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Move out section header component from editor
This sort of thing has been showing up on flyte designs more and more so I want to start using it more over that rather ugly "overlined" text that's there on multiplayer screens right now.
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parent
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55
osu.Game/Graphics/UserInterface/SectionHeader.cs
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55
osu.Game/Graphics/UserInterface/SectionHeader.cs
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@ -0,0 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class SectionHeader : CompositeDrawable
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{
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private readonly LocalisableString text;
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public SectionHeader(LocalisableString text)
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{
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this.text = text;
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Margin = new MarginPadding { Vertical = 10, Horizontal = 5 };
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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InternalChild = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2),
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Children = new Drawable[]
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold))
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{
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Text = text,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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new Circle
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{
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Colour = colourProvider.Highlight1,
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Size = new Vector2(28, 2),
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}
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}
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};
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}
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}
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}
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@ -1,15 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Components
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namespace osu.Game.Screens.Edit.Components
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{
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{
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@ -38,46 +33,5 @@ namespace osu.Game.Screens.Edit.Components
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}
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}
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};
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};
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}
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}
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public partial class SectionHeader : CompositeDrawable
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{
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private readonly LocalisableString text;
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public SectionHeader(LocalisableString text)
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{
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this.text = text;
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Margin = new MarginPadding { Vertical = 10, Horizontal = 5 };
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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InternalChild = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2),
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Children = new Drawable[]
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold))
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{
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Text = text,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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new Circle
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{
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Colour = colourProvider.Highlight1,
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Size = new Vector2(28, 2),
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}
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}
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};
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}
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}
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}
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}
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}
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}
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