From 69250b3260321268f9dc6320e74ef34f22247409 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Dec 2025 16:02:31 +0900 Subject: [PATCH] Reduce audio seek debounce time downwards I found this way too high in the editor, not giving enough feedback when seeking. To recap, this was put in place to avoid glitchy sounding audio. Such glitchiness only occurs with *very* fast seeks. This is still well within sane range. --- osu.Game/Overlays/NowPlayingOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index eb4e2db5d1..617cbc3059 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -29,7 +29,7 @@ namespace osu.Game.Overlays { public partial class NowPlayingOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent { - public const double TRACK_DRAG_SEEK_DEBOUNCE = 200; + public const double TRACK_DRAG_SEEK_DEBOUNCE = 40; public IconUsage Icon => OsuIcon.Music; public LocalisableString Title => NowPlayingStrings.HeaderTitle;