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Merge pull request #12423 from peppy/summary-timeline-kiai-display

Show kiai time on summary timeline (and split out other control point types)
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Dan Balasescu 2021-04-15 21:19:33 +09:00 committed by GitHub
commit 503302f63c
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5 changed files with 141 additions and 17 deletions

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public class ControlPointVisualisation : PointVisualisation
{
protected readonly ControlPoint Point;
public ControlPointVisualisation(ControlPoint point)
{
Point = point;
Height = 0.25f;
Origin = Anchor.TopCentre;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = Point.GetRepresentingColour(colours);
}
}
}

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public class EffectPointVisualisation : CompositeDrawable
{
private readonly EffectControlPoint effect;
private Bindable<bool> kiai;
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private OsuColour colours { get; set; }
public EffectPointVisualisation(EffectControlPoint point)
{
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.Y;
effect = point;
}
[BackgroundDependencyLoader]
private void load()
{
kiai = effect.KiaiModeBindable.GetBoundCopy();
kiai.BindValueChanged(_ =>
{
ClearInternal();
AddInternal(new ControlPointVisualisation(effect));
if (!kiai.Value)
return;
var endControlPoint = beatmap.ControlPointInfo.EffectPoints.FirstOrDefault(c => c.Time > effect.Time && !c.KiaiMode);
// handle kiai duration
// eventually this will be simpler when we have control points with durations.
if (endControlPoint != null)
{
RelativeSizeAxes = Axes.Both;
Origin = Anchor.TopLeft;
Width = (float)(endControlPoint.Time - effect.Time);
AddInternal(new PointVisualisation
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Width = 1,
Height = 0.25f,
Depth = float.MaxValue,
Colour = effect.GetRepresentingColour(colours).Darken(0.5f),
});
}
}, true);
}
}
}

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@ -1,29 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{ {
public class GroupVisualisation : PointVisualisation public class GroupVisualisation : CompositeDrawable
{ {
[Resolved]
private OsuColour colours { get; set; }
public readonly ControlPointGroup Group; public readonly ControlPointGroup Group;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>(); private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
[Resolved]
private OsuColour colours { get; set; }
public GroupVisualisation(ControlPointGroup group) public GroupVisualisation(ControlPointGroup group)
: base(group.Time)
{ {
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
Origin = Anchor.TopLeft;
Group = group; Group = group;
X = (float)group.Time;
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -33,13 +37,32 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
controlPoints.BindTo(Group.ControlPoints); controlPoints.BindTo(Group.ControlPoints);
controlPoints.BindCollectionChanged((_, __) => controlPoints.BindCollectionChanged((_, __) =>
{ {
if (controlPoints.Count == 0) ClearInternal();
{
Colour = Color4.Transparent;
return;
}
Colour = Group.ControlPoints.First().GetRepresentingColour(colours); if (controlPoints.Count == 0)
return;
foreach (var point in Group.ControlPoints)
{
switch (point)
{
case TimingControlPoint _:
AddInternal(new ControlPointVisualisation(point) { Y = 0, });
break;
case DifficultyControlPoint _:
AddInternal(new ControlPointVisualisation(point) { Y = 0.25f, });
break;
case SampleControlPoint _:
AddInternal(new ControlPointVisualisation(point) { Y = 0.5f, });
break;
case EffectControlPoint effect:
AddInternal(new EffectPointVisualisation(effect) { Y = 0.75f });
break;
}
}
}, true); }, true);
} }
} }

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@ -27,6 +27,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Y = -10,
Height = 0.35f Height = 0.35f
}, },
new BookmarkPart new BookmarkPart

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@ -21,9 +21,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
public PointVisualisation() public PointVisualisation()
{ {
Origin = Anchor.TopCentre; RelativePositionAxes = Axes.Both;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
Anchor = Anchor.CentreLeft; Anchor = Anchor.CentreLeft;