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Add benchmark for HitObject
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osu.Game.Benchmarks/BenchmarkHitObject.cs
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116
osu.Game.Benchmarks/BenchmarkHitObject.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using BenchmarkDotNet.Attributes;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Benchmarks
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{
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public class BenchmarkHitObject : BenchmarkTest
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{
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[Params(1, 100, 1000)]
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public int Count { get; set; }
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[Params(false, true)]
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public bool WithBindableAccess { get; set; }
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[Benchmark]
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public HitCircle[] OsuCircle()
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{
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var circles = new HitCircle[Count];
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for (int i = 0; i < Count; i++)
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{
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circles[i] = new HitCircle();
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if (WithBindableAccess)
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{
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_ = circles[i].PositionBindable;
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_ = circles[i].ScaleBindable;
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_ = circles[i].ComboIndexBindable;
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_ = circles[i].ComboOffsetBindable;
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_ = circles[i].StackHeightBindable;
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_ = circles[i].LastInComboBindable;
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_ = circles[i].ComboIndexWithOffsetsBindable;
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_ = circles[i].IndexInCurrentComboBindable;
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_ = circles[i].SamplesBindable;
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_ = circles[i].StartTimeBindable;
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}
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}
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return circles;
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}
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[Benchmark]
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public Hit[] TaikoHit()
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{
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var hits = new Hit[Count];
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for (int i = 0; i < Count; i++)
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{
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hits[i] = new Hit();
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if (WithBindableAccess)
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{
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_ = hits[i].TypeBindable;
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_ = hits[i].IsStrongBindable;
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_ = hits[i].SamplesBindable;
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_ = hits[i].StartTimeBindable;
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}
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}
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return hits;
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}
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[Benchmark]
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public Fruit[] CatchFruit()
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{
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var fruit = new Fruit[Count];
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for (int i = 0; i < Count; i++)
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{
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fruit[i] = new Fruit();
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if (WithBindableAccess)
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{
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_ = fruit[i].OriginalXBindable;
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_ = fruit[i].XOffsetBindable;
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_ = fruit[i].ScaleBindable;
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_ = fruit[i].ComboIndexBindable;
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_ = fruit[i].HyperDashBindable;
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_ = fruit[i].LastInComboBindable;
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_ = fruit[i].ComboIndexWithOffsetsBindable;
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_ = fruit[i].IndexInCurrentComboBindable;
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_ = fruit[i].IndexInBeatmapBindable;
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_ = fruit[i].SamplesBindable;
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_ = fruit[i].StartTimeBindable;
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}
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}
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return fruit;
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}
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[Benchmark]
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public Note[] ManiaNote()
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{
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var notes = new Note[Count];
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for (int i = 0; i < Count; i++)
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{
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notes[i] = new Note();
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if (WithBindableAccess)
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{
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_ = notes[i].ColumnBindable;
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_ = notes[i].SamplesBindable;
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_ = notes[i].StartTimeBindable;
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}
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}
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return notes;
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}
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}
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}
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