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Merge pull request #1088 from peppy/catch-catcher
osu!catch: Catcher and basic structure
This commit is contained in:
commit
50b7fdce1c
@ -1 +1 @@
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Subproject commit 107c5517670ca88dbe8c83a97e37e99ac5742ee6
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Subproject commit d29abdf0d042d832f0849c013d14762db04730e7
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@ -1 +1 @@
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Subproject commit 76656c51f281e7934159e9ed4414378fef24d130
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Subproject commit f6042e1cb37cfad6c879d0e1245f7880c7fcd5f5
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29
osu.Desktop.Tests/Visual/TestCaseCatcher.cs
Normal file
29
osu.Desktop.Tests/Visual/TestCaseCatcher.cs
Normal file
@ -0,0 +1,29 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.UI;
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using OpenTK;
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namespace osu.Desktop.Tests.Visual
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{
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internal class TestCaseCatcher : OsuTestCase
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Children = new Drawable[]
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{
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new CatcherArea
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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||||||
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Size = new Vector2(1, 0.2f),
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|
}
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};
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}
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}
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}
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@ -71,6 +71,7 @@
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<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
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<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
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<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
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<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
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<Compile Include="Visual\TestCaseCatcher.cs" />
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<Compile Include="Visual\TestCaseChatDisplay.cs" />
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<Compile Include="Visual\TestCaseChatDisplay.cs" />
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<Compile Include="Visual\TestCaseContextMenu.cs" />
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<Compile Include="Visual\TestCaseContextMenu.cs" />
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<Compile Include="Visual\TestCaseDialogOverlay.cs" />
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<Compile Include="Visual\TestCaseDialogOverlay.cs" />
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@ -8,6 +8,7 @@ using System;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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{
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@ -15,9 +16,16 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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{
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
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protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
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{
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{
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yield return null;
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if (!(obj is IHasXPosition))
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yield break;
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yield return new Fruit
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{
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StartTime = obj.StartTime,
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Position = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
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};
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}
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}
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}
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}
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}
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}
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@ -2,34 +2,114 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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{
|
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internal class DrawableFruit : Sprite
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internal class DrawableFruit : DrawableHitObject<CatchBaseHit, CatchJudgement>
|
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{
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{
|
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//private readonly CatchBaseHit h;
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private class Pulp : Circle, IHasAccentColour
|
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public DrawableFruit(CatchBaseHit h)
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|
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{
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{
|
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//this.h = h;
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public Pulp()
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{
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EdgeEffect = new EdgeEffectParameters
|
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{
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Type = EdgeEffectType.Glow,
|
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Radius = 5,
|
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Colour = AccentColour.Opacity(0.5f),
|
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};
|
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}
|
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|
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public Color4 AccentColour { get; set; } = Color4.White;
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}
|
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public DrawableFruit(CatchBaseHit h) : base(h)
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.1f);
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Size = new Vector2(50);
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RelativePositionAxes = Axes.Y;
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RelativePositionAxes = Axes.Both;
|
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Position = new Vector2(h.Position, -0.1f);
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Position = new Vector2(h.Position, -0.1f);
|
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
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|
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Alpha = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
|
||||||
private void load(TextureStore textures)
|
private void load()
|
||||||
{
|
{
|
||||||
Texture = textures.Get(@"Menu/logo");
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Children = new Framework.Graphics.Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Red,
|
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|
},
|
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|
new Pulp
|
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|
{
|
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|
RelativePositionAxes = Axes.Both,
|
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|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Scale = new Vector2(0.12f),
|
||||||
|
Y = 0.08f,
|
||||||
|
},
|
||||||
|
new Pulp
|
||||||
|
{
|
||||||
|
