diff --git a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs index e6736d6c93..12d695393f 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs @@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Catch.UI private void load(CatchInputManager catchInputManager, OsuColour colours) { const float width = 0.15f; + // Ratio between normal move area height and total input height + const float normal_area_height_ratio = 0.45f; keyBindingContainer = catchInputManager.KeyBindingContainer; @@ -54,18 +56,18 @@ namespace osu.Game.Rulesets.Catch.UI Width = width, Children = new Drawable[] { - leftDashBox = new InputArea(TouchCatchAction.DashLeft, trackedActionSources) - { - RelativeSizeAxes = Axes.Both, - Width = 0.5f, - }, leftBox = new InputArea(TouchCatchAction.MoveLeft, trackedActionSources) { RelativeSizeAxes = Axes.Both, - Width = 0.5f, + Height = normal_area_height_ratio, Colour = colours.Gray9, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }, + leftDashBox = new InputArea(TouchCatchAction.DashLeft, trackedActionSources) + { + RelativeSizeAxes = Axes.Both, + Height = 1 - normal_area_height_ratio, }, } }, @@ -80,15 +82,15 @@ namespace osu.Game.Rulesets.Catch.UI rightBox = new InputArea(TouchCatchAction.MoveRight, trackedActionSources) { RelativeSizeAxes = Axes.Both, - Width = 0.5f, + Height = normal_area_height_ratio, Colour = colours.Gray9, + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, }, rightDashBox = new InputArea(TouchCatchAction.DashRight, trackedActionSources) { RelativeSizeAxes = Axes.Both, - Width = 0.5f, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, + Height = 1 - normal_area_height_ratio, }, } }, diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs index 0296303867..0cba2076be 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs @@ -23,6 +23,15 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests { + /// + /// Diagrams in this class are represented as: + /// - : time + /// O : note + /// [ ] : hold note + /// + /// x : button press + /// o : button release + /// public class TestSceneHoldNoteInput : RateAdjustedBeatmapTestScene { private const double time_before_head = 250; @@ -223,6 +232,149 @@ namespace osu.Game.Rulesets.Mania.Tests assertTailJudgement(HitResult.Meh); } + /// + /// -----[ ]-O------------- + /// xo o + /// + [Test] + public void TestPressAndReleaseJustBeforeTailWithNearbyNoteAndCloseByHead() + { + Note note; + + const int duration = 50; + + var beatmap = new Beatmap + { + HitObjects = + { + // hold note is very short, to make the head still in range + new HoldNote + { + StartTime = time_head, + Duration = duration, + Column = 0, + }, + { + // Next note within tail lenience + note = new Note + { + StartTime = time_head + duration + 10 + } + } + }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty { SliderTickRate = 4 }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(time_head + duration, ManiaAction.Key1), + new ManiaReplayFrame(time_head + duration + 10), + }, beatmap); + + assertHeadJudgement(HitResult.Good); + assertTailJudgement(HitResult.Perfect); + + assertHitObjectJudgement(note, HitResult.Miss); + } + + /// + /// -----[ ]--O-- + /// xo o + /// + [Test] + public void TestPressAndReleaseJustBeforeTailWithNearbyNote() + { + Note note; + + var beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = time_head, + Duration = time_tail - time_head, + Column = 0, + }, + { + // Next note within tail lenience + note = new Note + { + StartTime = time_tail + 50 + } + } + }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty { SliderTickRate = 4 }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(time_tail - 10, ManiaAction.Key1), + new ManiaReplayFrame(time_tail), + }, beatmap); + + assertHeadJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); + assertTailJudgement(HitResult.Miss); + + assertHitObjectJudgement(note, HitResult.Good); + } + + /// + /// -----[ ]--O-- + /// xo o + /// + [Test] + public void TestPressAndReleaseJustAfterTailWithNearbyNote() + { + Note note; + + var beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = time_head, + Duration = time_tail - time_head, + Column = 0, + }, + { + // Next note within tail lenience + note = new Note + { + StartTime = time_tail + 50 + } + } + }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty { SliderTickRate = 4 }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(time_tail + 10, ManiaAction.Key1), + new ManiaReplayFrame(time_tail + 20), + }, beatmap); + + assertHeadJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); + assertTailJudgement(HitResult.Miss); + + assertHitObjectJudgement(note, HitResult.Great); + } + /// /// -----[ ]----- /// xo o @@ -351,20 +503,23 @@ namespace osu.Game.Rulesets.Mania.Tests .All(j => j.Type.IsHit())); } + private void assertHitObjectJudgement(HitObject hitObject, HitResult result) + => AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result)); + private void assertHeadJudgement(HitResult result) - => AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type == result); + => AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type, () => Is.EqualTo(result)); private void assertTailJudgement(HitResult result) - => AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type == result); + => AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type, () => Is.EqualTo(result)); private void assertNoteJudgement(HitResult result) - => AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type == result); + => AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result)); private void assertTickJudgement(HitResult result) - => AddAssert($"any tick judged as {result}", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Any(j => j.Type == result)); + => AddAssert($"any tick judged as {result}", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Select(j => j.Type), () => Does.Contain(result)); private void assertLastTickJudgement(HitResult result) - => AddAssert($"last tick judged as {result}", () => judgementResults.Last(j => j.HitObject is HoldNoteTick).Type == result); + => AddAssert($"last tick judged as {result}", () => judgementResults.Last(j => j.HitObject is HoldNoteTick).Type, () => Is.EqualTo(result)); private ScoreAccessibleReplayPlayer currentPlayer; diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index c68eec610c..86d4ad0a36 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -262,14 +262,24 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables tick.MissForcefully(); } - ApplyResult(r => r.Type = Tail.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult); - endHold(); + if (Tail.IsHit) + ApplyResult(r => r.Type = r.Judgement.MaxResult); + else + MissForcefully(); } if (Tail.Judged && !Tail.IsHit) HoldBrokenTime = Time.Current; } + public override void MissForcefully() + { + base.MissForcefully(); + + // Important that this is always called when a result is applied. + endHold(); + } + public bool OnPressed(KeyBindingPressEvent e) { if (AllJudged) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index 73dc937a00..51f8ab1cf8 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); + public virtual void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); } public abstract class DrawableManiaHitObject : DrawableManiaHitObject diff --git a/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHoldNoteTailPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHoldNoteTailPiece.cs index e1068c6cd8..00cd37b6cf 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHoldNoteTailPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHoldNoteTailPiece.cs @@ -38,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon }, new Container { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Height = 0.82f, Masking = true, @@ -54,6 +56,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon { RelativeSizeAxes = Axes.X, Height = ArgonNotePiece.CORNER_RADIUS * 2, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, }, }; } diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableDrumRoll.cs index e42dc254ac..25cb3f7886 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableDrumRoll.cs @@ -26,8 +26,10 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning }; [Test] - public void DrumrollTest() + public void TestDrumroll([Values] bool withKiai) { + AddStep("set up beatmap", () => setUpBeatmap(withKiai)); + AddStep("Drum roll", () => SetContents(_ => { var hoc = new ScrollingHitObjectContainer(); @@ -73,5 +75,22 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning return drumroll; } + + private void setUpBeatmap(bool withKiai) + { + var controlPointInfo = new ControlPointInfo(); + + controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 }); + + if (withKiai) + controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); + + Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + ControlPointInfo = controlPointInfo + }); + + Beatmap.Value.Track.Start(); + } } } diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableDrumRollKiai.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableDrumRollKiai.cs deleted file mode 100644 index 53977150e7..0000000000 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableDrumRollKiai.cs +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Beatmaps; - -namespace osu.Game.Rulesets.Taiko.Tests.Skinning -{ - [TestFixture] - public class TestSceneDrawableDrumRollKiai : TestSceneDrawableDrumRoll - { - [SetUp] - public void SetUp() => Schedule(() => - { - var controlPointInfo = new ControlPointInfo(); - - controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 }); - controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); - - Beatmap.Value = CreateWorkingBeatmap(new Beatmap - { - ControlPointInfo = controlPointInfo - }); - - // track needs to be playing for BeatSyncedContainer to work. - Beatmap.Value.Track.Start(); - }); - } -} diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHit.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHit.cs index eb2b6c1d74..adfd27c5d6 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHit.