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Merge branch 'master' into better-beatmap-conversion

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Dean Herbert 2019-12-25 19:52:06 +09:00 committed by GitHub
commit 504a55e803
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37 changed files with 629 additions and 312 deletions

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@ -54,6 +54,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1219.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2019.1225.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Text;
using DiscordRPC; using DiscordRPC;
using DiscordRPC.Message; using DiscordRPC.Message;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -43,6 +45,10 @@ namespace osu.Desktop
}; };
client.OnReady += onReady; client.OnReady += onReady;
// safety measure for now, until we performance test / improve backoff for failed connections.
client.OnConnectionFailed += (_, __) => client.Deinitialize();
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network); client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
(user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u => (user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
@ -77,8 +83,8 @@ namespace osu.Desktop
if (status.Value is UserStatusOnline && activity.Value != null) if (status.Value is UserStatusOnline && activity.Value != null)
{ {
presence.State = activity.Value.Status; presence.State = truncate(activity.Value.Status);
presence.Details = getDetails(activity.Value); presence.Details = truncate(getDetails(activity.Value));
} }
else else
{ {
@ -96,6 +102,27 @@ namespace osu.Desktop
client.SetPresence(presence); client.SetPresence(presence);
} }
private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
private string truncate(string str)
{
if (Encoding.UTF8.GetByteCount(str) <= 128)
return str;
ReadOnlyMemory<char> strMem = str.AsMemory();
do
{
strMem = strMem[..^1];
} while (Encoding.UTF8.GetByteCount(strMem.Span) + ellipsis_length > 128);
return string.Create(strMem.Length + 1, strMem, (span, mem) =>
{
mem.Span.CopyTo(span);
span[^1] = '…';
});
}
private string getDetails(UserActivity activity) private string getDetails(UserActivity activity)
{ {
switch (activity) switch (activity)

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@ -106,6 +106,12 @@ namespace osu.Game.Rulesets.Catch
new CatchModFlashlight(), new CatchModFlashlight(),
}; };
case ModType.Conversion:
return new Mod[]
{
new CatchModDifficultyAdjust(),
};
case ModType.Automation: case ModType.Automation:
return new Mod[] return new Mod[]
{ {

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Fruit Size", "Override a beatmap's set CS.")]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
}
}
}

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@ -151,6 +151,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModRandom(), new ManiaModRandom(),
new ManiaModDualStages(), new ManiaModDualStages(),
new ManiaModMirror(), new ManiaModMirror(),
new ManiaModDifficultyAdjust(),
}; };
case ModType.Automation: case ModType.Automation:

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@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDifficultyAdjust : ModDifficultyAdjust
{
}
}

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@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneLegacyBeatmapSkin : OsuTestScene
{
[Resolved]
private AudioManager audio { get; set; }
[TestCase(true)]
[TestCase(false)]
public void TestBeatmapComboColours(bool customSkinColoursPresent)
{
ExposedPlayer player = null;
AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[Test]
public void TestBeatmapNoComboColours()
{
ExposedPlayer player = null;
AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[Test]
public void TestBeatmapNoComboColoursSkinOverride()
{
ExposedPlayer player = null;
AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
{
ExposedPlayer player;
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
Child = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours)) { RelativeSizeAxes = Axes.Both };
return player;
}
private class ExposedPlayer : Player
{
private readonly bool userHasCustomColours;
public ExposedPlayer(bool userHasCustomColours)
: base(false, false)
{
this.userHasCustomColours = userHasCustomColours;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<ISkinSource>(new TestSkin(userHasCustomColours));
return dependencies;
}
public IReadOnlyList<Color4> UsableComboColours =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
}
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly bool hasColours;
public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
: base(new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo(),
Ruleset = new OsuRuleset().RulesetInfo,
},
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
}, null, null, audio)
{
this.hasColours = hasColours;
}
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
}
private class TestBeatmapSkin : LegacyBeatmapSkin
{
public static Color4[] Colours { get; } =
{
new Color4(50, 100, 150, 255),
new Color4(40, 80, 120, 255),
};
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
: base(beatmap, new ResourceStore<byte[]>(), null)
{
if (hasColours)
Configuration.AddComboColours(Colours);
}
}
private class TestSkin : LegacySkin, ISkinSource
{
public static Color4[] Colours { get; } =
{
new Color4(150, 100, 50, 255),
new Color4(20, 20, 20, 255),
};
public TestSkin(bool hasCustomColours)
: base(new SkinInfo(), null, null, string.Empty)
{
if (hasCustomColours)
Configuration.AddComboColours(Colours);
}
public event Action SourceChanged
{
add { }
remove { }
}
}
}
}

