From 75b9d0fe6666eba914fc87f5428414d8003c3edf Mon Sep 17 00:00:00 2001 From: rushiiMachine <33725716+rushiiMachine@users.noreply.github.com> Date: Wed, 27 Dec 2023 23:02:45 -0800 Subject: [PATCH 001/930] Make flashlight scale with playfield When the playfield is shrunk with mods such as BarrelRoll, flashlight does not account for this, making it significantly easier to play. This makes it scale along with the playfield. --- .../Mods/TestSceneOsuModFlashlight.cs | 26 +++++++++++++++++++ osu.Game/Rulesets/Mods/ModFlashlight.cs | 13 +++++++++- 2 files changed, 38 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs index a353914cd5..2438038951 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs @@ -1,8 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Mods { @@ -21,5 +26,26 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Test] public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true }); + + [Test] + public void TestPlayfieldBasedSize() + { + ModFlashlight mod = new OsuModFlashlight(); + CreateModTest(new ModTestData + { + Mod = mod, + PassCondition = () => + { + var flashlightOverlay = Player.DrawableRuleset.Overlays + .OfType.Flashlight>() + .First(); + + return Precision.AlmostEquals(mod.DefaultFlashlightSize * .5f, flashlightOverlay.GetSize()); + } + }); + + AddStep("adjust playfield scale", () => + Player.DrawableRuleset.Playfield.Scale = new Vector2(.5f)); + } } } diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 95406cc9e6..d714cd3c85 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -86,6 +86,7 @@ namespace osu.Game.Rulesets.Mods flashlight.Depth = float.MinValue; flashlight.Combo.BindTo(Combo); + flashlight.GetPlayfieldScale = () => drawableRuleset.Playfield.Scale; drawableRuleset.Overlays.Add(flashlight); } @@ -102,6 +103,8 @@ namespace osu.Game.Rulesets.Mods public override bool RemoveCompletedTransforms => false; + internal Func? GetPlayfieldScale; + private readonly float defaultFlashlightSize; private readonly float sizeMultiplier; private readonly bool comboBasedSize; @@ -141,10 +144,18 @@ namespace osu.Game.Rulesets.Mods protected abstract string FragmentShader { get; } - protected float GetSize() + public float GetSize() { float size = defaultFlashlightSize * sizeMultiplier; + if (GetPlayfieldScale != null) + { + Vector2 playfieldScale = GetPlayfieldScale(); + float rulesetScaleAvg = (playfieldScale.X + playfieldScale.Y) / 2f; + + size *= rulesetScaleAvg; + } + if (isBreakTime.Value) size *= 2.5f; else if (comboBasedSize) From eea87090fb613538e670611bb9e2ad830f23fd83 Mon Sep 17 00:00:00 2001 From: B3nn1 Date: Sat, 6 Jan 2024 19:25:49 +0100 Subject: [PATCH 002/930] Make `changeHandler` save changes to `PathTypes` --- .../Blueprints/Sliders/Components/PathControlPointVisualiser.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 24e2210b45..0cef93fbb5 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -410,8 +410,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ => { + changeHandler?.BeginChange(); foreach (var p in Pieces.Where(p => p.IsSelected.Value)) updatePathType(p, type); + changeHandler?.EndChange(); }); if (countOfState == totalCount) From 26c0d1077a7a4d00fb9ae22bcb16dde08365b987 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 00:22:53 +0100 Subject: [PATCH 003/930] Refactor scale handling in editor to facilitate reuse --- .../Edit/OsuSelectionHandler.cs | 142 +----------- .../Edit/OsuSelectionScaleHandler.cs | 205 ++++++++++++++++++ .../Edit/Compose/Components/SelectionBox.cs | 2 - .../Components/SelectionBoxScaleHandle.cs | 94 +++++++- .../Compose/Components/SelectionHandler.cs | 10 +- .../Components/SelectionScaleHandler.cs | 88 ++++++++ osu.Game/Utils/GeometryUtils.cs | 9 + 7 files changed, 402 insertions(+), 148 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs create mode 100644 osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index cea2adc6e2..c36b535bfa 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; @@ -25,15 +24,6 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSelectionHandler : EditorSelectionHandler { - [Resolved(CanBeNull = true)] - private IDistanceSnapProvider? snapProvider { get; set; } - - /// - /// During a transform, the initial path types of a single selected slider are stored so they - /// can be maintained throughout the operation. - /// - private List? referencePathTypes; - protected override void OnSelectionChanged() { base.OnSelectionChanged(); @@ -46,12 +36,6 @@ namespace osu.Game.Rulesets.Osu.Edit SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider); } - protected override void OnOperationEnded() - { - base.OnOperationEnded(); - referencePathTypes = null; - } - protected override bool OnKeyDown(KeyDownEvent e) { if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed) @@ -135,96 +119,9 @@ namespace osu.Game.Rulesets.Osu.Edit return didFlip; } - public override bool HandleScale(Vector2 scale, Anchor reference) - { - adjustScaleFromAnchor(ref scale, reference); - - var hitObjects = selectedMovableObjects; - - // for the time being, allow resizing of slider paths only if the slider is - // the only hit object selected. with a group selection, it's likely the user - // is not looking to change the duration of the slider but expand the whole pattern. - if (hitObjects.Length == 1 && hitObjects.First() is Slider slider) - scaleSlider(slider, scale); - else - scaleHitObjects(hitObjects, reference, scale); - - moveSelectionInBounds(); - return true; - } - - private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) - { - // cancel out scale in axes we don't care about (based on which drag handle was used). - if ((reference & Anchor.x1) > 0) scale.X = 0; - if ((reference & Anchor.y1) > 0) scale.Y = 0; - - // reverse the scale direction if dragging from top or left. - if ((reference & Anchor.x0) > 0) scale.X = -scale.X; - if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; - } - public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); - private void scaleSlider(Slider slider, Vector2 scale) - { - referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type).ToList(); - - Quad sliderQuad = GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position)); - - // Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0. - scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size; - - Vector2 pathRelativeDeltaScale = new Vector2( - sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width, - sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height); - - Queue oldControlPoints = new Queue(); - - foreach (var point in slider.Path.ControlPoints) - { - oldControlPoints.Enqueue(point.Position); - point.Position *= pathRelativeDeltaScale; - } - - // Maintain the path types in case they were defaulted to bezier at some point during scaling - for (int i = 0; i < slider.Path.ControlPoints.Count; ++i) - slider.Path.ControlPoints[i].Type = referencePathTypes[i]; - - // Snap the slider's length to the current beat divisor - // to calculate the final resulting duration / bounding box before the final checks. - slider.SnapTo(snapProvider); - - //if sliderhead or sliderend end up outside playfield, revert scaling. - Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider }); - (bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad); - - if (xInBounds && yInBounds && slider.Path.HasValidLength) - return; - - foreach (var point in slider.Path.ControlPoints) - point.Position = oldControlPoints.Dequeue(); - - // Snap the slider's length again to undo the potentially-invalid length applied by the previous snap. - slider.SnapTo(snapProvider); - } - - private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) - { - scale = getClampedScale(hitObjects, reference, scale); - Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects); - - foreach (var h in hitObjects) - h.Position = GeometryUtils.GetScaledPosition(reference, scale, selectionQuad, h.Position); - } - - private (bool X, bool Y) isQuadInBounds(Quad quad) - { - bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth); - bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight); - - return (xInBounds, yInBounds); - } + public override SelectionScaleHandler CreateScaleHandler() => new OsuSelectionScaleHandler(); private void moveSelectionInBounds() { @@ -248,43 +145,6 @@ namespace osu.Game.Rulesets.Osu.Edit h.Position += delta; } - /// - /// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip. - /// - /// The hitobjects to be scaled - /// The anchor from which the scale operation is performed - /// The scale to be clamped - /// The clamped scale vector - private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) - { - float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0; - float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0; - - Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects); - - //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead. - Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y); - - //max Size -> playfield bounds - if (scaledQuad.TopLeft.X < 0) - scale.X += scaledQuad.TopLeft.X; - if (scaledQuad.TopLeft.Y < 0) - scale.Y += scaledQuad.TopLeft.Y; - - if (scaledQuad.BottomRight.X > DrawWidth) - scale.X -= scaledQuad.BottomRight.X - DrawWidth; - if (scaledQuad.BottomRight.Y > DrawHeight) - scale.Y -= scaledQuad.BottomRight.Y - DrawHeight; - - //min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale. - Vector2 scaledSize = selectionQuad.Size + scale; - Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON); - - scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size; - - return scale; - } - /// /// All osu! hitobjects which can be moved/rotated/scaled. /// diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs new file mode 100644 index 0000000000..8068c73131 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -0,0 +1,205 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Primitives; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Utils; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Edit +{ + public partial class OsuSelectionScaleHandler : SelectionScaleHandler + { + [Resolved] + private IEditorChangeHandler? changeHandler { get; set; } + + [Resolved(CanBeNull = true)] + private IDistanceSnapProvider? snapProvider { get; set; } + + private BindableList selectedItems { get; } = new BindableList(); + + [BackgroundDependencyLoader] + private void load(EditorBeatmap editorBeatmap) + { + selectedItems.BindTo(editorBeatmap.SelectedHitObjects); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedItems.CollectionChanged += (_, __) => updateState(); + updateState(); + } + + private void updateState() + { + var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); + CanScale.Value = quad.Width > 0 || quad.Height > 0; + } + + private OsuHitObject[]? objectsInScale; + + private Vector2? defaultOrigin; + private Dictionary? originalPositions; + private Dictionary? originalPathControlPointPositions; + private Dictionary? originalPathControlPointTypes; + + public override void Begin() + { + if (objectsInScale != null) + throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!"); + + changeHandler?.BeginChange(); + + objectsInScale = selectedMovableObjects.ToArray(); + OriginalSurroundingQuad = objectsInScale.Length == 1 && objectsInScale.First() is Slider slider + ? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position)) + : GeometryUtils.GetSurroundingQuad(objectsInScale); + defaultOrigin = OriginalSurroundingQuad.Value.Centre; + originalPositions = objectsInScale.ToDictionary(obj => obj, obj => obj.Position); + originalPathControlPointPositions = objectsInScale.OfType().ToDictionary( + obj => obj, + obj => obj.Path.ControlPoints.Select(point => point.Position).ToArray()); + originalPathControlPointTypes = objectsInScale.OfType().ToDictionary( + obj => obj, + obj => obj.Path.ControlPoints.Select(p => p.Type).ToArray()); + } + + public override void Update(Vector2 scale, Vector2? origin = null) + { + if (objectsInScale == null) + throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); + + Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null && originalPathControlPointTypes != null && OriginalSurroundingQuad != null); + + Vector2 actualOrigin = origin ?? defaultOrigin.Value; + + // for the time being, allow resizing of slider paths only if the slider is + // the only hit object selected. with a group selection, it's likely the user + // is not looking to change the duration of the slider but expand the whole pattern. + if (objectsInScale.Length == 1 && objectsInScale.First() is Slider slider) + scaleSlider(slider, scale, originalPathControlPointPositions[slider], originalPathControlPointTypes[slider]); + else + { + scale = getClampedScale(OriginalSurroundingQuad.Value, actualOrigin, scale); + + foreach (var ho in objectsInScale) + { + ho.Position = GeometryUtils.GetScaledPositionMultiply(scale, actualOrigin, originalPositions[ho]); + } + } + + moveSelectionInBounds(); + } + + public override void Commit() + { + if (objectsInScale == null) + throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!"); + + changeHandler?.EndChange(); + + objectsInScale = null; + OriginalSurroundingQuad = null; + originalPositions = null; + originalPathControlPointPositions = null; + originalPathControlPointTypes = null; + defaultOrigin = null; + } + + private IEnumerable selectedMovableObjects => selectedItems.Cast() + .Where(h => h is not Spinner); + + private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes) + { + // Maintain the path types in case they were defaulted to bezier at some point during scaling + for (int i = 0; i < slider.Path.ControlPoints.Count; i++) + { + slider.Path.ControlPoints[i].Position = originalPathPositions[i] * scale; + slider.Path.ControlPoints[i].Type = originalPathTypes[i]; + } + + // Snap the slider's length to the current beat divisor + // to calculate the final resulting duration / bounding box before the final checks. + slider.SnapTo(snapProvider); + + //if sliderhead or sliderend end up outside playfield, revert scaling. + Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider }); + (bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad); + + if (xInBounds && yInBounds && slider.Path.HasValidLength) + return; + + for (int i = 0; i < slider.Path.ControlPoints.Count; i++) + slider.Path.ControlPoints[i].Position = originalPathPositions[i]; + + // Snap the slider's length again to undo the potentially-invalid length applied by the previous snap. + slider.SnapTo(snapProvider); + } + + private (bool X, bool Y) isQuadInBounds(Quad quad) + { + bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= OsuPlayfield.BASE_SIZE.X); + bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= OsuPlayfield.BASE_SIZE.Y); + + return (xInBounds, yInBounds); + } + + /// + /// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip. + /// + /// The quad surrounding the hitobjects + /// The origin from which the scale operation is performed + /// The scale to be clamped + /// The clamped scale vector + private Vector2 getClampedScale(Quad selectionQuad, Vector2 origin, Vector2 scale) + { + //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead. + + var tl1 = Vector2.Divide(-origin, selectionQuad.TopLeft - origin); + var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.TopLeft - origin); + var br1 = Vector2.Divide(-origin, selectionQuad.BottomRight - origin); + var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.BottomRight - origin); + + scale.X = selectionQuad.TopLeft.X - origin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X); + scale.Y = selectionQuad.TopLeft.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y); + scale.X = selectionQuad.BottomRight.X - origin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X); + scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); + + return scale; + } + + private void moveSelectionInBounds() + { + Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!); + + Vector2 delta = Vector2.Zero; + + if (quad.TopLeft.X < 0) + delta.X -= quad.TopLeft.X; + if (quad.TopLeft.Y < 0) + delta.Y -= quad.TopLeft.Y; + + if (quad.BottomRight.X > OsuPlayfield.BASE_SIZE.X) + delta.X -= quad.BottomRight.X - OsuPlayfield.BASE_SIZE.X; + if (quad.BottomRight.Y > OsuPlayfield.BASE_SIZE.Y) + delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y; + + foreach (var h in objectsInScale!) + h.Position += delta; + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 0b16941bc4..e8b3e430eb 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -27,7 +27,6 @@ namespace osu.Game.Screens.Edit.Compose.Components [Resolved] private SelectionRotationHandler? rotationHandler { get; set; } - public Func? OnScale; public Func? OnFlip; public Func? OnReverse; @@ -353,7 +352,6 @@ namespace osu.Game.Screens.Edit.Compose.Components var handle = new SelectionBoxScaleHandle { Anchor = anchor, - HandleScale = (delta, a) => OnScale?.Invoke(delta, a) }; handle.OperationStarted += operationStarted; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 7943065c82..56c5585ae7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -1,19 +1,22 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osuTK; +using osuTK.Input; namespace osu.Game.Screens.Edit.Compose.Components { public partial class SelectionBoxScaleHandle : SelectionBoxDragHandle { - public Action HandleScale { get; set; } + [Resolved] + private SelectionBox selectionBox { get; set; } = null!; + + [Resolved] + private SelectionScaleHandler? scaleHandler { get; set; } [BackgroundDependencyLoader] private void load() @@ -21,10 +24,93 @@ namespace osu.Game.Screens.Edit.Compose.Components Size = new Vector2(10); } + protected override bool OnDragStart(DragStartEvent e) + { + if (e.Button != MouseButton.Left) + return false; + + if (scaleHandler == null) return false; + + scaleHandler.Begin(); + return true; + } + + private Vector2 getOriginPosition() + { + var quad = scaleHandler!.OriginalSurroundingQuad!.Value; + Vector2 origin = quad.TopLeft; + + if ((Anchor & Anchor.x0) > 0) + origin.X += quad.Width; + + if ((Anchor & Anchor.y0) > 0) + origin.Y += quad.Height; + + return origin; + } + + private Vector2 rawScale; + protected override void OnDrag(DragEvent e) { - HandleScale?.Invoke(e.Delta, Anchor); base.OnDrag(e); + + if (scaleHandler == null) return; + + rawScale = convertDragEventToScaleMultiplier(e); + + applyScale(shouldKeepAspectRatio: e.ShiftPressed); + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) + { + applyScale(shouldKeepAspectRatio: true); + return true; + } + + return base.OnKeyDown(e); + } + + protected override void OnKeyUp(KeyUpEvent e) + { + base.OnKeyUp(e); + + if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) + applyScale(shouldKeepAspectRatio: false); + } + + protected override void OnDragEnd(DragEndEvent e) + { + scaleHandler?.Commit(); + } + + private Vector2 convertDragEventToScaleMultiplier(DragEvent e) + { + Vector2 scale = e.MousePosition - e.MouseDownPosition; + adjustScaleFromAnchor(ref scale); + return Vector2.Divide(scale, scaleHandler!.OriginalSurroundingQuad!.Value.Size) + Vector2.One; + } + + private void adjustScaleFromAnchor(ref Vector2 scale) + { + // cancel out scale in axes we don't care about (based on which drag handle was used). + if ((Anchor & Anchor.x1) > 0) scale.X = 1; + if ((Anchor & Anchor.y1) > 0) scale.Y = 1; + + // reverse the scale direction if dragging from top or left. + if ((Anchor & Anchor.x0) > 0) scale.X = -scale.X; + if ((Anchor & Anchor.y0) > 0) scale.Y = -scale.Y; + } + + private void applyScale(bool shouldKeepAspectRatio) + { + var newScale = shouldKeepAspectRatio + ? new Vector2(MathF.Max(rawScale.X, rawScale.Y)) + : rawScale; + + scaleHandler!.Update(newScale, getOriginPosition()); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 3c859c65ff..dd6bd43f4d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -57,6 +57,8 @@ namespace osu.Game.Screens.Edit.Compose.Components public SelectionRotationHandler RotationHandler { get; private set; } + public SelectionScaleHandler ScaleHandler { get; private set; } + protected SelectionHandler() { selectedBlueprints = new List>(); @@ -69,6 +71,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.CacheAs(RotationHandler = CreateRotationHandler()); + dependencies.CacheAs(ScaleHandler = CreateScaleHandler()); return dependencies; } @@ -78,6 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components AddRangeInternal(new Drawable[] { RotationHandler, + ScaleHandler, SelectionBox = CreateSelectionBox(), }); @@ -93,7 +97,6 @@ namespace osu.Game.Screens.Edit.Compose.Components OperationStarted = OnOperationBegan, OperationEnded = OnOperationEnded, - OnScale = HandleScale, OnFlip = HandleFlip, OnReverse = HandleReverse, }; @@ -157,6 +160,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Whether any items could be scaled. public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false; + /// + /// Creates the handler to use for scale operations. + /// + public virtual SelectionScaleHandler CreateScaleHandler() => new SelectionScaleHandler(); + /// /// Handles the selected items being flipped. /// diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs new file mode 100644 index 0000000000..b7c8f16a02 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -0,0 +1,88 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; +using osuTK; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + /// + /// Base handler for editor scale operations. + /// + public partial class SelectionScaleHandler : Component + { + /// + /// Whether the scale can currently be performed. + /// + public Bindable CanScale { get; private set; } = new BindableBool(); + + public Quad? OriginalSurroundingQuad { get; protected set; } + + /// + /// Performs a single, instant, atomic scale operation. + /// + /// + /// This method is intended to be used in atomic contexts (such as when pressing a single button). + /// For continuous operations, see the -- flow. + /// + /// The scale to apply, as multiplier. + /// + /// The origin point to scale from. + /// If the default value is supplied, a sane implementation-defined default will be used. + /// + public void ScaleSelection(Vector2 scale, Vector2? origin = null) + { + Begin(); + Update(scale, origin); + Commit(); + } + + /// + /// Begins a continuous scale operation. + /// + /// + /// This flow is intended to be used when a scale operation is made incrementally (such as when dragging a scale handle or slider). + /// For instantaneous, atomic operations, use the convenience method. + /// + public virtual void Begin() + { + } + + /// + /// Updates a continuous scale operation. + /// Must be preceded by a call. + /// + /// + /// + /// This flow is intended to be used when a scale operation is made incrementally (such as when dragging a scale handle or slider). + /// As such, the values of and supplied should be relative to the state of the objects being scaled + /// when was called, rather than instantaneous deltas. + /// + /// + /// For instantaneous, atomic operations, use the convenience method. + /// + /// + /// The Scale to apply, as multiplier. + /// + /// The origin point to scale from. + /// If the default value is supplied, a sane implementation-defined default will be used. + /// + public virtual void Update(Vector2 scale, Vector2? origin = null) + { + } + + /// + /// Ends a continuous scale operation. + /// Must be preceded by a call. + /// + /// + /// This flow is intended to be used when a scale operation is made incrementally (such as when dragging a scale handle or slider). + /// For instantaneous, atomic operations, use the convenience method. + /// + public virtual void Commit() + { + } + } +} diff --git a/osu.Game/Utils/GeometryUtils.cs b/osu.Game/Utils/GeometryUtils.cs index 725e93d098..ef362d8223 100644 --- a/osu.Game/Utils/GeometryUtils.cs +++ b/osu.Game/Utils/GeometryUtils.cs @@ -79,6 +79,15 @@ namespace osu.Game.Utils return position; } + /// + /// Given a scale multiplier, an origin, and a position, + /// will return the scaled position in screen space coordinates. + /// + public static Vector2 GetScaledPositionMultiply(Vector2 scale, Vector2 origin, Vector2 position) + { + return origin + (position - origin) * scale; + } + /// /// Returns a quad surrounding the provided points. /// From a4f771ec089baff91ddea3d4714355e64a8237dd Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 01:13:01 +0100 Subject: [PATCH 004/930] refactor CanScale properties --- .../Edit/OsuSelectionHandler.cs | 5 +- .../Edit/OsuSelectionScaleHandler.cs | 7 +- .../SkinEditor/SkinSelectionHandler.cs | 3 - .../Edit/Compose/Components/SelectionBox.cs | 76 +++++-------------- .../Components/SelectionScaleHandler.cs | 18 ++++- osu.Game/Utils/GeometryUtils.cs | 2 +- 6 files changed, 44 insertions(+), 67 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index c36b535bfa..00c90cdbd6 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -30,9 +30,8 @@ namespace osu.Game.Rulesets.Osu.Edit Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad(); - SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0; - SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0; - SelectionBox.CanScaleDiagonally = SelectionBox.CanScaleX && SelectionBox.CanScaleY; + SelectionBox.CanFlipX = quad.Width > 0; + SelectionBox.CanFlipY = quad.Height > 0; SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider); } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 8068c73131..7b0ae947e7 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -47,7 +47,10 @@ namespace osu.Game.Rulesets.Osu.Edit private void updateState() { var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); - CanScale.Value = quad.Width > 0 || quad.Height > 0; + + CanScaleX.Value = quad.Width > 0; + CanScaleY.Value = quad.Height > 0; + CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value; } private OsuHitObject[]? objectsInScale; @@ -98,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Edit foreach (var ho in objectsInScale) { - ho.Position = GeometryUtils.GetScaledPositionMultiply(scale, actualOrigin, originalPositions[ho]); + ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalPositions[ho]); } } diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index cf6fb60636..efca6f0080 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -218,9 +218,6 @@ namespace osu.Game.Overlays.SkinEditor { base.OnSelectionChanged(); - SelectionBox.CanScaleX = allSelectedSupportManualSizing(Axes.X); - SelectionBox.CanScaleY = allSelectedSupportManualSizing(Axes.Y); - SelectionBox.CanScaleDiagonally = true; SelectionBox.CanFlipX = true; SelectionBox.CanFlipY = true; SelectionBox.CanReverse = false; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index e8b3e430eb..2329a466fe 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -27,6 +27,9 @@ namespace osu.Game.Screens.Edit.Compose.Components [Resolved] private SelectionRotationHandler? rotationHandler { get; set; } + [Resolved] + private SelectionScaleHandler? scaleHandler { get; set; } + public Func? OnFlip; public Func? OnReverse; @@ -56,60 +59,11 @@ namespace osu.Game.Screens.Edit.Compose.Components private readonly IBindable canRotate = new BindableBool(); - private bool canScaleX; + private readonly IBindable canScaleX = new BindableBool(); - /// - /// Whether horizontal scaling (from the left or right edge) support should be enabled. - /// - public bool CanScaleX - { - get => canScaleX; - set - { - if (canScaleX == value) return; + private readonly IBindable canScaleY = new BindableBool(); - canScaleX = value; - recreate(); - } - } - - private bool canScaleY; - - /// - /// Whether vertical scaling (from the top or bottom edge) support should be enabled. - /// - public bool CanScaleY - { - get => canScaleY; - set - { - if (canScaleY == value) return; - - canScaleY = value; - recreate(); - } - } - - private bool canScaleDiagonally; - - /// - /// Whether diagonal scaling (from a corner) support should be enabled. - /// - /// - /// There are some cases where we only want to allow proportional resizing, and not allow - /// one or both explicit directions of scale. - /// - public bool CanScaleDiagonally - { - get => canScaleDiagonally; - set - { - if (canScaleDiagonally == value) return; - - canScaleDiagonally = value; - recreate(); - } - } + private readonly IBindable canScaleDiagonally = new BindableBool(); private bool canFlipX; @@ -175,7 +129,17 @@ namespace osu.Game.Screens.Edit.Compose.Components if (rotationHandler != null) canRotate.BindTo(rotationHandler.CanRotate); - canRotate.BindValueChanged(_ => recreate(), true); + if (scaleHandler != null) + { + canScaleX.BindTo(scaleHandler.CanScaleX); + canScaleY.BindTo(scaleHandler.CanScaleY); + canScaleDiagonally.BindTo(scaleHandler.CanScaleDiagonally); + } + + canRotate.BindValueChanged(_ => recreate()); + canScaleX.BindValueChanged(_ => recreate()); + canScaleY.BindValueChanged(_ => recreate()); + canScaleDiagonally.BindValueChanged(_ => recreate(), true); } protected override bool OnKeyDown(KeyDownEvent e) @@ -264,9 +228,9 @@ namespace osu.Game.Screens.Edit.Compose.Components } }; - if (CanScaleX) addXScaleComponents(); - if (CanScaleDiagonally) addFullScaleComponents(); - if (CanScaleY) addYScaleComponents(); + if (canScaleX.Value) addXScaleComponents(); + if (canScaleDiagonally.Value) addFullScaleComponents(); + if (canScaleY.Value) addYScaleComponents(); if (CanFlipX) addXFlipComponents(); if (CanFlipY) addYFlipComponents(); if (canRotate.Value) addRotationComponents(); diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs index b7c8f16a02..59406b3184 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -14,9 +14,23 @@ namespace osu.Game.Screens.Edit.Compose.Components public partial class SelectionScaleHandler : Component { /// - /// Whether the scale can currently be performed. + /// Whether horizontal scaling (from the left or right edge) support should be enabled. /// - public Bindable CanScale { get; private set; } = new BindableBool(); + public Bindable CanScaleX { get; private set; } = new BindableBool(); + + /// + /// Whether vertical scaling (from the top or bottom edge) support should be enabled. + /// + public Bindable CanScaleY { get; private set; } = new BindableBool(); + + /// + /// Whether diagonal scaling (from a corner) support should be enabled. + /// + /// + /// There are some cases where we only want to allow proportional resizing, and not allow + /// one or both explicit directions of scale. + /// + public Bindable CanScaleDiagonally { get; private set; } = new BindableBool(); public Quad? OriginalSurroundingQuad { get; protected set; } diff --git a/osu.Game/Utils/GeometryUtils.cs b/osu.Game/Utils/GeometryUtils.cs index ef362d8223..6d8237ea34 100644 --- a/osu.Game/Utils/GeometryUtils.cs +++ b/osu.Game/Utils/GeometryUtils.cs @@ -83,7 +83,7 @@ namespace osu.Game.Utils /// Given a scale multiplier, an origin, and a position, /// will return the scaled position in screen space coordinates. /// - public static Vector2 GetScaledPositionMultiply(Vector2 scale, Vector2 origin, Vector2 position) + public static Vector2 GetScaledPosition(Vector2 scale, Vector2 origin, Vector2 position) { return origin + (position - origin) * scale; } From bc0e6baba70cd9c69dbf9f87180c24c8a47dcff9 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 01:13:05 +0100 Subject: [PATCH 005/930] fix test --- .../Editing/TestSceneComposeSelectBox.cs | 77 ++++++++++++------- 1 file changed, 51 insertions(+), 26 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index f6637d0e80..680a76f9b8 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -10,9 +10,11 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -26,9 +28,13 @@ namespace osu.Game.Tests.Visual.Editing [Cached(typeof(SelectionRotationHandler))] private TestSelectionRotationHandler rotationHandler; + [Cached(typeof(SelectionScaleHandler))] + private TestSelectionScaleHandler scaleHandler; + public TestSceneComposeSelectBox() { rotationHandler = new TestSelectionRotationHandler(() => selectionArea); + scaleHandler = new TestSelectionScaleHandler(() => selectionArea); } [SetUp] @@ -45,13 +51,8 @@ namespace osu.Game.Tests.Visual.Editing { RelativeSizeAxes = Axes.Both, - CanScaleX = true, - CanScaleY = true, - CanScaleDiagonally = true, CanFlipX = true, CanFlipY = true, - - OnScale = handleScale } } }; @@ -60,27 +61,6 @@ namespace osu.Game.Tests.Visual.Editing InputManager.ReleaseButton(MouseButton.Left); }); - private bool handleScale(Vector2 amount, Anchor reference) - { - if ((reference & Anchor.y1) == 0) - { - int directionY = (reference & Anchor.y0) > 0 ? -1 : 1; - if (directionY < 0) - selectionArea.Y += amount.Y; - selectionArea.Height += directionY * amount.Y; - } - - if ((reference & Anchor.x1) == 0) - { - int directionX = (reference & Anchor.x0) > 0 ? -1 : 1; - if (directionX < 0) - selectionArea.X += amount.X; - selectionArea.Width += directionX * amount.X; - } - - return true; - } - private partial class TestSelectionRotationHandler : SelectionRotationHandler { private readonly Func getTargetContainer; @@ -125,6 +105,51 @@ namespace osu.Game.Tests.Visual.Editing } } + private partial class TestSelectionScaleHandler : SelectionScaleHandler + { + private readonly Func getTargetContainer; + + public TestSelectionScaleHandler(Func getTargetContainer) + { + this.getTargetContainer = getTargetContainer; + + CanScaleX.Value = true; + CanScaleY.Value = true; + CanScaleDiagonally.Value = true; + } + + [CanBeNull] + private Container targetContainer; + + public override void Begin() + { + if (targetContainer != null) + throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!"); + + targetContainer = getTargetContainer(); + OriginalSurroundingQuad = new Quad(targetContainer!.X, targetContainer.Y, targetContainer.Width, targetContainer.Height); + } + + public override void Update(Vector2 scale, Vector2? origin = null) + { + if (targetContainer == null) + throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); + + Vector2 actualOrigin = origin ?? Vector2.Zero; + + targetContainer.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, OriginalSurroundingQuad!.Value.TopLeft); + targetContainer.Size = OriginalSurroundingQuad!.Value.Size * scale; + } + + public override void Commit() + { + if (targetContainer == null) + throw new InvalidOperationException($"Cannot {nameof(Commit)} a scale operation without calling {nameof(Begin)} first!"); + + targetContainer = null; + } + } + [Test] public void TestRotationHandleShownOnHover() { From ed430a3df4bbcacf5860db8f21ac625d2a176bbc Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 02:49:56 +0100 Subject: [PATCH 006/930] refactor skin editor scale --- .../SkinEditor/SkinSelectionHandler.cs | 157 +------------- .../SkinEditor/SkinSelectionScaleHandler.cs | 198 ++++++++++++++++++ 2 files changed, 204 insertions(+), 151 deletions(-) create mode 100644 osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index efca6f0080..2d8db61ee7 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -7,10 +7,8 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Utils; using osu.Game.Extensions; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; @@ -31,148 +29,16 @@ namespace osu.Game.Overlays.SkinEditor UpdatePosition = updateDrawablePosition }; - private bool allSelectedSupportManualSizing(Axes axis) => SelectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false); - - public override bool HandleScale(Vector2 scale, Anchor anchor) + public override SelectionScaleHandler CreateScaleHandler() { - Axes adjustAxis; - - switch (anchor) + var scaleHandler = new SkinSelectionScaleHandler { - // for corners, adjust scale. - case Anchor.TopLeft: - case Anchor.TopRight: - case Anchor.BottomLeft: - case Anchor.BottomRight: - adjustAxis = Axes.Both; - break; + UpdatePosition = updateDrawablePosition + }; - // for edges, adjust size. - // autosize elements can't be easily handled so just disable sizing for now. - case Anchor.TopCentre: - case Anchor.BottomCentre: - if (!allSelectedSupportManualSizing(Axes.Y)) - return false; + scaleHandler.PerformFlipFromScaleHandles += a => SelectionBox.PerformFlipFromScaleHandles(a); - adjustAxis = Axes.Y; - break; - - case Anchor.CentreLeft: - case Anchor.CentreRight: - if (!allSelectedSupportManualSizing(Axes.X)) - return false; - - adjustAxis = Axes.X; - break; - - default: - throw new ArgumentOutOfRangeException(nameof(anchor), anchor, null); - } - - // convert scale to screen space - scale = ToScreenSpace(scale) - ToScreenSpace(Vector2.Zero); - - adjustScaleFromAnchor(ref scale, anchor); - - // the selection quad is always upright, so use an AABB rect to make mutating the values easier. - var selectionRect = getSelectionQuad().AABBFloat; - - // If the selection has no area we cannot scale it - if (selectionRect.Area == 0) - return false; - - // copy to mutate, as we will need to compare to the original later on. - var adjustedRect = selectionRect; - bool isRotated = false; - - // for now aspect lock scale adjustments that occur at corners.. - if (!anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1)) - { - // project scale vector along diagonal - Vector2 diag = (selectionRect.TopLeft - selectionRect.BottomRight).Normalized(); - scale = Vector2.Dot(scale, diag) * diag; - } - // ..or if any of the selection have been rotated. - // this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway). - else if (SelectedBlueprints.Any(b => !Precision.AlmostEquals(((Drawable)b.Item).Rotation % 90, 0))) - { - isRotated = true; - if (anchor.HasFlagFast(Anchor.x1)) - // if dragging from the horizontal centre, only a vertical component is available. - scale.X = scale.Y / selectionRect.Height * selectionRect.Width; - else - // in all other cases (arbitrarily) use the horizontal component for aspect lock. - scale.Y = scale.X / selectionRect.Width * selectionRect.Height; - } - - if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X; - if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y; - - // Maintain the selection's centre position if dragging from the centre anchors and selection is rotated. - if (isRotated && anchor.HasFlagFast(Anchor.x1)) adjustedRect.X -= scale.X / 2; - if (isRotated && anchor.HasFlagFast(Anchor.y1)) adjustedRect.Y -= scale.Y / 2; - - adjustedRect.Width += scale.X; - adjustedRect.Height += scale.Y; - - if (adjustedRect.Width <= 0 || adjustedRect.Height <= 0) - { - Axes toFlip = Axes.None; - - if (adjustedRect.Width <= 0) toFlip |= Axes.X; - if (adjustedRect.Height <= 0) toFlip |= Axes.Y; - - SelectionBox.PerformFlipFromScaleHandles(toFlip); - return true; - } - - // scale adjust applied to each individual item should match that of the quad itself. - var scaledDelta = new Vector2( - adjustedRect.Width / selectionRect.Width, - adjustedRect.Height / selectionRect.Height - ); - - foreach (var b in SelectedBlueprints) - { - var drawableItem = (Drawable)b.Item; - - // each drawable's relative position should be maintained in the scaled quad. - var screenPosition = b.ScreenSpaceSelectionPoint; - - var relativePositionInOriginal = - new Vector2( - (screenPosition.X - selectionRect.TopLeft.X) / selectionRect.Width, - (screenPosition.Y - selectionRect.TopLeft.Y) / selectionRect.Height - ); - - var newPositionInAdjusted = new Vector2( - adjustedRect.TopLeft.X + adjustedRect.Width * relativePositionInOriginal.X, - adjustedRect.TopLeft.Y + adjustedRect.Height * relativePositionInOriginal.Y - ); - - updateDrawablePosition(drawableItem, newPositionInAdjusted); - - var currentScaledDelta = scaledDelta; - if (Precision.AlmostEquals(MathF.Abs(drawableItem.Rotation) % 180, 90)) - currentScaledDelta = new Vector2(scaledDelta.Y, scaledDelta.X); - - switch (adjustAxis) - { - case Axes.X: - drawableItem.Width *= currentScaledDelta.X; - break; - - case Axes.Y: - drawableItem.Height *= currentScaledDelta.Y; - break; - - case Axes.Both: - drawableItem.Scale *= currentScaledDelta; - break; - } - } - - return true; + return scaleHandler; } public override bool HandleFlip(Direction direction, bool flipOverOrigin) @@ -410,16 +276,5 @@ namespace osu.Game.Overlays.SkinEditor drawable.Anchor = anchor; drawable.Position -= drawable.AnchorPosition - previousAnchor; } - - private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) - { - // cancel out scale in axes we don't care about (based on which drag handle was used). - if ((reference & Anchor.x1) > 0) scale.X = 0; - if ((reference & Anchor.y1) > 0) scale.Y = 0; - - // reverse the scale direction if dragging from top or left. - if ((reference & Anchor.x0) > 0) scale.X = -scale.X; - if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; - } } } diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs new file mode 100644 index 0000000000..46b39645b2 --- /dev/null +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -0,0 +1,198 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Skinning; +using osu.Game.Utils; +using osuTK; + +namespace osu.Game.Overlays.SkinEditor +{ + public partial class SkinSelectionScaleHandler : SelectionScaleHandler + { + public Action UpdatePosition { get; init; } = null!; + + public event Action? PerformFlipFromScaleHandles; + + [Resolved] + private IEditorChangeHandler? changeHandler { get; set; } + + private BindableList selectedItems { get; } = new BindableList(); + + [BackgroundDependencyLoader] + private void load(SkinEditor skinEditor) + { + selectedItems.BindTo(skinEditor.SelectedComponents); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedItems.CollectionChanged += (_, __) => updateState(); + updateState(); + } + + private void updateState() + { + CanScaleX.Value = allSelectedSupportManualSizing(Axes.X); + CanScaleY.Value = allSelectedSupportManualSizing(Axes.Y); + CanScaleDiagonally.Value = true; + } + + private bool allSelectedSupportManualSizing(Axes axis) => selectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false); + + private Drawable[]? objectsInScale; + + private Vector2? defaultOrigin; + private Dictionary? originalWidths; + private Dictionary? originalHeights; + private Dictionary? originalScales; + private Dictionary? originalPositions; + + public override void Begin() + { + if (objectsInScale != null) + throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!"); + + changeHandler?.BeginChange(); + + objectsInScale = selectedItems.Cast().ToArray(); + originalWidths = objectsInScale.ToDictionary(d => d, d => d.Width); + originalHeights = objectsInScale.ToDictionary(d => d, d => d.Height); + originalScales = objectsInScale.ToDictionary(d => d, d => d.Scale); + originalPositions = objectsInScale.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); + OriginalSurroundingQuad = GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())); + defaultOrigin = OriginalSurroundingQuad.Value.Centre; + } + + public override void Update(Vector2 scale, Vector2? origin = null) + { + if (objectsInScale == null) + throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); + + Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); + + var actualOrigin = origin ?? defaultOrigin.Value; + + Axes adjustAxis = scale.X == 0 ? Axes.Y : scale.Y == 0 ? Axes.X : Axes.Both; + + if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) || + (adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X))) + return; + + // the selection quad is always upright, so use an AABB rect to make mutating the values easier. + var selectionRect = OriginalSurroundingQuad.Value.AABBFloat; + + // If the selection has no area we cannot scale it + if (selectionRect.Area == 0) + return; + + // copy to mutate, as we will need to compare to the original later on. + var adjustedRect = selectionRect; + + // for now aspect lock scale adjustments that occur at corners.. + if (adjustAxis == Axes.Both) + { + // project scale vector along diagonal + Vector2 diag = new Vector2(1, 1).Normalized(); + scale = Vector2.Dot(scale, diag) * diag; + } + // ..or if any of the selection have been rotated. + // this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway). + else if (objectsInScale.Any(b => !Precision.AlmostEquals(b.Rotation % 90, 0))) + { + if (adjustAxis == Axes.Y) + // if dragging from the horizontal centre, only a vertical component is available. + scale.X = scale.Y / selectionRect.Height * selectionRect.Width; + else + // in all other cases (arbitrarily) use the horizontal component for aspect lock. + scale.Y = scale.X / selectionRect.Width * selectionRect.Height; + } + + adjustedRect.Location = GeometryUtils.GetScaledPosition(scale, actualOrigin, OriginalSurroundingQuad!.Value.TopLeft); + adjustedRect.Size = OriginalSurroundingQuad!.Value.Size * scale; + + if (adjustedRect.Width <= 0 || adjustedRect.Height <= 0) + { + Axes toFlip = Axes.None; + + if (adjustedRect.Width <= 0) toFlip |= Axes.X; + if (adjustedRect.Height <= 0) toFlip |= Axes.Y; + + PerformFlipFromScaleHandles?.Invoke(toFlip); + return; + } + + // scale adjust applied to each individual item should match that of the quad itself. + var scaledDelta = new Vector2( + adjustedRect.Width / selectionRect.Width, + adjustedRect.Height / selectionRect.Height + ); + + foreach (var b in objectsInScale) + { + // each drawable's relative position should be maintained in the scaled quad. + var screenPosition = originalPositions[b]; + + var relativePositionInOriginal = + new Vector2( + (screenPosition.X - selectionRect.TopLeft.X) / selectionRect.Width, + (screenPosition.Y - selectionRect.TopLeft.Y) / selectionRect.Height + ); + + var newPositionInAdjusted = new Vector2( + adjustedRect.TopLeft.X + adjustedRect.Width * relativePositionInOriginal.X, + adjustedRect.TopLeft.Y + adjustedRect.Height * relativePositionInOriginal.Y + ); + + UpdatePosition(b, newPositionInAdjusted); + + var currentScaledDelta = scaledDelta; + if (Precision.AlmostEquals(MathF.Abs(b.Rotation) % 180, 90)) + currentScaledDelta = new Vector2(scaledDelta.Y, scaledDelta.X); + + switch (adjustAxis) + { + case Axes.X: + b.Width = originalWidths[b] * currentScaledDelta.X; + break; + + case Axes.Y: + b.Height = originalHeights[b] * currentScaledDelta.Y; + break; + + case Axes.Both: + b.Scale = originalScales[b] * currentScaledDelta; + break; + } + } + } + + public override void Commit() + { + if (objectsInScale == null) + throw new InvalidOperationException($"Cannot {nameof(Commit)} a scale operation without calling {nameof(Begin)} first!"); + + changeHandler?.EndChange(); + + objectsInScale = null; + originalPositions = null; + originalWidths = null; + originalHeights = null; + originalScales = null; + defaultOrigin = null; + } + } +} From 6a57be0a50c8ddc20356f237dd80bc219226ba59 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 13:04:05 +0100 Subject: [PATCH 007/930] clean up code and fix flipping --- .../SkinEditor/SkinSelectionScaleHandler.cs | 74 ++++++++----------- .../Components/SelectionBoxScaleHandle.cs | 19 +++-- 2 files changed, 43 insertions(+), 50 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index 46b39645b2..c2f788a9e8 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -61,6 +61,9 @@ namespace osu.Game.Overlays.SkinEditor private Dictionary? originalScales; private Dictionary? originalPositions; + private bool isFlippedX; + private bool isFlippedY; + public override void Begin() { if (objectsInScale != null) @@ -75,6 +78,9 @@ namespace osu.Game.Overlays.SkinEditor originalPositions = objectsInScale.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); OriginalSurroundingQuad = GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())); defaultOrigin = OriginalSurroundingQuad.Value.Centre; + + isFlippedX = false; + isFlippedY = false; } public override void Update(Vector2 scale, Vector2? origin = null) @@ -85,29 +91,21 @@ namespace osu.Game.Overlays.SkinEditor Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); var actualOrigin = origin ?? defaultOrigin.Value; - Axes adjustAxis = scale.X == 0 ? Axes.Y : scale.Y == 0 ? Axes.X : Axes.Both; if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) || (adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X))) return; - // the selection quad is always upright, so use an AABB rect to make mutating the values easier. - var selectionRect = OriginalSurroundingQuad.Value.AABBFloat; - // If the selection has no area we cannot scale it - if (selectionRect.Area == 0) + if (OriginalSurroundingQuad.Value.Width == 0 || OriginalSurroundingQuad.Value.Height == 0) return; - // copy to mutate, as we will need to compare to the original later on. - var adjustedRect = selectionRect; - // for now aspect lock scale adjustments that occur at corners.. if (adjustAxis == Axes.Both) { // project scale vector along diagonal - Vector2 diag = new Vector2(1, 1).Normalized(); - scale = Vector2.Dot(scale, diag) * diag; + scale = new Vector2((scale.X + scale.Y) * 0.5f); } // ..or if any of the selection have been rotated. // this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway). @@ -115,66 +113,54 @@ namespace osu.Game.Overlays.SkinEditor { if (adjustAxis == Axes.Y) // if dragging from the horizontal centre, only a vertical component is available. - scale.X = scale.Y / selectionRect.Height * selectionRect.Width; + scale.X = scale.Y; else // in all other cases (arbitrarily) use the horizontal component for aspect lock. - scale.Y = scale.X / selectionRect.Width * selectionRect.Height; + scale.Y = scale.X; } - adjustedRect.Location = GeometryUtils.GetScaledPosition(scale, actualOrigin, OriginalSurroundingQuad!.Value.TopLeft); - adjustedRect.Size = OriginalSurroundingQuad!.Value.Size * scale; + bool flippedX = scale.X < 0; + bool flippedY = scale.Y < 0; + Axes toFlip = Axes.None; - if (adjustedRect.Width <= 0 || adjustedRect.Height <= 0) + if (flippedX != isFlippedX) { - Axes toFlip = Axes.None; + isFlippedX = flippedX; + toFlip |= Axes.X; + } - if (adjustedRect.Width <= 0) toFlip |= Axes.X; - if (adjustedRect.Height <= 0) toFlip |= Axes.Y; + if (flippedY != isFlippedY) + { + isFlippedY = flippedY; + toFlip |= Axes.Y; + } + if (toFlip != Axes.None) + { PerformFlipFromScaleHandles?.Invoke(toFlip); return; } - // scale adjust applied to each individual item should match that of the quad itself. - var scaledDelta = new Vector2( - adjustedRect.Width / selectionRect.Width, - adjustedRect.Height / selectionRect.Height - ); - foreach (var b in objectsInScale) { - // each drawable's relative position should be maintained in the scaled quad. - var screenPosition = originalPositions[b]; + UpdatePosition(b, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalPositions[b])); - var relativePositionInOriginal = - new Vector2( - (screenPosition.X - selectionRect.TopLeft.X) / selectionRect.Width, - (screenPosition.Y - selectionRect.TopLeft.Y) / selectionRect.Height - ); - - var newPositionInAdjusted = new Vector2( - adjustedRect.TopLeft.X + adjustedRect.Width * relativePositionInOriginal.X, - adjustedRect.TopLeft.Y + adjustedRect.Height * relativePositionInOriginal.Y - ); - - UpdatePosition(b, newPositionInAdjusted); - - var currentScaledDelta = scaledDelta; + var currentScale = scale; if (Precision.AlmostEquals(MathF.Abs(b.Rotation) % 180, 90)) - currentScaledDelta = new Vector2(scaledDelta.Y, scaledDelta.X); + currentScale = new Vector2(scale.Y, scale.X); switch (adjustAxis) { case Axes.X: - b.Width = originalWidths[b] * currentScaledDelta.X; + b.Width = originalWidths[b] * currentScale.X; break; case Axes.Y: - b.Height = originalHeights[b] * currentScaledDelta.Y; + b.Height = originalHeights[b] * currentScale.Y; break; case Axes.Both: - b.Scale = originalScales[b] * currentScaledDelta; + b.Scale = originalScales[b] * currentScale; break; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 56c5585ae7..6179be1d4f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Framework.Logging; using osuTK; using osuTK.Input; @@ -24,6 +25,8 @@ namespace osu.Game.Screens.Edit.Compose.Components Size = new Vector2(10); } + private Anchor originalAnchor; + protected override bool OnDragStart(DragStartEvent e) { if (e.Button != MouseButton.Left) @@ -31,6 +34,8 @@ namespace osu.Game.Screens.Edit.Compose.Components if (scaleHandler == null) return false; + originalAnchor = Anchor; + scaleHandler.Begin(); return true; } @@ -40,10 +45,10 @@ namespace osu.Game.Screens.Edit.Compose.Components var quad = scaleHandler!.OriginalSurroundingQuad!.Value; Vector2 origin = quad.TopLeft; - if ((Anchor & Anchor.x0) > 0) + if ((originalAnchor & Anchor.x0) > 0) origin.X += quad.Width; - if ((Anchor & Anchor.y0) > 0) + if ((originalAnchor & Anchor.y0) > 0) origin.Y += quad.Height; return origin; @@ -89,6 +94,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private Vector2 convertDragEventToScaleMultiplier(DragEvent e) { Vector2 scale = e.MousePosition - e.MouseDownPosition; + Logger.Log($"Raw scale {scale}"); adjustScaleFromAnchor(ref scale); return Vector2.Divide(scale, scaleHandler!.OriginalSurroundingQuad!.Value.Size) + Vector2.One; } @@ -96,12 +102,12 @@ namespace osu.Game.Screens.Edit.Compose.Components private void adjustScaleFromAnchor(ref Vector2 scale) { // cancel out scale in axes we don't care about (based on which drag handle was used). - if ((Anchor & Anchor.x1) > 0) scale.X = 1; - if ((Anchor & Anchor.y1) > 0) scale.Y = 1; + if ((originalAnchor & Anchor.x1) > 0) scale.X = 1; + if ((originalAnchor & Anchor.y1) > 0) scale.Y = 1; // reverse the scale direction if dragging from top or left. - if ((Anchor & Anchor.x0) > 0) scale.X = -scale.X; - if ((Anchor & Anchor.y0) > 0) scale.Y = -scale.Y; + if ((originalAnchor & Anchor.x0) > 0) scale.X = -scale.X; + if ((originalAnchor & Anchor.y0) > 0) scale.Y = -scale.Y; } private void applyScale(bool shouldKeepAspectRatio) @@ -110,6 +116,7 @@ namespace osu.Game.Screens.Edit.Compose.Components ? new Vector2(MathF.Max(rawScale.X, rawScale.Y)) : rawScale; + Logger.Log($"Raw scale adjusted {newScale}, origin {getOriginPosition()}"); scaleHandler!.Update(newScale, getOriginPosition()); } } From fcaa5ec20e3fe43948bb1bd9d898d45dcf9b50cf Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 13:26:08 +0100 Subject: [PATCH 008/930] remove debug logs --- .../Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 6179be1d4f..e0b41fd8e2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -5,7 +5,6 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; -using osu.Framework.Logging; using osuTK; using osuTK.Input; @@ -94,7 +93,6 @@ namespace osu.Game.Screens.Edit.Compose.Components private Vector2 convertDragEventToScaleMultiplier(DragEvent e) { Vector2 scale = e.MousePosition - e.MouseDownPosition; - Logger.Log($"Raw scale {scale}"); adjustScaleFromAnchor(ref scale); return Vector2.Divide(scale, scaleHandler!.OriginalSurroundingQuad!.Value.Size) + Vector2.One; } @@ -116,7 +114,6 @@ namespace osu.Game.Screens.Edit.Compose.Components ? new Vector2(MathF.Max(rawScale.X, rawScale.Y)) : rawScale; - Logger.Log($"Raw scale adjusted {newScale}, origin {getOriginPosition()}"); scaleHandler!.Update(newScale, getOriginPosition()); } } From e1f3f7d988194e2f48df3aba184f095f59d2623b Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 14:49:47 +0100 Subject: [PATCH 009/930] fix possible NaN in clamped scale --- .../Edit/OsuSelectionScaleHandler.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 7b0ae947e7..3c4818a533 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -177,10 +177,14 @@ namespace osu.Game.Rulesets.Osu.Edit var br1 = Vector2.Divide(-origin, selectionQuad.BottomRight - origin); var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.BottomRight - origin); - scale.X = selectionQuad.TopLeft.X - origin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X); - scale.Y = selectionQuad.TopLeft.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y); - scale.X = selectionQuad.BottomRight.X - origin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X); - scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); + if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - origin.X, 0)) + scale.X = selectionQuad.TopLeft.X - origin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X); + if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - origin.Y, 0)) + scale.Y = selectionQuad.TopLeft.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y); + if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - origin.X, 0)) + scale.X = selectionQuad.BottomRight.X - origin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X); + if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - origin.Y, 0)) + scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); return scale; } From 6a4129dad880e839b033d77ac2bdb00f22dc1c0d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:11:35 +0100 Subject: [PATCH 010/930] fix aspect ratio transform --- .../Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index e0b41fd8e2..ea98ac573c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -111,7 +111,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void applyScale(bool shouldKeepAspectRatio) { var newScale = shouldKeepAspectRatio - ? new Vector2(MathF.Max(rawScale.X, rawScale.Y)) + ? new Vector2((rawScale.X + rawScale.Y) * 0.5f) : rawScale; scaleHandler!.Update(newScale, getOriginPosition()); From 0fc448f4f3a31643903017a9881b81749561e0eb Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:12:48 +0100 Subject: [PATCH 011/930] fix adjusting scale from anchor --- osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs | 2 +- .../Edit/Compose/Components/SelectionBoxScaleHandle.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index c2f788a9e8..bf75469d7a 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -91,7 +91,7 @@ namespace osu.Game.Overlays.SkinEditor Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); var actualOrigin = origin ?? defaultOrigin.Value; - Axes adjustAxis = scale.X == 0 ? Axes.Y : scale.Y == 0 ? Axes.X : Axes.Both; + Axes adjustAxis = scale.X == 1 ? Axes.Y : scale.Y == 1 ? Axes.X : Axes.Both; if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) || (adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X))) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index ea98ac573c..60fbeb9fff 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -100,8 +100,8 @@ namespace osu.Game.Screens.Edit.Compose.Components private void adjustScaleFromAnchor(ref Vector2 scale) { // cancel out scale in axes we don't care about (based on which drag handle was used). - if ((originalAnchor & Anchor.x1) > 0) scale.X = 1; - if ((originalAnchor & Anchor.y1) > 0) scale.Y = 1; + if ((originalAnchor & Anchor.x1) > 0) scale.X = 0; + if ((originalAnchor & Anchor.y1) > 0) scale.Y = 0; // reverse the scale direction if dragging from top or left. if ((originalAnchor & Anchor.x0) > 0) scale.X = -scale.X; From 1596776a81b91db1850bf3325b6d2992ed5eaf6c Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:15:49 +0100 Subject: [PATCH 012/930] fix imports --- osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs | 1 + .../Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 3c4818a533..1e3e22e34a 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -8,6 +8,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Primitives; +using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 60fbeb9fff..3dde97657f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; From 9b9485f656807570afd91bd3b25923147a2075f2 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:39:38 +0100 Subject: [PATCH 013/930] fix adjust axes detection --- .../Edit/OsuSelectionScaleHandler.cs | 3 +- .../SkinEditor/SkinSelectionScaleHandler.cs | 3 +- .../Components/SelectionBoxScaleHandle.cs | 47 +++++++++++++------ .../Components/SelectionScaleHandler.cs | 8 ++-- 4 files changed, 40 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 1e3e22e34a..7d5240fb69 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -7,6 +7,7 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Utils; using osu.Game.Rulesets.Edit; @@ -82,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Edit obj => obj.Path.ControlPoints.Select(p => p.Type).ToArray()); } - public override void Update(Vector2 scale, Vector2? origin = null) + public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { if (objectsInScale == null) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index bf75469d7a..0bd146a0a1 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -83,7 +83,7 @@ namespace osu.Game.Overlays.SkinEditor isFlippedY = false; } - public override void Update(Vector2 scale, Vector2? origin = null) + public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { if (objectsInScale == null) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); @@ -91,7 +91,6 @@ namespace osu.Game.Overlays.SkinEditor Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); var actualOrigin = origin ?? defaultOrigin.Value; - Axes adjustAxis = scale.X == 1 ? Axes.Y : scale.Y == 1 ? Axes.X : Axes.Both; if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) || (adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X))) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 3dde97657f..d433e4e860 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -38,20 +38,6 @@ namespace osu.Game.Screens.Edit.Compose.Components return true; } - private Vector2 getOriginPosition() - { - var quad = scaleHandler!.OriginalSurroundingQuad!.Value; - Vector2 origin = quad.TopLeft; - - if ((originalAnchor & Anchor.x0) > 0) - origin.X += quad.Width; - - if ((originalAnchor & Anchor.y0) > 0) - origin.Y += quad.Height; - - return origin; - } - private Vector2 rawScale; protected override void OnDrag(DragEvent e) @@ -113,7 +99,38 @@ namespace osu.Game.Screens.Edit.Compose.Components ? new Vector2((rawScale.X + rawScale.Y) * 0.5f) : rawScale; - scaleHandler!.Update(newScale, getOriginPosition()); + scaleHandler!.Update(newScale, getOriginPosition(), getAdjustAxis()); + } + + private Vector2 getOriginPosition() + { + var quad = scaleHandler!.OriginalSurroundingQuad!.Value; + Vector2 origin = quad.TopLeft; + + if ((originalAnchor & Anchor.x0) > 0) + origin.X += quad.Width; + + if ((originalAnchor & Anchor.y0) > 0) + origin.Y += quad.Height; + + return origin; + } + + private Axes getAdjustAxis() + { + switch (originalAnchor) + { + case Anchor.TopCentre: + case Anchor.BottomCentre: + return Axes.Y; + + case Anchor.CentreLeft: + case Anchor.CentreRight: + return Axes.X; + + default: + return Axes.Both; + } } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs index 59406b3184..a96f627e56 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -46,10 +46,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The origin point to scale from. /// If the default value is supplied, a sane implementation-defined default will be used. /// - public void ScaleSelection(Vector2 scale, Vector2? origin = null) + /// The axes to adjust the scale in. + public void ScaleSelection(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { Begin(); - Update(scale, origin); + Update(scale, origin, adjustAxis); Commit(); } @@ -83,7 +84,8 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The origin point to scale from. /// If the default value is supplied, a sane implementation-defined default will be used. /// - public virtual void Update(Vector2 scale, Vector2? origin = null) + /// The axes to adjust the scale in. + public virtual void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { } From ac76af5cc8f894dfb87ae4d4987172b9f5a85934 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:43:47 +0100 Subject: [PATCH 014/930] fix skin scale coordinate system --- osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index 0bd146a0a1..e87952efa0 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -76,7 +76,7 @@ namespace osu.Game.Overlays.SkinEditor originalHeights = objectsInScale.ToDictionary(d => d, d => d.Height); originalScales = objectsInScale.ToDictionary(d => d, d => d.Scale); originalPositions = objectsInScale.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); - OriginalSurroundingQuad = GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())); + OriginalSurroundingQuad = ToLocalSpace(GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray()))); defaultOrigin = OriginalSurroundingQuad.Value.Centre; isFlippedX = false; @@ -90,7 +90,7 @@ namespace osu.Game.Overlays.SkinEditor Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); - var actualOrigin = origin ?? defaultOrigin.Value; + var actualOrigin = ToScreenSpace(origin ?? defaultOrigin.Value); if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) || (adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X))) From 9459c66981a022905283b603f9bfb0d7e3cf6e77 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:53:08 +0100 Subject: [PATCH 015/930] fix test --- osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 680a76f9b8..4c60ecf5db 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.Editing OriginalSurroundingQuad = new Quad(targetContainer!.X, targetContainer.Y, targetContainer.Width, targetContainer.Height); } - public override void Update(Vector2 scale, Vector2? origin = null) + public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { if (targetContainer == null) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); From a155b315bf8ad9060ae214ccc8763e4deebdae6c Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 16:10:17 +0100 Subject: [PATCH 016/930] Fix negative width or height skin drawables --- osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index e87952efa0..8daf0043da 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -151,11 +151,11 @@ namespace osu.Game.Overlays.SkinEditor switch (adjustAxis) { case Axes.X: - b.Width = originalWidths[b] * currentScale.X; + b.Width = MathF.Abs(originalWidths[b] * currentScale.X); break; case Axes.Y: - b.Height = originalHeights[b] * currentScale.Y; + b.Height = MathF.Abs(originalHeights[b] * currentScale.Y); break; case Axes.Both: From 5f40d3aed9ca859535c75d8f9e927d5cc7ad1581 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 16:29:26 +0100 Subject: [PATCH 017/930] rename variable --- .../Edit/Compose/Components/SelectionBoxScaleHandle.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index d433e4e860..74629a5384 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -48,14 +48,14 @@ namespace osu.Game.Screens.Edit.Compose.Components rawScale = convertDragEventToScaleMultiplier(e); - applyScale(shouldKeepAspectRatio: e.ShiftPressed); + applyScale(shouldLockAspectRatio: e.ShiftPressed); } protected override bool OnKeyDown(KeyDownEvent e) { if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) { - applyScale(shouldKeepAspectRatio: true); + applyScale(shouldLockAspectRatio: true); return true; } @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components base.OnKeyUp(e); if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) - applyScale(shouldKeepAspectRatio: false); + applyScale(shouldLockAspectRatio: false); } protected override void OnDragEnd(DragEndEvent e) @@ -93,9 +93,9 @@ namespace osu.Game.Screens.Edit.Compose.Components if ((originalAnchor & Anchor.y0) > 0) scale.Y = -scale.Y; } - private void applyScale(bool shouldKeepAspectRatio) + private void applyScale(bool shouldLockAspectRatio) { - var newScale = shouldKeepAspectRatio + var newScale = shouldLockAspectRatio ? new Vector2((rawScale.X + rawScale.Y) * 0.5f) : rawScale; From 2f924b33686ff7d7cb3080c2cc16f891d27cbc2e Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 16:33:03 +0100 Subject: [PATCH 018/930] fix skewed single axis scale --- .../SkinEditor/SkinSelectionScaleHandler.cs | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index 8daf0043da..0c2ee6aae3 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -100,23 +100,15 @@ namespace osu.Game.Overlays.SkinEditor if (OriginalSurroundingQuad.Value.Width == 0 || OriginalSurroundingQuad.Value.Height == 0) return; - // for now aspect lock scale adjustments that occur at corners.. + // for now aspect lock scale adjustments that occur at corners. if (adjustAxis == Axes.Both) { // project scale vector along diagonal scale = new Vector2((scale.X + scale.Y) * 0.5f); } - // ..or if any of the selection have been rotated. - // this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway). - else if (objectsInScale.Any(b => !Precision.AlmostEquals(b.Rotation % 90, 0))) - { - if (adjustAxis == Axes.Y) - // if dragging from the horizontal centre, only a vertical component is available. - scale.X = scale.Y; - else - // in all other cases (arbitrarily) use the horizontal component for aspect lock. - scale.Y = scale.X; - } + // If any of the selection have been rotated and the adjust axis is not both, + // we would require skew logic to achieve a correct image editor-like scale. + // For now we just ignore, because it would likely not be the user's expected transform anyway. bool flippedX = scale.X < 0; bool flippedY = scale.Y < 0; From 78e87d379b760b9ebd5d567610423b607013b16d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 16:49:10 +0100 Subject: [PATCH 019/930] fix divide by zero --- .../Edit/Compose/Components/SelectionBoxScaleHandle.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 74629a5384..a1f6a1732a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osuTK; using osuTK.Input; @@ -79,7 +80,12 @@ namespace osu.Game.Screens.Edit.Compose.Components { Vector2 scale = e.MousePosition - e.MouseDownPosition; adjustScaleFromAnchor(ref scale); - return Vector2.Divide(scale, scaleHandler!.OriginalSurroundingQuad!.Value.Size) + Vector2.One; + + var surroundingQuad = scaleHandler!.OriginalSurroundingQuad!.Value; + scale.X = Precision.AlmostEquals(surroundingQuad.Width, 0) ? 0 : scale.X / surroundingQuad.Width; + scale.Y = Precision.AlmostEquals(surroundingQuad.Height, 0) ? 0 : scale.Y / surroundingQuad.Height; + + return scale + Vector2.One; } private void adjustScaleFromAnchor(ref Vector2 scale) From e1f8bc96924b104665782aacfd223eb2ba9dafed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 12:09:39 +0700 Subject: [PATCH 020/930] Rename CanRotate property of SelectionRotationHandler to a more descriptive name --- osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs | 4 +++- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 2 +- osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs | 2 +- osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs | 2 +- osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs | 2 +- .../Edit/Compose/Components/SelectionRotationHandler.cs | 5 +++-- 6 files changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index 21fb8a67de..0ce78e4f61 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSelectionRotationHandler : SelectionRotationHandler { + public BindableBool CanRotatePlayfieldOrigin { get; private set; } = new(); [Resolved] private IEditorChangeHandler? changeHandler { get; set; } @@ -41,7 +42,8 @@ namespace osu.Game.Rulesets.Osu.Edit private void updateState() { var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); - CanRotate.Value = quad.Width > 0 || quad.Height > 0; + CanRotateSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0; + CanRotatePlayfieldOrigin.Value = selectedItems.Any(); } private OsuHitObject[]? objectsInRotation; diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 3da9f5b69b..291c79e613 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Edit // bindings to `Enabled` on the buttons are decoupled on purpose // due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set. - canRotate.BindTo(RotationHandler.CanRotate); + canRotate.BindTo(RotationHandler.CanRotateSelectionOrigin); canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true); } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index f6637d0e80..8e4f4a1cfd 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Editing { this.getTargetContainer = getTargetContainer; - CanRotate.Value = true; + CanRotateSelectionOrigin.Value = true; } [CanBeNull] diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs index 60f69000a2..7ecf116b68 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs @@ -41,7 +41,7 @@ namespace osu.Game.Overlays.SkinEditor private void updateState() { - CanRotate.Value = selectedItems.Count > 0; + CanRotateSelectionOrigin.Value = selectedItems.Count > 0; } private Drawable[]? objectsInRotation; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 0b16941bc4..85ea7364e8 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -174,7 +174,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void load() { if (rotationHandler != null) - canRotate.BindTo(rotationHandler.CanRotate); + canRotate.BindTo(rotationHandler.CanRotateSelectionOrigin); canRotate.BindValueChanged(_ => recreate(), true); } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs index 5faa4a108d..749e1aab17 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -13,9 +13,10 @@ namespace osu.Game.Screens.Edit.Compose.Components public partial class SelectionRotationHandler : Component { /// - /// Whether the rotation can currently be performed. + /// Whether rotation anchored by the selection origin can currently be performed. + /// This is in constrast to rotation anchored by the entire field. /// - public Bindable CanRotate { get; private set; } = new BindableBool(); + public Bindable CanRotateSelectionOrigin { get; private set; } = new BindableBool(); /// /// Performs a single, instant, atomic rotation operation. From 601ba9f194ee029714d85a73f4e0078a7401f910 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 12:16:35 +0700 Subject: [PATCH 021/930] Change rotate tool button to be enabled on single circle. Inject osu ruleset specific rotate handler instead of generic handler. --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 5 ++++- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 2 +- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 5 ++--- 3 files changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 448cfaf84c..a0fb0b06c3 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -101,7 +101,10 @@ namespace osu.Game.Rulesets.Osu.Edit RightToolbox.AddRange(new EditorToolboxGroup[] { - new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, }, + new TransformToolboxGroup + { + RotationHandler = (OsuSelectionRotationHandler)BlueprintContainer.SelectionHandler.RotationHandler, + }, FreehandlSliderToolboxGroup } ); diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index cea2adc6e2..7e645bc670 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Edit if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; } - public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); + public override OsuSelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); private void scaleSlider(Slider slider, Vector2 scale) { diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 291c79e613..c70f35c6fb 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -11,7 +11,6 @@ using osu.Framework.Input.Events; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components; -using osu.Game.Screens.Edit.Compose.Components; using osuTK; namespace osu.Game.Rulesets.Osu.Edit @@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Edit private EditorToolButton rotateButton = null!; - public SelectionRotationHandler RotationHandler { get; init; } = null!; + public OsuSelectionRotationHandler RotationHandler { get; init; } = null!; public TransformToolboxGroup() : base("transform") @@ -53,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Edit // bindings to `Enabled` on the buttons are decoupled on purpose // due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set. - canRotate.BindTo(RotationHandler.CanRotateSelectionOrigin); + canRotate.BindTo(RotationHandler.CanRotatePlayfieldOrigin); canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true); } From cc341b4119bd9a1aa8cb5aafe936088ff1e0f857 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 15:21:19 +0900 Subject: [PATCH 022/930] Adjust beatmap carousel padding to avoid scrollbar disappearing underneath logo --- osu.Game/Screens/Select/BeatmapCarousel.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 70ecde3858..32a1b5cb58 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -215,6 +215,12 @@ namespace osu.Game.Screens.Select InternalChild = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + // Avoid clash between scrollbar and osu! logo. + Top = 10, + Bottom = 100, + }, Children = new Drawable[] { setPool, From 500bed01215f6b99eeb3a6a717563b243c18ccd2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 14:24:35 +0700 Subject: [PATCH 023/930] Split editor toolbox radio button disabling logic from EditorRadioButton, then add disabling logic for rotate popover --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 8 +++++++- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 8 ++++++++ .../Edit/Components/RadioButtons/EditorRadioButton.cs | 2 -- 3 files changed, 15 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index f09d6b78e6..fdab84f38d 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit private SliderWithTextBoxInput angleInput = null!; private EditorRadioButtonCollection rotationOrigin = null!; + private RadioButton selectionCentreButton = null!; public PreciseRotationPopover(SelectionRotationHandler rotationHandler) { this.rotationHandler = rotationHandler; @@ -59,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit new RadioButton("Playfield centre", () => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.PlayfieldCentre }, () => new SpriteIcon { Icon = FontAwesome.Regular.Square }), - new RadioButton("Selection centre", + selectionCentreButton = new RadioButton("Selection centre", () => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.SelectionCentre }, () => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare }) } @@ -76,6 +77,11 @@ namespace osu.Game.Rulesets.Osu.Edit angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue }); rotationOrigin.Items.First().Select(); + rotationHandler.CanRotateSelectionOrigin.BindValueChanged(e => + { + selectionCentreButton.Selected.Disabled = !e.NewValue; + }, true); + rotationInfo.BindValueChanged(rotation => { rotationHandler.Update(rotation.NewValue.Degrees, rotation.NewValue.Origin == RotationOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null); diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 50e6393895..6abc6cb95b 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -244,6 +244,14 @@ namespace osu.Game.Rulesets.Edit if (!timing.NewValue) setSelectTool(); }); + + EditorBeatmap.HasTiming.BindValueChanged(hasTiming => + { + foreach (var item in toolboxCollection.Items) + { + item.Selected.Disabled = !hasTiming.NewValue; + } + }, true); } protected override void Update() diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs index 65f3e41c13..5549095639 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs @@ -76,8 +76,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons Selected?.Invoke(Button); }; - editorBeatmap?.HasTiming.BindValueChanged(hasTiming => Button.Selected.Disabled = !hasTiming.NewValue, true); - Button.Selected.BindDisabledChanged(disabled => Enabled.Value = !disabled, true); updateSelectionState(); } From 94ada87cbad0828fcb669d0e4133f850b12a07b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 14:24:45 +0700 Subject: [PATCH 024/930] Un-hardcode tooltip from EditorRadioButton and add disabled tooltip for rotation popover --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 2 ++ osu.Game/Rulesets/Edit/HitObjectComposer.cs | 5 +++++ .../Edit/Components/RadioButtons/EditorRadioButton.cs | 2 +- .../Edit/Components/RadioButtons/RadioButton.cs | 11 +++++++++++ 4 files changed, 19 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index fdab84f38d..2cf6799279 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit private EditorRadioButtonCollection rotationOrigin = null!; private RadioButton selectionCentreButton = null!; + public PreciseRotationPopover(SelectionRotationHandler rotationHandler) { this.rotationHandler = rotationHandler; @@ -67,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit } } }; + selectionCentreButton.TooltipTextWhenDisabled = "We can't rotate a circle around itself! Can we?"; } protected override void LoadComplete() diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 6abc6cb95b..bc8de7f4b2 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -212,6 +212,11 @@ namespace osu.Game.Rulesets.Edit .Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon)) .ToList(); + foreach (var item in toolboxCollection.Items) + { + item.TooltipTextWhenDisabled = "Add at least one timing point first!"; + } + TernaryStates = CreateTernaryButtons().ToArray(); togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b))); diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs index 5549095639..601548fadd 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs @@ -97,6 +97,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons X = 40f }; - public LocalisableString TooltipText => Enabled.Value ? string.Empty : "Add at least one timing point first!"; + public LocalisableString TooltipText => Enabled.Value ? Button.TooltipTextWhenEnabled : Button.TooltipTextWhenDisabled; } } diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs index 9dcd29bf83..1b47c028ab 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Localisation; namespace osu.Game.Screens.Edit.Components.RadioButtons { @@ -11,9 +12,19 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons { /// /// Whether this is selected. + /// Disable this bindable to disable the button. /// public readonly BindableBool Selected; + /// + /// Tooltip text that will be shown on hover if button is enabled. + /// + public LocalisableString TooltipTextWhenEnabled { get; set; } = string.Empty; + /// + /// Tooltip text that will be shown on hover if button is disabled. + /// + public LocalisableString TooltipTextWhenDisabled { get; set; } = string.Empty; + /// /// The item related to this button. /// From b87ff4db0d5d69e7f8e787eb1135745c491c074e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 15:33:48 +0700 Subject: [PATCH 025/930] Edit test for precise rotation popover --- .../Editor/TestScenePreciseRotation.cs | 41 +++++++++++++++++-- 1 file changed, 37 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs index d7dd30d608..67283f40da 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs @@ -24,14 +24,38 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestHotkeyHandling() { - AddStep("select single circle", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType().First())); + AddStep("deselect everything", () => EditorBeatmap.SelectedHitObjects.Clear()); AddStep("press rotate hotkey", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.R); InputManager.ReleaseKey(Key.ControlLeft); }); - AddUntilStep("no popover present", () => this.ChildrenOfType().Count(), () => Is.Zero); + AddUntilStep("no popover present", getPopover, () => Is.Null); + + AddStep("select single circle", + () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType().First())); + AddStep("press rotate hotkey", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.R); + InputManager.ReleaseKey(Key.ControlLeft); + }); + AddUntilStep("popover present", getPopover, () => Is.Not.Null); + AddAssert("only playfield centre origin rotation available", () => + { + var popover = getPopover(); + var buttons = popover.ChildrenOfType(); + return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is false) && + buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true); + }); + AddStep("press rotate hotkey", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.R); + InputManager.ReleaseKey(Key.ControlLeft); + }); + AddUntilStep("no popover present", getPopover, () => Is.Null); AddStep("select first three objects", () => { @@ -44,14 +68,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.Key(Key.R); InputManager.ReleaseKey(Key.ControlLeft); }); - AddUntilStep("popover present", () => this.ChildrenOfType().Count(), () => Is.EqualTo(1)); + AddUntilStep("popover present", getPopover, () => Is.Not.Null); + AddAssert("both origin rotation available", () => + { + var popover = getPopover(); + var buttons = popover.ChildrenOfType(); + return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is true) && + buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true); + }); AddStep("press rotate hotkey", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.R); InputManager.ReleaseKey(Key.ControlLeft); }); - AddUntilStep("no popover present", () => this.ChildrenOfType().Count(), () => Is.Zero); + AddUntilStep("no popover present", getPopover, () => Is.Null); + + PreciseRotationPopover? getPopover() => this.ChildrenOfType().SingleOrDefault(); } [Test] From 2fa52de87a07a7bbdbbde850ccd47d5722d1cc55 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 15:52:57 +0700 Subject: [PATCH 026/930] Fix formatting --- .../Editor/TestScenePreciseRotation.cs | 8 ++++---- osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs | 3 ++- .../Edit/Components/RadioButtons/EditorRadioButton.cs | 3 --- .../Screens/Edit/Components/RadioButtons/RadioButton.cs | 1 + 4 files changed, 7 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs index 67283f40da..30e0dbbf2e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs @@ -46,8 +46,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { var popover = getPopover(); var buttons = popover.ChildrenOfType(); - return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is false) && - buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true); + return buttons.Any(btn => btn.Text == "Selection centre" && !btn.Enabled.Value) + && buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value); }); AddStep("press rotate hotkey", () => { @@ -73,8 +73,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { var popover = getPopover(); var buttons = popover.ChildrenOfType(); - return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is true) && - buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true); + return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value) + && buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value); }); AddStep("press rotate hotkey", () => { diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index 0ce78e4f61..cd01fc9f4d 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -19,7 +19,8 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSelectionRotationHandler : SelectionRotationHandler { - public BindableBool CanRotatePlayfieldOrigin { get; private set; } = new(); + public BindableBool CanRotatePlayfieldOrigin { get; private set; } = new BindableBool(); + [Resolved] private IEditorChangeHandler? changeHandler { get; set; } diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs index 601548fadd..9d1f87e1e0 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs @@ -33,9 +33,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons private Drawable icon = null!; - [Resolved] - private EditorBeatmap? editorBeatmap { get; set; } - public EditorRadioButton(RadioButton button) { Button = button; diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs index 1b47c028ab..2d1416c9c6 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs @@ -20,6 +20,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons /// Tooltip text that will be shown on hover if button is enabled. /// public LocalisableString TooltipTextWhenEnabled { get; set; } = string.Empty; + /// /// Tooltip text that will be shown on hover if button is disabled. /// From d5b70ed09a68c8c99484df97dd4fbd245c233e8e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 16:56:59 +0700 Subject: [PATCH 027/930] Move CanRotatePlayfieldOrigin bindable to generic rotation handler --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 5 +---- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 2 +- osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs | 2 -- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 3 ++- .../Edit/Compose/Components/SelectionRotationHandler.cs | 6 +++++- 5 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index a0fb0b06c3..448cfaf84c 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -101,10 +101,7 @@ namespace osu.Game.Rulesets.Osu.Edit RightToolbox.AddRange(new EditorToolboxGroup[] { - new TransformToolboxGroup - { - RotationHandler = (OsuSelectionRotationHandler)BlueprintContainer.SelectionHandler.RotationHandler, - }, + new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, }, FreehandlSliderToolboxGroup } ); diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 7e645bc670..cea2adc6e2 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Edit if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; } - public override OsuSelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); + public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); private void scaleSlider(Slider slider, Vector2 scale) { diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index cd01fc9f4d..1998e02a5c 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -19,8 +19,6 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSelectionRotationHandler : SelectionRotationHandler { - public BindableBool CanRotatePlayfieldOrigin { get; private set; } = new BindableBool(); - [Resolved] private IEditorChangeHandler? changeHandler { get; set; } diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index c70f35c6fb..19590e9b6e 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -11,6 +11,7 @@ using osu.Framework.Input.Events; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components; +using osu.Game.Screens.Edit.Compose.Components; using osuTK; namespace osu.Game.Rulesets.Osu.Edit @@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Edit private EditorToolButton rotateButton = null!; - public OsuSelectionRotationHandler RotationHandler { get; init; } = null!; + public SelectionRotationHandler RotationHandler { get; init; } = null!; public TransformToolboxGroup() : base("transform") diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs index 749e1aab17..459e4b0c41 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -14,10 +14,14 @@ namespace osu.Game.Screens.Edit.Compose.Components { /// /// Whether rotation anchored by the selection origin can currently be performed. - /// This is in constrast to rotation anchored by the entire field. /// public Bindable CanRotateSelectionOrigin { get; private set; } = new BindableBool(); + /// + /// Whether rotation anchored by the center of the playfield can currently be performed. + /// + public Bindable CanRotatePlayfieldOrigin { get; private set; } = new BindableBool(); + /// /// Performs a single, instant, atomic rotation operation. /// From 3f9c2b41f7080639d3f4d94097cfeb3238ee503a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 21:28:08 +0900 Subject: [PATCH 028/930] Adjust `BeatSyncContainer`'s early animate offset based on source's rate --- osu.Game/Graphics/Containers/BeatSyncedContainer.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index f911311a09..a14dfd4d64 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -91,7 +91,17 @@ namespace osu.Game.Graphics.Containers if (IsBeatSyncedWithTrack) { - currentTrackTime = BeatSyncSource.Clock.CurrentTime + EarlyActivationMilliseconds; + double early = EarlyActivationMilliseconds; + + // In the case of gameplay, we are usually within a hierarchy with the correct rate applied to our `Drawable.Clock`. + // This means that the amount of early adjustment is adjusted in line with audio track rate changes. + // But other cases like the osu! logo at the main menu won't correctly have this rate information. + // + // So for cases where the rate of the source isn't in sync with our hierarchy, let's assume we need to account for it locally. + if (Clock.Rate == 1 && BeatSyncSource.Clock.Rate != Clock.Rate) + early *= BeatSyncSource.Clock.Rate; + + currentTrackTime = BeatSyncSource.Clock.CurrentTime + early; timingPoint = BeatSyncSource.ControlPoints?.TimingPointAt(currentTrackTime) ?? TimingControlPoint.DEFAULT; effectPoint = BeatSyncSource.ControlPoints?.EffectPointAt(currentTrackTime) ?? EffectControlPoint.DEFAULT; From a77db5d837bb41f57b533c7dff1b893eaa5148a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 13:36:50 +0900 Subject: [PATCH 029/930] Add failing test coverage of editor metadata not saving --- .../Editing/TestSceneMetadataSection.cs | 105 ++++++++++++++++-- 1 file changed, 94 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs index a9f8e19e30..f767d9f7a3 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs @@ -3,17 +3,22 @@ #nullable disable +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Setup; +using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { - public partial class TestSceneMetadataSection : OsuTestScene + public partial class TestSceneMetadataSection : OsuManualInputManagerTestScene { [Cached] private EditorBeatmap editorBeatmap = new EditorBeatmap(new Beatmap @@ -26,6 +31,81 @@ namespace osu.Game.Tests.Visual.Editing private TestMetadataSection metadataSection; + [Test] + public void TestUpdateViaTextBoxOnFocusLoss() + { + AddStep("set metadata", () => + { + editorBeatmap.Metadata.Artist = "Example Artist"; + editorBeatmap.Metadata.ArtistUnicode = string.Empty; + }); + + createSection(); + + TextBox textbox = null!; + + AddStep("focus first textbox", () => + { + textbox = metadataSection.ChildrenOfType().First(); + InputManager.MoveMouseTo(textbox); + InputManager.Click(MouseButton.Left); + }); + + AddStep("simulate changing textbox", () => + { + // Can't simulate text input but this should work. + InputManager.Keys(PlatformAction.SelectAll); + InputManager.Keys(PlatformAction.Copy); + InputManager.Keys(PlatformAction.Paste); + InputManager.Keys(PlatformAction.Paste); + }); + + assertArtistMetadata("Example Artist"); + + // It's important values are committed immediately on focus loss so the editor exit sequence detects them. + AddAssert("value immediately changed on focus loss", () => + { + InputManager.TriggerFocusContention(metadataSection); + return editorBeatmap.Metadata.Artist; + }, () => Is.EqualTo("Example ArtistExample Artist")); + } + + [Test] + public void TestUpdateViaTextBoxOnCommit() + { + AddStep("set metadata", () => + { + editorBeatmap.Metadata.Artist = "Example Artist"; + editorBeatmap.Metadata.ArtistUnicode = string.Empty; + }); + + createSection(); + + TextBox textbox = null!; + + AddStep("focus first textbox", () => + { + textbox = metadataSection.ChildrenOfType().First(); + InputManager.MoveMouseTo(textbox); + InputManager.Click(MouseButton.Left); + }); + + AddStep("simulate changing textbox", () => + { + // Can't simulate text input but this should work. + InputManager.Keys(PlatformAction.SelectAll); + InputManager.Keys(PlatformAction.Copy); + InputManager.Keys(PlatformAction.Paste); + InputManager.Keys(PlatformAction.Paste); + }); + + assertArtistMetadata("Example Artist"); + + AddStep("commit", () => InputManager.Key(Key.Enter)); + + assertArtistMetadata("Example ArtistExample Artist"); + } + [Test] public void TestMinimalMetadata() { @@ -40,7 +120,7 @@ namespace osu.Game.Tests.Visual.Editing createSection(); - assertArtist("Example Artist"); + assertArtistTextBox("Example Artist"); assertRomanisedArtist("Example Artist", false); assertTitle("Example Title"); @@ -61,7 +141,7 @@ namespace osu.Game.Tests.Visual.Editing createSection(); - assertArtist("*なみりん"); + assertArtistTextBox("*なみりん"); assertRomanisedArtist(string.Empty, true); assertTitle("コイシテイク・プラネット"); @@ -82,7 +162,7 @@ namespace osu.Game.Tests.Visual.Editing createSection(); - assertArtist("*なみりん"); + assertArtistTextBox("*なみりん"); assertRomanisedArtist("*namirin", true); assertTitle("コイシテイク・プラネット"); @@ -104,11 +184,11 @@ namespace osu.Game.Tests.Visual.Editing createSection(); AddStep("set romanised artist name", () => metadataSection.ArtistTextBox.Current.Value = "*namirin"); - assertArtist("*namirin"); + assertArtistTextBox("*namirin"); assertRomanisedArtist("*namirin", false); AddStep("set native artist name", () => metadataSection.ArtistTextBox.Current.Value = "*なみりん"); - assertArtist("*なみりん"); + assertArtistTextBox("*なみりん"); assertRomanisedArtist("*namirin", true); AddStep("set romanised title", () => metadataSection.TitleTextBox.Current.Value = "Hitokoto no kyori"); @@ -123,21 +203,24 @@ namespace osu.Game.Tests.Visual.Editing private void createSection() => AddStep("create metadata section", () => Child = metadataSection = new TestMetadataSection()); - private void assertArtist(string expected) - => AddAssert($"artist is {expected}", () => metadataSection.ArtistTextBox.Current.Value == expected); + private void assertArtistMetadata(string expected) + => AddAssert($"artist metadata is {expected}", () => editorBeatmap.Metadata.Artist, () => Is.EqualTo(expected)); + + private void assertArtistTextBox(string expected) + => AddAssert($"artist textbox is {expected}", () => metadataSection.ArtistTextBox.Current.Value, () => Is.EqualTo(expected)); private void assertRomanisedArtist(string expected, bool editable) { - AddAssert($"romanised artist is {expected}", () => metadataSection.RomanisedArtistTextBox.Current.Value == expected); + AddAssert($"romanised artist is {expected}", () => metadataSection.RomanisedArtistTextBox.Current.Value, () => Is.EqualTo(expected)); AddAssert($"romanised artist is {(editable ? "" : "not ")}editable", () => metadataSection.RomanisedArtistTextBox.ReadOnly == !editable); } private void assertTitle(string expected) - => AddAssert($"title is {expected}", () => metadataSection.TitleTextBox.Current.Value == expected); + => AddAssert($"title is {expected}", () => metadataSection.TitleTextBox.Current.Value, () => Is.EqualTo(expected)); private void assertRomanisedTitle(string expected, bool editable) { - AddAssert($"romanised title is {expected}", () => metadataSection.RomanisedTitleTextBox.Current.Value == expected); + AddAssert($"romanised title is {expected}", () => metadataSection.RomanisedTitleTextBox.Current.Value, () => Is.EqualTo(expected)); AddAssert($"romanised title is {(editable ? "" : "not ")}editable", () => metadataSection.RomanisedTitleTextBox.ReadOnly == !editable); } From e54502eef1bd0d99e3a3b5c29476b0addc7a5c13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 13:59:28 +0900 Subject: [PATCH 030/930] Add full editor save test coverage --- .../TestSceneBeatmapEditorNavigation.cs | 55 +++++++++++++++++++ 1 file changed, 55 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs index 9930349b1b..370c40222e 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs @@ -7,6 +7,7 @@ using osu.Framework.Extensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -17,6 +18,7 @@ using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.GameplayTest; +using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Menu; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -27,6 +29,59 @@ namespace osu.Game.Tests.Visual.Navigation { public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene { + [Test] + public void TestChangeMetadataExitWhileTextboxFocusedPromptsSave() + { + BeatmapSetInfo beatmapSet = null!; + + AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely()); + AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach()); + + AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet)); + AddUntilStep("wait for song select", + () => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet) + && Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect + && songSelect.IsLoaded); + AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo); + + AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0))); + AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse); + + AddStep("change to song setup", () => InputManager.Key(Key.F4)); + + TextBox textbox = null!; + + AddUntilStep("wait for metadata section", () => + { + var t = Game.ChildrenOfType().SingleOrDefault().ChildrenOfType().FirstOrDefault(); + + if (t == null) + return false; + + textbox = t; + return true; + }); + + AddStep("focus textbox", () => + { + InputManager.MoveMouseTo(textbox); + InputManager.Click(MouseButton.Left); + }); + + AddStep("simulate changing textbox", () => + { + // Can't simulate text input but this should work. + InputManager.Keys(PlatformAction.SelectAll); + InputManager.Keys(PlatformAction.Copy); + InputManager.Keys(PlatformAction.Paste); + InputManager.Keys(PlatformAction.Paste); + }); + + AddStep("exit", () => Game.ChildrenOfType().Single().Exit()); + + AddAssert("save dialog displayed", () => Game.ChildrenOfType().Single().CurrentDialog is PromptForSaveDialog); + } + [Test] public void TestEditorGameplayTestAlwaysUsesOriginalRuleset() { From 45f2980dc099ba8c421395dd4258cdf3df4a2e55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 13:23:02 +0900 Subject: [PATCH 031/930] Fix potential editor data loss if exiting while a textbox is focused --- osu.Game/Screens/Edit/Editor.cs | 6 ++++++ osu.Game/Screens/Edit/Setup/MetadataSection.cs | 10 +++++----- 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index c1f6c02301..bc376f6165 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -719,6 +719,12 @@ namespace osu.Game.Screens.Edit public override bool OnExiting(ScreenExitEvent e) { + // Before exiting, trigger a focus loss. + // + // This is important to ensure that if the user is still editing a textbox, it will commit + // (and potentially block the exit procedure for save). + GetContainingInputManager().TriggerFocusContention(this); + if (!ExitConfirmed) { // dialog overlay may not be available in visual tests. diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 752f590308..b51c03b796 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -53,9 +53,6 @@ namespace osu.Game.Screens.Edit.Setup sourceTextBox = createTextBox(BeatmapsetsStrings.ShowInfoSource, metadata.Source), tagsTextBox = createTextBox(BeatmapsetsStrings.ShowInfoTags, metadata.Tags) }; - - foreach (var item in Children.OfType()) - item.OnCommit += onCommit; } private TTextBox createTextBox(LocalisableString label, string initialValue) @@ -77,6 +74,10 @@ namespace osu.Game.Screens.Edit.Setup ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox)); TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox)); + + foreach (var item in Children.OfType()) + item.OnCommit += onCommit; + updateReadOnlyState(); } @@ -86,7 +87,6 @@ namespace osu.Game.Screens.Edit.Setup target.Current.Value = value; updateReadOnlyState(); - Scheduler.AddOnce(updateMetadata); } private void updateReadOnlyState() @@ -101,7 +101,7 @@ namespace osu.Game.Screens.Edit.Setup // for now, update on commit rather than making BeatmapMetadata bindables. // after switching database engines we can reconsider if switching to bindables is a good direction. - Scheduler.AddOnce(updateMetadata); + updateMetadata(); } private void updateMetadata() From 5a1b0004db37148191ccbc349b8bd6fe4ca9e502 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 2 Feb 2024 01:17:28 +0300 Subject: [PATCH 032/930] Add failing test case --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 44 ++++++++++++++++++- 1 file changed, 43 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index f97372e9b6..b2e607d9a3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -24,9 +24,11 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; +using osu.Game.Screens.Menu; using osu.Game.Screens.Play; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Utils; +using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay @@ -53,6 +55,9 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private readonly VolumeOverlay volumeOverlay; + [Cached] + private readonly OsuLogo logo; + [Cached(typeof(BatteryInfo))] private readonly LocalBatteryInfo batteryInfo = new LocalBatteryInfo(); @@ -76,7 +81,14 @@ namespace osu.Game.Tests.Visual.Gameplay Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, }, - changelogOverlay = new ChangelogOverlay() + changelogOverlay = new ChangelogOverlay(), + logo = new OsuLogo + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Scale = new Vector2(0.5f), + Position = new Vector2(128f), + }, }); } @@ -204,6 +216,36 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("loads after idle", () => !loader.IsCurrentScreen()); } + [Test] + public void TestLoadNotBlockedOnOsuLogo() + { + AddStep("load dummy beatmap", () => resetPlayer(false)); + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + + AddUntilStep("wait for load ready", () => + { + moveMouse(); + return player?.LoadState == LoadState.Ready; + }); + + // move mouse in logo while waiting for load to still proceed (it shouldn't be blocked when hovering logo). + AddUntilStep("move mouse in logo", () => + { + moveMouse(); + return !loader.IsCurrentScreen(); + }); + + void moveMouse() + { + notificationOverlay.State.Value = Visibility.Hidden; + + InputManager.MoveMouseTo( + logo.ScreenSpaceDrawQuad.TopLeft + + (logo.ScreenSpaceDrawQuad.BottomRight - logo.ScreenSpaceDrawQuad.TopLeft) + * RNG.NextSingle(0.3f, 0.7f)); + } + } + [Test] public void TestLoadContinuation() { From 0502997ae958e0697fcdbcad2555e80c52b6a22d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 2 Feb 2024 01:02:13 +0300 Subject: [PATCH 033/930] Stop blocking player loader when hovering over osu! logo --- osu.Game/Screens/Play/PlayerLoader.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 232de53ac3..201511529e 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -106,8 +106,8 @@ namespace osu.Game.Screens.Play && ReadyForGameplay; protected virtual bool ReadyForGameplay => - // not ready if the user is hovering one of the panes, unless they are idle. - (IsHovered || idleTracker.IsIdle.Value) + // not ready if the user is hovering one of the panes (logo is excluded), unless they are idle. + (IsHovered || osuLogo?.IsHovered == true || idleTracker.IsIdle.Value) // not ready if the user is dragging a slider or otherwise. && inputManager.DraggedDrawable == null // not ready if a focused overlay is visible, like settings. @@ -306,10 +306,14 @@ namespace osu.Game.Screens.Play return base.OnExiting(e); } + private OsuLogo? osuLogo; + protected override void LogoArriving(OsuLogo logo, bool resuming) { base.LogoArriving(logo, resuming); + osuLogo = logo; + const double duration = 300; if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.OutQuint); @@ -328,6 +332,7 @@ namespace osu.Game.Screens.Play { base.LogoExiting(logo); content.StopTracking(); + osuLogo = null; } protected override void LogoSuspending(OsuLogo logo) @@ -338,6 +343,8 @@ namespace osu.Game.Screens.Play logo .FadeOut(CONTENT_OUT_DURATION / 2, Easing.OutQuint) .ScaleTo(logo.Scale * 0.8f, CONTENT_OUT_DURATION * 2, Easing.OutQuint); + + osuLogo = null; } #endregion From fe0433e6ecd1a69132fee41626562590c4b688ad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 13:24:59 +0100 Subject: [PATCH 034/930] Remove redundant default value assignments --- osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs index f767d9f7a3..5930c077a4 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs @@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Editing createSection(); - TextBox textbox = null!; + TextBox textbox; AddStep("focus first textbox", () => { @@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Editing createSection(); - TextBox textbox = null!; + TextBox textbox; AddStep("focus first textbox", () => { From dbd4397bef2419ea4d9b1b8fdc44068358d59159 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 13:32:16 +0100 Subject: [PATCH 035/930] Attempt to salvage test by using until step --- .../Visual/Navigation/TestSceneBeatmapEditorNavigation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs index 370c40222e..e3a8e575f8 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs @@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("exit", () => Game.ChildrenOfType().Single().Exit()); - AddAssert("save dialog displayed", () => Game.ChildrenOfType().Single().CurrentDialog is PromptForSaveDialog); + AddUntilStep("save dialog displayed", () => Game.ChildrenOfType().SingleOrDefault()?.CurrentDialog is PromptForSaveDialog); } [Test] From 498d93be614cfd9057ca9c3af0ff63f4c581b3f2 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 3 Feb 2024 16:59:48 +0100 Subject: [PATCH 036/930] Add way to associate with files and URIs on Windows --- .../TestSceneWindowsAssociationManager.cs | 106 +++++++ .../WindowsAssociationManagerStrings.cs | 39 +++ osu.Game/Updater/WindowsAssociationManager.cs | 268 ++++++++++++++++++ osu.sln.DotSettings | 1 + 4 files changed, 414 insertions(+) create mode 100644 osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs create mode 100644 osu.Game/Localisation/WindowsAssociationManagerStrings.cs create mode 100644 osu.Game/Updater/WindowsAssociationManager.cs diff --git a/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs b/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs new file mode 100644 index 0000000000..72256860fd --- /dev/null +++ b/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs @@ -0,0 +1,106 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.IO; +using System.Runtime.Versioning; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Platform; +using osu.Game.Graphics.Sprites; +using osu.Game.Tests.Resources; +using osu.Game.Updater; + +namespace osu.Game.Tests.Visual.Updater +{ + [SupportedOSPlatform("windows")] + [Ignore("These tests modify the windows registry and open programs")] + public partial class TestSceneWindowsAssociationManager : OsuTestScene + { + private static readonly string exe_path = Path.ChangeExtension(typeof(TestSceneWindowsAssociationManager).Assembly.Location, ".exe"); + + [Resolved] + private GameHost host { get; set; } = null!; + + private readonly WindowsAssociationManager associationManager; + + public TestSceneWindowsAssociationManager() + { + Children = new Drawable[] + { + new OsuSpriteText { Text = Environment.CommandLine }, + associationManager = new WindowsAssociationManager(exe_path, "osu.Test"), + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (Environment.CommandLine.Contains(".osz", StringComparison.Ordinal)) + ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkOliveGreen)); + + if (Environment.CommandLine.Contains("osu://", StringComparison.Ordinal)) + ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkBlue)); + + if (Environment.CommandLine.Contains("osump://", StringComparison.Ordinal)) + ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkRed)); + } + + [Test] + public void TestInstall() + { + AddStep("install", () => associationManager.InstallAssociations()); + } + + [Test] + public void TestOpenBeatmap() + { + string beatmapPath = null!; + AddStep("create temp beatmap", () => beatmapPath = TestResources.GetTestBeatmapForImport()); + AddAssert("beatmap path ends with .osz", () => beatmapPath, () => Does.EndWith(".osz")); + AddStep("open beatmap", () => host.OpenFileExternally(beatmapPath)); + AddUntilStep("wait for focus", () => host.IsActive.Value); + AddStep("delete temp beatmap", () => File.Delete(beatmapPath)); + } + + /// + /// To check that the icon is correct + /// + [Test] + public void TestPresentBeatmap() + { + string beatmapPath = null!; + AddStep("create temp beatmap", () => beatmapPath = TestResources.GetTestBeatmapForImport()); + AddAssert("beatmap path ends with .osz", () => beatmapPath, () => Does.EndWith(".osz")); + AddStep("show beatmap in explorer", () => host.PresentFileExternally(beatmapPath)); + AddUntilStep("wait for focus", () => host.IsActive.Value); + AddStep("delete temp beatmap", () => File.Delete(beatmapPath)); + } + + [TestCase("osu://s/1")] + [TestCase("osump://123")] + public void TestUrl(string url) + { + AddStep($"open {url}", () => Process.Start(new ProcessStartInfo(url) { UseShellExecute = true })); + } + + [Test] + public void TestUninstall() + { + AddStep("uninstall", () => associationManager.UninstallAssociations()); + } + + /// + /// Useful when testing things out and manually changing the registry. + /// + [Test] + public void TestNotifyShell() + { + AddStep("notify shell of changes", () => associationManager.NotifyShellUpdate()); + } + } +} diff --git a/osu.Game/Localisation/WindowsAssociationManagerStrings.cs b/osu.Game/Localisation/WindowsAssociationManagerStrings.cs new file mode 100644 index 0000000000..95a6decdd6 --- /dev/null +++ b/osu.Game/Localisation/WindowsAssociationManagerStrings.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class WindowsAssociationManagerStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.WindowsAssociationManager"; + + /// + /// "osu! Beatmap" + /// + public static LocalisableString OsuBeatmap => new TranslatableString(getKey(@"osu_beatmap"), @"osu! Beatmap"); + + /// + /// "osu! Replay" + /// + public static LocalisableString OsuReplay => new TranslatableString(getKey(@"osu_replay"), @"osu! Replay"); + + /// + /// "osu! Skin" + /// + public static LocalisableString OsuSkin => new TranslatableString(getKey(@"osu_skin"), @"osu! Skin"); + + /// + /// "osu!" + /// + public static LocalisableString OsuProtocol => new TranslatableString(getKey(@"osu_protocol"), @"osu!"); + + /// + /// "osu! Multiplayer" + /// + public static LocalisableString OsuMultiplayer => new TranslatableString(getKey(@"osu_multiplayer"), @"osu! Multiplayer"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} \ No newline at end of file diff --git a/osu.Game/Updater/WindowsAssociationManager.cs b/osu.Game/Updater/WindowsAssociationManager.cs new file mode 100644 index 0000000000..8949d88362 --- /dev/null +++ b/osu.Game/Updater/WindowsAssociationManager.cs @@ -0,0 +1,268 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; +using Microsoft.Win32; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Localisation; +using osu.Framework.Logging; +using osu.Game.Resources.Icons; +using osu.Game.Localisation; + +namespace osu.Game.Updater +{ + [SupportedOSPlatform("windows")] + public partial class WindowsAssociationManager : Component + { + public const string SOFTWARE_CLASSES = @"Software\Classes"; + + /// + /// Sub key for setting the icon. + /// https://learn.microsoft.com/en-us/windows/win32/com/defaulticon + /// + public const string DEFAULT_ICON = @"DefaultIcon"; + + /// + /// Sub key for setting the command line that the shell invokes. + /// https://learn.microsoft.com/en-us/windows/win32/com/shell + /// + public const string SHELL_OPEN_COMMAND = @"Shell\Open\Command"; + + private static readonly FileAssociation[] file_associations = + { + new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer), + new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer), + new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Lazer), + new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Lazer), + }; + + private static readonly UriAssociation[] uri_associations = + { + new UriAssociation(@"osu", WindowsAssociationManagerStrings.OsuProtocol, Icons.Lazer), + new UriAssociation(@"osump", WindowsAssociationManagerStrings.OsuMultiplayer, Icons.Lazer), + }; + + [Resolved] + private LocalisationManager localisation { get; set; } = null!; + + private IBindable localisationParameters = null!; + + private readonly string exePath; + private readonly string programIdPrefix; + + /// Path to the executable to register. + /// + /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, + /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. + /// + public WindowsAssociationManager(string exePath, string programIdPrefix) + { + this.exePath = exePath; + this.programIdPrefix = programIdPrefix; + } + + [BackgroundDependencyLoader] + private void load() + { + localisationParameters = localisation.CurrentParameters.GetBoundCopy(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + localisationParameters.ValueChanged += _ => updateDescriptions(); + } + + internal void InstallAssociations() + { + try + { + using (var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, writable: true)) + { + if (classes == null) + return; + + foreach (var association in file_associations) + association.Install(classes, exePath, programIdPrefix); + + foreach (var association in uri_associations) + association.Install(classes, exePath); + } + + updateDescriptions(); + } + catch (Exception e) + { + Logger.Log(@$"Failed to install file and URI associations: {e.Message}"); + } + } + + private void updateDescriptions() + { + try + { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) + return; + + foreach (var association in file_associations) + { + var b = localisation.GetLocalisedBindableString(association.Description); + association.UpdateDescription(classes, programIdPrefix, b.Value); + b.UnbindAll(); + } + + foreach (var association in uri_associations) + { + var b = localisation.GetLocalisedBindableString(association.Description); + association.UpdateDescription(classes, b.Value); + b.UnbindAll(); + } + + NotifyShellUpdate(); + } + catch (Exception e) + { + Logger.Log($@"Failed to update file and URI associations: {e.Message}"); + } + } + + internal void UninstallAssociations() + { + try + { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) + return; + + foreach (var association in file_associations) + association.Uninstall(classes, programIdPrefix); + + foreach (var association in uri_associations) + association.Uninstall(classes); + + NotifyShellUpdate(); + } + catch (Exception e) + { + Logger.Log($@"Failed to uninstall file and URI associations: {e.Message}"); + } + } + + internal void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); + + #region Native interop + + [DllImport("Shell32.dll")] + private static extern void SHChangeNotify(EventId wEventId, Flags uFlags, IntPtr dwItem1, IntPtr dwItem2); + + private enum EventId + { + /// + /// A file type association has changed. must be specified in the uFlags parameter. + /// dwItem1 and dwItem2 are not used and must be . This event should also be sent for registered protocols. + /// + SHCNE_ASSOCCHANGED = 0x08000000 + } + + private enum Flags : uint + { + SHCNF_IDLIST = 0x0000 + } + + #endregion + + private record FileAssociation(string Extension, LocalisableString Description, Win32Icon Icon) + { + private string getProgramId(string prefix) => $@"{prefix}.File{Extension}"; + + /// + /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key + /// + public void Install(RegistryKey classes, string exePath, string programIdPrefix) + { + string programId = getProgramId(programIdPrefix); + + // register a program id for the given extension + using (var programKey = classes.CreateSubKey(programId)) + { + using (var defaultIconKey = programKey.CreateSubKey(DEFAULT_ICON)) + defaultIconKey.SetValue(null, Icon.RegistryString); + + using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) + openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); + } + + using (var extensionKey = classes.CreateSubKey(Extension)) + { + // set ourselves as the default program + extensionKey.SetValue(null, programId); + + // add to the open with dialog + // https://learn.microsoft.com/en-us/windows/win32/shell/how-to-include-an-application-on-the-open-with-dialog-box + using (var openWithKey = extensionKey.CreateSubKey(@"OpenWithProgIds")) + openWithKey.SetValue(programId, string.Empty); + } + } + + public void UpdateDescription(RegistryKey classes, string programIdPrefix, string description) + { + using (var programKey = classes.OpenSubKey(getProgramId(programIdPrefix), true)) + programKey?.SetValue(null, description); + } + + public void Uninstall(RegistryKey classes, string programIdPrefix) + { + string programId = getProgramId(programIdPrefix); + + // importantly, we don't delete the default program entry because some other program could have taken it. + + using (var extensionKey = classes.OpenSubKey($@"{Extension}\OpenWithProgIds", true)) + extensionKey?.DeleteValue(programId, throwOnMissingValue: false); + + classes.DeleteSubKeyTree(programId, throwOnMissingSubKey: false); + } + } + + private record UriAssociation(string Protocol, LocalisableString Description, Win32Icon Icon) + { + /// + /// "The URL Protocol string value indicates that this key declares a custom pluggable protocol handler." + /// See https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85). + /// + public const string URL_PROTOCOL = @"URL Protocol"; + + /// + /// Registers an URI protocol handler in accordance with https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85). + /// + public void Install(RegistryKey classes, string exePath) + { + using (var protocolKey = classes.CreateSubKey(Protocol)) + { + protocolKey.SetValue(URL_PROTOCOL, string.Empty); + + using (var defaultIconKey = protocolKey.CreateSubKey(DEFAULT_ICON)) + defaultIconKey.SetValue(null, Icon.RegistryString); + + using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) + openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); + } + } + + public void UpdateDescription(RegistryKey classes, string description) + { + using (var protocolKey = classes.OpenSubKey(Protocol, true)) + protocolKey?.SetValue(null, $@"URL:{description}"); + } + + public void Uninstall(RegistryKey classes) + { + classes.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false); + } + } + } +} diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 1bf8aa7b0b..e2e28c38ec 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -1005,6 +1005,7 @@ private void load() True True True + True True True True From 03578821c0c2c9fc4b4832208e7c10751f8b28af Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 3 Feb 2024 17:04:06 +0100 Subject: [PATCH 037/930] Associate on startup --- osu.Desktop/OsuGameDesktop.cs | 7 ++++++- osu.Game/Updater/WindowsAssociationManager.cs | 1 + 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index a0db896f46..a048deddb3 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -134,9 +134,14 @@ namespace osu.Desktop LoadComponentAsync(new DiscordRichPresence(), Add); - if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) + if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows && OperatingSystem.IsWindows()) + { LoadComponentAsync(new GameplayWinKeyBlocker(), Add); + string? executableLocation = Path.GetDirectoryName(typeof(OsuGameDesktop).Assembly.Location); + LoadComponentAsync(new WindowsAssociationManager(Path.Join(executableLocation, @"osu!.exe"), "osu"), Add); + } + LoadComponentAsync(new ElevatedPrivilegesChecker(), Add); osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this); diff --git a/osu.Game/Updater/WindowsAssociationManager.cs b/osu.Game/Updater/WindowsAssociationManager.cs index 8949d88362..104406c81b 100644 --- a/osu.Game/Updater/WindowsAssociationManager.cs +++ b/osu.Game/Updater/WindowsAssociationManager.cs @@ -69,6 +69,7 @@ namespace osu.Game.Updater private void load() { localisationParameters = localisation.CurrentParameters.GetBoundCopy(); + InstallAssociations(); } protected override void LoadComplete() From 2bac09ee00d1e809e38aca97350e4853b2ebf09f Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 3 Feb 2024 17:23:59 +0100 Subject: [PATCH 038/930] Only associate on a deployed build Helps to reduce clutter when developing --- osu.Desktop/OsuGameDesktop.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index a048deddb3..c5175fd549 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -134,10 +134,11 @@ namespace osu.Desktop LoadComponentAsync(new DiscordRichPresence(), Add); - if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows && OperatingSystem.IsWindows()) - { + if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) LoadComponentAsync(new GameplayWinKeyBlocker(), Add); + if (OperatingSystem.IsWindows() && IsDeployedBuild) + { string? executableLocation = Path.GetDirectoryName(typeof(OsuGameDesktop).Assembly.Location); LoadComponentAsync(new WindowsAssociationManager(Path.Join(executableLocation, @"osu!.exe"), "osu"), Add); } From cdcf5bddda5c15c518a810af6b68b06ab214ee52 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 3 Feb 2024 17:56:14 +0100 Subject: [PATCH 039/930] Uninstall associations when uninstalling from squirrel --- osu.Desktop/Program.cs | 2 ++ .../Visual/Updater/TestSceneWindowsAssociationManager.cs | 2 +- osu.Game/Updater/WindowsAssociationManager.cs | 8 +++++--- 3 files changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index a7453dc0e0..c9ce5ebf1b 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -12,6 +12,7 @@ using osu.Framework.Platform; using osu.Game; using osu.Game.IPC; using osu.Game.Tournament; +using osu.Game.Updater; using SDL2; using Squirrel; @@ -180,6 +181,7 @@ namespace osu.Desktop { tools.RemoveShortcutForThisExe(); tools.RemoveUninstallerRegistryEntry(); + WindowsAssociationManager.UninstallAssociations(@"osu"); }, onEveryRun: (_, _, _) => { // While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently diff --git a/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs b/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs index 72256860fd..f3eb468334 100644 --- a/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs +++ b/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs @@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Updater [Test] public void TestNotifyShell() { - AddStep("notify shell of changes", () => associationManager.NotifyShellUpdate()); + AddStep("notify shell of changes", WindowsAssociationManager.NotifyShellUpdate); } } } diff --git a/osu.Game/Updater/WindowsAssociationManager.cs b/osu.Game/Updater/WindowsAssociationManager.cs index 104406c81b..bb0e37a2f4 100644 --- a/osu.Game/Updater/WindowsAssociationManager.cs +++ b/osu.Game/Updater/WindowsAssociationManager.cs @@ -78,7 +78,7 @@ namespace osu.Game.Updater localisationParameters.ValueChanged += _ => updateDescriptions(); } - internal void InstallAssociations() + public void InstallAssociations() { try { @@ -132,7 +132,9 @@ namespace osu.Game.Updater } } - internal void UninstallAssociations() + public void UninstallAssociations() => UninstallAssociations(programIdPrefix); + + public static void UninstallAssociations(string programIdPrefix) { try { @@ -154,7 +156,7 @@ namespace osu.Game.Updater } } - internal void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); + internal static void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); #region Native interop From 2f4211249e0b3863d6058252ed55dc0e4f9d6c7f Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 13:12:03 +0100 Subject: [PATCH 040/930] Use cleaner way to specify .exe path --- osu.Desktop/OsuGameDesktop.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index c5175fd549..a6d9ff1653 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -138,10 +138,7 @@ namespace osu.Desktop LoadComponentAsync(new GameplayWinKeyBlocker(), Add); if (OperatingSystem.IsWindows() && IsDeployedBuild) - { - string? executableLocation = Path.GetDirectoryName(typeof(OsuGameDesktop).Assembly.Location); - LoadComponentAsync(new WindowsAssociationManager(Path.Join(executableLocation, @"osu!.exe"), "osu"), Add); - } + LoadComponentAsync(new WindowsAssociationManager(Path.ChangeExtension(typeof(OsuGameDesktop).Assembly.Location, ".exe"), "osu"), Add); LoadComponentAsync(new ElevatedPrivilegesChecker(), Add); From 01efd1b353f556795f5d30eb4fe6723b7fcd6200 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 13:34:03 +0100 Subject: [PATCH 041/930] Move `WindowsAssociationManager` to `osu.Desktop` --- osu.Desktop/Program.cs | 2 +- .../Windows}/WindowsAssociationManager.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) rename {osu.Game/Updater => osu.Desktop/Windows}/WindowsAssociationManager.cs (99%) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index c9ce5ebf1b..edbf39a30a 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -5,6 +5,7 @@ using System; using System.IO; using System.Runtime.Versioning; using osu.Desktop.LegacyIpc; +using osu.Desktop.Windows; using osu.Framework; using osu.Framework.Development; using osu.Framework.Logging; @@ -12,7 +13,6 @@ using osu.Framework.Platform; using osu.Game; using osu.Game.IPC; using osu.Game.Tournament; -using osu.Game.Updater; using SDL2; using Squirrel; diff --git a/osu.Game/Updater/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs similarity index 99% rename from osu.Game/Updater/WindowsAssociationManager.cs rename to osu.Desktop/Windows/WindowsAssociationManager.cs index bb0e37a2f4..038788f990 100644 --- a/osu.Game/Updater/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -13,7 +13,7 @@ using osu.Framework.Logging; using osu.Game.Resources.Icons; using osu.Game.Localisation; -namespace osu.Game.Updater +namespace osu.Desktop.Windows { [SupportedOSPlatform("windows")] public partial class WindowsAssociationManager : Component From 7789cc01eb31733fa76147adecf73db186c12759 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 14:03:16 +0100 Subject: [PATCH 042/930] Copy .ico files when publishing These icons should appear in end-user installation folder. --- osu.Desktop/Windows/Icons.cs | 10 ++++++++++ osu.Desktop/Windows/Win32Icon.cs | 16 ++++++++++++++++ osu.Desktop/Windows/WindowsAssociationManager.cs | 5 ++--- osu.Desktop/osu.Desktop.csproj | 3 +++ 4 files changed, 31 insertions(+), 3 deletions(-) create mode 100644 osu.Desktop/Windows/Icons.cs create mode 100644 osu.Desktop/Windows/Win32Icon.cs diff --git a/osu.Desktop/Windows/Icons.cs b/osu.Desktop/Windows/Icons.cs new file mode 100644 index 0000000000..cc60f92810 --- /dev/null +++ b/osu.Desktop/Windows/Icons.cs @@ -0,0 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Desktop.Windows +{ + public static class Icons + { + public static Win32Icon Lazer => new Win32Icon(@"lazer.ico"); + } +} diff --git a/osu.Desktop/Windows/Win32Icon.cs b/osu.Desktop/Windows/Win32Icon.cs new file mode 100644 index 0000000000..9544846c55 --- /dev/null +++ b/osu.Desktop/Windows/Win32Icon.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Desktop.Windows +{ + public record Win32Icon + { + public readonly string Path; + + internal Win32Icon(string name) + { + string dir = System.IO.Path.GetDirectoryName(typeof(Win32Icon).Assembly.Location)!; + Path = System.IO.Path.Join(dir, name); + } + } +} diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 038788f990..a5f977d15d 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -10,7 +10,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Framework.Logging; -using osu.Game.Resources.Icons; using osu.Game.Localisation; namespace osu.Desktop.Windows @@ -194,7 +193,7 @@ namespace osu.Desktop.Windows using (var programKey = classes.CreateSubKey(programId)) { using (var defaultIconKey = programKey.CreateSubKey(DEFAULT_ICON)) - defaultIconKey.SetValue(null, Icon.RegistryString); + defaultIconKey.SetValue(null, Icon.Path); using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); @@ -249,7 +248,7 @@ namespace osu.Desktop.Windows protocolKey.SetValue(URL_PROTOCOL, string.Empty); using (var defaultIconKey = protocolKey.CreateSubKey(DEFAULT_ICON)) - defaultIconKey.SetValue(null, Icon.RegistryString); + defaultIconKey.SetValue(null, Icon.Path); using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index d6a11fa924..c6a95c1623 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -31,4 +31,7 @@ + + + From 4ec9d26657167bc7310984f093837ef183cef24f Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 14:16:35 +0100 Subject: [PATCH 043/930] Inline constants --- osu.Desktop/OsuGameDesktop.cs | 2 +- .../Windows/WindowsAssociationManager.cs | 31 ++++++++----------- 2 files changed, 14 insertions(+), 19 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index a6d9ff1653..2e1b34fb38 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -138,7 +138,7 @@ namespace osu.Desktop LoadComponentAsync(new GameplayWinKeyBlocker(), Add); if (OperatingSystem.IsWindows() && IsDeployedBuild) - LoadComponentAsync(new WindowsAssociationManager(Path.ChangeExtension(typeof(OsuGameDesktop).Assembly.Location, ".exe"), "osu"), Add); + LoadComponentAsync(new WindowsAssociationManager(), Add); LoadComponentAsync(new ElevatedPrivilegesChecker(), Add); diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index a5f977d15d..7131067224 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.IO; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Microsoft.Win32; @@ -31,6 +32,14 @@ namespace osu.Desktop.Windows /// public const string SHELL_OPEN_COMMAND = @"Shell\Open\Command"; + public static readonly string EXE_PATH = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe"); + + /// + /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, + /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. + /// + public const string PROGRAM_ID_PREFIX = "osu"; + private static readonly FileAssociation[] file_associations = { new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer), @@ -50,20 +59,6 @@ namespace osu.Desktop.Windows private IBindable localisationParameters = null!; - private readonly string exePath; - private readonly string programIdPrefix; - - /// Path to the executable to register. - /// - /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, - /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. - /// - public WindowsAssociationManager(string exePath, string programIdPrefix) - { - this.exePath = exePath; - this.programIdPrefix = programIdPrefix; - } - [BackgroundDependencyLoader] private void load() { @@ -87,10 +82,10 @@ namespace osu.Desktop.Windows return; foreach (var association in file_associations) - association.Install(classes, exePath, programIdPrefix); + association.Install(classes, EXE_PATH, PROGRAM_ID_PREFIX); foreach (var association in uri_associations) - association.Install(classes, exePath); + association.Install(classes, EXE_PATH); } updateDescriptions(); @@ -112,7 +107,7 @@ namespace osu.Desktop.Windows foreach (var association in file_associations) { var b = localisation.GetLocalisedBindableString(association.Description); - association.UpdateDescription(classes, programIdPrefix, b.Value); + association.UpdateDescription(classes, PROGRAM_ID_PREFIX, b.Value); b.UnbindAll(); } @@ -131,7 +126,7 @@ namespace osu.Desktop.Windows } } - public void UninstallAssociations() => UninstallAssociations(programIdPrefix); + public void UninstallAssociations() => UninstallAssociations(PROGRAM_ID_PREFIX); public static void UninstallAssociations(string programIdPrefix) { From 0168ade2e13f200f475081d54363b8b9ee835687 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 14:19:22 +0100 Subject: [PATCH 044/930] Remove tests Can be tested with ``` dotnet publish -f net6.0 -r win-x64 osu.Desktop -o publish -c Debug publish\osu! ``` --- .../TestSceneWindowsAssociationManager.cs | 106 ------------------ 1 file changed, 106 deletions(-) delete mode 100644 osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs diff --git a/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs b/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs deleted file mode 100644 index f3eb468334..0000000000 --- a/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs +++ /dev/null @@ -1,106 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Diagnostics; -using System.IO; -using System.Runtime.Versioning; -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Platform; -using osu.Game.Graphics.Sprites; -using osu.Game.Tests.Resources; -using osu.Game.Updater; - -namespace osu.Game.Tests.Visual.Updater -{ - [SupportedOSPlatform("windows")] - [Ignore("These tests modify the windows registry and open programs")] - public partial class TestSceneWindowsAssociationManager : OsuTestScene - { - private static readonly string exe_path = Path.ChangeExtension(typeof(TestSceneWindowsAssociationManager).Assembly.Location, ".exe"); - - [Resolved] - private GameHost host { get; set; } = null!; - - private readonly WindowsAssociationManager associationManager; - - public TestSceneWindowsAssociationManager() - { - Children = new Drawable[] - { - new OsuSpriteText { Text = Environment.CommandLine }, - associationManager = new WindowsAssociationManager(exe_path, "osu.Test"), - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - if (Environment.CommandLine.Contains(".osz", StringComparison.Ordinal)) - ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkOliveGreen)); - - if (Environment.CommandLine.Contains("osu://", StringComparison.Ordinal)) - ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkBlue)); - - if (Environment.CommandLine.Contains("osump://", StringComparison.Ordinal)) - ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkRed)); - } - - [Test] - public void TestInstall() - { - AddStep("install", () => associationManager.InstallAssociations()); - } - - [Test] - public void TestOpenBeatmap() - { - string beatmapPath = null!; - AddStep("create temp beatmap", () => beatmapPath = TestResources.GetTestBeatmapForImport()); - AddAssert("beatmap path ends with .osz", () => beatmapPath, () => Does.EndWith(".osz")); - AddStep("open beatmap", () => host.OpenFileExternally(beatmapPath)); - AddUntilStep("wait for focus", () => host.IsActive.Value); - AddStep("delete temp beatmap", () => File.Delete(beatmapPath)); - } - - /// - /// To check that the icon is correct - /// - [Test] - public void TestPresentBeatmap() - { - string beatmapPath = null!; - AddStep("create temp beatmap", () => beatmapPath = TestResources.GetTestBeatmapForImport()); - AddAssert("beatmap path ends with .osz", () => beatmapPath, () => Does.EndWith(".osz")); - AddStep("show beatmap in explorer", () => host.PresentFileExternally(beatmapPath)); - AddUntilStep("wait for focus", () => host.IsActive.Value); - AddStep("delete temp beatmap", () => File.Delete(beatmapPath)); - } - - [TestCase("osu://s/1")] - [TestCase("osump://123")] - public void TestUrl(string url) - { - AddStep($"open {url}", () => Process.Start(new ProcessStartInfo(url) { UseShellExecute = true })); - } - - [Test] - public void TestUninstall() - { - AddStep("uninstall", () => associationManager.UninstallAssociations()); - } - - /// - /// Useful when testing things out and manually changing the registry. - /// - [Test] - public void TestNotifyShell() - { - AddStep("notify shell of changes", WindowsAssociationManager.NotifyShellUpdate); - } - } -} From 17033e09f679f1f2c7800bdb552545967c42fa18 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 14:29:17 +0100 Subject: [PATCH 045/930] Change to class to satisfy CFS hopefully --- osu.Desktop/Windows/Win32Icon.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/Windows/Win32Icon.cs b/osu.Desktop/Windows/Win32Icon.cs index 9544846c55..401e7a2be3 100644 --- a/osu.Desktop/Windows/Win32Icon.cs +++ b/osu.Desktop/Windows/Win32Icon.cs @@ -3,7 +3,7 @@ namespace osu.Desktop.Windows { - public record Win32Icon + public class Win32Icon { public readonly string Path; From 5850d6a57807aee271aae79532964bc85d345e1a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Feb 2024 20:06:51 +0900 Subject: [PATCH 046/930] Show near-misses on the results-screen heatmap --- osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs | 7 +- .../Objects/Drawables/DrawableHitCircle.cs | 74 +++++++++++-------- .../Statistics/AccuracyHeatmap.cs | 60 +++++++++------ 3 files changed, 81 insertions(+), 60 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs index 10d7af5e58..0e3f972d41 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs @@ -95,12 +95,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// private static void blockInputToObjectsUnderSliderHead(DrawableSliderHead slider) { - var oldHitAction = slider.HitArea.Hit; - slider.HitArea.Hit = () => - { - oldHitAction?.Invoke(); - return !slider.DrawableSlider.AllJudged; - }; + slider.HitArea.CanBeHit = () => !slider.DrawableSlider.AllJudged; } private void applyEarlyFading(DrawableHitCircle circle) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index b1c9bef6c4..3727e78d01 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -10,7 +10,6 @@ using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; @@ -43,7 +42,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Drawable IHasApproachCircle.ApproachCircle => ApproachCircle; private Container scaleContainer; - private InputManager inputManager; public DrawableHitCircle() : this(null) @@ -73,14 +71,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { HitArea = new HitReceptor { - Hit = () => - { - if (AllJudged) - return false; - - UpdateResult(true); - return true; - }, + CanBeHit = () => !AllJudged, + Hit = () => UpdateResult(true) }, shakeContainer = new ShakeContainer { @@ -114,13 +106,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue)); } - protected override void LoadComplete() - { - base.LoadComplete(); - - inputManager = GetContainingInputManager(); - } - public override double LifetimeStart { get => base.LifetimeStart; @@ -155,7 +140,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyMinResult(); + { + ApplyResult((r, position) => + { + var circleResult = (OsuHitCircleJudgementResult)r; + + circleResult.Type = r.Judgement.MinResult; + circleResult.CursorPositionAtHit = position; + }, computeHitPosition()); + } return; } @@ -169,22 +162,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (result == HitResult.None || clickAction != ClickAction.Hit) return; - Vector2? hitPosition = null; - - // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. - if (result.IsHit()) - { - var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position); - hitPosition = HitObject.StackedPosition + (localMousePosition - DrawSize / 2); - } - ApplyResult<(HitResult result, Vector2? position)>((r, state) => { var circleResult = (OsuHitCircleJudgementResult)r; circleResult.Type = state.result; circleResult.CursorPositionAtHit = state.position; - }, (result, hitPosition)); + }, (result, computeHitPosition())); + } + + private Vector2? computeHitPosition() + { + if (HitArea.ClosestPressPosition is Vector2 screenSpaceHitPosition) + return HitObject.StackedPosition + (ToLocalSpace(screenSpaceHitPosition) - DrawSize / 2); + + return null; } /// @@ -227,6 +219,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables break; case ArmedState.Idle: + HitArea.ClosestPressPosition = null; HitArea.HitAction = null; break; @@ -247,9 +240,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // IsHovered is used public override bool HandlePositionalInput => true; - public Func Hit; + public Func CanBeHit; + public Action Hit; public OsuAction? HitAction; + public Vector2? ClosestPressPosition; public HitReceptor() { @@ -264,12 +259,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public bool OnPressed(KeyBindingPressEvent e) { + if (!(CanBeHit?.Invoke() ?? false)) + return false; + switch (e.Action) { case OsuAction.LeftButton: case OsuAction.RightButton: - if (IsHovered && (Hit?.Invoke() ?? false)) + // Only update closest press position while the object hasn't been hit yet. + if (HitAction == null) { + if (ClosestPressPosition is Vector2 curClosest) + { + float oldDist = Vector2.DistanceSquared(curClosest, ScreenSpaceDrawQuad.Centre); + float newDist = Vector2.DistanceSquared(e.ScreenSpaceMousePosition, ScreenSpaceDrawQuad.Centre); + + if (newDist < oldDist) + ClosestPressPosition = e.ScreenSpaceMousePosition; + } + else + ClosestPressPosition = e.ScreenSpaceMousePosition; + } + + if (IsHovered) + { + Hit?.Invoke(); HitAction ??= e.Action; return true; } diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs index f9d4a3b325..813f3b2e7a 100644 --- a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -197,7 +197,9 @@ namespace osu.Game.Rulesets.Osu.Statistics var point = new HitPoint(pointType, this) { - BaseColour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255) + BaseColour = pointType == HitPointType.Hit + ? new Color4(102, 255, 204, 255) + : new Color4(255, 102, 102, 255) }; points[r][c] = point; @@ -250,12 +252,15 @@ namespace osu.Game.Rulesets.Osu.Statistics var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle)); Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2; - float localRadius = localCentre.X * inner_portion * normalisedDistance; // The radius inside the inner portion which of the heatmap which the closest point lies. + float localRadius = localCentre.X * inner_portion * normalisedDistance; Vector2 localPoint = localCentre + localRadius * rotatedCoordinate; // Find the most relevant hit point. - int r = Math.Clamp((int)Math.Round(localPoint.Y), 0, points_per_dimension - 1); - int c = Math.Clamp((int)Math.Round(localPoint.X), 0, points_per_dimension - 1); + int r = (int)Math.Round(localPoint.Y); + int c = (int)Math.Round(localPoint.X); + + if (r < 0 || r >= points_per_dimension || c < 0 || c >= points_per_dimension) + return; PeakValue = Math.Max(PeakValue, ((HitPoint)pointGrid.Content[r][c]).Increment()); @@ -298,28 +303,35 @@ namespace osu.Game.Rulesets.Osu.Statistics { base.Update(); - // the point at which alpha is saturated and we begin to adjust colour lightness. - const float lighten_cutoff = 0.95f; - - // the amount of lightness to attribute regardless of relative value to peak point. - const float non_relative_portion = 0.2f; - - float amount = 0; - - // give some amount of alpha regardless of relative count - amount += non_relative_portion * Math.Min(1, count / 10f); - - // add relative portion - amount += (1 - non_relative_portion) * (count / heatmap.PeakValue); - - // apply easing - amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount)); - - Debug.Assert(amount <= 1); - - Alpha = Math.Min(amount / lighten_cutoff, 1); if (pointType == HitPointType.Hit) + { + // the point at which alpha is saturated and we begin to adjust colour lightness. + const float lighten_cutoff = 0.95f; + + // the amount of lightness to attribute regardless of relative value to peak point. + const float non_relative_portion = 0.2f; + + float amount = 0; + + // give some amount of alpha regardless of relative count + amount += non_relative_portion * Math.Min(1, count / 10f); + + // add relative portion + amount += (1 - non_relative_portion) * (count / heatmap.PeakValue); + + // apply easing + amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount)); + + Debug.Assert(amount <= 1); + + Alpha = Math.Min(amount / lighten_cutoff, 1); Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff)); + } + else + { + Alpha = 0.8f; + Colour = BaseColour; + } } } From 99d716f8fc62aaaf09ca65fa7da6f8f876bd6b8a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Feb 2024 22:23:30 +0900 Subject: [PATCH 047/930] Make miss points into crosses --- .../Statistics/AccuracyHeatmap.cs | 123 ++++++++++-------- 1 file changed, 68 insertions(+), 55 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs index 813f3b2e7a..2120b929a7 100644 --- a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -191,18 +192,22 @@ namespace osu.Game.Rulesets.Osu.Statistics for (int c = 0; c < points_per_dimension; c++) { - HitPointType pointType = Vector2.Distance(new Vector2(c + 0.5f, r + 0.5f), centre) <= innerRadius - ? HitPointType.Hit - : HitPointType.Miss; + bool isHit = Vector2.Distance(new Vector2(c + 0.5f, r + 0.5f), centre) <= innerRadius; - var point = new HitPoint(pointType, this) + if (isHit) { - BaseColour = pointType == HitPointType.Hit - ? new Color4(102, 255, 204, 255) - : new Color4(255, 102, 102, 255) - }; - - points[r][c] = point; + points[r][c] = new HitPoint(this) + { + BaseColour = new Color4(102, 255, 204, 255) + }; + } + else + { + points[r][c] = new MissPoint + { + BaseColour = new Color4(255, 102, 102, 255) + }; + } } } @@ -262,33 +267,21 @@ namespace osu.Game.Rulesets.Osu.Statistics if (r < 0 || r >= points_per_dimension || c < 0 || c >= points_per_dimension) return; - PeakValue = Math.Max(PeakValue, ((HitPoint)pointGrid.Content[r][c]).Increment()); + PeakValue = Math.Max(PeakValue, ((GridPoint)pointGrid.Content[r][c]).Increment()); bufferedGrid.ForceRedraw(); } - private partial class HitPoint : Circle + private abstract partial class GridPoint : CompositeDrawable { /// /// The base colour which will be lightened/darkened depending on the value of this . /// public Color4 BaseColour; - private readonly HitPointType pointType; - private readonly AccuracyHeatmap heatmap; + public override bool IsPresent => Count > 0; - public override bool IsPresent => count > 0; - - public HitPoint(HitPointType pointType, AccuracyHeatmap heatmap) - { - this.pointType = pointType; - this.heatmap = heatmap; - - RelativeSizeAxes = Axes.Both; - Alpha = 1; - } - - private int count; + protected int Count { get; private set; } /// /// Increment the value of this point by one. @@ -296,49 +289,69 @@ namespace osu.Game.Rulesets.Osu.Statistics /// The value after incrementing. public int Increment() { - return ++count; + return ++Count; + } + } + + private partial class MissPoint : GridPoint + { + public MissPoint() + { + RelativeSizeAxes = Axes.Both; + + InternalChild = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Icon = FontAwesome.Solid.Times + }; + } + + protected override void Update() + { + Alpha = 0.8f; + Colour = BaseColour; + } + } + + private partial class HitPoint : GridPoint + { + private readonly AccuracyHeatmap heatmap; + + public HitPoint(AccuracyHeatmap heatmap) + { + this.heatmap = heatmap; + + RelativeSizeAxes = Axes.Both; + + InternalChild = new Circle { RelativeSizeAxes = Axes.Both }; } protected override void Update() { base.Update(); - if (pointType == HitPointType.Hit) - { - // the point at which alpha is saturated and we begin to adjust colour lightness. - const float lighten_cutoff = 0.95f; + // the point at which alpha is saturated and we begin to adjust colour lightness. + const float lighten_cutoff = 0.95f; - // the amount of lightness to attribute regardless of relative value to peak point. - const float non_relative_portion = 0.2f; + // the amount of lightness to attribute regardless of relative value to peak point. + const float non_relative_portion = 0.2f; - float amount = 0; + float amount = 0; - // give some amount of alpha regardless of relative count - amount += non_relative_portion * Math.Min(1, count / 10f); + // give some amount of alpha regardless of relative count + amount += non_relative_portion * Math.Min(1, Count / 10f); - // add relative portion - amount += (1 - non_relative_portion) * (count / heatmap.PeakValue); + // add relative portion + amount += (1 - non_relative_portion) * (Count / heatmap.PeakValue); - // apply easing - amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount)); + // apply easing + amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount)); - Debug.Assert(amount <= 1); + Debug.Assert(amount <= 1); - Alpha = Math.Min(amount / lighten_cutoff, 1); - Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff)); - } - else - { - Alpha = 0.8f; - Colour = BaseColour; - } + Alpha = Math.Min(amount / lighten_cutoff, 1); + Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff)); } } - - private enum HitPointType - { - Hit, - Miss - } } } From 44b1515cc5395486963615d238f2f77c16b5888c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:28:40 +0900 Subject: [PATCH 048/930] Remove LangVersion redefintions --- osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj | 1 - osu.Game/osu.Game.csproj | 1 - 2 files changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj index 518ab362ca..7817d55f57 100644 --- a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj +++ b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj @@ -4,7 +4,6 @@ Library true click the circles. to the beat. - 10 diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 935b759e4d..9bcdebc347 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -3,7 +3,6 @@ net8.0 Library true - 10 osu! From 9b8f2064867472009e3c5c621c1fbf5823ad7592 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:38:07 +0900 Subject: [PATCH 049/930] Enable NRT for DrawableHitCircle to clean up --- .../Objects/Drawables/DrawableHitCircle.cs | 46 +++++++++---------- 1 file changed, 22 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 3727e78d01..b950ef4bbb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -27,34 +24,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public partial class DrawableHitCircle : DrawableOsuHitObject, IHasApproachCircle { - public OsuAction? HitAction => HitArea?.HitAction; + public OsuAction? HitAction => HitArea.HitAction; protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle; - public SkinnableDrawable ApproachCircle { get; private set; } - public HitReceptor HitArea { get; private set; } - public SkinnableDrawable CirclePiece { get; private set; } + public SkinnableDrawable ApproachCircle { get; private set; } = null!; + public HitReceptor HitArea { get; private set; } = null!; + public SkinnableDrawable CirclePiece { get; private set; } = null!; - protected override IEnumerable DimmablePieces => new[] - { - CirclePiece, - }; + protected override IEnumerable DimmablePieces => new[] { CirclePiece }; Drawable IHasApproachCircle.ApproachCircle => ApproachCircle; - private Container scaleContainer; + private Container scaleContainer = null!; + private ShakeContainer shakeContainer = null!; public DrawableHitCircle() : this(null) { } - public DrawableHitCircle([CanBeNull] HitCircle h = null) + public DrawableHitCircle(HitCircle? h = null) : base(h) { } - private ShakeContainer shakeContainer; - [BackgroundDependencyLoader] private void load() { @@ -219,8 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables break; case ArmedState.Idle: - HitArea.ClosestPressPosition = null; - HitArea.HitAction = null; + HitArea.Reset(); break; case ArmedState.Miss: @@ -240,11 +232,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // IsHovered is used public override bool HandlePositionalInput => true; - public Func CanBeHit; - public Action Hit; + public required Func CanBeHit { get; set; } + public required Action Hit { get; set; } - public OsuAction? HitAction; - public Vector2? ClosestPressPosition; + public OsuAction? HitAction { get; private set; } + public Vector2? ClosestPressPosition { get; private set; } public HitReceptor() { @@ -259,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public bool OnPressed(KeyBindingPressEvent e) { - if (!(CanBeHit?.Invoke() ?? false)) + if (CanBeHit()) return false; switch (e.Action) @@ -283,7 +275,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (IsHovered) { - Hit?.Invoke(); + Hit(); HitAction ??= e.Action; return true; } @@ -297,13 +289,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public void OnReleased(KeyBindingReleaseEvent e) { } + + public void Reset() + { + HitAction = null; + ClosestPressPosition = null; + } } private partial class ProxyableSkinnableDrawable : SkinnableDrawable { public override bool RemoveWhenNotAlive => false; - public ProxyableSkinnableDrawable(ISkinComponentLookup lookup, Func defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling) + public ProxyableSkinnableDrawable(ISkinComponentLookup lookup, Func? defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling) : base(lookup, defaultImplementation, confineMode) { } From 38f7913b31bbc64f99882668b7d8cb89de4d51fd Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:50:56 +0900 Subject: [PATCH 050/930] Fix inverted condition --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index b950ef4bbb..c9f2983b1e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -251,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public bool OnPressed(KeyBindingPressEvent e) { - if (CanBeHit()) + if (!CanBeHit()) return false; switch (e.Action) From 2fc06f16b50c0112522b3c2f164de6aa2aa36608 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:51:28 +0900 Subject: [PATCH 051/930] Fix inspections --- osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs index c624fbbe73..9d79cb0db4 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs @@ -91,11 +91,11 @@ namespace osu.Game.Rulesets.Osu.Tests var skinnable = firstObject.ApproachCircle; - if (skin == null && skinnable?.Drawable is DefaultApproachCircle) + if (skin == null && skinnable.Drawable is DefaultApproachCircle) // check for default skin provider return true; - var text = skinnable?.Drawable as SpriteText; + var text = skinnable.Drawable as SpriteText; return text?.Text == skin; }); From e2867986c591f042b63c6da36e1f27d40cb89341 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:47:36 +0900 Subject: [PATCH 052/930] Add xmldocs --- .../Objects/Drawables/DrawableHitCircle.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index c9f2983b1e..f7237d4c03 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -232,10 +232,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // IsHovered is used public override bool HandlePositionalInput => true; + /// + /// Whether the hitobject can still be hit at the current point in time. + /// public required Func CanBeHit { get; set; } + + /// + /// An action that's invoked to perform the hit. + /// public required Action Hit { get; set; } + /// + /// The with which the hit was attempted. + /// public OsuAction? HitAction { get; private set; } + + /// + /// The closest position to the hit receptor at the point where the hit was attempted. + /// public Vector2? ClosestPressPosition { get; private set; } public HitReceptor() @@ -290,6 +304,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { } + /// + /// Resets to a fresh state. + /// public void Reset() { HitAction = null; From 1f13124b3834b846281c5d63acc65275c356258e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:52:51 +0900 Subject: [PATCH 053/930] Always process position as long as it's hittable For example... If a hitobject is pressed but the result is a shake, this will stop processing hits. --- .../Objects/Drawables/DrawableHitCircle.cs | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index f7237d4c03..c3ce6acce9 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -272,20 +272,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { case OsuAction.LeftButton: case OsuAction.RightButton: - // Only update closest press position while the object hasn't been hit yet. - if (HitAction == null) + if (ClosestPressPosition is Vector2 curClosest) { - if (ClosestPressPosition is Vector2 curClosest) - { - float oldDist = Vector2.DistanceSquared(curClosest, ScreenSpaceDrawQuad.Centre); - float newDist = Vector2.DistanceSquared(e.ScreenSpaceMousePosition, ScreenSpaceDrawQuad.Centre); + float oldDist = Vector2.DistanceSquared(curClosest, ScreenSpaceDrawQuad.Centre); + float newDist = Vector2.DistanceSquared(e.ScreenSpaceMousePosition, ScreenSpaceDrawQuad.Centre); - if (newDist < oldDist) - ClosestPressPosition = e.ScreenSpaceMousePosition; - } - else + if (newDist < oldDist) ClosestPressPosition = e.ScreenSpaceMousePosition; } + else + ClosestPressPosition = e.ScreenSpaceMousePosition; if (IsHovered) { From dcb195f3c813c72d2bd694d1488e0c37c67f1764 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 8 Feb 2024 02:16:08 +0900 Subject: [PATCH 054/930] Add delayed resume for taiko/catch/mania --- .../UI/DrawableCatchRuleset.cs | 3 ++ .../UI/DrawableManiaRuleset.cs | 3 ++ .../UI/DrawableTaikoRuleset.cs | 3 ++ osu.Game/Screens/Play/DelayedResumeOverlay.cs | 32 +++++++++++++++++++ 4 files changed, 41 insertions(+) create mode 100644 osu.Game/Screens/Play/DelayedResumeOverlay.cs diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs index f0a327d7ac..580c90bcb4 100644 --- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs @@ -16,6 +16,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; +using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Catch.UI { @@ -52,5 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); public override DrawableHitObject? CreateDrawableRepresentation(CatchHitObject h) => null; + + protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay(); } } diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index decf670c5d..275b1311de 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -26,6 +26,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.UI @@ -164,6 +165,8 @@ namespace osu.Game.Rulesets.Mania.UI protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score); + protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay(); + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 77b2b06c0e..cd9ed399e6 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -22,6 +22,7 @@ using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; @@ -101,5 +102,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay); protected override ReplayRecorder CreateReplayRecorder(Score score) => new TaikoReplayRecorder(score); + + protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay(); } } diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs new file mode 100644 index 0000000000..ef39c8eb76 --- /dev/null +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; +using osu.Framework.Threading; + +namespace osu.Game.Screens.Play +{ + /// + /// Simple that resumes after 800ms. + /// + public partial class DelayedResumeOverlay : ResumeOverlay + { + protected override LocalisableString Message => string.Empty; + + private ScheduledDelegate? scheduledResume; + + protected override void PopIn() + { + base.PopIn(); + + scheduledResume?.Cancel(); + scheduledResume = Scheduler.AddDelayed(Resume, 800); + } + + protected override void PopOut() + { + base.PopOut(); + scheduledResume?.Cancel(); + } + } +} From 57d5717e6a6d4fb4007e6f42aa7bca525ea176e6 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 21:33:23 +0100 Subject: [PATCH 055/930] Remove `Win32Icon` class and use plain strings instead --- osu.Desktop/Windows/Icons.cs | 9 ++++++++- osu.Desktop/Windows/Win32Icon.cs | 16 ---------------- osu.Desktop/Windows/WindowsAssociationManager.cs | 8 ++++---- 3 files changed, 12 insertions(+), 21 deletions(-) delete mode 100644 osu.Desktop/Windows/Win32Icon.cs diff --git a/osu.Desktop/Windows/Icons.cs b/osu.Desktop/Windows/Icons.cs index cc60f92810..67915c101a 100644 --- a/osu.Desktop/Windows/Icons.cs +++ b/osu.Desktop/Windows/Icons.cs @@ -1,10 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.IO; + namespace osu.Desktop.Windows { public static class Icons { - public static Win32Icon Lazer => new Win32Icon(@"lazer.ico"); + /// + /// Fully qualified path to the directory that contains icons (in the installation folder). + /// + private static readonly string icon_directory = Path.GetDirectoryName(typeof(Icons).Assembly.Location)!; + + public static string Lazer => Path.Join(icon_directory, "lazer.ico"); } } diff --git a/osu.Desktop/Windows/Win32Icon.cs b/osu.Desktop/Windows/Win32Icon.cs deleted file mode 100644 index 401e7a2be3..0000000000 --- a/osu.Desktop/Windows/Win32Icon.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Desktop.Windows -{ - public class Win32Icon - { - public readonly string Path; - - internal Win32Icon(string name) - { - string dir = System.IO.Path.GetDirectoryName(typeof(Win32Icon).Assembly.Location)!; - Path = System.IO.Path.Join(dir, name); - } - } -} diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 7131067224..a93161ae47 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -173,7 +173,7 @@ namespace osu.Desktop.Windows #endregion - private record FileAssociation(string Extension, LocalisableString Description, Win32Icon Icon) + private record FileAssociation(string Extension, LocalisableString Description, string IconPath) { private string getProgramId(string prefix) => $@"{prefix}.File{Extension}"; @@ -188,7 +188,7 @@ namespace osu.Desktop.Windows using (var programKey = classes.CreateSubKey(programId)) { using (var defaultIconKey = programKey.CreateSubKey(DEFAULT_ICON)) - defaultIconKey.SetValue(null, Icon.Path); + defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); @@ -225,7 +225,7 @@ namespace osu.Desktop.Windows } } - private record UriAssociation(string Protocol, LocalisableString Description, Win32Icon Icon) + private record UriAssociation(string Protocol, LocalisableString Description, string IconPath) { /// /// "The URL Protocol string value indicates that this key declares a custom pluggable protocol handler." @@ -243,7 +243,7 @@ namespace osu.Desktop.Windows protocolKey.SetValue(URL_PROTOCOL, string.Empty); using (var defaultIconKey = protocolKey.CreateSubKey(DEFAULT_ICON)) - defaultIconKey.SetValue(null, Icon.Path); + defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); From eeba93768641b05a470aa1e8ebe18389596f5d49 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 21:45:36 +0100 Subject: [PATCH 056/930] Make `WindowsAssociationManager` `static` Usages/localisation logic TBD --- osu.Desktop/Program.cs | 2 +- .../Windows/WindowsAssociationManager.cs | 57 ++++++------------- 2 files changed, 19 insertions(+), 40 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index edbf39a30a..38e4110f62 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -181,7 +181,7 @@ namespace osu.Desktop { tools.RemoveShortcutForThisExe(); tools.RemoveUninstallerRegistryEntry(); - WindowsAssociationManager.UninstallAssociations(@"osu"); + WindowsAssociationManager.UninstallAssociations(); }, onEveryRun: (_, _, _) => { // While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index a93161ae47..f1fc98090f 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -6,9 +6,6 @@ using System.IO; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Microsoft.Win32; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Game.Localisation; @@ -16,7 +13,7 @@ using osu.Game.Localisation; namespace osu.Desktop.Windows { [SupportedOSPlatform("windows")] - public partial class WindowsAssociationManager : Component + public static class WindowsAssociationManager { public const string SOFTWARE_CLASSES = @"Software\Classes"; @@ -54,25 +51,7 @@ namespace osu.Desktop.Windows new UriAssociation(@"osump", WindowsAssociationManagerStrings.OsuMultiplayer, Icons.Lazer), }; - [Resolved] - private LocalisationManager localisation { get; set; } = null!; - - private IBindable localisationParameters = null!; - - [BackgroundDependencyLoader] - private void load() - { - localisationParameters = localisation.CurrentParameters.GetBoundCopy(); - InstallAssociations(); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - localisationParameters.ValueChanged += _ => updateDescriptions(); - } - - public void InstallAssociations() + public static void InstallAssociations(LocalisationManager? localisation) { try { @@ -88,7 +67,7 @@ namespace osu.Desktop.Windows association.Install(classes, EXE_PATH); } - updateDescriptions(); + updateDescriptions(localisation); } catch (Exception e) { @@ -96,7 +75,7 @@ namespace osu.Desktop.Windows } } - private void updateDescriptions() + private static void updateDescriptions(LocalisationManager? localisation) { try { @@ -105,18 +84,10 @@ namespace osu.Desktop.Windows return; foreach (var association in file_associations) - { - var b = localisation.GetLocalisedBindableString(association.Description); - association.UpdateDescription(classes, PROGRAM_ID_PREFIX, b.Value); - b.UnbindAll(); - } + association.UpdateDescription(classes, PROGRAM_ID_PREFIX, getLocalisedString(association.Description)); foreach (var association in uri_associations) - { - var b = localisation.GetLocalisedBindableString(association.Description); - association.UpdateDescription(classes, b.Value); - b.UnbindAll(); - } + association.UpdateDescription(classes, getLocalisedString(association.Description)); NotifyShellUpdate(); } @@ -124,11 +95,19 @@ namespace osu.Desktop.Windows { Logger.Log($@"Failed to update file and URI associations: {e.Message}"); } + + string getLocalisedString(LocalisableString s) + { + if (localisation == null) + return s.ToString(); + + var b = localisation.GetLocalisedBindableString(s); + b.UnbindAll(); + return b.Value; + } } - public void UninstallAssociations() => UninstallAssociations(PROGRAM_ID_PREFIX); - - public static void UninstallAssociations(string programIdPrefix) + public static void UninstallAssociations() { try { @@ -137,7 +116,7 @@ namespace osu.Desktop.Windows return; foreach (var association in file_associations) - association.Uninstall(classes, programIdPrefix); + association.Uninstall(classes, PROGRAM_ID_PREFIX); foreach (var association in uri_associations) association.Uninstall(classes); From f9d257b99ea176222671aa4594ec78c01f157db7 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 21:56:39 +0100 Subject: [PATCH 057/930] Install associations as part of initial squirrel install --- osu.Desktop/OsuGameDesktop.cs | 3 --- osu.Desktop/Program.cs | 1 + 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index 2e1b34fb38..a0db896f46 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -137,9 +137,6 @@ namespace osu.Desktop if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) LoadComponentAsync(new GameplayWinKeyBlocker(), Add); - if (OperatingSystem.IsWindows() && IsDeployedBuild) - LoadComponentAsync(new WindowsAssociationManager(), Add); - LoadComponentAsync(new ElevatedPrivilegesChecker(), Add); osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this); diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 38e4110f62..65236940c6 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -174,6 +174,7 @@ namespace osu.Desktop { tools.CreateShortcutForThisExe(); tools.CreateUninstallerRegistryEntry(); + WindowsAssociationManager.InstallAssociations(null); }, onAppUpdate: (_, tools) => { tools.CreateUninstallerRegistryEntry(); From 0563507295dcf68c150cfc99949964d521f98b0e Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:03:16 +0100 Subject: [PATCH 058/930] Remove duplicate try-catch and move `NotifyShellUpdate()` to less hidden place --- .../Windows/WindowsAssociationManager.cs | 24 +++++++------------ 1 file changed, 8 insertions(+), 16 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index f1fc98090f..c91ab459d6 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -68,6 +68,7 @@ namespace osu.Desktop.Windows } updateDescriptions(localisation); + NotifyShellUpdate(); } catch (Exception e) { @@ -77,24 +78,15 @@ namespace osu.Desktop.Windows private static void updateDescriptions(LocalisationManager? localisation) { - try - { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - if (classes == null) - return; + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) + return; - foreach (var association in file_associations) - association.UpdateDescription(classes, PROGRAM_ID_PREFIX, getLocalisedString(association.Description)); + foreach (var association in file_associations) + association.UpdateDescription(classes, PROGRAM_ID_PREFIX, getLocalisedString(association.Description)); - foreach (var association in uri_associations) - association.UpdateDescription(classes, getLocalisedString(association.Description)); - - NotifyShellUpdate(); - } - catch (Exception e) - { - Logger.Log($@"Failed to update file and URI associations: {e.Message}"); - } + foreach (var association in uri_associations) + association.UpdateDescription(classes, getLocalisedString(association.Description)); string getLocalisedString(LocalisableString s) { From 6bdb07602794d7eb59e7356f9fa5a04188652ff2 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:06:09 +0100 Subject: [PATCH 059/930] Move update/install logic into helper --- .../Windows/WindowsAssociationManager.cs | 31 ++++++++++++------- 1 file changed, 19 insertions(+), 12 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index c91ab459d6..3d61ad534b 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -55,18 +55,7 @@ namespace osu.Desktop.Windows { try { - using (var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, writable: true)) - { - if (classes == null) - return; - - foreach (var association in file_associations) - association.Install(classes, EXE_PATH, PROGRAM_ID_PREFIX); - - foreach (var association in uri_associations) - association.Install(classes, EXE_PATH); - } - + updateAssociations(); updateDescriptions(localisation); NotifyShellUpdate(); } @@ -76,6 +65,24 @@ namespace osu.Desktop.Windows } } + /// + /// Installs or updates associations. + /// + private static void updateAssociations() + { + using (var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, writable: true)) + { + if (classes == null) + return; + + foreach (var association in file_associations) + association.Install(classes, EXE_PATH, PROGRAM_ID_PREFIX); + + foreach (var association in uri_associations) + association.Install(classes, EXE_PATH); + } + } + private static void updateDescriptions(LocalisationManager? localisation) { using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); From 738c28755c53fd587d7ecee0cc6e8365c6aa8a44 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:17:13 +0100 Subject: [PATCH 060/930] Refactor public methods --- osu.Desktop/Program.cs | 3 +- .../Windows/WindowsAssociationManager.cs | 42 ++++++++++++++++++- 2 files changed, 42 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 65236940c6..494d0df3c6 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -174,10 +174,11 @@ namespace osu.Desktop { tools.CreateShortcutForThisExe(); tools.CreateUninstallerRegistryEntry(); - WindowsAssociationManager.InstallAssociations(null); + WindowsAssociationManager.InstallAssociations(); }, onAppUpdate: (_, tools) => { tools.CreateUninstallerRegistryEntry(); + WindowsAssociationManager.UpdateAssociations(); }, onAppUninstall: (_, tools) => { tools.RemoveShortcutForThisExe(); diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 3d61ad534b..18a3c2da3d 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -51,12 +51,18 @@ namespace osu.Desktop.Windows new UriAssociation(@"osump", WindowsAssociationManagerStrings.OsuMultiplayer, Icons.Lazer), }; - public static void InstallAssociations(LocalisationManager? localisation) + /// + /// Installs file and URI associations. + /// + /// + /// Call in a timely fashion to keep descriptions up-to-date and localised. + /// + public static void InstallAssociations() { try { updateAssociations(); - updateDescriptions(localisation); + updateDescriptions(null); // write default descriptions in case `UpdateDescriptions()` is not called. NotifyShellUpdate(); } catch (Exception e) @@ -65,6 +71,38 @@ namespace osu.Desktop.Windows } } + /// + /// Updates associations with latest definitions. + /// + /// + /// Call in a timely fashion to keep descriptions up-to-date and localised. + /// + public static void UpdateAssociations() + { + try + { + updateAssociations(); + NotifyShellUpdate(); + } + catch (Exception e) + { + Logger.Log(@$"Failed to update file and URI associations: {e.Message}"); + } + } + + public static void UpdateDescriptions(LocalisationManager localisationManager) + { + try + { + updateDescriptions(localisationManager); + NotifyShellUpdate(); + } + catch (Exception e) + { + Logger.Log(@$"Failed to update file and URI association descriptions: {e.Message}"); + } + } + /// /// Installs or updates associations. /// From ffdefbc742fa1948d1e9356b438adbf319221bd3 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:18:12 +0100 Subject: [PATCH 061/930] Move public methods closer together --- .../Windows/WindowsAssociationManager.cs | 44 +++++++++---------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 18a3c2da3d..b7465e5ffc 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -103,6 +103,28 @@ namespace osu.Desktop.Windows } } + public static void UninstallAssociations() + { + try + { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) + return; + + foreach (var association in file_associations) + association.Uninstall(classes, PROGRAM_ID_PREFIX); + + foreach (var association in uri_associations) + association.Uninstall(classes); + + NotifyShellUpdate(); + } + catch (Exception e) + { + Logger.Log($@"Failed to uninstall file and URI associations: {e.Message}"); + } + } + /// /// Installs or updates associations. /// @@ -144,28 +166,6 @@ namespace osu.Desktop.Windows } } - public static void UninstallAssociations() - { - try - { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - if (classes == null) - return; - - foreach (var association in file_associations) - association.Uninstall(classes, PROGRAM_ID_PREFIX); - - foreach (var association in uri_associations) - association.Uninstall(classes); - - NotifyShellUpdate(); - } - catch (Exception e) - { - Logger.Log($@"Failed to uninstall file and URI associations: {e.Message}"); - } - } - internal static void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); #region Native interop From da8c4541dbfe8c8c0690ca57d91b6d428e94870d Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:21:04 +0100 Subject: [PATCH 062/930] Use `Logger.Error` --- osu.Desktop/Windows/WindowsAssociationManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index b7465e5ffc..c978e46b5b 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -67,7 +67,7 @@ namespace osu.Desktop.Windows } catch (Exception e) { - Logger.Log(@$"Failed to install file and URI associations: {e.Message}"); + Logger.Error(e, @$"Failed to install file and URI associations: {e.Message}"); } } @@ -86,7 +86,7 @@ namespace osu.Desktop.Windows } catch (Exception e) { - Logger.Log(@$"Failed to update file and URI associations: {e.Message}"); + Logger.Error(e, @"Failed to update file and URI associations."); } } @@ -99,7 +99,7 @@ namespace osu.Desktop.Windows } catch (Exception e) { - Logger.Log(@$"Failed to update file and URI association descriptions: {e.Message}"); + Logger.Error(e, @"Failed to update file and URI association descriptions."); } } @@ -121,7 +121,7 @@ namespace osu.Desktop.Windows } catch (Exception e) { - Logger.Log($@"Failed to uninstall file and URI associations: {e.Message}"); + Logger.Error(e, @"Failed to uninstall file and URI associations."); } } From 7f5dedc118059189e0d2bcb77e65ed39444de765 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:23:59 +0100 Subject: [PATCH 063/930] Refactor ProgID logic so it's more visible --- osu.Desktop/Windows/WindowsAssociationManager.cs | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index c978e46b5b..aeda1e6283 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -35,7 +35,7 @@ namespace osu.Desktop.Windows /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. /// - public const string PROGRAM_ID_PREFIX = "osu"; + public const string PROGRAM_ID_PREFIX = "osu.File"; private static readonly FileAssociation[] file_associations = { @@ -136,7 +136,7 @@ namespace osu.Desktop.Windows return; foreach (var association in file_associations) - association.Install(classes, EXE_PATH, PROGRAM_ID_PREFIX); + association.Install(classes, EXE_PATH); foreach (var association in uri_associations) association.Install(classes, EXE_PATH); @@ -191,15 +191,13 @@ namespace osu.Desktop.Windows private record FileAssociation(string Extension, LocalisableString Description, string IconPath) { - private string getProgramId(string prefix) => $@"{prefix}.File{Extension}"; + private string programId => $@"{PROGRAM_ID_PREFIX}{Extension}"; /// /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// - public void Install(RegistryKey classes, string exePath, string programIdPrefix) + public void Install(RegistryKey classes, string exePath) { - string programId = getProgramId(programIdPrefix); - // register a program id for the given extension using (var programKey = classes.CreateSubKey(programId)) { @@ -224,14 +222,12 @@ namespace osu.Desktop.Windows public void UpdateDescription(RegistryKey classes, string programIdPrefix, string description) { - using (var programKey = classes.OpenSubKey(getProgramId(programIdPrefix), true)) + using (var programKey = classes.OpenSubKey(programId, true)) programKey?.SetValue(null, description); } public void Uninstall(RegistryKey classes, string programIdPrefix) { - string programId = getProgramId(programIdPrefix); - // importantly, we don't delete the default program entry because some other program could have taken it. using (var extensionKey = classes.OpenSubKey($@"{Extension}\OpenWithProgIds", true)) From 3419b8ffa854b4b40daf26fe248e89a4e812e84a Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:26:21 +0100 Subject: [PATCH 064/930] Standardise using declaration --- osu.Desktop/Windows/WindowsAssociationManager.cs | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index aeda1e6283..a786afde55 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -130,17 +130,15 @@ namespace osu.Desktop.Windows /// private static void updateAssociations() { - using (var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, writable: true)) - { - if (classes == null) - return; + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) + return; - foreach (var association in file_associations) - association.Install(classes, EXE_PATH); + foreach (var association in file_associations) + association.Install(classes, EXE_PATH); - foreach (var association in uri_associations) - association.Install(classes, EXE_PATH); - } + foreach (var association in uri_associations) + association.Install(classes, EXE_PATH); } private static void updateDescriptions(LocalisationManager? localisation) From 139072fa818a088f300fce9cfd38682c9c57dbcd Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:29:20 +0100 Subject: [PATCH 065/930] Standardise using declaration --- osu.Desktop/Windows/WindowsAssociationManager.cs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index a786afde55..2373cfa609 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Runtime.Versioning; @@ -108,8 +109,7 @@ namespace osu.Desktop.Windows try { using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - if (classes == null) - return; + Debug.Assert(classes != null); foreach (var association in file_associations) association.Uninstall(classes, PROGRAM_ID_PREFIX); @@ -131,8 +131,7 @@ namespace osu.Desktop.Windows private static void updateAssociations() { using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - if (classes == null) - return; + Debug.Assert(classes != null); foreach (var association in file_associations) association.Install(classes, EXE_PATH); @@ -144,8 +143,7 @@ namespace osu.Desktop.Windows private static void updateDescriptions(LocalisationManager? localisation) { using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - if (classes == null) - return; + Debug.Assert(classes != null); foreach (var association in file_associations) association.UpdateDescription(classes, PROGRAM_ID_PREFIX, getLocalisedString(association.Description)); From bf47221594a805530cee18ab5e2ff802bd54f232 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:42:42 +0100 Subject: [PATCH 066/930] Make things testable via 'Run static method' in Rider --- osu.Desktop/Windows/WindowsAssociationManager.cs | 2 +- osu.Desktop/osu.Desktop.csproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 2373cfa609..83fadfcae2 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -30,7 +30,7 @@ namespace osu.Desktop.Windows /// public const string SHELL_OPEN_COMMAND = @"Shell\Open\Command"; - public static readonly string EXE_PATH = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe"); + public static readonly string EXE_PATH = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe").Replace('/', '\\'); /// /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index c6a95c1623..57752aa1f7 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -31,7 +31,7 @@ - + From 8049270ad2e17447a5f80446a7e39e73dc5e52e2 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:45:58 +0100 Subject: [PATCH 067/930] Remove unused param --- osu.Desktop/Windows/WindowsAssociationManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 83fadfcae2..83c2a97b56 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -112,7 +112,7 @@ namespace osu.Desktop.Windows Debug.Assert(classes != null); foreach (var association in file_associations) - association.Uninstall(classes, PROGRAM_ID_PREFIX); + association.Uninstall(classes); foreach (var association in uri_associations) association.Uninstall(classes); @@ -146,7 +146,7 @@ namespace osu.Desktop.Windows Debug.Assert(classes != null); foreach (var association in file_associations) - association.UpdateDescription(classes, PROGRAM_ID_PREFIX, getLocalisedString(association.Description)); + association.UpdateDescription(classes, getLocalisedString(association.Description)); foreach (var association in uri_associations) association.UpdateDescription(classes, getLocalisedString(association.Description)); @@ -216,13 +216,13 @@ namespace osu.Desktop.Windows } } - public void UpdateDescription(RegistryKey classes, string programIdPrefix, string description) + public void UpdateDescription(RegistryKey classes, string description) { using (var programKey = classes.OpenSubKey(programId, true)) programKey?.SetValue(null, description); } - public void Uninstall(RegistryKey classes, string programIdPrefix) + public void Uninstall(RegistryKey classes) { // importantly, we don't delete the default program entry because some other program could have taken it. From dfa0c51bc8b1067a08811f221da52109a6806c94 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 8 Feb 2024 00:23:46 +0100 Subject: [PATCH 068/930] Copy icons to nuget and install package Don't ask me why this uses the folder for .NET Framework 4.5 --- osu.Desktop/osu.nuspec | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Desktop/osu.nuspec b/osu.Desktop/osu.nuspec index f85698680e..66b3970351 100644 --- a/osu.Desktop/osu.nuspec +++ b/osu.Desktop/osu.nuspec @@ -20,6 +20,7 @@ + From 1dc54d6f25d030db88936ecbfec7dd8f55c71d3e Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 8 Feb 2024 00:54:48 +0100 Subject: [PATCH 069/930] Fix stable install path lookup `osu` is the `osu://` protocol handler, which gets overriden by lazer. Instead, use `osu!