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Display notification on friend presence changes
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Metadata;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Tests.Visual.Metadata;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Components
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{
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public partial class TestSceneFriendPresenceNotifier : OsuManualInputManagerTestScene
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{
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private ChannelManager channelManager = null!;
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private NotificationOverlay notificationOverlay = null!;
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private ChatOverlay chatOverlay = null!;
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private TestMetadataClient metadataClient = null!;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies =
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[
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(typeof(ChannelManager), channelManager = new ChannelManager(API)),
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(typeof(INotificationOverlay), notificationOverlay = new NotificationOverlay()),
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(typeof(ChatOverlay), chatOverlay = new ChatOverlay()),
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(typeof(MetadataClient), metadataClient = new TestMetadataClient()),
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],
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Children = new Drawable[]
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{
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channelManager,
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notificationOverlay,
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chatOverlay,
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metadataClient,
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new FriendPresenceNotifier()
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}
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};
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for (int i = 1; i <= 100; i++)
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((DummyAPIAccess)API).Friends.Add(new APIRelation { TargetID = i, TargetUser = new APIUser { Username = $"Friend {i}" } });
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});
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[Test]
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public void TestNotifications()
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{
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AddStep("bring friend 1 online", () => metadataClient.UserPresenceUpdated(1, new UserPresence { Status = UserStatus.Online }));
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AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
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AddStep("bring friend 1 offline", () => metadataClient.UserPresenceUpdated(1, null));
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AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(2));
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}
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[Test]
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public void TestSingleUserNotificationOpensChat()
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{
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AddStep("bring friend 1 online", () => metadataClient.UserPresenceUpdated(1, new UserPresence { Status = UserStatus.Online }));
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AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
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AddStep("click notification", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<Notification>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("chat overlay opened", () => chatOverlay.State.Value, () => Is.EqualTo(Visibility.Visible));
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AddUntilStep("user channel selected", () => channelManager.CurrentChannel.Value.Name, () => Is.EqualTo(((DummyAPIAccess)API).Friends[0].TargetUser!.Username));
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}
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[Test]
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public void TestMultipleUserNotificationDoesNotOpenChat()
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{
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AddStep("bring friends 1 & 2 online", () =>
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{
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metadataClient.UserPresenceUpdated(1, new UserPresence { Status = UserStatus.Online });
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metadataClient.UserPresenceUpdated(2, new UserPresence { Status = UserStatus.Online });
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});
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AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
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AddStep("click notification", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<Notification>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("chat overlay not opened", () => chatOverlay.State.Value, () => Is.EqualTo(Visibility.Hidden));
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}
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[Test]
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public void TestNonFriendsDoNotNotify()
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{
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AddStep("bring non-friend 1000 online", () => metadataClient.UserPresenceUpdated(1000, new UserPresence { Status = UserStatus.Online }));
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AddWaitStep("wait for possible notification", 10);
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AddAssert("no notification", () => notificationOverlay.AllNotifications.Count(), () => Is.Zero);
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}
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[Test]
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public void TestPostManyDebounced()
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{
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AddStep("bring friends 1-10 online", () =>
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{
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for (int i = 1; i <= 10; i++)
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metadataClient.UserPresenceUpdated(i, new UserPresence { Status = UserStatus.Online });
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});
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AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
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AddStep("bring friends 1-10 offline", () =>
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{
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for (int i = 1; i <= 10; i++)
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metadataClient.UserPresenceUpdated(i, null);
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});
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AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(2));
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}
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}
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}
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@ -75,6 +75,7 @@ namespace osu.Game.Online.API
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protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
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private readonly Dictionary<int, APIRelation> friendsMapping = new Dictionary<int, APIRelation>();
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private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
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private readonly Logger log;
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@ -403,6 +404,8 @@ namespace osu.Game.Online.API
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public IChatClient GetChatClient() => new WebSocketChatClient(this);
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public APIRelation GetFriend(int userId) => friendsMapping.GetValueOrDefault(userId);
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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{
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Debug.Assert(State.Value == APIState.Offline);
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@ -594,6 +597,8 @@ namespace osu.Game.Online.API
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Schedule(() =>
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{
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setLocalUser(createGuestUser());
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friendsMapping.Clear();
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friends.Clear();
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});
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@ -610,7 +615,11 @@ namespace osu.Game.Online.API
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friendsReq.Failure += _ => state.Value = APIState.Failing;
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friendsReq.Success += res =>
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{
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friendsMapping.Clear();
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friends.Clear();
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foreach (var u in res)
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friendsMapping[u.TargetID] = u;
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friends.AddRange(res);
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};
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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@ -194,6 +195,8 @@ namespace osu.Game.Online.API
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public IChatClient GetChatClient() => new TestChatClientConnector(this);
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public APIRelation? GetFriend(int userId) => Friends.FirstOrDefault(r => r.TargetID == userId);
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public RegistrationRequest.RegistrationRequestErrors? CreateAccount(string email, string username, string password)
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{
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Thread.Sleep(200);
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@ -152,6 +152,13 @@ namespace osu.Game.Online.API
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/// </summary>
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IChatClient GetChatClient();
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/// <summary>
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/// Retrieves a friend from a given user ID.