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.")]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
}
}
}

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@ -130,6 +130,7 @@ namespace osu.Game.Rulesets.Osu
return new Mod[] return new Mod[]
{ {
new OsuModTarget(), new OsuModTarget(),
new OsuModDifficultyAdjust(),
}; };
case ModType.Automation: case ModType.Automation:

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@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
{
}
}

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@ -105,6 +105,12 @@ namespace osu.Game.Rulesets.Taiko
new TaikoModFlashlight(), new TaikoModFlashlight(),
}; };
case ModType.Conversion:
return new Mod[]
{
new TaikoModDifficultyAdjust(),
};
case ModType.Automation: case ModType.Automation:
return new Mod[] return new Mod[]
{ {

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@ -130,7 +130,7 @@ namespace osu.Game.Tests.Gameplay
switch (global) switch (global)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(ComboColours)); return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours));
} }
break; break;

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@ -13,31 +13,22 @@ namespace osu.Game.Tests.Skins
[TestFixture] [TestFixture]
public class LegacySkinDecoderTest public class LegacySkinDecoderTest
{ {
[TestCase(true)] [Test]
[TestCase(false)] public void TestDecodeSkinColours()
public void TestDecodeSkinColours(bool hasColours)
{ {
var decoder = new LegacySkinDecoder(); var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini")) using (var resStream = TestResources.OpenResource("skin.ini"))
using (var stream = new LineBufferedReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var comboColors = decoder.Decode(stream).ComboColours; var comboColors = decoder.Decode(stream).ComboColours;
var expectedColors = new List<Color4>
List<Color4> expectedColors;
if (hasColours)
{ {
expectedColors = new List<Color4> new Color4(142, 199, 255, 255),
{ new Color4(255, 128, 128, 255),
new Color4(142, 199, 255, 255), new Color4(128, 255, 255, 255),
new Color4(255, 128, 128, 255), new Color4(100, 100, 100, 100),
new Color4(128, 255, 255, 255), };
new Color4(100, 100, 100, 100),
};
}
else
expectedColors = new DefaultSkin().Configuration.ComboColours;
Assert.AreEqual(expectedColors.Count, comboColors.Count); Assert.AreEqual(expectedColors.Count, comboColors.Count);
for (int i = 0; i < expectedColors.Count; i++) for (int i = 0; i < expectedColors.Count; i++)
@ -45,6 +36,37 @@ namespace osu.Game.Tests.Skins
} }
} }
[Test]
public void TestDecodeEmptySkinColours()
{
var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin-empty.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var comboColors = decoder.Decode(stream).ComboColours;
var expectedColors = SkinConfiguration.DefaultComboColours;
Assert.AreEqual(expectedColors.Count, comboColors.Count);
for (int i = 0; i < expectedColors.Count; i++)
Assert.AreEqual(expectedColors[i], comboColors[i]);
}
}
[Test]
public void TestDecodeEmptySkinColoursNoFallback()
{
var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin-empty.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var skinConfiguration = decoder.Decode(stream);
skinConfiguration.AllowDefaultComboColoursFallback = false;
Assert.IsNull(skinConfiguration.ComboColours);
}
}
[Test] [Test]
public void TestDecodeGeneral() public void TestDecodeGeneral()
{ {

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
@ -21,8 +22,8 @@ namespace osu.Game.Tests.Skins
[HeadlessTest] [HeadlessTest]
public class TestSceneSkinConfigurationLookup : OsuTestScene public class TestSceneSkinConfigurationLookup : OsuTestScene
{ {
private LegacySkin source1; private SkinSource source1;
private LegacySkin source2; private SkinSource source2;
private SkinRequester requester; private SkinRequester requester;
[SetUp] [SetUp]
@ -94,7 +95,7 @@ namespace osu.Game.Tests.Skins
[Test] [Test]
public void TestGlobalLookup() public void TestGlobalLookup()
{ {
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0); AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0);
} }
[Test] [Test]
@ -116,6 +117,28 @@ namespace osu.Game.Tests.Skins
}); });
} }
[Test]
public void TestEmptyComboColours()
{
AddAssert("Check retrieved combo colours is skin default colours", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
}
[Test]
public void TestEmptyComboColoursNoFallback()
{
AddStep("Add custom combo colours to source1", () => source1.Configuration.AddComboColours(
new Color4(100, 150, 200, 255),
new Color4(55, 110, 166, 255),
new Color4(75, 125, 175, 255)
));
AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
AddAssert("Check retrieved combo colours from source1", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
}
[Test] [Test]
public void TestLegacyVersionLookup() public void TestLegacyVersionLookup()
{ {

