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Add equatable support to IUser and RealmUser

Not sure this will stick, but let's add it for now to make testing
detach support work nicely.
This commit is contained in:
Dean Herbert 2022-01-12 12:39:40 +09:00
parent 6db3c32dd1
commit 51d6db1bca
3 changed files with 23 additions and 3 deletions

View File

@ -73,7 +73,7 @@ namespace osu.Game.Beatmaps
&& TitleUnicode == other.TitleUnicode
&& Artist == other.Artist
&& ArtistUnicode == other.ArtistUnicode
&& Author == other.Author
&& Author.Equals(other.Author)
&& Source == other.Source
&& Tags == other.Tags
&& PreviewTime == other.PreviewTime

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@ -1,17 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Users;
using Realms;
namespace osu.Game.Models
{
public class RealmUser : EmbeddedObject, IUser
public class RealmUser : EmbeddedObject, IUser, IEquatable<RealmUser>
{
public int OnlineID { get; set; } = 1;
public string Username { get; set; }
public bool IsBot => false;
public bool Equals(RealmUser other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return OnlineID == other.OnlineID && Username == other.Username;
}
}
}

View File

@ -1,14 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Database;
#nullable enable
namespace osu.Game.Users
{
public interface IUser : IHasOnlineID<int>
public interface IUser : IHasOnlineID<int>, IEquatable<IUser>
{
string Username { get; }
bool IsBot { get; }
bool IEquatable<IUser>.Equals(IUser? other)
{
if (other == null)
return false;
return OnlineID == other.OnlineID && Username == other.Username;
}
}
}