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Rename DrawableTaikoStrong{-> able}HitObject

This commit is contained in:
Bartłomiej Dach 2020-12-14 21:47:31 +01:00
parent c5a218f7c9
commit 512549b4ea
5 changed files with 6 additions and 6 deletions

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@ -19,7 +19,7 @@ using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
public class DrawableDrumRoll : DrawableTaikoStrongHitObject<DrumRoll, DrumRoll.StrongNestedHit> public class DrawableDrumRoll : DrawableTaikoStrongableHitObject<DrumRoll, DrumRoll.StrongNestedHit>
{ {
/// <summary> /// <summary>
/// Number of rolling hits required to reach the dark/final colour. /// Number of rolling hits required to reach the dark/final colour.

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@ -9,7 +9,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
public class DrawableDrumRollTick : DrawableTaikoStrongHitObject<DrumRollTick, DrumRollTick.StrongNestedHit> public class DrawableDrumRollTick : DrawableTaikoStrongableHitObject<DrumRollTick, DrumRollTick.StrongNestedHit>
{ {
/// <summary> /// <summary>
/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>. /// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.

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@ -16,7 +16,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
public class DrawableHit : DrawableTaikoStrongHitObject<Hit, Hit.StrongNestedHit> public class DrawableHit : DrawableTaikoStrongableHitObject<Hit, Hit.StrongNestedHit>
{ {
/// <summary> /// <summary>
/// A list of keys which can result in hits for this HitObject. /// A list of keys which can result in hits for this HitObject.

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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
/// <summary> /// <summary>
/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoStrongHitObject{TObject, TNested}"/>s. /// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoStrongableHitObject{TObject,TStrongNestedObject}"/>s.
/// </summary> /// </summary>
public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject
{ {

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@ -12,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
public abstract class DrawableTaikoStrongHitObject<TObject, TStrongNestedObject> : DrawableTaikoHitObject<TObject> public abstract class DrawableTaikoStrongableHitObject<TObject, TStrongNestedObject> : DrawableTaikoHitObject<TObject>
where TObject : TaikoStrongableHitObject where TObject : TaikoStrongableHitObject
where TStrongNestedObject : StrongNestedHitObject where TStrongNestedObject : StrongNestedHitObject
{ {
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly Container<DrawableStrongNestedHit> strongHitContainer; private readonly Container<DrawableStrongNestedHit> strongHitContainer;
protected DrawableTaikoStrongHitObject(TObject hitObject) protected DrawableTaikoStrongableHitObject(TObject hitObject)
: base(hitObject) : base(hitObject)
{ {
isStrong = HitObject.IsStrongBindable.GetBoundCopy(); isStrong = HitObject.IsStrongBindable.GetBoundCopy();