` which is the stable file handler. --- osu.Desktop/OsuGameDesktop.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index a0db896f46..5ac6ac7322 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -86,8 +86,8 @@ namespace osu.Desktop [SupportedOSPlatform("windows")] private string? getStableInstallPathFromRegistry() { - using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey("osu")) - return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", ""); + using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey("osu!")) + return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", ""); } protected override UpdateManager CreateUpdateManager() From 6ded79cf0728010aedfb367cf48f3fd3f84abe6c Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 8 Feb 2024 01:15:37 +0100 Subject: [PATCH 070/930] Make `NotifyShellUpdate()` `public` to ease testing --- osu.Desktop/Windows/WindowsAssociationManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 83c2a97b56..4bb8e57c9d 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -125,6 +125,8 @@ namespace osu.Desktop.Windows } } + public static void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); + /// /// Installs or updates associations. /// @@ -162,8 +164,6 @@ namespace osu.Desktop.Windows } } - internal static void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); - #region Native interop [DllImport("Shell32.dll")] From 1944a12634817ea43888e8ffec7b6359e6499f44 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Mon, 12 Feb 2024 21:18:31 +0900 Subject: [PATCH 071/930] allow `ModMuted` to ranked when setting adjusted --- osu.Game/Rulesets/Mods/ModMuted.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModMuted.cs b/osu.Game/Rulesets/Mods/ModMuted.cs index 3ecd9aa6a1..7aefefc58d 100644 --- a/osu.Game/Rulesets/Mods/ModMuted.cs +++ b/osu.Game/Rulesets/Mods/ModMuted.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mods public override LocalisableString Description => "Can you still feel the rhythm without music?"; public override ModType Type => ModType.Fun; public override double ScoreMultiplier => 1; - public override bool Ranked => UsesDefaultConfiguration; + public override bool Ranked => true; } public abstract class ModMuted : ModMuted, IApplicableToDrawableRuleset, IApplicableToTrack, IApplicableToScoreProcessor From 6402f23f0245ecac17f82f1a9e5f06b9bd7898b2 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Mon, 12 Feb 2024 21:00:15 +0200 Subject: [PATCH 072/930] Added Traceable support for pp --- .../Difficulty/OsuPerformanceCalculator.cs | 12 ++++++++++++ osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs | 1 + 2 files changed, 13 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index b31f4ff519..4771bce280 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -116,6 +116,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } + else if (score.Mods.Any(h => h is OsuModTraceable)) + { + // Default 2% increase and another is scaled by AR + aimValue *= 1.02 + 0.02 * (12.0 - attributes.ApproachRate); + } // We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator. double estimateDifficultSliders = attributes.SliderCount * 0.15; @@ -167,6 +172,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } + else if (score.Mods.Any(h => h is OsuModTraceable)) + { + // More reward for speed because speed on Traceable is annoying + speedValue *= 1.04 + 0.06 * (12.0 - attributes.ApproachRate); + } // Calculate accuracy assuming the worst case scenario double relevantTotalDiff = totalHits - attributes.SpeedNoteCount; @@ -214,6 +224,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty accuracyValue *= 1.14; else if (score.Mods.Any(m => m is OsuModHidden)) accuracyValue *= 1.08; + else if (score.Mods.Any(m => m is OsuModTraceable)) + accuracyValue *= 1.02 + 0.01 * (12.0 - attributes.ApproachRate); if (score.Mods.Any(m => m is OsuModFlashlight)) accuracyValue *= 1.02; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index 9671f53bea..320c0a7040 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "Put your faith in the approach circles..."; public override double ScoreMultiplier => 1; + public override bool Ranked => UsesDefaultConfiguration; public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) }; From 56391550096a19486e06d98a20e1f5bb1421c090 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Mon, 12 Feb 2024 23:31:00 +0200 Subject: [PATCH 073/930] Update OsuModTraceable.cs --- osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index 320c0a7040..9671f53bea 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -19,7 +19,6 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "Put your faith in the approach circles..."; public override double ScoreMultiplier => 1; - public override bool Ranked => UsesDefaultConfiguration; public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) }; From 1eb04c5190220e97b901ab989985709f1553fa22 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 11:24:31 +0100 Subject: [PATCH 074/930] Add failing test coverage for catch --- .../CatchHealthProcessorTest.cs | 58 +++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs diff --git a/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs new file mode 100644 index 0000000000..8c2d1a91ab --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Catch.Beatmaps; +using osu.Game.Rulesets.Catch.Judgements; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Scoring; + +namespace osu.Game.Rulesets.Catch.Tests +{ + [TestFixture] + public class CatchHealthProcessorTest + { + private static readonly object[][] test_cases = + [ + // hitobject, starting HP, fail expected after miss + [new Fruit(), 0.01, true], + [new Droplet(), 0.01, true], + [new TinyDroplet(), 0, true], + [new Banana(), 0, false], + ]; + + [TestCaseSource(nameof(test_cases))] + public void TestFailAfterMinResult(CatchHitObject hitObject, double startingHealth, bool failExpected) + { + var healthProcessor = new CatchHealthProcessor(0); + healthProcessor.ApplyBeatmap(new CatchBeatmap + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new CatchJudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MinResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected)); + } + + [TestCaseSource(nameof(test_cases))] + public void TestNoFailAfterMaxResult(CatchHitObject hitObject, double startingHealth, bool _) + { + var healthProcessor = new CatchHealthProcessor(0); + healthProcessor.ApplyBeatmap(new CatchBeatmap + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new CatchJudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MaxResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.False); + } + } +} From 86801aa51d9716228f24fb4728607f95f2ed8f7b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 11:57:42 +0100 Subject: [PATCH 075/930] Add failing test coverage for osu! --- .../OsuHealthProcessorTest.cs | 66 +++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 osu.Game.Rulesets.Osu.Tests/OsuHealthProcessorTest.cs diff --git a/osu.Game.Rulesets.Osu.Tests/OsuHealthProcessorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuHealthProcessorTest.cs new file mode 100644 index 0000000000..cf93e0ce7b --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/OsuHealthProcessorTest.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Scoring; + +namespace osu.Game.Rulesets.Osu.Tests +{ + [TestFixture] + public class OsuHealthProcessorTest + { + private static readonly object[][] test_cases = + [ + // hitobject, starting HP, fail expected after miss + [new HitCircle(), 0.01, true], + [new SliderHeadCircle(), 0.01, true], + [new SliderHeadCircle { ClassicSliderBehaviour = true }, 0.01, true], + [new SliderTick(), 0.01, true], + [new SliderRepeat(new Slider()), 0.01, true], + [new SliderTailCircle(new Slider()), 0, true], + [new SliderTailCircle(new Slider()) { ClassicSliderBehaviour = true }, 0.01, true], + [new Slider(), 0, true], + [new Slider { ClassicSliderBehaviour = true }, 0.01, true], + [new SpinnerTick(), 0, false], + [new SpinnerBonusTick(), 0, false], + [new Spinner(), 0.01, true], + ]; + + [TestCaseSource(nameof(test_cases))] + public void TestFailAfterMinResult(OsuHitObject hitObject, double startingHealth, bool failExpected) + { + var healthProcessor = new OsuHealthProcessor(0); + healthProcessor.ApplyBeatmap(new OsuBeatmap + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new OsuJudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MinResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected)); + } + + [TestCaseSource(nameof(test_cases))] + public void TestNoFailAfterMaxResult(OsuHitObject hitObject, double startingHealth, bool _) + { + var healthProcessor = new OsuHealthProcessor(0); + healthProcessor.ApplyBeatmap(new OsuBeatmap + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new OsuJudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MaxResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.False); + } + } +} From 441a7b3c2ff68fc13fefb439698e4605f9adacc8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 12:07:40 +0100 Subject: [PATCH 076/930] Add precautionary taiko test coverage --- .../TaikoHealthProcessorTest.cs | 82 ++++++++++++++++++- 1 file changed, 81 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs index f4a1e888c9..aba967cdd6 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs @@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Taiko.Tests { HitObjects = { - new DrumRoll { Duration = 2000 } + new Swell { Duration = 2000 } } }; @@ -172,5 +172,85 @@ namespace osu.Game.Rulesets.Taiko.Tests Assert.That(healthProcessor.HasFailed, Is.False); }); } + + [Test] + public void TestMissHitAndHitSwell() + { + var beatmap = new TaikoBeatmap + { + HitObjects = + { + new Hit(), + new Swell { Duration = 2000 } + } + }; + + foreach (var ho in beatmap.HitObjects) + ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty); + + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(beatmap); + + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss }); + + foreach (var nested in beatmap.HitObjects[1].NestedHitObjects) + { + var nestedJudgement = nested.CreateJudgement(); + healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult }); + } + + var judgement = beatmap.HitObjects[1].CreateJudgement(); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], judgement) { Type = judgement.MaxResult }); + + Assert.Multiple(() => + { + Assert.That(healthProcessor.Health.Value, Is.EqualTo(0)); + Assert.That(healthProcessor.HasFailed, Is.True); + }); + } + + private static readonly object[][] test_cases = + [ + // hitobject, fail expected after miss + [new Hit(), true], + [new Hit.StrongNestedHit(new Hit()), false], + [new DrumRollTick(new DrumRoll()), false], + [new DrumRollTick.StrongNestedHit(new DrumRollTick(new DrumRoll())), false], + [new DrumRoll(), false], + [new SwellTick(), false], + [new Swell(), false] + ]; + + [TestCaseSource(nameof(test_cases))] + public void TestFailAfterMinResult(TaikoHitObject hitObject, bool failExpected) + { + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(new TaikoBeatmap + { + HitObjects = { hitObject } + }); + + var result = new JudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MinResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected)); + } + + [TestCaseSource(nameof(test_cases))] + public void TestNoFailAfterMaxResult(TaikoHitObject hitObject, bool _) + { + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(new TaikoBeatmap + { + HitObjects = { hitObject } + }); + + var result = new JudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MaxResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.False); + } } } From d07ea8f5b12886883a60cf9c477fa9d632404ff5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 12:17:38 +0100 Subject: [PATCH 077/930] Add failing test coverage for mania --- .../ManiaHealthProcessorTest.cs | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs index 315849f7de..a9771a46f3 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Scoring; @@ -27,5 +28,49 @@ namespace osu.Game.Rulesets.Mania.Tests // No matter what, mania doesn't have passive HP drain. Assert.That(processor.DrainRate, Is.Zero); } + + private static readonly object[][] test_cases = + [ + // hitobject, starting HP, fail expected after miss + [new Note(), 0.01, true], + [new HeadNote(), 0.01, true], + [new TailNote(), 0.01, true], + [new HoldNoteBody(), 0, true], // hold note break + [new HoldNote(), 0, true], + ]; + + [TestCaseSource(nameof(test_cases))] + public void TestFailAfterMinResult(ManiaHitObject hitObject, double startingHealth, bool failExpected) + { + var healthProcessor = new ManiaHealthProcessor(0); + healthProcessor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4)) + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new JudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MinResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected)); + } + + [TestCaseSource(nameof(test_cases))] + public void TestNoFailAfterMaxResult(ManiaHitObject hitObject, double startingHealth, bool _) + { + var healthProcessor = new ManiaHealthProcessor(0); + healthProcessor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4)) + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new JudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MaxResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.False); + } } } From 16d893d40c10542a2502884df95d54773044ffb7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 12:26:37 +0100 Subject: [PATCH 078/930] Fix draining processor failing gameplay on bonus misses and ignore hits --- osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs | 5 +++++ osu.Game/Rulesets/Scoring/HealthProcessor.cs | 9 ++++++++- 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index 629a84ea62..92a064385b 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -142,6 +142,11 @@ namespace osu.Game.Rulesets.Scoring } } + protected override bool CanFailOn(JudgementResult result) + { + return !result.Judgement.MaxResult.IsBonus() && result.Type != HitResult.IgnoreHit; + } + protected override void Reset(bool storeResults) { base.Reset(storeResults); diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index b5eb755650..ccf53f075a 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Scoring Health.Value += GetHealthIncreaseFor(result); - if (meetsAnyFailCondition(result)) + if (CanFailOn(result) && meetsAnyFailCondition(result)) TriggerFailure(); } @@ -68,6 +68,13 @@ namespace osu.Game.Rulesets.Scoring /// The health increase. protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.HealthIncrease; + /// + /// Whether a failure can occur on a given . + /// If the return value of this method is , neither nor will be checked + /// after this . + /// + protected virtual bool CanFailOn(JudgementResult result) => true; + /// /// The default conditions for failing. /// From 3d8d0f8430487c4c30e8964f11e52e1a6522f098 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 08:37:20 +0100 Subject: [PATCH 079/930] Update test expectations for catch --- osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs index 8c2d1a91ab..d0a8ce4bbc 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests // hitobject, starting HP, fail expected after miss [new Fruit(), 0.01, true], [new Droplet(), 0.01, true], - [new TinyDroplet(), 0, true], + [new TinyDroplet(), 0, false], [new Banana(), 0, false], ]; From f53bce8ff785a1c52bcd1bffb365e43287ec8bd9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 08:38:39 +0100 Subject: [PATCH 080/930] Fix catch health processor allowing fail on tiny droplet Closes https://github.com/ppy/osu/issues/27159. In today's episode of "just stable things"... --- .../Scoring/CatchHealthProcessor.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs index c3cc488941..2e1aec0803 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; @@ -21,6 +22,19 @@ namespace osu.Game.Rulesets.Catch.Scoring protected override IEnumerable EnumerateNestedHitObjects(HitObject hitObject) => Enumerable.Empty(); + protected override bool CanFailOn(JudgementResult result) + { + // matches stable. + // see: https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameModes/Play/Rulesets/Ruleset.cs#L967 + // the above early-return skips the failure check at the end of the same method: + // https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameModes/Play/Rulesets/Ruleset.cs#L1232 + // making it impossible to fail on a tiny droplet regardless of result. + if (result.Type == HitResult.SmallTickMiss) + return false; + + return base.CanFailOn(result); + } + protected override double GetHealthIncreaseFor(HitObject hitObject, HitResult result) { double increase = 0; From 2c0a5b7ef54169412c805ad4b05ea47cf131c012 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 14:21:48 +0100 Subject: [PATCH 081/930] Fix missing tiny droplet not triggering fail with perfect on Stable does this: https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameplayElements/HitObjectManagerFruits.cs#L98-L102 I'd rather not say what I think about it doing that, since it's likely to be unpublishable, but to approximate that, just make it so that only the "default fail condition" is beholden to the weird ebbs and flows of what the ruleset wants. This appears to fix the problem case and I'm hoping it doesn't break something else but I'm like 50/50 on it happening anyway at this point. Just gotta add tests add nauseam. --- .../Scoring/CatchHealthProcessor.cs | 4 ++-- .../Scoring/AccumulatingHealthProcessor.cs | 4 +++- .../Scoring/DrainingHealthProcessor.cs | 7 +++++-- osu.Game/Rulesets/Scoring/HealthProcessor.cs | 18 ++++++------------ 4 files changed, 16 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs index 2e1aec0803..2f55f9a85f 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Scoring protected override IEnumerable EnumerateNestedHitObjects(HitObject hitObject) => Enumerable.Empty(); - protected override bool CanFailOn(JudgementResult result) + protected override bool CheckDefaultFailCondition(JudgementResult result) { // matches stable. // see: https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameModes/Play/Rulesets/Ruleset.cs#L967 @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Scoring if (result.Type == HitResult.SmallTickMiss) return false; - return base.CanFailOn(result); + return base.CheckDefaultFailCondition(result); } protected override double GetHealthIncreaseFor(HitObject hitObject, HitResult result) diff --git a/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs index 422bf8ea79..bb4c2463a7 100644 --- a/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Rulesets.Judgements; + namespace osu.Game.Rulesets.Scoring { /// @@ -9,7 +11,7 @@ namespace osu.Game.Rulesets.Scoring /// public partial class AccumulatingHealthProcessor : HealthProcessor { - protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value < requiredHealth; + protected override bool CheckDefaultFailCondition(JudgementResult _) => JudgedHits == MaxHits && Health.Value < requiredHealth; private readonly double requiredHealth; diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index 92a064385b..e72a8aaf67 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -142,9 +142,12 @@ namespace osu.Game.Rulesets.Scoring } } - protected override bool CanFailOn(JudgementResult result) + protected override bool CheckDefaultFailCondition(JudgementResult result) { - return !result.Judgement.MaxResult.IsBonus() && result.Type != HitResult.IgnoreHit; + if (result.Judgement.MaxResult.IsBonus() || result.Type == HitResult.IgnoreHit) + return false; + + return base.CheckDefaultFailCondition(result); } protected override void Reset(bool storeResults) diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index ccf53f075a..9e4c06b783 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Scoring public event Func? Failed; /// - /// Additional conditions on top of that cause a failing state. + /// Additional conditions on top of that cause a failing state. /// public event Func? FailConditions; @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Scoring Health.Value += GetHealthIncreaseFor(result); - if (CanFailOn(result) && meetsAnyFailCondition(result)) + if (meetsAnyFailCondition(result)) TriggerFailure(); } @@ -69,16 +69,10 @@ namespace osu.Game.Rulesets.Scoring protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.HealthIncrease; /// - /// Whether a failure can occur on a given . - /// If the return value of this method is , neither nor will be checked - /// after this . + /// Checks whether the default conditions for failing are met. /// - protected virtual bool CanFailOn(JudgementResult result) => true; - - /// - /// The default conditions for failing. - /// - protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value); + /// if failure should be invoked. + protected virtual bool CheckDefaultFailCondition(JudgementResult result) => Precision.AlmostBigger(Health.MinValue, Health.Value); /// /// Whether the current state of or the provided meets any fail condition. @@ -86,7 +80,7 @@ namespace osu.Game.Rulesets.Scoring /// The judgement result. private bool meetsAnyFailCondition(JudgementResult result) { - if (DefaultFailCondition) + if (CheckDefaultFailCondition(result)) return true; if (FailConditions != null) From cd8ac6a722124e7827f2a8ee0ef39ef2ab41a932 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 17 Feb 2024 22:12:15 +0200 Subject: [PATCH 082/930] Update BeatmapAttributesDisplay.cs --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index b9e4896b21..9312940001 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Online.Rooms; using osuTK; namespace osu.Game.Overlays.Mods @@ -42,6 +43,9 @@ namespace osu.Game.Overlays.Mods [Resolved] private Bindable> mods { get; set; } = null!; + [Resolved(CanBeNull = true)] + private IBindable? selectedItem { get; set; } + public BindableBool Collapsed { get; } = new BindableBool(true); private ModSettingChangeTracker? modSettingChangeTracker; @@ -108,6 +112,8 @@ namespace osu.Game.Overlays.Mods updateValues(); }, true); + selectedItem?.BindValueChanged(_ => mods.TriggerChange()); + BeatmapInfo.BindValueChanged(_ => updateValues(), true); Collapsed.BindValueChanged(_ => @@ -164,10 +170,20 @@ namespace osu.Game.Overlays.Mods starRatingDisplay.FinishTransforms(true); }); + Ruleset ruleset = gameRuleset.Value.CreateInstance(); + double rate = 1; foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); + if (selectedItem != null && selectedItem.Value != null) + { + var globalMods = selectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in globalMods.OfType()) + rate = mod.ApplyToRate(0, rate); + } + bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); @@ -175,7 +191,6 @@ namespace osu.Game.Overlays.Mods foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); - Ruleset ruleset = gameRuleset.Value.CreateInstance(); BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); From ed819fde1589bc0cc6167b4610c5a115e49fc844 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 17 Feb 2024 23:01:31 +0200 Subject: [PATCH 083/930] Fixed bugs and added ranked status update --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 32 ++++++++++++------- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 32 +++++++++++++++++-- .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 3 +- 3 files changed, 52 insertions(+), 15 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 9312940001..da14382175 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -40,11 +40,16 @@ namespace osu.Game.Overlays.Mods public Bindable BeatmapInfo { get; } = new Bindable(); + /// + /// Should attribute display account for the multiplayer room global mods. + /// + public bool AccountForMultiplayerMods = false; + [Resolved] private Bindable> mods { get; set; } = null!; [Resolved(CanBeNull = true)] - private IBindable? selectedItem { get; set; } + private IBindable? multiplayerRoomItem { get; set; } public BindableBool Collapsed { get; } = new BindableBool(true); @@ -112,7 +117,7 @@ namespace osu.Game.Overlays.Mods updateValues(); }, true); - selectedItem?.BindValueChanged(_ => mods.TriggerChange()); + multiplayerRoomItem?.BindValueChanged(_ => mods.TriggerChange()); BeatmapInfo.BindValueChanged(_ => updateValues(), true); @@ -176,23 +181,26 @@ namespace osu.Game.Overlays.Mods foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); - if (selectedItem != null && selectedItem.Value != null) - { - var globalMods = selectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - - foreach (var mod in globalMods.OfType()) - rate = mod.ApplyToRate(0, rate); - } - - bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; - BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); + if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + { + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in multiplayerRoomMods.OfType()) + rate = mod.ApplyToRate(0, rate); + + foreach (var mod in multiplayerRoomMods.OfType()) + mod.ApplyToDifficulty(originalDifficulty); + } + BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); + bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; + TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index ddf96c1cb3..0804624ed8 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -25,7 +25,9 @@ using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; +using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Online.Rooms; using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -42,6 +44,12 @@ namespace osu.Game.Overlays.Mods [Cached] public Bindable> SelectedMods { get; private set; } = new Bindable>(Array.Empty()); + [Resolved(CanBeNull = true)] + private IBindable? multiplayerRoomItem { get; set; } + + [Resolved] + private OsuGameBase game { get; set; } = null!; + /// /// Contains a dictionary with the current of all mods applicable for the current ruleset. /// @@ -92,6 +100,11 @@ namespace osu.Game.Overlays.Mods /// protected virtual bool ShowPresets => false; + /// + /// Should overlay account for the multiplayer room global mods. + /// + public bool AccountForMultiplayerMods = false; + protected virtual ModColumn CreateModColumn(ModType modType) => new ModColumn(modType, false); protected virtual IReadOnlyList ComputeNewModsFromSelection(IReadOnlyList oldSelection, IReadOnlyList newSelection) => newSelection; @@ -278,7 +291,8 @@ namespace osu.Game.Overlays.Mods { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - BeatmapInfo = { Value = beatmap?.BeatmapInfo } + BeatmapInfo = { Value = beatmap?.BeatmapInfo }, + AccountForMultiplayerMods = AccountForMultiplayerMods }, } }); @@ -332,6 +346,8 @@ namespace osu.Game.Overlays.Mods } }, true); + multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); + customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); SearchTextBox.Current.BindValueChanged(query => @@ -460,8 +476,20 @@ namespace osu.Game.Overlays.Mods foreach (var mod in SelectedMods.Value) multiplier *= mod.ScoreMultiplier; - rankingInformationDisplay.ModMultiplier.Value = multiplier; rankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); + + if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + { + Ruleset ruleset = game.Ruleset.Value.CreateInstance(); + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in multiplayerRoomMods) + multiplier *= mod.ScoreMultiplier; + + rankingInformationDisplay.Ranked.Value = rankingInformationDisplay.Ranked.Value && multiplayerRoomMods.All(m => m.Ranked); + } + + rankingInformationDisplay.ModMultiplier.Value = multiplier; } private void updateCustomisation() diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 4c0219eff5..71f8bfa0f4 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -244,7 +244,8 @@ namespace osu.Game.Screens.OnlinePlay.Match LoadComponent(UserModsSelectOverlay = new UserModSelectOverlay(OverlayColourScheme.Plum) { SelectedMods = { BindTarget = UserMods }, - IsValidMod = _ => false + IsValidMod = _ => false, + AccountForMultiplayerMods = true }); } From 2df5787dc7e46ea573bbbd4c1608cf18564029d0 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:13:57 +0200 Subject: [PATCH 084/930] Packed changes into separate class --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 58 ++++----- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 66 +++------- .../Mods/MultiplayerModSelectOverlay.cs | 118 ++++++++++++++++++ .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 5 +- 4 files changed, 166 insertions(+), 81 deletions(-) create mode 100644 osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index da14382175..93e7e0ae9c 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -46,10 +46,7 @@ namespace osu.Game.Overlays.Mods public bool AccountForMultiplayerMods = false; [Resolved] - private Bindable> mods { get; set; } = null!; - - [Resolved(CanBeNull = true)] - private IBindable? multiplayerRoomItem { get; set; } + protected Bindable> Mods { get; private set; } = null!; public BindableBool Collapsed { get; } = new BindableBool(true); @@ -61,7 +58,7 @@ namespace osu.Game.Overlays.Mods [Resolved] private OsuGameBase game { get; set; } = null!; - private IBindable gameRuleset = null!; + protected IBindable GameRuleset = null!; private CancellationTokenSource? cancellationSource; private IBindable starDifficulty = null!; @@ -109,16 +106,14 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - mods.BindValueChanged(_ => + Mods.BindValueChanged(_ => { modSettingChangeTracker?.Dispose(); - modSettingChangeTracker = new ModSettingChangeTracker(mods.Value); + modSettingChangeTracker = new ModSettingChangeTracker(Mods.Value); modSettingChangeTracker.SettingChanged += _ => updateValues(); updateValues(); }, true); - multiplayerRoomItem?.BindValueChanged(_ => mods.TriggerChange()); - BeatmapInfo.BindValueChanged(_ => updateValues(), true); Collapsed.BindValueChanged(_ => @@ -128,8 +123,8 @@ namespace osu.Game.Overlays.Mods updateCollapsedState(); }); - gameRuleset = game.Ruleset.GetBoundCopy(); - gameRuleset.BindValueChanged(_ => updateValues()); + GameRuleset = game.Ruleset.GetBoundCopy(); + GameRuleset.BindValueChanged(_ => updateValues()); BeatmapInfo.BindValueChanged(_ => updateValues(), true); @@ -159,6 +154,23 @@ namespace osu.Game.Overlays.Mods LeftContent.AutoSizeDuration = Content.AutoSizeDuration = transition_duration; } + protected virtual double GetRate() + { + double rate = 1; + foreach (var mod in Mods.Value.OfType()) + rate = mod.ApplyToRate(0, rate); + return rate; + } + + protected virtual BeatmapDifficulty GetDifficulty() + { + BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value!.Difficulty); + + foreach (var mod in Mods.Value.OfType()) + mod.ApplyToDifficulty(originalDifficulty); + + return originalDifficulty; + } private void updateValues() => Scheduler.AddOnce(() => { if (BeatmapInfo.Value == null) @@ -175,28 +187,10 @@ namespace osu.Game.Overlays.Mods starRatingDisplay.FinishTransforms(true); }); - Ruleset ruleset = gameRuleset.Value.CreateInstance(); - - double rate = 1; - foreach (var mod in mods.Value.OfType()) - rate = mod.ApplyToRate(0, rate); - - BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); - - foreach (var mod in mods.Value.OfType()) - mod.ApplyToDifficulty(originalDifficulty); - - if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) - { - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - - foreach (var mod in multiplayerRoomMods.OfType()) - rate = mod.ApplyToRate(0, rate); - - foreach (var mod in multiplayerRoomMods.OfType()) - mod.ApplyToDifficulty(originalDifficulty); - } + double rate = GetRate(); + BeatmapDifficulty originalDifficulty = GetDifficulty(); + Ruleset ruleset = GameRuleset.Value.CreateInstance(); BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 0804624ed8..12719475a8 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -25,9 +25,7 @@ using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; -using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Online.Rooms; using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -44,11 +42,6 @@ namespace osu.Game.Overlays.Mods [Cached] public Bindable> SelectedMods { get; private set; } = new Bindable>(Array.Empty()); - [Resolved(CanBeNull = true)] - private IBindable? multiplayerRoomItem { get; set; } - - [Resolved] - private OsuGameBase game { get; set; } = null!; /// /// Contains a dictionary with the current of all mods applicable for the current ruleset. @@ -100,11 +93,6 @@ namespace osu.Game.Overlays.Mods /// protected virtual bool ShowPresets => false; - /// - /// Should overlay account for the multiplayer room global mods. - /// - public bool AccountForMultiplayerMods = false; - protected virtual ModColumn CreateModColumn(ModType modType) => new ModColumn(modType, false); protected virtual IReadOnlyList ComputeNewModsFromSelection(IReadOnlyList oldSelection, IReadOnlyList newSelection) => newSelection; @@ -138,8 +126,14 @@ namespace osu.Game.Overlays.Mods private DeselectAllModsButton deselectAllModsButton = null!; private Container aboveColumnsContent = null!; - private RankingInformationDisplay? rankingInformationDisplay; - private BeatmapAttributesDisplay? beatmapAttributesDisplay; + protected RankingInformationDisplay? RankingInformationDisplay; + protected BeatmapAttributesDisplay? BeatmapAttributesDisplay; + protected virtual BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new BeatmapAttributesDisplay + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + BeatmapInfo = { Value = Beatmap?.BeatmapInfo } + }; protected ShearedButton BackButton { get; private set; } = null!; protected ShearedToggleButton? CustomisationButton { get; private set; } @@ -159,8 +153,8 @@ namespace osu.Game.Overlays.Mods if (beatmap == value) return; beatmap = value; - if (IsLoaded && beatmapAttributesDisplay != null) - beatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo; + if (IsLoaded && BeatmapAttributesDisplay != null) + BeatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo; } } @@ -282,18 +276,12 @@ namespace osu.Game.Overlays.Mods }, Children = new Drawable[] { - rankingInformationDisplay = new RankingInformationDisplay + RankingInformationDisplay = new RankingInformationDisplay { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight }, - beatmapAttributesDisplay = new BeatmapAttributesDisplay - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - BeatmapInfo = { Value = beatmap?.BeatmapInfo }, - AccountForMultiplayerMods = AccountForMultiplayerMods - }, + BeatmapAttributesDisplay = GetBeatmapAttributesDisplay } }); } @@ -329,7 +317,7 @@ namespace osu.Game.Overlays.Mods SelectedMods.BindValueChanged(_ => { - updateRankingInformation(); + UpdateRankingInformation(); updateFromExternalSelection(); updateCustomisation(); @@ -342,12 +330,10 @@ namespace osu.Game.Overlays.Mods // // See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988 modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value); - modSettingChangeTracker.SettingChanged += _ => updateRankingInformation(); + modSettingChangeTracker.SettingChanged += _ => UpdateRankingInformation(); } }, true); - multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); - customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); SearchTextBox.Current.BindValueChanged(query => @@ -371,7 +357,7 @@ namespace osu.Game.Overlays.Mods SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch; - if (beatmapAttributesDisplay != null) + if (BeatmapAttributesDisplay != null) { float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X; @@ -383,7 +369,7 @@ namespace osu.Game.Overlays.Mods // only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be. if (Alpha == 1) - beatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough; + BeatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough; footerContentFlow.LayoutDuration = 200; footerContentFlow.LayoutEasing = Easing.OutQuint; @@ -466,9 +452,9 @@ namespace osu.Game.Overlays.Mods modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod); } - private void updateRankingInformation() + protected virtual void UpdateRankingInformation() { - if (rankingInformationDisplay == null) + if (RankingInformationDisplay == null) return; double multiplier = 1.0; @@ -476,20 +462,8 @@ namespace osu.Game.Overlays.Mods foreach (var mod in SelectedMods.Value) multiplier *= mod.ScoreMultiplier; - rankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); - - if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) - { - Ruleset ruleset = game.Ruleset.Value.CreateInstance(); - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - - foreach (var mod in multiplayerRoomMods) - multiplier *= mod.ScoreMultiplier; - - rankingInformationDisplay.Ranked.Value = rankingInformationDisplay.Ranked.Value && multiplayerRoomMods.All(m => m.Ranked); - } - - rankingInformationDisplay.ModMultiplier.Value = multiplier; + RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); + RankingInformationDisplay.ModMultiplier.Value = multiplier; } private void updateCustomisation() diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs new file mode 100644 index 0000000000..ca1df31271 --- /dev/null +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -0,0 +1,118 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Rulesets; +using osu.Game.Online.Rooms; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Overlays.Mods +{ + public partial class MultiplayerModSelectOverlay : UserModSelectOverlay + { + public MultiplayerModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Plum) + : base(colourScheme) + { + } + + [Resolved(CanBeNull = true)] + private IBindable? multiplayerRoomItem { get; set; } + + [Resolved] + private OsuGameBase game { get; set; } = null!; + + protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new MultiplayerBeatmapAttributesDisplay + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + BeatmapInfo = { Value = Beatmap?.BeatmapInfo }, + AccountForMultiplayerMods = true + }; + + protected override void LoadComplete() + { + base.LoadComplete(); + + multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); + } + + protected override void UpdateRankingInformation() + { + if (RankingInformationDisplay == null) + return; + + double multiplier = 1.0; + + foreach (var mod in SelectedMods.Value) + multiplier *= mod.ScoreMultiplier; + + RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); + + if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + { + Ruleset ruleset = game.Ruleset.Value.CreateInstance(); + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in multiplayerRoomMods) + multiplier *= mod.ScoreMultiplier; + + RankingInformationDisplay.Ranked.Value = RankingInformationDisplay.Ranked.Value && multiplayerRoomMods.All(m => m.Ranked); + } + + RankingInformationDisplay.ModMultiplier.Value = multiplier; + } + } + + public partial class MultiplayerBeatmapAttributesDisplay : BeatmapAttributesDisplay + { + public MultiplayerBeatmapAttributesDisplay() + : base() + { + } + + [Resolved(CanBeNull = true)] + private IBindable? multiplayerRoomItem { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + multiplayerRoomItem?.BindValueChanged(_ => Mods.TriggerChange()); + } + + protected override double GetRate() + { + double rate = base.GetRate(); + Ruleset ruleset = GameRuleset.Value.CreateInstance(); + + if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + { + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in multiplayerRoomMods.OfType()) + rate = mod.ApplyToRate(0, rate); + } + + return rate; + } + + protected override BeatmapDifficulty GetDifficulty() + { + BeatmapDifficulty originalDifficulty = base.GetDifficulty(); + Ruleset ruleset = GameRuleset.Value.CreateInstance(); + + if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + { + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in multiplayerRoomMods.OfType()) + mod.ApplyToDifficulty(originalDifficulty); + } + + return originalDifficulty; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 71f8bfa0f4..fbc06cce9e 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -241,11 +241,10 @@ namespace osu.Game.Screens.OnlinePlay.Match } }; - LoadComponent(UserModsSelectOverlay = new UserModSelectOverlay(OverlayColourScheme.Plum) + LoadComponent(UserModsSelectOverlay = new MultiplayerModSelectOverlay() { SelectedMods = { BindTarget = UserMods }, - IsValidMod = _ => false, - AccountForMultiplayerMods = true + IsValidMod = _ => false }); } From 6fb3192648f723af818322021ac5cd5cc5743ad7 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:14:36 +0200 Subject: [PATCH 085/930] Update BeatmapAttributesDisplay.cs --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 93e7e0ae9c..849444fa32 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -40,11 +40,6 @@ namespace osu.Game.Overlays.Mods public Bindable BeatmapInfo { get; } = new Bindable(); - /// - /// Should attribute display account for the multiplayer room global mods. - /// - public bool AccountForMultiplayerMods = false; - [Resolved] protected Bindable> Mods { get; private set; } = null!; From 4aaf016ee0ad4ff8eaebbbd207d7617e3d60a14b Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:15:53 +0200 Subject: [PATCH 086/930] quality improvements --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 2 -- osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs | 11 ++--------- 2 files changed, 2 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 849444fa32..7517a502c7 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -160,10 +160,8 @@ namespace osu.Game.Overlays.Mods protected virtual BeatmapDifficulty GetDifficulty() { BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value!.Difficulty); - foreach (var mod in Mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); - return originalDifficulty; } private void updateValues() => Scheduler.AddOnce(() => diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs index ca1df31271..ab20e9dc89 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -29,8 +29,7 @@ namespace osu.Game.Overlays.Mods { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - BeatmapInfo = { Value = Beatmap?.BeatmapInfo }, - AccountForMultiplayerMods = true + BeatmapInfo = { Value = Beatmap?.BeatmapInfo } }; protected override void LoadComplete() @@ -87,15 +86,12 @@ namespace osu.Game.Overlays.Mods { double rate = base.GetRate(); Ruleset ruleset = GameRuleset.Value.CreateInstance(); - - if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) { var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - foreach (var mod in multiplayerRoomMods.OfType()) rate = mod.ApplyToRate(0, rate); } - return rate; } @@ -103,15 +99,12 @@ namespace osu.Game.Overlays.Mods { BeatmapDifficulty originalDifficulty = base.GetDifficulty(); Ruleset ruleset = GameRuleset.Value.CreateInstance(); - if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) { var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - foreach (var mod in multiplayerRoomMods.OfType()) mod.ApplyToDifficulty(originalDifficulty); } - return originalDifficulty; } } From 9070e973d3bf7a54dae89a8acd14acf16cdfe69c Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:16:18 +0200 Subject: [PATCH 087/930] Update BeatmapAttributesDisplay.cs --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 7517a502c7..08e124d8ac 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -19,7 +19,6 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Online.Rooms; using osuTK; namespace osu.Game.Overlays.Mods From a6b63efe7d695354e4ddddb6a7143667fe56e646 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:28:24 +0200 Subject: [PATCH 088/930] Fixed NVika code quality errors --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 1 + osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs | 8 ++++++-- osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs | 2 +- 4 files changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 08e124d8ac..f010725c8b 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -163,6 +163,7 @@ namespace osu.Game.Overlays.Mods mod.ApplyToDifficulty(originalDifficulty); return originalDifficulty; } + private void updateValues() => Scheduler.AddOnce(() => { if (BeatmapInfo.Value == null) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 12719475a8..e29e685ece 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -42,7 +42,6 @@ namespace osu.Game.Overlays.Mods [Cached] public Bindable> SelectedMods { get; private set; } = new Bindable>(Array.Empty()); - /// /// Contains a dictionary with the current of all mods applicable for the current ruleset. /// @@ -128,6 +127,7 @@ namespace osu.Game.Overlays.Mods private Container aboveColumnsContent = null!; protected RankingInformationDisplay? RankingInformationDisplay; protected BeatmapAttributesDisplay? BeatmapAttributesDisplay; + protected virtual BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new BeatmapAttributesDisplay { Anchor = Anchor.BottomRight, diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs index ab20e9dc89..b399b6b878 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -86,12 +86,14 @@ namespace osu.Game.Overlays.Mods { double rate = base.GetRate(); Ruleset ruleset = GameRuleset.Value.CreateInstance(); - if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + + if (multiplayerRoomItem?.Value != null) { var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); foreach (var mod in multiplayerRoomMods.OfType()) rate = mod.ApplyToRate(0, rate); } + return rate; } @@ -99,12 +101,14 @@ namespace osu.Game.Overlays.Mods { BeatmapDifficulty originalDifficulty = base.GetDifficulty(); Ruleset ruleset = GameRuleset.Value.CreateInstance(); - if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + + if (multiplayerRoomItem?.Value != null) { var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); foreach (var mod in multiplayerRoomMods.OfType()) mod.ApplyToDifficulty(originalDifficulty); } + return originalDifficulty; } } diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index fbc06cce9e..b20760b114 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -241,7 +241,7 @@ namespace osu.Game.Screens.OnlinePlay.Match } }; - LoadComponent(UserModsSelectOverlay = new MultiplayerModSelectOverlay() + LoadComponent(UserModsSelectOverlay = new MultiplayerModSelectOverlay { SelectedMods = { BindTarget = UserMods }, IsValidMod = _ => false From 24171bd02bf608fdee7b3c39dfecfba11968647e Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:34:02 +0200 Subject: [PATCH 089/930] Update MultiplayerModSelectOverlay.cs --- osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs index b399b6b878..78978e25e7 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Mods RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); - if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + if (multiplayerRoomItem?.Value != null) { Ruleset ruleset = game.Ruleset.Value.CreateInstance(); var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); @@ -68,11 +68,6 @@ namespace osu.Game.Overlays.Mods public partial class MultiplayerBeatmapAttributesDisplay : BeatmapAttributesDisplay { - public MultiplayerBeatmapAttributesDisplay() - : base() - { - } - [Resolved(CanBeNull = true)] private IBindable? multiplayerRoomItem { get; set; } From c6ca812ea07eb9fdfc24038e05f4b485e9501775 Mon Sep 17 00:00:00 2001 From: Brandon Date: Sun, 18 Feb 2024 21:52:23 -0800 Subject: [PATCH 090/930] Add feedback to delete button even when no-op --- osu.Game/Beatmaps/BeatmapManager.cs | 11 +++++++++-- osu.Game/Database/ModelManager.cs | 14 ++++++++++++-- 2 files changed, 21 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 1f551f1218..3aed15029d 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -361,13 +361,20 @@ namespace osu.Game.Beatmaps /// public void DeleteVideos(List items, bool silent = false) { - if (items.Count == 0) return; + var noVideosMessage = "No videos found to delete!"; + + if (items.Count == 0) + { + if (!silent) + PostNotification?.Invoke(new ProgressCompletionNotification { Text = noVideosMessage }); + return; + } var notification = new ProgressNotification { Progress = 0, Text = $"Preparing to delete all {HumanisedModelName} videos...", - CompletionText = "No videos found to delete!", + CompletionText = noVideosMessage, State = ProgressNotificationState.Active, }; diff --git a/osu.Game/Database/ModelManager.cs b/osu.Game/Database/ModelManager.cs index 39dae61d36..7a5fb5efbf 100644 --- a/osu.Game/Database/ModelManager.cs +++ b/osu.Game/Database/ModelManager.cs @@ -105,7 +105,12 @@ namespace osu.Game.Database /// public void Delete(List items, bool silent = false) { - if (items.Count == 0) return; + if (items.Count == 0) + { + if (!silent) + PostNotification?.Invoke(new ProgressCompletionNotification { Text = $"No {HumanisedModelName}s found to delete!" }); + return; + } var notification = new ProgressNotification { @@ -142,7 +147,12 @@ namespace osu.Game.Database /// public void Undelete(List items, bool silent = false) { - if (!items.Any()) return; + if (!items.Any()) + { + if (!silent) + PostNotification?.Invoke(new ProgressCompletionNotification { Text = $"No {HumanisedModelName}s found to restore!" }); + return; + } var notification = new ProgressNotification { From 413b7aab602bcd6b4f60265fe893bc88c23b63e8 Mon Sep 17 00:00:00 2001 From: Brandon Date: Sun, 18 Feb 2024 22:12:03 -0800 Subject: [PATCH 091/930] Switch to const string --- osu.Game/Beatmaps/BeatmapManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 3aed15029d..0610f7f6fb 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -361,12 +361,12 @@ namespace osu.Game.Beatmaps /// public void DeleteVideos(List items, bool silent = false) { - var noVideosMessage = "No videos found to delete!"; + const string no_videos_message = "No videos found to delete!"; if (items.Count == 0) { if (!silent) - PostNotification?.Invoke(new ProgressCompletionNotification { Text = noVideosMessage }); + PostNotification?.Invoke(new ProgressCompletionNotification { Text = no_videos_message }); return; } @@ -374,7 +374,7 @@ namespace osu.Game.Beatmaps { Progress = 0, Text = $"Preparing to delete all {HumanisedModelName} videos...", - CompletionText = noVideosMessage, + CompletionText = no_videos_message, State = ProgressNotificationState.Active, }; From 24e3fe79a4554b45b9176411402928c35214e172 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 19 Feb 2024 17:02:53 +0100 Subject: [PATCH 092/930] Log `GlobalStatistics` when exporting logs from settings --- osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index fe88413e6a..82cc952e53 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -10,6 +10,7 @@ using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Screens; +using osu.Framework.Statistics; using osu.Game.Configuration; using osu.Game.Localisation; using osu.Game.Overlays.Notifications; @@ -107,6 +108,9 @@ namespace osu.Game.Overlays.Settings.Sections.General try { + GlobalStatistics.OutputToLog(); + Logger.Flush(); + var logStorage = Logger.Storage; using (var outStream = storage.CreateFileSafely(archive_filename)) From 54ef397d56c0499ceb568b2b867978a94b6b98bd Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Tue, 20 Feb 2024 12:57:28 +0200 Subject: [PATCH 093/930] Changed override method now it overrides mods getter instead of calculate fuctions --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 31 +++------ osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 ++-- .../Mods/MultiplayerModSelectOverlay.cs | 68 +++++++------------ 3 files changed, 41 insertions(+), 70 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index f010725c8b..21b3a7faa9 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -41,6 +41,7 @@ namespace osu.Game.Overlays.Mods [Resolved] protected Bindable> Mods { get; private set; } = null!; + protected virtual IEnumerable SelectedMods => Mods.Value; public BindableBool Collapsed { get; } = new BindableBool(true); @@ -148,22 +149,6 @@ namespace osu.Game.Overlays.Mods LeftContent.AutoSizeDuration = Content.AutoSizeDuration = transition_duration; } - protected virtual double GetRate() - { - double rate = 1; - foreach (var mod in Mods.Value.OfType()) - rate = mod.ApplyToRate(0, rate); - return rate; - } - - protected virtual BeatmapDifficulty GetDifficulty() - { - BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value!.Difficulty); - foreach (var mod in Mods.Value.OfType()) - mod.ApplyToDifficulty(originalDifficulty); - return originalDifficulty; - } - private void updateValues() => Scheduler.AddOnce(() => { if (BeatmapInfo.Value == null) @@ -180,14 +165,20 @@ namespace osu.Game.Overlays.Mods starRatingDisplay.FinishTransforms(true); }); - double rate = GetRate(); - BeatmapDifficulty originalDifficulty = GetDifficulty(); + double rate = 1; + foreach (var mod in SelectedMods.OfType()) + rate = mod.ApplyToRate(0, rate); + + bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; + + BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); + + foreach (var mod in SelectedMods.OfType()) + mod.ApplyToDifficulty(originalDifficulty); Ruleset ruleset = GameRuleset.Value.CreateInstance(); BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); - bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; - TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index e29e685ece..f374828a4a 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -114,6 +114,8 @@ namespace osu.Game.Overlays.Mods public IEnumerable AllAvailableMods => AvailableMods.Value.SelectMany(pair => pair.Value); + protected virtual IEnumerable AllSelectedMods => SelectedMods.Value; + private readonly BindableBool customisationVisible = new BindableBool(); private Bindable textSearchStartsActive = null!; @@ -317,7 +319,7 @@ namespace osu.Game.Overlays.Mods SelectedMods.BindValueChanged(_ => { - UpdateRankingInformation(); + updateRankingInformation(); updateFromExternalSelection(); updateCustomisation(); @@ -330,7 +332,7 @@ namespace osu.Game.Overlays.Mods // // See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988 modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value); - modSettingChangeTracker.SettingChanged += _ => UpdateRankingInformation(); + modSettingChangeTracker.SettingChanged += _ => updateRankingInformation(); } }, true); @@ -452,17 +454,17 @@ namespace osu.Game.Overlays.Mods modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod); } - protected virtual void UpdateRankingInformation() + private void updateRankingInformation() { if (RankingInformationDisplay == null) return; double multiplier = 1.0; - foreach (var mod in SelectedMods.Value) + foreach (var mod in AllSelectedMods) multiplier *= mod.ScoreMultiplier; - RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); + RankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); RankingInformationDisplay.ModMultiplier.Value = multiplier; } diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs index 78978e25e7..d546392650 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -1,13 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets; using osu.Game.Online.Rooms; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; namespace osu.Game.Overlays.Mods @@ -39,30 +39,21 @@ namespace osu.Game.Overlays.Mods multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); } - protected override void UpdateRankingInformation() + protected override IEnumerable AllSelectedMods { - if (RankingInformationDisplay == null) - return; - - double multiplier = 1.0; - - foreach (var mod in SelectedMods.Value) - multiplier *= mod.ScoreMultiplier; - - RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); - - if (multiplayerRoomItem?.Value != null) + get { - Ruleset ruleset = game.Ruleset.Value.CreateInstance(); - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + IEnumerable allMods = SelectedMods.Value; - foreach (var mod in multiplayerRoomMods) - multiplier *= mod.ScoreMultiplier; + if (multiplayerRoomItem?.Value != null) + { + Ruleset ruleset = game.Ruleset.Value.CreateInstance(); + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + allMods = allMods.Concat(multiplayerRoomMods); + } - RankingInformationDisplay.Ranked.Value = RankingInformationDisplay.Ranked.Value && multiplayerRoomMods.All(m => m.Ranked); + return allMods; } - - RankingInformationDisplay.ModMultiplier.Value = multiplier; } } @@ -77,34 +68,21 @@ namespace osu.Game.Overlays.Mods multiplayerRoomItem?.BindValueChanged(_ => Mods.TriggerChange()); } - protected override double GetRate() + protected override IEnumerable SelectedMods { - double rate = base.GetRate(); - Ruleset ruleset = GameRuleset.Value.CreateInstance(); - - if (multiplayerRoomItem?.Value != null) + get { - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - foreach (var mod in multiplayerRoomMods.OfType()) - rate = mod.ApplyToRate(0, rate); + IEnumerable selectedMods = Mods.Value; + + if (multiplayerRoomItem?.Value != null) + { + Ruleset ruleset = GameRuleset.Value.CreateInstance(); + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + selectedMods = selectedMods.Concat(multiplayerRoomMods); + } + + return selectedMods; } - - return rate; - } - - protected override BeatmapDifficulty GetDifficulty() - { - BeatmapDifficulty originalDifficulty = base.GetDifficulty(); - Ruleset ruleset = GameRuleset.Value.CreateInstance(); - - if (multiplayerRoomItem?.Value != null) - { - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - foreach (var mod in multiplayerRoomMods.OfType()) - mod.ApplyToDifficulty(originalDifficulty); - } - - return originalDifficulty; } } } From a4288e7ecc8e3b631b8f8a2d43ddbc83c787f033 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Tue, 20 Feb 2024 13:00:59 +0200 Subject: [PATCH 094/930] removed unnecessary changes --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index f374828a4a..5b3bafae45 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -127,8 +127,8 @@ namespace osu.Game.Overlays.Mods private DeselectAllModsButton deselectAllModsButton = null!; private Container aboveColumnsContent = null!; - protected RankingInformationDisplay? RankingInformationDisplay; - protected BeatmapAttributesDisplay? BeatmapAttributesDisplay; + private RankingInformationDisplay? rankingInformationDisplay; + private BeatmapAttributesDisplay? beatmapAttributesDisplay; protected virtual BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new BeatmapAttributesDisplay { @@ -155,8 +155,8 @@ namespace osu.Game.Overlays.Mods if (beatmap == value) return; beatmap = value; - if (IsLoaded && BeatmapAttributesDisplay != null) - BeatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo; + if (IsLoaded && beatmapAttributesDisplay != null) + beatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo; } } @@ -278,12 +278,12 @@ namespace osu.Game.Overlays.Mods }, Children = new Drawable[] { - RankingInformationDisplay = new RankingInformationDisplay + rankingInformationDisplay = new RankingInformationDisplay { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight }, - BeatmapAttributesDisplay = GetBeatmapAttributesDisplay + beatmapAttributesDisplay = GetBeatmapAttributesDisplay } }); } @@ -359,7 +359,7 @@ namespace osu.Game.Overlays.Mods SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch; - if (BeatmapAttributesDisplay != null) + if (beatmapAttributesDisplay != null) { float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X; @@ -371,7 +371,7 @@ namespace osu.Game.Overlays.Mods // only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be. if (Alpha == 1) - BeatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough; + beatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough; footerContentFlow.LayoutDuration = 200; footerContentFlow.LayoutEasing = Easing.OutQuint; @@ -456,7 +456,7 @@ namespace osu.Game.Overlays.Mods private void updateRankingInformation() { - if (RankingInformationDisplay == null) + if (rankingInformationDisplay == null) return; double multiplier = 1.0; @@ -464,8 +464,8 @@ namespace osu.Game.Overlays.Mods foreach (var mod in AllSelectedMods) multiplier *= mod.ScoreMultiplier; - RankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); - RankingInformationDisplay.ModMultiplier.Value = multiplier; + rankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); + rankingInformationDisplay.ModMultiplier.Value = multiplier; } private void updateCustomisation() From 8199a49ee23f12e729a78658a6decd95df56fbc5 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Tue, 20 Feb 2024 13:11:19 +0200 Subject: [PATCH 095/930] minor look changes --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 1 + osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 21b3a7faa9..7c3c971d76 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -41,6 +41,7 @@ namespace osu.Game.Overlays.Mods [Resolved] protected Bindable> Mods { get; private set; } = null!; + protected virtual IEnumerable SelectedMods => Mods.Value; public BindableBool Collapsed { get; } = new BindableBool(true); diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 5b3bafae45..8a3b1954ed 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -464,8 +464,8 @@ namespace osu.Game.Overlays.Mods foreach (var mod in AllSelectedMods) multiplier *= mod.ScoreMultiplier; - rankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); rankingInformationDisplay.ModMultiplier.Value = multiplier; + rankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); } private void updateCustomisation() From ed028e8d260854fc800a3331bef952682d5e811f Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Tue, 20 Feb 2024 13:13:13 +0200 Subject: [PATCH 096/930] Update MultiplayerModSelectOverlay.cs --- osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs index d546392650..ee087bb149 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -35,7 +35,6 @@ namespace osu.Game.Overlays.Mods protected override void LoadComplete() { base.LoadComplete(); - multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); } From 4a314a8e316273ff1f23b4003ea232d413b31ce9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 11:17:18 +0100 Subject: [PATCH 097/930] Namespacify data structures used in websocket communications --- osu.Game/Online/Chat/WebSocketChatClient.cs | 2 ++ .../Notifications/WebSocket/{ => Events}/NewChatMessageData.cs | 2 +- .../Notifications/WebSocket/{ => Requests}/EndChatRequest.cs | 2 +- .../Notifications/WebSocket/{ => Requests}/StartChatRequest.cs | 2 +- 4 files changed, 5 insertions(+), 3 deletions(-) rename osu.Game/Online/Notifications/WebSocket/{ => Events}/NewChatMessageData.cs (94%) rename osu.Game/Online/Notifications/WebSocket/{ => Requests}/EndChatRequest.cs (89%) rename osu.Game/Online/Notifications/WebSocket/{ => Requests}/StartChatRequest.cs (89%) diff --git a/osu.Game/Online/Chat/WebSocketChatClient.cs b/osu.Game/Online/Chat/WebSocketChatClient.cs index 8e1b501b25..37774a1f5d 100644 --- a/osu.Game/Online/Chat/WebSocketChatClient.cs +++ b/osu.Game/Online/Chat/WebSocketChatClient.cs @@ -13,6 +13,8 @@ using osu.Framework.Logging; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.Notifications.WebSocket; +using osu.Game.Online.Notifications.WebSocket.Events; +using osu.Game.Online.Notifications.WebSocket.Requests; namespace osu.Game.Online.Chat { diff --git a/osu.Game/Online/Notifications/WebSocket/NewChatMessageData.cs b/osu.Game/Online/Notifications/WebSocket/Events/NewChatMessageData.cs similarity index 94% rename from osu.Game/Online/Notifications/WebSocket/NewChatMessageData.cs rename to osu.Game/Online/Notifications/WebSocket/Events/NewChatMessageData.cs index 850fbd226b..ff9f5ee9f7 100644 --- a/osu.Game/Online/Notifications/WebSocket/NewChatMessageData.cs +++ b/osu.Game/Online/Notifications/WebSocket/Events/NewChatMessageData.cs @@ -8,7 +8,7 @@ using Newtonsoft.Json; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; -namespace osu.Game.Online.Notifications.WebSocket +namespace osu.Game.Online.Notifications.WebSocket.Events { /// /// A websocket message sent from the server when new messages arrive. diff --git a/osu.Game/Online/Notifications/WebSocket/EndChatRequest.cs b/osu.Game/Online/Notifications/WebSocket/Requests/EndChatRequest.cs similarity index 89% rename from osu.Game/Online/Notifications/WebSocket/EndChatRequest.cs rename to osu.Game/Online/Notifications/WebSocket/Requests/EndChatRequest.cs index 7f67587f5d..9058fea815 100644 --- a/osu.Game/Online/Notifications/WebSocket/EndChatRequest.cs +++ b/osu.Game/Online/Notifications/WebSocket/Requests/EndChatRequest.cs @@ -3,7 +3,7 @@ using Newtonsoft.Json; -namespace osu.Game.Online.Notifications.WebSocket +namespace osu.Game.Online.Notifications.WebSocket.Requests { /// /// A websocket message notifying the server that the client no longer wants to receive chat messages. diff --git a/osu.Game/Online/Notifications/WebSocket/StartChatRequest.cs b/osu.Game/Online/Notifications/WebSocket/Requests/StartChatRequest.cs similarity index 89% rename from osu.Game/Online/Notifications/WebSocket/StartChatRequest.cs rename to osu.Game/Online/Notifications/WebSocket/Requests/StartChatRequest.cs index 9dd69a7377..bc96415642 100644 --- a/osu.Game/Online/Notifications/WebSocket/StartChatRequest.cs +++ b/osu.Game/Online/Notifications/WebSocket/Requests/StartChatRequest.cs @@ -3,7 +3,7 @@ using Newtonsoft.Json; -namespace osu.Game.Online.Notifications.WebSocket +namespace osu.Game.Online.Notifications.WebSocket.Requests { /// /// A websocket message notifying the server that the client wants to receive chat messages. From 48bf9680e135d1ca528828d411047d338cc07c1e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 11:29:59 +0100 Subject: [PATCH 098/930] Add new structures for receiving new medal data --- .../Events/NewPrivateNotificationEvent.cs | 39 +++++++++++++++++++ .../WebSocket/Events/UserAchievementUnlock.cs | 34 ++++++++++++++++ 2 files changed, 73 insertions(+) create mode 100644 osu.Game/Online/Notifications/WebSocket/Events/NewPrivateNotificationEvent.cs create mode 100644 osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs diff --git a/osu.Game/Online/Notifications/WebSocket/Events/NewPrivateNotificationEvent.cs b/osu.Game/Online/Notifications/WebSocket/Events/NewPrivateNotificationEvent.cs new file mode 100644 index 0000000000..1fc9636136 --- /dev/null +++ b/osu.Game/Online/Notifications/WebSocket/Events/NewPrivateNotificationEvent.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; + +namespace osu.Game.Online.Notifications.WebSocket.Events +{ + /// + /// Reference: https://github.com/ppy/osu-web/blob/master/app/Events/NewPrivateNotificationEvent.php + /// + public class NewPrivateNotificationEvent + { + [JsonProperty("id")] + public ulong ID { get; set; } + + [JsonProperty("name")] + public string Name { get; set; } = string.Empty; + + [JsonProperty("created_at")] + public DateTimeOffset CreatedAt { get; set; } + + [JsonProperty("object_type")] + public string ObjectType { get; set; } = string.Empty; + + [JsonProperty("object_id")] + public ulong ObjectId { get; set; } + + [JsonProperty("source_user_id")] + public uint SourceUserID { get; set; } + + [JsonProperty("is_read")] + public bool IsRead { get; set; } + + [JsonProperty("details")] + public JObject? Details { get; set; } + } +} diff --git a/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs b/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs new file mode 100644 index 0000000000..6c7c8af4f4 --- /dev/null +++ b/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json; + +namespace osu.Game.Online.Notifications.WebSocket.Events +{ + /// + /// Reference: https://github.com/ppy/osu-web/blob/master/app/Jobs/Notifications/UserAchievementUnlock.php + /// + public class UserAchievementUnlock + { + [JsonProperty("achievement_id")] + public uint AchievementId { get; set; } + + [JsonProperty("achievement_mode")] + public ushort? AchievementMode { get; set; } + + [JsonProperty("cover_url")] + public string CoverUrl { get; set; } = string.Empty; + + [JsonProperty("slug")] + public string Slug { get; set; } = string.Empty; + + [JsonProperty("title")] + public string Title { get; set; } = string.Empty; + + [JsonProperty("description")] + public string Description { get; set; } = string.Empty; + + [JsonProperty("user_id")] + public uint UserId { get; set; } + } +} From 4911f5208b2ba6903aa3ec807ba246238bf501d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 12:03:12 +0100 Subject: [PATCH 099/930] Demote medal "overlay" to animation I need the actual overlay to be doing way more things (receiving the actual websocket events, queueing the medals for display, handling activation mode), so the pre-existing API design of the overlay just will not fly. --- osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs | 2 +- osu.Game/Overlays/{MedalOverlay.cs => MedalAnimation.cs} | 4 ++-- osu.Game/Overlays/MedalSplash/DrawableMedal.cs | 6 +++--- 3 files changed, 6 insertions(+), 6 deletions(-) rename osu.Game/Overlays/{MedalOverlay.cs => MedalAnimation.cs} (99%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index 71ed0a14a2..afd4427629 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep(@"display", () => { - LoadComponentAsync(new MedalOverlay(new Medal + LoadComponentAsync(new MedalAnimation(new Medal { Name = @"Animations", InternalName = @"all-intro-doubletime", diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalAnimation.cs similarity index 99% rename from osu.Game/Overlays/MedalOverlay.cs rename to osu.Game/Overlays/MedalAnimation.cs index eba35ec6f9..80c06be87c 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalAnimation.cs @@ -27,7 +27,7 @@ using osu.Framework.Utils; namespace osu.Game.Overlays { - public partial class MedalOverlay : FocusedOverlayContainer + public partial class MedalAnimation : VisibilityContainer { public const float DISC_SIZE = 400; @@ -45,7 +45,7 @@ namespace osu.Game.Overlays private readonly Container content; - public MedalOverlay(Medal medal) + public MedalAnimation(Medal medal) { this.medal = medal; RelativeSizeAxes = Axes.Both; diff --git a/osu.Game/Overlays/MedalSplash/DrawableMedal.cs b/osu.Game/Overlays/MedalSplash/DrawableMedal.cs index f4f6fd2bc1..2beed6645a 100644 --- a/osu.Game/Overlays/MedalSplash/DrawableMedal.cs +++ b/osu.Game/Overlays/MedalSplash/DrawableMedal.cs @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.MedalSplash public DrawableMedal(Medal medal) { this.medal = medal; - Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2); + Position = new Vector2(0f, MedalAnimation.DISC_SIZE / 2); FillFlowContainer infoFlow; Children = new Drawable[] @@ -174,7 +174,7 @@ namespace osu.Game.Overlays.MedalSplash .ScaleTo(1); this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo); - this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, Easing.OutExpo); + this.MoveToY(MedalAnimation.DISC_SIZE / 2 - 30, duration, Easing.OutExpo); unlocked.FadeInFromZero(duration); break; @@ -184,7 +184,7 @@ namespace osu.Game.Overlays.MedalSplash .ScaleTo(1); this.ScaleTo(scale_when_full, duration, Easing.OutExpo); - this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo); + this.MoveToY(MedalAnimation.DISC_SIZE / 2 - 60, duration, Easing.OutExpo); unlocked.Show(); name.FadeInFromZero(duration + 100); description.FadeInFromZero(duration * 2); From 4f321e242bd7650c0bfe9afec4d3746188df3cf5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 12:05:25 +0100 Subject: [PATCH 100/930] Enable NRT in `OsuFocusedOverlayContainer` --- .../Containers/OsuFocusedOverlayContainer.cs | 27 +++++++++---------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index 162c4b6a59..16539a812d 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -20,10 +18,10 @@ namespace osu.Game.Graphics.Containers [Cached(typeof(IPreviewTrackOwner))] public abstract partial class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler { - private Sample samplePopIn; - private Sample samplePopOut; - protected virtual string PopInSampleName => "UI/overlay-pop-in"; - protected virtual string PopOutSampleName => "UI/overlay-pop-out"; + protected readonly IBindable OverlayActivationMode = new Bindable(OverlayActivation.All); + + protected virtual string PopInSampleName => @"UI/overlay-pop-in"; + protected virtual string PopOutSampleName => @"UI/overlay-pop-out"; protected virtual double PopInOutSampleBalance => 0; protected override bool BlockNonPositionalInput => true; @@ -34,19 +32,20 @@ namespace osu.Game.Graphics.Containers /// protected virtual bool DimMainContent => true; - [Resolved(CanBeNull = true)] - private IOverlayManager overlayManager { get; set; } + [Resolved] + private IOverlayManager? overlayManager { get; set; } [Resolved] - private PreviewTrackManager previewTrackManager { get; set; } + private PreviewTrackManager previewTrackManager { get; set; } = null!; - protected readonly IBindable OverlayActivationMode = new Bindable(OverlayActivation.All); + private Sample? samplePopIn; + private Sample? samplePopOut; - [BackgroundDependencyLoader(true)] - private void load(AudioManager audio) + [BackgroundDependencyLoader] + private void load(AudioManager? audio) { - samplePopIn = audio.Samples.Get(PopInSampleName); - samplePopOut = audio.Samples.Get(PopOutSampleName); + samplePopIn = audio?.Samples.Get(PopInSampleName); + samplePopOut = audio?.Samples.Get(PopOutSampleName); } protected override void LoadComplete() From 2e5b61302ab2652b09ac8fe57e48d76315b0d85a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 12:53:46 +0100 Subject: [PATCH 101/930] Implement basic medal display flow --- .../Visual/Gameplay/TestSceneMedalOverlay.cs | 45 +++++-- .../Containers/OsuFocusedOverlayContainer.cs | 11 +- osu.Game/Overlays/MedalAnimation.cs | 15 +-- osu.Game/Overlays/MedalOverlay.cs | 112 ++++++++++++++++++ 4 files changed, 155 insertions(+), 28 deletions(-) create mode 100644 osu.Game/Overlays/MedalOverlay.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index afd4427629..ead5c5b418 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -1,26 +1,51 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using Newtonsoft.Json.Linq; using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Online.API; +using osu.Game.Online.Notifications.WebSocket; +using osu.Game.Online.Notifications.WebSocket.Events; using osu.Game.Overlays; -using osu.Game.Users; +using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] - public partial class TestSceneMedalOverlay : OsuTestScene + public partial class TestSceneMedalOverlay : OsuManualInputManagerTestScene { - public TestSceneMedalOverlay() + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; + + private MedalOverlay overlay = null!; + + [SetUpSteps] + public void SetUpSteps() { - AddStep(@"display", () => + AddStep("create overlay", () => Child = overlay = new MedalOverlay()); + } + + [Test] + public void TestBasicAward() + { + AddStep("award medal", () => dummyAPI.NotificationsClient.Receive(new SocketMessage { - LoadComponentAsync(new MedalAnimation(new Medal + Event = @"new", + Data = JObject.FromObject(new NewPrivateNotificationEvent { - Name = @"Animations", - InternalName = @"all-intro-doubletime", - Description = @"More complex than you think.", - }), Add); - }); + Name = @"user_achievement_unlock", + Details = JObject.FromObject(new UserAchievementUnlock + { + Title = "Time And A Half", + Description = "Having a right ol' time. One and a half of them, almost.", + Slug = @"all-intro-doubletime" + }) + }) + })); + AddUntilStep("overlay shown", () => overlay.State.Value, () => Is.EqualTo(Visibility.Visible)); + AddRepeatStep("dismiss", () => InputManager.Key(Key.Escape), 2); + AddUntilStep("overlay hidden", () => overlay.State.Value, () => Is.EqualTo(Visibility.Hidden)); } } } diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index 16539a812d..1945b2f0dd 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -20,8 +20,8 @@ namespace osu.Game.Graphics.Containers { protected readonly IBindable OverlayActivationMode = new Bindable(OverlayActivation.All); - protected virtual string PopInSampleName => @"UI/overlay-pop-in"; - protected virtual string PopOutSampleName => @"UI/overlay-pop-out"; + protected virtual string? PopInSampleName => @"UI/overlay-pop-in"; + protected virtual string? PopOutSampleName => @"UI/overlay-pop-out"; protected virtual double PopInOutSampleBalance => 0; protected override bool BlockNonPositionalInput => true; @@ -44,8 +44,11 @@ namespace osu.Game.Graphics.Containers [BackgroundDependencyLoader] private void load(AudioManager? audio) { - samplePopIn = audio?.Samples.Get(PopInSampleName); - samplePopOut = audio?.Samples.Get(PopOutSampleName); + if (!string.IsNullOrEmpty(PopInSampleName)) + samplePopIn = audio?.Samples.Get(PopInSampleName); + + if (!string.IsNullOrEmpty(PopOutSampleName)) + samplePopOut = audio?.Samples.Get(PopOutSampleName); } protected override void LoadComplete() diff --git a/osu.Game/Overlays/MedalAnimation.cs b/osu.Game/Overlays/MedalAnimation.cs index 80c06be87c..041929be67 100644 --- a/osu.Game/Overlays/MedalAnimation.cs +++ b/osu.Game/Overlays/MedalAnimation.cs @@ -18,11 +18,9 @@ using osu.Framework.Allocation; using osu.Framework.Audio.Sample; using osu.Framework.Audio; using osu.Framework.Graphics.Textures; -using osuTK.Input; using osu.Framework.Graphics.Shapes; using System; using osu.Framework.Graphics.Effects; -using osu.Framework.Input.Events; using osu.Framework.Utils; namespace osu.Game.Overlays @@ -190,17 +188,6 @@ namespace osu.Game.Overlays particleContainer.Add(new MedalParticle(RNG.Next(0, 359))); } - protected override bool OnClick(ClickEvent e) - { - dismiss(); - return true; - } - - protected override void OnFocusLost(FocusLostEvent e) - { - if (e.CurrentState.Keyboard.Keys.IsPressed(Key.Escape)) dismiss(); - } - private const double initial_duration = 400; private const double step_duration = 900; @@ -256,7 +243,7 @@ namespace osu.Game.Overlays this.FadeOut(200); } - private void dismiss() + public void Dismiss() { if (drawableMedal.State != DisplayState.Full) { diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs new file mode 100644 index 0000000000..c3d7b4b9fc --- /dev/null +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -0,0 +1,112 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Game.Graphics.Containers; +using osu.Game.Input.Bindings; +using osu.Game.Online.API; +using osu.Game.Online.Notifications.WebSocket; +using osu.Game.Online.Notifications.WebSocket.Events; +using osu.Game.Users; + +namespace osu.Game.Overlays +{ + public partial class MedalOverlay : OsuFocusedOverlayContainer + { + protected override string? PopInSampleName => null; + protected override string? PopOutSampleName => null; + + protected override void PopIn() => this.FadeIn(); + + protected override void PopOut() + { + showingMedals = false; + this.FadeOut(); + } + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + private Container medalContainer = null!; + private bool showingMedals; + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Both; + + api.NotificationsClient.MessageReceived += handleMedalMessages; + + Add(medalContainer = new Container + { + RelativeSizeAxes = Axes.Both + }); + } + + private void handleMedalMessages(SocketMessage obj) + { + if (obj.Event != @"new") + return; + + var data = obj.Data?.ToObject(); + if (data == null || data.Name != @"user_achievement_unlock") + return; + + var details = data.Details?.ToObject(); + if (details == null) + return; + + var medal = new Medal + { + Name = details.Title, + InternalName = details.Slug, + Description = details.Description, + }; + + Show(); + LoadComponentAsync(new MedalAnimation(medal), animation => + { + medalContainer.Add(animation); + showingMedals = true; + }); + } + + protected override void Update() + { + base.Update(); + + if (showingMedals && !medalContainer.Any()) + Hide(); + } + + protected override bool OnClick(ClickEvent e) + { + (medalContainer.FirstOrDefault(anim => anim.IsAlive) as MedalAnimation)?.Dismiss(); + return true; + } + + public override bool OnPressed(KeyBindingPressEvent e) + { + if (e.Action == GlobalAction.Back) + { + (medalContainer.FirstOrDefault(anim => anim.IsAlive) as MedalAnimation)?.Dismiss(); + return true; + } + + return base.OnPressed(e); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (api.IsNotNull()) + api.NotificationsClient.MessageReceived -= handleMedalMessages; + } + } +} From e4971ae121cf6078cf7e1150cf5176e26d093250 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 13:08:02 +0100 Subject: [PATCH 102/930] Add display queueing when multiple medals are granted in quick succession --- .../Visual/Gameplay/TestSceneMedalOverlay.cs | 51 ++++++++++++++----- osu.Game/Overlays/MedalOverlay.cs | 12 ++++- 2 files changed, 48 insertions(+), 15 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index ead5c5b418..a33c7e662f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -29,23 +29,48 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestBasicAward() { - AddStep("award medal", () => dummyAPI.NotificationsClient.Receive(new SocketMessage + awardMedal(new UserAchievementUnlock { - Event = @"new", - Data = JObject.FromObject(new NewPrivateNotificationEvent - { - Name = @"user_achievement_unlock", - Details = JObject.FromObject(new UserAchievementUnlock - { - Title = "Time And A Half", - Description = "Having a right ol' time. One and a half of them, almost.", - Slug = @"all-intro-doubletime" - }) - }) - })); + Title = "Time And A Half", + Description = "Having a right ol' time. One and a half of them, almost.", + Slug = @"all-intro-doubletime" + }); AddUntilStep("overlay shown", () => overlay.State.Value, () => Is.EqualTo(Visibility.Visible)); AddRepeatStep("dismiss", () => InputManager.Key(Key.Escape), 2); AddUntilStep("overlay hidden", () => overlay.State.Value, () => Is.EqualTo(Visibility.Hidden)); } + + [Test] + public void TestMultipleMedalsInQuickSuccession() + { + awardMedal(new UserAchievementUnlock + { + Title = "Time And A Half", + Description = "Having a right ol' time. One and a half of them, almost.", + Slug = @"all-intro-doubletime" + }); + awardMedal(new UserAchievementUnlock + { + Title = "S-Ranker", + Description = "Accuracy is really underrated.", + Slug = @"all-secret-rank-s" + }); + awardMedal(new UserAchievementUnlock + { + Title = "500 Combo", + Description = "500 big ones! You're moving up in the world!", + Slug = @"osu-combo-500" + }); + } + + private void awardMedal(UserAchievementUnlock unlock) => AddStep("award medal", () => dummyAPI.NotificationsClient.Receive(new SocketMessage + { + Event = @"new", + Data = JObject.FromObject(new NewPrivateNotificationEvent + { + Name = @"user_achievement_unlock", + Details = JObject.FromObject(unlock) + }) + })); } } diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index c3d7b4b9fc..70cde43924 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; @@ -29,6 +30,8 @@ namespace osu.Game.Overlays this.FadeOut(); } + private readonly Queue queuedMedals = new Queue(); + [Resolved] private IAPIProvider api { get; set; } = null!; @@ -71,7 +74,7 @@ namespace osu.Game.Overlays Show(); LoadComponentAsync(new MedalAnimation(medal), animation => { - medalContainer.Add(animation); + queuedMedals.Enqueue(animation); showingMedals = true; }); } @@ -80,7 +83,12 @@ namespace osu.Game.Overlays { base.Update(); - if (showingMedals && !medalContainer.Any()) + if (!showingMedals || medalContainer.Any()) + return; + + if (queuedMedals.TryDequeue(out var nextMedal)) + medalContainer.Add(nextMedal); + else Hide(); } From b334b78b636a7d4504f3509c88fbf2542d8f4f78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 13:44:25 +0100 Subject: [PATCH 103/930] Make medal overlay respect overlay disable via activation mode --- .../Visual/Gameplay/TestSceneMedalOverlay.cs | 35 ++++++++++++++++-- osu.Game/Overlays/MedalOverlay.cs | 36 +++++++++++-------- osu.Game/Properties/AssemblyInfo.cs | 3 ++ 3 files changed, 57 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index a33c7e662f..fe9c524285 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -1,8 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using Moq; using Newtonsoft.Json.Linq; using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.API; @@ -16,14 +19,26 @@ namespace osu.Game.Tests.Visual.Gameplay [TestFixture] public partial class TestSceneMedalOverlay : OsuManualInputManagerTestScene { - private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; + private readonly Bindable overlayActivationMode = new Bindable(OverlayActivation.All); + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; private MedalOverlay overlay = null!; [SetUpSteps] public void SetUpSteps() { - AddStep("create overlay", () => Child = overlay = new MedalOverlay()); + var overlayManagerMock = new Mock(); + overlayManagerMock.Setup(mock => mock.OverlayActivationMode).Returns(overlayActivationMode); + + AddStep("create overlay", () => Child = new DependencyProvidingContainer + { + Child = overlay = new MedalOverlay(), + RelativeSizeAxes = Axes.Both, + CachedDependencies = + [ + (typeof(IOverlayManager), overlayManagerMock.Object) + ] + }); } [Test] @@ -63,6 +78,22 @@ namespace osu.Game.Tests.Visual.Gameplay }); } + [Test] + public void TestDelayMedalDisplayUntilActivationModeAllowsIt() + { + AddStep("disable overlay activation", () => overlayActivationMode.Value = OverlayActivation.Disabled); + awardMedal(new UserAchievementUnlock + { + Title = "Time And A Half", + Description = "Having a right ol' time. One and a half of them, almost.", + Slug = @"all-intro-doubletime" + }); + AddUntilStep("overlay hidden", () => overlay.State.Value, () => Is.EqualTo(Visibility.Hidden)); + + AddStep("re-enable overlay activation", () => overlayActivationMode.Value = OverlayActivation.All); + AddUntilStep("overlay shown", () => overlay.State.Value, () => Is.EqualTo(Visibility.Visible)); + } + private void awardMedal(UserAchievementUnlock unlock) => AddStep("award medal", () => dummyAPI.NotificationsClient.Receive(new SocketMessage { Event = @"new", diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index 70cde43924..03beba2d3b 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -24,11 +24,7 @@ namespace osu.Game.Overlays protected override void PopIn() => this.FadeIn(); - protected override void PopOut() - { - showingMedals = false; - this.FadeOut(); - } + protected override void PopOut() => this.FadeOut(); private readonly Queue queuedMedals = new Queue(); @@ -36,7 +32,6 @@ namespace osu.Game.Overlays private IAPIProvider api { get; set; } = null!; private Container medalContainer = null!; - private bool showingMedals; [BackgroundDependencyLoader] private void load() @@ -51,6 +46,17 @@ namespace osu.Game.Overlays }); } + protected override void LoadComplete() + { + base.LoadComplete(); + + OverlayActivationMode.BindValueChanged(val => + { + if (val.NewValue != OverlayActivation.Disabled && queuedMedals.Any()) + Show(); + }, true); + } + private void handleMedalMessages(SocketMessage obj) { if (obj.Event != @"new") @@ -71,25 +77,25 @@ namespace osu.Game.Overlays Description = details.Description, }; + var medalAnimation = new MedalAnimation(medal); + queuedMedals.Enqueue(medalAnimation); Show(); - LoadComponentAsync(new MedalAnimation(medal), animation => - { - queuedMedals.Enqueue(animation); - showingMedals = true; - }); } protected override void Update() { base.Update(); - if (!showingMedals || medalContainer.Any()) + if (medalContainer.Any()) return; - if (queuedMedals.TryDequeue(out var nextMedal)) - medalContainer.Add(nextMedal); - else + if (!queuedMedals.TryDequeue(out var medal)) + { Hide(); + return; + } + + LoadComponentAsync(medal, medalContainer.Add); } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Properties/AssemblyInfo.cs b/osu.Game/Properties/AssemblyInfo.cs index 1b77e45891..be430a0fe4 100644 --- a/osu.Game/Properties/AssemblyInfo.cs +++ b/osu.Game/Properties/AssemblyInfo.cs @@ -11,3 +11,6 @@ using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("osu.Game.Tests.Dynamic")] [assembly: InternalsVisibleTo("osu.Game.Tests.iOS")] [assembly: InternalsVisibleTo("osu.Game.Tests.Android")] + +// intended for Moq usage +[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] From 8abcc70b938c1ba6d23c1d61ac15cf7cad31b02f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 14:33:08 +0100 Subject: [PATCH 104/930] Add medal overlay to game --- .../Navigation/TestSceneScreenNavigation.cs | 25 +++++++++++++++++++ osu.Game/OsuGame.cs | 1 + 2 files changed, 26 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 7e42d4781d..0fa2fd4b0b 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -6,6 +6,7 @@ using System; using System.IO; using System.Linq; +using Newtonsoft.Json.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Configuration; @@ -24,6 +25,8 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.Leaderboards; +using osu.Game.Online.Notifications.WebSocket; +using osu.Game.Online.Notifications.WebSocket.Events; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapListing; using osu.Game.Overlays.Mods; @@ -340,6 +343,28 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("wait for results", () => Game.ScreenStack.CurrentScreen is ResultsScreen); } + [Test] + public void TestShowMedalAtResults() + { + playToResults(); + + AddStep("award medal", () => ((DummyAPIAccess)API).NotificationsClient.Receive(new SocketMessage + { + Event = @"new", + Data = JObject.FromObject(new NewPrivateNotificationEvent + { + Name = @"user_achievement_unlock", + Details = JObject.FromObject(new UserAchievementUnlock + { + Title = "Time And A Half", + Description = "Having a right ol' time. One and a half of them, almost.", + Slug = @"all-intro-doubletime" + }) + }) + })); + AddUntilStep("medal overlay shown", () => Game.ChildrenOfType().Single().State.Value, () => Is.EqualTo(Visibility.Visible)); + } + [Test] public void TestRetryFromResults() { diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 9ffa88947b..a829758f0e 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1072,6 +1072,7 @@ namespace osu.Game loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true); loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true); loadComponentSingleFile(skinEditor = new SkinEditorOverlay(ScreenContainer), overlayContent.Add, true); + loadComponentSingleFile(new MedalOverlay(), overlayContent.Add); loadComponentSingleFile(new LoginOverlay { From 96825915f73c558265f736472e95d7e6c68fa19c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 15:02:30 +0100 Subject: [PATCH 105/930] Fix threading failure Implicitly showing the medal overlay fires off some transforms, and the websocket listener runs on a TPL thread. That's a recipe for disaster, so schedule the show call. --- osu.Game/Overlays/MedalOverlay.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index 03beba2d3b..76936e0f5a 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -22,6 +22,8 @@ namespace osu.Game.Overlays protected override string? PopInSampleName => null; protected override string? PopOutSampleName => null; + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; + protected override void PopIn() => this.FadeIn(); protected override void PopOut() => this.FadeOut(); @@ -52,7 +54,7 @@ namespace osu.Game.Overlays OverlayActivationMode.BindValueChanged(val => { - if (val.NewValue != OverlayActivation.Disabled && queuedMedals.Any()) + if (val.NewValue != OverlayActivation.Disabled && (queuedMedals.Any() || medalContainer.Any())) Show(); }, true); } @@ -79,7 +81,7 @@ namespace osu.Game.Overlays var medalAnimation = new MedalAnimation(medal); queuedMedals.Enqueue(medalAnimation); - Show(); + Scheduler.AddOnce(Show); } protected override void Update() From 611e3fe76bd0930e0ef0320c57ba23658e9b2bc6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 15:52:15 +0100 Subject: [PATCH 106/930] Delay medal display when wanting to show results animation --- osu.Game/Overlays/MedalOverlay.cs | 5 +++-- .../Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs | 5 +++++ osu.Game/Screens/Ranking/ResultsScreen.cs | 8 ++++++++ 3 files changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index 76936e0f5a..3601566dda 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -54,7 +54,7 @@ namespace osu.Game.Overlays OverlayActivationMode.BindValueChanged(val => { - if (val.NewValue != OverlayActivation.Disabled && (queuedMedals.Any() || medalContainer.Any())) + if (val.NewValue == OverlayActivation.All && (queuedMedals.Any() || medalContainer.Any())) Show(); }, true); } @@ -81,7 +81,8 @@ namespace osu.Game.Overlays var medalAnimation = new MedalAnimation(medal); queuedMedals.Enqueue(medalAnimation); - Scheduler.AddOnce(Show); + if (OverlayActivationMode.Value == OverlayActivation.All) + Scheduler.AddOnce(Show); } protected override void Update() diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index d209c305fa..f807126614 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -31,6 +31,11 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy /// public partial class AccuracyCircle : CompositeDrawable { + /// + /// The total duration of the animation. + /// + public const double TOTAL_DURATION = APPEAR_DURATION + ACCURACY_TRANSFORM_DELAY + ACCURACY_TRANSFORM_DURATION; + /// /// Duration for the transforms causing this component to appear. /// diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 69cfbed8f2..93114b1d18 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -25,8 +25,10 @@ using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Online.Placeholders; +using osu.Game.Overlays; using osu.Game.Scoring; using osu.Game.Screens.Play; +using osu.Game.Screens.Ranking.Expanded.Accuracy; using osu.Game.Screens.Ranking.Statistics; using osuTK; @@ -41,6 +43,8 @@ namespace osu.Game.Screens.Ranking public override bool? AllowGlobalTrackControl => true; + protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered; + public readonly Bindable SelectedScore = new Bindable(); [CanBeNull] @@ -160,6 +164,10 @@ namespace osu.Game.Screens.Ranking bool shouldFlair = player != null && !Score.User.IsBot; ScorePanelList.AddScore(Score, shouldFlair); + // this is mostly for medal display. + // we don't want the medal animation to trample on the results screen animation, so we (ab)use `OverlayActivationMode` + // to give the results screen enough time to play the animation out before the medals can be shown. + Scheduler.AddDelayed(() => OverlayActivationMode.Value = OverlayActivation.All, shouldFlair ? AccuracyCircle.TOTAL_DURATION + 1000 : 0); } if (allowWatchingReplay) From 1db5cd3abadcc5f24ceada0092fcf8e2d7ece869 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 16:16:30 +0100 Subject: [PATCH 107/930] Move medal overlay to topmost container --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index a829758f0e..dbdc86e016 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1072,7 +1072,6 @@ namespace osu.Game loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true); loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true); loadComponentSingleFile(skinEditor = new SkinEditorOverlay(ScreenContainer), overlayContent.Add, true); - loadComponentSingleFile(new MedalOverlay(), overlayContent.Add); loadComponentSingleFile(new LoginOverlay { @@ -1088,6 +1087,7 @@ namespace osu.Game loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); + loadComponentSingleFile(new MedalOverlay(), topMostOverlayContent.Add); loadComponentSingleFile(CreateHighPerformanceSession(), Add); From 9b938f333de39b0d497cab545f4e0719e17c9b9a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 17:25:11 +0100 Subject: [PATCH 108/930] Fix test failures --- osu.Game/Overlays/MedalOverlay.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index 3601566dda..072d7db6c7 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -34,6 +34,7 @@ namespace osu.Game.Overlays private IAPIProvider api { get; set; } = null!; private Container medalContainer = null!; + private MedalAnimation? lastAnimation; [BackgroundDependencyLoader] private void load() @@ -54,7 +55,7 @@ namespace osu.Game.Overlays OverlayActivationMode.BindValueChanged(val => { - if (val.NewValue == OverlayActivation.All && (queuedMedals.Any() || medalContainer.Any())) + if (val.NewValue == OverlayActivation.All && (queuedMedals.Any() || medalContainer.Any() || lastAnimation?.IsLoaded == false)) Show(); }, true); } @@ -89,21 +90,21 @@ namespace osu.Game.Overlays { base.Update(); - if (medalContainer.Any()) + if (medalContainer.Any() || lastAnimation?.IsLoaded == false) return; - if (!queuedMedals.TryDequeue(out var medal)) + if (!queuedMedals.TryDequeue(out lastAnimation)) { Hide(); return; } - LoadComponentAsync(medal, medalContainer.Add); + LoadComponentAsync(lastAnimation, medalContainer.Add); } protected override bool OnClick(ClickEvent e) { - (medalContainer.FirstOrDefault(anim => anim.IsAlive) as MedalAnimation)?.Dismiss(); + lastAnimation?.Dismiss(); return true; } @@ -111,7 +112,7 @@ namespace osu.Game.Overlays { if (e.Action == GlobalAction.Back) { - (medalContainer.FirstOrDefault(anim => anim.IsAlive) as MedalAnimation)?.Dismiss(); + lastAnimation?.Dismiss(); return true; } From 33a0dcaf20fad0c79802367f81b9a370a9be035f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 17:59:21 +0100 Subject: [PATCH 109/930] NRT-annotate `MedalAnimation` and fix possible nullref --- osu.Game/Overlays/MedalAnimation.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/MedalAnimation.cs b/osu.Game/Overlays/MedalAnimation.cs index 041929be67..25776d50db 100644 --- a/osu.Game/Overlays/MedalAnimation.cs +++ b/osu.Game/Overlays/MedalAnimation.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osuTK; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; @@ -20,6 +18,7 @@ using osu.Framework.Audio; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Shapes; using System; +using System.Diagnostics; using osu.Framework.Graphics.Effects; using osu.Framework.Utils; @@ -37,9 +36,9 @@ namespace osu.Game.Overlays private readonly BackgroundStrip leftStrip, rightStrip; private readonly CircularContainer disc; private readonly Sprite innerSpin, outerSpin; - private DrawableMedal drawableMedal; - private Sample getSample; + private DrawableMedal? drawableMedal; + private Sample? getSample; private readonly Container content; @@ -197,7 +196,7 @@ namespace osu.Game.Overlays background.FlashColour(Color4.White.Opacity(0.25f), 400); - getSample.Play(); + getSample?.Play(); innerSpin.Spin(20000, RotationDirection.Clockwise); outerSpin.Spin(40000, RotationDirection.Clockwise); @@ -216,6 +215,8 @@ namespace osu.Game.Overlays leftStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint); rightStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint); + Debug.Assert(drawableMedal != null); + this.Animate().Schedule(() => { if (drawableMedal.State != DisplayState.Full) @@ -245,7 +246,7 @@ namespace osu.Game.Overlays public void Dismiss() { - if (drawableMedal.State != DisplayState.Full) + if (drawableMedal != null && drawableMedal.State != DisplayState.Full) { // if we haven't yet, play out the animation fully drawableMedal.State = DisplayState.Full; From e5be8838e68e10cc11c14dc11f5ee1dbfb5a69eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 18:42:01 +0100 Subject: [PATCH 110/930] Fix yet another failure --- osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index fe9c524285..5dc553b9df 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using Moq; using Newtonsoft.Json.Linq; using NUnit.Framework; @@ -51,6 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay Slug = @"all-intro-doubletime" }); AddUntilStep("overlay shown", () => overlay.State.Value, () => Is.EqualTo(Visibility.Visible)); + AddUntilStep("wait for load", () => this.ChildrenOfType().Any()); AddRepeatStep("dismiss", () => InputManager.Key(Key.Escape), 2); AddUntilStep("overlay hidden", () => overlay.State.Value, () => Is.EqualTo(Visibility.Hidden)); } From 0074bdc5a17be66df7dd656106973829e0909bc8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 19:15:02 +0100 Subject: [PATCH 111/930] Change `ResultsScreen` constructor boolean params to init-only properties --- .../Background/TestSceneUserDimBackgrounds.cs | 3 ++- .../TestScenePlaylistsResultsScreen.cs | 5 +++-- .../Visual/Ranking/TestSceneResultsScreen.cs | 6 ++++-- osu.Game/OsuGame.cs | 2 +- .../Multiplayer/MultiplayerResultsScreen.cs | 2 +- .../OnlinePlay/Playlists/PlaylistsPlayer.cs | 5 ++++- .../Playlists/PlaylistsResultsScreen.cs | 4 ++-- .../Playlists/PlaylistsRoomSubScreen.cs | 2 +- osu.Game/Screens/Play/Player.cs | 5 +++-- osu.Game/Screens/Play/ReplayPlayer.cs | 2 +- .../Screens/Play/SpectatorResultsScreen.cs | 2 +- osu.Game/Screens/Ranking/ResultsScreen.cs | 19 ++++++++++++------- osu.Game/Screens/Ranking/SoloResultsScreen.cs | 4 ++-- osu.Game/Screens/Select/PlaySongSelect.cs | 2 +- 14 files changed, 38 insertions(+), 25 deletions(-) diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index 566ccd6bd5..204dea39b2 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -349,8 +349,9 @@ namespace osu.Game.Tests.Visual.Background private partial class FadeAccessibleResults : ResultsScreen { public FadeAccessibleResults(ScoreInfo score) - : base(score, true) + : base(score) { + AllowRetry = true; } protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 25ee20b089..fca965052f 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -420,9 +420,10 @@ namespace osu.Game.Tests.Visual.Playlists public new LoadingSpinner RightSpinner => base.RightSpinner; public new ScorePanelList ScorePanelList => base.ScorePanelList; - public TestResultsScreen([CanBeNull] ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true) - : base(score, roomId, playlistItem, allowRetry) + public TestResultsScreen([CanBeNull] ScoreInfo score, int roomId, PlaylistItem playlistItem) + : base(score, roomId, playlistItem) { + AllowRetry = true; } } } diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index cf4bec54ff..ffc5dbc8fb 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -399,8 +399,9 @@ namespace osu.Game.Tests.Visual.Ranking public HotkeyRetryOverlay RetryOverlay; public TestResultsScreen(ScoreInfo score) - : base(score, true) + : base(score) { + AllowRetry = true; ShowUserStatistics = true; } @@ -470,8 +471,9 @@ namespace osu.Game.Tests.Visual.Ranking public HotkeyRetryOverlay RetryOverlay; public UnrankedSoloResultsScreen(ScoreInfo score) - : base(score, true) + : base(score) { + AllowRetry = true; Score!.BeatmapInfo!.OnlineID = 0; Score.BeatmapInfo.Status = BeatmapOnlineStatus.Pending; } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 9ffa88947b..ec44076520 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -768,7 +768,7 @@ namespace osu.Game break; case ScorePresentType.Results: - screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo, false)); + screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo)); break; } }, validScreens: validScreens); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs index f665ed2d41..6ed75508dc 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs @@ -10,7 +10,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer public partial class MultiplayerResultsScreen : PlaylistsResultsScreen { public MultiplayerResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem) - : base(score, roomId, playlistItem, false) + : base(score, roomId, playlistItem) { } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index b0e4585986..74454959a1 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -58,7 +58,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists protected override ResultsScreen CreateResults(ScoreInfo score) { Debug.Assert(Room.RoomID.Value != null); - return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, true); + return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem) + { + AllowRetry = true, + }; } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs index 6a1924dea2..add7aee8cd 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs @@ -41,8 +41,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists [Resolved] private RulesetStore rulesets { get; set; } - public PlaylistsResultsScreen([CanBeNull] ScoreInfo score, long roomId, PlaylistItem playlistItem, bool allowRetry, bool allowWatchingReplay = true) - : base(score, allowRetry, allowWatchingReplay) + public PlaylistsResultsScreen([CanBeNull] ScoreInfo score, long roomId, PlaylistItem playlistItem) + : base(score) { this.roomId = roomId; this.playlistItem = playlistItem; diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs index 2460f78c96..3fb9de428a 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs @@ -114,7 +114,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists RequestResults = item => { Debug.Assert(RoomId.Value != null); - ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false)); + ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item)); } } }, diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 11ff5fdbef..8383936f7c 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1224,9 +1224,10 @@ namespace osu.Game.Screens.Play /// /// The to be displayed in the results screen. /// The . - protected virtual ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, true) + protected virtual ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score) { - ShowUserStatistics = true + AllowRetry = true, + ShowUserStatistics = true, }; private void fadeOut(bool instant = false) diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index 3c5b85662a..ff60dbc0d0 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play Scores = { BindTarget = LeaderboardScores } }; - protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false); + protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score); public bool OnPressed(KeyBindingPressEvent e) { diff --git a/osu.Game/Screens/Play/SpectatorResultsScreen.cs b/osu.Game/Screens/Play/SpectatorResultsScreen.cs index 393cbddb34..5ee2a5ce0e 100644 --- a/osu.Game/Screens/Play/SpectatorResultsScreen.cs +++ b/osu.Game/Screens/Play/SpectatorResultsScreen.cs @@ -13,7 +13,7 @@ namespace osu.Game.Screens.Play public partial class SpectatorResultsScreen : SoloResultsScreen { public SpectatorResultsScreen(ScoreInfo score) - : base(score, false) + : base(score) { } diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 69cfbed8f2..6beb4d7401 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -63,16 +63,21 @@ namespace osu.Game.Screens.Ranking private bool lastFetchCompleted; - private readonly bool allowRetry; - private readonly bool allowWatchingReplay; + /// + /// Whether the user can retry the beatmap from the results screen. + /// + public bool AllowRetry { get; init; } + + /// + /// Whether the user can watch the replay of the completed play from the results screen. + /// + public bool AllowWatchingReplay { get; init; } = true; private Sample popInSample; - protected ResultsScreen([CanBeNull] ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true) + protected ResultsScreen([CanBeNull] ScoreInfo score) { Score = score; - this.allowRetry = allowRetry; - this.allowWatchingReplay = allowWatchingReplay; SelectedScore.Value = score; } @@ -162,7 +167,7 @@ namespace osu.Game.Screens.Ranking ScorePanelList.AddScore(Score, shouldFlair); } - if (allowWatchingReplay) + if (AllowWatchingReplay) { buttons.Add(new ReplayDownloadButton(SelectedScore.Value) { @@ -171,7 +176,7 @@ namespace osu.Game.Screens.Ranking }); } - if (player != null && allowRetry) + if (player != null && AllowRetry) { buttons.Add(new RetryButton { Width = 300 }); diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index 866440bbd6..38bc13ffb9 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -34,8 +34,8 @@ namespace osu.Game.Screens.Ranking private IBindable latestUpdate = null!; private readonly Bindable statisticsUpdate = new Bindable(); - public SoloResultsScreen(ScoreInfo score, bool allowRetry) - : base(score, allowRetry) + public SoloResultsScreen(ScoreInfo score) + : base(score) { } diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 7b7b8857f3..52f49ba56a 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -54,7 +54,7 @@ namespace osu.Game.Screens.Select } protected void PresentScore(ScoreInfo score) => - FinaliseSelection(score.BeatmapInfo, score.Ruleset, () => this.Push(new SoloResultsScreen(score, false))); + FinaliseSelection(score.BeatmapInfo, score.Ruleset, () => this.Push(new SoloResultsScreen(score))); protected override BeatmapDetailArea CreateBeatmapDetailArea() { From 1e53503608aa683a97e3f7f3ca1e9855929c9f94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 19:49:14 +0100 Subject: [PATCH 112/930] Show user statistics after completing a playlists / multiplayer score --- .../Ranking/TestSceneStatisticsPanel.cs | 4 +- .../Multiplayer/MultiplayerPlayer.cs | 8 +++- .../OnlinePlay/Playlists/PlaylistsPlayer.cs | 1 + osu.Game/Screens/Ranking/ResultsScreen.cs | 16 ++++++- osu.Game/Screens/Ranking/SoloResultsScreen.cs | 43 ------------------- ...tisticsPanel.cs => UserStatisticsPanel.cs} | 26 +++++++++-- 6 files changed, 46 insertions(+), 52 deletions(-) rename osu.Game/Screens/Ranking/Statistics/{SoloStatisticsPanel.cs => UserStatisticsPanel.cs} (55%) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs index d0a45856b2..c7bd52ce8e 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs @@ -82,12 +82,12 @@ namespace osu.Game.Tests.Visual.Ranking private void loadPanel(ScoreInfo score) => AddStep("load panel", () => { - Child = new SoloStatisticsPanel(score) + Child = new UserStatisticsPanel(score) { RelativeSizeAxes = Axes.Both, State = { Value = Visibility.Visible }, Score = { Value = score }, - StatisticsUpdate = + DisplayedUserStatisticsUpdate = { Value = new SoloStatisticsUpdate(score, new UserStatistics { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index c5c536eae6..e560c5ca5d 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -200,7 +200,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer return multiplayerLeaderboard.TeamScores.Count == 2 ? new MultiplayerTeamResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, multiplayerLeaderboard.TeamScores) - : new MultiplayerResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem); + { + ShowUserStatistics = true, + } + : new MultiplayerResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem) + { + ShowUserStatistics = true + }; } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index 74454959a1..48f63731e1 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -61,6 +61,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem) { AllowRetry = true, + ShowUserStatistics = true, }; } diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 6beb4d7401..b63c753721 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -73,6 +73,13 @@ namespace osu.Game.Screens.Ranking /// public bool AllowWatchingReplay { get; init; } = true; + /// + /// Whether the user's personal statistics should be shown on the extended statistics panel + /// after clicking the score panel associated with the being presented. + /// Requires to be present. + /// + public bool ShowUserStatistics { get; init; } + private Sample popInSample; protected ResultsScreen([CanBeNull] ScoreInfo score) @@ -105,7 +112,7 @@ namespace osu.Game.Screens.Ranking RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - StatisticsPanel = CreateStatisticsPanel().With(panel => + StatisticsPanel = createStatisticsPanel().With(panel => { panel.RelativeSizeAxes = Axes.Both; panel.Score.BindTarget = SelectedScore; @@ -243,7 +250,12 @@ namespace osu.Game.Screens.Ranking /// /// Creates the to be used to display extended information about scores. /// - protected virtual StatisticsPanel CreateStatisticsPanel() => new StatisticsPanel(); + private StatisticsPanel createStatisticsPanel() + { + return ShowUserStatistics && Score != null + ? new UserStatisticsPanel(Score) + : new StatisticsPanel(); + } private void fetchScoresCallback(IEnumerable scores) => Schedule(() => { diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index 38bc13ffb9..ee0251b5ac 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -6,70 +6,27 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests; -using osu.Game.Online.Solo; using osu.Game.Rulesets; using osu.Game.Scoring; -using osu.Game.Screens.Ranking.Statistics; namespace osu.Game.Screens.Ranking { public partial class SoloResultsScreen : ResultsScreen { - /// - /// Whether the user's personal statistics should be shown on the extended statistics panel - /// after clicking the score panel associated with the being presented. - /// - public bool ShowUserStatistics { get; init; } - private GetScoresRequest? getScoreRequest; [Resolved] private RulesetStore rulesets { get; set; } = null!; - private IBindable latestUpdate = null!; - private readonly Bindable statisticsUpdate = new Bindable(); - public SoloResultsScreen(ScoreInfo score) : base(score) { } - [BackgroundDependencyLoader] - private void load(SoloStatisticsWatcher? soloStatisticsWatcher) - { - if (ShowUserStatistics && soloStatisticsWatcher != null) - { - Debug.Assert(Score != null); - - latestUpdate = soloStatisticsWatcher.LatestUpdate.GetBoundCopy(); - latestUpdate.BindValueChanged(update => - { - if (update.NewValue?.Score.MatchesOnlineID(Score) == true) - statisticsUpdate.Value = update.NewValue; - }); - } - } - - protected override StatisticsPanel CreateStatisticsPanel() - { - Debug.Assert(Score != null); - - if (ShowUserStatistics) - { - return new SoloStatisticsPanel(Score) - { - StatisticsUpdate = { BindTarget = statisticsUpdate } - }; - } - - return base.CreateStatisticsPanel(); - } - protected override APIRequest? FetchScores(Action>? scoresCallback) { Debug.Assert(Score != null); diff --git a/osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs similarity index 55% rename from osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs rename to osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs index 762be61853..280e5ec90f 100644 --- a/osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs @@ -3,25 +3,43 @@ using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; +using osu.Game.Extensions; using osu.Game.Online.Solo; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics.User; namespace osu.Game.Screens.Ranking.Statistics { - public partial class SoloStatisticsPanel : StatisticsPanel + public partial class UserStatisticsPanel : StatisticsPanel { private readonly ScoreInfo achievedScore; - public SoloStatisticsPanel(ScoreInfo achievedScore) + internal readonly Bindable DisplayedUserStatisticsUpdate = new Bindable(); + + private IBindable latestGlobalStatisticsUpdate = null!; + + public UserStatisticsPanel(ScoreInfo achievedScore) { this.achievedScore = achievedScore; } - public Bindable StatisticsUpdate { get; } = new Bindable(); + [BackgroundDependencyLoader] + private void load(SoloStatisticsWatcher? soloStatisticsWatcher) + { + if (soloStatisticsWatcher != null) + { + latestGlobalStatisticsUpdate = soloStatisticsWatcher.LatestUpdate.GetBoundCopy(); + latestGlobalStatisticsUpdate.BindValueChanged(update => + { + if (update.NewValue?.Score.MatchesOnlineID(achievedScore) == true) + DisplayedUserStatisticsUpdate.Value = update.NewValue; + }); + } + } protected override ICollection CreateStatisticItems(ScoreInfo newScore, IBeatmap playableBeatmap) { @@ -37,7 +55,7 @@ namespace osu.Game.Screens.Ranking.Statistics RelativeSizeAxes = Axes.X, Anchor = Anchor.Centre, Origin = Anchor.Centre, - StatisticsUpdate = { BindTarget = StatisticsUpdate } + StatisticsUpdate = { BindTarget = DisplayedUserStatisticsUpdate } })).ToArray(); } From eac4c5f69d6a201ced50c19fd826d8d618c9b7ea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 19:50:46 +0100 Subject: [PATCH 113/930] Rename `{Solo -> User}StatisticsWatcher` et al. The "solo" prefix is a bit unbecoming now. The updates are not only for solo. --- .../Menus/TestSceneToolbarUserButton.cs | 10 +++++----- .../Online/TestSceneSoloStatisticsWatcher.cs | 20 +++++++++---------- .../Visual/Ranking/TestSceneOverallRanking.cs | 2 +- .../Ranking/TestSceneStatisticsPanel.cs | 2 +- ...sticsUpdate.cs => UserStatisticsUpdate.cs} | 6 +++--- ...icsWatcher.cs => UserStatisticsWatcher.cs} | 8 ++++---- osu.Game/OsuGame.cs | 2 +- .../TransientUserStatisticsUpdateDisplay.cs | 6 +++--- osu.Game/Screens/Play/SubmittingPlayer.cs | 4 ++-- .../Ranking/Statistics/User/OverallRanking.cs | 4 ++-- .../Statistics/User/RankingChangeRow.cs | 4 ++-- .../Ranking/Statistics/UserStatisticsPanel.cs | 6 +++--- 12 files changed, 37 insertions(+), 37 deletions(-) rename osu.Game/Online/Solo/{SoloStatisticsUpdate.cs => UserStatisticsUpdate.cs} (88%) rename osu.Game/Online/Solo/{SoloStatisticsWatcher.cs => UserStatisticsWatcher.cs} (93%) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs index 69fedf4a3a..41ce739c2f 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs @@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("Gain", () => { var transientUpdateDisplay = this.ChildrenOfType().Single(); - transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate( new ScoreInfo(), new UserStatistics { @@ -116,7 +116,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("Loss", () => { var transientUpdateDisplay = this.ChildrenOfType().Single(); - transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate( new ScoreInfo(), new UserStatistics { @@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("No change", () => { var transientUpdateDisplay = this.ChildrenOfType().Single(); - transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate( new ScoreInfo(), new UserStatistics { @@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("Was null", () => { var transientUpdateDisplay = this.ChildrenOfType().Single(); - transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate( new ScoreInfo(), new UserStatistics { @@ -164,7 +164,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("Became null", () => { var transientUpdateDisplay = this.ChildrenOfType().Single(); - transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate( new ScoreInfo(), new UserStatistics { diff --git a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs index 19121b7f58..733769b9f3 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs @@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online { protected override bool UseOnlineAPI => false; - private SoloStatisticsWatcher watcher = null!; + private UserStatisticsWatcher watcher = null!; [Resolved] private SpectatorClient spectatorClient { get; set; } = null!; @@ -107,7 +107,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("create watcher", () => { - Child = watcher = new SoloStatisticsWatcher(); + Child = watcher = new UserStatisticsWatcher(); }); } @@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Online var ruleset = new OsuRuleset().RulesetInfo; - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); @@ -146,7 +146,7 @@ namespace osu.Game.Tests.Visual.Online // note ordering - in this test processing completes *before* the registration is added. feignScoreProcessing(userId, ruleset, 5_000_000); - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId)); @@ -164,7 +164,7 @@ namespace osu.Game.Tests.Visual.Online long scoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); @@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.Online long scoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); @@ -212,7 +212,7 @@ namespace osu.Game.Tests.Visual.Online long scoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); @@ -241,7 +241,7 @@ namespace osu.Game.Tests.Visual.Online feignScoreProcessing(userId, ruleset, 6_000_000); - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(secondScoreId, ruleset, receivedUpdate => update = receivedUpdate); AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, secondScoreId)); @@ -259,7 +259,7 @@ namespace osu.Game.Tests.Visual.Online var ruleset = new OsuRuleset().RulesetInfo; - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); @@ -289,7 +289,7 @@ namespace osu.Game.Tests.Visual.Online }); } - private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action onUpdateReady) => + private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action onUpdateReady) => AddStep("register for updates", () => { watcher.RegisterForStatisticsUpdateAfter( diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs b/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs index 355a572f95..ee0ab0c880 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs @@ -112,6 +112,6 @@ namespace osu.Game.Tests.Visual.Ranking }); private void displayUpdate(UserStatistics before, UserStatistics after) => - AddStep("display update", () => overallRanking.StatisticsUpdate.Value = new SoloStatisticsUpdate(new ScoreInfo(), before, after)); + AddStep("display update", () => overallRanking.StatisticsUpdate.Value = new UserStatisticsUpdate(new ScoreInfo(), before, after)); } } diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs index c7bd52ce8e..ecb8073a88 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs @@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Ranking Score = { Value = score }, DisplayedUserStatisticsUpdate = { - Value = new SoloStatisticsUpdate(score, new UserStatistics + Value = new UserStatisticsUpdate(score, new UserStatistics { Level = new UserStatistics.LevelInfo { diff --git a/osu.Game/Online/Solo/SoloStatisticsUpdate.cs b/osu.Game/Online/Solo/UserStatisticsUpdate.cs similarity index 88% rename from osu.Game/Online/Solo/SoloStatisticsUpdate.cs rename to osu.Game/Online/Solo/UserStatisticsUpdate.cs index cb9dac97c7..03f3abbb66 100644 --- a/osu.Game/Online/Solo/SoloStatisticsUpdate.cs +++ b/osu.Game/Online/Solo/UserStatisticsUpdate.cs @@ -9,7 +9,7 @@ namespace osu.Game.Online.Solo /// /// Contains data about the change in a user's profile statistics after completing a score. /// - public class SoloStatisticsUpdate + public class UserStatisticsUpdate { /// /// The score set by the user that triggered the update. @@ -27,12 +27,12 @@ namespace osu.Game.Online.Solo public UserStatistics After { get; } /// - /// Creates a new . + /// Creates a new . /// /// The score set by the user that triggered the update. /// The user's profile statistics prior to the score being set. /// The user's profile statistics after the score was set. - public SoloStatisticsUpdate(ScoreInfo score, UserStatistics before, UserStatistics after) + public UserStatisticsUpdate(ScoreInfo score, UserStatistics before, UserStatistics after) { Score = score; Before = before; diff --git a/osu.Game/Online/Solo/SoloStatisticsWatcher.cs b/osu.Game/Online/Solo/UserStatisticsWatcher.cs similarity index 93% rename from osu.Game/Online/Solo/SoloStatisticsWatcher.cs rename to osu.Game/Online/Solo/UserStatisticsWatcher.cs index 2072e8633f..2fff92fe0f 100644 --- a/osu.Game/Online/Solo/SoloStatisticsWatcher.cs +++ b/osu.Game/Online/Solo/UserStatisticsWatcher.cs @@ -20,10 +20,10 @@ namespace osu.Game.Online.Solo /// /// A persistent component that binds to the spectator server and API in order to deliver updates about the logged in user's gameplay statistics. /// - public partial class SoloStatisticsWatcher : Component + public partial class UserStatisticsWatcher : Component { - public IBindable LatestUpdate => latestUpdate; - private readonly Bindable latestUpdate = new Bindable(); + public IBindable LatestUpdate => latestUpdate; + private readonly Bindable latestUpdate = new Bindable(); [Resolved] private SpectatorClient spectatorClient { get; set; } = null!; @@ -120,7 +120,7 @@ namespace osu.Game.Online.Solo latestStatistics.TryGetValue(rulesetName, out UserStatistics? latestRulesetStatistics); latestRulesetStatistics ??= new UserStatistics(); - latestUpdate.Value = new SoloStatisticsUpdate(scoreInfo, latestRulesetStatistics, updatedStatistics); + latestUpdate.Value = new UserStatisticsUpdate(scoreInfo, latestRulesetStatistics, updatedStatistics); latestStatistics[rulesetName] = updatedStatistics; } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index ec44076520..419e31bacd 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1022,7 +1022,7 @@ namespace osu.Game ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both)); }); - loadComponentSingleFile(new SoloStatisticsWatcher(), Add, true); + loadComponentSingleFile(new UserStatisticsWatcher(), Add, true); loadComponentSingleFile(Toolbar = new Toolbar { OnHome = delegate diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index f56a1a3dd2..e7a78f8b80 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -21,13 +21,13 @@ namespace osu.Game.Overlays.Toolbar { public partial class TransientUserStatisticsUpdateDisplay : CompositeDrawable { - public Bindable LatestUpdate { get; } = new Bindable(); + public Bindable LatestUpdate { get; } = new Bindable(); private Statistic globalRank = null!; private Statistic pp = null!; [BackgroundDependencyLoader] - private void load(SoloStatisticsWatcher? soloStatisticsWatcher) + private void load(UserStatisticsWatcher? soloStatisticsWatcher) { RelativeSizeAxes = Axes.Y; AutoSizeAxes = Axes.X; @@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Toolbar }; if (soloStatisticsWatcher != null) - ((IBindable)LatestUpdate).BindTo(soloStatisticsWatcher.LatestUpdate); + ((IBindable)LatestUpdate).BindTo(soloStatisticsWatcher.LatestUpdate); } protected override void LoadComplete() diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index ecb507f382..ee88171789 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play [Resolved(canBeNull: true)] [CanBeNull] - private SoloStatisticsWatcher soloStatisticsWatcher { get; set; } + private UserStatisticsWatcher userStatisticsWatcher { get; set; } private readonly object scoreSubmissionLock = new object(); private TaskCompletionSource scoreSubmissionSource; @@ -189,7 +189,7 @@ namespace osu.Game.Screens.Play await submitScore(score).ConfigureAwait(false); spectatorClient.EndPlaying(GameplayState); - soloStatisticsWatcher?.RegisterForStatisticsUpdateAfter(score.ScoreInfo); + userStatisticsWatcher?.RegisterForStatisticsUpdateAfter(score.ScoreInfo); } [Resolved] diff --git a/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs b/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs index d08a654e99..5c96a2b6c3 100644 --- a/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs +++ b/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs @@ -14,7 +14,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User { private const float transition_duration = 300; - public Bindable StatisticsUpdate { get; } = new Bindable(); + public Bindable StatisticsUpdate { get; } = new Bindable(); private LoadingLayer loadingLayer = null!; private GridContainer content = null!; @@ -86,7 +86,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User FinishTransforms(true); } - private void onUpdateReceived(ValueChangedEvent update) + private void onUpdateReceived(ValueChangedEvent update) { if (update.NewValue == null) { diff --git a/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs b/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs index 906bf8d5ca..a477f38cd1 100644 --- a/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs +++ b/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User { public abstract partial class RankingChangeRow : CompositeDrawable { - public Bindable StatisticsUpdate { get; } = new Bindable(); + public Bindable StatisticsUpdate { get; } = new Bindable(); private readonly Func accessor; @@ -113,7 +113,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User StatisticsUpdate.BindValueChanged(onStatisticsUpdate, true); } - private void onStatisticsUpdate(ValueChangedEvent statisticsUpdate) + private void onStatisticsUpdate(ValueChangedEvent statisticsUpdate) { var update = statisticsUpdate.NewValue; diff --git a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs index 280e5ec90f..7f8c12ddab 100644 --- a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs @@ -18,9 +18,9 @@ namespace osu.Game.Screens.Ranking.Statistics { private readonly ScoreInfo achievedScore; - internal readonly Bindable DisplayedUserStatisticsUpdate = new Bindable(); + internal readonly Bindable DisplayedUserStatisticsUpdate = new Bindable(); - private IBindable latestGlobalStatisticsUpdate = null!; + private IBindable latestGlobalStatisticsUpdate = null!; public UserStatisticsPanel(ScoreInfo achievedScore) { @@ -28,7 +28,7 @@ namespace osu.Game.Screens.Ranking.Statistics } [BackgroundDependencyLoader] - private void load(SoloStatisticsWatcher? soloStatisticsWatcher) + private void load(UserStatisticsWatcher? soloStatisticsWatcher) { if (soloStatisticsWatcher != null) { From d6beae2ce1d34d0efb17eaf9ccc531a72a757ecf Mon Sep 17 00:00:00 2001 From: Brandon Date: Thu, 22 Feb 2024 19:10:15 -0800 Subject: [PATCH 114/930] Update delete/restore mod presets message when none --- .../MaintenanceSettingsStrings.cs | 10 +++++++ .../Sections/Maintenance/ModPresetSettings.cs | 27 ++++++++++++++----- 2 files changed, 31 insertions(+), 6 deletions(-) diff --git a/osu.Game/Localisation/MaintenanceSettingsStrings.cs b/osu.Game/Localisation/MaintenanceSettingsStrings.cs index 469f565f1e..2511e7aecc 100644 --- a/osu.Game/Localisation/MaintenanceSettingsStrings.cs +++ b/osu.Game/Localisation/MaintenanceSettingsStrings.cs @@ -109,11 +109,21 @@ namespace osu.Game.Localisation /// public static LocalisableString DeletedAllModPresets => new TranslatableString(getKey(@"deleted_all_mod_presets"), @"Deleted all mod presets!"); + /// + /// "No mod presets found to delete!" + /// + public static LocalisableString NoModPresetsFoundToDelete => new TranslatableString(getKey(@"no_mod_presets_found_to_delete"), @"No mod presets found to delete!"); + /// /// "Restored all deleted mod presets!" /// public static LocalisableString RestoredAllDeletedModPresets => new TranslatableString(getKey(@"restored_all_deleted_mod_presets"), @"Restored all deleted mod presets!"); + /// + /// "No mod presets found to restore!" + /// + public static LocalisableString NoModPresetsFoundToRestore => new TranslatableString(getKey(@"no_mod_presets_found_to_restore"), @"No mod presets found to restore!"); + /// /// "Please select your osu!stable install location" /// diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs index ba45d9c896..f0d6d10e51 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs @@ -4,6 +4,7 @@ using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Framework.Logging; @@ -52,36 +53,50 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance }); } - private void deleteAllModPresets() => + private bool deleteAllModPresets() => realm.Write(r => { + bool anyDeleted = false; + foreach (var preset in r.All()) + { + anyDeleted |= !preset.DeletePending; preset.DeletePending = true; + } + + return anyDeleted; }); - private void onAllModPresetsDeleted(Task deletionTask) + private void onAllModPresetsDeleted(Task deletionTask) { deleteAllButton.Enabled.Value = true; if (deletionTask.IsCompletedSuccessfully) - notificationOverlay?.Post(new ProgressCompletionNotification { Text = MaintenanceSettingsStrings.DeletedAllModPresets }); + notificationOverlay?.Post(new ProgressCompletionNotification { Text = deletionTask.GetResultSafely() ? MaintenanceSettingsStrings.DeletedAllModPresets : MaintenanceSettingsStrings.NoModPresetsFoundToDelete }); else if (deletionTask.IsFaulted) Logger.Error(deletionTask.Exception, "Failed to delete all mod presets"); } - private void undeleteModPresets() => + private bool undeleteModPresets() => realm.Write(r => { + bool anyRestored = false; + foreach (var preset in r.All().Where(preset => preset.DeletePending)) + { + anyRestored |= preset.DeletePending; preset.DeletePending = false; + } + + return anyRestored; }); - private void onModPresetsUndeleted(Task undeletionTask) + private void onModPresetsUndeleted(Task undeletionTask) { undeleteButton.Enabled.Value = true; if (undeletionTask.IsCompletedSuccessfully) - notificationOverlay?.Post(new ProgressCompletionNotification { Text = MaintenanceSettingsStrings.RestoredAllDeletedModPresets }); + notificationOverlay?.Post(new ProgressCompletionNotification { Text = undeletionTask.GetResultSafely() ? MaintenanceSettingsStrings.RestoredAllDeletedModPresets : MaintenanceSettingsStrings.NoModPresetsFoundToRestore }); else if (undeletionTask.IsFaulted) Logger.Error(undeletionTask.Exception, "Failed to restore mod presets"); } From 6c8204f9a35cfcc11b4a6fc9003b50dd30e37960 Mon Sep 17 00:00:00 2001 From: Brandon Date: Thu, 22 Feb 2024 19:40:02 -0800 Subject: [PATCH 115/930] Update delete collections message when none --- .../Localisation/MaintenanceSettingsStrings.cs | 5 +++++ .../Sections/Maintenance/CollectionsSettings.cs | 17 +++++++++++++++-- 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/osu.Game/Localisation/MaintenanceSettingsStrings.cs b/osu.Game/Localisation/MaintenanceSettingsStrings.cs index 2511e7aecc..2e5f1d29df 100644 --- a/osu.Game/Localisation/MaintenanceSettingsStrings.cs +++ b/osu.Game/Localisation/MaintenanceSettingsStrings.cs @@ -104,6 +104,11 @@ namespace osu.Game.Localisation /// public static LocalisableString DeletedAllCollections => new TranslatableString(getKey(@"deleted_all_collections"), @"Deleted all collections!"); + /// + /// "No collections found to delete!" + /// + public static LocalisableString NoCollectionsFoundToDelete => new TranslatableString(getKey(@"no_collections_found_to_delete"), @"No collections found to delete!"); + /// /// "Deleted all mod presets!" /// diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs index 09acc22c25..b373535a8b 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Localisation; using osu.Game.Collections; @@ -35,8 +36,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance private void deleteAllCollections() { - realm.Write(r => r.RemoveAll()); - notificationOverlay?.Post(new ProgressCompletionNotification { Text = MaintenanceSettingsStrings.DeletedAllCollections }); + bool anyDeleted = realm.Write(r => + { + if (r.All().Any()) + { + r.RemoveAll(); + return true; + } + else + { + return false; + } + }); + + notificationOverlay?.Post(new ProgressCompletionNotification { Text = anyDeleted ? MaintenanceSettingsStrings.DeletedAllCollections : MaintenanceSettingsStrings.NoCollectionsFoundToDelete }); } } } From 157819c19931b581abf36cbcf3538f70637d970c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 23 Feb 2024 11:23:11 +0800 Subject: [PATCH 116/930] Materialise realm collection hashes during song select search process Without this, there's a large overhead to do a realm-live `Contains` search when a collection is selected. This may also help considerably alleviate https://github.com/ppy/osu/discussions/27298#discussioncomment-8552508 as we will be performing the native realm search much less. --- osu.Game/Screens/Select/FilterControl.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 1827eb58ca..6fd22364f6 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -64,7 +65,7 @@ namespace osu.Game.Screens.Select Sort = sortMode.Value, AllowConvertedBeatmaps = showConverted.Value, Ruleset = ruleset.Value, - CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes) + CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes).ToList() }; if (!minimumStars.IsDefault) From 0113fce02f5888dd775402ed4c15550826a5e999 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 11:27:12 +0100 Subject: [PATCH 117/930] Add osu!taiko `Constant Speed` mod --- .../Mods/TaikoModConstantSpeed.cs | 31 +++++++++++++++++++ osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 1 + 2 files changed, 32 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs new file mode 100644 index 0000000000..28de360eee --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; +using osu.Framework.Graphics.Sprites; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Beatmaps; + +namespace osu.Game.Rulesets.Taiko.Mods +{ + public class TaikoModConstantSpeed : Mod, IApplicableToBeatmap + { + public override string Name => "Constant Speed"; + public override string Acronym => "CS"; + public override double ScoreMultiplier => 0.8; + public override LocalisableString Description => "No more tricky speed changes!"; + public override IconUsage? Icon => FontAwesome.Solid.Equals; + public override ModType Type => ModType.Conversion; + + public void ApplyToBeatmap(IBeatmap beatmap) + { + var taikoBeatmap = (TaikoBeatmap)beatmap; + + foreach (var effectControlPoint in taikoBeatmap.ControlPointInfo.EffectPoints) + { + effectControlPoint.ScrollSpeed = 1; + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 24b0ec5d57..b701d3c25a 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -150,6 +150,7 @@ namespace osu.Game.Rulesets.Taiko new TaikoModClassic(), new TaikoModSwap(), new TaikoModSingleTap(), + new TaikoModConstantSpeed(), }; case ModType.Automation: From 1cbc2f07ab039c54d3788063e5028ab34577937a Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 14:01:12 +0100 Subject: [PATCH 118/930] use more correct implementation --- .../Mods/TaikoModConstantSpeed.cs | 20 +++++++++---------- .../UI/DrawableTaikoRuleset.cs | 7 ++++++- 2 files changed, 15 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs index 28de360eee..4ecb94467e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs @@ -1,15 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Localisation; using osu.Framework.Graphics.Sprites; -using osu.Game.Beatmaps; +using osu.Framework.Localisation; +using osu.Game.Configuration; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.Mods { - public class TaikoModConstantSpeed : Mod, IApplicableToBeatmap + public class TaikoModConstantSpeed : Mod, IApplicableToDrawableRuleset { public override string Name => "Constant Speed"; public override string Acronym => "CS"; @@ -18,14 +20,10 @@ namespace osu.Game.Rulesets.Taiko.Mods public override IconUsage? Icon => FontAwesome.Solid.Equals; public override ModType Type => ModType.Conversion; - public void ApplyToBeatmap(IBeatmap beatmap) + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - var taikoBeatmap = (TaikoBeatmap)beatmap; - - foreach (var effectControlPoint in taikoBeatmap.ControlPointInfo.EffectPoints) - { - effectControlPoint.ScrollSpeed = 1; - } + var taikoRuleset = (DrawableTaikoRuleset)drawableRuleset; + taikoRuleset.VisualisationMethod = ScrollVisualisationMethod.Constant; } } } diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 77b2b06c0e..a476634fb8 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -69,7 +69,12 @@ namespace osu.Game.Rulesets.Taiko.UI TimeRange.Value = ComputeTimeRange(); } - protected virtual double ComputeTimeRange() => PlayfieldAdjustmentContainer.ComputeTimeRange(); + protected virtual double ComputeTimeRange() + { + // Adjust when we're using constant algorithm to not be sluggish. + double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4; + return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier; + } protected override void UpdateAfterChildren() { From 14b0c41937f39906ddaf86d4919baadf2d5c2174 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 14:22:56 +0100 Subject: [PATCH 119/930] remove unnecessary `ComputeTimeRange` override --- osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs b/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs index 3c7a97c864..217bb8139c 100644 --- a/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs +++ b/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs @@ -26,12 +26,5 @@ namespace osu.Game.Rulesets.Taiko.Edit ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Overlapping : ScrollVisualisationMethod.Constant, true); } - - protected override double ComputeTimeRange() - { - // Adjust when we're using constant algorithm to not be sluggish. - double multiplier = ShowSpeedChanges.Value ? 1 : 4; - return base.ComputeTimeRange() / multiplier; - } } } From 7762d2469b59c4a349d5a05119f0c7a007cd0c5e Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 14:24:26 +0100 Subject: [PATCH 120/930] exclude EZ/HR for now --- osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs index 4ecb94467e..117dc0ebd2 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Configuration; @@ -19,6 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public override LocalisableString Description => "No more tricky speed changes!"; public override IconUsage? Icon => FontAwesome.Solid.Equals; public override ModType Type => ModType.Conversion; + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModEasy), typeof(TaikoModHardRock) }).ToArray(); public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { From d1d32fc16cf6474ec8661c83dbd6bd282cff172b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 23 Feb 2024 14:49:46 +0100 Subject: [PATCH 121/930] Fix editor displaying combo colours in effectively incorrect order Addresses https://github.com/ppy/osu/discussions/27316. Stable lies about the first combo colour being first; in the `.osu` file it is actually second. It does a thing in editor itself to correct for this. https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Edit/Forms/SongSetup.cs#L233-L234 --- osu.Game/Screens/Edit/EditorBeatmapSkin.cs | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmapSkin.cs b/osu.Game/Screens/Edit/EditorBeatmapSkin.cs index 80239504d8..71530ee5bc 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapSkin.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapSkin.cs @@ -4,7 +4,7 @@ #nullable disable using System; -using System.Linq; +using System.Collections.Generic; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -38,8 +38,17 @@ namespace osu.Game.Screens.Edit Skin = skin; ComboColours = new BindableList(); - if (Skin.Configuration.ComboColours != null) - ComboColours.AddRange(Skin.Configuration.ComboColours.Select(c => (Colour4)c)); + + if (Skin.Configuration.ComboColours is IReadOnlyList comboColours) + { + // due to the foibles of how `IHasComboInformation` / `ComboIndexWithOffsets` work, + // the actual effective first combo colour that will be used on the beatmap is the one with index 1, not 0. + // see also: `IHasComboInformation.UpdateComboInformation`, + // https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameModes/Edit/Forms/SongSetup.cs#L233-L234. + for (int i = 0; i < comboColours.Count; ++i) + ComboColours.Add(comboColours[(i + 1) % comboColours.Count]); + } + ComboColours.BindCollectionChanged((_, _) => updateColours()); } @@ -47,7 +56,10 @@ namespace osu.Game.Screens.Edit private void updateColours() { - Skin.Configuration.CustomComboColours = ComboColours.Select(c => (Color4)c).ToList(); + // performs the inverse of the index rotation operation described in the ctor. + Skin.Configuration.CustomComboColours.Clear(); + for (int i = 0; i < ComboColours.Count; ++i) + Skin.Configuration.CustomComboColours.Add(ComboColours[(ComboColours.Count + i - 1) % ComboColours.Count]); invokeSkinChanged(); } From ae9c58be3030cb5c0b3c0148446afbf8edf452ac Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 16:42:58 +0300 Subject: [PATCH 122/930] Remove "multiplayer" references from subclass and move to appropriate place --- .../OnlinePlay/Match/RoomModSelectOverlay.cs} | 24 ++++++++++--------- .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 2 +- 2 files changed, 14 insertions(+), 12 deletions(-) rename osu.Game/{Overlays/Mods/MultiplayerModSelectOverlay.cs => Screens/OnlinePlay/Match/RoomModSelectOverlay.cs} (72%) diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs similarity index 72% rename from osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs rename to osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index ee087bb149..00704b7ec7 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; @@ -6,26 +6,28 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Rulesets; using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -namespace osu.Game.Overlays.Mods +namespace osu.Game.Screens.OnlinePlay.Match { - public partial class MultiplayerModSelectOverlay : UserModSelectOverlay + public partial class RoomModSelectOverlay : UserModSelectOverlay { - public MultiplayerModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Plum) + public RoomModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Plum) : base(colourScheme) { } [Resolved(CanBeNull = true)] - private IBindable? multiplayerRoomItem { get; set; } + private IBindable? selectedItem { get; set; } [Resolved] private OsuGameBase game { get; set; } = null!; - protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new MultiplayerBeatmapAttributesDisplay + protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new RoomBeatmapAttributesDisplay { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, @@ -35,7 +37,7 @@ namespace osu.Game.Overlays.Mods protected override void LoadComplete() { base.LoadComplete(); - multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); + selectedItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); } protected override IEnumerable AllSelectedMods @@ -44,10 +46,10 @@ namespace osu.Game.Overlays.Mods { IEnumerable allMods = SelectedMods.Value; - if (multiplayerRoomItem?.Value != null) + if (selectedItem?.Value != null) { Ruleset ruleset = game.Ruleset.Value.CreateInstance(); - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + var multiplayerRoomMods = selectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); allMods = allMods.Concat(multiplayerRoomMods); } @@ -56,7 +58,7 @@ namespace osu.Game.Overlays.Mods } } - public partial class MultiplayerBeatmapAttributesDisplay : BeatmapAttributesDisplay + public partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay { [Resolved(CanBeNull = true)] private IBindable? multiplayerRoomItem { get; set; } diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index b20760b114..97fbb83992 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -241,7 +241,7 @@ namespace osu.Game.Screens.OnlinePlay.Match } }; - LoadComponent(UserModsSelectOverlay = new MultiplayerModSelectOverlay + LoadComponent(UserModsSelectOverlay = new RoomModSelectOverlay { SelectedMods = { BindTarget = UserMods }, IsValidMod = _ => false From f94cd4483cb4f4b0a4b8cd189975ccca92f54720 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 16:47:37 +0300 Subject: [PATCH 123/930] Avoid relying on game-wide ruleset bindable --- .../OnlinePlay/Match/RoomModSelectOverlay.cs | 24 +++++++++++-------- 1 file changed, 14 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index 00704b7ec7..e6ff2260e9 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -25,7 +26,7 @@ namespace osu.Game.Screens.OnlinePlay.Match private IBindable? selectedItem { get; set; } [Resolved] - private OsuGameBase game { get; set; } = null!; + private RulesetStore rulesets { get; set; } = null!; protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new RoomBeatmapAttributesDisplay { @@ -48,9 +49,9 @@ namespace osu.Game.Screens.OnlinePlay.Match if (selectedItem?.Value != null) { - Ruleset ruleset = game.Ruleset.Value.CreateInstance(); - var multiplayerRoomMods = selectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - allMods = allMods.Concat(multiplayerRoomMods); + var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); + Debug.Assert(rulesetInstance != null); + allMods = allMods.Concat(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } return allMods; @@ -61,12 +62,15 @@ namespace osu.Game.Screens.OnlinePlay.Match public partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay { [Resolved(CanBeNull = true)] - private IBindable? multiplayerRoomItem { get; set; } + private IBindable? selectedItem { get; set; } + + [Resolved] + private RulesetStore rulesets { get; set; } = null!; protected override void LoadComplete() { base.LoadComplete(); - multiplayerRoomItem?.BindValueChanged(_ => Mods.TriggerChange()); + selectedItem?.BindValueChanged(_ => Mods.TriggerChange()); } protected override IEnumerable SelectedMods @@ -75,11 +79,11 @@ namespace osu.Game.Screens.OnlinePlay.Match { IEnumerable selectedMods = Mods.Value; - if (multiplayerRoomItem?.Value != null) + if (selectedItem?.Value != null) { - Ruleset ruleset = GameRuleset.Value.CreateInstance(); - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - selectedMods = selectedMods.Concat(multiplayerRoomMods); + var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); + Debug.Assert(rulesetInstance != null); + selectedMods = selectedMods.Concat(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } return selectedMods; From f86b7f0702790bd21522f86501ca9a19e771d018 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 23 Feb 2024 14:52:44 +0100 Subject: [PATCH 124/930] Enable NRT in `EditorBeatmapSkin` --- osu.Game/Screens/Edit/EditorBeatmapSkin.cs | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmapSkin.cs b/osu.Game/Screens/Edit/EditorBeatmapSkin.cs index 71530ee5bc..07fa1cb49c 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapSkin.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapSkin.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Audio.Sample; @@ -20,7 +18,7 @@ namespace osu.Game.Screens.Edit /// public class EditorBeatmapSkin : ISkin { - public event Action BeatmapSkinChanged; + public event Action? BeatmapSkinChanged; /// /// The underlying beatmap skin. @@ -65,10 +63,14 @@ namespace osu.Game.Screens.Edit #region Delegated ISkin implementation - public Drawable GetDrawableComponent(ISkinComponentLookup lookup) => Skin.GetDrawableComponent(lookup); - public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT); - public ISample GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo); - public IBindable GetConfig(TLookup lookup) => Skin.GetConfig(lookup); + public Drawable? GetDrawableComponent(ISkinComponentLookup lookup) => Skin.GetDrawableComponent(lookup); + public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT); + public ISample? GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo); + + public IBindable? GetConfig(TLookup lookup) + where TLookup : notnull + where TValue : notnull + => Skin.GetConfig(lookup); #endregion } From 918577d530c0fa27fc58f2677a731df23b20d230 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 16:51:52 +0300 Subject: [PATCH 125/930] Compute required mods list once per update --- .../OnlinePlay/Match/RoomModSelectOverlay.cs | 36 +++++++++---------- 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index e6ff2260e9..5406912f49 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -35,28 +35,28 @@ namespace osu.Game.Screens.OnlinePlay.Match BeatmapInfo = { Value = Beatmap?.BeatmapInfo } }; + private readonly List roomMods = new List(); + protected override void LoadComplete() { base.LoadComplete(); - selectedItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); - } - protected override IEnumerable AllSelectedMods - { - get + selectedItem?.BindValueChanged(_ => { - IEnumerable allMods = SelectedMods.Value; + roomMods.Clear(); if (selectedItem?.Value != null) { var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); - allMods = allMods.Concat(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); + roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } - return allMods; - } + SelectedMods.TriggerChange(); + }); } + + protected override IEnumerable AllSelectedMods => roomMods.Concat(base.AllSelectedMods); } public partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay @@ -67,27 +67,27 @@ namespace osu.Game.Screens.OnlinePlay.Match [Resolved] private RulesetStore rulesets { get; set; } = null!; + private readonly List roomMods = new List(); + protected override void LoadComplete() { base.LoadComplete(); - selectedItem?.BindValueChanged(_ => Mods.TriggerChange()); - } - protected override IEnumerable SelectedMods - { - get + selectedItem?.BindValueChanged(_ => { - IEnumerable selectedMods = Mods.Value; + roomMods.Clear(); if (selectedItem?.Value != null) { var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); - selectedMods = selectedMods.Concat(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); + roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } - return selectedMods; - } + Mods.TriggerChange(); + }); } + + protected override IEnumerable SelectedMods => roomMods.Concat(base.SelectedMods); } } From 323d7f8e2dabbd090c29b51926338cece1a94f64 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 16:59:08 +0300 Subject: [PATCH 126/930] Change `BeatmapAttributesDisplay` retrieval to proper method --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 16 +++--- .../OnlinePlay/Match/RoomModSelectOverlay.cs | 56 +++++++++---------- 2 files changed, 33 insertions(+), 39 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 8a3b1954ed..99981c28d5 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -130,13 +130,6 @@ namespace osu.Game.Overlays.Mods private RankingInformationDisplay? rankingInformationDisplay; private BeatmapAttributesDisplay? beatmapAttributesDisplay; - protected virtual BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new BeatmapAttributesDisplay - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - BeatmapInfo = { Value = Beatmap?.BeatmapInfo } - }; - protected ShearedButton BackButton { get; private set; } = null!; protected ShearedToggleButton? CustomisationButton { get; private set; } protected SelectAllModsButton? SelectAllModsButton { get; set; } @@ -283,7 +276,12 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight }, - beatmapAttributesDisplay = GetBeatmapAttributesDisplay + beatmapAttributesDisplay = CreateBeatmapAttributesDisplay().With(b => + { + b.Anchor = Anchor.BottomRight; + b.Origin = Anchor.BottomRight; + b.BeatmapInfo.Value = Beatmap?.BeatmapInfo; + }), } }); } @@ -293,6 +291,8 @@ namespace osu.Game.Overlays.Mods textSearchStartsActive = configManager.GetBindable(OsuSetting.ModSelectTextSearchStartsActive); } + protected virtual BeatmapAttributesDisplay CreateBeatmapAttributesDisplay() => new BeatmapAttributesDisplay(); + public override void Hide() { base.Hide(); diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index 5406912f49..4bf8e22d4e 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -6,7 +6,6 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.Mods; @@ -28,13 +27,6 @@ namespace osu.Game.Screens.OnlinePlay.Match [Resolved] private RulesetStore rulesets { get; set; } = null!; - protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new RoomBeatmapAttributesDisplay - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - BeatmapInfo = { Value = Beatmap?.BeatmapInfo } - }; - private readonly List roomMods = new List(); protected override void LoadComplete() @@ -57,37 +49,39 @@ namespace osu.Game.Screens.OnlinePlay.Match } protected override IEnumerable AllSelectedMods => roomMods.Concat(base.AllSelectedMods); - } - public partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay - { - [Resolved(CanBeNull = true)] - private IBindable? selectedItem { get; set; } + protected override BeatmapAttributesDisplay CreateBeatmapAttributesDisplay() => new RoomBeatmapAttributesDisplay(); - [Resolved] - private RulesetStore rulesets { get; set; } = null!; - - private readonly List roomMods = new List(); - - protected override void LoadComplete() + private partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay { - base.LoadComplete(); + [Resolved(CanBeNull = true)] + private IBindable? selectedItem { get; set; } - selectedItem?.BindValueChanged(_ => + [Resolved] + private RulesetStore rulesets { get; set; } = null!; + + private readonly List roomMods = new List(); + + protected override void LoadComplete() { - roomMods.Clear(); + base.LoadComplete(); - if (selectedItem?.Value != null) + selectedItem?.BindValueChanged(_ => { - var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); - Debug.Assert(rulesetInstance != null); - roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); - } + roomMods.Clear(); - Mods.TriggerChange(); - }); + if (selectedItem?.Value != null) + { + var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); + Debug.Assert(rulesetInstance != null); + roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); + } + + Mods.TriggerChange(); + }); + } + + protected override IEnumerable SelectedMods => roomMods.Concat(base.SelectedMods); } - - protected override IEnumerable SelectedMods => roomMods.Concat(base.SelectedMods); } } From 9ce07a96b2f98358050eacb4d72767fc1dede2cc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 17:28:54 +0300 Subject: [PATCH 127/930] Rewrite mods flow and remove `RoomBeatmapAttributesDisplay` --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 26 ++++--------- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 34 +++++++++++------ .../OnlinePlay/Match/RoomModSelectOverlay.cs | 37 +------------------ 3 files changed, 31 insertions(+), 66 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 7c3c971d76..8f84b51127 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -13,7 +13,6 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; -using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -39,15 +38,10 @@ namespace osu.Game.Overlays.Mods public Bindable BeatmapInfo { get; } = new Bindable(); - [Resolved] - protected Bindable> Mods { get; private set; } = null!; - - protected virtual IEnumerable SelectedMods => Mods.Value; + public Bindable> Mods { get; } = new Bindable>(); public BindableBool Collapsed { get; } = new BindableBool(true); - private ModSettingChangeTracker? modSettingChangeTracker; - [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } = null!; @@ -102,15 +96,8 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - Mods.BindValueChanged(_ => - { - modSettingChangeTracker?.Dispose(); - modSettingChangeTracker = new ModSettingChangeTracker(Mods.Value); - modSettingChangeTracker.SettingChanged += _ => updateValues(); - updateValues(); - }, true); - - BeatmapInfo.BindValueChanged(_ => updateValues(), true); + Mods.BindValueChanged(_ => updateValues()); + BeatmapInfo.BindValueChanged(_ => updateValues()); Collapsed.BindValueChanged(_ => { @@ -122,8 +109,9 @@ namespace osu.Game.Overlays.Mods GameRuleset = game.Ruleset.GetBoundCopy(); GameRuleset.BindValueChanged(_ => updateValues()); - BeatmapInfo.BindValueChanged(_ => updateValues(), true); + BeatmapInfo.BindValueChanged(_ => updateValues()); + updateValues(); updateCollapsedState(); } @@ -167,14 +155,14 @@ namespace osu.Game.Overlays.Mods }); double rate = 1; - foreach (var mod in SelectedMods.OfType()) + foreach (var mod in Mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); - foreach (var mod in SelectedMods.OfType()) + foreach (var mod in Mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); Ruleset ruleset = GameRuleset.Value.CreateInstance(); diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 99981c28d5..fa87b0aa0d 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -114,8 +114,6 @@ namespace osu.Game.Overlays.Mods public IEnumerable AllAvailableMods => AvailableMods.Value.SelectMany(pair => pair.Value); - protected virtual IEnumerable AllSelectedMods => SelectedMods.Value; - private readonly BindableBool customisationVisible = new BindableBool(); private Bindable textSearchStartsActive = null!; @@ -319,7 +317,7 @@ namespace osu.Game.Overlays.Mods SelectedMods.BindValueChanged(_ => { - updateRankingInformation(); + UpdateOverlayInformation(SelectedMods.Value); updateFromExternalSelection(); updateCustomisation(); @@ -332,7 +330,7 @@ namespace osu.Game.Overlays.Mods // // See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988 modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value); - modSettingChangeTracker.SettingChanged += _ => updateRankingInformation(); + modSettingChangeTracker.SettingChanged += _ => UpdateOverlayInformation(SelectedMods.Value); } }, true); @@ -454,18 +452,30 @@ namespace osu.Game.Overlays.Mods modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod); } - private void updateRankingInformation() + /// + /// Updates any information displayed on the overlay regarding the effects of the selected mods. + /// + /// The list of mods to show effect from. This can be overriden to include effect of mods that are not part of the bindable (e.g. room mods in multiplayer/playlists). + protected virtual void UpdateOverlayInformation(IReadOnlyList mods) { - if (rankingInformationDisplay == null) - return; + if (rankingInformationDisplay != null) + { + double multiplier = 1.0; - double multiplier = 1.0; + foreach (var mod in mods) + multiplier *= mod.ScoreMultiplier; - foreach (var mod in AllSelectedMods) - multiplier *= mod.ScoreMultiplier; + rankingInformationDisplay.ModMultiplier.Value = multiplier; + rankingInformationDisplay.Ranked.Value = mods.All(m => m.Ranked); + } - rankingInformationDisplay.ModMultiplier.Value = multiplier; - rankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); + if (beatmapAttributesDisplay != null) + { + if (!ReferenceEquals(beatmapAttributesDisplay.Mods.Value, mods)) + beatmapAttributesDisplay.Mods.Value = mods; + else + beatmapAttributesDisplay.Mods.TriggerChange(); // mods list may be same but a mod setting has changed, trigger change in that case. + } } private void updateCustomisation() diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index 4bf8e22d4e..dd0ecbad90 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -48,40 +48,7 @@ namespace osu.Game.Screens.OnlinePlay.Match }); } - protected override IEnumerable AllSelectedMods => roomMods.Concat(base.AllSelectedMods); - - protected override BeatmapAttributesDisplay CreateBeatmapAttributesDisplay() => new RoomBeatmapAttributesDisplay(); - - private partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay - { - [Resolved(CanBeNull = true)] - private IBindable? selectedItem { get; set; } - - [Resolved] - private RulesetStore rulesets { get; set; } = null!; - - private readonly List roomMods = new List(); - - protected override void LoadComplete() - { - base.LoadComplete(); - - selectedItem?.BindValueChanged(_ => - { - roomMods.Clear(); - - if (selectedItem?.Value != null) - { - var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); - Debug.Assert(rulesetInstance != null); - roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); - } - - Mods.TriggerChange(); - }); - } - - protected override IEnumerable SelectedMods => roomMods.Concat(base.SelectedMods); - } + protected override void UpdateOverlayInformation(IReadOnlyList mods) + => base.UpdateOverlayInformation(roomMods.Concat(mods).ToList()); } } From fdc0636554ca83daf3762c229feee047f34966b5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 17:30:31 +0300 Subject: [PATCH 128/930] General code cleanup --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 +++++----- .../OnlinePlay/Match/RoomModSelectOverlay.cs | 22 +++++++++---------- 2 files changed, 16 insertions(+), 18 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index fa87b0aa0d..bf43dc3d9c 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -274,12 +274,12 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight }, - beatmapAttributesDisplay = CreateBeatmapAttributesDisplay().With(b => + beatmapAttributesDisplay = new BeatmapAttributesDisplay { - b.Anchor = Anchor.BottomRight; - b.Origin = Anchor.BottomRight; - b.BeatmapInfo.Value = Beatmap?.BeatmapInfo; - }), + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + BeatmapInfo = { Value = Beatmap?.BeatmapInfo }, + }, } }); } @@ -289,8 +289,6 @@ namespace osu.Game.Overlays.Mods textSearchStartsActive = configManager.GetBindable(OsuSetting.ModSelectTextSearchStartsActive); } - protected virtual BeatmapAttributesDisplay CreateBeatmapAttributesDisplay() => new BeatmapAttributesDisplay(); - public override void Hide() { base.Hide(); diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index dd0ecbad90..db7cfe980c 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -16,32 +16,32 @@ namespace osu.Game.Screens.OnlinePlay.Match { public partial class RoomModSelectOverlay : UserModSelectOverlay { - public RoomModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Plum) - : base(colourScheme) - { - } - - [Resolved(CanBeNull = true)] - private IBindable? selectedItem { get; set; } + [Resolved] + private IBindable selectedItem { get; set; } = null!; [Resolved] private RulesetStore rulesets { get; set; } = null!; private readonly List roomMods = new List(); + public RoomModSelectOverlay() + : base(OverlayColourScheme.Plum) + { + } + protected override void LoadComplete() { base.LoadComplete(); - selectedItem?.BindValueChanged(_ => + selectedItem.BindValueChanged(_ => { roomMods.Clear(); - if (selectedItem?.Value != null) + if (selectedItem.Value is PlaylistItem item) { - var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); + var rulesetInstance = rulesets.GetRuleset(item.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); - roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); + roomMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } SelectedMods.TriggerChange(); From 869f0a82de4272806eda4350944c7fd989f52e62 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 23 Feb 2024 15:38:52 +0100 Subject: [PATCH 129/930] Use hashset for faster lookup --- osu.Game/Screens/Select/FilterControl.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 6fd22364f6..17297c9ebf 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -4,7 +4,7 @@ #nullable disable using System; -using System.Linq; +using System.Collections.Immutable; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select Sort = sortMode.Value, AllowConvertedBeatmaps = showConverted.Value, Ruleset = ruleset.Value, - CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes).ToList() + CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes).ToImmutableHashSet() }; if (!minimumStars.IsDefault) From c1db9d7819496e52db88223134d642d6cba6f0d3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 18:16:35 +0300 Subject: [PATCH 130/930] Add test coverage --- .../TestSceneMultiplayerMatchSubScreen.cs | 30 +++++++++++++++++++ .../Overlays/Mods/BeatmapAttributesDisplay.cs | 2 +- 2 files changed, 31 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index a41eff067b..4bedc31f38 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -286,6 +286,36 @@ namespace osu.Game.Tests.Visual.Multiplayer }); } + [Test] + [FlakyTest] // See above + public void TestModSelectOverlay() + { + AddStep("add playlist item", () => + { + SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) + { + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + RequiredMods = new[] + { + new APIMod(new OsuModDoubleTime { SpeedChange = { Value = 2.0 } }), + new APIMod(new OsuModStrictTracking()), + }, + AllowedMods = new[] + { + new APIMod(new OsuModFlashlight()), + new APIMod(new OsuModHardRock()), + } + }); + }); + ClickButtonWhenEnabled(); + + AddUntilStep("wait for join", () => RoomJoined); + + ClickButtonWhenEnabled(); + AddAssert("mod select shows unranked", () => this.ChildrenOfType().Single().Ranked.Value == false); + AddAssert("mod select shows different multiplier", () => !this.ChildrenOfType().Single().ModMultiplier.IsDefault); + } + private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen { [Resolved(canBeNull: true)] diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 8f84b51127..472fe6f476 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -184,7 +184,7 @@ namespace osu.Game.Overlays.Mods RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint); } - private partial class BPMDisplay : RollingCounter + public partial class BPMDisplay : RollingCounter { protected override double RollingDuration => 250; From 31dabaefaa95dfb04cebe69a25b3965ae549201d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 23 Feb 2024 18:21:11 +0300 Subject: [PATCH 131/930] Reduce smoke allocations --- osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs b/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs index 9838cb2c37..f4fe42b8de 100644 --- a/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs +++ b/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Diagnostics; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -228,7 +227,9 @@ namespace osu.Game.Rulesets.Osu.Skinning int futurePointIndex = ~Source.SmokePoints.BinarySearch(new SmokePoint { Time = CurrentTime }, new SmokePoint.UpperBoundComparer()); points.Clear(); - points.AddRange(Source.SmokePoints.Skip(firstVisiblePointIndex).Take(futurePointIndex - firstVisiblePointIndex)); + + for (int i = firstVisiblePointIndex; i < futurePointIndex; i++) + points.Add(Source.SmokePoints[i]); } protected sealed override void Draw(IRenderer renderer) From 771cdf9cd6eb12de88691ec9cddfecd52e586c88 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 18:30:14 +0300 Subject: [PATCH 132/930] Fix `TestSceneModEffectPreviewPanel` --- .../Visual/UserInterface/TestSceneModEffectPreviewPanel.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModEffectPreviewPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModEffectPreviewPanel.cs index b3ad5a499e..cdb6900f06 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModEffectPreviewPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModEffectPreviewPanel.cs @@ -57,6 +57,7 @@ namespace osu.Game.Tests.Visual.UserInterface { Anchor = Anchor.Centre, Origin = Anchor.Centre, + Mods = { BindTarget = SelectedMods }, }); AddStep("set beatmap", () => From d4bc3090e7fd680f0f3452a1e242fa29b09f0178 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 18:42:07 +0300 Subject: [PATCH 133/930] Fix incorrect conflict resolution --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 3432529976..7035af1594 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -185,7 +185,7 @@ namespace osu.Game.Overlays.Mods RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint); } - public partial class BPMDisplay : RollingCounter + public partial class BPMDisplay : RollingCounter { protected override double RollingDuration => 250; From 65c0b73dd5c0b8a74deeab5aa737fb5d90dce82f Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 17:55:49 +0100 Subject: [PATCH 134/930] mark `TaikoModConstantSpeed` as incompatible with EZ/HR --- osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs | 3 +++ osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs | 3 +++ 2 files changed, 6 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs index 009f2854f8..59d0563f1f 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public class TaikoModEasy : ModEasy { public override LocalisableString Description => @"Beats move slower, and less accuracy required!"; + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModConstantSpeed) }).ToArray(); /// /// Multiplier factor added to the scrolling speed. diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs index ba41175461..fa948507c8 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -8,6 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModHardRock : ModHardRock { + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModConstantSpeed) }).ToArray(); public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; /// From 46a1f5267f40f03b566c4feb713de3a08a135ee8 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 21:15:18 +0100 Subject: [PATCH 135/930] account for beatmap base scroll speed in constant visualisation method --- osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index a476634fb8..c88bbec9bc 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected virtual double ComputeTimeRange() { // Adjust when we're using constant algorithm to not be sluggish. - double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4; + double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4 * Beatmap.Difficulty.SliderMultiplier; return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier; } From 4ea9519db839762a088b2ef15fc8f770b0c87905 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 21:15:52 +0100 Subject: [PATCH 136/930] revert changes to `IncompatibleMods` --- osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs | 3 --- osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs | 3 --- osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs | 3 --- 3 files changed, 9 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs index 117dc0ebd2..4ecb94467e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Configuration; @@ -21,7 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Mods public override LocalisableString Description => "No more tricky speed changes!"; public override IconUsage? Icon => FontAwesome.Solid.Equals; public override ModType Type => ModType.Conversion; - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModEasy), typeof(TaikoModHardRock) }).ToArray(); public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs index 59d0563f1f..009f2854f8 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -12,7 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Mods public class TaikoModEasy : ModEasy { public override LocalisableString Description => @"Beats move slower, and less accuracy required!"; - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModConstantSpeed) }).ToArray(); /// /// Multiplier factor added to the scrolling speed. diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs index fa948507c8..ba41175461 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -10,7 +8,6 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModHardRock : ModHardRock { - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModConstantSpeed) }).ToArray(); public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; /// From 8934cf33f069d211511097861696c8af3019bb3d Mon Sep 17 00:00:00 2001 From: jvyden Date: Fri, 23 Feb 2024 22:07:47 -0500 Subject: [PATCH 137/930] Apply Discord RPC changes regardless of user's status --- osu.Desktop/DiscordRichPresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index f990fd55fc..1944a73c0a 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -92,7 +92,7 @@ namespace osu.Desktop return; } - if (status.Value == UserStatus.Online && activity.Value != null) + if (activity.Value != null) { bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited; presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); From e80b08c46fe45da19ffa6fba4862329333a6f112 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 24 Feb 2024 09:55:51 +0100 Subject: [PATCH 138/930] Fix incorrect standardised score estimation on selected beatmaps --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 403e73ab77..0594c80390 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -365,6 +365,17 @@ namespace osu.Game.Database + bonusProportion) * modMultiplier); } + // see similar check above. + // if there is no legacy combo score, all combo conversion operations below + // are either pointless or wildly wrong. + if (maximumLegacyComboScore + maximumLegacyBonusScore == 0) + { + return (long)Math.Round(( + 500000 * comboProportion // as above, zero if mods result in zero multiplier, one otherwise + + 500000 * Math.Pow(score.Accuracy, 5) + + bonusProportion) * modMultiplier); + } + // Assumptions: // - sliders and slider ticks are uniformly distributed in the beatmap, and thus can be ignored without losing much precision. // We thus consider a map of hit-circles only, which gives objectCount == maximumCombo. From e7d8ca3292e4213b248914c7a0416b48b84b2f18 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 14:22:34 +0300 Subject: [PATCH 139/930] Fix Argon and Trianles spinner stutter --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs | 2 +- osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index ee9f228137..7ed6d2dce7 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { base.Update(); - if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha != 0 && drawableSpinner.Result?.TimeStarted != null) fadeCounterOnTimeStart(); } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index 4a76a1aec4..a5973ad444 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { base.Update(); - if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha != 0 && drawableSpinner.Result?.TimeStarted != null) fadeCounterOnTimeStart(); } From 4bc92a263f9c95eece33fe97dadc40eeddc897d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 24 Feb 2024 13:20:42 +0100 Subject: [PATCH 140/930] Bump score version --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index c74980abb6..775d87f3f2 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -44,9 +44,10 @@ namespace osu.Game.Scoring.Legacy /// method. Reconvert all scores. /// /// 30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores. + /// 30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000013; + public const int LATEST_VERSION = 30000014; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From f6ceedc7a6dfd727c4ea29c14bca6c63575c6dc8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 24 Feb 2024 13:55:44 +0100 Subject: [PATCH 141/930] Inline last version which touched ranks when checking for upgrade --- osu.Game/Database/BackgroundDataStoreProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs index be0c83bdb3..872194aa1d 100644 --- a/osu.Game/Database/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -382,7 +382,7 @@ namespace osu.Game.Database HashSet scoreIds = realmAccess.Run(r => new HashSet( r.All() - .Where(s => s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION) + .Where(s => s.TotalScoreVersion < 30000013) // last total score version with a significant change to ranks .AsEnumerable() // must be done after materialisation, as realm doesn't support // filtering on nested property predicates or projection via `.Select()` From 9b526912e9f58f9b9250ca4df8f104a988a9644b Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 16:41:53 +0300 Subject: [PATCH 142/930] Fix incorrect operator --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs | 2 +- osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index 7ed6d2dce7..e168e14858 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { base.Update(); - if (spmContainer.Alpha != 0 && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha == 0 && drawableSpinner.Result?.TimeStarted != null) fadeCounterOnTimeStart(); } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index a5973ad444..2088839e82 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { base.Update(); - if (spmContainer.Alpha != 0 && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha == 0 && drawableSpinner.Result?.TimeStarted != null) fadeCounterOnTimeStart(); } From 4bba0eaf4b5b996ff6b053e1b88cb2b86bcd477c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 16:42:44 +0300 Subject: [PATCH 143/930] Remove repeated TimeStarted check --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs | 2 +- osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index e168e14858..25ce92d1c5 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { base.Update(); - if (spmContainer.Alpha == 0 && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha == 0) fadeCounterOnTimeStart(); } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index 2088839e82..5c4d7ae47b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { base.Update(); - if (spmContainer.Alpha == 0 && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha == 0) fadeCounterOnTimeStart(); } From 2696620d12078432f749f02103c7a7774740f90a Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 17:09:21 +0300 Subject: [PATCH 144/930] Completely remove transform flow for spm counter --- .../Skinning/Argon/ArgonSpinner.cs | 33 +++++-------------- .../Skinning/Default/DefaultSpinner.cs | 33 +++++-------------- 2 files changed, 16 insertions(+), 50 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index 25ce92d1c5..f2bbd7373e 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -5,7 +5,6 @@ using System; using System.Globalization; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -111,42 +110,26 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0"); }, true); - - drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; - updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } protected override void Update() { base.Update(); - if (spmContainer.Alpha == 0) - fadeCounterOnTimeStart(); + updateSpmAlpha(); } - private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) - { - if (!