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHit.cs @@ -4,19 +4,51 @@ #nullable disable using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; +using osu.Game.Screens.Play; +using osu.Game.Tests.Gameplay; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { [TestFixture] public class TestSceneDrawableHit : TaikoSkinnableTestScene { + [Cached] + private GameplayState gameplayState = TestGameplayState.Create(new TaikoRuleset()); + [Test] - public void TestHits() + public void TestHits([Values] bool withKiai) + { + AddStep("Create beatmap", () => setUpBeatmap(withKiai)); + addHitSteps(); + } + + [Test] + public void TestHitAnimationSlow() + { + AddStep("Create beatmap", () => setUpBeatmap(false)); + + AddStep("Set 50 combo", () => gameplayState.ScoreProcessor.Combo.Value = 50); + addHitSteps(); + AddStep("Reset combo", () => gameplayState.ScoreProcessor.Combo.Value = 0); + } + + [Test] + public void TestHitAnimationFast() + { + AddStep("Create beatmap", () => setUpBeatmap(false)); + + AddStep("Set 150 combo", () => gameplayState.ScoreProcessor.Combo.Value = 150); + addHitSteps(); + AddStep("Reset combo", () => gameplayState.ScoreProcessor.Combo.Value = 0); + } + + private void addHitSteps() { AddStep("Centre hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime()) { @@ -56,5 +88,22 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning return hit; } + + private void setUpBeatmap(bool withKiai) + { + var controlPointInfo = new ControlPointInfo(); + + controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 }); + + if (withKiai) + controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); + + Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + ControlPointInfo = controlPointInfo + }); + + Beatmap.Value.Track.Start(); + } } } diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHitKiai.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHitKiai.cs deleted file mode 100644 index fac0530749..0000000000 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHitKiai.cs +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; - -namespace osu.Game.Rulesets.Taiko.Tests.Skinning -{ - [TestFixture] - public class TestSceneDrawableHitKiai : TestSceneDrawableHit - { - [SetUp] - public void SetUp() => Schedule(() => - { - var controlPointInfo = new ControlPointInfo(); - - controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 }); - controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); - - Beatmap.Value = CreateWorkingBeatmap(new Beatmap - { - ControlPointInfo = controlPointInfo - }); - - // track needs to be playing for BeatSyncedContainer to work. - Beatmap.Value.Track.Start(); - }); - } -} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Rhythm.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Rhythm.cs index 4a2b97a4cb..ff187a133a 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Rhythm.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Rhythm.cs @@ -6,10 +6,10 @@ using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; -using osu.Game.Rulesets.Difficulty.Utils; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Utils; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs index 6b2576a564..a5867ff51c 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs @@ -2,13 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; @@ -18,6 +21,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour { private Drawable backgroundLayer = null!; + private Drawable? foregroundLayer; + + private Bindable currentCombo { get; } = new BindableInt(); + + private int animationFrame; + private double beatLength; // required for editor blueprints (not sure why these circle pieces are zero size). public override Quad ScreenSpaceDrawQuad => backgroundLayer.ScreenSpaceDrawQuad; @@ -27,6 +36,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy RelativeSizeAxes = Axes.Both; } + [Resolved(canBeNull: true)] + private GameplayState? gameplayState { get; set; } + + [Resolved(canBeNull: true)] + private IBeatSyncProvider? beatSyncProvider { get; set; } + [BackgroundDependencyLoader] private void load(ISkinSource skin, DrawableHitObject drawableHitObject) { @@ -45,7 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy // backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer. AddInternal(backgroundLayer = new LegacyKiaiFlashingDrawable(() => getDrawableFor("circle"))); - var foregroundLayer = getDrawableFor("circleoverlay"); + foregroundLayer = getDrawableFor("circleoverlay"); if (foregroundLayer != null) AddInternal(foregroundLayer); @@ -58,6 +73,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy c.Anchor = Anchor.Centre; c.Origin = Anchor.Centre; } + + if (gameplayState != null) + currentCombo.BindTo(gameplayState.ScoreProcessor.Combo); } protected override void LoadComplete() @@ -74,6 +92,37 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy // This ensures they are scaled relative to each other but also match the expected DrawableHit size. foreach (var c in InternalChildren) c.Scale = new Vector2(DrawHeight / 128); + + if (foregroundLayer is IFramedAnimation animatableForegroundLayer) + animateForegroundLayer(animatableForegroundLayer); + } + + private void animateForegroundLayer(IFramedAnimation animatableForegroundLayer) + { + int multiplier; + + if (currentCombo.Value >= 150) + { + multiplier = 2; + } + else if (currentCombo.Value >= 50) + { + multiplier = 1; + } + else + { + animatableForegroundLayer.GotoFrame(0); + return; + } + + if (beatSyncProvider?.ControlPoints != null) + { + beatLength = beatSyncProvider.ControlPoints.TimingPointAt(Time.Current).BeatLength; + + animationFrame = Time.Current % ((beatLength * 2) / multiplier) >= beatLength / multiplier ? 