RelativePositionAxes = Axes.Both,
|
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|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Scale = new Vector2(0.32f),
|
||||||
|
Position = new Vector2(-0.16f, 0.3f),
|
||||||
|
},
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|
new Pulp
|
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|
{
|
||||||
|
RelativePositionAxes = Axes.Both,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Scale = new Vector2(0.32f),
|
||||||
|
Position = new Vector2(0.16f, 0.3f),
|
||||||
|
},
|
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|
new Pulp
|
||||||
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{
|
||||||
|
RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Scale = new Vector2(0.32f),
|
||||||
|
Position = new Vector2(0, 0.6f),
|
||||||
|
},
|
||||||
|
};
|
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|
||||||
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Alpha = 0;
|
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|
}
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|
||||||
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protected override CatchJudgement CreateJudgement() => new CatchJudgement();
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||||||
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private const float preempt = 1000;
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protected override void UpdateState(ArmedState state)
|
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{
|
||||||
|
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
|
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{
|
||||||
|
// default state
|
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this.MoveToY(-0.1f).FadeOut();
|
||||||
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|
||||||
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// animation
|
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|
this.FadeIn(200).MoveToY(1, preempt);
|
||||||
|
}
|
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|
||||||
//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
|
|
||||||
//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
|
|
||||||
Expire(true);
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Expire(true);
|
||||||
}
|
}
|
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}
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}
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@ -6,6 +6,7 @@ using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Scoring;
|
using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
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@ -26,6 +27,12 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
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protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null;
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
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{
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|
if (h is Fruit)
|
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return new DrawableFruit(h);
|
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|
||||||
|
return null;
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|
}
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}
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}
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}
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}
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
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using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
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using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
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using OpenTK;
|
using OpenTK;
|
||||||
@ -14,11 +13,21 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
public CatchPlayfield()
|
public CatchPlayfield()
|
||||||
{
|
{
|
||||||
Size = new Vector2(1, 0.9f);
|
Size = new Vector2(1);
|
||||||
Anchor = Anchor.BottomCentre;
|
|
||||||
Origin = Anchor.BottomCentre;
|
|
||||||
|
|
||||||
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
|
Anchor = Anchor.TopCentre;
|
||||||
|
Origin = Anchor.TopCentre;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new CatcherArea
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
Height = 0.3f
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
146
osu.Game.Rulesets.Catch/UI/CatcherArea.cs
Normal file
146
osu.Game.Rulesets.Catch/UI/CatcherArea.cs
Normal file
@ -0,0 +1,146 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
|
{
|
||||||
|
public class CatcherArea : Container
|
||||||
|
{
|
||||||
|
public override bool HandleInput => true;
|
||||||
|
|
||||||
|
private Sprite catcher;
|
||||||
|
|
||||||
|
private Drawable createAdditiveFrame() => new Sprite
|
||||||
|
{
|
||||||
|
RelativePositionAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopLeft,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
|
||||||
|
Texture = catcher.Texture,
|
||||||
|
BlendingMode = BlendingMode.Additive,
|
||||||
|
Position = catcher.Position,
|
||||||
|
Scale = catcher.Scale,
|
||||||
|
};
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
catcher = new Sprite
|
||||||
|
{
|
||||||
|
RelativePositionAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopLeft,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
|
||||||
|
X = 0.5f,
|
||||||
|
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle"),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool leftPressed;
|
||||||
|
private bool rightPressed;
|
||||||
|
|
||||||
|
private int currentDirection;
|
||||||
|
|
||||||
|
private bool dashing;
|
||||||
|
|
||||||
|
protected bool Dashing
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return dashing;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == dashing) return;
|
||||||
|
|
||||||
|
dashing = value;
|
||||||
|
|
||||||
|
if (dashing)
|
||||||
|
Schedule(addAdditiveSprite);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addAdditiveSprite()
|
||||||
|
{
|
||||||
|
if (!dashing) return;
|
||||||
|
|
||||||
|
var additive = createAdditiveFrame();
|
||||||
|
|
||||||
|
Add(additive);
|
||||||
|
|
||||||
|
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
||||||
|
|
||||||
|
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.Repeat) return true;
|
||||||
|
|
||||||
|
switch (args.Key)
|
||||||
|
{
|
||||||
|
case Key.Left:
|
||||||
|
currentDirection = -1;
|
||||||
|
leftPressed = true;
|
||||||
|
return true;
|
||||||
|
case Key.Right:
|
||||||
|
currentDirection = 1;
|
||||||
|
rightPressed = true;
|
||||||
|
return true;
|
||||||
|
case Key.ShiftLeft:
|
||||||
|
Dashing = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnKeyDown(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||||
|
{
|
||||||
|
switch (args.Key)
|
||||||
|
{
|
||||||
|
case Key.Left:
|
||||||
|
currentDirection = rightPressed ? 1 : 0;
|
||||||
|
leftPressed = false;
|
||||||
|
return true;
|
||||||
|
case Key.Right:
|
||||||
|
currentDirection = leftPressed ? -1 : 0;
|
||||||
|
rightPressed = false;
|
||||||
|
return true;
|
||||||
|
case Key.ShiftLeft:
|
||||||
|
Dashing = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnKeyUp(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (currentDirection == 0) return;
|
||||||
|
|
||||||
|
float speed = Dashing ? 1.5f : 1;
|
||||||
|
|
||||||
|
catcher.Scale = new Vector2(Math.Sign(currentDirection), 1);
|
||||||
|
catcher.X = (float)MathHelper.Clamp(catcher.X + currentDirection * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -57,6 +57,7 @@
|
|||||||
<Compile Include="Objects\Droplet.cs" />
|
<Compile Include="Objects\Droplet.cs" />
|
||||||
<Compile Include="Objects\Fruit.cs" />
|
<Compile Include="Objects\Fruit.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="UI\CatcherArea.cs" />
|
||||||
<Compile Include="UI\CatchHitRenderer.cs" />
|
<Compile Include="UI\CatchHitRenderer.cs" />
|
||||||
<Compile Include="UI\CatchPlayfield.cs" />
|
<Compile Include="UI\CatchPlayfield.cs" />
|
||||||
<Compile Include="CatchRuleset.cs" />
|
<Compile Include="CatchRuleset.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user