mirror of
https://github.com/ppy/osu.git
synced 2025-02-22 02:22:57 +08:00
Make random works with panels too
This commit is contained in:
parent
5a1edaa93c
commit
5117baae66
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
private readonly List<Panel> panels = new List<Panel>();
|
private readonly List<Panel> panels = new List<Panel>();
|
||||||
|
|
||||||
private readonly Stack<BeatmapGroup> randomSelectedBeatmaps = new Stack<BeatmapGroup>();
|
private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
|
||||||
|
|
||||||
private BeatmapGroup selectedGroup;
|
private BeatmapGroup selectedGroup;
|
||||||
private BeatmapPanel selectedPanel;
|
private BeatmapPanel selectedPanel;
|
||||||
@ -175,7 +175,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
public void SelectNextRandom()
|
public void SelectNextRandom()
|
||||||
{
|
{
|
||||||
randomSelectedBeatmaps.Push(selectedGroup);
|
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
|
||||||
|
|
||||||
var visibleGroups = getVisibleGroups();
|
var visibleGroups = getVisibleGroups();
|
||||||
if (!visibleGroups.Any())
|
if (!visibleGroups.Any())
|
||||||
@ -214,10 +214,11 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
while (randomSelectedBeatmaps.Any())
|
while (randomSelectedBeatmaps.Any())
|
||||||
{
|
{
|
||||||
var group = randomSelectedBeatmaps.Pop();
|
var beatmapCoordinates = randomSelectedBeatmaps.Pop();
|
||||||
|
var group = beatmapCoordinates.Key;
|
||||||
if (visibleGroups.Contains(group))
|
if (visibleGroups.Contains(group))
|
||||||
{
|
{
|
||||||
selectGroup(group, group.SelectedPanel);
|
selectGroup(group, beatmapCoordinates.Value);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user