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Merge branch 'master' into settingsource-dropdown
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commit
5118d57a7a
@ -16,6 +16,8 @@ namespace osu.Game.Beatmaps.Drawables
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{
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{
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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protected override double LoadDelay => 500;
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[Resolved]
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private BeatmapManager beatmaps { get; set; }
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@ -65,9 +65,7 @@ namespace osu.Game.Online.Multiplayer
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public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
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public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
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{
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{
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// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
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Beatmap.Value = apiBeatmap.ToBeatmap(rulesets);
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// Todo: Is this a bug? Room creation only returns the beatmap ID
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Beatmap.Value = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
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Ruleset.Value = rulesets.GetRuleset(RulesetID);
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Ruleset.Value = rulesets.GetRuleset(RulesetID);
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Ruleset rulesetInstance = Ruleset.Value.CreateInstance();
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Ruleset rulesetInstance = Ruleset.Value.CreateInstance();
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@ -118,15 +118,6 @@ namespace osu.Game.Online.Multiplayer
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if (DateTimeOffset.Now >= EndDate.Value)
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if (DateTimeOffset.Now >= EndDate.Value)
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Status.Value = new RoomStatusEnded();
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Status.Value = new RoomStatusEnded();
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// transfer local beatmaps across to ensure we have Metadata available (CreateRoomRequest does not give us metadata as expected)
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foreach (var item in other.Playlist)
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{
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var localItem = Playlist.FirstOrDefault(i => i.BeatmapID == item.BeatmapID);
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if (localItem != null)
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item.Beatmap.Value.Metadata = localItem.Beatmap.Value.Metadata;
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}
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if (!Playlist.SequenceEqual(other.Playlist))
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if (!Playlist.SequenceEqual(other.Playlist))
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{
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{
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Playlist.Clear();
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Playlist.Clear();
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@ -54,8 +54,6 @@ namespace osu.Game.Screens.Menu
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{
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{
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base.LogoArriving(logo, resuming);
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base.LogoArriving(logo, resuming);
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logo.Triangles = true;
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if (!resuming)
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if (!resuming)
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{
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{
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PrepareMenuLoad();
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PrepareMenuLoad();
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