diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 6fc7d39e6c..06bc265258 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -45,8 +45,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { base.Update(); - slider.Path.Calculate(); - var vertices = new List(); slider.Path.GetPathToProgress(vertices, 0, 1); diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index add9cb69f3..d59cd35f19 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -1,16 +1,15 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; -using osu.Framework.MathUtils; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using OpenTK; @@ -119,12 +118,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void updateSlider() { - for (int i = 0; i < segments.Count; i++) - segments[i].Calculate(i == segments.Count - 1 ? (Vector2?)cursor : null); - - HitObject.ControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray(); - HitObject.PathType = HitObject.ControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear; - HitObject.Distance = segments.Sum(s => s.Distance); + var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray(); + HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints); } private void setState(PlacementState newState) @@ -140,41 +135,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private class Segment { - public float Distance { get; private set; } - public readonly List ControlPoints = new List(); public Segment(Vector2 offset) { ControlPoints.Add(offset); } - - public void Calculate(Vector2? cursor = null) - { - Span allControlPoints = stackalloc Vector2[ControlPoints.Count + (cursor.HasValue ? 1 : 0)]; - - for (int i = 0; i < ControlPoints.Count; i++) - allControlPoints[i] = ControlPoints[i]; - if (cursor.HasValue) - allControlPoints[allControlPoints.Length - 1] = cursor.Value; - - List result; - - switch (allControlPoints.Length) - { - case 1: - case 2: - result = PathApproximator.ApproximateLinear(allControlPoints); - break; - default: - result = PathApproximator.ApproximateBezier(allControlPoints); - break; - } - - Distance = 0; - for (int i = 0; i < result.Count - 1; i++) - Distance += Vector2.Distance(result[i], result[i + 1]); - } } } }