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Add failing test case
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@ -10,6 +10,7 @@ using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Playlists
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namespace osu.Game.Tests.Visual.Playlists
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{
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{
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@ -30,17 +31,35 @@ namespace osu.Game.Tests.Visual.Playlists
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private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
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private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
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[Test]
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public void TestScrollByDraggingRooms()
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{
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AddStep("reset mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddStep("add rooms", () => RoomManager.AddRooms(30));
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AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
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AddStep("move mouse to third room", () => InputManager.MoveMouseTo(roomsContainer.Rooms[2]));
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AddStep("hold down", () => InputManager.PressButton(MouseButton.Left));
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AddStep("drag to top", () => InputManager.MoveMouseTo(roomsContainer.Rooms[0]));
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AddAssert("first and second room masked", ()
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=> !checkRoomVisible(roomsContainer.Rooms[0]) &&
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!checkRoomVisible(roomsContainer.Rooms[1]));
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}
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[Test]
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[Test]
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public void TestScrollSelectedIntoView()
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public void TestScrollSelectedIntoView()
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{
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{
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AddStep("add rooms", () => RoomManager.AddRooms(30));
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AddStep("add rooms", () => RoomManager.AddRooms(30));
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AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First()));
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AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
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AddStep("select last room", () => roomsContainer.Rooms.Last().Click());
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AddStep("select last room", () => roomsContainer.Rooms[^1].Click());
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AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms.First()));
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AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms[0]));
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AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms.Last()));
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AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms[^1]));
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}
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}
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private bool checkRoomVisible(DrawableRoom room) =>
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private bool checkRoomVisible(DrawableRoom room) =>
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