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@ -1,237 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
public class TestSceneBeatmapDetailArea : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
private ModDisplay modDisplay;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, RulesetStore rulesets)
{
BeatmapDetailArea detailsArea;
Add(detailsArea = new BeatmapDetailArea
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(550f, 450f),
});
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay.Current.BindTo(SelectedMods);
AddStep("all metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has all the metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
}));
AddStep("all except source", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
Tags = "this beatmap has all the metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
}));
AddStep("ratings", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "Only Ratings",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has ratings metrics but not retries or fails",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
DrainRate = 9,
OverallDifficulty = 6,
ApproachRate = 6,
},
StarDifficulty = 4.8f
}
}));
AddStep("fails+retries", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
Version = "Only Retries and Fails",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has retries and fails but no ratings",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3.7f,
DrainRate = 6,
OverallDifficulty = 6,
ApproachRate = 7,
},
StarDifficulty = 2.91f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
}));
AddStep("null metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
Version = "No Metrics",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has no metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,
OverallDifficulty = 5.5f,
ApproachRate = 6.5f,
},
StarDifficulty = 1.97f,
}
}));
AddStep("null beatmap", () => detailsArea.Beatmap = null);
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
AddStep("with EZ mod", () =>
{
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
Version = "Has Easy Mod",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has the easy mod enabled",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3,
DrainRate = 3,
OverallDifficulty = 3,
ApproachRate = 3,
},
StarDifficulty = 1f,
}
});
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) };
});
AddStep("with HR mod", () =>
{
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
Version = "Has Hard Rock Mod",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has the hard rock mod enabled",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3,
DrainRate = 3,
OverallDifficulty = 3,
ApproachRate = 3,
},
StarDifficulty = 1f,
}
});
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) };
});
}
}
}

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@ -3,8 +3,14 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.SongSelect namespace osu.Game.Tests.Visual.SongSelect
@ -174,5 +180,27 @@ namespace osu.Game.Tests.Visual.SongSelect
OnlineBeatmapID = 162, OnlineBeatmapID = 162,
}); });
} }
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private OsuColour colours { get; set; }
[Test]
public void TestModAdjustments()
{
TestAllMetrics();
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
AddStep("with EZ mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) });
AddAssert("first bar coloured blue", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.BlueDark);
AddStep("with HR mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) });
AddAssert("first bar coloured red", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.Red);
}
} }
} }

View File

@ -8,6 +8,14 @@ namespace osu.Game.Beatmaps.Formats
{ {
public interface IHasComboColours public interface IHasComboColours
{ {
List<Color4> ComboColours { get; set; } /// <summary>
/// Retrieves the list of combo colours for presentation only.
/// </summary>
IReadOnlyList<Color4> ComboColours { get; }
/// <summary>
/// Adds combo colours to the list.
/// </summary>
void AddComboColours(params Color4[] colours);
} }
} }

View File

@ -77,8 +77,6 @@ namespace osu.Game.Beatmaps.Formats
return line; return line;
} }
private bool hasComboColours;
private void handleColours(T output, string line) private void handleColours(T output, string line)
{ {
var pair = SplitKeyVal(line); var pair = SplitKeyVal(line);
@ -105,14 +103,7 @@ namespace osu.Game.Beatmaps.Formats
{ {
if (!(output is IHasComboColours tHasComboColours)) return; if (!(output is IHasComboColours tHasComboColours)) return;
if (!hasComboColours) tHasComboColours.AddComboColours(colour);
{
// remove default colours.
tHasComboColours.ComboColours.Clear();
hasComboColours = true;
}
tHasComboColours.ComboColours.Add(colour);
} }
else else
{ {