0 : 1; + + animatableForegroundLayer.GotoFrame(animationFrame); + } } private Color4 accentColour; diff --git a/osu.Game.Tests/NonVisual/LimitedCapacityQueueTest.cs b/osu.Game.Tests/NonVisual/LimitedCapacityQueueTest.cs index 8cd26901c5..8809ce3adc 100644 --- a/osu.Game.Tests/NonVisual/LimitedCapacityQueueTest.cs +++ b/osu.Game.Tests/NonVisual/LimitedCapacityQueueTest.cs @@ -5,7 +5,7 @@ using System; using NUnit.Framework; -using osu.Game.Rulesets.Difficulty.Utils; +using osu.Game.Utils; namespace osu.Game.Tests.NonVisual { diff --git a/osu.Game.Tests/Visual/Online/TestSceneGraph.cs b/osu.Game.Tests/Visual/Online/TestSceneGraph.cs index 2f3331b141..8b0536651d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneGraph.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneGraph.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -32,6 +33,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Select(i => (float)i)); AddStep("values from 1-100", () => graph.Values = Enumerable.Range(1, 100).Select(i => (float)i)); AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().Select(i => (float)i)); + AddStep("empty values", () => graph.Values = Array.Empty()); AddStep("Bottom to top", () => graph.Direction = BarDirection.BottomToTop); AddStep("Top to bottom", () => graph.Direction = BarDirection.TopToBottom); AddStep("Left to right", () => graph.Direction = BarDirection.LeftToRight); diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankGraph.cs b/osu.Game.Tests/Visual/Online/TestSceneRankGraph.cs index 1b1a5c7c6a..d05f1f02f7 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankGraph.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankGraph.cs @@ -1,14 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.Profile.Header.Components; @@ -23,33 +24,14 @@ namespace osu.Game.Tests.Visual.Online [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink); - public TestSceneRankGraph() + private RankGraph graph = null!; + + private const int history_length = 89; + + [SetUpSteps] + public void SetUpSteps() { - RankGraph graph; - - int[] data = new int[89]; - int[] dataWithZeros = new int[89]; - int[] smallData = new int[89]; - int[] edgyData = new int[89]; - - for (int i = 0; i < 89; i++) - data[i] = dataWithZeros[i] = (i + 1) * 1000; - - for (int i = 20; i < 60; i++) - dataWithZeros[i] = 0; - - for (int i = 79; i < 89; i++) - smallData[i] = 100000 - i * 1000; - - bool edge = true; - - for (int i = 0; i < 20; i++) - { - edgyData[i] = 100000 + (edge ? 1000 : -1000) * (i + 1); - edge = !edge; - } - - Add(new Container + AddStep("create graph", () => Child = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -67,34 +49,70 @@ namespace osu.Game.Tests.Visual.Online } } }); + } + [Test] + public void TestNullUser() + { AddStep("null user", () => graph.Statistics.Value = null); + AddAssert("line graph hidden", () => this.ChildrenOfType().All(graph => graph.Alpha == 0)); + } + + [Test] + public void TestRankOnly() + { AddStep("rank only", () => { graph.Statistics.Value = new UserStatistics { + IsRanked = true, GlobalRank = 123456, PP = 12345, }; }); + AddAssert("line graph hidden", () => this.ChildrenOfType().All(graph => graph.Alpha == 0)); + } + + [Test] + public void TestWithRankHistory() + { + int[] data = new int[history_length]; + + for (int i = 0; i < history_length; i++) + data[i] = (i + 1) * 1000; AddStep("with rank history", () => { graph.Statistics.Value = new UserStatistics { + IsRanked = true, GlobalRank = 89000, PP = 12345, RankHistory = new APIRankHistory { - Data = data, + Data = data } }; }); + AddAssert("line graph shown", () => this.ChildrenOfType().All(graph => graph.Alpha == 1)); + } + + [Test] + public void TestRanksWithZeroValues() + { + int[] dataWithZeros = new int[history_length]; + + for (int i = 0; i < history_length; i++) + { + if (i < 20 || i >= 60) + dataWithZeros[i] = (i + 1) * 1000; + } AddStep("with zero values", () => { graph.Statistics.Value = new UserStatistics { + IsRanked = true, GlobalRank = 89000, PP = 12345, RankHistory = new APIRankHistory @@ -103,11 +121,22 @@ namespace osu.Game.Tests.Visual.Online } }; }); + AddAssert("line graph shown", () => this.ChildrenOfType().All(graph => graph.Alpha == 1)); + } + + [Test] + public void TestSmallAmountOfData() + { + int[] smallData = new int[history_length]; + + for (int i = history_length - 10; i < history_length; i++) + smallData[i] = 100000 - i * 1000; AddStep("small amount of data", () => { graph.Statistics.Value = new UserStatistics { + IsRanked = true, GlobalRank = 12000, PP = 12345, RankHistory = new APIRankHistory @@ -116,11 +145,27 @@ namespace osu.Game.Tests.Visual.Online } }; }); + AddAssert("line graph shown", () => this.ChildrenOfType().All(graph => graph.Alpha == 1)); + } + + [Test] + public void TestHistoryWithEdges() + { + int[] edgyData = new int[89]; + + bool edge = true; + + for (int i = 0; i < 20; i++) + { + edgyData[i] = 100000 + (edge ? 