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Display notification on friend presence changes

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Dan Balasescu 2025-01-07 19:12:31 +09:00
parent 01e9c0f15e
commit 51b62a6d8e
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7 changed files with 299 additions and 1 deletions

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@ -0,0 +1,129 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Online.Metadata;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Tests.Visual.Metadata;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Components
{
public partial class TestSceneFriendPresenceNotifier : OsuManualInputManagerTestScene
{
private ChannelManager channelManager = null!;
private NotificationOverlay notificationOverlay = null!;
private ChatOverlay chatOverlay = null!;
private TestMetadataClient metadataClient = null!;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(ChannelManager), channelManager = new ChannelManager(API)),
(typeof(INotificationOverlay), notificationOverlay = new NotificationOverlay()),
(typeof(ChatOverlay), chatOverlay = new ChatOverlay()),
(typeof(MetadataClient), metadataClient = new TestMetadataClient()),
],
Children = new Drawable[]
{
channelManager,
notificationOverlay,
chatOverlay,
metadataClient,
new FriendPresenceNotifier()
}
};
for (int i = 1; i <= 100; i++)
((DummyAPIAccess)API).Friends.Add(new APIRelation { TargetID = i, TargetUser = new APIUser { Username = $"Friend {i}" } });
});
[Test]
public void TestNotifications()
{
AddStep("bring friend 1 online", () => metadataClient.UserPresenceUpdated(1, new UserPresence { Status = UserStatus.Online }));
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
AddStep("bring friend 1 offline", () => metadataClient.UserPresenceUpdated(1, null));
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(2));
}
[Test]
public void TestSingleUserNotificationOpensChat()
{
AddStep("bring friend 1 online", () => metadataClient.UserPresenceUpdated(1, new UserPresence { Status = UserStatus.Online }));
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
AddStep("click notification", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Notification>().First());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("chat overlay opened", () => chatOverlay.State.Value, () => Is.EqualTo(Visibility.Visible));
AddUntilStep("user channel selected", () => channelManager.CurrentChannel.Value.Name, () => Is.EqualTo(((DummyAPIAccess)API).Friends[0].TargetUser!.Username));
}
[Test]
public void TestMultipleUserNotificationDoesNotOpenChat()
{
AddStep("bring friends 1 & 2 online", () =>
{
metadataClient.UserPresenceUpdated(1, new UserPresence { Status = UserStatus.Online });
metadataClient.UserPresenceUpdated(2, new UserPresence { Status = UserStatus.Online });
});
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
AddStep("click notification", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Notification>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("chat overlay not opened", () => chatOverlay.State.Value, () => Is.EqualTo(Visibility.Hidden));
}
[Test]
public void TestNonFriendsDoNotNotify()
{
AddStep("bring non-friend 1000 online", () => metadataClient.UserPresenceUpdated(1000, new UserPresence { Status = UserStatus.Online }));
AddWaitStep("wait for possible notification", 10);
AddAssert("no notification", () => notificationOverlay.AllNotifications.Count(), () => Is.Zero);
}
[Test]
public void TestPostManyDebounced()
{
AddStep("bring friends 1-10 online", () =>
{
for (int i = 1; i <= 10; i++)
metadataClient.UserPresenceUpdated(i, new UserPresence { Status = UserStatus.Online });
});
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
AddStep("bring friends 1-10 offline", () =>
{
for (int i = 1; i <= 10; i++)
metadataClient.UserPresenceUpdated(i, null);
});
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(2));
}
}
}

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@ -75,6 +75,7 @@ namespace osu.Game.Online.API
protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
private readonly Dictionary<int, APIRelation> friendsMapping = new Dictionary<int, APIRelation>();
private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
private readonly Logger log;
@ -403,6 +404,8 @@ namespace osu.Game.Online.API
public IChatClient GetChatClient() => new WebSocketChatClient(this);
public APIRelation GetFriend(int userId) => friendsMapping.GetValueOrDefault(userId);
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{
Debug.Assert(State.Value == APIState.Offline);
@ -594,6 +597,8 @@ namespace osu.Game.Online.API
Schedule(() =>
{
setLocalUser(createGuestUser());
friendsMapping.Clear();
friends.Clear();
});
@ -610,7 +615,11 @@ namespace osu.Game.Online.API
friendsReq.Failure += _ => state.Value = APIState.Failing;
friendsReq.Success += res =>
{
friendsMapping.Clear();
friends.Clear();
foreach (var u in res)
friendsMapping[u.TargetID] = u;
friends.AddRange(res);
};

