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Allow use of skin username/flag/avatar components outside of gameplay
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@ -7,6 +7,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Settings;
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using osu.Game.Skinning;
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using osu.Game.Users.Drawables;
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@ -29,6 +31,14 @@ namespace osu.Game.Screens.Play.HUD
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private const float default_size = 80f;
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[Resolved]
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private GameplayState? gameplayState { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private IBindable<APIUser>? apiUser;
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public PlayerAvatar()
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{
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Size = new Vector2(default_size);
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@ -41,9 +51,15 @@ namespace osu.Game.Screens.Play.HUD
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}
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[BackgroundDependencyLoader]
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private void load(GameplayState gameplayState)
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private void load()
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{
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avatar.User = gameplayState.Score.ScoreInfo.User;
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if (gameplayState != null)
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avatar.User = gameplayState.Score.ScoreInfo.User;
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else
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{
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apiUser = api.LocalUser.GetBoundCopy();
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apiUser.BindValueChanged(u => avatar.User = u.NewValue, true);
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}
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}
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protected override void LoadComplete()
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@ -2,8 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Skinning;
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using osu.Game.Users.Drawables;
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using osuTK;
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@ -18,9 +21,18 @@ namespace osu.Game.Screens.Play.HUD
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private const float default_size = 40f;
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[Resolved]
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private GameplayState? gameplayState { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private IBindable<APIUser>? apiUser;
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public PlayerFlag()
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{
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Size = new Vector2(default_size, default_size / 1.4f);
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InternalChild = flag = new UpdateableFlag
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{
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RelativeSizeAxes = Axes.Both,
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@ -28,9 +40,15 @@ namespace osu.Game.Screens.Play.HUD
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}
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[BackgroundDependencyLoader]
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private void load(GameplayState gameplayState)
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private void load()
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{
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flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode;
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if (gameplayState != null)
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flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode;
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else
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{
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apiUser = api.LocalUser.GetBoundCopy();
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apiUser.BindValueChanged(u => flag.CountryCode = u.NewValue.CountryCode, true);
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}
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}
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public bool UsesFixedAnchor { get; set; }
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@ -3,9 +3,12 @@
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Screens.Play;
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namespace osu.Game.Skinning.Components
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@ -15,6 +18,14 @@ namespace osu.Game.Skinning.Components
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{
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private readonly OsuSpriteText text;
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[Resolved]
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private GameplayState? gameplayState { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private IBindable<APIUser>? apiUser;
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public PlayerName()
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{
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AutoSizeAxes = Axes.Both;
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@ -30,9 +41,15 @@ namespace osu.Game.Skinning.Components
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}
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[BackgroundDependencyLoader]
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private void load(GameplayState gameplayState)
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private void load()
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{
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text.Text = gameplayState.Score.ScoreInfo.User.Username;
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if (gameplayState != null)
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text.Text = gameplayState.Score.ScoreInfo.User.Username;
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else
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{
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apiUser = api.LocalUser.GetBoundCopy();
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apiUser.BindValueChanged(u => text.Text = u.NewValue.Username, true);
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}
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}
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protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
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