1000 : -1000) * (i + 1); + edge = !edge; + } AddStep("graph with edges", () => { graph.Statistics.Value = new UserStatistics { + IsRanked = true, GlobalRank = 12000, PP = 12345, RankHistory = new APIRankHistory @@ -129,6 +174,7 @@ namespace osu.Game.Tests.Visual.Online } }; }); + AddAssert("line graph shown", () => this.ChildrenOfType().All(graph => graph.Alpha == 1)); } } } diff --git a/osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs b/osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs index d1d3748c26..5e75bd7bc1 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Input.Handlers.Tablet; using osu.Framework.Testing; using osu.Framework.Utils; +using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings.Sections.Input; @@ -36,12 +37,16 @@ namespace osu.Game.Tests.Visual.Settings Children = new Drawable[] { - settings = new TabletSettings(tabletHandler) + new OsuScrollContainer(Direction.Vertical) { - RelativeSizeAxes = Axes.None, - Width = SettingsPanel.PANEL_WIDTH, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Both, + Child = settings = new TabletSettings(tabletHandler) + { + RelativeSizeAxes = Axes.None, + Width = SettingsPanel.PANEL_WIDTH, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + } } }; }); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneHistoryTextBox.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneHistoryTextBox.cs new file mode 100644 index 0000000000..8ed5dd43cc --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneHistoryTextBox.cs @@ -0,0 +1,178 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneHistoryTextBox : OsuManualInputManagerTestScene + { + private const string temp = "Temp message"; + + private int messageCounter; + + private HistoryTextBox box = null!; + private OsuSpriteText text = null!; + + [SetUp] + public void SetUp() + { + Schedule(() => + { + Children = new Drawable[] + { + box = new HistoryTextBox(5) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Width = 0.99f, + }, + text = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Width = 0.99f, + Y = -box.Height, + Font = OsuFont.Default.With(size: 20), + } + }; + + box.OnCommit += (_, _) => + { + if (string.IsNullOrEmpty(box.Text)) + return; + + text.Text = $"{nameof(box.OnCommit)}: {box.Text}"; + box.Text = string.Empty; + box.TakeFocus(); + text.FadeOutFromOne(1000, Easing.InQuint); + }; + + messageCounter = 0; + + box.TakeFocus(); + }); + } + + [Test] + public void TestEmptyHistory() + { + AddStep("Set text", () => box.Text = temp); + + AddStep("Move down", () => InputManager.Key(Key.Down)); + AddAssert("Text is unchanged", () => box.Text == temp); + + AddStep("Move up", () => InputManager.Key(Key.Up)); + AddAssert("Text is unchanged", () => box.Text == temp); + } + + [Test] + public void TestPartialHistory() + { + addMessages(3); + AddStep("Set text", () => box.Text = temp); + + AddStep("Move down", () => InputManager.Key(Key.Down)); + AddAssert("Text is unchanged", () => box.Text == temp); + + AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 3); + AddAssert("Same as 1st message", () => box.Text == "Message 1"); + + AddStep("Move up", () => InputManager.Key(Key.Up)); + AddAssert("Same as 1st message", () => box.Text == "Message 1"); + + AddStep("Move down", () => InputManager.Key(Key.Down)); + AddAssert("Same as 2nd message", () => box.Text == "Message 2"); + + AddRepeatStep("Move down", () => InputManager.Key(Key.Down), 2); + AddAssert("Temporary message restored", () => box.Text == temp); + + AddStep("Move down", () => InputManager.Key(Key.Down)); + AddAssert("Text is unchanged", () => box.Text == temp); + } + + [Test] + public void TestFullHistory() + { + addMessages(7); + AddStep("Set text", () => box.Text = temp); + + AddStep("Move down", () => InputManager.Key(Key.Down)); + AddAssert("Text is unchanged", () => box.Text == temp); + + AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 5); + AddAssert("Same as 3rd message", () => box.Text == "Message 3"); + + AddStep("Move up", () => InputManager.Key(Key.Up)); + AddAssert("Same as 3rd message", () => box.Text == "Message 3"); + + AddRepeatStep("Move down", () => InputManager.Key(Key.Down), 4); + AddAssert("Same as 7th message", () => box.Text == "Message 7"); + + AddStep("Move down", () => InputManager.Key(Key.Down)); + AddAssert("Temporary message restored", () => box.Text == temp); + + AddStep("Move down", () => InputManager.Key(Key.Down)); + AddAssert("Text is unchanged", () => box.Text == temp); + } + + [Test] + public void TestChangedHistory() + { + addMessages(2); + AddStep("Set text", () => box.Text = temp); + AddStep("Move up", () => InputManager.Key(Key.Up)); + + AddStep("Change text", () => box.Text = "New message"); + AddStep("Move down", () => InputManager.Key(Key.Down)); + AddStep("Move up", () => InputManager.Key(Key.Up)); + AddAssert("Changes lost", () => box.Text == "Message 2"); + } + + [Test] + public void TestInputOnEdge() + { + addMessages(2); + AddStep("Set text", () => box.Text = temp); + + AddStep("Move down", () => InputManager.Key(Key.Down)); + AddAssert("Text unchanged", () => box.Text == temp); + + AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 2); + AddAssert("Same as 1st message", () => box.Text == "Message 1"); + + AddStep("Move up", () => InputManager.Key(Key.Up)); + AddAssert("Text unchanged", () => box.Text == "Message 1"); + } + + [Test] + public void TestResetIndex() + { + addMessages(2); + + AddRepeatStep("Move Up", () => InputManager.Key(Key.Up), 2); + AddAssert("Same as 1st message", () => box.Text == "Message 1"); + + AddStep("Change