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Avoid embedding NUnit Assert inside test steps if possible
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@ -125,11 +125,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
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AddStep("retrieve new sample", () =>
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AddAssert("retrieve and ensure current sample is different", () =>
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{
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DrawableSample newSample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
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Assert.IsTrue(newSample != sample, "Sample still hasn't been updated after a skin change event");
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sample = newSample;
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DrawableSample oldSample = sample;
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sample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
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return sample != oldSample;
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});
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AddAssert("new sample stopped", () => !sample.Playing);
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