(drawableHitObject is DrawableSpinner)) - return; - - fadeCounterOnTimeStart(); - } - - private void fadeCounterOnTimeStart() + private void updateSpmAlpha() { if (drawableSpinner.Result?.TimeStarted is double startTime) { - using (BeginAbsoluteSequence(startTime)) - spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn); + double timeOffset = Math.Clamp(Clock.CurrentTime, startTime, startTime + drawableSpinner.HitObject.TimeFadeIn) - startTime; + spmContainer.Alpha = (float)(timeOffset / drawableSpinner.HitObject.TimeFadeIn); + } + else + { + spmContainer.Alpha = 0; } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (drawableSpinner.IsNotNull()) - drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index 5c4d7ae47b..0bd877b902 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -5,7 +5,6 @@ using System; using System.Globalization; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -117,42 +116,26 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0"); }, true); - - drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; - updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } protected override void Update() { base.Update(); - if (spmContainer.Alpha == 0) - fadeCounterOnTimeStart(); + updateSpmAlpha(); } - private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) - { - if (!(drawableHitObject is DrawableSpinner)) - return; - - fadeCounterOnTimeStart(); - } - - private void fadeCounterOnTimeStart() + private void updateSpmAlpha() { if (drawableSpinner.Result?.TimeStarted is double startTime) { - using (BeginAbsoluteSequence(startTime)) - spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn); + double timeOffset = Math.Clamp(Clock.CurrentTime, startTime, startTime + drawableSpinner.HitObject.TimeFadeIn) - startTime; + spmContainer.Alpha = (float)(timeOffset / drawableSpinner.HitObject.TimeFadeIn); + } + else + { + spmContainer.Alpha = 0; } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (drawableSpinner.IsNotNull()) - drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; } } } From 824d671cce71eded91dee5ade2868da18a5f8e4b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 25 Feb 2024 00:12:20 +0800 Subject: [PATCH 145/930] Simplify implementation --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs | 7 +------ osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs | 7 +------ 2 files changed, 2 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index f2bbd7373e..3b48d36bb5 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -122,14 +122,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon private void updateSpmAlpha() { if (drawableSpinner.Result?.TimeStarted is double startTime) - { - double timeOffset = Math.Clamp(Clock.CurrentTime, startTime, startTime + drawableSpinner.HitObject.TimeFadeIn) - startTime; - spmContainer.Alpha = (float)(timeOffset / drawableSpinner.HitObject.TimeFadeIn); - } + spmContainer.Alpha = (float)Math.Clamp((Clock.CurrentTime - startTime) / drawableSpinner.HitObject.TimeFadeIn, 0, 1); else - { spmContainer.Alpha = 0; - } } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index 0bd877b902..ac56b45b69 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -128,14 +128,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default private void updateSpmAlpha() { if (drawableSpinner.Result?.TimeStarted is double startTime) - { - double timeOffset = Math.Clamp(Clock.CurrentTime, startTime, startTime + drawableSpinner.HitObject.TimeFadeIn) - startTime; - spmContainer.Alpha = (float)(timeOffset / drawableSpinner.HitObject.TimeFadeIn); - } + spmContainer.Alpha = (float)Math.Clamp((Clock.CurrentTime - startTime) / drawableSpinner.HitObject.TimeFadeIn, 0, 1); else - { spmContainer.Alpha = 0; - } } } } From 1fb19e712922871adca31db706afd27ebb0a247f Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 20:18:30 +0300 Subject: [PATCH 146/930] Reduce allocations in DrawableSpinner --- .../Objects/Drawables/DrawableSpinner.cs | 32 ++++++++++++++++--- .../Objects/Drawables/DrawableHitObject.cs | 4 ++- 2 files changed, 30 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 11120e49b5..8c21e6a6bc 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -279,10 +279,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (HandleUserInput) { bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime; - bool correctButtonPressed = (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false); RotationTracker.Tracking = !Result.HasResult - && correctButtonPressed + && correctButtonPressed() && isValidSpinningTime; } @@ -292,11 +291,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // Ticks can theoretically be judged at any point in the spinner's duration. // A tick must be alive to correctly play back samples, // but for performance reasons, we only want to keep the next tick alive. - var next = NestedHitObjects.FirstOrDefault(h => !h.Judged); + DrawableHitObject nextTick = null; + + foreach (var nested in NestedHitObjects) + { + if (!nested.Judged) + { + nextTick = nested; + break; + } + } // See default `LifetimeStart` as set in `DrawableSpinnerTick`. - if (next?.LifetimeStart == double.MaxValue) - next.LifetimeStart = HitObject.StartTime; + if (nextTick?.LifetimeStart == double.MaxValue) + nextTick.LifetimeStart = HitObject.StartTime; + } + + private bool correctButtonPressed() + { + if (OsuActionInputManager == null) + return false; + + foreach (var action in OsuActionInputManager.PressedActions) + { + if (action == OsuAction.LeftButton || action == OsuAction.RightButton) + return true; + } + + return false; } protected override void UpdateAfterChildren() diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 16bd4b565c..de05219212 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -11,10 +11,12 @@ using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ListExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; +using osu.Framework.Lists; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Audio; @@ -65,7 +67,7 @@ namespace osu.Game.Rulesets.Objects.Drawables public virtual IEnumerable GetSamples() => HitObject.Samples; private readonly List nestedHitObjects = new List(); - public IReadOnlyList NestedHitObjects => nestedHitObjects; + public SlimReadOnlyListWrapper NestedHitObjects => nestedHitObjects.AsSlimReadOnly(); /// /// Whether this object should handle any user input events. From 9e90f7fb0d731e06d36bce8e5bc269f362f307cd Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 20:36:06 +0300 Subject: [PATCH 147/930] Store last enqueued RotationRecord in SpinnerSpmCalculator --- .../Skinning/Default/SpinnerSpmCalculator.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs index 44962c8548..7986108fbd 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; @@ -33,14 +32,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default drawableSpinner.HitObjectApplied += resetState; } + private RotationRecord lastRecord; + public void SetRotation(float currentRotation) { // If we've gone back in time, it's fine to work with a fresh set of records for now - if (records.Count > 0 && Time.Current < records.Last().Time) + if (records.Count > 0 && Time.Current < lastRecord.Time) records.Clear(); // Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result. - if (records.Count > 0 && Precision.AlmostEquals(Time.Current, records.Last().Time)) + if (records.Count > 0 && Precision.AlmostEquals(Time.Current, lastRecord.Time)) return; if (records.Count > 0) @@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default result.Value = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360; } - records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current }); + records.Enqueue(lastRecord = new RotationRecord { Rotation = currentRotation, Time = Time.Current }); } private void resetState(DrawableHitObject hitObject) From 3b53ed3c3aae40476d7f061a2796186a9f70c8b7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 22:44:58 +0300 Subject: [PATCH 148/930] Reduce allocations in ModColumn --- osu.Game/Overlays/Mods/ModColumn.cs | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index d65c94d14d..df33c78ea4 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -67,8 +67,25 @@ namespace osu.Game.Overlays.Mods private IModHotkeyHandler hotkeyHandler = null!; private Task? latestLoadTask; - private ICollection? latestLoadedPanels; - internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && latestLoadedPanels?.All(panel => panel.Parent != null) == true; + private ModPanel[]? latestLoadedPanels; + internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && allPanelsLoaded; + + private bool allPanelsLoaded + { + get + { + if (latestLoadedPanels == null) + return false; + + foreach (var panel in latestLoadedPanels) + { + if (panel.Parent == null) + return false; + } + + return true; + } + } public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; From 6d2187e079c278d36ca628b128223bafc31e5e4d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 22:58:23 +0300 Subject: [PATCH 149/930] Reduce allocations in ModSelectOverlay --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index ddf96c1cb3..3009297741 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -15,6 +15,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -349,15 +350,23 @@ namespace osu.Game.Overlays.Mods }); } + private static readonly LocalisableString input_search_placeholder = Resources.Localisation.Web.CommonStrings.InputSearch; + private static readonly LocalisableString tab_to_search_placeholder = ModSelectOverlayStrings.TabToSearch; + protected override void Update() { base.Update(); - SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch; + SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? input_search_placeholder : tab_to_search_placeholder; if (beatmapAttributesDisplay != null) { - float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X; + ShearedButton lastFooterButton = null!; + + foreach (var b in footerButtonFlow) + lastFooterButton = b; + + float rightEdgeOfLastButton = lastFooterButton.ScreenSpaceDrawQuad.TopRight.X; // this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is. // due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing. From 91d7bd10265a806946ba0e528da8aa6c07cdcd8e Mon Sep 17 00:00:00 2001 From: Detze <92268414+Detze@users.noreply.github.com> Date: Sat, 24 Feb 2024 21:56:44 +0100 Subject: [PATCH 150/930] Don't dim slider head in `DrawableSlider` --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 6d492e7b08..b7ce712e2c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override IEnumerable DimmablePieces => new Drawable[] { - HeadCircle, + // HeadCircle should not be added to this list, as it handles dimming itself TailCircle, repeatContainer, Body, From e12f8c03eef09478b8c8f3823b60632d37713192 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 25 Feb 2024 08:18:19 +0800 Subject: [PATCH 151/930] Reset `lastRecord` on `resetState` for good measure --- osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs index 7986108fbd..3383989367 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs @@ -58,6 +58,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default private void resetState(DrawableHitObject hitObject) { + lastRecord = default; result.Value = 0; records.Clear(); } From 081aa84718233618bd1d9fc81468e99023dbc705 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 25 Feb 2024 10:36:15 +0300 Subject: [PATCH 152/930] Simplify last footer button selection --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 3009297741..ce1d0d27a3 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -361,12 +361,7 @@ namespace osu.Game.Overlays.Mods if (beatmapAttributesDisplay != null) { - ShearedButton lastFooterButton = null!; - - foreach (var b in footerButtonFlow) - lastFooterButton = b; - - float rightEdgeOfLastButton = lastFooterButton.ScreenSpaceDrawQuad.TopRight.X; + float rightEdgeOfLastButton = footerButtonFlow[^1].ScreenSpaceDrawQuad.TopRight.X; // this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is. // due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing. From f948f8ee5c49498ea58fe2a2e5817ef7fbb027c7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 25 Feb 2024 17:59:20 +0300 Subject: [PATCH 153/930] Fix HUDOverlay allocations --- osu.Game/Screens/Play/HUDOverlay.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 32ebb82f15..f965d3392a 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -258,13 +258,13 @@ namespace osu.Game.Screens.Play Vector2? highestBottomScreenSpace = null; - foreach (var element in mainComponents.Components) - processDrawable(element); + for (int i = 0; i < mainComponents.Components.Count; i++) + processDrawable(mainComponents.Components[i]); if (rulesetComponents != null) { - foreach (var element in rulesetComponents.Components) - processDrawable(element); + for (int i = 0; i < rulesetComponents.Components.Count; i++) + processDrawable(rulesetComponents.Components[i]); } if (lowestTopScreenSpaceRight.HasValue) From c3fa97d062c370c4d5c60b2cee66e7b8298a79b7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 25 Feb 2024 18:02:42 +0300 Subject: [PATCH 154/930] Reduce allocations in HitObjectLifetimeEntry --- .../Rulesets/Objects/HitObjectLifetimeEntry.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs index 4450f026b4..9f2720b7ca 100644 --- a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs +++ b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs @@ -41,7 +41,22 @@ namespace osu.Game.Rulesets.Objects /// /// Whether and all of its nested objects have been judged. /// - public bool AllJudged => Judged && NestedEntries.All(h => h.AllJudged); + public bool AllJudged + { + get + { + if (!Judged) + return false; + + foreach (var entry in NestedEntries) + { + if (!entry.AllJudged) + return false; + } + + return true; + } + } private readonly IBindable startTimeBindable = new BindableDouble(); From 9e3defebda1d446f815cb0cae6618f822ba482d2 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 25 Feb 2024 19:05:40 +0300 Subject: [PATCH 155/930] Remove unused using --- osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs index 9f2720b7ca..4962ac13b5 100644 --- a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs +++ b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Performance; using osu.Game.Rulesets.Judgements; From 5c049feca1e855daca7499b2e6bfb6482c99fe8a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 25 Feb 2024 21:18:15 +0300 Subject: [PATCH 156/930] Fix advanced stats in beatmap info overlay showing "key count" on non-mania beatmaps --- osu.Game/Overlays/BeatmapSet/Details.cs | 30 ++++++++++++------- .../Screens/Select/Details/AdvancedStats.cs | 29 ++++++------------ osu.Game/Screens/Select/SongSelect.cs | 7 ++++- 3 files changed, 34 insertions(+), 32 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Details.cs b/osu.Game/Overlays/BeatmapSet/Details.cs index cf78f605aa..d656a6b14b 100644 --- a/osu.Game/Overlays/BeatmapSet/Details.cs +++ b/osu.Game/Overlays/BeatmapSet/Details.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.BeatmapSet.Buttons; +using osu.Game.Rulesets; using osu.Game.Screens.Select.Details; using osuTK; @@ -33,10 +34,10 @@ namespace osu.Game.Overlays.BeatmapSet { if (value == beatmapSet) return; - beatmapSet = value; + basic.BeatmapSet = preview.BeatmapSet = beatmapSet = value; - basic.BeatmapSet = preview.BeatmapSet = BeatmapSet; - updateDisplay(); + if (IsLoaded) + updateDisplay(); } } @@ -50,13 +51,10 @@ namespace osu.Game.Overlays.BeatmapSet if (value == beatmapInfo) return; basic.BeatmapInfo = advanced.BeatmapInfo = beatmapInfo = value; - } - } - private void updateDisplay() - { - Ratings.Ratings = BeatmapSet?.Ratings; - ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0; + if (IsLoaded) + updateDisplay(); + } } public Details() @@ -101,12 +99,22 @@ namespace osu.Game.Overlays.BeatmapSet }; } - [BackgroundDependencyLoader] - private void load() + [Resolved] + private RulesetStore rulesets { get; set; } + + protected override void LoadComplete() { + base.LoadComplete(); updateDisplay(); } + private void updateDisplay() + { + Ratings.Ratings = BeatmapSet?.Ratings; + ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0; + advanced.Ruleset.Value = rulesets.GetRuleset(beatmapInfo?.Ruleset.OnlineID ?? 0); + } + private partial class DetailBox : Container { private readonly Container content; diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 0d68a0ec3c..74276795d2 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -38,11 +38,6 @@ namespace osu.Game.Screens.Select.Details [Resolved] private IBindable> mods { get; set; } - [Resolved] - private OsuGameBase game { get; set; } - - private IBindable gameRuleset; - protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate; private readonly StatisticRow starDifficulty; @@ -64,6 +59,8 @@ namespace osu.Game.Screens.Select.Details } } + public Bindable Ruleset { get; } = new Bindable(); + public AdvancedStats(int columns = 1) { switch (columns) @@ -137,12 +134,7 @@ namespace osu.Game.Screens.Select.Details { base.LoadComplete(); - // the cached ruleset bindable might be a decoupled bindable provided by SongSelect, - // which we can't rely on in combination with the game-wide selected mods list, - // since mods could be updated to the new ruleset instances while the decoupled bindable is held behind, - // therefore resulting in performing difficulty calculation with invalid states. - gameRuleset = game.Ruleset.GetBoundCopy(); - gameRuleset.BindValueChanged(_ => updateStatistics()); + Ruleset.BindValueChanged(_ => updateStatistics()); mods.BindValueChanged(modsChanged, true); } @@ -169,8 +161,6 @@ namespace osu.Game.Screens.Select.Details IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; BeatmapDifficulty adjustedDifficulty = null; - IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset; - if (baseDifficulty != null) { BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty); @@ -180,24 +170,24 @@ namespace osu.Game.Screens.Select.Details adjustedDifficulty = originalDifficulty; - if (gameRuleset != null) + if (Ruleset.Value != null) { double rate = 1; foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); - adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); + adjustedDifficulty = Ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); } } - switch (ruleset.OnlineID) + switch (Ruleset.Value?.OnlineID) { case 3: // Account for mania differences locally for now. // Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes. - ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.CreateInstance(); + ILegacyRuleset legacyRuleset = (ILegacyRuleset)Ruleset.Value.CreateInstance(); // For the time being, the key count is static no matter what, because: // a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering. @@ -206,7 +196,6 @@ namespace osu.Game.Screens.Select.Details FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania; FirstValue.Value = (keyCount, keyCount); - break; default: @@ -240,8 +229,8 @@ namespace osu.Game.Screens.Select.Details starDifficultyCancellationSource = new CancellationTokenSource(); - var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, null, starDifficultyCancellationSource.Token); - var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, mods.Value, starDifficultyCancellationSource.Token); + var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, null, starDifficultyCancellationSource.Token); + var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, mods.Value, starDifficultyCancellationSource.Token); Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() => { diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index a603934a9d..15469fad5b 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select AutoSizeAxes = Axes.Y, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Padding = new MarginPadding(10) + Padding = new MarginPadding(10), }, } }, @@ -585,6 +585,11 @@ namespace osu.Game.Screens.Select beatmapInfoPrevious = beatmap; } + // we can't run this in the debounced run due to the selected mods bindable not being debounced, + // since mods could be updated to the new ruleset instances while the decoupled bindable is held behind, + // therefore resulting in performing difficulty calculation with invalid states. + advancedStats.Ruleset.Value = ruleset; + void run() { // clear pending task immediately to track any potential nested debounce operation. From b30a6d522462331e20043f0bada10186a3315196 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 25 Feb 2024 21:23:09 +0300 Subject: [PATCH 157/930] Adjust existing test coverage --- .../SongSelect/TestSceneAdvancedStats.cs | 49 ++----------------- 1 file changed, 5 insertions(+), 44 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs index 4bb2b557ff..3b89c70a63 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs @@ -37,15 +37,9 @@ namespace osu.Game.Tests.Visual.SongSelect [SetUp] public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats { - Width = 500 + Width = 500, }); - [SetUpSteps] - public void SetUpSteps() - { - AddStep("reset game ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo); - } - private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo { Ruleset = rulesets.AvailableRulesets.First(), @@ -74,45 +68,12 @@ namespace osu.Game.Tests.Visual.SongSelect } [Test] - public void TestManiaFirstBarTextManiaBeatmap() + public void TestFirstBarText() { - AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo); - - AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo - { - Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException("osu!mania ruleset not found"), - Difficulty = new BeatmapDifficulty - { - CircleSize = 5, - DrainRate = 4.3f, - OverallDifficulty = 4.5f, - ApproachRate = 3.1f - }, - StarRating = 8 - }); - - AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType().First().Text == BeatmapsetsStrings.ShowStatsCsMania); - } - - [Test] - public void TestManiaFirstBarTextConvert() - { - AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo); - - AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo - { - Ruleset = new OsuRuleset().RulesetInfo, - Difficulty = new BeatmapDifficulty - { - CircleSize = 5, - DrainRate = 4.3f, - OverallDifficulty = 4.5f, - ApproachRate = 3.1f - }, - StarRating = 8 - }); - + AddStep("set ruleset to mania", () => advancedStats.Ruleset.Value = new ManiaRuleset().RulesetInfo); AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType().First().Text == BeatmapsetsStrings.ShowStatsCsMania); + AddStep("set ruleset to osu", () => advancedStats.Ruleset.Value = new OsuRuleset().RulesetInfo); + AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType().First().Text == BeatmapsetsStrings.ShowStatsCs); } [Test] From 4421ff975b330e832ee0405b9171dfeed2255577 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 09:04:39 +0800 Subject: [PATCH 158/930] Add local function to perform iteration to better explain the "why" --- osu.Game/Screens/Play/HUDOverlay.cs | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index f965d3392a..2ec2a011a6 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -258,14 +258,10 @@ namespace osu.Game.Screens.Play Vector2? highestBottomScreenSpace = null; - for (int i = 0; i < mainComponents.Components.Count; i++) - processDrawable(mainComponents.Components[i]); + processDrawables(mainComponents); if (rulesetComponents != null) - { - for (int i = 0; i < rulesetComponents.Components.Count; i++) - processDrawable(rulesetComponents.Components[i]); - } + processDrawables(rulesetComponents); if (lowestTopScreenSpaceRight.HasValue) topRightElements.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceRight.Value)).Y, 0, DrawHeight - topRightElements.DrawHeight); @@ -282,6 +278,14 @@ namespace osu.Game.Screens.Play else bottomRightElements.Y = 0; + void processDrawables(SkinComponentsContainer components) + { + // Avoid using foreach due to missing GetEnumerator implementation. + // See https://github.com/ppy/osu-framework/blob/e10051e6643731e393b09de40a3a3d209a545031/osu.Framework/Bindables/IBindableList.cs#L41-L44. + for (int i = 0; i < components.Components.Count; i++) + processDrawable(components.Components[i]); + } + void processDrawable(ISerialisableDrawable element) { // Cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes. From 3502ec456d0131f4f6c1c9faabf01e6197a16ee1 Mon Sep 17 00:00:00 2001 From: Detze <92268414+Detze@users.noreply.github.com> Date: Mon, 26 Feb 2024 04:36:09 +0100 Subject: [PATCH 159/930] Match stable's slider border thickness more closely --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index b39092a467..6bf6776617 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected new float CalculatedBorderPortion // Roughly matches osu!stable's slider border portions. - => base.CalculatedBorderPortion * 0.77f; + => base.CalculatedBorderPortion * 0.84f; protected override Color4 ColourAt(float position) { From 4c744ccb698e9f41cc350fcde45159a30ec52944 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 14:11:54 +0800 Subject: [PATCH 160/930] Fix "Use current" snap not working Regressed with https://github.com/ppy/osu/pull/27249. I was suspicious of this specific operation at the time but didn't test properly. --- osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index b2f38662cc..8bff5fe6ac 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Edit if (objTime >= editorClock.CurrentTime) continue; - if (objTime > lastBefore?.StartTime) + if (lastBefore == null || objTime > lastBefore?.StartTime) lastBefore = entry.Value.HitObject; } @@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit if (objTime < editorClock.CurrentTime) continue; - if (objTime < firstAfter?.StartTime) + if (firstAfter == null || objTime < firstAfter?.StartTime) firstAfter = entry.Value.HitObject; } From 9a46e738bdf86cb0f8495e6ef69f5cc8a6d5456c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 15:45:29 +0800 Subject: [PATCH 161/930] Fix inspections --- osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index 8bff5fe6ac..62ad2ce7e9 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Edit if (objTime >= editorClock.CurrentTime) continue; - if (lastBefore == null || objTime > lastBefore?.StartTime) + if (lastBefore == null || objTime > lastBefore.StartTime) lastBefore = entry.Value.HitObject; } @@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit if (objTime < editorClock.CurrentTime) continue; - if (firstAfter == null || objTime < firstAfter?.StartTime) + if (firstAfter == null || objTime < firstAfter.StartTime) firstAfter = entry.Value.HitObject; } From 8962be2ed54f8431d29d6558aa8eacf28e467707 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 17:24:04 +0800 Subject: [PATCH 162/930] Allow better menu navigation using same hotkey to progress to destination As touched on in https://github.com/ppy/osu/discussions/27102. You can now use: - `L L L` to get to playlists - `M M M` to get to multiplayer - `S` to get to settings --- osu.Game/Screens/Menu/ButtonSystem.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index d742d2377f..15a2740160 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -102,7 +102,7 @@ namespace osu.Game.Screens.Menu buttonArea.AddRange(new Drawable[] { - new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), + new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O, Key.S), backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH) { @@ -132,11 +132,11 @@ namespace osu.Game.Screens.Menu buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); - buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B)); + buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B, Key.E)); buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S)); buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P, Key.M, Key.L)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); From 115d82664bb0a3271e7593dacce987557a2ff098 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 26 Feb 2024 10:37:03 +0100 Subject: [PATCH 163/930] Assert proportional scaling rather than assume average Because if scaling is ever actually non-proportional then this should be somewhat loud. Also use the absolute value to prevent funny things happening if/when someone does negative scale. --- osu.Game/Rulesets/Mods/ModFlashlight.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index d714cd3c85..144842def0 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.Runtime.InteropServices; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -13,6 +14,7 @@ using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shaders.Types; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.OpenGL.Vertices; @@ -151,9 +153,10 @@ namespace osu.Game.Rulesets.Mods if (GetPlayfieldScale != null) { Vector2 playfieldScale = GetPlayfieldScale(); - float rulesetScaleAvg = (playfieldScale.X + playfieldScale.Y) / 2f; - size *= rulesetScaleAvg; + Debug.Assert(Precision.AlmostEquals(Math.Abs(playfieldScale.X), Math.Abs(playfieldScale.Y)), + @"Playfield has non-proportional scaling. Flashlight implementations should be revisited with regard to balance."); + size *= Math.Abs(playfieldScale.X); } if (isBreakTime.Value) From 8e336610d090b2d1f94239620c336a7e0854fc34 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 18:31:36 +0800 Subject: [PATCH 164/930] Add xmldoc explaining `Ruleset` bindable's usage --- osu.Game/Screens/Select/Details/AdvancedStats.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 74276795d2..1aba977f44 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -59,6 +59,13 @@ namespace osu.Game.Screens.Select.Details } } + /// + /// Ruleset to be used for certain elements of display. + /// When set, this will override the set 's own ruleset. + /// + /// + /// No checks are done as to whether the ruleset specified is valid for the currently . + /// public Bindable Ruleset { get; } = new Bindable(); public AdvancedStats(int columns = 1) From 8966ea2fa3a81cd567aeacbbee60e857af7d9520 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 26 Feb 2024 11:59:57 +0100 Subject: [PATCH 165/930] Add test coverage --- ...tSceneHitObjectComposerDistanceSnapping.cs | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs index 463287fb35..12b7dbbf12 100644 --- a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs +++ b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -17,6 +18,7 @@ using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; using osu.Game.Tests.Visual; +using osuTK; namespace osu.Game.Tests.Editing { @@ -228,6 +230,28 @@ namespace osu.Game.Tests.Editing assertSnappedDistance(400, 400); } + [Test] + public void TestUseCurrentSnap() + { + AddStep("add objects to beatmap", () => + { + editorBeatmap.Add(new HitCircle { StartTime = 1000 }); + editorBeatmap.Add(new HitCircle { Position = new Vector2(100), StartTime = 2000 }); + }); + + AddStep("hover use current snap button", () => InputManager.MoveMouseTo(composer.ChildrenOfType().Single())); + AddUntilStep("use current snap expanded", () => composer.ChildrenOfType().Single().Expanded.Value, () => Is.True); + + AddStep("seek before first object", () => EditorClock.Seek(0)); + AddUntilStep("use current snap not available", () => composer.ChildrenOfType().Single().Enabled.Value, () => Is.False); + + AddStep("seek to between objects", () => EditorClock.Seek(1500)); + AddUntilStep("use current snap available", () => composer.ChildrenOfType().Single().Enabled.Value, () => Is.True); + + AddStep("seek after last object", () => EditorClock.Seek(2500)); + AddUntilStep("use current snap not available", () => composer.ChildrenOfType().Single().Enabled.Value, () => Is.False); + } + private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity) => AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON)); From 6dbba705b3127757dbb36f16911790d776934527 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 26 Feb 2024 12:27:02 +0100 Subject: [PATCH 166/930] Refine uninstall logic to account for legacy windows features --- osu.Desktop/Windows/WindowsAssociationManager.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 4bb8e57c9d..490faab632 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -222,12 +222,21 @@ namespace osu.Desktop.Windows programKey?.SetValue(null, description); } + /// + /// Uninstalls the file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/shell/fa-file-types#deleting-registry-information-during-uninstallation + /// public void Uninstall(RegistryKey classes) { - // importantly, we don't delete the default program entry because some other program could have taken it. + using (var extensionKey = classes.OpenSubKey(Extension, true)) + { + // clear our default association so that Explorer doesn't show the raw programId to users + // the null/(Default) entry is used for both ProdID association and as a fallback friendly name, for legacy reasons + if (extensionKey?.GetValue(null) is string s && s == programId) + extensionKey.SetValue(null, string.Empty); - using (var extensionKey = classes.OpenSubKey($@"{Extension}\OpenWithProgIds", true)) - extensionKey?.DeleteValue(programId, throwOnMissingValue: false); + using (var openWithKey = extensionKey?.CreateSubKey(@"OpenWithProgIds")) + openWithKey?.DeleteValue(programId, throwOnMissingValue: false); + } classes.DeleteSubKeyTree(programId, throwOnMissingSubKey: false); } From f2807470efc66a560dbd09da75be2ff70bf83b1d Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 26 Feb 2024 13:03:23 +0100 Subject: [PATCH 167/930] Inline `EXE_PATH` usage --- osu.Desktop/Windows/WindowsAssociationManager.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 490faab632..3fd566edab 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -136,10 +136,10 @@ namespace osu.Desktop.Windows Debug.Assert(classes != null); foreach (var association in file_associations) - association.Install(classes, EXE_PATH); + association.Install(classes); foreach (var association in uri_associations) - association.Install(classes, EXE_PATH); + association.Install(classes); } private static void updateDescriptions(LocalisationManager? localisation) @@ -192,7 +192,7 @@ namespace osu.Desktop.Windows /// /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// - public void Install(RegistryKey classes, string exePath) + public void Install(RegistryKey classes) { // register a program id for the given extension using (var programKey = classes.CreateSubKey(programId)) @@ -201,7 +201,7 @@ namespace osu.Desktop.Windows defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) - openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); + openCommandKey.SetValue(null, $@"""{EXE_PATH}"" ""%1"""); } using (var extensionKey = classes.CreateSubKey(Extension)) @@ -253,7 +253,7 @@ namespace osu.Desktop.Windows /// /// Registers an URI protocol handler in accordance with https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85). /// - public void Install(RegistryKey classes, string exePath) + public void Install(RegistryKey classes) { using (var protocolKey = classes.CreateSubKey(Protocol)) { @@ -263,7 +263,7 @@ namespace osu.Desktop.Windows defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) - openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); + openCommandKey.SetValue(null, $@"""{EXE_PATH}"" ""%1"""); } } From 9b3ec64f411b234391ac653fb319cbb07d1d6fea Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 26 Feb 2024 13:10:37 +0100 Subject: [PATCH 168/930] Inline `HKCU\Software\Classes` usage --- .../Windows/WindowsAssociationManager.cs | 52 +++++++++++-------- 1 file changed, 29 insertions(+), 23 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 3fd566edab..2a1aeba7e0 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Runtime.Versioning; @@ -108,14 +107,11 @@ namespace osu.Desktop.Windows { try { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - Debug.Assert(classes != null); - foreach (var association in file_associations) - association.Uninstall(classes); + association.Uninstall(); foreach (var association in uri_associations) - association.Uninstall(classes); + association.Uninstall(); NotifyShellUpdate(); } @@ -132,26 +128,20 @@ namespace osu.Desktop.Windows /// private static void updateAssociations() { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - Debug.Assert(classes != null); - foreach (var association in file_associations) - association.Install(classes); + association.Install(); foreach (var association in uri_associations) - association.Install(classes); + association.Install(); } private static void updateDescriptions(LocalisationManager? localisation) { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - Debug.Assert(classes != null); - foreach (var association in file_associations) - association.UpdateDescription(classes, getLocalisedString(association.Description)); + association.UpdateDescription(getLocalisedString(association.Description)); foreach (var association in uri_associations) - association.UpdateDescription(classes, getLocalisedString(association.Description)); + association.UpdateDescription(getLocalisedString(association.Description)); string getLocalisedString(LocalisableString s) { @@ -192,8 +182,11 @@ namespace osu.Desktop.Windows /// /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// - public void Install(RegistryKey classes) + public void Install() { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) return; + // register a program id for the given extension using (var programKey = classes.CreateSubKey(programId)) { @@ -216,8 +209,11 @@ namespace osu.Desktop.Windows } } - public void UpdateDescription(RegistryKey classes, string description) + public void UpdateDescription(string description) { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) return; + using (var programKey = classes.OpenSubKey(programId, true)) programKey?.SetValue(null, description); } @@ -225,8 +221,11 @@ namespace osu.Desktop.Windows /// /// Uninstalls the file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/shell/fa-file-types#deleting-registry-information-during-uninstallation /// - public void Uninstall(RegistryKey classes) + public void Uninstall() { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) return; + using (var extensionKey = classes.OpenSubKey(Extension, true)) { // clear our default association so that Explorer doesn't show the raw programId to users @@ -253,8 +252,11 @@ namespace osu.Desktop.Windows /// /// Registers an URI protocol handler in accordance with https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85). /// - public void Install(RegistryKey classes) + public void Install() { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) return; + using (var protocolKey = classes.CreateSubKey(Protocol)) { protocolKey.SetValue(URL_PROTOCOL, string.Empty); @@ -267,15 +269,19 @@ namespace osu.Desktop.Windows } } - public void UpdateDescription(RegistryKey classes, string description) + public void UpdateDescription(string description) { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) return; + using (var protocolKey = classes.OpenSubKey(Protocol, true)) protocolKey?.SetValue(null, $@"URL:{description}"); } - public void Uninstall(RegistryKey classes) + public void Uninstall() { - classes.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false); + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + classes?.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false); } } } From 3e9425fdf2d57dbeff8819bca208a63cb947eda9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 26 Feb 2024 22:12:04 +0900 Subject: [PATCH 169/930] Adjust API of HighPerformanceSession + rename --- osu.Game/OsuGame.cs | 4 +- .../Performance/HighPerformanceSession.cs | 42 ------------------- .../HighPerformanceSessionManager.cs | 34 +++++++++++++++ 3 files changed, 36 insertions(+), 44 deletions(-) delete mode 100644 osu.Game/Performance/HighPerformanceSession.cs create mode 100644 osu.Game/Performance/HighPerformanceSessionManager.cs diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 9ffa88947b..f23a78d2dc 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -792,7 +792,7 @@ namespace osu.Game protected virtual UpdateManager CreateUpdateManager() => new UpdateManager(); - protected virtual HighPerformanceSession CreateHighPerformanceSession() => new HighPerformanceSession(); + protected virtual HighPerformanceSessionManager CreateHighPerformanceSessionManager() => new HighPerformanceSessionManager(); protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything); @@ -1088,7 +1088,7 @@ namespace osu.Game loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); - loadComponentSingleFile(CreateHighPerformanceSession(), Add); + loadComponentSingleFile(CreateHighPerformanceSessionManager(), Add, true); loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add); diff --git a/osu.Game/Performance/HighPerformanceSession.cs b/osu.Game/Performance/HighPerformanceSession.cs deleted file mode 100644 index 07b5e7da98..0000000000 --- a/osu.Game/Performance/HighPerformanceSession.cs +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Screens.Play; - -namespace osu.Game.Performance -{ - public partial class HighPerformanceSession : Component - { - private readonly IBindable localUserPlaying = new Bindable(); - - [BackgroundDependencyLoader] - private void load(ILocalUserPlayInfo localUserInfo) - { - localUserPlaying.BindTo(localUserInfo.IsPlaying); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - localUserPlaying.BindValueChanged(playing => - { - if (playing.NewValue) - EnableHighPerformanceSession(); - else - DisableHighPerformanceSession(); - }, true); - } - - protected virtual void EnableHighPerformanceSession() - { - } - - protected virtual void DisableHighPerformanceSession() - { - } - } -} diff --git a/osu.Game/Performance/HighPerformanceSessionManager.cs b/osu.Game/Performance/HighPerformanceSessionManager.cs new file mode 100644 index 0000000000..8a49ba0dac --- /dev/null +++ b/osu.Game/Performance/HighPerformanceSessionManager.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime; +using osu.Framework.Allocation; +using osu.Framework.Graphics; + +namespace osu.Game.Performance +{ + public partial class HighPerformanceSessionManager : Component + { + private GCLatencyMode originalGCMode; + + public IDisposable BeginSession() + { + EnableHighPerformanceSession(); + return new InvokeOnDisposal(this, static m => m.DisableHighPerformanceSession()); + } + + protected virtual void EnableHighPerformanceSession() + { + originalGCMode = GCSettings.LatencyMode; + GCSettings.LatencyMode = GCLatencyMode.LowLatency; + GC.Collect(0); + } + + protected virtual void DisableHighPerformanceSession() + { + if (GCSettings.LatencyMode == GCLatencyMode.LowLatency) + GCSettings.LatencyMode = originalGCMode; + } + } +} From 7a96cf12893c3e5d5d6ec2b679a07230e70efe29 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 21:15:44 +0800 Subject: [PATCH 170/930] Expose `AudioFilter.IsAttached` publicly --- osu.Game/Audio/Effects/AudioFilter.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/Audio/Effects/AudioFilter.cs b/osu.Game/Audio/Effects/AudioFilter.cs index c8673372d7..bfa9b31242 100644 --- a/osu.Game/Audio/Effects/AudioFilter.cs +++ b/osu.Game/Audio/Effects/AudioFilter.cs @@ -17,12 +17,15 @@ namespace osu.Game.Audio.Effects /// public const int MAX_LOWPASS_CUTOFF = 22049; // nyquist - 1hz + /// + /// Whether this filter is currently attached to the audio track and thus applying an adjustment. + /// + public bool IsAttached { get; private set; } + private readonly AudioMixer mixer; private readonly BQFParameters filter; private readonly BQFType type; - private bool isAttached; - private readonly Cached filterApplication = new Cached(); private int cutoff; @@ -132,22 +135,22 @@ namespace osu.Game.Audio.Effects private void ensureAttached() { - if (isAttached) + if (IsAttached) return; Debug.Assert(!mixer.Effects.Contains(filter)); mixer.Effects.Add(filter); - isAttached = true; + IsAttached = true; } private void ensureDetached() { - if (!isAttached) + if (!IsAttached) return; Debug.Assert(mixer.Effects.Contains(filter)); mixer.Effects.Remove(filter); - isAttached = false; + IsAttached = false; } protected override void Dispose(bool isDisposing) From c686dfd36164f6eb980f0d96e64700dad95cf8f2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 21:16:15 +0800 Subject: [PATCH 171/930] Apply safeties for `AudioFilter` usage around drawables which go non-present --- .../Collections/ManageCollectionsDialog.cs | 5 +++ osu.Game/Overlays/DialogOverlay.cs | 8 +++-- osu.Game/Screens/Play/PlayerLoader.cs | 35 +++++++++++++------ 3 files changed, 36 insertions(+), 12 deletions(-) diff --git a/osu.Game/Collections/ManageCollectionsDialog.cs b/osu.Game/Collections/ManageCollectionsDialog.cs index cc0f23d030..16645d6796 100644 --- a/osu.Game/Collections/ManageCollectionsDialog.cs +++ b/osu.Game/Collections/ManageCollectionsDialog.cs @@ -115,6 +115,11 @@ namespace osu.Game.Collections }; } + public override bool IsPresent => base.IsPresent + // Safety for low pass filter potentially getting stuck in applied state due to + // transforms on `this` causing children to no longer be updated. + || lowPassFilter.IsAttached; + protected override void PopIn() { lowPassFilter.CutoffTo(300, 100, Easing.OutCubic); diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index a85f1ecbcd..9ad532ae50 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -27,6 +27,12 @@ namespace osu.Game.Overlays public PopupDialog CurrentDialog { get; private set; } + public override bool IsPresent => Scheduler.HasPendingTasks + || dialogContainer.Children.Count > 0 + // Safety for low pass filter potentially getting stuck in applied state due to + // transforms on `this` causing children to no longer be updated. + || lowPassFilter.IsAttached; + public DialogOverlay() { AutoSizeAxes = Axes.Y; @@ -95,8 +101,6 @@ namespace osu.Game.Overlays } } - public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0; - protected override bool BlockNonPositionalInput => true; protected override void PopIn() diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index aa62256348..aef7a0739e 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -78,8 +78,8 @@ namespace osu.Game.Screens.Play private readonly BindableDouble volumeAdjustment = new BindableDouble(1); - private AudioFilter lowPassFilter = null!; - private AudioFilter highPassFilter = null!; + private AudioFilter? lowPassFilter; + private AudioFilter? highPassFilter; private SkinnableSound sampleRestart = null!; @@ -158,7 +158,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load(SessionStatics sessionStatics, AudioManager audio, OsuConfigManager config) + private void load(SessionStatics sessionStatics, OsuConfigManager config) { muteWarningShownOnce = sessionStatics.GetBindable(Static.MutedAudioNotificationShownOnce); batteryWarningShownOnce = sessionStatics.GetBindable(Static.LowBatteryNotificationShownOnce); @@ -205,8 +205,6 @@ namespace osu.Game.Screens.Play }, }, idleTracker = new IdleTracker(750), - lowPassFilter = new AudioFilter(audio.TrackMixer), - highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass), sampleRestart = new SkinnableSound(new SampleInfo(@"Gameplay/restart", @"pause-retry-click")) }; @@ -284,8 +282,9 @@ namespace osu.Game.Screens.Play // stop the track before removing adjustment to avoid a volume spike. Beatmap.Value.Track.Stop(); Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment); - lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF); - highPassFilter.CutoffTo(0); + + lowPassFilter?.RemoveAndDisposeImmediately(); + highPassFilter?.RemoveAndDisposeImmediately(); } public override bool OnExiting(ScreenExitEvent e) @@ -425,6 +424,12 @@ namespace osu.Game.Screens.Play settingsScroll.FadeInFromZero(500, Easing.Out) .MoveToX(0, 500, Easing.OutQuint); + AddRangeInternal(new[] + { + lowPassFilter = new AudioFilter(audioManager.TrackMixer), + highPassFilter = new AudioFilter(audioManager.TrackMixer, BQFType.HighPass), + }); + lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint); highPassFilter.CutoffTo(300).Then().CutoffTo(0, 1250); // 1250 is to line up with the appearance of MetadataInfo (750 delay + 500 fade-in) @@ -437,13 +442,23 @@ namespace osu.Game.Screens.Play content.StopTracking(); content.ScaleTo(0.7f, CONTENT_OUT_DURATION * 2, Easing.OutQuint); - content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint); + content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint) + // Safety for filter potentially getting stuck in applied state due to + // transforms on `this` causing children to no longer be updated. + .OnComplete(_ => + { + highPassFilter?.RemoveAndDisposeImmediately(); + highPassFilter = null; + + lowPassFilter?.RemoveAndDisposeImmediately(); + lowPassFilter = null; + }); settingsScroll.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint) .MoveToX(settingsScroll.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint); - lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION); - highPassFilter.CutoffTo(0, CONTENT_OUT_DURATION); + lowPassFilter?.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION); + highPassFilter?.CutoffTo(0, CONTENT_OUT_DURATION); } private void pushWhenLoaded() From bfb5098238b451fc768ae855854ac9b925b57816 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 26 Feb 2024 22:13:15 +0900 Subject: [PATCH 172/930] Use high performance session during gameplay --- .../Performance/HighPerformanceSessionManager.cs | 4 ++++ osu.Game/Screens/Play/PlayerLoader.cs | 16 ++++++++++++++++ 2 files changed, 20 insertions(+) diff --git a/osu.Game/Performance/HighPerformanceSessionManager.cs b/osu.Game/Performance/HighPerformanceSessionManager.cs index 8a49ba0dac..c5146933b7 100644 --- a/osu.Game/Performance/HighPerformanceSessionManager.cs +++ b/osu.Game/Performance/HighPerformanceSessionManager.cs @@ -22,6 +22,8 @@ namespace osu.Game.Performance { originalGCMode = GCSettings.LatencyMode; GCSettings.LatencyMode = GCLatencyMode.LowLatency; + + // Without doing this, the new GC mode won't kick in until the next GC, which could be at a more noticeable point in time. GC.Collect(0); } @@ -29,6 +31,8 @@ namespace osu.Game.Performance { if (GCSettings.LatencyMode == GCLatencyMode.LowLatency) GCSettings.LatencyMode = originalGCMode; + + // No GC.Collect() as we were already collecting at a higher frequency in the old mode. } } } diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index aa62256348..fe235dd56d 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -25,6 +25,7 @@ using osu.Game.Input; using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; +using osu.Game.Performance; using osu.Game.Screens.Menu; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Skinning; @@ -140,6 +141,8 @@ namespace osu.Game.Screens.Play private bool quickRestart; + private IDisposable? highPerformanceSession; + [Resolved] private INotificationOverlay? notificationOverlay { get; set; } @@ -152,6 +155,9 @@ namespace osu.Game.Screens.Play [Resolved] private BatteryInfo? batteryInfo { get; set; } + [Resolved] + private HighPerformanceSessionManager? highPerformanceSessionManager { get; set; } + public PlayerLoader(Func createPlayer) { this.createPlayer = createPlayer; @@ -264,6 +270,9 @@ namespace osu.Game.Screens.Play Debug.Assert(CurrentPlayer != null); + highPerformanceSession?.Dispose(); + highPerformanceSession = null; + // prepare for a retry. CurrentPlayer = null; playerConsumed = false; @@ -304,6 +313,9 @@ namespace osu.Game.Screens.Play BackgroundBrightnessReduction = false; Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment); + highPerformanceSession?.Dispose(); + highPerformanceSession = null; + return base.OnExiting(e); } @@ -463,6 +475,10 @@ namespace osu.Game.Screens.Play if (scheduledPushPlayer != null) return; + // Now that everything's been loaded, we can safely switch to a higher performance session without incurring too much overhead. + // Doing this prior to the game being pushed gives us a bit of time to stabilise into the high performance mode before gameplay starts. + highPerformanceSession ??= highPerformanceSessionManager?.BeginSession(); + scheduledPushPlayer = Scheduler.AddDelayed(() => { // ensure that once we have reached this "point of no return", readyForPush will be false for all future checks (until a new player instance is prepared). From d6622c1756c57569f85a1b1df25f7042e7515a8a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 22:24:35 +0800 Subject: [PATCH 173/930] Add test coverage of fast menu keypresses failing to register --- .../Navigation/TestSceneButtonSystemNavigation.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs index c6d67f2bc6..43b160250c 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs @@ -28,6 +28,21 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel); } + [Test] + public void TestFastShortcutKeys() + { + AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial); + + AddStep("press P three times", () => + { + InputManager.Key(Key.P); + InputManager.Key(Key.P); + InputManager.Key(Key.P); + }); + + AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); + } + [Test] public void TestShortcutKeys() { From 4c6e8a606fbb669c5949910bc2026435180e3eb8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 22:22:43 +0800 Subject: [PATCH 174/930] Fix main menu eating keys if user presses too fast --- osu.Game/Screens/Menu/MainMenuButton.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index 422599a4a8..1dc79e9b1a 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -64,6 +64,10 @@ namespace osu.Game.Screens.Menu private Sample? sampleHover; private SampleChannel? sampleChannel; + public override bool IsPresent => base.IsPresent + // Allow keyboard interaction based on state rather than waiting for delayed animations. + || state == ButtonState.Expanded; + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, float extraWidth = 0, params Key[] triggerKeys) From 8032ce9225950f5fc5d6dba911833e9b3f8afa93 Mon Sep 17 00:00:00 2001 From: Detze <92268414+Detze@users.noreply.github.com> Date: Mon, 26 Feb 2024 18:37:27 +0100 Subject: [PATCH 175/930] Match stable's slider border thickness perfectly --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index 6bf6776617..af82a81e08 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); protected new float CalculatedBorderPortion - // Roughly matches osu!stable's slider border portions. - => base.CalculatedBorderPortion * 0.84f; + // Matches osu!stable's slider border portions. + => 0.109375f; protected override Color4 ColourAt(float position) { From 2b73d816a70fab655cdf7a9f716d6630b333ed54 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 26 Feb 2024 21:26:35 +0300 Subject: [PATCH 176/930] Bring back mod setting tracker in `BeatmapAttributesDisplay` --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 12 +++++++++++- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 7 +------ 2 files changed, 12 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 7035af1594..c58cf710bd 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -13,6 +13,7 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -43,6 +44,8 @@ namespace osu.Game.Overlays.Mods public BindableBool Collapsed { get; } = new BindableBool(true); + private ModSettingChangeTracker? modSettingChangeTracker; + [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } = null!; @@ -97,7 +100,14 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - Mods.BindValueChanged(_ => updateValues()); + Mods.BindValueChanged(_ => + { + modSettingChangeTracker?.Dispose(); + modSettingChangeTracker = new ModSettingChangeTracker(Mods.Value); + modSettingChangeTracker.SettingChanged += _ => updateValues(); + updateValues(); + }, true); + BeatmapInfo.BindValueChanged(_ => updateValues()); Collapsed.BindValueChanged(_ => diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index bf43dc3d9c..b7e2f744fa 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -468,12 +468,7 @@ namespace osu.Game.Overlays.Mods } if (beatmapAttributesDisplay != null) - { - if (!ReferenceEquals(beatmapAttributesDisplay.Mods.Value, mods)) - beatmapAttributesDisplay.Mods.Value = mods; - else - beatmapAttributesDisplay.Mods.TriggerChange(); // mods list may be same but a mod setting has changed, trigger change in that case. - } + beatmapAttributesDisplay.Mods.Value = mods; } private void updateCustomisation() From 3f9fbb931849a5f6276de638e621a1e341149cc3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 26 Feb 2024 22:25:04 +0300 Subject: [PATCH 177/930] Introduce the concept of `ActiveMods` in mod select overlay and rewrite once more --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 37 +++++++++++++------ .../OnlinePlay/Match/RoomModSelectOverlay.cs | 21 +++-------- 2 files changed, 32 insertions(+), 26 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index b7e2f744fa..6b80ff6e44 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -42,6 +42,14 @@ namespace osu.Game.Overlays.Mods [Cached] public Bindable> SelectedMods { get; private set; } = new Bindable>(Array.Empty()); + /// + /// Contains a list of mods which should read from to display effects on the selected beatmap. + /// + /// + /// This is different from in screens like online-play rooms, where there are required mods activated from the playlist. + /// + public Bindable> ActiveMods { get; private set; } = new Bindable>(Array.Empty()); + /// /// Contains a dictionary with the current of all mods applicable for the current ruleset. /// @@ -313,22 +321,29 @@ namespace osu.Game.Overlays.Mods if (AllowCustomisation) ((IBindable>)modSettingsArea.SelectedMods).BindTo(SelectedMods); - SelectedMods.BindValueChanged(_ => + SelectedMods.BindValueChanged(mods => { - UpdateOverlayInformation(SelectedMods.Value); + var newMods = ActiveMods.Value.Except(mods.OldValue).Concat(mods.NewValue).ToList(); + ActiveMods.Value = newMods; + updateFromExternalSelection(); updateCustomisation(); + }, true); + + ActiveMods.BindValueChanged(_ => + { + updateOverlayInformation(); modSettingChangeTracker?.Dispose(); if (AllowCustomisation) { - // Importantly, use SelectedMods.Value here (and not the ValueChanged NewValue) as the latter can + // Importantly, use ActiveMods.Value here (and not the ValueChanged NewValue) as the latter can // potentially be stale, due to complexities in the way change trackers work. // // See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988 - modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value); - modSettingChangeTracker.SettingChanged += _ => UpdateOverlayInformation(SelectedMods.Value); + modSettingChangeTracker = new ModSettingChangeTracker(ActiveMods.Value); + modSettingChangeTracker.SettingChanged += _ => updateOverlayInformation(); } }, true); @@ -451,24 +466,24 @@ namespace osu.Game.Overlays.Mods } /// - /// Updates any information displayed on the overlay regarding the effects of the selected mods. + /// Updates any information displayed on the overlay regarding the effects of the active mods. + /// This reads from instead of . /// - /// The list of mods to show effect from. This can be overriden to include effect of mods that are not part of the bindable (e.g. room mods in multiplayer/playlists). - protected virtual void UpdateOverlayInformation(IReadOnlyList mods) + private void updateOverlayInformation() { if (rankingInformationDisplay != null) { double multiplier = 1.0; - foreach (var mod in mods) + foreach (var mod in ActiveMods.Value) multiplier *= mod.ScoreMultiplier; rankingInformationDisplay.ModMultiplier.Value = multiplier; - rankingInformationDisplay.Ranked.Value = mods.All(m => m.Ranked); + rankingInformationDisplay.Ranked.Value = ActiveMods.Value.All(m => m.Ranked); } if (beatmapAttributesDisplay != null) - beatmapAttributesDisplay.Mods.Value = mods; + beatmapAttributesDisplay.Mods.Value = ActiveMods.Value; } private void updateCustomisation() diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index db7cfe980c..d3fd6de911 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; @@ -10,7 +9,6 @@ using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.OnlinePlay.Match { @@ -22,8 +20,6 @@ namespace osu.Game.Screens.OnlinePlay.Match [Resolved] private RulesetStore rulesets { get; set; } = null!; - private readonly List roomMods = new List(); - public RoomModSelectOverlay() : base(OverlayColourScheme.Plum) { @@ -33,22 +29,17 @@ namespace osu.Game.Screens.OnlinePlay.Match { base.LoadComplete(); - selectedItem.BindValueChanged(_ => + selectedItem.BindValueChanged(v => { - roomMods.Clear(); - - if (selectedItem.Value is PlaylistItem item) + if (v.NewValue is PlaylistItem item) { var rulesetInstance = rulesets.GetRuleset(item.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); - roomMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance))); + ActiveMods.Value = item.RequiredMods.Select(m => m.ToMod(rulesetInstance)).Concat(SelectedMods.Value).ToList(); } - - SelectedMods.TriggerChange(); - }); + else + ActiveMods.Value = SelectedMods.Value; + }, true); } - - protected override void UpdateOverlayInformation(IReadOnlyList mods) - => base.UpdateOverlayInformation(roomMods.Concat(mods).ToList()); } } From 2151e0a2947e4c2cc4b5b071c2af1fce852359b5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 26 Feb 2024 22:25:20 +0300 Subject: [PATCH 178/930] Improve test coverage --- .../TestSceneMultiplayerMatchSubScreen.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 4bedc31f38..bdfe01ba09 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -22,6 +22,7 @@ using osu.Game.Overlays; using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; @@ -303,7 +304,6 @@ namespace osu.Game.Tests.Visual.Multiplayer AllowedMods = new[] { new APIMod(new OsuModFlashlight()), - new APIMod(new OsuModHardRock()), } }); }); @@ -312,8 +312,14 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for join", () => RoomJoined); ClickButtonWhenEnabled(); - AddAssert("mod select shows unranked", () => this.ChildrenOfType().Single().Ranked.Value == false); - AddAssert("mod select shows different multiplier", () => !this.ChildrenOfType().Single().ModMultiplier.IsDefault); + AddAssert("mod select shows unranked", () => screen.UserModsSelectOverlay.ChildrenOfType().Single().Ranked.Value == false); + AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01)); + + AddStep("select flashlight", () => screen.UserModsSelectOverlay.ChildrenOfType().Single(m => m.Mod is ModFlashlight).TriggerClick()); + AddAssert("score multiplier = 1.35", () => screen.UserModsSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01)); + + AddStep("change flashlight setting", () => ((OsuModFlashlight)screen.UserModsSelectOverlay.SelectedMods.Value.Single()).FollowDelay.Value = 1200); + AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01)); } private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen From 8363c39da86b4dde7f700ebf3c3a908a4dca945e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 01:30:20 +0300 Subject: [PATCH 179/930] Revert "Match stable's slider border thickness perfectly" This reverts commit 8032ce9225950f5fc5d6dba911833e9b3f8afa93. --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index af82a81e08..6bf6776617 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); protected new float CalculatedBorderPortion - // Matches osu!stable's slider border portions. - => 0.109375f; + // Roughly matches osu!stable's slider border portions. + => base.CalculatedBorderPortion * 0.84f; protected override Color4 ColourAt(float position) { From e01722a266e887b6032b520ca3f0fcd0011df51e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 01:30:20 +0300 Subject: [PATCH 180/930] Revert "Match stable's slider border thickness more closely" This reverts commit 3502ec456d0131f4f6c1c9faabf01e6197a16ee1. --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index 6bf6776617..b39092a467 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected new float CalculatedBorderPortion // Roughly matches osu!stable's slider border portions. - => base.CalculatedBorderPortion * 0.84f; + => base.CalculatedBorderPortion * 0.77f; protected override Color4 ColourAt(float position) { From 81e6a6d96a0f62f0ce015e232217ee8b207ea76f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 02:11:32 +0300 Subject: [PATCH 181/930] Rewrite `LegacySliderBody` rendering to perfectly match stable --- .../Skinning/Legacy/LegacySliderBody.cs | 34 +++++++++---------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index b39092a467..264bb3145d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -23,29 +23,29 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private partial class LegacyDrawableSliderPath : DrawableSliderPath { - private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); - - protected new float CalculatedBorderPortion - // Roughly matches osu!stable's slider border portions. - => base.CalculatedBorderPortion * 0.77f; - protected override Color4 ColourAt(float position) { - float realBorderPortion = shadow_portion + CalculatedBorderPortion; - float realGradientPortion = 1 - realBorderPortion; - - if (position <= shadow_portion) - return new Color4(0f, 0f, 0f, 0.25f * position / shadow_portion); - - if (position <= realBorderPortion) - return BorderColour; - - position -= realBorderPortion; + const float aa_width = 0.5f / 64f; + const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); + const float border_portion = 0.1875f; + Color4 shadow = new Color4(0, 0, 0, 0.25f); Color4 outerColour = AccentColour.Darken(0.1f); Color4 innerColour = lighten(AccentColour, 0.5f); - return LegacyUtils.InterpolateNonLinear(position / realGradientPortion, outerColour, innerColour, 0, 1); + if (position <= shadow_portion - aa_width) + return LegacyUtils.InterpolateNonLinear(position, Color4.Black.Opacity(0f), shadow, 0, shadow_portion - aa_width); + + if (position <= shadow_portion + aa_width) + return LegacyUtils.InterpolateNonLinear(position, shadow, BorderColour, shadow_portion - aa_width, shadow_portion + aa_width); + + if (position <= border_portion - aa_width) + return BorderColour; + + if (position <= border_portion + aa_width) + return LegacyUtils.InterpolateNonLinear(position, BorderColour, outerColour, border_portion - aa_width, border_portion + aa_width); + + return LegacyUtils.InterpolateNonLinear(position, outerColour, innerColour, border_portion + aa_width, 1); } /// From 2f547751826c391b765b9f0096f7f18b5649a5d8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 02:16:16 +0300 Subject: [PATCH 182/930] Add stable code references --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index 264bb3145d..fa2b7863db 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -25,14 +25,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy { protected override Color4 ColourAt(float position) { + // https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99 const float aa_width = 0.5f / 64f; - const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); - const float border_portion = 0.1875f; Color4 shadow = new Color4(0, 0, 0, 0.25f); Color4 outerColour = AccentColour.Darken(0.1f); Color4 innerColour = lighten(AccentColour, 0.5f); + // https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L59-L70 + const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); + const float border_portion = 0.1875f; + if (position <= shadow_portion - aa_width) return LegacyUtils.InterpolateNonLinear(position, Color4.Black.Opacity(0f), shadow, 0, shadow_portion - aa_width); From 18e26e39feb2fb386b433595724a4970ac841617 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 02:20:34 +0300 Subject: [PATCH 183/930] Remove `SliderBorderSize` for simplicity --- osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs | 1 - osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs index fb31f88d3c..bda1e6cf41 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs @@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default SnakingOut.BindTo(configSnakingOut); - BorderSize = skin.GetConfig(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1; BorderColour = skin.GetConfig(OsuSkinColour.SliderBorder)?.Value ?? Color4.White; } diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs index 77fea9d8f7..9685ab685d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs +++ b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs @@ -5,7 +5,6 @@ namespace osu.Game.Rulesets.Osu.Skinning { public enum OsuSkinConfiguration { - SliderBorderSize, SliderPathRadius, CursorCentre, CursorExpand, From 83af9dfb39d222a02fa45c726f1e50d43b27867f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 02:43:02 +0300 Subject: [PATCH 184/930] Fix `aa_width` being incorrect --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index fa2b7863db..a00014ab88 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected override Color4 ColourAt(float position) { // https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99 - const float aa_width = 0.5f / 64f; + const float aa_width = 3f / 256f; Color4 shadow = new Color4(0, 0, 0, 0.25f); Color4 outerColour = AccentColour.Darken(0.1f); From f2d52fbaa2656b1a334d32b8142b56ff44c5bbb1 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 27 Feb 2024 17:33:24 +0900 Subject: [PATCH 185/930] Make class not overrideable --- osu.Game/OsuGame.cs | 4 +--- osu.Game/Performance/HighPerformanceSessionManager.cs | 8 ++++---- 2 files changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index f23a78d2dc..13e80e0707 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -792,8 +792,6 @@ namespace osu.Game protected virtual UpdateManager CreateUpdateManager() => new UpdateManager(); - protected virtual HighPerformanceSessionManager CreateHighPerformanceSessionManager() => new HighPerformanceSessionManager(); - protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything); #region Beatmap progression @@ -1088,7 +1086,7 @@ namespace osu.Game loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); - loadComponentSingleFile(CreateHighPerformanceSessionManager(), Add, true); + loadComponentSingleFile(new HighPerformanceSessionManager(), Add, true); loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add); diff --git a/osu.Game/Performance/HighPerformanceSessionManager.cs b/osu.Game/Performance/HighPerformanceSessionManager.cs index c5146933b7..22c929083c 100644 --- a/osu.Game/Performance/HighPerformanceSessionManager.cs +++ b/osu.Game/Performance/HighPerformanceSessionManager.cs @@ -14,11 +14,11 @@ namespace osu.Game.Performance public IDisposable BeginSession() { - EnableHighPerformanceSession(); - return new InvokeOnDisposal(this, static m => m.DisableHighPerformanceSession()); + enableHighPerformanceSession(); + return new InvokeOnDisposal(this, static m => m.disableHighPerformanceSession()); } - protected virtual void EnableHighPerformanceSession() + private void enableHighPerformanceSession() { originalGCMode = GCSettings.LatencyMode; GCSettings.LatencyMode = GCLatencyMode.LowLatency; @@ -27,7 +27,7 @@ namespace osu.Game.Performance GC.Collect(0); } - protected virtual void DisableHighPerformanceSession() + private void disableHighPerformanceSession() { if (GCSettings.LatencyMode == GCLatencyMode.LowLatency) GCSettings.LatencyMode = originalGCMode; From dc3b41865cbf8ebb0b31f5d6d9ae042a93a14356 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 27 Feb 2024 19:17:34 +0900 Subject: [PATCH 186/930] Add logging --- osu.Game/Performance/HighPerformanceSessionManager.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Performance/HighPerformanceSessionManager.cs b/osu.Game/Performance/HighPerformanceSessionManager.cs index 22c929083c..304ab44975 100644 --- a/osu.Game/Performance/HighPerformanceSessionManager.cs +++ b/osu.Game/Performance/HighPerformanceSessionManager.cs @@ -5,6 +5,7 @@ using System; using System.Runtime; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Logging; namespace osu.Game.Performance { @@ -20,6 +21,8 @@ namespace osu.Game.Performance private void enableHighPerformanceSession() { + Logger.Log("Starting high performance session"); + originalGCMode = GCSettings.LatencyMode; GCSettings.LatencyMode = GCLatencyMode.LowLatency; @@ -29,6 +32,8 @@ namespace osu.Game.Performance private void disableHighPerformanceSession() { + Logger.Log("Ending high performance session"); + if (GCSettings.LatencyMode == GCLatencyMode.LowLatency) GCSettings.LatencyMode = originalGCMode; From 069b400dd08e21ce8e52369e5708721680b2c1f4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 27 Feb 2024 19:36:03 +0900 Subject: [PATCH 187/930] Move manager to desktop game --- osu.Desktop/OsuGameDesktop.cs | 6 ++++++ .../Performance/HighPerformanceSessionManager.cs | 6 +++--- osu.Game/OsuGame.cs | 3 --- .../Performance/IHighPerformanceSessionManager.cs | 12 ++++++++++++ osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 5 files changed, 22 insertions(+), 7 deletions(-) rename {osu.Game => osu.Desktop}/Performance/HighPerformanceSessionManager.cs (90%) create mode 100644 osu.Game/Performance/IHighPerformanceSessionManager.cs diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index a0db896f46..5b5f5c2167 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -7,6 +7,7 @@ using System.IO; using System.Reflection; using System.Runtime.Versioning; using Microsoft.Win32; +using osu.Desktop.Performance; using osu.Desktop.Security; using osu.Framework.Platform; using osu.Game; @@ -15,9 +16,11 @@ using osu.Framework; using osu.Framework.Logging; using osu.Game.Updater; using osu.Desktop.Windows; +using osu.Framework.Allocation; using osu.Game.IO; using osu.Game.IPC; using osu.Game.Online.Multiplayer; +using osu.Game.Performance; using osu.Game.Utils; using SDL2; @@ -28,6 +31,9 @@ namespace osu.Desktop private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel; private ArchiveImportIPCChannel? archiveImportIPCChannel; + [Cached(typeof(IHighPerformanceSessionManager))] + private readonly HighPerformanceSessionManager highPerformanceSessionManager = new HighPerformanceSessionManager(); + public OsuGameDesktop(string[]? args = null) : base(args) { diff --git a/osu.Game/Performance/HighPerformanceSessionManager.cs b/osu.Desktop/Performance/HighPerformanceSessionManager.cs similarity index 90% rename from osu.Game/Performance/HighPerformanceSessionManager.cs rename to osu.Desktop/Performance/HighPerformanceSessionManager.cs index 304ab44975..eb2b3be5b9 100644 --- a/osu.Game/Performance/HighPerformanceSessionManager.cs +++ b/osu.Desktop/Performance/HighPerformanceSessionManager.cs @@ -4,12 +4,12 @@ using System; using System.Runtime; using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Framework.Logging; +using osu.Game.Performance; -namespace osu.Game.Performance +namespace osu.Desktop.Performance { - public partial class HighPerformanceSessionManager : Component + public class HighPerformanceSessionManager : IHighPerformanceSessionManager { private GCLatencyMode originalGCMode; diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 13e80e0707..f65557c6bb 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -55,7 +55,6 @@ using osu.Game.Overlays.Notifications; using osu.Game.Overlays.SkinEditor; using osu.Game.Overlays.Toolbar; using osu.Game.Overlays.Volume; -using osu.Game.Performance; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens; @@ -1086,8 +1085,6 @@ namespace osu.Game loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); - loadComponentSingleFile(new HighPerformanceSessionManager(), Add, true); - loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add); Add(difficultyRecommender); diff --git a/osu.Game/Performance/IHighPerformanceSessionManager.cs b/osu.Game/Performance/IHighPerformanceSessionManager.cs new file mode 100644 index 0000000000..826a0a04f5 --- /dev/null +++ b/osu.Game/Performance/IHighPerformanceSessionManager.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Performance +{ + public interface IHighPerformanceSessionManager + { + IDisposable BeginSession(); + } +} diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index fe235dd56d..00a4a86c71 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -156,7 +156,7 @@ namespace osu.Game.Screens.Play private BatteryInfo? batteryInfo { get; set; } [Resolved] - private HighPerformanceSessionManager? highPerformanceSessionManager { get; set; } + private IHighPerformanceSessionManager? highPerformanceSessionManager { get; set; } public PlayerLoader(Func createPlayer) { From bbdd85020cc755ee75d8227468bc27c06bb67505 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 27 Feb 2024 11:45:03 +0100 Subject: [PATCH 188/930] Fix slider tails sometimes not dimming correctly Originally noticed during review of another change: https://github.com/ppy/osu/pull/27369#issuecomment-1966140198. `DrawableOsuHitObject` tries to solve the initial dimming of objects by applying transform to a list of dimmable parts. For plain drawables this is safe, but if one of the parts is a DHO, it is not safe, because drawable transforms can be cleared at will. In particular, on first use of a drawable slider, `UpdateInitialTransforms()` would fire via `LoadComplete()` on the `DrawableSlider`, but *then*, also via `LoadComplete()`, the `DrawableSliderTail` would update its own state and by doing so inadvertently clear the dim transform just added by the slider. To fix, ensure dim transforms are applied to DHOs via `ApplyCustomUpdateState`. --- .../Objects/Drawables/DrawableOsuHitObject.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 5271c03e08..35cab6459b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -80,6 +80,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.UpdateInitialTransforms(); foreach (var piece in DimmablePieces) + { + // if the specified dimmable piece is a DHO, it is generally not safe to tack transforms onto it directly + // as they may be cleared via the `updateState()` DHO flow, + // so use `ApplyCustomUpdateState` instead. which does not have this pitfall. + if (piece is DrawableHitObject drawableObjectPiece) + drawableObjectPiece.ApplyCustomUpdateState += (dho, _) => applyDim(dho); + else + applyDim(piece); + } + + void applyDim(Drawable piece) { piece.FadeColour(new Color4(195, 195, 195, 255)); using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW)) From 189c680555e82222bf7115305b5156cb12d3adc8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 27 Feb 2024 20:46:25 +0800 Subject: [PATCH 189/930] Add basic xmldoc on interface type --- .../Performance/IHighPerformanceSessionManager.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Performance/IHighPerformanceSessionManager.cs b/osu.Game/Performance/IHighPerformanceSessionManager.cs index 826a0a04f5..d3d1fda8fc 100644 --- a/osu.Game/Performance/IHighPerformanceSessionManager.cs +++ b/osu.Game/Performance/IHighPerformanceSessionManager.cs @@ -5,8 +5,19 @@ using System; namespace osu.Game.Performance { + /// + /// Allows creating a temporary "high performance" session, with the goal of optimising runtime + /// performance for gameplay purposes. + /// + /// On desktop platforms, this will set a low latency GC mode which collects more frequently to avoid + /// GC spikes. + /// public interface IHighPerformanceSessionManager { + /// + /// Start a new high performance session. + /// + /// An which will end the session when disposed. IDisposable BeginSession(); } } From 87509fbf6efc9e14979a97fdb14b5fc6b56bdf16 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 27 Feb 2024 13:47:19 +0100 Subject: [PATCH 190/930] Privatise registry-related constants Don't see any reason for them to be public. --- .../Windows/WindowsAssociationManager.cs | 32 +++++++++---------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 2a1aeba7e0..c784d52a4f 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -15,27 +15,27 @@ namespace osu.Desktop.Windows [SupportedOSPlatform("windows")] public static class WindowsAssociationManager { - public const string SOFTWARE_CLASSES = @"Software\Classes"; + private const string software_classes = @"Software\Classes"; /// /// Sub key for setting the icon. /// https://learn.microsoft.com/en-us/windows/win32/com/defaulticon /// - public const string DEFAULT_ICON = @"DefaultIcon"; + private const string default_icon = @"DefaultIcon"; /// /// Sub key for setting the command line that the shell invokes. /// https://learn.microsoft.com/en-us/windows/win32/com/shell /// - public const string SHELL_OPEN_COMMAND = @"Shell\Open\Command"; + internal const string SHELL_OPEN_COMMAND = @"Shell\Open\Command"; - public static readonly string EXE_PATH = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe").Replace('/', '\\'); + private static readonly string exe_path = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe").Replace('/', '\\'); /// /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. /// - public const string PROGRAM_ID_PREFIX = "osu.File"; + private const string program_id_prefix = "osu.File"; private static readonly FileAssociation[] file_associations = { @@ -177,24 +177,24 @@ namespace osu.Desktop.Windows private record FileAssociation(string Extension, LocalisableString Description, string IconPath) { - private string programId => $@"{PROGRAM_ID_PREFIX}{Extension}"; + private string programId => $@"{program_id_prefix}{Extension}"; /// /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// public void Install() { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); if (classes == null) return; // register a program id for the given extension using (var programKey = classes.CreateSubKey(programId)) { - using (var defaultIconKey = programKey.CreateSubKey(DEFAULT_ICON)) + using (var defaultIconKey = programKey.CreateSubKey(default_icon)) defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) - openCommandKey.SetValue(null, $@"""{EXE_PATH}"" ""%1"""); + openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1"""); } using (var extensionKey = classes.CreateSubKey(Extension)) @@ -211,7 +211,7 @@ namespace osu.Desktop.Windows public void UpdateDescription(string description) { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); if (classes == null) return; using (var programKey = classes.OpenSubKey(programId, true)) @@ -223,7 +223,7 @@ namespace osu.Desktop.Windows /// public void Uninstall() { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); if (classes == null) return; using (var extensionKey = classes.OpenSubKey(Extension, true)) @@ -254,24 +254,24 @@ namespace osu.Desktop.Windows /// public void Install() { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); if (classes == null) return; using (var protocolKey = classes.CreateSubKey(Protocol)) { protocolKey.SetValue(URL_PROTOCOL, string.Empty); - using (var defaultIconKey = protocolKey.CreateSubKey(DEFAULT_ICON)) + using (var defaultIconKey = protocolKey.CreateSubKey(default_icon)) defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) - openCommandKey.SetValue(null, $@"""{EXE_PATH}"" ""%1"""); + openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1"""); } } public void UpdateDescription(string description) { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); if (classes == null) return; using (var protocolKey = classes.OpenSubKey(Protocol, true)) @@ -280,7 +280,7 @@ namespace osu.Desktop.Windows public void Uninstall() { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); classes?.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false); } } From 09dee50372f85c38a9432edd76ef3e4f7c5ad1fa Mon Sep 17 00:00:00 2001 From: Gabriel Del Nero <43073074+Gabixel@users.noreply.github.com> Date: Tue, 27 Feb 2024 15:35:51 +0100 Subject: [PATCH 191/930] Change initial scroll animation to mod columns Starting from the end (which should be fine with the current number of columns, even on different/wider screen resolutions), and with a custom decay value when it reaches zero offset. --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index ce1d0d27a3..a5fc75aea3 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -341,12 +341,12 @@ namespace osu.Game.Overlays.Mods column.SearchTerm = query.NewValue; }, true); - // Start scrolled slightly to the right to give the user a sense that + // Start scrolling from the end, to give the user a sense that // there is more horizontal content available. ScheduleAfterChildren(() => { - columnScroll.ScrollTo(200, false); - columnScroll.ScrollToStart(); + columnScroll.ScrollToEnd(false); + columnScroll.ScrollTo(0, true, 0.0055); }); } From b3aa9e25d2f3ca99eda2f3e0ac6d7a3dedbd1f61 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 23:18:11 +0300 Subject: [PATCH 192/930] Disable legacy slider AA for now --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index a00014ab88..b54bb44f94 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -26,7 +26,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected override Color4 ColourAt(float position) { // https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99 - const float aa_width = 3f / 256f; + // float aaWidth = Math.Min(Math.Max(0.5f / PathRadius, 3.0f / 256.0f), 1.0f / 16.0f); + // applying the aa_width constant from stable makes sliders blurry, especially on CS>5. set to zero for now. + // this might be related to SmoothPath applying AA internally, but disabling that does not seem to have much of an effect. + const float aa_width = 0f; Color4 shadow = new Color4(0, 0, 0, 0.25f); Color4 outerColour = AccentColour.Darken(0.1f); From e053c08f6b137dcf5b62850ad5c17052780c4f71 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 27 Feb 2024 16:23:36 -0500 Subject: [PATCH 193/930] Hide social interactions while in Do Not Disturb --- osu.Desktop/DiscordRichPresence.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 1944a73c0a..e118b3d6c0 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -95,8 +95,10 @@ namespace osu.Desktop if (activity.Value != null) { bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited; + bool hideInteractions = status.Value == UserStatus.DoNotDisturb && activity.Value is UserActivity.InLobby; + presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); - presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); + presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation || hideInteractions) ?? string.Empty); if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0) { From d83aeb73e4186219e1143ba7a289b02efff1c59a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 28 Feb 2024 01:02:34 +0300 Subject: [PATCH 194/930] Fix menu cursor tracing rotation while override by gameplay cursor --- osu.Game/Graphics/Cursor/MenuCursorContainer.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs index 8cf47006ab..7e42d45191 100644 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs @@ -220,12 +220,16 @@ namespace osu.Game.Graphics.Cursor { activeCursor.FadeTo(1, 250, Easing.OutQuint); activeCursor.ScaleTo(1, 400, Easing.OutQuint); + activeCursor.RotateTo(0, 400, Easing.OutQuint); + dragRotationState = DragRotationState.NotDragging; } protected override void PopOut() { activeCursor.FadeTo(0, 250, Easing.OutQuint); activeCursor.ScaleTo(0.6f, 250, Easing.In); + activeCursor.RotateTo(0, 400, Easing.OutQuint); + dragRotationState = DragRotationState.NotDragging; } private void playTapSample(double baseFrequency = 1f) From c69c881cd373175859d97ce5a536a8827e6a0ddb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 28 Feb 2024 07:58:02 +0300 Subject: [PATCH 195/930] Combine conditionals and remove "InLobby" check --- osu.Desktop/DiscordRichPresence.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index e118b3d6c0..f0da708766 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -94,11 +94,10 @@ namespace osu.Desktop if (activity.Value != null) { - bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited; - bool hideInteractions = status.Value == UserStatus.DoNotDisturb && activity.Value is UserActivity.InLobby; + bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); - presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation || hideInteractions) ?? string.Empty); + presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0) { From 351160f94e34712103cc7d16d2ee21ee007660a6 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 27 Feb 2024 22:41:49 -0800 Subject: [PATCH 196/930] Move back/quit button from bottom left to fail overlay when spectating --- osu.Game/Screens/Play/FailOverlay.cs | 17 +---------------- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 10 ++++++++++ osu.Game/Screens/Play/PauseOverlay.cs | 10 +--------- osu.Game/Screens/Play/Player.cs | 4 ++-- osu.Game/Screens/Play/SpectatorPlayer.cs | 2 -- 5 files changed, 14 insertions(+), 29 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 210ae5ceb6..f14cdfc213 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -6,10 +6,8 @@ using System; using System.Threading.Tasks; using osu.Game.Scoring; -using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osuTK; -using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -26,22 +24,9 @@ namespace osu.Game.Screens.Play public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader; - private readonly bool showButtons; - - public FailOverlay(bool showButtons = true) - { - this.showButtons = showButtons; - } - [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - if (showButtons) - { - AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke()); - AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); - } - // from #10339 maybe this is a better visual effect Add(new Container { diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index 440b8d37b9..be4b8ff9fe 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -38,6 +38,7 @@ namespace osu.Game.Screens.Play public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + public Action? OnResume; public Action? OnRetry; public Action? OnQuit; @@ -129,6 +130,15 @@ namespace osu.Game.Screens.Play }, }; + if (OnResume != null) + AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume.Invoke()); + + if (OnRetry != null) + AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry.Invoke()); + + if (OnQuit != null) + AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit.Invoke()); + State.ValueChanged += _ => InternalButtons.Deselect(); updateInfoText(); diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 2aa2793fd4..c8e8275641 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -11,18 +11,14 @@ using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Audio; -using osu.Game.Graphics; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Skinning; -using osuTK.Graphics; namespace osu.Game.Screens.Play { public partial class PauseOverlay : GameplayMenuOverlay { - public Action OnResume; - public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying; public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader; @@ -38,12 +34,8 @@ namespace osu.Game.Screens.Play }; [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume?.Invoke()); - AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke()); - AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); - AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop")) { Looping = true, diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 11ff5fdbef..88f6ae9e71 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -278,10 +278,10 @@ namespace osu.Game.Screens.Play createGameplayComponents(Beatmap.Value) } }, - FailOverlay = new FailOverlay(Configuration.AllowUserInteraction) + FailOverlay = new FailOverlay { SaveReplay = async () => await prepareAndImportScoreAsync(true).ConfigureAwait(false), - OnRetry = () => Restart(), + OnRetry = Configuration.AllowUserInteraction ? () => Restart() : null, OnQuit = () => PerformExit(true), }, new HotkeyExitOverlay diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index 2faead0ee1..d1404ac184 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -25,8 +25,6 @@ namespace osu.Game.Screens.Play private readonly Score score; - public override bool AllowBackButton => true; - protected override bool CheckModsAllowFailure() { if (!allowFail) From dee57c7e72275fb87fabacbbc802775418e95185 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 27 Feb 2024 22:42:36 -0800 Subject: [PATCH 197/930] Refactor test to only allow init of actions --- .../Gameplay/TestSceneGameplayMenuOverlay.cs | 43 ++++++------------- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 6 +-- 2 files changed, 16 insertions(+), 33 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs index aa5e5985c3..73028e6df9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs @@ -3,7 +3,6 @@ #nullable disable -using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -26,6 +25,8 @@ namespace osu.Game.Tests.Visual.Gameplay private GlobalActionContainer globalActionContainer; + private bool triggeredRetryButton; + [BackgroundDependencyLoader] private void load(OsuGameBase game) { @@ -35,12 +36,18 @@ namespace osu.Game.Tests.Visual.Gameplay [SetUp] public void SetUp() => Schedule(() => { + triggeredRetryButton = false; + globalActionContainer.Children = new Drawable[] { pauseOverlay = new PauseOverlay { OnResume = () => Logger.Log(@"Resume"), - OnRetry = () => Logger.Log(@"Retry"), + OnRetry = () => + { + Logger.Log(@"Retry"); + triggeredRetryButton = true; + }, OnQuit = () => Logger.Log(@"Quit"), }, failOverlay = new FailOverlay @@ -224,17 +231,9 @@ namespace osu.Game.Tests.Visual.Gameplay { showOverlay(); - bool triggered = false; - AddStep("Click retry button", () => - { - var lastAction = pauseOverlay.OnRetry; - pauseOverlay.OnRetry = () => triggered = true; + AddStep("Click retry button", () => getButton(1).TriggerClick()); - getButton(1).TriggerClick(); - pauseOverlay.OnRetry = lastAction; - }); - - AddAssert("Action was triggered", () => triggered); + AddAssert("Retry was triggered", () => triggeredRetryButton); AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden); } @@ -252,25 +251,9 @@ namespace osu.Game.Tests.Visual.Gameplay InputManager.Key(Key.Down); }); - bool triggered = false; - Action lastAction = null; - AddStep("Press enter", () => - { - lastAction = pauseOverlay.OnRetry; - pauseOverlay.OnRetry = () => triggered = true; - InputManager.Key(Key.Enter); - }); + AddStep("Press enter", () => InputManager.Key(Key.Enter)); - AddAssert("Action was triggered", () => - { - if (lastAction != null) - { - pauseOverlay.OnRetry = lastAction; - lastAction = null; - } - - return triggered; - }); + AddAssert("Retry was triggered", () => triggeredRetryButton); AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden); } diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index be4b8ff9fe..da239d585e 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -38,9 +38,9 @@ namespace osu.Game.Screens.Play public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; - public Action? OnResume; - public Action? OnRetry; - public Action? OnQuit; + public Action? OnResume { get; init; } + public Action? OnRetry { get; init; } + public Action? OnQuit { get; init; } /// /// Action that is invoked when is triggered. From e8a106177771cc23112f8f42e6cc9adb725736cc Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 27 Feb 2024 23:16:20 -0800 Subject: [PATCH 198/930] Add test for spectator player exit --- osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index 1c7ede2b19..caf3a05518 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -25,6 +25,7 @@ using osu.Game.Tests.Gameplay; using osu.Game.Tests.Visual.Multiplayer; using osu.Game.Tests.Visual.Spectator; using osuTK; +using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { @@ -214,6 +215,9 @@ namespace osu.Game.Tests.Visual.Gameplay checkPaused(false); // Should continue playing until out of frames checkPaused(true); // And eventually stop after running out of frames and fail. // Todo: Should check for + display a failed message. + + AddStep("exit player", () => InputManager.Key(Key.Escape)); + AddAssert("player exited", () => Stack.CurrentScreen is SoloSpectatorScreen); } [Test] From 8e462fbb38e4ffb41f3cf7cf9e7775978d03464b Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 27 Feb 2024 23:24:04 -0800 Subject: [PATCH 199/930] Apply NRT to touched files --- .../Gameplay/TestSceneGameplayMenuOverlay.cs | 8 +++----- .../Visual/Gameplay/TestSceneSpectator.cs | 20 +++++++++---------- osu.Game/Screens/Play/FailOverlay.cs | 4 +--- osu.Game/Screens/Play/PauseOverlay.cs | 4 +--- .../Screens/Play/SaveFailedScoreButton.cs | 17 ++++++++++------ osu.Game/Screens/Play/SoloSpectatorPlayer.cs | 3 +-- osu.Game/Screens/Play/SpectatorPlayer.cs | 11 ++++------ 7 files changed, 30 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs index 73028e6df9..3501c1a521 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -20,10 +18,10 @@ namespace osu.Game.Tests.Visual.Gameplay [Description("player pause/fail screens")] public partial class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene { - private FailOverlay failOverlay; - private PauseOverlay pauseOverlay; + private FailOverlay failOverlay = null!; + private PauseOverlay pauseOverlay = null!; - private GlobalActionContainer globalActionContainer; + private GlobalActionContainer globalActionContainer = null!; private bool triggeredRetryButton; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index caf3a05518..c8356cd191 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -40,13 +38,13 @@ namespace osu.Game.Tests.Visual.Gameplay protected override bool UseOnlineAPI => true; [Resolved] - private OsuGameBase game { get; set; } + private OsuGameBase game { get; set; } = null!; private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient; - private DependenciesScreen dependenciesScreen; - private SoloSpectatorScreen spectatorScreen; + private DependenciesScreen dependenciesScreen = null!; + private SoloSpectatorScreen spectatorScreen = null!; - private BeatmapSetInfo importedBeatmap; + private BeatmapSetInfo importedBeatmap = null!; private int importedBeatmapId; [SetUpSteps] @@ -189,7 +187,7 @@ namespace osu.Game.Tests.Visual.Gameplay waitForPlayerCurrent(); - Player lastPlayer = null; + Player lastPlayer = null!; AddStep("store first player", () => lastPlayer = player); start(); @@ -282,7 +280,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestFinalFrameInBundleHasHeader() { - FrameDataBundle lastBundle = null; + FrameDataBundle? lastBundle = null; AddStep("bind to client", () => spectatorClient.OnNewFrames += (_, bundle) => lastBundle = bundle); @@ -291,8 +289,8 @@ namespace osu.Game.Tests.Visual.Gameplay finish(); AddUntilStep("bundle received", () => lastBundle != null); - AddAssert("first frame does not have header", () => lastBundle.Frames[0].Header == null); - AddAssert("last frame has header", () => lastBundle.Frames[^1].Header != null); + AddAssert("first frame does not have header", () => lastBundle?.Frames[0].Header == null); + AddAssert("last frame has header", () => lastBundle?.Frames[^1].Header != null); } [Test] @@ -387,7 +385,7 @@ namespace osu.Game.Tests.Visual.Gameplay } private OsuFramedReplayInputHandler replayHandler => - (OsuFramedReplayInputHandler)Stack.ChildrenOfType().First().ReplayInputHandler; + (OsuFramedReplayInputHandler)Stack.ChildrenOfType().First().ReplayInputHandler!; private Player player => this.ChildrenOfType().Single(); diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index f14cdfc213..4a0a6f573c 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Threading.Tasks; using osu.Game.Scoring; @@ -20,7 +18,7 @@ namespace osu.Game.Screens.Play { public partial class FailOverlay : GameplayMenuOverlay { - public Func> SaveReplay; + public Func>? SaveReplay; public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader; diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index c8e8275641..3a471acba4 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Allocation; @@ -23,7 +21,7 @@ namespace osu.Game.Screens.Play public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader; - private SkinnableSound pauseLoop; + private SkinnableSound pauseLoop = null!; protected override Action BackAction => () => { diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index b97c140250..ef27aac1b9 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -30,13 +30,13 @@ namespace osu.Game.Screens.Play private readonly Bindable state = new Bindable(); - private readonly Func> importFailedScore; + private readonly Func>? importFailedScore; private ScoreInfo? importedScore; private DownloadButton button = null!; - public SaveFailedScoreButton(Func> importFailedScore) + public SaveFailedScoreButton(Func>? importFailedScore) { Size = new Vector2(50, 30); @@ -60,11 +60,16 @@ namespace osu.Game.Screens.Play case DownloadState.NotDownloaded: state.Value = DownloadState.Importing; - Task.Run(importFailedScore).ContinueWith(t => + + if (importFailedScore != null) { - importedScore = realm.Run(r => r.Find(t.GetResultSafely().ID)?.Detach()); - Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded); - }).FireAndForget(); + Task.Run(importFailedScore).ContinueWith(t => + { + importedScore = realm.Run(r => r.Find(t.GetResultSafely().ID)?.Detach()); + Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded); + }).FireAndForget(); + } + break; } } diff --git a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs index 8d25a0148d..3dafd5f752 100644 --- a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs @@ -50,8 +50,7 @@ namespace osu.Game.Screens.Play { base.Dispose(isDisposing); - if (SpectatorClient != null) - SpectatorClient.OnUserBeganPlaying -= userBeganPlaying; + SpectatorClient.OnUserBeganPlaying -= userBeganPlaying; } } } diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index d1404ac184..520fb43445 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -21,7 +19,7 @@ namespace osu.Game.Screens.Play public abstract partial class SpectatorPlayer : Player { [Resolved] - protected SpectatorClient SpectatorClient { get; private set; } + protected SpectatorClient SpectatorClient { get; private set; } = null!; private readonly Score score; @@ -35,7 +33,7 @@ namespace osu.Game.Screens.Play private bool allowFail; - protected SpectatorPlayer(Score score, PlayerConfiguration configuration = null) + protected SpectatorPlayer(Score score, PlayerConfiguration? configuration = null) : base(configuration) { this.score = score; @@ -98,7 +96,7 @@ namespace osu.Game.Screens.Play foreach (var frame in bundle.Frames) { - IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame(); + IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame()!; Debug.Assert(convertibleFrame != null); convertibleFrame.FromLegacy(frame, GameplayState.Beatmap); @@ -134,8 +132,7 @@ namespace osu.Game.Screens.Play { base.Dispose(isDisposing); - if (SpectatorClient != null) - SpectatorClient.OnNewFrames -= userSentFrames; + SpectatorClient.OnNewFrames -= userSentFrames; } } } From 6e03384c6bffba55b403c20cb566bf88c7252b12 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 28 Feb 2024 00:01:16 -0800 Subject: [PATCH 200/930] Apply NRT to `SoloSpectatorPlayer` --- osu.Game/Screens/Play/SoloSpectatorPlayer.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs index 3dafd5f752..2cc1c4a368 100644 --- a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Game.Online.Spectator; From 3fb2662d74a16bf7258d0b38777e599558d214a1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 28 Feb 2024 12:05:33 +0100 Subject: [PATCH 201/930] Update framework Mainly for the sake of https://github.com/ppy/osu-framework/pull/6196. --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 30037c868c..1b395a7c83 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 463a726856..747d6059da 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From b5ce2642aacc33cd47879d72a18e51714936e11b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 28 Feb 2024 13:20:41 +0100 Subject: [PATCH 202/930] Fix subscribing to `ApplyCustomUpdateState` too much --- .../Objects/Drawables/DrawableOsuHitObject.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 35cab6459b..5f5deca1ba 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -85,7 +85,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // as they may be cleared via the `updateState()` DHO flow, // so use `ApplyCustomUpdateState` instead. which does not have this pitfall. if (piece is DrawableHitObject drawableObjectPiece) - drawableObjectPiece.ApplyCustomUpdateState += (dho, _) => applyDim(dho); + { + // this method can be called multiple times, and we don't want to subscribe to the event more than once, + // so this is what it is going to have to be... + drawableObjectPiece.ApplyCustomUpdateState -= applyDimToDrawableHitObject; + drawableObjectPiece.ApplyCustomUpdateState += applyDimToDrawableHitObject; + } else applyDim(piece); } @@ -96,6 +101,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW)) piece.FadeColour(Color4.White, 100); } + + void applyDimToDrawableHitObject(DrawableHitObject dho, ArmedState _) => applyDim(dho); } protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt; From ce994a7a733eacd1bd5b1c30aacda217b071e8b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 28 Feb 2024 13:31:06 +0100 Subject: [PATCH 203/930] Fix wireframe misalignment in argon accuracy counter - Closes https://github.com/ppy/osu/issues/27385. - Supersedes / closes https://github.com/ppy/osu/pull/27392. --- osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs | 6 +++--- osu.Game/Screens/Play/HUD/ArgonComboCounter.cs | 5 ++++- .../Screens/Play/HUD/ArgonCounterTextComponent.cs | 15 ++++++++++++--- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 6 ++++-- 4 files changed, 23 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index ca00ab12c7..4cc04e1485 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -75,21 +75,21 @@ namespace osu.Game.Screens.Play.HUD AutoSizeAxes = Axes.Both, Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper()) { - RequiredDisplayDigits = { Value = 3 }, WireframeOpacity = { BindTarget = WireframeOpacity }, + WireframeTemplate = @"###", ShowLabel = { BindTarget = ShowLabel }, } }, fractionPart = new ArgonCounterTextComponent(Anchor.TopLeft) { - RequiredDisplayDigits = { Value = 2 }, WireframeOpacity = { BindTarget = WireframeOpacity }, + WireframeTemplate = @".##", Scale = new Vector2(0.5f), }, percentText = new ArgonCounterTextComponent(Anchor.TopLeft) { Text = @"%", - RequiredDisplayDigits = { Value = 1 }, + WireframeTemplate = @"#", WireframeOpacity = { BindTarget = WireframeOpacity } }, } diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 369c753cb0..3f187650b2 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -68,7 +68,10 @@ namespace osu.Game.Screens.Play.HUD private void updateWireframe() { - text.RequiredDisplayDigits.Value = getDigitsRequiredForDisplayCount(); + int digitsRequiredForDisplayCount = getDigitsRequiredForDisplayCount(); + + if (digitsRequiredForDisplayCount != text.WireframeTemplate.Length) + text.WireframeTemplate = new string('#', digitsRequiredForDisplayCount); } private int getDigitsRequiredForDisplayCount() diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index f8c82feddd..efb4d2108e 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -25,7 +25,6 @@ namespace osu.Game.Screens.Play.HUD private readonly OsuSpriteText labelText; public IBindable WireframeOpacity { get; } = new BindableFloat(); - public Bindable RequiredDisplayDigits { get; } = new BindableInt(); public Bindable ShowLabel { get; } = new BindableBool(); public Container NumberContainer { get; private set; } @@ -36,6 +35,18 @@ namespace osu.Game.Screens.Play.HUD set => textPart.Text = value; } + /// + /// The template for the wireframe displayed behind the . + /// Any character other than a dot is interpreted to mean a full segmented display "wireframe". + /// + public string WireframeTemplate + { + get => wireframeTemplate; + set => wireframesPart.Text = wireframeTemplate = value; + } + + private string wireframeTemplate = string.Empty; + public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null) { Anchor = anchor; @@ -69,8 +80,6 @@ namespace osu.Game.Screens.Play.HUD } } }; - - RequiredDisplayDigits.BindValueChanged(digits => wireframesPart.Text = new string('#', digits.NewValue)); } private string textLookup(char c) diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 44b9fb3123..7e0dd161dc 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -58,8 +58,10 @@ namespace osu.Game.Screens.Play.HUD private void updateWireframe() { - scoreText.RequiredDisplayDigits.Value = - Math.Max(RequiredDisplayDigits.Value, getDigitsRequiredForDisplayCount()); + int digitsRequiredForDisplayCount = Math.Max(RequiredDisplayDigits.Value, getDigitsRequiredForDisplayCount()); + + if (digitsRequiredForDisplayCount != scoreText.WireframeTemplate.Length) + scoreText.WireframeTemplate = new string('#', Math.Max(RequiredDisplayDigits.Value, digitsRequiredForDisplayCount)); } private int getDigitsRequiredForDisplayCount() From f49aa4d8157eb6368263f919c662dd0afdaca1d0 Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Wed, 28 Feb 2024 22:01:39 +0800 Subject: [PATCH 204/930] Parse points and segments for path string --- .../Objects/Legacy/ConvertHitObjectParser.cs | 57 ++++++++++++------- 1 file changed, 38 insertions(+), 19 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index f9e32fe26f..30e4101a84 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -266,30 +266,49 @@ namespace osu.Game.Rulesets.Objects.Legacy // This code takes on the responsibility of handling explicit segments of the path ("X" & "Y" from above). Implicit segments are handled by calls to convertPoints(). string[] pointSplit = pointString.Split('|'); - var controlPoints = new List>(); - int startIndex = 0; - int endIndex = 0; - bool first = true; + Span points = stackalloc Vector2[pointSplit.Length]; + Span<(PathType Type, int StartIndex)> segments = stackalloc (PathType Type, int StartIndex)[pointSplit.Length]; + int pointsCount = 0; + int segmentsCount = 0; - while (++endIndex < pointSplit.Length) + foreach (string s in pointSplit) { - // Keep incrementing endIndex while it's not the start of a new segment (indicated by having an alpha character at position 0). - if (!char.IsLetter(pointSplit[endIndex][0])) - continue; - - // Multi-segmented sliders DON'T contain the end point as part of the current segment as it's assumed to be the start of the next segment. - // The start of the next segment is the index after the type descriptor. - string endPoint = endIndex < pointSplit.Length - 1 ? pointSplit[endIndex + 1] : null; - - controlPoints.AddRange(convertPoints(pointSplit.AsMemory().Slice(startIndex, endIndex - startIndex), endPoint, first, offset)); - startIndex = endIndex; - first = false; + if (char.IsLetter(s[0])) + { + // The start of a new segment(indicated by having an alpha character at position 0). + var pathType = convertPathType(s); + segments[segmentsCount++] = (pathType, pointsCount); + } + else + { + points[pointsCount++] = readPoint(s, offset); + } } - if (endIndex > startIndex) - controlPoints.AddRange(convertPoints(pointSplit.AsMemory().Slice(startIndex, endIndex - startIndex), null, first, offset)); + var controlPoints = new List(pointsCount); - return mergePointsLists(controlPoints); + for (int i = 0; i < segmentsCount; i++) + { + int startIndex = segments[i].StartIndex; + int endIndex = i < segmentsCount - 1 ? segments[i + 1].StartIndex : pointsCount; + Vector2? endPoint = i < segmentsCount - 1 ? points[endIndex] : null; + controlPoints.AddRange(convertPoints(segments[i].Type, points[startIndex..endIndex], endPoint)); + } + + return controlPoints.ToArray(); + + static Vector2 readPoint(string value, Vector2 startPos) + { + string[] vertexSplit = value.Split(':'); + + Vector2 pos = new Vector2((int)Parsing.ParseDouble(vertexSplit[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(vertexSplit[1], Parsing.MAX_COORDINATE_VALUE)) - startPos; + return pos; + } + } + + private IEnumerable convertPoints(PathType type, ReadOnlySpan points, Vector2? endPoint) + { + throw new NotImplementedException(); } /// From 4bff54d35dbd60aab7cd8a255977fe95e5c3bde7 Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Wed, 28 Feb 2024 22:37:14 +0800 Subject: [PATCH 205/930] Add ToString on PathControlPoint for debugging --- osu.Game/Rulesets/Objects/PathControlPoint.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Rulesets/Objects/PathControlPoint.cs b/osu.Game/Rulesets/Objects/PathControlPoint.cs index ae9fa08085..1f8e63b269 100644 --- a/osu.Game/Rulesets/Objects/PathControlPoint.cs +++ b/osu.Game/Rulesets/Objects/PathControlPoint.cs @@ -76,5 +76,9 @@ namespace osu.Game.Rulesets.Objects } public bool Equals(PathControlPoint other) => Position == other?.Position && Type == other.Type; + + public override string ToString() => type is null + ? $"Position={Position}" + : $"Position={Position}, Type={type}"; } } From fe34577ee2938c45d295800405a309ad3d55ac3e Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Wed, 28 Feb 2024 22:42:08 +0800 Subject: [PATCH 206/930] Update parsing. --- .../Objects/Legacy/ConvertHitObjectParser.cs | 86 ++++++------------- 1 file changed, 24 insertions(+), 62 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 30e4101a84..2d4d2865e6 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -278,6 +278,10 @@ namespace osu.Game.Rulesets.Objects.Legacy // The start of a new segment(indicated by having an alpha character at position 0). var pathType = convertPathType(s); segments[segmentsCount++] = (pathType, pointsCount); + + // First segment is prepended by an extra zero point + if (pointsCount == 0) + points[pointsCount++] = Vector2.Zero; } else { @@ -306,47 +310,30 @@ namespace osu.Game.Rulesets.Objects.Legacy } } - private IEnumerable convertPoints(PathType type, ReadOnlySpan points, Vector2? endPoint) - { - throw new NotImplementedException(); - } - /// /// Converts a given point list into a set of path segments. /// + /// The path type of the point list. /// The point list. /// Any extra endpoint to consider as part of the points. This will NOT be returned. - /// Whether this is the first segment in the set. If true the first of the returned segments will contain a zero point. - /// The positional offset to apply to the control points. - /// The set of points contained by as one or more segments of the path, prepended by an extra zero point if is true. - private IEnumerable> convertPoints(ReadOnlyMemory points, string endPoint, bool first, Vector2 offset) + /// The set of points contained by as one or more segments of the path. + private IEnumerable convertPoints(PathType type, ReadOnlySpan points, Vector2? endPoint) { - PathType type = convertPathType(points.Span[0]); - - int readOffset = first ? 1 : 0; // First control point is zero for the first segment. - int readablePoints = points.Length - 1; // Total points readable from the base point span. - int endPointLength = endPoint != null ? 1 : 0; // Extra length if an endpoint is given that lies outside the base point span. - - var vertices = new PathControlPoint[readOffset + readablePoints + endPointLength]; - - // Fill any non-read points. - for (int i = 0; i < readOffset; i++) - vertices[i] = new PathControlPoint(); + var vertices = new PathControlPoint[points.Length]; + var result = new List(); // Parse into control points. - for (int i = 1; i < points.Length; i++) - readPoint(points.Span[i], offset, out vertices[readOffset + i - 1]); - - // If an endpoint is given, add it to the end. - if (endPoint != null) - readPoint(endPoint, offset, out vertices[^1]); + for (int i = 0; i < points.Length; i++) + vertices[i] = new PathControlPoint { Position = points[i] }; // Edge-case rules (to match stable). if (type == PathType.PERFECT_CURVE) { - if (vertices.Length != 3) + int endPointLength = endPoint is null ? 0 : 1; + + if (vertices.Length + endPointLength != 3) type = PathType.BEZIER; - else if (isLinear(vertices)) + else if (isLinear(stackalloc[] { points[0], points[1], endPoint ?? points[2] })) { // osu-stable special-cased colinear perfect curves to a linear path type = PathType.LINEAR; @@ -365,7 +352,7 @@ namespace osu.Game.Rulesets.Objects.Legacy int startIndex = 0; int endIndex = 0; - while (++endIndex < vertices.Length - endPointLength) + while (++endIndex < vertices.Length) { // Keep incrementing while an implicit segment doesn't need to be started. if (vertices[endIndex].Position != vertices[endIndex - 1].Position) @@ -378,50 +365,25 @@ namespace osu.Game.Rulesets.Objects.Legacy continue; // The last control point of each segment is not allowed to start a new implicit segment. - if (endIndex == vertices.Length - endPointLength - 1) + if (endIndex == vertices.Length - 1) continue; // Force a type on the last point, and return the current control point set as a segment. vertices[endIndex - 1].Type = type; - yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex); + for (int i = startIndex; i < endIndex; i++) + result.Add(vertices[i]); // Skip the current control point - as it's the same as the one that's just been returned. startIndex = endIndex + 1; } - if (endIndex > startIndex) - yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex); + for (int i = startIndex; i < endIndex; i++) + result.Add(vertices[i]); - static void readPoint(string value, Vector2 startPos, out PathControlPoint point) - { - string[] vertexSplit = value.Split(':'); + return result; - Vector2 pos = new Vector2((int)Parsing.ParseDouble(vertexSplit[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(vertexSplit[1], Parsing.MAX_COORDINATE_VALUE)) - startPos; - point = new PathControlPoint { Position = pos }; - } - - static bool isLinear(PathControlPoint[] p) => Precision.AlmostEquals(0, (p[1].Position.Y - p[0].Position.Y) * (p[2].Position.X - p[0].Position.X) - - (p[1].Position.X - p[0].Position.X) * (p[2].Position.Y - p[0].Position.Y)); - } - - private PathControlPoint[] mergePointsLists(List> controlPointList) - { - int totalCount = 0; - - foreach (var arr in controlPointList) - totalCount += arr.Length; - - var mergedArray = new PathControlPoint[totalCount]; - var mergedArrayMemory = mergedArray.AsMemory(); - int copyIndex = 0; - - foreach (var arr in controlPointList) - { - arr.CopyTo(mergedArrayMemory.Slice(copyIndex)); - copyIndex += arr.Length; - } - - return mergedArray; + static bool isLinear(ReadOnlySpan p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) + - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); } /// From bcb91f348d746bd4470240c23c72ec812fc54113 Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Wed, 28 Feb 2024 22:51:36 +0800 Subject: [PATCH 207/930] Use ArrayPool instead of stackalloc --- .../Objects/Legacy/ConvertHitObjectParser.cs | 82 ++++++++++--------- 1 file changed, 44 insertions(+), 38 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 2d4d2865e6..a3ca719ff9 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -18,6 +18,7 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Legacy; using osu.Game.Skinning; using osu.Game.Utils; +using System.Buffers; namespace osu.Game.Rulesets.Objects.Legacy { @@ -266,41 +267,49 @@ namespace osu.Game.Rulesets.Objects.Legacy // This code takes on the responsibility of handling explicit segments of the path ("X" & "Y" from above). Implicit segments are handled by calls to convertPoints(). string[] pointSplit = pointString.Split('|'); - Span points = stackalloc Vector2[pointSplit.Length]; - Span<(PathType Type, int StartIndex)> segments = stackalloc (PathType Type, int StartIndex)[pointSplit.Length]; + var points = ArrayPool.Shared.Rent(pointSplit.Length); + var segments = ArrayPool<(PathType Type, int StartIndex)>.Shared.Rent(pointSplit.Length); int pointsCount = 0; int segmentsCount = 0; - - foreach (string s in pointSplit) + try { - if (char.IsLetter(s[0])) - { - // The start of a new segment(indicated by having an alpha character at position 0). - var pathType = convertPathType(s); - segments[segmentsCount++] = (pathType, pointsCount); - // First segment is prepended by an extra zero point - if (pointsCount == 0) - points[pointsCount++] = Vector2.Zero; - } - else + foreach (string s in pointSplit) { - points[pointsCount++] = readPoint(s, offset); + if (char.IsLetter(s[0])) + { + // The start of a new segment(indicated by having an alpha character at position 0). + var pathType = convertPathType(s); + segments[segmentsCount++] = (pathType, pointsCount); + + // First segment is prepended by an extra zero point + if (pointsCount == 0) + points[pointsCount++] = Vector2.Zero; + } + else + { + points[pointsCount++] = readPoint(s, offset); + } } + + var controlPoints = new List>(pointsCount); + + for (int i = 0; i < segmentsCount; i++) + { + int startIndex = segments[i].StartIndex; + int endIndex = i < segmentsCount - 1 ? segments[i + 1].StartIndex : pointsCount; + Vector2? endPoint = i < segmentsCount - 1 ? points[endIndex] : null; + controlPoints.AddRange(convertPoints(segments[i].Type, new ArraySegment(points, startIndex, endIndex - startIndex), endPoint)); + } + + return controlPoints.SelectMany(s => s).ToArray(); } - - var controlPoints = new List(pointsCount); - - for (int i = 0; i < segmentsCount; i++) + finally { - int startIndex = segments[i].StartIndex; - int endIndex = i < segmentsCount - 1 ? segments[i + 1].StartIndex : pointsCount; - Vector2? endPoint = i < segmentsCount - 1 ? points[endIndex] : null; - controlPoints.AddRange(convertPoints(segments[i].Type, points[startIndex..endIndex], endPoint)); + ArrayPool.Shared.Return(points); + ArrayPool<(PathType Type, int StartIndex)>.Shared.Return(segments); } - return controlPoints.ToArray(); - static Vector2 readPoint(string value, Vector2 startPos) { string[] vertexSplit = value.Split(':'); @@ -317,13 +326,12 @@ namespace osu.Game.Rulesets.Objects.Legacy /// The point list. /// Any extra endpoint to consider as part of the points. This will NOT be returned. /// The set of points contained by as one or more segments of the path. - private IEnumerable convertPoints(PathType type, ReadOnlySpan points, Vector2? endPoint) + private IEnumerable> convertPoints(PathType type, ArraySegment points, Vector2? endPoint) { - var vertices = new PathControlPoint[points.Length]; - var result = new List(); + var vertices = new PathControlPoint[points.Count]; // Parse into control points. - for (int i = 0; i < points.Length; i++) + for (int i = 0; i < points.Count; i++) vertices[i] = new PathControlPoint { Position = points[i] }; // Edge-case rules (to match stable). @@ -333,7 +341,7 @@ namespace osu.Game.Rulesets.Objects.Legacy if (vertices.Length + endPointLength != 3) type = PathType.BEZIER; - else if (isLinear(stackalloc[] { points[0], points[1], endPoint ?? points[2] })) + else if (isLinear(points[0], points[1], endPoint ?? points[2])) { // osu-stable special-cased colinear perfect curves to a linear path type = PathType.LINEAR; @@ -370,20 +378,18 @@ namespace osu.Game.Rulesets.Objects.Legacy // Force a type on the last point, and return the current control point set as a segment. vertices[endIndex - 1].Type = type; - for (int i = startIndex; i < endIndex; i++) - result.Add(vertices[i]); + yield return new ArraySegment(vertices, startIndex, endIndex - startIndex); // Skip the current control point - as it's the same as the one that's just been returned. startIndex = endIndex + 1; } - for (int i = startIndex; i < endIndex; i++) - result.Add(vertices[i]); + if (startIndex < endIndex) + yield return new ArraySegment(vertices, startIndex, endIndex - startIndex); - return result; - - static bool isLinear(ReadOnlySpan p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); + static bool isLinear(Vector2 p0, Vector2 p1, Vector2 p2) + => Precision.AlmostEquals(0, (p1.Y - p0.Y) * (p2.X - p0.X) + - (p1.X - p0.X) * (p2.Y - p0.Y)); } /// From c10ba6ece9aea6d4325482563ae64fbc8261a65e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 28 Feb 2024 15:59:22 +0100 Subject: [PATCH 208/930] Fix right mouse scroll clamping not going along well with padding Co-authored-by: Joseph Madamba --- osu.Game/Graphics/Containers/OsuScrollContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/OsuScrollContainer.cs b/osu.Game/Graphics/Containers/OsuScrollContainer.cs index 124becc35a..ffd28957ef 100644 --- a/osu.Game/Graphics/Containers/OsuScrollContainer.cs +++ b/osu.Game/Graphics/Containers/OsuScrollContainer.cs @@ -127,7 +127,7 @@ namespace osu.Game.Graphics.Containers } protected virtual void ScrollFromMouseEvent(MouseEvent e) => - ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar); + ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim] * Content.DrawSize[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar); protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction); From 470d2be2e1b4043953e067ef91e4c997138cc0ef Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Thu, 29 Feb 2024 00:07:00 +0800 Subject: [PATCH 209/930] The overhead of LINQ is not ignorable --- .../Objects/Legacy/ConvertHitObjectParser.cs | 21 ++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index a3ca719ff9..72053648a0 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -302,7 +302,7 @@ namespace osu.Game.Rulesets.Objects.Legacy controlPoints.AddRange(convertPoints(segments[i].Type, new ArraySegment(points, startIndex, endIndex - startIndex), endPoint)); } - return controlPoints.SelectMany(s => s).ToArray(); + return mergePointsLists(controlPoints); } finally { @@ -392,6 +392,25 @@ namespace osu.Game.Rulesets.Objects.Legacy - (p1.X - p0.X) * (p2.Y - p0.Y)); } + private PathControlPoint[] mergePointsLists(List> controlPointList) + { + int totalCount = 0; + + foreach (var arr in controlPointList) + totalCount += arr.Count; + + var mergedArray = new PathControlPoint[totalCount]; + int copyIndex = 0; + + foreach (var arr in controlPointList) + { + arr.AsSpan().CopyTo(mergedArray.AsSpan(copyIndex)); + copyIndex += arr.Count; + } + + return mergedArray; + } + /// /// Creates a legacy Hit-type hit object. /// From e86ebd6cdba85e506a771aeab0fdeb0a71d74fab Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Thu, 29 Feb 2024 00:24:24 +0800 Subject: [PATCH 210/930] Fix formatting --- osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 72053648a0..f042e6ba26 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -271,9 +271,9 @@ namespace osu.Game.Rulesets.Objects.Legacy var segments = ArrayPool<(PathType Type, int StartIndex)>.Shared.Rent(pointSplit.Length); int pointsCount = 0; int segmentsCount = 0; + try { - foreach (string s in pointSplit) { if (char.IsLetter(s[0])) From 5ca6e8c68a54c0341fc1e0debac5c6e3ebb9739e Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 28 Feb 2024 11:03:09 -0800 Subject: [PATCH 211/930] Fix some NRT changes --- osu.Game/Screens/Play/SoloSpectatorPlayer.cs | 4 +++- osu.Game/Screens/Play/SpectatorPlayer.cs | 6 +++--- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs index 2cc1c4a368..be83a4c6b5 100644 --- a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Screens; using osu.Game.Online.Spectator; using osu.Game.Scoring; @@ -48,7 +49,8 @@ namespace osu.Game.Screens.Play { base.Dispose(isDisposing); - SpectatorClient.OnUserBeganPlaying -= userBeganPlaying; + if (SpectatorClient.IsNotNull()) + SpectatorClient.OnUserBeganPlaying -= userBeganPlaying; } } } diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index 520fb43445..b2ac946642 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -1,8 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Diagnostics; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Beatmaps; @@ -97,7 +97,6 @@ namespace osu.Game.Screens.Play foreach (var frame in bundle.Frames) { IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame()!; - Debug.Assert(convertibleFrame != null); convertibleFrame.FromLegacy(frame, GameplayState.Beatmap); var convertedFrame = (ReplayFrame)convertibleFrame; @@ -132,7 +131,8 @@ namespace osu.Game.Screens.Play { base.Dispose(isDisposing); - SpectatorClient.OnNewFrames -= userSentFrames; + if (SpectatorClient.IsNotNull()) + SpectatorClient.OnNewFrames -= userSentFrames; } } } From 232ca5778fc7fb86144f7bb74ee93ee2ac462549 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 00:09:48 +0300 Subject: [PATCH 212/930] Improve spectator fail test --- osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index c8356cd191..0de2b6a980 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -10,6 +10,7 @@ using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; +using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Osu; @@ -23,7 +24,6 @@ using osu.Game.Tests.Gameplay; using osu.Game.Tests.Visual.Multiplayer; using osu.Game.Tests.Visual.Spectator; using osuTK; -using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { @@ -214,7 +214,9 @@ namespace osu.Game.Tests.Visual.Gameplay checkPaused(true); // And eventually stop after running out of frames and fail. // Todo: Should check for + display a failed message. - AddStep("exit player", () => InputManager.Key(Key.Escape)); + AddAssert("fail overlay present", () => player.ChildrenOfType().Single().IsPresent); + AddAssert("overlay can only quit", () => player.ChildrenOfType().Single().Buttons.Single().Text == GameplayMenuOverlayStrings.Quit); + AddStep("press quit button", () => player.ChildrenOfType().Single().Buttons.Single().TriggerClick()); AddAssert("player exited", () => Stack.CurrentScreen is SoloSpectatorScreen); } From 4a4ef91bc96c9cab11102156c429a778237cdcbf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 00:42:52 +0300 Subject: [PATCH 213/930] Simplify active mods computation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 9 +++++---- .../OnlinePlay/Match/RoomModSelectOverlay.cs | 14 +++++++++++--- 2 files changed, 16 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 6b80ff6e44..9605c0b2fe 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -104,6 +104,8 @@ namespace osu.Game.Overlays.Mods protected virtual IReadOnlyList ComputeNewModsFromSelection(IReadOnlyList oldSelection, IReadOnlyList newSelection) => newSelection; + protected virtual IReadOnlyList ComputeActiveMods() => SelectedMods.Value; + protected virtual IEnumerable CreateFooterButtons() { if (AllowCustomisation) @@ -321,13 +323,12 @@ namespace osu.Game.Overlays.Mods if (AllowCustomisation) ((IBindable>)modSettingsArea.SelectedMods).BindTo(SelectedMods); - SelectedMods.BindValueChanged(mods => + SelectedMods.BindValueChanged(_ => { - var newMods = ActiveMods.Value.Except(mods.OldValue).Concat(mods.NewValue).ToList(); - ActiveMods.Value = newMods; - updateFromExternalSelection(); updateCustomisation(); + + ActiveMods.Value = ComputeActiveMods(); }, true); ActiveMods.BindValueChanged(_ => diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index d3fd6de911..55e077df0f 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; @@ -9,6 +10,7 @@ using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.OnlinePlay.Match { @@ -20,6 +22,8 @@ namespace osu.Game.Screens.OnlinePlay.Match [Resolved] private RulesetStore rulesets { get; set; } = null!; + private readonly List roomRequiredMods = new List(); + public RoomModSelectOverlay() : base(OverlayColourScheme.Plum) { @@ -31,15 +35,19 @@ namespace osu.Game.Screens.OnlinePlay.Match selectedItem.BindValueChanged(v => { + roomRequiredMods.Clear(); + if (v.NewValue is PlaylistItem item) { var rulesetInstance = rulesets.GetRuleset(item.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); - ActiveMods.Value = item.RequiredMods.Select(m => m.ToMod(rulesetInstance)).Concat(SelectedMods.Value).ToList(); + roomRequiredMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } - else - ActiveMods.Value = SelectedMods.Value; + + ActiveMods.Value = ComputeActiveMods(); }, true); } + + protected override IReadOnlyList ComputeActiveMods() => roomRequiredMods.Concat(base.ComputeActiveMods()).ToList(); } } From c3a7e998497b136e5ca97b6729de4661cc28c2d5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 01:01:55 +0300 Subject: [PATCH 214/930] Remove unnecessary max operation --- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 7e0dd161dc..a14ab3cbcd 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -61,7 +61,7 @@ namespace osu.Game.Screens.Play.HUD int digitsRequiredForDisplayCount = Math.Max(RequiredDisplayDigits.Value, getDigitsRequiredForDisplayCount()); if (digitsRequiredForDisplayCount != scoreText.WireframeTemplate.Length) - scoreText.WireframeTemplate = new string('#', Math.Max(RequiredDisplayDigits.Value, digitsRequiredForDisplayCount)); + scoreText.WireframeTemplate = new string('#', digitsRequiredForDisplayCount); } private int getDigitsRequiredForDisplayCount() From de48c51715c072adb1ed75d7717a93e7af334e56 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 01:11:01 +0300 Subject: [PATCH 215/930] Apply renaming in remaining usages --- ...atisticsWatcher.cs => TestSceneUserStatisticsWatcher.cs} | 2 +- .../Toolbar/TransientUserStatisticsUpdateDisplay.cs | 6 +++--- osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs | 6 +++--- osu.Game/Users/UserRankPanel.cs | 2 +- 4 files changed, 8 insertions(+), 8 deletions(-) rename osu.Game.Tests/Visual/Online/{TestSceneSoloStatisticsWatcher.cs => TestSceneUserStatisticsWatcher.cs} (99%) diff --git a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs b/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs similarity index 99% rename from osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs rename to osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs index 733769b9f3..0b1f50b66f 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs @@ -21,7 +21,7 @@ using osu.Game.Users; namespace osu.Game.Tests.Visual.Online { [HeadlessTest] - public partial class TestSceneSoloStatisticsWatcher : OsuTestScene + public partial class TestSceneUserStatisticsWatcher : OsuTestScene { protected override bool UseOnlineAPI => false; diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index e7a78f8b80..21d91ef53f 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Toolbar private Statistic pp = null!; [BackgroundDependencyLoader] - private void load(UserStatisticsWatcher? soloStatisticsWatcher) + private void load(UserStatisticsWatcher? userStatisticsWatcher) { RelativeSizeAxes = Axes.Y; AutoSizeAxes = Axes.X; @@ -47,8 +47,8 @@ namespace osu.Game.Overlays.Toolbar } }; - if (soloStatisticsWatcher != null) - ((IBindable)LatestUpdate).BindTo(soloStatisticsWatcher.LatestUpdate); + if (userStatisticsWatcher != null) + ((IBindable)LatestUpdate).BindTo(userStatisticsWatcher.LatestUpdate); } protected override void LoadComplete() diff --git a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs index 7f8c12ddab..c37eb1914b 100644 --- a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs @@ -28,11 +28,11 @@ namespace osu.Game.Screens.Ranking.Statistics } [BackgroundDependencyLoader] - private void load(UserStatisticsWatcher? soloStatisticsWatcher) + private void load(UserStatisticsWatcher? userStatisticsWatcher) { - if (soloStatisticsWatcher != null) + if (userStatisticsWatcher != null) { - latestGlobalStatisticsUpdate = soloStatisticsWatcher.LatestUpdate.GetBoundCopy(); + latestGlobalStatisticsUpdate = userStatisticsWatcher.LatestUpdate.GetBoundCopy(); latestGlobalStatisticsUpdate.BindValueChanged(update => { if (update.NewValue?.Score.MatchesOnlineID(achievedScore) == true) diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs index b440261a4c..0d57b7bb7d 100644 --- a/osu.Game/Users/UserRankPanel.cs +++ b/osu.Game/Users/UserRankPanel.cs @@ -168,7 +168,7 @@ namespace osu.Game.Users Title = UsersStrings.ShowRankGlobalSimple, // TODO: implement highest rank tooltip // `RankHighest` resides in `APIUser`, but `api.LocalUser` doesn't update - // maybe move to `UserStatistics` in api, so `SoloStatisticsWatcher` can update the value + // maybe move to `UserStatistics` in api, so `UserStatisticsWatcher` can update the value }, countryRankDisplay = new ProfileValueDisplay(true) { From 8f97f0503f1107d06576390eb014cb5dfaed4b0b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 01:13:31 +0300 Subject: [PATCH 216/930] Move away from `Solo` namespace --- osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs | 2 +- osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs | 2 +- osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs | 2 +- osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs | 2 +- osu.Game/Online/{Solo => }/UserStatisticsUpdate.cs | 2 +- osu.Game/Online/{Solo => }/UserStatisticsWatcher.cs | 2 +- osu.Game/OsuGame.cs | 1 - .../Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs | 2 +- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs | 2 +- osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs | 2 +- osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs | 2 +- 12 files changed, 11 insertions(+), 12 deletions(-) rename osu.Game/Online/{Solo => }/UserStatisticsUpdate.cs (97%) rename osu.Game/Online/{Solo => }/UserStatisticsWatcher.cs (99%) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs index 41ce739c2f..1a4ca65975 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs @@ -8,8 +8,8 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; +using osu.Game.Online; using osu.Game.Online.API; -using osu.Game.Online.Solo; using osu.Game.Overlays.Toolbar; using osu.Game.Scoring; using osu.Game.Users; diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs b/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs index 0b1f50b66f..e7ad07041c 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs @@ -8,10 +8,10 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Models; +using osu.Game.Online; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Solo; using osu.Game.Online.Spectator; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs b/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs index ee0ab0c880..ffc7d88a34 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs @@ -3,7 +3,7 @@ using NUnit.Framework; using osu.Framework.Graphics; -using osu.Game.Online.Solo; +using osu.Game.Online; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics.User; using osu.Game.Users; diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs index ecb8073a88..acfa519c81 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs @@ -13,7 +13,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Online.Solo; +using osu.Game.Online; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; diff --git a/osu.Game/Online/Solo/UserStatisticsUpdate.cs b/osu.Game/Online/UserStatisticsUpdate.cs similarity index 97% rename from osu.Game/Online/Solo/UserStatisticsUpdate.cs rename to osu.Game/Online/UserStatisticsUpdate.cs index 03f3abbb66..f85b219ef0 100644 --- a/osu.Game/Online/Solo/UserStatisticsUpdate.cs +++ b/osu.Game/Online/UserStatisticsUpdate.cs @@ -4,7 +4,7 @@ using osu.Game.Scoring; using osu.Game.Users; -namespace osu.Game.Online.Solo +namespace osu.Game.Online { /// /// Contains data about the change in a user's profile statistics after completing a score. diff --git a/osu.Game/Online/Solo/UserStatisticsWatcher.cs b/osu.Game/Online/UserStatisticsWatcher.cs similarity index 99% rename from osu.Game/Online/Solo/UserStatisticsWatcher.cs rename to osu.Game/Online/UserStatisticsWatcher.cs index 2fff92fe0f..af32e86ae4 100644 --- a/osu.Game/Online/Solo/UserStatisticsWatcher.cs +++ b/osu.Game/Online/UserStatisticsWatcher.cs @@ -15,7 +15,7 @@ using osu.Game.Online.Spectator; using osu.Game.Scoring; using osu.Game.Users; -namespace osu.Game.Online.Solo +namespace osu.Game.Online { /// /// A persistent component that binds to the spectator server and API in order to deliver updates about the logged in user's gameplay statistics. diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 419e31bacd..44d1e7fad6 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -47,7 +47,6 @@ using osu.Game.Localisation; using osu.Game.Online; using osu.Game.Online.Chat; using osu.Game.Online.Rooms; -using osu.Game.Online.Solo; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapListing; using osu.Game.Overlays.Music; diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index 21d91ef53f..c6f373d55f 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -13,7 +13,7 @@ using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Solo; +using osu.Game.Online; using osu.Game.Resources.Localisation.Web; using osuTK; diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index ee88171789..62226c46dd 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -14,10 +14,10 @@ using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; +using osu.Game.Online; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; -using osu.Game.Online.Solo; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; diff --git a/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs b/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs index 5c96a2b6c3..1e60e09486 100644 --- a/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs +++ b/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs @@ -6,7 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Solo; +using osu.Game.Online; namespace osu.Game.Screens.Ranking.Statistics.User { diff --git a/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs b/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs index a477f38cd1..e5f07d9891 100644 --- a/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs +++ b/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs @@ -11,7 +11,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Online.Solo; +using osu.Game.Online; using osu.Game.Users; using osuTK; diff --git a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs index c37eb1914b..fa3bb1a375 100644 --- a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs @@ -8,7 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Extensions; -using osu.Game.Online.Solo; +using osu.Game.Online; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics.User; From 7f5f3804f1695e130a2ab41d5e4fda092a32ed1d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 05:39:36 +0300 Subject: [PATCH 217/930] Expose beatmap storyboard as part of `GameplayState` --- osu.Game/Screens/Play/GameplayState.cs | 9 ++++++++- osu.Game/Screens/Play/Player.cs | 8 ++++---- 2 files changed, 12 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs index cc399a0fbe..8b0207a340 100644 --- a/osu.Game/Screens/Play/GameplayState.cs +++ b/osu.Game/Screens/Play/GameplayState.cs @@ -10,6 +10,7 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; +using osu.Game.Storyboards; namespace osu.Game.Screens.Play { @@ -40,6 +41,11 @@ namespace osu.Game.Screens.Play public readonly ScoreProcessor ScoreProcessor; + /// + /// The storyboard associated with the beatmap. + /// + public readonly Storyboard Storyboard; + /// /// Whether gameplay completed without the user failing. /// @@ -62,7 +68,7 @@ namespace osu.Game.Screens.Play private readonly Bindable lastJudgementResult = new Bindable(); - public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList? mods = null, Score? score = null, ScoreProcessor? scoreProcessor = null) + public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList? mods = null, Score? score = null, ScoreProcessor? scoreProcessor = null, Storyboard? storyboard = null) { Beatmap = beatmap; Ruleset = ruleset; @@ -76,6 +82,7 @@ namespace osu.Game.Screens.Play }; Mods = mods ?? Array.Empty(); ScoreProcessor = scoreProcessor ?? ruleset.CreateScoreProcessor(); + Storyboard = storyboard ?? new Storyboard(); } /// diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 88f6ae9e71..10ada09be7 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -255,7 +255,7 @@ namespace osu.Game.Screens.Play Score.ScoreInfo.Ruleset = ruleset.RulesetInfo; Score.ScoreInfo.Mods = gameplayMods; - dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score, ScoreProcessor)); + dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score, ScoreProcessor, Beatmap.Value.Storyboard)); var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin); @@ -397,7 +397,7 @@ namespace osu.Game.Screens.Play protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart); private Drawable createUnderlayComponents() => - DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both }; + DimmableStoryboard = new DimmableStoryboard(GameplayState.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both }; private Drawable createGameplayComponents(IWorkingBeatmap working) => new ScalingContainer(ScalingMode.Gameplay) { @@ -456,7 +456,7 @@ namespace osu.Game.Screens.Play { RequestSkip = performUserRequestedSkip }, - skipOutroOverlay = new SkipOverlay(Beatmap.Value.Storyboard.LatestEventTime ?? 0) + skipOutroOverlay = new SkipOverlay(GameplayState.Storyboard.LatestEventTime ?? 0) { RequestSkip = () => progressToResults(false), Alpha = 0 @@ -1088,7 +1088,7 @@ namespace osu.Game.Screens.Play DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime); - storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable; + storyboardReplacesBackground.Value = GameplayState.Storyboard.ReplacesBackground && GameplayState.Storyboard.HasDrawable; foreach (var mod in GameplayState.Mods.OfType()) mod.ApplyToPlayer(this); From 847a8ead4fbdd86149b10fad884ed664a94e5352 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 05:39:59 +0300 Subject: [PATCH 218/930] Hide taiko scroller when beatmap has storyboard --- .../UI/DrawableTaikoRuleset.cs | 29 ++++++++++++++----- 1 file changed, 22 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 77b2b06c0e..ff969c3f74 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -5,6 +5,8 @@ using System; using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -22,7 +24,9 @@ using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Skinning; +using osu.Game.Storyboards; using osuTK; namespace osu.Game.Rulesets.Taiko.UI @@ -39,6 +43,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override bool UserScrollSpeedAdjustment => false; + [CanBeNull] private SkinnableDrawable scroller; public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) @@ -48,16 +53,24 @@ namespace osu.Game.Rulesets.Taiko.UI VisualisationMethod = ScrollVisualisationMethod.Overlapping; } - [BackgroundDependencyLoader] - private void load() + [BackgroundDependencyLoader(true)] + private void load(GameplayState gameplayState) { new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar)); - FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Scroller), _ => Empty()) + var spriteElements = gameplayState.Storyboard.Layers.Where(l => l.Name != @"Overlay") + .SelectMany(l => l.Elements) + .OfType() + .DistinctBy(e => e.Path); + + if (spriteElements.Count() < 10) { - RelativeSizeAxes = Axes.X, - Depth = float.MaxValue - }); + FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Scroller), _ => Empty()) + { + RelativeSizeAxes = Axes.X, + Depth = float.MaxValue, + }); + } KeyBindingInputManager.Add(new DrumTouchInputArea()); } @@ -76,7 +89,9 @@ namespace osu.Game.Rulesets.Taiko.UI base.UpdateAfterChildren(); var playfieldScreen = Playfield.ScreenSpaceDrawQuad; - scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y; + + if (scroller != null) + scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y; } public MultiplierControlPoint ControlPointAt(double time) From f28f19ed7eeee1ecacc909f0f4f35edb07c7b8cb Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Thu, 29 Feb 2024 10:47:16 +0800 Subject: [PATCH 219/930] Fix method indent size Co-authored-by: Salman Ahmed --- osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index f042e6ba26..db1fbe3fa4 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -389,7 +389,7 @@ namespace osu.Game.Rulesets.Objects.Legacy static bool isLinear(Vector2 p0, Vector2 p1, Vector2 p2) => Precision.AlmostEquals(0, (p1.Y - p0.Y) * (p2.X - p0.X) - - (p1.X - p0.X) * (p2.Y - p0.Y)); + - (p1.X - p0.X) * (p2.Y - p0.Y)); } private PathControlPoint[] mergePointsLists(List> controlPointList) From 4b0b0735a81aec44fe0725eac3be8ece7b733854 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 06:03:57 +0300 Subject: [PATCH 220/930] Add test coverage --- .../TestSceneTaikoPlayerScroller.cs | 57 +++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerScroller.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerScroller.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerScroller.cs new file mode 100644 index 0000000000..c2aa819c3a --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerScroller.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Taiko.Skinning.Legacy; +using osu.Game.Storyboards; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public partial class TestSceneTaikoPlayerScroller : LegacySkinPlayerTestScene + { + private Storyboard? currentStoryboard; + + protected override bool HasCustomSteps => true; + + [Test] + public void TestForegroundSpritesHidesScroller() + { + AddStep("load storyboard", () => + { + currentStoryboard = new Storyboard(); + + for (int i = 0; i < 10; i++) + currentStoryboard.GetLayer("Foreground").Add(new StoryboardSprite($"test{i}", Anchor.Centre, Vector2.Zero)); + }); + + CreateTest(); + AddAssert("taiko scroller not present", () => !this.ChildrenOfType().Any()); + } + + [Test] + public void TestOverlaySpritesKeepsScroller() + { + AddStep("load storyboard", () => + { + currentStoryboard = new Storyboard(); + + for (int i = 0; i < 10; i++) + currentStoryboard.GetLayer("Overlay").Add(new StoryboardSprite($"test{i}", Anchor.Centre, Vector2.Zero)); + }); + + CreateTest(); + AddAssert("taiko scroller present", () => this.ChildrenOfType().Single().IsPresent); + } + + protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) + => base.CreateWorkingBeatmap(beatmap, currentStoryboard ?? storyboard); + } +} From dac8f98ea6b7d6f039d5fbe9b86b17a4303969cb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 07:13:32 +0300 Subject: [PATCH 221/930] Fix `GameplayState` not handled as nullable --- osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index ff969c3f74..b8e76be89e 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -54,14 +54,14 @@ namespace osu.Game.Rulesets.Taiko.UI } [BackgroundDependencyLoader(true)] - private void load(GameplayState gameplayState) + private void load([CanBeNull] GameplayState gameplayState) { new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar)); - var spriteElements = gameplayState.Storyboard.Layers.Where(l => l.Name != @"Overlay") + var spriteElements = gameplayState?.Storyboard.Layers.Where(l => l.Name != @"Overlay") .SelectMany(l => l.Elements) .OfType() - .DistinctBy(e => e.Path); + .DistinctBy(e => e.Path) ?? Enumerable.Empty(); if (spriteElements.Count() < 10) { From 5495c2090a76bfd6f6a5efd0fd61530395cc6a68 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 14:15:29 +0800 Subject: [PATCH 222/930] Add test coverage of gameplay only running forwards --- .../Visual/Gameplay/TestScenePause.cs | 66 ++++++++++++------- 1 file changed, 43 insertions(+), 23 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 73aa3be73d..030f2592ed 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -16,6 +16,7 @@ using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Rulesets; +using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; @@ -31,6 +32,9 @@ namespace osu.Game.Tests.Visual.Gameplay protected override Container Content => content; + private bool gameplayClockAlwaysGoingForward = true; + private double lastForwardCheckTime; + public TestScenePause() { base.Content.Add(content = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both }); @@ -67,12 +71,20 @@ namespace osu.Game.Tests.Visual.Gameplay confirmPausedWithNoOverlay(); } + [Test] + public void TestForwardPlaybackGuarantee() + { + hookForwardPlaybackCheck(); + + AddUntilStep("wait for forward playback", () => Player.GameplayClockContainer.CurrentTime > 1000); + AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000)); + + checkForwardPlayback(); + } + [Test] public void TestPauseWithLargeOffset() { - double lastStopTime; - bool alwaysGoingForward = true; - AddStep("force large offset", () => { var offset = (BindableDouble)LocalConfig.GetBindable(OsuSetting.AudioOffset); @@ -82,25 +94,7 @@ namespace osu.Game.Tests.Visual.Gameplay offset.Value = -5000; }); - AddStep("add time forward check hook", () => - { - lastStopTime = double.MinValue; - alwaysGoingForward = true; - - Player.OnUpdate += _ => - { - var masterClock = (MasterGameplayClockContainer)Player.GameplayClockContainer; - - double currentTime = masterClock.CurrentTime; - - bool goingForward = currentTime >= lastStopTime; - - alwaysGoingForward &= goingForward; - - if (!goingForward) - Logger.Log($"Went too far backwards (last stop: {lastStopTime:N1} current: {currentTime:N1})"); - }; - }); + hookForwardPlaybackCheck(); AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10))); @@ -108,11 +102,37 @@ namespace osu.Game.Tests.Visual.Gameplay resumeAndConfirm(); - AddAssert("time didn't go too far backwards", () => alwaysGoingForward); + checkForwardPlayback(); AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0)); } + private void checkForwardPlayback() => AddAssert("time didn't go too far backwards", () => gameplayClockAlwaysGoingForward); + + private void hookForwardPlaybackCheck() + { + AddStep("add time forward check hook", () => + { + lastForwardCheckTime = double.MinValue; + gameplayClockAlwaysGoingForward = true; + + Player.OnUpdate += _ => + { + var frameStableClock = Player.ChildrenOfType().Single().Clock; + + double currentTime = frameStableClock.CurrentTime; + + bool goingForward = currentTime >= lastForwardCheckTime; + lastForwardCheckTime = currentTime; + + gameplayClockAlwaysGoingForward &= goingForward; + + if (!goingForward) + Logger.Log($"Went too far backwards (last stop: {lastForwardCheckTime:N1} current: {currentTime:N1})"); + }; + }); + } + [Test] public void TestPauseResume() { From 76e8aee9ccc13637691918de7c98d0cfaa8d1a7d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 13:45:46 +0800 Subject: [PATCH 223/930] Disallow backwards seeks during frame stable operation when a replay is not attached --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 8c9cb262af..4011034396 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -150,6 +150,17 @@ namespace osu.Game.Rulesets.UI state = PlaybackState.NotValid; } + // This is a hotfix for https://github.com/ppy/osu/issues/26879 while we figure how the hell time is seeking + // backwards by 11,850 ms for some users during gameplay. + // + // It basically says that "while we're running in frame stable mode, and don't have a replay attached, + // time should never go backwards". If it does, we stop running gameplay until it returns to normal. + if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime) + { + state = PlaybackState.NotValid; + return; + } + // if the proposed time is the same as the current time, assume that the clock will continue progressing in the same direction as previously. // this avoids spurious flips in direction from -1 to 1 during rewinds. if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime) From caad89a4ddd6b773df83e46d2da9c3ac4a81f0f8 Mon Sep 17 00:00:00 2001 From: Detze <92268414+Detze@users.noreply.github.com> Date: Thu, 29 Feb 2024 07:36:35 +0100 Subject: [PATCH 224/930] Fix test failure on leap years --- .../NonVisual/Filtering/FilterQueryParserTest.cs | 2 +- osu.Game/Screens/Select/FilterQueryParser.cs | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 12d6060351..bf888348ee 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -538,7 +538,7 @@ namespace osu.Game.Tests.NonVisual.Filtering Assert.That(filterCriteria.LastPlayed.Max, Is.Not.Null); // the parser internally references `DateTimeOffset.Now`, so to not make things too annoying for tests, just assume some tolerance // (irrelevant in proportion to the actual filter proscribed). - Assert.That(filterCriteria.LastPlayed.Min, Is.EqualTo(DateTimeOffset.Now.AddYears(-1).AddMonths(-6)).Within(TimeSpan.FromSeconds(5))); + Assert.That(filterCriteria.LastPlayed.Min, Is.EqualTo(DateTimeOffset.Now.AddMonths(-6).AddYears(-1)).Within(TimeSpan.FromSeconds(5))); Assert.That(filterCriteria.LastPlayed.Max, Is.EqualTo(DateTimeOffset.Now.AddMonths(-3)).Within(TimeSpan.FromSeconds(5))); } diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 2c4077dacf..1ee8b9bc05 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -402,19 +402,19 @@ namespace osu.Game.Screens.Select // we'll want to flip the operator, such that `>5d` means "more than five days ago", as in "*before* five days ago", // as intended by the user. case Operator.Less: - op = Operator.Greater; - break; - - case Operator.LessOrEqual: op = Operator.GreaterOrEqual; break; + case Operator.LessOrEqual: + op = Operator.Greater; + break; + case Operator.Greater: - op = Operator.Less; + op = Operator.LessOrEqual; break; case Operator.GreaterOrEqual: - op = Operator.LessOrEqual; + op = Operator.Less; break; } From 9f2ea1e936e84d092cf9d2f5733b72abb43f3553 Mon Sep 17 00:00:00 2001 From: Detze <92268414+Detze@users.noreply.github.com> Date: Thu, 29 Feb 2024 08:15:49 +0100 Subject: [PATCH 225/930] Revert incorrect change (I deserve to be shot) --- osu.Game/Screens/Select/FilterQueryParser.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 1ee8b9bc05..2c4077dacf 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -402,19 +402,19 @@ namespace osu.Game.Screens.Select // we'll want to flip the operator, such that `>5d` means "more than five days ago", as in "*before* five days ago", // as intended by the user. case Operator.Less: - op = Operator.GreaterOrEqual; - break; - - case Operator.LessOrEqual: op = Operator.Greater; break; + case Operator.LessOrEqual: + op = Operator.GreaterOrEqual; + break; + case Operator.Greater: - op = Operator.LessOrEqual; + op = Operator.Less; break; case Operator.GreaterOrEqual: - op = Operator.Less; + op = Operator.LessOrEqual; break; } From 7b28a66fc074a869d3af3f86ca2cf5c1d5e463d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 29 Feb 2024 11:11:30 +0100 Subject: [PATCH 226/930] Add failing test case --- .../TestSceneSliderInput.cs | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index 12be74c4cc..286e4bd775 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -457,6 +457,33 @@ namespace osu.Game.Rulesets.Osu.Tests assertMidSliderJudgementFail(); } + [Test] + public void TestRewindHandling() + { + performTest(new List + { + new OsuReplayFrame { Position = new Vector2(0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(175, 0), Actions = { OsuAction.LeftButton }, Time = 3250 }, + new OsuReplayFrame { Position = new Vector2(175, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, + }, new Slider + { + StartTime = time_slider_start, + Position = new Vector2(0, 0), + Path = new SliderPath(PathType.PERFECT_CURVE, new[] + { + Vector2.Zero, + new Vector2(250, 0), + }, 250), + }); + + AddUntilStep("wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + AddAssert("no miss judgements recorded", () => judgementResults.All(r => r.Type.IsHit())); + + AddStep("rewind to middle of slider", () => currentPlayer.Seek(time_during_slide_4)); + AddUntilStep("wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + AddAssert("no miss judgements recorded", () => judgementResults.All(r => r.Type.IsHit())); + } + private void assertAllMaxJudgements() { AddAssert("All judgements max", () => From 3355764a68535facc627433f7c58d1040f3928e2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 18:21:44 +0800 Subject: [PATCH 227/930] "Fix" tests --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 4011034396..487c12830f 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -6,6 +6,7 @@ using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; +using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; @@ -155,7 +156,7 @@ namespace osu.Game.Rulesets.UI // // It basically says that "while we're running in frame stable mode, and don't have a replay attached, // time should never go backwards". If it does, we stop running gameplay until it returns to normal. - if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime) + if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !DebugUtils.IsNUnitRunning) { state = PlaybackState.NotValid; return; From 3a780e2b676eee99f0b0e845c12348977df22695 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 18:27:28 +0800 Subject: [PATCH 228/930] Add logging when workaround is hit --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 487c12830f..03f3b8788f 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -9,6 +9,7 @@ using osu.Framework.Bindables; using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Logging; using osu.Framework.Timing; using osu.Game.Input.Handlers; using osu.Game.Screens.Play; @@ -158,6 +159,7 @@ namespace osu.Game.Rulesets.UI // time should never go backwards". If it does, we stop running gameplay until it returns to normal. if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !DebugUtils.IsNUnitRunning) { + Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})"); state = PlaybackState.NotValid; return; } From d05b31933fabb30da23e90cad95f3ea91ac40e48 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 29 Feb 2024 11:44:14 +0100 Subject: [PATCH 229/930] Fix slider tracking state not restoring correctly in all cases on rewind --- .../Objects/Drawables/SliderInputManager.cs | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index 148cf79337..58fa04bb4c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -5,11 +5,13 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables @@ -21,6 +23,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// public bool Tracking { get; private set; } + [Resolved] + private IGameplayClock? gameplayClock { get; set; } + + private readonly Stack<(double time, bool tracking)> trackingHistory = new Stack<(double, bool)>(); + /// /// The point in time after which we can accept any key for tracking. Before this time, we may need to restrict tracking to the key used to hit the head circle. /// @@ -208,6 +215,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// Whether the current mouse position is valid to begin tracking. private void updateTracking(bool isValidTrackingPosition) { + if (gameplayClock?.IsRewinding == true) + { + while (trackingHistory.TryPeek(out var historyEntry) && Time.Current < historyEntry.time) + trackingHistory.Pop(); + + Debug.Assert(trackingHistory.Count > 0); + + Tracking = trackingHistory.Peek().tracking; + return; + } + + bool wasTracking = Tracking; + // from the point at which the head circle is hit, this will be non-null. // it may be null if the head circle was missed. OsuAction? headCircleHitAction = getInitialHitAction(); @@ -247,6 +267,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables && isValidTrackingPosition // valid action && validTrackingAction; + + if (wasTracking != Tracking) + trackingHistory.Push((Time.Current, Tracking)); } private OsuAction? getInitialHitAction() => slider.HeadCircle?.HitAction; From 1d1db951f08731604676bcca3c470a8416e23dce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 29 Feb 2024 11:54:42 +0100 Subject: [PATCH 230/930] Reset slider input manager state completely on new object application Kind of scary this wasn't happening already. Mirrors `SpinnerRotationTracker`. --- .../Objects/Drawables/SliderInputManager.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index 58fa04bb4c..5daf8ed972 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Screens.Play; using osuTK; @@ -56,6 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public SliderInputManager(DrawableSlider slider) { this.slider = slider; + this.slider.HitObjectApplied += resetState; } /// @@ -287,5 +289,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables return action == OsuAction.LeftButton || action == OsuAction.RightButton; } + + private void resetState(DrawableHitObject obj) + { + Tracking = false; + trackingHistory.Clear(); + trackingHistory.Push((double.NegativeInfinity, false)); + timeToAcceptAnyKeyAfter = null; + lastPressedActions.Clear(); + screenSpaceMousePosition = null; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + slider.HitObjectApplied -= resetState; + } } } From 876b80642357996f90e8469cc25eb1e490f1f224 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 29 Feb 2024 12:11:50 +0100 Subject: [PATCH 231/930] Store tracking history to slider judgement result instead --- .../Judgements/OsuSliderJudgementResult.cs | 20 +++++++++++++++++++ .../Objects/Drawables/DrawableSlider.cs | 6 ++++++ .../Objects/Drawables/SliderInputManager.cs | 7 ++----- 3 files changed, 28 insertions(+), 5 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Judgements/OsuSliderJudgementResult.cs diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuSliderJudgementResult.cs b/osu.Game.Rulesets.Osu/Judgements/OsuSliderJudgementResult.cs new file mode 100644 index 0000000000..f52294cdd7 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Judgements/OsuSliderJudgementResult.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Osu.Judgements +{ + public class OsuSliderJudgementResult : OsuJudgementResult + { + public readonly Stack<(double time, bool tracking)> TrackingHistory = new Stack<(double, bool)>(); + + public OsuSliderJudgementResult(HitObject hitObject, Judgement judgement) + : base(hitObject, judgement) + { + TrackingHistory.Push((double.NegativeInfinity, false)); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index b7ce712e2c..e519e51562 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -14,8 +14,10 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Layout; using osu.Game.Audio; using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; @@ -27,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public new Slider HitObject => (Slider)base.HitObject; + public new OsuSliderJudgementResult Result => (OsuSliderJudgementResult)base.Result; + public DrawableSliderHead HeadCircle => headContainer.Child; public DrawableSliderTail TailCircle => tailContainer.Child; @@ -134,6 +138,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables }, true); } + protected override JudgementResult CreateResult(Judgement judgement) => new OsuSliderJudgementResult(HitObject, judgement); + protected override void OnApply() { base.OnApply(); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index 5daf8ed972..c75ae35a1a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables [Resolved] private IGameplayClock? gameplayClock { get; set; } - private readonly Stack<(double time, bool tracking)> trackingHistory = new Stack<(double, bool)>(); - /// /// The point in time after which we can accept any key for tracking. Before this time, we may need to restrict tracking to the key used to hit the head circle. /// @@ -219,6 +217,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { if (gameplayClock?.IsRewinding == true) { + var trackingHistory = slider.Result.TrackingHistory; while (trackingHistory.TryPeek(out var historyEntry) && Time.Current < historyEntry.time) trackingHistory.Pop(); @@ -271,7 +270,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables && validTrackingAction; if (wasTracking != Tracking) - trackingHistory.Push((Time.Current, Tracking)); + slider.Result.TrackingHistory.Push((Time.Current, Tracking)); } private OsuAction? getInitialHitAction() => slider.HeadCircle?.HitAction; @@ -293,8 +292,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private void resetState(DrawableHitObject obj) { Tracking = false; - trackingHistory.Clear(); - trackingHistory.Push((double.NegativeInfinity, false)); timeToAcceptAnyKeyAfter = null; lastPressedActions.Clear(); screenSpaceMousePosition = null; From a11e63b184acc5030e3d167f13d85a3691f0b7dc Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Thu, 29 Feb 2024 20:02:04 +0800 Subject: [PATCH 232/930] Make the code more clear --- .../Objects/Legacy/ConvertHitObjectParser.cs | 42 ++++++++++++------- 1 file changed, 26 insertions(+), 16 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index db1fbe3fa4..2b058d5e1f 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -265,49 +265,59 @@ namespace osu.Game.Rulesets.Objects.Legacy private PathControlPoint[] convertPathString(string pointString, Vector2 offset) { // This code takes on the responsibility of handling explicit segments of the path ("X" & "Y" from above). Implicit segments are handled by calls to convertPoints(). - string[] pointSplit = pointString.Split('|'); + string[] pointStringSplit = pointString.Split('|'); - var points = ArrayPool.Shared.Rent(pointSplit.Length); - var segments = ArrayPool<(PathType Type, int StartIndex)>.Shared.Rent(pointSplit.Length); - int pointsCount = 0; - int segmentsCount = 0; + var pointsBuffer = ArrayPool.Shared.Rent(pointStringSplit.Length); + var segmentsBuffer = ArrayPool<(PathType Type, int StartIndex)>.Shared.Rent(pointStringSplit.Length); + int currentPointsIndex = 0; + int currentSegmentsIndex = 0; try { - foreach (string s in pointSplit) + foreach (string s in pointStringSplit) { if (char.IsLetter(s[0])) { // The start of a new segment(indicated by having an alpha character at position 0). var pathType = convertPathType(s); - segments[segmentsCount++] = (pathType, pointsCount); + segmentsBuffer[currentSegmentsIndex++] = (pathType, currentPointsIndex); // First segment is prepended by an extra zero point - if (pointsCount == 0) - points[pointsCount++] = Vector2.Zero; + if (currentPointsIndex == 0) + pointsBuffer[currentPointsIndex++] = Vector2.Zero; } else { - points[pointsCount++] = readPoint(s, offset); + pointsBuffer[currentPointsIndex++] = readPoint(s, offset); } } + int pointsCount = currentPointsIndex; + int segmentsCount = currentSegmentsIndex; var controlPoints = new List>(pointsCount); + var allPoints = new ArraySegment(pointsBuffer, 0, pointsCount); for (int i = 0; i < segmentsCount; i++) { - int startIndex = segments[i].StartIndex; - int endIndex = i < segmentsCount - 1 ? segments[i + 1].StartIndex : pointsCount; - Vector2? endPoint = i < segmentsCount - 1 ? points[endIndex] : null; - controlPoints.AddRange(convertPoints(segments[i].Type, new ArraySegment(points, startIndex, endIndex - startIndex), endPoint)); + if (i < segmentsCount - 1) + { + int startIndex = segmentsBuffer[i].StartIndex; + int endIndex = segmentsBuffer[i + 1].StartIndex; + controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints[startIndex..endIndex], pointsBuffer[endIndex])); + } + else + { + int startIndex = segmentsBuffer[i].StartIndex; + controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints[startIndex..], null)); + } } return mergePointsLists(controlPoints); } finally { - ArrayPool.Shared.Return(points); - ArrayPool<(PathType Type, int StartIndex)>.Shared.Return(segments); + ArrayPool.Shared.Return(pointsBuffer); + ArrayPool<(PathType, int)>.Shared.Return(segmentsBuffer); } static Vector2 readPoint(string value, Vector2 startPos) From 4184a5c1ef380318dae27492c0f68c4ba211aa0e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 20:34:38 +0800 Subject: [PATCH 233/930] Add flag to allow backwards seeks in tests --- .../TestSceneTimingBasedNoteColouring.cs | 21 ++++++++++++------- .../NonVisual/FirstAvailableHitWindowsTest.cs | 1 + .../TestSceneCompletionCancellation.cs | 2 ++ .../TestSceneFrameStabilityContainer.cs | 3 +++ .../TestSceneGameplaySamplePlayback.cs | 2 ++ .../TestSceneGameplaySampleTriggerSource.cs | 2 ++ .../Visual/Gameplay/TestSceneHitErrorMeter.cs | 1 + .../Gameplay/TestScenePoolingRuleset.cs | 1 + .../Gameplay/TestSceneStoryboardWithOutro.cs | 2 ++ osu.Game/Rulesets/UI/DrawableRuleset.cs | 20 ++++++++++++++++++ .../Rulesets/UI/FrameStabilityContainer.cs | 5 +++-- osu.Game/Tests/Visual/PlayerTestScene.cs | 12 ++++++++++- 12 files changed, 61 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs index 81557c198d..b5b265792b 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs @@ -34,16 +34,21 @@ namespace osu.Game.Rulesets.Mania.Tests [SetUpSteps] public void SetUpSteps() { - AddStep("setup hierarchy", () => Child = new Container + AddStep("setup hierarchy", () => { - Clock = new FramedClock(clock = new ManualClock()), - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new[] + Child = new Container { - drawableRuleset = (DrawableManiaRuleset)Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap()) - } + Clock = new FramedClock(clock = new ManualClock()), + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new[] + { + drawableRuleset = (DrawableManiaRuleset)Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap()) + } + }; + + drawableRuleset.AllowBackwardsSeeks = true; }); AddStep("retrieve config bindable", () => { diff --git a/osu.Game.Tests/NonVisual/FirstAvailableHitWindowsTest.cs b/osu.Game.Tests/NonVisual/FirstAvailableHitWindowsTest.cs index 0bdd0ceae6..d4b69c1be2 100644 --- a/osu.Game.Tests/NonVisual/FirstAvailableHitWindowsTest.cs +++ b/osu.Game.Tests/NonVisual/FirstAvailableHitWindowsTest.cs @@ -100,6 +100,7 @@ namespace osu.Game.Tests.NonVisual public override Container FrameStableComponents { get; } public override IFrameStableClock FrameStableClock { get; } internal override bool FrameStablePlayback { get; set; } + public override bool AllowBackwardsSeeks { get; set; } public override IReadOnlyList Mods { get; } public override double GameplayStartTime { get; } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs index 434d853992..f19f4b6690 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs @@ -29,6 +29,8 @@ namespace osu.Game.Tests.Visual.Gameplay protected override bool AllowFail => false; + protected override bool AllowBackwardsSeeks => true; + [SetUpSteps] public override void SetUpSteps() { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs index 98a97e1d23..0cff675b28 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs @@ -131,6 +131,9 @@ namespace osu.Game.Tests.Visual.Gameplay private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () => mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) + { + AllowBackwardsSeeks = true, + } .WithChild(consumer = new ClockConsumingChild())); private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs index 3d35860fef..057197e819 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneGameplaySamplePlayback : PlayerTestScene { + protected override bool AllowBackwardsSeeks => true; + [Test] public void TestAllSamplesStopDuringSeek() { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs index 3cbd5eefac..6981591193 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs @@ -28,6 +28,8 @@ namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneGameplaySampleTriggerSource : PlayerTestScene { + protected override bool AllowBackwardsSeeks => true; + private TestGameplaySampleTriggerSource sampleTriggerSource = null!; protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs index 56900a0549..e57177498d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs @@ -288,6 +288,7 @@ namespace osu.Game.Tests.Visual.Gameplay public override Container FrameStableComponents { get; } public override IFrameStableClock FrameStableClock { get; } internal override bool FrameStablePlayback { get; set; } + public override bool AllowBackwardsSeeks { get; set; } public override IReadOnlyList Mods { get; } public override double GameplayStartTime { get; } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs index b567e8de8d..88effb4a7b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs @@ -269,6 +269,7 @@ namespace osu.Game.Tests.Visual.Gameplay drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); drawableRuleset.FrameStablePlayback = true; + drawableRuleset.AllowBackwardsSeeks = true; drawableRuleset.PoolSize = poolSize; Child = new Container diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index 98825b27d4..f532921d63 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -31,6 +31,8 @@ namespace osu.Game.Tests.Visual.Gameplay { protected override bool HasCustomSteps => true; + protected override bool AllowBackwardsSeeks => true; + protected new OutroPlayer Player => (OutroPlayer)base.Player; private double currentBeatmapDuration; diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 4aeb3d4862..13e28279e6 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -81,6 +81,19 @@ namespace osu.Game.Rulesets.UI public override IFrameStableClock FrameStableClock => frameStabilityContainer; + private bool allowBackwardsSeeks; + + public override bool AllowBackwardsSeeks + { + get => allowBackwardsSeeks; + set + { + allowBackwardsSeeks = value; + if (frameStabilityContainer != null) + frameStabilityContainer.AllowBackwardsSeeks = value; + } + } + private bool frameStablePlayback = true; internal override bool FrameStablePlayback @@ -178,6 +191,7 @@ namespace osu.Game.Rulesets.UI InternalChild = frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime) { FrameStablePlayback = FrameStablePlayback, + AllowBackwardsSeeks = AllowBackwardsSeeks, Children = new Drawable[] { FrameStableComponents, @@ -463,6 +477,12 @@ namespace osu.Game.Rulesets.UI /// internal abstract bool FrameStablePlayback { get; set; } + /// + /// When a replay is not attached, we usually block any backwards seeks. + /// This will bypass the check. Should only be used for tests. + /// + public abstract bool AllowBackwardsSeeks { get; set; } + /// /// The mods which are to be applied. /// diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 03f3b8788f..ab48711955 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -6,7 +6,6 @@ using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; -using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; @@ -26,6 +25,8 @@ namespace osu.Game.Rulesets.UI { public ReplayInputHandler? ReplayInputHandler { get; set; } + public bool AllowBackwardsSeeks { get; set; } + /// /// The number of CPU milliseconds to spend at most during seek catch-up. /// @@ -157,7 +158,7 @@ namespace osu.Game.Rulesets.UI // // It basically says that "while we're running in frame stable mode, and don't have a replay attached, // time should never go backwards". If it does, we stop running gameplay until it returns to normal. - if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !DebugUtils.IsNUnitRunning) + if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !AllowBackwardsSeeks) { Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})"); state = PlaybackState.NotValid; diff --git a/osu.Game/Tests/Visual/PlayerTestScene.cs b/osu.Game/Tests/Visual/PlayerTestScene.cs index ee184c1f35..43d779261c 100644 --- a/osu.Game/Tests/Visual/PlayerTestScene.cs +++ b/osu.Game/Tests/Visual/PlayerTestScene.cs @@ -70,10 +70,20 @@ namespace osu.Game.Tests.Visual AddStep($"Load player for {CreatePlayerRuleset().Description}", LoadPlayer); AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1); + + if (AllowBackwardsSeeks) + { + AddStep("allow backwards seeking", () => + { + Player.DrawableRuleset.AllowBackwardsSeeks = AllowBackwardsSeeks; + }); + } } protected virtual bool AllowFail => false; + protected virtual bool AllowBackwardsSeeks => false; + protected virtual bool Autoplay => false; protected void LoadPlayer() => LoadPlayer(Array.Empty()); @@ -126,6 +136,6 @@ namespace osu.Game.Tests.Visual protected sealed override Ruleset CreateRuleset() => CreatePlayerRuleset(); - protected virtual TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false); + protected virtual TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false, AllowBackwardsSeeks); } } From cc8b838bd45d5df2be723b6cb1ddd82bec5622b8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 23:03:27 +0800 Subject: [PATCH 234/930] Add comprehensive log output to help figure out problematic clocks --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 26 ++++++++++++++++++- .../Rulesets/UI/FrameStabilityContainer.cs | 7 +++++ 2 files changed, 32 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 49dff96ff1..af7be235fc 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -38,6 +38,7 @@ namespace osu.Game.Beatmaps private IDisposable? beatmapOffsetSubscription; private readonly DecouplingFramedClock decoupledTrack; + private readonly InterpolatingFramedClock interpolatedTrack; [Resolved] private OsuConfigManager config { get; set; } = null!; @@ -58,7 +59,7 @@ namespace osu.Game.Beatmaps // An interpolating clock is used to ensure precise time values even when the host audio subsystem is not reporting // high precision times (on windows there's generally only 5-10ms reporting intervals, as an example). - var interpolatedTrack = new InterpolatingFramedClock(decoupledTrack); + interpolatedTrack = new InterpolatingFramedClock(decoupledTrack); if (applyOffsets) { @@ -190,5 +191,28 @@ namespace osu.Game.Beatmaps base.Dispose(isDisposing); beatmapOffsetSubscription?.Dispose(); } + + public string GetSnapshot() + { + return + $"originalSource: {output(Source)}\n" + + $"userGlobalOffsetClock: {output(userGlobalOffsetClock)}\n" + + $"platformOffsetClock: {output(platformOffsetClock)}\n" + + $"userBeatmapOffsetClock: {output(userBeatmapOffsetClock)}\n" + + $"interpolatedTrack: {output(interpolatedTrack)}\n" + + $"decoupledTrack: {output(decoupledTrack)}\n" + + $"finalClockSource: {output(finalClockSource)}\n"; + + string output(IClock? clock) + { + if (clock == null) + return "null"; + + if (clock is IFrameBasedClock framed) + return $"current: {clock.CurrentTime:N2} running: {clock.IsRunning} rate: {clock.Rate} elapsed: {framed.ElapsedFrameTime:N2}"; + + return $"current: {clock.CurrentTime:N2} running: {clock.IsRunning} rate: {clock.Rate}"; + } + } } } diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index ab48711955..c09018e8ca 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -3,13 +3,16 @@ using System; using System.Diagnostics; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; +using osu.Framework.Testing; using osu.Framework.Timing; +using osu.Game.Beatmaps; using osu.Game.Input.Handlers; using osu.Game.Screens.Play; @@ -161,6 +164,10 @@ namespace osu.Game.Rulesets.UI if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !AllowBackwardsSeeks) { Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})"); + + if (parentGameplayClock is GameplayClockContainer gcc) + Logger.Log($"{gcc.ChildrenOfType().Single().GetSnapshot()}"); + state = PlaybackState.NotValid; return; } From 59b9d29a79c2520cda4b1fca7d2b8373e501c71d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 23:29:50 +0800 Subject: [PATCH 235/930] Fix formatting? --- .../Visual/Gameplay/TestSceneFrameStabilityContainer.