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Ensure gameplay starts by dismissing any notifications in TestSceneChangeAndUseGameplayBindings
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@ -57,6 +57,13 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("enter gameplay", () => InputManager.Key(Key.Enter));
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AddStep("enter gameplay", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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return player != null;
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});
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AddUntilStep("wait for gameplay", () => player?.IsBreakTime.Value == false);
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AddUntilStep("wait for gameplay", () => player?.IsBreakTime.Value == false);
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AddStep("press 'z'", () => InputManager.Key(Key.Z));
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AddStep("press 'z'", () => InputManager.Key(Key.Z));
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@ -66,6 +73,12 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("key counter did increase", () => keyCounter.CountPresses == 1);
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AddAssert("key counter did increase", () => keyCounter.CountPresses == 1);
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}
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}
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private void clickMouseInCentre()
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{
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InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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}
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private KeyBindingsSubsection osuBindingSubsection => keyBindingPanel
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private KeyBindingsSubsection osuBindingSubsection => keyBindingPanel
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.ChildrenOfType<VariantBindingsSubsection>()
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.ChildrenOfType<VariantBindingsSubsection>()
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.FirstOrDefault(s => s.Ruleset.ShortName == "osu");
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.FirstOrDefault(s => s.Ruleset.ShortName == "osu");
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