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Merge pull request #20345 from mk56-spn/Freeze_frame_implementation
Add "Freeze Frame" mod
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commit
521fbd2ea3
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModFreezeFrame : OsuModTestScene
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{
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[Test]
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public void TestFreezeFrame()
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{
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFreezeFrame(),
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PassCondition = () => true,
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Autoplay = false,
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});
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}
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}
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
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public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
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public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
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public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModFreezeFrame) };
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[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
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[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
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public BindableFloat Scale { get; } = new BindableFloat(4)
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public BindableFloat Scale { get; } = new BindableFloat(4)
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89
osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs
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89
osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModFreezeFrame : Mod, IApplicableToDrawableHitObject, IApplicableToBeatmap
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{
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public override string Name => "Freeze Frame";
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public override string Acronym => "FR";
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public override double ScoreMultiplier => 1;
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public override LocalisableString Description => "Burn the notes into your memory.";
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//Alters the transforms of the approach circles, breaking the effects of these mods.
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public override Type[] IncompatibleMods => new[] { typeof(OsuModApproachDifferent) };
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public override ModType Type => ModType.Fun;
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//mod breaks normal approach circle preempt
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private double originalPreempt;
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var firstHitObject = beatmap.HitObjects.OfType<OsuHitObject>().FirstOrDefault();
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if (firstHitObject == null)
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return;
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double lastNewComboTime = 0;
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originalPreempt = firstHitObject.TimePreempt;
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foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
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{
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if (obj.NewCombo) { lastNewComboTime = obj.StartTime; }
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applyFadeInAdjustment(obj);
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}
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void applyFadeInAdjustment(OsuHitObject osuObject)
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{
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osuObject.TimePreempt += osuObject.StartTime - lastNewComboTime;
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foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
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{
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switch (nested)
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{
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//SliderRepeat wont layer correctly if preempt is changed.
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case SliderRepeat:
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break;
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default:
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applyFadeInAdjustment(nested);
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break;
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}
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}
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}
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}
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public void ApplyToDrawableHitObject(DrawableHitObject drawableObject)
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{
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drawableObject.ApplyCustomUpdateState += (drawableHitObject, _) =>
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{
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if (drawableHitObject is not DrawableHitCircle drawableHitCircle) return;
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var hitCircle = drawableHitCircle.HitObject;
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var approachCircle = drawableHitCircle.ApproachCircle;
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// Reapply scale, ensuring the AR isn't changed due to the new preempt.
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approachCircle.ClearTransforms(targetMember: nameof(approachCircle.Scale));
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approachCircle.ScaleTo(4 * (float)(hitCircle.TimePreempt / originalPreempt));
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using (drawableHitCircle.ApproachCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt))
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approachCircle.ScaleTo(1, hitCircle.TimePreempt).Then().Expire();
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};
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}
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}
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}
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@ -201,7 +201,8 @@ namespace osu.Game.Rulesets.Osu
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new OsuModMuted(),
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new OsuModMuted(),
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new OsuModNoScope(),
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new OsuModNoScope(),
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new MultiMod(new OsuModMagnetised(), new OsuModRepel()),
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new MultiMod(new OsuModMagnetised(), new OsuModRepel()),
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new ModAdaptiveSpeed()
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new ModAdaptiveSpeed(),
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new OsuModFreezeFrame()
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};
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};
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case ModType.System:
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case ModType.System:
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