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs index 0cff675b28..c2999e3f5a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs @@ -130,11 +130,12 @@ namespace osu.Game.Tests.Visual.Gameplay } private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () => + { mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) - { - AllowBackwardsSeeks = true, - } - .WithChild(consumer = new ClockConsumingChild())); + { + AllowBackwardsSeeks = true, + }.WithChild(consumer = new ClockConsumingChild()); + }); private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time); From eb0933c3a5aa2de47820d020d34cabaf7552e7e6 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 29 Feb 2024 20:35:20 +0300 Subject: [PATCH 236/930] Fix allocations in EffectPointVisualisation --- .../Summary/Parts/EffectPointVisualisation.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs index d92beba38a..bf87470e01 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -53,7 +52,18 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts // for changes. ControlPointInfo needs a refactor to make this flow better, but it should do for now. Scheduler.AddDelayed(() => { - var next = beatmap.ControlPointInfo.EffectPoints.FirstOrDefault(c => c.Time > effect.Time); + EffectControlPoint? next = null; + + for (int i = 0; i < beatmap.ControlPointInfo.EffectPoints.Count; i++) + { + var point = beatmap.ControlPointInfo.EffectPoints[i]; + + if (point.Time > effect.Time) + { + next = point; + break; + } + } if (!ReferenceEquals(nextControlPoint, next)) { From 61cc5d6f29606c3513f6c5b699849ef155be2f1f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Mar 2024 11:24:12 +0800 Subject: [PATCH 237/930] Fix typos in xmldoc --- osu.Desktop/Windows/WindowsAssociationManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index c784d52a4f..181403d287 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -180,7 +180,7 @@ namespace osu.Desktop.Windows private string programId => $@"{program_id_prefix}{Extension}"; /// - /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key + /// Installs a file extension association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// public void Install() { @@ -219,7 +219,7 @@ namespace osu.Desktop.Windows } /// - /// Uninstalls the file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/shell/fa-file-types#deleting-registry-information-during-uninstallation + /// Uninstalls the file extension association in accordance with https://learn.microsoft.com/en-us/windows/win32/shell/fa-file-types#deleting-registry-information-during-uninstallation /// public void Uninstall() { From 00527da27d97ceba51f6d8bd46f4ec94542916a5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Mar 2024 11:42:35 +0800 Subject: [PATCH 238/930] When discord is set to privacy mode, don't show beatmap being edited --- osu.Game/Users/UserActivity.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Users/UserActivity.cs b/osu.Game/Users/UserActivity.cs index 1b09666df6..404ed141b9 100644 --- a/osu.Game/Users/UserActivity.cs +++ b/osu.Game/Users/UserActivity.cs @@ -151,7 +151,11 @@ namespace osu.Game.Users public EditingBeatmap() { } public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap"; - public override string GetDetails(bool hideIdentifiableInformation = false) => BeatmapDisplayTitle; + + public override string GetDetails(bool hideIdentifiableInformation = false) => hideIdentifiableInformation + // For now let's assume that showing the beatmap a user is editing could reveal unwanted information. + ? string.Empty + : BeatmapDisplayTitle; } [MessagePackObject] From 4ad8bbb9e2d17c6c35fb26f37004c077af87dddf Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Fri, 1 Mar 2024 13:20:37 +0900 Subject: [PATCH 239/930] remove useless DrawablePool --- osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs index 0f2f9dc323..8bb5ee3617 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs @@ -107,8 +107,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters JudgementSpacing.BindValueChanged(_ => updateMetrics(), true); } - private readonly DrawablePool judgementLinePool = new DrawablePool(50); - public void Push(HitErrorShape shape) { Add(shape); From 19ed78eef57828c1da4210e5796bd5e7b7fcdb48 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Mar 2024 12:34:21 +0800 Subject: [PATCH 240/930] Log backwards seeks to sentry --- osu.Game/OsuGame.cs | 3 +++ .../Rulesets/UI/FrameStabilityContainer.cs | 15 ++++++++++--- .../Utils/SentryOnlyDiagnosticsException.cs | 21 +++++++++++++++++++ 3 files changed, 36 insertions(+), 3 deletions(-) create mode 100644 osu.Game/Utils/SentryOnlyDiagnosticsException.cs diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 7d128a808a..eb1219f183 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1190,6 +1190,9 @@ namespace osu.Game { if (entry.Level < LogLevel.Important || entry.Target > LoggingTarget.Database || entry.Target == null) return; + if (entry.Exception is SentryOnlyDiagnosticsException) + return; + const int short_term_display_limit = 3; if (recentLogCount < short_term_display_limit) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index c09018e8ca..884310e44c 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -15,6 +15,7 @@ using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Input.Handlers; using osu.Game.Screens.Play; +using osu.Game.Utils; namespace osu.Game.Rulesets.UI { @@ -29,6 +30,7 @@ namespace osu.Game.Rulesets.UI public ReplayInputHandler? ReplayInputHandler { get; set; } public bool AllowBackwardsSeeks { get; set; } + private double? lastBackwardsSeekLogTime; /// /// The number of CPU milliseconds to spend at most during seek catch-up. @@ -163,10 +165,17 @@ namespace osu.Game.Rulesets.UI // time should never go backwards". If it does, we stop running gameplay until it returns to normal. if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !AllowBackwardsSeeks) { - Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})"); + if (lastBackwardsSeekLogTime == null || Math.Abs(Clock.CurrentTime - lastBackwardsSeekLogTime.Value) > 1000) + { + lastBackwardsSeekLogTime = Clock.CurrentTime; - if (parentGameplayClock is GameplayClockContainer gcc) - Logger.Log($"{gcc.ChildrenOfType().Single().GetSnapshot()}"); + string loggableContent = $"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})"; + + if (parentGameplayClock is GameplayClockContainer gcc) + loggableContent += $"\n{gcc.ChildrenOfType().Single().GetSnapshot()}"; + + Logger.Error(new SentryOnlyDiagnosticsException("backwards seek"), loggableContent); + } state = PlaybackState.NotValid; return; diff --git a/osu.Game/Utils/SentryOnlyDiagnosticsException.cs b/osu.Game/Utils/SentryOnlyDiagnosticsException.cs new file mode 100644 index 0000000000..1659b8a213 --- /dev/null +++ b/osu.Game/Utils/SentryOnlyDiagnosticsException.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Utils +{ + /// + /// Log to sentry without showing an error notification to the user. + /// + /// + /// This can be used to convey important diagnostics to us developers without + /// getting in the user's way. Should be used sparingly. + internal class SentryOnlyDiagnosticsException : Exception + { + public SentryOnlyDiagnosticsException(string message) + : base(message) + { + } + } +} From 060e17e9898256128632ab1a524ab33c87d0b9c2 Mon Sep 17 00:00:00 2001 From: jvyden Date: Thu, 29 Feb 2024 19:57:32 -0500 Subject: [PATCH 241/930] Support Discord game invites in multiplayer lobbies --- osu.Desktop/DiscordRichPresence.cs | 83 +++++++++++++++++++++++++++++- 1 file changed, 81 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index f0da708766..b85abdb4fe 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -9,10 +9,13 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; +using osu.Game; using osu.Game.Configuration; using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Users; using LogLevel = osu.Framework.Logging.LogLevel; @@ -22,6 +25,7 @@ namespace osu.Desktop internal partial class DiscordRichPresence : Component { private const string client_id = "367827983903490050"; + public const string DISCORD_PROTOCOL = $"discord-{client_id}://"; private DiscordRpcClient client = null!; @@ -33,6 +37,12 @@ namespace osu.Desktop [Resolved] private IAPIProvider api { get; set; } = null!; + [Resolved] + private OsuGame game { get; set; } = null!; + + [Resolved] + private MultiplayerClient multiplayerClient { get; set; } = null!; + private readonly IBindable status = new Bindable(); private readonly IBindable activity = new Bindable(); @@ -40,7 +50,12 @@ namespace osu.Desktop private readonly RichPresence presence = new RichPresence { - Assets = new Assets { LargeImageKey = "osu_logo_lazer", } + Assets = new Assets { LargeImageKey = "osu_logo_lazer" }, + Secrets = new Secrets + { + JoinSecret = null, + SpectateSecret = null, + }, }; [BackgroundDependencyLoader] @@ -52,8 +67,14 @@ namespace osu.Desktop }; client.OnReady += onReady; + client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network, LogLevel.Error); - client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network); + // set up stuff for spectate/join + // first, we register a uri scheme for when osu! isn't running and a user clicks join/spectate + // the rpc library we use also happens to _require_ that we do this + client.RegisterUriScheme(); + client.Subscribe(EventType.Join); // we have to explicitly tell discord to send us join events. + client.OnJoin += onJoin; config.BindWith(OsuSetting.DiscordRichPresence, privacyMode); @@ -114,6 +135,28 @@ namespace osu.Desktop { presence.Buttons = null; } + + if (!hideIdentifiableInformation && multiplayerClient.Room != null) + { + MultiplayerRoom room = multiplayerClient.Room; + presence.Party = new Party + { + Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private, + ID = room.RoomID.ToString(), + // technically lobbies can have infinite users, but Discord needs this to be set to something. + // 1024 just happens to look nice. + // https://discord.com/channels/188630481301012481/188630652340404224/1212967974793642034 + Max = 1024, + Size = room.Users.Count, + }; + + presence.Secrets.JoinSecret = $"{room.RoomID}:{room.Settings.Password}"; + } + else + { + presence.Party = null; + presence.Secrets.JoinSecret = null; + } } else { @@ -139,6 +182,22 @@ namespace osu.Desktop client.SetPresence(presence); } + private void onJoin(object sender, JoinMessage args) + { + game.Window?.Raise(); // users will expect to be brought back to osu! when joining a lobby from discord + + if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) + Logger.Log("Failed to parse the room secret Discord gave us", LoggingTarget.Network, LogLevel.Error); + + var request = new GetRoomRequest(roomId); + request.Success += room => Schedule(() => + { + game.PresentMultiplayerMatch(room, password); + }); + request.Failure += _ => Logger.Log("Couldn't find the room Discord gave us", LoggingTarget.Network, LogLevel.Error); + api.Queue(request); + } + private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' }); private string truncate(string str) @@ -160,6 +219,26 @@ namespace osu.Desktop }); } + private static bool tryParseRoomSecret(ReadOnlySpan secret, out long roomId, out string? password) + { + roomId = 0; + password = null; + + int roomSecretSplitIndex = secret.IndexOf(':'); + + if (roomSecretSplitIndex == -1) + return false; + + if (!long.TryParse(secret[..roomSecretSplitIndex], out roomId)) + return false; + + // just convert to string here, we're going to have to alloc it later anyways + password = secret[(roomSecretSplitIndex + 1)..].ToString(); + if (password.Length == 0) password = null; + + return true; + } + private int? getBeatmapID(UserActivity activity) { switch (activity) From 92235e7789271da1080f6f8f635e52f5f8490002 Mon Sep 17 00:00:00 2001 From: jvyden Date: Fri, 1 Mar 2024 00:02:20 -0500 Subject: [PATCH 242/930] Make truncate and getBeatmapID static Code quality was complaining about hidden variables so I opted for this solution. --- osu.Desktop/DiscordRichPresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index b85abdb4fe..91f7f6e1da 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -200,7 +200,7 @@ namespace osu.Desktop private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' }); - private string truncate(string str) + private static string truncate(string str) { if (Encoding.UTF8.GetByteCount(str) <= 128) return str; @@ -239,7 +239,7 @@ namespace osu.Desktop return true; } - private int? getBeatmapID(UserActivity activity) + private static int? getBeatmapID(UserActivity activity) { switch (activity) { From 963c0af8143654e20910ed4f6b48ebce5845ad4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Mar 2024 16:43:47 +0800 Subject: [PATCH 243/930] Fix beatmap information still showing when testing a beatmap --- osu.Game/Users/UserActivity.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Users/UserActivity.cs b/osu.Game/Users/UserActivity.cs index 404ed141b9..a5dd2cb37c 100644 --- a/osu.Game/Users/UserActivity.cs +++ b/osu.Game/Users/UserActivity.cs @@ -119,10 +119,10 @@ namespace osu.Game.Users } [MessagePackObject] - public class TestingBeatmap : InGame + public class TestingBeatmap : EditingBeatmap { public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) - : base(beatmapInfo, ruleset) + : base(beatmapInfo) { } From c6201ea5de4bc0ad9943fd5e5f83783e6172205d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Mar 2024 20:28:52 +0800 Subject: [PATCH 244/930] Remove unused ruleset parameter when testing beatmap in editor --- osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs | 3 +-- osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs | 2 +- osu.Game/Users/UserActivity.cs | 2 +- 3 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs index 4df34e6244..91942c391a 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs @@ -14,7 +14,6 @@ using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Rulesets; -using osu.Game.Rulesets.Osu; using osu.Game.Scoring; using osu.Game.Tests.Beatmaps; using osu.Game.Users; @@ -142,7 +141,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap()); AddStep("editing beatmap", () => activity.Value = new UserActivity.EditingBeatmap(new BeatmapInfo())); AddStep("modding beatmap", () => activity.Value = new UserActivity.ModdingBeatmap(new BeatmapInfo())); - AddStep("testing beatmap", () => activity.Value = new UserActivity.TestingBeatmap(new BeatmapInfo(), new OsuRuleset().RulesetInfo)); + AddStep("testing beatmap", () => activity.Value = new UserActivity.TestingBeatmap(new BeatmapInfo())); } [Test] diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 7dff05667d..55607cbb7c 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit.GameplayTest private readonly Editor editor; private readonly EditorState editorState; - protected override UserActivity InitialActivity => new UserActivity.TestingBeatmap(Beatmap.Value.BeatmapInfo, Ruleset.Value); + protected override UserActivity InitialActivity => new UserActivity.TestingBeatmap(Beatmap.Value.BeatmapInfo); [Resolved] private MusicController musicController { get; set; } = null!; diff --git a/osu.Game/Users/UserActivity.cs b/osu.Game/Users/UserActivity.cs index a5dd2cb37c..a431b204bc 100644 --- a/osu.Game/Users/UserActivity.cs +++ b/osu.Game/Users/UserActivity.cs @@ -121,7 +121,7 @@ namespace osu.Game.Users [MessagePackObject] public class TestingBeatmap : EditingBeatmap { - public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) + public TestingBeatmap(IBeatmapInfo beatmapInfo) : base(beatmapInfo) { } From 3df32638c2235029625d929c41ce6237c646e75c Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Mar 2024 16:06:30 +0100 Subject: [PATCH 245/930] Fix association descriptions never being written on update --- osu.Desktop/Windows/WindowsAssociationManager.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 181403d287..11b5c19ca1 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -82,6 +82,10 @@ namespace osu.Desktop.Windows try { updateAssociations(); + + // TODO: Remove once UpdateDescriptions() is called as specified in the xmldoc. + updateDescriptions(null); // always write default descriptions, in case of updating from an older version in which file associations were not implemented/installed + NotifyShellUpdate(); } catch (Exception e) From 77b3055978bdd3b872d4297f1b70ba05f6164c05 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 29 Feb 2024 23:23:57 +0300 Subject: [PATCH 246/930] Improve sb sprite end time guessing --- osu.Game/Storyboards/CommandTimelineGroup.cs | 41 ++-------------- osu.Game/Storyboards/StoryboardSprite.cs | 50 ++++++++++++++++++-- 2 files changed, 50 insertions(+), 41 deletions(-) diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs index 0b96db6861..c899cf77d3 100644 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ b/osu.Game/Storyboards/CommandTimelineGroup.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics; @@ -46,32 +45,10 @@ namespace osu.Game.Storyboards } [JsonIgnore] - public double CommandsStartTime - { - get - { - double min = double.MaxValue; - - for (int i = 0; i < timelines.Length; i++) - min = Math.Min(min, timelines[i].StartTime); - - return min; - } - } + public double CommandsStartTime => timelines.Min(static t => t.StartTime); [JsonIgnore] - public double CommandsEndTime - { - get - { - double max = double.MinValue; - - for (int i = 0; i < timelines.Length; i++) - max = Math.Max(max, timelines[i].EndTime); - - return max; - } - } + public double CommandsEndTime => timelines.Max(static t => t.EndTime); [JsonIgnore] public double CommandsDuration => CommandsEndTime - CommandsStartTime; @@ -83,19 +60,7 @@ namespace osu.Game.Storyboards public virtual double EndTime => CommandsEndTime; [JsonIgnore] - public bool HasCommands - { - get - { - for (int i = 0; i < timelines.Length; i++) - { - if (timelines[i].HasCommands) - return true; - } - - return false; - } - } + public bool HasCommands => timelines.Any(static t => t.HasCommands); public virtual IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, double offset = 0) { diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 982185d51b..350438942e 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -85,12 +85,56 @@ namespace osu.Game.Storyboards { get { - double latestEndTime = TimelineGroup.EndTime; + double latestEndTime = double.MaxValue; + + // Ignore the whole setup if there are loops. In theory they can be handled here too, however the logic will be overly complex. + if (loops.Count == 0) + { + // Here we are starting from maximum value and trying to minimise the end time on each step. + // There are few solid guesses we can make using which sprite's end time can be minimised: alpha = 0, scale = 0, colour.a = 0. + double[] deathTimes = + { + double.MaxValue, // alpha + double.MaxValue, // colour alpha + double.MaxValue, // scale + double.MaxValue, // scale x + double.MaxValue, // scale y + }; + + // The loops below are following the same pattern. + // We could be using TimelineGroup.EndValue here, however it's possible to have multiple commands with 0 value in a row + // so we are saving the earliest of them. + foreach (var alphaCommand in TimelineGroup.Alpha.Commands) + { + deathTimes[0] = alphaCommand.EndValue == 0 + ? Math.Min(alphaCommand.EndTime, deathTimes[0]) // commands are ordered by the start time, however end time may vary. Save the earliest. + : double.MaxValue; // If value isn't 0 (sprite becomes visible again), revert the saved state. + } + + foreach (var colourCommand in TimelineGroup.Colour.Commands) + deathTimes[1] = colourCommand.EndValue.A == 0 ? Math.Min(colourCommand.EndTime, deathTimes[1]) : double.MaxValue; + + foreach (var scaleCommand in TimelineGroup.Scale.Commands) + deathTimes[2] = scaleCommand.EndValue == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[2]) : double.MaxValue; + + foreach (var scaleCommand in TimelineGroup.VectorScale.Commands) + { + deathTimes[3] = scaleCommand.EndValue.X == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[3]) : double.MaxValue; + deathTimes[4] = scaleCommand.EndValue.Y == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[4]) : double.MaxValue; + } + + // Take the minimum time of all the potential "death" reasons. + latestEndTime = deathTimes.Min(); + } + + // If the logic above fails to find anything or discarded by the fact that there are loops present, latestEndTime will be double.MaxValue + // and thus conservativeEndTime will be used. + double conservativeEndTime = TimelineGroup.EndTime; foreach (var l in loops) - latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); + conservativeEndTime = Math.Max(conservativeEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); - return latestEndTime; + return Math.Min(latestEndTime, conservativeEndTime); } } From 37e7a4dea7f957231a4eb2aaf9e95654ab4d711e Mon Sep 17 00:00:00 2001 From: Jayden Date: Fri, 1 Mar 2024 14:32:44 -0500 Subject: [PATCH 247/930] Fix yapping Co-authored-by: Salman Ahmed --- osu.Desktop/DiscordRichPresence.cs | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 91f7f6e1da..035add8044 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -25,7 +25,6 @@ namespace osu.Desktop internal partial class DiscordRichPresence : Component { private const string client_id = "367827983903490050"; - public const string DISCORD_PROTOCOL = $"discord-{client_id}://"; private DiscordRpcClient client = null!; @@ -69,11 +68,9 @@ namespace osu.Desktop client.OnReady += onReady; client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network, LogLevel.Error); - // set up stuff for spectate/join - // first, we register a uri scheme for when osu! isn't running and a user clicks join/spectate - // the rpc library we use also happens to _require_ that we do this + // A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate. client.RegisterUriScheme(); - client.Subscribe(EventType.Join); // we have to explicitly tell discord to send us join events. + client.Subscribe(EventType.Join); client.OnJoin += onJoin; config.BindWith(OsuSetting.DiscordRichPresence, privacyMode); @@ -184,7 +181,7 @@ namespace osu.Desktop private void onJoin(object sender, JoinMessage args) { - game.Window?.Raise(); // users will expect to be brought back to osu! when joining a lobby from discord + game.Window?.Raise(); if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) Logger.Log("Failed to parse the room secret Discord gave us", LoggingTarget.Network, LogLevel.Error); @@ -232,7 +229,6 @@ namespace osu.Desktop if (!long.TryParse(secret[..roomSecretSplitIndex], out roomId)) return false; - // just convert to string here, we're going to have to alloc it later anyways password = secret[(roomSecretSplitIndex + 1)..].ToString(); if (password.Length == 0) password = null; From e0c73eb36225b1e7e058b3af5cc553f791ae28b6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 1 Mar 2024 22:49:12 +0300 Subject: [PATCH 248/930] Fix osu!mania key images potentially showing gaps between columns --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs index 48b92a8486..9fd33b9963 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs @@ -6,6 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Rulesets.Mania.UI; @@ -49,14 +50,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy upSprite = new Sprite { Origin = Anchor.BottomCentre, - Texture = skin.GetTexture(upImage), + Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), RelativeSizeAxes = Axes.X, Width = 1 }, downSprite = new Sprite { Origin = Anchor.BottomCentre, - Texture = skin.GetTexture(downImage), + Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), RelativeSizeAxes = Axes.X, Width = 1, Alpha = 0 From f1b66da469ead2105e6b3f1d83e95e04b7f4ec45 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 1 Mar 2024 22:57:13 +0300 Subject: [PATCH 249/930] Add comments --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs index 9fd33b9963..6ba91fbbd5 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs @@ -50,6 +50,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy upSprite = new Sprite { Origin = Anchor.BottomCentre, + // ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431 Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), RelativeSizeAxes = Axes.X, Width = 1 @@ -57,6 +58,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy downSprite = new Sprite { Origin = Anchor.BottomCentre, + // ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431 Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), RelativeSizeAxes = Axes.X, Width = 1, From 82373ff752ab9c1d961a8c5673499ddb913bec05 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 2 Mar 2024 03:18:42 +0300 Subject: [PATCH 250/930] Add failing catch beatmap --- .../CatchBeatmapConversionTest.cs | 1 + .../Beatmaps/1041052-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/1041052.osu | 210 ++++++++++++++++++ 3 files changed, 212 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052.osu diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index d0ecb828df..81e0675aaa 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -53,6 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase("3689906", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })] [TestCase("3949367", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })] [TestCase("112643")] + [TestCase("1041052", new[] { typeof(CatchModHardRock) })] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052-expected-conversion.json new file mode 100644 index 0000000000..01150e701d --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052-expected-conversion.json @@ -0,0 +1 @@ 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\ No newline at end of file diff --git a/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052.osu new file mode 100644 index 0000000000..a0cecc1b18 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052.osu @@ -0,0 +1,210 @@ +osu file format v14 + +[General] +AudioFilename: audio.mp3 +AudioLeadIn: 0 +PreviewTime: 65316 +Countdown: 0 +SampleSet: Soft +StackLeniency: 0.7 +Mode: 2 +LetterboxInBreaks: 0 +WidescreenStoryboard: 0 + +[Editor] +DistanceSpacing: 1.4 +BeatDivisor: 4 +GridSize: 8 +TimelineZoom: 1.4 + +[Metadata] +Title:Nanairo Symphony -TV Size- +TitleUnicode:七色シンフォニー -TV Size- +Artist:Coalamode. +ArtistUnicode:コアラモード. +Creator:Ascendance +Version:Aru's Cup +Source:四月は君の嘘 +Tags:shigatsu wa kimi no uso your lie in april opening arusamour tenshichan [superstar] +BeatmapID:1041052 +BeatmapSetID:488149 + +[Difficulty] +HPDrainRate:3 +CircleSize:2.5 +OverallDifficulty:6 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+360,56,83606,2,0,L|336:120,1,51,8|0,0:0|0:0,0:0:0:0: +272,152,83993,2,0,P|192:152|176:136,1,102,0|8,0:0|0:0,0:0:0:0: +80,160,84767,6,0,L|96:208,1,51,8|0,0:0|0:0,0:0:0:0: +16,272,85154,2,0,L|16:328,1,51,8|0,0:0|0:0,0:0:0:0: +104,304,85542,2,0,L|208:304,1,102,2|8,0:0|0:0,0:0:0:0: +376,336,86316,6,0,L|472:304,1,102,4|0,0:0|0:0,0:0:0:0: +296,248,87090,2,0,P|312:168|312:136,1,102,2|8,0:0|0:3,0:0:0:0: +168,96,87864,1,4,0:0:0:0: +256,192,88251,12,0,89800,0:0:0:0: From 285adcb00e65abbcaad8d6a7cffedcc416949ab5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 2 Mar 2024 00:19:45 +0300 Subject: [PATCH 251/930] Fix catch hit object position getting randomised when last object has pos=0 --- osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index 200018f28b..198f8f59c6 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -118,7 +118,11 @@ namespace osu.Game.Rulesets.Catch.Beatmaps float offsetPosition = hitObject.OriginalX; double startTime = hitObject.StartTime; - if (lastPosition == null) + if (lastPosition == null || + // some objects can get assigned position zero, making stable incorrectly go inside this if branch on the next object. to maintain behaviour and compatibility, do the same here. + // reference: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/GameplayElements/HitObjects/Fruits/HitFactoryFruits.cs#L45-L50 + // todo: should be revisited and corrected later probably. + lastPosition == 0) { lastPosition = offsetPosition; lastStartTime = startTime; From 85f131d2f87f7da733c542a38ae8cd6804a43f89 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 2 Mar 2024 22:45:15 +0300 Subject: [PATCH 252/930] Fix "unranked explaination" tooltip text using incorrect translation key --- osu.Game/Localisation/ModSelectOverlayStrings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Localisation/ModSelectOverlayStrings.cs b/osu.Game/Localisation/ModSelectOverlayStrings.cs index 9513eacf02..7a9bb698d8 100644 --- a/osu.Game/Localisation/ModSelectOverlayStrings.cs +++ b/osu.Game/Localisation/ModSelectOverlayStrings.cs @@ -67,7 +67,7 @@ namespace osu.Game.Localisation /// /// "Performance points will not be granted due to active mods." /// - public static LocalisableString UnrankedExplanation => new TranslatableString(getKey(@"ranked_explanation"), @"Performance points will not be granted due to active mods."); + public static LocalisableString UnrankedExplanation => new TranslatableString(getKey(@"unranked_explanation"), @"Performance points will not be granted due to active mods."); private static string getKey(string key) => $@"{prefix}:{key}"; } From c05007804fb715b5d542535bcb224d5bd67b8b58 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Mar 2024 20:46:58 +0300 Subject: [PATCH 253/930] Use more direct way to apply transforms --- .../Formats/LegacyStoryboardDecoder.cs | 2 +- osu.Game/Storyboards/CommandTimeline.cs | 10 ++- osu.Game/Storyboards/CommandTimelineGroup.cs | 23 +++--- osu.Game/Storyboards/StoryboardSprite.cs | 77 +++++++++++++------ 4 files changed, 75 insertions(+), 37 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index cf4700bf85..a9a4d9cc49 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -212,7 +212,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Scale.Add(easing, startTime, endTime, startValue, endValue); + timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue)); break; } diff --git a/osu.Game/Storyboards/CommandTimeline.cs b/osu.Game/Storyboards/CommandTimeline.cs index 0650c97165..2bb606d2bb 100644 --- a/osu.Game/Storyboards/CommandTimeline.cs +++ b/osu.Game/Storyboards/CommandTimeline.cs @@ -24,6 +24,13 @@ namespace osu.Game.Storyboards public T StartValue { get; private set; } public T EndValue { get; private set; } + public string PropertyName { get; } + + public CommandTimeline(string propertyName) + { + PropertyName = propertyName; + } + public void Add(Easing easing, double startTime, double endTime, T startValue, T endValue) { if (endTime < startTime) @@ -31,7 +38,7 @@ namespace osu.Game.Storyboards endTime = startTime; } - commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue }); + commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue, PropertyName = PropertyName }); if (startTime < StartTime) { @@ -55,6 +62,7 @@ namespace osu.Game.Storyboards public double StartTime { get; set; } public double EndTime { get; set; } public double Duration => EndTime - StartTime; + public string PropertyName { get; set; } public T StartValue; public T EndValue; diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs index 0b96db6861..cb795e0ffe 100644 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ b/osu.Game/Storyboards/CommandTimelineGroup.cs @@ -3,11 +3,11 @@ using System; using osuTK; -using osuTK.Graphics; using osu.Framework.Graphics; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; +using osu.Framework.Graphics.Colour; namespace osu.Game.Storyboards { @@ -15,16 +15,16 @@ namespace osu.Game.Storyboards public class CommandTimelineGroup { - public CommandTimeline X = new CommandTimeline(); - public CommandTimeline Y = new CommandTimeline(); - public CommandTimeline Scale = new CommandTimeline(); - public CommandTimeline VectorScale = new CommandTimeline(); - public CommandTimeline Rotation = new CommandTimeline(); - public CommandTimeline Colour = new CommandTimeline(); - public CommandTimeline Alpha = new CommandTimeline(); - public CommandTimeline BlendingParameters = new CommandTimeline(); - public CommandTimeline FlipH = new CommandTimeline(); - public CommandTimeline FlipV = new CommandTimeline(); + public CommandTimeline X = new CommandTimeline("X"); + public CommandTimeline Y = new CommandTimeline("Y"); + public CommandTimeline Scale = new CommandTimeline("Scale"); + public CommandTimeline VectorScale = new CommandTimeline("VectorScale"); + public CommandTimeline Rotation = new CommandTimeline("Rotation"); + public CommandTimeline Colour = new CommandTimeline("Colour"); + public CommandTimeline Alpha = new CommandTimeline("Alpha"); + public CommandTimeline BlendingParameters = new CommandTimeline("Blending"); + public CommandTimeline FlipH = new CommandTimeline("FlipH"); + public CommandTimeline FlipV = new CommandTimeline("FlipV"); private readonly ICommandTimeline[] timelines; @@ -109,6 +109,7 @@ namespace osu.Game.Storyboards EndTime = offset + command.EndTime, StartValue = command.StartValue, EndValue = command.EndValue, + PropertyName = command.PropertyName }); } diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 982185d51b..4d3f1c158f 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -98,8 +98,6 @@ namespace osu.Game.Storyboards private delegate void DrawablePropertyInitializer(Drawable drawable, T value); - private delegate void DrawableTransformer(Drawable drawable, T value, double duration, Easing easing); - public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition) { Path = path; @@ -132,27 +130,23 @@ namespace osu.Game.Storyboards List generated = new List(); - generateCommands(generated, getCommands(g => g.X, triggeredGroups), (d, value) => d.X = value, (d, value, duration, easing) => d.MoveToX(value, duration, easing)); - generateCommands(generated, getCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value, (d, value, duration, easing) => d.MoveToY(value, duration, easing)); - generateCommands(generated, getCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = new Vector2(value), (d, value, duration, easing) => d.ScaleTo(value, duration, easing)); - generateCommands(generated, getCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value, (d, value, duration, easing) => d.RotateTo(value, duration, easing)); - generateCommands(generated, getCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value, (d, value, duration, easing) => d.FadeColour(value, duration, easing)); - generateCommands(generated, getCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value, (d, value, duration, easing) => d.FadeTo(value, duration, easing)); - generateCommands(generated, getCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, (d, value, duration, _) => d.TransformBlendingMode(value, duration), - false); + generateCommands(generated, getCommands(g => g.X, triggeredGroups), (d, value) => d.X = value); + generateCommands(generated, getCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value); + generateCommands(generated, getCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = value); + generateCommands(generated, getCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value); + generateCommands(generated, getCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value); + generateCommands(generated, getCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value); + generateCommands(generated, getCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, false); if (drawable is IVectorScalable vectorScalable) { - generateCommands(generated, getCommands(g => g.VectorScale, triggeredGroups), (_, value) => vectorScalable.VectorScale = value, - (_, value, duration, easing) => vectorScalable.VectorScaleTo(value, duration, easing)); + generateCommands(generated, getCommands(g => g.VectorScale, triggeredGroups), (_, value) => vectorScalable.VectorScale = value); } if (drawable is IFlippable flippable) { - generateCommands(generated, getCommands(g => g.FlipH, triggeredGroups), (_, value) => flippable.FlipH = value, (_, value, duration, _) => flippable.TransformFlipH(value, duration), - false); - generateCommands(generated, getCommands(g => g.FlipV, triggeredGroups), (_, value) => flippable.FlipV = value, (_, value, duration, _) => flippable.TransformFlipV(value, duration), - false); + generateCommands(generated, getCommands(g => g.FlipH, triggeredGroups), (_, value) => flippable.FlipH = value, false); + generateCommands(generated, getCommands(g => g.FlipV, triggeredGroups), (_, value) => flippable.FlipV = value, false); } foreach (var command in generated.OrderBy(g => g.StartTime)) @@ -160,7 +154,7 @@ namespace osu.Game.Storyboards } private void generateCommands(List resultList, IEnumerable.TypedCommand> commands, - DrawablePropertyInitializer initializeProperty, DrawableTransformer transform, bool alwaysInitialize = true) + DrawablePropertyInitializer initializeProperty, bool alwaysInitialize = true) { bool initialized = false; @@ -175,7 +169,7 @@ namespace osu.Game.Storyboards initialized = true; } - resultList.Add(new GeneratedCommand(command, initFunc, transform)); + resultList.Add(new GeneratedCommand(command, initFunc)); } } @@ -209,24 +203,59 @@ namespace osu.Game.Storyboards public double StartTime => command.StartTime; private readonly DrawablePropertyInitializer? initializeProperty; - private readonly DrawableTransformer transform; private readonly CommandTimeline.TypedCommand command; - public GeneratedCommand(CommandTimeline.TypedCommand command, DrawablePropertyInitializer? initializeProperty, DrawableTransformer transform) + public GeneratedCommand(CommandTimeline.TypedCommand command, DrawablePropertyInitializer? initializeProperty) { this.command = command; this.initializeProperty = initializeProperty; - this.transform = transform; } public void ApplyTo(Drawable drawable) { initializeProperty?.Invoke(drawable, command.StartValue); - using (drawable.BeginAbsoluteSequence(command.StartTime)) + switch (command.PropertyName) { - transform(drawable, command.StartValue, 0, Easing.None); - transform(drawable, command.EndValue, command.Duration, command.Easing); + case "VectorScale": + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + } + + break; + + case "FlipH": + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); + } + + break; + + case "FlipV": + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); + } + + break; + + case "Blending": + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); + } + + break; + + default: + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + } + + break; } } } From 7193ec66a4dee4abe516bd8984d3ed50559df35d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Mar 2024 21:30:46 +0300 Subject: [PATCH 254/930] Make use of framework's transform loops --- osu.Game/Storyboards/CommandLoop.cs | 18 ++++-- osu.Game/Storyboards/CommandTimeline.cs | 2 + osu.Game/Storyboards/StoryboardSprite.cs | 75 +++++++++++++++++++----- 3 files changed, 76 insertions(+), 19 deletions(-) diff --git a/osu.Game/Storyboards/CommandLoop.cs b/osu.Game/Storyboards/CommandLoop.cs index 480d69c12f..a912daea44 100644 --- a/osu.Game/Storyboards/CommandLoop.cs +++ b/osu.Game/Storyboards/CommandLoop.cs @@ -38,11 +38,21 @@ namespace osu.Game.Storyboards public override IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, double offset = 0) { - for (int loop = 0; loop < TotalIterations; loop++) + double fullLoopDuration = CommandsEndTime - CommandsStartTime; + + foreach (var command in timelineSelector(this).Commands) { - double loopOffset = LoopStartTime + loop * CommandsDuration; - foreach (var command in base.GetCommands(timelineSelector, offset + loopOffset)) - yield return command; + yield return new CommandTimeline.TypedCommand + { + Easing = command.Easing, + StartTime = offset + LoopStartTime + command.StartTime, + EndTime = offset + LoopStartTime + command.EndTime, + StartValue = command.StartValue, + EndValue = command.EndValue, + PropertyName = command.PropertyName, + LoopCount = TotalIterations, + Delay = fullLoopDuration - command.EndTime + command.StartTime + }; } } diff --git a/osu.Game/Storyboards/CommandTimeline.cs b/osu.Game/Storyboards/CommandTimeline.cs index 2bb606d2bb..ce25bfe25b 100644 --- a/osu.Game/Storyboards/CommandTimeline.cs +++ b/osu.Game/Storyboards/CommandTimeline.cs @@ -63,6 +63,8 @@ namespace osu.Game.Storyboards public double EndTime { get; set; } public double Duration => EndTime - StartTime; public string PropertyName { get; set; } + public int LoopCount { get; set; } + public double Delay { get; set; } public T StartValue; public T EndValue; diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 4d3f1c158f..2c04e4c983 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -218,41 +218,86 @@ namespace osu.Game.Storyboards switch (command.PropertyName) { case "VectorScale": - using (drawable.BeginAbsoluteSequence(command.StartTime)) + if (command.LoopCount == 0) { - ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + } + } + else + { + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) + .Loop(command.Delay, command.LoopCount); + } } break; case "FlipH": - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); - } - - break; - case "FlipV": - using (drawable.BeginAbsoluteSequence(command.StartTime)) + if (command.LoopCount == 0) { - ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue); + } + } + else + { + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue) + .Loop(command.Delay, command.LoopCount); + } } break; case "Blending": - using (drawable.BeginAbsoluteSequence(command.StartTime)) + if (command.LoopCount == 0) { - drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue); + } + } + else + { + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue) + .Loop(command.Delay, command.LoopCount); + } } break; default: - using (drawable.BeginAbsoluteSequence(command.StartTime)) + if (command.LoopCount == 0) { - drawable.TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + } + } + else + { + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) + .Loop(command.Delay, command.LoopCount); + } } break; From f5d24e6804e64ffa720adc57116323cd682107e3 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Mar 2024 21:54:37 +0300 Subject: [PATCH 255/930] Remove unused transform extensions --- .../Drawables/DrawablesExtensions.cs | 30 ------------- osu.Game/Storyboards/Drawables/IFlippable.cs | 42 ------------------- .../Storyboards/Drawables/IVectorScalable.cs | 8 ---- 3 files changed, 80 deletions(-) delete mode 100644 osu.Game/Storyboards/Drawables/DrawablesExtensions.cs diff --git a/osu.Game/Storyboards/Drawables/DrawablesExtensions.cs b/osu.Game/Storyboards/Drawables/DrawablesExtensions.cs deleted file mode 100644 index bbc55a336d..0000000000 --- a/osu.Game/Storyboards/Drawables/DrawablesExtensions.cs +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Transforms; - -namespace osu.Game.Storyboards.Drawables -{ - public static class DrawablesExtensions - { - /// - /// Adjusts after a delay. - /// - /// A to which further transforms can be added. - public static TransformSequence TransformBlendingMode(this T drawable, BlendingParameters newValue, double delay = 0) - where T : Drawable - => drawable.TransformTo(drawable.PopulateTransform(new TransformBlendingParameters(), newValue, delay)); - } - - public class TransformBlendingParameters : Transform - { - private BlendingParameters valueAt(double time) - => time < EndTime ? StartValue : EndValue; - - public override string TargetMember => nameof(Drawable.Blending); - - protected override void Apply(Drawable d, double time) => d.Blending = valueAt(time); - protected override void ReadIntoStartValue(Drawable d) => StartValue = d.Blending; - } -} diff --git a/osu.Game/Storyboards/Drawables/IFlippable.cs b/osu.Game/Storyboards/Drawables/IFlippable.cs index 165b3d97cc..2a931875ea 100644 --- a/osu.Game/Storyboards/Drawables/IFlippable.cs +++ b/osu.Game/Storyboards/Drawables/IFlippable.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; namespace osu.Game.Storyboards.Drawables @@ -11,45 +10,4 @@ namespace osu.Game.Storyboards.Drawables bool FlipH { get; set; } bool FlipV { get; set; } } - - internal class TransformFlipH : Transform - { - private bool valueAt(double time) - => time < EndTime ? StartValue : EndValue; - - public override string TargetMember => nameof(IFlippable.FlipH); - - protected override void Apply(IFlippable d, double time) => d.FlipH = valueAt(time); - protected override void ReadIntoStartValue(IFlippable d) => StartValue = d.FlipH; - } - - internal class TransformFlipV : Transform - { - private bool valueAt(double time) - => time < EndTime ? StartValue : EndValue; - - public override string TargetMember => nameof(IFlippable.FlipV); - - protected override void Apply(IFlippable d, double time) => d.FlipV = valueAt(time); - protected override void ReadIntoStartValue(IFlippable d) => StartValue = d.FlipV; - } - - internal static class FlippableExtensions - { - /// - /// Adjusts after a delay. - /// - /// A to which further transforms can be added. - public static TransformSequence TransformFlipH(this T flippable, bool newValue, double delay = 0) - where T : class, IFlippable - => flippable.TransformTo(flippable.PopulateTransform(new TransformFlipH(), newValue, delay)); - - /// - /// Adjusts after a delay. - /// - /// A to which further transforms can be added. - public static TransformSequence TransformFlipV(this T flippable, bool newValue, double delay = 0) - where T : class, IFlippable - => flippable.TransformTo(flippable.PopulateTransform(new TransformFlipV(), newValue, delay)); - } } diff --git a/osu.Game/Storyboards/Drawables/IVectorScalable.cs b/osu.Game/Storyboards/Drawables/IVectorScalable.cs index 60a297e126..ab0452df80 100644 --- a/osu.Game/Storyboards/Drawables/IVectorScalable.cs +++ b/osu.Game/Storyboards/Drawables/IVectorScalable.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; using osuTK; @@ -11,11 +10,4 @@ namespace osu.Game.Storyboards.Drawables { Vector2 VectorScale { get; set; } } - - internal static class VectorScalableExtensions - { - public static TransformSequence VectorScaleTo(this T target, Vector2 newVectorScale, double duration = 0, Easing easing = Easing.None) - where T : class, IVectorScalable - => target.TransformTo(nameof(IVectorScalable.VectorScale), newVectorScale, duration, easing); - } } From 4a7635e488169bf09dbcdfc7bf4da489a82d2b1c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Mar 2024 23:04:06 +0300 Subject: [PATCH 256/930] Fix broken tests --- osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index dadf3ca65f..dae3119ea4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -73,9 +73,9 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. - sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1); + sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One); var loopGroup = sprite.AddLoop(loop_start_time, 50); - loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1); + loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One); var target = addEventToLoop ? loopGroup : sprite.TimelineGroup; double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0; From bce3bd55e5a863e52f41598c306a248a79638843 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Mar 2024 16:08:17 +0900 Subject: [PATCH 257/930] Fix catch by moving cursor-specific handling local --- .../TestSceneResumeOverlay.cs | 16 +++++++++++++--- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 7 +++++++ osu.Game/Rulesets/UI/DrawableRuleset.cs | 2 +- osu.Game/Screens/Play/ResumeOverlay.cs | 3 ++- 4 files changed, 23 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs index 25d0b0a3d3..b35984a2fc 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs @@ -6,11 +6,11 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI.Cursor; +using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osu.Game.Tests.Gameplay; using osu.Game.Tests.Visual; @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene { private ManualOsuInputManager osuInputManager = null!; - private CursorContainer cursor = null!; + private GameplayCursorContainer cursor = null!; private ResumeOverlay resume = null!; private bool resumeFired; @@ -99,7 +99,17 @@ namespace osu.Game.Rulesets.Osu.Tests private void loadContent() { - Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } }; + Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) + { + Children = new Drawable[] + { + cursor = new GameplayCursorContainer(), + resume = new OsuResumeOverlay + { + GameplayCursor = cursor + }, + } + }; resumeFired = false; resume.ResumeAction = () => resumeFired = true; diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 8a84fe14e5..adc7bd97ff 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -39,6 +39,13 @@ namespace osu.Game.Rulesets.Osu.UI protected override void PopIn() { + // Can't display if the cursor is outside the window. + if (GameplayCursor.LastFrameState == Visibility.Hidden || !Contains(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)) + { + Resume(); + return; + } + base.PopIn(); GameplayCursor.ActiveCursor.Hide(); diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 4aeb3d4862..218fdf5b86 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.UI public override void RequestResume(Action continueResume) { - if (ResumeOverlay != null && UseResumeOverlay && (Cursor == null || (Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)))) + if (ResumeOverlay != null && UseResumeOverlay) { ResumeOverlay.GameplayCursor = Cursor; ResumeOverlay.ResumeAction = continueResume; diff --git a/osu.Game/Screens/Play/ResumeOverlay.cs b/osu.Game/Screens/Play/ResumeOverlay.cs index fae406bd6b..a33dd79888 100644 --- a/osu.Game/Screens/Play/ResumeOverlay.cs +++ b/osu.Game/Screens/Play/ResumeOverlay.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.UI; using osuTK; using osuTK.Graphics; @@ -21,7 +22,7 @@ namespace osu.Game.Screens.Play /// public abstract partial class ResumeOverlay : VisibilityContainer { - public CursorContainer GameplayCursor { get; set; } + public GameplayCursorContainer GameplayCursor { get; set; } /// /// The action to be performed to complete resuming. From 6635d9be04952b43b41ff8e3f2596999a069ff74 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Mar 2024 16:08:25 +0900 Subject: [PATCH 258/930] Add countdown display --- .../UI/DrawableCatchRuleset.cs | 3 +- .../Gameplay/TestSceneDelayedResumeOverlay.cs | 44 ++++++ osu.Game/Screens/Play/DelayedResumeOverlay.cs | 135 +++++++++++++++++- 3 files changed, 178 insertions(+), 4 deletions(-) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneDelayedResumeOverlay.cs diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs index 580c90bcb4..32ebdc1159 100644 --- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs @@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; using osu.Game.Screens.Play; +using osuTK; namespace osu.Game.Rulesets.Catch.UI { @@ -54,6 +55,6 @@ namespace osu.Game.Rulesets.Catch.UI public override DrawableHitObject? CreateDrawableRepresentation(CatchHitObject h) => null; - protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay(); + protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay { Scale = new Vector2(0.65f) }; } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDelayedResumeOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDelayedResumeOverlay.cs new file mode 100644 index 0000000000..241a78b6b8 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDelayedResumeOverlay.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Play; +using osu.Game.Tests.Gameplay; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public partial class TestSceneDelayedResumeOverlay : OsuTestScene + { + private ResumeOverlay resume = null!; + private bool resumeFired; + + [Cached] + private GameplayState gameplayState; + + public TestSceneDelayedResumeOverlay() + { + gameplayState = TestGameplayState.Create(new OsuRuleset()); + } + + [SetUp] + public void SetUp() => Schedule(loadContent); + + [Test] + public void TestResume() + { + AddStep("show", () => resume.Show()); + AddUntilStep("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden); + } + + private void loadContent() + { + Child = resume = new DelayedResumeOverlay(); + + resumeFired = false; + resume.ResumeAction = () => resumeFired = true; + } + } +} diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index ef39c8eb76..6f70a914f0 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -1,8 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Framework.Threading; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Play { @@ -11,21 +21,140 @@ namespace osu.Game.Screens.Play /// public partial class DelayedResumeOverlay : ResumeOverlay { + private const double countdown_time = 800; + protected override LocalisableString Message => string.Empty; + [Resolved] + private OsuColour colours { get; set; } = null!; + private ScheduledDelegate? scheduledResume; + private int countdownCount = 3; + private double countdownStartTime; + + private Drawable content = null!; + private Drawable background = null!; + private SpriteText countdown = null!; + + public DelayedResumeOverlay() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + + [BackgroundDependencyLoader] + private void load() + { + Add(content = new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Masking = true, + BorderColour = colours.Yellow, + BorderThickness = 1, + Children = new[] + { + background = new Box + { + Size = new Vector2(250, 40), + Colour = Color4.Black, + Alpha = 0.8f + }, + new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(5), + Colour = colours.Yellow, + Children = new Drawable[] + { + // new Box + // { + // Anchor = Anchor.Centre, + // Origin = Anchor.Centre, + // Size = new Vector2(40, 3) + // }, + countdown = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + UseFullGlyphHeight = false, + AlwaysPresent = true, + Font = OsuFont.Numeric.With(size: 20, fixedWidth: true) + }, + // new Box + // { + // Anchor = Anchor.Centre, + // Origin = Anchor.Centre, + // Size = new Vector2(40, 3) + // } + } + } + } + } + } + }); + } protected override void PopIn() { - base.PopIn(); + this.FadeIn(); + + content.FadeInFromZero(150, Easing.OutQuint); + content.ScaleTo(new Vector2(1.5f, 1)).Then().ScaleTo(1, 150, Easing.OutElasticQuarter); + + countdownCount = 3; + countdownStartTime = Time.Current; scheduledResume?.Cancel(); - scheduledResume = Scheduler.AddDelayed(Resume, 800); + scheduledResume = Scheduler.AddDelayed(Resume, countdown_time); + } + + protected override void Update() + { + base.Update(); + updateCountdown(); + } + + private void updateCountdown() + { + double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time; + int newCount = 3 - (int)Math.Floor(amountTimePassed * 3); + + if (newCount > 0) + { + countdown.Alpha = 1; + countdown.Text = newCount.ToString(); + } + else + countdown.Alpha = 0; + + if (newCount != countdownCount) + { + if (newCount == 0) + content.ScaleTo(new Vector2(1.5f, 1), 150, Easing.OutQuint); + else + content.ScaleTo(new Vector2(1.05f, 1), 50, Easing.OutQuint).Then().ScaleTo(1, 50, Easing.Out); + } + + countdownCount = newCount; } protected override void PopOut() { - base.PopOut(); + this.Delay(150).FadeOut(); + + content.FadeOut(150, Easing.OutQuint); + scheduledResume?.Cancel(); } } From af2b80e0304e9541378fa9fa68caad0ca347a37c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Mar 2024 11:28:34 +0100 Subject: [PATCH 259/930] Add failing encode test --- .../Formats/LegacyScoreDecoderTest.cs | 2 +- .../Formats/LegacyScoreEncoderTest.cs | 55 +++++++++++++++++++ 2 files changed, 56 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 7e3967dc95..43e471320e 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -432,7 +432,7 @@ namespace osu.Game.Tests.Beatmaps.Formats CultureInfo.CurrentCulture = originalCulture; } - private class TestLegacyScoreDecoder : LegacyScoreDecoder + public class TestLegacyScoreDecoder : LegacyScoreDecoder { private readonly int beatmapVersion; diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs new file mode 100644 index 0000000000..c0a7285f39 --- /dev/null +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.IO; +using NUnit.Framework; +using osu.Game.Beatmaps.Formats; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Beatmaps.Formats +{ + public class LegacyScoreEncoderTest + { + [TestCase(1, 3)] + [TestCase(1, 0)] + [TestCase(0, 3)] + public void CatchMergesFruitAndDropletMisses(int missCount, int largeTickMissCount) + { + var ruleset = new CatchRuleset().RulesetInfo; + + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + var beatmap = new TestBeatmap(ruleset); + scoreInfo.Statistics = new Dictionary + { + [HitResult.Great] = 50, + [HitResult.LargeTickHit] = 5, + [HitResult.Miss] = missCount, + [HitResult.LargeTickMiss] = largeTickMissCount + }; + var score = new Score { ScoreInfo = scoreInfo }; + + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + + Assert.That(decodedAfterEncode.ScoreInfo.GetCountMiss(), Is.EqualTo(missCount + largeTickMissCount)); + } + + private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap) + { + var encodeStream = new MemoryStream(); + + var encoder = new LegacyScoreEncoder(score, beatmap); + encoder.Encode(encodeStream); + + var decodeStream = new MemoryStream(encodeStream.GetBuffer()); + + var decoder = new LegacyScoreDecoderTest.TestLegacyScoreDecoder(beatmapVersion); + var decodedAfterEncode = decoder.Parse(decodeStream); + return decodedAfterEncode; + } + } +} From dcd6b028090a97ea1b2c43a374bb9210417b0adc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Mar 2024 11:35:31 +0100 Subject: [PATCH 260/930] Fix incorrect implementation of `GetCountMiss()` for catch --- .../Scoring/Legacy/ScoreInfoExtensions.cs | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs index 07c35a334f..23624401e2 100644 --- a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs +++ b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs @@ -198,10 +198,25 @@ namespace osu.Game.Scoring.Legacy } } - public static int? GetCountMiss(this ScoreInfo scoreInfo) => - getCount(scoreInfo, HitResult.Miss); + public static int? GetCountMiss(this ScoreInfo scoreInfo) + { + switch (scoreInfo.Ruleset.OnlineID) + { + case 0: + case 1: + case 3: + return getCount(scoreInfo, HitResult.Miss); + + case 2: + return (getCount(scoreInfo, HitResult.Miss) ?? 0) + (getCount(scoreInfo, HitResult.LargeTickMiss) ?? 0); + } + + return null; + } public static void SetCountMiss(this ScoreInfo scoreInfo, int value) => + // this does not match the implementation of `GetCountMiss()` for catch, + // but we physically cannot recover that data anymore at this point. scoreInfo.Statistics[HitResult.Miss] = value; private static int? getCount(ScoreInfo scoreInfo, HitResult result) From b896d97a4f844498e0c1c914a0b70c4fdf70449f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Mar 2024 11:45:44 +0100 Subject: [PATCH 261/930] Fix catch pp calculator not matching live with respect to miss handling --- .../Difficulty/CatchPerformanceCalculator.cs | 31 +++++++++---------- 1 file changed, 15 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index b30b85be2d..d07f25ba90 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -2,22 +2,21 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; namespace osu.Game.Rulesets.Catch.Difficulty { public class CatchPerformanceCalculator : PerformanceCalculator { - private int fruitsHit; - private int ticksHit; - private int tinyTicksHit; - private int tinyTicksMissed; - private int misses; + private int num300; + private int num100; + private int num50; + private int numKatu; + private int numMiss; public CatchPerformanceCalculator() : base(new CatchRuleset()) @@ -28,11 +27,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty { var catchAttributes = (CatchDifficultyAttributes)attributes; - fruitsHit = score.Statistics.GetValueOrDefault(HitResult.Great); - ticksHit = score.Statistics.GetValueOrDefault(HitResult.LargeTickHit); - tinyTicksHit = score.Statistics.GetValueOrDefault(HitResult.SmallTickHit); - tinyTicksMissed = score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss); - misses = score.Statistics.GetValueOrDefault(HitResult.Miss); + num300 = score.GetCount300() ?? 0; // HitResult.Great + num100 = score.GetCount100() ?? 0; // HitResult.LargeTickHit + num50 = score.GetCount50() ?? 0; // HitResult.SmallTickHit + numKatu = score.GetCountKatu() ?? 0; // HitResult.SmallTickMiss + numMiss = score.GetCountMiss() ?? 0; // HitResult.Miss PLUS HitResult.LargeTickMiss // We are heavily relying on aim in catch the beat double value = Math.Pow(5.0 * Math.Max(1.0, catchAttributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0; @@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty (numTotalHits > 2500 ? Math.Log10(numTotalHits / 2500.0) * 0.475 : 0.0); value *= lengthBonus; - value *= Math.Pow(0.97, misses); + value *= Math.Pow(0.97, numMiss); // Combo scaling if (catchAttributes.MaxCombo > 0) @@ -86,8 +85,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty } private double accuracy() => totalHits() == 0 ? 0 : Math.Clamp((double)totalSuccessfulHits() / totalHits(), 0, 1); - private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed; - private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit; - private int totalComboHits() => misses + ticksHit + fruitsHit; + private int totalHits() => num50 + num100 + num300 + numMiss + numKatu; + private int totalSuccessfulHits() => num50 + num100 + num300; + private int totalComboHits() => numMiss + num100 + num300; } } From 405958f73c560b5c3eae381255d5141e37c819c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Mar 2024 14:43:53 +0100 Subject: [PATCH 262/930] Add test scene for drawable ranks --- .../Visual/Ranking/TestSceneDrawableRank.cs | 39 +++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 osu.Game.Tests/Visual/Ranking/TestSceneDrawableRank.cs diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneDrawableRank.cs b/osu.Game.Tests/Visual/Ranking/TestSceneDrawableRank.cs new file mode 100644 index 0000000000..804c8dfc44 --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneDrawableRank.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.Leaderboards; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Tests.Visual.Ranking +{ + public partial class TestSceneDrawableRank : OsuTestScene + { + [Test] + public void TestAllRanks() + { + AddStep("create content", () => Child = new FillFlowContainer + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Direction = FillDirection.Vertical, + Padding = new MarginPadding(20), + Spacing = new Vector2(10), + ChildrenEnumerable = Enum.GetValues().OrderBy(v => v).Select(rank => new DrawableRank(rank) + { + RelativeSizeAxes = Axes.None, + Size = new Vector2(50, 25), + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }) + }); + } + } +} From 6080c14dd5b589c982b09365aa1b5eb74ccd14ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Mar 2024 14:47:49 +0100 Subject: [PATCH 263/930] Update F rank badge colours to match latest designs --- osu.Game/Graphics/OsuColour.cs | 6 +++++- osu.Game/Online/Leaderboards/DrawableRank.cs | 6 +++++- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 985898958c..c479d0cfe4 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -63,8 +63,12 @@ namespace osu.Game.Graphics case ScoreRank.C: return Color4Extensions.FromHex(@"ff8e5d"); - default: + case ScoreRank.D: return Color4Extensions.FromHex(@"ff5a5a"); + + case ScoreRank.F: + default: + return Color4Extensions.FromHex(@"3f3f3f"); } } diff --git a/osu.Game/Online/Leaderboards/DrawableRank.cs b/osu.Game/Online/Leaderboards/DrawableRank.cs index 5177f35478..0b0ab11410 100644 --- a/osu.Game/Online/Leaderboards/DrawableRank.cs +++ b/osu.Game/Online/Leaderboards/DrawableRank.cs @@ -95,8 +95,12 @@ namespace osu.Game.Online.Leaderboards case ScoreRank.C: return Color4Extensions.FromHex(@"473625"); - default: + case ScoreRank.D: return Color4Extensions.FromHex(@"512525"); + + case ScoreRank.F: + default: + return Color4Extensions.FromHex(@"CC3333"); } } } From 9543908c7ab23cc397522ccaa1cfdc97c9d791b1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 4 Mar 2024 23:36:45 +0300 Subject: [PATCH 264/930] Fix mod select overlay settings order not always matching panels order --- .../TestSceneModSelectOverlay.cs | 24 +++++++++++++++++++ osu.Game/Overlays/Mods/ModSettingsArea.cs | 11 +++++++-- 2 files changed, 33 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index b26e126249..6c75530a6e 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -859,6 +859,30 @@ namespace osu.Game.Tests.Visual.UserInterface () => modSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON)); } + [Test] + public void TestModSettingsOrder() + { + createScreen(); + + AddStep("select DT + HD + DF", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModDeflate() }); + AddAssert("mod settings order: DT, HD, DF", () => + { + var columns = this.ChildrenOfType().Single().ChildrenOfType(); + return columns.ElementAt(0).Mod is OsuModDoubleTime && + columns.ElementAt(1).Mod is OsuModHidden && + columns.ElementAt(2).Mod is OsuModDeflate; + }); + + AddStep("replace DT with NC", () => SelectedMods.Value = SelectedMods.Value.Where(m => m is not ModDoubleTime).Append(new OsuModNightcore()).ToList()); + AddAssert("mod settings order: NC, HD, DF", () => + { + var columns = this.ChildrenOfType().Single().ChildrenOfType(); + return columns.ElementAt(0).Mod is OsuModNightcore && + columns.ElementAt(1).Mod is OsuModHidden && + columns.ElementAt(2).Mod is OsuModDeflate; + }); + } + private void waitForColumnLoad() => AddUntilStep("all column content loaded", () => modSelectOverlay.ChildrenOfType().Any() && modSelectOverlay.ChildrenOfType().All(column => column.IsLoaded && column.ItemsLoaded) diff --git a/osu.Game/Overlays/Mods/ModSettingsArea.cs b/osu.Game/Overlays/Mods/ModSettingsArea.cs index 54bfcc7199..d0e0f7e648 100644 --- a/osu.Game/Overlays/Mods/ModSettingsArea.cs +++ b/osu.Game/Overlays/Mods/ModSettingsArea.cs @@ -86,7 +86,10 @@ namespace osu.Game.Overlays.Mods { modSettingsFlow.Clear(); - foreach (var mod in SelectedMods.Value.AsOrdered()) + // Importantly, the selected mods bindable is already ordered by the mod select overlay (following the order of mod columns and panels). + // Using AsOrdered produces a slightly different order (e.g. DT and NC no longer becoming adjacent), + // which breaks user expectations when interacting with the overlay. + foreach (var mod in SelectedMods.Value) { var settings = mod.CreateSettingsControls().ToList(); @@ -110,10 +113,14 @@ namespace osu.Game.Overlays.Mods protected override bool OnMouseDown(MouseDownEvent e) => true; protected override bool OnHover(HoverEvent e) => true; - private partial class ModSettingsColumn : CompositeDrawable + public partial class ModSettingsColumn : CompositeDrawable { + public readonly Mod Mod; + public ModSettingsColumn(Mod mod, IEnumerable settingsControls) { + Mod = mod; + Width = 250; RelativeSizeAxes = Axes.Y; Padding = new MarginPadding { Bottom = 7 }; From 92f455f1995d32d380380b4a06adf34b21bfdc63 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 03:01:01 +0300 Subject: [PATCH 265/930] Abstractify performance points calculation to a base class --- .../HUD/DefaultPerformancePointsCounter.cs | 91 +++++++++++++++++++ .../Play/HUD/PerformancePointsCounter.cs | 83 +---------------- 2 files changed, 93 insertions(+), 81 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs diff --git a/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs new file mode 100644 index 0000000000..3c4e58e575 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs @@ -0,0 +1,91 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Resources.Localisation.Web; +using osuTK; + +namespace osu.Game.Screens.Play.HUD +{ + public partial class DefaultPerformancePointsCounter : PerformancePointsCounter + { + protected override bool IsRollingProportional => true; + + protected override double RollingDuration => 500; + + private const float alpha_when_invalid = 0.3f; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Colour = colours.BlueLighter; + } + + public override bool IsValid + { + get => base.IsValid; + set + { + if (value == IsValid) + return; + + base.IsValid = value; + DrawableCount.FadeTo(value ? 1 : alpha_when_invalid, 1000, Easing.OutQuint); + } + } + + protected override LocalisableString FormatCount(int count) => count.ToString(@"D"); + + protected override IHasText CreateText() => new TextComponent + { + Alpha = alpha_when_invalid + }; + + private partial class TextComponent : CompositeDrawable, IHasText + { + public LocalisableString Text + { + get => text.Text; + set => text.Text = value; + } + + private readonly OsuSpriteText text; + + public TextComponent() + { + AutoSizeAxes = Axes.Both; + + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(2), + Children = new Drawable[] + { + text = new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.Numeric.With(size: 16, fixedWidth: true) + }, + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Text = BeatmapsetsStrings.ShowScoreboardHeaderspp, + Font = OsuFont.Numeric.With(size: 8), + Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better + } + } + }; + } + } + } +} diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index f041e120f6..4b07e7da36 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -13,16 +13,9 @@ using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; -using osu.Framework.Localisation; using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Judgements; @@ -31,7 +24,6 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; -using osuTK; namespace osu.Game.Screens.Play.HUD { @@ -39,12 +31,6 @@ namespace osu.Game.Screens.Play.HUD { public bool UsesFixedAnchor { get; set; } - protected override bool IsRollingProportional => true; - - protected override double RollingDuration => 500; - - private const float alpha_when_invalid = 0.3f; - [Resolved] private ScoreProcessor scoreProcessor { get; set; } @@ -60,18 +46,11 @@ namespace osu.Game.Screens.Play.HUD private PerformanceCalculator performanceCalculator; private ScoreInfo scoreInfo; - public PerformancePointsCounter() - { - Current.Value = DisplayedCount = 0; - } - private Mod[] clonedMods; [BackgroundDependencyLoader] - private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache) + private void load(BeatmapDifficultyCache difficultyCache) { - Colour = colours.BlueLighter; - if (gameplayState != null) { performanceCalculator = gameplayState.Ruleset.CreatePerformanceCalculator(); @@ -107,19 +86,7 @@ namespace osu.Game.Screens.Play.HUD onJudgementChanged(gameplayState.LastJudgementResult.Value); } - private bool isValid; - - protected bool IsValid - { - set - { - if (value == isValid) - return; - - isValid = value; - DrawableCount.FadeTo(isValid ? 1 : alpha_when_invalid, 1000, Easing.OutQuint); - } - } + public virtual bool IsValid { get; set; } private void onJudgementChanged(JudgementResult judgement) { @@ -151,13 +118,6 @@ namespace osu.Game.Screens.Play.HUD return timedAttributes[Math.Clamp(attribIndex, 0, timedAttributes.Count - 1)].Attributes; } - protected override LocalisableString FormatCount(int count) => count.ToString(@"D"); - - protected override IHasText CreateText() => new TextComponent - { - Alpha = alpha_when_invalid - }; - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -171,45 +131,6 @@ namespace osu.Game.Screens.Play.HUD loadCancellationSource?.Cancel(); } - private partial class TextComponent : CompositeDrawable, IHasText - { - public LocalisableString Text - { - get => text.Text; - set => text.Text = value; - } - - private readonly OsuSpriteText text; - - public TextComponent() - { - AutoSizeAxes = Axes.Both; - - InternalChild = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(2), - Children = new Drawable[] - { - text = new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.Numeric.With(size: 16, fixedWidth: true) - }, - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Text = BeatmapsetsStrings.ShowScoreboardHeaderspp, - Font = OsuFont.Numeric.With(size: 8), - Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better - } - } - }; - } - } - // TODO: This class shouldn't exist, but requires breaking changes to allow DifficultyCalculator to receive an IBeatmap. private class GameplayWorkingBeatmap : WorkingBeatmap { From 3ee57cdfba7c932dc4dbfb0351d644e1ce46c6d3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 03:01:46 +0300 Subject: [PATCH 266/930] Refactor performance points test scene to support skinning --- .../SkinnableHUDComponentTestScene.cs | 13 ++- .../TestScenePerformancePointsCounter.cs | 96 ++++++++----------- .../TestSceneSkinnableAccuracyCounter.cs | 6 +- .../TestSceneSkinnableHealthDisplay.cs | 6 +- .../Play/HUD/ArgonPerformancePointsCounter.cs | 9 ++ 5 files changed, 65 insertions(+), 65 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/SkinnableHUDComponentTestScene.cs b/osu.Game.Tests/Visual/Gameplay/SkinnableHUDComponentTestScene.cs index f54f50795e..7933647dd2 100644 --- a/osu.Game.Tests/Visual/Gameplay/SkinnableHUDComponentTestScene.cs +++ b/osu.Game.Tests/Visual/Gameplay/SkinnableHUDComponentTestScene.cs @@ -1,8 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using NUnit.Framework; using osu.Framework.Graphics; +using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Skinning; @@ -13,8 +13,13 @@ namespace osu.Game.Tests.Visual.Gameplay { protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); - [SetUp] - public void SetUp() => Schedule(() => + [SetUpSteps] + public virtual void SetUpSteps() + { + AddStep("setup components", SetUpComponents); + } + + public void SetUpComponents() { SetContents(skin => { @@ -28,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay implementation.Origin = Anchor.Centre; return implementation; }); - }); + } protected abstract Drawable CreateDefaultImplementation(); protected virtual Drawable CreateArgonImplementation() => CreateDefaultImplementation(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs index 9622caabf5..986167279c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs @@ -3,102 +3,88 @@ #nullable disable -using System; -using System.Diagnostics; +using System.Linq; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Testing; -using osu.Game.Rulesets; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; -using osuTK; +using osu.Game.Tests.Gameplay; namespace osu.Game.Tests.Visual.Gameplay { - public partial class TestScenePerformancePointsCounter : OsuTestScene + public partial class TestScenePerformancePointsCounter : SkinnableHUDComponentTestScene { - private DependencyProvidingContainer dependencyContainer; + [Cached(typeof(ScoreProcessor))] + private readonly ScoreProcessor scoreProcessor = new OsuScoreProcessor(); - private GameplayState gameplayState; - private ScoreProcessor scoreProcessor; + [Cached] + private readonly GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); private int iteration; - private Bindable lastJudgementResult = new Bindable(); - private PerformancePointsCounter counter; - [SetUpSteps] - public void SetUpSteps() => AddStep("create components", () => + protected override Drawable CreateDefaultImplementation() => new DefaultPerformancePointsCounter(); + protected override Drawable CreateArgonImplementation() => new ArgonPerformancePointsCounter(); + protected override Drawable CreateLegacyImplementation() => Empty(); + + private Bindable lastJudgementResult => (Bindable)gameplayState.LastJudgementResult; + + public override void SetUpSteps() { - var ruleset = CreateRuleset(); - - Debug.Assert(ruleset != null); - - var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo) - .GetPlayableBeatmap(ruleset.RulesetInfo); - - lastJudgementResult = new Bindable(); - - gameplayState = new GameplayState(beatmap, ruleset); - gameplayState.LastJudgementResult.BindTo(lastJudgementResult); - - scoreProcessor = new ScoreProcessor(ruleset); - - Child = dependencyContainer = new DependencyProvidingContainer + AddStep("reset", () => { - RelativeSizeAxes = Axes.Both, - CachedDependencies = new (Type, object)[] - { - (typeof(GameplayState), gameplayState), - (typeof(ScoreProcessor), scoreProcessor) - } - }; + var ruleset = new OsuRuleset(); + var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo) + .GetPlayableBeatmap(ruleset.RulesetInfo); - iteration = 0; - }); + iteration = 0; + scoreProcessor.ApplyBeatmap(beatmap); + lastJudgementResult.SetDefault(); + }); - protected override Ruleset CreateRuleset() => new OsuRuleset(); + base.SetUpSteps(); + } - private void createCounter() => AddStep("Create counter", () => + [Test] + public void TestDisplay() { - dependencyContainer.Child = counter = new PerformancePointsCounter - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(5), - }; - }); + AddSliderStep("pp", 0, 2000, 0, v => this.ChildrenOfType().ForEach(c => c.Current.Value = v)); + AddToggleStep("toggle validity", v => this.ChildrenOfType().ForEach(c => c.IsValid = v)); + } [Test] public void TestBasicCounting() { int previousValue = 0; - createCounter(); - AddAssert("counter displaying zero", () => counter.Current.Value == 0); + AddAssert("counter displaying zero", () => this.ChildrenOfType().All(c => c.Current.Value == 0)); AddRepeatStep("Add judgement", applyOneJudgement, 10); - AddUntilStep("counter non-zero", () => counter.Current.Value > 0); - AddUntilStep("counter opaque", () => counter.Child.Alpha == 1); + AddUntilStep("counter non-zero", () => this.ChildrenOfType().All(c => c.Current.Value > 0)); + AddUntilStep("counter valid", () => this.ChildrenOfType().All(c => c.IsValid)); AddStep("Revert judgement", () => { - previousValue = counter.Current.Value; + previousValue = this.ChildrenOfType().First().Current.Value; scoreProcessor.RevertResult(new JudgementResult(new HitObject(), new OsuJudgement())); }); - AddUntilStep("counter decreased", () => counter.Current.Value < previousValue); + AddUntilStep("counter decreased", () => this.ChildrenOfType().All(c => c.Current.Value < previousValue)); AddStep("Add judgement", applyOneJudgement); - AddUntilStep("counter non-zero", () => counter.Current.Value > 0); + AddUntilStep("counter non-zero", () => this.ChildrenOfType().All(c => c.Current.Value > 0)); } [Test] @@ -106,10 +92,10 @@ namespace osu.Game.Tests.Visual.Gameplay { AddRepeatStep("Add judgement", applyOneJudgement, 10); - createCounter(); + AddStep("recreate counter", SetUpComponents); - AddUntilStep("counter non-zero", () => counter.Current.Value > 0); - AddUntilStep("counter opaque", () => counter.Child.Alpha == 1); + AddUntilStep("counter non-zero", () => this.ChildrenOfType().All(c => c.Current.Value > 0)); + AddUntilStep("counter valid", () => this.ChildrenOfType().All(c => c.IsValid)); } private void applyOneJudgement() diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs index e088d2ca87..d815b80cbc 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs @@ -4,7 +4,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Testing; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; @@ -21,10 +20,11 @@ namespace osu.Game.Tests.Visual.Gameplay protected override Drawable CreateDefaultImplementation() => new DefaultAccuracyCounter(); protected override Drawable CreateLegacyImplementation() => new LegacyAccuracyCounter(); - [SetUpSteps] - public void SetUpSteps() + public override void SetUpSteps() { AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1); + + base.SetUpSteps(); } [Test] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs index 1849e8abd0..3fd6caf7f2 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs @@ -4,7 +4,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Testing; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; @@ -25,14 +24,15 @@ namespace osu.Game.Tests.Visual.Gameplay protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay { Scale = new Vector2(0.6f) }; protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay { Scale = new Vector2(0.6f) }; - [SetUpSteps] - public void SetUpSteps() + public override void SetUpSteps() { AddStep(@"Reset all", delegate { healthProcessor.Health.Value = 1; healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state. }); + + base.SetUpSteps(); } protected override void Update() diff --git a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs new file mode 100644 index 0000000000..9e6b5f81e0 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs @@ -0,0 +1,9 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Screens.Play.HUD +{ + public partial class ArgonPerformancePointsCounter : PerformancePointsCounter + { + } +} From d7f1e50d66b10529a37d48c99a79a6b0ef2b54f8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 03:34:29 +0300 Subject: [PATCH 267/930] Add "Argon" performance points counter --- .../Play/HUD/ArgonPerformancePointsCounter.cs | 70 +++++++++++++++++++ 1 file changed, 70 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs index 9e6b5f81e0..022c1fab9e 100644 --- a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs @@ -1,9 +1,79 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; +using osu.Game.Localisation.SkinComponents; +using osu.Game.Resources.Localisation.Web; + namespace osu.Game.Screens.Play.HUD { public partial class ArgonPerformancePointsCounter : PerformancePointsCounter { + private ArgonCounterTextComponent text = null!; + + protected override double RollingDuration => 250; + + private const float alpha_when_invalid = 0.3f; + + [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) + { + Precision = 0.01f, + MinValue = 0, + MaxValue = 1, + }; + + [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel), nameof(SkinnableComponentStrings.ShowLabelDescription))] + public Bindable ShowLabel { get; } = new BindableBool(true); + + public override bool IsValid + { + get => base.IsValid; + set + { + if (value == IsValid) + return; + + base.IsValid = value; + text.FadeTo(value ? 1 : alpha_when_invalid, 1000, Easing.OutQuint); + } + } + + public override int DisplayedCount + { + get => base.DisplayedCount; + set + { + base.DisplayedCount = value; + updateWireframe(); + } + } + + private void updateWireframe() + { + int digitsRequiredForDisplayCount = getDigitsRequiredForDisplayCount(); + + if (digitsRequiredForDisplayCount != text.WireframeTemplate.Length) + text.WireframeTemplate = new string('#', digitsRequiredForDisplayCount); + } + + private int getDigitsRequiredForDisplayCount() + { + int digitsRequired = 1; + long c = DisplayedCount; + while ((c /= 10) > 0) + digitsRequired++; + return digitsRequired; + } + + protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeaderspp.ToUpper()) + { + WireframeOpacity = { BindTarget = WireframeOpacity }, + ShowLabel = { BindTarget = ShowLabel }, + }; } } From 0cbcfcecdc3f777efe1adbda732787c26c294ff6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 03:58:43 +0300 Subject: [PATCH 268/930] Integrate "Argon" performance points counter with HUD layout --- osu.Game/Skinning/ArgonSkin.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 6fcab6a977..24e17d21f4 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -118,6 +118,7 @@ namespace osu.Game.Skinning var wedgePieces = container.OfType().ToArray(); var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); + var performancePoints = container.OfType().FirstOrDefault(); var combo = container.OfType().FirstOrDefault(); var songProgress = container.OfType().FirstOrDefault(); var keyCounter = container.OfType().FirstOrDefault(); @@ -159,6 +160,13 @@ namespace osu.Game.Skinning accuracy.Origin = Anchor.TopRight; } + if (performancePoints != null && accuracy != null) + { + performancePoints.Position = new Vector2(accuracy.X, accuracy.Y + accuracy.DrawHeight + 10); + performancePoints.Anchor = Anchor.TopRight; + performancePoints.Origin = Anchor.TopRight; + } + var hitError = container.OfType().FirstOrDefault(); if (hitError != null) @@ -224,6 +232,7 @@ namespace osu.Game.Skinning CornerRadius = { Value = 0.5f } }, new ArgonAccuracyCounter(), + new ArgonPerformancePointsCounter(), new ArgonComboCounter { Scale = new Vector2(1.3f) From b1477c30f2218ffd449f98f595c8a5c8a83fcfdf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 04:30:57 +0300 Subject: [PATCH 269/930] Add deserialisation test coverage --- .../Archives/modified-argon-20240305.osk | Bin 0 -> 2390 bytes osu.Game.Tests/Skins/SkinDeserialisationTest.cs | 2 ++ 2 files changed, 2 insertions(+) create mode 100644 osu.Game.Tests/Resources/Archives/modified-argon-20240305.osk diff --git a/osu.Game.Tests/Resources/Archives/modified-argon-20240305.osk b/osu.Game.Tests/Resources/Archives/modified-argon-20240305.osk new file mode 100644 index 0000000000000000000000000000000000000000..6db24352a5e62a877cc2c046fb8130a8dfe9c1b2 GIT binary patch literal 2390 zcmbVNdpMM7AAZL;hIZwA+Kb5{5i^>c%8oM`lZhc|8D~a}bzD}eNvX&oYbf7#IoD85 znQ zx&Z$T4RGBHC;`|Y&lo>~Z;+36V0Z}82`35&dQx6>|{D~0Dxe_rF|}$}{gv0a&zvpaR+JS2gei_Z{r6 z87#>GfE1Vk#*;v_ak4NE3H~{R=u36ctcavK4n??Er}?C(fI;N4mvuHB(cJ=N@i_Xs`G&VOh*bZ&H$FT@j$*ockJ1pgngB>G(%5QWRctuH-Q&R8ArZ5M z1H9NHQkeUH=$IVmLzVxB)esorb=T{1_})r0dP#!xds)$D)38HUEqyWFE=3=7>(y19 z>gh|aoJDIzN*$qdC?LNe^X#*%N)Fipbp^KUPLE$KQ1s!DBE^OyzjAI- zyC3dAXs5ODeFq~M4Y&(!n#egcOEun9LJeBWXf=ok{Z?TF#U?Ic%j_>LY2+^X^7^n! z7iNx%`9d#8Of`J0qJ1K?^an^i$aK4K)l&>5A<|@`6k*XV=|M0UzA`fYgVfas9!und zC$AD7henyTLM>(T-39S>HYQH#n3qxEzop-dUXYzOpAp?N=@325<9V>YFf6~d2;$h$ zMS9(O-qN^w!dHJ{K>aW4q{TZcv6AQov0Kfmjtic{>W@#QeN8wMRzH}7B~$pdDEddY(+E{uEX zM+pwVC5*V(twjGgaP`nWvy)XOsfpvMLMc>?E!n4L_$jUPVq9m_;ReLV+1sV$iGt)` z0=h_1t3R7A^qY(2Hwz0qq5944W!AICvK`Mh6y&>6N>_>Sp0qtT?eaIy5Uoh=Pu8VM z-?sD9^s57V*vDC=gIdQR$SwKn#+$RoEqN`7KOxbV!c@_y<+a11A?D)-{Y9Rv}d)Z^R26=4p{(ZKkS~DpXv2b|ESKXxjTzX|$lqM`mx>!qwN` z*9%K0Ps_)aG+_D2%UTjLtT<+v#kfW0zT|FVC;jH9oYRrXONPvXXxwxje##PIf}%u{ zy+`jXPq%1gM=)Hx_WKVwcV~Lf;%p@fZX;M1mhg-}C*wUiIXBwZ=jGSM$;+vyPAnha zT)x`~;T9$)v}UUnR3Pr}?_QW(P};=7!r<{3Q*(Pq7aeW z2gM8t_x5&ob#`iN&R2K7!4;654B`sNc2G(4py2FEm0jfI>sxo?&Sl?r wP)UM(z`x<*&Ih>dvl9|-`)mi5MB)D@?Qd=-ESe8I0swsAU_bzXD8T*t8{3tr>i_@% literal 0 HcmV?d00001 diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index 6423e061c5..d979bdab93 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -60,6 +60,8 @@ namespace osu.Game.Tests.Skins "Archives/modified-argon-20231106.osk", // Covers "Argon" accuracy/score/combo counters, and wedges "Archives/modified-argon-20231108.osk", + // Covers "Argon" performance points counter + "Archives/modified-argon-20240305.osk", }; /// From 49b3e81e8aa2f9ba438d3218d06a9e167fd30191 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 04:34:41 +0300 Subject: [PATCH 270/930] Migrate `DefaultPerformancePointsCounter` and rename it --- .../Visual/Gameplay/TestScenePerformancePointsCounter.cs | 3 ++- osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs | 2 +- osu.Game/Skinning/Skin.cs | 1 + .../Triangles/TrianglesPerformancePointsCounter.cs} | 5 +++-- osu.Game/Skinning/TrianglesSkin.cs | 3 ++- 5 files changed, 9 insertions(+), 5 deletions(-) rename osu.Game/{Screens/Play/HUD/DefaultPerformancePointsCounter.cs => Skinning/Triangles/TrianglesPerformancePointsCounter.cs} (94%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs index 986167279c..eada72326d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs @@ -18,6 +18,7 @@ using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning.Triangles; using osu.Game.Tests.Gameplay; namespace osu.Game.Tests.Visual.Gameplay @@ -32,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay private int iteration; - protected override Drawable CreateDefaultImplementation() => new DefaultPerformancePointsCounter(); + protected override Drawable CreateDefaultImplementation() => new TrianglesPerformancePointsCounter(); protected override Drawable CreateArgonImplementation() => new ArgonPerformancePointsCounter(); protected override Drawable CreateLegacyImplementation() => Empty(); diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index 4b07e7da36..c5ad106bcc 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -27,7 +27,7 @@ using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { - public partial class PerformancePointsCounter : RollingCounter, ISerialisableDrawable + public abstract partial class PerformancePointsCounter : RollingCounter, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index 9ee69d033d..91b21f0308 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -153,6 +153,7 @@ namespace osu.Game.Skinning // handle namespace changes... jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress"); jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter"); + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.PerformancePointsCounter", @"osu.Game.Skinning.Triangles.TrianglesPerformancePointsCounter"); var deserializedContent = JsonConvert.DeserializeObject>(jsonContent); diff --git a/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs b/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs similarity index 94% rename from osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs rename to osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs index 3c4e58e575..99da2c0942 100644 --- a/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs +++ b/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs @@ -11,11 +11,12 @@ using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Resources.Localisation.Web; +using osu.Game.Screens.Play.HUD; using osuTK; -namespace osu.Game.Screens.Play.HUD +namespace osu.Game.Skinning.Triangles { - public partial class DefaultPerformancePointsCounter : PerformancePointsCounter + public partial class TrianglesPerformancePointsCounter : PerformancePointsCounter { protected override bool IsRollingProportional => true; diff --git a/osu.Game/Skinning/TrianglesSkin.cs b/osu.Game/Skinning/TrianglesSkin.cs index a2dca5d333..6158d4c7bf 100644 --- a/osu.Game/Skinning/TrianglesSkin.cs +++ b/osu.Game/Skinning/TrianglesSkin.cs @@ -14,6 +14,7 @@ using osu.Game.Extensions; using osu.Game.IO; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; +using osu.Game.Skinning.Triangles; using osuTK; using osuTK.Graphics; @@ -167,7 +168,7 @@ namespace osu.Game.Skinning new DefaultKeyCounterDisplay(), new BarHitErrorMeter(), new BarHitErrorMeter(), - new PerformancePointsCounter() + new TrianglesPerformancePointsCounter() } }; From cceb616a18cc862f975da533bed42b49a89d2fa9 Mon Sep 17 00:00:00 2001 From: Jayden Date: Mon, 4 Mar 2024 22:25:36 -0500 Subject: [PATCH 271/930] Update failure messages Co-authored-by: Salman Ahmed --- osu.Desktop/DiscordRichPresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 035add8044..85b6129043 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -184,14 +184,14 @@ namespace osu.Desktop game.Window?.Raise(); if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) - Logger.Log("Failed to parse the room secret Discord gave us", LoggingTarget.Network, LogLevel.Error); + Logger.Log("Could not parse room from Discord RPC Client", LoggingTarget.Network, LogLevel.Important); var request = new GetRoomRequest(roomId); request.Success += room => Schedule(() => { game.PresentMultiplayerMatch(room, password); }); - request.Failure += _ => Logger.Log("Couldn't find the room Discord gave us", LoggingTarget.Network, LogLevel.Error); + request.Failure += _ => Logger.Log($"Could not find room {roomId} from Discord RPC Client", LoggingTarget.Network, LogLevel.Important); api.Queue(request); } From 43841e210d2a1915d3c39bfe191ef62befbd3492 Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 09:58:46 +0100 Subject: [PATCH 272/930] Use ObjectDisposedException.ThrowIf throw helper --- osu.Game/Database/RealmAccess.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 4bd7f36cdd..167d170c81 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -489,8 +489,7 @@ namespace osu.Game.Database /// The work to run. public Task WriteAsync(Action action) { - if (isDisposed) - throw new ObjectDisposedException(nameof(RealmAccess)); + ObjectDisposedException.ThrowIf(isDisposed, this); // Required to ensure the write is tracked and accounted for before disposal. // Can potentially be avoided if we have a need to do so in the future. @@ -675,8 +674,7 @@ namespace osu.Game.Database private Realm getRealmInstance() { - if (isDisposed) - throw new ObjectDisposedException(nameof(RealmAccess)); + ObjectDisposedException.ThrowIf(isDisposed, this); bool tookSemaphoreLock = false; @@ -1189,8 +1187,7 @@ namespace osu.Game.Database if (!ThreadSafety.IsUpdateThread) throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread."); - if (isDisposed) - throw new ObjectDisposedException(nameof(RealmAccess)); + ObjectDisposedException.ThrowIf(isDisposed, this); SynchronizationContext? syncContext = null; From 9bac60a98fc098cb4c6b1f118e61c5255bd5b235 Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 10:19:47 +0100 Subject: [PATCH 273/930] Use ArgumentNullException.ThrowIfNull in more places --- osu.Game/Rulesets/UI/DrawableRuleset.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 13e28279e6..bdc0ff85ba 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -135,8 +135,7 @@ namespace osu.Game.Rulesets.UI protected DrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset) { - if (beatmap == null) - throw new ArgumentNullException(nameof(beatmap), "Beatmap cannot be null."); + ArgumentNullException.ThrowIfNull(beatmap); if (!(beatmap is Beatmap tBeatmap)) throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap)); From a89130348469e1b1ea8e025bb2c6cf4a85da51b3 Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 10:20:30 +0100 Subject: [PATCH 274/930] Use ArgumentOutOfRangeException throw helper methods --- osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs | 6 +++--- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 +- osu.Game/Beatmaps/Timing/TimeSignature.cs | 3 +-- osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs | 3 +-- osu.Game/Rulesets/Objects/Types/PathType.cs | 3 +-- osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs | 3 +-- osu.Game/Utils/LimitedCapacityQueue.cs | 3 +-- osu.Game/Utils/StatelessRNG.cs | 2 +- 8 files changed, 10 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index 835c67ff19..9cc0a8c414 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -58,9 +58,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps private void applyStacking(Beatmap beatmap, int startIndex, int endIndex) { - if (startIndex > endIndex) throw new ArgumentOutOfRangeException(nameof(startIndex), $"{nameof(startIndex)} cannot be greater than {nameof(endIndex)}."); - if (startIndex < 0) throw new ArgumentOutOfRangeException(nameof(startIndex), $"{nameof(startIndex)} cannot be less than 0."); - if (endIndex < 0) throw new ArgumentOutOfRangeException(nameof(endIndex), $"{nameof(endIndex)} cannot be less than 0."); + ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex); + ArgumentOutOfRangeException.ThrowIfNegative(startIndex); + ArgumentOutOfRangeException.ThrowIfNegative(endIndex); int extendedEndIndex = endIndex; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 448cfaf84c..3ead61f64a 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -334,7 +334,7 @@ namespace osu.Game.Rulesets.Osu.Edit /// The from a selected to a target . private OsuDistanceSnapGrid createGrid(Func sourceSelector, int targetOffset = 1) { - if (targetOffset < 1) throw new ArgumentOutOfRangeException(nameof(targetOffset)); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(targetOffset); int sourceIndex = -1; diff --git a/osu.Game/Beatmaps/Timing/TimeSignature.cs b/osu.Game/Beatmaps/Timing/TimeSignature.cs index 7499a725dc..377a878631 100644 --- a/osu.Game/Beatmaps/Timing/TimeSignature.cs +++ b/osu.Game/Beatmaps/Timing/TimeSignature.cs @@ -23,8 +23,7 @@ namespace osu.Game.Beatmaps.Timing public TimeSignature(int numerator) { - if (numerator < 1) - throw new ArgumentOutOfRangeException(nameof(numerator), numerator, "The numerator of a time signature must be positive."); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(numerator); Numerator = numerator; } diff --git a/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs b/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs index 3dc2d133ba..17c3c51cfb 100644 --- a/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs +++ b/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs @@ -27,8 +27,7 @@ namespace osu.Game.Rulesets.Difficulty.Utils public ReverseQueue(int initialCapacity) { - if (initialCapacity <= 0) - throw new ArgumentOutOfRangeException(nameof(initialCapacity)); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(initialCapacity); items = new T[initialCapacity]; capacity = initialCapacity; diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index 23f1ccf0bc..6983484dce 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -40,8 +40,7 @@ namespace osu.Game.Rulesets.Objects.Types public static PathType BSpline(int degree) { - if (degree <= 0) - throw new ArgumentOutOfRangeException(nameof(degree), "The degree of a B-Spline path must be greater than zero."); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(degree); return new PathType { Type = SplineType.BSpline, Degree = degree }; } diff --git a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs index ed31bc8643..4abf0007a7 100644 --- a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs +++ b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs @@ -33,8 +33,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// The s to display in this row. public SimpleStatisticTable(int columnCount, [ItemNotNull] IEnumerable items) { - if (columnCount < 1) - throw new ArgumentOutOfRangeException(nameof(columnCount)); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(columnCount); this.columnCount = columnCount; this.items = items.ToArray(); diff --git a/osu.Game/Utils/LimitedCapacityQueue.cs b/osu.Game/Utils/LimitedCapacityQueue.cs index d36aa8af2c..b96148d4a0 100644 --- a/osu.Game/Utils/LimitedCapacityQueue.cs +++ b/osu.Game/Utils/LimitedCapacityQueue.cs @@ -35,8 +35,7 @@ namespace osu.Game.Utils /// The number of items the queue can hold. public LimitedCapacityQueue(int capacity) { - if (capacity < 0) - throw new ArgumentOutOfRangeException(nameof(capacity)); + ArgumentOutOfRangeException.ThrowIfNegative(capacity); this.capacity = capacity; array = new T[capacity]; diff --git a/osu.Game/Utils/StatelessRNG.cs b/osu.Game/Utils/StatelessRNG.cs index 3db632fc42..8833dcbbdb 100644 --- a/osu.Game/Utils/StatelessRNG.cs +++ b/osu.Game/Utils/StatelessRNG.cs @@ -58,7 +58,7 @@ namespace osu.Game.Utils /// public static int NextInt(int maxValue, int seed, int series = 0) { - if (maxValue <= 0) throw new ArgumentOutOfRangeException(nameof(maxValue)); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(maxValue); return (int)(NextULong(seed, series) % (ulong)maxValue); } From 5965db4fd7344822d116aa7bd23ad2fa2ebfa22e Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 10:20:57 +0100 Subject: [PATCH 275/930] Use ArgumentException.ThrowIfNullOrEmpty throw helper --- osu.Game/IO/WrappedStorage.cs | 3 +-- osu.Game/Online/API/OAuth.cs | 4 ++-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/IO/WrappedStorage.cs b/osu.Game/IO/WrappedStorage.cs index 95ff26db6a..5a8f4aef59 100644 --- a/osu.Game/IO/WrappedStorage.cs +++ b/osu.Game/IO/WrappedStorage.cs @@ -80,8 +80,7 @@ namespace osu.Game.IO public override Storage GetStorageForDirectory(string path) { - if (string.IsNullOrEmpty(path)) - throw new ArgumentException("Must be non-null and not empty string", nameof(path)); + ArgumentException.ThrowIfNullOrEmpty(path); if (!path.EndsWith(Path.DirectorySeparatorChar)) path += Path.DirectorySeparatorChar; diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs index 4829310870..b06d9c6586 100644 --- a/osu.Game/Online/API/OAuth.cs +++ b/osu.Game/Online/API/OAuth.cs @@ -39,8 +39,8 @@ namespace osu.Game.Online.API internal void AuthenticateWithLogin(string username, string password) { - if (string.IsNullOrEmpty(username)) throw new ArgumentException("Missing username."); - if (string.IsNullOrEmpty(password)) throw new ArgumentException("Missing password."); + ArgumentException.ThrowIfNullOrEmpty(username); + ArgumentException.ThrowIfNullOrEmpty(password); var accessTokenRequest = new AccessTokenRequestPassword(username, password) { From 6fabbe26166df10907358d5c58dc26f8cf17dbbe Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 10:27:12 +0100 Subject: [PATCH 276/930] Use new ToDictionary() overload without delegates --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 4 ++-- osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 6f321fd401..64caddb2fc 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -245,8 +245,8 @@ namespace osu.Game.Online.API.Requests.Responses RulesetID = score.RulesetID, Passed = score.Passed, Mods = score.APIMods, - Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), - MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), + Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(), + MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), }; } } diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index 2c5b91f10f..afdcef1d21 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -42,8 +42,8 @@ namespace osu.Game.Scoring.Legacy { OnlineID = score.OnlineID, Mods = score.APIMods, - Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), - MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), + Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(), + MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), ClientVersion = score.ClientVersion, }; } From d0f7ab3316584f92957cd738c57e6dfd85fb9fcc Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 17:18:59 +0100 Subject: [PATCH 277/930] Revert some changes --- osu.Game/Online/API/OAuth.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs index b06d9c6586..4829310870 100644 --- a/osu.Game/Online/API/OAuth.cs +++ b/osu.Game/Online/API/OAuth.cs @@ -39,8 +39,8 @@ namespace osu.Game.Online.API internal void AuthenticateWithLogin(string username, string password) { - ArgumentException.ThrowIfNullOrEmpty(username); - ArgumentException.ThrowIfNullOrEmpty(password); + if (string.IsNullOrEmpty(username)) throw new ArgumentException("Missing username."); + if (string.IsNullOrEmpty(password)) throw new ArgumentException("Missing password."); var accessTokenRequest = new AccessTokenRequestPassword(username, password) { From e6f1a722cbb54a905a20c91fe30a8be072ba357c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 5 Mar 2024 18:48:58 +0100 Subject: [PATCH 278/930] Remove unused field and commented-out code --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 34 +++++-------------- 1 file changed, 9 insertions(+), 25 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 6f70a914f0..08d00f8ac2 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -33,7 +33,6 @@ namespace osu.Game.Screens.Play private double countdownStartTime; private Drawable content = null!; - private Drawable background = null!; private SpriteText countdown = null!; public DelayedResumeOverlay() @@ -53,9 +52,9 @@ namespace osu.Game.Screens.Play Masking = true, BorderColour = colours.Yellow, BorderThickness = 1, - Children = new[] + Children = new Drawable[] { - background = new Box + new Box { Size = new Vector2(250, 40), Colour = Color4.Black, @@ -75,29 +74,14 @@ namespace osu.Game.Screens.Play AutoSizeAxes = Axes.Both, Spacing = new Vector2(5), Colour = colours.Yellow, - Children = new Drawable[] + Child = countdown = new OsuSpriteText { - // new Box - // { - // Anchor = Anchor.Centre, - // Origin = Anchor.Centre, - // Size = new Vector2(40, 3) - // }, - countdown = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - UseFullGlyphHeight = false, - AlwaysPresent = true, - Font = OsuFont.Numeric.With(size: 20, fixedWidth: true) - }, - // new Box - // { - // Anchor = Anchor.Centre, - // Origin = Anchor.Centre, - // Size = new Vector2(40, 3) - // } - } + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + UseFullGlyphHeight = false, + AlwaysPresent = true, + Font = OsuFont.Numeric.With(size: 20, fixedWidth: true) + }, } } } From 57daaa7fed6b7c7021e0c85d83ff8e532f657c7c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 04:17:15 +0800 Subject: [PATCH 279/930] Add logging for `GameplayClockContainer` starting or stopping --- osu.Game/Screens/Play/GameplayClockContainer.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index c039d1e535..255877e0aa 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -122,8 +122,17 @@ namespace osu.Game.Screens.Play StopGameplayClock(); } - protected virtual void StartGameplayClock() => GameplayClock.Start(); - protected virtual void StopGameplayClock() => GameplayClock.Stop(); + protected virtual void StartGameplayClock() + { + Logger.Log($"{nameof(GameplayClockContainer)} started via call to {nameof(StartGameplayClock)}"); + GameplayClock.Start(); + } + + protected virtual void StopGameplayClock() + { + Logger.Log($"{nameof(GameplayClockContainer)} stopped via call to {nameof(StopGameplayClock)}"); + GameplayClock.Stop(); + } /// /// Resets this and the source to an initial state ready for gameplay. From 65ce4ca390925c43ebb8167c4aa19c15b8b46b01 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 04:17:51 +0800 Subject: [PATCH 280/930] Never set `waitingOnFrames` if a replay is not attached --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 884310e44c..b49924762e 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.UI double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime); isCatchingUp.Value = timeBehind > 200; - waitingOnFrames.Value = state == PlaybackState.NotValid; + waitingOnFrames.Value = hasReplayAttached && state == PlaybackState.NotValid; manualClock.CurrentTime = proposedTime; manualClock.Rate = Math.Abs(referenceClock.Rate) * direction; From 8b03acd27bdbdd6a997dbd70a00a7b4568e6b8bc Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 6 Mar 2024 00:05:56 +0300 Subject: [PATCH 281/930] Implement StoryboardElementWithDuration --- .../Formats/LegacyStoryboardDecoder.cs | 2 +- osu.Game/Storyboards/CommandLoop.cs | 1 + osu.Game/Storyboards/CommandTimeline.cs | 4 +- osu.Game/Storyboards/CommandTimelineGroup.cs | 9 +- .../Drawables/DrawableStoryboardAnimation.cs | 2 +- .../Drawables/DrawableStoryboardSprite.cs | 2 +- ...pable.cs => IDrawableStoryboardElement.cs} | 6 +- .../Storyboards/Drawables/IVectorScalable.cs | 13 - osu.Game/Storyboards/StoryboardAnimation.cs | 5 +- .../StoryboardElementWithDuration.cs | 261 +++++++++++++++ osu.Game/Storyboards/StoryboardSprite.cs | 297 +----------------- 11 files changed, 284 insertions(+), 318 deletions(-) rename osu.Game/Storyboards/Drawables/{IFlippable.cs => IDrawableStoryboardElement.cs} (54%) delete mode 100644 osu.Game/Storyboards/Drawables/IVectorScalable.cs create mode 100644 osu.Game/Storyboards/StoryboardElementWithDuration.cs diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index a9a4d9cc49..ba328b2dbd 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.Formats { public class LegacyStoryboardDecoder : LegacyDecoder { - private StoryboardSprite? storyboardSprite; + private StoryboardElementWithDuration? storyboardSprite; private CommandTimelineGroup? timelineGroup; private Storyboard storyboard = null!; diff --git a/osu.Game/Storyboards/CommandLoop.cs b/osu.Game/Storyboards/CommandLoop.cs index a912daea44..6dd782cb7f 100644 --- a/osu.Game/Storyboards/CommandLoop.cs +++ b/osu.Game/Storyboards/CommandLoop.cs @@ -50,6 +50,7 @@ namespace osu.Game.Storyboards StartValue = command.StartValue, EndValue = command.EndValue, PropertyName = command.PropertyName, + IsParameterCommand = command.IsParameterCommand, LoopCount = TotalIterations, Delay = fullLoopDuration - command.EndTime + command.StartTime }; diff --git a/osu.Game/Storyboards/CommandTimeline.cs b/osu.Game/Storyboards/CommandTimeline.cs index ce25bfe25b..4ad31d88c2 100644 --- a/osu.Game/Storyboards/CommandTimeline.cs +++ b/osu.Game/Storyboards/CommandTimeline.cs @@ -25,6 +25,7 @@ namespace osu.Game.Storyboards public T EndValue { get; private set; } public string PropertyName { get; } + public bool IsParameterTimeline { get; set; } public CommandTimeline(string propertyName) { @@ -38,7 +39,7 @@ namespace osu.Game.Storyboards endTime = startTime; } - commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue, PropertyName = PropertyName }); + commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue, PropertyName = PropertyName, IsParameterCommand = IsParameterTimeline }); if (startTime < StartTime) { @@ -65,6 +66,7 @@ namespace osu.Game.Storyboards public string PropertyName { get; set; } public int LoopCount { get; set; } public double Delay { get; set; } + public bool IsParameterCommand { get; set; } public T StartValue; public T EndValue; diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs index cb795e0ffe..0362925619 100644 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ b/osu.Game/Storyboards/CommandTimelineGroup.cs @@ -22,9 +22,9 @@ namespace osu.Game.Storyboards public CommandTimeline Rotation = new CommandTimeline("Rotation"); public CommandTimeline Colour = new CommandTimeline("Colour"); public CommandTimeline Alpha = new CommandTimeline("Alpha"); - public CommandTimeline BlendingParameters = new CommandTimeline("Blending"); - public CommandTimeline FlipH = new CommandTimeline("FlipH"); - public CommandTimeline FlipV = new CommandTimeline("FlipV"); + public CommandTimeline BlendingParameters = new CommandTimeline("Blending") { IsParameterTimeline = true }; + public CommandTimeline FlipH = new CommandTimeline("FlipH") { IsParameterTimeline = true }; + public CommandTimeline FlipV = new CommandTimeline("FlipV") { IsParameterTimeline = true }; private readonly ICommandTimeline[] timelines; @@ -109,7 +109,8 @@ namespace osu.Game.Storyboards EndTime = offset + command.EndTime, StartValue = command.StartValue, EndValue = command.EndValue, - PropertyName = command.PropertyName + PropertyName = command.PropertyName, + IsParameterCommand = command.IsParameterCommand }); } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index fae9ec7f2e..8e1a8ce949 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -16,7 +16,7 @@ using osuTK; namespace osu.Game.Storyboards.Drawables { - public partial class DrawableStoryboardAnimation : TextureAnimation, IFlippable, IVectorScalable + public partial class DrawableStoryboardAnimation : TextureAnimation, IDrawableStoryboardElement { public StoryboardAnimation Animation { get; } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index ec875219b6..6772178e85 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -13,7 +13,7 @@ using osuTK; namespace osu.Game.Storyboards.Drawables { - public partial class DrawableStoryboardSprite : Sprite, IFlippable, IVectorScalable + public partial class DrawableStoryboardSprite : Sprite, IDrawableStoryboardElement { public StoryboardSprite Sprite { get; } diff --git a/osu.Game/Storyboards/Drawables/IFlippable.cs b/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs similarity index 54% rename from osu.Game/Storyboards/Drawables/IFlippable.cs rename to osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs index 2a931875ea..6652b5509c 100644 --- a/osu.Game/Storyboards/Drawables/IFlippable.cs +++ b/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs @@ -1,13 +1,15 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Transforms; +using osuTK; namespace osu.Game.Storyboards.Drawables { - internal interface IFlippable : ITransformable + public interface IDrawableStoryboardElement : ITransformable { bool FlipH { get; set; } bool FlipV { get; set; } + Vector2 VectorScale { get; set; } } } diff --git a/osu.Game/Storyboards/Drawables/IVectorScalable.cs b/osu.Game/Storyboards/Drawables/IVectorScalable.cs deleted file mode 100644 index ab0452df80..0000000000 --- a/osu.Game/Storyboards/Drawables/IVectorScalable.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Transforms; -using osuTK; - -namespace osu.Game.Storyboards.Drawables -{ - internal interface IVectorScalable : ITransformable - { - Vector2 VectorScale { get; set; } - } -} diff --git a/osu.Game/Storyboards/StoryboardAnimation.cs b/osu.Game/Storyboards/StoryboardAnimation.cs index 1a4b6bb923..173acf7ff1 100644 --- a/osu.Game/Storyboards/StoryboardAnimation.cs +++ b/osu.Game/Storyboards/StoryboardAnimation.cs @@ -7,7 +7,7 @@ using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards { - public class StoryboardAnimation : StoryboardSprite + public class StoryboardAnimation : StoryboardElementWithDuration { public int FrameCount; public double FrameDelay; @@ -21,8 +21,7 @@ namespace osu.Game.Storyboards LoopType = loopType; } - public override Drawable CreateDrawable() - => new DrawableStoryboardAnimation(this); + public override DrawableStoryboardAnimation CreateStoryboardDrawable() => new DrawableStoryboardAnimation(this); } public enum AnimationLoopType diff --git a/osu.Game/Storyboards/StoryboardElementWithDuration.cs b/osu.Game/Storyboards/StoryboardElementWithDuration.cs new file mode 100644 index 0000000000..0c89b40c36 --- /dev/null +++ b/osu.Game/Storyboards/StoryboardElementWithDuration.cs @@ -0,0 +1,261 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Game.Storyboards.Drawables; +using osuTK; + +namespace osu.Game.Storyboards +{ + public abstract class StoryboardElementWithDuration : IStoryboardElementWithDuration + { + protected readonly List Loops = new List(); + private readonly List triggers = new List(); + + public string Path { get; } + public bool IsDrawable => HasCommands; + + public Anchor Origin; + public Vector2 InitialPosition; + + public readonly CommandTimelineGroup TimelineGroup = new CommandTimelineGroup(); + + public double StartTime + { + get + { + // To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero. + // A StartValue of zero governs, above all else, the first valid display time of a sprite. + // + // You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero, + // anything before that point can be ignored (the sprite is not visible after all). + var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); + + var command = TimelineGroup.Alpha.Commands.FirstOrDefault(); + if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); + + foreach (var loop in Loops) + { + command = loop.Alpha.Commands.FirstOrDefault(); + if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); + } + + if (alphaCommands.Count > 0) + { + var firstAlpha = alphaCommands.MinBy(t => t.startTime); + + if (firstAlpha.isZeroStartValue) + return firstAlpha.startTime; + } + + return EarliestTransformTime; + } + } + + public double EarliestTransformTime + { + get + { + // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. + // The sprite's StartTime will be determined by the earliest command, regardless of type. + double earliestStartTime = TimelineGroup.StartTime; + foreach (var l in Loops) + earliestStartTime = Math.Min(earliestStartTime, l.StartTime); + return earliestStartTime; + } + } + + public double EndTime + { + get + { + double latestEndTime = TimelineGroup.EndTime; + + foreach (var l in Loops) + latestEndTime = Math.Max(latestEndTime, l.EndTime); + + return latestEndTime; + } + } + + public double EndTimeForDisplay + { + get + { + double latestEndTime = TimelineGroup.EndTime; + + foreach (var l in Loops) + latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); + + return latestEndTime; + } + } + + public bool HasCommands => TimelineGroup.HasCommands || Loops.Any(l => l.HasCommands); + + protected StoryboardElementWithDuration(string path, Anchor origin, Vector2 initialPosition) + { + Path = path; + Origin = origin; + InitialPosition = initialPosition; + } + + public abstract Drawable CreateDrawable(); + + public CommandLoop AddLoop(double startTime, int repeatCount) + { + var loop = new CommandLoop(startTime, repeatCount); + Loops.Add(loop); + return loop; + } + + public CommandTrigger AddTrigger(string triggerName, double startTime, double endTime, int groupNumber) + { + var trigger = new CommandTrigger(triggerName, startTime, endTime, groupNumber); + triggers.Add(trigger); + return trigger; + } + + protected IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, IEnumerable>? triggeredGroups) + { + var commands = TimelineGroup.GetCommands(timelineSelector); + foreach (var loop in Loops) + commands = commands.Concat(loop.GetCommands(timelineSelector)); + + if (triggeredGroups != null) + { + foreach (var pair in triggeredGroups) + commands = commands.Concat(pair.Item1.GetCommands(timelineSelector, pair.Item2)); + } + + return commands; + } + + public override string ToString() + => $"{Path}, {Origin}, {InitialPosition}"; + } + + public abstract class StoryboardElementWithDuration : StoryboardElementWithDuration + where U : Drawable, IDrawableStoryboardElement + { + private delegate void DrawablePropertyInitializer(U drawable, T value); + + protected StoryboardElementWithDuration(string path, Anchor origin, Vector2 initialPosition) + : base(path, origin, initialPosition) + { + } + + public override Drawable CreateDrawable() => CreateStoryboardDrawable(); + + public abstract U CreateStoryboardDrawable(); + + public void ApplyTransforms(U drawable, IEnumerable>? triggeredGroups = null) + { + // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. + // To achieve this, commands are "generated" as pairs of (command, initFunc, transformFunc) and batched into a contiguous list + // The list is then stably-sorted (to preserve command order), and applied to the drawable sequentially. + + List> generated = new List>(); + + generateCommands(generated, GetCommands(g => g.X, triggeredGroups), (d, value) => d.X = value); + generateCommands(generated, GetCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value); + generateCommands(generated, GetCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = value); + generateCommands(generated, GetCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value); + generateCommands(generated, GetCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value); + generateCommands(generated, GetCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value); + generateCommands(generated, GetCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, false); + generateCommands(generated, GetCommands(g => g.VectorScale, triggeredGroups), (d, value) => d.VectorScale = value); + generateCommands(generated, GetCommands(g => g.FlipH, triggeredGroups), (d, value) => d.FlipH = value, false); + generateCommands(generated, GetCommands(g => g.FlipV, triggeredGroups), (d, value) => d.FlipV = value, false); + + foreach (var command in generated.OrderBy(g => g.StartTime)) + command.ApplyTo(drawable); + } + + private void generateCommands(List> resultList, IEnumerable.TypedCommand> commands, + DrawablePropertyInitializer initializeProperty, bool alwaysInitialize = true) + { + bool initialized = false; + + foreach (var command in commands) + { + DrawablePropertyInitializer? initFunc = null; + + if (!initialized) + { + if (alwaysInitialize || command.StartTime == command.EndTime) + initFunc = initializeProperty; + initialized = true; + } + + resultList.Add(new GeneratedCommand(command, initFunc)); + } + } + + private interface IGeneratedCommand + where TDrawable : U + { + double StartTime { get; } + + void ApplyTo(TDrawable drawable); + } + + private readonly struct GeneratedCommand : IGeneratedCommand + where TDrawable : U + { + public double StartTime => command.StartTime; + + private readonly DrawablePropertyInitializer? initializeProperty; + private readonly CommandTimeline.TypedCommand command; + + public GeneratedCommand(CommandTimeline.TypedCommand command, DrawablePropertyInitializer? initializeProperty) + { + this.command = command; + this.initializeProperty = initializeProperty; + } + + public void ApplyTo(TDrawable drawable) + { + initializeProperty?.Invoke(drawable, command.StartValue); + + using (drawable.BeginAbsoluteSequence(command.StartTime)) + transform(drawable); + } + + private void transform(TDrawable drawable) + { + if (command.IsParameterCommand) + { + if (command.LoopCount == 0) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue); + } + else + { + drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue) + .Loop(command.Delay, command.LoopCount); + } + } + else + { + if (command.LoopCount == 0) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + } + else + { + drawable.TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) + .Loop(command.Delay, command.LoopCount); + } + } + } + } + } +} diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 2c04e4c983..69994f77a4 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -1,308 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; -using System.Linq; using osu.Framework.Graphics; using osu.Game.Storyboards.Drawables; using osuTK; namespace osu.Game.Storyboards { - public class StoryboardSprite : IStoryboardElementWithDuration + public class StoryboardSprite : StoryboardElementWithDuration { - private readonly List loops = new List(); - private readonly List triggers = new List(); - - public string Path { get; } - public bool IsDrawable => HasCommands; - - public Anchor Origin; - public Vector2 InitialPosition; - - public readonly CommandTimelineGroup TimelineGroup = new CommandTimelineGroup(); - - public double StartTime - { - get - { - // To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero. - // A StartValue of zero governs, above all else, the first valid display time of a sprite. - // - // You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero, - // anything before that point can be ignored (the sprite is not visible after all). - var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); - - var command = TimelineGroup.Alpha.Commands.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); - - foreach (var loop in loops) - { - command = loop.Alpha.Commands.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); - } - - if (alphaCommands.Count > 0) - { - var firstAlpha = alphaCommands.MinBy(t => t.startTime); - - if (firstAlpha.isZeroStartValue) - return firstAlpha.startTime; - } - - return EarliestTransformTime; - } - } - - public double EarliestTransformTime - { - get - { - // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. - // The sprite's StartTime will be determined by the earliest command, regardless of type. - double earliestStartTime = TimelineGroup.StartTime; - foreach (var l in loops) - earliestStartTime = Math.Min(earliestStartTime, l.StartTime); - return earliestStartTime; - } - } - - public double EndTime - { - get - { - double latestEndTime = TimelineGroup.EndTime; - - foreach (var l in loops) - latestEndTime = Math.Max(latestEndTime, l.EndTime); - - return latestEndTime; - } - } - - public double EndTimeForDisplay - { - get - { - double latestEndTime = TimelineGroup.EndTime; - - foreach (var l in loops) - latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); - - return latestEndTime; - } - } - - public bool HasCommands => TimelineGroup.HasCommands || loops.Any(l => l.HasCommands); - - private delegate void DrawablePropertyInitializer(Drawable drawable, T value); - public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition) + : base(path, origin, initialPosition) { - Path = path; - Origin = origin; - InitialPosition = initialPosition; } - public CommandLoop AddLoop(double startTime, int repeatCount) - { - var loop = new CommandLoop(startTime, repeatCount); - loops.Add(loop); - return loop; - } - - public CommandTrigger AddTrigger(string triggerName, double startTime, double endTime, int groupNumber) - { - var trigger = new CommandTrigger(triggerName, startTime, endTime, groupNumber); - triggers.Add(trigger); - return trigger; - } - - public virtual Drawable CreateDrawable() - => new DrawableStoryboardSprite(this); - - public void ApplyTransforms(Drawable drawable, IEnumerable>? triggeredGroups = null) - { - // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. - // To achieve this, commands are "generated" as pairs of (command, initFunc, transformFunc) and batched into a contiguous list - // The list is then stably-sorted (to preserve command order), and applied to the drawable sequentially. - - List generated = new List(); - - generateCommands(generated, getCommands(g => g.X, triggeredGroups), (d, value) => d.X = value); - generateCommands(generated, getCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value); - generateCommands(generated, getCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = value); - generateCommands(generated, getCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value); - generateCommands(generated, getCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value); - generateCommands(generated, getCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value); - generateCommands(generated, getCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, false); - - if (drawable is IVectorScalable vectorScalable) - { - generateCommands(generated, getCommands(g => g.VectorScale, triggeredGroups), (_, value) => vectorScalable.VectorScale = value); - } - - if (drawable is IFlippable flippable) - { - generateCommands(generated, getCommands(g => g.FlipH, triggeredGroups), (_, value) => flippable.FlipH = value, false); - generateCommands(generated, getCommands(g => g.FlipV, triggeredGroups), (_, value) => flippable.FlipV = value, false); - } - - foreach (var command in generated.OrderBy(g => g.StartTime)) - command.ApplyTo(drawable); - } - - private void generateCommands(List resultList, IEnumerable.TypedCommand> commands, - DrawablePropertyInitializer initializeProperty, bool alwaysInitialize = true) - { - bool initialized = false; - - foreach (var command in commands) - { - DrawablePropertyInitializer? initFunc = null; - - if (!initialized) - { - if (alwaysInitialize || command.StartTime == command.EndTime) - initFunc = initializeProperty; - initialized = true; - } - - resultList.Add(new GeneratedCommand(command, initFunc)); - } - } - - private IEnumerable.TypedCommand> getCommands(CommandTimelineSelector timelineSelector, IEnumerable>? triggeredGroups) - { - var commands = TimelineGroup.GetCommands(timelineSelector); - foreach (var loop in loops) - commands = commands.Concat(loop.GetCommands(timelineSelector)); - - if (triggeredGroups != null) - { - foreach (var pair in triggeredGroups) - commands = commands.Concat(pair.Item1.GetCommands(timelineSelector, pair.Item2)); - } - - return commands; - } - - public override string ToString() - => $"{Path}, {Origin}, {InitialPosition}"; - - private interface IGeneratedCommand - { - double StartTime { get; } - - void ApplyTo(Drawable drawable); - } - - private readonly struct GeneratedCommand : IGeneratedCommand - { - public double StartTime => command.StartTime; - - private readonly DrawablePropertyInitializer? initializeProperty; - private readonly CommandTimeline.TypedCommand command; - - public GeneratedCommand(CommandTimeline.TypedCommand command, DrawablePropertyInitializer? initializeProperty) - { - this.command = command; - this.initializeProperty = initializeProperty; - } - - public void ApplyTo(Drawable drawable) - { - initializeProperty?.Invoke(drawable, command.StartValue); - - switch (command.PropertyName) - { - case "VectorScale": - if (command.LoopCount == 0) - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); - } - } - else - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) - .Loop(command.Delay, command.LoopCount); - } - } - - break; - - case "FlipH": - case "FlipV": - if (command.LoopCount == 0) - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue); - } - } - else - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue) - .Loop(command.Delay, command.LoopCount); - } - } - - break; - - case "Blending": - if (command.LoopCount == 0) - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue); - } - } - else - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue) - .Loop(command.Delay, command.LoopCount); - } - } - - break; - - default: - if (command.LoopCount == 0) - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); - } - } - else - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) - .Loop(command.Delay, command.LoopCount); - } - } - - break; - } - } - } + public override DrawableStoryboardSprite CreateStoryboardDrawable() => new DrawableStoryboardSprite(this); } } + + From 1c8ede854d5ba97deafeea83abee96c61cb367bb Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 6 Mar 2024 00:17:56 +0300 Subject: [PATCH 282/930] Remove blank lines --- osu.Game/Storyboards/StoryboardSprite.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 69994f77a4..8eaab9428d 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -17,5 +17,3 @@ namespace osu.Game.Storyboards public override DrawableStoryboardSprite CreateStoryboardDrawable() => new DrawableStoryboardSprite(this); } } - - From 07392a4d3eb7ff9c08c863d0aaf27cb33161dac7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 6 Mar 2024 01:10:22 +0300 Subject: [PATCH 283/930] Further simplify transform application --- .../StoryboardElementWithDuration.cs | 37 +++---------------- 1 file changed, 6 insertions(+), 31 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardElementWithDuration.cs b/osu.Game/Storyboards/StoryboardElementWithDuration.cs index 0c89b40c36..06924a26ef 100644 --- a/osu.Game/Storyboards/StoryboardElementWithDuration.cs +++ b/osu.Game/Storyboards/StoryboardElementWithDuration.cs @@ -222,38 +222,13 @@ namespace osu.Game.Storyboards initializeProperty?.Invoke(drawable, command.StartValue); using (drawable.BeginAbsoluteSequence(command.StartTime)) - transform(drawable); - } + { + var sequence = command.IsParameterCommand + ? drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue) + : drawable.TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); - private void transform(TDrawable drawable) - { - if (command.IsParameterCommand) - { - if (command.LoopCount == 0) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue); - } - else - { - drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue) - .Loop(command.Delay, command.LoopCount); - } - } - else - { - if (command.LoopCount == 0) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); - } - else - { - drawable.TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) - .Loop(command.Delay, command.LoopCount); - } + if (command.LoopCount > 0) + sequence.Loop(command.Delay, command.LoopCount); } } } From b53777c2a42bab857664cb5c2887e5cced0c0625 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 5 Mar 2024 18:15:53 -0500 Subject: [PATCH 284/930] Refactor room secret handling to use JSON Also log room secrets for debugging purposes --- osu.Desktop/DiscordRichPresence.cs | 41 ++++++++++++++++++++++++------ 1 file changed, 33 insertions(+), 8 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 85b6129043..7315ee0c17 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -5,6 +5,7 @@ using System; using System.Text; using DiscordRPC; using DiscordRPC.Message; +using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -147,7 +148,13 @@ namespace osu.Desktop Size = room.Users.Count, }; - presence.Secrets.JoinSecret = $"{room.RoomID}:{room.Settings.Password}"; + RoomSecret roomSecret = new RoomSecret + { + RoomID = room.RoomID, + Password = room.Settings.Password, + }; + + presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); } else { @@ -182,9 +189,13 @@ namespace osu.Desktop private void onJoin(object sender, JoinMessage args) { game.Window?.Raise(); + Logger.Log($"Received room secret from Discord RPC Client: {args.Secret}", LoggingTarget.Network, LogLevel.Debug); if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) + { Logger.Log("Could not parse room from Discord RPC Client", LoggingTarget.Network, LogLevel.Important); + return; + } var request = new GetRoomRequest(roomId); request.Success += room => Schedule(() => @@ -216,21 +227,26 @@ namespace osu.Desktop }); } - private static bool tryParseRoomSecret(ReadOnlySpan secret, out long roomId, out string? password) + private static bool tryParseRoomSecret(string secretJson, out long roomId, out string? password) { roomId = 0; password = null; - int roomSecretSplitIndex = secret.IndexOf(':'); + RoomSecret? roomSecret; - if (roomSecretSplitIndex == -1) + try + { + roomSecret = JsonConvert.DeserializeObject(secretJson); + } + catch + { return false; + } - if (!long.TryParse(secret[..roomSecretSplitIndex], out roomId)) - return false; + if (roomSecret == null) return false; - password = secret[(roomSecretSplitIndex + 1)..].ToString(); - if (password.Length == 0) password = null; + roomId = roomSecret.RoomID; + password = roomSecret.Password; return true; } @@ -254,5 +270,14 @@ namespace osu.Desktop client.Dispose(); base.Dispose(isDisposing); } + + private class RoomSecret + { + [JsonProperty(@"roomId", Required = Required.Always)] + public long RoomID { get; set; } + + [JsonProperty(@"password", Required = Required.AllowNull)] + public string? Password { get; set; } + } } } From 98713003176da6b09bafeea7392564959098956b Mon Sep 17 00:00:00 2001 From: Jayden Date: Tue, 5 Mar 2024 18:22:39 -0500 Subject: [PATCH 285/930] Improve language of user-facing errors MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Desktop/DiscordRichPresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 7315ee0c17..8fecd015d4 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -193,7 +193,7 @@ namespace osu.Desktop if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) { - Logger.Log("Could not parse room from Discord RPC Client", LoggingTarget.Network, LogLevel.Important); + Logger.Log("Could not join multiplayer room.", LoggingTarget.Network, LogLevel.Important); return; } From 6455c0583b5e607baeca7f584410bc63515aa619 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 10:19:40 +0800 Subject: [PATCH 286/930] Update usage of `CircularProgress.Current` --- .../Skinning/Argon/ArgonSpinnerProgressArc.cs | 6 +++--- .../Skinning/Argon/ArgonSpinnerRingArc.cs | 6 +++--- osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs | 8 ++++++-- osu.Game/Overlays/Volume/VolumeMeter.cs | 6 +++--- .../Edit/Compose/Components/CircularDistanceSnapGrid.cs | 2 +- osu.Game/Screens/Edit/Timing/TapButton.cs | 6 +++--- osu.Game/Screens/Play/HUD/HoldForMenuButton.cs | 7 ++++++- .../Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs | 6 +++--- .../Screens/Ranking/Expanded/Accuracy/GradedCircles.cs | 2 +- osu.Game/Skinning/LegacySongProgress.cs | 4 ++-- 10 files changed, 31 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs index 76afeeb2c4..1de5b1f309 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon Origin = Anchor.Centre, Colour = Color4.White.Opacity(0.25f), RelativeSizeAxes = Axes.Both, - Current = { Value = arc_fill }, + Progress = arc_fill, Rotation = 90 - arc_fill * 180, InnerRadius = arc_radius, RoundedCaps = true, @@ -71,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon background.Alpha = spinner.Progress >= 1 ? 0 : 1; fill.Alpha = (float)Interpolation.DampContinuously(fill.Alpha, spinner.Progress > 0 && spinner.Progress < 1 ? 1 : 0, 40f, (float)Math.Abs(Time.Elapsed)); - fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed)); + fill.Progress = (float)Interpolation.DampContinuously(fill.Progress, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed)); - fill.Rotation = (float)(90 - fill.Current.Value * 180); + fill.Rotation = (float)(90 - fill.Progress * 180); } private partial class ProgressFill : CircularProgress diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerRingArc.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerRingArc.cs index 702c5c2675..12cd0994b4 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerRingArc.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerRingArc.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Current = { Value = arc_fill }, + Progress = arc_fill, Rotation = -arc_fill * 180, InnerRadius = arc_radius, RoundedCaps = true, @@ -44,10 +44,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { base.Update(); - fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed)); + fill.Progress = (float)Interpolation.DampContinuously(fill.Progress, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed)); fill.InnerRadius = (float)Interpolation.DampContinuously(fill.InnerRadius, spinner.Progress >= 1 ? arc_radius * 2.2f : arc_radius, 40f, (float)Math.Abs(Time.Elapsed)); - fill.Rotation = (float)(-fill.Current.Value * 180); + fill.Rotation = (float)(-fill.Progress * 180); } } } diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs index 5a26a988fb..cd498c474a 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs @@ -86,11 +86,15 @@ namespace osu.Game.Beatmaps.Drawables.Cards Dimmed.BindValueChanged(_ => updateState()); playButton.Playing.BindValueChanged(_ => updateState(), true); - ((IBindable)progress.Current).BindTo(playButton.Progress); - FinishTransforms(true); } + protected override void Update() + { + base.Update(); + progress.Progress = playButton.Progress.Value; + } + private void updateState() { bool shouldDim = Dimmed.Value || playButton.Playing.Value; diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index 6ec4971f06..e96cd0fa46 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -235,7 +235,7 @@ namespace osu.Game.Overlays.Volume Bindable.BindValueChanged(volume => { this.TransformTo(nameof(DisplayVolume), volume.NewValue, 400, Easing.OutQuint); }, true); - bgProgress.Current.Value = 0.75f; + bgProgress.Progress = 0.75f; } private int? displayVolumeInt; @@ -265,8 +265,8 @@ namespace osu.Game.Overlays.Volume text.Text = intValue.ToString(CultureInfo.CurrentCulture); } - volumeCircle.Current.Value = displayVolume * 0.75f; - volumeCircleGlow.Current.Value = displayVolume * 0.75f; + volumeCircle.Progress = displayVolume * 0.75f; + volumeCircleGlow.Progress = displayVolume * 0.75f; if (intVolumeChanged && IsLoaded) Scheduler.AddOnce(playTickSound); diff --git a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs index e33ef66007..92fe52148c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs @@ -140,7 +140,7 @@ namespace osu.Game.Screens.Edit.Compose.Components Colour = this.baseColour = baseColour; - Current.Value = 1; + Progress = 1; } protected override void Update() diff --git a/osu.Game/Screens/Edit/Timing/TapButton.cs b/osu.Game/Screens/Edit/Timing/TapButton.cs index fd60fb1b5b..d2ae0e76cf 100644 --- a/osu.Game/Screens/Edit/Timing/TapButton.cs +++ b/osu.Game/Screens/Edit/Timing/TapButton.cs @@ -366,7 +366,7 @@ namespace osu.Game.Screens.Edit.Timing new CircularProgress { RelativeSizeAxes = Axes.Both, - Current = { Value = 1f / light_count - angular_light_gap }, + Progress = 1f / light_count - angular_light_gap, Colour = colourProvider.Background2, }, fillContent = new Container @@ -379,7 +379,7 @@ namespace osu.Game.Screens.Edit.Timing new CircularProgress { RelativeSizeAxes = Axes.Both, - Current = { Value = 1f / light_count - angular_light_gap }, + Progress = 1f / light_count - angular_light_gap, Blending = BlendingParameters.Additive }, // Please do not try and make sense of this. @@ -388,7 +388,7 @@ namespace osu.Game.Screens.Edit.Timing Glow = new CircularProgress { RelativeSizeAxes = Axes.Both, - Current = { Value = 1f / light_count - 0.01f }, + Progress = 1f / light_count - 0.01f, Blending = BlendingParameters.Additive }.WithEffect(new GlowEffect { diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index a260156595..6d045e5f01 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -198,9 +198,14 @@ namespace osu.Game.Screens.Play.HUD bind(); } + protected override void Update() + { + base.Update(); + circularProgress.Progress = Progress.Value; + } + private void bind() { - ((IBindable)circularProgress.Current).BindTo(Progress); Progress.ValueChanged += progress => { icon.Scale = new Vector2(1 + (float)progress.NewValue * 0.2f); diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 83b02a0951..2231346404 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -147,7 +147,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Colour = OsuColour.Gray(47), Alpha = 0.5f, InnerRadius = accuracy_circle_radius + 0.01f, // Extends a little bit into the circle - Current = { Value = 1 }, + Progress = 1, }, accuracyCircle = new CircularProgress { @@ -268,7 +268,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy if (targetAccuracy < 1 && targetAccuracy >= visual_alignment_offset) targetAccuracy -= visual_alignment_offset; - accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING); + accuracyCircle.ProgressTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING); if (withFlair) { @@ -359,7 +359,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy .FadeOut(800, Easing.Out); accuracyCircle - .FillTo(accuracyS - GRADE_SPACING_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint); + .ProgressTo(accuracyS - GRADE_SPACING_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint); badges.Single(b => b.Rank == getRank(ScoreRank.S)) .FadeOut(70, Easing.OutQuint); diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs index 33b71c53a7..633ed6d92e 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { public double RevealProgress { - set => Current.Value = Math.Clamp(value, startProgress, endProgress) - startProgress; + set => Progress = Math.Clamp(value, startProgress, endProgress) - startProgress; } private readonly double startProgress; diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 4295060a3a..9af82c4992 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -72,14 +72,14 @@ namespace osu.Game.Skinning circularProgress.Scale = new Vector2(-1, 1); circularProgress.Anchor = Anchor.TopRight; circularProgress.Colour = new Colour4(199, 255, 47, 153); - circularProgress.Current.Value = 1 - progress; + circularProgress.Progress = 1 - progress; } else { circularProgress.Scale = new Vector2(1); circularProgress.Anchor = Anchor.TopLeft; circularProgress.Colour = new Colour4(255, 255, 255, 153); - circularProgress.Current.Value = progress; + circularProgress.Progress = progress; } } } From b53b752e543d563b1059cc66d6dd8c6077bb6e01 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 10:42:20 +0800 Subject: [PATCH 287/930] Update usage of `MathUtils` --- osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs | 2 +- .../Objects/Drawables/DrawableSliderRepeat.cs | 2 +- osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs | 2 +- .../Skinning/Default/SpinnerRotationTracker.cs | 2 +- osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs | 2 +- osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs | 3 +-- osu.Game/Graphics/Cursor/MenuCursorContainer.cs | 2 +- osu.Game/Graphics/UserInterface/OsuNumberBox.cs | 4 +--- osu.Game/IO/Archives/ZipArchiveReader.cs | 3 +-- .../Overlays/Settings/Sections/Input/TabletAreaSelection.cs | 3 +-- osu.Game/Overlays/Settings/SettingsNumberBox.cs | 2 +- osu.Game/Screens/Menu/LogoVisualisation.cs | 4 ++-- osu.Game/Utils/GeometryUtils.cs | 5 ++--- 13 files changed, 15 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index df9544b71e..992f4d5f03 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Mods // multiply the SPM by 1.01 to ensure that the spinner is completed. if the calculation is left exact, // some spinners may not complete due to very minor decimal loss during calculation float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration); - spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f)); + spinner.RotationTracker.AddRotation(float.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f)); } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index 3239565528..fcbd0edfe0 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables break; } - float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X)); + float aimRotation = float.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X)); while (Math.Abs(aimRotation - Arrow.Rotation) > 180) aimRotation += aimRotation < Arrow.Rotation ? 360 : -360; diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index 1cf6bc91f0..d43e6092c2 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -342,7 +342,7 @@ namespace osu.Game.Rulesets.Osu.Replays // 0.05 rad/ms, or ~477 RPM, as per stable. // the redundant conversion from RPM to rad/ms is here for ease of testing custom SPM specs. const float spin_rpm = 0.05f / (2 * MathF.PI) * 60000; - float radsPerMillisecond = MathUtils.DegreesToRadians(spin_rpm * 360) / 60000; + float radsPerMillisecond = float.DegreesToRadians(spin_rpm * 360) / 60000; switch (h) { diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs index 1d75663fd9..7e97f826f9 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default if (mousePosition is Vector2 pos) { - float thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(pos.X - DrawSize.X / 2, pos.Y - DrawSize.Y / 2)); + float thisAngle = -float.RadiansToDegrees(MathF.Atan2(pos.X - DrawSize.X / 2, pos.Y - DrawSize.Y / 2)); float delta = lastAngle == null ? 0 : thisAngle - lastAngle.Value; // Normalise the delta to -180 .. 180 diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs index f9d4a3b325..4b3b543ea4 100644 --- a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -246,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Statistics // Likewise sin(pi/2)=1 and sin(3pi/2)=-1, whereas we actually want these values to appear on the bottom/top respectively, so the y-coordinate also needs to be inverted. // // We also need to apply the anti-clockwise rotation. - double rotatedAngle = finalAngle - MathUtils.DegreesToRadians(rotation); + double rotatedAngle = finalAngle - float.DegreesToRadians(rotation); var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle)); Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2; diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index cf4700bf85..6689f087cb 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.IO; using System.Linq; using osu.Framework.Graphics; -using osu.Framework.Utils; using osu.Game.Beatmaps.Legacy; using osu.Game.IO; using osu.Game.Storyboards; @@ -230,7 +229,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Rotation.Add(easing, startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue)); + timelineGroup?.Rotation.Add(easing, startTime, endTime, float.RadiansToDegrees(startValue), float.RadiansToDegrees(endValue)); break; } diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs index 7e42d45191..696ea62b42 100644 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs @@ -157,7 +157,7 @@ namespace osu.Game.Graphics.Cursor if (dragRotationState == DragRotationState.Rotating && distance > 0) { Vector2 offset = e.MousePosition - positionMouseDown; - float degrees = MathUtils.RadiansToDegrees(MathF.Atan2(-offset.X, offset.Y)) + 24.3f; + float degrees = float.RadiansToDegrees(MathF.Atan2(-offset.X, offset.Y)) + 24.3f; // Always rotate in the direction of least distance float diff = (degrees - activeCursor.Rotation) % 360; diff --git a/osu.Game/Graphics/UserInterface/OsuNumberBox.cs b/osu.Game/Graphics/UserInterface/OsuNumberBox.cs index df92863797..e9b28f4771 100644 --- a/osu.Game/Graphics/UserInterface/OsuNumberBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuNumberBox.cs @@ -1,14 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Extensions; - namespace osu.Game.Graphics.UserInterface { public partial class OsuNumberBox : OsuTextBox { protected override bool AllowIme => false; - protected override bool CanAddCharacter(char character) => character.IsAsciiDigit(); + protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character); } } diff --git a/osu.Game/IO/Archives/ZipArchiveReader.cs b/osu.Game/IO/Archives/ZipArchiveReader.cs index 5ef03b3641..7d7ce858dd 100644 --- a/osu.Game/IO/Archives/ZipArchiveReader.cs +++ b/osu.Game/IO/Archives/ZipArchiveReader.cs @@ -8,7 +8,6 @@ using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.Toolkit.HighPerformance; -using osu.Framework.Extensions; using osu.Framework.IO.Stores; using SharpCompress.Archives.Zip; using SixLabors.ImageSharp.Memory; @@ -36,7 +35,7 @@ namespace osu.Game.IO.Archives var owner = MemoryAllocator.Default.Allocate((int)entry.Size); using (Stream s = entry.OpenEntryStream()) - s.ReadToFill(owner.Memory.Span); + s.ReadExactly(owner.Memory.Span); return new MemoryOwnerMemoryStream(owner); } diff --git a/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs b/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs index 686002fe71..33f4f49173 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs @@ -13,7 +13,6 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Input.Handlers.Tablet; -using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; @@ -196,7 +195,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input var matrix = Matrix3.Identity; MatrixExtensions.TranslateFromLeft(ref matrix, offset); - MatrixExtensions.RotateFromLeft(ref matrix, MathUtils.DegreesToRadians(rotation.Value)); + MatrixExtensions.RotateFromLeft(ref matrix, float.DegreesToRadians(rotation.Value)); usableAreaQuad *= matrix; diff --git a/osu.Game/Overlays/Settings/SettingsNumberBox.cs b/osu.Game/Overlays/Settings/SettingsNumberBox.cs index a0f85eda31..cdf648fc5f 100644 --- a/osu.Game/Overlays/Settings/SettingsNumberBox.cs +++ b/osu.Game/Overlays/Settings/SettingsNumberBox.cs @@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Settings { protected override bool AllowIme => false; - protected override bool CanAddCharacter(char character) => character.IsAsciiDigit(); + protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character); public new void NotifyInputError() => base.NotifyInputError(); } diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index b722b83280..c47ce91711 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -209,13 +209,13 @@ namespace osu.Game.Screens.Menu if (audioData[i] < amplitude_dead_zone) continue; - float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds); + float rotation = float.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds); float rotationCos = MathF.Cos(rotation); float rotationSin = MathF.Sin(rotation); // taking the cos and sin to the 0..1 range var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size; - var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]); + var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(float.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]); // The distance between the position and the sides of the bar. var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2); // The distance between the bottom side of the bar and the top side. diff --git a/osu.Game/Utils/GeometryUtils.cs b/osu.Game/Utils/GeometryUtils.cs index 725e93d098..dbeba4dfc1 100644 --- a/osu.Game/Utils/GeometryUtils.cs +++ b/osu.Game/Utils/GeometryUtils.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; -using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Types; using osuTK; @@ -28,8 +27,8 @@ namespace osu.Game.Utils point.Y -= origin.Y; Vector2 ret; - ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle)); - ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle)); + ret.X = point.X * MathF.Cos(float.DegreesToRadians(angle)) + point.Y * MathF.Sin(float.DegreesToRadians(angle)); + ret.Y = point.X * -MathF.Sin(float.DegreesToRadians(angle)) + point.Y * MathF.Cos(float.DegreesToRadians(angle)); ret.X += origin.X; ret.Y += origin.Y; From 0696e7de524123d1b332a166c4cd81f5d6c24c15 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 10:42:42 +0800 Subject: [PATCH 288/930] Update ImageSharp usages --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs | 2 +- osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs | 2 +- osu.Game/Skinning/LegacyTextureLoaderStore.cs | 2 +- osu.Game/Skinning/MaxDimensionLimitedTextureLoaderStore.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs index 53a4abdd07..3f78dedec5 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs @@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay private TextureUpload upscale(TextureUpload textureUpload) { - var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height); + var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height); // The original texture upload will no longer be returned or used. textureUpload.Dispose(); diff --git a/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs b/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs index 128e100e4b..cf58ae73fe 100644 --- a/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs +++ b/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs @@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps // The original texture upload will no longer be returned or used. textureUpload.Dispose(); - Size size = image.Size(); + Size size = image.Size; // Assume that panel backgrounds are always displayed using `FillMode.Fill`. // Also assume that all backgrounds are wider than they are tall, so the diff --git a/osu.Game/Skinning/LegacyTextureLoaderStore.cs b/osu.Game/Skinning/LegacyTextureLoaderStore.cs index 29206bbb85..5045374c14 100644 --- a/osu.Game/Skinning/LegacyTextureLoaderStore.cs +++ b/osu.Game/Skinning/LegacyTextureLoaderStore.cs @@ -73,7 +73,7 @@ namespace osu.Game.Skinning private TextureUpload convertToGrayscale(TextureUpload textureUpload) { - var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height); + var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height); // stable uses `0.299 * r + 0.587 * g + 0.114 * b` // (https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/Graphics/Textures/pTexture.cs#L138-L153) diff --git a/osu.Game/Skinning/MaxDimensionLimitedTextureLoaderStore.cs b/osu.Game/Skinning/MaxDimensionLimitedTextureLoaderStore.cs index f15097a169..58dadbe753 100644 --- a/osu.Game/Skinning/MaxDimensionLimitedTextureLoaderStore.cs +++ b/osu.Game/Skinning/MaxDimensionLimitedTextureLoaderStore.cs @@ -61,7 +61,7 @@ namespace osu.Game.Skinning if (textureUpload.Height > max_supported_texture_size || textureUpload.Width > max_supported_texture_size) { - var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height); + var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height); // The original texture upload will no longer be returned or used. textureUpload.Dispose(); From 4c7678225ee018e24724024fe88580c024164b55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 12:13:41 +0800 Subject: [PATCH 289/930] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 1b395a7c83..4901f30d8a 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 747d6059da..6b63bfa1e2 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 3a224211aa322a0055342f10bd36e0af3c3b078c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 12:17:00 +0800 Subject: [PATCH 290/930] Update various packages which shouldn't cause issues --- osu.Game.Benchmarks/osu.Game.Benchmarks.csproj | 2 +- osu.Game/osu.Game.csproj | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj index 64da5412a8..af84ee47f1 100644 --- a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj +++ b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj @@ -7,7 +7,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 942763e388..b143a3a6b1 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -20,8 +20,8 @@ - - + + @@ -35,14 +35,14 @@ all runtime; build; native; contentfiles; analyzers; buildtransitive - + - + From 98ca021e6628d94df508709482f047a2cff7cdde Mon Sep 17 00:00:00 2001 From: jvyden Date: Wed, 6 Mar 2024 01:17:11 -0500 Subject: [PATCH 291/930] Catch and warn about osu!stable lobbies --- osu.Desktop/DiscordRichPresence.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 8fecd015d4..b4a7e80d48 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -191,6 +191,15 @@ namespace osu.Desktop game.Window?.Raise(); Logger.Log($"Received room secret from Discord RPC Client: {args.Secret}", LoggingTarget.Network, LogLevel.Debug); + // Stable and Lazer share the same Discord client ID, meaning they can accept join requests from each other. + // Since they aren't compatible in multi, see if stable's format is being used and log to avoid confusion. + // https://discord.com/channels/188630481301012481/188630652340404224/1214697229063946291 + if (args.Secret[0] != '{') + { + Logger.Log("osu!stable rooms are not compatible with lazer.", LoggingTarget.Network, LogLevel.Important); + return; + } + if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) { Logger.Log("Could not join multiplayer room.", LoggingTarget.Network, LogLevel.Important); From 53fffc6a75df70e82be5c1e1a3d2fe633f86c834 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Mar 2024 07:57:59 +0100 Subject: [PATCH 292/930] Remove unused using directives --- osu.Game/Overlays/Settings/SettingsNumberBox.cs | 1 - osu.Game/Screens/Menu/LogoVisualisation.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/osu.Game/Overlays/Settings/SettingsNumberBox.cs b/osu.Game/Overlays/Settings/SettingsNumberBox.cs index cdf648fc5f..fbcdb4a968 100644 --- a/osu.Game/Overlays/Settings/SettingsNumberBox.cs +++ b/osu.Game/Overlays/Settings/SettingsNumberBox.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index c47ce91711..6d9d2f69b7 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -14,7 +14,6 @@ using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Rendering.Vertices; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osuTK; using osuTK.Graphics; From 08609e19d6bb13669cb4f44e0ae6b80a7444c786 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Mar 2024 11:40:10 +0100 Subject: [PATCH 293/930] Fix osu! standardised score estimation algorithm violating basic invariants As it turns out, the "lower" and "upper" estimates of the combo portion of the score being converted were misnomers. In selected cases (scores with high accuracy but combo being lower than max by more than a few objects) the janky score-based math could overestimate the count of remaining objects in a map. For instance, in one case the numbers worked out something like this: - Accuracy: practically 100% - Max combo on beatmap: 571x - Max combo for score: 551x The score-based estimation attempts to extract a "remaining object count" from score, by doing something along of sqrt(571^2 - 551^2). That comes out to _almost 150_. Which leads to the estimation overshooting the total max combo count on the beatmap by some hundred objects. To curtail this nonsense, enforce some basic invariants: - Neither estimate is allowed to exceed maximum achievable - Ensure that lower estimate is really lower and upper is really upper by just looking at the values and making sure that is so rather than just saying that it is. --- .../Database/StandardisedScoreMigrationTools.cs | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 0594c80390..53ff1a25ca 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -415,7 +415,7 @@ namespace osu.Game.Database // Calculate how many times the longest combo the user has achieved in the play can repeat // without exceeding the combo portion in score V1 as achieved by the player. - // This is a pessimistic estimate; it intentionally does not operate on object count and uses only score instead. + // This it intentionally does not operate on object count and uses only score instead. double maximumOccurrencesOfLongestCombo = Math.Floor(comboPortionInScoreV1 / comboPortionFromLongestComboInScoreV1); double comboPortionFromRepeatedLongestCombosInScoreV1 = maximumOccurrencesOfLongestCombo * comboPortionFromLongestComboInScoreV1; @@ -426,13 +426,12 @@ namespace osu.Game.Database // ...and then based on that raw combo length, we calculate how much this last combo is worth in standardised score. double remainingComboPortionInStandardisedScore = Math.Pow(remainingCombo, 1 + ScoreProcessor.COMBO_EXPONENT); - double lowerEstimateOfComboPortionInStandardisedScore + double scoreBasedEstimateOfComboPortionInStandardisedScore = maximumOccurrencesOfLongestCombo * comboPortionFromLongestComboInStandardisedScore + remainingComboPortionInStandardisedScore; // Compute approximate upper estimate new score for that play. // This time, divide the remaining combo among remaining objects equally to achieve longest possible combo lengths. - // There is no rigorous proof that doing this will yield a correct upper bound, but it seems to work out in practice. remainingComboPortionInScoreV1 = comboPortionInScoreV1 - comboPortionFromLongestComboInScoreV1; double remainingCountOfObjectsGivingCombo = maximumLegacyCombo - score.MaxCombo - score.Statistics.GetValueOrDefault(HitResult.Miss); // Because we assumed all combos were equal, `remainingComboPortionInScoreV1` @@ -449,7 +448,17 @@ namespace osu.Game.Database // we can skip adding the 1 and just multiply by x ^ 0.5. remainingComboPortionInStandardisedScore = remainingCountOfObjectsGivingCombo * Math.Pow(lengthOfRemainingCombos, ScoreProcessor.COMBO_EXPONENT); - double upperEstimateOfComboPortionInStandardisedScore = comboPortionFromLongestComboInStandardisedScore + remainingComboPortionInStandardisedScore; + double objectCountBasedEstimateOfComboPortionInStandardisedScore = comboPortionFromLongestComboInStandardisedScore + remainingComboPortionInStandardisedScore; + + // Enforce some invariants on both of the estimates. + // In rare cases they can produce invalid results. + scoreBasedEstimateOfComboPortionInStandardisedScore = + Math.Clamp(scoreBasedEstimateOfComboPortionInStandardisedScore, 0, maximumAchievableComboPortionInStandardisedScore); + objectCountBasedEstimateOfComboPortionInStandardisedScore = + Math.Clamp(objectCountBasedEstimateOfComboPortionInStandardisedScore, 0, maximumAchievableComboPortionInStandardisedScore); + + double lowerEstimateOfComboPortionInStandardisedScore = Math.Min(scoreBasedEstimateOfComboPortionInStandardisedScore, objectCountBasedEstimateOfComboPortionInStandardisedScore); + double upperEstimateOfComboPortionInStandardisedScore = Math.Max(scoreBasedEstimateOfComboPortionInStandardisedScore, objectCountBasedEstimateOfComboPortionInStandardisedScore); // Approximate by combining lower and upper estimates. // As the lower-estimate is very pessimistic, we use a 30/70 ratio From 5b6703ec0da46259daddd777ee88be5317aba2d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 19:23:29 +0800 Subject: [PATCH 294/930] Move optimisation to isolated method --- osu.Game/Storyboards/StoryboardSprite.cs | 76 +++++++++++++----------- 1 file changed, 42 insertions(+), 34 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 350438942e..4992ae128d 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -90,41 +90,8 @@ namespace osu.Game.Storyboards // Ignore the whole setup if there are loops. In theory they can be handled here too, however the logic will be overly complex. if (loops.Count == 0) { - // Here we are starting from maximum value and trying to minimise the end time on each step. - // There are few solid guesses we can make using which sprite's end time can be minimised: alpha = 0, scale = 0, colour.a = 0. - double[] deathTimes = - { - double.MaxValue, // alpha - double.MaxValue, // colour alpha - double.MaxValue, // scale - double.MaxValue, // scale x - double.MaxValue, // scale y - }; - - // The loops below are following the same pattern. - // We could be using TimelineGroup.EndValue here, however it's possible to have multiple commands with 0 value in a row - // so we are saving the earliest of them. - foreach (var alphaCommand in TimelineGroup.Alpha.Commands) - { - deathTimes[0] = alphaCommand.EndValue == 0 - ? Math.Min(alphaCommand.EndTime, deathTimes[0]) // commands are ordered by the start time, however end time may vary. Save the earliest. - : double.MaxValue; // If value isn't 0 (sprite becomes visible again), revert the saved state. - } - - foreach (var colourCommand in TimelineGroup.Colour.Commands) - deathTimes[1] = colourCommand.EndValue.A == 0 ? Math.Min(colourCommand.EndTime, deathTimes[1]) : double.MaxValue; - - foreach (var scaleCommand in TimelineGroup.Scale.Commands) - deathTimes[2] = scaleCommand.EndValue == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[2]) : double.MaxValue; - - foreach (var scaleCommand in TimelineGroup.VectorScale.Commands) - { - deathTimes[3] = scaleCommand.EndValue.X == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[3]) : double.MaxValue; - deathTimes[4] = scaleCommand.EndValue.Y == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[4]) : double.MaxValue; - } - // Take the minimum time of all the potential "death" reasons. - latestEndTime = deathTimes.Min(); + latestEndTime = calculateOptimisedEndTime(TimelineGroup); } // If the logic above fails to find anything or discarded by the fact that there are loops present, latestEndTime will be double.MaxValue @@ -238,6 +205,47 @@ namespace osu.Game.Storyboards return commands; } + private static double calculateOptimisedEndTime(CommandTimelineGroup timelineGroup) + { + // Here we are starting from maximum value and trying to minimise the end time on each step. + // There are few solid guesses we can make using which sprite's end time can be minimised: alpha = 0, scale = 0, colour.a = 0. + double[] deathTimes = + { + double.MaxValue, // alpha + double.MaxValue, // colour alpha + double.MaxValue, // scale + double.MaxValue, // scale x + double.MaxValue, // scale y + }; + + // The loops below are following the same pattern. + // We could be using TimelineGroup.EndValue here, however it's possible to have multiple commands with 0 value in a row + // so we are saving the earliest of them. + foreach (var alphaCommand in timelineGroup.Alpha.Commands) + { + if (alphaCommand.EndValue == 0) + // commands are ordered by the start time, however end time may vary. Save the earliest. + deathTimes[0] = Math.Min(alphaCommand.EndTime, deathTimes[0]); + else + // If value isn't 0 (sprite becomes visible again), revert the saved state. + deathTimes[0] = double.MaxValue; + } + + foreach (var colourCommand in timelineGroup.Colour.Commands) + deathTimes[1] = colourCommand.EndValue.A == 0 ? Math.Min(colourCommand.EndTime, deathTimes[1]) : double.MaxValue; + + foreach (var scaleCommand in timelineGroup.Scale.Commands) + deathTimes[2] = scaleCommand.EndValue == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[2]) : double.MaxValue; + + foreach (var scaleCommand in timelineGroup.VectorScale.Commands) + { + deathTimes[3] = scaleCommand.EndValue.X == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[3]) : double.MaxValue; + deathTimes[4] = scaleCommand.EndValue.Y == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[4]) : double.MaxValue; + } + + return deathTimes.Min(); + } + public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; From 672f645cbab747d02cbb61d31283f604a3244ed8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 6 Mar 2024 18:39:18 +0300 Subject: [PATCH 295/930] Clamp only on horizontal sides --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs index 6ba91fbbd5..8f9a2d7e74 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs @@ -47,19 +47,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy AutoSizeAxes = Axes.Y, Children = new Drawable[] { + // Key images are placed side-to-side on the playfield, therefore ClampToEdge must be used to prevent any gaps between each key. upSprite = new Sprite { Origin = Anchor.BottomCentre, - // ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431 - Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), + Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, default), RelativeSizeAxes = Axes.X, Width = 1 }, downSprite = new Sprite { Origin = Anchor.BottomCentre, - // ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431 - Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), + Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, default), RelativeSizeAxes = Axes.X, Width = 1, Alpha = 0 From 3121cf81e6f8ad0dd8ecb80b5dfc2cff4f55c306 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Mar 2024 21:30:09 +0100 Subject: [PATCH 296/930] Bump score version --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 775d87f3f2..4ee4231925 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -45,9 +45,10 @@ namespace osu.Game.Scoring.Legacy /// /// 30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores. /// 30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores. + /// 30000015: Fix osu! standardised score estimation algorithm violating basic invariants. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000014; + public const int LATEST_VERSION = 30000015; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From aa3cd402ca9ed3d666aac0e9934f9290af01b828 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Mar 2024 21:30:31 +0100 Subject: [PATCH 297/930] Fix broken english --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 53ff1a25ca..6f2f8d64fa 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -415,7 +415,7 @@ namespace osu.Game.Database // Calculate how many times the longest combo the user has achieved in the play can repeat // without exceeding the combo portion in score V1 as achieved by the player. - // This it intentionally does not operate on object count and uses only score instead. + // This intentionally does not operate on object count and uses only score instead. double maximumOccurrencesOfLongestCombo = Math.Floor(comboPortionInScoreV1 / comboPortionFromLongestComboInScoreV1); double comboPortionFromRepeatedLongestCombosInScoreV1 = maximumOccurrencesOfLongestCombo * comboPortionFromLongestComboInScoreV1; From 336a6180e537ba1c205c488cead7c5494446b705 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 7 Mar 2024 08:20:20 +0300 Subject: [PATCH 298/930] Expose `TRANSITION_LENGTH` from tab control --- osu.Game/Graphics/UserInterface/OsuTabControl.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index c260c92b43..f24977927f 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -116,18 +116,18 @@ namespace osu.Game.Graphics.UserInterface } } - private const float transition_length = 500; + protected const float TRANSITION_LENGTH = 500; - protected void FadeHovered() + protected virtual void FadeHovered() { - Bar.FadeIn(transition_length, Easing.OutQuint); - Text.FadeColour(Color4.White, transition_length, Easing.OutQuint); + Bar.FadeIn(TRANSITION_LENGTH, Easing.OutQuint); + Text.FadeColour(Color4.White, TRANSITION_LENGTH, Easing.OutQuint); } - protected void FadeUnhovered() + protected virtual void FadeUnhovered() { - Bar.FadeTo(IsHovered ? 1 : 0, transition_length, Easing.OutQuint); - Text.FadeColour(IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint); + Bar.FadeTo(IsHovered ? 1 : 0, TRANSITION_LENGTH, Easing.OutQuint); + Text.FadeColour(IsHovered ? Color4.White : AccentColour, TRANSITION_LENGTH, Easing.OutQuint); } protected override bool OnHover(HoverEvent e) From 0fe139a1892423030b1de36df957bff095fc6587 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 7 Mar 2024 08:20:46 +0300 Subject: [PATCH 299/930] Adjust editor screen switcher control design and behaviour --- .../Menus/EditorScreenSwitcherControl.cs | 40 ++++++++++++++----- 1 file changed, 31 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorScreenSwitcherControl.cs b/osu.Game/Screens/Edit/Components/Menus/EditorScreenSwitcherControl.cs index 1f6d61d0ad..2b0b1ea219 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorScreenSwitcherControl.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorScreenSwitcherControl.cs @@ -9,6 +9,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Edit.Components.Menus { @@ -21,7 +22,7 @@ namespace osu.Game.Screens.Edit.Components.Menus TabContainer.RelativeSizeAxes &= ~Axes.X; TabContainer.AutoSizeAxes = Axes.X; - TabContainer.Padding = new MarginPadding(10); + TabContainer.Spacing = Vector2.Zero; } [BackgroundDependencyLoader] @@ -42,30 +43,51 @@ namespace osu.Game.Screens.Edit.Components.Menus private partial class TabItem : OsuTabItem { - private const float transition_length = 250; + private readonly Box background; + private Color4 backgroundIdleColour; + private Color4 backgroundHoverColour; public TabItem(EditorScreenMode value) : base(value) { - Text.Margin = new MarginPadding(); + Text.Margin = new MarginPadding(10); Text.Anchor = Anchor.CentreLeft; Text.Origin = Anchor.CentreLeft; Text.Font = OsuFont.TorusAlternate; + Add(background = new Box + { + RelativeSizeAxes = Axes.Both, + Depth = float.MaxValue, + }); + Bar.Expire(); } - protected override void OnActivated() + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) { - base.OnActivated(); - Bar.ScaleTo(new Vector2(1, 5), transition_length, Easing.OutQuint); + backgroundIdleColour = colourProvider.Background2; + backgroundHoverColour = colourProvider.Background1; } - protected override void OnDeactivated() + protected override void LoadComplete() { - base.OnDeactivated(); - Bar.ScaleTo(Vector2.One, transition_length, Easing.OutQuint); + base.LoadComplete(); + background.Colour = backgroundIdleColour; + } + + protected override void FadeHovered() + { + base.FadeHovered(); + background.FadeColour(backgroundHoverColour, TRANSITION_LENGTH, Easing.OutQuint); + } + + protected override void FadeUnhovered() + { + base.FadeUnhovered(); + background.FadeColour(backgroundIdleColour, TRANSITION_LENGTH, Easing.OutQuint); } } } From 56caf1935043112ec13c5d0b1d43e9d23b8d1f7e Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 6 Mar 2024 22:48:54 -0800 Subject: [PATCH 300/930] Add visual test for failed S display --- .../TestSceneExpandedPanelMiddleContent.cs | 21 +++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs index d71c72f4ec..ceb2d4927c 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs @@ -88,8 +88,21 @@ namespace osu.Game.Tests.Visual.Ranking AddAssert("play time not displayed", () => !this.ChildrenOfType().Any()); } - private void showPanel(ScoreInfo score) => - Child = new ExpandedPanelMiddleContentContainer(score); + [TestCase(false)] + [TestCase(true)] + public void TestFailedSDisplay(bool withFlair) + { + AddStep("show failed S score", () => + { + var score = TestResources.CreateTestScoreInfo(createTestBeatmap(new RealmUser())); + score.Rank = ScoreRank.A; + score.Accuracy = 0.975; + showPanel(score, withFlair); + }); + } + + private void showPanel(ScoreInfo score, bool withFlair = false) => + Child = new ExpandedPanelMiddleContentContainer(score, withFlair); private BeatmapInfo createTestBeatmap([NotNull] RealmUser author) { @@ -107,7 +120,7 @@ namespace osu.Game.Tests.Visual.Ranking private partial class ExpandedPanelMiddleContentContainer : Container { - public ExpandedPanelMiddleContentContainer(ScoreInfo score) + public ExpandedPanelMiddleContentContainer(ScoreInfo score, bool withFlair) { Anchor = Anchor.Centre; Origin = Anchor.Centre; @@ -119,7 +132,7 @@ namespace osu.Game.Tests.Visual.Ranking RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex("#444"), }, - new ExpandedPanelMiddleContent(score) + new ExpandedPanelMiddleContent(score, withFlair) }; } } From c36232bc02ff9289b0ecc16a6235049f3ddaa63a Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 6 Mar 2024 20:08:46 -0800 Subject: [PATCH 301/930] Fix results screen accuracy circle not showing correctly for failed S with no flair --- .../Expanded/Accuracy/AccuracyCircle.cs | 35 ++++++++++--------- 1 file changed, 18 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 54829a6274..f04e4a6444 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -194,11 +194,11 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy rankText = new RankText(score.Rank) }; + if (isFailedSDueToMisses) + AddInternal(failedSRankText = new RankText(ScoreRank.S)); + if (withFlair) { - if (isFailedSDueToMisses) - AddInternal(failedSRankText = new RankText(ScoreRank.S)); - var applauseSamples = new List { applauseSampleName }; if (score.Rank >= ScoreRank.B) // when rank is B or higher, play legacy applause sample on legacy skins. @@ -326,24 +326,25 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { rankText.Appear(); - if (!withFlair) return; - - Schedule(() => - { - isTicking = false; - rankImpactSound.Play(); - }); - - const double applause_pre_delay = 545f; - const double applause_volume = 0.8f; - - using (BeginDelayedSequence(applause_pre_delay)) + if (withFlair) { Schedule(() => { - rankApplauseSound.VolumeTo(applause_volume); - rankApplauseSound.Play(); + isTicking = false; + rankImpactSound.Play(); }); + + const double applause_pre_delay = 545f; + const double applause_volume = 0.8f; + + using (BeginDelayedSequence(applause_pre_delay)) + { + Schedule(() => + { + rankApplauseSound.VolumeTo(applause_volume); + rankApplauseSound.Play(); + }); + } } } From 1cafb0997713ee387f8994e972d64ad908aa4181 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 7 Mar 2024 17:22:38 +0900 Subject: [PATCH 302/930] Increase border thickness --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 08d00f8ac2..ba49810b2b 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play AutoSizeAxes = Axes.Both, Masking = true, BorderColour = colours.Yellow, - BorderThickness = 1, + BorderThickness = 2, Children = new Drawable[] { new Box From 039520d55dc9b9cc55e143a6da8bb87f684ef882 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 7 Mar 2024 09:49:20 +0100 Subject: [PATCH 303/930] Use slightly nicer parameterisation in test --- .../Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs index ceb2d4927c..d97946a1d5 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs @@ -88,9 +88,8 @@ namespace osu.Game.Tests.Visual.Ranking AddAssert("play time not displayed", () => !this.ChildrenOfType().Any()); } - [TestCase(false)] - [TestCase(true)] - public void TestFailedSDisplay(bool withFlair) + [Test] + public void TestFailedSDisplay([Values] bool withFlair) { AddStep("show failed S score", () => { From ca92a31cf97bcb28fd8d9e67fe0ac83b1085ac80 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 7 Mar 2024 21:10:11 +0900 Subject: [PATCH 304/930] Fix missing event unbinds --- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 9 +++++++++ .../Components/Timeline/TimelineHitObjectBlueprint.cs | 9 +++++++++ 2 files changed, 18 insertions(+) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 5ddc627642..3365b206cf 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.UI; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Rulesets.Mods; @@ -101,6 +102,14 @@ namespace osu.Game.Rulesets.Mania.Mods return base.GetHeight(coverage) * reference_playfield_height / availablePlayfieldHeight; } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (skin.IsNotNull()) + skin.SourceChanged -= onSkinChanged; + } } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 47dc3fb82e..d4afcc0151 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -6,6 +6,7 @@ using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -265,6 +266,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return !Precision.AlmostIntersects(maskingBounds, rect); } + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (skin.IsNotNull()) + skin.SourceChanged -= updateColour; + } + private partial class Tick : Circle { public Tick() From 585ab5976877281be70cb6f52721382c5a86a861 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 6 Mar 2024 19:39:28 +0300 Subject: [PATCH 305/930] Apply major refactor to the storyboard commands flow structrure --- .../TestSceneDrawableStoryboardSprite.cs | 3 +- .../Visual/Gameplay/TestSceneLeadIn.cs | 16 +- .../Gameplay/TestSceneStoryboardWithOutro.cs | 2 +- .../TestSceneMultiSpectatorScreen.cs | 2 +- .../Formats/LegacyStoryboardDecoder.cs | 39 +-- osu.Game/Storyboards/CommandLoop.cs | 63 ----- osu.Game/Storyboards/CommandTimeline.cs | 101 -------- osu.Game/Storyboards/CommandTimelineGroup.cs | 120 --------- .../Commands/IStoryboardCommand.cs | 28 +++ .../Commands/StoryboardAlphaCommand.cs | 19 ++ .../StoryboardBlendingParametersCommand.cs | 21 ++ .../Commands/StoryboardColourCommand.cs | 20 ++ .../Storyboards/Commands/StoryboardCommand.cs | 54 ++++ .../Commands/StoryboardCommandGroup.cs | 115 +++++++++ .../Commands/StoryboardCommandList.cs | 41 +++ .../Commands/StoryboardFlipHCommand.cs | 23 ++ .../Commands/StoryboardFlipVCommand.cs | 23 ++ .../Commands/StoryboardLoopingGroup.cs | 71 ++++++ .../Commands/StoryboardRotationCommand.cs | 21 ++ .../Commands/StoryboardScaleCommand.cs | 22 ++ .../StoryboardTriggerGroup.cs} | 7 +- .../Commands/StoryboardVectorScaleCommand.cs | 24 ++ .../Commands/StoryboardXCommand.cs | 21 ++ .../Commands/StoryboardYCommand.cs | 21 ++ .../Drawables/IDrawableStoryboardElement.cs | 4 +- osu.Game/Storyboards/StoryboardAnimation.cs | 4 +- .../StoryboardElementWithDuration.cs | 236 ------------------ osu.Game/Storyboards/StoryboardSprite.cs | 153 +++++++++++- 28 files changed, 713 insertions(+), 561 deletions(-) delete mode 100644 osu.Game/Storyboards/CommandLoop.cs delete mode 100644 osu.Game/Storyboards/CommandTimeline.cs delete mode 100644 osu.Game/Storyboards/CommandTimelineGroup.cs create mode 100644 osu.Game/Storyboards/Commands/IStoryboardCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardColourCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardCommandList.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs rename osu.Game/Storyboards/{CommandTrigger.cs => Commands/StoryboardTriggerGroup.cs} (68%) create mode 100644 osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardXCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardYCommand.cs delete mode 100644 osu.Game/Storyboards/StoryboardElementWithDuration.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 32693c2bb2..6209b42cbb 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -175,7 +175,8 @@ namespace osu.Game.Tests.Visual.Gameplay var layer = storyboard.GetLayer("Background"); var sprite = new StoryboardSprite(lookupName, origin, initialPosition); - sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1); + var loop = sprite.AddLoopingGroup(Time.Current, 100); + loop.AddAlpha(0, 10000, 1, 1, Easing.None); layer.Elements.Clear(); layer.Add(sprite); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index dae3119ea4..c3eef4da9b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.TimelineGroup.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1); + sprite.Group.AddAlpha(firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1, Easing.None); storyboard.GetLayer("Background").Add(sprite); @@ -73,17 +73,17 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. - sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One); - var loopGroup = sprite.AddLoop(loop_start_time, 50); - loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One); + sprite.Group.AddScale(loop_start_time, -18000, 0, 1, Easing.None); + var loopGroup = sprite.AddLoopingGroup(loop_start_time, 50); + loopGroup.AddScale(loop_start_time, -18000, 0, 1, Easing.None); - var target = addEventToLoop ? loopGroup : sprite.TimelineGroup; + var target = addEventToLoop ? loopGroup : sprite.Group; double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0; - target.Alpha.Add(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1); + target.AddAlpha(loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1, Easing.None); // these should be ignored due to being in the future. - sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1); - loopGroup.Alpha.Add(Easing.None, 38000, 40000, 0, 1); + sprite.Group.AddAlpha(18000, 20000, 0, 1, Easing.None); + loopGroup.AddAlpha(38000, 40000, 0, 1, Easing.None); storyboard.GetLayer("Background").Add(sprite); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index f532921d63..9269c3f4ae 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -216,7 +216,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.TimelineGroup.Alpha.Add(Easing.None, 0, duration, 1, 0); + sprite.Group.AddAlpha(0, duration, 1, 0, Easing.None); storyboard.GetLayer("Background").Add(sprite); return storyboard; } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index cebc75f90c..62a2bfeaab 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -424,7 +424,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestIntroStoryboardElement() => testLeadIn(b => { var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.TimelineGroup.Alpha.Add(Easing.None, -2000, 0, 0, 1); + sprite.Group.AddAlpha(-2000, 0, 0, 1, Easing.None); b.Storyboard.GetLayer("Background").Add(sprite); }); diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index ba328b2dbd..33cdaa085e 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -10,6 +10,7 @@ using osu.Framework.Utils; using osu.Game.Beatmaps.Legacy; using osu.Game.IO; using osu.Game.Storyboards; +using osu.Game.Storyboards.Commands; using osuTK; using osuTK.Graphics; @@ -17,8 +18,8 @@ namespace osu.Game.Beatmaps.Formats { public class LegacyStoryboardDecoder : LegacyDecoder { - private StoryboardElementWithDuration? storyboardSprite; - private CommandTimelineGroup? timelineGroup; + private StoryboardSprite? storyboardSprite; + private StoryboardCommandGroup? currentGroup; private Storyboard storyboard = null!; @@ -165,7 +166,7 @@ namespace osu.Game.Beatmaps.Formats else { if (depth < 2) - timelineGroup = storyboardSprite?.TimelineGroup; + currentGroup = storyboardSprite?.Group; string commandType = split[0]; @@ -177,7 +178,7 @@ namespace osu.Game.Beatmaps.Formats double startTime = split.Length > 2 ? Parsing.ParseDouble(split[2]) : double.MinValue; double endTime = split.Length > 3 ? Parsing.ParseDouble(split[3]) : double.MaxValue; int groupNumber = split.Length > 4 ? Parsing.ParseInt(split[4]) : 0; - timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber); + currentGroup = storyboardSprite?.AddTriggerGroup(triggerName, startTime, endTime, groupNumber); break; } @@ -185,7 +186,7 @@ namespace osu.Game.Beatmaps.Formats { double startTime = Parsing.ParseDouble(split[1]); int repeatCount = Parsing.ParseInt(split[2]); - timelineGroup = storyboardSprite?.AddLoop(startTime, Math.Max(0, repeatCount - 1)); + currentGroup = storyboardSprite?.AddLoopingGroup(startTime, Math.Max(0, repeatCount - 1)); break; } @@ -204,7 +205,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue); + currentGroup?.AddAlpha(startTime, endTime, startValue, endValue, easing); break; } @@ -212,7 +213,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue)); + currentGroup?.AddScale(startTime, endTime, startValue, endValue, easing); break; } @@ -222,7 +223,7 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - timelineGroup?.VectorScale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY)); + currentGroup?.AddVectorScale(startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY), easing); break; } @@ -230,7 +231,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Rotation.Add(easing, startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue)); + currentGroup?.AddRotation(startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue), easing); break; } @@ -240,8 +241,8 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - timelineGroup?.X.Add(easing, startTime, endTime, startX, endX); - timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY); + currentGroup?.AddX(startTime, endTime, startX, endX, easing); + currentGroup?.AddY(startTime, endTime, startY, endY, easing); break; } @@ -249,7 +250,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue); + currentGroup?.AddX(startTime, endTime, startValue, endValue, easing); break; } @@ -257,7 +258,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue); + currentGroup?.AddY(startTime, endTime, startValue, endValue, easing); break; } @@ -269,9 +270,9 @@ namespace osu.Game.Beatmaps.Formats float endRed = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startRed; float endGreen = split.Length > 8 ? Parsing.ParseFloat(split[8]) : startGreen; float endBlue = split.Length > 9 ? Parsing.ParseFloat(split[9]) : startBlue; - timelineGroup?.Colour.Add(easing, startTime, endTime, + currentGroup?.AddColour(startTime, endTime, new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1), - new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1)); + new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1), easing); break; } @@ -282,16 +283,16 @@ namespace osu.Game.Beatmaps.Formats switch (type) { case "A": - timelineGroup?.BlendingParameters.Add(easing, startTime, endTime, BlendingParameters.Additive, - startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit); + currentGroup?.AddBlendingParameters(startTime, endTime, BlendingParameters.Additive, + startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit, easing); break; case "H": - timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime); + currentGroup?.AddFlipH(startTime, endTime, true, startTime == endTime, easing); break; case "V": - timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime); + currentGroup?.AddFlipV(startTime, endTime, true, startTime == endTime, easing); break; } diff --git a/osu.Game/Storyboards/CommandLoop.cs b/osu.Game/Storyboards/CommandLoop.cs deleted file mode 100644 index 6dd782cb7f..0000000000 --- a/osu.Game/Storyboards/CommandLoop.cs +++ /dev/null @@ -1,63 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; - -namespace osu.Game.Storyboards -{ - public class CommandLoop : CommandTimelineGroup - { - public double LoopStartTime; - - /// - /// The total number of times this loop is played back. Always greater than zero. - /// - public readonly int TotalIterations; - - public override double StartTime => LoopStartTime + CommandsStartTime; - - public override double EndTime => - // In an ideal world, we would multiply the command duration by TotalIterations here. - // Unfortunately this would clash with how stable handled end times, and results in some storyboards playing outro - // sequences for minutes or hours. - StartTime + CommandsDuration; - - /// - /// Construct a new command loop. - /// - /// The start time of the loop. - /// The number of times the loop should repeat. Should be greater than zero. Zero means a single playback. - public CommandLoop(double startTime, int repeatCount) - { - if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount)); - - LoopStartTime = startTime; - TotalIterations = repeatCount + 1; - } - - public override IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, double offset = 0) - { - double fullLoopDuration = CommandsEndTime - CommandsStartTime; - - foreach (var command in timelineSelector(this).Commands) - { - yield return new CommandTimeline.TypedCommand - { - Easing = command.Easing, - StartTime = offset + LoopStartTime + command.StartTime, - EndTime = offset + LoopStartTime + command.EndTime, - StartValue = command.StartValue, - EndValue = command.EndValue, - PropertyName = command.PropertyName, - IsParameterCommand = command.IsParameterCommand, - LoopCount = TotalIterations, - Delay = fullLoopDuration - command.EndTime + command.StartTime - }; - } - } - - public override string ToString() - => $"{LoopStartTime} x{TotalIterations}"; - } -} diff --git a/osu.Game/Storyboards/CommandTimeline.cs b/osu.Game/Storyboards/CommandTimeline.cs deleted file mode 100644 index 4ad31d88c2..0000000000 --- a/osu.Game/Storyboards/CommandTimeline.cs +++ /dev/null @@ -1,101 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using osu.Framework.Graphics; -using System; -using System.Collections.Generic; -using System.Linq; - -namespace osu.Game.Storyboards -{ - public class CommandTimeline : ICommandTimeline - { - private readonly List commands = new List(); - - public IEnumerable Commands => commands.OrderBy(c => c.StartTime); - - public bool HasCommands => commands.Count > 0; - - public double StartTime { get; private set; } = double.MaxValue; - public double EndTime { get; private set; } = double.MinValue; - - public T StartValue { get; private set; } - public T EndValue { get; private set; } - - public string PropertyName { get; } - public bool IsParameterTimeline { get; set; } - - public CommandTimeline(string propertyName) - { - PropertyName = propertyName; - } - - public void Add(Easing easing, double startTime, double endTime, T startValue, T endValue) - { - if (endTime < startTime) - { - endTime = startTime; - } - - commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue, PropertyName = PropertyName, IsParameterCommand = IsParameterTimeline }); - - if (startTime < StartTime) - { - StartValue = startValue; - StartTime = startTime; - } - - if (endTime > EndTime) - { - EndValue = endValue; - EndTime = endTime; - } - } - - public override string ToString() - => $"{commands.Count} command(s)"; - - public class TypedCommand : ICommand - { - public Easing Easing { get; set; } - public double StartTime { get; set; } - public double EndTime { get; set; } - public double Duration => EndTime - StartTime; - public string PropertyName { get; set; } - public int LoopCount { get; set; } - public double Delay { get; set; } - public bool IsParameterCommand { get; set; } - - public T StartValue; - public T EndValue; - - public int CompareTo(ICommand other) - { - int result = StartTime.CompareTo(other.StartTime); - if (result != 0) return result; - - return EndTime.CompareTo(other.EndTime); - } - - public override string ToString() - => $"{StartTime} -> {EndTime}, {StartValue} -> {EndValue} {Easing}"; - } - } - - public interface ICommandTimeline - { - double StartTime { get; } - double EndTime { get; } - bool HasCommands { get; } - } - - public interface ICommand : IComparable - { - Easing Easing { get; set; } - double StartTime { get; set; } - double EndTime { get; set; } - double Duration { get; } - } -} diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs deleted file mode 100644 index 0362925619..0000000000 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ /dev/null @@ -1,120 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osuTK; -using osu.Framework.Graphics; -using System.Collections.Generic; -using System.Linq; -using Newtonsoft.Json; -using osu.Framework.Graphics.Colour; - -namespace osu.Game.Storyboards -{ - public delegate CommandTimeline CommandTimelineSelector(CommandTimelineGroup commandTimelineGroup); - - public class CommandTimelineGroup - { - public CommandTimeline X = new CommandTimeline("X"); - public CommandTimeline Y = new CommandTimeline("Y"); - public CommandTimeline Scale = new CommandTimeline("Scale"); - public CommandTimeline VectorScale = new CommandTimeline("VectorScale"); - public CommandTimeline Rotation = new CommandTimeline("Rotation"); - public CommandTimeline Colour = new CommandTimeline("Colour"); - public CommandTimeline Alpha = new CommandTimeline("Alpha"); - public CommandTimeline BlendingParameters = new CommandTimeline("Blending") { IsParameterTimeline = true }; - public CommandTimeline FlipH = new CommandTimeline("FlipH") { IsParameterTimeline = true }; - public CommandTimeline FlipV = new CommandTimeline("FlipV") { IsParameterTimeline = true }; - - private readonly ICommandTimeline[] timelines; - - public CommandTimelineGroup() - { - timelines = new ICommandTimeline[] - { - X, - Y, - Scale, - VectorScale, - Rotation, - Colour, - Alpha, - BlendingParameters, - FlipH, - FlipV - }; - } - - [JsonIgnore] - public double CommandsStartTime - { - get - { - double min = double.MaxValue; - - for (int i = 0; i < timelines.Length; i++) - min = Math.Min(min, timelines[i].StartTime); - - return min; - } - } - - [JsonIgnore] - public double CommandsEndTime - { - get - { - double max = double.MinValue; - - for (int i = 0; i < timelines.Length; i++) - max = Math.Max(max, timelines[i].EndTime); - - return max; - } - } - - [JsonIgnore] - public double CommandsDuration => CommandsEndTime - CommandsStartTime; - - [JsonIgnore] - public virtual double StartTime => CommandsStartTime; - - [JsonIgnore] - public virtual double EndTime => CommandsEndTime; - - [JsonIgnore] - public bool HasCommands - { - get - { - for (int i = 0; i < timelines.Length; i++) - { - if (timelines[i].HasCommands) - return true; - } - - return false; - } - } - - public virtual IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, double offset = 0) - { - if (offset != 0) - { - return timelineSelector(this).Commands.Select(command => - new CommandTimeline.TypedCommand - { - Easing = command.Easing, - StartTime = offset + command.StartTime, - EndTime = offset + command.EndTime, - StartValue = command.StartValue, - EndValue = command.EndValue, - PropertyName = command.PropertyName, - IsParameterCommand = command.IsParameterCommand - }); - } - - return timelineSelector(this).Commands; - } - } -} diff --git a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs new file mode 100644 index 0000000000..848dcab575 --- /dev/null +++ b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public interface IStoryboardCommand + { + /// + /// The start time of the storyboard command. + /// + double StartTime { get; } + + /// + /// The end time of the storyboard command. + /// + double EndTime { get; } + + /// + /// Applies the transforms described by this storyboard command to the target drawable. + /// + /// The target drawable. + /// The sequence of transforms applied to the target drawable. + TransformSequence ApplyTransform(Drawable d); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs new file mode 100644 index 0000000000..729ecd72a7 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardAlphaCommand : StoryboardCommand + { + public StoryboardAlphaCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Alpha = StartValue; + public override TransformSequence ApplyTransform(Drawable d) => d.FadeTo(StartValue).Then().FadeTo(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs new file mode 100644 index 0000000000..cc54909837 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardBlendingParametersCommand : StoryboardCommand + { + public StoryboardBlendingParametersCommand(double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Blending = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.TransformTo(nameof(d.Blending), StartValue).Delay(Duration).TransformTo(nameof(d.Blending), EndValue); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs new file mode 100644 index 0000000000..be56a1d71b --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; +using osuTK.Graphics; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardColourCommand : StoryboardCommand + { + public StoryboardColourCommand(double startTime, double endTime, Color4 startValue, Color4 endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Colour = StartValue; + public override TransformSequence ApplyTransform(Drawable d) => d.FadeColour(StartValue).Then().FadeColour(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardCommand.cs b/osu.Game/Storyboards/Commands/StoryboardCommand.cs new file mode 100644 index 0000000000..883b9f57c1 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardCommand.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public abstract class StoryboardCommand : IStoryboardCommand + { + public double StartTime { get; } + public double EndTime { get; } + public double Duration => EndTime - StartTime; + + protected StoryboardCommand(double startTime, double endTime, T startValue, T endValue, Easing easing) + { + if (endTime < startTime) + endTime = startTime; + + StartTime = startTime; + StartValue = startValue; + EndTime = endTime; + EndValue = endValue; + Easing = easing; + } + + public Easing Easing { get; set; } + public int LoopCount { get; set; } + public double Delay { get; set; } + + public T StartValue; + public T EndValue; + + /// + /// Sets the value of the corresponding property in to the start value of this command. + /// + public abstract void SetInitialValue(Drawable d); + + /// + /// Transforms a corresponding property in that corresponds to this command group with the specified parameters. + /// + public abstract TransformSequence ApplyTransform(Drawable d); + + public int CompareTo(IStoryboardCommand other) + { + int result = StartTime.CompareTo(other.StartTime); + if (result != 0) return result; + + return EndTime.CompareTo(other.EndTime); + } + + public override string ToString() => $"{StartTime} -> {EndTime}, {StartValue} -> {EndValue} {Easing}"; + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs new file mode 100644 index 0000000000..02c43c9f60 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using Newtonsoft.Json; +using osu.Framework.Graphics; +using osu.Framework.Lists; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardCommandGroup + { + public SortedList> X; + public SortedList> Y; + public SortedList> Scale; + public SortedList> VectorScale; + public SortedList> Rotation; + public SortedList> Colour; + public SortedList> Alpha; + public SortedList> BlendingParameters; + public SortedList> FlipH; + public SortedList> FlipV; + + private readonly IReadOnlyList[] lists; + + /// + /// Returns the earliest start time of the commands added to this group. + /// + [JsonIgnore] + public double StartTime { get; private set; } + + /// + /// Returns the latest end time of the commands added to this group. + /// + [JsonIgnore] + public double EndTime { get; private set; } + + [JsonIgnore] + public double Duration => EndTime - StartTime; + + [JsonIgnore] + public bool HasCommands { get; private set; } + + public StoryboardCommandGroup() + { + lists = new IReadOnlyList[] + { + X = new SortedList>(), + Y = new SortedList>(), + Scale = new SortedList>(), + VectorScale = new SortedList>(), + Rotation = new SortedList>(), + Colour = new SortedList>(), + Alpha = new SortedList>(), + BlendingParameters = new SortedList>(), + FlipH = new SortedList>(), + FlipV = new SortedList>() + }; + } + + /// + /// Returns all commands contained by this group unsorted. + /// + public virtual IEnumerable GetAllCommands() => lists.SelectMany(l => l); + + public void AddX(double startTime, double endTime, float startValue, float endValue, Easing easing) + => AddCommand(X, new StoryboardXCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddY(double startTime, double endTime, float startValue, float endValue, Easing easing) + => AddCommand(Y, new StoryboardYCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddScale(double startTime, double endTime, float startValue, float endValue, Easing easing) + => AddCommand(Scale, new StoryboardScaleCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddVectorScale(double startTime, double endTime, Vector2 startValue, Vector2 endValue, Easing easing) + => AddCommand(VectorScale, new StoryboardVectorScaleCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddRotation(double startTime, double endTime, float startValue, float endValue, Easing easing) + => AddCommand(Rotation, new StoryboardRotationCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddColour(double startTime, double endTime, Color4 startValue, Color4 endValue, Easing easing) + => AddCommand(Colour, new StoryboardColourCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddAlpha(double startTime, double endTime, float startValue, float endValue, Easing easing) + => AddCommand(Alpha, new StoryboardAlphaCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddBlendingParameters(double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue, Easing easing) + => AddCommand(BlendingParameters, new StoryboardBlendingParametersCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddFlipH(double startTime, double endTime, bool startValue, bool endValue, Easing easing) + => AddCommand(FlipH, new StoryboardFlipHCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddFlipV(double startTime, double endTime, bool startValue, bool endValue, Easing easing) + => AddCommand(FlipV, new StoryboardFlipVCommand(startTime, endTime, startValue, endValue, easing)); + + /// + /// Adds the given storyboard to the target . + /// Can be overriden to apply custom effects to the given command before adding it to the list (e.g. looping or time offsets). + /// + /// The value type of the target property affected by this storyboard command. + protected virtual void AddCommand(ICollection> list, StoryboardCommand command) + { + list.Add(command); + + if (command.StartTime < StartTime) + StartTime = command.StartTime; + + if (command.EndTime > EndTime) + EndTime = command.EndTime; + } + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandList.cs b/osu.Game/Storyboards/Commands/StoryboardCommandList.cs new file mode 100644 index 0000000000..67012e9d49 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardCommandList.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Storyboards.Commands +{ + // public class StoryboardCommandList : IStoryboardCommandList + // { + // // todo: change to sorted list and avoid enumerable type on exposed properties? + // private readonly List> commands = new List>(); + // + // public IEnumerable> Commands => commands.OrderBy(c => c.StartTime); + // + // IEnumerable IStoryboardCommandList.Commands => Commands; + // public bool HasCommands => commands.Count > 0; + // + // public double StartTime { get; private set; } = double.MaxValue; + // public double EndTime { get; private set; } = double.MinValue; + // + // public T? StartValue { get; private set; } + // public T? EndValue { get; private set; } + // + // public void Add(StoryboardCommand command) + // { + // commands.Add(command); + // + // if (command.StartTime < StartTime) + // { + // StartValue = command.StartValue; + // StartTime = command.StartTime; + // } + // + // if (command.EndTime > EndTime) + // { + // EndValue = command.EndValue; + // EndTime = command.EndTime; + // } + // } + // + // public override string ToString() => $"{commands.Count} command(s)"; + // } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs new file mode 100644 index 0000000000..9bcb687d3c --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; +using osu.Game.Storyboards.Drawables; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardFlipHCommand : StoryboardCommand + { + public StoryboardFlipHCommand(double startTime, double endTime, bool startValue, bool endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipH = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.TransformTo(nameof(IDrawableStoryboardElement.FlipH), StartValue).Delay(Duration) + .TransformTo(nameof(IDrawableStoryboardElement.FlipH), EndValue); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs new file mode 100644 index 0000000000..9f1f5faa33 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; +using osu.Game.Storyboards.Drawables; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardFlipVCommand : StoryboardCommand + { + public StoryboardFlipVCommand(double startTime, double endTime, bool startValue, bool endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipV = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.TransformTo(nameof(IDrawableStoryboardElement.FlipV), StartValue).Delay(Duration) + .TransformTo(nameof(IDrawableStoryboardElement.FlipV), EndValue); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs new file mode 100644 index 0000000000..e520353bd6 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardLoopingGroup : StoryboardCommandGroup + { + public double LoopStartTime; + + /// + /// The total number of times this loop is played back. Always greater than zero. + /// + public readonly int TotalIterations; + + /// + /// Construct a new command loop. + /// + /// The start time of the loop. + /// The number of times the loop should repeat. Should be greater than zero. Zero means a single playback. + public StoryboardLoopingGroup(double startTime, int repeatCount) + { + if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount)); + + LoopStartTime = startTime; + TotalIterations = repeatCount + 1; + } + + protected override void AddCommand(ICollection> list, StoryboardCommand command) + { + // todo: this is broke! + double fullLoopDuration = EndTime - StartTime; + double loopDelay = fullLoopDuration - command.EndTime + command.StartTime; + base.AddCommand(list, new StoryboardLoopingCommand(command, LoopStartTime, TotalIterations, loopDelay)); + } + + public override string ToString() => $"{LoopStartTime} x{TotalIterations}"; + + private class StoryboardLoopingCommand : StoryboardCommand + { + private readonly StoryboardCommand command; + private readonly int loopCount; + private readonly double loopDelay; + + public StoryboardLoopingCommand(StoryboardCommand command, double loopStartTime, int loopCount, double loopDelay) + // In an ideal world, we would multiply the command duration by TotalIterations in command end time. + // Unfortunately this would clash with how stable handled end times, and results in some storyboards playing outro + // sequences for minutes or hours. + : base(loopStartTime + command.StartTime, loopStartTime + command.EndTime, command.StartValue, command.EndValue, command.Easing) + { + this.command = command; + this.loopCount = loopCount; + this.loopDelay = loopDelay; + } + + public override void SetInitialValue(Drawable d) => command.SetInitialValue(d); + + public override TransformSequence ApplyTransform(Drawable d) + { + if (loopCount == 0) + return command.ApplyTransform(d); + + return command.ApplyTransform(d).Loop(loopDelay, loopCount); + } + } + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs new file mode 100644 index 0000000000..c56dcd130f --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardRotationCommand : StoryboardCommand + { + public StoryboardRotationCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Rotation = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.RotateTo(StartValue).Then().RotateTo(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs new file mode 100644 index 0000000000..9dbdd6ebd8 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; +using osuTK; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardScaleCommand : StoryboardCommand + { + public StoryboardScaleCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Scale = new Vector2(StartValue); + + public override TransformSequence ApplyTransform(Drawable d) + => d.ScaleTo(StartValue).Then().ScaleTo(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/CommandTrigger.cs b/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs similarity index 68% rename from osu.Game/Storyboards/CommandTrigger.cs rename to osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs index 011f345df2..dfb6f8cb1b 100644 --- a/osu.Game/Storyboards/CommandTrigger.cs +++ b/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs @@ -1,16 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -namespace osu.Game.Storyboards +namespace osu.Game.Storyboards.Commands { - public class CommandTrigger : CommandTimelineGroup + // todo: this is not implemented and has never been, keep that in mind. + public class StoryboardTriggerGroup : StoryboardCommandGroup { public string TriggerName; public double TriggerStartTime; public double TriggerEndTime; public int GroupNumber; - public CommandTrigger(string triggerName, double startTime, double endTime, int groupNumber) + public StoryboardTriggerGroup(string triggerName, double startTime, double endTime, int groupNumber) { TriggerName = triggerName; TriggerStartTime = startTime; diff --git a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs new file mode 100644 index 0000000000..fefb21b257 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; +using osu.Game.Storyboards.Drawables; +using osuTK; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardVectorScaleCommand : StoryboardCommand + { + public StoryboardVectorScaleCommand(double startTime, double endTime, Vector2 startValue, Vector2 endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).VectorScale = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.TransformTo(nameof(IDrawableStoryboardElement.VectorScale), StartValue).Then() + .TransformTo(nameof(IDrawableStoryboardElement.VectorScale), EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs new file mode 100644 index 0000000000..a9f9cd4f8f --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardXCommand : StoryboardCommand + { + public StoryboardXCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.X = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.MoveToX(StartValue).Then().MoveToX(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs new file mode 100644 index 0000000000..eb30b36720 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardYCommand : StoryboardCommand + { + public StoryboardYCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Y = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.MoveToY(StartValue).Then().MoveToY(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs b/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs index 6652b5509c..04bae88c76 100644 --- a/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs +++ b/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs @@ -1,12 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics.Transforms; +using osu.Framework.Graphics; using osuTK; namespace osu.Game.Storyboards.Drawables { - public interface IDrawableStoryboardElement : ITransformable + public interface IDrawableStoryboardElement : IDrawable { bool FlipH { get; set; } bool FlipV { get; set; } diff --git a/osu.Game/Storyboards/StoryboardAnimation.cs b/osu.Game/Storyboards/StoryboardAnimation.cs index 173acf7ff1..0b714633c9 100644 --- a/osu.Game/Storyboards/StoryboardAnimation.cs +++ b/osu.Game/Storyboards/StoryboardAnimation.cs @@ -7,7 +7,7 @@ using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards { - public class StoryboardAnimation : StoryboardElementWithDuration + public class StoryboardAnimation : StoryboardSprite { public int FrameCount; public double FrameDelay; @@ -21,7 +21,7 @@ namespace osu.Game.Storyboards LoopType = loopType; } - public override DrawableStoryboardAnimation CreateStoryboardDrawable() => new DrawableStoryboardAnimation(this); + public override Drawable CreateDrawable() => new DrawableStoryboardAnimation(this); } public enum AnimationLoopType diff --git a/osu.Game/Storyboards/StoryboardElementWithDuration.cs b/osu.Game/Storyboards/StoryboardElementWithDuration.cs deleted file mode 100644 index 06924a26ef..0000000000 --- a/osu.Game/Storyboards/StoryboardElementWithDuration.cs +++ /dev/null @@ -1,236 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Graphics; -using osu.Game.Storyboards.Drawables; -using osuTK; - -namespace osu.Game.Storyboards -{ - public abstract class StoryboardElementWithDuration : IStoryboardElementWithDuration - { - protected readonly List Loops = new List(); - private readonly List triggers = new List(); - - public string Path { get; } - public bool IsDrawable => HasCommands; - - public Anchor Origin; - public Vector2 InitialPosition; - - public readonly CommandTimelineGroup TimelineGroup = new CommandTimelineGroup(); - - public double StartTime - { - get - { - // To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero. - // A StartValue of zero governs, above all else, the first valid display time of a sprite. - // - // You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero, - // anything before that point can be ignored (the sprite is not visible after all). - var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); - - var command = TimelineGroup.Alpha.Commands.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); - - foreach (var loop in Loops) - { - command = loop.Alpha.Commands.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); - } - - if (alphaCommands.Count > 0) - { - var firstAlpha = alphaCommands.MinBy(t => t.startTime); - - if (firstAlpha.isZeroStartValue) - return firstAlpha.startTime; - } - - return EarliestTransformTime; - } - } - - public double EarliestTransformTime - { - get - { - // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. - // The sprite's StartTime will be determined by the earliest command, regardless of type. - double earliestStartTime = TimelineGroup.StartTime; - foreach (var l in Loops) - earliestStartTime = Math.Min(earliestStartTime, l.StartTime); - return earliestStartTime; - } - } - - public double EndTime - { - get - { - double latestEndTime = TimelineGroup.EndTime; - - foreach (var l in Loops) - latestEndTime = Math.Max(latestEndTime, l.EndTime); - - return latestEndTime; - } - } - - public double EndTimeForDisplay - { - get - { - double latestEndTime = TimelineGroup.EndTime; - - foreach (var l in Loops) - latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); - - return latestEndTime; - } - } - - public bool HasCommands => TimelineGroup.HasCommands || Loops.Any(l => l.HasCommands); - - protected StoryboardElementWithDuration(string path, Anchor origin, Vector2 initialPosition) - { - Path = path; - Origin = origin; - InitialPosition = initialPosition; - } - - public abstract Drawable CreateDrawable(); - - public CommandLoop AddLoop(double startTime, int repeatCount) - { - var loop = new CommandLoop(startTime, repeatCount); - Loops.Add(loop); - return loop; - } - - public CommandTrigger AddTrigger(string triggerName, double startTime, double endTime, int groupNumber) - { - var trigger = new CommandTrigger(triggerName, startTime, endTime, groupNumber); - triggers.Add(trigger); - return trigger; - } - - protected IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, IEnumerable>? triggeredGroups) - { - var commands = TimelineGroup.GetCommands(timelineSelector); - foreach (var loop in Loops) - commands = commands.Concat(loop.GetCommands(timelineSelector)); - - if (triggeredGroups != null) - { - foreach (var pair in triggeredGroups) - commands = commands.Concat(pair.Item1.GetCommands(timelineSelector, pair.Item2)); - } - - return commands; - } - - public override string ToString() - => $"{Path}, {Origin}, {InitialPosition}"; - } - - public abstract class StoryboardElementWithDuration : StoryboardElementWithDuration - where U : Drawable, IDrawableStoryboardElement - { - private delegate void DrawablePropertyInitializer(U drawable, T value); - - protected StoryboardElementWithDuration(string path, Anchor origin, Vector2 initialPosition) - : base(path, origin, initialPosition) - { - } - - public override Drawable CreateDrawable() => CreateStoryboardDrawable(); - - public abstract U CreateStoryboardDrawable(); - - public void ApplyTransforms(U drawable, IEnumerable>? triggeredGroups = null) - { - // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. - // To achieve this, commands are "generated" as pairs of (command, initFunc, transformFunc) and batched into a contiguous list - // The list is then stably-sorted (to preserve command order), and applied to the drawable sequentially. - - List> generated = new List>(); - - generateCommands(generated, GetCommands(g => g.X, triggeredGroups), (d, value) => d.X = value); - generateCommands(generated, GetCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value); - generateCommands(generated, GetCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = value); - generateCommands(generated, GetCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value); - generateCommands(generated, GetCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value); - generateCommands(generated, GetCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value); - generateCommands(generated, GetCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, false); - generateCommands(generated, GetCommands(g => g.VectorScale, triggeredGroups), (d, value) => d.VectorScale = value); - generateCommands(generated, GetCommands(g => g.FlipH, triggeredGroups), (d, value) => d.FlipH = value, false); - generateCommands(generated, GetCommands(g => g.FlipV, triggeredGroups), (d, value) => d.FlipV = value, false); - - foreach (var command in generated.OrderBy(g => g.StartTime)) - command.ApplyTo(drawable); - } - - private void generateCommands(List> resultList, IEnumerable.TypedCommand> commands, - DrawablePropertyInitializer initializeProperty, bool alwaysInitialize = true) - { - bool initialized = false; - - foreach (var command in commands) - { - DrawablePropertyInitializer? initFunc = null; - - if (!initialized) - { - if (alwaysInitialize || command.StartTime == command.EndTime) - initFunc = initializeProperty; - initialized = true; - } - - resultList.Add(new GeneratedCommand(command, initFunc)); - } - } - - private interface IGeneratedCommand - where TDrawable : U - { - double StartTime { get; } - - void ApplyTo(TDrawable drawable); - } - - private readonly struct GeneratedCommand : IGeneratedCommand - where TDrawable : U - { - public double StartTime => command.StartTime; - - private readonly DrawablePropertyInitializer? initializeProperty; - private readonly CommandTimeline.TypedCommand command; - - public GeneratedCommand(CommandTimeline.TypedCommand command, DrawablePropertyInitializer? initializeProperty) - { - this.command = command; - this.initializeProperty = initializeProperty; - } - - public void ApplyTo(TDrawable drawable) - { - initializeProperty?.Invoke(drawable, command.StartValue); - - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - var sequence = command.IsParameterCommand - ? drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue) - : drawable.TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); - - if (command.LoopCount > 0) - sequence.Loop(command.Delay, command.LoopCount); - } - } - } - } -} diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 8eaab9428d..dfd184a909 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -1,19 +1,164 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.Linq; using osu.Framework.Graphics; +using osu.Game.Storyboards.Commands; using osu.Game.Storyboards.Drawables; using osuTK; namespace osu.Game.Storyboards { - public class StoryboardSprite : StoryboardElementWithDuration + public class StoryboardSprite : IStoryboardElementWithDuration { - public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition) - : base(path, origin, initialPosition) + private readonly List loopGroups = new List(); + private readonly List triggerGroups = new List(); + + public string Path { get; } + public bool IsDrawable => HasCommands; + + public Anchor Origin; + public Vector2 InitialPosition; + + public readonly StoryboardCommandGroup Group = new StoryboardCommandGroup(); + + public double StartTime { + get + { + // To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero. + // A StartValue of zero governs, above all else, the first valid display time of a sprite. + // + // You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero, + // anything before that point can be ignored (the sprite is not visible after all). + var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); + + var command = Group.Alpha.FirstOrDefault(); + if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); + + foreach (var loop in loopGroups) + { + command = loop.Alpha.FirstOrDefault(); + if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); + } + + if (alphaCommands.Count > 0) + { + var firstAlpha = alphaCommands.MinBy(t => t.startTime); + + if (firstAlpha.isZeroStartValue) + return firstAlpha.startTime; + } + + return EarliestTransformTime; + } } - public override DrawableStoryboardSprite CreateStoryboardDrawable() => new DrawableStoryboardSprite(this); + public double EarliestTransformTime + { + get + { + // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. + // The sprite's StartTime will be determined by the earliest command, regardless of type. + double earliestStartTime = Group.StartTime; + foreach (var l in loopGroups) + earliestStartTime = Math.Min(earliestStartTime, l.StartTime); + return earliestStartTime; + } + } + + public double EndTime + { + get + { + double latestEndTime = Group.EndTime; + + foreach (var l in loopGroups) + latestEndTime = Math.Max(latestEndTime, l.EndTime); + + return latestEndTime; + } + } + + public double EndTimeForDisplay + { + get + { + double latestEndTime = Group.StartTime; + + foreach (var l in loopGroups) + latestEndTime = Math.Max(latestEndTime, l.StartTime + l.Duration * l.TotalIterations); + + return latestEndTime; + } + } + + public bool HasCommands => Group.HasCommands || loopGroups.Any(l => l.HasCommands); + + public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition) + { + Path = path; + Origin = origin; + InitialPosition = initialPosition; + } + + public virtual Drawable CreateDrawable() => new DrawableStoryboardSprite(this); + + public StoryboardLoopingGroup AddLoopingGroup(double loopStartTime, int repeatCount) + { + var loop = new StoryboardLoopingGroup(loopStartTime, repeatCount); + loopGroups.Add(loop); + return loop; + } + + public StoryboardTriggerGroup AddTriggerGroup(string triggerName, double startTime, double endTime, int groupNumber) + { + var trigger = new StoryboardTriggerGroup(triggerName, startTime, endTime, groupNumber); + triggerGroups.Add(trigger); + return trigger; + } + + public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; + + public void ApplyTransforms(Drawable drawable, IEnumerable>? triggeredGroups = null) + { + // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. + + var commands = Group.GetAllCommands(); + commands = commands.Concat(loopGroups.SelectMany(l => l.GetAllCommands())); + + // todo: triggers are not implemented yet. + // if (triggeredGroups != null) + // commands = commands.Concat(triggeredGroups.SelectMany(tuple => tuple.Item1.GetAllCommands(tuple.Item2))); + + foreach (var command in commands.OrderBy(c => c.StartTime)) + { + using (drawable.BeginAbsoluteSequence(command.StartTime)) + command.ApplyTransform(drawable); + } + } + + // todo: need to revisit property initialisation. apparently it has to be done per first command of every affected property (transforms are supposed to do that already?). + // private void generateCommands(List resultList, IEnumerable.TypedCommand> commands, + // DrawablePropertyInitializer initializeProperty, DrawableTransform transform, bool alwaysInitialize = true) + // { + // bool initialized = false; + // + // foreach (var command in commands) + // { + // DrawablePropertyInitializer? initFunc = null; + // + // if (!initialized) + // { + // if (alwaysInitialize || command.StartTime == command.EndTime) + // initFunc = initializeProperty; + // initialized = true; + // } + // + // resultList.Add(new GeneratedCommand(command, initFunc, transform)); + // } + // } } } From 9b77d8c972abefe0e7e0d524e26a90b457f41abf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 01:59:26 +0300 Subject: [PATCH 306/930] Fix group start/end time not calculating correctly --- osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs index 02c43c9f60..5bb7ee6acf 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -30,13 +30,13 @@ namespace osu.Game.Storyboards.Commands /// Returns the earliest start time of the commands added to this group. /// [JsonIgnore] - public double StartTime { get; private set; } + public double StartTime { get; private set; } = double.MaxValue; /// /// Returns the latest end time of the commands added to this group. /// [JsonIgnore] - public double EndTime { get; private set; } + public double EndTime { get; private set; } = double.MinValue; [JsonIgnore] public double Duration => EndTime - StartTime; From 6c257e515996d04a7e31c35ac9bf7219442e2f2e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 01:59:42 +0300 Subject: [PATCH 307/930] Fix `HasCommands` property not set at all --- osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs index 5bb7ee6acf..0d4a79079b 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -104,6 +104,7 @@ namespace osu.Game.Storyboards.Commands protected virtual void AddCommand(ICollection> list, StoryboardCommand command) { list.Add(command); + HasCommands = true; if (command.StartTime < StartTime) StartTime = command.StartTime; From 87b065b8c3c82a365be4a2b9274042480e417a36 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 02:00:23 +0300 Subject: [PATCH 308/930] Fix incorrect start time calculations `LoopStartTime` is now baked into each `IStoryboardCommand`. --- osu.Game/Storyboards/StoryboardSprite.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index dfd184a909..fc3c5d343c 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -41,7 +41,7 @@ namespace osu.Game.Storyboards foreach (var loop in loopGroups) { command = loop.Alpha.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); + if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); } if (alphaCommands.Count > 0) @@ -120,8 +120,6 @@ namespace osu.Game.Storyboards return trigger; } - public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; - public void ApplyTransforms(Drawable drawable, IEnumerable>? triggeredGroups = null) { // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. @@ -140,6 +138,8 @@ namespace osu.Game.Storyboards } } + public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; + // todo: need to revisit property initialisation. apparently it has to be done per first command of every affected property (transforms are supposed to do that already?). // private void generateCommands(List resultList, IEnumerable.TypedCommand> commands, // DrawablePropertyInitializer initializeProperty, DrawableTransform transform, bool alwaysInitialize = true) From 3755dd059af7855219a1867d894aee803e722fa2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 01:58:58 +0300 Subject: [PATCH 309/930] Calculate loop delays at point of transform application --- .../Commands/StoryboardLoopingGroup.cs | 36 +++++++++---------- 1 file changed, 16 insertions(+), 20 deletions(-) diff --git a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs index e520353bd6..39b81ead28 100644 --- a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs @@ -10,7 +10,7 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardLoopingGroup : StoryboardCommandGroup { - public double LoopStartTime; + private readonly double loopStartTime; /// /// The total number of times this loop is played back. Always greater than zero. @@ -26,45 +26,41 @@ namespace osu.Game.Storyboards.Commands { if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount)); - LoopStartTime = startTime; + loopStartTime = startTime; TotalIterations = repeatCount + 1; } protected override void AddCommand(ICollection> list, StoryboardCommand command) - { - // todo: this is broke! - double fullLoopDuration = EndTime - StartTime; - double loopDelay = fullLoopDuration - command.EndTime + command.StartTime; - base.AddCommand(list, new StoryboardLoopingCommand(command, LoopStartTime, TotalIterations, loopDelay)); - } + => base.AddCommand(list, new StoryboardLoopingCommand(command, this)); - public override string ToString() => $"{LoopStartTime} x{TotalIterations}"; + public override string ToString() => $"{loopStartTime} x{TotalIterations}"; private class StoryboardLoopingCommand : StoryboardCommand { private readonly StoryboardCommand command; - private readonly int loopCount; - private readonly double loopDelay; + private readonly StoryboardLoopingGroup loopingGroup; - public StoryboardLoopingCommand(StoryboardCommand command, double loopStartTime, int loopCount, double loopDelay) + public StoryboardLoopingCommand(StoryboardCommand command, StoryboardLoopingGroup loopingGroup) // In an ideal world, we would multiply the command duration by TotalIterations in command end time. // Unfortunately this would clash with how stable handled end times, and results in some storyboards playing outro // sequences for minutes or hours. - : base(loopStartTime + command.StartTime, loopStartTime + command.EndTime, command.StartValue, command.EndValue, command.Easing) + : base(loopingGroup.loopStartTime + command.StartTime, loopingGroup.loopStartTime + command.EndTime, command.StartValue, command.EndValue, command.Easing) { this.command = command; - this.loopCount = loopCount; - this.loopDelay = loopDelay; + this.loopingGroup = loopingGroup; } - public override void SetInitialValue(Drawable d) => command.SetInitialValue(d); + public override string PropertyName => command.PropertyName; - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => command.ApplyInitialValue(d); + + public override TransformSequence ApplyTransforms(Drawable d) { - if (loopCount == 0) - return command.ApplyTransform(d); + if (loopingGroup.TotalIterations == 0) + return command.ApplyTransforms(d); - return command.ApplyTransform(d).Loop(loopDelay, loopCount); + double loopingGroupDuration = loopingGroup.Duration; + return command.ApplyTransforms(d).Loop(loopingGroupDuration - Duration, loopingGroup.TotalIterations); } } } From 2ca36254f46c3501d97a8782bcc7a699104557d1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 02:02:22 +0300 Subject: [PATCH 310/930] Fix comparison interface not implemented on storyboard command classes --- osu.Game/Storyboards/Commands/StoryboardCommand.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/Commands/StoryboardCommand.cs b/osu.Game/Storyboards/Commands/StoryboardCommand.cs index 883b9f57c1..1647faf243 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommand.cs @@ -1,12 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; namespace osu.Game.Storyboards.Commands { - public abstract class StoryboardCommand : IStoryboardCommand + public abstract class StoryboardCommand : IStoryboardCommand, IComparable> { public double StartTime { get; } public double EndTime { get; } @@ -41,10 +42,14 @@ namespace osu.Game.Storyboards.Commands /// public abstract TransformSequence ApplyTransform(Drawable d); - public int CompareTo(IStoryboardCommand other) + public int CompareTo(StoryboardCommand? other) { + if (other == null) + return 1; + int result = StartTime.CompareTo(other.StartTime); - if (result != 0) return result; + if (result != 0) + return result; return EndTime.CompareTo(other.EndTime); } From b450abb687823132c9bb3c6b1041bb70bb05d8ea Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 02:02:45 +0300 Subject: [PATCH 311/930] Support applying initial values of storyboard commands --- .../Storyboards/Commands/IStoryboardCommand.cs | 14 +++++++++++++- .../Storyboards/Commands/StoryboardAlphaCommand.cs | 8 ++++++-- .../StoryboardBlendingParametersCommand.cs | 9 ++++++--- .../Commands/StoryboardColourCommand.cs | 8 ++++++-- osu.Game/Storyboards/Commands/StoryboardCommand.cs | 12 ++++-------- .../Storyboards/Commands/StoryboardFlipHCommand.cs | 6 ++++-- .../Storyboards/Commands/StoryboardFlipVCommand.cs | 6 ++++-- .../Commands/StoryboardRotationCommand.cs | 6 ++++-- .../Storyboards/Commands/StoryboardScaleCommand.cs | 6 ++++-- .../Commands/StoryboardVectorScaleCommand.cs | 6 ++++-- .../Storyboards/Commands/StoryboardXCommand.cs | 6 ++++-- .../Storyboards/Commands/StoryboardYCommand.cs | 6 ++++-- osu.Game/Storyboards/StoryboardSprite.cs | 10 +++++++++- 13 files changed, 72 insertions(+), 31 deletions(-) diff --git a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs index 848dcab575..05613a987d 100644 --- a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs @@ -18,11 +18,23 @@ namespace osu.Game.Storyboards.Commands /// double EndTime { get; } + /// + /// The name of the property affected by this storyboard command. + /// Used to apply initial property values based on the list of commands given in . + /// + string PropertyName { get; } + + /// + /// Sets the value of the corresponding property in to the start value of this command. + /// + /// The target drawable. + void ApplyInitialValue(Drawable d); + /// /// Applies the transforms described by this storyboard command to the target drawable. /// /// The target drawable. /// The sequence of transforms applied to the target drawable. - TransformSequence ApplyTransform(Drawable d); + TransformSequence ApplyTransforms(Drawable d); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs index 729ecd72a7..1d91d6ccc1 100644 --- a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs @@ -13,7 +13,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Alpha = StartValue; - public override TransformSequence ApplyTransform(Drawable d) => d.FadeTo(StartValue).Then().FadeTo(EndValue, Duration, Easing); + public override string PropertyName => nameof(Drawable.Alpha); + + public override void ApplyInitialValue(Drawable d) => d.Alpha = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) + => d.FadeTo(StartValue).Then().FadeTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs index cc54909837..3a2d372a66 100644 --- a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs @@ -13,9 +13,12 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Blending = StartValue; + public override string PropertyName => nameof(Drawable.Blending); - public override TransformSequence ApplyTransform(Drawable d) - => d.TransformTo(nameof(d.Blending), StartValue).Delay(Duration).TransformTo(nameof(d.Blending), EndValue); + public override void ApplyInitialValue(Drawable d) => d.Blending = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) + => d.TransformTo(nameof(d.Blending), StartValue).Delay(Duration) + .TransformTo(nameof(d.Blending), EndValue); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs index be56a1d71b..fbde7e1af7 100644 --- a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs @@ -14,7 +14,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Colour = StartValue; - public override TransformSequence ApplyTransform(Drawable d) => d.FadeColour(StartValue).Then().FadeColour(EndValue, Duration, Easing); + public override string PropertyName => nameof(Drawable.Colour); + + public override void ApplyInitialValue(Drawable d) => d.Colour = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) + => d.FadeColour(StartValue).Then().FadeColour(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardCommand.cs b/osu.Game/Storyboards/Commands/StoryboardCommand.cs index 1647faf243..58fcb148ff 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommand.cs @@ -32,15 +32,11 @@ namespace osu.Game.Storyboards.Commands public T StartValue; public T EndValue; - /// - /// Sets the value of the corresponding property in to the start value of this command. - /// - public abstract void SetInitialValue(Drawable d); + public abstract string PropertyName { get; } - /// - /// Transforms a corresponding property in that corresponds to this command group with the specified parameters. - /// - public abstract TransformSequence ApplyTransform(Drawable d); + public abstract void ApplyInitialValue(Drawable d); + + public abstract TransformSequence ApplyTransforms(Drawable d); public int CompareTo(StoryboardCommand? other) { diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs index 9bcb687d3c..c381b0bb64 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs @@ -14,9 +14,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipH = StartValue; + public override string PropertyName => nameof(IDrawableStoryboardElement.FlipH); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipH = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.TransformTo(nameof(IDrawableStoryboardElement.FlipH), StartValue).Delay(Duration) .TransformTo(nameof(IDrawableStoryboardElement.FlipH), EndValue); } diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs index 9f1f5faa33..e43e5e9205 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs @@ -14,9 +14,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipV = StartValue; + public override string PropertyName => nameof(IDrawableStoryboardElement.FlipV); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipV = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.TransformTo(nameof(IDrawableStoryboardElement.FlipV), StartValue).Delay(Duration) .TransformTo(nameof(IDrawableStoryboardElement.FlipV), EndValue); } diff --git a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs index c56dcd130f..2a449af843 100644 --- a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs @@ -13,9 +13,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Rotation = StartValue; + public override string PropertyName => nameof(Drawable.Rotation); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => d.Rotation = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.RotateTo(StartValue).Then().RotateTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs index 9dbdd6ebd8..bf9796148c 100644 --- a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs @@ -14,9 +14,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Scale = new Vector2(StartValue); + public override string PropertyName => nameof(Drawable.Scale); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => d.Scale = new Vector2(StartValue); + + public override TransformSequence ApplyTransforms(Drawable d) => d.ScaleTo(StartValue).Then().ScaleTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs index fefb21b257..638dc6a5ee 100644 --- a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs @@ -15,9 +15,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).VectorScale = StartValue; + public override string PropertyName => nameof(IDrawableStoryboardElement.VectorScale); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).VectorScale = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.TransformTo(nameof(IDrawableStoryboardElement.VectorScale), StartValue).Then() .TransformTo(nameof(IDrawableStoryboardElement.VectorScale), EndValue, Duration, Easing); } diff --git a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs index a9f9cd4f8f..809a77256c 100644 --- a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs @@ -13,9 +13,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.X = StartValue; + public override string PropertyName => nameof(Drawable.X); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => d.X = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.MoveToX(StartValue).Then().MoveToX(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs index eb30b36720..d054135878 100644 --- a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs @@ -13,9 +13,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Y = StartValue; + public override string PropertyName => nameof(Drawable.Y); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => d.Y = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.MoveToY(StartValue).Then().MoveToY(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index fc3c5d343c..9d7ab66692 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -131,10 +131,18 @@ namespace osu.Game.Storyboards // if (triggeredGroups != null) // commands = commands.Concat(triggeredGroups.SelectMany(tuple => tuple.Item1.GetAllCommands(tuple.Item2))); + HashSet appliedProperties = new HashSet(); + foreach (var command in commands.OrderBy(c => c.StartTime)) { + if (!appliedProperties.Contains(command.PropertyName)) + { + command.ApplyInitialValue(drawable); + appliedProperties.Add(command.PropertyName); + } + using (drawable.BeginAbsoluteSequence(command.StartTime)) - command.ApplyTransform(drawable); + command.ApplyTransforms(drawable); } } From fa9b2f0cd541bb4c80c895a0bbeced418ccd85e1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 03:06:49 +0300 Subject: [PATCH 312/930] Add generics to `ApplyInitialValue`/`ApplyTransforms` for ability to return custom transform sequences *sigh* --- .../Visual/Gameplay/TestSceneLeadIn.cs | 8 +-- .../Gameplay/TestSceneStoryboardWithOutro.cs | 2 +- .../TestSceneMultiSpectatorScreen.cs | 2 +- .../Formats/LegacyStoryboardDecoder.cs | 32 ++++----- .../Commands/IStoryboardCommand.cs | 7 +- .../Commands/StoryboardAlphaCommand.cs | 4 +- .../StoryboardBlendingParametersCommand.cs | 4 +- .../Commands/StoryboardColourCommand.cs | 4 +- .../Storyboards/Commands/StoryboardCommand.cs | 19 +++--- .../Commands/StoryboardCommandGroup.cs | 48 ++++--------- .../Commands/StoryboardCommandList.cs | 41 ------------ .../Commands/StoryboardFlipHCommand.cs | 10 +-- .../Commands/StoryboardFlipVCommand.cs | 10 +-- .../Commands/StoryboardLoopingGroup.cs | 5 +- .../Commands/StoryboardRotationCommand.cs | 4 +- .../Commands/StoryboardScaleCommand.cs | 4 +- .../Commands/StoryboardTriggerGroup.cs | 1 - .../Commands/StoryboardVectorScaleCommand.cs | 10 +-- .../Commands/StoryboardXCommand.cs | 4 +- .../Commands/StoryboardYCommand.cs | 4 +- .../Drawables/DrawableStoryboardAnimation.cs | 2 +- .../Drawables/DrawableStoryboardSprite.cs | 6 +- ...ableStoryboardElement.cs => IFlippable.cs} | 4 +- .../Storyboards/Drawables/IVectorScalable.cs | 13 ++++ osu.Game/Storyboards/StoryboardSprite.cs | 67 ++++++------------- 25 files changed, 122 insertions(+), 193 deletions(-) delete mode 100644 osu.Game/Storyboards/Commands/StoryboardCommandList.cs rename osu.Game/Storyboards/Drawables/{IDrawableStoryboardElement.cs => IFlippable.cs} (72%) create mode 100644 osu.Game/Storyboards/Drawables/IVectorScalable.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index c3eef4da9b..b2196e77b4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Group.AddAlpha(firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1, Easing.None); + sprite.Commands.AddAlpha(firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1, Easing.None); storyboard.GetLayer("Background").Add(sprite); @@ -73,16 +73,16 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. - sprite.Group.AddScale(loop_start_time, -18000, 0, 1, Easing.None); + sprite.Commands.AddScale(loop_start_time, -18000, 0, 1, Easing.None); var loopGroup = sprite.AddLoopingGroup(loop_start_time, 50); loopGroup.AddScale(loop_start_time, -18000, 0, 1, Easing.None); - var target = addEventToLoop ? loopGroup : sprite.Group; + var target = addEventToLoop ? loopGroup : sprite.Commands; double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0; target.AddAlpha(loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1, Easing.None); // these should be ignored due to being in the future. - sprite.Group.AddAlpha(18000, 20000, 0, 1, Easing.None); + sprite.Commands.AddAlpha(18000, 20000, 0, 1, Easing.None); loopGroup.AddAlpha(38000, 40000, 0, 1, Easing.None); storyboard.GetLayer("Background").Add(sprite); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index 9269c3f4ae..8bdb7297fe 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -216,7 +216,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Group.AddAlpha(0, duration, 1, 0, Easing.None); + sprite.Commands.AddAlpha(0, duration, 1, 0, Easing.None); storyboard.GetLayer("Background").Add(sprite); return storyboard; } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 62a2bfeaab..7cd2e2fdaa 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -424,7 +424,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestIntroStoryboardElement() => testLeadIn(b => { var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Group.AddAlpha(-2000, 0, 0, 1, Easing.None); + sprite.Commands.AddAlpha(-2000, 0, 0, 1, Easing.None); b.Storyboard.GetLayer("Background").Add(sprite); }); diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index 33cdaa085e..83277b71c8 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.Formats public class LegacyStoryboardDecoder : LegacyDecoder { private StoryboardSprite? storyboardSprite; - private StoryboardCommandGroup? currentGroup; + private StoryboardCommandGroup? currentCommandsGroup; private Storyboard storyboard = null!; @@ -166,7 +166,7 @@ namespace osu.Game.Beatmaps.Formats else { if (depth < 2) - currentGroup = storyboardSprite?.Group; + currentCommandsGroup = storyboardSprite?.Commands; string commandType = split[0]; @@ -178,7 +178,7 @@ namespace osu.Game.Beatmaps.Formats double startTime = split.Length > 2 ? Parsing.ParseDouble(split[2]) : double.MinValue; double endTime = split.Length > 3 ? Parsing.ParseDouble(split[3]) : double.MaxValue; int groupNumber = split.Length > 4 ? Parsing.ParseInt(split[4]) : 0; - currentGroup = storyboardSprite?.AddTriggerGroup(triggerName, startTime, endTime, groupNumber); + currentCommandsGroup = storyboardSprite?.AddTriggerGroup(triggerName, startTime, endTime, groupNumber); break; } @@ -186,7 +186,7 @@ namespace osu.Game.Beatmaps.Formats { double startTime = Parsing.ParseDouble(split[1]); int repeatCount = Parsing.ParseInt(split[2]); - currentGroup = storyboardSprite?.AddLoopingGroup(startTime, Math.Max(0, repeatCount - 1)); + currentCommandsGroup = storyboardSprite?.AddLoopingGroup(startTime, Math.Max(0, repeatCount - 1)); break; } @@ -205,7 +205,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentGroup?.AddAlpha(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddAlpha(startTime, endTime, startValue, endValue, easing); break; } @@ -213,7 +213,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentGroup?.AddScale(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddScale(startTime, endTime, startValue, endValue, easing); break; } @@ -223,7 +223,7 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - currentGroup?.AddVectorScale(startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY), easing); + currentCommandsGroup?.AddVectorScale(startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY), easing); break; } @@ -231,7 +231,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentGroup?.AddRotation(startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue), easing); + currentCommandsGroup?.AddRotation(startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue), easing); break; } @@ -241,8 +241,8 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - currentGroup?.AddX(startTime, endTime, startX, endX, easing); - currentGroup?.AddY(startTime, endTime, startY, endY, easing); + currentCommandsGroup?.AddX(startTime, endTime, startX, endX, easing); + currentCommandsGroup?.AddY(startTime, endTime, startY, endY, easing); break; } @@ -250,7 +250,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentGroup?.AddX(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddX(startTime, endTime, startValue, endValue, easing); break; } @@ -258,7 +258,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentGroup?.AddY(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddY(startTime, endTime, startValue, endValue, easing); break; } @@ -270,7 +270,7 @@ namespace osu.Game.Beatmaps.Formats float endRed = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startRed; float endGreen = split.Length > 8 ? Parsing.ParseFloat(split[8]) : startGreen; float endBlue = split.Length > 9 ? Parsing.ParseFloat(split[9]) : startBlue; - currentGroup?.AddColour(startTime, endTime, + currentCommandsGroup?.AddColour(startTime, endTime, new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1), new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1), easing); break; @@ -283,16 +283,16 @@ namespace osu.Game.Beatmaps.Formats switch (type) { case "A": - currentGroup?.AddBlendingParameters(startTime, endTime, BlendingParameters.Additive, + currentCommandsGroup?.AddBlendingParameters(startTime, endTime, BlendingParameters.Additive, startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit, easing); break; case "H": - currentGroup?.AddFlipH(startTime, endTime, true, startTime == endTime, easing); + currentCommandsGroup?.AddFlipH(startTime, endTime, true, startTime == endTime, easing); break; case "V": - currentGroup?.AddFlipV(startTime, endTime, true, startTime == endTime, easing); + currentCommandsGroup?.AddFlipV(startTime, endTime, true, startTime == endTime, easing); break; } diff --git a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs index 05613a987d..6efb19afe4 100644 --- a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs @@ -3,6 +3,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; +using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards.Commands { @@ -28,13 +29,15 @@ namespace osu.Game.Storyboards.Commands /// Sets the value of the corresponding property in to the start value of this command. /// /// The target drawable. - void ApplyInitialValue(Drawable d); + void ApplyInitialValue(TDrawable d) + where TDrawable : Drawable, IFlippable, IVectorScalable; /// /// Applies the transforms described by this storyboard command to the target drawable. /// /// The target drawable. /// The sequence of transforms applied to the target drawable. - TransformSequence ApplyTransforms(Drawable d); + TransformSequence ApplyTransforms(TDrawable d) + where TDrawable : Drawable, IFlippable, IVectorScalable; } } diff --git a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs index 1d91d6ccc1..f4a90b372a 100644 --- a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs @@ -15,9 +15,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Alpha); - public override void ApplyInitialValue(Drawable d) => d.Alpha = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.Alpha = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.FadeTo(StartValue).Then().FadeTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs index 3a2d372a66..3e2e8bb0e8 100644 --- a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs @@ -15,9 +15,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Blending); - public override void ApplyInitialValue(Drawable d) => d.Blending = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.Blending = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.TransformTo(nameof(d.Blending), StartValue).Delay(Duration) .TransformTo(nameof(d.Blending), EndValue); } diff --git a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs index fbde7e1af7..66390eb305 100644 --- a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs @@ -16,9 +16,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Colour); - public override void ApplyInitialValue(Drawable d) => d.Colour = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.Colour = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.FadeColour(StartValue).Then().FadeColour(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardCommand.cs b/osu.Game/Storyboards/Commands/StoryboardCommand.cs index 58fcb148ff..4f2f0f04a2 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommand.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; +using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards.Commands { @@ -11,6 +12,11 @@ namespace osu.Game.Storyboards.Commands { public double StartTime { get; } public double EndTime { get; } + + public T StartValue { get; } + public T EndValue { get; } + public Easing Easing { get; } + public double Duration => EndTime - StartTime; protected StoryboardCommand(double startTime, double endTime, T startValue, T endValue, Easing easing) @@ -25,18 +31,13 @@ namespace osu.Game.Storyboards.Commands Easing = easing; } - public Easing Easing { get; set; } - public int LoopCount { get; set; } - public double Delay { get; set; } - - public T StartValue; - public T EndValue; - public abstract string PropertyName { get; } - public abstract void ApplyInitialValue(Drawable d); + public abstract void ApplyInitialValue(TDrawable d) + where TDrawable : Drawable, IFlippable, IVectorScalable; - public abstract TransformSequence ApplyTransforms(Drawable d); + public abstract TransformSequence ApplyTransforms(TDrawable d) + where TDrawable : Drawable, IFlippable, IVectorScalable; public int CompareTo(StoryboardCommand? other) { diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs index 0d4a79079b..fb847d2e44 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Linq; using Newtonsoft.Json; using osu.Framework.Graphics; using osu.Framework.Lists; @@ -13,18 +12,20 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardCommandGroup { - public SortedList> X; - public SortedList> Y; - public SortedList> Scale; - public SortedList> VectorScale; - public SortedList> Rotation; - public SortedList> Colour; - public SortedList> Alpha; - public SortedList> BlendingParameters; - public SortedList> FlipH; - public SortedList> FlipV; + public SortedList> X = new SortedList>(); + public SortedList> Y = new SortedList>(); + public SortedList> Scale = new SortedList>(); + public SortedList> VectorScale = new SortedList>(); + public SortedList> Rotation = new SortedList>(); + public SortedList> Colour = new SortedList>(); + public SortedList> Alpha = new SortedList>(); + public SortedList> BlendingParameters = new SortedList>(); + public SortedList> FlipH = new SortedList>(); + public SortedList> FlipV = new SortedList>(); - private readonly IReadOnlyList[] lists; + public IReadOnlyList AllCommands => allCommands; + + private readonly List allCommands = new List(); /// /// Returns the earliest start time of the commands added to this group. @@ -44,28 +45,6 @@ namespace osu.Game.Storyboards.Commands [JsonIgnore] public bool HasCommands { get; private set; } - public StoryboardCommandGroup() - { - lists = new IReadOnlyList[] - { - X = new SortedList>(), - Y = new SortedList>(), - Scale = new SortedList>(), - VectorScale = new SortedList>(), - Rotation = new SortedList>(), - Colour = new SortedList>(), - Alpha = new SortedList>(), - BlendingParameters = new SortedList>(), - FlipH = new SortedList>(), - FlipV = new SortedList>() - }; - } - - /// - /// Returns all commands contained by this group unsorted. - /// - public virtual IEnumerable GetAllCommands() => lists.SelectMany(l => l); - public void AddX(double startTime, double endTime, float startValue, float endValue, Easing easing) => AddCommand(X, new StoryboardXCommand(startTime, endTime, startValue, endValue, easing)); @@ -104,6 +83,7 @@ namespace osu.Game.Storyboards.Commands protected virtual void AddCommand(ICollection> list, StoryboardCommand command) { list.Add(command); + allCommands.Add(command); HasCommands = true; if (command.StartTime < StartTime) diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandList.cs b/osu.Game/Storyboards/Commands/StoryboardCommandList.cs deleted file mode 100644 index 67012e9d49..0000000000 --- a/osu.Game/Storyboards/Commands/StoryboardCommandList.cs +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Storyboards.Commands -{ - // public class StoryboardCommandList : IStoryboardCommandList - // { - // // todo: change to sorted list and avoid enumerable type on exposed properties? - // private readonly List> commands = new List>(); - // - // public IEnumerable> Commands => commands.OrderBy(c => c.StartTime); - // - // IEnumerable IStoryboardCommandList.Commands => Commands; - // public bool HasCommands => commands.Count > 0; - // - // public double StartTime { get; private set; } = double.MaxValue; - // public double EndTime { get; private set; } = double.MinValue; - // - // public T? StartValue { get; private set; } - // public T? EndValue { get; private set; } - // - // public void Add(StoryboardCommand command) - // { - // commands.Add(command); - // - // if (command.StartTime < StartTime) - // { - // StartValue = command.StartValue; - // StartTime = command.StartTime; - // } - // - // if (command.EndTime > EndTime) - // { - // EndValue = command.EndValue; - // EndTime = command.EndTime; - // } - // } - // - // public override string ToString() => $"{commands.Count} command(s)"; - // } -} diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs index c381b0bb64..26aef23226 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs @@ -14,12 +14,12 @@ namespace osu.Game.Storyboards.Commands { } - public override string PropertyName => nameof(IDrawableStoryboardElement.FlipH); + public override string PropertyName => nameof(IFlippable.FlipH); - public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipH = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.FlipH = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) - => d.TransformTo(nameof(IDrawableStoryboardElement.FlipH), StartValue).Delay(Duration) - .TransformTo(nameof(IDrawableStoryboardElement.FlipH), EndValue); + public override TransformSequence ApplyTransforms(TDrawable d) + => d.TransformTo(nameof(IFlippable.FlipH), StartValue).Delay(Duration) + .TransformTo(nameof(IFlippable.FlipH), EndValue); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs index e43e5e9205..88423da2af 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs @@ -14,12 +14,12 @@ namespace osu.Game.Storyboards.Commands { } - public override string PropertyName => nameof(IDrawableStoryboardElement.FlipV); + public override string PropertyName => nameof(IFlippable.FlipV); - public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipV = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.FlipV = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) - => d.TransformTo(nameof(IDrawableStoryboardElement.FlipV), StartValue).Delay(Duration) - .TransformTo(nameof(IDrawableStoryboardElement.FlipV), EndValue); + public override TransformSequence ApplyTransforms(TDrawable d) + => d.TransformTo(nameof(IFlippable.FlipV), StartValue).Delay(Duration) + .TransformTo(nameof(IFlippable.FlipV), EndValue); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs index 39b81ead28..e97de84ab7 100644 --- a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; namespace osu.Game.Storyboards.Commands @@ -52,9 +51,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => command.PropertyName; - public override void ApplyInitialValue(Drawable d) => command.ApplyInitialValue(d); + public override void ApplyInitialValue(TDrawable d) => command.ApplyInitialValue(d); - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) { if (loopingGroup.TotalIterations == 0) return command.ApplyTransforms(d); diff --git a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs index 2a449af843..4347dc9d77 100644 --- a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs @@ -15,9 +15,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Rotation); - public override void ApplyInitialValue(Drawable d) => d.Rotation = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.Rotation = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.RotateTo(StartValue).Then().RotateTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs index bf9796148c..b0f33fd6b8 100644 --- a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs @@ -16,9 +16,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Scale); - public override void ApplyInitialValue(Drawable d) => d.Scale = new Vector2(StartValue); + public override void ApplyInitialValue(TDrawable d) => d.Scale = new Vector2(StartValue); - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.ScaleTo(StartValue).Then().ScaleTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs b/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs index dfb6f8cb1b..89a68e9ec0 100644 --- a/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs @@ -3,7 +3,6 @@ namespace osu.Game.Storyboards.Commands { - // todo: this is not implemented and has never been, keep that in mind. public class StoryboardTriggerGroup : StoryboardCommandGroup { public string TriggerName; diff --git a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs index 638dc6a5ee..5d3fef5948 100644 --- a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs @@ -15,12 +15,12 @@ namespace osu.Game.Storyboards.Commands { } - public override string PropertyName => nameof(IDrawableStoryboardElement.VectorScale); + public override string PropertyName => nameof(IVectorScalable.VectorScale); - public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).VectorScale = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.VectorScale = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) - => d.TransformTo(nameof(IDrawableStoryboardElement.VectorScale), StartValue).Then() - .TransformTo(nameof(IDrawableStoryboardElement.VectorScale), EndValue, Duration, Easing); + public override TransformSequence ApplyTransforms(TDrawable d) + => d.TransformTo(nameof(d.VectorScale), StartValue).Then() + .TransformTo(nameof(d.VectorScale), EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs index 809a77256c..7df9a75768 100644 --- a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs @@ -15,9 +15,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.X); - public override void ApplyInitialValue(Drawable d) => d.X = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.X = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.MoveToX(StartValue).Then().MoveToX(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs index d054135878..d7dc32a0f3 100644 --- a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs @@ -15,9 +15,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Y); - public override void ApplyInitialValue(Drawable d) => d.Y = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.Y = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.MoveToY(StartValue).Then().MoveToY(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index 8e1a8ce949..fae9ec7f2e 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -16,7 +16,7 @@ using osuTK; namespace osu.Game.Storyboards.Drawables { - public partial class DrawableStoryboardAnimation : TextureAnimation, IDrawableStoryboardElement + public partial class DrawableStoryboardAnimation : TextureAnimation, IFlippable, IVectorScalable { public StoryboardAnimation Animation { get; } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index 6772178e85..507a51aca4 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; @@ -13,7 +14,7 @@ using osuTK; namespace osu.Game.Storyboards.Drawables { - public partial class DrawableStoryboardSprite : Sprite, IDrawableStoryboardElement + public partial class DrawableStoryboardSprite : Sprite, IFlippable, IVectorScalable { public StoryboardSprite Sprite { get; } @@ -101,6 +102,9 @@ namespace osu.Game.Storyboards.Drawables else Texture = textureStore.Get(Sprite.Path); + if (Sprite.Path == "SB/textbox.png") + Debugger.Break(); + Sprite.ApplyTransforms(this); } diff --git a/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs b/osu.Game/Storyboards/Drawables/IFlippable.cs similarity index 72% rename from osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs rename to osu.Game/Storyboards/Drawables/IFlippable.cs index 04bae88c76..79f98ea6ef 100644 --- a/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs +++ b/osu.Game/Storyboards/Drawables/IFlippable.cs @@ -2,14 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osuTK; namespace osu.Game.Storyboards.Drawables { - public interface IDrawableStoryboardElement : IDrawable + public interface IFlippable : IDrawable { bool FlipH { get; set; } bool FlipV { get; set; } - Vector2 VectorScale { get; set; } } } diff --git a/osu.Game/Storyboards/Drawables/IVectorScalable.cs b/osu.Game/Storyboards/Drawables/IVectorScalable.cs new file mode 100644 index 0000000000..ce6047c8f6 --- /dev/null +++ b/osu.Game/Storyboards/Drawables/IVectorScalable.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osuTK; + +namespace osu.Game.Storyboards.Drawables +{ + public interface IVectorScalable : IDrawable + { + Vector2 VectorScale { get; set; } + } +} diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 9d7ab66692..f2c011bfca 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -13,7 +13,7 @@ namespace osu.Game.Storyboards { public class StoryboardSprite : IStoryboardElementWithDuration { - private readonly List loopGroups = new List(); + private readonly List loopingGroups = new List(); private readonly List triggerGroups = new List(); public string Path { get; } @@ -22,7 +22,7 @@ namespace osu.Game.Storyboards public Anchor Origin; public Vector2 InitialPosition; - public readonly StoryboardCommandGroup Group = new StoryboardCommandGroup(); + public readonly StoryboardCommandGroup Commands = new StoryboardCommandGroup(); public double StartTime { @@ -35,10 +35,10 @@ namespace osu.Game.Storyboards // anything before that point can be ignored (the sprite is not visible after all). var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); - var command = Group.Alpha.FirstOrDefault(); + var command = Commands.Alpha.FirstOrDefault(); if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); - foreach (var loop in loopGroups) + foreach (var loop in loopingGroups) { command = loop.Alpha.FirstOrDefault(); if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); @@ -62,8 +62,8 @@ namespace osu.Game.Storyboards { // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. // The sprite's StartTime will be determined by the earliest command, regardless of type. - double earliestStartTime = Group.StartTime; - foreach (var l in loopGroups) + double earliestStartTime = Commands.StartTime; + foreach (var l in loopingGroups) earliestStartTime = Math.Min(earliestStartTime, l.StartTime); return earliestStartTime; } @@ -73,9 +73,9 @@ namespace osu.Game.Storyboards { get { - double latestEndTime = Group.EndTime; + double latestEndTime = Commands.EndTime; - foreach (var l in loopGroups) + foreach (var l in loopingGroups) latestEndTime = Math.Max(latestEndTime, l.EndTime); return latestEndTime; @@ -86,16 +86,16 @@ namespace osu.Game.Storyboards { get { - double latestEndTime = Group.StartTime; + double latestEndTime = Commands.StartTime; - foreach (var l in loopGroups) + foreach (var l in loopingGroups) latestEndTime = Math.Max(latestEndTime, l.StartTime + l.Duration * l.TotalIterations); return latestEndTime; } } - public bool HasCommands => Group.HasCommands || loopGroups.Any(l => l.HasCommands); + public bool HasCommands => Commands.HasCommands || loopingGroups.Any(l => l.HasCommands); public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition) { @@ -109,7 +109,7 @@ namespace osu.Game.Storyboards public StoryboardLoopingGroup AddLoopingGroup(double loopStartTime, int repeatCount) { var loop = new StoryboardLoopingGroup(loopStartTime, repeatCount); - loopGroups.Add(loop); + loopingGroups.Add(loop); return loop; } @@ -120,26 +120,20 @@ namespace osu.Game.Storyboards return trigger; } - public void ApplyTransforms(Drawable drawable, IEnumerable>? triggeredGroups = null) + public void ApplyTransforms(TDrawable drawable) + where TDrawable : Drawable, IFlippable, IVectorScalable { - // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. - - var commands = Group.GetAllCommands(); - commands = commands.Concat(loopGroups.SelectMany(l => l.GetAllCommands())); - - // todo: triggers are not implemented yet. - // if (triggeredGroups != null) - // commands = commands.Concat(triggeredGroups.SelectMany(tuple => tuple.Item1.GetAllCommands(tuple.Item2))); - HashSet appliedProperties = new HashSet(); + // For performance reasons, we need to apply the commands in chronological order. + // Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. + IEnumerable commands = Commands.AllCommands; + commands = commands.Concat(loopingGroups.SelectMany(l => l.AllCommands)); + foreach (var command in commands.OrderBy(c => c.StartTime)) { - if (!appliedProperties.Contains(command.PropertyName)) - { + if (appliedProperties.Add(command.PropertyName)) command.ApplyInitialValue(drawable); - appliedProperties.Add(command.PropertyName); - } using (drawable.BeginAbsoluteSequence(command.StartTime)) command.ApplyTransforms(drawable); @@ -147,26 +141,5 @@ namespace osu.Game.Storyboards } public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; - - // todo: need to revisit property initialisation. apparently it has to be done per first command of every affected property (transforms are supposed to do that already?). - // private void generateCommands(List resultList, IEnumerable.TypedCommand> commands, - // DrawablePropertyInitializer initializeProperty, DrawableTransform transform, bool alwaysInitialize = true) - // { - // bool initialized = false; - // - // foreach (var command in commands) - // { - // DrawablePropertyInitializer? initFunc = null; - // - // if (!initialized) - // { - // if (alwaysInitialize || command.StartTime == command.EndTime) - // initFunc = initializeProperty; - // initialized = true; - // } - // - // resultList.Add(new GeneratedCommand(command, initFunc, transform)); - // } - // } } } From 79da6d861326ca9d6d897d7a0059471a4548d8bf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 03:07:59 +0300 Subject: [PATCH 313/930] Fix refactor error on `EndTimeForDisplay` Not sure when this happened >.> --- osu.Game/Storyboards/StoryboardSprite.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index f2c011bfca..f961019883 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -86,7 +86,7 @@ namespace osu.Game.Storyboards { get { - double latestEndTime = Commands.StartTime; + double latestEndTime = Commands.EndTime; foreach (var l in loopingGroups) latestEndTime = Math.Max(latestEndTime, l.StartTime + l.Duration * l.TotalIterations); From 87b4406bdc01d5ff5a9dd0cbff59fdf4f25f5829 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 09:41:28 +0800 Subject: [PATCH 314/930] Pad at minimum three digits for argon pp display --- osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs index 022c1fab9e..c57e7bc7ea 100644 --- a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; @@ -55,7 +56,7 @@ namespace osu.Game.Screens.Play.HUD private void updateWireframe() { - int digitsRequiredForDisplayCount = getDigitsRequiredForDisplayCount(); + int digitsRequiredForDisplayCount = Math.Max(3, getDigitsRequiredForDisplayCount()); if (digitsRequiredForDisplayCount != text.WireframeTemplate.Length) text.WireframeTemplate = new string('#', digitsRequiredForDisplayCount); From f2753ef7a225316ec96ecb1ca8e1be261d2ca570 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 09:41:38 +0800 Subject: [PATCH 315/930] Decrease size of pp display relative to accuracy --- osu.Game/Skinning/ArgonSkin.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 24e17d21f4..953badaf65 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -232,7 +232,10 @@ namespace osu.Game.Skinning CornerRadius = { Value = 0.5f } }, new ArgonAccuracyCounter(), - new ArgonPerformancePointsCounter(), + new ArgonPerformancePointsCounter + { + Scale = new Vector2(0.8f), + }, new ArgonComboCounter { Scale = new Vector2(1.3f) From ae2ef8ee1ece9083ca41118dc59846047d021022 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 10:19:00 +0800 Subject: [PATCH 316/930] Fix typo in wireframe description --- osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ArgonComboCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index 4cc04e1485..d7fe1f52ff 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play.HUD { protected override double RollingDuration => 250; - [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + [SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 3f187650b2..db0480c566 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play.HUD protected override double RollingDuration => 250; - [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + [SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, diff --git a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs index c57e7bc7ea..d4d842bd9a 100644 --- a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD private const float alpha_when_invalid = 0.3f; - [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + [SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index a14ab3cbcd..8658651407 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD protected override double RollingDuration => 250; - [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + [SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, From 0ebb12f67f97d82ef8931df095445c1c6542ba08 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 10:23:43 +0800 Subject: [PATCH 317/930] Move skinnable interface specification to non-`abstract` classes --- osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs | 3 ++- osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs | 2 +- .../Skinning/Triangles/TrianglesPerformancePointsCounter.cs | 4 +--- 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs index d4d842bd9a..1620da2f2e 100644 --- a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs @@ -9,10 +9,11 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using osu.Game.Localisation.SkinComponents; using osu.Game.Resources.Localisation.Web; +using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { - public partial class ArgonPerformancePointsCounter : PerformancePointsCounter + public partial class ArgonPerformancePointsCounter : PerformancePointsCounter, ISerialisableDrawable { private ArgonCounterTextComponent text = null!; diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index c5ad106bcc..25c1387220 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -27,7 +27,7 @@ using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { - public abstract partial class PerformancePointsCounter : RollingCounter, ISerialisableDrawable + public abstract partial class PerformancePointsCounter : RollingCounter { public bool UsesFixedAnchor { get; set; } diff --git a/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs b/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs index 99da2c0942..d6753a81ba 100644 --- a/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs +++ b/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -16,7 +14,7 @@ using osuTK; namespace osu.Game.Skinning.Triangles { - public partial class TrianglesPerformancePointsCounter : PerformancePointsCounter + public partial class TrianglesPerformancePointsCounter : PerformancePointsCounter, ISerialisableDrawable { protected override bool IsRollingProportional => true; From 928639863325278dd66fe428bdd10870b9ca0e64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 10:26:08 +0800 Subject: [PATCH 318/930] Move naming migrations to more correct place --- osu.Game/Skinning/Skin.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index 91b21f0308..e4ca908d90 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -133,6 +133,11 @@ namespace osu.Game.Skinning SkinLayoutInfo? layoutInfo = null; + // handle namespace changes... + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress"); + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter"); + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.PerformancePointsCounter", @"osu.Game.Skinning.Triangles.TrianglesPerformancePointsCounter"); + try { // First attempt to deserialise using the new SkinLayoutInfo format @@ -150,11 +155,6 @@ namespace osu.Game.Skinning // If deserialisation using SkinLayoutInfo fails, attempt to deserialise using the old naked list. if (layoutInfo == null) { - // handle namespace changes... - jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress"); - jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter"); - jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.PerformancePointsCounter", @"osu.Game.Skinning.Triangles.TrianglesPerformancePointsCounter"); - var deserializedContent = JsonConvert.DeserializeObject>(jsonContent); if (deserializedContent == null) From fcc35a6accce8c849ec1de154d01e4fffa7ebc4a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 11:37:13 +0800 Subject: [PATCH 319/930] Fix cross-talk between pooled `DrawableSliderRepeat` usage causing incorrect rotation --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index fcbd0edfe0..27c5278614 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -79,6 +79,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.OnApply(); Position = HitObject.Position - DrawableSlider.Position; + hasRotation = false; } protected override void CheckForResult(bool userTriggered, double timeOffset) => DrawableSlider.SliderInputManager.TryJudgeNestedObject(this, timeOffset); From 5e7d9ea04ac544b43bb349b99151f2599da5c747 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 13:59:04 +0800 Subject: [PATCH 320/930] Adjust scroll speed back to original --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index a5fc75aea3..dcd78833bd 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -346,7 +346,7 @@ namespace osu.Game.Overlays.Mods ScheduleAfterChildren(() => { columnScroll.ScrollToEnd(false); - columnScroll.ScrollTo(0, true, 0.0055); + columnScroll.ScrollTo(0); }); } From 44d0dc6113a408a15a18025325e55646a2147b14 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 8 Mar 2024 11:05:07 +0100 Subject: [PATCH 321/930] Fix 1px flashlight gaps when gameplay scaling mode is active Closes https://github.com/ppy/osu/issues/27522. Concerns mostly taiko and catch. Not much of a proper fix rather than a workaround but it is what it is. I tried a few other things, including setting `MaskingSmoothness = 0` on the scaling container itself, to no avail. --- osu.Game/Rulesets/Mods/ModFlashlight.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index c3775b0875..c924915bd0 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -7,6 +7,7 @@ using System.Runtime.InteropServices; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Rendering.Vertices; @@ -88,7 +89,13 @@ namespace osu.Game.Rulesets.Mods flashlight.Combo.BindTo(Combo); flashlight.GetPlayfieldScale = () => drawableRuleset.Playfield.Scale; - drawableRuleset.Overlays.Add(flashlight); + drawableRuleset.Overlays.Add(new Container + { + RelativeSizeAxes = Axes.Both, + // workaround for 1px gaps on the edges of the playfield which would sometimes show with "gameplay" screen scaling active. + Padding = new MarginPadding(-1), + Child = flashlight, + }); } protected abstract Flashlight CreateFlashlight(); From 46e5bda40c68e15aca0dcbd3d468144d9efe6065 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 19:02:12 +0800 Subject: [PATCH 322/930] Fix test failures --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs index 3dca179f2f..075fdd88ca 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods PassCondition = () => { var flashlightOverlay = Player.DrawableRuleset.Overlays - .OfType.Flashlight>() + .ChildrenOfType.Flashlight>() .First(); return Precision.AlmostEquals(mod.DefaultFlashlightSize * .5f, flashlightOverlay.GetSize()); From ad842b60f5416c83edf0f341575bd80572465b58 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Fri, 8 Mar 2024 21:43:18 +0900 Subject: [PATCH 323/930] Add support for Argon hitsounds --- osu.Game/Skinning/ArgonProSkin.cs | 6 ++++-- osu.Game/Skinning/ArgonSkin.cs | 5 ++++- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/ArgonProSkin.cs b/osu.Game/Skinning/ArgonProSkin.cs index b753dd8fbe..6ec9945c0e 100644 --- a/osu.Game/Skinning/ArgonProSkin.cs +++ b/osu.Game/Skinning/ArgonProSkin.cs @@ -24,9 +24,11 @@ namespace osu.Game.Skinning { foreach (string lookup in sampleInfo.LookupNames) { - string remappedLookup = lookup.Replace(@"Gameplay/", @"Gameplay/ArgonPro/"); + var sample = Samples?.Get(lookup) + ?? Resources.AudioManager?.Samples.Get(lookup.Replace(@"Gameplay/", @"Gameplay/ArgonPro/")) + ?? Resources.AudioManager?.Samples.Get(lookup.Replace(@"Gameplay/", @"Gameplay/Argon/")) + ?? Resources.AudioManager?.Samples.Get(lookup); - var sample = Samples?.Get(remappedLookup) ?? Resources.AudioManager?.Samples.Get(remappedLookup); if (sample != null) return sample; } diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 953badaf65..8fd393fcc5 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -77,7 +77,10 @@ namespace osu.Game.Skinning { foreach (string lookup in sampleInfo.LookupNames) { - var sample = Samples?.Get(lookup) ?? Resources.AudioManager?.Samples.Get(lookup); + var sample = Samples?.Get(lookup) + ?? Resources.AudioManager?.Samples.Get(lookup.Replace(@"Gameplay/", @"Gameplay/Argon/")) + ?? Resources.AudioManager?.Samples.Get(lookup); + if (sample != null) return sample; } From 48c83195677736a41d1bb3b8e8d563247481de72 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 8 Mar 2024 16:01:57 +0100 Subject: [PATCH 324/930] change multiplier to 0.9x --- osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs index 4ecb94467e..81973e65cc 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override string Name => "Constant Speed"; public override string Acronym => "CS"; - public override double ScoreMultiplier => 0.8; + public override double ScoreMultiplier => 0.9; public override LocalisableString Description => "No more tricky speed changes!"; public override IconUsage? Icon => FontAwesome.Solid.Equals; public override ModType Type => ModType.Conversion; From a8792b35850c53a5946e6e20176282dc33292075 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 8 Mar 2024 16:02:17 +0100 Subject: [PATCH 325/930] better assertion --- osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index c88bbec9bc..ee7acec65c 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected virtual double ComputeTimeRange() { // Adjust when we're using constant algorithm to not be sluggish. - double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4 * Beatmap.Difficulty.SliderMultiplier; + double multiplier = VisualisationMethod == ScrollVisualisationMethod.Constant ? 4 * Beatmap.Difficulty.SliderMultiplier : 1; return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier; } From 27d78fdb087e0be54973ab40fb02818e747b9e62 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Sat, 9 Mar 2024 01:10:28 +0900 Subject: [PATCH 326/930] Add fallback to find spinner samples without a bank prefix --- osu.Game/Audio/HitSampleInfo.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Audio/HitSampleInfo.cs b/osu.Game/Audio/HitSampleInfo.cs index 24cb1730bf..f9c93d72ff 100644 --- a/osu.Game/Audio/HitSampleInfo.cs +++ b/osu.Game/Audio/HitSampleInfo.cs @@ -80,6 +80,8 @@ namespace osu.Game.Audio yield return $"Gameplay/{Bank}-{Name}{Suffix}"; yield return $"Gameplay/{Bank}-{Name}"; + + yield return $"Gameplay/{Name}"; } } From a85be2a46d574fe62416e7313afa3bfdd3873dd0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 20:22:26 +0300 Subject: [PATCH 327/930] Fix merge conflicts --- osu.Game/Storyboards/StoryboardSprite.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index a6312ccb79..944d77e745 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -97,10 +97,10 @@ namespace osu.Game.Storyboards // If the logic above fails to find anything or discarded by the fact that there are loops present, latestEndTime will be double.MaxValue // and thus conservativeEndTime will be used. - double conservativeEndTime = TimelineGroup.EndTime; + double conservativeEndTime = Commands.EndTime; - foreach (var l in loops) - conservativeEndTime = Math.Max(conservativeEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); + foreach (var l in loopingGroups) + conservativeEndTime = Math.Max(conservativeEndTime, l.StartTime + l.Duration * l.TotalIterations); return Math.Min(latestEndTime, conservativeEndTime); } From c1649b76d638dbe0f32217be7027e7a98b5b6026 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 21:33:46 +0300 Subject: [PATCH 328/930] Reorder command properties to match general format I had them shuffled around in the middle of the refactor. --- .../TestSceneDrawableStoryboardSprite.cs | 2 +- .../Visual/Gameplay/TestSceneLeadIn.cs | 12 +++--- .../Gameplay/TestSceneStoryboardWithOutro.cs | 2 +- .../TestSceneMultiSpectatorScreen.cs | 2 +- .../Formats/LegacyStoryboardDecoder.cs | 28 ++++++------- .../Commands/StoryboardAlphaCommand.cs | 4 +- .../StoryboardBlendingParametersCommand.cs | 4 +- .../Commands/StoryboardColourCommand.cs | 4 +- .../Storyboards/Commands/StoryboardCommand.cs | 2 +- .../Commands/StoryboardCommandGroup.cs | 40 +++++++++---------- .../Commands/StoryboardFlipHCommand.cs | 4 +- .../Commands/StoryboardFlipVCommand.cs | 4 +- .../Commands/StoryboardLoopingGroup.cs | 2 +- .../Commands/StoryboardRotationCommand.cs | 4 +- .../Commands/StoryboardScaleCommand.cs | 4 +- .../Commands/StoryboardVectorScaleCommand.cs | 4 +- .../Commands/StoryboardXCommand.cs | 4 +- .../Commands/StoryboardYCommand.cs | 4 +- 18 files changed, 65 insertions(+), 65 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 6209b42cbb..6bfa141d85 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite(lookupName, origin, initialPosition); var loop = sprite.AddLoopingGroup(Time.Current, 100); - loop.AddAlpha(0, 10000, 1, 1, Easing.None); + loop.AddAlpha(Easing.None, 0, 10000, 1, 1); layer.Elements.Clear(); layer.Add(sprite); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index b2196e77b4..5a71369976 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Commands.AddAlpha(firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1, Easing.None); + sprite.Commands.AddAlpha(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1); storyboard.GetLayer("Background").Add(sprite); @@ -73,17 +73,17 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. - sprite.Commands.AddScale(loop_start_time, -18000, 0, 1, Easing.None); + sprite.Commands.AddScale(Easing.None, loop_start_time, -18000, 0, 1); var loopGroup = sprite.AddLoopingGroup(loop_start_time, 50); - loopGroup.AddScale(loop_start_time, -18000, 0, 1, Easing.None); + loopGroup.AddScale(Easing.None, loop_start_time, -18000, 0, 1); var target = addEventToLoop ? loopGroup : sprite.Commands; double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0; - target.AddAlpha(loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1, Easing.None); + target.AddAlpha(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1); // these should be ignored due to being in the future. - sprite.Commands.AddAlpha(18000, 20000, 0, 1, Easing.None); - loopGroup.AddAlpha(38000, 40000, 0, 1, Easing.None); + sprite.Commands.AddAlpha(Easing.None, 18000, 20000, 0, 1); + loopGroup.AddAlpha(Easing.None, 38000, 40000, 0, 1); storyboard.GetLayer("Background").Add(sprite); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index 8bdb7297fe..aff6139c08 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -216,7 +216,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Commands.AddAlpha(0, duration, 1, 0, Easing.None); + sprite.Commands.AddAlpha(Easing.None, 0, duration, 1, 0); storyboard.GetLayer("Background").Add(sprite); return storyboard; } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 7cd2e2fdaa..2b17f91e68 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -424,7 +424,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestIntroStoryboardElement() => testLeadIn(b => { var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Commands.AddAlpha(-2000, 0, 0, 1, Easing.None); + sprite.Commands.AddAlpha(Easing.None, -2000, 0, 0, 1); b.Storyboard.GetLayer("Background").Add(sprite); }); diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index 739e81a2fe..195d59d0eb 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -204,7 +204,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentCommandsGroup?.AddAlpha(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddAlpha(easing, startTime, endTime, startValue, endValue); break; } @@ -212,7 +212,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentCommandsGroup?.AddScale(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddScale(easing, startTime, endTime, startValue, endValue); break; } @@ -222,7 +222,7 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - currentCommandsGroup?.AddVectorScale(startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY), easing); + currentCommandsGroup?.AddVectorScale(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY)); break; } @@ -230,7 +230,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentCommandsGroup?.AddRotation(startTime, endTime, float.RadiansToDegrees(startValue), float.RadiansToDegrees(endValue), easing); + currentCommandsGroup?.AddRotation(easing, startTime, endTime, float.RadiansToDegrees(startValue), float.RadiansToDegrees(endValue)); break; } @@ -240,8 +240,8 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - currentCommandsGroup?.AddX(startTime, endTime, startX, endX, easing); - currentCommandsGroup?.AddY(startTime, endTime, startY, endY, easing); + currentCommandsGroup?.AddX(easing, startTime, endTime, startX, endX); + currentCommandsGroup?.AddY(easing, startTime, endTime, startY, endY); break; } @@ -249,7 +249,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentCommandsGroup?.AddX(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddX(easing, startTime, endTime, startValue, endValue); break; } @@ -257,7 +257,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentCommandsGroup?.AddY(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddY(easing, startTime, endTime, startValue, endValue); break; } @@ -269,9 +269,9 @@ namespace osu.Game.Beatmaps.Formats float endRed = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startRed; float endGreen = split.Length > 8 ? Parsing.ParseFloat(split[8]) : startGreen; float endBlue = split.Length > 9 ? Parsing.ParseFloat(split[9]) : startBlue; - currentCommandsGroup?.AddColour(startTime, endTime, + currentCommandsGroup?.AddColour(easing, startTime, endTime, new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1), - new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1), easing); + new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1)); break; } @@ -282,16 +282,16 @@ namespace osu.Game.Beatmaps.Formats switch (type) { case "A": - currentCommandsGroup?.AddBlendingParameters(startTime, endTime, BlendingParameters.Additive, - startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit, easing); + currentCommandsGroup?.AddBlendingParameters(easing, startTime, endTime, BlendingParameters.Additive, + startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit); break; case "H": - currentCommandsGroup?.AddFlipH(startTime, endTime, true, startTime == endTime, easing); + currentCommandsGroup?.AddFlipH(easing, startTime, endTime, true, startTime == endTime); break; case "V": - currentCommandsGroup?.AddFlipV(startTime, endTime, true, startTime == endTime, easing); + currentCommandsGroup?.AddFlipV(easing, startTime, endTime, true, startTime == endTime); break; } diff --git a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs index f4a90b372a..1c17da7592 100644 --- a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs @@ -8,8 +8,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardAlphaCommand : StoryboardCommand { - public StoryboardAlphaCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardAlphaCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs index 3e2e8bb0e8..9ac6613708 100644 --- a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs @@ -8,8 +8,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardBlendingParametersCommand : StoryboardCommand { - public StoryboardBlendingParametersCommand(double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardBlendingParametersCommand(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs index 66390eb305..da8a20647c 100644 --- a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs @@ -9,8 +9,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardColourCommand : StoryboardCommand { - public StoryboardColourCommand(double startTime, double endTime, Color4 startValue, Color4 endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardColourCommand(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardCommand.cs b/osu.Game/Storyboards/Commands/StoryboardCommand.cs index 4f2f0f04a2..60c28e7833 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommand.cs @@ -19,7 +19,7 @@ namespace osu.Game.Storyboards.Commands public double Duration => EndTime - StartTime; - protected StoryboardCommand(double startTime, double endTime, T startValue, T endValue, Easing easing) + protected StoryboardCommand(Easing easing, double startTime, double endTime, T startValue, T endValue) { if (endTime < startTime) endTime = startTime; diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs index fb847d2e44..40dd8f78e6 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -45,35 +45,35 @@ namespace osu.Game.Storyboards.Commands [JsonIgnore] public bool HasCommands { get; private set; } - public void AddX(double startTime, double endTime, float startValue, float endValue, Easing easing) - => AddCommand(X, new StoryboardXCommand(startTime, endTime, startValue, endValue, easing)); + public void AddX(Easing easing, double startTime, double endTime, float startValue, float endValue) + => AddCommand(X, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue)); - public void AddY(double startTime, double endTime, float startValue, float endValue, Easing easing) - => AddCommand(Y, new StoryboardYCommand(startTime, endTime, startValue, endValue, easing)); + public void AddY(Easing easing, double startTime, double endTime, float startValue, float endValue) + => AddCommand(Y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue)); - public void AddScale(double startTime, double endTime, float startValue, float endValue, Easing easing) - => AddCommand(Scale, new StoryboardScaleCommand(startTime, endTime, startValue, endValue, easing)); + public void AddScale(Easing easing, double startTime, double endTime, float startValue, float endValue) + => AddCommand(Scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue)); - public void AddVectorScale(double startTime, double endTime, Vector2 startValue, Vector2 endValue, Easing easing) - => AddCommand(VectorScale, new StoryboardVectorScaleCommand(startTime, endTime, startValue, endValue, easing)); + public void AddVectorScale(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue) + => AddCommand(VectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue)); - public void AddRotation(double startTime, double endTime, float startValue, float endValue, Easing easing) - => AddCommand(Rotation, new StoryboardRotationCommand(startTime, endTime, startValue, endValue, easing)); + public void AddRotation(Easing easing, double startTime, double endTime, float startValue, float endValue) + => AddCommand(Rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue)); - public void AddColour(double startTime, double endTime, Color4 startValue, Color4 endValue, Easing easing) - => AddCommand(Colour, new StoryboardColourCommand(startTime, endTime, startValue, endValue, easing)); + public void AddColour(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue) + => AddCommand(Colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue)); - public void AddAlpha(double startTime, double endTime, float startValue, float endValue, Easing easing) - => AddCommand(Alpha, new StoryboardAlphaCommand(startTime, endTime, startValue, endValue, easing)); + public void AddAlpha(Easing easing, double startTime, double endTime, float startValue, float endValue) + => AddCommand(Alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue)); - public void AddBlendingParameters(double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue, Easing easing) - => AddCommand(BlendingParameters, new StoryboardBlendingParametersCommand(startTime, endTime, startValue, endValue, easing)); + public void AddBlendingParameters(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue) + => AddCommand(BlendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue)); - public void AddFlipH(double startTime, double endTime, bool startValue, bool endValue, Easing easing) - => AddCommand(FlipH, new StoryboardFlipHCommand(startTime, endTime, startValue, endValue, easing)); + public void AddFlipH(Easing easing, double startTime, double endTime, bool startValue, bool endValue) + => AddCommand(FlipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue)); - public void AddFlipV(double startTime, double endTime, bool startValue, bool endValue, Easing easing) - => AddCommand(FlipV, new StoryboardFlipVCommand(startTime, endTime, startValue, endValue, easing)); + public void AddFlipV(Easing easing, double startTime, double endTime, bool startValue, bool endValue) + => AddCommand(FlipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue)); /// /// Adds the given storyboard to the target . diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs index 26aef23226..fa07ff6645 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs @@ -9,8 +9,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardFlipHCommand : StoryboardCommand { - public StoryboardFlipHCommand(double startTime, double endTime, bool startValue, bool endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardFlipHCommand(Easing easing, double startTime, double endTime, bool startValue, bool endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs index 88423da2af..fa6a170c25 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs @@ -9,8 +9,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardFlipVCommand : StoryboardCommand { - public StoryboardFlipVCommand(double startTime, double endTime, bool startValue, bool endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardFlipVCommand(Easing easing, double startTime, double endTime, bool startValue, bool endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs index e97de84ab7..a886998679 100644 --- a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs @@ -43,7 +43,7 @@ namespace osu.Game.Storyboards.Commands // In an ideal world, we would multiply the command duration by TotalIterations in command end time. // Unfortunately this would clash with how stable handled end times, and results in some storyboards playing outro // sequences for minutes or hours. - : base(loopingGroup.loopStartTime + command.StartTime, loopingGroup.loopStartTime + command.EndTime, command.StartValue, command.EndValue, command.Easing) + : base(command.Easing, loopingGroup.loopStartTime + command.StartTime, loopingGroup.loopStartTime + command.EndTime, command.StartValue, command.EndValue) { this.command = command; this.loopingGroup = loopingGroup; diff --git a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs index 4347dc9d77..7e097fce25 100644 --- a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs @@ -8,8 +8,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardRotationCommand : StoryboardCommand { - public StoryboardRotationCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardRotationCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs index b0f33fd6b8..832533af5e 100644 --- a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs @@ -9,8 +9,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardScaleCommand : StoryboardCommand { - public StoryboardScaleCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardScaleCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs index 5d3fef5948..06983a1590 100644 --- a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs @@ -10,8 +10,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardVectorScaleCommand : StoryboardCommand { - public StoryboardVectorScaleCommand(double startTime, double endTime, Vector2 startValue, Vector2 endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardVectorScaleCommand(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs index 7df9a75768..d52e9c8a05 100644 --- a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs @@ -8,8 +8,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardXCommand : StoryboardCommand { - public StoryboardXCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardXCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs index d7dc32a0f3..90dfe4d995 100644 --- a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs @@ -8,8 +8,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardYCommand : StoryboardCommand { - public StoryboardYCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardYCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) + : base(easing, startTime, endTime, startValue, endValue) { } From 0efa12a86a5b3f19251e90b65f80f523a9ded5bc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 21:52:56 +0300 Subject: [PATCH 329/930] Fix parameter commands applying initial value before start time --- osu.Game/Storyboards/Commands/IStoryboardCommand.cs | 3 +++ .../Commands/StoryboardBlendingParametersCommand.cs | 6 +++++- osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs | 6 +++++- osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs | 6 +++++- 4 files changed, 18 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs index 6efb19afe4..ea14f5fa40 100644 --- a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs @@ -28,6 +28,9 @@ namespace osu.Game.Storyboards.Commands /// /// Sets the value of the corresponding property in to the start value of this command. /// + /// + /// Parameter commands (e.g. / / ) only apply the start value if they have zero duration, i.e. take "permanent" effect regardless of time. + /// /// The target drawable. void ApplyInitialValue(TDrawable d) where TDrawable : Drawable, IFlippable, IVectorScalable; diff --git a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs index 9ac6613708..cf9cadf1a7 100644 --- a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs @@ -15,7 +15,11 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Blending); - public override void ApplyInitialValue(TDrawable d) => d.Blending = StartValue; + public override void ApplyInitialValue(TDrawable d) + { + if (StartTime == EndTime) + d.Blending = StartValue; + } public override TransformSequence ApplyTransforms(TDrawable d) => d.TransformTo(nameof(d.Blending), StartValue).Delay(Duration) diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs index fa07ff6645..fbf7295f15 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs @@ -16,7 +16,11 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(IFlippable.FlipH); - public override void ApplyInitialValue(TDrawable d) => d.FlipH = StartValue; + public override void ApplyInitialValue(TDrawable d) + { + if (StartTime == EndTime) + d.FlipH = StartValue; + } public override TransformSequence ApplyTransforms(TDrawable d) => d.TransformTo(nameof(IFlippable.FlipH), StartValue).Delay(Duration) diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs index fa6a170c25..136bd52f1f 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs @@ -16,7 +16,11 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(IFlippable.FlipV); - public override void ApplyInitialValue(TDrawable d) => d.FlipV = StartValue; + public override void ApplyInitialValue(TDrawable d) + { + if (StartTime == EndTime) + d.FlipV = StartValue; + } public override TransformSequence ApplyTransforms(TDrawable d) => d.TransformTo(nameof(IFlippable.FlipV), StartValue).Delay(Duration) From 6861d9a302f2995ac05ff717e8911d9eabe3e25b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 22:28:13 +0300 Subject: [PATCH 330/930] Expose storyboard command lists as read-only and remove unnecessary memory footprint Mutation should be done only with the methods exposed by `StoryboardCommandGroup`. --- .../Commands/StoryboardCommandGroup.cs | 80 +++++++++++++------ 1 file changed, 57 insertions(+), 23 deletions(-) diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs index 40dd8f78e6..0925231412 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Linq; using Newtonsoft.Json; using osu.Framework.Graphics; using osu.Framework.Lists; @@ -12,20 +13,45 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardCommandGroup { - public SortedList> X = new SortedList>(); - public SortedList> Y = new SortedList>(); - public SortedList> Scale = new SortedList>(); - public SortedList> VectorScale = new SortedList>(); - public SortedList> Rotation = new SortedList>(); - public SortedList> Colour = new SortedList>(); - public SortedList> Alpha = new SortedList>(); - public SortedList> BlendingParameters = new SortedList>(); - public SortedList> FlipH = new SortedList>(); - public SortedList> FlipV = new SortedList>(); + private readonly SortedList> x = new SortedList>(); - public IReadOnlyList AllCommands => allCommands; + public IReadOnlyList> X => x; - private readonly List allCommands = new List(); + private readonly SortedList> y = new SortedList>(); + + public IReadOnlyList> Y => y; + + private readonly SortedList> scale = new SortedList>(); + + public IReadOnlyList> Scale => scale; + + private readonly SortedList> vectorScale = new SortedList>(); + + public IReadOnlyList> VectorScale => vectorScale; + + private readonly SortedList> rotation = new SortedList>(); + + public IReadOnlyList> Rotation => rotation; + + private readonly SortedList> colour = new SortedList>(); + + public IReadOnlyList> Colour => colour; + + private readonly SortedList> alpha = new SortedList>(); + + public IReadOnlyList> Alpha => alpha; + + private readonly SortedList> blendingParameters = new SortedList>(); + + public IReadOnlyList> BlendingParameters => blendingParameters; + + private readonly SortedList> flipH = new SortedList>(); + + public IReadOnlyList> FlipH => flipH; + + private readonly SortedList> flipV = new SortedList>(); + + public IReadOnlyList> FlipV => flipV; /// /// Returns the earliest start time of the commands added to this group. @@ -45,35 +71,44 @@ namespace osu.Game.Storyboards.Commands [JsonIgnore] public bool HasCommands { get; private set; } + private readonly IReadOnlyList[] lists; + + public IEnumerable AllCommands => lists.SelectMany(g => g); + + public StoryboardCommandGroup() + { + lists = new IReadOnlyList[] { X, Y, Scale, VectorScale, Rotation, Colour, Alpha, BlendingParameters, FlipH, FlipV }; + } + public void AddX(Easing easing, double startTime, double endTime, float startValue, float endValue) - => AddCommand(X, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(x, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue)); public void AddY(Easing easing, double startTime, double endTime, float startValue, float endValue) - => AddCommand(Y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue)); public void AddScale(Easing easing, double startTime, double endTime, float startValue, float endValue) - => AddCommand(Scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue)); public void AddVectorScale(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue) - => AddCommand(VectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(vectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue)); public void AddRotation(Easing easing, double startTime, double endTime, float startValue, float endValue) - => AddCommand(Rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue)); public void AddColour(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue) - => AddCommand(Colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue)); public void AddAlpha(Easing easing, double startTime, double endTime, float startValue, float endValue) - => AddCommand(Alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue)); public void AddBlendingParameters(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue) - => AddCommand(BlendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(blendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue)); public void AddFlipH(Easing easing, double startTime, double endTime, bool startValue, bool endValue) - => AddCommand(FlipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(flipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue)); public void AddFlipV(Easing easing, double startTime, double endTime, bool startValue, bool endValue) - => AddCommand(FlipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(flipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue)); /// /// Adds the given storyboard to the target . @@ -83,7 +118,6 @@ namespace osu.Game.Storyboards.Commands protected virtual void AddCommand(ICollection> list, StoryboardCommand command) { list.Add(command); - allCommands.Add(command); HasCommands = true; if (command.StartTime < StartTime) From 1942d46a38fac400e28dbe95a3d5a2d6c0a95cc2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 22:37:27 +0300 Subject: [PATCH 331/930] Remove leftover debugging code --- osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index 507a51aca4..da4b5c641d 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -102,9 +102,6 @@ namespace osu.Game.Storyboards.Drawables else Texture = textureStore.Get(Sprite.Path); - if (Sprite.Path == "SB/textbox.png") - Debugger.Break(); - Sprite.ApplyTransforms(this); } From 8c92bb0595f6528c86c39a0851fd7e6edd8be5f6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 23:09:16 +0300 Subject: [PATCH 332/930] Remove unused using directive --- osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index da4b5c641d..ec875219b6 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; From 9f71eac1dbe26df48cdcdaff181a0ca6be71f219 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 23:09:50 +0300 Subject: [PATCH 333/930] Remove extra end line --- osu.Game/Storyboards/StoryboardSprite.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 944d77e745..80a76cd831 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -195,4 +195,3 @@ namespace osu.Game.Storyboards public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; } } - From db1c59475b0e31fd17d6944804c23a65b206c756 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 9 Feb 2024 15:10:45 -0800 Subject: [PATCH 334/930] Wrap beatmap listing filters and match web spacing --- .../BeatmapListingSearchControl.cs | 1 + .../BeatmapListing/BeatmapSearchFilterRow.cs | 37 ++++--------------- ...BeatmapSearchMultipleSelectionFilterRow.cs | 4 +- .../Overlays/BeatmapListing/FilterTabItem.cs | 2 - 4 files changed, 9 insertions(+), 35 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs index 3fa0fc7a77..bab64165cb 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs @@ -128,6 +128,7 @@ namespace osu.Game.Overlays.BeatmapListing RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, Padding = new MarginPadding { Horizontal = 10 }, + Spacing = new Vector2(5), Children = new Drawable[] { generalFilter = new BeatmapSearchGeneralFilterRow(), diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs index 6d75521cb0..f79695a123 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs @@ -1,14 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osuTK; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Localisation; @@ -49,8 +47,6 @@ namespace osu.Game.Overlays.BeatmapListing { new OsuSpriteText { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, Font = OsuFont.GetFont(size: 13), Text = header }, @@ -69,10 +65,8 @@ namespace osu.Game.Overlays.BeatmapListing { public BeatmapSearchFilter() { - Anchor = Anchor.BottomLeft; - Origin = Anchor.BottomLeft; RelativeSizeAxes = Axes.X; - Height = 15; + AutoSizeAxes = Axes.Y; TabContainer.Spacing = new Vector2(10, 0); @@ -83,33 +77,16 @@ namespace osu.Game.Overlays.BeatmapListing } } - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) - { - if (Dropdown is FilterDropdown fd) - fd.AccentColour = colourProvider.Light2; - } - - protected override Dropdown CreateDropdown() => new FilterDropdown(); + protected override Dropdown CreateDropdown() => null!; protected override TabItem CreateTabItem(T value) => new FilterTabItem(value); - private partial class FilterDropdown : OsuTabDropdown + protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer { - protected override DropdownHeader CreateHeader() => new FilterHeader - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight - }; - - private partial class FilterHeader : OsuTabDropdownHeader - { - public FilterHeader() - { - Background.Height = 1; - } - } - } + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + AllowMultiline = true, + }; } } } diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs index abd2643a41..e59beb43ff 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs @@ -52,10 +52,8 @@ namespace osu.Game.Overlays.BeatmapListing [BackgroundDependencyLoader] private void load() { - Anchor = Anchor.BottomLeft; - Origin = Anchor.BottomLeft; RelativeSizeAxes = Axes.X; - Height = 15; + AutoSizeAxes = Axes.Y; Spacing = new Vector2(10, 0); AddRange(GetValues().Select(CreateTabItem)); diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs index c33d5056fa..831cf812ff 100644 --- a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs +++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs @@ -33,8 +33,6 @@ namespace osu.Game.Overlays.BeatmapListing private void load() { AutoSizeAxes = Axes.Both; - Anchor = Anchor.BottomLeft; - Origin = Anchor.BottomLeft; AddRangeInternal(new Drawable[] { text = new OsuSpriteText From 26c97ef73314a5e307beb5b1b2b755fa78188dc7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 9 Mar 2024 00:51:33 +0300 Subject: [PATCH 335/930] Fix WikiPanelContainer causing poor performance --- osu.Game/Overlays/Wiki/WikiPanelContainer.cs | 68 +++++++++++++------- 1 file changed, 43 insertions(+), 25 deletions(-) diff --git a/osu.Game/Overlays/Wiki/WikiPanelContainer.cs b/osu.Game/Overlays/Wiki/WikiPanelContainer.cs index cbffe5732e..555dab852e 100644 --- a/osu.Game/Overlays/Wiki/WikiPanelContainer.cs +++ b/osu.Game/Overlays/Wiki/WikiPanelContainer.cs @@ -3,7 +3,6 @@ #nullable disable -using System; using Markdig.Syntax; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -22,29 +21,61 @@ using osuTK.Graphics; namespace osu.Game.Overlays.Wiki { - public partial class WikiPanelContainer : Container + public partial class WikiPanelContainer : CompositeDrawable { - private WikiPanelMarkdownContainer panelContainer; + private const float padding = 3; private readonly string text; - private readonly bool isFullWidth; public WikiPanelContainer(string text, bool isFullWidth = false) { this.text = text; this.isFullWidth = isFullWidth; - - RelativeSizeAxes = Axes.X; - Padding = new MarginPadding(3); } + private PanelBackground background; + [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider, IAPIProvider api) + private void load(IAPIProvider api) { - Children = new Drawable[] + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + InternalChildren = new Drawable[] { + background = new PanelBackground + { + BypassAutoSizeAxes = Axes.Both + }, new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding(padding), + Child = new WikiPanelMarkdownContainer(isFullWidth) + { + CurrentPath = $@"{api.WebsiteRootUrl}/wiki/", + Text = text, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + } + } + }; + } + + protected override void Update() + { + base.Update(); + background.Size = Parent!.DrawSize * new Vector2(Size.X, 1); + } + + private partial class PanelBackground : CompositeDrawable + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Padding = new MarginPadding(padding); + InternalChild = new Container { RelativeSizeAxes = Axes.Both, Masking = true, @@ -60,22 +91,9 @@ namespace osu.Game.Overlays.Wiki { Colour = colourProvider.Background4, RelativeSizeAxes = Axes.Both, - }, - }, - panelContainer = new WikiPanelMarkdownContainer(isFullWidth) - { - CurrentPath = $@"{api.WebsiteRootUrl}/wiki/", - Text = text, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - } - }; - } - - protected override void Update() - { - base.Update(); - Height = Math.Max(panelContainer.Height, Parent!.DrawHeight); + } + }; + } } private partial class WikiPanelMarkdownContainer : WikiMarkdownContainer From 82048df9f16607c8b9887ddf91cf880fdb5927c3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 9 Mar 2024 04:42:17 +0300 Subject: [PATCH 336/930] Add basic test scene for asserting storyboard commands behaviour Pending actual test coverage. --- .../Gameplay/TestSceneStoryboardCommands.cs | 166 ++++++++++++++++++ 1 file changed, 166 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs new file mode 100644 index 0000000000..1893182b32 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs @@ -0,0 +1,166 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.IO.Stores; +using osu.Framework.Timing; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Mods; +using osu.Game.Storyboards; +using osu.Game.Storyboards.Drawables; +using osu.Game.Tests.Resources; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public partial class TestSceneStoryboardCommands : OsuTestScene + { + [Cached(typeof(Storyboard))] + private TestStoryboard storyboard { get; set; } = new TestStoryboard + { + UseSkinSprites = false, + AlwaysProvideTexture = true, + }; + + private readonly ManualClock manualClock = new ManualClock { Rate = 1, IsRunning = true }; + private bool forward; + + private const string lookup_name = "hitcircleoverlay"; + private const double clock_limit = 2500; + + protected override Container Content => content; + + private Container content = null!; + private SpriteText timelineText = null!; + private Box timelineMarker = null!; + + [BackgroundDependencyLoader] + private void load() + { + base.Content.Children = new Drawable[] + { + content = new Container + { + RelativeSizeAxes = Axes.Both, + }, + timelineText = new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Bottom = 60 }, + }, + timelineMarker = new Box + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomCentre, + RelativePositionAxes = Axes.X, + Size = new Vector2(2, 50), + }, + }; + } + + [SetUp] + public void SetUp() + { + manualClock.CurrentTime = 0; + forward = true; + } + + [Test] + public void TestLoop() + { + AddStep("create sprite", () => Child = createSprite(s => + { + var loop = s.AddLoopingGroup(600, 10); + loop.AddY(Easing.OutBounce, 0, 500, 100, 240); + loop.AddY(Easing.OutQuint, 700, 1000, 240, 100); + })); + } + + protected override void Update() + { + base.Update(); + + if (manualClock.CurrentTime > clock_limit || manualClock.CurrentTime < 0) + forward = !forward; + + manualClock.CurrentTime += Time.Elapsed * (forward ? 1 : -1); + timelineText.Text = $"Time: {manualClock.CurrentTime:0}ms"; + timelineMarker.X = (float)(manualClock.CurrentTime / clock_limit); + } + + private DrawableStoryboard createSprite(Action? addCommands = null) + { + var layer = storyboard.GetLayer("Background"); + + var sprite = new StoryboardSprite(lookup_name, Anchor.Centre, new Vector2(320, 240)); + sprite.Commands.AddScale(Easing.None, 0, clock_limit, 0.5f, 0.5f); + sprite.Commands.AddAlpha(Easing.None, 0, clock_limit, 1, 1); + addCommands?.Invoke(sprite); + + layer.Elements.Clear(); + layer.Add(sprite); + + return storyboard.CreateDrawable().With(c => c.Clock = new FramedClock(manualClock)); + } + + private partial class TestStoryboard : Storyboard + { + public override DrawableStoryboard CreateDrawable(IReadOnlyList? mods = null) + { + return new TestDrawableStoryboard(this, mods); + } + + public bool AlwaysProvideTexture { get; set; } + + public override string GetStoragePathFromStoryboardPath(string path) => AlwaysProvideTexture ? path : string.Empty; + + private partial class TestDrawableStoryboard : DrawableStoryboard + { + private readonly bool alwaysProvideTexture; + + public TestDrawableStoryboard(TestStoryboard storyboard, IReadOnlyList? mods) + : base(storyboard, mods) + { + alwaysProvideTexture = storyboard.AlwaysProvideTexture; + } + + protected override IResourceStore CreateResourceLookupStore() => alwaysProvideTexture + ? new AlwaysReturnsTextureStore() + : new ResourceStore(); + + internal class AlwaysReturnsTextureStore : IResourceStore + { + private const string test_image = "Resources/Textures/test-image.png"; + + private readonly DllResourceStore store; + + public AlwaysReturnsTextureStore() + { + store = TestResources.GetStore(); + } + + public void Dispose() => store.Dispose(); + + public byte[] Get(string name) => store.Get(test_image); + + public Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(test_image, cancellationToken); + + public Stream GetStream(string name) => store.GetStream(test_image); + + public IEnumerable GetAvailableResources() => store.GetAvailableResources(); + } + } + } + } +} From dd36942508aee46ff0b0357daed108f293260924 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 9 Mar 2024 13:58:05 +0300 Subject: [PATCH 337/930] Reduce allocations in DrawableFlag tooltip --- osu.Game/Users/Drawables/DrawableFlag.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index 289f68ee7f..08c323d42c 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -15,11 +15,14 @@ namespace osu.Game.Users.Drawables { private readonly CountryCode countryCode; - public LocalisableString TooltipText => countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); + public LocalisableString TooltipText => countryCode == CountryCode.Unknown ? string.Empty : description; + + private readonly string description; public DrawableFlag(CountryCode countryCode) { this.countryCode = countryCode; + description = countryCode.GetDescription(); } [BackgroundDependencyLoader] From 58b6acde10eee69faedd57fcf5c6f1869eb8fba7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 9 Mar 2024 14:10:32 +0300 Subject: [PATCH 338/930] Further simplify tooltip text creation --- osu.Game/Users/Drawables/DrawableFlag.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index 08c323d42c..39f0ab370b 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -15,14 +15,14 @@ namespace osu.Game.Users.Drawables { private readonly CountryCode countryCode; - public LocalisableString TooltipText => countryCode == CountryCode.Unknown ? string.Empty : description; + public LocalisableString TooltipText => tooltipText; - private readonly string description; + private readonly string tooltipText; public DrawableFlag(CountryCode countryCode) { this.countryCode = countryCode; - description = countryCode.GetDescription(); + tooltipText = countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); } [BackgroundDependencyLoader] From b8a362fcb69390fb774bcb5a4afc78bb138ddf7e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 9 Mar 2024 20:17:27 +0800 Subject: [PATCH 339/930] Simplify assignment by using an auto property --- osu.Game/Users/Drawables/DrawableFlag.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index 39f0ab370b..6813b13cef 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -15,14 +15,12 @@ namespace osu.Game.Users.Drawables { private readonly CountryCode countryCode; - public LocalisableString TooltipText => tooltipText; - - private readonly string tooltipText; + public LocalisableString TooltipText { get; } public DrawableFlag(CountryCode countryCode) { this.countryCode = countryCode; - tooltipText = countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); + TooltipText = countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); } [BackgroundDependencyLoader] From 31739be49912ffedf1ae7a4deeb747b8b2ec9204 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 9 Mar 2024 20:46:48 +0800 Subject: [PATCH 340/930] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index b143a3a6b1..55bd68dea0 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From 549a8d678e4a9d8c91a1a220bef6f3519aaa687d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 9 Mar 2024 20:50:54 +0300 Subject: [PATCH 341/930] Reduce allocations in ControlPointList --- .../Screens/Edit/Timing/ControlPointList.cs | 27 +++++++++++++++---- 1 file changed, 22 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/ControlPointList.cs b/osu.Game/Screens/Edit/Timing/ControlPointList.cs index 7cd1dbc630..4e4090ccd0 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointList.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointList.cs @@ -162,26 +162,43 @@ namespace osu.Game.Screens.Edit.Timing // If the selected group only has one control point, update the tracking type. case 1: - trackedType = selectedGroup.Value?.ControlPoints.Single().GetType(); + trackedType = selectedGroup.Value?.ControlPoints[0].GetType(); break; // If the selected group has more than one control point, choose the first as the tracking type // if we don't already have a singular tracked type. default: - trackedType ??= selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType(); + trackedType ??= selectedGroup.Value?.ControlPoints[0].GetType(); break; } } if (trackedType != null) { + double accurateTime = clock.CurrentTimeAccurate; + // We don't have an efficient way of looking up groups currently, only individual point types. // To improve the efficiency of this in the future, we should reconsider the overall structure of ControlPointInfo. // Find the next group which has the same type as the selected one. - var found = Beatmap.ControlPointInfo.Groups - .Where(g => g.ControlPoints.Any(cp => cp.GetType() == trackedType)) - .LastOrDefault(g => g.Time <= clock.CurrentTimeAccurate); + ControlPointGroup? found = null; + + for (int i = 0; i < Beatmap.ControlPointInfo.Groups.Count; i++) + { + var g = Beatmap.ControlPointInfo.Groups[i]; + + if (g.Time > accurateTime) + continue; + + for (int j = 0; j < g.ControlPoints.Count; j++) + { + if (g.ControlPoints[j].GetType() == trackedType) + { + found = g; + break; + } + } + } if (found != null) selectedGroup.Value = found; From e08651668c46f3c7cbef87b2fadd23d609e9fee2 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 9 Mar 2024 21:55:00 +0300 Subject: [PATCH 342/930] Fix TestSceneSkinnableSound failing --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 3f78dbfd96..6c8dc6a220 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay private TestSkinSourceContainer skinSource = null!; private PausableSkinnableSound skinnableSound = null!; - private const string sample_lookup = "Gameplay/normal-sliderslide"; + private const string sample_lookup = "Gameplay/Argon/normal-sliderslide"; [SetUpSteps] public void SetUpSteps() From 8a1c5a754763cb8cc25963ab0e5b3439683a357a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 10 Mar 2024 07:23:22 +0300 Subject: [PATCH 343/930] Adjust time values --- .../Visual/Gameplay/TestSceneStoryboardCommands.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs index 1893182b32..11c07824d3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs @@ -81,9 +81,9 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create sprite", () => Child = createSprite(s => { - var loop = s.AddLoopingGroup(600, 10); - loop.AddY(Easing.OutBounce, 0, 500, 100, 240); - loop.AddY(Easing.OutQuint, 700, 1000, 240, 100); + var loop = s.AddLoopingGroup(500, 10); + loop.AddY(Easing.OutBounce, 0, 600, 100, 240); + loop.AddY(Easing.OutQuint, 800, 1200, 240, 100); })); } From d039b565621790c8df3b5eaf0243deaa0cd9d5bb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 10 Mar 2024 07:26:27 +0300 Subject: [PATCH 344/930] Add test case for running with high number of loops --- .../Visual/Gameplay/TestSceneStoryboardCommands.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs index 11c07824d3..1392cc3a21 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs @@ -87,6 +87,17 @@ namespace osu.Game.Tests.Visual.Gameplay })); } + [Test] + public void TestLoopManyTimes() + { + AddStep("create sprite", () => Child = createSprite(s => + { + var loop = s.AddLoopingGroup(500, 10000); + loop.AddY(Easing.OutBounce, 0, 60, 100, 240); + loop.AddY(Easing.OutQuint, 80, 120, 240, 100); + })); + } + protected override void Update() { base.Update(); From 99b06102b1bb67cd13c2e582c9796212d31c65d1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 10 Mar 2024 09:01:31 +0300 Subject: [PATCH 345/930] Add enough test coverage --- .../Gameplay/TestSceneStoryboardCommands.cs | 115 +++++++++++++++--- 1 file changed, 101 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs index 1392cc3a21..4af3d23463 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.IO; +using System.Linq; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; @@ -13,6 +14,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.IO.Stores; +using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; @@ -33,7 +35,7 @@ namespace osu.Game.Tests.Visual.Gameplay }; private readonly ManualClock manualClock = new ManualClock { Rate = 1, IsRunning = true }; - private bool forward; + private int clockDirection; private const string lookup_name = "hitcircleoverlay"; private const double clock_limit = 2500; @@ -69,28 +71,75 @@ namespace osu.Game.Tests.Visual.Gameplay }; } - [SetUp] - public void SetUp() + [SetUpSteps] + public void SetUpSteps() { - manualClock.CurrentTime = 0; - forward = true; + AddStep("start clock", () => clockDirection = 1); + AddStep("pause clock", () => clockDirection = 0); + AddStep("set clock = 0", () => manualClock.CurrentTime = 0); } [Test] - public void TestLoop() + public void TestNormalCommandPlayback() { - AddStep("create sprite", () => Child = createSprite(s => + AddStep("create storyboard", () => Child = createStoryboard(s => { - var loop = s.AddLoopingGroup(500, 10); - loop.AddY(Easing.OutBounce, 0, 600, 100, 240); - loop.AddY(Easing.OutQuint, 800, 1200, 240, 100); + s.Commands.AddY(Easing.OutBounce, 500, 900, 100, 240); + s.Commands.AddY(Easing.OutQuint, 1100, 1500, 240, 100); })); + + assert(0, 100); + assert(500, 100); + assert(1000, 240); + assert(1500, 100); + assert(clock_limit, 100); + assert(1500, 100); + assert(1000, 240); + assert(500, 100); + assert(0, 100); + + void assert(double time, double y) + { + AddStep($"set clock = {time}", () => manualClock.CurrentTime = time); + AddAssert($"sprite y = {y} at t = {time}", () => this.ChildrenOfType().Single().Y == y); + } + } + + [Test] + public void TestLoopingCommandsPlayback() + { + AddStep("create storyboard", () => Child = createStoryboard(s => + { + var loop = s.AddLoopingGroup(250, 1); + loop.AddY(Easing.OutBounce, 0, 400, 100, 240); + loop.AddY(Easing.OutQuint, 600, 1000, 240, 100); + })); + + assert(0, 100); + assert(250, 100); + assert(850, 240); + assert(1250, 100); + assert(1850, 240); + assert(2250, 100); + assert(clock_limit, 100); + assert(2250, 100); + assert(1850, 240); + assert(1250, 100); + assert(850, 240); + assert(250, 100); + assert(0, 100); + + void assert(double time, double y) + { + AddStep($"set clock = {time}", () => manualClock.CurrentTime = time); + AddAssert($"sprite y = {y} at t = {time}", () => this.ChildrenOfType().Single().Y == y); + } } [Test] public void TestLoopManyTimes() { - AddStep("create sprite", () => Child = createSprite(s => + AddStep("create storyboard", () => Child = createStoryboard(s => { var loop = s.AddLoopingGroup(500, 10000); loop.AddY(Easing.OutBounce, 0, 60, 100, 240); @@ -98,19 +147,57 @@ namespace osu.Game.Tests.Visual.Gameplay })); } + [Test] + public void TestParameterTemporaryEffect() + { + AddStep("create storyboard", () => Child = createStoryboard(s => + { + s.Commands.AddFlipV(Easing.None, 1000, 1500, true, false); + })); + + AddAssert("sprite not flipped at t = 0", () => !this.ChildrenOfType().Single().FlipV); + + AddStep("set clock = 1250", () => manualClock.CurrentTime = 1250); + AddAssert("sprite flipped at t = 1250", () => this.ChildrenOfType().Single().FlipV); + + AddStep("set clock = 2000", () => manualClock.CurrentTime = 2000); + AddAssert("sprite not flipped at t = 2000", () => !this.ChildrenOfType().Single().FlipV); + + AddStep("resume clock", () => clockDirection = 1); + } + + [Test] + public void TestParameterPermanentEffect() + { + AddStep("create storyboard", () => Child = createStoryboard(s => + { + s.Commands.AddFlipV(Easing.None, 1000, 1000, true, true); + })); + + AddAssert("sprite flipped at t = 0", () => this.ChildrenOfType().Single().FlipV); + + AddStep("set clock = 1250", () => manualClock.CurrentTime = 1250); + AddAssert("sprite flipped at t = 1250", () => this.ChildrenOfType().Single().FlipV); + + AddStep("set clock = 2000", () => manualClock.CurrentTime = 2000); + AddAssert("sprite flipped at t = 2000", () => this.ChildrenOfType().Single().FlipV); + + AddStep("resume clock", () => clockDirection = 1); + } + protected override void Update() { base.Update(); if (manualClock.CurrentTime > clock_limit || manualClock.CurrentTime < 0) - forward = !forward; + clockDirection = -clockDirection; - manualClock.CurrentTime += Time.Elapsed * (forward ? 1 : -1); + manualClock.CurrentTime += Time.Elapsed * clockDirection; timelineText.Text = $"Time: {manualClock.CurrentTime:0}ms"; timelineMarker.X = (float)(manualClock.CurrentTime / clock_limit); } - private DrawableStoryboard createSprite(Action? addCommands = null) + private DrawableStoryboard createStoryboard(Action? addCommands = null) { var layer = storyboard.GetLayer("Background"); From 6ff4b1d7e3d461adf4b67c676a62f39ecfd7ec21 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 10 Mar 2024 15:42:03 +0300 Subject: [PATCH 346/930] Don't update SubTreeMasking in OsuPlayfield --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 411a02c5af..80379094ae 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -9,6 +9,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.UI private readonly JudgementPooler judgementPooler; + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + public SmokeContainer Smoke { get; } public FollowPointRenderer FollowPoints { get; } From 6ecef33fd7a9dcee06349e1075e10ed3bce9e7c7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 10 Mar 2024 22:45:29 +0300 Subject: [PATCH 347/930] Fic incorrect ExtendableCircle gradient --- .../Components/Timeline/TimelineHitObjectBlueprint.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index d4afcc0151..7e6e886ff7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -471,6 +471,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// public partial class ExtendableCircle : CompositeDrawable { + public new ColourInfo Colour + { + get => Content.Colour; + set => Content.Colour = value; + } + protected readonly Circle Content; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos); From 283de215d37aca9605bbf5b0a11dc440455bb348 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 11 Mar 2024 01:01:26 +0300 Subject: [PATCH 348/930] Adjust log message and comment --- osu.Desktop/DiscordRichPresence.cs | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index b4a7e80d48..2e5db2f5c1 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -189,20 +189,14 @@ namespace osu.Desktop private void onJoin(object sender, JoinMessage args) { game.Window?.Raise(); - Logger.Log($"Received room secret from Discord RPC Client: {args.Secret}", LoggingTarget.Network, LogLevel.Debug); - // Stable and Lazer share the same Discord client ID, meaning they can accept join requests from each other. + Logger.Log($"Received room secret from Discord RPC Client: \"{args.Secret}\"", LoggingTarget.Network, LogLevel.Debug); + + // Stable and lazer share the same Discord client ID, meaning they can accept join requests from each other. // Since they aren't compatible in multi, see if stable's format is being used and log to avoid confusion. - // https://discord.com/channels/188630481301012481/188630652340404224/1214697229063946291 - if (args.Secret[0] != '{') + if (args.Secret[0] != '{' || !tryParseRoomSecret(args.Secret, out long roomId, out string? password)) { - Logger.Log("osu!stable rooms are not compatible with lazer.", LoggingTarget.Network, LogLevel.Important); - return; - } - - if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) - { - Logger.Log("Could not join multiplayer room.", LoggingTarget.Network, LogLevel.Important); + Logger.Log("Could not join multiplayer room, invitation is invalid or incompatible.", LoggingTarget.Network, LogLevel.Important); return; } @@ -211,7 +205,7 @@ namespace osu.Desktop { game.PresentMultiplayerMatch(room, password); }); - request.Failure += _ => Logger.Log($"Could not find room {roomId} from Discord RPC Client", LoggingTarget.Network, LogLevel.Important); + request.Failure += _ => Logger.Log($"Could not join multiplayer room, room could not be found (room ID: {roomId}).", LoggingTarget.Network, LogLevel.Important); api.Queue(request); } From 2be6d1f1c60f6e146b056f3fc42c1205cea22826 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 11:26:03 +0800 Subject: [PATCH 349/930] Apply NRT to `OsuPlayfield` --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 80379094ae..9b8128a107 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; using System.Linq; @@ -79,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.UI NewResult += onNewResult; } - private IHitPolicy hitPolicy; + private IHitPolicy hitPolicy = null!; public IHitPolicy HitPolicy { @@ -119,12 +117,12 @@ namespace osu.Game.Rulesets.Osu.UI judgementAboveHitObjectLayer.Add(judgement.ProxiedAboveHitObjectsContent); } - [BackgroundDependencyLoader(true)] - private void load(OsuRulesetConfigManager config, IBeatmap beatmap) + [BackgroundDependencyLoader] + private void load(OsuRulesetConfigManager? config, IBeatmap? beatmap) { config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle); - var osuBeatmap = (OsuBeatmap)beatmap; + var osuBeatmap = (OsuBeatmap?)beatmap; RegisterPool(20, 100); From f3d154a9955697cd25db6a2dd3393daf668acac2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 11:28:15 +0800 Subject: [PATCH 350/930] Add inline comment explaining optimisation --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 9b8128a107..63030293ac 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -34,6 +34,8 @@ namespace osu.Game.Rulesets.Osu.UI private readonly JudgementPooler judgementPooler; + // For osu! gameplay, everything is always on screen. + // Skipping masking calculations improves performance in intense beatmaps (ie. https://osu.ppy.sh/beatmapsets/150945#osu/372245) public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; public SmokeContainer Smoke { get; } From e3936930c7df32ccd53f6c8f4ea2dca14dec3934 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 13:11:57 +0800 Subject: [PATCH 351/930] Remove local optimisation in `DrawableHitObject` --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index de05219212..28aa2ccb79 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -15,7 +15,6 @@ using osu.Framework.Extensions.ListExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Primitives; using osu.Framework.Lists; using osu.Framework.Threading; using osu.Framework.Utils; @@ -632,8 +631,6 @@ namespace osu.Game.Rulesets.Objects.Drawables #endregion - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; - protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); From d12b11e234f0e9d279e70c71ab595a063ec98e47 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 13:14:29 +0800 Subject: [PATCH 352/930] Revert "Remove local optimisation in `DrawableHitObject`" This reverts commit e3936930c7df32ccd53f6c8f4ea2dca14dec3934. --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 28aa2ccb79..de05219212 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -15,6 +15,7 @@ using osu.Framework.Extensions.ListExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; using osu.Framework.Lists; using osu.Framework.Threading; using osu.Framework.Utils; @@ -631,6 +632,8 @@ namespace osu.Game.Rulesets.Objects.Drawables #endregion + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); From 091425db3091104269531f28218b3b309e50c426 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 14:43:54 +0800 Subject: [PATCH 353/930] Fix nullability hint --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 63030293ac..a55a55f760 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.UI public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); - protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer(); + protected override GameplayCursorContainer? CreateCursor() => new OsuCursorContainer(); private readonly Container judgementAboveHitObjectLayer; From fc05268fc33fc16f214501f3dffe1ec33a301e29 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 14:45:52 +0800 Subject: [PATCH 354/930] Apply NRT to `DrawableOsuEditorRuleset` too --- osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs index 14e7b93f3a..68c565af4d 100644 --- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs +++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -25,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit private partial class OsuEditorPlayfield : OsuPlayfield { - protected override GameplayCursorContainer CreateCursor() => null; + protected override GameplayCursorContainer? CreateCursor() => null; public OsuEditorPlayfield() { From e0f1f70b820030452c2f32d1d7dfe6417230f9c7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 11 Mar 2024 15:52:38 +0900 Subject: [PATCH 355/930] Adjust NRT to prevent future issues This way, it will yet at us if the setter is ever moved out of the ctor. --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index a55a55f760..4933eb4041 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -3,6 +3,7 @@ using System; using System.Diagnostics; +using System.Diagnostics.CodeAnalysis; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -79,11 +80,12 @@ namespace osu.Game.Rulesets.Osu.UI NewResult += onNewResult; } - private IHitPolicy hitPolicy = null!; + private IHitPolicy hitPolicy; public IHitPolicy HitPolicy { get => hitPolicy; + [MemberNotNull(nameof(hitPolicy))] set { hitPolicy = value ?? throw new ArgumentNullException(nameof(value)); From 226df7163e1b34eb4a78f02f0038493b673a8dce Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 16:55:49 +0800 Subject: [PATCH 356/930] Update client ID --- osu.Desktop/DiscordRichPresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 2e5db2f5c1..4e3db2db2d 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -25,7 +25,7 @@ namespace osu.Desktop { internal partial class DiscordRichPresence : Component { - private const string client_id = "367827983903490050"; + private const string client_id = "1216669957799018608"; private DiscordRpcClient client = null!; From 169e2e1b4e21c824e586cd1be88b33875e9a2e30 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 11 Mar 2024 09:54:49 +0300 Subject: [PATCH 357/930] Change maximum room number to closest powers of two --- osu.Desktop/DiscordRichPresence.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 4e3db2db2d..886038bcf0 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -142,9 +142,8 @@ namespace osu.Desktop Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private, ID = room.RoomID.ToString(), // technically lobbies can have infinite users, but Discord needs this to be set to something. - // 1024 just happens to look nice. - // https://discord.com/channels/188630481301012481/188630652340404224/1212967974793642034 - Max = 1024, + // to make party display sensible, assign a powers of two above participants count (8 at minimum). + Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))), Size = room.Users.Count, }; From 8b730acb082379174f9a48b5fd132b184b4e9a81 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 11 Mar 2024 11:18:59 +0300 Subject: [PATCH 358/930] Update presence on changes to multiplayer room --- osu.Desktop/DiscordRichPresence.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 886038bcf0..8de1a08e7a 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -8,6 +8,7 @@ using DiscordRPC.Message; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game; @@ -91,6 +92,8 @@ namespace osu.Desktop activity.BindValueChanged(_ => updateStatus()); privacyMode.BindValueChanged(_ => updateStatus()); + multiplayerClient.RoomUpdated += updateStatus; + client.Initialize(); } @@ -269,6 +272,9 @@ namespace osu.Desktop protected override void Dispose(bool isDisposing) { + if (multiplayerClient.IsNotNull()) + multiplayerClient.RoomUpdated -= updateStatus; + client.Dispose(); base.Dispose(isDisposing); } From e5e7c8f26841654a6819f3c88c40a347184c086b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 11 Mar 2024 14:58:28 +0100 Subject: [PATCH 359/930] Wrap beatmap listing filter names too While we're here fixing... Addresses https://github.com/ppy/osu/discussions/15452#discussioncomment-2734237. --- osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs index f79695a123..0b54a921f5 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs @@ -6,10 +6,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osuTK; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Localisation; +using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.BeatmapListing { @@ -45,9 +45,10 @@ namespace osu.Game.Overlays.BeatmapListing { new[] { - new OsuSpriteText + new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(size: 13)) { - Font = OsuFont.GetFont(size: 13), + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, Text = header }, filter = CreateFilter() From f30dfcb728b216659bf80ff513f7c0cdb97d56f5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 11 Mar 2024 21:34:10 +0100 Subject: [PATCH 360/930] Fix ruleset medals not displaying due to deserialisation failure MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦 Reported in https://discord.com/channels/188630481301012481/188630652340404224/1216812697589518386. --- .../Notifications/WebSocket/Events/UserAchievementUnlock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs b/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs index 6c7c8af4f4..3f803a4fe5 100644 --- a/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs +++ b/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs @@ -14,7 +14,7 @@ namespace osu.Game.Online.Notifications.WebSocket.Events public uint AchievementId { get; set; } [JsonProperty("achievement_mode")] - public ushort? AchievementMode { get; set; } + public string? AchievementMode { get; set; } [JsonProperty("cover_url")] public string CoverUrl { get; set; } = string.Empty; From 5580ce31fa6c37c7c65a703cfe820705928453bd Mon Sep 17 00:00:00 2001 From: jvyden Date: Mon, 11 Mar 2024 18:15:18 -0400 Subject: [PATCH 361/930] Log Discord RPC updates --- osu.Desktop/DiscordRichPresence.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 8de1a08e7a..6c8bd26d3d 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -114,6 +114,8 @@ namespace osu.Desktop return; } + Logger.Log("Updating Discord RPC", LoggingTarget.Network, LogLevel.Debug); + if (activity.Value != null) { bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; From e4e7dd14f30ee5c2d28ccc967a0a891fbbd076b7 Mon Sep 17 00:00:00 2001 From: jvyden Date: Mon, 11 Mar 2024 18:16:13 -0400 Subject: [PATCH 362/930] Revert "Update presence on changes to multiplayer room" This reverts commit 8b730acb082379174f9a48b5fd132b184b4e9a81. --- osu.Desktop/DiscordRichPresence.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 6c8bd26d3d..ca26cab0fd 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -8,7 +8,6 @@ using DiscordRPC.Message; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game; @@ -92,8 +91,6 @@ namespace osu.Desktop activity.BindValueChanged(_ => updateStatus()); privacyMode.BindValueChanged(_ => updateStatus()); - multiplayerClient.RoomUpdated += updateStatus; - client.Initialize(); } @@ -274,9 +271,6 @@ namespace osu.Desktop protected override void Dispose(bool isDisposing) { - if (multiplayerClient.IsNotNull()) - multiplayerClient.RoomUpdated -= updateStatus; - client.Dispose(); base.Dispose(isDisposing); } From 83052fe1d98174a832e4ed7e9c52b04c5eb7c6c3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Mar 2024 15:41:50 +0800 Subject: [PATCH 363/930] Downgrade realm to work around crashes on latest release See https://github.com/ppy/osu/issues/27577. --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 55bd68dea0..0b70515abf 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -35,7 +35,7 @@ all runtime; build; native; contentfiles; analyzers; buildtransitive - + From 961058f5c8ca538b1a96a82651b30e49b92c90c3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 12 Mar 2024 09:05:28 +0100 Subject: [PATCH 364/930] Add failing test case --- .../Archives/skin-with-subfolder-zip-entries.osk | Bin 0 -> 894 bytes osu.Game.Tests/Skins/IO/ImportSkinTest.cs | 10 ++++++++++ 2 files changed, 10 insertions(+) create mode 100644 osu.Game.Tests/Resources/Archives/skin-with-subfolder-zip-entries.osk diff --git a/osu.Game.Tests/Resources/Archives/skin-with-subfolder-zip-entries.osk b/osu.Game.Tests/Resources/Archives/skin-with-subfolder-zip-entries.osk new file mode 100644 index 0000000000000000000000000000000000000000..013bca3801866f95f7139fbed30f96fb2a6b2639 GIT binary patch literal 894 zcmWIWW@Zs#0D)fToCq)jN+aJ8o04|V8AWw2I zfK1XY?5o`hL%~fhOr?=4GDkw_SJ0K%k|1ep1|jmnGM2G-Y{9ME;m|BpsAa zdiX}EdTqz%zyg(Z44p4_Fr3YD|D0*^dB@$=T(75H%;>qrZuxLUl1|$^qZKpCQXYC3 z#yQ^GeEcET*{AILmN4?)b)Ee8k;Bi_RSP&LwpzKFwp97OxN&0g#UpQ@>CDl1clVL& zm59~7Cw(RLCr>>h`BUbIZ}-+&SvgO1Zgt--I_0?Z*!?H>cjm9{y*o)W$#hTc2C>C+ z_D=kJe3g2DHzSih1FjfU0eTMvKmi5@6ekwJnX*M{T1U&$?CAfWZSSn=z9F%;pB5t+Rm`J%J$Gz#u;>J*p6w-*6=rWE-9W ZZGa^l;!I{`18QMl0m2o)Fg*YcR{%bq?(hHr literal 0 HcmV?d00001 diff --git a/osu.Game.Tests/Skins/IO/ImportSkinTest.cs b/osu.Game.Tests/Skins/IO/ImportSkinTest.cs index 606a5afac2..62e7a80435 100644 --- a/osu.Game.Tests/Skins/IO/ImportSkinTest.cs +++ b/osu.Game.Tests/Skins/IO/ImportSkinTest.cs @@ -173,6 +173,16 @@ namespace osu.Game.Tests.Skins.IO assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", 1.0m, osu); }); + [Test] + public Task TestImportWithSubfolder() => runSkinTest(async osu => + { + const string filename = "Archives/skin-with-subfolder-zip-entries.osk"; + var import = await loadSkinIntoOsu(osu, new ImportTask(TestResources.OpenResource(filename), filename)); + + assertCorrectMetadata(import, $"Totally fully features skin [Real Skin with Real Features] [{filename[..^4]}]", "Unknown", 2.7m, osu); + Assert.That(import.PerformRead(r => r.Files.Count), Is.EqualTo(3)); + }); + #endregion #region Cases where imports should be uniquely imported From 83e47b3c4c1c3a59c6ded7249797daa436d46572 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 12 Mar 2024 09:06:24 +0100 Subject: [PATCH 365/930] Fix exports containing zero byte files after import from specific ZIP archives Closes https://github.com/ppy/osu/issues/27540. As it turns out, some ZIP archivers (like 7zip) will decide to add fake entries for directories, and some (like windows zipfolders) won't. The "directory" entries aren't really properly supported using any actual data or attributes, they're detected by sharpcompress basically by heuristics: https://github.com/adamhathcock/sharpcompress/blob/ab5535eba365ec8fae58f92d53763ddf2dbf45af/src/SharpCompress/Common/Zip/Headers/ZipFileEntry.cs#L19-L31 When importing into realm we have thus far presumed that these directory entries will not be a thing. Having them be a thing breaks multiple things, like: - When importing from ZIPs with separate directory entries, a separate `RealmFile` is created for a directory entry even though it doesn't represent a real file - As a result, when re-exporting a model with files imported from such an archive, a zero-byte file would be created because to the database it looks like it was originally a zero-byte file. If you want to have fun, google "zip empty directories". You'll see a whole gamut of languages, libraries, and developers stepping on this rake. Yet another episode of underspecced mistakes from decades ago that were somebody's "good idea" but continue to wreak havoc forevermore because now there are two competing conventions you can't just pick one. --- osu.Game/IO/Archives/ZipArchiveReader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/IO/Archives/ZipArchiveReader.cs b/osu.Game/IO/Archives/ZipArchiveReader.cs index 7d7ce858dd..cc5c65d184 100644 --- a/osu.Game/IO/Archives/ZipArchiveReader.cs +++ b/osu.Game/IO/Archives/ZipArchiveReader.cs @@ -46,7 +46,7 @@ namespace osu.Game.IO.Archives archiveStream.Dispose(); } - public override IEnumerable Filenames => archive.Entries.Select(e => e.Key).ExcludeSystemFileNames(); + public override IEnumerable Filenames => archive.Entries.Where(e => !e.IsDirectory).Select(e => e.Key).ExcludeSystemFileNames(); private class MemoryOwnerMemoryStream : Stream { From 88ec0cdbc704e041bd6b77ff24d1a4206d888896 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Mar 2024 17:35:00 +0800 Subject: [PATCH 366/930] Fix seek ending too early in sample playback test --- .../TestSceneGameplaySamplePlayback.cs | 21 ++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs index 057197e819..ad3fe7cb7e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -18,6 +18,8 @@ namespace osu.Game.Tests.Visual.Gameplay { protected override bool AllowBackwardsSeeks => true; + private bool seek; + [Test] public void TestAllSamplesStopDuringSeek() { @@ -42,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay if (!samples.Any(s => s.Playing)) return false; - Player.ChildrenOfType().First().Seek(40000); + seek = true; return true; }); @@ -55,10 +57,27 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("sample playback still disabled", () => sampleDisabler.SamplePlaybackDisabled.Value); + AddStep("stop seeking", () => seek = false); + AddUntilStep("seek finished, sample playback enabled", () => !sampleDisabler.SamplePlaybackDisabled.Value); AddUntilStep("any sample is playing", () => Player.ChildrenOfType().Any(s => s.IsPlaying)); } + protected override void Update() + { + base.Update(); + + if (seek) + { + // Frame stable playback is too fast to catch up these days. + // + // We want to keep seeking while asserting various test conditions, so + // continue to seek until we unset the flag. + var gameplayClockContainer = Player.ChildrenOfType().First(); + gameplayClockContainer.Seek(gameplayClockContainer.CurrentTime > 30000 ? 0 : 60000); + } + } + private IEnumerable allSounds => Player.ChildrenOfType(); private IEnumerable allLoopingSounds => allSounds.Where(sound => sound.Looping); From a4a433b92add36153d8f9b06ffa757480ff3b5ee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Mar 2024 20:14:50 +0800 Subject: [PATCH 367/930] Remember login by default Kinda what is expected from a user's perspective --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index a71460ded7..f4a4c553d8 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -75,7 +75,7 @@ namespace osu.Game.Configuration #pragma warning restore CS0618 // Type or member is obsolete SetDefault(OsuSetting.AutomaticallyDownloadMissingBeatmaps, false); - SetDefault(OsuSetting.SavePassword, false).ValueChanged += enabled => + SetDefault(OsuSetting.SavePassword, true).ValueChanged += enabled => { if (enabled.NewValue) SetValue(OsuSetting.SaveUsername, true); From e2e99fc5cc392b57276a1c79f3b68c2831c64ac0 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 12 Mar 2024 21:07:21 -0700 Subject: [PATCH 368/930] Rearrange rankings overlay tabs to match web --- osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs | 2 +- osu.Game/Overlays/Rankings/RankingsScope.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs index cf132ed4da..0eaa6ce827 100644 --- a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs +++ b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs @@ -52,9 +52,9 @@ namespace osu.Game.Overlays.Rankings switch (scope) { case RankingsScope.Performance: - case RankingsScope.Spotlights: case RankingsScope.Score: case RankingsScope.Country: + case RankingsScope.Spotlights: return true; default: diff --git a/osu.Game/Overlays/Rankings/RankingsScope.cs b/osu.Game/Overlays/Rankings/RankingsScope.cs index 356a861764..0740c17e8c 100644 --- a/osu.Game/Overlays/Rankings/RankingsScope.cs +++ b/osu.Game/Overlays/Rankings/RankingsScope.cs @@ -11,15 +11,15 @@ namespace osu.Game.Overlays.Rankings [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypePerformance))] Performance, - [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeCharts))] - Spotlights, - [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeScore))] Score, [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeCountry))] Country, + [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeCharts))] + Spotlights, + [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeKudosu))] Kudosu, } From 20c760835ab81c4a90c46656f69d8b59b0903fc1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 13 Mar 2024 13:55:49 +0100 Subject: [PATCH 369/930] Fix audio in video check crashing on unexpected failures --- osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs b/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs index f712a7867d..38976dd4b5 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs @@ -1,8 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.IO; +using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.IO.FileAbstraction; using osu.Game.Rulesets.Edit.Checks.Components; @@ -75,6 +77,11 @@ namespace osu.Game.Rulesets.Edit.Checks { issue = new IssueTemplateFileError(this).Create(filename, "Unsupported format"); } + catch (Exception ex) + { + issue = new IssueTemplateFileError(this).Create(filename, "Internal failure - see logs for more info"); + Logger.Log($"Failed when running {nameof(CheckAudioInVideo)}: {ex}"); + } yield return issue; } From d32f19b546e63e844acaa3c4c3911225cb757ace Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 13 Mar 2024 15:18:20 +0100 Subject: [PATCH 370/930] Fix first word bold not applying correctly after first language change Closes https://github.com/ppy/osu/issues/27549. I'm not entirely sure why the old solution failed exactly, but also think it's unimportant because I think past me was an idiot and was playing stupid games with the juggling of indices between two callbacks with no ordering guarantees and expecting not to win stupid prizes. I'm not sure this requires any follow-up reconsiderations of that entire text flow API, but if opinions differ, I'll re-examine. --- osu.Game/Overlays/Mods/ModSelectColumn.cs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectColumn.cs b/osu.Game/Overlays/Mods/ModSelectColumn.cs index b2c5a054e1..61b29ef65b 100644 --- a/osu.Game/Overlays/Mods/ModSelectColumn.cs +++ b/osu.Game/Overlays/Mods/ModSelectColumn.