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Don't present Meh hit windows if it has no value
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f1c3a60660
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@ -14,6 +14,8 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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@ -95,7 +97,24 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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{
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{
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hitWindows.SetDifficulty(overallDifficulty);
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Clear();
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Clear();
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Add(new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new SpriteText { Text = $@"Great: {hitWindows.Great}" },
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new SpriteText { Text = $@"Good: {hitWindows.Good}" },
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new SpriteText { Text = $@"Meh: {hitWindows.Meh}" },
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}
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});
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Add(display = new DefaultHitErrorDisplay(overallDifficulty, hitWindows)
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Add(display = new DefaultHitErrorDisplay(overallDifficulty, hitWindows)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -32,12 +32,14 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
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private readonly FillFlowContainer bar;
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private readonly FillFlowContainer bar;
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private readonly Container judgementsContainer;
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private readonly Container judgementsContainer;
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private readonly Queue<double> judgementOffsets = new Queue<double>();
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private readonly Queue<double> judgementOffsets = new Queue<double>();
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private readonly double maxHitWindows;
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public DefaultHitErrorDisplay(float overallDifficulty, HitWindows hitWindows, bool reversed = false)
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public DefaultHitErrorDisplay(float overallDifficulty, HitWindows hitWindows, bool reversed = false)
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: base(overallDifficulty, hitWindows)
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: base(overallDifficulty, hitWindows)
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{
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{
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AutoSizeAxes = Axes.Both;
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maxHitWindows = HitWindows.Meh == 0 ? HitWindows.Good : HitWindows.Meh;
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AutoSizeAxes = Axes.Both;
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AddInternal(new FillFlowContainer
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AddInternal(new FillFlowContainer
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{
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{
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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@ -83,48 +85,52 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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bar.AddRange(new Drawable[]
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Box topGreenBox;
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{
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Box bottomGreenBox;
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new Box
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if (HitWindows.Meh != 0)
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bar.Add(new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow),
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Colour = ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow),
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Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
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Height = (float)((maxHitWindows - HitWindows.Good) / (maxHitWindows * 2))
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},
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});
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new Box
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bar.AddRange(new Drawable[]
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{
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topGreenBox = new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Green,
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Colour = colours.Green,
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Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
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Height = (float)((HitWindows.Good - HitWindows.Great) / (maxHitWindows * 2))
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},
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},
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = colours.BlueLight,
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Colour = colours.BlueLight,
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Height = (float)(HitWindows.Great / getMehHitWindows())
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Height = (float)(HitWindows.Great / maxHitWindows)
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},
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},
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new Box
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bottomGreenBox = new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Green,
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Colour = colours.Green,
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Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
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Height = (float)((HitWindows.Good - HitWindows.Great) / (maxHitWindows * 2))
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},
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}
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new Box
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});;
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if (HitWindows.Meh != 0)
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bar.Add(new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)),
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Colour = ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)),
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Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
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Height = (float)((maxHitWindows - HitWindows.Good) / (maxHitWindows * 2))
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}
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});
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});
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}
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private double getMehHitWindows()
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{
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// In case if ruleset has no Meh hit windows (like Taiko)
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if (HitWindows.Meh == 0)
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if (HitWindows.Meh == 0)
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return HitWindows.Good + 40;
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{
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topGreenBox.Colour = ColourInfo.GradientVertical(colours.Green.Opacity(0), colours.Green);
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return HitWindows.Meh;
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bottomGreenBox.Colour = ColourInfo.GradientVertical(colours.Green, colours.Green.Opacity(0));
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}
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}
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}
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public override void OnNewJudgement(JudgementResult newJudgement)
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public override void OnNewJudgement(JudgementResult newJudgement)
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@ -157,7 +163,7 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
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}
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}
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};
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};
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private float getRelativeJudgementPosition(double value) => (float)(value / getMehHitWindows());
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private float getRelativeJudgementPosition(double value) => (float)(value / maxHitWindows);
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private float calculateArrowPosition(JudgementResult newJudgement)
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private float calculateArrowPosition(JudgementResult newJudgement)
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{
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{
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