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
@ -194,6 +195,8 @@ namespace osu.Game.Online.API
public IChatClient GetChatClient() => new TestChatClientConnector(this);
public APIRelation? GetFriend(int userId) => Friends.FirstOrDefault(r => r.TargetID == userId);
public RegistrationRequest.RegistrationRequestErrors? CreateAccount(string email, string username, string password)
{
Thread.Sleep(200);

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@ -152,6 +152,13 @@ namespace osu.Game.Online.API
/// </summary>
IChatClient GetChatClient();
/// <summary>
/// Retrieves a friend from a given user ID.
/// </summary>
/// <param name="userId">The friend's user ID.</param>
/// <returns>The <see cref="APIRelation"/> object representing the friend, if any.</returns>
APIRelation? GetFriend(int userId);
/// <summary>
/// Create a new user account. This is a blocking operation.
/// </summary>

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@ -0,0 +1,148 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Online.Metadata;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Users;
namespace osu.Game.Online
{
public partial class FriendPresenceNotifier : Component
{
[Resolved]
private INotificationOverlay notifications { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private MetadataClient metadataClient { get; set; } = null!;
[Resolved]
private ChannelManager channelManager { get; set; } = null!;
[Resolved]
private ChatOverlay chatOverlay { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
private readonly IBindableDictionary<int, UserPresence> userStates = new BindableDictionary<int, UserPresence>();
private readonly HashSet<APIUser> onlineAlertQueue = new HashSet<APIUser>();
private readonly HashSet<APIUser> offlineAlertQueue = new HashSet<APIUser>();
private double? lastOnlineAlertTime;
private double? lastOfflineAlertTime;
protected override void LoadComplete()
{
base.LoadComplete();
userStates.BindTo(metadataClient.UserStates);
userStates.BindCollectionChanged((_, args) =>
{
switch (args.Action)
{
case NotifyDictionaryChangedAction.Add:
foreach ((int userId, var _) in args.NewItems!)
{
if (api.GetFriend(userId)?.TargetUser is APIUser user)
{
if (!offlineAlertQueue.Remove(user))
{
onlineAlertQueue.Add(user);
lastOnlineAlertTime ??= Time.Current;
}
}
}
break;
case NotifyDictionaryChangedAction.Remove:
foreach ((int userId, var _) in args.OldItems!)
{
if (api.GetFriend(userId)?.TargetUser is APIUser user)
{
if (!onlineAlertQueue.Remove(user))
{
offlineAlertQueue.Add(user);
lastOfflineAlertTime ??= Time.Current;
}
}
}
break;
}
});
}
protected override void Update()
{
base.Update();
alertOnlineUsers();
alertOfflineUsers();
}
private void alertOnlineUsers()
{
if (onlineAlertQueue.Count == 0)
return;
if (lastOnlineAlertTime == null || Time.Current - lastOnlineAlertTime < 1000)
return;
APIUser? singleUser = onlineAlertQueue.Count == 1 ? onlineAlertQueue.Single() : null;
notifications.Post(new SimpleNotification
{
Icon = FontAwesome.Solid.UserPlus,
Text = $"Online: {string.Join(@", ", onlineAlertQueue.Select(u => u.Username))}",
IconColour = colours.Green,
Activated = () =>
{
if (singleUser != null)
{
channelManager.OpenPrivateChannel(singleUser);
chatOverlay.Show();
}
return true;
}
});
onlineAlertQueue.Clear();
lastOnlineAlertTime = null;
}
private void alertOfflineUsers()
{
if (offlineAlertQueue.Count == 0)
return;
if (lastOfflineAlertTime == null || Time.Current - lastOfflineAlertTime < 1000)
return;
notifications.Post(new SimpleNotification
{
Icon = FontAwesome.Solid.UserMinus,
Text = $"Offline: {string.Join(@", ", offlineAlertQueue.Select(u => u.Username))}",
IconColour = colours.Red
});
offlineAlertQueue.Clear();
lastOfflineAlertTime = null;
}
}
}

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@ -1151,6 +1151,7 @@ namespace osu.Game
Add(externalLinkOpener = new ExternalLinkOpener());
Add(new MusicKeyBindingHandler());
Add(new OnlineStatusNotifier(() => ScreenStack.CurrentScreen));
Add(new FriendPresenceNotifier());
// side overlays which cancel each other.
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications, FirstRunOverlay };

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -66,7 +67,7 @@ namespace osu.Game.Tests.Visual.Metadata
public override Task UserPresenceUpdated(int userId, UserPresence? presence)
{
if (isWatchingUserPresence.Value)
if (isWatchingUserPresence.Value || api.Friends.Any(f => f.TargetID == userId))
{
if (presence.HasValue)
userStates[userId] = presence.Value;