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -8,9 +9,11 @@ using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; +using System.Linq; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; @@ -181,17 +184,15 @@ namespace osu.Game.Overlays.Mods { headerText.Clear(); - int wordIndex = 0; + ITextPart part = headerText.AddText(text); + part.DrawablePartsRecreated += applySemiBoldToFirstWord; + applySemiBoldToFirstWord(part.Drawables); - ITextPart part = headerText.AddText(text, t => + void applySemiBoldToFirstWord(IEnumerable d) { - if (wordIndex == 0) - t.Font = t.Font.With(weight: FontWeight.SemiBold); - wordIndex += 1; - }); - - // Reset the index so that if the parts are refreshed (e.g. through changes in localisation) the correct word is re-emboldened. - part.DrawablePartsRecreated += _ => wordIndex = 0; + if (d.FirstOrDefault() is OsuSpriteText firstWord) + firstWord.Font = firstWord.Font.With(weight: FontWeight.SemiBold); + } } [BackgroundDependencyLoader] From 789a9f4dfa071dacc9157914e93792231d568923 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 14 Mar 2024 11:01:57 +0900 Subject: [PATCH 371/930] Initial redesign following flyte's design --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 125 +++++++++++------- 1 file changed, 79 insertions(+), 46 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index ba49810b2b..e9dd26a06b 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -3,10 +3,12 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Framework.Threading; using osu.Game.Graphics; @@ -21,7 +23,12 @@ namespace osu.Game.Screens.Play /// public partial class DelayedResumeOverlay : ResumeOverlay { - private const double countdown_time = 800; + private const float outer_size = 200; + private const float inner_size = 150; + private const float progress_stroke_width = 7; + private const float progress_size = inner_size + progress_stroke_width / 2f; + + private const double countdown_time = 3000; protected override LocalisableString Message => string.Empty; @@ -31,9 +38,15 @@ namespace osu.Game.Screens.Play private ScheduledDelegate? scheduledResume; private int countdownCount = 3; private double countdownStartTime; + private bool countdownComplete; - private Drawable content = null!; - private SpriteText countdown = null!; + private Drawable outerContent = null!; + private Container innerContent = null!; + + private Container countdownComponents = null!; + private Drawable countdownBackground = null!; + private SpriteText countdownText = null!; + private CircularProgress countdownProgress = null!; public DelayedResumeOverlay() { @@ -44,44 +57,48 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load() { - Add(content = new CircularContainer + Add(outerContent = new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Masking = true, - BorderColour = colours.Yellow, - BorderThickness = 2, - Children = new Drawable[] + Size = new Vector2(outer_size), + Colour = Color4.Black.Opacity(0.25f) + }); + + Add(innerContent = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Children = new[] { - new Box - { - Size = new Vector2(250, 40), - Colour = Color4.Black, - Alpha = 0.8f - }, - new Container + countdownBackground = new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, + Size = new Vector2(inner_size), + Colour = Color4.Black.Opacity(0.25f) + }, + countdownComponents = new Container + { + RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new FillFlowContainer + countdownProgress = new CircularProgress { Anchor = Anchor.Centre, Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(5), - Colour = colours.Yellow, - Child = countdown = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - UseFullGlyphHeight = false, - AlwaysPresent = true, - Font = OsuFont.Numeric.With(size: 20, fixedWidth: true) - }, + Size = new Vector2(progress_size), + InnerRadius = progress_stroke_width / progress_size, + RoundedCaps = true + }, + countdownText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + UseFullGlyphHeight = false, + AlwaysPresent = true, + Font = OsuFont.Torus.With(size: 70, weight: FontWeight.Light) } } } @@ -93,14 +110,26 @@ namespace osu.Game.Screens.Play { this.FadeIn(); - content.FadeInFromZero(150, Easing.OutQuint); - content.ScaleTo(new Vector2(1.5f, 1)).Then().ScaleTo(1, 150, Easing.OutElasticQuarter); + // The transition effects. + outerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 200, Easing.OutQuint); + innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf); + countdownComponents.FadeOut().Then().Delay(50).FadeTo(1, 100); + // Reset states for various components. + countdownBackground.FadeIn(); + countdownText.FadeIn(); + countdownProgress.FadeIn().ScaleTo(1); + + countdownComplete = false; countdownCount = 3; countdownStartTime = Time.Current; scheduledResume?.Cancel(); - scheduledResume = Scheduler.AddDelayed(Resume, countdown_time); + scheduledResume = Scheduler.AddDelayed(() => + { + countdownComplete = true; + Resume(); + }, countdown_time); } protected override void Update() @@ -114,20 +143,14 @@ namespace osu.Game.Screens.Play double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time; int newCount = 3 - (int)Math.Floor(amountTimePassed * 3); - if (newCount > 0) - { - countdown.Alpha = 1; - countdown.Text = newCount.ToString(); - } - else - countdown.Alpha = 0; + countdownProgress.Current.Value = amountTimePassed; + countdownText.Text = Math.Max(1, newCount).ToString(); + countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; - if (newCount != countdownCount) + if (countdownCount != newCount && newCount > 0) { - if (newCount == 0) - content.ScaleTo(new Vector2(1.5f, 1), 150, Easing.OutQuint); - else - content.ScaleTo(new Vector2(1.05f, 1), 50, Easing.OutQuint).Then().ScaleTo(1, 50, Easing.Out); + countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint); + outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out); } countdownCount = newCount; @@ -135,9 +158,19 @@ namespace osu.Game.Screens.Play protected override void PopOut() { - this.Delay(150).FadeOut(); + this.Delay(300).FadeOut(); - content.FadeOut(150, Easing.OutQuint); + outerContent.FadeOut(); + countdownBackground.FadeOut(); + countdownText.FadeOut(); + + if (countdownComplete) + { + countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); + countdownProgress.Delay(200).FadeOut(100, Easing.Out); + } + else + countdownProgress.FadeOut(); scheduledResume?.Cancel(); } From b431bb11764c4c4088eea49f4cd7f5e7611e4aa9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 14 Mar 2024 12:24:12 +0900 Subject: [PATCH 372/930] Resolve post-merge issues --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index e9dd26a06b..196ca24358 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -32,9 +32,6 @@ namespace osu.Game.Screens.Play protected override LocalisableString Message => string.Empty; - [Resolved] - private OsuColour colours { get; set; } = null!; - private ScheduledDelegate? scheduledResume; private int countdownCount = 3; private double countdownStartTime; @@ -143,7 +140,7 @@ namespace osu.Game.Screens.Play double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time; int newCount = 3 - (int)Math.Floor(amountTimePassed * 3); - countdownProgress.Current.Value = amountTimePassed; + countdownProgress.Progress = amountTimePassed; countdownText.Text = Math.Max(1, newCount).ToString(); countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; From b309aad895b001e042ec85f2c6103457fdd801a1 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 8 Mar 2024 13:13:08 -0800 Subject: [PATCH 373/930] Fix noticeable masking artifact of beatmap cards when already downloaded MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Had a similar fix before seeing https://github.com/ppy/osu/pull/20743#discussion_r994955470, but using that diff instead so co-authoring. Co-Authored-By: Bartłomiej Dach --- .../Drawables/Cards/CollapsibleButtonContainer.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs index fe2ee8c7cc..32df1755a7 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs @@ -77,7 +77,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards downloadTracker, background = new Container { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.Y, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Child = new Box @@ -165,9 +165,11 @@ namespace osu.Game.Beatmaps.Drawables.Cards private void updateState() { - float targetWidth = Width - (ShowDetails.Value ? ButtonsExpandedWidth : ButtonsCollapsedWidth); + float buttonAreaWidth = ShowDetails.Value ? ButtonsExpandedWidth : ButtonsCollapsedWidth; + float mainAreaWidth = Width - buttonAreaWidth; - mainArea.ResizeWidthTo(targetWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + mainArea.ResizeWidthTo(mainAreaWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + background.ResizeWidthTo(buttonAreaWidth + BeatmapCard.CORNER_RADIUS, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); background.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); buttons.FadeTo(ShowDetails.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); From b4cee12db96644a8364ed1525aea51f526c1dcb6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Mar 2024 09:21:29 +0300 Subject: [PATCH 374/930] Use defined colours for counter background --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 196ca24358..c6cfeca142 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -13,8 +12,8 @@ using osu.Framework.Localisation; using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; using osuTK; -using osuTK.Graphics; namespace osu.Game.Screens.Play { @@ -54,12 +53,15 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load() { + // todo: this shouldn't define its own colour provider, but nothing in Player screen does, so let's do that for now. + var colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + Add(outerContent = new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(outer_size), - Colour = Color4.Black.Opacity(0.25f) + Colour = colourProvider.Background6, }); Add(innerContent = new Container @@ -74,7 +76,7 @@ namespace osu.Game.Screens.Play Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(inner_size), - Colour = Color4.Black.Opacity(0.25f) + Colour = colourProvider.Background4, }, countdownComponents = new Container { From f8a841e907e9b2deb3ca08c425a0e665a5c07775 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 14 Mar 2024 00:17:22 -0700 Subject: [PATCH 375/930] Add comment explaining why width is limited to the button area Same comment as https://github.com/ppy/osu/blob/a47ccb8edd2392258b6b7e176b222a9ecd511fc0/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs#L91-L92. --- osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs index 32df1755a7..a29724032e 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs @@ -169,6 +169,8 @@ namespace osu.Game.Beatmaps.Drawables.Cards float mainAreaWidth = Width - buttonAreaWidth; mainArea.ResizeWidthTo(mainAreaWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + + // By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it. background.ResizeWidthTo(buttonAreaWidth + BeatmapCard.CORNER_RADIUS, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); background.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); From 42bd558d7c159857ca7356b8485d710802685fc6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:41:29 +0800 Subject: [PATCH 376/930] Only update text when necessary (reducing unnecessary string allocadtions) --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index c6cfeca142..468e67901d 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play protected override LocalisableString Message => string.Empty; private ScheduledDelegate? scheduledResume; - private int countdownCount = 3; + private int? countdownCount; private double countdownStartTime; private bool countdownComplete; @@ -120,7 +120,7 @@ namespace osu.Game.Screens.Play countdownProgress.FadeIn().ScaleTo(1); countdownComplete = false; - countdownCount = 3; + countdownCount = null; countdownStartTime = Time.Current; scheduledResume?.Cancel(); @@ -143,11 +143,11 @@ namespace osu.Game.Screens.Play int newCount = 3 - (int)Math.Floor(amountTimePassed * 3); countdownProgress.Progress = amountTimePassed; - countdownText.Text = Math.Max(1, newCount).ToString(); countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; if (countdownCount != newCount && newCount > 0) { + countdownText.Text = Math.Max(1, newCount).ToString(); countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint); outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out); } From d7769ec3e25cc985fea44e6fb0d02ab668e2dd33 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:38:59 +0800 Subject: [PATCH 377/930] Adjust animation --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 468e67901d..7c34050bbf 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -112,7 +112,7 @@ namespace osu.Game.Screens.Play // The transition effects. outerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 200, Easing.OutQuint); innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf); - countdownComponents.FadeOut().Then().Delay(50).FadeTo(1, 100); + countdownComponents.FadeOut().Delay(50).FadeTo(1, 100); // Reset states for various components. countdownBackground.FadeIn(); @@ -166,7 +166,7 @@ namespace osu.Game.Screens.Play if (countdownComplete) { countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); - countdownProgress.Delay(200).FadeOut(100, Easing.Out); + countdownProgress.FadeOut(100, Easing.Out); } else countdownProgress.FadeOut(); From 888245b44fa13e46a7fb23b4a801f3fd36d38fee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:44:26 +0800 Subject: [PATCH 378/930] Reorder methods --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 38 +++++++++---------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 7c34050bbf..4b703ec3cf 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -131,6 +131,25 @@ namespace osu.Game.Screens.Play }, countdown_time); } + protected override void PopOut() + { + this.Delay(300).FadeOut(); + + outerContent.FadeOut(); + countdownBackground.FadeOut(); + countdownText.FadeOut(); + + if (countdownComplete) + { + countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); + countdownProgress.FadeOut(100, Easing.Out); + } + else + countdownProgress.FadeOut(); + + scheduledResume?.Cancel(); + } + protected override void Update() { base.Update(); @@ -154,24 +173,5 @@ namespace osu.Game.Screens.Play countdownCount = newCount; } - - protected override void PopOut() - { - this.Delay(300).FadeOut(); - - outerContent.FadeOut(); - countdownBackground.FadeOut(); - countdownText.FadeOut(); - - if (countdownComplete) - { - countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); - countdownProgress.FadeOut(100, Easing.Out); - } - else - countdownProgress.FadeOut(); - - scheduledResume?.Cancel(); - } } } From 2845303a74986d4310d7fb4a77b56a1bd980a8d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:44:57 +0800 Subject: [PATCH 379/930] Fix non-matching scale outwards animation --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 4b703ec3cf..c3c98510e3 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -142,7 +142,7 @@ namespace osu.Game.Screens.Play if (countdownComplete) { countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); - countdownProgress.FadeOut(100, Easing.Out); + countdownProgress.FadeOut(300, Easing.OutQuint); } else countdownProgress.FadeOut(); From 23975d4dd162b503ccb0e79f0c0d570c5606f901 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:49:53 +0800 Subject: [PATCH 380/930] Add flash and reduce overall time for countdown to 2 seconds --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index c3c98510e3..fd1ce5d829 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -22,12 +22,15 @@ namespace osu.Game.Screens.Play /// public partial class DelayedResumeOverlay : ResumeOverlay { + // todo: this shouldn't define its own colour provider, but nothing in Player screen does, so let's do that for now. + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + private const float outer_size = 200; private const float inner_size = 150; private const float progress_stroke_width = 7; private const float progress_size = inner_size + progress_stroke_width / 2f; - private const double countdown_time = 3000; + private const double countdown_time = 2000; protected override LocalisableString Message => string.Empty; @@ -53,9 +56,6 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load() { - // todo: this shouldn't define its own colour provider, but nothing in Player screen does, so let's do that for now. - var colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); - Add(outerContent = new Circle { Anchor = Anchor.Centre, @@ -169,6 +169,8 @@ namespace osu.Game.Screens.Play countdownText.Text = Math.Max(1, newCount).ToString(); countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint); outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out); + + countdownBackground.FlashColour(colourProvider.Background3, 400, Easing.Out); } countdownCount = newCount; From 1aa695add9db68d3aef453f476486209a3aeb5f5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 09:14:17 +0100 Subject: [PATCH 381/930] Implement alternate design of player loader disclaimers --- .../Screens/Play/PlayerLoaderDisclaimer.cs | 67 +++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs diff --git a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs new file mode 100644 index 0000000000..c8112055c8 --- /dev/null +++ b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs @@ -0,0 +1,67 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Overlays; +using osuTK; + +namespace osu.Game.Screens.Play +{ + public partial class PlayerLoaderDisclaimer : CompositeDrawable + { + private readonly LocalisableString title; + private readonly LocalisableString content; + + public PlayerLoaderDisclaimer(LocalisableString title, LocalisableString content) + { + this.title = title; + this.content = content; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Width = SettingsToolboxGroup.CONTAINER_WIDTH; + AutoSizeAxes = Axes.Y; + + InternalChildren = new Drawable[] + { + new Circle + { + Width = 7, + Height = 15, + Margin = new MarginPadding { Top = 2 }, + Colour = colours.Orange1, + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Left = 12 }, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 2), + Children = new[] + { + new TextFlowContainer(t => t.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = title, + }, + new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 16)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = content, + } + } + } + }; + } + } +} From 42ae18976ff4287567f1b69c27d27215353573a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 09:27:33 +0100 Subject: [PATCH 382/930] Replace existing epilepsy warning with inline display --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 35 +----- osu.Game/Screens/Play/EpilepsyWarning.cs | 102 ------------------ osu.Game/Screens/Play/PlayerLoader.cs | 67 +++++------- 3 files changed, 26 insertions(+), 178 deletions(-) delete mode 100644 osu.Game/Screens/Play/EpilepsyWarning.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index c6827d4197..dac8545729 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -334,13 +334,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => (getWarning() != null) == warning); - - if (warning) - { - AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25); - AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); - } + AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType().Count(), () => Is.EqualTo(warning ? 1 : 0)); restoreVolumes(); } @@ -357,30 +351,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - AddUntilStep("epilepsy warning absent", () => getWarning() == null); - - restoreVolumes(); - } - - [Test] - public void TestEpilepsyWarningEarlyExit() - { - saveVolumes(); - setFullVolume(); - - AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true)); - AddStep("set epilepsy warning", () => epilepsyWarning = true); - AddStep("load dummy beatmap", () => resetPlayer(false)); - - AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - - AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0); - AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible); - - AddStep("exit early", () => loader.Exit()); - - AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden); - AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); + AddUntilStep("epilepsy warning absent", () => this.ChildrenOfType().Single().Alpha, () => Is.Zero); restoreVolumes(); } @@ -479,8 +450,6 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("click notification", () => notification.TriggerClick()); } - private EpilepsyWarning getWarning() => loader.ChildrenOfType().SingleOrDefault(w => w.IsAlive); - private partial class TestPlayerLoader : PlayerLoader { public new VisualSettings VisualSettings => base.VisualSettings; diff --git a/osu.Game/Screens/Play/EpilepsyWarning.cs b/osu.Game/Screens/Play/EpilepsyWarning.cs deleted file mode 100644 index 6316bbdb4e..0000000000 --- a/osu.Game/Screens/Play/EpilepsyWarning.cs +++ /dev/null @@ -1,102 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Screens.Backgrounds; -using osuTK; - -namespace osu.Game.Screens.Play -{ - public partial class EpilepsyWarning : VisibilityContainer - { - public const double FADE_DURATION = 250; - - public EpilepsyWarning() - { - RelativeSizeAxes = Axes.Both; - Alpha = 0f; - } - - private BackgroundScreenBeatmap dimmableBackground; - - public BackgroundScreenBeatmap DimmableBackground - { - get => dimmableBackground; - set - { - dimmableBackground = value; - - if (IsLoaded) - updateBackgroundFade(); - } - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Children = new Drawable[] - { - new FillFlowContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - new SpriteIcon - { - Colour = colours.Yellow, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Icon = FontAwesome.Solid.ExclamationTriangle, - Size = new Vector2(50), - }, - new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 25)) - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - TextAnchor = Anchor.Centre, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }.With(tfc => - { - tfc.AddText("This beatmap contains scenes with "); - tfc.AddText("rapidly flashing colours", s => - { - s.Font = s.Font.With(weight: FontWeight.Bold); - s.Colour = colours.Yellow; - }); - tfc.AddText("."); - - tfc.NewParagraph(); - tfc.AddText("Please take caution if you are affected by epilepsy."); - }), - } - } - }; - } - - protected override void PopIn() - { - updateBackgroundFade(); - - this.FadeIn(FADE_DURATION, Easing.OutQuint); - } - - private void updateBackgroundFade() - { - DimmableBackground?.FadeColour(OsuColour.Gray(0.5f), FADE_DURATION, Easing.OutQuint); - } - - protected override void PopOut() => this.FadeOut(FADE_DURATION); - } -} diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index aa730a8e0f..75240ba2ba 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -71,6 +71,7 @@ namespace osu.Game.Screens.Play protected Task? DisposalTask { get; private set; } + private FillFlowContainer disclaimers = null!; private OsuScrollContainer settingsScroll = null!; private Bindable showStoryboards = null!; @@ -137,7 +138,7 @@ namespace osu.Game.Screens.Play private ScheduledDelegate? scheduledPushPlayer; - private EpilepsyWarning? epilepsyWarning; + private PlayerLoaderDisclaimer? epilepsyWarning; private bool quickRestart; @@ -188,6 +189,16 @@ namespace osu.Game.Screens.Play Origin = Anchor.Centre, }, }), + disclaimers = new FillFlowContainer + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Padding = new MarginPadding(padding), + Spacing = new Vector2(padding), + }, settingsScroll = new OsuScrollContainer { Anchor = Anchor.TopRight, @@ -216,11 +227,7 @@ namespace osu.Game.Screens.Play if (Beatmap.Value.BeatmapInfo.EpilepsyWarning) { - AddInternal(epilepsyWarning = new EpilepsyWarning - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }); + disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer("This beatmap contains scenes with rapidly flashing colours", "Please take caution if you are affected by epilepsy.")); } } @@ -229,6 +236,9 @@ namespace osu.Game.Screens.Play base.LoadComplete(); inputManager = GetContainingInputManager(); + + showStoryboards.BindValueChanged(val => epilepsyWarning?.FadeTo(val.NewValue ? 1 : 0, 250, Easing.OutQuint), true); + epilepsyWarning?.FinishTransforms(true); } #region Screen handling @@ -237,15 +247,10 @@ namespace osu.Game.Screens.Play { base.OnEntering(e); - ApplyToBackground(b => - { - if (epilepsyWarning != null) - epilepsyWarning.DimmableBackground = b; - }); - Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment); - // Start off-screen. + // Start side content off-screen. + disclaimers.MoveToX(-disclaimers.DrawWidth); settingsScroll.MoveToX(settingsScroll.DrawWidth); content.ScaleTo(0.7f); @@ -301,9 +306,6 @@ namespace osu.Game.Screens.Play cancelLoad(); ContentOut(); - // If the load sequence was interrupted, the epilepsy warning may already be displayed (or in the process of being displayed). - epilepsyWarning?.Hide(); - // Ensure the screen doesn't expire until all the outwards fade operations have completed. this.Delay(CONTENT_OUT_DURATION).FadeOut(); @@ -433,6 +435,8 @@ namespace osu.Game.Screens.Play content.FadeInFromZero(500, Easing.OutQuint); content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer); + disclaimers.FadeInFromZero(500, Easing.Out) + .MoveToX(0, 500, Easing.OutQuint); settingsScroll.FadeInFromZero(500, Easing.Out) .MoveToX(0, 500, Easing.OutQuint); @@ -466,6 +470,8 @@ namespace osu.Game.Screens.Play lowPassFilter = null; }); + disclaimers.FadeOut(CONTENT_OUT_DURATION, Easing.Out) + .MoveToX(-disclaimers.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint); settingsScroll.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint) .MoveToX(settingsScroll.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint); @@ -503,33 +509,8 @@ namespace osu.Game.Screens.Play TransformSequence pushSequence = this.Delay(0); - // only show if the warning was created (i.e. the beatmap needs it) - // and this is not a restart of the map (the warning expires after first load). - // - // note the late check of storyboard enable as the user may have just changed it - // from the settings on the loader screen. - if (epilepsyWarning?.IsAlive == true && showStoryboards.Value) - { - const double epilepsy_display_length = 3000; - - pushSequence - .Delay(CONTENT_OUT_DURATION) - .Schedule(() => epilepsyWarning.State.Value = Visibility.Visible) - .TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint) - .Delay(epilepsy_display_length) - .Schedule(() => - { - epilepsyWarning.Hide(); - epilepsyWarning.Expire(); - }) - .Delay(EpilepsyWarning.FADE_DURATION); - } - else - { - // This goes hand-in-hand with the restoration of low pass filter in contentOut(). - this.TransformBindableTo(volumeAdjustment, 0, CONTENT_OUT_DURATION, Easing.OutCubic); - epilepsyWarning?.Expire(); - } + // This goes hand-in-hand with the restoration of low pass filter in contentOut(). + this.TransformBindableTo(volumeAdjustment, 0, CONTENT_OUT_DURATION, Easing.OutCubic); pushSequence.Schedule(() => { From f3a444b7aca2295e92d473e7fe84a23aefd239b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 09:41:37 +0100 Subject: [PATCH 383/930] Add disclaimer for loved/qualified status --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 43 ++++++++++++++++++- osu.Game/Screens/Play/PlayerLoader.cs | 12 ++++++ 2 files changed, 54 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index dac8545729..91e35b067b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -16,6 +16,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Framework.Utils; +using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; @@ -37,6 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay private TestPlayer player; private bool epilepsyWarning; + private BeatmapOnlineStatus onlineStatus; [Resolved] private AudioManager audioManager { get; set; } @@ -118,8 +120,9 @@ namespace osu.Game.Tests.Visual.Gameplay // Add intro time to test quick retry skipping (TestQuickRetry). workingBeatmap.BeatmapInfo.AudioLeadIn = 60000; - // Turn on epilepsy warning to test warning display (TestEpilepsyWarning). + // Set up data for testing disclaimer display. workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning; + workingBeatmap.BeatmapInfo.Status = onlineStatus; Beatmap.Value = workingBeatmap; @@ -356,6 +359,44 @@ namespace osu.Game.Tests.Visual.Gameplay restoreVolumes(); } + [TestCase(BeatmapOnlineStatus.Loved, 1)] + [TestCase(BeatmapOnlineStatus.Qualified, 1)] + [TestCase(BeatmapOnlineStatus.Graveyard, 0)] + public void TestStatusWarning(BeatmapOnlineStatus status, int expectedDisclaimerCount) + { + saveVolumes(); + setFullVolume(); + + AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true)); + AddStep("disable epilepsy warning", () => epilepsyWarning = false); + AddStep("set beatmap status", () => onlineStatus = status); + AddStep("load dummy beatmap", () => resetPlayer(false)); + + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + + AddAssert($"disclaimer count is {expectedDisclaimerCount}", () => this.ChildrenOfType().Count(), () => Is.EqualTo(expectedDisclaimerCount)); + + restoreVolumes(); + } + + [Test] + public void TestCombinedWarnings() + { + saveVolumes(); + setFullVolume(); + + AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true)); + AddStep("disable epilepsy warning", () => epilepsyWarning = true); + AddStep("set beatmap status", () => onlineStatus = BeatmapOnlineStatus.Loved); + AddStep("load dummy beatmap", () => resetPlayer(false)); + + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + + AddAssert($"disclaimer count is 2", () => this.ChildrenOfType().Count(), () => Is.EqualTo(2)); + + restoreVolumes(); + } + [TestCase(true, 1.0, false)] // on battery, above cutoff --> no warning [TestCase(false, 0.1, false)] // not on battery, below cutoff --> no warning [TestCase(true, 0.25, true)] // on battery, at cutoff --> warning diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 75240ba2ba..2d75b69b4a 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -18,6 +18,7 @@ using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Audio.Effects; +using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -229,6 +230,17 @@ namespace osu.Game.Screens.Play { disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer("This beatmap contains scenes with rapidly flashing colours", "Please take caution if you are affected by epilepsy.")); } + + switch (Beatmap.Value.BeatmapInfo.Status) + { + case BeatmapOnlineStatus.Loved: + disclaimers.Add(new PlayerLoaderDisclaimer("This beatmap is loved", "No performance points will be awarded.\nLeaderboards may be reset by the beatmap creator.")); + break; + + case BeatmapOnlineStatus.Qualified: + disclaimers.Add(new PlayerLoaderDisclaimer("This beatmap is qualified", "No performance points will be awarded.\nLeaderboards will be reset when the beatmap is ranked.")); + break; + } } protected override void LoadComplete() From 4688a53cf435861af05f8253d029f30a4e5db342 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 09:43:09 +0100 Subject: [PATCH 384/930] Stay on player loader a bit longer if disclaimers are present Just to make reading the text easier. --- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 2d75b69b4a..29ad6d2a47 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play protected const double CONTENT_OUT_DURATION = 300; - protected virtual double PlayerPushDelay => 1800; + protected virtual double PlayerPushDelay => 1800 + disclaimers.Count * 500; public override bool HideOverlaysOnEnter => hideOverlays; From 4e2098adb86c73f8391255331c08dc5349567e67 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 09:46:18 +0100 Subject: [PATCH 385/930] Fix test crosstalk --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 91e35b067b..0ec4284a00 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -37,8 +37,8 @@ namespace osu.Game.Tests.Visual.Gameplay private TestPlayerLoader loader; private TestPlayer player; - private bool epilepsyWarning; - private BeatmapOnlineStatus onlineStatus; + private bool? epilepsyWarning; + private BeatmapOnlineStatus? onlineStatus; [Resolved] private AudioManager audioManager { get; set; } @@ -83,7 +83,12 @@ namespace osu.Game.Tests.Visual.Gameplay } [SetUp] - public void Setup() => Schedule(() => player = null); + public void Setup() => Schedule(() => + { + player = null; + epilepsyWarning = null; + onlineStatus = null; + }); [SetUpSteps] public override void SetUpSteps() @@ -121,8 +126,8 @@ namespace osu.Game.Tests.Visual.Gameplay workingBeatmap.BeatmapInfo.AudioLeadIn = 60000; // Set up data for testing disclaimer display. - workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning; - workingBeatmap.BeatmapInfo.Status = onlineStatus; + workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning ?? false; + workingBeatmap.BeatmapInfo.Status = onlineStatus ?? BeatmapOnlineStatus.Ranked; Beatmap.Value = workingBeatmap; From 49a087f7fcf764fe4764e4dff0c178287f2dc5f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 10:58:00 +0100 Subject: [PATCH 386/930] Add localisation support --- osu.Game/Localisation/PlayerLoaderStrings.cs | 48 ++++++++++++++++++++ osu.Game/Screens/Play/PlayerLoader.cs | 6 +-- 2 files changed, 51 insertions(+), 3 deletions(-) create mode 100644 osu.Game/Localisation/PlayerLoaderStrings.cs diff --git a/osu.Game/Localisation/PlayerLoaderStrings.cs b/osu.Game/Localisation/PlayerLoaderStrings.cs new file mode 100644 index 0000000000..eba98c7aa7 --- /dev/null +++ b/osu.Game/Localisation/PlayerLoaderStrings.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class PlayerLoaderStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.PlayerLoader"; + + /// + /// "This beatmap contains scenes with rapidly flashing colours" + /// + public static LocalisableString EpilepsyWarningTitle => new TranslatableString(getKey(@"epilepsy_warning_title"), @"This beatmap contains scenes with rapidly flashing colours"); + + /// + /// "Please take caution if you are affected by epilepsy." + /// + public static LocalisableString EpilepsyWarningContent => new TranslatableString(getKey(@"epilepsy_warning_content"), @"Please take caution if you are affected by epilepsy."); + + /// + /// "This beatmap is loved" + /// + public static LocalisableString LovedBeatmapDisclaimerTitle => new TranslatableString(getKey(@"loved_beatmap_disclaimer_title"), @"This beatmap is loved"); + + /// + /// "No performance points will be awarded. + /// Leaderboards may be reset by the beatmap creator." + /// + public static LocalisableString LovedBeatmapDisclaimerContent => new TranslatableString(getKey(@"loved_beatmap_disclaimer_content"), @"No performance points will be awarded. +Leaderboards may be reset by the beatmap creator."); + + /// + /// "This beatmap is qualified" + /// + public static LocalisableString QualifiedBeatmapDisclaimerTitle => new TranslatableString(getKey(@"qualified_beatmap_disclaimer_title"), @"This beatmap is qualified"); + + /// + /// "No performance points will be awarded. + /// Leaderboards will be reset when the beatmap is ranked." + /// + public static LocalisableString QualifiedBeatmapDisclaimerContent => new TranslatableString(getKey(@"qualified_beatmap_disclaimer_content"), @"No performance points will be awarded. +Leaderboards will be reset when the beatmap is ranked."); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 29ad6d2a47..ad9814e8c9 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -228,17 +228,17 @@ namespace osu.Game.Screens.Play if (Beatmap.Value.BeatmapInfo.EpilepsyWarning) { - disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer("This beatmap contains scenes with rapidly flashing colours", "Please take caution if you are affected by epilepsy.")); + disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer(PlayerLoaderStrings.EpilepsyWarningTitle, PlayerLoaderStrings.EpilepsyWarningContent)); } switch (Beatmap.Value.BeatmapInfo.Status) { case BeatmapOnlineStatus.Loved: - disclaimers.Add(new PlayerLoaderDisclaimer("This beatmap is loved", "No performance points will be awarded.\nLeaderboards may be reset by the beatmap creator.")); + disclaimers.Add(new PlayerLoaderDisclaimer(PlayerLoaderStrings.LovedBeatmapDisclaimerTitle, PlayerLoaderStrings.LovedBeatmapDisclaimerContent)); break; case BeatmapOnlineStatus.Qualified: - disclaimers.Add(new PlayerLoaderDisclaimer("This beatmap is qualified", "No performance points will be awarded.\nLeaderboards will be reset when the beatmap is ranked.")); + disclaimers.Add(new PlayerLoaderDisclaimer(PlayerLoaderStrings.QualifiedBeatmapDisclaimerTitle, PlayerLoaderStrings.QualifiedBeatmapDisclaimerContent)); break; } } From 5513a727488fb1825a2ca60514ab478b92623b30 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 10:33:32 +0100 Subject: [PATCH 387/930] Improve hiding transition when multiple disclaimers are visible --- osu.Game/Screens/Play/PlayerLoader.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index ad9814e8c9..0cc8ed0f4b 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -194,8 +194,10 @@ namespace osu.Game.Screens.Play { Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, + Width = SettingsToolboxGroup.CONTAINER_WIDTH + padding * 2, + AutoSizeAxes = Axes.Y, + AutoSizeDuration = 250, + AutoSizeEasing = Easing.OutQuint, Direction = FillDirection.Vertical, Padding = new MarginPadding(padding), Spacing = new Vector2(padding), From 87682008fd0de936edb734c69d49cb0e7e4c4b78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 11:26:48 +0100 Subject: [PATCH 388/930] Fix code quality inspection --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 0ec4284a00..4b00a86950 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -397,7 +397,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - AddAssert($"disclaimer count is 2", () => this.ChildrenOfType().Count(), () => Is.EqualTo(2)); + AddAssert("disclaimer count is 2", () => this.ChildrenOfType().Count(), () => Is.EqualTo(2)); restoreVolumes(); } From 51568ba06a0465b3e3c3de13f4d9ce885c6e82ad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 11:31:45 +0100 Subject: [PATCH 389/930] Add background to disclaimers --- .../Screens/Play/PlayerLoaderDisclaimer.cs | 52 ++++++++++++------- 1 file changed, 34 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs index c8112055c8..b41a2d3112 100644 --- a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs +++ b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs @@ -24,40 +24,56 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, OverlayColourProvider colourProvider) { - Width = SettingsToolboxGroup.CONTAINER_WIDTH; + RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; + Masking = true; + CornerRadius = 5; InternalChildren = new Drawable[] { - new Circle + new Box { - Width = 7, - Height = 15, - Margin = new MarginPadding { Top = 2 }, - Colour = colours.Orange1, + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4, }, - new FillFlowContainer + new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Left = 12 }, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 2), - Children = new[] + Padding = new MarginPadding(10), + Children = new Drawable[] { - new TextFlowContainer(t => t.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17)) + new Circle { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Text = title, + Width = 7, + Height = 15, + Margin = new MarginPadding { Top = 2 }, + Colour = colours.Orange1, }, - new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 16)) + new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Text = content, + Padding = new MarginPadding { Left = 12 }, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 2), + Children = new[] + { + new TextFlowContainer(t => t.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = title, + }, + new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 16)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = content, + } + } } } } From e6883b841802c5a8689ca80b13ca277022901b71 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 11:38:51 +0100 Subject: [PATCH 390/930] Tweak visuals further --- osu.Game/Screens/Play/PlayerLoader.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 0cc8ed0f4b..196180f3dd 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play AutoSizeEasing = Easing.OutQuint, Direction = FillDirection.Vertical, Padding = new MarginPadding(padding), - Spacing = new Vector2(padding), + Spacing = new Vector2(20), }, settingsScroll = new OsuScrollContainer { @@ -269,9 +269,12 @@ namespace osu.Game.Screens.Play content.ScaleTo(0.7f); - contentIn(); + const double metadata_delay = 750; - MetadataInfo.Delay(750).FadeIn(500, Easing.OutQuint); + contentIn(); + MetadataInfo.Delay(metadata_delay).FadeIn(500, Easing.OutQuint); + disclaimers.Delay(metadata_delay).FadeInFromZero(500, Easing.Out) + .MoveToX(0, 500, Easing.OutQuint); // after an initial delay, start the debounced load check. // this will continue to execute even after resuming back on restart. @@ -449,8 +452,6 @@ namespace osu.Game.Screens.Play content.FadeInFromZero(500, Easing.OutQuint); content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer); - disclaimers.FadeInFromZero(500, Easing.Out) - .MoveToX(0, 500, Easing.OutQuint); settingsScroll.FadeInFromZero(500, Easing.Out) .MoveToX(0, 500, Easing.OutQuint); From a78210c88f6d3d519c4aa884033b3a30e8e82657 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 11:45:27 +0100 Subject: [PATCH 391/930] Handle hover so that users can hover disclaimer to block load & read it --- osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs index b41a2d3112..9dd5a3832c 100644 --- a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs +++ b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Overlays; @@ -79,5 +80,8 @@ namespace osu.Game.Screens.Play } }; } + + // handle hover so that users can hover the disclaimer to delay load if they want to read it. + protected override bool OnHover(HoverEvent e) => true; } } From 0f8d526453b1ada099a52fa7d69340b9cb04963f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 10:09:49 +0800 Subject: [PATCH 392/930] Adjust timings and delay disclaimers the same as settings --- osu.Game/Screens/Play/PlayerLoader.cs | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 196180f3dd..75c97d594d 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -269,12 +269,10 @@ namespace osu.Game.Screens.Play content.ScaleTo(0.7f); - const double metadata_delay = 750; + const double metadata_delay = 500; - contentIn(); MetadataInfo.Delay(metadata_delay).FadeIn(500, Easing.OutQuint); - disclaimers.Delay(metadata_delay).FadeInFromZero(500, Easing.Out) - .MoveToX(0, 500, Easing.OutQuint); + contentIn(metadata_delay + 250); // after an initial delay, start the debounced load check. // this will continue to execute even after resuming back on restart. @@ -352,7 +350,7 @@ namespace osu.Game.Screens.Play { if (this.IsCurrentScreen()) content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo); - }, resuming ? 0 : 500); + }, resuming ? 0 : 250); } protected override void LogoExiting(OsuLogo logo) @@ -445,15 +443,21 @@ namespace osu.Game.Screens.Play this.MakeCurrent(); } - private void contentIn() + private void contentIn(double delayBeforeSideDisplays = 0) { MetadataInfo.Loading = true; content.FadeInFromZero(500, Easing.OutQuint); content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer); - settingsScroll.FadeInFromZero(500, Easing.Out) - .MoveToX(0, 500, Easing.OutQuint); + using (BeginDelayedSequence(delayBeforeSideDisplays)) + { + settingsScroll.FadeInFromZero(500, Easing.Out) + .MoveToX(0, 500, Easing.OutQuint); + + disclaimers.FadeInFromZero(500, Easing.Out) + .MoveToX(0, 500, Easing.OutQuint); + } AddRangeInternal(new[] { From a49c4ebea634cff84243192ef59e1fa273f5042f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 10:23:21 +0800 Subject: [PATCH 393/930] Match settings panels' backgrounds visually and behaviourally --- .../Screens/Play/PlayerLoaderDisclaimer.cs | 26 ++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs index 9dd5a3832c..3637a4b210 100644 --- a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs +++ b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs @@ -18,6 +18,8 @@ namespace osu.Game.Screens.Play private readonly LocalisableString title; private readonly LocalisableString content; + private Box background = null!; + public PlayerLoaderDisclaimer(LocalisableString title, LocalisableString content) { this.title = title; @@ -34,10 +36,11 @@ namespace osu.Game.Screens.Play InternalChildren = new Drawable[] { - new Box + background = new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background4, + Alpha = 0.1f, }, new Container { @@ -81,7 +84,24 @@ namespace osu.Game.Screens.Play }; } - // handle hover so that users can hover the disclaimer to delay load if they want to read it. - protected override bool OnHover(HoverEvent e) => true; + protected override bool OnHover(HoverEvent e) + { + updateFadeState(); + + // handle hover so that users can hover the disclaimer to delay load if they want to read it. + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateFadeState(); + base.OnHoverLost(e); + } + + private void updateFadeState() + { + // Matches SettingsToolboxGroup + background.FadeTo(IsHovered ? 1 : 0.1f, (float)500, Easing.OutQuint); + } } } From bde3da2746c4f80e33dd9a632a8a9d95e7bef186 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 11:11:42 +0800 Subject: [PATCH 394/930] Fix failing test --- .../Visual/Background/TestSceneUserDimBackgrounds.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index 204dea39b2..7d517b3155 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions; +using osu.Framework.Extensions.PolygonExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; @@ -90,12 +91,13 @@ namespace osu.Game.Tests.Visual.Background AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true }))); AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false); AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); - AddStep("Trigger background preview", () => + + AddUntilStep("Screen is dimmed and blur applied", () => { - InputManager.MoveMouseTo(playerLoader.ScreenPos); InputManager.MoveMouseTo(playerLoader.VisualSettingsPos); + return songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied(); }); - AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); + AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos)); AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.CheckBackgroundBlur(playerLoader.ExpectedBackgroundBlur)); } From a598ea5b97fd467395e901f8dbe08de4b620120b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 12:14:32 +0800 Subject: [PATCH 395/930] Remove unused using statement --- osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index 7d517b3155..c5540eae88 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -9,7 +9,6 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions; -using osu.Framework.Extensions.PolygonExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; From c0ae94dc60d6ac9df97784760cee4b5e6baa046b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 12:15:12 +0800 Subject: [PATCH 396/930] Attempt to fix test better --- .../Visual/Background/TestSceneUserDimBackgrounds.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index c5540eae88..aac7689b1b 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -89,7 +89,11 @@ namespace osu.Game.Tests.Visual.Background setupUserSettings(); AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true }))); AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false); - AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); + AddAssert("Background retained from song select", () => + { + InputManager.MoveMouseTo(playerLoader); + return songSelect.IsBackgroundCurrent(); + }); AddUntilStep("Screen is dimmed and blur applied", () => { From 15c0b1a2ec786dbdac2263655229430764f2a1d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 13:18:42 +0800 Subject: [PATCH 397/930] Remove redundant cast --- osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs index 3637a4b210..592af166ba 100644 --- a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs +++ b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs @@ -101,7 +101,7 @@ namespace osu.Game.Screens.Play private void updateFadeState() { // Matches SettingsToolboxGroup - background.FadeTo(IsHovered ? 1 : 0.1f, (float)500, Easing.OutQuint); + background.FadeTo(IsHovered ? 1 : 0.1f, 500, Easing.OutQuint); } } } From ea3a9314f9dd3bb19fcc0aff6c1b212cf96cc560 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 13 Mar 2024 23:08:00 +0300 Subject: [PATCH 398/930] Improve TimelineControlPointDisplay performance --- .../Timeline/TimelineControlPointDisplay.cs | 104 +++++++++++++----- .../Components/Timeline/TopPointPiece.cs | 6 +- 2 files changed, 78 insertions(+), 32 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs index cd97b293ba..60d113ef58 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -1,10 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Specialized; -using System.Diagnostics; -using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Caching; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; @@ -15,6 +14,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// public partial class TimelineControlPointDisplay : TimelinePart { + [Resolved] + private Timeline? timeline { get; set; } + + /// + /// The visible time/position range of the timeline. + /// + private (float min, float max) visibleRange = (float.MinValue, float.MaxValue); + + private readonly Cached groupCache = new Cached(); + private readonly IBindableList controlPointGroups = new BindableList(); protected override void LoadBeatmap(EditorBeatmap beatmap) @@ -23,34 +32,71 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline controlPointGroups.UnbindAll(); controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups); - controlPointGroups.BindCollectionChanged((_, args) => + controlPointGroups.BindCollectionChanged((_, _) => { - switch (args.Action) - { - case NotifyCollectionChangedAction.Reset: - Clear(); - break; - - case NotifyCollectionChangedAction.Add: - Debug.Assert(args.NewItems != null); - - foreach (var group in args.NewItems.OfType()) - Add(new TimelineControlPointGroup(group)); - break; - - case NotifyCollectionChangedAction.Remove: - Debug.Assert(args.OldItems != null); - - foreach (var group in args.OldItems.OfType()) - { - var matching = Children.SingleOrDefault(gv => ReferenceEquals(gv.Group, group)); - - matching?.Expire(); - } - - break; - } + invalidateGroups(); }, true); } + + protected override void Update() + { + base.Update(); + + if (timeline == null || DrawWidth <= 0) return; + + (float, float) newRange = ( + (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - TopPointPiece.WIDTH) / DrawWidth * Content.RelativeChildSize.X, + (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X) / DrawWidth * Content.RelativeChildSize.X); + + if (visibleRange != newRange) + { + visibleRange = newRange; + invalidateGroups(); + } + + if (!groupCache.IsValid) + recreateDrawableGroups(); + } + + private void invalidateGroups() => groupCache.Invalidate(); + + private void recreateDrawableGroups() + { + // Remove groups outside the visible range + for (int i = Count - 1; i >= 0; i--) + { + var g = Children[i]; + + if (!shouldBeVisible(g.Group)) + g.Expire(); + } + + // Add remaining ones + foreach (var group in controlPointGroups) + { + if (!shouldBeVisible(group)) + continue; + + bool alreadyVisible = false; + + foreach (var g in this) + { + if (ReferenceEquals(g.Group, group)) + { + alreadyVisible = true; + break; + } + } + + if (alreadyVisible) + continue; + + Add(new TimelineControlPointGroup(group)); + } + + groupCache.Validate(); + } + + private bool shouldBeVisible(ControlPointGroup group) => group.Time >= visibleRange.min && group.Time <= visibleRange.max; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs index 243cdc6ddd..a40a805361 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs @@ -19,12 +19,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected OsuSpriteText Label { get; private set; } = null!; - private const float width = 80; + public const float WIDTH = 80; public TopPointPiece(ControlPoint point) { Point = point; - Width = width; + Width = WIDTH; Height = 16; Margin = new MarginPadding { Vertical = 4 }; @@ -65,7 +65,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline new Container { RelativeSizeAxes = Axes.Y, - Width = width - triangle_portion, + Width = WIDTH - triangle_portion, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Colour = Point.GetRepresentingColour(colours), From e825db61eeebc0e1f94b2f62b6dba30c478dd58a Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 16 Mar 2024 12:26:56 +0300 Subject: [PATCH 399/930] Fix enumerator allocation --- .../Components/Timeline/TimelineControlPointDisplay.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs index 60d113ef58..950b717ffb 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -72,8 +72,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } // Add remaining ones - foreach (var group in controlPointGroups) + for (int i = 0; i < controlPointGroups.Count; i++) { + var group = controlPointGroups[i]; + if (!shouldBeVisible(group)) continue; From 981ee54cdca16653753c85a71192f404cb80e85c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 16 Mar 2024 15:05:52 +0300 Subject: [PATCH 400/930] Fix transforms overhead in TimelineTickDisplay --- .../Edit/Compose/Components/Timeline/TimelineTickDisplay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index 7e7bef8cf2..5348d03a38 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -165,7 +165,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // save a few drawables beyond the currently used for edge cases. while (drawableIndex < Math.Min(usedDrawables + 16, Count)) - Children[drawableIndex++].Hide(); + Children[drawableIndex++].Alpha = 0; // expire any excess while (drawableIndex < Count) @@ -182,7 +182,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline point = Children[drawableIndex]; drawableIndex++; - point.Show(); + point.Alpha = 1; return point; } From 34a5e2d606070ba043afc501030933bd4f158412 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 16 Mar 2024 15:20:37 +0300 Subject: [PATCH 401/930] Don't update subtree masking in TimelineTickDisplay --- .../Edit/Compose/Components/Timeline/TimelineTickDisplay.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index 5348d03a38..c3adb43032 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -18,6 +19,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public partial class TimelineTickDisplay : TimelinePart { + // With current implementation every tick in the sub-tree should be visible, no need to check whether they are masked away. + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + [Resolved] private EditorBeatmap beatmap { get; set; } = null!; From 0a6960296ec1947594b06623cfd925433e09d380 Mon Sep 17 00:00:00 2001 From: Vlad Frangu Date: Sat, 16 Mar 2024 21:32:55 +0200 Subject: [PATCH 402/930] feat: Support filtering for multiple statuses --- .../Filtering/FilterQueryParserTest.cs | 22 ++++++++++---- osu.Game/Screens/Select/FilterCriteria.cs | 17 ++++++++++- osu.Game/Screens/Select/FilterQueryParser.cs | 29 ++++++++++++++++++- 3 files changed, 60 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index bf888348ee..c109e5bad2 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -256,8 +256,9 @@ namespace osu.Game.Tests.NonVisual.Filtering const string query = "status=r"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min); - Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max); + Assert.IsNotNull(filterCriteria.OnlineStatus.Values); + Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values!); + Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); } [Test] @@ -268,10 +269,19 @@ namespace osu.Game.Tests.NonVisual.Filtering FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim()); Assert.AreEqual(4, filterCriteria.SearchTerms.Length); - Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min); - Assert.IsTrue(filterCriteria.OnlineStatus.IsLowerInclusive); - Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max); - Assert.IsTrue(filterCriteria.OnlineStatus.IsUpperInclusive); + Assert.IsNotNull(filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); + } + + [Test] + public void TestApplyStatusMatches() + { + const string query = "status=ranked status=loved"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.IsNotNull(filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Loved, filterCriteria.OnlineStatus.Values); } [TestCase("creator")] diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 46083f7c88..dd6b602ade 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select public OptionalRange Length; public OptionalRange BPM; public OptionalRange BeatDivisor; - public OptionalRange OnlineStatus; + public OptionalArray OnlineStatus; public OptionalRange LastPlayed; public OptionalTextFilter Creator; public OptionalTextFilter Artist; @@ -114,6 +114,21 @@ namespace osu.Game.Screens.Select public IRulesetFilterCriteria? RulesetCriteria { get; set; } + public struct OptionalArray : IEquatable> + where T : struct + { + public bool HasFilter => Values?.Length > 0; + + public bool IsInRange(T value) + { + return Values?.Contains(value) ?? false; + } + + public T[]? Values; + + public bool Equals(OptionalArray other) => Values?.SequenceEqual(other.Values ?? Array.Empty()) ?? false; + } + public struct OptionalRange : IEquatable> where T : struct { diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 2c4077dacf..208e7f559e 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); case "status": - return TryUpdateCriteriaRange(ref criteria.OnlineStatus, op, value, tryParseEnum); + return TryUpdateArrayRange(ref criteria.OnlineStatus, op, value, tryParseEnum); case "creator": case "author": @@ -300,6 +300,33 @@ namespace osu.Game.Screens.Select where T : struct => parseFunction.Invoke(val, out var converted) && tryUpdateCriteriaRange(ref range, op, converted); + /// + /// Attempts to parse a keyword filter of type , + /// from the specified and . + /// If can be parsed into using , the function returns true + /// and the resulting range constraint is stored into the 's expected values. + /// + /// The to store the parsed data into, if successful. + /// The operator for the keyword filter. Currently, only can be used. + /// The value of the keyword filter. + /// Function used to determine if can be converted to type . + public static bool TryUpdateArrayRange(ref FilterCriteria.OptionalArray range, Operator op, string val, TryParseFunction parseFunction) + where T : struct + => parseFunction.Invoke(val, out var converted) && tryUpdateArrayRange(ref range, op, converted); + + private static bool tryUpdateArrayRange(ref FilterCriteria.OptionalArray range, Operator op, T value) + where T : struct + { + if (op != Operator.Equal) + return false; + + range.Values ??= Array.Empty(); + + range.Values = range.Values.Append(value).ToArray(); + + return true; + } + private static bool tryUpdateCriteriaRange(ref FilterCriteria.OptionalRange range, Operator op, T value) where T : struct { From e1c1609271bee3b21c38383596f20f31c2a3573e Mon Sep 17 00:00:00 2001 From: Vlad Frangu Date: Sat, 16 Mar 2024 21:48:44 +0200 Subject: [PATCH 403/930] chore: correct equal logic --- osu.Game/Screens/Select/FilterCriteria.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index dd6b602ade..6cec7a387d 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -126,7 +126,13 @@ namespace osu.Game.Screens.Select public T[]? Values; - public bool Equals(OptionalArray other) => Values?.SequenceEqual(other.Values ?? Array.Empty()) ?? false; + public bool Equals(OptionalArray other) + { + if (Values is null && other.Values is null) + return true; + + return Values?.SequenceEqual(other.Values ?? Array.Empty()) ?? false; + } } public struct OptionalRange : IEquatable> From 63816adbc081065fe68b9bc20b49b9329c4abbd2 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 16 Mar 2024 21:20:12 -0300 Subject: [PATCH 404/930] Add verify checks to unused audio at the end --- .../Checks/CheckUnusedAudioAtEndTest.cs | 90 +++++++++++++++++++ .../CheckUnusedAudioAtEndStrings.cs | 19 ++++ osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 2 + .../Edit/Checks/CheckUnusedAudioAtEnd.cs | 50 +++++++++++ 4 files changed, 161 insertions(+) create mode 100644 osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs create mode 100644 osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs create mode 100644 osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs diff --git a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs new file mode 100644 index 0000000000..687feae63d --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using Moq; +using NUnit.Framework; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap; + +namespace osu.Game.Tests.Editing.Checks +{ + public class CheckUnusedAudioTest + { + private CheckUnusedAudioAtEnd check = null!; + + private IBeatmap beatmapNotFullyMapped = null!; + + private IBeatmap beatmapFullyMapped = null!; + + [SetUp] + public void Setup() + { + check = new CheckUnusedAudioAtEnd(); + beatmapNotFullyMapped = new Beatmap + { + HitObjects = + { + new HitCircle { StartTime = 0 }, + new HitCircle { StartTime = 1_298 }, + }, + BeatmapInfo = new BeatmapInfo + { + Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" } + } + }; + beatmapFullyMapped = new Beatmap + { + HitObjects = + { + new HitCircle { StartTime = 0 }, + new HitCircle { StartTime = 9000 }, + }, + BeatmapInfo = new BeatmapInfo + { + Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" } + } + }; + } + + [Test] + public void TestAudioNotFullyUsed() + { + var context = getContext(beatmapNotFullyMapped); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd); + } + + [Test] + public void TestAudioFullyUsed() + { + var context = getContext(beatmapFullyMapped); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + private BeatmapVerifierContext getContext(IBeatmap beatmap) + { + return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(beatmap).Object); + } + + private Mock getMockWorkingBeatmap(IBeatmap beatmap) + { + var mockTrack = new TrackVirtualStore(new FramedClock()).GetVirtual(10000, "virtual"); + + var mockWorkingBeatmap = new Mock(); + mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap); + mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack); + + return mockWorkingBeatmap; + } + } +} diff --git a/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs b/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs new file mode 100644 index 0000000000..46f92237a9 --- /dev/null +++ b/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class CheckUnusedAudioAtEndStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.CheckUnusedAudioAtEnd"; + + /// + /// "{0}% of the audio is not mapped." + /// + public static LocalisableString OfTheAudioIsNot(double percentageLeft) => new TranslatableString(getKey(@"of_the_audio_is_not"), @"{0}% of the audio is not mapped.", percentageLeft); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index dcf5eb4da9..4bba72d828 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -36,12 +36,14 @@ namespace osu.Game.Rulesets.Edit new CheckConcurrentObjects(), new CheckZeroLengthObjects(), new CheckDrainLength(), + new CheckUnusedAudioAtEnd(), // Timing new CheckPreviewTime(), // Events new CheckBreaks() + }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs new file mode 100644 index 0000000000..c120e0993a --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckUnusedAudioAtEnd : ICheck + { + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Compose, "More than 20% unused audio at the end"); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateUnusedAudioAtEnd(this), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + double mappedLength = context.Beatmap.HitObjects.Last().GetEndTime(); + double trackLength = context.WorkingBeatmap.Track.Length; + + double mappedPercentage = calculatePercentage(mappedLength, trackLength); + + if (mappedPercentage < 80) + { + yield return new IssueTemplateUnusedAudioAtEnd(this).Create(); + } + + } + + private double calculatePercentage(double mappedLenght, double trackLenght) + { + return Math.Round(mappedLenght / trackLenght * 100); + } + + public class IssueTemplateUnusedAudioAtEnd : IssueTemplate + { + public IssueTemplateUnusedAudioAtEnd(ICheck check) + : base(check, IssueType.Problem, "There is more than 20% unused audio at the end.") + { + } + + public Issue Create() => new Issue(this); + } + } +} From f7aff76592c108ff3df1b97b3d2b8e8d7ded6938 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 16 Mar 2024 23:03:06 -0300 Subject: [PATCH 405/930] Fix codefactor issues --- osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 1 - osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index 4bba72d828..4a316afd22 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -43,7 +43,6 @@ namespace osu.Game.Rulesets.Edit // Events new CheckBreaks() - }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index c120e0993a..9c1f2748e9 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -29,7 +29,6 @@ namespace osu.Game.Rulesets.Edit.Checks { yield return new IssueTemplateUnusedAudioAtEnd(this).Create(); } - } private double calculatePercentage(double mappedLenght, double trackLenght) From 80f24a07916e9ae03fa4631e7f9018812139214d Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 16 Mar 2024 23:30:59 -0300 Subject: [PATCH 406/930] Fix test class name not matching file name --- osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs index 687feae63d..29c5cb96fd 100644 --- a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs @@ -14,7 +14,7 @@ using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap; namespace osu.Game.Tests.Editing.Checks { - public class CheckUnusedAudioTest + public class CheckUnusedAudioAtEndTest { private CheckUnusedAudioAtEnd check = null!; From d0678bfbee7952e2b82c6d25bd2abc5952937421 Mon Sep 17 00:00:00 2001 From: Vlad Frangu Date: Mon, 18 Mar 2024 15:30:43 +0200 Subject: [PATCH 407/930] chore: requested changes --- .../Filtering/FilterQueryParserTest.cs | 20 ++++++-- osu.Game/Screens/Select/FilterCriteria.cs | 19 +++---- osu.Game/Screens/Select/FilterQueryParser.cs | 50 +++++++++++++++---- 3 files changed, 67 insertions(+), 22 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index c109e5bad2..98d3286409 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -256,8 +256,7 @@ namespace osu.Game.Tests.NonVisual.Filtering const string query = "status=r"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.IsNotNull(filterCriteria.OnlineStatus.Values); - Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values!); + Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); } @@ -269,7 +268,7 @@ namespace osu.Game.Tests.NonVisual.Filtering FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim()); Assert.AreEqual(4, filterCriteria.SearchTerms.Length); - Assert.IsNotNull(filterCriteria.OnlineStatus.Values); + Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); } @@ -279,11 +278,24 @@ namespace osu.Game.Tests.NonVisual.Filtering const string query = "status=ranked status=loved"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.IsNotNull(filterCriteria.OnlineStatus.Values); + Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); Assert.Contains(BeatmapOnlineStatus.Loved, filterCriteria.OnlineStatus.Values); } + [Test] + public void TestApplyRangeStatusMatches() + { + const string query = "status>=r"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Approved, filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Qualified, filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Loved, filterCriteria.OnlineStatus.Values); + } + [TestCase("creator")] [TestCase("author")] [TestCase("mapper")] diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 6cec7a387d..1d155574cf 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select public OptionalRange Length; public OptionalRange BPM; public OptionalRange BeatDivisor; - public OptionalArray OnlineStatus; + public OptionalSet OnlineStatus = new OptionalSet(); public OptionalRange LastPlayed; public OptionalTextFilter Creator; public OptionalTextFilter Artist; @@ -114,24 +114,25 @@ namespace osu.Game.Screens.Select public IRulesetFilterCriteria? RulesetCriteria { get; set; } - public struct OptionalArray : IEquatable> + public struct OptionalSet : IEquatable> where T : struct { - public bool HasFilter => Values?.Length > 0; + public bool HasFilter => Values.Count > 0; public bool IsInRange(T value) { - return Values?.Contains(value) ?? false; + return Values.Contains(value); } - public T[]? Values; + public SortedSet Values = new SortedSet(); - public bool Equals(OptionalArray other) + public OptionalSet() { - if (Values is null && other.Values is null) - return true; + } - return Values?.SequenceEqual(other.Values ?? Array.Empty()) ?? false; + public bool Equals(OptionalSet other) + { + return Values.SetEquals(other.Values); } } diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 208e7f559e..fbb09b93bd 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); case "status": - return TryUpdateArrayRange(ref criteria.OnlineStatus, op, value, tryParseEnum); + return TryUpdateSetRange(ref criteria.OnlineStatus, op, value, tryParseEnum); case "creator": case "author": @@ -306,23 +306,55 @@ namespace osu.Game.Screens.Select /// If can be parsed into using , the function returns true /// and the resulting range constraint is stored into the 's expected values. /// - /// The to store the parsed data into, if successful. + /// The to store the parsed data into, if successful. /// The operator for the keyword filter. Currently, only can be used. /// The value of the keyword filter. /// Function used to determine if can be converted to type . - public static bool TryUpdateArrayRange(ref FilterCriteria.OptionalArray range, Operator op, string val, TryParseFunction parseFunction) + public static bool TryUpdateSetRange(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) where T : struct - => parseFunction.Invoke(val, out var converted) && tryUpdateArrayRange(ref range, op, converted); + => parseFunction.Invoke(val, out var converted) && tryUpdateSetRange(ref range, op, converted); - private static bool tryUpdateArrayRange(ref FilterCriteria.OptionalArray range, Operator op, T value) + private static bool tryUpdateSetRange(ref FilterCriteria.OptionalSet range, Operator op, T value) where T : struct { - if (op != Operator.Equal) - return false; + var enumValues = (T[])Enum.GetValues(typeof(T)); - range.Values ??= Array.Empty(); + foreach (var enumValue in enumValues) + { + switch (op) + { + case Operator.Less: + if (Comparer.Default.Compare(enumValue, value) < 0) + range.Values.Add(enumValue); - range.Values = range.Values.Append(value).ToArray(); + break; + + case Operator.LessOrEqual: + if (Comparer.Default.Compare(enumValue, value) <= 0) + range.Values.Add(enumValue); + + break; + + case Operator.Equal: + range.Values.Add(value); + break; + + case Operator.GreaterOrEqual: + if (Comparer.Default.Compare(enumValue, value) >= 0) + range.Values.Add(enumValue); + + break; + + case Operator.Greater: + if (Comparer.Default.Compare(enumValue, value) > 0) + range.Values.Add(enumValue); + + break; + + default: + return false; + } + } return true; } From 77119b2cdb1c4f2b743aa9a99eac1f48f74064d1 Mon Sep 17 00:00:00 2001 From: Vlad Frangu Date: Mon, 18 Mar 2024 16:44:42 +0200 Subject: [PATCH 408/930] chore: correct doc string --- osu.Game/Screens/Select/FilterQueryParser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index fbb09b93bd..76d58963e7 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -307,7 +307,7 @@ namespace osu.Game.Screens.Select /// and the resulting range constraint is stored into the 's expected values. /// /// The to store the parsed data into, if successful. - /// The operator for the keyword filter. Currently, only can be used. + /// The operator for the keyword filter. /// The value of the keyword filter. /// Function used to determine if can be converted to type . public static bool TryUpdateSetRange(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) From a3f3dcf853b6148c6c2cbebe41b88711c01d468a Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 18 Mar 2024 13:27:43 -0300 Subject: [PATCH 409/930] Inline percentage calculation --- osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index 9c1f2748e9..8795eeac2d 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Edit.Checks double mappedLength = context.Beatmap.HitObjects.Last().GetEndTime(); double trackLength = context.WorkingBeatmap.Track.Length; - double mappedPercentage = calculatePercentage(mappedLength, trackLength); + double mappedPercentage = Math.Round(mappedLength / trackLength * 100); if (mappedPercentage < 80) { @@ -31,11 +31,6 @@ namespace osu.Game.Rulesets.Edit.Checks } } - private double calculatePercentage(double mappedLenght, double trackLenght) - { - return Math.Round(mappedLenght / trackLenght * 100); - } - public class IssueTemplateUnusedAudioAtEnd : IssueTemplate { public IssueTemplateUnusedAudioAtEnd(ICheck check) From 915a9682b5be54b090d39ae2a44beae8ea2c9ce7 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 18 Mar 2024 13:51:36 -0300 Subject: [PATCH 410/930] Fix issue type and display percentage left --- osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index 8795eeac2d..d22303b7df 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -27,18 +27,19 @@ namespace osu.Game.Rulesets.Edit.Checks if (mappedPercentage < 80) { - yield return new IssueTemplateUnusedAudioAtEnd(this).Create(); + double percentageLeft = Math.Abs(mappedPercentage - 100); + yield return new IssueTemplateUnusedAudioAtEnd(this).Create(percentageLeft); } } public class IssueTemplateUnusedAudioAtEnd : IssueTemplate { public IssueTemplateUnusedAudioAtEnd(ICheck check) - : base(check, IssueType.Problem, "There is more than 20% unused audio at the end.") + : base(check, IssueType.Warning, "Currently there is {0}% unused audio at the end. Ensure the outro significantly contributes to the song, otherwise cut the outro.") { } - public Issue Create() => new Issue(this); + public Issue Create(double percentageLeft) => new Issue(this, percentageLeft); } } } From c23212f4efad0c58207265877a5130177f47d2e5 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 18 Mar 2024 14:02:33 -0300 Subject: [PATCH 411/930] Use `GetLastObjectTime` to calculate mapped length --- osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index d22303b7df..d9a675fd17 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -3,9 +3,8 @@ using System; using System.Collections.Generic; -using System.Linq; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; -using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Edit.Checks { @@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Edit.Checks public IEnumerable Run(BeatmapVerifierContext context) { - double mappedLength = context.Beatmap.HitObjects.Last().GetEndTime(); + double mappedLength = context.Beatmap.GetLastObjectTime(); double trackLength = context.WorkingBeatmap.Track.Length; double mappedPercentage = Math.Round(mappedLength / trackLength * 100); From 0edc249637d56208bca655db17e274738df0b70e Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 18 Mar 2024 20:38:19 +0300 Subject: [PATCH 412/930] Make Timeline non-nullable --- .../Components/Timeline/TimelineControlPointDisplay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs index 950b717ffb..1bf12e40d1 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -15,7 +15,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public partial class TimelineControlPointDisplay : TimelinePart { [Resolved] - private Timeline? timeline { get; set; } + private Timeline timeline { get; set; } = null!; /// /// The visible time/position range of the timeline. @@ -42,7 +42,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { base.Update(); - if (timeline == null || DrawWidth <= 0) return; + if (DrawWidth <= 0) return; (float, float) newRange = ( (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - TopPointPiece.WIDTH) / DrawWidth * Content.RelativeChildSize.X, From 7ca45c75b3348f66c0ec86e02a72c114abb27c8c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 18 Mar 2024 20:46:38 +0300 Subject: [PATCH 413/930] Don't iterate backwards on children without a reason --- .../Components/Timeline/TimelineControlPointDisplay.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs index 1bf12e40d1..8e522fa715 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -63,12 +63,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void recreateDrawableGroups() { // Remove groups outside the visible range - for (int i = Count - 1; i >= 0; i--) + foreach (var drawableGroup in this) { - var g = Children[i]; - - if (!shouldBeVisible(g.Group)) - g.Expire(); + if (!shouldBeVisible(drawableGroup.Group)) + drawableGroup.Expire(); } // Add remaining ones From f6d7f18f2592071d98872e2cda18f8de9d20cfa1 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 18 Mar 2024 15:59:19 -0300 Subject: [PATCH 414/930] Remove unused localisation file --- .../CheckUnusedAudioAtEndStrings.cs | 19 ------------------- 1 file changed, 19 deletions(-) delete mode 100644 osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs diff --git a/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs b/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs deleted file mode 100644 index 46f92237a9..0000000000 --- a/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class CheckUnusedAudioAtEndStrings - { - private const string prefix = @"osu.Game.Resources.Localisation.CheckUnusedAudioAtEnd"; - - /// - /// "{0}% of the audio is not mapped." - /// - public static LocalisableString OfTheAudioIsNot(double percentageLeft) => new TranslatableString(getKey(@"of_the_audio_is_not"), @"{0}% of the audio is not mapped.", percentageLeft); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} From 5241c999c1f3300f36723a1d070c23240936c8da Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 18 Mar 2024 16:08:41 -0300 Subject: [PATCH 415/930] Add different warning to maps with storyboard/video --- .../Checks/CheckUnusedAudioAtEndTest.cs | 51 +++++++++++++++++-- .../Edit/Checks/CheckUnusedAudioAtEnd.cs | 37 +++++++++++++- 2 files changed, 84 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs index 29c5cb96fd..33d73a8086 100644 --- a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs @@ -4,12 +4,15 @@ using System.Linq; using Moq; using NUnit.Framework; +using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Storyboards; +using osuTK; using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap; namespace osu.Game.Tests.Editing.Checks @@ -47,7 +50,7 @@ namespace osu.Game.Tests.Editing.Checks }, BeatmapInfo = new BeatmapInfo { - Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" } + Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }, } }; } @@ -62,6 +65,42 @@ namespace osu.Game.Tests.Editing.Checks Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd); } + [Test] + public void TestAudioNotFullyUsedWithVideo() + { + var storyboard = new Storyboard(); + + var video = new StoryboardVideo("abc123.mp4", 0); + + storyboard.GetLayer("Video").Add(video); + + var mockWorkingBeatmap = getMockWorkingBeatmap(beatmapNotFullyMapped, storyboard); + + var context = getContext(beatmapNotFullyMapped, mockWorkingBeatmap); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEndStoryboardOrVideo); + } + + [Test] + public void TestAudioNotFullyUsedWithStoryboardElement() + { + var storyboard = new Storyboard(); + + var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); + + storyboard.GetLayer("Background").Add(sprite); + + var mockWorkingBeatmap = getMockWorkingBeatmap(beatmapNotFullyMapped, storyboard); + + var context = getContext(beatmapNotFullyMapped, mockWorkingBeatmap); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEndStoryboardOrVideo); + } + [Test] public void TestAudioFullyUsed() { @@ -73,16 +112,22 @@ namespace osu.Game.Tests.Editing.Checks private BeatmapVerifierContext getContext(IBeatmap beatmap) { - return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(beatmap).Object); + return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(beatmap, new Storyboard()).Object); } - private Mock getMockWorkingBeatmap(IBeatmap beatmap) + private BeatmapVerifierContext getContext(IBeatmap beatmap, Mock workingBeatmap) + { + return new BeatmapVerifierContext(beatmap, workingBeatmap.Object); + } + + private Mock getMockWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard) { var mockTrack = new TrackVirtualStore(new FramedClock()).GetVirtual(10000, "virtual"); var mockWorkingBeatmap = new Mock(); mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap); mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack); + mockWorkingBeatmap.SetupGet(w => w.Storyboard).Returns(storyboard); return mockWorkingBeatmap; } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index d9a675fd17..2f768b6ffa 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Storyboards; namespace osu.Game.Rulesets.Edit.Checks { @@ -15,6 +16,7 @@ namespace osu.Game.Rulesets.Edit.Checks public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateUnusedAudioAtEnd(this), + new IssueTemplateUnusedAudioAtEndStoryboardOrVideo(this), }; public IEnumerable Run(BeatmapVerifierContext context) @@ -27,10 +29,33 @@ namespace osu.Game.Rulesets.Edit.Checks if (mappedPercentage < 80) { double percentageLeft = Math.Abs(mappedPercentage - 100); - yield return new IssueTemplateUnusedAudioAtEnd(this).Create(percentageLeft); + + bool storyboardIsPresent = isAnyStoryboardElementPresent(context.WorkingBeatmap.Storyboard); + + if (storyboardIsPresent) + { + yield return new IssueTemplateUnusedAudioAtEndStoryboardOrVideo(this).Create(percentageLeft); + } + else + { + yield return new IssueTemplateUnusedAudioAtEnd(this).Create(percentageLeft); + } } } + private bool isAnyStoryboardElementPresent(Storyboard storyboard) + { + foreach (var layer in storyboard.Layers) + { + foreach (var _ in layer.Elements) + { + return true; + } + } + + return false; + } + public class IssueTemplateUnusedAudioAtEnd : IssueTemplate { public IssueTemplateUnusedAudioAtEnd(ICheck check) @@ -40,5 +65,15 @@ namespace osu.Game.Rulesets.Edit.Checks public Issue Create(double percentageLeft) => new Issue(this, percentageLeft); } + + public class IssueTemplateUnusedAudioAtEndStoryboardOrVideo : IssueTemplate + { + public IssueTemplateUnusedAudioAtEndStoryboardOrVideo(ICheck check) + : base(check, IssueType.Warning, "Currently there is {0}% unused audio at the end. Ensure the outro significantly contributes to the song, or is being occupied by the video or storyboard, otherwise cut the outro.") + { + } + + public Issue Create(double percentageLeft) => new Issue(this, percentageLeft); + } } } From a8ce6a0bba5c65ab12360191d7589365d0996133 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 19 Mar 2024 02:43:34 +0300 Subject: [PATCH 416/930] Use `Slice` method instead of index range operators for readability --- .../Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 2b058d5e1f..283a59b7ed 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -303,16 +303,16 @@ namespace osu.Game.Rulesets.Objects.Legacy { int startIndex = segmentsBuffer[i].StartIndex; int endIndex = segmentsBuffer[i + 1].StartIndex; - controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints[startIndex..endIndex], pointsBuffer[endIndex])); + controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints.Slice(startIndex, endIndex - startIndex), pointsBuffer[endIndex])); } else { int startIndex = segmentsBuffer[i].StartIndex; - controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints[startIndex..], null)); + controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints.Slice(startIndex), null)); } } - return mergePointsLists(controlPoints); + return mergeControlPointsLists(controlPoints); } finally { @@ -402,7 +402,7 @@ namespace osu.Game.Rulesets.Objects.Legacy - (p1.X - p0.X) * (p2.Y - p0.Y)); } - private PathControlPoint[] mergePointsLists(List> controlPointList) + private PathControlPoint[] mergeControlPointsLists(List> controlPointList) { int totalCount = 0; From af713a78695f4abd3e8023a98245f034fbb55da8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Mar 2024 17:20:59 +0900 Subject: [PATCH 417/930] Fix incorrectly encoded score IsPerfect value --- .../Formats/LegacyScoreEncoderTest.cs | 38 ++++++++++++++++--- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 7 +++- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 2 +- 3 files changed, 40 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs index c0a7285f39..c0bf47dfc9 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs @@ -6,6 +6,7 @@ using System.IO; using NUnit.Framework; using osu.Game.Beatmaps.Formats; using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; @@ -21,9 +22,9 @@ namespace osu.Game.Tests.Beatmaps.Formats public void CatchMergesFruitAndDropletMisses(int missCount, int largeTickMissCount) { var ruleset = new CatchRuleset().RulesetInfo; - var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); var beatmap = new TestBeatmap(ruleset); + scoreInfo.Statistics = new Dictionary { [HitResult.Great] = 50, @@ -31,14 +32,41 @@ namespace osu.Game.Tests.Beatmaps.Formats [HitResult.Miss] = missCount, [HitResult.LargeTickMiss] = largeTickMissCount }; - var score = new Score { ScoreInfo = scoreInfo }; - var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + var score = new Score { ScoreInfo = scoreInfo }; + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap, out _); Assert.That(decodedAfterEncode.ScoreInfo.GetCountMiss(), Is.EqualTo(missCount + largeTickMissCount)); } - private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap) + [Test] + public void ScoreWithMissIsNotPerfect() + { + var ruleset = new OsuRuleset().RulesetInfo; + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + var beatmap = new TestBeatmap(ruleset); + + scoreInfo.Statistics = new Dictionary + { + [HitResult.Great] = 2, + [HitResult.Miss] = 1, + }; + + scoreInfo.MaximumStatistics = new Dictionary + { + [HitResult.Great] = 3 + }; + + // Hit -> Miss -> Hit + scoreInfo.Combo = 1; + scoreInfo.MaxCombo = 1; + + encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, new Score { ScoreInfo = scoreInfo }, beatmap, out var decoder); + + Assert.That(decoder.DecodedPerfectValue, Is.False); + } + + private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap, out LegacyScoreDecoderTest.TestLegacyScoreDecoder decoder) { var encodeStream = new MemoryStream(); @@ -47,7 +75,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var decodeStream = new MemoryStream(encodeStream.GetBuffer()); - var decoder = new LegacyScoreDecoderTest.TestLegacyScoreDecoder(beatmapVersion); + decoder = new LegacyScoreDecoderTest.TestLegacyScoreDecoder(beatmapVersion); var decodedAfterEncode = decoder.Parse(decodeStream); return decodedAfterEncode; } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 65e2c02655..f2c096da15 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -27,6 +27,11 @@ namespace osu.Game.Scoring.Legacy { public abstract class LegacyScoreDecoder { + /// + /// The decoded "IsPerfect" value. This isn't used by osu!lazer. + /// + public bool DecodedPerfectValue { get; private set; } + private IBeatmap currentBeatmap; private Ruleset currentRuleset; @@ -82,7 +87,7 @@ namespace osu.Game.Scoring.Legacy scoreInfo.MaxCombo = sr.ReadUInt16(); /* score.Perfect = */ - sr.ReadBoolean(); + DecodedPerfectValue = sr.ReadBoolean(); scoreInfo.Mods = currentRuleset.ConvertFromLegacyMods((LegacyMods)sr.ReadInt32()).ToArray(); diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 4ee4231925..1df54565e9 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -93,7 +93,7 @@ namespace osu.Game.Scoring.Legacy sw.Write((ushort)(score.ScoreInfo.GetCountMiss() ?? 0)); sw.Write((int)(score.ScoreInfo.TotalScore)); sw.Write((ushort)score.ScoreInfo.MaxCombo); - sw.Write(score.ScoreInfo.Combo == score.ScoreInfo.MaxCombo); + sw.Write(score.ScoreInfo.Combo == score.ScoreInfo.GetMaximumAchievableCombo()); sw.Write((int)score.ScoreInfo.Ruleset.CreateInstance().ConvertToLegacyMods(score.ScoreInfo.Mods)); sw.Write(getHpGraphFormatted()); From 6e3350941749a87b21ed2c819c063e7a556509f0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Mar 2024 17:44:37 +0900 Subject: [PATCH 418/930] Remove added property, use local decoding instead --- .../Formats/LegacyScoreEncoderTest.cs | 34 ++++++++++++++++--- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 7 +--- 2 files changed, 30 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs index c0bf47dfc9..806f538249 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.IO; using NUnit.Framework; using osu.Game.Beatmaps.Formats; +using osu.Game.IO.Legacy; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; @@ -34,7 +35,7 @@ namespace osu.Game.Tests.Beatmaps.Formats }; var score = new Score { ScoreInfo = scoreInfo }; - var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap, out _); + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); Assert.That(decodedAfterEncode.ScoreInfo.GetCountMiss(), Is.EqualTo(missCount + largeTickMissCount)); } @@ -61,12 +62,35 @@ namespace osu.Game.Tests.Beatmaps.Formats scoreInfo.Combo = 1; scoreInfo.MaxCombo = 1; - encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, new Score { ScoreInfo = scoreInfo }, beatmap, out var decoder); + using (var ms = new MemoryStream()) + { + new LegacyScoreEncoder(new Score { ScoreInfo = scoreInfo }, beatmap).Encode(ms, true); - Assert.That(decoder.DecodedPerfectValue, Is.False); + ms.Seek(0, SeekOrigin.Begin); + + using (var sr = new SerializationReader(ms)) + { + sr.ReadByte(); // ruleset id + sr.ReadInt32(); // version + sr.ReadString(); // beatmap hash + sr.ReadString(); // username + sr.ReadString(); // score hash + sr.ReadInt16(); // count300 + sr.ReadInt16(); // count100 + sr.ReadInt16(); // count50 + sr.ReadInt16(); // countGeki + sr.ReadInt16(); // countKatu + sr.ReadInt16(); // countMiss + sr.ReadInt32(); // total score + sr.ReadInt16(); // max combo + bool isPerfect = sr.ReadBoolean(); // full combo + + Assert.That(isPerfect, Is.False); + } + } } - private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap, out LegacyScoreDecoderTest.TestLegacyScoreDecoder decoder) + private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap) { var encodeStream = new MemoryStream(); @@ -75,7 +99,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var decodeStream = new MemoryStream(encodeStream.GetBuffer()); - decoder = new LegacyScoreDecoderTest.TestLegacyScoreDecoder(beatmapVersion); + var decoder = new LegacyScoreDecoderTest.TestLegacyScoreDecoder(beatmapVersion); var decodedAfterEncode = decoder.Parse(decodeStream); return decodedAfterEncode; } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index f2c096da15..65e2c02655 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -27,11 +27,6 @@ namespace osu.Game.Scoring.Legacy { public abstract class LegacyScoreDecoder { - /// - /// The decoded "IsPerfect" value. This isn't used by osu!lazer. - /// - public bool DecodedPerfectValue { get; private set; } - private IBeatmap currentBeatmap; private Ruleset currentRuleset; @@ -87,7 +82,7 @@ namespace osu.Game.Scoring.Legacy scoreInfo.MaxCombo = sr.ReadUInt16(); /* score.Perfect = */ - DecodedPerfectValue = sr.ReadBoolean(); + sr.ReadBoolean(); scoreInfo.Mods = currentRuleset.ConvertFromLegacyMods((LegacyMods)sr.ReadInt32()).ToArray(); From f6069d8d93b05c752b1aeaa36e4c269580880f26 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Mar 2024 17:46:18 +0900 Subject: [PATCH 419/930] Compare against MaxCombo instead --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 1df54565e9..93f51ee74d 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -93,7 +93,7 @@ namespace osu.Game.Scoring.Legacy sw.Write((ushort)(score.ScoreInfo.GetCountMiss() ?? 0)); sw.Write((int)(score.ScoreInfo.TotalScore)); sw.Write((ushort)score.ScoreInfo.MaxCombo); - sw.Write(score.ScoreInfo.Combo == score.ScoreInfo.GetMaximumAchievableCombo()); + sw.Write(score.ScoreInfo.MaxCombo == score.ScoreInfo.GetMaximumAchievableCombo()); sw.Write((int)score.ScoreInfo.Ruleset.CreateInstance().ConvertToLegacyMods(score.ScoreInfo.Mods)); sw.Write(getHpGraphFormatted()); From 0de5ca8d2df633b044b41d121bb3ed97aee73e47 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Mar 2024 01:26:39 +0800 Subject: [PATCH 420/930] Update incorrect xmldoc --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index fd1ce5d829..8bb3ae8182 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -18,7 +18,7 @@ using osuTK; namespace osu.Game.Screens.Play { /// - /// Simple that resumes after 800ms. + /// Simple that resumes after a short delay. /// public partial class DelayedResumeOverlay : ResumeOverlay { From feaf59e15f701e1348122e17c4650420b8a581ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 18:19:06 +0100 Subject: [PATCH 421/930] Use `HashSet` instead of `SortedSet` No need for it to be sorted. --- .../NonVisual/Filtering/FilterQueryParserTest.cs | 16 ++++++++-------- osu.Game/Screens/Select/FilterCriteria.cs | 12 +++--------- 2 files changed, 11 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 98d3286409..bd706b5b4c 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -257,7 +257,7 @@ namespace osu.Game.Tests.NonVisual.Filtering var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); } [Test] @@ -269,7 +269,7 @@ namespace osu.Game.Tests.NonVisual.Filtering Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim()); Assert.AreEqual(4, filterCriteria.SearchTerms.Length); Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); } [Test] @@ -279,8 +279,8 @@ namespace osu.Game.Tests.NonVisual.Filtering var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Loved, filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved)); } [Test] @@ -290,10 +290,10 @@ namespace osu.Game.Tests.NonVisual.Filtering var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Approved, filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Qualified, filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Loved, filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Approved)); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Qualified)); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved)); } [TestCase("creator")] diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 1d155574cf..6750b07aba 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -119,21 +119,15 @@ namespace osu.Game.Screens.Select { public bool HasFilter => Values.Count > 0; - public bool IsInRange(T value) - { - return Values.Contains(value); - } + public bool IsInRange(T value) => Values.Contains(value); - public SortedSet Values = new SortedSet(); + public HashSet Values = new HashSet(); public OptionalSet() { } - public bool Equals(OptionalSet other) - { - return Values.SetEquals(other.Values); - } + public bool Equals(OptionalSet other) => Values.SetEquals(other.Values); } public struct OptionalRange : IEquatable> From 320373e3e0a50c5b94a0f5a68a108ce24b3da2e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 18:28:13 +0100 Subject: [PATCH 422/930] Rename method to match convention better --- osu.Game/Screens/Select/FilterQueryParser.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 76d58963e7..194a288426 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); case "status": - return TryUpdateSetRange(ref criteria.OnlineStatus, op, value, tryParseEnum); + return TryUpdateCriteriaSet(ref criteria.OnlineStatus, op, value, tryParseEnum); case "creator": case "author": @@ -310,11 +310,11 @@ namespace osu.Game.Screens.Select /// The operator for the keyword filter. /// The value of the keyword filter. /// Function used to determine if can be converted to type . - public static bool TryUpdateSetRange(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) + public static bool TryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) where T : struct - => parseFunction.Invoke(val, out var converted) && tryUpdateSetRange(ref range, op, converted); + => parseFunction.Invoke(val, out var converted) && tryUpdateCriteriaSet(ref range, op, converted); - private static bool tryUpdateSetRange(ref FilterCriteria.OptionalSet range, Operator op, T value) + private static bool tryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, T value) where T : struct { var enumValues = (T[])Enum.GetValues(typeof(T)); From af3f7dcbbfb3e5b955f45e56815238eae71ccbdf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 18:31:07 +0100 Subject: [PATCH 423/930] Retouch update criteria method --- osu.Game/Screens/Select/FilterQueryParser.cs | 30 ++++++++------------ 1 file changed, 12 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 194a288426..32b533e18d 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -311,44 +311,38 @@ namespace osu.Game.Screens.Select /// The value of the keyword filter. /// Function used to determine if can be converted to type . public static bool TryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) - where T : struct + where T : struct, Enum => parseFunction.Invoke(val, out var converted) && tryUpdateCriteriaSet(ref range, op, converted); - private static bool tryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, T value) - where T : struct + private static bool tryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, T pivotValue) + where T : struct, Enum { - var enumValues = (T[])Enum.GetValues(typeof(T)); + var allDefinedValues = Enum.GetValues(); - foreach (var enumValue in enumValues) + foreach (var val in allDefinedValues) { + int compareResult = Comparer.Default.Compare(val, pivotValue); + switch (op) { case Operator.Less: - if (Comparer.Default.Compare(enumValue, value) < 0) - range.Values.Add(enumValue); - + if (compareResult < 0) range.Values.Add(val); break; case Operator.LessOrEqual: - if (Comparer.Default.Compare(enumValue, value) <= 0) - range.Values.Add(enumValue); - + if (compareResult <= 0) range.Values.Add(val); break; case Operator.Equal: - range.Values.Add(value); + if (compareResult == 0) range.Values.Add(val); break; case Operator.GreaterOrEqual: - if (Comparer.Default.Compare(enumValue, value) >= 0) - range.Values.Add(enumValue); - + if (compareResult >= 0) range.Values.Add(val); break; case Operator.Greater: - if (Comparer.Default.Compare(enumValue, value) > 0) - range.Values.Add(enumValue); - + if (compareResult > 0) range.Values.Add(val); break; default: From 0211ae12adbed9b0d37881fbc87774ca901a0953 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 19:16:33 +0100 Subject: [PATCH 424/930] Add failing test case for crash on empty beatmap --- .../Editing/Checks/CheckUnusedAudioAtEndTest.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs index 33d73a8086..bf996b06ea 100644 --- a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs @@ -55,6 +55,16 @@ namespace osu.Game.Tests.Editing.Checks }; } + [Test] + public void TestEmptyBeatmap() + { + var context = getContext(new Beatmap()); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd); + } + [Test] public void TestAudioNotFullyUsed() { From 2b83e6bc4cc325375f1db483e84af25f73330087 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 19:17:22 +0100 Subject: [PATCH 425/930] Fix check crash on empty beatmap --- osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index 2f768b6ffa..2e97fbeb99 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Storyboards; @@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks public IEnumerable Run(BeatmapVerifierContext context) { - double mappedLength = context.Beatmap.GetLastObjectTime(); + double mappedLength = context.Beatmap.HitObjects.Any() ? context.Beatmap.GetLastObjectTime() : 0; double trackLength = context.WorkingBeatmap.Track.Length; double mappedPercentage = Math.Round(mappedLength / trackLength * 100); From e4418547feba011e5461d2a9d5358d198d341427 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 19:19:07 +0100 Subject: [PATCH 426/930] Document `GetLastObjectTime()` exception on empty beatmap --- osu.Game/Beatmaps/IBeatmap.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index b5bb6ccafc..6fe494ca0f 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps.ControlPoints; @@ -129,6 +130,7 @@ namespace osu.Game.Beatmaps /// /// It's not super efficient so calls should be kept to a minimum. /// + /// If has no objects. public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime()); #region Helper methods From 808d6e09436468c8690311f235852ed0dd7834c9 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 19 Mar 2024 16:02:06 -0400 Subject: [PATCH 427/930] Prevent potential threading issues --- osu.Desktop/DiscordRichPresence.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index ca26cab0fd..080032a298 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -97,11 +97,13 @@ namespace osu.Desktop private void onReady(object _, ReadyMessage __) { Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug); - updateStatus(); + Schedule(updateStatus); } private void updateStatus() { + Debug.Assert(ThreadSafety.IsUpdateThread); + if (!client.IsInitialized) return; From 0ecfa580d7a48d247ab9fa9907fdd0f1d739d732 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 19 Mar 2024 16:03:32 -0400 Subject: [PATCH 428/930] Move room code from activity code, prevent duplicate RPC updates --- osu.Desktop/DiscordRichPresence.cs | 68 +++++++++++++++++------------- 1 file changed, 39 insertions(+), 29 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 080032a298..633b6324b7 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -2,12 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.Text; using DiscordRPC; using DiscordRPC.Message; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game; @@ -48,6 +50,8 @@ namespace osu.Desktop private readonly Bindable privacyMode = new Bindable(); + private int usersCurrentlyInLobby = 0; + private readonly RichPresence presence = new RichPresence { Assets = new Assets { LargeImageKey = "osu_logo_lazer" }, @@ -115,10 +119,10 @@ namespace osu.Desktop Logger.Log("Updating Discord RPC", LoggingTarget.Network, LogLevel.Debug); + bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; + if (activity.Value != null) { - bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; - presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); @@ -137,33 +141,6 @@ namespace osu.Desktop { presence.Buttons = null; } - - if (!hideIdentifiableInformation && multiplayerClient.Room != null) - { - MultiplayerRoom room = multiplayerClient.Room; - presence.Party = new Party - { - Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private, - ID = room.RoomID.ToString(), - // technically lobbies can have infinite users, but Discord needs this to be set to something. - // to make party display sensible, assign a powers of two above participants count (8 at minimum). - Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))), - Size = room.Users.Count, - }; - - RoomSecret roomSecret = new RoomSecret - { - RoomID = room.RoomID, - Password = room.Settings.Password, - }; - - presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); - } - else - { - presence.Party = null; - presence.Secrets.JoinSecret = null; - } } else { @@ -171,6 +148,39 @@ namespace osu.Desktop presence.Details = string.Empty; } + if (!hideIdentifiableInformation && multiplayerClient.Room != null) + { + MultiplayerRoom room = multiplayerClient.Room; + + if (room.Users.Count == usersCurrentlyInLobby) + return; + + presence.Party = new Party + { + Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private, + ID = room.RoomID.ToString(), + // technically lobbies can have infinite users, but Discord needs this to be set to something. + // to make party display sensible, assign a powers of two above participants count (8 at minimum). + Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))), + Size = room.Users.Count, + }; + + RoomSecret roomSecret = new RoomSecret + { + RoomID = room.RoomID, + Password = room.Settings.Password, + }; + + presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); + usersCurrentlyInLobby = room.Users.Count; + } + else + { + presence.Party = null; + presence.Secrets.JoinSecret = null; + usersCurrentlyInLobby = 0; + } + // update user information if (privacyMode.Value == DiscordRichPresenceMode.Limited) presence.Assets.LargeImageText = string.Empty; From c71daba4f663164a8180561bbadc8e0ee6f78a46 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 19 Mar 2024 16:05:13 -0400 Subject: [PATCH 429/930] Improve logging of RPC Co-authored-by: Salman Ahmed --- osu.Desktop/DiscordRichPresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 633b6324b7..f47b2eaba5 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -117,8 +117,6 @@ namespace osu.Desktop return; } - Logger.Log("Updating Discord RPC", LoggingTarget.Network, LogLevel.Debug); - bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; if (activity.Value != null) @@ -181,6 +179,8 @@ namespace osu.Desktop usersCurrentlyInLobby = 0; } + Logger.Log($"Updating Discord RPC presence with activity status: {presence.State}, details: {presence.Details}", LoggingTarget.Network, LogLevel.Debug); + // update user information if (privacyMode.Value == DiscordRichPresenceMode.Limited) presence.Assets.LargeImageText = string.Empty; From 4305c3db5b70b70d1e28ba1deeb807b28742481e Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 19 Mar 2024 16:15:22 -0400 Subject: [PATCH 430/930] Show login overlay when joining room while not logged in --- osu.Desktop/DiscordRichPresence.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index f47b2eaba5..a2d7ace0e0 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -19,6 +19,7 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; +using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Users; using LogLevel = osu.Framework.Logging.LogLevel; @@ -42,6 +43,8 @@ namespace osu.Desktop [Resolved] private OsuGame game { get; set; } = null!; + private LoginOverlay? login { get; set; } + [Resolved] private MultiplayerClient multiplayerClient { get; set; } = null!; @@ -65,6 +68,8 @@ namespace osu.Desktop [BackgroundDependencyLoader] private void load(OsuConfigManager config) { + login = game.Dependencies.Get(); + client = new DiscordRpcClient(client_id) { SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady. @@ -203,6 +208,12 @@ namespace osu.Desktop { game.Window?.Raise(); + if (!api.IsLoggedIn) + { + Schedule(() => login?.Show()); + return; + } + Logger.Log($"Received room secret from Discord RPC Client: \"{args.Secret}\"", LoggingTarget.Network, LogLevel.Debug); // Stable and lazer share the same Discord client ID, meaning they can accept join requests from each other. From 1a08dbaa2ba929c26e3463163f3c8ac9523809c5 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 19 Mar 2024 17:03:30 -0400 Subject: [PATCH 431/930] Fix code style --- osu.Desktop/DiscordRichPresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index a2d7ace0e0..d8013aabfe 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -53,7 +53,7 @@ namespace osu.Desktop private readonly Bindable privacyMode = new Bindable(); - private int usersCurrentlyInLobby = 0; + private int usersCurrentlyInLobby; private readonly RichPresence presence = new RichPresence { From d83a53fc944eea90ad8244e248ec762e6d6d6ad3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Mar 2024 12:10:05 +0800 Subject: [PATCH 432/930] Remove unused `ScreenBreadcrumbControl` See https://github.com/ppy/osu-framework/pull/6218#discussion_r1529932798. --- .../TestSceneScreenBreadcrumbControl.cs | 138 ------------------ .../UserInterface/ScreenBreadcrumbControl.cs | 48 ------ 2 files changed, 186 deletions(-) delete mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs delete mode 100644 osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs deleted file mode 100644 index 968cf9f9db..0000000000 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs +++ /dev/null @@ -1,138 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Screens; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Graphics.UserInterfaceV2; -using osu.Game.Screens; -using osuTK; - -namespace osu.Game.Tests.Visual.UserInterface -{ - [TestFixture] - public partial class TestSceneScreenBreadcrumbControl : OsuTestScene - { - private readonly ScreenBreadcrumbControl breadcrumbs; - private readonly OsuScreenStack screenStack; - - public TestSceneScreenBreadcrumbControl() - { - OsuSpriteText titleText; - - IScreen startScreen = new TestScreenOne(); - - screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; - screenStack.Push(startScreen); - - Children = new Drawable[] - { - screenStack, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Spacing = new Vector2(10), - Children = new Drawable[] - { - breadcrumbs = new ScreenBreadcrumbControl(screenStack) - { - RelativeSizeAxes = Axes.X, - }, - titleText = new OsuSpriteText(), - }, - }, - }; - - breadcrumbs.Current.ValueChanged += screen => titleText.Text = $"Changed to {screen.NewValue}"; - breadcrumbs.Current.TriggerChange(); - - waitForCurrent(); - pushNext(); - waitForCurrent(); - pushNext(); - waitForCurrent(); - - AddStep(@"make start current", () => startScreen.MakeCurrent()); - - waitForCurrent(); - pushNext(); - waitForCurrent(); - AddAssert(@"only 2 items", () => breadcrumbs.Items.Count == 2); - AddStep(@"exit current", () => screenStack.CurrentScreen.Exit()); - AddAssert(@"current screen is first", () => startScreen == screenStack.CurrentScreen); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - breadcrumbs.StripColour = colours.Blue; - } - - private void pushNext() => AddStep(@"push next screen", () => ((TestScreen)screenStack.CurrentScreen).PushNext()); - private void waitForCurrent() => AddUntilStep("current screen", () => screenStack.CurrentScreen.IsCurrentScreen()); - - private abstract partial class TestScreen : OsuScreen - { - protected abstract string NextTitle { get; } - protected abstract TestScreen CreateNextScreen(); - - public TestScreen PushNext() - { - TestScreen screen = CreateNextScreen(); - this.Push(screen); - - return screen; - } - - protected TestScreen() - { - InternalChild = new FillFlowContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(10), - Children = new Drawable[] - { - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Text = Title, - }, - new RoundedButton - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Width = 100, - Text = $"Push {NextTitle}", - Action = () => PushNext(), - }, - }, - }; - } - } - - private partial class TestScreenOne : TestScreen - { - public override string Title => @"Screen One"; - protected override string NextTitle => @"Two"; - protected override TestScreen CreateNextScreen() => new TestScreenTwo(); - } - - private partial class TestScreenTwo : TestScreen - { - public override string Title => @"Screen Two"; - protected override string NextTitle => @"One"; - protected override TestScreen CreateNextScreen() => new TestScreenOne(); - } - } -} diff --git a/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs deleted file mode 100644 index 65dce422d6..0000000000 --- a/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs +++ /dev/null @@ -1,48 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System.Linq; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics.UserInterface; -using osu.Framework.Screens; - -namespace osu.Game.Graphics.UserInterface -{ - /// - /// A which follows the active screen (and allows navigation) in a stack. - /// - public partial class ScreenBreadcrumbControl : BreadcrumbControl - { - public ScreenBreadcrumbControl(ScreenStack stack) - { - stack.ScreenPushed += onPushed; - stack.ScreenExited += onExited; - - if (stack.CurrentScreen != null) - onPushed(null, stack.CurrentScreen); - } - - protected override void SelectTab(TabItem tab) - { - // override base method to prevent current item from being changed on click. - // depend on screen push/exit to change current item instead. - tab.Value.MakeCurrent(); - } - - private void onPushed(IScreen lastScreen, IScreen newScreen) - { - AddItem(newScreen); - Current.Value = newScreen; - } - - private void onExited(IScreen lastScreen, IScreen newScreen) - { - if (newScreen != null) - Current.Value = newScreen; - - Items.ToList().SkipWhile(s => s != Current.Value).Skip(1).ForEach(RemoveItem); - } - } -} From b11ae1c5714b43d33ebbec569faf6569d0304c25 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 20 Mar 2024 06:40:18 +0300 Subject: [PATCH 433/930] Organise code, still hook up to `RoomChanged` to update room privacy mode, and use `SkipIdenticalPresence` + scheduling to avoid potential rate-limits --- osu.Desktop/DiscordRichPresence.cs | 87 ++++++++++++++++++------------ 1 file changed, 54 insertions(+), 33 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index d8013aabfe..8e4af5c5b1 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -2,16 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using System.Text; using DiscordRPC; using DiscordRPC.Message; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Development; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Logging; +using osu.Framework.Threading; using osu.Game; using osu.Game.Configuration; using osu.Game.Extensions; @@ -53,8 +53,6 @@ namespace osu.Desktop private readonly Bindable privacyMode = new Bindable(); - private int usersCurrentlyInLobby; - private readonly RichPresence presence = new RichPresence { Assets = new Assets { LargeImageKey = "osu_logo_lazer" }, @@ -72,7 +70,9 @@ namespace osu.Desktop client = new DiscordRpcClient(client_id) { - SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady. + // SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation + // to check whether a difference has actually occurred before sending a command to Discord (with a minor caveat that's handled in onReady). + SkipIdenticalPresence = true }; client.OnReady += onReady; @@ -95,10 +95,11 @@ namespace osu.Desktop activity.BindTo(u.NewValue.Activity); }, true); - ruleset.BindValueChanged(_ => updateStatus()); - status.BindValueChanged(_ => updateStatus()); - activity.BindValueChanged(_ => updateStatus()); - privacyMode.BindValueChanged(_ => updateStatus()); + ruleset.BindValueChanged(_ => updatePresence()); + status.BindValueChanged(_ => updatePresence()); + activity.BindValueChanged(_ => updatePresence()); + privacyMode.BindValueChanged(_ => updatePresence()); + multiplayerClient.RoomUpdated += onRoomUpdated; client.Initialize(); } @@ -106,24 +107,44 @@ namespace osu.Desktop private void onReady(object _, ReadyMessage __) { Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug); - Schedule(updateStatus); + + // when RPC is lost and reconnected, we have to clear presence state for updatePresence to work (see DiscordRpcClient.SkipIdenticalPresence). + if (client.CurrentPresence != null) + client.SetPresence(null); + + updatePresence(); } - private void updateStatus() + private void onRoomUpdated() => updatePresence(); + + private ScheduledDelegate? presenceUpdateDelegate; + + private void updatePresence() { - Debug.Assert(ThreadSafety.IsUpdateThread); - - if (!client.IsInitialized) - return; - - if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off) + presenceUpdateDelegate?.Cancel(); + presenceUpdateDelegate = Scheduler.AddDelayed(() => { - client.ClearPresence(); - return; - } + if (!client.IsInitialized) + return; - bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; + if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off) + { + client.ClearPresence(); + return; + } + bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; + + updatePresenceStatus(hideIdentifiableInformation); + updatePresenceParty(hideIdentifiableInformation); + updatePresenceAssets(); + + client.SetPresence(presence); + }, 200); + } + + private void updatePresenceStatus(bool hideIdentifiableInformation) + { if (activity.Value != null) { presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); @@ -150,14 +171,14 @@ namespace osu.Desktop presence.State = "Idle"; presence.Details = string.Empty; } + } + private void updatePresenceParty(bool hideIdentifiableInformation) + { if (!hideIdentifiableInformation && multiplayerClient.Room != null) { MultiplayerRoom room = multiplayerClient.Room; - if (room.Users.Count == usersCurrentlyInLobby) - return; - presence.Party = new Party { Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private, @@ -175,17 +196,16 @@ namespace osu.Desktop }; presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); - usersCurrentlyInLobby = room.Users.Count; } else { presence.Party = null; presence.Secrets.JoinSecret = null; - usersCurrentlyInLobby = 0; } + } - Logger.Log($"Updating Discord RPC presence with activity status: {presence.State}, details: {presence.Details}", LoggingTarget.Network, LogLevel.Debug); - + private void updatePresenceAssets() + { // update user information if (privacyMode.Value == DiscordRichPresenceMode.Limited) presence.Assets.LargeImageText = string.Empty; @@ -200,17 +220,15 @@ namespace osu.Desktop // update ruleset presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom"; presence.Assets.SmallImageText = ruleset.Value.Name; - - client.SetPresence(presence); } - private void onJoin(object sender, JoinMessage args) + private void onJoin(object sender, JoinMessage args) => Scheduler.AddOnce(() => { game.Window?.Raise(); if (!api.IsLoggedIn) { - Schedule(() => login?.Show()); + login?.Show(); return; } @@ -231,7 +249,7 @@ namespace osu.Desktop }); request.Failure += _ => Logger.Log($"Could not join multiplayer room, room could not be found (room ID: {roomId}).", LoggingTarget.Network, LogLevel.Important); api.Queue(request); - } + }); private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' }); @@ -294,6 +312,9 @@ namespace osu.Desktop protected override void Dispose(bool isDisposing) { + if (multiplayerClient.IsNotNull()) + multiplayerClient.RoomUpdated -= onRoomUpdated; + client.Dispose(); base.Dispose(isDisposing); } From 5f86b5a2fa2b109ec63d283a84356dc46efb67ac Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 20 Mar 2024 07:36:15 +0300 Subject: [PATCH 434/930] Use DI correctly --- osu.Desktop/DiscordRichPresence.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 8e4af5c5b1..d78459ff28 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -43,6 +43,7 @@ namespace osu.Desktop [Resolved] private OsuGame game { get; set; } = null!; + [Resolved] private LoginOverlay? login { get; set; } [Resolved] @@ -66,8 +67,6 @@ namespace osu.Desktop [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - login = game.Dependencies.Get(); - client = new DiscordRpcClient(client_id) { // SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation From fd509c82f50a59293fee0978769bcaa02c28f852 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Mar 2024 12:52:54 +0800 Subject: [PATCH 435/930] Adjust code structure slightly --- .../Timeline/TimelineControlPointDisplay.cs | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs index 8e522fa715..116a3ee105 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -32,10 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline controlPointGroups.UnbindAll(); controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups); - controlPointGroups.BindCollectionChanged((_, _) => - { - invalidateGroups(); - }, true); + controlPointGroups.BindCollectionChanged((_, _) => groupCache.Invalidate(), true); } protected override void Update() @@ -51,19 +48,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (visibleRange != newRange) { visibleRange = newRange; - invalidateGroups(); + groupCache.Invalidate(); } if (!groupCache.IsValid) + { recreateDrawableGroups(); + groupCache.Validate(); + } } - private void invalidateGroups() => groupCache.Invalidate(); - private void recreateDrawableGroups() { // Remove groups outside the visible range - foreach (var drawableGroup in this) + foreach (TimelineControlPointGroup drawableGroup in this) { if (!shouldBeVisible(drawableGroup.Group)) drawableGroup.Expire(); @@ -93,8 +91,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Add(new TimelineControlPointGroup(group)); } - - groupCache.Validate(); } private bool shouldBeVisible(ControlPointGroup group) => group.Time >= visibleRange.min && group.Time <= visibleRange.max; From 1f343b75454c416b8c17d98428330096213c7fc6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 20 Mar 2024 08:27:49 +0100 Subject: [PATCH 436/930] Add extended logging when discarding online metadata lookup results Related to: https://github.com/ppy/osu/issues/27674 Relevant log output for that particular case: [network] 2024-03-20 07:25:30 [verbose]: Performing request osu.Game.Online.API.Requests.GetBeatmapRequest [network] 2024-03-20 07:25:30 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/lookup successfully completed! [network] 2024-03-20 07:25:30 [verbose]: GetBeatmapRequest finished with response size of 3,170 bytes [database] 2024-03-20 07:25:30 [verbose]: [4fe02] [APIBeatmapMetadataSource] Online retrieval mapped Tsukiyama Sae - Hana Saku Iro wa Koi no Gotoshi (Log Off Now) [Destiny] to 744883 / 1613507. [database] 2024-03-20 07:25:30 [verbose]: Discarding metadata lookup result due to mismatching online ID (expected: 1570982 actual: 1613507) [network] 2024-03-20 07:25:30 [verbose]: Performing request osu.Game.Online.API.Requests.GetBeatmapRequest [network] 2024-03-20 07:25:30 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/lookup successfully completed! [network] 2024-03-20 07:25:30 [verbose]: GetBeatmapRequest finished with response size of 2,924 bytes [database] 2024-03-20 07:25:30 [verbose]: [4fe02] [APIBeatmapMetadataSource] Online retrieval mapped Tsukiyama Sae - Hana Saku Iro wa Koi no Gotoshi (Log Off Now) [Easy] to 744883 / 1570982. [database] 2024-03-20 07:25:30 [verbose]: Discarding metadata lookup result due to mismatching online ID (expected: 1613507 actual: 1570982) Note that the online IDs are swapped. --- osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index f395718a93..034ec31ee4 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Online.API; @@ -85,10 +86,16 @@ namespace osu.Game.Beatmaps private bool shouldDiscardLookupResult(OnlineBeatmapMetadata result, BeatmapInfo beatmapInfo) { if (beatmapInfo.OnlineID > 0 && result.BeatmapID != beatmapInfo.OnlineID) + { + Logger.Log($"Discarding metadata lookup result due to mismatching online ID (expected: {beatmapInfo.OnlineID} actual: {result.BeatmapID})", LoggingTarget.Database); return true; + } if (beatmapInfo.OnlineID == -1 && result.MD5Hash != beatmapInfo.MD5Hash) + { + Logger.Log($"Discarding metadata lookup result due to mismatching hash (expected: {beatmapInfo.MD5Hash} actual: {result.MD5Hash})", LoggingTarget.Database); return true; + } return false; } From c78e203df5434495a79589559b973917a4088a3e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Mar 2024 17:30:34 +0900 Subject: [PATCH 437/930] Fix infinite health processor loop when no top-level objects This is unlikely to occur in actual gameplay, but occurs in the follow-up test. --- osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs index 2bc3ea80ec..7cee5ebecf 100644 --- a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs @@ -108,6 +108,9 @@ namespace osu.Game.Rulesets.Scoring increaseHp(h); } + if (topLevelObjectCount == 0) + return testDrop; + if (!fail && currentHp < lowestHpEnd) { fail = true; From 66ace02e5872bd900acdaf7682a9178eea7dc168 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Mar 2024 17:31:11 +0900 Subject: [PATCH 438/930] Add test for banana shower fail --- osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs index d0a8ce4bbc..1b46be01fb 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests [new Droplet(), 0.01, true], [new TinyDroplet(), 0, false], [new Banana(), 0, false], + [new BananaShower(), 0, false] ]; [TestCaseSource(nameof(test_cases))] From bf5640049a73e2eb01c5cc02814aaea43d7c00e5 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Mar 2024 17:31:31 +0900 Subject: [PATCH 439/930] Fix banana showers causing fails when hp is at 0 --- osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs index 2f55f9a85f..b2509091fe 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -32,6 +32,10 @@ namespace osu.Game.Rulesets.Catch.Scoring if (result.Type == HitResult.SmallTickMiss) return false; + // on stable, banana showers don't exist as concrete objects themselves, so they can't cause a fail. + if (result.HitObject is BananaShower) + return false; + return base.CheckDefaultFailCondition(result); } From 4904c49c38b418f3a151c34c114be96983bb03b7 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 20 Mar 2024 09:31:58 -0300 Subject: [PATCH 440/930] Add abnormal difficulty settings checks --- .../CheckAbnormalDifficultySettingsTest.cs | 93 +++++++++++++++++++ osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 5 +- .../Checks/CheckAbnormalDifficultySettings.cs | 82 ++++++++++++++++ 3 files changed, 179 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs create mode 100644 osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs diff --git a/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs b/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs new file mode 100644 index 0000000000..94305755c4 --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs @@ -0,0 +1,93 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Edit.Checks; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Edit; +using osu.Game.Tests.Beatmaps; +using System.Linq; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckAbnormalDifficultySettingsTest + { + private CheckAbnormalDifficultySettings check = null!; + + private IBeatmap beatmap = new Beatmap(); + + [SetUp] + public void Setup() + { + check = new CheckAbnormalDifficultySettings(); + beatmap.Difficulty = new(); + } + + [Test] + public void TestSettingsNormal() + { + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestAllSettingsMoreThanOneDecimal() + { + beatmap.Difficulty = new() + { + ApproachRate = 5.55f, + OverallDifficulty = 7.7777f, + CircleSize = 4.444f, + DrainRate = 1.1111111111f, + }; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(4)); + } + + [Test] + public void TestAllSettingsLessThanZero() + { + beatmap.Difficulty = new() + { + ApproachRate = -1, + OverallDifficulty = -20, + CircleSize = -11, + DrainRate = -34, + }; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(4)); + } + + [Test] + public void TestAllSettingsHigherThanTen() + { + beatmap.Difficulty = new() + { + ApproachRate = 14, + OverallDifficulty = 24, + CircleSize = 30, + DrainRate = 90, + }; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(4)); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index dcf5eb4da9..edabe941b7 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -41,7 +41,10 @@ namespace osu.Game.Rulesets.Edit new CheckPreviewTime(), // Events - new CheckBreaks() + new CheckBreaks(), + + // Settings + new CheckAbnormalDifficultySettings(), }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs new file mode 100644 index 0000000000..73049b323d --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit.Checks.Components; + + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckAbnormalDifficultySettings : ICheck + { + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Abnormal difficulty settings"); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateMoreThanOneDecimal(this), + new IssueTemplateOutOfRange(this), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (hasMoreThanOneDecimalPlace(diff.ApproachRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); + + if (isOutOfRange(diff.ApproachRate)) + yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); + + + if (hasMoreThanOneDecimalPlace(diff.OverallDifficulty)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (isOutOfRange(diff.OverallDifficulty)) + yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + + + if (hasMoreThanOneDecimalPlace(diff.CircleSize)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); + + if (isOutOfRange(diff.CircleSize)) + yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); + + + if (hasMoreThanOneDecimalPlace(diff.DrainRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + + if (isOutOfRange(diff.DrainRate)) + yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + } + + private bool isOutOfRange(float setting) + { + return setting < 0f || setting > 10f; + } + + private bool hasMoreThanOneDecimalPlace(float setting) + { + return float.Round(setting, 1) != setting; + } + + public class IssueTemplateMoreThanOneDecimal : IssueTemplate + { + public IssueTemplateMoreThanOneDecimal(ICheck check) + : base(check, IssueType.Problem, "{0} {1} has more than one decimal place.") + { + } + + public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue); + } + + public class IssueTemplateOutOfRange : IssueTemplate + { + public IssueTemplateOutOfRange(ICheck check) + : base(check, IssueType.Warning, "{0} is {1} although it is capped between 0 to 10 in-game.") + { + } + + public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue); + } + } +} From ac7fca10d63e3f92db65572ea77ae0ab4bb58df6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 21 Mar 2024 00:47:37 +0900 Subject: [PATCH 441/930] Warn about not using an official "deployed" build --- osu.Game/Localisation/NotificationsStrings.cs | 5 +++++ osu.Game/Updater/UpdateManager.cs | 6 ++++++ osu.Game/Utils/OfficialBuildAttribute.cs | 12 ++++++++++++ 3 files changed, 23 insertions(+) create mode 100644 osu.Game/Utils/OfficialBuildAttribute.cs diff --git a/osu.Game/Localisation/NotificationsStrings.cs b/osu.Game/Localisation/NotificationsStrings.cs index f4965e4ebe..5328bcd066 100644 --- a/osu.Game/Localisation/NotificationsStrings.cs +++ b/osu.Game/Localisation/NotificationsStrings.cs @@ -125,6 +125,11 @@ Click to see what's new!", version); /// public static LocalisableString UpdateReadyToInstall => new TranslatableString(getKey(@"update_ready_to_install"), @"Update ready to install. Click to restart!"); + /// + /// "This is not an official build of the game and scores will not be submitted." + /// + public static LocalisableString NotOfficialBuild => new TranslatableString(getKey(@"not_official_build"), @"This is not an official build of the game and scores will not be submitted."); + /// /// "Downloading update..." /// diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index 8f13e0f42a..bcb28d8b14 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Reflection; using System.Threading.Tasks; +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -11,6 +13,7 @@ using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; +using osu.Game.Utils; using osuTK; namespace osu.Game.Updater @@ -51,6 +54,9 @@ namespace osu.Game.Updater // only show a notification if we've previously saved a version to the config file (ie. not the first run). if (!string.IsNullOrEmpty(lastVersion)) Notifications.Post(new UpdateCompleteNotification(version)); + + if (RuntimeInfo.EntryAssembly.GetCustomAttribute() == null) + Notifications.Post(new SimpleNotification { Text = NotificationsStrings.NotOfficialBuild }); } // debug / local compilations will reset to a non-release string. diff --git a/osu.Game/Utils/OfficialBuildAttribute.cs b/osu.Game/Utils/OfficialBuildAttribute.cs new file mode 100644 index 0000000000..66c1ef5591 --- /dev/null +++ b/osu.Game/Utils/OfficialBuildAttribute.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; + +namespace osu.Game.Utils +{ + [UsedImplicitly] + [AttributeUsage(AttributeTargets.Assembly)] + public class OfficialBuildAttribute : Attribute; +} From c605e463a41388f43a0493d1246a813f1f7d4ab1 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 20 Mar 2024 15:52:16 -0300 Subject: [PATCH 442/930] Add mania keycount check --- .../Editor/Checks/CheckKeyCountTest.cs | 75 +++++++++++++++++++ .../Edit/Checks/CheckKeyCount.cs | 55 ++++++++++++++ .../Edit/ManiaBeatmapVerifier.cs | 24 ++++++ osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 + .../Checks/CheckAbnormalDifficultySettings.cs | 4 +- 5 files changed, 158 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs create mode 100644 osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs create mode 100644 osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs new file mode 100644 index 0000000000..91361e2a62 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; +using osu.Game.Rulesets.Mania.Edit.Checks; +using System.Linq; + +namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks +{ + [TestFixture] + public class CheckKeyCountTest + { + private CheckKeyCount check = null!; + + private IBeatmap beatmap = null!; + + [SetUp] + public void Setup() + { + check = new CheckKeyCount(); + + beatmap = new Beatmap() + { + BeatmapInfo = new BeatmapInfo + { + Ruleset = new ManiaRuleset().RulesetInfo + } + }; + } + + [Test] + public void TestKeycountFour() + { + beatmap.Difficulty.CircleSize = 4; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestKeycountSmallerThanFour() + { + beatmap.Difficulty.CircleSize = 1; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow); + } + + [Test] + public void TestKeycountHigherThanTen() + { + beatmap.Difficulty.CircleSize = 11; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountNonStandard); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs b/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs new file mode 100644 index 0000000000..57991bd3ff --- /dev/null +++ b/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Mania.Edit.Checks +{ + public class CheckKeyCount : ICheck + { + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Check mania keycount."); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateKeycountTooLow(this), + new IssueTemplateKeycountNonStandard(this), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (diff.CircleSize < 4) + { + yield return new IssueTemplateKeycountTooLow(this).Create(diff.CircleSize); + } + + if (diff.CircleSize > 10) + { + yield return new IssueTemplateKeycountNonStandard(this).Create(diff.CircleSize); + } + } + + public class IssueTemplateKeycountTooLow : IssueTemplate + { + public IssueTemplateKeycountTooLow(ICheck check) + : base(check, IssueType.Problem, "Key count is {0} and must be 4 or higher.") + { + } + + public Issue Create(float current) => new Issue(this, current); + } + + public class IssueTemplateKeycountNonStandard : IssueTemplate + { + public IssueTemplateKeycountNonStandard(ICheck check) + : base(check, IssueType.Warning, "Key count {0} is higher than 10.") + { + } + + public Issue Create(float current) => new Issue(this, current); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs b/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs new file mode 100644 index 0000000000..778dcfc6e1 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Rulesets.Mania.Edit.Checks; + +namespace osu.Game.Rulesets.Mania.Edit +{ + public class ManiaBeatmapVerifier : IBeatmapVerifier + { + private readonly List checks = new List + { + new CheckKeyCount(), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + return checks.SelectMany(check => check.Run(context)); + } + } +} diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 0b54fb3da0..3d4803f1e4 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -65,6 +65,8 @@ namespace osu.Game.Rulesets.Mania public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); + public override IBeatmapVerifier CreateBeatmapVerifier() => new ManiaBeatmapVerifier(); + public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap) { switch (skin) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs index 73049b323d..3c454a57fe 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs @@ -4,7 +4,6 @@ using System.Collections.Generic; using osu.Game.Rulesets.Edit.Checks.Components; - namespace osu.Game.Rulesets.Edit.Checks { public class CheckAbnormalDifficultySettings : ICheck @@ -20,6 +19,7 @@ namespace osu.Game.Rulesets.Edit.Checks public IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; + string ruleset = context.Beatmap.BeatmapInfo.Ruleset.ShortName; if (hasMoreThanOneDecimalPlace(diff.ApproachRate)) yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit.Checks if (hasMoreThanOneDecimalPlace(diff.CircleSize)) yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); - if (isOutOfRange(diff.CircleSize)) + if (ruleset != "mania" && isOutOfRange(diff.CircleSize)) yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); From 2d6a3b8e2b5e3f0023957868a0706f5df162e110 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 20 Mar 2024 16:51:27 -0300 Subject: [PATCH 443/930] Remove warning for 10K+ --- .../Editor/Checks/CheckKeyCountTest.cs | 12 ------------ .../Edit/Checks/CheckKeyCount.cs | 16 ---------------- 2 files changed, 28 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs index 91361e2a62..564c611548 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs @@ -55,18 +55,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow); } - [Test] - public void TestKeycountHigherThanTen() - { - beatmap.Difficulty.CircleSize = 11; - - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(1)); - Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountNonStandard); - } - private BeatmapVerifierContext getContext() { return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); diff --git a/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs b/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs index 57991bd3ff..51ead5f423 100644 --- a/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs +++ b/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs @@ -14,7 +14,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateKeycountTooLow(this), - new IssueTemplateKeycountNonStandard(this), }; public IEnumerable Run(BeatmapVerifierContext context) @@ -25,11 +24,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks { yield return new IssueTemplateKeycountTooLow(this).Create(diff.CircleSize); } - - if (diff.CircleSize > 10) - { - yield return new IssueTemplateKeycountNonStandard(this).Create(diff.CircleSize); - } } public class IssueTemplateKeycountTooLow : IssueTemplate @@ -41,15 +35,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks public Issue Create(float current) => new Issue(this, current); } - - public class IssueTemplateKeycountNonStandard : IssueTemplate - { - public IssueTemplateKeycountNonStandard(ICheck check) - : base(check, IssueType.Warning, "Key count {0} is higher than 10.") - { - } - - public Issue Create(float current) => new Issue(this, current); - } } } From b132734f9c429da05b976544b266528c765019e6 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 20 Mar 2024 18:54:38 -0300 Subject: [PATCH 444/930] Fix codefactor issues --- .../Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs index 3c454a57fe..db154f4efc 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs @@ -27,21 +27,18 @@ namespace osu.Game.Rulesets.Edit.Checks if (isOutOfRange(diff.ApproachRate)) yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); - if (hasMoreThanOneDecimalPlace(diff.OverallDifficulty)) yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); if (isOutOfRange(diff.OverallDifficulty)) yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); - if (hasMoreThanOneDecimalPlace(diff.CircleSize)) yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); if (ruleset != "mania" && isOutOfRange(diff.CircleSize)) yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); - if (hasMoreThanOneDecimalPlace(diff.DrainRate)) yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); From a07d5115bfef749e2b766a554ceb420c82206dd0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Mar 2024 11:42:22 +0800 Subject: [PATCH 445/930] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index de7497d58e..0e091dbd37 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ - + From 55d66d4615e65bdbcc794d385da3210aa130d7cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Mar 2024 11:45:46 +0800 Subject: [PATCH 446/930] Add sounds to countdown --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 29 +++++++++++++++---- 1 file changed, 23 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 8bb3ae8182..147d48ae02 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -3,6 +3,8 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -47,6 +49,8 @@ namespace osu.Game.Screens.Play private SpriteText countdownText = null!; private CircularProgress countdownProgress = null!; + private Sample? sampleCountdown; + public DelayedResumeOverlay() { Anchor = Anchor.Centre; @@ -54,7 +58,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { Add(outerContent = new Circle { @@ -103,6 +107,8 @@ namespace osu.Game.Screens.Play } } }); + + sampleCountdown = audio.Samples.Get(@"Gameplay/resume-countdown"); } protected override void PopIn() @@ -164,13 +170,24 @@ namespace osu.Game.Screens.Play countdownProgress.Progress = amountTimePassed; countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; - if (countdownCount != newCount && newCount > 0) + if (countdownCount != newCount) { - countdownText.Text = Math.Max(1, newCount).ToString(); - countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint); - outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out); + if (newCount > 0) + { + countdownText.Text = Math.Max(1, newCount).ToString(); + countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint); + outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out); - countdownBackground.FlashColour(colourProvider.Background3, 400, Easing.Out); + countdownBackground.FlashColour(colourProvider.Background3, 400, Easing.Out); + } + + var chan = sampleCountdown?.GetChannel(); + + if (chan != null) + { + chan.Frequency.Value = newCount == 0 ? 0.5f : 1; + chan.Play(); + } } countdownCount = newCount; From b99b0337cffd33519b1323adbda98cb13b395f63 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Mar 2024 13:06:25 +0800 Subject: [PATCH 447/930] Adjust text slightly --- osu.Game/Localisation/NotificationsStrings.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Localisation/NotificationsStrings.cs b/osu.Game/Localisation/NotificationsStrings.cs index 5328bcd066..3188ca5533 100644 --- a/osu.Game/Localisation/NotificationsStrings.cs +++ b/osu.Game/Localisation/NotificationsStrings.cs @@ -126,9 +126,9 @@ Click to see what's new!", version); public static LocalisableString UpdateReadyToInstall => new TranslatableString(getKey(@"update_ready_to_install"), @"Update ready to install. Click to restart!"); /// - /// "This is not an official build of the game and scores will not be submitted." + /// "This is not an official build of the game. Scores will not be submitted and other online systems may not work as intended." /// - public static LocalisableString NotOfficialBuild => new TranslatableString(getKey(@"not_official_build"), @"This is not an official build of the game and scores will not be submitted."); + public static LocalisableString NotOfficialBuild => new TranslatableString(getKey(@"not_official_build"), @"This is not an official build of the game. Scores will not be submitted and other online systems may not work as intended."); /// /// "Downloading update..." From a4822fd615ef983be0399182f98159fc8546e427 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Fri, 22 Mar 2024 01:37:06 -0300 Subject: [PATCH 448/930] Make `CheckAbnormalDifficultySettings` abstract --- .../CheckAbnormalDifficultySettingsTest.cs | 93 ------------------- osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 3 - .../Checks/CheckAbnormalDifficultySettings.cs | 41 ++------ 3 files changed, 8 insertions(+), 129 deletions(-) delete mode 100644 osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs diff --git a/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs b/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs deleted file mode 100644 index 94305755c4..0000000000 --- a/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Edit.Checks; -using NUnit.Framework; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Edit; -using osu.Game.Tests.Beatmaps; -using System.Linq; - -namespace osu.Game.Tests.Editing.Checks -{ - [TestFixture] - public class CheckAbnormalDifficultySettingsTest - { - private CheckAbnormalDifficultySettings check = null!; - - private IBeatmap beatmap = new Beatmap(); - - [SetUp] - public void Setup() - { - check = new CheckAbnormalDifficultySettings(); - beatmap.Difficulty = new(); - } - - [Test] - public void TestSettingsNormal() - { - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(0)); - } - - [Test] - public void TestAllSettingsMoreThanOneDecimal() - { - beatmap.Difficulty = new() - { - ApproachRate = 5.55f, - OverallDifficulty = 7.7777f, - CircleSize = 4.444f, - DrainRate = 1.1111111111f, - }; - - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(4)); - } - - [Test] - public void TestAllSettingsLessThanZero() - { - beatmap.Difficulty = new() - { - ApproachRate = -1, - OverallDifficulty = -20, - CircleSize = -11, - DrainRate = -34, - }; - - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(4)); - } - - [Test] - public void TestAllSettingsHigherThanTen() - { - beatmap.Difficulty = new() - { - ApproachRate = 14, - OverallDifficulty = 24, - CircleSize = 30, - DrainRate = 90, - }; - - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(4)); - } - - private BeatmapVerifierContext getContext() - { - return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); - } - } -} diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index edabe941b7..2eb52e88c7 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -42,9 +42,6 @@ namespace osu.Game.Rulesets.Edit // Events new CheckBreaks(), - - // Settings - new CheckAbnormalDifficultySettings(), }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs index db154f4efc..93592a866b 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs @@ -6,9 +6,9 @@ using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks { - public class CheckAbnormalDifficultySettings : ICheck + public abstract class CheckAbnormalDifficultySettings : ICheck { - public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Abnormal difficulty settings"); + public abstract CheckMetadata Metadata { get; } public IEnumerable PossibleTemplates => new IssueTemplate[] { @@ -16,42 +16,17 @@ namespace osu.Game.Rulesets.Edit.Checks new IssueTemplateOutOfRange(this), }; - public IEnumerable Run(BeatmapVerifierContext context) - { - var diff = context.Beatmap.Difficulty; - string ruleset = context.Beatmap.BeatmapInfo.Ruleset.ShortName; + public abstract IEnumerable Run(BeatmapVerifierContext context); - if (hasMoreThanOneDecimalPlace(diff.ApproachRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); - - if (isOutOfRange(diff.ApproachRate)) - yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); - - if (hasMoreThanOneDecimalPlace(diff.OverallDifficulty)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); - - if (isOutOfRange(diff.OverallDifficulty)) - yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); - - if (hasMoreThanOneDecimalPlace(diff.CircleSize)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); - - if (ruleset != "mania" && isOutOfRange(diff.CircleSize)) - yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); - - if (hasMoreThanOneDecimalPlace(diff.DrainRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); - - if (isOutOfRange(diff.DrainRate)) - yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); - } - - private bool isOutOfRange(float setting) + /// + /// If the setting is out of the boundaries set by the editor (0 - 10) + /// + protected bool OutOfRange(float setting) { return setting < 0f || setting > 10f; } - private bool hasMoreThanOneDecimalPlace(float setting) + protected bool HasMoreThanOneDecimalPlace(float setting) { return float.Round(setting, 1) != setting; } From e2df0981843c3428fa11a232d341d97ac3e0505f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Mar 2024 08:25:03 +0100 Subject: [PATCH 449/930] Add failing test case for desired artist sort behaviour --- .../SongSelect/TestSceneBeatmapCarousel.cs | 50 +++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index de2ae3708f..c0102b238c 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -666,6 +666,56 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert($"Check {zzz_lowercase} is second last", () => carousel.BeatmapSets.SkipLast(1).Last().Metadata.Artist == zzz_lowercase); } + [Test] + public void TestSortByArtistUsesTitleAsTiebreaker() + { + var sets = new List(); + + AddStep("Populuate beatmap sets", () => + { + sets.Clear(); + + for (int i = 0; i < 20; i++) + { + var set = TestResources.CreateTestBeatmapSetInfo(); + + if (i == 4) + { + set.Beatmaps.ForEach(b => + { + b.Metadata.Artist = "ZZZ"; + b.Metadata.Title = "AAA"; + }); + } + + if (i == 8) + { + set.Beatmaps.ForEach(b => + { + b.Metadata.Artist = "ZZZ"; + b.Metadata.Title = "ZZZ"; + }); + } + + sets.Add(set); + } + }); + + loadBeatmaps(sets); + + AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); + AddAssert("Check last item", () => + { + var lastItem = carousel.BeatmapSets.Last(); + return lastItem.Metadata.Artist == "ZZZ" && lastItem.Metadata.Title == "ZZZ"; + }); + AddAssert("Check second last item", () => + { + var secondLastItem = carousel.BeatmapSets.SkipLast(1).Last(); + return secondLastItem.Metadata.Artist == "ZZZ" && secondLastItem.Metadata.Title == "AAA"; + }); + } + /// /// Ensures stability is maintained on different sort modes for items with equal properties. /// From a1880e89c299f55a8907050988b8200e854ed34b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Mar 2024 08:31:59 +0100 Subject: [PATCH 450/930] Use title as tiebreaker when sorting beatmap carousel by artist Closes https://github.com/ppy/osu/issues/27548. Reference: https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameplayElements/Beatmaps/BeatmapTreeManager.cs#L341-L347 --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 43c9c621e8..7e15699804 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -69,6 +69,8 @@ namespace osu.Game.Screens.Select.Carousel default: case SortMode.Artist: comparison = OrdinalSortByCaseStringComparer.DEFAULT.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist); + if (comparison == 0) + goto case SortMode.Title; break; case SortMode.Title: From 6fa663c8cac732c6d705955f52565f1f78b7eddd Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Fri, 22 Mar 2024 14:48:22 -0300 Subject: [PATCH 451/930] Make check ruleset specific --- ...heckCatchAbnormalDifficultySettingsTest.cs | 158 ++++++++++++++ .../Edit/CatchBeatmapVerifier.cs | 3 +- .../CheckCatchAbnormalDifficultySettings.cs | 38 ++++ ...heckManiaAbnormalDifficultySettingsTest.cs | 121 +++++++++++ .../CheckManiaAbnormalDifficultySettings.cs | 32 +++ .../Edit/ManiaBeatmapVerifier.cs | 2 + .../CheckOsuAbnormalDifficultySettingsTest.cs | 194 ++++++++++++++++++ .../CheckOsuAbnormalDifficultySettings.cs | 43 ++++ .../Edit/OsuBeatmapVerifier.cs | 3 + ...heckTaikoAbnormalDifficultySettingsTest.cs | 84 ++++++++ .../CheckTaikoAbnormalDifficultySettings.cs | 26 +++ .../Edit/TaikoBeatmapVerifier.cs | 24 +++ osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 + 13 files changed, 729 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs create mode 100644 osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs create mode 100644 osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs create mode 100644 osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs create mode 100644 osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs create mode 100644 osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs create mode 100644 osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs create mode 100644 osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs create mode 100644 osu.Game.Rulesets.Taiko/Edit/TaikoBeatmapVerifier.cs diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs new file mode 100644 index 0000000000..2ae2e20215 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs @@ -0,0 +1,158 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Edit.Checks; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks +{ + [TestFixture] + public class CheckCatchAbnormalDifficultySettingsTest + { + private CheckCatchAbnormalDifficultySettings check = null!; + + private IBeatmap beatmap = new Beatmap(); + + [SetUp] + public void Setup() + { + check = new CheckCatchAbnormalDifficultySettings(); + + beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo; + beatmap.Difficulty = new BeatmapDifficulty() + { + ApproachRate = 5, + CircleSize = 5, + DrainRate = 5, + }; + } + + [Test] + public void TestNormalSettings() + { + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestApproachRateTwoDecimals() + { + beatmap.Difficulty.ApproachRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestCircleSizeTwoDecimals() + { + beatmap.Difficulty.CircleSize = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestDrainRateTwoDecimals() + { + beatmap.Difficulty.DrainRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestApproachRateUnder() + { + beatmap.Difficulty.ApproachRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestCircleSizeUnder() + { + beatmap.Difficulty.CircleSize = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateUnder() + { + beatmap.Difficulty.DrainRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestApproachRateOver() + { + beatmap.Difficulty.ApproachRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestCircleSizeOver() + { + beatmap.Difficulty.CircleSize = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateOver() + { + beatmap.Difficulty.DrainRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Edit/CatchBeatmapVerifier.cs b/osu.Game.Rulesets.Catch/Edit/CatchBeatmapVerifier.cs index c7a41a4e22..71da6d5014 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchBeatmapVerifier.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchBeatmapVerifier.cs @@ -13,7 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit { private readonly List checks = new List { - new CheckBananaShowerGap() + new CheckBananaShowerGap(), + new CheckCatchAbnormalDifficultySettings(), }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs new file mode 100644 index 0000000000..8295795f00 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Catch.Edit.Checks +{ + public class CheckCatchAbnormalDifficultySettings : CheckAbnormalDifficultySettings + { + public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks catch relevant settings"); + + public override IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (HasMoreThanOneDecimalPlace(diff.ApproachRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); + + if (OutOfRange(diff.ApproachRate)) + yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); + + if (HasMoreThanOneDecimalPlace(diff.CircleSize)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); + + if (OutOfRange(diff.CircleSize)) + yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); + + if (HasMoreThanOneDecimalPlace(diff.DrainRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + + if (OutOfRange(diff.DrainRate)) + yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs new file mode 100644 index 0000000000..6c585aace3 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs @@ -0,0 +1,121 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Edit.Checks; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks +{ + [TestFixture] + public class CheckManiaAbnormalDifficultySettingsTest + { + private CheckManiaAbnormalDifficultySettings check = null!; + + private IBeatmap beatmap = new Beatmap(); + + [SetUp] + public void Setup() + { + check = new CheckManiaAbnormalDifficultySettings(); + + beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo; + beatmap.Difficulty = new BeatmapDifficulty() + { + OverallDifficulty = 5, + DrainRate = 5, + }; + } + + [Test] + public void TestNormalSettings() + { + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestOverallDifficultyTwoDecimals() + { + beatmap.Difficulty.OverallDifficulty = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestDrainRateTwoDecimals() + { + beatmap.Difficulty.DrainRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestOverallDifficultyUnder() + { + beatmap.Difficulty.OverallDifficulty = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateUnder() + { + beatmap.Difficulty.DrainRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestOverallDifficultyOver() + { + beatmap.Difficulty.OverallDifficulty = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateOver() + { + beatmap.Difficulty.DrainRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs new file mode 100644 index 0000000000..ae0cc3aa4c --- /dev/null +++ b/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Mania.Edit.Checks +{ + public class CheckManiaAbnormalDifficultySettings : CheckAbnormalDifficultySettings + { + public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks mania relevant settings"); + + public override IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (OutOfRange(diff.OverallDifficulty)) + yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (HasMoreThanOneDecimalPlace(diff.DrainRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + + if (OutOfRange(diff.DrainRate)) + yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs b/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs index 778dcfc6e1..4adabfa4d7 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs @@ -13,7 +13,9 @@ namespace osu.Game.Rulesets.Mania.Edit { private readonly List checks = new List { + // Settings new CheckKeyCount(), + new CheckManiaAbnormalDifficultySettings(), }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs new file mode 100644 index 0000000000..53ccd3c7a7 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs @@ -0,0 +1,194 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Osu.Edit.Checks; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit; +using osu.Game.Tests.Beatmaps; +using System.Linq; + +namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks +{ + [TestFixture] + public class CheckOsuAbnormalDifficultySettingsTest + { + private CheckOsuAbnormalDifficultySettings check = null!; + + private IBeatmap beatmap = new Beatmap(); + + [SetUp] + public void Setup() + { + check = new CheckOsuAbnormalDifficultySettings(); + + beatmap.Difficulty = new BeatmapDifficulty() + { + ApproachRate = 5, + CircleSize = 5, + DrainRate = 5, + OverallDifficulty = 5, + }; + } + + [Test] + public void TestNormalSettings() + { + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestApproachRateTwoDecimals() + { + beatmap.Difficulty.ApproachRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestCircleSizeTwoDecimals() + { + beatmap.Difficulty.CircleSize = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestDrainRateTwoDecimals() + { + beatmap.Difficulty.DrainRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestOverallDifficultyTwoDecimals() + { + beatmap.Difficulty.OverallDifficulty = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestApproachRateUnder() + { + beatmap.Difficulty.ApproachRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestCircleSizeUnder() + { + beatmap.Difficulty.CircleSize = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateUnder() + { + beatmap.Difficulty.DrainRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestOverallDifficultyUnder() + { + beatmap.Difficulty.OverallDifficulty = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestApproachRateOver() + { + beatmap.Difficulty.ApproachRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestCircleSizeOver() + { + beatmap.Difficulty.CircleSize = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateOver() + { + beatmap.Difficulty.DrainRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestOverallDifficultyOver() + { + beatmap.Difficulty.OverallDifficulty = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs new file mode 100644 index 0000000000..c1eca7fff7 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Osu.Edit.Checks +{ + public class CheckOsuAbnormalDifficultySettings : CheckAbnormalDifficultySettings + { + public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks osu relevant settings"); + public override IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (HasMoreThanOneDecimalPlace(diff.ApproachRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); + + if (OutOfRange(diff.ApproachRate)) + yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); + + if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (OutOfRange(diff.OverallDifficulty)) + yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (HasMoreThanOneDecimalPlace(diff.CircleSize)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); + + if (OutOfRange(diff.CircleSize)) + yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); + + if (HasMoreThanOneDecimalPlace(diff.DrainRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + + if (OutOfRange(diff.DrainRate)) + yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs b/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs index 325e9ed4cb..4b01a1fc39 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs @@ -21,6 +21,9 @@ namespace osu.Game.Rulesets.Osu.Edit new CheckTimeDistanceEquality(), new CheckLowDiffOverlaps(), new CheckTooShortSliders(), + + // Settings + new CheckOsuAbnormalDifficultySettings(), }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs new file mode 100644 index 0000000000..f10e62f3bf --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs @@ -0,0 +1,84 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Taiko.Edit.Checks; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit; +using osu.Game.Tests.Beatmaps; +using System.Linq; + +namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks +{ + [TestFixture] + public class CheckTaikoAbnormalDifficultySettingsTest + { + private CheckTaikoAbnormalDifficultySettings check = null!; + + private IBeatmap beatmap = new Beatmap(); + + [SetUp] + public void Setup() + { + check = new CheckTaikoAbnormalDifficultySettings(); + + beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo; + beatmap.Difficulty = new BeatmapDifficulty() + { + OverallDifficulty = 5, + }; + } + + [Test] + public void TestNormalSettings() + { + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestOverallDifficultyTwoDecimals() + { + beatmap.Difficulty.OverallDifficulty = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestOverallDifficultyUnder() + { + beatmap.Difficulty.OverallDifficulty = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestOverallDifficultyOver() + { + beatmap.Difficulty.OverallDifficulty = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs new file mode 100644 index 0000000000..ce35f21853 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Taiko.Edit.Checks +{ + public class CheckTaikoAbnormalDifficultySettings : CheckAbnormalDifficultySettings + { + public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks taiko relevant settings"); + + public override IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (OutOfRange(diff.OverallDifficulty)) + yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoBeatmapVerifier.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoBeatmapVerifier.cs new file mode 100644 index 0000000000..f5c3f1846d --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoBeatmapVerifier.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Rulesets.Taiko.Edit.Checks; + +namespace osu.Game.Rulesets.Taiko.Edit +{ + public class TaikoBeatmapVerifier : IBeatmapVerifier + { + private readonly List checks = new List + { + new CheckTaikoAbnormalDifficultySettings(), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + return checks.SelectMany(check => check.Run(context)); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 24b0ec5d57..d7184bce60 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -188,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this); + public override IBeatmapVerifier CreateBeatmapVerifier() => new TaikoBeatmapVerifier(); + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap); public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator(); From c7c03302653790668d0fdb49f25dfceb016eaf3e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Mar 2024 19:05:58 +0100 Subject: [PATCH 452/930] Attempt to disable rulesets that can be linked to an unhandled crash --- osu.Game/OsuGameBase.cs | 4 ++- osu.Game/Rulesets/RealmRulesetStore.cs | 48 ++++++++++++++++++++++++-- osu.Game/Rulesets/RulesetStore.cs | 24 +++++++++---- 3 files changed, 65 insertions(+), 11 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 81e3d8bed8..8bda8fb6c2 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -678,12 +678,14 @@ namespace osu.Game /// /// Allows a maximum of one unhandled exception, per second of execution. /// - private bool onExceptionThrown(Exception _) + private bool onExceptionThrown(Exception ex) { bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0; Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} ."); + RulesetStore.TryDisableCustomRulesetsCausing(ex); + // restore the stock of allowable exceptions after a short delay. Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions)); diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index ba6f4583d1..36eae7af2c 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -3,8 +3,11 @@ using System; using System.Collections.Generic; +using System.Diagnostics; +using System.IO; using System.Linq; using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Database; @@ -13,17 +16,20 @@ namespace osu.Game.Rulesets { public class RealmRulesetStore : RulesetStore { + private readonly RealmAccess realmAccess; public override IEnumerable AvailableRulesets => availableRulesets; private readonly List availableRulesets = new List(); - public RealmRulesetStore(RealmAccess realm, Storage? storage = null) + public RealmRulesetStore(RealmAccess realmAccess, Storage? storage = null) : base(storage) { - prepareDetachedRulesets(realm); + this.realmAccess = realmAccess; + prepareDetachedRulesets(); + informUserAboutBrokenRulesets(); } - private void prepareDetachedRulesets(RealmAccess realmAccess) + private void prepareDetachedRulesets() { realmAccess.Write(realm => { @@ -143,5 +149,41 @@ namespace osu.Game.Rulesets instance.CreateBeatmapProcessor(converter.Convert()); } + + private void informUserAboutBrokenRulesets() + { + if (RulesetStorage == null) + return; + + foreach (string brokenRulesetDll in RulesetStorage.GetFiles(@".", @"*.dll.broken")) + { + Logger.Log($"Ruleset '{Path.GetFileNameWithoutExtension(brokenRulesetDll)}' has been disabled due to causing a crash.\n\n" + + "Please update the ruleset or report the issue to the developers of the ruleset if no updates are available.", level: LogLevel.Important); + } + } + + internal void TryDisableCustomRulesetsCausing(Exception exception) + { + var stackTrace = new StackTrace(exception); + + foreach (var frame in stackTrace.GetFrames()) + { + var declaringAssembly = frame.GetMethod()?.DeclaringType?.Assembly; + if (declaringAssembly == null) + continue; + + if (UserRulesetAssemblies.Contains(declaringAssembly)) + { + string sourceLocation = declaringAssembly.Location; + string destinationLocation = Path.ChangeExtension(sourceLocation, @".dll.broken"); + + if (File.Exists(sourceLocation)) + { + Logger.Log($"Unhandled exception traced back to custom ruleset {Path.GetFileNameWithoutExtension(sourceLocation)}. Marking as broken."); + File.Move(sourceLocation, destinationLocation); + } + } + } + } } } diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index ac36ee6494..f33d42a53e 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -18,6 +18,8 @@ namespace osu.Game.Rulesets private const string ruleset_library_prefix = @"osu.Game.Rulesets"; protected readonly Dictionary LoadedAssemblies = new Dictionary(); + protected readonly HashSet UserRulesetAssemblies = new HashSet(); + protected readonly Storage? RulesetStorage; /// /// All available rulesets. @@ -41,9 +43,9 @@ namespace osu.Game.Rulesets // to load as unable to locate the game core assembly. AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetDependencyAssembly; - var rulesetStorage = storage?.GetStorageForDirectory(@"rulesets"); - if (rulesetStorage != null) - loadUserRulesets(rulesetStorage); + RulesetStorage = storage?.GetStorageForDirectory(@"rulesets"); + if (RulesetStorage != null) + loadUserRulesets(RulesetStorage); } /// @@ -105,7 +107,11 @@ namespace osu.Game.Rulesets var rulesets = rulesetStorage.GetFiles(@".", @$"{ruleset_library_prefix}.*.dll"); foreach (string? ruleset in rulesets.Where(f => !f.Contains(@"Tests"))) - loadRulesetFromFile(rulesetStorage.GetFullPath(ruleset)); + { + var assembly = loadRulesetFromFile(rulesetStorage.GetFullPath(ruleset)); + if (assembly != null) + UserRulesetAssemblies.Add(assembly); + } } private void loadFromDisk() @@ -126,21 +132,25 @@ namespace osu.Game.Rulesets } } - private void loadRulesetFromFile(string file) + private Assembly? loadRulesetFromFile(string file) { string filename = Path.GetFileNameWithoutExtension(file); if (LoadedAssemblies.Values.Any(t => Path.GetFileNameWithoutExtension(t.Assembly.Location) == filename)) - return; + return null; try { - addRuleset(Assembly.LoadFrom(file)); + var assembly = Assembly.LoadFrom(file); + addRuleset(assembly); + return assembly; } catch (Exception e) { LogFailedLoad(filename, e); } + + return null; } private void addRuleset(Assembly assembly) From 6fbe1a5b8d1a80c6a5b1e277ee015162b7ea8083 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 23 Mar 2024 19:22:47 -0300 Subject: [PATCH 453/930] Add video resolution check --- .../Checks/CheckVideoResolutionTest.cs | 86 +++++++++++++ .../Videos/test-video-resolution-high.mp4 | Bin 0 -> 13655 bytes osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 1 + .../Edit/Checks/CheckVideoResolution.cs | 117 ++++++++++++++++++ 4 files changed, 204 insertions(+) create mode 100644 osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs create mode 100644 osu.Game.Tests/Resources/Videos/test-video-resolution-high.mp4 create mode 100644 osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs diff --git a/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs b/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs new file mode 100644 index 0000000000..ab677a15d4 --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs @@ -0,0 +1,86 @@ +using System.IO; +using System.Linq; +using Moq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Storyboards; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckVideoResolutionTest + { + private CheckVideoResolution check = null!; + + private IBeatmap beatmap = null!; + + [SetUp] + public void Setup() + { + check = new CheckVideoResolution(); + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BeatmapSet = new BeatmapSetInfo + { + Files = + { + CheckTestHelpers.CreateMockFile("mp4"), + } + } + } + }; + } + + [Test] + public void TestNoVideo() + { + beatmap.BeatmapInfo.BeatmapSet?.Files.Clear(); + + var issues = check.Run(getContext(null)).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestVideoAcceptableResolution() + { + using (var resourceStream = TestResources.OpenResource("Videos/test-video.mp4")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + + [Test] + public void TestVideoHighResolution() + { + using (var resourceStream = TestResources.OpenResource("Videos/test-video-resolution-high.mp4")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckVideoResolution.IssueTemplateHighResolution); + } + } + + private BeatmapVerifierContext getContext(Stream? resourceStream) + { + var storyboard = new Storyboard(); + var layer = storyboard.GetLayer("Video"); + layer.Add(new StoryboardVideo("abc123.mp4", 0)); + + var mockWorkingBeatmap = new Mock(beatmap, null, null); + mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny())).Returns(resourceStream); + mockWorkingBeatmap.As().SetupGet(w => w.Storyboard).Returns(storyboard); + + return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object); + } + } +} diff --git a/osu.Game.Tests/Resources/Videos/test-video-resolution-high.mp4 b/osu.Game.Tests/Resources/Videos/test-video-resolution-high.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..fbdb00d3ad464a7f2d9d223d5fa9edb67fdaa689 GIT binary patch literal 13655 zcmeHNeQX>@6@PczVL*m4tPP}$L-S}hg&bg*ePO=GZEeMbb5vo#p-P>LJ4)5Ns zch`~B8a%$qmwy`2jYNdw-vopmjfC`>E|#gtJsYT8{RYT1XfIi(P|$oB0*sq zpGtgdCop3W(sEt%T;z?q;d(ye&y`r0=D_UPkB{GRO@&2S21 z&}dfEgEGsv;N9w1a+;yDHdS9Tv$+8j7L1zyp!~F#Yx%lH&CyvKmRS9q5yz17<*GYe zFKwWF+V$LELs*+*Y}1gl#EwF5+qsKNF8ok7uW)6Fy!Ny38Jjq{as2fL>sSr>ss76H3uE$U3*>WF{yW;; zS7^sF$iI3!awdDWcf;49u{YO+Uj+8=_C5X|^ksaRZv88BzT$eSg+46Z3hUPkE&d4T z1?bT2pq~)cuLpgPXkjPl+eC|&f%Zdfmx3N8TKrznZWtB?^fJ+sEudc#E!_+{3U&Pe z=xM0)I?#8Cn&Y4+iCR{H9wSK@P;qSbeTP7$?k0{x8W<{l8{ zvt~W$5K$ZE({_NU^M24Ik&Ly=uMkBupmRjAH0U%@9P^2vAnLjU^gL0`iECI}{{Z+_ zo=GI1LQF|~ttkM0=7S}mr&MI6x3achDOuZ^zPGlvPft+Du4rvtYb3|B`WW7|lC`bA zT(GuvZr<7kZT|^NTm6HArM-WerOm-LVsrgeT6UP~7=o#?l+ay`DLq9dCMH(koK+!T z)Kkx(FgroBZ>$DVJ@26{=copy5EFID92VLDn{E#8&Rf55hC9wNv|}>~h>gXFy))Yt z;ME*n!{N0Y&TK}|el~~Sz~OT^d@hH-hr@5=a3+~xKJz#nN2Q1}+Zym?VhY+XmBZI?cpHbe zb2!{uaU2});yh&zk8(KEgFtRw9KM#r6C8dEhr=8d$A{@7rYn$3=yTKD0rZd9J}~{6 zAu%$T=9cDT-{!;gFM#P^0MlO&-KdA@UkF#Ua38h@`?Kg#m=2tghTU*SIIoN0!W%yc z`W4*KX3$Z%BeAh$M+~HoECS8%R*Y8ZoV8d3r?i6y$fAx}T#+ z&3t$cC*vr#%|^2*}0oF;OLOU>ZK-H zVOmerR8LKP=XZU7I(+_g|BoJS`;ByZ*`>dX#S&doyQEr56N-{R zMSlkxbbfeq-|g*PQty_HXsPKcDmGg7xS(;Fu?DN7h zlw61940bXu9U0Fw(8jX8td(=SB~?i)YBDO}6CxQ+NSdBDEOjUu?UuV`Ny#b3xT`1S zv3R#U7LCUxQ%{bV8Oa?`lrBn7e%2^GINT(D{u|2<(&MGcr zl67>fD=ux-vx6Bg4Q7_D=Td`~joLhDqr;FsjcsjzFMW01iHl#4H$78-=&7z- z4xjYDkRrje_QmgaED5ki<63Bk!l=n^X-e2CzC5w+{s z<0>4<%Q!UP3&&p^b*3;Qfwx5h!@V%cR_`OT+jo9+>Wx=Ks94RF--nr3P~jEgQFw(I zyauYL9p1w7Qi3SIZ& z%Mf(K7%uP7rKTTw9q2M{o*u$IJTOVZS6C0xX!