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Add connection/disconnection capability
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@ -16,11 +16,16 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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public class TestRealtimeMultiplayerClient : StatefulMultiplayerClient
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public class TestRealtimeMultiplayerClient : StatefulMultiplayerClient
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public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
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public override IBindable<bool> IsConnected => isConnected;
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private readonly Bindable<bool> isConnected = new Bindable<bool>(true);
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[Resolved]
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private IAPIProvider api { get; set; } = null!;
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public void Connect() => isConnected.Value = true;
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public void Disconnect() => isConnected.Value = false;
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public void AddUser(User user) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(user.Id) { User = user });
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public void AddUser(User user) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(user.Id) { User = user });
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public void RemoveUser(User user)
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public void RemoveUser(User user)
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