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Add failing test case

This commit is contained in:
Salman Ahmed 2021-07-26 04:28:25 +03:00
parent 17eed2f427
commit 5141bf66eb

View File

@ -10,6 +10,7 @@ using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay; using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
@ -30,17 +31,35 @@ namespace osu.Game.Tests.Visual.Playlists
private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First(); private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
[Test]
public void TestScrollByDraggingRooms()
{
AddStep("reset mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddStep("add rooms", () => RoomManager.AddRooms(30));
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
AddStep("move mouse to third room", () => InputManager.MoveMouseTo(roomsContainer.Rooms[2]));
AddStep("hold down", () => InputManager.PressButton(MouseButton.Left));
AddStep("drag to top", () => InputManager.MoveMouseTo(roomsContainer.Rooms[0]));
AddAssert("first and second room masked", ()
=> !checkRoomVisible(roomsContainer.Rooms[0]) &&
!checkRoomVisible(roomsContainer.Rooms[1]));
}
[Test] [Test]
public void TestScrollSelectedIntoView() public void TestScrollSelectedIntoView()
{ {
AddStep("add rooms", () => RoomManager.AddRooms(30)); AddStep("add rooms", () => RoomManager.AddRooms(30));
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First())); AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
AddStep("select last room", () => roomsContainer.Rooms.Last().Click()); AddStep("select last room", () => roomsContainer.Rooms[^1].Click());
AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms.First())); AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms[0]));
AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms.Last())); AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms[^1]));
} }
private bool checkRoomVisible(DrawableRoom room) => private bool checkRoomVisible(DrawableRoom room) =>