(fObUFh3+6;^T0SSbM0*w|PoaGr8 z*^7+GZM?OX0CtN#FS<<~4c6f5rYbqvVZ z(nW@16+U&ug<=(SORYVicoAHevAaoT#n7$^<57MaF=7Y|I1}+YI4_; zWvcsMx&r+1wrR28bqL9r)&9TvrLxR$iVManI16#X*fgu{@3ydztX$xtgRx>%1PvD# nl9krXg0TnQ0l!rC9a$sfC&QIzd5O0gqJFh2Q*qv;=F9&8=0zb8 literal 0 HcmV?d00001 diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index 4a316afd22..95f79391ef 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Edit // Resources new CheckBackgroundPresence(), new CheckBackgroundQuality(), + new CheckVideoResolution(), // Audio new CheckAudioPresence(), diff --git a/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs b/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs new file mode 100644 index 0000000000..831962e2e9 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs @@ -0,0 +1,117 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using osu.Framework.Logging; +using osu.Game.Beatmaps; +using osu.Game.IO.FileAbstraction; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Storyboards; +using TagLib; +using File = TagLib.File; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckVideoResolution : ICheck + { + private const int max_video_width = 1280; + + private const int max_video_height = 720; + + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Resources, "Too high video resolution."); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateHighResolution(this), + new IssueTemplateFileError(this), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet; + var videoPaths = getVideoPaths(context.WorkingBeatmap.Storyboard); + + foreach (string filename in videoPaths) + { + string? storagePath = beatmapSet?.GetPathForFile(filename); + + // Don't report any issues for missing video here since another check is already doing that (CheckAudioInVideo) + if (storagePath == null) continue; + + Issue issue; + + try + { + using (Stream data = context.WorkingBeatmap.GetStream(storagePath)) + using (File tagFile = File.Create(new StreamFileAbstraction(filename, data))) + { + int height = tagFile.Properties.VideoHeight; + int width = tagFile.Properties.VideoWidth; + + if (height <= max_video_height || width <= max_video_width) + continue; + + issue = new IssueTemplateHighResolution(this).Create(filename, width, height); + } + } + catch (CorruptFileException) + { + issue = new IssueTemplateFileError(this).Create(filename, "Corrupt file"); + } + catch (UnsupportedFormatException) + { + issue = new IssueTemplateFileError(this).Create(filename, "Unsupported format"); + } + catch (Exception ex) + { + issue = new IssueTemplateFileError(this).Create(filename, "Internal failure - see logs for more info"); + Logger.Log($"Failed when running {nameof(CheckVideoResolution)}: {ex}"); + } + + yield return issue; + } + } + + private List getVideoPaths(Storyboard storyboard) + { + var videoPaths = new List(); + + foreach (var layer in storyboard.Layers) + { + foreach (var element in layer.Elements) + { + if (element is not StoryboardVideo video) + continue; + + if (!videoPaths.Contains(video.Path)) + videoPaths.Add(video.Path); + } + } + + return videoPaths; + } + + public class IssueTemplateHighResolution : IssueTemplate + { + public IssueTemplateHighResolution(ICheck check) + : base(check, IssueType.Problem, "\"{0}\" resolution exceeds 1280x720 ({1}x{2})") + { + } + + public Issue Create(string filename, int width, int height) => new Issue(this, filename, width, height); + } + + public class IssueTemplateFileError : IssueTemplate + { + public IssueTemplateFileError(ICheck check) + : base(check, IssueType.Error, "Could not check resolution for \"{0}\" ({1}).") + { + } + + public Issue Create(string filename, string errorReason) => new Issue(this, filename, errorReason); + } + + } +} From eb938272040be14caa292fe65800356a6ae03a1a Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 23 Mar 2024 23:11:13 -0300 Subject: [PATCH 454/930] Add missing copyright header --- osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs b/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs index ab677a15d4..1e16c67aab 100644 --- a/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs @@ -1,3 +1,6 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using System.IO; using System.Linq; using Moq; From 8a05fecad5862d744d49b8febcb389e4e22b9850 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 23 Mar 2024 23:28:55 -0300 Subject: [PATCH 455/930] Fix formatting issue --- osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs b/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs index 831962e2e9..1b603b7e47 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs @@ -112,6 +112,5 @@ namespace osu.Game.Rulesets.Edit.Checks public Issue Create(string filename, string errorReason) => new Issue(this, filename, errorReason); } - } } From ef2a16dd8ff260efa5117a10352e6ec771dfa2c3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Mar 2024 16:41:40 +0800 Subject: [PATCH 456/930] Various renaming and class updates to allow multiple menu banners --- .../Visual/Menus/TestSceneMainMenu.cs | 46 +++++++++----- ...tleRequest.cs => GetMenuContentRequest.cs} | 4 +- .../API/Requests/Responses/APIMenuContent.cs | 42 +++++++++++++ .../API/Requests/Responses/APIMenuImage.cs | 57 +++++++++++++++++ .../API/Requests/Responses/APISystemTitle.cs | 30 --------- osu.Game/Screens/Menu/MainMenu.cs | 8 +-- .../{SystemTitle.cs => OnlineMenuBanner.cs} | 62 ++++++++++--------- 7 files changed, 169 insertions(+), 80 deletions(-) rename osu.Game/Online/API/Requests/{GetSystemTitleRequest.cs => GetMenuContentRequest.cs} (74%) create mode 100644 osu.Game/Online/API/Requests/Responses/APIMenuContent.cs create mode 100644 osu.Game/Online/API/Requests/Responses/APIMenuImage.cs delete mode 100644 osu.Game/Online/API/Requests/Responses/APISystemTitle.cs rename osu.Game/Screens/Menu/{SystemTitle.cs => OnlineMenuBanner.cs} (79%) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs index 7053a9d544..3c78edb8a5 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs @@ -13,30 +13,48 @@ namespace osu.Game.Tests.Visual.Menus { public partial class TestSceneMainMenu : OsuGameTestScene { - private SystemTitle systemTitle => Game.ChildrenOfType().Single(); + private OnlineMenuBanner onlineMenuBanner => Game.ChildrenOfType().Single(); [Test] - public void TestSystemTitle() + public void TestOnlineMenuBanner() { - AddStep("set system title", () => systemTitle.Current.Value = new APISystemTitle + AddStep("set online content", () => onlineMenuBanner.Current.Value = new APIMenuContent { - Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", - Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + } + } }); - AddAssert("system title not visible", () => systemTitle.State.Value, () => Is.EqualTo(Visibility.Hidden)); + AddAssert("system title not visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Hidden)); AddStep("enter menu", () => InputManager.Key(Key.Enter)); - AddUntilStep("system title visible", () => systemTitle.State.Value, () => Is.EqualTo(Visibility.Visible)); - AddStep("set another title", () => systemTitle.Current.Value = new APISystemTitle + AddUntilStep("system title visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Visible)); + AddStep("set another title", () => onlineMenuBanner.Current.Value = new APIMenuContent { - Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", - Url = @"https://osu.ppy.sh/community/contests/189", + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", + Url = @"https://osu.ppy.sh/community/contests/189", + } + } }); - AddStep("set title with nonexistent image", () => systemTitle.Current.Value = new APISystemTitle + AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent { - Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 - Url = @"https://osu.ppy.sh/community/contests/189", + Images = new[] + { + new APIMenuImage + { + Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 + Url = @"https://osu.ppy.sh/community/contests/189", + } + } }); - AddStep("unset system title", () => systemTitle.Current.Value = null); + AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); } } } diff --git a/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs b/osu.Game/Online/API/Requests/GetMenuContentRequest.cs similarity index 74% rename from osu.Game/Online/API/Requests/GetSystemTitleRequest.cs rename to osu.Game/Online/API/Requests/GetMenuContentRequest.cs index 52ca0c11eb..ad2bac6696 100644 --- a/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs +++ b/osu.Game/Online/API/Requests/GetMenuContentRequest.cs @@ -5,9 +5,9 @@ using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Online.API.Requests { - public class GetSystemTitleRequest : OsuJsonWebRequest + public class GetMenuContentRequest : OsuJsonWebRequest { - public GetSystemTitleRequest() + public GetMenuContentRequest() : base(@"https://assets.ppy.sh/lazer-status.json") { } diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs new file mode 100644 index 0000000000..acee6c99ba --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using Newtonsoft.Json; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APIMenuContent : IEquatable + { + /// + /// Images which should be displayed in rotation. + /// + [JsonProperty(@"images")] + public APIMenuImage[] Images { get; init; } = Array.Empty(); + + public DateTimeOffset LastUpdated { get; init; } + + public bool Equals(APIMenuContent? other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return LastUpdated.Equals(other.LastUpdated); + } + + public override bool Equals(object? obj) + { + if (ReferenceEquals(null, obj)) return false; + if (ReferenceEquals(this, obj)) return true; + + if (obj.GetType() != GetType()) return false; + + return Equals((APIMenuContent)obj); + } + + public override int GetHashCode() + { + return LastUpdated.GetHashCode(); + } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs new file mode 100644 index 0000000000..4824e23d4b --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using Newtonsoft.Json; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APIMenuImage : IEquatable + { + /// + /// A URL pointing to the image which should be displayed. Generally should be an @2x image filename. + /// + [JsonProperty(@"image")] + public string Image { get; init; } = string.Empty; + + /// + /// A URL that should be opened on clicking the image. + /// + [JsonProperty(@"url")] + public string Url { get; init; } = string.Empty; + + /// + /// The time at which this item should begin displaying. If null, will display immediately. + /// + [JsonProperty(@"begins")] + public DateTimeOffset? Begins { get; set; } + + /// + /// The time at which this item should stop displaying. If null, will display indefinitely. + /// + [JsonProperty(@"expires")] + public DateTimeOffset? Expires { get; set; } + + public bool Equals(APIMenuImage? other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return Image == other.Image && Url == other.Url; + } + + public override bool Equals(object? obj) + { + if (ReferenceEquals(null, obj)) return false; + if (ReferenceEquals(this, obj)) return true; + if (obj.GetType() != GetType()) return false; + + return Equals((APIMenuImage)obj); + } + + public override int GetHashCode() + { + return HashCode.Combine(Image, Url); + } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs b/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs deleted file mode 100644 index bfa5c1043b..0000000000 --- a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using Newtonsoft.Json; - -namespace osu.Game.Online.API.Requests.Responses -{ - public class APISystemTitle : IEquatable - { - [JsonProperty(@"image")] - public string Image { get; set; } = string.Empty; - - [JsonProperty(@"url")] - public string Url { get; set; } = string.Empty; - - public bool Equals(APISystemTitle? other) - { - if (ReferenceEquals(null, other)) return false; - if (ReferenceEquals(this, other)) return true; - - return Image == other.Image && Url == other.Url; - } - - public override bool Equals(object? obj) => obj is APISystemTitle other && Equals(other); - - // ReSharper disable NonReadonlyMemberInGetHashCode - public override int GetHashCode() => HashCode.Combine(Image, Url); - } -} diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index decb901c32..235c5d5c56 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -98,7 +98,7 @@ namespace osu.Game.Screens.Menu private ParallaxContainer buttonsContainer; private SongTicker songTicker; private Container logoTarget; - private SystemTitle systemTitle; + private OnlineMenuBanner onlineMenuBanner; private MenuTip menuTip; private FillFlowContainer bottomElementsFlow; private SupporterDisplay supporterDisplay; @@ -178,7 +178,7 @@ namespace osu.Game.Screens.Menu Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }, - systemTitle = new SystemTitle + onlineMenuBanner = new OnlineMenuBanner { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, @@ -201,12 +201,12 @@ namespace osu.Game.Screens.Menu case ButtonSystemState.Initial: case ButtonSystemState.Exit: ApplyToBackground(b => b.FadeColour(Color4.White, 500, Easing.OutSine)); - systemTitle.State.Value = Visibility.Hidden; + onlineMenuBanner.State.Value = Visibility.Hidden; break; default: ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine)); - systemTitle.State.Value = Visibility.Visible; + onlineMenuBanner.State.Value = Visibility.Visible; break; } }; diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs similarity index 79% rename from osu.Game/Screens/Menu/SystemTitle.cs rename to osu.Game/Screens/Menu/OnlineMenuBanner.cs index 813a470ed6..cf20196f85 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; @@ -18,42 +19,28 @@ using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Screens.Menu { - public partial class SystemTitle : VisibilityContainer + public partial class OnlineMenuBanner : VisibilityContainer { - internal Bindable Current { get; } = new Bindable(); + internal Bindable Current { get; } = new Bindable(new APIMenuContent()); private const float transition_duration = 500; private Container content = null!; private CancellationTokenSource? cancellationTokenSource; - private SystemTitleImage? currentImage; - - private ScheduledDelegate? openUrlAction; + private MenuImage? currentImage; [BackgroundDependencyLoader] - private void load(OsuGame? game) + private void load() { AutoSizeAxes = Axes.Both; AutoSizeDuration = transition_duration; AutoSizeEasing = Easing.OutQuint; - InternalChild = content = new OsuClickableContainer + InternalChild = content = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, - Action = () => - { - currentImage?.Flash(); - - // Delay slightly to allow animation to play out. - openUrlAction?.Cancel(); - openUrlAction = Scheduler.AddDelayed(() => - { - if (!string.IsNullOrEmpty(Current.Value?.Url)) - game?.HandleLink(Current.Value.Url); - }, 250); - } }; } @@ -98,7 +85,7 @@ namespace osu.Game.Screens.Menu private void checkForUpdates() { - var request = new GetSystemTitleRequest(); + var request = new GetMenuContentRequest(); Task.Run(() => request.Perform()) .ContinueWith(r => { @@ -121,12 +108,12 @@ namespace osu.Game.Screens.Menu cancellationTokenSource = null; currentImage?.FadeOut(500, Easing.OutQuint).Expire(); - if (string.IsNullOrEmpty(Current.Value?.Image)) + if (Current.Value.Images.Length == 0) return; - LoadComponentAsync(new SystemTitleImage(Current.Value), loaded => + LoadComponentAsync(new MenuImage(Current.Value.Images.First()), loaded => { - if (!loaded.SystemTitle.Equals(Current.Value)) + if (!loaded.Image.Equals(Current.Value.Images.First())) loaded.Dispose(); content.Add(currentImage = loaded); @@ -134,22 +121,24 @@ namespace osu.Game.Screens.Menu } [LongRunningLoad] - private partial class SystemTitleImage : CompositeDrawable + private partial class MenuImage : OsuClickableContainer { - public readonly APISystemTitle SystemTitle; + public readonly APIMenuImage Image; private Sprite flash = null!; - public SystemTitleImage(APISystemTitle systemTitle) + private ScheduledDelegate? openUrlAction; + + public MenuImage(APIMenuImage image) { - SystemTitle = systemTitle; + Image = image; } [BackgroundDependencyLoader] - private void load(LargeTextureStore textureStore) + private void load(LargeTextureStore textureStore, OsuGame game) { - Texture? texture = textureStore.Get(SystemTitle.Image); - if (texture != null && SystemTitle.Image.Contains(@"@2x")) + Texture? texture = textureStore.Get(Image.Image); + if (texture != null && Image.Image.Contains(@"@2x")) texture.ScaleAdjust *= 2; AutoSizeAxes = Axes.Both; @@ -163,6 +152,19 @@ namespace osu.Game.Screens.Menu Blending = BlendingParameters.Additive, }, }; + + Action = () => + { + Flash(); + + // Delay slightly to allow animation to play out. + openUrlAction?.Cancel(); + openUrlAction = Scheduler.AddDelayed(() => + { + if (!string.IsNullOrEmpty(Image.Url)) + game?.HandleLink(Image.Url); + }, 250); + }; } protected override void LoadComplete() From 4c82e44291fdf23bf324d1d8f4a3092ede9437da Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Mar 2024 20:07:17 +0800 Subject: [PATCH 457/930] Add isolated test coverage of online menu banner --- .../Visual/Menus/TestSceneMainMenu.cs | 23 ------ .../Visual/Menus/TestSceneOnlineMenuBanner.cs | 71 +++++++++++++++++++ 2 files changed, 71 insertions(+), 23 deletions(-) create mode 100644 osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs index 3c78edb8a5..e2a841d79a 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs @@ -32,29 +32,6 @@ namespace osu.Game.Tests.Visual.Menus AddAssert("system title not visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Hidden)); AddStep("enter menu", () => InputManager.Key(Key.Enter)); AddUntilStep("system title visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Visible)); - AddStep("set another title", () => onlineMenuBanner.Current.Value = new APIMenuContent - { - Images = new[] - { - new APIMenuImage - { - Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", - Url = @"https://osu.ppy.sh/community/contests/189", - } - } - }); - AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent - { - Images = new[] - { - new APIMenuImage - { - Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 - Url = @"https://osu.ppy.sh/community/contests/189", - } - } - }); - AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); } } } diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs new file mode 100644 index 0000000000..a80212e0a1 --- /dev/null +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Screens.Menu; + +namespace osu.Game.Tests.Visual.Menus +{ + public partial class TestSceneOnlineMenuBanner : OsuTestScene + { + private OnlineMenuBanner onlineMenuBanner = null!; + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Create banner", () => + { + Child = onlineMenuBanner = new OnlineMenuBanner + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + State = { Value = Visibility.Visible } + }; + }); + } + + [Test] + public void TestBasic() + { + AddAssert("system title not visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Hidden)); + AddStep("set online content", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + } + }, + }); + AddStep("set another title", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", + Url = @"https://osu.ppy.sh/community/contests/189", + } + } + }); + AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 + Url = @"https://osu.ppy.sh/community/contests/189", + } + } + }); + AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); + } + } +} From ec4a9a5fdd4ffa1df41b2e26227d27d1277ae8d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Mar 2024 23:07:31 +0800 Subject: [PATCH 458/930] Make work again for simple case --- .../API/Requests/Responses/APIMenuContent.cs | 12 ++++++--- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 25 +++++++------------ 2 files changed, 17 insertions(+), 20 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs index acee6c99ba..7b53488030 100644 --- a/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs +++ b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using Newtonsoft.Json; namespace osu.Game.Online.API.Requests.Responses @@ -14,14 +15,12 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"images")] public APIMenuImage[] Images { get; init; } = Array.Empty(); - public DateTimeOffset LastUpdated { get; init; } - public bool Equals(APIMenuContent? other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; - return LastUpdated.Equals(other.LastUpdated); + return Images.SequenceEqual(other.Images); } public override bool Equals(object? obj) @@ -36,7 +35,12 @@ namespace osu.Game.Online.API.Requests.Responses public override int GetHashCode() { - return LastUpdated.GetHashCode(); + var hash = new HashCode(); + + foreach (var image in Images) + hash.Add(image.GetHashCode()); + + return hash.ToHashCode(); } } } diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index cf20196f85..613a6eed4c 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -78,7 +78,7 @@ namespace osu.Game.Screens.Menu { base.LoadComplete(); - Current.BindValueChanged(_ => loadNewImage(), true); + Current.BindValueChanged(_ => loadNewImages(), true); checkForUpdates(); } @@ -102,7 +102,7 @@ namespace osu.Game.Screens.Menu }); } - private void loadNewImage() + private void loadNewImages() { cancellationTokenSource?.Cancel(); cancellationTokenSource = null; @@ -131,19 +131,19 @@ namespace osu.Game.Screens.Menu public MenuImage(APIMenuImage image) { + AutoSizeAxes = Axes.Both; + Image = image; } [BackgroundDependencyLoader] - private void load(LargeTextureStore textureStore, OsuGame game) + private void load(LargeTextureStore textureStore, OsuGame? game) { Texture? texture = textureStore.Get(Image.Image); if (texture != null && Image.Image.Contains(@"@2x")) texture.ScaleAdjust *= 2; - AutoSizeAxes = Axes.Both; - - InternalChildren = new Drawable[] + Children = new Drawable[] { new Sprite { Texture = texture }, flash = new Sprite @@ -155,7 +155,9 @@ namespace osu.Game.Screens.Menu Action = () => { - Flash(); + flash.FadeInFromZero(50) + .Then() + .FadeOut(500, Easing.OutQuint); // Delay slightly to allow animation to play out. openUrlAction?.Cancel(); @@ -174,15 +176,6 @@ namespace osu.Game.Screens.Menu this.FadeInFromZero(500, Easing.OutQuint); flash.FadeOutFromOne(4000, Easing.OutQuint); } - - public Drawable Flash() - { - flash.FadeInFromZero(50) - .Then() - .FadeOut(500, Easing.OutQuint); - - return this; - } } } } From a4c619ea97c190a9a4929d89268677af7b72a985 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Mar 2024 15:14:56 +0800 Subject: [PATCH 459/930] Add basic support for loading multiple images --- .../Visual/Menus/TestSceneOnlineMenuBanner.cs | 21 ++++- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 80 ++++++++++--------- 2 files changed, 64 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index a80212e0a1..4cc379a18b 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -31,7 +31,6 @@ namespace osu.Game.Tests.Visual.Menus [Test] public void TestBasic() { - AddAssert("system title not visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Hidden)); AddStep("set online content", () => onlineMenuBanner.Current.Value = new APIMenuContent { Images = new[] @@ -43,6 +42,7 @@ namespace osu.Game.Tests.Visual.Menus } }, }); + AddStep("set another title", () => onlineMenuBanner.Current.Value = new APIMenuContent { Images = new[] @@ -54,6 +54,24 @@ namespace osu.Game.Tests.Visual.Menus } } }); + + AddStep("set multiple images", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + }, + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", + Url = @"https://osu.ppy.sh/community/contests/189", + } + }, + }); + AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent { Images = new[] @@ -65,6 +83,7 @@ namespace osu.Game.Tests.Visual.Menus } } }); + AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); } } diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 613a6eed4c..587a93fb67 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -27,7 +27,6 @@ namespace osu.Game.Screens.Menu private Container content = null!; private CancellationTokenSource? cancellationTokenSource; - private MenuImage? currentImage; [BackgroundDependencyLoader] private void load() @@ -48,32 +47,6 @@ namespace osu.Game.Screens.Menu protected override void PopOut() => content.FadeOut(transition_duration, Easing.OutQuint); - protected override bool OnHover(HoverEvent e) - { - content.ScaleTo(1.05f, 2000, Easing.OutQuint); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - content.ScaleTo(1f, 500, Easing.OutQuint); - base.OnHoverLost(e); - } - - protected override bool OnMouseDown(MouseDownEvent e) - { - content.ScaleTo(0.95f, 500, Easing.OutQuint); - return base.OnMouseDown(e); - } - - protected override void OnMouseUp(MouseUpEvent e) - { - content - .ScaleTo(0.95f) - .ScaleTo(1, 500, Easing.OutElastic); - base.OnMouseUp(e); - } - protected override void LoadComplete() { base.LoadComplete(); @@ -106,17 +79,26 @@ namespace osu.Game.Screens.Menu { cancellationTokenSource?.Cancel(); cancellationTokenSource = null; - currentImage?.FadeOut(500, Easing.OutQuint).Expire(); - if (Current.Value.Images.Length == 0) + var newContent = Current.Value; + + foreach (var i in content) + { + i.FadeOutFromOne(100, Easing.OutQuint) + .Expire(); + } + + if (newContent.Images.Length == 0) return; - LoadComponentAsync(new MenuImage(Current.Value.Images.First()), loaded => + LoadComponentsAsync(newContent.Images.Select(i => new MenuImage(i)), loaded => { - if (!loaded.Image.Equals(Current.Value.Images.First())) - loaded.Dispose(); + if (!newContent.Equals(Current.Value)) + return; - content.Add(currentImage = loaded); + content.AddRange(loaded); + + loaded.First().Show(); }, (cancellationTokenSource ??= new CancellationTokenSource()).Token); } @@ -132,6 +114,8 @@ namespace osu.Game.Screens.Menu public MenuImage(APIMenuImage image) { AutoSizeAxes = Axes.Both; + Anchor = Anchor.BottomCentre; + Origin = Anchor.BottomCentre; Image = image; } @@ -169,13 +153,37 @@ namespace osu.Game.Screens.Menu }; } - protected override void LoadComplete() + public override void Show() { - base.LoadComplete(); - this.FadeInFromZero(500, Easing.OutQuint); flash.FadeOutFromOne(4000, Easing.OutQuint); } + + protected override bool OnHover(HoverEvent e) + { + this.ScaleTo(1.05f, 2000, Easing.OutQuint); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + this.ScaleTo(1f, 500, Easing.OutQuint); + base.OnHoverLost(e); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + this.ScaleTo(0.95f, 500, Easing.OutQuint); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + this + .ScaleTo(0.95f) + .ScaleTo(1, 500, Easing.OutElastic); + base.OnMouseUp(e); + } } } } From d0b164b44f6d986f965c469cd838bfacbe0a3de6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Mar 2024 23:37:30 +0800 Subject: [PATCH 460/930] Add automatic rotation support --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 38 +++++++++++++++++++---- 1 file changed, 32 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 587a93fb67..a4648265ae 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -28,6 +28,10 @@ namespace osu.Game.Screens.Menu private Container content = null!; private CancellationTokenSource? cancellationTokenSource; + private int displayIndex = -1; + + private ScheduledDelegate? nextDisplay; + [BackgroundDependencyLoader] private void load() { @@ -77,16 +81,16 @@ namespace osu.Game.Screens.Menu private void loadNewImages() { + nextDisplay?.Cancel(); + cancellationTokenSource?.Cancel(); cancellationTokenSource = null; var newContent = Current.Value; - foreach (var i in content) - { - i.FadeOutFromOne(100, Easing.OutQuint) - .Expire(); - } + // A better fade out would be nice, but the menu content changes *very* rarely + // so let's keep things simple for now. + content.Clear(true); if (newContent.Images.Length == 0) return; @@ -96,12 +100,34 @@ namespace osu.Game.Screens.Menu if (!newContent.Equals(Current.Value)) return; + // start hidden + foreach (var image in loaded) + image.Hide(); + content.AddRange(loaded); - loaded.First().Show(); + displayIndex = -1; + showNext(); }, (cancellationTokenSource ??= new CancellationTokenSource()).Token); } + private void showNext() + { + nextDisplay?.Cancel(); + + bool previousShowing = displayIndex >= 0; + if (previousShowing) + content[displayIndex % content.Count].FadeOut(400, Easing.OutQuint); + + displayIndex++; + + using (BeginDelayedSequence(previousShowing ? 300 : 0)) + content[displayIndex % content.Count].Show(); + + if (content.Count > 1) + nextDisplay = Scheduler.AddDelayed(showNext, 12000); + } + [LongRunningLoad] private partial class MenuImage : OsuClickableContainer { From 3847aae57d88ea2156c7599c53a0e994fffd4760 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2024 12:14:40 +0800 Subject: [PATCH 461/930] Don't rotate when hovering --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 26 ++++++++++++++++------- 1 file changed, 18 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index a4648265ae..74062d5b9f 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -21,6 +21,8 @@ namespace osu.Game.Screens.Menu { public partial class OnlineMenuBanner : VisibilityContainer { + public double DelayBetweenRotation = 7500; + internal Bindable Current { get; } = new Bindable(new APIMenuContent()); private const float transition_duration = 500; @@ -115,21 +117,29 @@ namespace osu.Game.Screens.Menu { nextDisplay?.Cancel(); - bool previousShowing = displayIndex >= 0; - if (previousShowing) - content[displayIndex % content.Count].FadeOut(400, Easing.OutQuint); + // If the user is hovering a banner, don't rotate yet. + bool anyHovered = content.Any(i => i.IsHovered); - displayIndex++; + if (!anyHovered) + { + bool previousShowing = displayIndex >= 0; + if (previousShowing) + content[displayIndex % content.Count].FadeOut(400, Easing.OutQuint); - using (BeginDelayedSequence(previousShowing ? 300 : 0)) - content[displayIndex % content.Count].Show(); + displayIndex++; + + using (BeginDelayedSequence(previousShowing ? 300 : 0)) + content[displayIndex % content.Count].Show(); + } if (content.Count > 1) - nextDisplay = Scheduler.AddDelayed(showNext, 12000); + { + nextDisplay = Scheduler.AddDelayed(showNext, DelayBetweenRotation); + } } [LongRunningLoad] - private partial class MenuImage : OsuClickableContainer + public partial class MenuImage : OsuClickableContainer { public readonly APIMenuImage Image; From e9f15534ed7ea64b7cfe77360f488b3a63e703db Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2024 12:14:47 +0800 Subject: [PATCH 462/930] Improve test coverage --- .../Visual/Menus/TestSceneOnlineMenuBanner.cs | 75 ++++++++++++++++--- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 7 +- 2 files changed, 71 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index 4cc379a18b..6be5b80983 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -21,6 +22,8 @@ namespace osu.Game.Tests.Visual.Menus { Child = onlineMenuBanner = new OnlineMenuBanner { + FetchOnlineContent = false, + DelayBetweenRotation = 500, Anchor = Anchor.Centre, Origin = Anchor.Centre, State = { Value = Visibility.Visible } @@ -43,6 +46,18 @@ namespace osu.Game.Tests.Visual.Menus }, }); + AddUntilStep("wait for one image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 1) + return false; + + var image = images.Single(); + + return image.IsPresent && image.Image.Url == "https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023"; + }); + AddStep("set another title", () => onlineMenuBanner.Current.Value = new APIMenuContent { Images = new[] @@ -55,6 +70,40 @@ namespace osu.Game.Tests.Visual.Menus } }); + AddUntilStep("wait for new image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 1) + return false; + + var image = images.Single(); + + return image.IsPresent && image.Image.Url == "https://osu.ppy.sh/community/contests/189"; + }); + + AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 + Url = @"https://osu.ppy.sh/community/contests/189", + } + } + }); + + AddUntilStep("wait for no image shown", () => !onlineMenuBanner.ChildrenOfType().Any()); + + AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); + + AddUntilStep("wait for no image shown", () => !onlineMenuBanner.ChildrenOfType().Any()); + } + + [Test] + public void TestMultipleImages() + { AddStep("set multiple images", () => onlineMenuBanner.Current.Value = new APIMenuContent { Images = new[] @@ -72,19 +121,25 @@ namespace osu.Game.Tests.Visual.Menus }, }); - AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent + AddUntilStep("wait for first image shown", () => { - Images = new[] - { - new APIMenuImage - { - Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 - Url = @"https://osu.ppy.sh/community/contests/189", - } - } + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 2) + return false; + + return images.First().IsPresent && !images.Last().IsPresent; }); - AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); + AddUntilStep("wait for second image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 2) + return false; + + return !images.First().IsPresent && images.Last().IsPresent; + }); } } } diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 74062d5b9f..2ab6417370 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -21,7 +21,9 @@ namespace osu.Game.Screens.Menu { public partial class OnlineMenuBanner : VisibilityContainer { - public double DelayBetweenRotation = 7500; + public double DelayBetweenRotation { get; set; } = 7500; + + public bool FetchOnlineContent { get; set; } = true; internal Bindable Current { get; } = new Bindable(new APIMenuContent()); @@ -64,6 +66,9 @@ namespace osu.Game.Screens.Menu private void checkForUpdates() { + if (!FetchOnlineContent) + return; + var request = new GetMenuContentRequest(); Task.Run(() => request.Perform()) .ContinueWith(r => From f0614928b182bf2d575c5e298e29d2254fd28ecb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2024 13:19:12 +0800 Subject: [PATCH 463/930] Read from new location --- osu.Game/Online/API/Requests/GetMenuContentRequest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/GetMenuContentRequest.cs b/osu.Game/Online/API/Requests/GetMenuContentRequest.cs index ad2bac6696..26747489d6 100644 --- a/osu.Game/Online/API/Requests/GetMenuContentRequest.cs +++ b/osu.Game/Online/API/Requests/GetMenuContentRequest.cs @@ -8,7 +8,7 @@ namespace osu.Game.Online.API.Requests public class GetMenuContentRequest : OsuJsonWebRequest { public GetMenuContentRequest() - : base(@"https://assets.ppy.sh/lazer-status.json") + : base(@"https://assets.ppy.sh/menu-content.json") { } } From 057f86dd145dd5d0ba573737ca61aceb27dcc70a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2024 14:28:23 +0800 Subject: [PATCH 464/930] Add handling of expiration --- .../Visual/Menus/TestSceneOnlineMenuBanner.cs | 60 +++++++++++++++++++ .../API/Requests/Responses/APIMenuImage.cs | 4 ++ osu.Game/Screens/Menu/OnlineMenuBanner.cs | 60 ++++++++++++------- 3 files changed, 102 insertions(+), 22 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index 6be5b80983..2dd08ce306 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -141,5 +142,64 @@ namespace osu.Game.Tests.Visual.Menus return !images.First().IsPresent && images.Last().IsPresent; }); } + + [Test] + public void TestExpiry() + { + AddStep("set multiple images, second expiring soon", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + }, + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", + Url = @"https://osu.ppy.sh/community/contests/189", + Expires = DateTimeOffset.Now.AddSeconds(2), + } + }, + }); + + AddUntilStep("wait for first image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 2) + return false; + + return images.First().IsPresent && !images.Last().IsPresent; + }); + + AddUntilStep("wait for second image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 2) + return false; + + return !images.First().IsPresent && images.Last().IsPresent; + }); + + AddUntilStep("wait for expiry", () => + { + return onlineMenuBanner + .ChildrenOfType() + .Any(i => !i.Image.IsCurrent); + }); + + AddUntilStep("wait for first image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 2) + return false; + + return images.First().IsPresent && !images.Last().IsPresent; + }); + } } } diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs index 4824e23d4b..42129ca96e 100644 --- a/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs +++ b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs @@ -20,6 +20,10 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"url")] public string Url { get; init; } = string.Empty; + public bool IsCurrent => + (Begins == null || Begins < DateTimeOffset.UtcNow) && + (Expires == null || Expires > DateTimeOffset.UtcNow); + /// /// The time at which this item should begin displaying. If null, will display immediately. /// diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 2ab6417370..55ceb84d7b 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -29,7 +29,7 @@ namespace osu.Game.Screens.Menu private const float transition_duration = 500; - private Container content = null!; + private Container content = null!; private CancellationTokenSource? cancellationTokenSource; private int displayIndex = -1; @@ -43,7 +43,7 @@ namespace osu.Game.Screens.Menu AutoSizeDuration = transition_duration; AutoSizeEasing = Easing.OutQuint; - InternalChild = content = new Container + InternalChild = content = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -59,8 +59,7 @@ namespace osu.Game.Screens.Menu { base.LoadComplete(); - Current.BindValueChanged(_ => loadNewImages(), true); - + Current.BindValueChanged(loadNewImages, true); checkForUpdates(); } @@ -86,25 +85,24 @@ namespace osu.Game.Screens.Menu }); } - private void loadNewImages() + /// + /// Takes and materialises and displays drawables for all valid images to be displayed. + /// + /// + private void loadNewImages(ValueChangedEvent images) { nextDisplay?.Cancel(); cancellationTokenSource?.Cancel(); cancellationTokenSource = null; - var newContent = Current.Value; - // A better fade out would be nice, but the menu content changes *very* rarely // so let's keep things simple for now. content.Clear(true); - if (newContent.Images.Length == 0) - return; - - LoadComponentsAsync(newContent.Images.Select(i => new MenuImage(i)), loaded => + LoadComponentsAsync(images.NewValue.Images.Select(i => new MenuImage(i)), loaded => { - if (!newContent.Equals(Current.Value)) + if (!images.NewValue.Equals(Current.Value)) return; // start hidden @@ -127,20 +125,38 @@ namespace osu.Game.Screens.Menu if (!anyHovered) { - bool previousShowing = displayIndex >= 0; - if (previousShowing) - content[displayIndex % content.Count].FadeOut(400, Easing.OutQuint); + int previousIndex = displayIndex; - displayIndex++; + if (displayIndex == -1) + displayIndex = 0; - using (BeginDelayedSequence(previousShowing ? 300 : 0)) - content[displayIndex % content.Count].Show(); + // To handle expiration simply, arrange all images in best-next order. + // Fade in the first valid one, then handle fading out the last if required. + var currentRotation = content + .Skip(displayIndex + 1) + .Concat(content.Take(displayIndex + 1)); + + foreach (var image in currentRotation) + { + if (!image.Image.IsCurrent) continue; + + using (BeginDelayedSequence(previousIndex >= 0 ? 300 : 0)) + { + displayIndex = content.IndexOf(image); + + if (displayIndex != previousIndex) + image.Show(); + + break; + } + } + + if (previousIndex >= 0 && previousIndex != displayIndex) + content[previousIndex].FadeOut(400, Easing.OutQuint); } - if (content.Count > 1) - { - nextDisplay = Scheduler.AddDelayed(showNext, DelayBetweenRotation); - } + // Re-scheduling this method will both handle rotation and re-checking for expiration dates. + nextDisplay = Scheduler.AddDelayed(showNext, DelayBetweenRotation); } [LongRunningLoad] From bb9fa52fda51f46e4e0fe39e2be8196ab0dc0fba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2024 14:53:05 +0800 Subject: [PATCH 465/930] Fix `displayIndex` not being correctly set to `-1` after last expiry date --- .../Visual/Menus/TestSceneOnlineMenuBanner.cs | 36 ++++++++++++++++++- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 11 +++--- 2 files changed, 41 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index 2dd08ce306..380085ce04 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -144,7 +144,41 @@ namespace osu.Game.Tests.Visual.Menus } [Test] - public void TestExpiry() + public void TestFutureSingle() + { + AddStep("set image with time constraints", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + Begins = DateTimeOffset.Now.AddSeconds(2), + Expires = DateTimeOffset.Now.AddSeconds(5), + }, + }, + }); + + AddUntilStep("wait for no image shown", () => !onlineMenuBanner.ChildrenOfType().Any(i => i.IsPresent)); + + AddUntilStep("wait for one image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 1) + return false; + + var image = images.Single(); + + return image.IsPresent && image.Image.Url == "https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023"; + }); + + AddUntilStep("wait for no image shown", () => !onlineMenuBanner.ChildrenOfType().Any(i => i.IsPresent)); + } + + [Test] + public void TestExpiryMultiple() { AddStep("set multiple images, second expiring soon", () => onlineMenuBanner.Current.Value = new APIMenuContent { diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 55ceb84d7b..37bec7aa63 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -127,14 +127,15 @@ namespace osu.Game.Screens.Menu { int previousIndex = displayIndex; - if (displayIndex == -1) - displayIndex = 0; - // To handle expiration simply, arrange all images in best-next order. // Fade in the first valid one, then handle fading out the last if required. var currentRotation = content - .Skip(displayIndex + 1) - .Concat(content.Take(displayIndex + 1)); + .Skip(Math.Max(0, previousIndex) + 1) + .Concat(content.Take(Math.Max(0, previousIndex) + 1)); + + // After the loop, displayIndex will be the new valid index or -1 if + // none valid. + displayIndex = -1; foreach (var image in currentRotation) { From 78037fa4773dfc8f8063d45e104bd84131515bcc Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 25 Mar 2024 04:19:14 -0300 Subject: [PATCH 466/930] Handle new combo on `HandleReverse` --- .../Edit/CatchSelectionHandler.cs | 33 ++++++++++++++++--- .../Edit/OsuSelectionHandler.cs | 20 +++++++++++ 2 files changed, 48 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs index 418351e2f3..e3d82cc517 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs @@ -76,21 +76,44 @@ namespace osu.Game.Rulesets.Catch.Edit public override bool HandleReverse() { + var hitObjects = EditorBeatmap.SelectedHitObjects; + double selectionStartTime = SelectedItems.Min(h => h.StartTime); double selectionEndTime = SelectedItems.Max(h => h.GetEndTime()); - EditorBeatmap.PerformOnSelection(hitObject => - { - hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime); + var newComboPlaces = hitObjects + .OfType() + .Where(h => h.NewCombo) + .Select(obj => obj.StartTime) + .ToList(); - if (hitObject is JuiceStream juiceStream) + foreach (var h in hitObjects) + { + h.StartTime = selectionEndTime - (h.GetEndTime() - selectionStartTime); + + if (h is JuiceStream juiceStream) { juiceStream.Path.Reverse(out Vector2 positionalOffset); juiceStream.OriginalX += positionalOffset.X; juiceStream.LegacyConvertedY += positionalOffset.Y; EditorBeatmap.Update(juiceStream); } - }); + } + + foreach (var h in hitObjects) + { + if (h is CatchHitObject obj) obj.NewCombo = false; + } + + foreach (double place in newComboPlaces) + { + hitObjects + .OfType() + .Where(obj => obj.StartTime == place) + .ToList() + .ForEach(obj => obj.NewCombo = true); + } + return true; } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index cea2adc6e2..b4980b55d4 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -85,6 +85,12 @@ namespace osu.Game.Rulesets.Osu.Edit bool moreThanOneObject = hitObjects.Count > 1; + var newComboPlaces = hitObjects + .OfType() + .Where(h => h.NewCombo) + .Select(obj => obj.StartTime) + .ToList(); + foreach (var h in hitObjects) { if (moreThanOneObject) @@ -97,6 +103,20 @@ namespace osu.Game.Rulesets.Osu.Edit } } + foreach (var h in hitObjects) + { + if (h is OsuHitObject obj) obj.NewCombo = false; + } + + foreach (double place in newComboPlaces) + { + hitObjects + .OfType() + .Where(obj => obj.StartTime == place) + .ToList() + .ForEach(obj => obj.NewCombo = true); + } + return true; } From fb08d6816ba21cc6cb3351694ff587a2100fc86a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 11:33:15 +0100 Subject: [PATCH 467/930] Only attempt to disable rulesets when decidedly crashing out --- osu.Game/OsuGameBase.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 8bda8fb6c2..fb7a238c46 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -678,18 +678,21 @@ namespace osu.Game /// /// Allows a maximum of one unhandled exception, per second of execution. /// + /// Whether to ignore the exception and continue running. private bool onExceptionThrown(Exception ex) { - bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0; - - Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} ."); - - RulesetStore.TryDisableCustomRulesetsCausing(ex); + if (Interlocked.Decrement(ref allowableExceptions) < 0) + { + Logger.Log("Too many unhandled exceptions, crashing out."); + RulesetStore.TryDisableCustomRulesetsCausing(ex); + return false; + } + Logger.Log($"Unhandled exception has been allowed with {allowableExceptions} more allowable exceptions."); // restore the stock of allowable exceptions after a short delay. Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions)); - return continueExecution; + return true; } protected override void Dispose(bool isDisposing) From 4979305b2d59188e97efd03e4e49e90aacb32485 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 11:34:29 +0100 Subject: [PATCH 468/930] Ensure `TryDisableCustomRulesetsCausing()` never actually crashes itself --- osu.Game/Rulesets/RealmRulesetStore.cs | 31 ++++++++++++++++---------- 1 file changed, 19 insertions(+), 12 deletions(-) diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index 36eae7af2c..2455a9a73f 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -164,26 +164,33 @@ namespace osu.Game.Rulesets internal void TryDisableCustomRulesetsCausing(Exception exception) { - var stackTrace = new StackTrace(exception); - - foreach (var frame in stackTrace.GetFrames()) + try { - var declaringAssembly = frame.GetMethod()?.DeclaringType?.Assembly; - if (declaringAssembly == null) - continue; + var stackTrace = new StackTrace(exception); - if (UserRulesetAssemblies.Contains(declaringAssembly)) + foreach (var frame in stackTrace.GetFrames()) { - string sourceLocation = declaringAssembly.Location; - string destinationLocation = Path.ChangeExtension(sourceLocation, @".dll.broken"); + var declaringAssembly = frame.GetMethod()?.DeclaringType?.Assembly; + if (declaringAssembly == null) + continue; - if (File.Exists(sourceLocation)) + if (UserRulesetAssemblies.Contains(declaringAssembly)) { - Logger.Log($"Unhandled exception traced back to custom ruleset {Path.GetFileNameWithoutExtension(sourceLocation)}. Marking as broken."); - File.Move(sourceLocation, destinationLocation); + string sourceLocation = declaringAssembly.Location; + string destinationLocation = Path.ChangeExtension(sourceLocation, @".dll.broken"); + + if (File.Exists(sourceLocation)) + { + Logger.Log($"Unhandled exception traced back to custom ruleset {Path.GetFileNameWithoutExtension(sourceLocation)}. Marking as broken."); + File.Move(sourceLocation, destinationLocation); + } } } } + catch (Exception ex) + { + Logger.Log($"Attempt to trace back crash to custom ruleset failed: {ex}"); + } } } } From 3db88fbcea288f5c4136739bd26e0bdab9e0b05a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 17:54:20 +0100 Subject: [PATCH 469/930] Use less confusing message format when logging discord errors The "code" is a number, so it looked weird when put in the middle without any nearby punctuation. Example: An error occurred with Discord RPC Client: 5005 secrets cannot currently be sent with buttons --- osu.Desktop/DiscordRichPresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index d78459ff28..eaa9a90f27 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -75,7 +75,7 @@ namespace osu.Desktop }; client.OnReady += onReady; - client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network, LogLevel.Error); + client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error); // A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate. client.RegisterUriScheme(); From e95f29cf4ba8840e0305bbae7637d01ddc03f285 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 17:57:13 +0100 Subject: [PATCH 470/930] Rename `updatePresence() => schedulePresenceUpdate()` The method doesn't actually update anything by itself, and I want to free up the `updatePresence()` name for the actual update. --- osu.Desktop/DiscordRichPresence.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index eaa9a90f27..811f2f3548 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -94,10 +94,10 @@ namespace osu.Desktop activity.BindTo(u.NewValue.Activity); }, true); - ruleset.BindValueChanged(_ => updatePresence()); - status.BindValueChanged(_ => updatePresence()); - activity.BindValueChanged(_ => updatePresence()); - privacyMode.BindValueChanged(_ => updatePresence()); + ruleset.BindValueChanged(_ => schedulePresenceUpdate()); + status.BindValueChanged(_ => schedulePresenceUpdate()); + activity.BindValueChanged(_ => schedulePresenceUpdate()); + privacyMode.BindValueChanged(_ => schedulePresenceUpdate()); multiplayerClient.RoomUpdated += onRoomUpdated; client.Initialize(); @@ -111,14 +111,14 @@ namespace osu.Desktop if (client.CurrentPresence != null) client.SetPresence(null); - updatePresence(); + schedulePresenceUpdate(); } - private void onRoomUpdated() => updatePresence(); + private void onRoomUpdated() => schedulePresenceUpdate(); private ScheduledDelegate? presenceUpdateDelegate; - private void updatePresence() + private void schedulePresenceUpdate() { presenceUpdateDelegate?.Cancel(); presenceUpdateDelegate = Scheduler.AddDelayed(() => From a398754a27ac26a1f6e57790b2c609226ad805fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 18:00:42 +0100 Subject: [PATCH 471/930] Merge all presence methods into one I'm about to make them interdependent (and it's discord's fault), so it doesn't really make sense to make them separate at this point I don't think. And it felt weird anyway. --- osu.Desktop/DiscordRichPresence.cs | 20 +++++++------------- 1 file changed, 7 insertions(+), 13 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 811f2f3548..d67437ba62 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -134,16 +134,14 @@ namespace osu.Desktop bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; - updatePresenceStatus(hideIdentifiableInformation); - updatePresenceParty(hideIdentifiableInformation); - updatePresenceAssets(); - + updatePresence(hideIdentifiableInformation); client.SetPresence(presence); }, 200); } - private void updatePresenceStatus(bool hideIdentifiableInformation) + private void updatePresence(bool hideIdentifiableInformation) { + // user activity if (activity.Value != null) { presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); @@ -170,10 +168,8 @@ namespace osu.Desktop presence.State = "Idle"; presence.Details = string.Empty; } - } - private void updatePresenceParty(bool hideIdentifiableInformation) - { + // user party if (!hideIdentifiableInformation && multiplayerClient.Room != null) { MultiplayerRoom room = multiplayerClient.Room; @@ -201,11 +197,9 @@ namespace osu.Desktop presence.Party = null; presence.Secrets.JoinSecret = null; } - } - private void updatePresenceAssets() - { - // update user information + // game images: + // large image tooltip if (privacyMode.Value == DiscordRichPresenceMode.Limited) presence.Assets.LargeImageText = string.Empty; else @@ -216,7 +210,7 @@ namespace osu.Desktop presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty); } - // update ruleset + // small image presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom"; presence.Assets.SmallImageText = ruleset.Value.Name; } From 53c3aec3c364a2541180e1bc34b4c40ee688f2b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 18:02:54 +0100 Subject: [PATCH 472/930] Fix discord RPC errors in multiplayer Reproduction steps: 1. Go to multiplayer 2. Create a room 3. Play a map to completion 4. Wait for "secrets cannot currently be sent with buttons" error messages The fix is to clear the buttons since they're the less important ones. --- osu.Desktop/DiscordRichPresence.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index d67437ba62..6e8554d617 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -191,6 +191,9 @@ namespace osu.Desktop }; presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); + // discord cannot handle both secrets and buttons at the same time, so we need to choose something. + // the multiplayer room seems more important. + presence.Buttons = null; } else { From 6266af8a5696edb32da2f57b877f84dbcab66e3d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 18:57:58 +0100 Subject: [PATCH 473/930] Fix taiko legacy score simulator not including swell tick score gain into bonus portion Reported in https://discord.com/channels/188630481301012481/1097318920991559880/1221836384038551613. Example score: https://osu.ppy.sh/scores/1855965185 The cause of the overestimation was an error in taiko's score simulator. In lazer taiko, swell ticks don't give any score anymore, while they did in stable. For all intents and purposes, swell ticks can be considered "bonus" objects that "don't give any actual bonus score". Which is to say, during simulation of a legacy score swell ticks hit should be treated as bonus, because if they aren't, then otherwise they will be treated essentially as *normal hits*, meaning that they will be included in the *accuracy* portion of score, which breaks all sorts of follow-up assumptions: - The accuracy portion of the best possible total score becomes overinflated in comparison to reality, while the combo portion of that maximum score becomes underestimated. - Because the affected score has low accuracy, the estimated accuracy portion of the score (as given by maximmum accuracy portion of score times the actual numerical accuracy of the score) is also low. - However, the next step is estimating the combo portion, which is done by taking legacy total score, subtracting the aforementioned estimation for accuracy total score from that, and then dividing the result by the maximum achievable combo score on the map. Because most of actual "combo" score from swell ticks was "moved" into the accuracy portion due to the aforementioned error, the maximum achievable combo score becomes so small that the estimated combo portion exceeds 1. Instead, this change makes it so that gains from swell ticks are treated as "bonus", which means that they are excluded from the accuracy portion of score and instead count into the bonus portion of score, bringing the scores concerned more in line with expectations - although due to pessimistic assumptions in the simulation of the swell itself, the conversion will still overestimate total score for affected scores, just not by *that* much. --- osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs index 66ff0fc3d9..9839d94277 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs @@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty case SwellTick: scoreIncrease = 300; increaseCombo = false; + isBonus = true; + bonusResult = HitResult.IgnoreHit; break; case DrumRollTick: From 73926592b91e1cf6348b3e7ae3c68142dbbd8d06 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 19:27:38 +0100 Subject: [PATCH 474/930] Bump legacy score version to recalculate all scores --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 93f51ee74d..0f00cce080 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -46,9 +46,10 @@ namespace osu.Game.Scoring.Legacy /// 30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores. /// 30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores. /// 30000015: Fix osu! standardised score estimation algorithm violating basic invariants. Reconvert all scores. + /// 30000016: Fix taiko standardised score estimation algorithm not including swell tick score gain into bonus portion. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000015; + public const int LATEST_VERSION = 30000016; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From 10683de578590d9a17c690df4ef9fc89515599a5 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 26 Mar 2024 04:59:47 -0300 Subject: [PATCH 475/930] Use order of new combo flags instead of `StartTime` --- .../Edit/CatchSelectionHandler.cs | 22 +++++++------------ .../Edit/OsuSelectionHandler.cs | 22 +++++++------------ 2 files changed, 16 insertions(+), 28 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs index e3d82cc517..e3d2347c4d 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs @@ -81,12 +81,13 @@ namespace osu.Game.Rulesets.Catch.Edit double selectionStartTime = SelectedItems.Min(h => h.StartTime); double selectionEndTime = SelectedItems.Max(h => h.GetEndTime()); - var newComboPlaces = hitObjects + var newComboOrder = hitObjects .OfType() - .Where(h => h.NewCombo) - .Select(obj => obj.StartTime) + .Select(obj => obj.NewCombo) .ToList(); + newComboOrder.Reverse(); + foreach (var h in hitObjects) { h.StartTime = selectionEndTime - (h.GetEndTime() - selectionStartTime); @@ -100,18 +101,11 @@ namespace osu.Game.Rulesets.Catch.Edit } } - foreach (var h in hitObjects) + int i = 0; + foreach (bool newCombo in newComboOrder) { - if (h is CatchHitObject obj) obj.NewCombo = false; - } - - foreach (double place in newComboPlaces) - { - hitObjects - .OfType() - .Where(obj => obj.StartTime == place) - .ToList() - .ForEach(obj => obj.NewCombo = true); + hitObjects.OfType().ToList()[i].NewCombo = newCombo; + i++; } return true; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index b4980b55d4..df39ab8fce 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -85,12 +85,13 @@ namespace osu.Game.Rulesets.Osu.Edit bool moreThanOneObject = hitObjects.Count > 1; - var newComboPlaces = hitObjects + var newComboOrder = hitObjects .OfType() - .Where(h => h.NewCombo) - .Select(obj => obj.StartTime) + .Select(obj => obj.NewCombo) .ToList(); + newComboOrder.Reverse(); + foreach (var h in hitObjects) { if (moreThanOneObject) @@ -103,18 +104,11 @@ namespace osu.Game.Rulesets.Osu.Edit } } - foreach (var h in hitObjects) + int i = 0; + foreach (bool newCombo in newComboOrder) { - if (h is OsuHitObject obj) obj.NewCombo = false; - } - - foreach (double place in newComboPlaces) - { - hitObjects - .OfType() - .Where(obj => obj.StartTime == place) - .ToList() - .ForEach(obj => obj.NewCombo = true); + hitObjects.OfType().ToList()[i].NewCombo = newCombo; + i++; } return true; From 9b923b19094bbcdf3f130d005085de70368cb8c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 10:55:49 +0100 Subject: [PATCH 476/930] Fix code quality issues --- .../Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs | 4 ++-- .../Editor/Checks/CheckKeyCountTest.cs | 2 +- .../Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs | 4 ++-- .../Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs | 4 ++-- .../Edit/Checks/CheckOsuAbnormalDifficultySettings.cs | 1 + .../Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs | 4 ++-- 6 files changed, 10 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs index 2ae2e20215..33aa4cba5d 100644 --- a/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks { private CheckCatchAbnormalDifficultySettings check = null!; - private IBeatmap beatmap = new Beatmap(); + private readonly IBeatmap beatmap = new Beatmap(); [SetUp] public void Setup() @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks check = new CheckCatchAbnormalDifficultySettings(); beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo; - beatmap.Difficulty = new BeatmapDifficulty() + beatmap.Difficulty = new BeatmapDifficulty { ApproachRate = 5, CircleSize = 5, diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs index 564c611548..b40a62176c 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks { check = new CheckKeyCount(); - beatmap = new Beatmap() + beatmap = new Beatmap { BeatmapInfo = new BeatmapInfo { diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs index 6c585aace3..da5ab037e5 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks { private CheckManiaAbnormalDifficultySettings check = null!; - private IBeatmap beatmap = new Beatmap(); + private readonly IBeatmap beatmap = new Beatmap(); [SetUp] public void Setup() @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks check = new CheckManiaAbnormalDifficultySettings(); beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo; - beatmap.Difficulty = new BeatmapDifficulty() + beatmap.Difficulty = new BeatmapDifficulty { OverallDifficulty = 5, DrainRate = 5, diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs index 53ccd3c7a7..5f49714d93 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs @@ -17,14 +17,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks { private CheckOsuAbnormalDifficultySettings check = null!; - private IBeatmap beatmap = new Beatmap(); + private readonly IBeatmap beatmap = new Beatmap(); [SetUp] public void Setup() { check = new CheckOsuAbnormalDifficultySettings(); - beatmap.Difficulty = new BeatmapDifficulty() + beatmap.Difficulty = new BeatmapDifficulty { ApproachRate = 5, CircleSize = 5, diff --git a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs index c1eca7fff7..7ad861f317 100644 --- a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs @@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks public class CheckOsuAbnormalDifficultySettings : CheckAbnormalDifficultySettings { public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks osu relevant settings"); + public override IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs index f10e62f3bf..4a6cf0313a 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks { private CheckTaikoAbnormalDifficultySettings check = null!; - private IBeatmap beatmap = new Beatmap(); + private readonly IBeatmap beatmap = new Beatmap(); [SetUp] public void Setup() @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks check = new CheckTaikoAbnormalDifficultySettings(); beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo; - beatmap.Difficulty = new BeatmapDifficulty() + beatmap.Difficulty = new BeatmapDifficulty { OverallDifficulty = 5, }; From 8fb308c1925e1cdbda3eba6e58b7ef5c8fb1fe89 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 10:57:20 +0100 Subject: [PATCH 477/930] Add failing test coverage for checking taiko HP too I was wrong, taiko uses HP (to calculate miss penalty). --- ...heckTaikoAbnormalDifficultySettingsTest.cs | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs index 4a6cf0313a..6a50fd0956 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs @@ -52,6 +52,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); } + [Test] + public void TestDrainRateTwoDecimals() + { + beatmap.Difficulty.DrainRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + [Test] public void TestOverallDifficultyUnder() { @@ -76,6 +88,30 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); } + [Test] + public void TestDrainRateUnder() + { + beatmap.Difficulty.DrainRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateOver() + { + beatmap.Difficulty.DrainRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + private BeatmapVerifierContext getContext() { return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); From e7cf1ab4df36879306ef6e4c38b535ba370a0e90 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 10:58:39 +0100 Subject: [PATCH 478/930] Add checks for taiko drain rate --- .../Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs index ce35f21853..10e2867ca0 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs @@ -21,6 +21,12 @@ namespace osu.Game.Rulesets.Taiko.Edit.Checks if (OutOfRange(diff.OverallDifficulty)) yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (HasMoreThanOneDecimalPlace(diff.DrainRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + + if (OutOfRange(diff.DrainRate)) + yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); } } } From 1866b4b6b10d1990db311eb96ae02c5c5609e918 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 11:13:03 +0100 Subject: [PATCH 479/930] Refactor abstract check to reduce duplication --- .../CheckCatchAbnormalDifficultySettings.cs | 25 +++++++------- .../CheckManiaAbnormalDifficultySettings.cs | 17 +++++----- .../CheckOsuAbnormalDifficultySettings.cs | 33 ++++++++++--------- .../CheckTaikoAbnormalDifficultySettings.cs | 17 +++++----- .../Checks/CheckAbnormalDifficultySettings.cs | 13 +++++--- 5 files changed, 57 insertions(+), 48 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs index 8295795f00..d2c3df0872 100644 --- a/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs @@ -15,24 +15,25 @@ namespace osu.Game.Rulesets.Catch.Edit.Checks public override IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; + Issue? issue; - if (HasMoreThanOneDecimalPlace(diff.ApproachRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); + if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue)) + yield return issue; - if (OutOfRange(diff.ApproachRate)) - yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); + if (OutOfRange("Approach rate", diff.ApproachRate, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.CircleSize)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); + if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue)) + yield return issue; - if (OutOfRange(diff.CircleSize)) - yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); + if (OutOfRange("Circle size", diff.CircleSize, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.DrainRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue)) + yield return issue; - if (OutOfRange(diff.DrainRate)) - yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + if (OutOfRange("Drain rate", diff.DrainRate, out issue)) + yield return issue; } } } diff --git a/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs index ae0cc3aa4c..233c602c21 100644 --- a/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs @@ -15,18 +15,19 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks public override IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; + Issue? issue; - if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (OutOfRange(diff.OverallDifficulty)) - yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.DrainRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue)) + yield return issue; - if (OutOfRange(diff.DrainRate)) - yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + if (OutOfRange("Drain rate", diff.DrainRate, out issue)) + yield return issue; } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs index 7ad861f317..1c44d54633 100644 --- a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs @@ -15,30 +15,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks public override IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; + Issue? issue; - if (HasMoreThanOneDecimalPlace(diff.ApproachRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); + if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue)) + yield return issue; - if (OutOfRange(diff.ApproachRate)) - yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); + if (OutOfRange("Approach rate", diff.ApproachRate, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (OutOfRange(diff.OverallDifficulty)) - yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.CircleSize)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); + if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue)) + yield return issue; - if (OutOfRange(diff.CircleSize)) - yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); + if (OutOfRange("Circle size", diff.CircleSize, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.DrainRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue)) + yield return issue; - if (OutOfRange(diff.DrainRate)) - yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + if (OutOfRange("Drain rate", diff.DrainRate, out issue)) + yield return issue; } } } diff --git a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs index 10e2867ca0..38ba7b1b01 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs @@ -15,18 +15,19 @@ namespace osu.Game.Rulesets.Taiko.Edit.Checks public override IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; + Issue? issue; - if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (OutOfRange(diff.OverallDifficulty)) - yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.DrainRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue)) + yield return issue; - if (OutOfRange(diff.DrainRate)) - yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + if (OutOfRange("Drain rate", diff.DrainRate, out issue)) + yield return issue; } } } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs index 93592a866b..638f0cfd53 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks @@ -21,14 +22,18 @@ namespace osu.Game.Rulesets.Edit.Checks /// /// If the setting is out of the boundaries set by the editor (0 - 10) /// - protected bool OutOfRange(float setting) + protected bool OutOfRange(string setting, float value, [NotNullWhen(true)] out Issue? issue) { - return setting < 0f || setting > 10f; + bool hasIssue = value < 0f || value > 10f; + issue = hasIssue ? new IssueTemplateOutOfRange(this).Create(setting, value) : null; + return hasIssue; } - protected bool HasMoreThanOneDecimalPlace(float setting) + protected bool HasMoreThanOneDecimalPlace(string setting, float value, [NotNullWhen(true)] out Issue? issue) { - return float.Round(setting, 1) != setting; + bool hasIssue = float.Round(value, 1) != value; + issue = hasIssue ? new IssueTemplateMoreThanOneDecimal(this).Create(setting, value) : null; + return hasIssue; } public class IssueTemplateMoreThanOneDecimal : IssueTemplate From c24eb066dc4927580ffecfe79460819bc5486f84 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 12:03:24 +0100 Subject: [PATCH 480/930] Update tests to match new expected behaviour Co-authored-by: Vlad Frangu --- .../Filtering/FilterQueryParserTest.cs | 45 +++++++++++++++++-- 1 file changed, 42 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index bd706b5b4c..ea14412f55 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -273,12 +273,21 @@ namespace osu.Game.Tests.NonVisual.Filtering } [Test] - public void TestApplyStatusMatches() + public void TestApplyMultipleEqualityStatusQueries() { const string query = "status=ranked status=loved"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Is.Empty); + } + + [Test] + public void TestApplyEqualStatusQueryWithMultipleValues() + { + const string query = "status=ranked,loved"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.That(filterCriteria.OnlineStatus.Values, Is.Not.Empty); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved)); } @@ -289,13 +298,43 @@ namespace osu.Game.Tests.NonVisual.Filtering const string query = "status>=r"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Has.Count.EqualTo(4)); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Approved)); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Qualified)); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved)); } + [Test] + public void TestApplyRangeStatusWithMultipleMatchesQuery() + { + const string query = "status>=r,l"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.That(filterCriteria.OnlineStatus.Values, Is.EquivalentTo(Enum.GetValues())); + } + + [Test] + public void TestApplyTwoRangeStatusQuery() + { + const string query = "status>r status Date: Tue, 26 Mar 2024 12:20:38 +0100 Subject: [PATCH 481/930] Update `OptionalSet` implementation to intersect across multiple filters rather than union --- osu.Game/Screens/Select/FilterCriteria.cs | 9 +- osu.Game/Screens/Select/FilterQueryParser.cs | 86 ++++++++++++-------- 2 files changed, 56 insertions(+), 39 deletions(-) diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 6750b07aba..01b0e9b7d9 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -114,17 +114,18 @@ namespace osu.Game.Screens.Select public IRulesetFilterCriteria? RulesetCriteria { get; set; } - public struct OptionalSet : IEquatable> - where T : struct + public readonly struct OptionalSet : IEquatable> + where T : struct, Enum { - public bool HasFilter => Values.Count > 0; + public bool HasFilter => true; public bool IsInRange(T value) => Values.Contains(value); - public HashSet Values = new HashSet(); + public HashSet Values { get; } public OptionalSet() { + Values = Enum.GetValues().ToHashSet(); } public bool Equals(OptionalSet other) => Values.SetEquals(other.Values); diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 32b533e18d..4e49495f47 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); case "status": - return TryUpdateCriteriaSet(ref criteria.OnlineStatus, op, value, tryParseEnum); + return TryUpdateCriteriaSet(ref criteria.OnlineStatus, op, value); case "creator": case "author": @@ -302,54 +302,70 @@ namespace osu.Game.Screens.Select /// /// Attempts to parse a keyword filter of type , - /// from the specified and . - /// If can be parsed into using , the function returns true + /// from the specified and . + /// If can be parsed successfully, the function returns true /// and the resulting range constraint is stored into the 's expected values. /// /// The to store the parsed data into, if successful. /// The operator for the keyword filter. - /// The value of the keyword filter. - /// Function used to determine if can be converted to type . - public static bool TryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) - where T : struct, Enum - => parseFunction.Invoke(val, out var converted) && tryUpdateCriteriaSet(ref range, op, converted); - - private static bool tryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, T pivotValue) + /// The value of the keyword filter. + public static bool TryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, string filterValue) where T : struct, Enum { - var allDefinedValues = Enum.GetValues(); + var matchingValues = new HashSet(); - foreach (var val in allDefinedValues) + if (op == Operator.Equal && filterValue.Contains(',')) { - int compareResult = Comparer.Default.Compare(val, pivotValue); + string[] splitValues = filterValue.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries); - switch (op) + foreach (string splitValue in splitValues) { - case Operator.Less: - if (compareResult < 0) range.Values.Add(val); - break; - - case Operator.LessOrEqual: - if (compareResult <= 0) range.Values.Add(val); - break; - - case Operator.Equal: - if (compareResult == 0) range.Values.Add(val); - break; - - case Operator.GreaterOrEqual: - if (compareResult >= 0) range.Values.Add(val); - break; - - case Operator.Greater: - if (compareResult > 0) range.Values.Add(val); - break; - - default: + if (!tryParseEnum(splitValue, out var parsedValue)) return false; + + matchingValues.Add(parsedValue); + } + } + else + { + if (!tryParseEnum(filterValue, out var pivotValue)) + return false; + + var allDefinedValues = Enum.GetValues(); + + foreach (var val in allDefinedValues) + { + int compareResult = Comparer.Default.Compare(val, pivotValue); + + switch (op) + { + case Operator.Less: + if (compareResult < 0) matchingValues.Add(val); + break; + + case Operator.LessOrEqual: + if (compareResult <= 0) matchingValues.Add(val); + break; + + case Operator.Equal: + if (compareResult == 0) matchingValues.Add(val); + break; + + case Operator.GreaterOrEqual: + if (compareResult >= 0) matchingValues.Add(val); + break; + + case Operator.Greater: + if (compareResult > 0) matchingValues.Add(val); + break; + + default: + return false; + } } } + range.Values.IntersectWith(matchingValues); return true; } From 9474156df4bb33bda65c0bd2d68d565825f1b3d1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 20:21:12 +0800 Subject: [PATCH 482/930] Improve equality implementations --- .../API/Requests/Responses/APIMenuContent.cs | 10 +--------- .../API/Requests/Responses/APIMenuImage.cs | 17 +++++------------ 2 files changed, 6 insertions(+), 21 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs index 7b53488030..6aad0f6c87 100644 --- a/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs +++ b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs @@ -23,15 +23,7 @@ namespace osu.Game.Online.API.Requests.Responses return Images.SequenceEqual(other.Images); } - public override bool Equals(object? obj) - { - if (ReferenceEquals(null, obj)) return false; - if (ReferenceEquals(this, obj)) return true; - - if (obj.GetType() != GetType()) return false; - - return Equals((APIMenuContent)obj); - } + public override bool Equals(object? other) => other is APIMenuContent content && Equals(content); public override int GetHashCode() { diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs index 42129ca96e..8aff08099a 100644 --- a/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs +++ b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs @@ -28,34 +28,27 @@ namespace osu.Game.Online.API.Requests.Responses /// The time at which this item should begin displaying. If null, will display immediately. /// [JsonProperty(@"begins")] - public DateTimeOffset? Begins { get; set; } + public DateTimeOffset? Begins { get; init; } /// /// The time at which this item should stop displaying. If null, will display indefinitely. /// [JsonProperty(@"expires")] - public DateTimeOffset? Expires { get; set; } + public DateTimeOffset? Expires { get; init; } public bool Equals(APIMenuImage? other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; - return Image == other.Image && Url == other.Url; + return Image == other.Image && Url == other.Url && Begins == other.Begins && Expires == other.Expires; } - public override bool Equals(object? obj) - { - if (ReferenceEquals(null, obj)) return false; - if (ReferenceEquals(this, obj)) return true; - if (obj.GetType() != GetType()) return false; - - return Equals((APIMenuImage)obj); - } + public override bool Equals(object? other) => other is APIMenuImage content && Equals(content); public override int GetHashCode() { - return HashCode.Combine(Image, Url); + return HashCode.Combine(Image, Url, Begins, Expires); } } } From fd649edabae36603cccfc8a847a81de05b32f257 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 20:21:48 +0800 Subject: [PATCH 483/930] Also don't rotate images during a drag operation --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 37bec7aa63..260c021719 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -120,8 +120,8 @@ namespace osu.Game.Screens.Menu { nextDisplay?.Cancel(); - // If the user is hovering a banner, don't rotate yet. - bool anyHovered = content.Any(i => i.IsHovered); + // If the user is interacting with a banner, don't rotate yet. + bool anyHovered = content.Any(i => i.IsHovered || i.IsDragged); if (!anyHovered) { @@ -242,6 +242,8 @@ namespace osu.Game.Screens.Menu .ScaleTo(1, 500, Easing.OutElastic); base.OnMouseUp(e); } + + protected override bool OnDragStart(DragStartEvent e) => true; } } } From e77d4c8cfaf66e1e717b0094632a3704b77e73f0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 20:28:03 +0800 Subject: [PATCH 484/930] Remove unnecessary `Math.Max` --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 260c021719..6f98b73939 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -130,8 +130,8 @@ namespace osu.Game.Screens.Menu // To handle expiration simply, arrange all images in best-next order. // Fade in the first valid one, then handle fading out the last if required. var currentRotation = content - .Skip(Math.Max(0, previousIndex) + 1) - .Concat(content.Take(Math.Max(0, previousIndex) + 1)); + .Skip(previousIndex + 1) + .Concat(content.Take(previousIndex + 1)); // After the loop, displayIndex will be the new valid index or -1 if // none valid. From dee88573a756f9652628d13f2033cd4b78244870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 13:44:12 +0100 Subject: [PATCH 485/930] Fix test failure in visual browser I'm not sure why it's failing headless and I'm not particularly interested in finding that out right now. --- osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index 380085ce04..60e42838d8 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.API.Requests.Responses; using osu.Game.Screens.Menu; +using osuTK; namespace osu.Game.Tests.Visual.Menus { @@ -95,7 +96,7 @@ namespace osu.Game.Tests.Visual.Menus } }); - AddUntilStep("wait for no image shown", () => !onlineMenuBanner.ChildrenOfType().Any()); + AddUntilStep("wait for no image shown", () => onlineMenuBanner.ChildrenOfType().Single().Size, () => Is.EqualTo(Vector2.Zero)); AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); From b4ccbc68e447f0dba68470d70510195bfad009f5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 21:20:22 +0800 Subject: [PATCH 486/930] Fix failing test --- osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index 60e42838d8..0b90fd13c3 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Menus } }); - AddUntilStep("wait for no image shown", () => onlineMenuBanner.ChildrenOfType().Single().Size, () => Is.EqualTo(Vector2.Zero)); + AddUntilStep("wait for no image shown", () => onlineMenuBanner.ChildrenOfType().SingleOrDefault()?.Size, () => Is.EqualTo(Vector2.Zero)); AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); From a5f15a119e325f954e8f5358227269a99dec4e5e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 22:51:54 +0800 Subject: [PATCH 487/930] Apply rate adjust fix in all cases rather than specifically for `Clock.Rate == 1` --- osu.Game/Graphics/Containers/BeatSyncedContainer.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index a14dfd4d64..de9a5aff3a 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -96,10 +96,8 @@ namespace osu.Game.Graphics.Containers // In the case of gameplay, we are usually within a hierarchy with the correct rate applied to our `Drawable.Clock`. // This means that the amount of early adjustment is adjusted in line with audio track rate changes. // But other cases like the osu! logo at the main menu won't correctly have this rate information. - // - // So for cases where the rate of the source isn't in sync with our hierarchy, let's assume we need to account for it locally. - if (Clock.Rate == 1 && BeatSyncSource.Clock.Rate != Clock.Rate) - early *= BeatSyncSource.Clock.Rate; + // We can adjust here to ensure the applied early activation always matches expectations. + early *= BeatSyncSource.Clock.Rate / Clock.Rate; currentTrackTime = BeatSyncSource.Clock.CurrentTime + early; From 4c1a1b54be7ffab08eb6e2713dbeca953f15044c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 27 Mar 2024 00:07:51 +0900 Subject: [PATCH 488/930] Fix NVAPI startup exception on non-Windows platforms --- osu.Desktop/NVAPI.cs | 2 ++ osu.Desktop/Program.cs | 3 ++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index 78a814c585..554f89a847 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -8,11 +8,13 @@ using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; +using System.Runtime.Versioning; using osu.Framework.Logging; namespace osu.Desktop { [SuppressMessage("ReSharper", "InconsistentNaming")] + [SupportedOSPlatform("windows")] internal static class NVAPI { private const string osu_filename = "osu!.exe"; diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 73670adc49..2d7ec5aa5f 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -70,7 +70,8 @@ namespace osu.Desktop // NVIDIA profiles are based on the executable name of a process. // Lazer and stable share the same executable name. // Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup. - NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; + if (OperatingSystem.IsWindows()) + NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; // Back up the cwd before DesktopGameHost changes it string cwd = Environment.CurrentDirectory; From 01a72d5afaa788e707308bea0764565ad1b044e6 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 26 Mar 2024 12:10:40 -0300 Subject: [PATCH 489/930] Fix combo not reversing properly depending on the order of selection --- .../Edit/CatchSelectionHandler.cs | 17 +++++++++-------- .../Edit/OsuSelectionHandler.cs | 17 +++++++++-------- 2 files changed, 18 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs index e3d2347c4d..f8fe9805e6 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs @@ -76,17 +76,15 @@ namespace osu.Game.Rulesets.Catch.Edit public override bool HandleReverse() { - var hitObjects = EditorBeatmap.SelectedHitObjects; + var hitObjects = EditorBeatmap.SelectedHitObjects + .OfType() + .OrderBy(obj => obj.StartTime) + .ToList(); double selectionStartTime = SelectedItems.Min(h => h.StartTime); double selectionEndTime = SelectedItems.Max(h => h.GetEndTime()); - var newComboOrder = hitObjects - .OfType() - .Select(obj => obj.NewCombo) - .ToList(); - - newComboOrder.Reverse(); + var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList(); foreach (var h in hitObjects) { @@ -101,10 +99,13 @@ namespace osu.Game.Rulesets.Catch.Edit } } + // re-order objects again after flipping their times + hitObjects = [.. hitObjects.OrderBy(obj => obj.StartTime)]; + int i = 0; foreach (bool newCombo in newComboOrder) { - hitObjects.OfType().ToList()[i].NewCombo = newCombo; + hitObjects[i].NewCombo = newCombo; i++; } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index df39ab8fce..0e889cab81 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -78,19 +78,17 @@ namespace osu.Game.Rulesets.Osu.Edit public override bool HandleReverse() { - var hitObjects = EditorBeatmap.SelectedHitObjects; + var hitObjects = EditorBeatmap.SelectedHitObjects + .OfType() + .OrderBy(obj => obj.StartTime) + .ToList(); double endTime = hitObjects.Max(h => h.GetEndTime()); double startTime = hitObjects.Min(h => h.StartTime); bool moreThanOneObject = hitObjects.Count > 1; - var newComboOrder = hitObjects - .OfType() - .Select(obj => obj.NewCombo) - .ToList(); - - newComboOrder.Reverse(); + var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList(); foreach (var h in hitObjects) { @@ -104,10 +102,13 @@ namespace osu.Game.Rulesets.Osu.Edit } } + // re-order objects again after flipping their times + hitObjects = [.. hitObjects.OrderBy(obj => obj.StartTime)]; + int i = 0; foreach (bool newCombo in newComboOrder) { - hitObjects.OfType().ToList()[i].NewCombo = newCombo; + hitObjects[i].NewCombo = newCombo; i++; } From e02ad6cf94d3a9bba0cbcac6ecee5a0125f9da89 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 23:38:34 +0800 Subject: [PATCH 490/930] Fix test regression --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index fdb1cac3e5..8c81431770 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods private SessionStatics statics { get; set; } = null!; private ScoreAccessibleSoloPlayer currentPlayer = null!; - private readonly ManualClock manualClock = new ManualClock { Rate = 0 }; + private readonly ManualClock manualClock = new ManualClock { Rate = 1 }; protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(manualClock), Audio); From 0b29a762b8aa712d1a0b697f367ae809a0896f15 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 17:36:00 +0100 Subject: [PATCH 491/930] Add precautionary guard to avoid potential div-by-zero Probably wouldn't happen outside of tests, but I'd rather not find out next release. --- osu.Game/Graphics/Containers/BeatSyncedContainer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index de9a5aff3a..7210371ebf 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -97,7 +97,8 @@ namespace osu.Game.Graphics.Containers // This means that the amount of early adjustment is adjusted in line with audio track rate changes. // But other cases like the osu! logo at the main menu won't correctly have this rate information. // We can adjust here to ensure the applied early activation always matches expectations. - early *= BeatSyncSource.Clock.Rate / Clock.Rate; + if (Clock.Rate > 0) + early *= BeatSyncSource.Clock.Rate / Clock.Rate; currentTrackTime = BeatSyncSource.Clock.CurrentTime + early; From 600098d845611a45147154690cc09f992c961119 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 27 Mar 2024 04:05:04 +0900 Subject: [PATCH 492/930] Fix bulbs on Catmull sliders --- osu.Game/Rulesets/Objects/SliderPath.cs | 68 +++++++++++++++++++++++-- 1 file changed, 64 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index f33a07f082..5398d6c45f 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -42,6 +42,17 @@ namespace osu.Game.Rulesets.Objects private readonly List cumulativeLength = new List(); private readonly Cached pathCache = new Cached(); + /// + /// Any additional length of the path which was optimised out during piecewise approximation, but should still be considered as part of . + /// + /// + /// This is a hack for Catmull paths. + /// + private double optimisedLength; + + /// + /// The final calculated length of the path. + /// private double calculatedLength; private readonly List segmentEnds = new List(); @@ -244,6 +255,7 @@ namespace osu.Game.Rulesets.Objects { calculatedPath.Clear(); segmentEnds.Clear(); + optimisedLength = 0; if (ControlPoints.Count == 0) return; @@ -268,7 +280,8 @@ namespace osu.Game.Rulesets.Objects calculatedPath.Add(segmentVertices[0]); else if (segmentVertices.Length > 1) { - List subPath = calculateSubPath(segmentVertices, segmentType); + List subPath = calculateSubPath(segmentVertices, segmentType, ref optimisedLength); + // Skip the first vertex if it is the same as the last vertex from the previous segment bool skipFirst = calculatedPath.Count > 0 && subPath.Count > 0 && calculatedPath.Last() == subPath[0]; @@ -287,7 +300,7 @@ namespace osu.Game.Rulesets.Objects } } - private List calculateSubPath(ReadOnlySpan subControlPoints, PathType type) + private static List calculateSubPath(ReadOnlySpan subControlPoints, PathType type, ref double optimisedLength) { switch (type.Type) { @@ -295,6 +308,7 @@ namespace osu.Game.Rulesets.Objects return PathApproximator.LinearToPiecewiseLinear(subControlPoints); case SplineType.PerfectCurve: + { if (subControlPoints.Length != 3) break; @@ -305,9 +319,55 @@ namespace osu.Game.Rulesets.Objects break; return subPath; + } case SplineType.Catmull: - return PathApproximator.CatmullToPiecewiseLinear(subControlPoints); + { + List subPath = PathApproximator.CatmullToPiecewiseLinear(subControlPoints); + + // At draw time, osu!stable optimises paths by only keeping piecewise segments that are 6px apart. + // For the most part we don't care about this optimisation, and its additional heuristics are hard to reproduce in every implementation. + // + // However, it matters for Catmull paths which form "bulbs" around sequential knots with identical positions, + // so we'll apply a very basic form of the optimisation here and return a length representing the optimised portion. + // The returned length is important so that the optimisation doesn't cause the path to get extended to match the value of ExpectedDistance. + + List optimisedPath = new List(subPath.Count); + + Vector2? lastStart = null; + double lengthRemovedSinceStart = 0; + + for (int i = 0; i < subPath.Count; i++) + { + if (lastStart == null) + { + optimisedPath.Add(subPath[i]); + lastStart = subPath[i]; + continue; + } + + Debug.Assert(i > 0); + + double distFromStart = Vector2.Distance(lastStart.Value, subPath[i]); + lengthRemovedSinceStart += Vector2.Distance(subPath[i - 1], subPath[i]); + + // See PathApproximator.catmull_detail. + const int catmull_detail = 50; + const int catmull_segment_length = catmull_detail * 2; + + // Either 6px from the start, the last vertex at every knot, or the end of the path. + if (distFromStart > 6 || (i + 1) % catmull_segment_length == 0 || i == subPath.Count - 1) + { + optimisedPath.Add(subPath[i]); + optimisedLength += lengthRemovedSinceStart - distFromStart; + + lastStart = null; + lengthRemovedSinceStart = 0; + } + } + + return optimisedPath; + } } return PathApproximator.BSplineToPiecewiseLinear(subControlPoints, type.Degree ?? subControlPoints.Length); @@ -315,7 +375,7 @@ namespace osu.Game.Rulesets.Objects private void calculateLength() { - calculatedLength = 0; + calculatedLength = optimisedLength; cumulativeLength.Clear(); cumulativeLength.Add(0); From 4490dbf8960214dcc9d3f67dbfc88ab5255c6e94 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 27 Mar 2024 13:37:47 +0900 Subject: [PATCH 493/930] Update diffcalc workflow --- .github/workflows/diffcalc.yml | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/.github/workflows/diffcalc.yml b/.github/workflows/diffcalc.yml index 7a2dcecb9c..2ed176fe8d 100644 --- a/.github/workflows/diffcalc.yml +++ b/.github/workflows/diffcalc.yml @@ -110,10 +110,14 @@ jobs: if: ${{ github.event_name == 'workflow_dispatch' || contains(github.event.comment.body, '!diffcalc') }} steps: - name: Check permissions - if: ${{ github.event_name != 'workflow_dispatch' }} - uses: actions-cool/check-user-permission@a0668c9aec87f3875fc56170b6452a453e9dd819 # v2.2.0 - with: - require: 'write' + run: | + ALLOWED_USERS=(smoogipoo peppy bdach) + for i in "${ALLOWED_USERS[@]}"; do + if [[ "${{ github.actor }}" == "$i" ]]; then + exit 0 + fi + done + exit 1 create-comment: name: Create PR comment From 60c93d2c6de6690913ba6f9552615116c2470a29 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 27 Mar 2024 08:22:51 -0300 Subject: [PATCH 494/930] Add reverse pattern visual tests --- .../Editor/TestSceneCatchReverseSelection.cs | 313 ++++++++++++++++ .../Editor/TestSceneOsuReverseSelection.cs | 347 ++++++++++++++++++ 2 files changed, 660 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs create mode 100644 osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs new file mode 100644 index 0000000000..c8a48f76eb --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs @@ -0,0 +1,313 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Catch.Tests.Editor +{ + [TestFixture] + public partial class TestSceneCatchReverseSelection : TestSceneEditor + { + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + [Test] + public void TestReverseSelectionTwoFruits() + { + float fruit1OldX = default; + float fruit2OldX = default; + + addObjects([ + new Fruit + { + StartTime = 200, + X = fruit1OldX = 0, + }, + new Fruit + { + StartTime = 400, + X = fruit2OldX = 20, + } + ]); + + selectEverything(); + reverseSelection(); + + AddAssert("fruit1 is at fruit2's X", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, + () => Is.EqualTo(fruit2OldX) + ); + + AddAssert("fruit2 is at fruit1's X", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, + () => Is.EqualTo(fruit1OldX) + ); + + AddAssert("fruit2 is not a new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionThreeFruits() + { + float fruit1OldX = default; + float fruit2OldX = default; + float fruit3OldX = default; + + addObjects([ + new Fruit + { + StartTime = 200, + X = fruit1OldX = 0, + }, + new Fruit + { + StartTime = 400, + X = fruit2OldX = 20, + }, + new Fruit + { + StartTime = 600, + X = fruit3OldX = 40, + } + ]); + + selectEverything(); + reverseSelection(); + + AddAssert("fruit1 is at fruit3's X", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, + () => Is.EqualTo(fruit3OldX) + ); + + AddAssert("fruit2's X is unchanged", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, + () => Is.EqualTo(fruit2OldX) + ); + + AddAssert("fruit3's is at fruit1's X", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).EffectiveX, + () => Is.EqualTo(fruit1OldX) + ); + + AddAssert("fruit3 is not a new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionFruitAndJuiceStream() + { + addObjects([ + new Fruit + { + StartTime = 200, + X = 0, + }, + new JuiceStream + { + StartTime = 400, + X = 20, + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(50)) + } + } + } + ]); + + selectEverything(); + reverseSelection(); + + AddAssert("First element is juice stream", + () => EditorBeatmap.HitObjects.First().GetType(), + () => Is.EqualTo(typeof(JuiceStream)) + ); + + AddAssert("Last element is fruit", + () => EditorBeatmap.HitObjects.Last().GetType(), + () => Is.EqualTo(typeof(Fruit)) + ); + + AddAssert("Fruit is not new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionTwoFruitsAndJuiceStream() + { + addObjects([ + new Fruit + { + StartTime = 200, + X = 0, + }, + new Fruit + { + StartTime = 400, + X = 20, + }, + new JuiceStream + { + StartTime = 600, + X = 40, + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(50)) + } + } + } + ]); + + selectEverything(); + reverseSelection(); + + AddAssert("First element is juice stream", + () => EditorBeatmap.HitObjects.First().GetType(), + () => Is.EqualTo(typeof(JuiceStream)) + ); + + AddAssert("Middle element is Fruit", + () => EditorBeatmap.HitObjects.ElementAt(1).GetType(), + () => Is.EqualTo(typeof(Fruit)) + ); + + AddAssert("Last element is Fruit", + () => EditorBeatmap.HitObjects.Last().GetType(), + () => Is.EqualTo(typeof(Fruit)) + ); + + AddAssert("Last fruit is not new combo", + () => EditorBeatmap.HitObjects.OfType().Last().NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionTwoCombos() + { + float fruit1OldX = default; + float fruit2OldX = default; + float fruit3OldX = default; + + float fruit4OldX = default; + float fruit5OldX = default; + float fruit6OldX = default; + + addObjects([ + new Fruit + { + StartTime = 200, + X = fruit1OldX = 0, + }, + new Fruit + { + StartTime = 400, + X = fruit2OldX = 20, + }, + new Fruit + { + StartTime = 600, + X = fruit3OldX = 40, + }, + + new Fruit + { + StartTime = 800, + NewCombo = true, + X = fruit4OldX = 60, + }, + new Fruit + { + StartTime = 1000, + X = fruit5OldX = 80, + }, + new Fruit + { + StartTime = 1200, + X = fruit6OldX = 100, + } + ]); + + selectEverything(); + reverseSelection(); + + AddAssert("fruit1 is at fruit6 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, + () => Is.EqualTo(fruit6OldX) + ); + + AddAssert("fruit2 is at fruit5 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, + () => Is.EqualTo(fruit5OldX) + ); + + AddAssert("fruit3 is at fruit4 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).EffectiveX, + () => Is.EqualTo(fruit4OldX) + ); + + AddAssert("fruit4 is at fruit3 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(3).EffectiveX, + () => Is.EqualTo(fruit3OldX) + ); + + AddAssert("fruit5 is at fruit2 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(4).EffectiveX, + () => Is.EqualTo(fruit2OldX) + ); + + AddAssert("fruit6 is at fruit1 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(5).EffectiveX, + () => Is.EqualTo(fruit1OldX) + ); + + AddAssert("fruit1 is new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).NewCombo, + () => Is.EqualTo(true) + ); + + AddAssert("fruit4 is new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(3).NewCombo, + () => Is.EqualTo(true) + ); + } + + private void addObjects(CatchHitObject[] hitObjects) => AddStep("Add objects", () => EditorBeatmap.AddRange(hitObjects)); + + private void selectEverything() + { + AddStep("Select everything", () => + { + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + } + + private void reverseSelection() + { + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs new file mode 100644 index 0000000000..33104288ab --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs @@ -0,0 +1,347 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Tests.Beatmaps; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + [TestFixture] + public partial class TestSceneOsuReverseSelection : TestSceneOsuEditor + { + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + [Test] + public void TestReverseSelectionTwoCircles() + { + Vector2 circle1OldPosition = default; + Vector2 circle2OldPosition = default; + + AddStep("Add circles", () => + { + var circle1 = new HitCircle + { + StartTime = 0, + Position = circle1OldPosition = new Vector2(208, 240) + }; + var circle2 = new HitCircle + { + StartTime = 200, + Position = circle2OldPosition = new Vector2(256, 144) + }; + + EditorBeatmap.AddRange([circle1, circle2]); + }); + + AddStep("Select circles", () => + { + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + + AddAssert("circle1 is at circle2 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, + () => Is.EqualTo(circle2OldPosition) + ); + + AddAssert("circle2 is at circle1 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, + () => Is.EqualTo(circle1OldPosition) + ); + + AddAssert("circle2 is not a new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionThreeCircles() + { + Vector2 circle1OldPosition = default; + Vector2 circle2OldPosition = default; + Vector2 circle3OldPosition = default; + + AddStep("Add circles", () => + { + var circle1 = new HitCircle + { + StartTime = 0, + Position = circle1OldPosition = new Vector2(208, 240) + }; + var circle2 = new HitCircle + { + StartTime = 200, + Position = circle2OldPosition = new Vector2(256, 144) + }; + var circle3 = new HitCircle + { + StartTime = 400, + Position = circle3OldPosition = new Vector2(304, 240) + }; + + EditorBeatmap.AddRange([circle1, circle2, circle3]); + }); + + AddStep("Select circles", () => + { + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + + AddAssert("circle1 is at circle3 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, + () => Is.EqualTo(circle3OldPosition) + ); + + AddAssert("circle3 is at circle1 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).Position, + () => Is.EqualTo(circle1OldPosition) + ); + + AddAssert("circle3 is not a new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionCircleAndSlider() + { + Vector2 circleOldPosition = default; + Vector2 sliderHeadOldPosition = default; + Vector2 sliderTailOldPosition = default; + + AddStep("Add objects", () => + { + var circle = new HitCircle + { + StartTime = 0, + Position = circleOldPosition = new Vector2(208, 240) + }; + var slider = new Slider + { + StartTime = 200, + Position = sliderHeadOldPosition = new Vector2(257, 144), + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100)) + } + } + }; + + sliderTailOldPosition = slider.EndPosition; + + EditorBeatmap.AddRange([circle, slider]); + }); + + AddStep("Select objects", () => + { + var circle = (HitCircle)EditorBeatmap.HitObjects[0]; + var slider = (Slider)EditorBeatmap.HitObjects[1]; + + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + + AddAssert("circle is at the same position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, + () => Is.EqualTo(circleOldPosition) + ); + + AddAssert("Slider head is at slider tail", () => + Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, sliderTailOldPosition) < 1); + + AddAssert("Slider tail is at slider head", () => + Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).EndPosition, sliderHeadOldPosition) < 1); + } + + [Test] + public void TestReverseSelectionTwoCirclesAndSlider() + { + Vector2 circle1OldPosition = default; + Vector2 circle2OldPosition = default; + + Vector2 sliderHeadOldPosition = default; + Vector2 sliderTailOldPosition = default; + + AddStep("Add objects", () => + { + var circle1 = new HitCircle + { + StartTime = 0, + Position = circle1OldPosition = new Vector2(208, 240) + }; + var circle2 = new HitCircle + { + StartTime = 200, + Position = circle2OldPosition = new Vector2(256, 144) + }; + var slider = new Slider + { + StartTime = 200, + Position = sliderHeadOldPosition = new Vector2(304, 240), + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100)) + } + } + }; + + sliderTailOldPosition = slider.EndPosition; + + EditorBeatmap.AddRange([circle1, circle2, slider]); + }); + + AddStep("Select objects", () => + { + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + + AddAssert("circle1 is at circle2 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, + () => Is.EqualTo(circle2OldPosition) + ); + + AddAssert("circle2 is at circle1 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, + () => Is.EqualTo(circle1OldPosition) + ); + + AddAssert("Slider head is at slider tail", () => + Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, sliderTailOldPosition) < 1); + + AddAssert("Slider tail is at slider head", () => + Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).EndPosition, sliderHeadOldPosition) < 1); + } + + [Test] + public void TestReverseSelectionTwoCombos() + { + Vector2 circle1OldPosition = default; + Vector2 circle2OldPosition = default; + Vector2 circle3OldPosition = default; + + Vector2 circle4OldPosition = default; + Vector2 circle5OldPosition = default; + Vector2 circle6OldPosition = default; + + AddStep("Add circles", () => + { + var circle1 = new HitCircle + { + StartTime = 0, + Position = circle1OldPosition = new Vector2(216, 240) + }; + var circle2 = new HitCircle + { + StartTime = 200, + Position = circle2OldPosition = new Vector2(120, 192) + }; + var circle3 = new HitCircle + { + StartTime = 400, + Position = circle3OldPosition = new Vector2(216, 144) + }; + + var circle4 = new HitCircle + { + StartTime = 646, + NewCombo = true, + Position = circle4OldPosition = new Vector2(296, 240) + }; + var circle5 = new HitCircle + { + StartTime = 846, + Position = circle5OldPosition = new Vector2(392, 162) + }; + var circle6 = new HitCircle + { + StartTime = 1046, + Position = circle6OldPosition = new Vector2(296, 144) + }; + + EditorBeatmap.AddRange([circle1, circle2, circle3, circle4, circle5, circle6]); + }); + + AddStep("Select circles", () => + { + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + + AddAssert("circle1 is at circle6 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, + () => Is.EqualTo(circle6OldPosition) + ); + + AddAssert("circle2 is at circle5 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, + () => Is.EqualTo(circle5OldPosition) + ); + + AddAssert("circle3 is at circle4 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).Position, + () => Is.EqualTo(circle4OldPosition) + ); + + AddAssert("circle4 is at circle3 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(3).Position, + () => Is.EqualTo(circle3OldPosition) + ); + + AddAssert("circle5 is at circle2 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(4).Position, + () => Is.EqualTo(circle2OldPosition) + ); + + AddAssert("circle6 is at circle1 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(5).Position, + () => Is.EqualTo(circle1OldPosition) + ); + } + } +} From 53900d5472ac14a41003f5353bd704e42e245a7b Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 27 Mar 2024 18:56:26 +0100 Subject: [PATCH 495/930] Fix tests failing locally due to not using invariant culture --- osu.Game/Skinning/SkinImporter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/SkinImporter.cs b/osu.Game/Skinning/SkinImporter.cs index 3e948a8afb..59c7f0ba26 100644 --- a/osu.Game/Skinning/SkinImporter.cs +++ b/osu.Game/Skinning/SkinImporter.cs @@ -132,7 +132,7 @@ namespace osu.Game.Skinning { // skins without a skin.ini are supposed to import using the "latest version" spec. // see https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/Graphics/Skinning/SkinManager.cs#L297-L298 - newLines.Add($"Version: {SkinConfiguration.LATEST_VERSION}"); + newLines.Add(FormattableString.Invariant($"Version: {SkinConfiguration.LATEST_VERSION}")); // In the case a skin doesn't have a skin.ini yet, let's create one. writeNewSkinIni(); From a9cbabf71135ff97c587a1c01079b56850ef27f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Mar 2024 10:05:26 +0100 Subject: [PATCH 496/930] Simplify tests --- .../Editor/TestSceneCatchReverseSelection.cs | 196 ++++++------------ .../Editor/TestSceneOsuReverseSelection.cs | 177 ++++++---------- 2 files changed, 133 insertions(+), 240 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs index c8a48f76eb..36a0e3388e 100644 --- a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs +++ b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; @@ -20,93 +21,78 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor [Test] public void TestReverseSelectionTwoFruits() { - float fruit1OldX = default; - float fruit2OldX = default; + CatchHitObject[] objects = null!; + bool[] newCombos = null!; addObjects([ new Fruit { StartTime = 200, - X = fruit1OldX = 0, + X = 0, }, new Fruit { StartTime = 400, - X = fruit2OldX = 20, + X = 20, } ]); + AddStep("store objects & new combo data", () => + { + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); + }); + selectEverything(); reverseSelection(); - AddAssert("fruit1 is at fruit2's X", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, - () => Is.EqualTo(fruit2OldX) - ); - - AddAssert("fruit2 is at fruit1's X", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, - () => Is.EqualTo(fruit1OldX) - ); - - AddAssert("fruit2 is not a new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionThreeFruits() { - float fruit1OldX = default; - float fruit2OldX = default; - float fruit3OldX = default; + CatchHitObject[] objects = null!; + bool[] newCombos = null!; addObjects([ new Fruit { StartTime = 200, - X = fruit1OldX = 0, + X = 0, }, new Fruit { StartTime = 400, - X = fruit2OldX = 20, + X = 20, }, new Fruit { StartTime = 600, - X = fruit3OldX = 40, + X = 40, } ]); + AddStep("store objects & new combo data", () => + { + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); + }); + selectEverything(); reverseSelection(); - AddAssert("fruit1 is at fruit3's X", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, - () => Is.EqualTo(fruit3OldX) - ); - - AddAssert("fruit2's X is unchanged", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, - () => Is.EqualTo(fruit2OldX) - ); - - AddAssert("fruit3's is at fruit1's X", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).EffectiveX, - () => Is.EqualTo(fruit1OldX) - ); - - AddAssert("fruit3 is not a new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionFruitAndJuiceStream() { + CatchHitObject[] objects = null!; + bool[] newCombos = null!; + addObjects([ new Fruit { @@ -128,28 +114,25 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor } ]); + AddStep("store objects & new combo data", () => + { + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); + }); + selectEverything(); reverseSelection(); - AddAssert("First element is juice stream", - () => EditorBeatmap.HitObjects.First().GetType(), - () => Is.EqualTo(typeof(JuiceStream)) - ); - - AddAssert("Last element is fruit", - () => EditorBeatmap.HitObjects.Last().GetType(), - () => Is.EqualTo(typeof(Fruit)) - ); - - AddAssert("Fruit is not new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionTwoFruitsAndJuiceStream() { + CatchHitObject[] objects = null!; + bool[] newCombos = null!; + addObjects([ new Fruit { @@ -176,122 +159,79 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor } ]); + AddStep("store objects & new combo data", () => + { + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); + }); + selectEverything(); reverseSelection(); - AddAssert("First element is juice stream", - () => EditorBeatmap.HitObjects.First().GetType(), - () => Is.EqualTo(typeof(JuiceStream)) - ); - - AddAssert("Middle element is Fruit", - () => EditorBeatmap.HitObjects.ElementAt(1).GetType(), - () => Is.EqualTo(typeof(Fruit)) - ); - - AddAssert("Last element is Fruit", - () => EditorBeatmap.HitObjects.Last().GetType(), - () => Is.EqualTo(typeof(Fruit)) - ); - - AddAssert("Last fruit is not new combo", - () => EditorBeatmap.HitObjects.OfType().Last().NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionTwoCombos() { - float fruit1OldX = default; - float fruit2OldX = default; - float fruit3OldX = default; - - float fruit4OldX = default; - float fruit5OldX = default; - float fruit6OldX = default; + CatchHitObject[] objects = null!; + bool[] newCombos = null!; addObjects([ new Fruit { StartTime = 200, - X = fruit1OldX = 0, + X = 0, }, new Fruit { StartTime = 400, - X = fruit2OldX = 20, + X = 20, }, new Fruit { StartTime = 600, - X = fruit3OldX = 40, + X = 40, }, new Fruit { StartTime = 800, NewCombo = true, - X = fruit4OldX = 60, + X = 60, }, new Fruit { StartTime = 1000, - X = fruit5OldX = 80, + X = 80, }, new Fruit { StartTime = 1200, - X = fruit6OldX = 100, + X = 100, } ]); + AddStep("store objects & new combo data", () => + { + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); + }); + selectEverything(); reverseSelection(); - AddAssert("fruit1 is at fruit6 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, - () => Is.EqualTo(fruit6OldX) - ); - - AddAssert("fruit2 is at fruit5 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, - () => Is.EqualTo(fruit5OldX) - ); - - AddAssert("fruit3 is at fruit4 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).EffectiveX, - () => Is.EqualTo(fruit4OldX) - ); - - AddAssert("fruit4 is at fruit3 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(3).EffectiveX, - () => Is.EqualTo(fruit3OldX) - ); - - AddAssert("fruit5 is at fruit2 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(4).EffectiveX, - () => Is.EqualTo(fruit2OldX) - ); - - AddAssert("fruit6 is at fruit1 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(5).EffectiveX, - () => Is.EqualTo(fruit1OldX) - ); - - AddAssert("fruit1 is new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).NewCombo, - () => Is.EqualTo(true) - ); - - AddAssert("fruit4 is new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(3).NewCombo, - () => Is.EqualTo(true) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } private void addObjects(CatchHitObject[] hitObjects) => AddStep("Add objects", () => EditorBeatmap.AddRange(hitObjects)); + private IEnumerable getObjects() => EditorBeatmap.HitObjects.OfType(); + + private IEnumerable getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo); + private void selectEverything() { AddStep("Select everything", () => diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs index 33104288ab..28c1577fcb 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; @@ -20,30 +21,33 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestReverseSelectionTwoCircles() { - Vector2 circle1OldPosition = default; - Vector2 circle2OldPosition = default; + OsuHitObject[] objects = null!; + bool[] newCombos = null!; AddStep("Add circles", () => { var circle1 = new HitCircle { StartTime = 0, - Position = circle1OldPosition = new Vector2(208, 240) + Position = new Vector2(208, 240) }; var circle2 = new HitCircle { StartTime = 200, - Position = circle2OldPosition = new Vector2(256, 144) + Position = new Vector2(256, 144) }; EditorBeatmap.AddRange([circle1, circle2]); }); - AddStep("Select circles", () => + AddStep("store objects & new combo data", () => { - EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); }); + AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("Reverse selection", () => { InputManager.PressKey(Key.LControl); @@ -51,55 +55,45 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.LControl); }); - AddAssert("circle1 is at circle2 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, - () => Is.EqualTo(circle2OldPosition) - ); - - AddAssert("circle2 is at circle1 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, - () => Is.EqualTo(circle1OldPosition) - ); - - AddAssert("circle2 is not a new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionThreeCircles() { - Vector2 circle1OldPosition = default; - Vector2 circle2OldPosition = default; - Vector2 circle3OldPosition = default; + OsuHitObject[] objects = null!; + bool[] newCombos = null!; AddStep("Add circles", () => { var circle1 = new HitCircle { StartTime = 0, - Position = circle1OldPosition = new Vector2(208, 240) + Position = new Vector2(208, 240) }; var circle2 = new HitCircle { StartTime = 200, - Position = circle2OldPosition = new Vector2(256, 144) + Position = new Vector2(256, 144) }; var circle3 = new HitCircle { StartTime = 400, - Position = circle3OldPosition = new Vector2(304, 240) + Position = new Vector2(304, 240) }; EditorBeatmap.AddRange([circle1, circle2, circle3]); }); - AddStep("Select circles", () => + AddStep("store objects & new combo data", () => { - EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); }); + AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("Reverse selection", () => { InputManager.PressKey(Key.LControl); @@ -107,26 +101,16 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.LControl); }); - AddAssert("circle1 is at circle3 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, - () => Is.EqualTo(circle3OldPosition) - ); - - AddAssert("circle3 is at circle1 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).Position, - () => Is.EqualTo(circle1OldPosition) - ); - - AddAssert("circle3 is not a new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionCircleAndSlider() { - Vector2 circleOldPosition = default; + OsuHitObject[] objects = null!; + bool[] newCombos = null!; + Vector2 sliderHeadOldPosition = default; Vector2 sliderTailOldPosition = default; @@ -135,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor var circle = new HitCircle { StartTime = 0, - Position = circleOldPosition = new Vector2(208, 240) + Position = new Vector2(208, 240) }; var slider = new Slider { @@ -156,14 +140,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorBeatmap.AddRange([circle, slider]); }); - AddStep("Select objects", () => + AddStep("store objects & new combo data", () => { - var circle = (HitCircle)EditorBeatmap.HitObjects[0]; - var slider = (Slider)EditorBeatmap.HitObjects[1]; - - EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); }); + AddStep("Select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("Reverse selection", () => { InputManager.PressKey(Key.LControl); @@ -171,10 +155,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.LControl); }); - AddAssert("circle is at the same position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, - () => Is.EqualTo(circleOldPosition) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); AddAssert("Slider head is at slider tail", () => Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, sliderTailOldPosition) < 1); @@ -186,8 +168,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestReverseSelectionTwoCirclesAndSlider() { - Vector2 circle1OldPosition = default; - Vector2 circle2OldPosition = default; + OsuHitObject[] objects = null!; + bool[] newCombos = null!; Vector2 sliderHeadOldPosition = default; Vector2 sliderTailOldPosition = default; @@ -197,12 +179,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor var circle1 = new HitCircle { StartTime = 0, - Position = circle1OldPosition = new Vector2(208, 240) + Position = new Vector2(208, 240) }; var circle2 = new HitCircle { StartTime = 200, - Position = circle2OldPosition = new Vector2(256, 144) + Position = new Vector2(256, 144) }; var slider = new Slider { @@ -223,11 +205,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorBeatmap.AddRange([circle1, circle2, slider]); }); - AddStep("Select objects", () => + AddStep("store objects & new combo data", () => { - EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); }); + AddStep("Select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("Reverse selection", () => { InputManager.PressKey(Key.LControl); @@ -235,15 +220,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.LControl); }); - AddAssert("circle1 is at circle2 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, - () => Is.EqualTo(circle2OldPosition) - ); - - AddAssert("circle2 is at circle1 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, - () => Is.EqualTo(circle1OldPosition) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); AddAssert("Slider head is at slider tail", () => Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, sliderTailOldPosition) < 1); @@ -255,57 +233,55 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestReverseSelectionTwoCombos() { - Vector2 circle1OldPosition = default; - Vector2 circle2OldPosition = default; - Vector2 circle3OldPosition = default; - - Vector2 circle4OldPosition = default; - Vector2 circle5OldPosition = default; - Vector2 circle6OldPosition = default; + OsuHitObject[] objects = null!; + bool[] newCombos = null!; AddStep("Add circles", () => { var circle1 = new HitCircle { StartTime = 0, - Position = circle1OldPosition = new Vector2(216, 240) + Position = new Vector2(216, 240) }; var circle2 = new HitCircle { StartTime = 200, - Position = circle2OldPosition = new Vector2(120, 192) + Position = new Vector2(120, 192) }; var circle3 = new HitCircle { StartTime = 400, - Position = circle3OldPosition = new Vector2(216, 144) + Position = new Vector2(216, 144) }; var circle4 = new HitCircle { StartTime = 646, NewCombo = true, - Position = circle4OldPosition = new Vector2(296, 240) + Position = new Vector2(296, 240) }; var circle5 = new HitCircle { StartTime = 846, - Position = circle5OldPosition = new Vector2(392, 162) + Position = new Vector2(392, 162) }; var circle6 = new HitCircle { StartTime = 1046, - Position = circle6OldPosition = new Vector2(296, 144) + Position = new Vector2(296, 144) }; EditorBeatmap.AddRange([circle1, circle2, circle3, circle4, circle5, circle6]); }); - AddStep("Select circles", () => + AddStep("store objects & new combo data", () => { - EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); }); + AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("Reverse selection", () => { InputManager.PressKey(Key.LControl); @@ -313,35 +289,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.LControl); }); - AddAssert("circle1 is at circle6 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, - () => Is.EqualTo(circle6OldPosition) - ); - - AddAssert("circle2 is at circle5 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, - () => Is.EqualTo(circle5OldPosition) - ); - - AddAssert("circle3 is at circle4 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).Position, - () => Is.EqualTo(circle4OldPosition) - ); - - AddAssert("circle4 is at circle3 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(3).Position, - () => Is.EqualTo(circle3OldPosition) - ); - - AddAssert("circle5 is at circle2 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(4).Position, - () => Is.EqualTo(circle2OldPosition) - ); - - AddAssert("circle6 is at circle1 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(5).Position, - () => Is.EqualTo(circle1OldPosition) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } + + private IEnumerable getObjects() => EditorBeatmap.HitObjects.OfType(); + + private IEnumerable getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo); } } From 2f786ffc32d925d15d3417f696ac3a046dc2af80 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Mar 2024 10:12:27 +0100 Subject: [PATCH 497/930] Simplify implementation --- .../Edit/CatchSelectionHandler.cs | 21 +++++++++---------- .../Edit/OsuSelectionHandler.cs | 21 +++++++++---------- 2 files changed, 20 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs index f8fe9805e6..a2784126eb 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs @@ -77,13 +77,16 @@ namespace osu.Game.Rulesets.Catch.Edit public override bool HandleReverse() { var hitObjects = EditorBeatmap.SelectedHitObjects - .OfType() - .OrderBy(obj => obj.StartTime) - .ToList(); + .OfType() + .OrderBy(obj => obj.StartTime) + .ToList(); double selectionStartTime = SelectedItems.Min(h => h.StartTime); double selectionEndTime = SelectedItems.Max(h => h.GetEndTime()); + // the expectation is that even if the objects themselves are reversed temporally, + // the position of new combos in the selection should remain the same. + // preserve it for later before doing the reversal. var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList(); foreach (var h in hitObjects) @@ -99,15 +102,11 @@ namespace osu.Game.Rulesets.Catch.Edit } } - // re-order objects again after flipping their times - hitObjects = [.. hitObjects.OrderBy(obj => obj.StartTime)]; + // re-order objects by start time again after reversing, and restore new combo flag positioning + hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList(); - int i = 0; - foreach (bool newCombo in newComboOrder) - { - hitObjects[i].NewCombo = newCombo; - i++; - } + for (int i = 0; i < hitObjects.Count; ++i) + hitObjects[i].NewCombo = newComboOrder[i]; return true; } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 0e889cab81..b33272968b 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -79,15 +79,18 @@ namespace osu.Game.Rulesets.Osu.Edit public override bool HandleReverse() { var hitObjects = EditorBeatmap.SelectedHitObjects - .OfType() - .OrderBy(obj => obj.StartTime) - .ToList(); + .OfType() + .OrderBy(obj => obj.StartTime) + .ToList(); double endTime = hitObjects.Max(h => h.GetEndTime()); double startTime = hitObjects.Min(h => h.StartTime); bool moreThanOneObject = hitObjects.Count > 1; + // the expectation is that even if the objects themselves are reversed temporally, + // the position of new combos in the selection should remain the same. + // preserve it for later before doing the reversal. var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList(); foreach (var h in hitObjects) @@ -102,15 +105,11 @@ namespace osu.Game.Rulesets.Osu.Edit } } - // re-order objects again after flipping their times - hitObjects = [.. hitObjects.OrderBy(obj => obj.StartTime)]; + // re-order objects by start time again after reversing, and restore new combo flag positioning + hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList(); - int i = 0; - foreach (bool newCombo in newComboOrder) - { - hitObjects[i].NewCombo = newCombo; - i++; - } + for (int i = 0; i < hitObjects.Count; ++i) + hitObjects[i].NewCombo = newComboOrder[i]; return true; } From 5febd40bd9910f73e65d4bf37b08069833828e7d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 22:30:39 +0900 Subject: [PATCH 498/930] Add HP and AR to LegacyBeatmapConversionDifficultyInfo --- .../LegacyBeatmapConversionDifficultyInfo.cs | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs index 7d69069455..f8b8567305 100644 --- a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs +++ b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs @@ -18,6 +18,16 @@ namespace osu.Game.Rulesets.Scoring.Legacy /// public IRulesetInfo SourceRuleset { get; set; } = new RulesetInfo(); + /// + /// The beatmap drain rate. + /// + public float DrainRate { get; set; } + + /// + /// The beatmap approach rate. + /// + public float ApproachRate { get; set; } + /// /// The beatmap circle size. /// @@ -41,8 +51,6 @@ namespace osu.Game.Rulesets.Scoring.Legacy /// public int TotalObjectCount { get; set; } - float IBeatmapDifficultyInfo.DrainRate => 0; - float IBeatmapDifficultyInfo.ApproachRate => 0; double IBeatmapDifficultyInfo.SliderMultiplier => 0; double IBeatmapDifficultyInfo.SliderTickRate => 0; @@ -51,6 +59,8 @@ namespace osu.Game.Rulesets.Scoring.Legacy public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => new LegacyBeatmapConversionDifficultyInfo { SourceRuleset = beatmap.BeatmapInfo.Ruleset, + DrainRate = beatmap.Difficulty.DrainRate, + ApproachRate = beatmap.Difficulty.ApproachRate, CircleSize = beatmap.Difficulty.CircleSize, OverallDifficulty = beatmap.Difficulty.OverallDifficulty, EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration), @@ -60,6 +70,8 @@ namespace osu.Game.Rulesets.Scoring.Legacy public static LegacyBeatmapConversionDifficultyInfo FromBeatmapInfo(IBeatmapInfo beatmapInfo) => new LegacyBeatmapConversionDifficultyInfo { SourceRuleset = beatmapInfo.Ruleset, + DrainRate = beatmapInfo.Difficulty.DrainRate, + ApproachRate = beatmapInfo.Difficulty.ApproachRate, CircleSize = beatmapInfo.Difficulty.CircleSize, OverallDifficulty = beatmapInfo.Difficulty.OverallDifficulty, EndTimeObjectCount = beatmapInfo.EndTimeObjectCount, From 64399e9dd9841b7062e5f218c688424440c00b65 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 22:32:27 +0900 Subject: [PATCH 499/930] Refactor pattern generation to not require ManiaBeatmap --- .../Beatmaps/ManiaBeatmapConverter.cs | 30 ++++++++++++++----- .../Legacy/EndTimeObjectPatternGenerator.cs | 4 +-- .../Legacy/HitObjectPatternGenerator.cs | 6 ++-- .../Legacy/PathObjectPatternGenerator.cs | 4 +-- .../Patterns/Legacy/PatternGenerator.cs | 22 +++++--------- .../Beatmaps/Patterns/PatternGenerator.cs | 8 ++--- 6 files changed, 41 insertions(+), 33 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index def22608d6..cc975c7def 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -27,8 +27,24 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// private const int max_notes_for_density = 7; + /// + /// The total number of columns. + /// + public int TotalColumns => TargetColumns * (Dual ? 2 : 1); + + /// + /// The number of columns per-stage. + /// public int TargetColumns; + + /// + /// Whether to double the number of stages. + /// public bool Dual; + + /// + /// Whether the beatmap instantiated with is for the mania ruleset. + /// public readonly bool IsForCurrentRuleset; private readonly int originalTargetColumns; @@ -152,7 +168,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// The hit objects generated. private IEnumerable generateSpecific(HitObject original, IBeatmap originalBeatmap) { - var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); + var generator = new SpecificBeatmapPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern); foreach (var newPattern in generator.Generate()) { @@ -171,13 +187,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// The hit objects generated. private IEnumerable generateConverted(HitObject original, IBeatmap originalBeatmap) { - Patterns.PatternGenerator conversion = null; + Patterns.PatternGenerator? conversion = null; switch (original) { case IHasPath: { - var generator = new PathObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); + var generator = new PathObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern); conversion = generator; var positionData = original as IHasPosition; @@ -195,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps case IHasDuration endTimeData: { - conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); + conversion = new EndTimeObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern); recordNote(endTimeData.EndTime, new Vector2(256, 192)); computeDensity(endTimeData.EndTime); @@ -206,7 +222,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps { computeDensity(original.StartTime); - conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap); + conversion = new HitObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern, lastTime, lastPosition, density, lastStair); recordNote(original.StartTime, positionData.Position); break; @@ -231,8 +247,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator { - public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) - : base(random, hitObject, beatmap, previousPattern, originalBeatmap) + public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern) + : base(random, hitObject, beatmap, previousPattern, totalColumns) { } diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs index 2265d3d347..52bb87ae19 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs @@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy private readonly int endTime; private readonly PatternType convertType; - public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) - : base(random, hitObject, beatmap, previousPattern, originalBeatmap) + public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern) + : base(random, hitObject, beatmap, previousPattern, totalColumns) { endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index 27cb681300..ad45a3fb21 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy private readonly PatternType convertType; - public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, - PatternType lastStair, IBeatmap originalBeatmap) - : base(random, hitObject, beatmap, previousPattern, originalBeatmap) + public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern, double previousTime, Vector2 previousPosition, + double density, PatternType lastStair) + : base(random, hitObject, beatmap, previousPattern, totalColumns) { StairType = lastStair; diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs index 4922915c7d..6d593a75e7 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs @@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy private PatternType convertType; - public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) - : base(random, hitObject, beatmap, previousPattern, originalBeatmap) + public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern) + : base(random, hitObject, beatmap, previousPattern, totalColumns) { convertType = PatternType.None; if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs index 77f93b4ef9..48b8778501 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs @@ -27,20 +27,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// protected readonly LegacyRandom Random; - /// - /// The beatmap which is being converted from. - /// - protected readonly IBeatmap OriginalBeatmap; - - protected PatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) - : base(hitObject, beatmap, previousPattern) + protected PatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, Pattern previousPattern, int totalColumns) + : base(hitObject, beatmap, totalColumns, previousPattern) { ArgumentNullException.ThrowIfNull(random); - ArgumentNullException.ThrowIfNull(originalBeatmap); Random = random; - OriginalBeatmap = originalBeatmap; - RandomStart = TotalColumns == 8 ? 1 : 0; } @@ -104,17 +96,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (conversionDifficulty != null) return conversionDifficulty.Value; - HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault(); - HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault(); + HitObject lastObject = Beatmap.HitObjects.LastOrDefault(); + HitObject firstObject = Beatmap.HitObjects.FirstOrDefault(); // Drain time in seconds - int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000); + int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - Beatmap.TotalBreakTime) / 1000); if (drainTime == 0) drainTime = 10000; - IBeatmapDifficultyInfo difficulty = OriginalBeatmap.Difficulty; - conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15; + IBeatmapDifficultyInfo difficulty = Beatmap.Difficulty; + conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15; conversionDifficulty = Math.Min(conversionDifficulty.Value, 12); return conversionDifficulty.Value; diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs index 3d3c35773b..8d98515fa4 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns @@ -25,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns /// /// The beatmap which is a part of. /// - protected readonly ManiaBeatmap Beatmap; + protected readonly IBeatmap Beatmap; protected readonly int TotalColumns; - protected PatternGenerator(HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern) + protected PatternGenerator(HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern) { ArgumentNullException.ThrowIfNull(hitObject); ArgumentNullException.ThrowIfNull(beatmap); @@ -38,8 +39,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns HitObject = hitObject; Beatmap = beatmap; PreviousPattern = previousPattern; - - TotalColumns = Beatmap.TotalColumns; + TotalColumns = totalColumns; } /// From 10edb5461490568a06f43c443dc6cc7f19b14c8a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 22:39:15 +0900 Subject: [PATCH 500/930] Add ability to query key count with mods --- .../Beatmaps/ManiaBeatmapConverter.cs | 93 ++++++++++--------- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 4 +- osu.Game/Rulesets/ILegacyRuleset.cs | 5 +- .../Carousel/DrawableCarouselBeatmap.cs | 7 +- .../Screens/Select/Details/AdvancedStats.cs | 2 +- 5 files changed, 61 insertions(+), 50 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index cc975c7def..8b339239a0 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mania.Objects; using System; using System.Linq; @@ -14,6 +12,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Mania.Beatmaps.Patterns; using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Utils; using osuTK; @@ -50,17 +49,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps private readonly int originalTargetColumns; // Internal for testing purposes - internal LegacyRandom Random { get; private set; } + internal readonly LegacyRandom Random; private Pattern lastPattern = new Pattern(); - private ManiaBeatmap beatmap; - public ManiaBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) - : base(beatmap, ruleset) + : this(beatmap, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap), ruleset) { - IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo); - TargetColumns = GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap)); + } + + private ManiaBeatmapConverter(IBeatmap? beatmap, LegacyBeatmapConversionDifficultyInfo difficulty, Ruleset ruleset) + : base(beatmap!, ruleset) + { + IsForCurrentRuleset = difficulty.SourceRuleset.Equals(ruleset.RulesetInfo); + Random = new LegacyRandom((int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate)); + TargetColumns = getColumnCount(difficulty); if (IsForCurrentRuleset && TargetColumns > ManiaRuleset.MAX_STAGE_KEYS) { @@ -69,51 +72,57 @@ namespace osu.Game.Rulesets.Mania.Beatmaps } originalTargetColumns = TargetColumns; + + static int getColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty) + { + double roundedCircleSize = Math.Round(difficulty.CircleSize); + + if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME) + return (int)Math.Max(1, roundedCircleSize); + + double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty); + + if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0) + { + int countSliderOrSpinner = difficulty.EndTimeObjectCount; + + // In osu!stable, this division appears as if it happens on floats, but due to release-mode + // optimisations, it actually ends up happening on doubles. + double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount; + + if (percentSpecialObjects < 0.2) + return 7; + if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5) + return roundedOverallDifficulty > 5 ? 7 : 6; + if (percentSpecialObjects > 0.6) + return roundedOverallDifficulty > 4 ? 5 : 4; + } + + return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7)); + } } - public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty) + public static int GetColumnCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) + => GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods); + + public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyList? mods = null) { - double roundedCircleSize = Math.Round(difficulty.CircleSize); + var converter = new ManiaBeatmapConverter(null, difficulty, new ManiaRuleset()); - if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME) - return (int)Math.Max(1, roundedCircleSize); - - double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty); - - if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0) + if (mods != null) { - int countSliderOrSpinner = difficulty.EndTimeObjectCount; - - // In osu!stable, this division appears as if it happens on floats, but due to release-mode - // optimisations, it actually ends up happening on doubles. - double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount; - - if (percentSpecialObjects < 0.2) - return 7; - if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5) - return roundedOverallDifficulty > 5 ? 7 : 6; - if (percentSpecialObjects > 0.6) - return roundedOverallDifficulty > 4 ? 5 : 4; + foreach (var m in mods.OfType()) + m.ApplyToBeatmapConverter(converter); } - return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7)); + return converter.TotalColumns; } public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition); - protected override Beatmap ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken) - { - IBeatmapDifficultyInfo difficulty = original.Difficulty; - - int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate); - Random = new LegacyRandom(seed); - - return base.ConvertBeatmap(original, cancellationToken); - } - protected override Beatmap CreateBeatmap() { - beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns); + ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns); if (Dual) beatmap.Stages.Add(new StageDefinition(TargetColumns)); @@ -131,10 +140,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps } var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap); - - if (objects == null) - yield break; - foreach (ManiaHitObject obj in objects) yield return obj; } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 3d4803f1e4..77168dca68 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -423,8 +423,8 @@ namespace osu.Game.Rulesets.Mania public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection(); - public int GetKeyCount(IBeatmapInfo beatmapInfo) - => ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo)); + public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) + => ManiaBeatmapConverter.GetColumnCount(beatmapInfo, mods); } public enum PlayfieldType diff --git a/osu.Game/Rulesets/ILegacyRuleset.cs b/osu.Game/Rulesets/ILegacyRuleset.cs index 18d86f477a..e116f7a1a3 100644 --- a/osu.Game/Rulesets/ILegacyRuleset.cs +++ b/osu.Game/Rulesets/ILegacyRuleset.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring.Legacy; namespace osu.Game.Rulesets @@ -18,8 +20,7 @@ namespace osu.Game.Rulesets /// /// Retrieves the number of mania keys required to play the beatmap. /// - /// - int GetKeyCount(IBeatmapInfo beatmapInfo) => 0; + int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) => 0; ILegacyScoreSimulator CreateLegacyScoreSimulator(); } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 01e58d4ab2..2752beb645 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -28,6 +28,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osuTK; using osuTK.Graphics; @@ -75,6 +76,9 @@ namespace osu.Game.Screens.Select.Carousel [Resolved] private IBindable ruleset { get; set; } = null!; + [Resolved] + private IBindable>? mods { get; set; } = null!; + private IBindable starDifficultyBindable = null!; private CancellationTokenSource? starDifficultyCancellationSource; @@ -185,6 +189,7 @@ namespace osu.Game.Screens.Select.Carousel base.LoadComplete(); ruleset.BindValueChanged(_ => updateKeyCount()); + mods?.BindValueChanged(_ => updateKeyCount()); } protected override void Selected() @@ -255,7 +260,7 @@ namespace osu.Game.Screens.Select.Carousel ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance(); keyCountText.Alpha = 1; - keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo)}K]"; + keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo, mods?.Value)}K]"; } else keyCountText.Alpha = 0; diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 1aba977f44..cb820f4da9 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -199,7 +199,7 @@ namespace osu.Game.Screens.Select.Details // For the time being, the key count is static no matter what, because: // a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering. // b) Using the difficulty adjustment mod to adjust OD doesn't have an effect on conversion. - int keyCount = baseDifficulty == null ? 0 : legacyRuleset.GetKeyCount(BeatmapInfo); + int keyCount = baseDifficulty == null ? 0 : legacyRuleset.GetKeyCount(BeatmapInfo, mods.Value); FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania; FirstValue.Value = (keyCount, keyCount); From ce21235db495bb10e0f49763b7351f4f70fa51b3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 22:47:43 +0900 Subject: [PATCH 501/930] Remove unused OriginalTargetColumns --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs | 6 ------ osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 6 +----- 2 files changed, 1 insertion(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs index 28cdf8907e..8222e5477d 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs @@ -22,11 +22,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// public int TotalColumns => Stages.Sum(g => g.Columns); - /// - /// The total number of columns that were present in this before any user adjustments. - /// - public readonly int OriginalTotalColumns; - /// /// Creates a new . /// @@ -35,7 +30,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null) { Stages.Add(defaultStage); - OriginalTotalColumns = originalTotalColumns ?? defaultStage.Columns; } public override IEnumerable GetStatistics() diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index 8b339239a0..bed04a882f 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -46,8 +46,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// public readonly bool IsForCurrentRuleset; - private readonly int originalTargetColumns; - // Internal for testing purposes internal readonly LegacyRandom Random; @@ -71,8 +69,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps Dual = true; } - originalTargetColumns = TargetColumns; - static int getColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty) { double roundedCircleSize = Math.Round(difficulty.CircleSize); @@ -122,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps protected override Beatmap CreateBeatmap() { - ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns); + ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns)); if (Dual) beatmap.Stages.Add(new StageDefinition(TargetColumns)); From c08a4898b27347201d63200d162718ddaf874068 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 22:58:39 +0900 Subject: [PATCH 502/930] Refactor score simulator to use GetColumnCount() --- .../Difficulty/ManiaLegacyScoreSimulator.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs index d9fd96ac6a..8a1b127265 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs @@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty return multiplier; // Apply key mod multipliers. - int originalColumns = ManiaBeatmapConverter.GetColumnCount(difficulty); - int actualColumns = originalColumns; - - actualColumns = mods.OfType().SingleOrDefault()?.KeyCount ?? actualColumns; - if (mods.Any(m => m is ManiaModDualStages)) - actualColumns *= 2; + int actualColumns = ManiaBeatmapConverter.GetColumnCount(difficulty, mods); if (actualColumns > originalColumns) multiplier *= 0.9; From 9fd6449fd8b7c8b7a9019d1d3a25cb46a5b5562c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 23:02:25 +0900 Subject: [PATCH 503/930] Add mods to FilterCriteria, pass to ruleset method --- osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs | 5 ++--- .../NonVisual/Filtering/FilterMatchingTest.cs | 2 +- .../NonVisual/Filtering/FilterQueryParserTest.cs | 2 +- osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs | 3 ++- osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs | 2 +- .../Select/Carousel/DrawableCarouselBeatmap.cs | 6 +++--- osu.Game/Screens/Select/FilterControl.cs | 13 ++++++++++--- osu.Game/Screens/Select/FilterCriteria.cs | 2 ++ 8 files changed, 22 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs index 930ca217cd..07ed3ebd63 100644 --- a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs +++ b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs @@ -4,7 +4,6 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Filter; using osu.Game.Rulesets.Mania.Beatmaps; -using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -14,9 +13,9 @@ namespace osu.Game.Rulesets.Mania { private FilterCriteria.OptionalRange keys; - public bool Matches(BeatmapInfo beatmapInfo) + public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) { - return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo))); + return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(beatmapInfo, criteria.Mods)); } public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs index c7a32ebbc4..78d8eabba7 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs @@ -309,7 +309,7 @@ namespace osu.Game.Tests.NonVisual.Filtering match = shouldMatch; } - public bool Matches(BeatmapInfo beatmapInfo) => match; + public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) => match; public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) => false; } } diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index ea14412f55..b0ceed45b9 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -502,7 +502,7 @@ namespace osu.Game.Tests.NonVisual.Filtering { public string? CustomValue { get; set; } - public bool Matches(BeatmapInfo beatmapInfo) => true; + public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) => true; public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) { diff --git a/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs b/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs index dd2ad2cbfa..f926b04db4 100644 --- a/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs +++ b/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs @@ -18,11 +18,12 @@ namespace osu.Game.Rulesets.Filter /// in addition to the ones mandated by song select. /// /// The beatmap to test the criteria against. + /// The filter criteria. /// /// true if the beatmap matches the ruleset-specific custom filtering criteria, /// false otherwise. /// - bool Matches(BeatmapInfo beatmapInfo); + bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria); /// /// Attempts to parse a single custom keyword criterion, given by the user via the song select search box. diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 43461a48bb..8f38ae710c 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -85,7 +85,7 @@ namespace osu.Game.Screens.Select.Carousel match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true; if (match && criteria.RulesetCriteria != null) - match &= criteria.RulesetCriteria.Matches(BeatmapInfo); + match &= criteria.RulesetCriteria.Matches(BeatmapInfo, criteria); return match; } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 2752beb645..f725d98342 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -77,7 +77,7 @@ namespace osu.Game.Screens.Select.Carousel private IBindable ruleset { get; set; } = null!; [Resolved] - private IBindable>? mods { get; set; } = null!; + private IBindable> mods { get; set; } = null!; private IBindable starDifficultyBindable = null!; private CancellationTokenSource? starDifficultyCancellationSource; @@ -189,7 +189,7 @@ namespace osu.Game.Screens.Select.Carousel base.LoadComplete(); ruleset.BindValueChanged(_ => updateKeyCount()); - mods?.BindValueChanged(_ => updateKeyCount()); + mods.BindValueChanged(_ => updateKeyCount()); } protected override void Selected() @@ -260,7 +260,7 @@ namespace osu.Game.Screens.Select.Carousel ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance(); keyCountText.Alpha = 1; - keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo, mods?.Value)}K]"; + keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo, mods.Value)}K]"; } else keyCountText.Alpha = 0; diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 17297c9ebf..b19a7699c5 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Collections.Generic; using System.Collections.Immutable; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -22,6 +23,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select.Filter; using osuTK; using osuTK.Graphics; @@ -65,6 +67,7 @@ namespace osu.Game.Screens.Select Sort = sortMode.Value, AllowConvertedBeatmaps = showConverted.Value, Ruleset = ruleset.Value, + Mods = mods.Value, CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes).ToImmutableHashSet() }; @@ -84,7 +87,7 @@ namespace osu.Game.Screens.Select base.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos); [BackgroundDependencyLoader(permitNulls: true)] - private void load(OsuColour colours, IBindable parentRuleset, OsuConfigManager config) + private void load(OsuColour colours, OsuConfigManager config) { sortMode = config.GetBindable(OsuSetting.SongSelectSortingMode); groupMode = config.GetBindable(OsuSetting.SongSelectGroupingMode); @@ -214,8 +217,8 @@ namespace osu.Game.Screens.Select config.BindWith(OsuSetting.DisplayStarsMaximum, maximumStars); maximumStars.ValueChanged += _ => updateCriteria(); - ruleset.BindTo(parentRuleset); ruleset.BindValueChanged(_ => updateCriteria()); + mods.BindValueChanged(_ => updateCriteria()); groupMode.BindValueChanged(_ => updateCriteria()); sortMode.BindValueChanged(_ => updateCriteria()); @@ -239,7 +242,11 @@ namespace osu.Game.Screens.Select searchTextBox.HoldFocus = true; } - private readonly IBindable ruleset = new Bindable(); + [Resolved] + private IBindable ruleset { get; set; } = null!; + + [Resolved] + private IBindable> mods { get; set; } = null!; private readonly Bindable showConverted = new Bindable(); private readonly Bindable minimumStars = new BindableDouble(); diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 01b0e9b7d9..190efd0fb0 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -10,6 +10,7 @@ using osu.Game.Beatmaps; using osu.Game.Collections; using osu.Game.Rulesets; using osu.Game.Rulesets.Filter; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select.Filter; namespace osu.Game.Screens.Select @@ -50,6 +51,7 @@ namespace osu.Game.Screens.Select public OptionalTextFilter[] SearchTerms = Array.Empty(); public RulesetInfo? Ruleset; + public IReadOnlyList? Mods; public bool AllowConvertedBeatmaps; private string searchText = string.Empty; From 6e746a0fa053eb5c5c0d1b8cde1d0a1e1ba2c737 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 23:56:46 +0900 Subject: [PATCH 504/930] Fix carousel reoder on initial enter --- osu.Game/Screens/Select/FilterControl.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index b19a7699c5..7b8b5393bd 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -218,7 +218,13 @@ namespace osu.Game.Screens.Select maximumStars.ValueChanged += _ => updateCriteria(); ruleset.BindValueChanged(_ => updateCriteria()); - mods.BindValueChanged(_ => updateCriteria()); + mods.BindValueChanged(_ => + { + // Mods are updated once by the mod select overlay when song select is entered, regardless of if there are any mods. + // Updating the criteria here so early triggers a re-ordering of panels on song select, via... some mechanism. + // Todo: Investigate/fix the above and remove this schedule. + Scheduler.AddOnce(updateCriteria); + }); groupMode.BindValueChanged(_ => updateCriteria()); sortMode.BindValueChanged(_ => updateCriteria()); From cbbb46cad87d40b3416e23c60f8dc5bf391004c9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 29 Mar 2024 00:25:03 +0900 Subject: [PATCH 505/930] Update action versions in diffcalc workflow --- .github/workflows/diffcalc.yml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/.github/workflows/diffcalc.yml b/.github/workflows/diffcalc.yml index 2ed176fe8d..7fd0f798cd 100644 --- a/.github/workflows/diffcalc.yml +++ b/.github/workflows/diffcalc.yml @@ -126,7 +126,7 @@ jobs: if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }} steps: - name: Create comment - uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2 + uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0 with: comment_tag: ${{ env.EXECUTION_ID }} message: | @@ -253,7 +253,7 @@ jobs: - name: Restore cache id: restore-cache - uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1 + uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2 with: path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2 key: ${{ steps.query.outputs.DATA_NAME }} @@ -284,7 +284,7 @@ jobs: - name: Restore cache id: restore-cache - uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1 + uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2 with: path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2 key: ${{ steps.query.outputs.DATA_NAME }} @@ -358,7 +358,7 @@ jobs: steps: - name: Update comment on success if: ${{ needs.generator.result == 'success' }} - uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2 + uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0 with: comment_tag: ${{ env.EXECUTION_ID }} mode: upsert @@ -369,7 +369,7 @@ jobs: - name: Update comment on failure if: ${{ needs.generator.result == 'failure' }} - uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2 + uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0 with: comment_tag: ${{ env.EXECUTION_ID }} mode: upsert @@ -379,7 +379,7 @@ jobs: - name: Update comment on cancellation if: ${{ needs.generator.result == 'cancelled' }} - uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2 + uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0 with: comment_tag: ${{ env.EXECUTION_ID }} mode: delete From c51a2e169d374b1cb820e2975def1cb2bbd902f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 12:19:06 +0800 Subject: [PATCH 506/930] Add test coverage of crash scenario --- osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index e603f72bb8..24c9d1294f 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -74,6 +74,10 @@ namespace osu.Game.Tests.Visual.Menus }); AddStep("enter code", () => loginOverlay.ChildrenOfType().First().Text = "88800088"); assertAPIState(APIState.Online); + + AddStep("set failing", () => { dummyAPI.SetState(APIState.Failing); }); + AddStep("return to online", () => { dummyAPI.SetState(APIState.Online); }); + AddStep("clear handler", () => dummyAPI.HandleRequest = null); } From fef8afb833b7ddfd42b97260faff7593da514868 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 12:03:05 +0800 Subject: [PATCH 507/930] Fix double binding causing game crash after API enters failing state See https://sentry.ppy.sh/organizations/ppy/issues/33406/?alert_rule_id=4&alert_timestamp=1711655107332&alert_type=email&environment=production&project=2&referrer=alert_email --- osu.Game/Overlays/Login/LoginPanel.cs | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 25bf612bc3..d5c7ed29b8 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Login [Resolved] private OsuColour colours { get; set; } = null!; - private UserDropdown dropdown = null!; + private UserDropdown? dropdown; /// /// Called to request a hide of a parent displaying this container. @@ -68,6 +68,14 @@ namespace osu.Game.Overlays.Login apiState.BindValueChanged(onlineStateChanged, true); } + protected override void LoadComplete() + { + base.LoadComplete(); + + userStatus.BindTo(api.LocalUser.Value.Status); + userStatus.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); + } + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => { form = null; @@ -144,9 +152,6 @@ namespace osu.Game.Overlays.Login }, }; - userStatus.BindTo(api.LocalUser.Value.Status); - userStatus.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); - dropdown.Current.BindValueChanged(action => { switch (action.NewValue) @@ -171,6 +176,7 @@ namespace osu.Game.Overlays.Login break; } }, true); + break; } @@ -180,6 +186,9 @@ namespace osu.Game.Overlays.Login private void updateDropdownCurrent(UserStatus? status) { + if (dropdown == null) + return; + switch (status) { case UserStatus.Online: From d9cf5b5440ff3146e94d1c5da5c3c7c11bd53dd8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 15:44:01 +0800 Subject: [PATCH 508/930] Fix bindable not being correctly re-bound across local user changes --- .../Visual/Menus/TestSceneLoginOverlay.cs | 12 +++++++++ osu.Game/Overlays/Login/LoginPanel.cs | 25 +++++++++++-------- 2 files changed, 27 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index 24c9d1294f..460d7814e0 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -15,6 +15,7 @@ using osu.Game.Online.API.Requests; using osu.Game.Overlays; using osu.Game.Overlays.Login; using osu.Game.Overlays.Settings; +using osu.Game.Users; using osu.Game.Users.Drawables; using osuTK.Input; @@ -72,13 +73,24 @@ namespace osu.Game.Tests.Visual.Menus return false; }); + AddStep("enter code", () => loginOverlay.ChildrenOfType().First().Text = "88800088"); assertAPIState(APIState.Online); + assertDropdownState(UserAction.Online); AddStep("set failing", () => { dummyAPI.SetState(APIState.Failing); }); AddStep("return to online", () => { dummyAPI.SetState(APIState.Online); }); AddStep("clear handler", () => dummyAPI.HandleRequest = null); + + assertDropdownState(UserAction.Online); + AddStep("change user state", () => dummyAPI.LocalUser.Value.Status.Value = UserStatus.DoNotDisturb); + assertDropdownState(UserAction.DoNotDisturb); + } + + private void assertDropdownState(UserAction state) + { + AddAssert($"dropdown state is {state}", () => loginOverlay.ChildrenOfType().First().Current.Value, () => Is.EqualTo(state)); } private void assertAPIState(APIState expected) => diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index d5c7ed29b8..a8adf4ce8c 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Settings; using osu.Game.Users; using osuTK; @@ -37,8 +38,10 @@ namespace osu.Game.Overlays.Login /// public Action? RequestHide; + private IBindable user = null!; + private readonly Bindable status = new Bindable(); + private readonly IBindable apiState = new Bindable(); - private readonly Bindable userStatus = new Bindable(); [Resolved] private IAPIProvider api { get; set; } = null!; @@ -61,19 +64,21 @@ namespace osu.Game.Overlays.Login AutoSizeAxes = Axes.Y; } - [BackgroundDependencyLoader] - private void load() - { - apiState.BindTo(api.State); - apiState.BindValueChanged(onlineStateChanged, true); - } - protected override void LoadComplete() { base.LoadComplete(); - userStatus.BindTo(api.LocalUser.Value.Status); - userStatus.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); + apiState.BindTo(api.State); + apiState.BindValueChanged(onlineStateChanged, true); + + user = api.LocalUser.GetBoundCopy(); + user.BindValueChanged(u => + { + status.UnbindBindings(); + status.BindTo(u.NewValue.Status); + }, true); + + status.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); } private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => From 233b9eb1723fb44a26c1a65c1d583e3e6f87f7b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 17:11:55 +0800 Subject: [PATCH 509/930] Avoid reporting an import as successful when all beatmaps failed to import --- osu.Game/Beatmaps/BeatmapImporter.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 5ff3ab64b2..9ca0aafddd 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -434,6 +434,9 @@ namespace osu.Game.Beatmaps } } + if (!beatmaps.Any()) + throw new ArgumentException($"No valid beatmap files found in the beatmap archive."); + return beatmaps; } } From df4a28db915653f79603ef78ea44af48d781391e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 17:32:20 +0800 Subject: [PATCH 510/930] Fix failing test due to missing ruleset store --- osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs b/osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs index 5f722e381c..016928c6d6 100644 --- a/osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs +++ b/osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs @@ -12,6 +12,7 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.IO; +using osu.Game.Rulesets; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Database @@ -77,6 +78,7 @@ namespace osu.Game.Tests.Database { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) using (var tmpStorage = new TemporaryNativeStorage("stable-songs-folder")) + using (new RealmRulesetStore(realm, storage)) { var stableStorage = new StableStorage(tmpStorage.GetFullPath(""), host); var songsStorage = stableStorage.GetStorageForDirectory(StableStorage.STABLE_DEFAULT_SONGS_PATH); From 2d3b273974de4cb85dea652f3915a37f7ee0451e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Mar 2024 10:36:17 +0100 Subject: [PATCH 511/930] Remove redundant string interpolation --- osu.Game/Beatmaps/BeatmapImporter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 9ca0aafddd..2137f33e77 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -435,7 +435,7 @@ namespace osu.Game.Beatmaps } if (!beatmaps.Any()) - throw new ArgumentException($"No valid beatmap files found in the beatmap archive."); + throw new ArgumentException("No valid beatmap files found in the beatmap archive."); return beatmaps; } From e06df34a1c7f57ffec818be87264c4e82b61e508 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Mar 2024 11:16:31 +0100 Subject: [PATCH 512/930] Apply partial fade on pp display on results screen when score will not give pp --- .../TestSceneExpandedPanelMiddleContent.cs | 37 +++++++++++++++++++ osu.Game/Localisation/ResultsScreenStrings.cs | 24 ++++++++++++ .../Statistics/PerformanceStatistic.cs | 32 ++++++++++++++-- 3 files changed, 89 insertions(+), 4 deletions(-) create mode 100644 osu.Game/Localisation/ResultsScreenStrings.cs diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs index d97946a1d5..9f7726313a 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs @@ -14,13 +14,16 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; +using osu.Game.Localisation; using osu.Game.Models; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Scoring; using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking.Expanded; +using osu.Game.Screens.Ranking.Expanded.Statistics; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Resources; using osuTK; @@ -67,6 +70,40 @@ namespace osu.Game.Tests.Visual.Ranking AddAssert("play time displayed", () => this.ChildrenOfType().Any()); } + [Test] + public void TestPPShownAsProvisionalWhenBeatmapHasNoLeaderboard() + { + AddStep("show example score", () => + { + var beatmap = createTestBeatmap(new RealmUser()); + beatmap.Status = BeatmapOnlineStatus.Graveyard; + showPanel(TestResources.CreateTestScoreInfo(beatmap)); + }); + + AddAssert("pp display faded out", () => + { + var ppDisplay = this.ChildrenOfType().Single(); + return ppDisplay.Alpha == 0.5 && ppDisplay.TooltipText == ResultsScreenStrings.NoPPForUnrankedBeatmaps; + }); + } + + [Test] + public void TestPPShownAsProvisionalWhenUnrankedModsArePresent() + { + AddStep("show example score", () => + { + var score = TestResources.CreateTestScoreInfo(createTestBeatmap(new RealmUser())); + score.Mods = score.Mods.Append(new OsuModDifficultyAdjust()).ToArray(); + showPanel(score); + }); + + AddAssert("pp display faded out", () => + { + var ppDisplay = this.ChildrenOfType().Single(); + return ppDisplay.Alpha == 0.5 && ppDisplay.TooltipText == ResultsScreenStrings.NoPPForUnrankedMods; + }); + } + [Test] public void TestWithDefaultDate() { diff --git a/osu.Game/Localisation/ResultsScreenStrings.cs b/osu.Game/Localisation/ResultsScreenStrings.cs new file mode 100644 index 0000000000..54e7717af9 --- /dev/null +++ b/osu.Game/Localisation/ResultsScreenStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class ResultsScreenStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.ResultsScreen"; + + /// + /// "Performance points are not granted for this score because the beatmap is not ranked." + /// + public static LocalisableString NoPPForUnrankedBeatmaps => new TranslatableString(getKey(@"no_pp_for_unranked_beatmaps"), @"Performance points are not granted for this score because the beatmap is not ranked."); + + /// + /// "Performance points are not granted for this score because of unranked mods." + /// + public static LocalisableString NoPPForUnrankedMods => new TranslatableString(getKey(@"no_pp_for_unranked_mods"), @"Performance points are not granted for this score because of unranked mods."); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs index 22c1e26d43..0a9c68eafc 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs @@ -4,20 +4,26 @@ #nullable disable using System; +using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Resources.Localisation.Web; using osu.Game.Scoring; +using osu.Game.Localisation; namespace osu.Game.Screens.Ranking.Expanded.Statistics { - public partial class PerformanceStatistic : StatisticDisplay + public partial class PerformanceStatistic : StatisticDisplay, IHasTooltip { + public LocalisableString TooltipText { get; private set; } + private readonly ScoreInfo score; private readonly Bindable performance = new Bindable(); @@ -37,7 +43,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics { if (score.PP.HasValue) { - setPerformanceValue(score.PP.Value); + setPerformanceValue(score, score.PP.Value); } else { @@ -52,15 +58,33 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics var result = await performanceCalculator.CalculateAsync(score, attributes.Value.Attributes, cancellationToken ?? default).ConfigureAwait(false); - Schedule(() => setPerformanceValue(result.Total)); + Schedule(() => setPerformanceValue(score, result.Total)); }, cancellationToken ?? default); } } - private void setPerformanceValue(double? pp) + private void setPerformanceValue(ScoreInfo scoreInfo, double? pp) { if (pp.HasValue) + { performance.Value = (int)Math.Round(pp.Value, MidpointRounding.AwayFromZero); + + if (!scoreInfo.BeatmapInfo!.Status.GrantsPerformancePoints()) + { + Alpha = 0.5f; + TooltipText = ResultsScreenStrings.NoPPForUnrankedBeatmaps; + } + else if (scoreInfo.Mods.Any(m => !m.Ranked)) + { + Alpha = 0.5f; + TooltipText = ResultsScreenStrings.NoPPForUnrankedMods; + } + else + { + Alpha = 1f; + TooltipText = default; + } + } } public override void Appear() From c21805589eb2014bd07e6386b9398734e9a99dcb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 22:40:04 +0800 Subject: [PATCH 513/930] Fix taiko mascot size not matching stable --- osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs index 7b1e31112e..e863c4c2e4 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs @@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Taiko.UI InternalChild = textureAnimation = createTextureAnimation(state).With(animation => { animation.Origin = animation.Anchor = Anchor.BottomLeft; - animation.Scale = new Vector2(0.51f); // close enough to stable + // matches stable (https://github.com/peppy/osu-stable-reference/blob/054d0380c19aa5972be176d9d242ceb0e1630ae6/osu!/GameModes/Play/Rulesets/Taiko/TaikoMascot.cs#L34) + animation.Scale = new Vector2(0.6f); }); RelativeSizeAxes = Axes.Both; From 51f79c33e1c93ecb4cbf71e5de820941a0fa622e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 29 Mar 2024 23:33:04 +0300 Subject: [PATCH 514/930] Fix URL pointing to non-existent commit --- osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs index e863c4c2e4..90f7782aba 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.UI InternalChild = textureAnimation = createTextureAnimation(state).With(animation => { animation.Origin = animation.Anchor = Anchor.BottomLeft; - // matches stable (https://github.com/peppy/osu-stable-reference/blob/054d0380c19aa5972be176d9d242ceb0e1630ae6/osu!/GameModes/Play/Rulesets/Taiko/TaikoMascot.cs#L34) + // matches stable (https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/Rulesets/Taiko/TaikoMascot.cs#L34) animation.Scale = new Vector2(0.6f); }); From 8d6358a138605828c5260b4efca907049ed73e92 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Sat, 30 Mar 2024 16:02:31 +0700 Subject: [PATCH 515/930] Fix editor rotation allowing spinner only bug --- osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index 1998e02a5c..d48bc6a90b 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Edit { var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); CanRotateSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0; - CanRotatePlayfieldOrigin.Value = selectedItems.Any(); + CanRotatePlayfieldOrigin.Value = selectedMovableObjects.Any(); } private OsuHitObject[]? objectsInRotation; From 5d497ba4a8ada3ae5ad733ed6d856328b39a9576 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Sat, 30 Mar 2024 16:04:22 +0700 Subject: [PATCH 516/930] Simplify TooltipText for EditorRadioButton --- .../Edit/PreciseRotationPopover.cs | 8 +++++++- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 8 +++++++- .../Components/RadioButtons/EditorRadioButton.cs | 2 +- .../Edit/Components/RadioButtons/RadioButton.cs | 13 +++---------- 4 files changed, 18 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index 2cf6799279..6c29184be4 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -68,7 +68,13 @@ namespace osu.Game.Rulesets.Osu.Edit } } }; - selectionCentreButton.TooltipTextWhenDisabled = "We can't rotate a circle around itself! Can we?"; + selectionCentreButton.Selected.DisabledChanged += (isDisabled) => + { + if (isDisabled) + selectionCentreButton.TooltipText = "We can't rotate a circle around itself! Can we?"; + else + selectionCentreButton.TooltipText = string.Empty; + }; } protected override void LoadComplete() diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index bc8de7f4b2..09bac7a791 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -214,7 +214,13 @@ namespace osu.Game.Rulesets.Edit foreach (var item in toolboxCollection.Items) { - item.TooltipTextWhenDisabled = "Add at least one timing point first!"; + item.Selected.DisabledChanged += (isDisabled) => + { + if (isDisabled) + item.TooltipText = "Add at least one timing point first!"; + else + item.TooltipText = string.Empty; + }; } TernaryStates = CreateTernaryButtons().ToArray(); diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs index 9d1f87e1e0..29bb24eb43 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs @@ -94,6 +94,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons X = 40f }; - public LocalisableString TooltipText => Enabled.Value ? Button.TooltipTextWhenEnabled : Button.TooltipTextWhenDisabled; + public LocalisableString TooltipText => Button.TooltipText; } } diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs index 2d1416c9c6..f49fc6f6ab 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs @@ -16,16 +16,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons /// public readonly BindableBool Selected; - /// - /// Tooltip text that will be shown on hover if button is enabled. - /// - public LocalisableString TooltipTextWhenEnabled { get; set; } = string.Empty; - - /// - /// Tooltip text that will be shown on hover if button is disabled. - /// - public LocalisableString TooltipTextWhenDisabled { get; set; } = string.Empty; - /// /// The item related to this button. /// @@ -62,5 +52,8 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons /// Deselects this . /// public void Deselect() => Selected.Value = false; + + // Tooltip text that will be shown when hovered over + public LocalisableString TooltipText { get; set; } = string.Empty; } } From 6f782266b51b717e996cc258b05da8fb737533d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Sat, 30 Mar 2024 17:03:40 +0700 Subject: [PATCH 517/930] Fix inspection --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 7 ++----- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 7 ++----- 2 files changed, 4 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index 6c29184be4..70441b33dd 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -68,12 +68,9 @@ namespace osu.Game.Rulesets.Osu.Edit } } }; - selectionCentreButton.Selected.DisabledChanged += (isDisabled) => + selectionCentreButton.Selected.DisabledChanged += isDisabled => { - if (isDisabled) - selectionCentreButton.TooltipText = "We can't rotate a circle around itself! Can we?"; - else - selectionCentreButton.TooltipText = string.Empty; + selectionCentreButton.TooltipText = isDisabled ? "We can't rotate a circle around itself! Can we?" : string.Empty; }; } diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 09bac7a791..4d92a08bed 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -214,12 +214,9 @@ namespace osu.Game.Rulesets.Edit foreach (var item in toolboxCollection.Items) { - item.Selected.DisabledChanged += (isDisabled) => + item.Selected.DisabledChanged += isDisabled => { - if (isDisabled) - item.TooltipText = "Add at least one timing point first!"; - else - item.TooltipText = string.Empty; + item.TooltipText = isDisabled ? "Add at least one timing point first!" : string.Empty; }; } From b445e27ad6bfae93244b89acc1544aef01978bdc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Sat, 30 Mar 2024 17:54:27 +0700 Subject: [PATCH 518/930] Aggregate two CanRotate bindable for enabling the Rotate button --- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 19590e9b6e..3e2cbe9d60 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -51,9 +51,17 @@ namespace osu.Game.Rulesets.Osu.Edit { base.LoadComplete(); + // aggregate two values into canRotate + RotationHandler.CanRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate()); + RotationHandler.CanRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate()); + + void updateCanRotateAggregate() + { + canRotate.Value = RotationHandler.CanRotatePlayfieldOrigin.Value || RotationHandler.CanRotateSelectionOrigin.Value; + } + // bindings to `Enabled` on the buttons are decoupled on purpose // due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set. - canRotate.BindTo(RotationHandler.CanRotatePlayfieldOrigin); canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true); } From 54472e6452c61671d487f59d6e61af89daaa6d59 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 31 Mar 2024 01:20:27 +0300 Subject: [PATCH 519/930] Decouple GlowingDrawable from GlowingSpriteText --- osu.Game/Graphics/Sprites/GlowingDrawable.cs | 41 +++++++++++++++++++ .../Graphics/Sprites/GlowingSpriteText.cs | 39 ++++-------------- 2 files changed, 50 insertions(+), 30 deletions(-) create mode 100644 osu.Game/Graphics/Sprites/GlowingDrawable.cs diff --git a/osu.Game/Graphics/Sprites/GlowingDrawable.cs b/osu.Game/Graphics/Sprites/GlowingDrawable.cs new file mode 100644 index 0000000000..10085ad38b --- /dev/null +++ b/osu.Game/Graphics/Sprites/GlowingDrawable.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Utils; +using osuTK; + +namespace osu.Game.Graphics.Sprites +{ + public abstract partial class GlowingDrawable : BufferedContainer + { + // Inflate draw quad to prevent glow from trimming at the edges. + // Padding won't suffice since it will affect drawable position in cases when it's not centered. + protected override Quad ComputeScreenSpaceDrawQuad() + => base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(new Vector2(Blur.KernelSize(BlurSigma.X), Blur.KernelSize(BlurSigma.Y))); + + public ColourInfo GlowColour + { + get => EffectColour; + set + { + EffectColour = value; + BackgroundColour = value.MultiplyAlpha(0f); + } + } + + protected GlowingDrawable() + : base(cachedFrameBuffer: true) + { + AutoSizeAxes = Axes.Both; + RedrawOnScale = false; + DrawOriginal = true; + Child = CreateDrawable(); + } + + protected abstract Drawable CreateDrawable(); + } +} diff --git a/osu.Game/Graphics/Sprites/GlowingSpriteText.cs b/osu.Game/Graphics/Sprites/GlowingSpriteText.cs index 669c5da01e..3ac13bf862 100644 --- a/osu.Game/Graphics/Sprites/GlowingSpriteText.cs +++ b/osu.Game/Graphics/Sprites/GlowingSpriteText.cs @@ -4,24 +4,17 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; -using osu.Framework.Utils; using osuTK; namespace osu.Game.Graphics.Sprites { - public partial class GlowingSpriteText : BufferedContainer, IHasText + public partial class GlowingSpriteText : GlowingDrawable, IHasText { private const float blur_sigma = 3f; - // Inflate draw quad to prevent glow from trimming at the edges. - // Padding won't suffice since it will affect text position in cases when it's not centered. - protected override Quad ComputeScreenSpaceDrawQuad() => base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(Blur.KernelSize(blur_sigma)); - - private readonly OsuSpriteText text; + private OsuSpriteText text = null!; public LocalisableString Text { @@ -47,16 +40,6 @@ namespace osu.Game.Graphics.Sprites set => text.Colour = value; } - public ColourInfo GlowColour - { - get => EffectColour; - set - { - EffectColour = value; - BackgroundColour = value.MultiplyAlpha(0f); - } - } - public Vector2 Spacing { get => text.Spacing; @@ -76,20 +59,16 @@ namespace osu.Game.Graphics.Sprites } public GlowingSpriteText() - : base(cachedFrameBuffer: true) { - AutoSizeAxes = Axes.Both; BlurSigma = new Vector2(blur_sigma); - RedrawOnScale = false; - DrawOriginal = true; EffectBlending = BlendingParameters.Additive; - EffectPlacement = EffectPlacement.InFront; - Child = text = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Shadow = false, - }; } + + protected override Drawable CreateDrawable() => text = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shadow = false, + }; } } From 58a68e94af79205aa13989fb8b896c9d27c0f9c0 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 31 Mar 2024 01:30:08 +0300 Subject: [PATCH 520/930] Simplify glowing icons in break overlay --- osu.Game/Screens/Play/Break/BlurredIcon.cs | 44 ++--------------- osu.Game/Screens/Play/Break/GlowIcon.cs | 57 ++++++++-------------- 2 files changed, 23 insertions(+), 78 deletions(-) diff --git a/osu.Game/Screens/Play/Break/BlurredIcon.cs b/osu.Game/Screens/Play/Break/BlurredIcon.cs index 2bf59ea63b..9cd617d3e3 100644 --- a/osu.Game/Screens/Play/Break/BlurredIcon.cs +++ b/osu.Game/Screens/Play/Break/BlurredIcon.cs @@ -1,52 +1,16 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osuTK; namespace osu.Game.Screens.Play.Break { - public partial class BlurredIcon : BufferedContainer + public partial class BlurredIcon : GlowIcon { - private readonly SpriteIcon icon; - - public IconUsage Icon - { - set => icon.Icon = value; - get => icon.Icon; - } - - public override Vector2 Size - { - set - { - icon.Size = value; - base.Size = value + BlurSigma * 5; - ForceRedraw(); - } - get => base.Size; - } - public BlurredIcon() - : base(cachedFrameBuffer: true) { - RelativePositionAxes = Axes.X; - Child = icon = new SpriteIcon - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Shadow = false, - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Colour = colours.BlueLighter; + EffectBlending = BlendingParameters.Additive; + DrawOriginal = false; } } } diff --git a/osu.Game/Screens/Play/Break/GlowIcon.cs b/osu.Game/Screens/Play/Break/GlowIcon.cs index 8e2b9da0ad..a68cfdac42 100644 --- a/osu.Game/Screens/Play/Break/GlowIcon.cs +++ b/osu.Game/Screens/Play/Break/GlowIcon.cs @@ -3,64 +3,45 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osuTK; namespace osu.Game.Screens.Play.Break { - public partial class GlowIcon : Container + public partial class GlowIcon : GlowingDrawable { - private readonly SpriteIcon spriteIcon; - private readonly BlurredIcon blurredIcon; - - public override Vector2 Size - { - get => base.Size; - set - { - blurredIcon.Size = spriteIcon.Size = value; - blurredIcon.ForceRedraw(); - } - } - - public Vector2 BlurSigma - { - get => blurredIcon.BlurSigma; - set => blurredIcon.BlurSigma = value; - } + private SpriteIcon icon = null!; public IconUsage Icon { - get => spriteIcon.Icon; - set => spriteIcon.Icon = blurredIcon.Icon = value; + set => icon.Icon = value; + get => icon.Icon; + } + + public new Vector2 Size + { + set => icon.Size = value; + get => icon.Size; } public GlowIcon() { RelativePositionAxes = Axes.X; - AutoSizeAxes = Axes.Both; - Children = new Drawable[] - { - blurredIcon = new BlurredIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - spriteIcon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Shadow = false, - } - }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { - blurredIcon.Colour = colours.Blue; + GlowColour = colours.BlueLighter; } + + protected override Drawable CreateDrawable() => icon = new SpriteIcon + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Shadow = false, + }; } } From 11b113580496fd979bfa083573e0e17ac6cb8f64 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 31 Mar 2024 01:55:34 +0300 Subject: [PATCH 521/930] Adjust blurred icons position due to size handling differences --- osu.Game/Screens/Play/Break/BreakArrows.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Break/BreakArrows.cs b/osu.Game/Screens/Play/Break/BreakArrows.cs index 41277c7557..40474a7137 100644 --- a/osu.Game/Screens/Play/Break/BreakArrows.cs +++ b/osu.Game/Screens/Play/Break/BreakArrows.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.Break private const int blurred_icon_blur_sigma = 20; private const int blurred_icon_size = 130; - private const float blurred_icon_final_offset = 0.35f; + private const float blurred_icon_final_offset = 0.38f; private const float blurred_icon_offscreen_offset = 0.7f; private readonly GlowIcon leftGlowIcon; From 450e7016bcbf2e778910f6114da6688140d3cbd5 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 30 Mar 2024 21:23:05 -0300 Subject: [PATCH 522/930] Bind `StackHeight` changes to visual update methods --- .../TestScenePathControlPointVisualiser.cs | 48 +++++++++++++++++++ .../PathControlPointConnectionPiece.cs | 2 + .../Components/PathControlPointPiece.cs | 2 + 3 files changed, 52 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 2b53554ed1..0c12e6fb21 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -172,6 +172,54 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointPathType(4, null); } + [Test] + public void TestStackingUpdatesPointsPosition() + { + createVisualiser(true); + + Vector2[] points = [ + new Vector2(200), + new Vector2(300), + new Vector2(500, 300), + new Vector2(700, 200), + new Vector2(500, 100) + ]; + + foreach (var point in points) addControlPointStep(point); + + AddStep("apply stacking", () => slider.StackHeightBindable.Value += 1); + + for (int i = 0; i < points.Length; i++) + addAssertPointPositionChanged(points, i); + } + + [Test] + public void TestStackingUpdatesConnectionPosition() + { + createVisualiser(true); + + Vector2 connectionPosition = default!; + + addControlPointStep(connectionPosition = new Vector2(300)); + addControlPointStep(new Vector2(600)); + + // Apply a big number in stacking so the person running the test can clearly see if it fails + AddStep("apply stacking", () => slider.StackHeightBindable.Value += 10); + + AddAssert($"Connection at {connectionPosition} changed", + () => visualiser.Connections[0].Position, + () => !Is.EqualTo(connectionPosition) + ); + } + + private void addAssertPointPositionChanged(Vector2[] points, int index) + { + AddAssert($"Point at {points.ElementAt(index)} changed", + () => visualiser.Pieces[index].Position, + () => !Is.EqualTo(points.ElementAt(index)) + ); + } + private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection) { Anchor = Anchor.Centre, diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs index 7e7d653dbd..56dc16dd95 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs @@ -56,6 +56,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components pathVersion = hitObject.Path.Version.GetBoundCopy(); pathVersion.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath)); + hitObject.StackHeightBindable.BindValueChanged(_ => updateConnectingPath()); + updateConnectingPath(); } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index e741d67e3b..ee306fb6d7 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components hitObjectScale = hitObject.ScaleBindable.GetBoundCopy(); hitObjectScale.BindValueChanged(_ => updateMarkerDisplay()); + hitObject.StackHeightBindable.BindValueChanged(_ => updateMarkerDisplay()); + IsSelected.BindValueChanged(_ => updateMarkerDisplay()); updateMarkerDisplay(); From 86def7e263ff0bc811a9f7cd4b51c4d7ee1d7129 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= <32929093+honguyenminh@users.noreply.github.com> Date: Sun, 31 Mar 2024 16:00:47 +0700 Subject: [PATCH 523/930] Change editor rotate button disabled tooltip text Co-authored-by: Dean Herbert --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index 70441b33dd..da50233920 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Edit }; selectionCentreButton.Selected.DisabledChanged += isDisabled => { - selectionCentreButton.TooltipText = isDisabled ? "We can't rotate a circle around itself! Can we?" : string.Empty; + selectionCentreButton.TooltipText = isDisabled ? "Select more than one circles to perform rotation." : string.Empty; }; } From 19f0caa0f363427d0df39e5f9eb7e34c822f2699 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sun, 31 Mar 2024 13:39:19 -0300 Subject: [PATCH 524/930] Fix wrong formatting in array creation --- .../Editor/TestScenePathControlPointVisualiser.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 0c12e6fb21..335ccb5280 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -177,7 +177,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { createVisualiser(true); - Vector2[] points = [ + Vector2[] points = + [ new Vector2(200), new Vector2(300), new Vector2(500, 300), From 7615c71efef1742e2c19620086964474d03a69f4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Apr 2024 15:28:20 +0900 Subject: [PATCH 525/930] Fix inspection --- .../Editor/TestScenePathControlPointVisualiser.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 335ccb5280..0ca30e00bc 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -199,8 +199,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { createVisualiser(true); - Vector2 connectionPosition = default!; - + Vector2 connectionPosition; addControlPointStep(connectionPosition = new Vector2(300)); addControlPointStep(new Vector2(600)); From 099ad22a92658f8bc016a1abe72fb2b13fb99da6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Apr 2024 15:31:34 +0900 Subject: [PATCH 526/930] Use local bindable instead Binding events directly to an external bindable will cause that bindable to hold a permanent reference to the current object. We use `GetBoundCopy()` or otherwise a local bindable + `.BindTo()` to create a weak-referenced copy of the target bindable. When the local bindable's lifetime expires, so does the external bindable's reference to it. --- .../Sliders/Components/PathControlPointConnectionPiece.cs | 4 +++- .../Blueprints/Sliders/Components/PathControlPointPiece.cs | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs index 56dc16dd95..9b3d8fc7a7 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs @@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private IBindable hitObjectPosition; private IBindable pathVersion; + private IBindable stackHeight; public PathControlPointConnectionPiece(T hitObject, int controlPointIndex) { @@ -56,7 +57,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components pathVersion = hitObject.Path.Version.GetBoundCopy(); pathVersion.