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mirror of https://github.com/ppy/osu.git synced 2024-09-22 04:07:25 +08:00

Improve code quality

This commit is contained in:
Pasi4K5 2022-08-14 19:02:29 +02:00
parent 7a41b9f25a
commit 5106c00a9c

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Mods
for (int i = 0; i < positionInfos.Count; i++)
{
if (shouldStartNewSection(osuBeatmap, positionInfos, i, 0.6f, 0.4f))
if (shouldStartNewSection(osuBeatmap, positionInfos, i))
{
sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0008f);
flowDirection = !flowDirection;
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// Offsets only the angle of the current hit object.
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f);
if (shouldApplyFlowChange(positionInfos, i, 0.6f))
if (shouldApplyFlowChange(positionInfos, i))
{
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f);
flowDirection = !flowDirection;
@ -95,33 +95,35 @@ namespace osu.Game.Rulesets.Osu.Mods
return flowDirection ? -relativeAngle : relativeAngle;
}
/// <summary>
/// A new section should be started...<br/>
/// ...at the beginning of the <see cref="OsuBeatmap"/>.<br/>
/// ...on every combo start with a probability of <paramref name="newComboProbability"/> (excluding new-combo-spam and 1-2-combos).<br/>
/// ...on every downbeat.<br/>
/// ...on every beat with a probability of <paramref name="beatProbability"/>.<br/>
/// </summary>
/// <returns>Whether a new section should be started at the current <see cref="OsuHitObject"/>.</returns>
private bool shouldStartNewSection(
OsuBeatmap beatmap,
IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos,
int i,
float newComboProbability,
float beatProbability
) =>
i == 0 ||
(positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng?.NextDouble() < newComboProbability) ||
OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject, true) ||
(OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject) && rng?.NextDouble() < beatProbability);
private bool shouldStartNewSection(OsuBeatmap beatmap, IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos, int i)
{
if (i == 0)
return true;
// Exclude new-combo-spam and 1-2-combos.
bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 &&
positionInfos[i - 1].HitObject.NewCombo;
bool previousObjectWasOnDownbeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject, true);
bool previousObjectWasOnBeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject);
return (previousObjectStartedCombo && randomBool(0.6f)) ||
previousObjectWasOnDownbeat ||
(previousObjectWasOnBeat && randomBool(0.4f));
}
/// <summary>
/// A flow change should occur on every combo start with a probability of <paramref name="probability"/> (excluding new-combo-spam and 1-2-combos).
/// </summary>
/// <returns>Whether a flow change should be applied at the current <see cref="OsuHitObject"/>.</returns>
private bool shouldApplyFlowChange(IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos, int i, float probability) =>
positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 &&
positionInfos[i - 1].HitObject.NewCombo &&
private bool shouldApplyFlowChange(IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos, int i)
{
// Exclude new-combo-spam and 1-2-combos.
bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 &&
positionInfos[i - 1].HitObject.NewCombo;
return previousObjectStartedCombo && randomBool(0.6f);
}
/// <returns>true with a probability of <paramref name="probability"/>, false otherwise.</returns>
private bool randomBool(float probability) =>
rng?.NextDouble() < probability;
}
}