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Update some missed usages of KeyBindingContainer in tests
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@ -244,7 +244,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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{
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
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{
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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};
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@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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{
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
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{
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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};
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@ -303,7 +303,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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{
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
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{
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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};
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