text", () => box.Text = "New message"); + AddStep("Move Up", () => InputManager.Key(Key.Up)); + AddAssert("Same as previous message", () => box.Text == "Message 2"); + } + + private void addMessages(int count) + { + AddRepeatStep("Add messages", () => + { + box.Text = $"Message {++messageCounter}"; + InputManager.Key(Key.Enter); + }, count); + } + } +} diff --git a/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs b/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs index 80af4108c7..053ac8fc17 100644 --- a/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs +++ b/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs @@ -136,7 +136,9 @@ namespace osu.Game.Beatmaps.Drawables private static readonly string[] always_bundled_beatmaps = { // This thing is 40mb, I'm not sure we want it here... - @"1388906 Raphlesia & BilliumMoto - My Love.osz" + @"1388906 Raphlesia & BilliumMoto - My Love.osz", + // Winner of Triangles mapping competition: https://osu.ppy.sh/home/news/2022-10-06-results-triangles + @"1841885 cYsmix - triangles.osz", }; private static readonly string[] bundled_osu = diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index 6991500df5..a4e15f790a 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -147,7 +147,11 @@ namespace osu.Game.Beatmaps.Formats ); } - protected string CleanFilename(string path) => path.Trim('"').ToStandardisedPath(); + protected string CleanFilename(string path) => path + // User error which is supported by stable (https://github.com/ppy/osu/issues/21204) + .Replace(@"\\", @"\") + .Trim('"') + .ToStandardisedPath(); public enum Section { diff --git a/osu.Game/Graphics/UserInterface/Bar.cs b/osu.Game/Graphics/UserInterface/Bar.cs index 3c87b166ac..e9a20761b3 100644 --- a/osu.Game/Graphics/UserInterface/Bar.cs +++ b/osu.Game/Graphics/UserInterface/Bar.cs @@ -109,15 +109,11 @@ namespace osu.Game.Graphics.UserInterface } } - [Flags] public enum BarDirection { - LeftToRight = 1, - RightToLeft = 1 << 1, - TopToBottom = 1 << 2, - BottomToTop = 1 << 3, - - Vertical = TopToBottom | BottomToTop, - Horizontal = LeftToRight | RightToLeft, + LeftToRight, + RightToLeft, + TopToBottom, + BottomToTop } } diff --git a/osu.Game/Graphics/UserInterface/BarGraph.cs b/osu.Game/Graphics/UserInterface/BarGraph.cs index 2e9fd6734f..3f356c0225 100644 --- a/osu.Game/Graphics/UserInterface/BarGraph.cs +++ b/osu.Game/Graphics/UserInterface/BarGraph.cs @@ -5,15 +5,23 @@ using osuTK; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using System.Collections.Generic; using System.Linq; -using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Shaders; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Textures; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Utils; +using System; namespace osu.Game.Graphics.UserInterface { - public class BarGraph : FillFlowContainer + public class BarGraph : Drawable { + private const int resize_duration = 250; + private const Easing easing = Easing.InOutCubic; + /// /// Manually sets the max value, if null is instead used /// @@ -21,22 +29,21 @@ namespace osu.Game.Graphics.UserInterface private BarDirection direction = BarDirection.BottomToTop; - public new BarDirection Direction + public BarDirection Direction { get => direction; set { - direction = value; - base.Direction = direction.HasFlagFast(BarDirection.Horizontal) ? FillDirection.Vertical : FillDirection.Horizontal; + if (direction == value) + return; - foreach (var bar in Children) - { - bar.Size = direction.HasFlagFast(BarDirection.Horizontal) ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1); - bar.Direction = direction; - } + direction = value; + Invalidate(Invalidation.DrawNode); } } + private readonly BarsInfo bars = new BarsInfo(); + /// /// A list of floats that defines the length of each /// @@ -44,37 +51,199 @@ namespace osu.Game.Graphics.UserInterface { set { - List bars = Children.ToList(); - - foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null })) + if (!value.Any()) { - float length = MaxValue ?? value.Max(); - if (length != 0) - length = bar.Value / length; - - float size = value.Count(); - if (size != 0) - size = 1.0f / size; - - if (bar.Bar != null) - { - bar.Bar.Length = length; - bar.Bar.Size = direction.HasFlagFast(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1); - } - else - { - Add(new Bar - { - RelativeSizeAxes = Axes.Both, - Size = direction.HasFlagFast(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1), - Length = length, - Direction = Direction, - }); - } + bars.Clear(); + Invalidate(Invalidation.DrawNode); + return; } - //I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards - RemoveRange(Children.Where((_, index) => index >= value.Count()).ToList(), true); + float maxLength = MaxValue ?? value.Max(); + + bars.SetLengths(value.Select(v => maxLength == 0 ? 