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Merge pull request #27193 from bdach/fix-not-working-metadata-hub-cleanup
Fix a few issues in metadata hub's disconnection requested flow
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commit
520576a0fd
@ -13,6 +13,18 @@ namespace osu.Game.Online
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/// </summary>
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public interface IStatefulUserHubClient
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{
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/// <summary>
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/// Invoked when the server requests a client to disconnect.
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/// </summary>
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/// <remarks>
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/// When this request is received, the client must presume any and all further requests to the server
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/// will either fail or be ignored.
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/// This method is ONLY to be used for the purposes of:
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/// <list type="bullet">
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/// <item>actually physically disconnecting from the server,</item>
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/// <item>cleaning up / setting up any and all required local client state.</item>
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/// </list>
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/// </remarks>
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Task DisconnectRequested();
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}
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}
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@ -58,6 +58,7 @@ namespace osu.Game.Online.Metadata
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// https://github.com/dotnet/aspnetcore/issues/15198
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connection.On<BeatmapUpdates>(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated);
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connection.On<int, UserPresence?>(nameof(IMetadataClient.UserPresenceUpdated), ((IMetadataClient)this).UserPresenceUpdated);
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connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMetadataClient)this).DisconnectRequested);
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};
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IsConnected.BindTo(connector.IsConnected);
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@ -231,7 +232,8 @@ namespace osu.Game.Online.Metadata
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public override async Task DisconnectRequested()
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{
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await base.DisconnectRequested().ConfigureAwait(false);
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await EndWatchingUserPresence().ConfigureAwait(false);
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if (connector != null)
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await connector.Disconnect().ConfigureAwait(false);
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}
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protected override void Dispose(bool isDisposing)
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