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https://github.com/ppy/osu.git
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Merge pull request #1088 from peppy/catch-catcher
osu!catch: Catcher and basic structure
This commit is contained in:
commit
50b7fdce1c
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Subproject commit 107c5517670ca88dbe8c83a97e37e99ac5742ee6
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Subproject commit d29abdf0d042d832f0849c013d14762db04730e7
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Subproject commit 76656c51f281e7934159e9ed4414378fef24d130
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Subproject commit f6042e1cb37cfad6c879d0e1245f7880c7fcd5f5
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29
osu.Desktop.Tests/Visual/TestCaseCatcher.cs
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29
osu.Desktop.Tests/Visual/TestCaseCatcher.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.UI;
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using OpenTK;
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namespace osu.Desktop.Tests.Visual
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{
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internal class TestCaseCatcher : OsuTestCase
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Children = new Drawable[]
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{
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new CatcherArea
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Size = new Vector2(1, 0.2f),
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}
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};
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}
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}
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}
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@ -71,6 +71,7 @@
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<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
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<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
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<Compile Include="Visual\TestCaseCatcher.cs" />
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<Compile Include="Visual\TestCaseChatDisplay.cs" />
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<Compile Include="Visual\TestCaseContextMenu.cs" />
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<Compile Include="Visual\TestCaseDialogOverlay.cs" />
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@ -8,6 +8,7 @@ using System;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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@ -15,9 +16,16 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
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protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
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{
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yield return null;
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if (!(obj is IHasXPosition))
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yield break;
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yield return new Fruit
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{
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StartTime = obj.StartTime,
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Position = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
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};
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}
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}
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}
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@ -2,34 +2,114 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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internal class DrawableFruit : Sprite
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internal class DrawableFruit : DrawableHitObject<CatchBaseHit, CatchJudgement>
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{
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//private readonly CatchBaseHit h;
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public DrawableFruit(CatchBaseHit h)
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private class Pulp : Circle, IHasAccentColour
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{
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//this.h = h;
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public Pulp()
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{
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = AccentColour.Opacity(0.5f),
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};
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}
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public Color4 AccentColour { get; set; } = Color4.White;
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}
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public DrawableFruit(CatchBaseHit h) : base(h)
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{
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Origin = Anchor.Centre;
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Scale = new Vector2(0.1f);
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RelativePositionAxes = Axes.Y;
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Size = new Vector2(50);
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RelativePositionAxes = Axes.Both;
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Position = new Vector2(h.Position, -0.1f);
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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Alpha = 0;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load()
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{
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Texture = textures.Get(@"Menu/logo");
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Children = new Framework.Graphics.Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Red,
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.12f),
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Y = 0.08f,
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(-0.16f, 0.3f),
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(0.16f, 0.3f),
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(0, 0.6f),
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},
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};
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Alpha = 0;
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}
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protected override CatchJudgement CreateJudgement() => new CatchJudgement();
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private const float preempt = 1000;
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protected override void UpdateState(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
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{
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// default state
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this.MoveToY(-0.1f).FadeOut();
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// animation
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this.FadeIn(200).MoveToY(1, preempt);
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}
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//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
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//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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@ -6,6 +6,7 @@ using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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@ -26,6 +27,12 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null;
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
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{
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if (h is Fruit)
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return new DrawableFruit(h);
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return null;
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}
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}
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}
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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@ -14,11 +13,21 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public CatchPlayfield()
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{
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Size = new Vector2(1, 0.9f);
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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Size = new Vector2(1);
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Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Children = new Drawable[]
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{
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new CatcherArea
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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Height = 0.3f
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}
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};
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}
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}
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}
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146
osu.Game.Rulesets.Catch/UI/CatcherArea.cs
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146
osu.Game.Rulesets.Catch/UI/CatcherArea.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherArea : Container
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{
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public override bool HandleInput => true;
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private Sprite catcher;
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private Drawable createAdditiveFrame() => new Sprite
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Texture = catcher.Texture,
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BlendingMode = BlendingMode.Additive,
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Position = catcher.Position,
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Scale = catcher.Scale,
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};
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Children = new Drawable[]
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{
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catcher = new Sprite
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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X = 0.5f,
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle"),
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},
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};
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}
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private bool leftPressed;
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private bool rightPressed;
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private int currentDirection;
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private bool dashing;
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protected bool Dashing
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{
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get
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{
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return dashing;
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}
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set
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{
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if (value == dashing) return;
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dashing = value;
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if (dashing)
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Schedule(addAdditiveSprite);
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}
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}
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private void addAdditiveSprite()
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{
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if (!dashing) return;
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var additive = createAdditiveFrame();
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Add(additive);
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additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
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Scheduler.AddDelayed(addAdditiveSprite, 50);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return true;
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switch (args.Key)
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{
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case Key.Left:
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currentDirection = -1;
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leftPressed = true;
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return true;
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case Key.Right:
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currentDirection = 1;
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rightPressed = true;
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return true;
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case Key.ShiftLeft:
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Dashing = true;
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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switch (args.Key)
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{
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case Key.Left:
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currentDirection = rightPressed ? 1 : 0;
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leftPressed = false;
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return true;
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case Key.Right:
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currentDirection = leftPressed ? -1 : 0;
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rightPressed = false;
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return true;
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case Key.ShiftLeft:
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Dashing = false;
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return true;
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}
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return base.OnKeyUp(state, args);
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}
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protected override void Update()
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{
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base.Update();
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if (currentDirection == 0) return;
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float speed = Dashing ? 1.5f : 1;
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catcher.Scale = new Vector2(Math.Sign(currentDirection), 1);
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catcher.X = (float)MathHelper.Clamp(catcher.X + currentDirection * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
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}
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}
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}
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@ -57,6 +57,7 @@
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<Compile Include="Objects\Droplet.cs" />
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<Compile Include="Objects\Fruit.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="UI\CatcherArea.cs" />
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<Compile Include="UI\CatchHitRenderer.cs" />
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<Compile Include="UI\CatchPlayfield.cs" />
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<Compile Include="CatchRuleset.cs" />
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