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Add missing invalidation call
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@ -290,6 +290,8 @@ namespace osu.Game.Screens.Select
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{
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{
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foreach (var set in removeableSets)
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foreach (var set in removeableSets)
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removeBeatmapSet(set);
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removeBeatmapSet(set);
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invalidateAfterChange();
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});
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});
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}
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}
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