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/// </summary>
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/// <param name="userId">The friend's user ID.</param>
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/// <returns>The <see cref="APIRelation"/> object representing the friend, if any.</returns>
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APIRelation? GetFriend(int userId);
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/// <summary>
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/// Create a new user account. This is a blocking operation.
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/// </summary>
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148
osu.Game/Online/FriendPresenceNotifier.cs
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148
osu.Game/Online/FriendPresenceNotifier.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Metadata;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Users;
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namespace osu.Game.Online
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{
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public partial class FriendPresenceNotifier : Component
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{
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[Resolved]
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private INotificationOverlay notifications { get; set; } = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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private MetadataClient metadataClient { get; set; } = null!;
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[Resolved]
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private ChannelManager channelManager { get; set; } = null!;
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[Resolved]
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private ChatOverlay chatOverlay { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private readonly IBindableDictionary<int, UserPresence> userStates = new BindableDictionary<int, UserPresence>();
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private readonly HashSet<APIUser> onlineAlertQueue = new HashSet<APIUser>();
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private readonly HashSet<APIUser> offlineAlertQueue = new HashSet<APIUser>();
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private double? lastOnlineAlertTime;
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private double? lastOfflineAlertTime;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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userStates.BindTo(metadataClient.UserStates);
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userStates.BindCollectionChanged((_, args) =>
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{
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switch (args.Action)
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{
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case NotifyDictionaryChangedAction.Add:
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foreach ((int userId, var _) in args.NewItems!)
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{
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if (api.GetFriend(userId)?.TargetUser is APIUser user)
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{
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if (!offlineAlertQueue.Remove(user))
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{
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onlineAlertQueue.Add(user);
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lastOnlineAlertTime ??= Time.Current;
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}
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}
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}
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break;
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case NotifyDictionaryChangedAction.Remove:
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foreach ((int userId, var _) in args.OldItems!)
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{
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if (api.GetFriend(userId)?.TargetUser is APIUser user)
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{
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if (!onlineAlertQueue.Remove(user))
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{
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offlineAlertQueue.Add(user);
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lastOfflineAlertTime ??= Time.Current;
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}
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}
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}
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break;
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}
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});
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}
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protected override void Update()
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{
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base.Update();
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alertOnlineUsers();
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alertOfflineUsers();
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}
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private void alertOnlineUsers()
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{
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if (onlineAlertQueue.Count == 0)
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return;
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if (lastOnlineAlertTime == null || Time.Current - lastOnlineAlertTime < 1000)
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return;
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APIUser? singleUser = onlineAlertQueue.Count == 1 ? onlineAlertQueue.Single() : null;
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notifications.Post(new SimpleNotification
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{
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Icon = FontAwesome.Solid.UserPlus,
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Text = $"Online: {string.Join(@", ", onlineAlertQueue.Select(u => u.Username))}",
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IconColour = colours.Green,
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Activated = () =>
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{
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if (singleUser != null)
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{
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channelManager.OpenPrivateChannel(singleUser);
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chatOverlay.Show();
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}
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return true;
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}
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});
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onlineAlertQueue.Clear();
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lastOnlineAlertTime = null;
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}
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private void alertOfflineUsers()
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{
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if (offlineAlertQueue.Count == 0)
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return;
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if (lastOfflineAlertTime == null || Time.Current - lastOfflineAlertTime < 1000)
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return;
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notifications.Post(new SimpleNotification
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{
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Icon = FontAwesome.Solid.UserMinus,
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Text = $"Offline: {string.Join(@", ", offlineAlertQueue.Select(u => u.Username))}",
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IconColour = colours.Red
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});
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offlineAlertQueue.Clear();
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lastOfflineAlertTime = null;
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}
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}
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}
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@ -1151,6 +1151,7 @@ namespace osu.Game
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Add(externalLinkOpener = new ExternalLinkOpener());
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Add(new MusicKeyBindingHandler());
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Add(new OnlineStatusNotifier(() => ScreenStack.CurrentScreen));
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Add(new FriendPresenceNotifier());
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// side overlays which cancel each other.
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications, FirstRunOverlay };
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -66,7 +67,7 @@ namespace osu.Game.Tests.Visual.Metadata
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public override Task UserPresenceUpdated(int userId, UserPresence? presence)
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{
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if (isWatchingUserPresence.Value)
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if (isWatchingUserPresence.Value || api.Friends.Any(f => f.TargetID == userId))
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{
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if (presence.HasValue)
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userStates[userId] = presence.Value;
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