View File

@ -12,10 +12,12 @@ using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class OsuTextBox : TextBox public class OsuTextBox : BasicTextBox
{ {
protected override float LeftRightPadding => 10; protected override float LeftRightPadding => 10;
protected override float CaretWidth => 3;
protected override SpriteText CreatePlaceholder() => new OsuSpriteText protected override SpriteText CreatePlaceholder() => new OsuSpriteText
{ {
Font = OsuFont.GetFont(italics: true), Font = OsuFont.GetFont(italics: true),
@ -41,6 +43,8 @@ namespace osu.Game.Graphics.UserInterface
BackgroundCommit = BorderColour = colour.Yellow; BackgroundCommit = BorderColour = colour.Yellow;
} }
protected override Color4 SelectionColour => new Color4(249, 90, 255, 255);
protected override void OnFocus(FocusEvent e) protected override void OnFocus(FocusEvent e)
{ {
BorderThickness = 3; BorderThickness = 3;

View File

@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.Settings
{
public interface ISettingsItem : IDrawable, IDisposable
{
event Action SettingChanged;
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -20,7 +21,7 @@ using osuTK;
namespace osu.Game.Overlays.Settings namespace osu.Game.Overlays.Settings
{ {
public abstract class SettingsItem<T> : Container, IFilterable public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem
{ {
protected abstract Drawable CreateControl(); protected abstract Drawable CreateControl();
@ -34,8 +35,6 @@ namespace osu.Game.Overlays.Settings
private SpriteText text; private SpriteText text;
private readonly RestoreDefaultValueButton restoreDefaultButton;
public bool ShowsDefaultIndicator = true; public bool ShowsDefaultIndicator = true;
public virtual string LabelText public virtual string LabelText
@ -70,8 +69,12 @@ namespace osu.Game.Overlays.Settings
public bool FilteringActive { get; set; } public bool FilteringActive { get; set; }
public event Action SettingChanged;
protected SettingsItem() protected SettingsItem()
{ {
RestoreDefaultValueButton restoreDefaultButton;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
@ -87,13 +90,12 @@ namespace osu.Game.Overlays.Settings
Child = Control = CreateControl() Child = Control = CreateControl()
}, },
}; };
}
[BackgroundDependencyLoader] // all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
private void load() // never loaded, but requires bindable storage.
{
if (controlWithCurrent != null) if (controlWithCurrent != null)
{ {
controlWithCurrent.Current.ValueChanged += _ => SettingChanged?.Invoke();
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; }; controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
if (ShowsDefaultIndicator) if (ShowsDefaultIndicator)

View File

@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using System;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
{
public override string Name => @"Difficulty Adjust";
public override string Description => @"Override a beatmap's difficulty settings.";
public override string Acronym => "DA";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => FontAwesome.Solid.Hammer;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
private BeatmapDifficulty difficulty;
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
{
this.difficulty = difficulty;
TransferSettings(difficulty);
}
else
ApplySettings(difficulty);
}
/// <summary>
/// Transfer initial settings from the beatmap to settings.
/// </summary>
/// <param name="difficulty">The beatmap's initial values.</param>
protected virtual void TransferSettings(BeatmapDifficulty difficulty)
{
DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
}
/// <summary>
/// Apply all custom settings to the provided beatmap.
/// </summary>
/// <param name="difficulty">The beatmap to have settings applied.</param>
protected virtual void ApplySettings(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = DrainRate.Value;
difficulty.OverallDifficulty = OverallDifficulty.Value;
}
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction; public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5; public override double ScoreMultiplier => 0.5;
public override bool Ranked => true; public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) }; public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
private int retries = 2; private int retries = 2;

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModHardrock; public override IconUsage Icon => OsuIcon.ModHardrock;
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder..."; public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) }; public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
public void ApplyToDifficulty(BeatmapDifficulty difficulty) public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{ {

View File

@ -356,7 +356,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
if (HitObject is IHasComboInformation combo) if (HitObject is IHasComboInformation combo)
{ {
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value; var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White; AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
} }
} }

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Linq;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -132,6 +133,8 @@ namespace osu.Game.Screens.Menu
private void confirmAndExit() private void confirmAndExit()
{ {
if (exitConfirmed) return;
exitConfirmed = true; exitConfirmed = true;
this.Exit(); this.Exit();
} }
@ -244,10 +247,18 @@ namespace osu.Game.Screens.Menu
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
{ {
if (!exitConfirmed && dialogOverlay != null && !(dialogOverlay.CurrentDialog is ConfirmExitDialog)) if (!exitConfirmed && dialogOverlay != null)
{ {
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort())); if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog)
return true; {
exitConfirmed = true;
exitDialog.Buttons.First().Click();
}
else
{
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
return true;
}
} }
buttons.State = ButtonSystemState.Exit; buttons.State = ButtonSystemState.Exit;

