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Merge pull request #19865 from OliBomby/fix-slider-flip

Fix flipping a slider sometimes changing the curve type from "Perfect" to "Bezier"
This commit is contained in:
Dean Herbert 2022-08-21 00:04:35 +09:00 committed by GitHub
commit 513ba69f6f
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 57 additions and 14 deletions

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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
ControlPoints =
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(OsuPlayfield.BASE_SIZE * 2 / 5),
new PathControlPoint(OsuPlayfield.BASE_SIZE * 3 / 5)
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(136, 205)),
new PathControlPoint(new Vector2(-4, 226))
}
}
}));
@ -99,8 +100,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("move mouse to new point location", () =>
{
var firstPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
InputManager.MoveMouseTo((firstPiece.ScreenSpaceDrawQuad.Centre + secondPiece.ScreenSpaceDrawQuad.Centre) / 2);
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
});
AddStep("move slider end", () =>
{
@ -175,6 +176,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertSliderSnapped(false);
}
[Test]
public void TestRotatingSliderRetainsPerfectControlPointType()
{
OsuSelectionHandler selectionHandler;
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("rotate 90 degrees ccw", () =>
{
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
selectionHandler.HandleRotation(-90);
});
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
}
[Test]
public void TestFlippingSliderDoesNotSnap()
{
@ -200,6 +218,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertSliderSnapped(false);
}
[Test]
public void TestFlippingSliderRetainsPerfectControlPointType()
{
OsuSelectionHandler selectionHandler;
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("flip slider horizontally", () =>
{
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
selectionHandler.OnPressed(new KeyBindingPressEvent<GlobalAction>(InputManager.CurrentState, GlobalAction.EditorFlipVertically));
});
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
}
[Test]
public void TestReversingSliderDoesNotSnap()
{

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@ -127,13 +127,16 @@ namespace osu.Game.Rulesets.Osu.Edit
{
didFlip = true;
foreach (var point in slider.Path.ControlPoints)
{
point.Position = new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * point.Position.X,
(direction == Direction.Vertical ? -1 : 1) * point.Position.Y
);
}
var controlPoints = slider.Path.ControlPoints.Select(p =>
new PathControlPoint(new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * p.Position.X,
(direction == Direction.Vertical ? -1 : 1) * p.Position.Y
), p.Type)).ToArray();
// Importantly, update as a single operation so automatic adjustment of control points to different
// curve types does not unexpectedly trigger and change the slider's shape.
slider.Path.ControlPoints.Clear();
slider.Path.ControlPoints.AddRange(controlPoints);
}
}
@ -183,8 +186,13 @@ namespace osu.Game.Rulesets.Osu.Edit
if (h is IHasPath path)
{
foreach (var point in path.Path.ControlPoints)
point.Position = RotatePointAroundOrigin(point.Position, Vector2.Zero, delta);
var controlPoints = path.Path.ControlPoints.Select(p =>
new PathControlPoint(RotatePointAroundOrigin(p.Position, Vector2.Zero, delta), p.Type)).ToArray();
// Importantly, update as a single operation so automatic adjustment of control points to different
// curve types does not unexpectedly trigger and change the slider's shape.
path.Path.ControlPoints.Clear();
path.Path.ControlPoints.AddRange(controlPoints);
}
}