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Add per-result type pooling
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parent
ffec4298a7
commit
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@ -1,18 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osuTK;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Logging;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.UI
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namespace osu.Game.Rulesets.Osu.UI
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@ -28,13 +33,12 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
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protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
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private readonly DrawablePool<DrawableOsuJudgement> judgementPool;
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private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
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public OsuPlayfield()
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public OsuPlayfield()
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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judgementPool = new DrawablePool<DrawableOsuJudgement>(20),
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followPoints = new FollowPointRenderer
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followPoints = new FollowPointRenderer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -59,6 +63,13 @@ namespace osu.Game.Rulesets.Osu.UI
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};
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};
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hitPolicy = new OrderedHitPolicy(HitObjectContainer);
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hitPolicy = new OrderedHitPolicy(HitObjectContainer);
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var hitWindows = new OsuHitWindows();
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foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
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poolDictionary.Add(result, new DrawableJudgementPool(result));
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AddRangeInternal(poolDictionary.Values);
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}
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}
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public override void Add(DrawableHitObject h)
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public override void Add(DrawableHitObject h)
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@ -96,16 +107,15 @@ namespace osu.Game.Rulesets.Osu.UI
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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return;
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DrawableOsuJudgement explosion = judgementPool.Get(doj =>
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var osuObject = (OsuHitObject)judgedObject.HitObject;
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DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj =>
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{
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{
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if (doj.Result != null)
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Logger.Log("reused!");
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doj.Result = result;
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doj.JudgedObject = judgedObject;
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doj.JudgedObject = judgedObject;
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doj.Origin = Anchor.Centre;
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// todo: move to JudgedObject property?
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doj.Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition;
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doj.Position = osuObject.StackedEndPosition;
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doj.Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale);
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doj.Scale = new Vector2(osuObject.Scale);
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});
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});
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judgementLayer.Add(explosion);
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judgementLayer.Add(explosion);
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@ -117,5 +127,26 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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{
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public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy);
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public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy);
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}
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}
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private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
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{
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private readonly HitResult result;
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public DrawableJudgementPool(HitResult result)
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: base(10)
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{
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this.result = result;
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}
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protected override DrawableOsuJudgement CreateNewDrawable()
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{
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var judgement = base.CreateNewDrawable();
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// just a placeholder to initialise the correct drawable hierarchy for this pool.
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judgement.Result = new JudgementResult(new HitObject(), new Judgement()) { Type = result };
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return judgement;
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}
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}
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}
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}
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}
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}
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@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Judgements
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public DrawableJudgement()
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public DrawableJudgement()
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{
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{
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Size = new Vector2(judgement_size);
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Size = new Vector2(judgement_size);
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Origin = Anchor.Centre;
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}
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}
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protected virtual void ApplyHitAnimations()
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protected virtual void ApplyHitAnimations()
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