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Fix clicking "+" tab showing an empty channel in some cases (#4759)
Fix clicking "+" tab showing an empty channel in some cases Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
50c4e788af
@ -93,7 +93,7 @@ namespace osu.Game.Tests.Visual.Online
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AddUntilStep("remove all channels", () =>
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AddUntilStep("remove all channels", () =>
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{
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{
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var first = channelTabControl.Items.First();
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var first = channelTabControl.Items.First();
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if (first.Name == "+")
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if (first is ChannelSelectorTabItem.ChannelSelectorTabChannel)
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return true;
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return true;
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channelTabControl.RemoveChannel(first);
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channelTabControl.RemoveChannel(first);
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@ -10,6 +10,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
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using osu.Game.Users;
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namespace osu.Game.Online.Chat
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namespace osu.Game.Online.Chat
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@ -84,7 +85,11 @@ namespace osu.Game.Online.Chat
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?? new Channel(user);
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?? new Channel(user);
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}
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}
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private void currentChannelChanged(ValueChangedEvent<Channel> e) => JoinChannel(e.NewValue);
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private void currentChannelChanged(ValueChangedEvent<Channel> e)
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{
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if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
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JoinChannel(e.NewValue);
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}
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/// <summary>
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/// <summary>
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/// Ensure we run post actions in sequence, once at a time.
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/// Ensure we run post actions in sequence, once at a time.
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@ -13,8 +13,8 @@ namespace osu.Game.Overlays.Chat.Tabs
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public override bool IsSwitchable => false;
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public override bool IsSwitchable => false;
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public ChannelSelectorTabItem(Channel value)
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public ChannelSelectorTabItem()
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: base(value)
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: base(new ChannelSelectorTabChannel())
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{
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{
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Depth = float.MaxValue;
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Depth = float.MaxValue;
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Width = 45;
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Width = 45;
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@ -31,5 +31,13 @@ namespace osu.Game.Overlays.Chat.Tabs
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BackgroundInactive = colour.Gray2;
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BackgroundInactive = colour.Gray2;
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BackgroundActive = colour.Gray3;
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BackgroundActive = colour.Gray3;
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}
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}
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public class ChannelSelectorTabChannel : Channel
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{
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public ChannelSelectorTabChannel()
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{
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Name = "+";
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}
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}
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}
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}
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}
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Chat.Tabs
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Margin = new MarginPadding(10),
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Margin = new MarginPadding(10),
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});
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});
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AddTabItem(selectorTab = new ChannelSelectorTabItem(new Channel { Name = "+" }));
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AddTabItem(selectorTab = new ChannelSelectorTabItem());
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ChannelSelectorActive.BindTo(selectorTab.Active);
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ChannelSelectorActive.BindTo(selectorTab.Active);
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}
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}
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@ -199,6 +199,9 @@ namespace osu.Game.Overlays
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return;
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return;
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}
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}
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if (e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel)
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return;
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textbox.Current.Disabled = e.NewValue.ReadOnly;
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textbox.Current.Disabled = e.NewValue.ReadOnly;
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if (channelTabControl.Current.Value != e.NewValue)
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if (channelTabControl.Current.Value != e.NewValue)
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@ -268,7 +271,7 @@ namespace osu.Game.Overlays
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private void selectTab(int index)
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private void selectTab(int index)
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{
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{
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var channel = channelTabControl.Items.Skip(index).FirstOrDefault();
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var channel = channelTabControl.Items.Skip(index).FirstOrDefault();
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if (channel != null && channel.Name != "+")
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if (channel != null && !(channel is ChannelSelectorTabItem.ChannelSelectorTabChannel))
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channelTabControl.Current.Value = channel;
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channelTabControl.Current.Value = channel;
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}
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}
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