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Rename DrawableTaikoStrong{-> able}HitObject
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@ -19,7 +19,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableDrumRoll : DrawableTaikoStrongHitObject<DrumRoll, DrumRoll.StrongNestedHit>
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public class DrawableDrumRoll : DrawableTaikoStrongableHitObject<DrumRoll, DrumRoll.StrongNestedHit>
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{
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/// <summary>
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/// Number of rolling hits required to reach the dark/final colour.
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@ -9,7 +9,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableDrumRollTick : DrawableTaikoStrongHitObject<DrumRollTick, DrumRollTick.StrongNestedHit>
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public class DrawableDrumRollTick : DrawableTaikoStrongableHitObject<DrumRollTick, DrumRollTick.StrongNestedHit>
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{
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/// <summary>
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/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
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@ -16,7 +16,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableHit : DrawableTaikoStrongHitObject<Hit, Hit.StrongNestedHit>
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public class DrawableHit : DrawableTaikoStrongableHitObject<Hit, Hit.StrongNestedHit>
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{
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/// <summary>
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/// A list of keys which can result in hits for this HitObject.
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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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/// <summary>
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/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoStrongHitObject{TObject, TNested}"/>s.
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/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoStrongableHitObject{TObject,TStrongNestedObject}"/>s.
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/// </summary>
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public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject
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{
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@ -12,7 +12,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public abstract class DrawableTaikoStrongHitObject<TObject, TStrongNestedObject> : DrawableTaikoHitObject<TObject>
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public abstract class DrawableTaikoStrongableHitObject<TObject, TStrongNestedObject> : DrawableTaikoHitObject<TObject>
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where TObject : TaikoStrongableHitObject
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where TStrongNestedObject : StrongNestedHitObject
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{
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private readonly Container<DrawableStrongNestedHit> strongHitContainer;
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protected DrawableTaikoStrongHitObject(TObject hitObject)
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protected DrawableTaikoStrongableHitObject(TObject hitObject)
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: base(hitObject)
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{
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isStrong = HitObject.IsStrongBindable.GetBoundCopy();
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