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https://github.com/ppy/osu.git
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Merge branch 'ppy:master' into fix-catch-clamp
This commit is contained in:
commit
50c973a8e3
@ -264,13 +264,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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[Test]
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public void TestMutedNotificationMasterVolume()
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public void TestMutedNotificationMasterVolume()
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{
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{
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addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, () => audioManager.Volume.IsDefault);
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addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, () => audioManager.Volume.Value == 0.5);
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}
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}
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[Test]
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[Test]
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public void TestMutedNotificationTrackVolume()
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public void TestMutedNotificationTrackVolume()
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{
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{
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addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, () => audioManager.VolumeTrack.IsDefault);
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addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, () => audioManager.VolumeTrack.Value == 0.5);
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}
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}
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[Test]
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[Test]
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@ -15,8 +15,10 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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@ -101,6 +103,37 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for last played to update", () => getLastPlayed() != null);
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AddUntilStep("wait for last played to update", () => getLastPlayed() != null);
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}
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}
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[Test]
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public void TestModReferenceNotRetained()
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{
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AddStep("allow fail", () => allowFail = false);
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Mod[] originalMods = { new OsuModDaycore { SpeedChange = { Value = 0.8 } } };
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Mod[] playerMods = null!;
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AddStep("load player with mods", () => LoadPlayer(originalMods));
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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AddStep("get mods at start of gameplay", () => playerMods = Player.Score.ScoreInfo.Mods.ToArray());
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// Player creates new instance of mods during load.
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AddAssert("player score has copied mods", () => playerMods.First(), () => Is.Not.SameAs(originalMods.First()));
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AddAssert("player score has matching mods", () => playerMods.First(), () => Is.EqualTo(originalMods.First()));
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
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AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
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// Player creates new instance of mods after gameplay to ensure any runtime references to drawables etc. are not retained.
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AddAssert("results screen score has copied mods", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.Not.SameAs(playerMods.First()));
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AddAssert("results screen score has matching", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.EqualTo(playerMods.First()));
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AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
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AddUntilStep("databased score has correct mods", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID)).Mods.First(), () => Is.EqualTo(playerMods.First()));
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}
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[Test]
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[Test]
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public void TestScoreStoredLocally()
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public void TestScoreStoredLocally()
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{
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{
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@ -137,6 +137,11 @@ namespace osu.Game.Scoring
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clone.Statistics = new Dictionary<HitResult, int>(clone.Statistics);
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clone.Statistics = new Dictionary<HitResult, int>(clone.Statistics);
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clone.MaximumStatistics = new Dictionary<HitResult, int>(clone.MaximumStatistics);
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clone.MaximumStatistics = new Dictionary<HitResult, int>(clone.MaximumStatistics);
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// Ensure we have fresh mods to avoid any references (ie. after gameplay).
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clone.clearAllMods();
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clone.ModsJson = ModsJson;
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clone.RealmUser = new RealmUser
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clone.RealmUser = new RealmUser
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{
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{
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OnlineID = RealmUser.OnlineID,
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OnlineID = RealmUser.OnlineID,
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@ -1,10 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -25,9 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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{
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{
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private const double fade_time = 50;
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private const double fade_time = 50;
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private SpriteIcon icon;
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private SpriteIcon icon = null!;
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private OsuSpriteText text;
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private OsuSpriteText text = null!;
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private ProgressBar progressBar;
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private ProgressBar progressBar = null!;
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public StateDisplay()
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public StateDisplay()
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{
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{
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@ -86,7 +83,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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};
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};
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}
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}
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private OsuColour colours;
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private OsuColour colours = null!;
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public void UpdateStatus(MultiplayerUserState state, BeatmapAvailability availability)
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public void UpdateStatus(MultiplayerUserState state, BeatmapAvailability availability)
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{
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{
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@ -164,10 +161,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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break;
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break;
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case DownloadState.Downloading:
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case DownloadState.Downloading:
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Debug.Assert(availability.DownloadProgress != null);
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progressBar.FadeIn(fade_time);
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progressBar.FadeIn(fade_time);
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progressBar.CurrentTime = availability.DownloadProgress.Value;
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progressBar.CurrentTime = availability.DownloadProgress ?? 0;
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text.Text = "downloading map";
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text.Text = "downloading map";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleDown;
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icon.Icon = FontAwesome.Solid.ArrowAltCircleDown;
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@ -47,10 +47,7 @@ namespace osu.Game.Screens.Play.HUD
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if (clock != null)
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if (clock != null)
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gameplayClock = clock;
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gameplayClock = clock;
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// Lock height so changes in text autosize (if character height changes)
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AutoSizeAxes = Axes.Y;
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// don't cause parent invalidation.
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Height = 14;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Container
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new Container
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@ -502,7 +502,7 @@ namespace osu.Game.Screens.Play
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private int restartCount;
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private int restartCount;
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private const double volume_requirement = 0.05;
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private const double volume_requirement = 0.01;
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private void showMuteWarningIfNeeded()
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private void showMuteWarningIfNeeded()
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{
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{
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@ -539,10 +539,11 @@ namespace osu.Game.Screens.Play
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volumeOverlay.IsMuted.Value = false;
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volumeOverlay.IsMuted.Value = false;
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// Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes.
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// Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes.
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// Note that we only restore halfway to ensure the user isn't suddenly overloaded by unexpectedly high volume.
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if (audioManager.Volume.Value <= volume_requirement)
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if (audioManager.Volume.Value <= volume_requirement)
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audioManager.Volume.SetDefault();
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audioManager.Volume.Value = 0.5f;
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if (audioManager.VolumeTrack.Value <= volume_requirement)
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if (audioManager.VolumeTrack.Value <= volume_requirement)
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audioManager.VolumeTrack.SetDefault();
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audioManager.VolumeTrack.Value = 0.5f;
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return true;
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return true;
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};
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};
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@ -15,7 +15,6 @@ using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Layout;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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@ -24,11 +23,6 @@ namespace osu.Game.Screens.Play
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{
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{
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private BufferedContainer<Column> columns;
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private BufferedContainer<Column> columns;
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public SquareGraph()
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{
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AddLayout(layout);
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}
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public int ColumnCount => columns?.Children.Count ?? 0;
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public int ColumnCount => columns?.Children.Count ?? 0;
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private int progress;
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private int progress;
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@ -57,7 +51,7 @@ namespace osu.Game.Screens.Play
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if (value == values) return;
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if (value == values) return;
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values = value;
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values = value;
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layout.Invalidate();
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graphNeedsUpdate = true;
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}
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}
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}
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}
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@ -75,21 +69,25 @@ namespace osu.Game.Screens.Play
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}
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}
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}
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}
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private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize);
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private ScheduledDelegate scheduledCreate;
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private ScheduledDelegate scheduledCreate;
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private bool graphNeedsUpdate;
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private Vector2 previousDrawSize;
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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if (values != null && !layout.IsValid)
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if (graphNeedsUpdate || (values != null && DrawSize != previousDrawSize))
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{
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{
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columns?.FadeOut(500, Easing.OutQuint).Expire();
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columns?.FadeOut(500, Easing.OutQuint).Expire();
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scheduledCreate?.Cancel();
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scheduledCreate?.Cancel();
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scheduledCreate = Scheduler.AddDelayed(RecreateGraph, 500);
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scheduledCreate = Scheduler.AddDelayed(RecreateGraph, 500);
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layout.Validate();
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previousDrawSize = DrawSize;
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graphNeedsUpdate = false;
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}
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}
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}
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}
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@ -7,7 +7,6 @@ using System;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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@ -57,7 +56,9 @@ namespace osu.Game.Tests.Visual
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protected virtual bool Autoplay => false;
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protected virtual bool Autoplay => false;
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protected void LoadPlayer()
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protected void LoadPlayer() => LoadPlayer(Array.Empty<Mod>());
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protected void LoadPlayer(Mod[] mods)
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{
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{
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var ruleset = CreatePlayerRuleset();
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var ruleset = CreatePlayerRuleset();
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Ruleset.Value = ruleset.RulesetInfo;
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Ruleset.Value = ruleset.RulesetInfo;
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@ -65,20 +66,21 @@ namespace osu.Game.Tests.Visual
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var beatmap = CreateBeatmap(ruleset.RulesetInfo);
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var beatmap = CreateBeatmap(ruleset.RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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SelectedMods.Value = Array.Empty<Mod>();
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SelectedMods.Value = mods;
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if (!AllowFail)
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if (!AllowFail)
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{
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{
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var noFailMod = ruleset.CreateMod<ModNoFail>();
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var noFailMod = ruleset.CreateMod<ModNoFail>();
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if (noFailMod != null)
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if (noFailMod != null)
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SelectedMods.Value = new[] { noFailMod };
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SelectedMods.Value = SelectedMods.Value.Append(noFailMod).ToArray();
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}
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}
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if (Autoplay)
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if (Autoplay)
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{
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{
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var mod = ruleset.GetAutoplayMod();
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var mod = ruleset.GetAutoplayMod();
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if (mod != null)
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if (mod != null)
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SelectedMods.Value = SelectedMods.Value.Concat(mod.Yield()).ToArray();
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SelectedMods.Value = SelectedMods.Value.Append(mod).ToArray();
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}
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}
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Player = CreatePlayer(ruleset);
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Player = CreatePlayer(ruleset);
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