View File

@ -562,7 +562,7 @@ namespace osu.Game.Screens.Play
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track. // GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
// as we are no longer the current screen, we cannot guarantee the track is still usable. // as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer.StopUsingBeatmapClock(); GameplayClockContainer?.StopUsingBeatmapClock();
fadeOut(); fadeOut();
return base.OnExiting(next); return base.OnExiting(next);

View File

@ -16,6 +16,9 @@ using osu.Framework.Bindables;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using System.Linq; using System.Linq;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Select.Details namespace osu.Game.Screens.Select.Details
{ {
@ -69,7 +72,37 @@ namespace osu.Game.Screens.Select.Details
{ {
base.LoadComplete(); base.LoadComplete();
mods.BindValueChanged(_ => updateStatistics(), true); mods.BindValueChanged(modsChanged, true);
}
private readonly List<ISettingsItem> references = new List<ISettingsItem>();
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
{
// TODO: find a more permanent solution for this if/when it is needed in other components.
// this is generating drawables for the only purpose of storing bindable references.
foreach (var r in references)
r.Dispose();
references.Clear();
ScheduledDelegate debounce = null;
foreach (var mod in mods.NewValue.OfType<IApplicableToDifficulty>())
{
foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
{
setting.SettingChanged += () =>
{
debounce?.Cancel();
debounce = Scheduler.AddDelayed(updateStatistics, 100);
};
references.Add(setting);
}
}
updateStatistics();
} }
private void updateStatistics() private void updateStatistics()

View File

@ -13,13 +13,12 @@ namespace osu.Game.Skinning
: base(Info, storage, audioManager, string.Empty) : base(Info, storage, audioManager, string.Empty)
{ {
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255); Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.ComboColours.AddRange(new[] Configuration.AddComboColours(
{
new Color4(255, 192, 0, 255), new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255), new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255), new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255), new Color4(242, 24, 57, 255)
}); );
Configuration.LegacyVersion = 2.0m; Configuration.LegacyVersion = 2.0m;
} }

View File

@ -35,7 +35,7 @@ namespace osu.Game.Skinning
switch (global) switch (global)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours)); return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
} }
break; break;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
/// <summary> /// <summary>
@ -10,15 +8,5 @@ namespace osu.Game.Skinning
/// </summary> /// </summary>
public class DefaultSkinConfiguration : SkinConfiguration public class DefaultSkinConfiguration : SkinConfiguration
{ {
public DefaultSkinConfiguration()
{
ComboColours.AddRange(new[]
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
});
}
} }
} }

View File

@ -12,6 +12,8 @@ namespace osu.Game.Skinning
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager) public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path) : base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
{ {
// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
Configuration.AllowDefaultComboColoursFallback = false;
} }
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) => private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>

View File

@ -72,7 +72,11 @@ namespace osu.Game.Skinning
switch (global) switch (global)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours)); var comboColours = Configuration.ComboColours;
if (comboColours != null)
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
break;
} }
break; break;

View File

@ -3,7 +3,7 @@
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public class LegacySkinConfiguration : DefaultSkinConfiguration public class LegacySkinConfiguration : SkinConfiguration
{ {
public const decimal LATEST_VERSION = 2.7m; public const decimal LATEST_VERSION = 2.7m;

View File

@ -14,7 +14,36 @@ namespace osu.Game.Skinning
{ {
public readonly SkinInfo SkinInfo = new SkinInfo(); public readonly SkinInfo SkinInfo = new SkinInfo();
public List<Color4> ComboColours { get; set; } = new List<Color4>(); /// <summary>
/// Whether to allow <see cref="DefaultComboColours"/> as a fallback list for when no combo colours are provided.
/// </summary>
internal bool AllowDefaultComboColoursFallback = true;
public static List<Color4> DefaultComboColours { get; } = new List<Color4>
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
};
private readonly List<Color4> comboColours = new List<Color4>();
public IReadOnlyList<Color4> ComboColours
{
get
{
if (comboColours.Count > 0)
return comboColours;
if (AllowDefaultComboColoursFallback)
return DefaultComboColours;
return null;
}
}
public void AddComboColours(params Color4[] colours) => comboColours.AddRange(colours);
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>(); public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();

View File

@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1219.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.1225.0" />
<PackageReference Include="Sentry" Version="1.2.0" /> <PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" /> <PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -74,7 +74,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1219.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1225.0" />
</ItemGroup> </ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. --> <!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
@ -82,7 +82,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1219.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.1225.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" /> <PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />