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Adding custom tooltip to DifficultyIcon
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -6,17 +6,20 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class DifficultyIcon : DifficultyColouredContainer
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public class DifficultyIcon : DifficultyColouredContainer, IHasCustomTooltip
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{
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private readonly RulesetInfo ruleset;
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@ -27,10 +30,97 @@ namespace osu.Game.Beatmaps.Drawables
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throw new ArgumentNullException(nameof(beatmap));
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this.ruleset = ruleset ?? beatmap.Ruleset;
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TooltipText = $"{beatmap.Version}${beatmap.StarDifficulty.ToString("0.##")}";
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Size = new Vector2(20);
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}
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public string TooltipText { get; set; }
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public ITooltip GetCustomTooltip() => new DifficultyIconTooltip();
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public class DifficultyIconTooltip : VisibilityContainer, ITooltip
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{
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private readonly OsuSpriteText difficultyName, starRating;
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private readonly Box background;
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public string TooltipText { get; set; }
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public DifficultyIconTooltip()
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{
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AutoSizeAxes = Axes.Both;
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Masking = true;
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CornerRadius = 5;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding(10),
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Children = new Drawable[]
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{
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difficultyName = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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starRating = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Left = 4 },
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Icon = FontAwesome.Solid.Star,
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Size = new Vector2(12),
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Colour = Color4.White,
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},
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}
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.GreyCarmineDark;
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}
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public void Refresh()
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{
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var info = TooltipText.Split('$');
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difficultyName.Text = info[0];
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starRating.Text = info[1];
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}
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public void Move(Vector2 pos) => this.Position = pos;
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protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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