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Isolate nested sample screens from main game to avoid toolbar interactions

This commit is contained in:
Dean Herbert 2022-06-08 16:53:06 +09:00
parent c43670fcd9
commit 5157a78ae6

View File

@ -126,6 +126,7 @@ namespace osu.Game.Overlays.FirstRunSetup
private class SampleScreenContainer : CompositeDrawable
{
private readonly OsuScreen screen;
// Minimal isolation from main game.
[Cached]
@ -151,6 +152,9 @@ namespace osu.Game.Overlays.FirstRunSetup
RelativeSizeAxes = Axes.Both;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
new DependencyContainer(new DependencyIsolationContainer(base.CreateChildDependencies(parent)));
[BackgroundDependencyLoader]
private void load(AudioManager audio, TextureStore textures, RulesetStore rulesets)
{
@ -197,5 +201,41 @@ namespace osu.Game.Overlays.FirstRunSetup
stack.PushSynchronously(screen);
}
}
private class DependencyIsolationContainer : IReadOnlyDependencyContainer
{
private readonly IReadOnlyDependencyContainer parentDependencies;
private readonly Type[] isolatedTypes =
{
typeof(OsuGame)
};
public DependencyIsolationContainer(IReadOnlyDependencyContainer parentDependencies)
{
this.parentDependencies = parentDependencies;
}
public object Get(Type type)
{
if (isolatedTypes.Contains(type))
return null;
return parentDependencies.Get(type);
}
public object Get(Type type, CacheInfo info)
{
if (isolatedTypes.Contains(type))
return null;
return parentDependencies.Get(type, info);
}
public void Inject<T>(T instance) where T : class
{
parentDependencies.Inject(instance);
}
}
}
}