0 : Math.Max(0f, v / maxLength)).ToArray()); + + animationStartTime = Clock.CurrentTime; + animationComplete = false; + } + } + + private double animationStartTime; + private bool animationComplete; + + private IShader shader = null!; + private Texture texture = null!; + + [BackgroundDependencyLoader] + private void load(IRenderer renderer, ShaderManager shaders) + { + texture = renderer.WhitePixel; + shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE); + } + + protected override void Update() + { + base.Update(); + + if (!bars.Any) + return; + + double currentTime = Clock.CurrentTime; + + if (currentTime < animationStartTime + resize_duration) + { + bars.Animate(animationStartTime, currentTime); + Invalidate(Invalidation.DrawNode); + } + else if (!animationComplete) + { + bars.FinishAnimation(); + Invalidate(Invalidation.DrawNode); + + animationComplete = true; + } + } + + protected override DrawNode CreateDrawNode() => new BarGraphDrawNode(this); + + private class BarGraphDrawNode : DrawNode + { + public new BarGraph Source => (BarGraph)base.Source; + + public BarGraphDrawNode(BarGraph source) + : base(source) + { + } + + private IShader shader = null!; + private Texture texture = null!; + private Vector2 drawSize; + private BarDirection direction; + private float barBreadth; + + private readonly List lengths = new List(); + + public override void ApplyState() + { + base.ApplyState(); + + shader = Source.shader; + texture = Source.texture; + drawSize = Source.DrawSize; + direction = Source.direction; + barBreadth = Source.bars.Breadth; + + lengths.Clear(); + lengths.AddRange(Source.bars.InstantaneousLengths); + } + + public override void Draw(IRenderer renderer) + { + base.Draw(renderer); + + shader.Bind(); + + for (int i = 0; i < lengths.Count; i++) + { + float barHeight = drawSize.Y * ((direction == BarDirection.TopToBottom || direction == BarDirection.BottomToTop) ? lengths[i] : barBreadth); + float barWidth = drawSize.X * ((direction == BarDirection.LeftToRight || direction == BarDirection.RightToLeft) ? lengths[i] : barBreadth); + + Vector2 topLeft; + + switch (direction) + { + default: + case BarDirection.LeftToRight: + topLeft = new Vector2(0, i * barHeight); + break; + + case BarDirection.RightToLeft: + topLeft = new Vector2(drawSize.X - barWidth, i * barHeight); + break; + + case BarDirection.TopToBottom: + topLeft = new Vector2(i * barWidth, 0); + break; + + case BarDirection.BottomToTop: + topLeft = new Vector2(i * barWidth, drawSize.Y - barHeight); + break; + } + + renderer.DrawQuad( + texture, + new Quad( + Vector2Extensions.Transform(topLeft, DrawInfo.Matrix), + Vector2Extensions.Transform(topLeft + new Vector2(barWidth, 0), DrawInfo.Matrix), + Vector2Extensions.Transform(topLeft + new Vector2(0, barHeight), DrawInfo.Matrix), + Vector2Extensions.Transform(topLeft + new Vector2(barWidth, barHeight), DrawInfo.Matrix) + ), + DrawColourInfo.Colour); + } + + shader.Unbind(); + } + } + + private class BarsInfo + { + public bool Any => Count > 0; + + public int Count { get; private set; } + + public float Breadth { get; private set; } + + public List InstantaneousLengths { get; } = new List(); + + private readonly List initialLengths = new List(); + private readonly List finalLengths = new List(); + + public void Clear() => SetLengths(Array.Empty()); + + public void SetLengths(float[] newLengths) + { + int newCount = newLengths.Length; + + for (int i = 0; i < newCount; i++) + { + // If we have an old bar at this index - change it's length + if (i < Count) + { + initialLengths[i] = finalLengths[i]; + finalLengths[i] = newLengths[i]; + + continue; + } + + // If exceeded old bars count - add new one + initialLengths.Add(0); + finalLengths.Add(newLengths[i]); + InstantaneousLengths.Add(0); + } + + // Remove excessive bars + if (Count > newCount) + { + int barsToRemove = Count - newCount; + + initialLengths.RemoveRange(newCount, barsToRemove); + finalLengths.RemoveRange(newCount, barsToRemove); + InstantaneousLengths.RemoveRange(newCount, barsToRemove); + } + + Count = newCount; + Breadth = Count == 0 ? 0 : (1f / Count); + } + + public void Animate(double animationStartTime, double currentTime) + { + for (int i = 0; i < Count; i++) + InstantaneousLengths[i] = Interpolation.ValueAt(currentTime, initialLengths[i], finalLengths[i], animationStartTime, animationStartTime + resize_duration, easing); + } + + public void FinishAnimation() + { + for (int i = 0; i < Count; i++) + InstantaneousLengths[i] = finalLengths[i]; } } } diff --git a/osu.Game/Graphics/UserInterface/HistoryTextBox.cs b/osu.Game/Graphics/UserInterface/HistoryTextBox.cs new file mode 100644 index 0000000000..0958e1832e --- /dev/null +++ b/osu.Game/Graphics/UserInterface/HistoryTextBox.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Input.Events; +using osu.Game.Utils; +using osuTK.Input; + +namespace osu.Game.Graphics.UserInterface +{ + /// + /// A which additionally retains a history of text committed, up to a limit + /// (100 by default, specified in constructor). + /// The history of committed text can be navigated using up/down arrows. + /// This resembles the operation of command-line terminals. + /// + public class HistoryTextBox : FocusedTextBox + { + private readonly LimitedCapacityQueue messageHistory; + + public int HistoryCount => messageHistory.Count; + + private int selectedIndex; + + private string originalMessage = string.Empty; + + /// + /// Creates a new . + /// + /// + /// The maximum number of committed lines to keep in history. + /// When exceeded, the oldest lines in history will be dropped to make space for new ones. + /// + public HistoryTextBox(int capacity = 100) + { + messageHistory = new LimitedCapacityQueue(capacity); + + Current.ValueChanged += text => + { + if (selectedIndex != HistoryCount && text.NewValue != messageHistory[selectedIndex]) + { + selectedIndex = HistoryCount; + } + }; + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + switch (e.Key) + { + case Key.Up: + if (selectedIndex == 0) + return true; + + if (selectedIndex == HistoryCount) + originalMessage = Text; + + Text = messageHistory[--selectedIndex]; + + return true; + + case Key.Down: + if (selectedIndex == HistoryCount) + return true; + + if (selectedIndex == HistoryCount - 1) + { + selectedIndex = HistoryCount; + Text = originalMessage; + return true; + } + + Text = messageHistory[++selectedIndex]; + + return true; + } + + return base.OnKeyDown(e); + } + + protected override void Commit() + { + if (!string.IsNullOrEmpty(Text)) + messageHistory.Enqueue(Text); + + selectedIndex = HistoryCount; + + base.Commit(); + } + } +} diff --git a/osu.Game/Online/Chat/StandAloneChatDisplay.cs b/osu.Game/Online/Chat/StandAloneChatDisplay.cs index 81db3f0d53..03728b427f 100644 --- a/osu.Game/Online/Chat/StandAloneChatDisplay.cs +++ b/osu.Game/Online/Chat/StandAloneChatDisplay.cs @@ -120,17 +120,20 @@ namespace osu.Game.Online.Chat AddInternal(drawableChannel); } - public class ChatTextBox : FocusedTextBox + public class ChatTextBox : HistoryTextBox { protected override bool OnKeyDown(KeyDownEvent e) { // Chat text boxes are generally used in places where they retain focus, but shouldn't block interaction with other // elements on the same screen. - switch (e.Key) + if (!HoldFocus) { - case Key.Up: - case Key.Down: - return false; + switch (e.Key) + { + case Key.Up: + case Key.Down: + return false; + } } return base.OnKeyDown(e); diff --git a/osu.Game/Overlays/Chat/ChatTextBox.cs b/osu.Game/Overlays/Chat/ChatTextBox.cs index 887eb96c15..f0bdbce08d 100644 --- a/osu.Game/Overlays/Chat/ChatTextBox.cs +++ b/osu.Game/Overlays/Chat/ChatTextBox.cs @@ -7,7 +7,7 @@ using osu.Game.Resources.Localisation.Web; namespace osu.Game.Overlays.Chat { - public class ChatTextBox : FocusedTextBox + public class ChatTextBox : HistoryTextBox { public readonly BindableBool ShowSearch = new BindableBool(); diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs index 7cb9efa1b9..9b53d62272 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs @@ -59,7 +59,11 @@ namespace osu.Game.Overlays.Settings.Sections.Audio // the dropdown. BASS does not give us a simple mechanism to select // specific audio devices in such a case anyways. Such // functionality would require involved OS-specific code. - dropdown.Items = deviceItems.Distinct().ToList(); + dropdown.Items = deviceItems + // Dropdown doesn't like null items. Somehow we are seeing some arrive here (see https://github.com/ppy/osu/issues/21271) + .Where(i => i != null) + .Distinct() + .ToList(); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs index f7c372a037..b6efa00cdb 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs @@ -45,9 +45,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input private GameHost host { get; set; } /// - /// Based on ultrawide monitor configurations. + /// Based on ultrawide monitor configurations, plus a bit of lenience for users which are intentionally aiming for higher horizontal velocity. /// - private const float largest_feasible_aspect_ratio = 21f / 9; + private const float largest_feasible_aspect_ratio = 23f / 9; private readonly BindableNumber aspectRatio = new BindableFloat(1) { diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 1b36ae176d..a9ced62c95 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -296,6 +296,13 @@ namespace osu.Game.Scoring break; } + case HitResult.LargeBonus: + case HitResult.SmallBonus: + if (MaximumStatistics.TryGetValue(r.result, out int count) && count > 0) + yield return new HitResultDisplayStatistic(r.result, value, null, r.displayName); + + break; + case HitResult.SmallTickMiss: case HitResult.LargeTickMiss: break; diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 5d5019567a..18ea0f69a2 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -304,6 +304,16 @@ namespace osu.Game.Screens.Select modSelectOverlayRegistration = OverlayManager?.RegisterBlockingOverlay(ModSelect); } + protected override bool OnScroll(ScrollEvent e) + { + // Match stable behaviour of only alt-scroll adjusting volume. + // Supporting scroll adjust without a modifier key just feels bad, since there are so many scrollable elements on the screen. + if (!e.CurrentState.Keyboard.AltPressed) + return true; + + return base.OnScroll(e); + } + /// /// Creates the buttons to be displayed in the footer. /// diff --git a/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs b/osu.Game/Utils/LimitedCapacityQueue.cs similarity index 98% rename from osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs rename to osu.Game/Utils/LimitedCapacityQueue.cs index d20eb5e885..86a106a678 100644 --- a/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs +++ b/osu.Game/Utils/LimitedCapacityQueue.cs @@ -7,7 +7,7 @@ using System; using System.Collections; using System.Collections.Generic; -namespace osu.Game.Rulesets.Difficulty.Utils +namespace osu.Game.Utils { /// /// An indexed queue with limited capacity.