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BeatmapSkin -> LegacyBeatmapSkin
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parent
c5eecae32f
commit
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@ -110,7 +110,7 @@ namespace osu.Game.Beatmaps
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Skin skin;
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try
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{
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skin = new BeatmapSkin(BeatmapInfo, store, audioManager);
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skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
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}
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catch (Exception e)
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{
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@ -7,9 +7,9 @@ using osu.Game.Beatmaps;
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namespace osu.Game.Skinning
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{
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public class BeatmapSkin : LegacySkin
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public class LegacyBeatmapSkin : LegacySkin
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{
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public BeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
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public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
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: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
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{
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}
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@ -871,7 +871,7 @@
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<Compile Include="Screens\Tournament\Teams\DrawingsTeam.cs" />
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<Compile Include="Screens\Tournament\Teams\ITeamList.cs" />
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<Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" />
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<Compile Include="Skinning\BeatmapSkin.cs" />
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<Compile Include="Skinning\LegacyBeatmapSkin.cs" />
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<Compile Include="Skinning\DefaultSkin.cs" />
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<Compile Include="Skinning\LegacySkin.cs" />
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<Compile Include="Skinning\LegacySkinDecoder.cs" />
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