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Fix regression causing autoplay to fail
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@ -77,13 +77,6 @@ namespace osu.Game.Rulesets.UI
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Ruleset = ruleset;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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KeyBindingInputManager = CreateInputManager();
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KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
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}
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/// <summary>
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/// Checks whether all HitObjects have been judged, and invokes OnAllJudged.
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/// </summary>
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@ -194,6 +187,9 @@ namespace osu.Game.Rulesets.UI
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// Post-process the beatmap
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processor.PostProcess(Beatmap);
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KeyBindingInputManager = CreateInputManager();
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KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
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// Add mods, should always be the last thing applied to give full control to mods
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applyMods(Mods);
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}
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