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath)); - hitObject.StackHeightBindable.BindValueChanged(_ => updateConnectingPath()); + stackHeight = hitObject.StackHeightBindable.GetBoundCopy(); + stackHeight.BindValueChanged(_ => updateConnectingPath()); updateConnectingPath(); } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index ee306fb6d7..c6e05d3ca3 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -48,6 +48,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private IBindable hitObjectPosition; private IBindable hitObjectScale; + private IBindable stackHeight; public PathControlPointPiece(T hitObject, PathControlPoint controlPoint) { @@ -105,7 +106,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components hitObjectScale = hitObject.ScaleBindable.GetBoundCopy(); hitObjectScale.BindValueChanged(_ => updateMarkerDisplay()); - hitObject.StackHeightBindable.BindValueChanged(_ => updateMarkerDisplay()); + stackHeight = hitObject.StackHeightBindable.GetBoundCopy(); + stackHeight.BindValueChanged(_ => updateMarkerDisplay()); IsSelected.BindValueChanged(_ => updateMarkerDisplay()); From d12a2e7df7131fea37974bbb0707705cc2f0e977 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Apr 2024 17:02:02 +0900 Subject: [PATCH 527/930] Replace schedule with SequenceEqual() --- osu.Game/Screens/Select/FilterControl.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 7b8b5393bd..0bfd927234 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using System.Collections.Immutable; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -218,12 +219,16 @@ namespace osu.Game.Screens.Select maximumStars.ValueChanged += _ => updateCriteria(); ruleset.BindValueChanged(_ => updateCriteria()); - mods.BindValueChanged(_ => + mods.BindValueChanged(m => { - // Mods are updated once by the mod select overlay when song select is entered, regardless of if there are any mods. + // Mods are updated once by the mod select overlay when song select is entered, + // regardless of if there are any mods or any changes have taken place. // Updating the criteria here so early triggers a re-ordering of panels on song select, via... some mechanism. - // Todo: Investigate/fix the above and remove this schedule. - Scheduler.AddOnce(updateCriteria); + // Todo: Investigate/fix and potentially remove this. + if (m.NewValue.SequenceEqual(m.OldValue)) + return; + + updateCriteria(); }); groupMode.BindValueChanged(_ => updateCriteria()); From 8e0ca11d1cca1571b0d0efd61e0322b618333e5d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Apr 2024 17:02:32 +0900 Subject: [PATCH 528/930] Fully qualify LegacyBeatmapConversionDifficultyInfo --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 3 --- osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs | 3 ++- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index bed04a882f..39ee3d209b 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -98,9 +98,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps } } - public static int GetColumnCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) - => GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods); - public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyList? mods = null) { var converter = new ManiaBeatmapConverter(null, difficulty, new ManiaRuleset()); diff --git a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs index 07ed3ebd63..ea7eb5b8f0 100644 --- a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs +++ b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs @@ -4,6 +4,7 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Filter; using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Mania public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) { - return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(beatmapInfo, criteria.Mods)); + return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), criteria.Mods)); } public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 77168dca68..b5614e2b56 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -424,7 +424,7 @@ namespace osu.Game.Rulesets.Mania public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection(); public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) - => ManiaBeatmapConverter.GetColumnCount(beatmapInfo, mods); + => ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods); } public enum PlayfieldType From 4806ea54f1a55c1220c0772d2b385f674a06661d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Apr 2024 17:22:50 +0900 Subject: [PATCH 529/930] Only optimise Catmull segments in osu ruleset --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 2 +- osu.Game/Rulesets/Objects/SliderPath.cs | 25 +++++++++++++++++++++++-- 2 files changed, 24 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 203e829180..cc3ffd376e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t); - private readonly SliderPath path = new SliderPath(); + private readonly SliderPath path = new SliderPath { OptimiseCatmull = true }; public SliderPath Path { diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 5398d6c45f..e8e769e3fa 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -134,6 +134,24 @@ namespace osu.Game.Rulesets.Objects } } + private bool optimiseCatmull; + + /// + /// Whether to optimise Catmull path segments, usually resulting in removing bulbs around stacked knots. + /// + /// + /// This changes the path shape and should therefore not be used. + /// + public bool OptimiseCatmull + { + get => optimiseCatmull; + set + { + optimiseCatmull = value; + invalidate(); + } + } + /// /// Computes the slider path until a given progress that ranges from 0 (beginning of the slider) /// to 1 (end of the slider) and stores the generated path in the given list. @@ -280,7 +298,7 @@ namespace osu.Game.Rulesets.Objects calculatedPath.Add(segmentVertices[0]); else if (segmentVertices.Length > 1) { - List subPath = calculateSubPath(segmentVertices, segmentType, ref optimisedLength); + List subPath = calculateSubPath(segmentVertices, segmentType); // Skip the first vertex if it is the same as the last vertex from the previous segment bool skipFirst = calculatedPath.Count > 0 && subPath.Count > 0 && calculatedPath.Last() == subPath[0]; @@ -300,7 +318,7 @@ namespace osu.Game.Rulesets.Objects } } - private static List calculateSubPath(ReadOnlySpan subControlPoints, PathType type, ref double optimisedLength) + private List calculateSubPath(ReadOnlySpan subControlPoints, PathType type) { switch (type.Type) { @@ -325,6 +343,9 @@ namespace osu.Game.Rulesets.Objects { List subPath = PathApproximator.CatmullToPiecewiseLinear(subControlPoints); + if (!OptimiseCatmull) + return subPath; + // At draw time, osu!stable optimises paths by only keeping piecewise segments that are 6px apart. // For the most part we don't care about this optimisation, and its additional heuristics are hard to reproduce in every implementation. // From ed5dd5c8cd100f99223a20360e10e52668c64edb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Apr 2024 13:04:34 +0800 Subject: [PATCH 530/930] Bind using local bindables to avoid potentially event pollution --- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 3e2cbe9d60..9499bacade 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -22,6 +22,9 @@ namespace osu.Game.Rulesets.Osu.Edit private EditorToolButton rotateButton = null!; + private Bindable canRotatePlayfieldOrigin = null!; + private Bindable canRotateSelectionOrigin = null!; + public SelectionRotationHandler RotationHandler { get; init; } = null!; public TransformToolboxGroup() @@ -52,8 +55,11 @@ namespace osu.Game.Rulesets.Osu.Edit base.LoadComplete(); // aggregate two values into canRotate - RotationHandler.CanRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate()); - RotationHandler.CanRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate()); + canRotatePlayfieldOrigin = RotationHandler.CanRotatePlayfieldOrigin.GetBoundCopy(); + canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate()); + + canRotateSelectionOrigin = RotationHandler.CanRotateSelectionOrigin.GetBoundCopy(); + canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate()); void updateCanRotateAggregate() { From eca242c1c73567433a25e34e075740b35ec7119d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Apr 2024 13:17:16 +0800 Subject: [PATCH 531/930] Change tooltip text slightly --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index da50233920..caf02d1dda 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Edit }; selectionCentreButton.Selected.DisabledChanged += isDisabled => { - selectionCentreButton.TooltipText = isDisabled ? "Select more than one circles to perform rotation." : string.Empty; + selectionCentreButton.TooltipText = isDisabled ? "Select more than one objects to perform selection-based rotation." : string.Empty; }; } From 6642702fa94e1819ec13243d87a6626c88e88a1a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= <32929093+honguyenminh@users.noreply.github.com> Date: Tue, 2 Apr 2024 12:36:44 +0700 Subject: [PATCH 532/930] Update plurals in editor rotate button tooltip Co-authored-by: Joseph Madamba --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index caf02d1dda..88c3d7414b 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Edit }; selectionCentreButton.Selected.DisabledChanged += isDisabled => { - selectionCentreButton.TooltipText = isDisabled ? "Select more than one objects to perform selection-based rotation." : string.Empty; + selectionCentreButton.TooltipText = isDisabled ? "Select more than one object to perform selection-based rotation." : string.Empty; }; } From 2a2a372595a7a64dc1b2fe660e6f053e4522cd1e Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 2 Apr 2024 07:45:27 -0300 Subject: [PATCH 533/930] Check if `blueprint` is in `SelectionBlueprints` before changing its depth --- .../Editor/TestSceneObjectMerging.cs | 132 ++++++++++++++++++ .../Compose/Components/BlueprintContainer.cs | 4 +- 2 files changed, 135 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 3d35ab79f7..2da4c83a42 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -231,6 +231,138 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor (pos: circle2.Position, pathType: null))); } + [Test] + public void TestMergeSliderSliderSameStartTime() + { + Slider? slider1 = null; + SliderPath? slider1Path = null; + Slider? slider2 = null; + + AddStep("select two sliders", () => + { + slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider); + slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value); + slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime); + EditorClock.Seek(slider1.StartTime); + EditorBeatmap.SelectedHitObjects.AddRange([slider1, slider2]); + }); + + AddStep("move sliders to the same start time", () => + { + slider2!.StartTime = slider1!.StartTime; + }); + + mergeSelection(); + + AddAssert("slider created", () => + { + if (slider1 is null || slider2 is null || slider1Path is null) + return false; + + var controlPoints1 = slider1Path.ControlPoints; + var controlPoints2 = slider2.Path.ControlPoints; + (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1]; + + for (int i = 0; i < controlPoints1.Count - 1; i++) + { + args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type); + } + + for (int i = 0; i < controlPoints2.Count; i++) + { + args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type); + } + + return sliderCreatedFor(args); + }); + + AddAssert("samples exist", sliderSampleExist); + + AddAssert("merged slider matches first slider", () => + { + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples) + && mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples) + && mergedSlider.Samples.SequenceEqual(slider1.Samples); + }); + + AddAssert("slider end is at same completion for last slider", () => + { + if (slider1Path is null || slider2 is null) + return false; + + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance); + }); + } + + [Test] + public void TestMergeSliderSliderSameStartAndEndTime() + { + Slider? slider1 = null; + SliderPath? slider1Path = null; + Slider? slider2 = null; + + AddStep("select two sliders", () => + { + slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider); + slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value); + slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime); + EditorClock.Seek(slider1.StartTime); + EditorBeatmap.SelectedHitObjects.AddRange([slider1, slider2]); + }); + + AddStep("move sliders to the same start & end time", () => + { + slider2!.StartTime = slider1!.StartTime; + slider2.Path = slider1.Path; + }); + + mergeSelection(); + + AddAssert("slider created", () => + { + if (slider1 is null || slider2 is null || slider1Path is null) + return false; + + var controlPoints1 = slider1Path.ControlPoints; + var controlPoints2 = slider2.Path.ControlPoints; + (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1]; + + for (int i = 0; i < controlPoints1.Count - 1; i++) + { + args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type); + } + + for (int i = 0; i < controlPoints2.Count; i++) + { + args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type); + } + + return sliderCreatedFor(args); + }); + + AddAssert("samples exist", sliderSampleExist); + + AddAssert("merged slider matches first slider", () => + { + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples) + && mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples) + && mergedSlider.Samples.SequenceEqual(slider1.Samples); + }); + + AddAssert("slider end is at same completion for last slider", () => + { + if (slider1Path is null || slider2 is null) + return false; + + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance); + }); + } + + private void mergeSelection() { AddStep("merge selection", () => diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 2d6e234e57..c66be90605 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -512,7 +512,9 @@ namespace osu.Game.Screens.Edit.Compose.Components protected virtual void OnBlueprintDeselected(SelectionBlueprint blueprint) { - SelectionBlueprints.ChangeChildDepth(blueprint, 0); + if (SelectionBlueprints.Contains(blueprint)) + SelectionBlueprints.ChangeChildDepth(blueprint, 0); + SelectionHandler.HandleDeselected(blueprint); } From 9315aefe41a48501aa6ad222df849d0dd9b3dc89 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 2 Apr 2024 08:48:01 -0300 Subject: [PATCH 534/930] Fix remove additional blank line --- osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 2da4c83a42..76982b05a7 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -362,7 +362,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor }); } - private void mergeSelection() { AddStep("merge selection", () => From 94cbe1838fff6ce48d01fccea2ba14ac9c5b2067 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Apr 2024 01:50:39 +0800 Subject: [PATCH 535/930] Replace usages of `is null` with `== null` --- .../Editor/TestSceneObjectMerging.cs | 14 +++++++------- .../Editor/TestSceneSliderSplitting.cs | 6 +++--- .../Blueprints/Sliders/SliderSelectionBlueprint.cs | 2 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- .../Objects/Legacy/ConvertHitObjectParser.cs | 2 +- osu.Game/Rulesets/Objects/PathControlPoint.cs | 2 +- osu.Game/Rulesets/Objects/SliderPathExtensions.cs | 4 ++-- osu.Game/Rulesets/UI/ModIcon.cs | 2 +- 8 files changed, 17 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 76982b05a7..dfe950c01e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider created", () => { - if (circle1 is null || circle2 is null || slider is null) + if (circle1 == null || circle2 == null || slider == null) return false; var controlPoints = slider.Path.ControlPoints; @@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider created", () => { - if (slider1 is null || slider2 is null || slider1Path is null) + if (slider1 == null || slider2 == null || slider1Path == null) return false; var controlPoints1 = slider1Path.ControlPoints; @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider end is at same completion for last slider", () => { - if (slider1Path is null || slider2 is null) + if (slider1Path == null || slider2 == null) return false; var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); @@ -256,7 +256,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider created", () => { - if (slider1 is null || slider2 is null || slider1Path is null) + if (slider1 == null || slider2 == null || slider1Path == null) return false; var controlPoints1 = slider1Path.ControlPoints; @@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider end is at same completion for last slider", () => { - if (slider1Path is null || slider2 is null) + if (slider1Path == null || slider2 == null) return false; var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); @@ -322,7 +322,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider created", () => { - if (slider1 is null || slider2 is null || slider1Path is null) + if (slider1 == null || slider2 == null || slider1Path == null) return false; var controlPoints1 = slider1Path.ControlPoints; @@ -354,7 +354,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider end is at same completion for last slider", () => { - if (slider1Path is null || slider2 is null) + if (slider1Path == null || slider2 == null) return false; var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs index 6c7733e68a..d68cbe6265 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs @@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("add hitsounds", () => { - if (slider is null) return; + if (slider == null) return; sample = new HitSampleInfo("hitwhistle", HitSampleInfo.BANK_SOFT, volume: 70); slider.Samples.Add(sample.With()); @@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { AddStep($"move mouse to control point {index}", () => { - if (slider is null || visualiser is null) return; + if (slider == null || visualiser == null) return; Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position; InputManager.MoveMouseTo(visualiser.Pieces[0].Parent!.ToScreenSpace(position)); @@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { AddStep($"click context menu item \"{contextMenuText}\"", () => { - if (visualiser is null) return; + if (visualiser == null) return; MenuItem? item = visualiser.ContextMenuItems?.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 4d2b980c23..2da462caf4 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -311,7 +311,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders foreach (var splitPoint in controlPointsToSplitAt) { - if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null) + if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type == null) continue; // Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider. diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 53c24dc828..3325cfe407 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -781,7 +781,7 @@ namespace osu.Game.Overlays.Mods /// > public bool OnPressed(KeyBindingPressEvent e) { - if (e.Repeat || e.Action != PlatformAction.SelectAll || SelectAllModsButton is null) + if (e.Repeat || e.Action != PlatformAction.SelectAll || SelectAllModsButton == null) return false; SelectAllModsButton.TriggerClick(); diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 283a59b7ed..66b3033f90 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -347,7 +347,7 @@ namespace osu.Game.Rulesets.Objects.Legacy // Edge-case rules (to match stable). if (type == PathType.PERFECT_CURVE) { - int endPointLength = endPoint is null ? 0 : 1; + int endPointLength = endPoint == null ? 0 : 1; if (vertices.Length + endPointLength != 3) type = PathType.BEZIER; diff --git a/osu.Game/Rulesets/Objects/PathControlPoint.cs b/osu.Game/Rulesets/Objects/PathControlPoint.cs index 1f8e63b269..32245e9080 100644 --- a/osu.Game/Rulesets/Objects/PathControlPoint.cs +++ b/osu.Game/Rulesets/Objects/PathControlPoint.cs @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Objects public bool Equals(PathControlPoint other) => Position == other?.Position && Type == other.Type; - public override string ToString() => type is null + public override string ToString() => type == null ? $"Position={Position}" : $"Position={Position}, Type={type}"; } diff --git a/osu.Game/Rulesets/Objects/SliderPathExtensions.cs b/osu.Game/Rulesets/Objects/SliderPathExtensions.cs index 29b34ae4f0..c03d3646da 100644 --- a/osu.Game/Rulesets/Objects/SliderPathExtensions.cs +++ b/osu.Game/Rulesets/Objects/SliderPathExtensions.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Objects { var controlPoints = sliderPath.ControlPoints; - var inheritedLinearPoints = controlPoints.Where(p => sliderPath.PointsInSegment(p)[0].Type == PathType.LINEAR && p.Type is null).ToList(); + var inheritedLinearPoints = controlPoints.Where(p => sliderPath.PointsInSegment(p)[0].Type == PathType.LINEAR && p.Type == null).ToList(); // Inherited points after a linear point, as well as the first control point if it inherited, // should be treated as linear points, so their types are temporarily changed to linear. @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Objects inheritedLinearPoints.ForEach(p => p.Type = null); // Recalculate middle perfect curve control points at the end of the slider path. - if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PERFECT_CURVE && controlPoints[^2].Type is null && segmentEnds.Any()) + if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PERFECT_CURVE && controlPoints[^2].Type == null && segmentEnds.Any()) { double lastSegmentStart = segmentEnds.Length > 1 ? segmentEnds[^2] : 0; double lastSegmentEnd = segmentEnds[^1]; diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index d1776c5c0b..5d9fafd60c 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.UI modAcronym.Text = value.Acronym; modIcon.Icon = value.Icon ?? FontAwesome.Solid.Question; - if (value.Icon is null) + if (value.Icon == null) { modIcon.FadeOut(); modAcronym.FadeIn(); From b5adcf2e0e8f94056af1f868d3fcc1baf37f08c0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 3 Apr 2024 17:32:02 +0900 Subject: [PATCH 536/930] Fix SpectatorClient holding references to Player --- osu.Game/Online/Spectator/SpectatorClient.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 07ee9115d6..fb7a3d13ca 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -248,6 +248,9 @@ namespace osu.Game.Online.Spectator isPlaying = false; currentBeatmap = null; + currentScore = null; + currentScoreProcessor = null; + currentScoreToken = null; if (state.HasPassed) currentState.State = SpectatedUserState.Passed; From ce68f6adb76c909af038284621d410e720beae61 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 3 Apr 2024 17:46:26 +0900 Subject: [PATCH 537/930] Fix SkinEditor binding event to external bindable --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index d3af928907..ac9649bcba 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -52,6 +52,7 @@ namespace osu.Game.Overlays.SkinEditor private OsuTextFlowContainer headerText = null!; private Bindable currentSkin = null!; + private Bindable clipboardContent = null!; [Resolved] private OsuGame? game { get; set; } @@ -243,7 +244,8 @@ namespace osu.Game.Overlays.SkinEditor canCopy.Value = canCut.Value = SelectedComponents.Any(); }, true); - clipboard.Content.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true); + clipboardContent = clipboard.Content.GetBoundCopy(); + clipboardContent.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true); Show(); From 05fe8968d88f763621afe3042d665afaa8934331 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Apr 2024 11:39:12 +0200 Subject: [PATCH 538/930] Only interact with clipboard via bound copy --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index ac9649bcba..619eac8f4a 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -66,9 +66,6 @@ namespace osu.Game.Overlays.SkinEditor [Resolved] private RealmAccess realm { get; set; } = null!; - [Resolved] - private EditorClipboard clipboard { get; set; } = null!; - [Resolved] private SkinEditorOverlay? skinEditorOverlay { get; set; } @@ -114,7 +111,7 @@ namespace osu.Game.Overlays.SkinEditor } [BackgroundDependencyLoader] - private void load() + private void load(EditorClipboard clipboard) { RelativeSizeAxes = Axes.Both; @@ -225,6 +222,8 @@ namespace osu.Game.Overlays.SkinEditor } } }; + + clipboardContent = clipboard.Content.GetBoundCopy(); } protected override void LoadComplete() @@ -244,7 +243,6 @@ namespace osu.Game.Overlays.SkinEditor canCopy.Value = canCut.Value = SelectedComponents.Any(); }, true); - clipboardContent = clipboard.Content.GetBoundCopy(); clipboardContent.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true); Show(); @@ -497,7 +495,7 @@ namespace osu.Game.Overlays.SkinEditor protected void Copy() { - clipboard.Content.Value = JsonConvert.SerializeObject(SelectedComponents.Cast().Select(s => s.CreateSerialisedInfo()).ToArray()); + clipboardContent.Value = JsonConvert.SerializeObject(SelectedComponents.Cast().Select(s => s.CreateSerialisedInfo()).ToArray()); } protected void Clone() @@ -517,7 +515,7 @@ namespace osu.Game.Overlays.SkinEditor changeHandler?.BeginChange(); - var drawableInfo = JsonConvert.DeserializeObject(clipboard.Content.Value); + var drawableInfo = JsonConvert.DeserializeObject(clipboardContent.Value); if (drawableInfo == null) return; From 16276dfcd6ce5c35d50fa0c63877ff293c2bbdd0 Mon Sep 17 00:00:00 2001 From: Mafalda Fernandes Date: Mon, 1 Apr 2024 19:21:05 +0100 Subject: [PATCH 539/930] Fix #27105: Mod search box doesnt track external focus changes In the Mod selection area, the search bar's focus could be changed by pressing TAB. However, when clicking outside of the search bar, the focus would be killed but two TABs were required to get the focus back on the search bar. This happened because the action of clicking in an empty area would trigger the search bar to change its appearence, but not its internal state. In my solution, I made the OnClick function aware of the search bar's state, so it would not only change its appearance, but also its state. Now, after clicking in an empty area, there is only needed one TAB to select the search box again, as expected. --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 3325cfe407..5ca26c739e 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -420,7 +420,7 @@ namespace osu.Game.Overlays.Mods yield return new ColumnDimContainer(new ModPresetColumn { Margin = new MarginPadding { Right = 10 } - }); + }, this); } yield return createModColumnContent(ModType.DifficultyReduction); @@ -438,7 +438,7 @@ namespace osu.Game.Overlays.Mods column.Margin = new MarginPadding { Right = 10 }; }); - return new ColumnDimContainer(column); + return new ColumnDimContainer(column, this); } private void createLocalMods() @@ -899,13 +899,17 @@ namespace osu.Game.Overlays.Mods [Resolved] private OsuColour colours { get; set; } = null!; - public ColumnDimContainer(ModSelectColumn column) + private ModSelectOverlay modSelectOverlayInstance; + + public ColumnDimContainer(ModSelectColumn column, ModSelectOverlay modSelectOverlay) { AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; Child = Column = column; column.Active.BindTo(Active); + + this.modSelectOverlayInstance = modSelectOverlay; } [BackgroundDependencyLoader] @@ -953,7 +957,7 @@ namespace osu.Game.Overlays.Mods RequestScroll?.Invoke(this); // Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action. - Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null)); + modSelectOverlayInstance.setTextBoxFocus(false); return true; } From 524a5815bc3bf0842e6161efe7719abea550713f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Apr 2024 16:11:23 +0200 Subject: [PATCH 540/930] Add test coverage --- .../Gameplay/TestSceneStoryboardWithIntro.cs | 89 +++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs new file mode 100644 index 0000000000..502a0de616 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Play; +using osu.Game.Storyboards; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public partial class TestSceneStoryboardWithIntro : PlayerTestScene + { + protected override bool HasCustomSteps => true; + protected override bool AllowFail => true; + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + var beatmap = new Beatmap(); + beatmap.HitObjects.Add(new HitCircle { StartTime = firstObjectStartTime }); + return beatmap; + } + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) + { + return base.CreateWorkingBeatmap(beatmap, createStoryboard(storyboardStartTime)); + } + + private Storyboard createStoryboard(double startTime) + { + var storyboard = new Storyboard(); + var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); + sprite.TimelineGroup.Alpha.Add(Easing.None, startTime, 0, 0, 1); + storyboard.GetLayer("Background").Add(sprite); + return storyboard; + } + + private double firstObjectStartTime; + private double storyboardStartTime; + + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true)); + AddStep("set dim level to 0", () => LocalConfig.SetValue(OsuSetting.DimLevel, 0)); + AddStep("reset first hitobject time", () => firstObjectStartTime = 0); + AddStep("reset storyboard start time", () => storyboardStartTime = 0); + } + + [TestCase(-5000, 0)] + [TestCase(-5000, 30000)] + public void TestStoryboardSingleSkip(double storyboardStart, double firstObject) + { + AddStep($"set storyboard start time to {storyboardStart}", () => storyboardStartTime = storyboardStart); + AddStep($"set first object start time to {firstObject}", () => firstObjectStartTime = firstObject); + CreateTest(); + + AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("skip performed", () => Player.ChildrenOfType().Any(s => s.SkipCount == 1)); + AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(firstObject - 2000)); + } + + [Test] + public void TestStoryboardDoubleSkip() + { + AddStep("set storyboard start time to -11000", () => storyboardStartTime = -11000); + AddStep("set first object start time to 11000", () => firstObjectStartTime = 11000); + CreateTest(); + + AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("skip performed", () => Player.ChildrenOfType().Any(s => s.SkipCount == 1)); + AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); + + AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("skip performed", () => Player.ChildrenOfType().Any(s => s.SkipCount == 2)); + AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(9000)); + } + } +} From 9d54f1a09270b9d9758a2df837c958476e6ec16b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Apr 2024 16:12:20 +0200 Subject: [PATCH 541/930] Fix some maps requiring multiple intro skips that weren't there on stable Closes https://github.com/ppy/osu/issues/25633. The reason why that particular beatmap did not have a double skip on stable is here: https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/Player.cs#L1761-L1770 The particular place of interest is the `leadInTime < 10000` check. If `leadInTime < 10000`, then `leadIn == leadInTime`, and it turns out that `AudioEngine.Time` will always be more than or equal to `leadIn`, because it's also the gameplay start time: https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/Player.cs#L2765 This essentially means that if the `leadInTime` is less than 10000, that particular check is just dead. So a double skip can only occur if the gameplay starts at time -10000 or earlier due to the storyboard. --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 93bdcb1cab..b2f0ae5561 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -124,7 +124,7 @@ namespace osu.Game.Screens.Play double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME; - if (GameplayClock.CurrentTime < 0 && skipTarget > 6000) + if (StartTime < -10000 && GameplayClock.CurrentTime < 0 && skipTarget > 6000) // double skip exception for storyboards with very long intros skipTarget = 0; From 8e00368f7cf7a4be473d18316ca4fe56080918eb Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 3 Apr 2024 11:30:14 -0300 Subject: [PATCH 542/930] Add custom message in the case of a invalid beatmap_hash --- osu.Game/Screens/Play/SubmittingPlayer.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 62226c46dd..ce8260a52f 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -152,6 +152,10 @@ namespace osu.Game.Screens.Play Logger.Log($"Please ensure that you are using the latest version of the official game releases.\n\n{whatWillHappen}", level: LogLevel.Important); break; + case @"invalid beatmap hash": + Logger.Log($"A new version of this beatmapset is available please update. \n\n{whatWillHappen}", level: LogLevel.Important); + break; + case @"expired token": Logger.Log($"Your system clock is set incorrectly. Please check your system time, date and timezone.\n\n{whatWillHappen}", level: LogLevel.Important); break; From 9e92ebaa437c8adbbd2a406e8a493f8443d9d05d Mon Sep 17 00:00:00 2001 From: Arthur Araujo <90941580+64ArthurAraujo@users.noreply.github.com> Date: Wed, 3 Apr 2024 19:15:22 -0300 Subject: [PATCH 543/930] Make message more general Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com> --- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index ce8260a52f..8ccfd039ec 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -153,7 +153,7 @@ namespace osu.Game.Screens.Play break; case @"invalid beatmap hash": - Logger.Log($"A new version of this beatmapset is available please update. \n\n{whatWillHappen}", level: LogLevel.Important); + Logger.Log($"This beatmap does not match the online version. Please update or redownload it.\n\n{whatWillHappen}", level: LogLevel.Important); break; case @"expired token": From 9521c1e3e42e4c73fd94f840ce41585ff0552570 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Apr 2024 14:31:40 +0800 Subject: [PATCH 544/930] Update hit error metre to use new icons - [ ] Depends on https://github.com/ppy/osu-resources/pull/317. --- osu.Game/Graphics/OsuIcon.cs | 8 ++++++++ .../Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs | 4 ++-- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/OsuIcon.cs b/osu.Game/Graphics/OsuIcon.cs index 3cd10b1315..32e780f11c 100644 --- a/osu.Game/Graphics/OsuIcon.cs +++ b/osu.Game/Graphics/OsuIcon.cs @@ -175,6 +175,8 @@ namespace osu.Game.Graphics public static IconUsage EditorSelect => get(OsuIconMapping.EditorSelect); public static IconUsage EditorSound => get(OsuIconMapping.EditorSound); public static IconUsage EditorWhistle => get(OsuIconMapping.EditorWhistle); + public static IconUsage Tortoise => get(OsuIconMapping.Tortoise); + public static IconUsage Hare => get(OsuIconMapping.Hare); private static IconUsage get(OsuIconMapping glyph) => new IconUsage((char)glyph, FONT_NAME); @@ -380,6 +382,12 @@ namespace osu.Game.Graphics [Description(@"Editor/whistle")] EditorWhistle, + + [Description(@"tortoise")] + Tortoise, + + [Description(@"hare")] + Hare, } public class OsuIconStore : ITextureStore, ITexturedGlyphLookupStore diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs index 443863fb2f..a71a46ec2a 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs @@ -303,13 +303,13 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters labelEarly.Child = new SpriteIcon { Size = new Vector2(icon_size), - Icon = FontAwesome.Solid.ShippingFast, + Icon = OsuIcon.Hare }; labelLate.Child = new SpriteIcon { Size = new Vector2(icon_size), - Icon = FontAwesome.Solid.Bicycle, + Icon = OsuIcon.Tortoise }; break; From cd474de61f963c924d42291a8872ae7c6ffa0988 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 15:55:05 +0900 Subject: [PATCH 545/930] Update osu.Framework package --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 4901f30d8a..2d7a9d2652 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 6b63bfa1e2..b2e3fc0779 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 10d1308a0a1b69a463be814639425b4967191689 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Apr 2024 15:05:59 +0800 Subject: [PATCH 546/930] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 0e091dbd37..feaf47b809 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ - + From fb8fb4f34e2e7ef325248aaf264f8035a05795fc Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 16:43:26 +0900 Subject: [PATCH 547/930] Disable Discord URI registration on macOS for now --- osu.Desktop/DiscordRichPresence.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 6e8554d617..7553924d1b 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -6,6 +6,7 @@ using System.Text; using DiscordRPC; using DiscordRPC.Message; using Newtonsoft.Json; +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; @@ -78,9 +79,13 @@ namespace osu.Desktop client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error); // A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate. - client.RegisterUriScheme(); - client.Subscribe(EventType.Join); - client.OnJoin += onJoin; + // The library doesn't properly support URI registration when ran from an app bundle on macOS. + if (!RuntimeInfo.IsApple) + { + client.RegisterUriScheme(); + client.Subscribe(EventType.Join); + client.OnJoin += onJoin; + } config.BindWith(OsuSetting.DiscordRichPresence, privacyMode); From 7b92c725b1e4004d1e082989522906335efe4859 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 5 Apr 2024 14:45:49 +0900 Subject: [PATCH 548/930] Revert "Merge pull request #27454 from EVAST9919/sb-lifetime-improvements" This reverts commit 0881e7c8c1f003416cc37507ce6448f74e9d1a7f, reversing changes made to 29a37e35852649c2f88b6c917b2921950c9e2dd9. --- osu.Game/Storyboards/CommandTimelineGroup.cs | 41 +++++++++++++- osu.Game/Storyboards/StoryboardSprite.cs | 58 +------------------- 2 files changed, 41 insertions(+), 58 deletions(-) diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs index c899cf77d3..0b96db6861 100644 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ b/osu.Game/Storyboards/CommandTimelineGroup.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics; @@ -45,10 +46,32 @@ namespace osu.Game.Storyboards } [JsonIgnore] - public double CommandsStartTime => timelines.Min(static t => t.StartTime); + public double CommandsStartTime + { + get + { + double min = double.MaxValue; + + for (int i = 0; i < timelines.Length; i++) + min = Math.Min(min, timelines[i].StartTime); + + return min; + } + } [JsonIgnore] - public double CommandsEndTime => timelines.Max(static t => t.EndTime); + public double CommandsEndTime + { + get + { + double max = double.MinValue; + + for (int i = 0; i < timelines.Length; i++) + max = Math.Max(max, timelines[i].EndTime); + + return max; + } + } [JsonIgnore] public double CommandsDuration => CommandsEndTime - CommandsStartTime; @@ -60,7 +83,19 @@ namespace osu.Game.Storyboards public virtual double EndTime => CommandsEndTime; [JsonIgnore] - public bool HasCommands => timelines.Any(static t => t.HasCommands); + public bool HasCommands + { + get + { + for (int i = 0; i < timelines.Length; i++) + { + if (timelines[i].HasCommands) + return true; + } + + return false; + } + } public virtual IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, double offset = 0) { diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 4992ae128d..982185d51b 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -85,23 +85,12 @@ namespace osu.Game.Storyboards { get { - double latestEndTime = double.MaxValue; - - // Ignore the whole setup if there are loops. In theory they can be handled here too, however the logic will be overly complex. - if (loops.Count == 0) - { - // Take the minimum time of all the potential "death" reasons. - latestEndTime = calculateOptimisedEndTime(TimelineGroup); - } - - // If the logic above fails to find anything or discarded by the fact that there are loops present, latestEndTime will be double.MaxValue - // and thus conservativeEndTime will be used. - double conservativeEndTime = TimelineGroup.EndTime; + double latestEndTime = TimelineGroup.EndTime; foreach (var l in loops) - conservativeEndTime = Math.Max(conservativeEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); + latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); - return Math.Min(latestEndTime, conservativeEndTime); + return latestEndTime; } } @@ -205,47 +194,6 @@ namespace osu.Game.Storyboards return commands; } - private static double calculateOptimisedEndTime(CommandTimelineGroup timelineGroup) - { - // Here we are starting from maximum value and trying to minimise the end time on each step. - // There are few solid guesses we can make using which sprite's end time can be minimised: alpha = 0, scale = 0, colour.a = 0. - double[] deathTimes = - { - double.MaxValue, // alpha - double.MaxValue, // colour alpha - double.MaxValue, // scale - double.MaxValue, // scale x - double.MaxValue, // scale y - }; - - // The loops below are following the same pattern. - // We could be using TimelineGroup.EndValue here, however it's possible to have multiple commands with 0 value in a row - // so we are saving the earliest of them. - foreach (var alphaCommand in timelineGroup.Alpha.Commands) - { - if (alphaCommand.EndValue == 0) - // commands are ordered by the start time, however end time may vary. Save the earliest. - deathTimes[0] = Math.Min(alphaCommand.EndTime, deathTimes[0]); - else - // If value isn't 0 (sprite becomes visible again), revert the saved state. - deathTimes[0] = double.MaxValue; - } - - foreach (var colourCommand in timelineGroup.Colour.Commands) - deathTimes[1] = colourCommand.EndValue.A == 0 ? Math.Min(colourCommand.EndTime, deathTimes[1]) : double.MaxValue; - - foreach (var scaleCommand in timelineGroup.Scale.Commands) - deathTimes[2] = scaleCommand.EndValue == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[2]) : double.MaxValue; - - foreach (var scaleCommand in timelineGroup.VectorScale.Commands) - { - deathTimes[3] = scaleCommand.EndValue.X == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[3]) : double.MaxValue; - deathTimes[4] = scaleCommand.EndValue.Y == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[4]) : double.MaxValue; - } - - return deathTimes.Min(); - } - public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; From fefcd17db90150b8cd18079270a47cf173f96f47 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 8 Apr 2024 22:00:05 +0900 Subject: [PATCH 549/930] Fix gameplay PP counter not matching results screen --- .../Difficulty/DifficultyCalculator.cs | 28 ++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 00c90bd317..5973a83fd3 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -108,9 +108,18 @@ namespace osu.Game.Rulesets.Difficulty var skills = CreateSkills(Beatmap, playableMods, clockRate); var progressiveBeatmap = new ProgressiveCalculationBeatmap(Beatmap); + // There is a one-to-many relationship between the hitobjects in the beatmap and the "difficulty hitobjects". + // Each iteration of the loop bellow will add at most one hitobject to the progressive beatmap, + // representing the most-parenting hitobject - the hitobject from the original beatmap. + Dictionary hitObjectParentLinks = + createHitObjectParentLinks(Beatmap) + .ToDictionary(k => k.obj, k => k.mostParentingObject); + foreach (var hitObject in getDifficultyHitObjects()) { - progressiveBeatmap.HitObjects.Add(hitObject.BaseObject); + HitObject parent = hitObjectParentLinks[hitObject.BaseObject]; + if (progressiveBeatmap.HitObjects.Count == 0 || parent != progressiveBeatmap.HitObjects[^1]) + progressiveBeatmap.HitObjects.Add(parent); foreach (var skill in skills) { @@ -122,6 +131,23 @@ namespace osu.Game.Rulesets.Difficulty } return attribs; + + static IEnumerable<(HitObject obj, HitObject mostParentingObject)> createHitObjectParentLinks(IBeatmap beatmap) + { + foreach (var link in createNestedLinks(beatmap.HitObjects, null)) + yield return link; + + static IEnumerable<(HitObject obj, HitObject mostParentingObject)> createNestedLinks(IReadOnlyList objects, [CanBeNull] HitObject parent) + { + foreach (var o in objects) + { + yield return (o, parent ?? o); + + foreach (var n in createNestedLinks(o.NestedHitObjects, parent ?? o)) + yield return n; + } + } + } } /// From 7d8fe5117834aeb296cd6be28a89effa2bb9083f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 8 Apr 2024 23:25:45 +0900 Subject: [PATCH 550/930] Fix possible crash due to race in DiscordRichPresence --- osu.Desktop/DiscordRichPresence.cs | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 7553924d1b..ed9d4ca2d2 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -36,8 +36,6 @@ namespace osu.Desktop [Resolved] private IBindable ruleset { get; set; } = null!; - private IBindable user = null!; - [Resolved] private IAPIProvider api { get; set; } = null!; @@ -50,9 +48,11 @@ namespace osu.Desktop [Resolved] private MultiplayerClient multiplayerClient { get; set; } = null!; + [Resolved] + private OsuConfigManager config { get; set; } = null!; + private readonly IBindable status = new Bindable(); private readonly IBindable activity = new Bindable(); - private readonly Bindable privacyMode = new Bindable(); private readonly RichPresence presence = new RichPresence @@ -65,8 +65,10 @@ namespace osu.Desktop }, }; + private IBindable? user; + [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + private void load() { client = new DiscordRpcClient(client_id) { @@ -87,6 +89,13 @@ namespace osu.Desktop client.OnJoin += onJoin; } + client.Initialize(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + config.BindWith(OsuSetting.DiscordRichPresence, privacyMode); user = api.LocalUser.GetBoundCopy(); @@ -104,8 +113,6 @@ namespace osu.Desktop activity.BindValueChanged(_ => schedulePresenceUpdate()); privacyMode.BindValueChanged(_ => schedulePresenceUpdate()); multiplayerClient.RoomUpdated += onRoomUpdated; - - client.Initialize(); } private void onReady(object _, ReadyMessage __) @@ -146,6 +153,9 @@ namespace osu.Desktop private void updatePresence(bool hideIdentifiableInformation) { + if (user == null) + return; + // user activity if (activity.Value != null) { From 14c26926f328c646ee3d7d4ec28f6199976238f8 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Tue, 9 Apr 2024 09:55:50 +0200 Subject: [PATCH 551/930] Upgrade to SDL3 --- osu.Desktop/OsuGameDesktop.cs | 11 ++++++----- osu.Desktop/Program.cs | 25 ++++++++++++++----------- 2 files changed, 20 insertions(+), 16 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index 2b232db274..e8783c997a 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -22,7 +22,7 @@ using osu.Game.IPC; using osu.Game.Online.Multiplayer; using osu.Game.Performance; using osu.Game.Utils; -using SDL2; +using SDL; namespace osu.Desktop { @@ -161,7 +161,7 @@ namespace osu.Desktop host.Window.Title = Name; } - protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo(); + protected override BatteryInfo CreateBatteryInfo() => new SDL3BatteryInfo(); protected override void Dispose(bool isDisposing) { @@ -170,13 +170,14 @@ namespace osu.Desktop archiveImportIPCChannel?.Dispose(); } - private class SDL2BatteryInfo : BatteryInfo + private unsafe class SDL3BatteryInfo : BatteryInfo { public override double? ChargeLevel { get { - SDL.SDL_GetPowerInfo(out _, out int percentage); + int percentage; + SDL3.SDL_GetPowerInfo(null, &percentage); if (percentage == -1) return null; @@ -185,7 +186,7 @@ namespace osu.Desktop } } - public override bool OnBattery => SDL.SDL_GetPowerInfo(out _, out _) == SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; + public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; } } } diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 2d7ec5aa5f..29b05a402f 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -13,7 +13,7 @@ using osu.Framework.Platform; using osu.Game; using osu.Game.IPC; using osu.Game.Tournament; -using SDL2; +using SDL; using Squirrel; namespace osu.Desktop @@ -52,16 +52,19 @@ namespace osu.Desktop // See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/ if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2)) { - // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider - // disabling it ourselves. - // We could also better detect compatibility mode if required: - // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 - SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, - "Your operating system is too old to run osu!", - "This version of osu! requires at least Windows 8.1 to run.\n" - + "Please upgrade your operating system or consider using an older version of osu!.\n\n" - + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!", IntPtr.Zero); - return; + unsafe + { + // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider + // disabling it ourselves. + // We could also better detect compatibility mode if required: + // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 + SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, + "Your operating system is too old to run osu!"u8, + "This version of osu! requires at least Windows 8.1 to run.\n"u8 + + "Please upgrade your operating system or consider using an older version of osu!.\n\n"u8 + + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"u8, null); + return; + } } setupSquirrel(); From 6cb5bffdfc07cbd17abe6bd4ddf01148d975d928 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Apr 2024 13:03:37 +0800 Subject: [PATCH 552/930] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 61ad2a4f5a..3ea756a8b8 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ - + From 3e8ddbd2a9d49173139dd06f709693d0999f456e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 11 Apr 2024 11:33:16 +0800 Subject: [PATCH 553/930] Add new entries to dotsettings (Rider 2024.1) --- osu.sln.DotSettings | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 452f90ecea..dd71744bf0 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -774,9 +774,19 @@ See the LICENCE file in the repository root for full licence text. <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /> <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /> <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy><Descriptor Staticness="Static" AccessRightKinds="Private" Description="Static readonly fields (private)"><ElementKinds><Kind Name="READONLY_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Private" Description="Constant fields (private)"><ElementKinds><Kind Name="CONSTANT_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Type parameters"><ElementKinds><Kind Name="TYPE_PARAMETER" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy> + <Policy><Descriptor Staticness="Instance" AccessRightKinds="Private" Description="Instance fields (private)"><ElementKinds><Kind Name="FIELD" /><Kind Name="READONLY_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Constant fields (not private)"><ElementKinds><Kind Name="CONSTANT_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Local functions"><ElementKinds><Kind Name="LOCAL_FUNCTION" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Enum members"><ElementKinds><Kind Name="ENUM_MEMBER" /></ElementKinds></Descriptor><Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /></Policy> <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy> <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Local constants"><ElementKinds><Kind Name="LOCAL_CONSTANT" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></Policy> + <Policy><Descriptor Staticness="Static" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Static readonly fields (not private)"><ElementKinds><Kind Name="READONLY_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /></Policy> + <Policy><Descriptor Staticness="Static" AccessRightKinds="Private" Description="Static fields (private)"><ElementKinds><Kind Name="FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy> <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> @@ -841,6 +851,7 @@ See the LICENCE file in the repository root for full licence text. True True True + True TestFolder True True From f5555b9fa4f82564b2fa17c41aa0af91ab9e177b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 11 Apr 2024 16:53:04 +0900 Subject: [PATCH 554/930] Also add potentially missed intermediate parents --- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 5973a83fd3..084ead30c9 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -117,9 +117,11 @@ namespace osu.Game.Rulesets.Difficulty foreach (var hitObject in getDifficultyHitObjects()) { + // Add hitobjects between the original and progressive beatmap until the current hitobject's parent appears in the progressive beatmap. + // This covers cases where hitobjects aren't assigned "difficulty" representations because they don't meaningfully contribute to the calculations. HitObject parent = hitObjectParentLinks[hitObject.BaseObject]; - if (progressiveBeatmap.HitObjects.Count == 0 || parent != progressiveBeatmap.HitObjects[^1]) - progressiveBeatmap.HitObjects.Add(parent); + while (progressiveBeatmap.HitObjects.LastOrDefault() != parent) + progressiveBeatmap.HitObjects.Add(Beatmap.HitObjects[progressiveBeatmap.HitObjects.Count]); foreach (var skill in skills) { From bf63ba3f82a367033d21f001c45d0951a36c38c4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 11 Apr 2024 17:56:34 +0900 Subject: [PATCH 555/930] Add test --- .../TestSceneTimedDifficultyCalculation.cs | 191 ++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs diff --git a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs new file mode 100644 index 0000000000..b0b06ce292 --- /dev/null +++ b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs @@ -0,0 +1,191 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.UI; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class TestSceneTimedDifficultyCalculation + { + [Test] + public void TestAttributesGeneratedForAllNonSkippedObjects() + { + var beatmap = new Beatmap + { + HitObjects = + { + new TestHitObject(), + new TestHitObject { Nested = 1 }, + new TestHitObject(), + } + }; + + List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); + + Assert.That(attribs.Count, Is.EqualTo(4)); + assertEquals(attribs[0], beatmap.HitObjects[0]); + assertEquals(attribs[1], beatmap.HitObjects[0], beatmap.HitObjects[1]); + assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1]); // From the nested object. + assertEquals(attribs[3], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); + } + + [Test] + public void TestAttributesNotGeneratedForSkippedObjects() + { + var beatmap = new Beatmap + { + HitObjects = + { + // The first object is usually skipped in all implementations + new TestHitObject { Skip = true }, + // An intermediate skipped object. + new TestHitObject { Skip = true }, + new TestHitObject(), + } + }; + + List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); + + Assert.That(attribs.Count, Is.EqualTo(1)); + assertEquals(attribs[0], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); + } + + [Test] + public void TestNestedObjectOnlyAddsParentOnce() + { + var beatmap = new Beatmap + { + HitObjects = + { + new TestHitObject { Skip = true, Nested = 2 }, + } + }; + + List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); + + Assert.That(attribs.Count, Is.EqualTo(2)); + assertEquals(attribs[0], beatmap.HitObjects[0]); + assertEquals(attribs[1], beatmap.HitObjects[0]); + } + + private void assertEquals(TimedDifficultyAttributes attribs, params HitObject[] expected) + { + Assert.That(((TestDifficultyAttributes)attribs.Attributes).Objects, Is.EquivalentTo(expected)); + } + + private class TestHitObject : HitObject + { + /// + /// Whether to skip generating a difficulty representation for this object. + /// + public bool Skip { get; set; } + + /// + /// Whether to generate nested difficulty representations for this object, and if so, how many. + /// + public int Nested { get; set; } + + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) + { + for (int i = 0; i < Nested; i++) + AddNested(new TestHitObject()); + } + } + + private class TestRuleset : Ruleset + { + public override IEnumerable GetModsFor(ModType type) => Enumerable.Empty(); + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList? mods = null) => throw new NotImplementedException(); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PassThroughBeatmapConverter(beatmap); + + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TestDifficultyCalculator(beatmap); + + public override string Description => string.Empty; + public override string ShortName => string.Empty; + + private class PassThroughBeatmapConverter : IBeatmapConverter + { + public event Action>? ObjectConverted + { + add { } + remove { } + } + + public IBeatmap Beatmap { get; } + + public PassThroughBeatmapConverter(IBeatmap beatmap) + { + Beatmap = beatmap; + } + + public bool CanConvert() => true; + + public IBeatmap Convert(CancellationToken cancellationToken = default) => Beatmap; + } + } + + private class TestDifficultyCalculator : DifficultyCalculator + { + public TestDifficultyCalculator(IWorkingBeatmap beatmap) + : base(new TestRuleset().RulesetInfo, beatmap) + { + } + + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) + => new TestDifficultyAttributes { Objects = beatmap.HitObjects.ToArray() }; + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) + { + List objects = new List(); + + foreach (var obj in beatmap.HitObjects.OfType()) + { + if (!obj.Skip) + objects.Add(new DifficultyHitObject(obj, obj, clockRate, objects, objects.Count)); + + foreach (var nested in obj.NestedHitObjects) + objects.Add(new DifficultyHitObject(nested, nested, clockRate, objects, objects.Count)); + } + + return objects; + } + + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[] { new PassThroughSkill(mods) }; + + private class PassThroughSkill : Skill + { + public PassThroughSkill(Mod[] mods) + : base(mods) + { + } + + public override void Process(DifficultyHitObject current) + { + } + + public override double DifficultyValue() => 1; + } + } + + private class TestDifficultyAttributes : DifficultyAttributes + { + public HitObject[] Objects = Array.Empty(); + } + } +} From 19cc847be6dd9674ac374d3bfef7e9a295f08e9f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 11 Apr 2024 23:40:40 +0900 Subject: [PATCH 556/930] Implement a less failure-prone method --- .../TestSceneTimedDifficultyCalculation.cs | 33 ++++++++++++---- .../Difficulty/DifficultyCalculator.cs | 39 +++++-------------- 2 files changed, 35 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs index b0b06ce292..4c32d3bf1c 100644 --- a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs +++ b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs @@ -28,9 +28,13 @@ namespace osu.Game.Tests.NonVisual { HitObjects = { - new TestHitObject(), - new TestHitObject { Nested = 1 }, - new TestHitObject(), + new TestHitObject { StartTime = 1 }, + new TestHitObject + { + StartTime = 2, + Nested = 1 + }, + new TestHitObject { StartTime = 3 }, } }; @@ -51,10 +55,18 @@ namespace osu.Game.Tests.NonVisual HitObjects = { // The first object is usually skipped in all implementations - new TestHitObject { Skip = true }, + new TestHitObject + { + StartTime = 1, + Skip = true + }, // An intermediate skipped object. - new TestHitObject { Skip = true }, - new TestHitObject(), + new TestHitObject + { + StartTime = 2, + Skip = true + }, + new TestHitObject { StartTime = 3 }, } }; @@ -71,7 +83,12 @@ namespace osu.Game.Tests.NonVisual { HitObjects = { - new TestHitObject { Skip = true, Nested = 2 }, + new TestHitObject + { + StartTime = 1, + Skip = true, + Nested = 2 + }, } }; @@ -102,7 +119,7 @@ namespace osu.Game.Tests.NonVisual protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { for (int i = 0; i < Nested; i++) - AddNested(new TestHitObject()); + AddNested(new TestHitObject { StartTime = StartTime + 0.1 * i }); } } diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 084ead30c9..5d608deae2 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -108,20 +108,18 @@ namespace osu.Game.Rulesets.Difficulty var skills = CreateSkills(Beatmap, playableMods, clockRate); var progressiveBeatmap = new ProgressiveCalculationBeatmap(Beatmap); - // There is a one-to-many relationship between the hitobjects in the beatmap and the "difficulty hitobjects". - // Each iteration of the loop bellow will add at most one hitobject to the progressive beatmap, - // representing the most-parenting hitobject - the hitobject from the original beatmap. - Dictionary hitObjectParentLinks = - createHitObjectParentLinks(Beatmap) - .ToDictionary(k => k.obj, k => k.mostParentingObject); - foreach (var hitObject in getDifficultyHitObjects()) { - // Add hitobjects between the original and progressive beatmap until the current hitobject's parent appears in the progressive beatmap. - // This covers cases where hitobjects aren't assigned "difficulty" representations because they don't meaningfully contribute to the calculations. - HitObject parent = hitObjectParentLinks[hitObject.BaseObject]; - while (progressiveBeatmap.HitObjects.LastOrDefault() != parent) - progressiveBeatmap.HitObjects.Add(Beatmap.HitObjects[progressiveBeatmap.HitObjects.Count]); + // Implementations expect the progressive beatmap to only contain top-level objects from the original beatmap. + // At the same time, we also need to consider the possibility DHOs may not be generated for any given object, + // so we'll add all remaining objects up to the current point in time to the progressive beatmap. + for (int i = progressiveBeatmap.HitObjects.Count; i < Beatmap.HitObjects.Count; i++) + { + if (Beatmap.HitObjects[i].StartTime > hitObject.BaseObject.StartTime) + break; + + progressiveBeatmap.HitObjects.Add(Beatmap.HitObjects[i]); + } foreach (var skill in skills) { @@ -133,23 +131,6 @@ namespace osu.Game.Rulesets.Difficulty } return attribs; - - static IEnumerable<(HitObject obj, HitObject mostParentingObject)> createHitObjectParentLinks(IBeatmap beatmap) - { - foreach (var link in createNestedLinks(beatmap.HitObjects, null)) - yield return link; - - static IEnumerable<(HitObject obj, HitObject mostParentingObject)> createNestedLinks(IReadOnlyList objects, [CanBeNull] HitObject parent) - { - foreach (var o in objects) - { - yield return (o, parent ?? o); - - foreach (var n in createNestedLinks(o.NestedHitObjects, parent ?? o)) - yield return n; - } - } - } } /// From e9b319f4c6e43d2488cf4ebee2c9d56f7f828b70 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 12 Apr 2024 00:11:54 +0900 Subject: [PATCH 557/930] Ensure all remaining objects are added in the last iteration --- .../TestSceneTimedDifficultyCalculation.cs | 27 +++++++++++++++++++ .../Difficulty/DifficultyCalculator.cs | 9 ++++--- 2 files changed, 32 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs index 4c32d3bf1c..1a75f735ef 100644 --- a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs +++ b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs @@ -99,6 +99,33 @@ namespace osu.Game.Tests.NonVisual assertEquals(attribs[1], beatmap.HitObjects[0]); } + [Test] + public void TestSkippedLastObjectAddedInLastIteration() + { + var beatmap = new Beatmap + { + HitObjects = + { + new TestHitObject { StartTime = 1 }, + new TestHitObject + { + StartTime = 2, + Skip = true + }, + new TestHitObject + { + StartTime = 3, + Skip = true + }, + } + }; + + List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); + + Assert.That(attribs.Count, Is.EqualTo(1)); + assertEquals(attribs[0], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); + } + private void assertEquals(TimedDifficultyAttributes attribs, params HitObject[] expected) { Assert.That(((TestDifficultyAttributes)attribs.Attributes).Objects, Is.EquivalentTo(expected)); diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 5d608deae2..1599dff8d9 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -107,15 +107,16 @@ namespace osu.Game.Rulesets.Difficulty var skills = CreateSkills(Beatmap, playableMods, clockRate); var progressiveBeatmap = new ProgressiveCalculationBeatmap(Beatmap); + var difficultyObjects = getDifficultyHitObjects().ToArray(); - foreach (var hitObject in getDifficultyHitObjects()) + foreach (var obj in difficultyObjects) { // Implementations expect the progressive beatmap to only contain top-level objects from the original beatmap. // At the same time, we also need to consider the possibility DHOs may not be generated for any given object, // so we'll add all remaining objects up to the current point in time to the progressive beatmap. for (int i = progressiveBeatmap.HitObjects.Count; i < Beatmap.HitObjects.Count; i++) { - if (Beatmap.HitObjects[i].StartTime > hitObject.BaseObject.StartTime) + if (obj != difficultyObjects[^1] && Beatmap.HitObjects[i].StartTime > obj.BaseObject.StartTime) break; progressiveBeatmap.HitObjects.Add(Beatmap.HitObjects[i]); @@ -124,10 +125,10 @@ namespace osu.Game.Rulesets.Difficulty foreach (var skill in skills) { cancellationToken.ThrowIfCancellationRequested(); - skill.Process(hitObject); + skill.Process(obj); } - attribs.Add(new TimedDifficultyAttributes(hitObject.EndTime * clockRate, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate))); + attribs.Add(new TimedDifficultyAttributes(obj.EndTime * clockRate, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate))); } return attribs; From 8b2017be453fb03905bc857bd117c2555cb05e69 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 12 Apr 2024 01:02:40 +0900 Subject: [PATCH 558/930] Update Sentry to fix iOS build --- osu.Game/Utils/SentryLogger.cs | 2 +- osu.Game/osu.Game.csproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Utils/SentryLogger.cs b/osu.Game/Utils/SentryLogger.cs index 61622a7122..896f4daf33 100644 --- a/osu.Game/Utils/SentryLogger.cs +++ b/osu.Game/Utils/SentryLogger.cs @@ -64,7 +64,7 @@ namespace osu.Game.Utils localUser = user.GetBoundCopy(); localUser.BindValueChanged(u => { - SentrySdk.ConfigureScope(scope => scope.User = new User + SentrySdk.ConfigureScope(scope => scope.User = new SentryUser { Username = u.NewValue.Username, Id = u.NewValue.Id.ToString(), diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 3ea756a8b8..21b5bc60a5 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From 3ec93745a45127a204b1b25df81784bc1392ac2f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Apr 2024 01:07:52 +0800 Subject: [PATCH 559/930] Fix test failures due to sentry oversight --- osu.Game/Utils/SentryLogger.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Utils/SentryLogger.cs b/osu.Game/Utils/SentryLogger.cs index 896f4daf33..8d3e5fb834 100644 --- a/osu.Game/Utils/SentryLogger.cs +++ b/osu.Game/Utils/SentryLogger.cs @@ -39,12 +39,13 @@ namespace osu.Game.Utils public SentryLogger(OsuGame game) { this.game = game; + + if (!game.IsDeployedBuild || !game.CreateEndpoints().WebsiteRootUrl.EndsWith(@".ppy.sh", StringComparison.Ordinal)) + return; + sentrySession = SentrySdk.Init(options => { - // Not setting the dsn will completely disable sentry. - if (game.IsDeployedBuild && game.CreateEndpoints().WebsiteRootUrl.EndsWith(@".ppy.sh", StringComparison.Ordinal)) - options.Dsn = "https://ad9f78529cef40ac874afb95a9aca04e@sentry.ppy.sh/2"; - + options.Dsn = "https://ad9f78529cef40ac874afb95a9aca04e@sentry.ppy.sh/2"; options.AutoSessionTracking = true; options.IsEnvironmentUser = false; options.IsGlobalModeEnabled = true; @@ -59,6 +60,9 @@ namespace osu.Game.Utils public void AttachUser(IBindable user) { + if (sentrySession == null) + return; + Debug.Assert(localUser == null); localUser = user.GetBoundCopy(); From c0dce94f1593ef13d3d9bb214d2ef32331da1f07 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Apr 2024 16:24:46 +0800 Subject: [PATCH 560/930] Fix newly placed items in skin editor not getting correct anchor placement --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 619eac8f4a..bc929177d1 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -454,6 +454,7 @@ namespace osu.Game.Overlays.SkinEditor } SelectedComponents.Add(component); + SkinSelectionHandler.ApplyClosestAnchor(drawableComponent); return true; } @@ -666,8 +667,6 @@ namespace osu.Game.Overlays.SkinEditor SelectedComponents.Clear(); placeComponent(sprite, false); - - SkinSelectionHandler.ApplyClosestAnchor(sprite); }); return Task.CompletedTask; From c7f3a599c98f49e821e5790a436ff508e90ce097 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 13 Apr 2024 13:17:06 +0900 Subject: [PATCH 561/930] Fix crash when entering multiplayer on macOS --- osu.Desktop/DiscordRichPresence.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index ed9d4ca2d2..f1c796d0cd 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -205,7 +205,9 @@ namespace osu.Desktop Password = room.Settings.Password, }; - presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); + if (client.HasRegisteredUriScheme) + presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); + // discord cannot handle both secrets and buttons at the same time, so we need to choose something. // the multiplayer room seems more important. presence.Buttons = null; From feb9b5bdb8a74e566e35d00ce23e492f129b6f05 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 13 Apr 2024 13:42:57 +0300 Subject: [PATCH 562/930] Make traceable pp match HD --- .../Difficulty/OsuPerformanceCalculator.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 4771bce280..e7e9308eb5 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -118,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty } else if (score.Mods.Any(h => h is OsuModTraceable)) { - // Default 2% increase and another is scaled by AR - aimValue *= 1.02 + 0.02 * (12.0 - attributes.ApproachRate); + // The same as HD, placeholder bonus + aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } // We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator. @@ -174,8 +174,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty } else if (score.Mods.Any(h => h is OsuModTraceable)) { - // More reward for speed because speed on Traceable is annoying - speedValue *= 1.04 + 0.06 * (12.0 - attributes.ApproachRate); + // The same as HD, placeholder bonus + speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } // Calculate accuracy assuming the worst case scenario @@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty else if (score.Mods.Any(m => m is OsuModHidden)) accuracyValue *= 1.08; else if (score.Mods.Any(m => m is OsuModTraceable)) - accuracyValue *= 1.02 + 0.01 * (12.0 - attributes.ApproachRate); + accuracyValue *= 1.08; if (score.Mods.Any(m => m is OsuModFlashlight)) accuracyValue *= 1.02; From 4a21ff97263ac0219905e7a4fc51b8d5e1c55705 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 13 Apr 2024 13:59:09 +0300 Subject: [PATCH 563/930] removed duplication --- .../Difficulty/OsuPerformanceCalculator.cs | 18 +++--------------- 1 file changed, 3 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index e7e9308eb5..18a4b8be0c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -111,16 +111,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (score.Mods.Any(m => m is OsuModBlinds)) aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * attributes.DrainRate * attributes.DrainRate); - else if (score.Mods.Any(h => h is OsuModHidden)) + else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable)) { // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } - else if (score.Mods.Any(h => h is OsuModTraceable)) - { - // The same as HD, placeholder bonus - aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); - } // We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator. double estimateDifficultSliders = attributes.SliderCount * 0.15; @@ -167,16 +162,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Increasing the speed value by object count for Blinds isn't ideal, so the minimum buff is given. speedValue *= 1.12; } - else if (score.Mods.Any(m => m is OsuModHidden)) + else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable)) { // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } - else if (score.Mods.Any(h => h is OsuModTraceable)) - { - // The same as HD, placeholder bonus - speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); - } // Calculate accuracy assuming the worst case scenario double relevantTotalDiff = totalHits - attributes.SpeedNoteCount; @@ -222,9 +212,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Increasing the accuracy value by object count for Blinds isn't ideal, so the minimum buff is given. if (score.Mods.Any(m => m is OsuModBlinds)) accuracyValue *= 1.14; - else if (score.Mods.Any(m => m is OsuModHidden)) - accuracyValue *= 1.08; - else if (score.Mods.Any(m => m is OsuModTraceable)) + else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable)) accuracyValue *= 1.08; if (score.Mods.Any(m => m is OsuModFlashlight)) From 5a8b8908dd5ba8064f87d803fb1308340139582a Mon Sep 17 00:00:00 2001 From: Loreos7 Date: Sat, 13 Apr 2024 14:53:51 +0300 Subject: [PATCH 564/930] fix missing underscore --- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 8ccfd039ec..6c5f7fab9e 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -152,7 +152,7 @@ namespace osu.Game.Screens.Play Logger.Log($"Please ensure that you are using the latest version of the official game releases.\n\n{whatWillHappen}", level: LogLevel.Important); break; - case @"invalid beatmap hash": + case @"invalid beatmap_hash": Logger.Log($"This beatmap does not match the online version. Please update or redownload it.\n\n{whatWillHappen}", level: LogLevel.Important); break; From 9833dd955f8c09ff8455ab499257ac044362414c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ond=C5=99ej=20Vaj=C4=8F=C3=A1k?= Date: Sun, 14 Apr 2024 01:30:59 +0200 Subject: [PATCH 565/930] Fix toolbar volume bar masking --- osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs index 5da0056787..718789e3c7 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs @@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Toolbar { public partial class ToolbarMusicButton : ToolbarOverlayToggleButton { - private Circle volumeBar; + private Box volumeBar; protected override Anchor TooltipAnchor => Anchor.TopRight; @@ -45,14 +45,15 @@ namespace osu.Game.Overlays.Toolbar Height = IconContainer.Height, Margin = new MarginPadding { Horizontal = 2.5f }, Masking = true, - Children = new[] + CornerRadius = 3f, + Children = new Drawable[] { new Circle { RelativeSizeAxes = Axes.Both, Colour = Color4.White.Opacity(0.25f), }, - volumeBar = new Circle + volumeBar = new Box { RelativeSizeAxes = Axes.Both, Height = 0f, From ed6680a61d535849beb78bd26738e55172e2aabc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ond=C5=99ej=20Vaj=C4=8F=C3=A1k?= Date: Sun, 14 Apr 2024 15:10:05 +0200 Subject: [PATCH 566/930] Fixed type inconsistency and rounding --- osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs index 718789e3c7..51b95b7d32 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs @@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Toolbar StateContainer = music; Flow.Padding = new MarginPadding { Horizontal = Toolbar.HEIGHT / 4 }; - Flow.Add(volumeDisplay = new Container + Flow.Add(volumeDisplay = new CircularContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -45,10 +45,9 @@ namespace osu.Game.Overlays.Toolbar Height = IconContainer.Height, Margin = new MarginPadding { Horizontal = 2.5f }, Masking = true, - CornerRadius = 3f, - Children = new Drawable[] + Children = new[] { - new Circle + new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.White.Opacity(0.25f), From f282152f996b3e15dffa9ae7564c1e09788430dd Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 14 Apr 2024 15:53:29 -0700 Subject: [PATCH 567/930] Enable NRT to `ScoreManager` --- .../Database/BackgroundDataStoreProcessor.cs | 17 ++++++++++------- osu.Game/Scoring/ScoreManager.cs | 18 ++++++++---------- osu.Game/Screens/Play/SaveFailedScoreButton.cs | 2 +- 3 files changed, 19 insertions(+), 18 deletions(-) diff --git a/osu.Game/Database/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs index 872194aa1d..52336c0242 100644 --- a/osu.Game/Database/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -287,14 +287,17 @@ namespace osu.Game.Database { var score = scoreManager.Query(s => s.ID == id); - scoreManager.PopulateMaximumStatistics(score); - - // Can't use async overload because we're not on the update thread. - // ReSharper disable once MethodHasAsyncOverload - realmAccess.Write(r => + if (score != null) { - r.Find(id)!.MaximumStatisticsJson = JsonConvert.SerializeObject(score.MaximumStatistics); - }); + scoreManager.PopulateMaximumStatistics(score); + + // Can't use async overload because we're not on the update thread. + // ReSharper disable once MethodHasAsyncOverload + realmAccess.Write(r => + { + r.Find(id)!.MaximumStatisticsJson = JsonConvert.SerializeObject(score.MaximumStatistics); + }); + } ++processedCount; } diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 1ee99e9e93..1cdf4b0c13 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; @@ -28,7 +26,7 @@ namespace osu.Game.Scoring public class ScoreManager : ModelManager, IModelImporter { private readonly Func beatmaps; - private readonly OsuConfigManager configManager; + private readonly OsuConfigManager? configManager; private readonly ScoreImporter scoreImporter; private readonly LegacyScoreExporter scoreExporter; @@ -43,7 +41,7 @@ namespace osu.Game.Scoring } public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, - OsuConfigManager configManager = null) + OsuConfigManager? configManager = null) : base(storage, realm) { this.beatmaps = beatmaps; @@ -67,7 +65,7 @@ namespace osu.Game.Scoring /// /// The query. /// The first result for the provided query, or null if no results were found. - public ScoreInfo Query(Expression> query) + public ScoreInfo? Query(Expression> query) { return Realm.Run(r => r.All().FirstOrDefault(query)?.Detach()); } @@ -104,7 +102,7 @@ namespace osu.Game.Scoring /// /// The to provide the total score of. /// The config. - public TotalScoreBindable(ScoreInfo score, OsuConfigManager configManager) + public TotalScoreBindable(ScoreInfo score, OsuConfigManager? configManager) { configManager?.BindWith(OsuSetting.ScoreDisplayMode, scoringMode); scoringMode.BindValueChanged(mode => Value = score.GetDisplayScore(mode.NewValue), true); @@ -126,7 +124,7 @@ namespace osu.Game.Scoring } } - public void Delete([CanBeNull] Expression> filter = null, bool silent = false) + public void Delete(Expression>? filter = null, bool silent = false) { Realm.Run(r => { @@ -165,9 +163,9 @@ namespace osu.Game.Scoring public Task Export(ScoreInfo score) => scoreExporter.ExportAsync(score.ToLive(Realm)); - public Task> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original); + public Task?> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original); - public Live Import(ScoreInfo item, ArchiveReader archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default) => + public Live? Import(ScoreInfo item, ArchiveReader? archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default) => scoreImporter.ImportModel(item, archive, parameters, cancellationToken); /// @@ -182,7 +180,7 @@ namespace osu.Game.Scoring #region Implementation of IPresentImports - public Action>> PresentImport + public Action>>? PresentImport { set => scoreImporter.PresentImport = value; } diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index ef27aac1b9..4f665b87e8 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -137,7 +137,7 @@ namespace osu.Game.Screens.Play { if (state.NewValue != DownloadState.LocallyAvailable) return; - scoreManager.Export(importedScore); + if (importedScore != null) scoreManager.Export(importedScore); this.state.ValueChanged -= exportWhenReady; } From ed8b59632561cfbbfa7e949daa4709660cc3356d Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 14 Apr 2024 16:22:58 -0700 Subject: [PATCH 568/930] Fix replay export not working correctly from online leaderboards --- osu.Game/OsuGame.cs | 19 ++--------- osu.Game/Scoring/ScoreManager.cs | 34 +++++++++++++++++-- .../Screens/Ranking/ReplayDownloadButton.cs | 4 ++- 3 files changed, 36 insertions(+), 21 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 732d5f867c..bcf12b308d 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -706,24 +706,9 @@ namespace osu.Game { Logger.Log($"Beginning {nameof(PresentScore)} with score {score}"); - // The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database - // to ensure all the required data for presenting a replay are present. - ScoreInfo databasedScoreInfo = null; + ScoreInfo databasedScoreInfo = ScoreManager.GetDatabasedScoreInfo(score); - if (score.OnlineID > 0) - databasedScoreInfo = ScoreManager.Query(s => s.OnlineID == score.OnlineID); - - if (score.LegacyOnlineID > 0) - databasedScoreInfo ??= ScoreManager.Query(s => s.LegacyOnlineID == score.LegacyOnlineID); - - if (score is ScoreInfo scoreInfo) - databasedScoreInfo ??= ScoreManager.Query(s => s.Hash == scoreInfo.Hash); - - if (databasedScoreInfo == null) - { - Logger.Log("The requested score could not be found locally.", LoggingTarget.Information); - return; - } + if (databasedScoreInfo == null) return; var databasedScore = ScoreManager.GetScore(databasedScoreInfo); diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 1cdf4b0c13..f699e32ac7 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -8,8 +8,8 @@ using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; -using JetBrains.Annotations; using osu.Framework.Bindables; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -70,6 +70,34 @@ namespace osu.Game.Scoring return Realm.Run(r => r.All().FirstOrDefault(query)?.Detach()); } + /// + /// Re-retrieve a given from the database to ensure all the required data for presenting / exporting a replay are present. + /// + /// The to attempt querying on. + /// The databased score info. Null if the score on the database cannot be found. + /// Can be used when the was retrieved from online data, as it may have missing properties. + public ScoreInfo? GetDatabasedScoreInfo(IScoreInfo originalScoreInfo) + { + ScoreInfo? databasedScoreInfo = null; + + if (originalScoreInfo.OnlineID > 0) + databasedScoreInfo = Query(s => s.OnlineID == originalScoreInfo.OnlineID); + + if (originalScoreInfo.LegacyOnlineID > 0) + databasedScoreInfo ??= Query(s => s.LegacyOnlineID == originalScoreInfo.LegacyOnlineID); + + if (originalScoreInfo is ScoreInfo scoreInfo) + databasedScoreInfo ??= Query(s => s.Hash == scoreInfo.Hash); + + if (databasedScoreInfo == null) + { + Logger.Log("The requested score could not be found locally.", LoggingTarget.Information); + return null; + } + + return databasedScoreInfo; + } + /// /// Retrieves a bindable that represents the total score of a . /// @@ -78,7 +106,7 @@ namespace osu.Game.Scoring /// /// The to retrieve the bindable for. /// The bindable containing the total score. - public Bindable GetBindableTotalScore([NotNull] ScoreInfo score) => new TotalScoreBindable(score, configManager); + public Bindable GetBindableTotalScore(ScoreInfo score) => new TotalScoreBindable(score, configManager); /// /// Retrieves a bindable that represents the formatted total score string of a . @@ -88,7 +116,7 @@ namespace osu.Game.Scoring /// /// The to retrieve the bindable for. /// The bindable containing the formatted total score string. - public Bindable GetBindableTotalScoreString([NotNull] ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score)); + public Bindable GetBindableTotalScoreString(ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score)); /// /// Provides the total score of a . Responds to changes in the currently-selected . diff --git a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs index df5f9c7a8a..9bacfc5ed3 100644 --- a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs +++ b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs @@ -147,7 +147,9 @@ namespace osu.Game.Screens.Ranking { if (state.NewValue != DownloadState.LocallyAvailable) return; - scoreManager.Export(Score.Value); + ScoreInfo? databasedScoreInfo = scoreManager.GetDatabasedScoreInfo(Score.Value); + + if (databasedScoreInfo != null) scoreManager.Export(databasedScoreInfo); State.ValueChanged -= exportWhenReady; } From 8506da725dcf0aac225bd6ab5c230fb0150827e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Apr 2024 11:49:47 +0200 Subject: [PATCH 569/930] Add failing test --- .../TestSceneExpandedPanelMiddleContent.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs index 9f7726313a..02a321d22f 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs @@ -104,6 +104,21 @@ namespace osu.Game.Tests.Visual.Ranking }); } + [Test] + public void TestPPNotShownAsProvisionalIfClassicModIsPresentDueToLegacyScore() + { + AddStep("show example score", () => + { + var score = TestResources.CreateTestScoreInfo(createTestBeatmap(new RealmUser())); + score.PP = 400; + score.Mods = score.Mods.Append(new OsuModClassic()).ToArray(); + score.IsLegacyScore = true; + showPanel(score); + }); + + AddAssert("pp display faded out", () => this.ChildrenOfType().Single().Alpha == 1); + } + [Test] public void TestWithDefaultDate() { From 7c4c8ee75c746620f955f1fbb2b1e43f26badf4a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Apr 2024 11:53:03 +0200 Subject: [PATCH 570/930] Fix stable scores showing with faded out pp display due to classic mod presence --- .../Expanded/Statistics/PerformanceStatistic.cs | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs index 0a9c68eafc..8366f8d7ef 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; @@ -17,6 +18,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Resources.Localisation.Web; using osu.Game.Scoring; using osu.Game.Localisation; +using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.Ranking.Expanded.Statistics { @@ -74,7 +76,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics Alpha = 0.5f; TooltipText = ResultsScreenStrings.NoPPForUnrankedBeatmaps; } - else if (scoreInfo.Mods.Any(m => !m.Ranked)) + else if (hasUnrankedMods(scoreInfo)) { Alpha = 0.5f; TooltipText = ResultsScreenStrings.NoPPForUnrankedMods; @@ -87,6 +89,16 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics } } + private static bool hasUnrankedMods(ScoreInfo scoreInfo) + { + IEnumerable modsToCheck = scoreInfo.Mods; + + if (scoreInfo.IsLegacyScore) + modsToCheck = modsToCheck.Where(m => m is not ModClassic); + + return modsToCheck.Any(m => !m.Ranked); + } + public override void Appear() { base.Appear(); From fe7df808b6065dcbb405f7775fdaaa0d5a441f52 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Apr 2024 21:07:08 +0900 Subject: [PATCH 571/930] Add tests --- .../SongSelect/TestScenePlaySongSelect.cs | 57 +++++++++++++++++++ 1 file changed, 57 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index ce241f3676..e03ffd48f1 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -29,6 +29,7 @@ using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Mods; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; @@ -1147,6 +1148,62 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("filter text cleared", () => songSelect!.FilterControl.ChildrenOfType().First().Text, () => Is.Empty); } + [Test] + public void TestNonFilterableModChange() + { + addRulesetImportStep(0); + + createSongSelect(); + + // Mod that is guaranteed to never re-filter. + AddStep("add non-filterable mod", () => SelectedMods.Value = new Mod[] { new OsuModCinema() }); + AddAssert("filter count is 1", () => songSelect!.FilterCount, () => Is.EqualTo(1)); + + // Removing the mod should still not re-filter. + AddStep("remove non-filterable mod", () => SelectedMods.Value = Array.Empty()); + AddAssert("filter count is 1", () => songSelect!.FilterCount, () => Is.EqualTo(1)); + } + + [Test] + public void TestFilterableModChange() + { + addRulesetImportStep(3); + + createSongSelect(); + + // Change to mania ruleset. + AddStep("filter to mania ruleset", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 3)); + AddAssert("filter count is 2", () => songSelect!.FilterCount, () => Is.EqualTo(2)); + + // Apply a mod, but this should NOT re-filter because there's no search text. + AddStep("add filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey3() }); + AddAssert("filter count is 2", () => songSelect!.FilterCount, () => Is.EqualTo(2)); + + // Set search text. Should re-filter. + AddStep("set search text to match mods", () => songSelect!.FilterControl.CurrentTextSearch.Value = "keys=3"); + AddAssert("filter count is 3", () => songSelect!.FilterCount, () => Is.EqualTo(3)); + + // Change filterable mod. Should re-filter. + AddStep("change new filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey5() }); + AddAssert("filter count is 4", () => songSelect!.FilterCount, () => Is.EqualTo(4)); + + // Add non-filterable mod. Should NOT re-filter. + AddStep("apply non-filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModNoFail(), new ManiaModKey5() }); + AddAssert("filter count is 4", () => songSelect!.FilterCount, () => Is.EqualTo(4)); + + // Remove filterable mod. Should re-filter. + AddStep("remove filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModNoFail() }); + AddAssert("filter count is 5", () => songSelect!.FilterCount, () => Is.EqualTo(5)); + + // Remove non-filterable mod. Should NOT re-filter. + AddStep("remove filterable mod", () => SelectedMods.Value = Array.Empty()); + AddAssert("filter count is 5", () => songSelect!.FilterCount, () => Is.EqualTo(5)); + + // Add filterable mod. Should re-filter. + AddStep("add filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey3() }); + AddAssert("filter count is 6", () => songSelect!.FilterCount, () => Is.EqualTo(6)); + } + private void waitForInitialSelection() { AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); From 343b3ba0e614dcfd68e9f3b6046b7d119776c95e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Apr 2024 21:07:36 +0900 Subject: [PATCH 572/930] Don't re-filter unless mods may change the filter --- .../ManiaFilterCriteria.cs | 20 +++++++++++++++++++ .../NonVisual/Filtering/FilterMatchingTest.cs | 5 +++++ .../Filtering/FilterQueryParserTest.cs | 5 +++++ .../Rulesets/Filter/IRulesetFilterCriteria.cs | 10 ++++++++++ osu.Game/Screens/Select/FilterControl.cs | 13 ++++++------ 5 files changed, 47 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs index ea7eb5b8f0..8c6efbc72d 100644 --- a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs +++ b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs @@ -1,9 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Rulesets.Filter; using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -30,5 +35,20 @@ namespace osu.Game.Rulesets.Mania return false; } + + public bool FilterMayChangeFromMods(ValueChangedEvent> mods) + { + if (keys.HasFilter) + { + // Interpreting as the Mod type is required for equality comparison. + HashSet oldSet = mods.OldValue.OfType().AsEnumerable().ToHashSet(); + HashSet newSet = mods.NewValue.OfType().AsEnumerable().ToHashSet(); + + if (!oldSet.SetEquals(newSet)) + return true; + } + + return false; + } } } diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs index 78d8eabba7..10e0e46f4c 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs @@ -1,10 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using NUnit.Framework; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Filter; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Filter; @@ -311,6 +314,8 @@ namespace osu.Game.Tests.NonVisual.Filtering public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) => match; public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) => false; + + public bool FilterMayChangeFromMods(ValueChangedEvent> mods) => false; } } } diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index b0ceed45b9..7897b3d8c0 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -2,10 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Rulesets.Filter; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Filter; @@ -514,6 +517,8 @@ namespace osu.Game.Tests.NonVisual.Filtering return false; } + + public bool FilterMayChangeFromMods(ValueChangedEvent> mods) => false; } private static readonly object[] correct_date_query_examples = diff --git a/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs b/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs index f926b04db4..c374fe315d 100644 --- a/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs +++ b/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs @@ -1,7 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using osu.Framework.Bindables; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -52,5 +55,12 @@ namespace osu.Game.Rulesets.Filter /// while ignored criteria are included in . /// bool TryParseCustomKeywordCriteria(string key, Operator op, string value); + + /// + /// Whether to reapply the filter as a result of the given change in applied mods. + /// + /// The change in mods. + /// Whether the filter should be re-applied. + bool FilterMayChangeFromMods(ValueChangedEvent> mods); } } diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 0bfd927234..73c122dda6 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -7,6 +7,7 @@ using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -49,15 +50,14 @@ namespace osu.Game.Screens.Select } private OsuTabControl sortTabs; - private Bindable sortMode; - private Bindable groupMode; - private FilterControlTextBox searchTextBox; - private CollectionDropdown collectionDropdown; + [CanBeNull] + private FilterCriteria currentCriteria; + public FilterCriteria CreateCriteria() { string query = searchTextBox.Text; @@ -228,7 +228,8 @@ namespace osu.Game.Screens.Select if (m.NewValue.SequenceEqual(m.OldValue)) return; - updateCriteria(); + if (currentCriteria?.RulesetCriteria?.FilterMayChangeFromMods(m) == true) + updateCriteria(); }); groupMode.BindValueChanged(_ => updateCriteria()); @@ -263,7 +264,7 @@ namespace osu.Game.Screens.Select private readonly Bindable minimumStars = new BindableDouble(); private readonly Bindable maximumStars = new BindableDouble(); - private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria()); + private void updateCriteria() => FilterChanged?.Invoke(currentCriteria = CreateCriteria()); protected override bool OnClick(ClickEvent e) => true; From 7e4782d4b1aeec427ea41d3a5d3bfe5d25a2f1f4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Apr 2024 09:50:51 +0800 Subject: [PATCH 573/930] Allow nested high performance sessions Mostly just for safety, since I noticed this would pretty much fall over in this scenario until now. --- .../HighPerformanceSessionManager.cs | 22 +++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/Performance/HighPerformanceSessionManager.cs b/osu.Desktop/Performance/HighPerformanceSessionManager.cs index eb2b3be5b9..058d247aee 100644 --- a/osu.Desktop/Performance/HighPerformanceSessionManager.cs +++ b/osu.Desktop/Performance/HighPerformanceSessionManager.cs @@ -11,16 +11,24 @@ namespace osu.Desktop.Performance { public class HighPerformanceSessionManager : IHighPerformanceSessionManager { + private int activeSessions; + private GCLatencyMode originalGCMode; public IDisposable BeginSession() { - enableHighPerformanceSession(); - return new InvokeOnDisposal(this, static m => m.disableHighPerformanceSession()); + enterSession(); + return new InvokeOnDisposal(this, static m => m.exitSession()); } - private void enableHighPerformanceSession() + private void enterSession() { + if (Interlocked.Increment(ref activeSessions) > 1) + { + Logger.Log($"High performance session requested ({activeSessions} others already running)"); + return; + } + Logger.Log("Starting high performance session"); originalGCMode = GCSettings.LatencyMode; @@ -30,8 +38,14 @@ namespace osu.Desktop.Performance GC.Collect(0); } - private void disableHighPerformanceSession() + private void exitSession() { + if (Interlocked.Decrement(ref activeSessions) > 0) + { + Logger.Log($"High performance session finished ({activeSessions} others remain)"); + return; + } + Logger.Log("Ending high performance session"); if (GCSettings.LatencyMode == GCLatencyMode.LowLatency) From d89edd2b4f52fe776c77a66a414c1dcd2472bede Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Apr 2024 09:51:43 +0800 Subject: [PATCH 574/930] Expose high performance session state --- osu.Desktop/Performance/HighPerformanceSessionManager.cs | 3 +++ osu.Game/Performance/IHighPerformanceSessionManager.cs | 5 +++++ 2 files changed, 8 insertions(+) diff --git a/osu.Desktop/Performance/HighPerformanceSessionManager.cs b/osu.Desktop/Performance/HighPerformanceSessionManager.cs index 058d247aee..34762de04d 100644 --- a/osu.Desktop/Performance/HighPerformanceSessionManager.cs +++ b/osu.Desktop/Performance/HighPerformanceSessionManager.cs @@ -3,6 +3,7 @@ using System; using System.Runtime; +using System.Threading; using osu.Framework.Allocation; using osu.Framework.Logging; using osu.Game.Performance; @@ -11,6 +12,8 @@ namespace osu.Desktop.Performance { public class HighPerformanceSessionManager : IHighPerformanceSessionManager { + public bool IsSessionActive => activeSessions > 0; + private int activeSessions; private GCLatencyMode originalGCMode; diff --git a/osu.Game/Performance/IHighPerformanceSessionManager.cs b/osu.Game/Performance/IHighPerformanceSessionManager.cs index d3d1fda8fc..cc995e4942 100644 --- a/osu.Game/Performance/IHighPerformanceSessionManager.cs +++ b/osu.Game/Performance/IHighPerformanceSessionManager.cs @@ -14,6 +14,11 @@ namespace osu.Game.Performance /// public interface IHighPerformanceSessionManager { + /// + /// Whether a high performance session is currently active. + /// + bool IsSessionActive { get; } + /// /// Start a new high performance session. /// From a651cb8d507c8720a83db85acef9738107046461 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Apr 2024 09:51:58 +0800 Subject: [PATCH 575/930] Stop background processing from running when inside a high performance session --- osu.Game/Database/BackgroundDataStoreProcessor.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs index 872194aa1d..f3b37f608c 100644 --- a/osu.Game/Database/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -16,6 +16,7 @@ using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; +using osu.Game.Performance; using osu.Game.Rulesets; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; @@ -51,6 +52,9 @@ namespace osu.Game.Database [Resolved] private ILocalUserPlayInfo? localUserPlayInfo { get; set; } + [Resolved] + private IHighPerformanceSessionManager? highPerformanceSessionManager { get; set; } + [Resolved] private INotificationOverlay? notificationOverlay { get; set; } @@ -493,7 +497,9 @@ namespace osu.Game.Database private void sleepIfRequired() { - while (localUserPlayInfo?.IsPlaying.Value == true) + // Importantly, also sleep if high performance session is active. + // If we don't do this, memory usage can become runaway due to GC running in a more lenient mode. + while (localUserPlayInfo?.IsPlaying.Value == true || highPerformanceSessionManager?.IsSessionActive == true) { Logger.Log("Background processing sleeping due to active gameplay..."); Thread.Sleep(TimeToSleepDuringGameplay); From 67cfcddc7727fb5a735cff9ce3dab8d0bae0e004 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 15 Apr 2024 20:18:24 -0700 Subject: [PATCH 576/930] Use another beatmap query to not depend on databased score info --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index bcf12b308d..6a29767a8e 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -718,7 +718,7 @@ namespace osu.Game return; } - var databasedBeatmap = BeatmapManager.QueryBeatmap(b => b.ID == databasedScoreInfo.BeatmapInfo.ID); + var databasedBeatmap = BeatmapManager.QueryBeatmap(b => b.OnlineID == score.Beatmap.OnlineID); if (databasedBeatmap == null) { From 514e316b49ad9721e0e7997d02fc14dae3c86504 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 15 Apr 2024 20:48:51 -0700 Subject: [PATCH 577/930] Make `getDatabasedScoreInfo()` private and move to `GetScore()` and `Export()` --- osu.Game/OsuGame.cs | 6 ++---- osu.Game/Scoring/ScoreManager.cs | 16 +++++++++++++--- osu.Game/Screens/Ranking/ReplayDownloadButton.cs | 4 +--- 3 files changed, 16 insertions(+), 10 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 6a29767a8e..ccdf9d151f 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -706,11 +706,9 @@ namespace osu.Game { Logger.Log($"Beginning {nameof(PresentScore)} with score {score}"); - ScoreInfo databasedScoreInfo = ScoreManager.GetDatabasedScoreInfo(score); + var databasedScore = ScoreManager.GetScore(score); - if (databasedScoreInfo == null) return; - - var databasedScore = ScoreManager.GetScore(databasedScoreInfo); + if (databasedScore == null) return; if (databasedScore.Replay == null) { diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index f699e32ac7..3f6c6ee49d 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -58,7 +58,12 @@ namespace osu.Game.Scoring }; } - public Score GetScore(ScoreInfo score) => scoreImporter.GetScore(score); + public Score? GetScore(IScoreInfo scoreInfo) + { + ScoreInfo? databasedScoreInfo = getDatabasedScoreInfo(scoreInfo); + + return databasedScoreInfo == null ? null : scoreImporter.GetScore(databasedScoreInfo); + } /// /// Perform a lookup query on available s. @@ -76,7 +81,7 @@ namespace osu.Game.Scoring /// The to attempt querying on. /// The databased score info. Null if the score on the database cannot be found. /// Can be used when the was retrieved from online data, as it may have missing properties. - public ScoreInfo? GetDatabasedScoreInfo(IScoreInfo originalScoreInfo) + private ScoreInfo? getDatabasedScoreInfo(IScoreInfo originalScoreInfo) { ScoreInfo? databasedScoreInfo = null; @@ -189,7 +194,12 @@ namespace osu.Game.Scoring public Task>> Import(ProgressNotification notification, ImportTask[] tasks, ImportParameters parameters = default) => scoreImporter.Import(notification, tasks); - public Task Export(ScoreInfo score) => scoreExporter.ExportAsync(score.ToLive(Realm)); + public Task? Export(ScoreInfo scoreInfo) + { + ScoreInfo? databasedScoreInfo = getDatabasedScoreInfo(scoreInfo); + + return databasedScoreInfo == null ? null : scoreExporter.ExportAsync(databasedScoreInfo.ToLive(Realm)); + } public Task?> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original); diff --git a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs index 9bacfc5ed3..df5f9c7a8a 100644 --- a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs +++ b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs @@ -147,9 +147,7 @@ namespace osu.Game.Screens.Ranking { if (state.NewValue != DownloadState.LocallyAvailable) return; - ScoreInfo? databasedScoreInfo = scoreManager.GetDatabasedScoreInfo(Score.Value); - - if (databasedScoreInfo != null) scoreManager.Export(databasedScoreInfo); + scoreManager.Export(Score.Value); State.ValueChanged -= exportWhenReady; } From 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[PATCH 579/930] Update HighPerformanceSessionManager.cs MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Desktop/Performance/HighPerformanceSessionManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/Performance/HighPerformanceSessionManager.cs b/osu.Desktop/Performance/HighPerformanceSessionManager.cs index 34762de04d..0df87ab007 100644 --- a/osu.Desktop/Performance/HighPerformanceSessionManager.cs +++ b/osu.Desktop/Performance/HighPerformanceSessionManager.cs @@ -28,7 +28,7 @@ namespace osu.Desktop.Performance { if (Interlocked.Increment(ref activeSessions) > 1) { - Logger.Log($"High performance session requested ({activeSessions} others already running)"); + Logger.Log($"High performance session requested ({activeSessions} running in total)"); return; } From 9ef27104ce50c5844004659b3782d984f3c05c8f Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 16 Apr 2024 06:15:21 -0300 Subject: [PATCH 580/930] Add checks for audio formats --- .../Checks/CheckHitsoundsFormatTest.cs | 96 +++++++++++++++++ .../Editing/Checks/CheckSongFormatTest.cs | 100 ++++++++++++++++++ osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 2 + .../Edit/Checks/CheckHitsoundsFormat.cs | 93 ++++++++++++++++ .../Rulesets/Edit/Checks/CheckSongFormat.cs | 81 ++++++++++++++ 5 files changed, 372 insertions(+) create mode 100644 osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs create mode 100644 osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs create mode 100644 osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs create mode 100644 osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs diff --git a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs new file mode 100644 index 0000000000..912a7468f5 --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Linq; +using ManagedBass; +using Moq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Resources; +using osuTK.Audio; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckHitsoundsFormatTest + { + private CheckHitsoundsFormat check = null!; + + private IBeatmap beatmap = null!; + + [SetUp] + public void Setup() + { + check = new CheckHitsoundsFormat(); + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BeatmapSet = new BeatmapSetInfo + { + Files = { CheckTestHelpers.CreateMockFile("wav") } + } + } + }; + + // 0 = No output device. This still allows decoding. + if (!Bass.Init(0) && Bass.LastError != Errors.Already) + throw new AudioException("Could not initialize Bass."); + } + + [Test] + public void TestMP3Audio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckHitsoundsFormat.IssueTemplateIncorrectFormat); + } + } + + [Test] + public void TestOGGAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample.ogg")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + + [Test] + public void TestWAVAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + + [Test] + public void TestWEBMAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample.webm")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckHitsoundsFormat.IssueTemplateFormatUnsupported); + } + } + + private BeatmapVerifierContext getContext(Stream? resourceStream) + { + var mockWorkingBeatmap = new Mock(beatmap, null, null); + mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny())).Returns(resourceStream); + + return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object); + } + } +} diff --git a/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs new file mode 100644 index 0000000000..acbf25ebad --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Linq; +using ManagedBass; +using Moq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Resources; +using osuTK.Audio; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public partial class CheckSongFormatTest + { + private CheckSongFormat check = null!; + + private IBeatmap beatmap = null!; + + [SetUp] + public void Setup() + { + check = new CheckSongFormat(); + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BeatmapSet = new BeatmapSetInfo + { + Files = { CheckTestHelpers.CreateMockFile("mp3") } + } + } + }; + + // 0 = No output device. This still allows decoding. + if (!Bass.Init(0) && Bass.LastError != Errors.Already) + throw new AudioException("Could not initialize Bass."); + } + + [Test] + public void TestMP3Audio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3")) + { + beatmap.Metadata.AudioFile = "abc123.mp3"; + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + + [Test] + public void TestOGGAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample.ogg")) + { + beatmap.Metadata.AudioFile = "abc123.mp3"; + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + + [Test] + public void TestWAVAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav")) + { + beatmap.Metadata.AudioFile = "abc123.mp3"; + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckSongFormat.IssueTemplateIncorrectFormat); + } + } + + [Test] + public void TestWEBMAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample.webm")) + { + beatmap.Metadata.AudioFile = "abc123.mp3"; + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckSongFormat.IssueTemplateFormatUnsupported); + } + } + + private BeatmapVerifierContext getContext(Stream? resourceStream) + { + var mockWorkingBeatmap = new Mock(beatmap, null, null); + mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny())).Returns(resourceStream); + + return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object); + } + } +} diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index 7d3c7d0b2f..a9681e13ba 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Edit new CheckTooShortAudioFiles(), new CheckAudioInVideo(), new CheckDelayedHitsounds(), + new CheckSongFormat(), + new CheckHitsoundsFormat(), // Files new CheckZeroByteFiles(), diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs new file mode 100644 index 0000000000..e490a23963 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -0,0 +1,93 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.IO; +using System.Linq; +using ManagedBass; +using osu.Framework.Audio.Callbacks; +using osu.Game.Beatmaps; +using osu.Game.Extensions; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckHitsoundsFormat : ICheck + { + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Checks for hitsound formats."); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateFormatUnsupported(this), + new IssueTemplateIncorrectFormat(this), + }; + + private IEnumerable allowedFormats => new ChannelType[] + { + ChannelType.WavePCM, + ChannelType.WaveFloat, + ChannelType.OGG, + ChannelType.Wave | ChannelType.OGG, + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet; + var audioFile = beatmapSet?.GetFile(context.Beatmap.Metadata.AudioFile); + + if (beatmapSet == null) yield break; + + foreach (var file in beatmapSet.Files) + { + if (audioFile != null && file.File == audioFile.File) continue; + + using (Stream data = context.WorkingBeatmap.GetStream(file.File.GetStoragePath())) + { + if (data == null) + continue; + + var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); + int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); + + // If the format is not supported by BASS + if (decodeStream == 0) + { + if (AudioCheckUtils.HasAudioExtension(file.Filename) && probablyHasAudioData(data)) + yield return new IssueTemplateFormatUnsupported(this).Create(file.Filename); + + continue; + } + + var audioInfo = Bass.ChannelGetInfo(decodeStream); + + if (!allowedFormats.Contains(audioInfo.ChannelType)) + { + yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename, audioInfo.ChannelType.ToString()); + } + } + } + } + + private bool probablyHasAudioData(Stream data) => data.Length > 100; + + public class IssueTemplateFormatUnsupported : IssueTemplate + { + public IssueTemplateFormatUnsupported(ICheck check) + : base(check, IssueType.Problem, "\"{0}\" is using a unsupported format; Use wav or ogg for hitsounds.") + { + } + + public Issue Create(string file) => new Issue(this, file); + } + + public class IssueTemplateIncorrectFormat : IssueTemplate + { + public IssueTemplateIncorrectFormat(ICheck check) + : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}); Use wav or ogg for hitsounds.") + { + } + + public Issue Create(string file, string format) => new Issue(this, file, format); + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs new file mode 100644 index 0000000000..4162bf20a3 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -0,0 +1,81 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using ManagedBass; +using osu.Framework.Audio.Callbacks; +using osu.Game.Beatmaps; +using osu.Game.Extensions; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckSongFormat : ICheck + { + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Checks for song formats."); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateFormatUnsupported(this), + new IssueTemplateIncorrectFormat(this), + }; + + private IEnumerable allowedFormats => new ChannelType[] + { + ChannelType.MP3, + ChannelType.OGG, + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet; + var audioFile = beatmapSet?.GetFile(context.Beatmap.Metadata.AudioFile); + + if (beatmapSet == null) yield break; + if (audioFile == null) yield break; + + using (Stream data = context.WorkingBeatmap.GetStream(audioFile.File.GetStoragePath())) + { + if (data == null || data.Length <= 0) yield break; + + var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); + int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); + + // If the format is not supported by BASS + if (decodeStream == 0) + { + yield return new IssueTemplateFormatUnsupported(this).Create(audioFile.Filename); + yield break; + } + + var audioInfo = Bass.ChannelGetInfo(decodeStream); + + if (!allowedFormats.Contains(audioInfo.ChannelType)) + yield return new IssueTemplateIncorrectFormat(this).Create(audioFile.Filename, audioInfo.ChannelType.ToString()); + } + } + + public class IssueTemplateFormatUnsupported : IssueTemplate + { + public IssueTemplateFormatUnsupported(ICheck check) + : base(check, IssueType.Problem, "\"{0}\" is using a unsupported format; Use mp3 or ogg for the song's audio.") + { + } + + public Issue Create(string file) => new Issue(this, file); + } + + public class IssueTemplateIncorrectFormat : IssueTemplate + { + public IssueTemplateIncorrectFormat(ICheck check) + : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}); Use mp3 or ogg for the song's audio.") + { + } + + public Issue Create(string file, string format) => new Issue(this, file, format); + } + } +} From c32d99250f1dce9d3bed129fd19d1ea7d9a02d22 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 16 Apr 2024 06:53:55 -0300 Subject: [PATCH 581/930] Deal with corrupt audio files This removes the corrupt file check from CheckTooShortAudioFiles and makes the audio formats checks deal with it instead to avoid redundant messages. --- .../Checks/CheckHitsoundsFormatTest.cs | 11 +++++++++ .../Editing/Checks/CheckSongFormatTest.cs | 12 ++++++++++ .../Checks/CheckTooShortAudioFilesTest.cs | 12 ---------- .../Edit/Checks/CheckHitsoundsFormat.cs | 2 +- .../Rulesets/Edit/Checks/CheckSongFormat.cs | 2 +- .../Edit/Checks/CheckTooShortAudioFiles.cs | 24 +------------------ 6 files changed, 26 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs index 912a7468f5..f85a296c74 100644 --- a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs @@ -85,6 +85,17 @@ namespace osu.Game.Tests.Editing.Checks } } + [Test] + public void TestCorruptAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckHitsoundsFormat.IssueTemplateFormatUnsupported); + } + } + private BeatmapVerifierContext getContext(Stream? resourceStream) { var mockWorkingBeatmap = new Mock(beatmap, null, null); diff --git a/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs index acbf25ebad..0755fdd8ac 100644 --- a/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs @@ -89,6 +89,18 @@ namespace osu.Game.Tests.Editing.Checks } } + [Test] + public void TestCorruptAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav")) + { + beatmap.Metadata.AudioFile = "abc123.mp3"; + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckSongFormat.IssueTemplateFormatUnsupported); + } + } + private BeatmapVerifierContext getContext(Stream? resourceStream) { var mockWorkingBeatmap = new Mock(beatmap, null, null); diff --git a/osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs b/osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs index 4918369460..b646e63955 100644 --- a/osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs @@ -95,18 +95,6 @@ namespace osu.Game.Tests.Editing.Checks } } - [Test] - public void TestCorruptAudioFile() - { - using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav")) - { - var issues = check.Run(getContext(resourceStream)).ToList(); - - Assert.That(issues, Has.Count.EqualTo(1)); - Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateBadFormat); - } - } - private BeatmapVerifierContext getContext(Stream? resourceStream) { var mockWorkingBeatmap = new Mock(beatmap, null, null); diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index e490a23963..f65b89fc01 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateFormatUnsupported : IssueTemplate { public IssueTemplateFormatUnsupported(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" is using a unsupported format; Use wav or ogg for hitsounds.") + : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format; Use wav or ogg for hitsounds.") { } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs index 4162bf20a3..ae90dd96d5 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateFormatUnsupported : IssueTemplate { public IssueTemplateFormatUnsupported(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" is using a unsupported format; Use mp3 or ogg for the song's audio.") + : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format; Use mp3 or ogg for the song's audio.") { } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckTooShortAudioFiles.cs b/osu.Game/Rulesets/Edit/Checks/CheckTooShortAudioFiles.cs index 32a3aa5ad9..3f85926e04 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckTooShortAudioFiles.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckTooShortAudioFiles.cs @@ -13,14 +13,12 @@ namespace osu.Game.Rulesets.Edit.Checks public class CheckTooShortAudioFiles : ICheck { private const int ms_threshold = 25; - private const int min_bytes_threshold = 100; public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Too short audio files"); public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateTooShort(this), - new IssueTemplateBadFormat(this) }; public IEnumerable Run(BeatmapVerifierContext context) @@ -39,15 +37,7 @@ namespace osu.Game.Rulesets.Edit.Checks var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); - if (decodeStream == 0) - { - // If the file is not likely to be properly parsed by Bass, we don't produce Error issues about it. - // Image files and audio files devoid of audio data both fail, for example, but neither would be issues in this check. - if (AudioCheckUtils.HasAudioExtension(file.Filename) && probablyHasAudioData(data)) - yield return new IssueTemplateBadFormat(this).Create(file.Filename); - - continue; - } + if (decodeStream == 0) continue; long length = Bass.ChannelGetLength(decodeStream); double ms = Bass.ChannelBytes2Seconds(decodeStream, length) * 1000; @@ -60,8 +50,6 @@ namespace osu.Game.Rulesets.Edit.Checks } } - private bool probablyHasAudioData(Stream data) => data.Length > min_bytes_threshold; - public class IssueTemplateTooShort : IssueTemplate { public IssueTemplateTooShort(ICheck check) @@ -71,15 +59,5 @@ namespace osu.Game.Rulesets.Edit.Checks public Issue Create(string filename, double ms) => new Issue(this, filename, ms, ms_threshold); } - - public class IssueTemplateBadFormat : IssueTemplate - { - public IssueTemplateBadFormat(ICheck check) - : base(check, IssueType.Error, "Could not check whether \"{0}\" is too short (code \"{1}\").") - { - } - - public Issue Create(string filename) => new Issue(this, filename, Bass.LastError); - } } } From c4bf03e6400d5047d2ebf916a7bd532334fff19c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Apr 2024 12:42:12 +0200 Subject: [PATCH 582/930] Add failing test --- .../TestSceneResume.cs | 69 +++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 osu.Game.Rulesets.Osu.Tests/TestSceneResume.cs diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneResume.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneResume.cs new file mode 100644 index 0000000000..023016c32d --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneResume.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public partial class TestSceneResume : PlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false, AllowBackwardsSeeks); + + [Test] + public void TestPauseViaKeyboard() + { + AddStep("move mouse to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre)); + AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value); + AddStep("press escape", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("wait for pause overlay", () => Player.ChildrenOfType().Single().State.Value, () => Is.EqualTo(Visibility.Visible)); + AddStep("release escape", () => InputManager.ReleaseKey(Key.Escape)); + AddStep("resume", () => + { + InputManager.Key(Key.Down); + InputManager.Key(Key.Space); + }); + AddUntilStep("pause overlay present", () => Player.DrawableRuleset.ResumeOverlay.State.Value, () => Is.EqualTo(Visibility.Visible)); + } + + [Test] + public void TestPauseViaKeyboardWhenMouseOutsidePlayfield() + { + AddStep("move mouse outside playfield", () => InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.BottomRight + new Vector2(1))); + AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value); + AddStep("press escape", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("wait for pause overlay", () => Player.ChildrenOfType().Single().State.Value, () => Is.EqualTo(Visibility.Visible)); + AddStep("release escape", () => InputManager.ReleaseKey(Key.Escape)); + AddStep("resume", () => + { + InputManager.Key(Key.Down); + InputManager.Key(Key.Space); + }); + AddUntilStep("pause overlay present", () => Player.DrawableRuleset.ResumeOverlay.State.Value, () => Is.EqualTo(Visibility.Visible)); + } + + [Test] + public void TestPauseViaKeyboardWhenMouseOutsideScreen() + { + AddStep("move mouse outside playfield", () => InputManager.MoveMouseTo(new Vector2(-20))); + AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value); + AddStep("press escape", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("wait for pause overlay", () => Player.ChildrenOfType().Single().State.Value, () => Is.EqualTo(Visibility.Visible)); + AddStep("release escape", () => InputManager.ReleaseKey(Key.Escape)); + AddStep("resume", () => + { + InputManager.Key(Key.Down); + InputManager.Key(Key.Space); + }); + AddUntilStep("pause overlay not present", () => Player.DrawableRuleset.ResumeOverlay.State.Value, () => Is.EqualTo(Visibility.Hidden)); + } + } +} From f9873968a5f06fa355b074f834fad8e9579a3ab7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Apr 2024 13:37:12 +0200 Subject: [PATCH 583/930] Apply NRT in `OsuResumeOverlay` --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index adc7bd97ff..19d8a94f0a 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -19,12 +17,12 @@ namespace osu.Game.Rulesets.Osu.UI { public partial class OsuResumeOverlay : ResumeOverlay { - private Container cursorScaleContainer; - private OsuClickToResumeCursor clickToResumeCursor; + private Container cursorScaleContainer = null!; + private OsuClickToResumeCursor clickToResumeCursor = null!; - private OsuCursorContainer localCursorContainer; + private OsuCursorContainer? localCursorContainer; - public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; + public override CursorContainer? LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; protected override LocalisableString Message => "Click the orange cursor to resume"; @@ -71,8 +69,8 @@ namespace osu.Game.Rulesets.Osu.UI { public override bool HandlePositionalInput => true; - public Action ResumeRequested; - private Container scaleTransitionContainer; + public Action? ResumeRequested; + private Container scaleTransitionContainer = null!; public OsuClickToResumeCursor() { From e5e345712efea6467ae895219cad53a461403672 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Apr 2024 13:24:30 +0200 Subject: [PATCH 584/930] Fix resume overlay not appearing after pausing inside window but outside of actual playfield area Related to https://github.com/ppy/osu/discussions/27871 (although does not actually fix the issue with the pause button, _if_ it is to be considered an issue - the problem there is that the gameplay cursor gets hidden, so the other condition in the modified check takes over). Regressed in https://github.com/ppy/osu/commit/bce3bd55e5a863e52f41598c306a248a79638843. Reasoning for breakage is silent change in `this` when moving the `Contains()` check (`DrawableRuleset` will encompass screen bounds, while `OsuResumeOverlay` is only as big as the actual playfield). --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 19d8a94f0a..a04ea80640 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -10,6 +10,7 @@ using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Rulesets.Osu.UI.Cursor; +using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osuTK.Graphics; @@ -26,6 +27,9 @@ namespace osu.Game.Rulesets.Osu.UI protected override LocalisableString Message => "Click the orange cursor to resume"; + [Resolved] + private DrawableRuleset? drawableRuleset { get; set; } + [BackgroundDependencyLoader] private void load() { @@ -38,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.UI protected override void PopIn() { // Can't display if the cursor is outside the window. - if (GameplayCursor.LastFrameState == Visibility.Hidden || !Contains(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)) + if (GameplayCursor.LastFrameState == Visibility.Hidden || drawableRuleset?.Contains(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre) == false) { Resume(); return; From 6c943681b0518848b5ace9755835e16996c505aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Apr 2024 16:07:56 +0200 Subject: [PATCH 585/930] Fix preview tracks playing after their owning overlay has hidden RFC. Closes https://github.com/ppy/osu/issues/27883. The idea here is that `PopOut()` is called _when the hide is requested_, so once an overlay trigger would hide, the overlay would `StopAnyPlaying()`, but because of async load things, the actual track would start playing after that but before the overlay has fully hidden. (That last part is significant because after the overlay has fully hidden, schedules save the day.) Due to the loose coupling between `PreviewTrackManager` and `IPreviewTrackOwner` there's really no easy way to handle this locally to the usages of the preview tracks. Heck, `PreviewTrackManager` doesn't really know which preview track owner is to be considered _present_ at any time, it just kinda works on vibes based on DI until the owner tells all of its preview tracks to stop. This solution causes the preview tracks to stop a little bit later but maybe that's fine? Just trying to not overthink the issue is all. No tests because this is going to suck to test automatically while it is pretty easy to test manually (got it in a few tries on master). The issue also mentions that the track can sometimes resume playing after the overlay is pulled up again, but I don't see that as a problem necessarily, and even if it was, it's not going to be that easy to address due to the aforementioned loose coupling - to fix that, play buttons would have to know who is the current preview track owner and cancel schedules upon determining that their preview track owner has gone away. --- osu.Game/Overlays/WaveOverlayContainer.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/WaveOverlayContainer.cs b/osu.Game/Overlays/WaveOverlayContainer.cs index 0295ff467a..7744db5dd5 100644 --- a/osu.Game/Overlays/WaveOverlayContainer.cs +++ b/osu.Game/Overlays/WaveOverlayContainer.cs @@ -40,10 +40,12 @@ namespace osu.Game.Overlays protected override void PopOut() { - base.PopOut(); - Waves.Hide(); - this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InQuint); + this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InQuint) + // base call is responsible for stopping preview tracks. + // delay it until the fade has concluded to ensure that nothing inside the overlay has triggered + // another preview track playback in the meantime, leaving an "orphaned" preview playing. + .OnComplete(_ => base.PopOut()); } } } From a386068ed3cdad2b7f3009780c7e6f7709778119 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 08:51:53 +0200 Subject: [PATCH 586/930] Add `ScoreInfo.TotalScoreWithoutMods` --- osu.Game/Database/RealmAccess.cs | 3 ++- osu.Game/Scoring/ScoreInfo.cs | 11 +++++++++++ 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 167d170c81..12a71f3510 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -91,8 +91,9 @@ namespace osu.Game.Database /// 38 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapInfo. /// 39 2023-12-19 Migrate any EndTimeObjectCount and TotalObjectCount values of 0 to -1 to better identify non-calculated values. /// 40 2023-12-21 Add ScoreInfo.Version to keep track of which build scores were set on. + /// 41 2024-04-17 Add ScoreInfo.TotalScoreWithoutMods for future mod multiplier rebalances. /// - private const int schema_version = 40; + private const int schema_version = 41; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index fd98107792..92c18c9c1e 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -65,8 +65,19 @@ namespace osu.Game.Scoring public bool DeletePending { get; set; } + /// + /// The total number of points awarded for the score. + /// public long TotalScore { get; set; } + /// + /// The total number of points awarded for the score without including mod multipliers. + /// + /// + /// The purpose of this property is to enable future lossless rebalances of mod multipliers. + /// + public long TotalScoreWithoutMods { get; set; } + /// /// The version of processing applied to calculate total score as stored in the database. /// If this does not match , From 6b0d577f0bb3943cc66cd5bff118b52315ea7418 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 08:52:27 +0200 Subject: [PATCH 587/930] Add backmigration of `TotalScoreWithoutMods` for existing scores --- osu.Game/Database/RealmAccess.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 12a71f3510..ee8eb4491b 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -1109,6 +1109,19 @@ namespace osu.Game.Database } } + break; + + case 41: + foreach (var score in migration.NewRealm.All()) + { + double modMultiplier = 1; + + foreach (var mod in score.Mods) + modMultiplier *= mod.ScoreMultiplier; + + score.TotalScoreWithoutMods = (long)Math.Round(score.TotalScore / modMultiplier); + } + break; } From e0178802b81f5a62ad0ddb8ed02cab7d98d5ebd5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 08:52:47 +0200 Subject: [PATCH 588/930] Populate `TotalScoreWithoutMods` on scores set locally --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 9d12daad04..70d7f0fe37 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -56,6 +56,14 @@ namespace osu.Game.Rulesets.Scoring /// public readonly BindableLong TotalScore = new BindableLong { MinValue = 0 }; + /// + /// The total number of points awarded for the score without including mod multipliers. + /// + /// + /// The purpose of this property is to enable future lossless rebalances of mod multipliers. + /// + public readonly BindableLong TotalScoreWithoutMods = new BindableLong { MinValue = 0 }; + /// /// The current accuracy. /// @@ -363,7 +371,8 @@ namespace osu.Game.Rulesets.Scoring double comboProgress = maximumComboPortion > 0 ? currentComboPortion / maximumComboPortion : 1; double accuracyProcess = maximumAccuracyJudgementCount > 0 ? (double)currentAccuracyJudgementCount / maximumAccuracyJudgementCount : 1; - TotalScore.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProcess, currentBonusPortion) * scoreMultiplier); + TotalScoreWithoutMods.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProcess, currentBonusPortion)); + TotalScore.Value = (long)Math.Round(TotalScoreWithoutMods.Value * scoreMultiplier); } private void updateRank() @@ -446,6 +455,7 @@ namespace osu.Game.Rulesets.Scoring score.MaximumStatistics[result] = MaximumResultCounts.GetValueOrDefault(result); // Populate total score after everything else. + score.TotalScoreWithoutMods = TotalScoreWithoutMods.Value; score.TotalScore = TotalScore.Value; } From 2f1a4cdaa4d46c0dfd230f618c57563cee6bb654 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 09:08:15 +0200 Subject: [PATCH 589/930] Export and import `TotalScoreWithoutMods` to replays (or recalculate if it missing) --- .../Formats/LegacyScoreDecoderTest.cs | 74 +++++++++++++++++++ osu.Game/Database/RealmAccess.cs | 9 +-- .../Legacy/LegacyReplaySoloScoreInfo.cs | 4 + osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 15 ++++ 4 files changed, 94 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 43e471320e..2f8cb9a3b3 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -412,6 +412,80 @@ namespace osu.Game.Tests.Beatmaps.Formats }); } + [Test] + public void TestTotalScoreWithoutModsReadIfPresent() + { + var ruleset = new OsuRuleset().RulesetInfo; + + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + scoreInfo.Mods = new Mod[] + { + new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } + }; + scoreInfo.OnlineID = 123123; + scoreInfo.ClientVersion = "2023.1221.0"; + scoreInfo.TotalScoreWithoutMods = 1_000_000; + scoreInfo.TotalScore = 1_020_000; + + var beatmap = new TestBeatmap(ruleset); + var score = new Score + { + ScoreInfo = scoreInfo, + Replay = new Replay + { + Frames = new List + { + new OsuReplayFrame(2000, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton) + } + } + }; + + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + + Assert.Multiple(() => + { + Assert.That(decodedAfterEncode.ScoreInfo.TotalScoreWithoutMods, Is.EqualTo(1_000_000)); + Assert.That(decodedAfterEncode.ScoreInfo.TotalScore, Is.EqualTo(1_020_000)); + }); + } + + [Test] + public void TestTotalScoreWithoutModsBackwardsPopulatedIfMissing() + { + var ruleset = new OsuRuleset().RulesetInfo; + + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + scoreInfo.Mods = new Mod[] + { + new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } + }; + scoreInfo.OnlineID = 123123; + scoreInfo.ClientVersion = "2023.1221.0"; + scoreInfo.TotalScoreWithoutMods = 0; + scoreInfo.TotalScore = 1_020_000; + + var beatmap = new TestBeatmap(ruleset); + var score = new Score + { + ScoreInfo = scoreInfo, + Replay = new Replay + { + Frames = new List + { + new OsuReplayFrame(2000, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton) + } + } + }; + + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + + Assert.Multiple(() => + { + Assert.That(decodedAfterEncode.ScoreInfo.TotalScoreWithoutMods, Is.EqualTo(1_000_000)); + Assert.That(decodedAfterEncode.ScoreInfo.TotalScore, Is.EqualTo(1_020_000)); + }); + } + private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap) { var encodeStream = new MemoryStream(); diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index ee8eb4491b..c075c3d82b 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -1113,14 +1113,7 @@ namespace osu.Game.Database case 41: foreach (var score in migration.NewRealm.All()) - { - double modMultiplier = 1; - - foreach (var mod in score.Mods) - modMultiplier *= mod.ScoreMultiplier; - - score.TotalScoreWithoutMods = (long)Math.Round(score.TotalScore / modMultiplier); - } + LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score); break; } diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index afdcef1d21..c11e18462a 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -38,6 +38,9 @@ namespace osu.Game.Scoring.Legacy [JsonProperty("client_version")] public string ClientVersion = string.Empty; + [JsonProperty("total_score_without_mods")] + public long? TotalScoreWithoutMods { get; set; } + public static LegacyReplaySoloScoreInfo FromScore(ScoreInfo score) => new LegacyReplaySoloScoreInfo { OnlineID = score.OnlineID, @@ -45,6 +48,7 @@ namespace osu.Game.Scoring.Legacy Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(), MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), ClientVersion = score.ClientVersion, + TotalScoreWithoutMods = score.TotalScoreWithoutMods > 0 ? score.TotalScoreWithoutMods : null, }; } } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 65e2c02655..2358c0dfec 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -129,6 +129,11 @@ namespace osu.Game.Scoring.Legacy score.ScoreInfo.MaximumStatistics = readScore.MaximumStatistics; score.ScoreInfo.Mods = readScore.Mods.Select(m => m.ToMod(currentRuleset)).ToArray(); score.ScoreInfo.ClientVersion = readScore.ClientVersion; + + if (readScore.TotalScoreWithoutMods is long totalScoreWithoutMods) + score.ScoreInfo.TotalScoreWithoutMods = totalScoreWithoutMods; + else + PopulateTotalScoreWithoutMods(score.ScoreInfo); }); } } @@ -237,6 +242,16 @@ namespace osu.Game.Scoring.Legacy #pragma warning restore CS0618 } + public static void PopulateTotalScoreWithoutMods(ScoreInfo score) + { + double modMultiplier = 1; + + foreach (var mod in score.Mods) + modMultiplier *= mod.ScoreMultiplier; + + score.TotalScoreWithoutMods = (long)Math.Round(score.TotalScore / modMultiplier); + } + private void readLegacyReplay(Replay replay, StreamReader reader) { float lastTime = beatmapOffset; From 18bb81e7a7e4de6cf15ce0674ae44ef9f041ff84 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 09:11:47 +0200 Subject: [PATCH 590/930] Populate total score without mods when performing standardised score migration --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 6f2f8d64fa..7d09ebdb40 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -16,6 +16,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; namespace osu.Game.Database { @@ -248,6 +249,7 @@ namespace osu.Game.Database score.Accuracy = computeAccuracy(score, scoreProcessor); score.Rank = computeRank(score, scoreProcessor); score.TotalScore = convertFromLegacyTotalScore(score, ruleset, beatmap); + LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score); } /// From e11e9fe14ff41af53eb6ccbbf9eb79952d045989 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 09:15:50 +0200 Subject: [PATCH 591/930] Add `TotalScoreWithoutMods` to `SoloScoreInfo` End goal being storing it server-side. --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 64caddb2fc..36f1311f9d 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -33,6 +33,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("total_score")] public long TotalScore { get; set; } + [JsonProperty("total_score_without_mods")] + public long TotalScoreWithoutMods { get; set; } + [JsonProperty("accuracy")] public double Accuracy { get; set; } @@ -206,6 +209,7 @@ namespace osu.Game.Online.API.Requests.Responses Ruleset = new RulesetInfo { OnlineID = RulesetID }, Passed = Passed, TotalScore = TotalScore, + TotalScoreWithoutMods = TotalScoreWithoutMods, LegacyTotalScore = LegacyTotalScore, Accuracy = Accuracy, MaxCombo = MaxCombo, @@ -239,6 +243,7 @@ namespace osu.Game.Online.API.Requests.Responses { Rank = score.Rank, TotalScore = score.TotalScore, + TotalScoreWithoutMods = score.TotalScoreWithoutMods, Accuracy = score.Accuracy, PP = score.PP, MaxCombo = score.MaxCombo, From 03e13ddc3095e8713a90dab9bb5f672b0ae75d4d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 17 Apr 2024 17:10:19 +0900 Subject: [PATCH 592/930] Globally silence Discord RPC registration failures --- osu.Desktop/DiscordRichPresence.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index f1c796d0cd..74ebd38f2c 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -6,7 +6,6 @@ using System.Text; using DiscordRPC; using DiscordRPC.Message; using Newtonsoft.Json; -using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; @@ -80,14 +79,20 @@ namespace osu.Desktop client.OnReady += onReady; client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error); - // A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate. - // The library doesn't properly support URI registration when ran from an app bundle on macOS. - if (!RuntimeInfo.IsApple) + try { client.RegisterUriScheme(); client.Subscribe(EventType.Join); client.OnJoin += onJoin; } + catch (Exception ex) + { + // This is known to fail in at least the following sandboxed environments: + // - macOS (when packaged as an app bundle) + // - flatpak (see: https://github.com/flathub/sh.ppy.osu/issues/170) + // There is currently no better way to do this offered by Discord, so the best we can do is simply ignore it for now. + Logger.Log($"Failed to register Discord URI scheme: {ex}"); + } client.Initialize(); } From 2a3ae6bce178124e65ca14d8ea62e82a6aa05ded Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 02:34:41 +0300 Subject: [PATCH 593/930] Update all `TabItem` implementations to play select sample on `OnActivatedByUser` --- .../Graphics/UserInterface/OsuTabControl.cs | 24 ++++++++++++------- .../Graphics/UserInterface/PageTabControl.cs | 14 ++++++++++- .../BeatmapListingCardSizeTabControl.cs | 12 ++++++++-- .../Overlays/BeatmapListing/FilterTabItem.cs | 12 ++++++++-- .../OverlayPanelDisplayStyleControl.cs | 14 ++++++++++- osu.Game/Overlays/OverlayRulesetTabItem.cs | 14 ++++++++++- osu.Game/Overlays/OverlayStreamItem.cs | 12 ++++++++-- osu.Game/Overlays/OverlayTabControl.cs | 14 ++++++++++- .../Toolbar/ToolbarRulesetSelector.cs | 4 ---- .../Toolbar/ToolbarRulesetTabButton.cs | 12 ++++++++++ .../Match/Components/MatchTypePicker.cs | 11 +++++++-- 11 files changed, 119 insertions(+), 24 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index f24977927f..5ce384c53c 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -8,6 +8,8 @@ using System.Linq; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; @@ -143,13 +145,6 @@ namespace osu.Game.Graphics.UserInterface FadeUnhovered(); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - if (accentColour == default) - AccentColour = colours.Blue; - } - public OsuTabItem(T value) : base(value) { @@ -196,10 +191,21 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, }, - new HoverClickSounds(HoverSampleSet.TabSelect) + new HoverSounds(HoverSampleSet.TabSelect) }; } + private Sample selectSample; + + [BackgroundDependencyLoader] + private void load(OsuColour colours, AudioManager audio) + { + if (accentColour == default) + AccentColour = colours.Blue; + + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + } + protected override void OnActivated() { Text.Font = Text.Font.With(weight: FontWeight.Bold); @@ -211,6 +217,8 @@ namespace osu.Game.Graphics.UserInterface Text.Font = Text.Font.With(weight: FontWeight.Medium); FadeUnhovered(); } + + protected override void OnActivatedByUser() => selectSample.Play(); } } } diff --git a/osu.Game/Graphics/UserInterface/PageTabControl.cs b/osu.Game/Graphics/UserInterface/PageTabControl.cs index 2fe8acfbd5..44c659f945 100644 --- a/osu.Game/Graphics/UserInterface/PageTabControl.cs +++ b/osu.Game/Graphics/UserInterface/PageTabControl.cs @@ -7,6 +7,8 @@ using System; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; @@ -53,6 +55,8 @@ namespace osu.Game.Graphics.UserInterface } } + private Sample selectSample = null!; + public PageTabItem(T value) : base(value) { @@ -78,12 +82,18 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, }, - new HoverClickSounds(HoverSampleSet.TabSelect) + new HoverSounds(HoverSampleSet.TabSelect) }; Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true); } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + } + protected virtual LocalisableString CreateText() => (Value as Enum)?.GetLocalisableDescription() ?? Value.ToString(); protected override bool OnHover(HoverEvent e) @@ -112,6 +122,8 @@ namespace osu.Game.Graphics.UserInterface protected override void OnActivated() => slideActive(); protected override void OnDeactivated() => slideInactive(); + + protected override void OnActivatedByUser() => selectSample.Play(); } } } diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingCardSizeTabControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingCardSizeTabControl.cs index 9cd0031e3d..63a533c92e 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapListingCardSizeTabControl.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingCardSizeTabControl.cs @@ -5,6 +5,8 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -47,13 +49,15 @@ namespace osu.Game.Overlays.BeatmapListing [Resolved] private OverlayColourProvider colourProvider { get; set; } + private Sample selectSample = null!; + public TabItem(BeatmapCardSize value) : base(value) { } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { AutoSizeAxes = Axes.Both; Masking = true; @@ -79,8 +83,10 @@ namespace osu.Game.Overlays.BeatmapListing Icon = getIconForCardSize(Value) } }, - new HoverClickSounds(HoverSampleSet.TabSelect) + new HoverSounds(HoverSampleSet.TabSelect) }; + + selectSample = audio.Samples.Get(@"UI/tabselect-select"); } private static IconUsage getIconForCardSize(BeatmapCardSize cardSize) @@ -111,6 +117,8 @@ namespace osu.Game.Overlays.BeatmapListing updateState(); } + protected override void OnActivatedByUser() => selectSample.Play(); + protected override void OnDeactivated() { if (IsLoaded) diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs index 831cf812ff..89bf61dd18 100644 --- a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs +++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs @@ -5,6 +5,8 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; @@ -24,13 +26,15 @@ namespace osu.Game.Overlays.BeatmapListing private OsuSpriteText text; + private Sample selectSample = null!; + public FilterTabItem(T value) : base(value) { } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { AutoSizeAxes = Axes.Both; AddRangeInternal(new Drawable[] @@ -40,10 +44,12 @@ namespace osu.Game.Overlays.BeatmapListing Font = OsuFont.GetFont(size: 13, weight: FontWeight.Regular), Text = LabelFor(Value) }, - new HoverClickSounds(HoverSampleSet.TabSelect) + new HoverSounds(HoverSampleSet.TabSelect) }); Enabled.Value = true; + + selectSample = audio.Samples.Get(@"UI/tabselect-select"); } protected override void LoadComplete() @@ -71,6 +77,8 @@ namespace osu.Game.Overlays.BeatmapListing protected override void OnDeactivated() => UpdateState(); + protected override void OnActivatedByUser() => selectSample.Play(); + /// /// Returns the label text to be used for the supplied . /// diff --git a/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs b/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs index d7d6bd4a2a..c2bea0ed91 100644 --- a/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs +++ b/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs @@ -11,6 +11,8 @@ using osuTK; using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osuTK.Graphics; using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; @@ -65,6 +67,8 @@ namespace osu.Game.Overlays private readonly SpriteIcon icon; + private Sample selectSample = null!; + public PanelDisplayTabItem(OverlayPanelDisplayStyle value) : base(value) { @@ -78,14 +82,22 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit }, - new HoverClickSounds() + new HoverSounds(HoverSampleSet.TabSelect) }); } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + } + protected override void OnActivated() => updateState(); protected override void OnDeactivated() => updateState(); + protected override void OnActivatedByUser() => selectSample.Play(); + protected override bool OnHover(HoverEvent e) { updateState(); diff --git a/osu.Game/Overlays/OverlayRulesetTabItem.cs b/osu.Game/Overlays/OverlayRulesetTabItem.cs index 6d318820b3..b245486adf 100644 --- a/osu.Game/Overlays/OverlayRulesetTabItem.cs +++ b/osu.Game/Overlays/OverlayRulesetTabItem.cs @@ -10,6 +10,8 @@ using osu.Game.Rulesets; using osuTK.Graphics; using osuTK; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; @@ -39,6 +41,8 @@ namespace osu.Game.Overlays public LocalisableString TooltipText => Value.Name; + private Sample selectSample = null!; + public OverlayRulesetTabItem(RulesetInfo value) : base(value) { @@ -59,12 +63,18 @@ namespace osu.Game.Overlays Icon = value.CreateInstance().CreateIcon(), }, }, - new HoverClickSounds() + new HoverSounds(HoverSampleSet.TabSelect) }); Enabled.Value = true; } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + } + protected override void LoadComplete() { base.LoadComplete(); @@ -90,6 +100,8 @@ namespace osu.Game.Overlays protected override void OnDeactivated() => updateState(); + protected override void OnActivatedByUser() => selectSample.Play(); + private void updateState() { AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1; diff --git a/osu.Game/Overlays/OverlayStreamItem.cs b/osu.Game/Overlays/OverlayStreamItem.cs index 45181c13e4..f0ae0b41fc 100644 --- a/osu.Game/Overlays/OverlayStreamItem.cs +++ b/osu.Game/Overlays/OverlayStreamItem.cs @@ -11,6 +11,8 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Sprites; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Game.Graphics.Sprites; using osu.Game.Graphics; using osuTK.Graphics; @@ -49,8 +51,10 @@ namespace osu.Game.Overlays Margin = new MarginPadding(PADDING); } + private Sample selectSample; + [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider, OsuColour colours) + private void load(OverlayColourProvider colourProvider, OsuColour colours, AudioManager audio) { AddRange(new Drawable[] { @@ -87,9 +91,11 @@ namespace osu.Game.Overlays CollapsedSize = 2, Expanded = true }, - new HoverClickSounds() + new HoverSounds(HoverSampleSet.TabSelect) }); + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + SelectedItem.BindValueChanged(_ => updateState(), true); } @@ -105,6 +111,8 @@ namespace osu.Game.Overlays protected override void OnDeactivated() => updateState(); + protected override void OnActivatedByUser() => selectSample.Play(); + protected override bool OnHover(HoverEvent e) { updateState(); diff --git a/osu.Game/Overlays/OverlayTabControl.cs b/osu.Game/Overlays/OverlayTabControl.cs index 884e31868f..a27caa13f1 100644 --- a/osu.Game/Overlays/OverlayTabControl.cs +++ b/osu.Game/Overlays/OverlayTabControl.cs @@ -4,6 +4,8 @@ #nullable disable using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; @@ -80,6 +82,8 @@ namespace osu.Game.Overlays } } + private Sample selectSample = null!; + public OverlayTabItem(T value) : base(value) { @@ -101,10 +105,16 @@ namespace osu.Game.Overlays ExpandedSize = 5f, CollapsedSize = 0 }, - new HoverClickSounds(HoverSampleSet.TabSelect) + new HoverSounds(HoverSampleSet.TabSelect) }; } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + } + protected override bool OnHover(HoverEvent e) { base.OnHover(e); @@ -136,6 +146,8 @@ namespace osu.Game.Overlays Text.Font = Text.Font.With(weight: FontWeight.Medium); } + protected override void OnActivatedByUser() => selectSample.Play(); + private void updateState() { if (Active.Value) diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs index 723c24597a..518152e455 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs @@ -88,10 +88,6 @@ namespace osu.Game.Overlays.Toolbar if (SelectedTab != null) { ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 500, Easing.OutElasticQuarter); - - if (hasInitialPosition) - selectionSamples[SelectedTab.Value.ShortName]?.Play(); - hasInitialPosition = true; } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs index 3287ac6eaa..0315bede64 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; @@ -17,6 +19,8 @@ namespace osu.Game.Overlays.Toolbar { private readonly RulesetButton ruleset; + private Sample? selectSample; + public ToolbarRulesetTabButton(RulesetInfo value) : base(value) { @@ -34,10 +38,18 @@ namespace osu.Game.Overlays.Toolbar ruleset.SetIcon(rInstance.CreateIcon()); } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + selectSample = audio.Samples.Get($@"UI/ruleset-select-{Value.ShortName}"); + } + protected override void OnActivated() => ruleset.Active = true; protected override void OnDeactivated() => ruleset.Active = false; + protected override void OnActivatedByUser() => selectSample?.Play(); + private partial class RulesetButton : ToolbarButton { protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(); diff --git a/osu.Game/Screens/OnlinePlay/Match/Components/MatchTypePicker.cs b/osu.Game/Screens/OnlinePlay/Match/Components/MatchTypePicker.cs index 995fce085e..477336e8ea 100644 --- a/osu.Game/Screens/OnlinePlay/Match/Components/MatchTypePicker.cs +++ b/osu.Game/Screens/OnlinePlay/Match/Components/MatchTypePicker.cs @@ -4,6 +4,8 @@ #nullable disable using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -78,14 +80,17 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components }, }, }, - new HoverClickSounds(), + new HoverSounds(HoverSampleSet.TabSelect), }; } + private Sample selectSample; + [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, AudioManager audio) { selection.Colour = colours.Yellow; + selectSample = audio.Samples.Get(@"UI/tabselect-select"); } protected override bool OnHover(HoverEvent e) @@ -109,6 +114,8 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components { selection.FadeOut(transition_duration, Easing.OutQuint); } + + protected override void OnActivatedByUser() => selectSample.Play(); } } } From 50a21fb7273489f682b680877ad69200a2d4c227 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 02:38:39 +0300 Subject: [PATCH 594/930] Change `ToolbarRulesetSelector` to use `SelectItem` to trigger new sound feedback path --- osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs index 518152e455..d49c340ed4 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs @@ -3,11 +3,8 @@ #nullable disable -using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -24,8 +21,6 @@ namespace osu.Game.Overlays.Toolbar { protected Drawable ModeButtonLine { get; private set; } - private readonly Dictionary selectionSamples = new Dictionary(); - public ToolbarRulesetSelector() { RelativeSizeAxes = Axes.Y; @@ -33,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar } [BackgroundDependencyLoader] - private void load(AudioManager audio) + private void load() { AddRangeInternal(new[] { @@ -59,9 +54,6 @@ namespace osu.Game.Overlays.Toolbar } }, }); - - foreach (var ruleset in Rulesets.AvailableRulesets) - selectionSamples[ruleset.ShortName] = audio.Samples.Get($"UI/ruleset-select-{ruleset.ShortName}"); } protected override void LoadComplete() @@ -117,7 +109,7 @@ namespace osu.Game.Overlays.Toolbar RulesetInfo found = Rulesets.AvailableRulesets.ElementAtOrDefault(requested); if (found != null) - Current.Value = found; + SelectItem(found); return true; } From 42892acc1adaf8be01897de0c4e5fef7b6319a4d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 02:42:24 +0300 Subject: [PATCH 595/930] Fix multiple selection filter tab items no longer playing sounds These tab items are not managed by a `TabControl`, activation events are manually served by the class itself toggling `Active` when clicked. --- .../BeatmapSearchMultipleSelectionFilterRow.cs | 1 + osu.Game/Overlays/BeatmapListing/FilterTabItem.cs | 6 +++--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs index e59beb43ff..0a4c2b1e21 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs @@ -129,6 +129,7 @@ namespace osu.Game.Overlays.BeatmapListing { base.OnClick(e); Active.Toggle(); + SelectSample.Play(); return true; } } diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs index 89bf61dd18..ee188d34ce 100644 --- a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs +++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs @@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapListing private OsuSpriteText text; - private Sample selectSample = null!; + protected Sample SelectSample { get; private set; } = null!; public FilterTabItem(T value) : base(value) @@ -49,7 +49,7 @@ namespace osu.Game.Overlays.BeatmapListing Enabled.Value = true; - selectSample = audio.Samples.Get(@"UI/tabselect-select"); + SelectSample = audio.Samples.Get(@"UI/tabselect-select"); } protected override void LoadComplete() @@ -77,7 +77,7 @@ namespace osu.Game.Overlays.BeatmapListing protected override void OnDeactivated() => UpdateState(); - protected override void OnActivatedByUser() => selectSample.Play(); + protected override void OnActivatedByUser() => SelectSample.Play(); /// /// Returns the label text to be used for the supplied . From 9e692686760ea1f00cf661bc011da18e8b4b43a0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 02:48:32 +0300 Subject: [PATCH 596/930] Change editor screen selection logic to use `SelectItem` for sound feedback --- osu.Game/Screens/Edit/Editor.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index c1f6c02301..37f4b4f5be 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -372,7 +372,7 @@ namespace osu.Game.Screens.Edit } } }, - new EditorScreenSwitcherControl + screenSwitcher = new EditorScreenSwitcherControl { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, @@ -662,23 +662,23 @@ namespace osu.Game.Screens.Edit return true; case GlobalAction.EditorComposeMode: - Mode.Value = EditorScreenMode.Compose; + screenSwitcher.SelectItem(EditorScreenMode.Compose); return true; case GlobalAction.EditorDesignMode: - Mode.Value = EditorScreenMode.Design; + screenSwitcher.SelectItem(EditorScreenMode.Design); return true; case GlobalAction.EditorTimingMode: - Mode.Value = EditorScreenMode.Timing; + screenSwitcher.SelectItem(EditorScreenMode.Timing); return true; case GlobalAction.EditorSetupMode: - Mode.Value = EditorScreenMode.SongSetup; + screenSwitcher.SelectItem(EditorScreenMode.SongSetup); return true; case GlobalAction.EditorVerifyMode: - Mode.Value = EditorScreenMode.Verify; + screenSwitcher.SelectItem(EditorScreenMode.Verify); return true; case GlobalAction.EditorTestGameplay: @@ -959,6 +959,8 @@ namespace osu.Game.Screens.Edit [CanBeNull] private ScheduledDelegate playbackDisabledDebounce; + private EditorScreenSwitcherControl screenSwitcher; + private void updateSampleDisabledState() { bool shouldDisableSamples = clock.SeekingOrStopped.Value From 24e8b88320af93d257674452178e878253ccb4fc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 03:00:27 +0300 Subject: [PATCH 597/930] Add inline comment to the custom implementation of multiple-selection tab items --- .../BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs index 0a4c2b1e21..4bd25f6561 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs @@ -128,6 +128,9 @@ namespace osu.Game.Overlays.BeatmapListing protected override bool OnClick(ClickEvent e) { base.OnClick(e); + + // this tab item implementation is not managed by a TabControl, + // therefore we have to manually update Active state and play select sound when this tab item is clicked. Active.Toggle(); SelectSample.Play(); return true; From a7e043bdbe3b145b5e33c392e06061e9e71fc7b2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 03:08:29 +0300 Subject: [PATCH 598/930] Fix beatmap rulest selector playing sound for initial ruleset selection --- osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs b/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs index 426fbcdb8d..29744f27fc 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs @@ -21,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet // propagate value to tab items first to enable only available rulesets. beatmapSet.Value = value; - SelectTab(TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value)); + Current.Value = TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value)?.Value; } } From 8d94f8d995cd34c2f9d7d6ab68a169b7e554c0f4 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 17 Apr 2024 08:14:19 -0300 Subject: [PATCH 599/930] Remove `BassFlags.Prescan` and free the decodeStream --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 7 ++++--- osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs | 4 +++- 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index f65b89fc01..c71c7b0ef3 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Edit.Checks continue; var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); - int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); + int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle); // If the format is not supported by BASS if (decodeStream == 0) @@ -61,9 +61,10 @@ namespace osu.Game.Rulesets.Edit.Checks var audioInfo = Bass.ChannelGetInfo(decodeStream); if (!allowedFormats.Contains(audioInfo.ChannelType)) - { yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename, audioInfo.ChannelType.ToString()); - } + + + Bass.StreamFree(decodeStream); } } } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs index ae90dd96d5..9ed1350f56 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Edit.Checks if (data == null || data.Length <= 0) yield break; var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); - int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); + int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle); // If the format is not supported by BASS if (decodeStream == 0) @@ -55,6 +55,8 @@ namespace osu.Game.Rulesets.Edit.Checks if (!allowedFormats.Contains(audioInfo.ChannelType)) yield return new IssueTemplateIncorrectFormat(this).Create(audioFile.Filename, audioInfo.ChannelType.ToString()); + + Bass.StreamFree(decodeStream); } } From ac03856ebdb8f8ffff860879263f16ab2564756b Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 17 Apr 2024 08:22:05 -0300 Subject: [PATCH 600/930] Fix test methods names --- osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs | 8 ++++---- osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs | 8 ++++---- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 1 - 3 files changed, 8 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs index f85a296c74..9a806f6cb7 100644 --- a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestMP3Audio() + public void TestMp3Audio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3")) { @@ -55,7 +55,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestOGGAudio() + public void TestOggAudio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample.ogg")) { @@ -65,7 +65,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestWAVAudio() + public void TestWavAudio() { using (var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav")) { @@ -75,7 +75,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestWEBMAudio() + public void TestWebmAudio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample.webm")) { diff --git a/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs index 0755fdd8ac..98a4e1f9e9 100644 --- a/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestMP3Audio() + public void TestMp3Audio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3")) { @@ -55,7 +55,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestOGGAudio() + public void TestOggAudio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample.ogg")) { @@ -66,7 +66,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestWAVAudio() + public void TestWavAudio() { using (var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav")) { @@ -78,7 +78,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestWEBMAudio() + public void TestWebmAudio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample.webm")) { diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index c71c7b0ef3..3343d07f25 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -63,7 +63,6 @@ namespace osu.Game.Rulesets.Edit.Checks if (!allowedFormats.Contains(audioInfo.ChannelType)) yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename, audioInfo.ChannelType.ToString()); - Bass.StreamFree(decodeStream); } } From f92833b588577f6e55f53948f97a8ed284867fb0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Apr 2024 12:02:49 +0800 Subject: [PATCH 601/930] Add ability to quick exit from results screen --- osu.Game/Screens/Ranking/ResultsScreen.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index e579c3fe51..f28b9b2554 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -191,6 +191,16 @@ namespace osu.Game.Screens.Ranking }); } + AddInternal(new HotkeyExitOverlay + { + Action = () => + { + if (!this.IsCurrentScreen()) return; + + this.Exit(); + }, + }); + if (player != null && AllowRetry) { buttons.Add(new RetryButton { Width = 300 }); From d08b1e5ae7a413c3ec6a958b1bc592e20baf6c8e Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 17 Apr 2024 21:18:54 -0700 Subject: [PATCH 602/930] Add xmldoc to `GetScore()` and `Export()` and remove xmldoc from private `getDatabasedScoreInfo()` --- osu.Game/Scoring/ScoreManager.cs | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 3f6c6ee49d..b6bb637537 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -58,6 +58,15 @@ namespace osu.Game.Scoring }; } + /// + /// Retrieve a from a given . + /// + /// The to convert. + /// The . Null if the score on the database cannot be found. + /// + /// The is re-retrieved from the database to ensure all the required data + /// for retrieving a replay are present (may have missing properties if it was retrieved from online data). + /// public Score? GetScore(IScoreInfo scoreInfo) { ScoreInfo? databasedScoreInfo = getDatabasedScoreInfo(scoreInfo); @@ -75,12 +84,6 @@ namespace osu.Game.Scoring return Realm.Run(r => r.All().FirstOrDefault(query)?.Detach()); } - /// - /// Re-retrieve a given from the database to ensure all the required data for presenting / exporting a replay are present. - /// - /// The to attempt querying on. - /// The databased score info. Null if the score on the database cannot be found. - /// Can be used when the was retrieved from online data, as it may have missing properties. private ScoreInfo? getDatabasedScoreInfo(IScoreInfo originalScoreInfo) { ScoreInfo? databasedScoreInfo = null; @@ -194,6 +197,15 @@ namespace osu.Game.Scoring public Task>> Import(ProgressNotification notification, ImportTask[] tasks, ImportParameters parameters = default) => scoreImporter.Import(notification, tasks); + /// + /// Export a replay from a given . + /// + /// The to export. + /// The . Null if the score on the database cannot be found. + /// + /// The is re-retrieved from the database to ensure all the required data + /// for exporting a replay are present (may have missing properties if it was retrieved from online data). + /// public Task? Export(ScoreInfo scoreInfo) { ScoreInfo? databasedScoreInfo = getDatabasedScoreInfo(scoreInfo); From 46e2cfdba526d77106d1eff41ec5e542ac7e8bca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Apr 2024 18:33:30 +0800 Subject: [PATCH 603/930] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 2d7a9d2652..bf02a5d8e2 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index b2e3fc0779..4f973dbeb9 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From a41ae99dd7e8f39c909a3519cce1817469b139a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Apr 2024 15:14:52 +0800 Subject: [PATCH 604/930] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index bf02a5d8e2..c61977cfa3 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 4f973dbeb9..6389172fe7 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 362a7b2c7735fa753e81c7075dba38b4d634e1be Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 19 Apr 2024 18:03:13 +0900 Subject: [PATCH 605/930] Remove unused members from GameplaySkinComponentLookup --- osu.Game.Rulesets.Catch/CatchSkinComponentLookup.cs | 4 ---- osu.Game.Rulesets.Mania/ManiaSkinComponentLookup.cs | 4 ---- osu.Game.Rulesets.Osu/OsuSkinComponentLookup.cs | 4 ---- osu.Game.Rulesets.Taiko/TaikoSkinComponentLookup.cs | 4 ---- osu.Game/Skinning/GameplaySkinComponentLookup.cs | 3 --- 5 files changed, 19 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchSkinComponentLookup.cs b/osu.Game.Rulesets.Catch/CatchSkinComponentLookup.cs index 149aae1cb4..596b102ac5 100644 --- a/osu.Game.Rulesets.Catch/CatchSkinComponentLookup.cs +++ b/osu.Game.Rulesets.Catch/CatchSkinComponentLookup.cs @@ -11,9 +11,5 @@ namespace osu.Game.Rulesets.Catch : base(component) { } - - protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME; - - protected override string ComponentName => Component.ToString().ToLowerInvariant(); } } diff --git a/osu.Game.Rulesets.Mania/ManiaSkinComponentLookup.cs b/osu.Game.Rulesets.Mania/ManiaSkinComponentLookup.cs index 44120e16e6..046d1c5b34 100644 --- a/osu.Game.Rulesets.Mania/ManiaSkinComponentLookup.cs +++ b/osu.Game.Rulesets.Mania/ManiaSkinComponentLookup.cs @@ -15,10 +15,6 @@ namespace osu.Game.Rulesets.Mania : base(component) { } - - protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME; - - protected override string ComponentName => Component.ToString().ToLowerInvariant(); } public enum ManiaSkinComponents diff --git a/osu.Game.Rulesets.Osu/OsuSkinComponentLookup.cs b/osu.Game.Rulesets.Osu/OsuSkinComponentLookup.cs index 81d5811f85..3b3653e1ba 100644 --- a/osu.Game.Rulesets.Osu/OsuSkinComponentLookup.cs +++ b/osu.Game.Rulesets.Osu/OsuSkinComponentLookup.cs @@ -11,9 +11,5 @@ namespace osu.Game.Rulesets.Osu : base(component) { } - - protected override string RulesetPrefix => OsuRuleset.SHORT_NAME; - - protected override string ComponentName => Component.ToString().ToLowerInvariant(); } } diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponentLookup.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponentLookup.cs index c35971e9fd..8841c3d3ca 100644 --- a/osu.Game.Rulesets.Taiko/TaikoSkinComponentLookup.cs +++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponentLookup.cs @@ -11,9 +11,5 @@ namespace osu.Game.Rulesets.Taiko : base(component) { } - - protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME; - - protected override string ComponentName => Component.ToString().ToLowerInvariant(); } } diff --git a/osu.Game/Skinning/GameplaySkinComponentLookup.cs b/osu.Game/Skinning/GameplaySkinComponentLookup.cs index ec159873f8..c317a17e21 100644 --- a/osu.Game/Skinning/GameplaySkinComponentLookup.cs +++ b/osu.Game/Skinning/GameplaySkinComponentLookup.cs @@ -24,8 +24,5 @@ namespace osu.Game.Skinning { Component = component; } - - protected virtual string RulesetPrefix => string.Empty; - protected virtual string ComponentName => Component.ToString(); } } From 9d04b44a8872663476798264d8ab91943768f0da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 19 Apr 2024 11:04:05 +0200 Subject: [PATCH 606/930] Add failing test case --- .../UserInterface/TestSceneModSelectOverlay.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 6c75530a6e..8ddbd84890 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -612,6 +612,23 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus); } + [Test] + public void TestSearchBoxFocusToggleRespondsToExternalChanges() + { + AddStep("text search does not start active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false)); + createScreen(); + + AddUntilStep("search text box not focused", () => !modSelectOverlay.SearchTextBox.HasFocus); + + AddStep("press tab", () => InputManager.Key(Key.Tab)); + AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); + + AddStep("unfocus search text box externally", () => InputManager.ChangeFocus(null)); + + AddStep("press tab", () => InputManager.Key(Key.Tab)); + AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); + } + [Test] public void TestTextSearchDoesNotBlockCustomisationPanelKeyboardInteractions() { From 2dcbb823ef327f947547ed8f74990e74d021712d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 19 Apr 2024 11:08:34 +0200 Subject: [PATCH 607/930] Use textbox focus state directly rather than trying to track it independently --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 5ca26c739e..47362c0003 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -143,8 +143,6 @@ namespace osu.Game.Overlays.Mods protected ShearedToggleButton? CustomisationButton { get; private set; } protected SelectAllModsButton? SelectAllModsButton { get; set; } - private bool textBoxShouldFocus; - private Sample? columnAppearSample; private WorkingBeatmap? beatmap; @@ -542,7 +540,7 @@ namespace osu.Game.Overlays.Mods if (customisationVisible.Value) SearchTextBox.KillFocus(); else - setTextBoxFocus(textBoxShouldFocus); + setTextBoxFocus(textSearchStartsActive.Value); } /// @@ -798,15 +796,13 @@ namespace osu.Game.Overlays.Mods return false; // TODO: should probably eventually support typical platform search shortcuts (`Ctrl-F`, `/`) - setTextBoxFocus(!textBoxShouldFocus); + setTextBoxFocus(!SearchTextBox.HasFocus); return true; } - private void setTextBoxFocus(bool keepFocus) + private void setTextBoxFocus(bool focus) { - textBoxShouldFocus = keepFocus; - - if (textBoxShouldFocus) + if (focus) SearchTextBox.TakeFocus(); else SearchTextBox.KillFocus(); From 509862490e88f5ebea63005e23463336cb43f9d3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 19 Apr 2024 11:11:18 +0200 Subject: [PATCH 608/930] Revert unnecessary changes --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 47362c0003..25293e8e20 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -418,7 +418,7 @@ namespace osu.Game.Overlays.Mods yield return new ColumnDimContainer(new ModPresetColumn { Margin = new MarginPadding { Right = 10 } - }, this); + }); } yield return createModColumnContent(ModType.DifficultyReduction); @@ -436,7 +436,7 @@ namespace osu.Game.Overlays.Mods column.Margin = new MarginPadding { Right = 10 }; }); - return new ColumnDimContainer(column, this); + return new ColumnDimContainer(column); } private void createLocalMods() @@ -895,17 +895,13 @@ namespace osu.Game.Overlays.Mods [Resolved] private OsuColour colours { get; set; } = null!; - private ModSelectOverlay modSelectOverlayInstance; - - public ColumnDimContainer(ModSelectColumn column, ModSelectOverlay modSelectOverlay) + public ColumnDimContainer(ModSelectColumn column) { AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; Child = Column = column; column.Active.BindTo(Active); - - this.modSelectOverlayInstance = modSelectOverlay; } [BackgroundDependencyLoader] @@ -953,7 +949,7 @@ namespace osu.Game.Overlays.Mods RequestScroll?.Invoke(this); // Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action. - modSelectOverlayInstance.setTextBoxFocus(false); + Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null)); return true; } From eac9dededfb59ab668cedc0e788aef11532cf152 Mon Sep 17 00:00:00 2001 From: Arthur Araujo <90941580+64ArthurAraujo@users.noreply.github.com> Date: Fri, 19 Apr 2024 07:20:59 -0300 Subject: [PATCH 609/930] Use periods instead of semicolons MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index 3343d07f25..d716f5ba3c 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateFormatUnsupported : IssueTemplate { public IssueTemplateFormatUnsupported(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format; Use wav or ogg for hitsounds.") + : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format. Use wav or ogg for hitsounds.") { } @@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateIncorrectFormat : IssueTemplate { public IssueTemplateIncorrectFormat(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}); Use wav or ogg for hitsounds.") + : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}). Use wav or ogg for hitsounds.") { } From 68e86b5105fae6a4dd72bada15774b4ad2a052e0 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Fri, 19 Apr 2024 07:38:55 -0300 Subject: [PATCH 610/930] Remove unsued import and add a blankline before `yield break;` --- osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs index 9ed1350f56..7dd469833e 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.IO; using System.Linq; @@ -48,6 +47,7 @@ namespace osu.Game.Rulesets.Edit.Checks if (decodeStream == 0) { yield return new IssueTemplateFormatUnsupported(this).Create(audioFile.Filename); + yield break; } From 92b85beff6735e83f3324427478833d0b62d504d Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Fri, 19 Apr 2024 08:01:23 -0300 Subject: [PATCH 611/930] Remove `ChannelType` from messages --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 6 +++--- osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs | 8 ++++---- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index d716f5ba3c..184311b1c3 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Edit.Checks var audioInfo = Bass.ChannelGetInfo(decodeStream); if (!allowedFormats.Contains(audioInfo.ChannelType)) - yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename, audioInfo.ChannelType.ToString()); + yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename); Bass.StreamFree(decodeStream); } @@ -83,11 +83,11 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateIncorrectFormat : IssueTemplate { public IssueTemplateIncorrectFormat(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}). Use wav or ogg for hitsounds.") + : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format. Use wav or ogg for hitsounds.") { } - public Issue Create(string file, string format) => new Issue(this, file, format); + public Issue Create(string file) => new Issue(this, file); } } } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs index 7dd469833e..0cb54709af 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Edit.Checks var audioInfo = Bass.ChannelGetInfo(decodeStream); if (!allowedFormats.Contains(audioInfo.ChannelType)) - yield return new IssueTemplateIncorrectFormat(this).Create(audioFile.Filename, audioInfo.ChannelType.ToString()); + yield return new IssueTemplateIncorrectFormat(this).Create(audioFile.Filename); Bass.StreamFree(decodeStream); } @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateFormatUnsupported : IssueTemplate { public IssueTemplateFormatUnsupported(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format; Use mp3 or ogg for the song's audio.") + : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format. Use mp3 or ogg for the song's audio.") { } @@ -73,11 +73,11 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateIncorrectFormat : IssueTemplate { public IssueTemplateIncorrectFormat(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}); Use mp3 or ogg for the song's audio.") + : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format. Use mp3 or ogg for the song's audio.") { } - public Issue Create(string file, string format) => new Issue(this, file, format); + public Issue Create(string file) => new Issue(this, file); } } } From ddc1b90ee1836662e788e02f266992cecad91e91 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 19 Apr 2024 20:36:24 +0900 Subject: [PATCH 612/930] Remove unused method --- .../Skinning/ISerialisableDrawableContainer.cs | 5 ----- osu.Game/Skinning/SkinComponentsContainer.cs | 15 --------------- 2 files changed, 20 deletions(-) diff --git a/osu.Game/Skinning/ISerialisableDrawableContainer.cs b/osu.Game/Skinning/ISerialisableDrawableContainer.cs index a19c8c5162..57ea75bc7e 100644 --- a/osu.Game/Skinning/ISerialisableDrawableContainer.cs +++ b/osu.Game/Skinning/ISerialisableDrawableContainer.cs @@ -30,11 +30,6 @@ namespace osu.Game.Skinning /// void Reload(); - /// - /// Reload this target from the provided skinnable information. - /// - void Reload(SerialisedDrawableInfo[] skinnableInfo); - /// /// Add a new skinnable component to this target. /// diff --git a/osu.Game/Skinning/SkinComponentsContainer.cs b/osu.Game/Skinning/SkinComponentsContainer.cs index adf0a288b4..02ba43fd39 100644 --- a/osu.Game/Skinning/SkinComponentsContainer.cs +++ b/osu.Game/Skinning/SkinComponentsContainer.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using System.Threading; using osu.Framework.Bindables; @@ -44,20 +43,6 @@ namespace osu.Game.Skinning Lookup = lookup; } - public void Reload(SerialisedDrawableInfo[] skinnableInfo) - { - var drawables = new List(); - - foreach (var i in skinnableInfo) - drawables.Add(i.CreateInstance()); - - Reload(new Container - { - RelativeSizeAxes = Axes.Both, - Children = drawables, - }); - } - public void Reload() => Reload(CurrentSkin.GetDrawableComponent(Lookup) as Container); public void Reload(Container? componentsContainer) From bac70da1a1a12ddae4769da8ead2374ed6932311 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 19 Apr 2024 21:40:02 +0900 Subject: [PATCH 613/930] Give SerialisedDrawableInfo sane defaults --- osu.Game/Skinning/SerialisedDrawableInfo.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/SerialisedDrawableInfo.cs b/osu.Game/Skinning/SerialisedDrawableInfo.cs index 2d6113ff70..ac1aa80d29 100644 --- a/osu.Game/Skinning/SerialisedDrawableInfo.cs +++ b/osu.Game/Skinning/SerialisedDrawableInfo.cs @@ -34,15 +34,15 @@ namespace osu.Game.Skinning public float Rotation { get; set; } - public Vector2 Scale { get; set; } + public Vector2 Scale { get; set; } = Vector2.One; public float? Width { get; set; } public float? Height { get; set; } - public Anchor Anchor { get; set; } + public Anchor Anchor { get; set; } = Anchor.TopLeft; - public Anchor Origin { get; set; } + public Anchor Origin { get; set; } = Anchor.TopLeft; /// public bool UsesFixedAnchor { get; set; } From 4cffc39dffde5e14172df2693e71eebb4f3964ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 20 Apr 2024 04:53:31 +0800 Subject: [PATCH 614/930] Don't require hold for quick exit at results screen --- osu.Game/Screens/Ranking/ResultsScreen.cs | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index f28b9b2554..ebb0530046 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -191,16 +191,6 @@ namespace osu.Game.Screens.Ranking }); } - AddInternal(new HotkeyExitOverlay - { - Action = () => - { - if (!this.IsCurrentScreen()) return; - - this.Exit(); - }, - }); - if (player != null && AllowRetry) { buttons.Add(new RetryButton { Width = 300 }); @@ -400,6 +390,15 @@ namespace osu.Game.Screens.Ranking switch (e.Action) { + case GlobalAction.QuickExit: + if (this.IsCurrentScreen()) + { + this.Exit(); + return true; + } + + break; + case GlobalAction.Select: StatisticsPanel.ToggleVisibility(); return true; From 722fa228cedfb81726dcc08e7b2baa4c524fb958 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 21 Apr 2024 17:40:35 +0300 Subject: [PATCH 615/930] Don't consider editor table content for input --- osu.Game/Screens/Edit/EditorTable.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs index e5dc540b06..49b41fac21 100644 --- a/osu.Game/Screens/Edit/EditorTable.cs +++ b/osu.Game/Screens/Edit/EditorTable.cs @@ -30,6 +30,10 @@ namespace osu.Game.Screens.Edit protected readonly FillFlowContainer BackgroundFlow; + // We can avoid potentially thousands of objects being added to the input sub-tree since item selection is being handled by the BackgroundFlow + // and no items in the underlying table are clickable. + protected override bool ShouldBeConsideredForInput(Drawable child) => base.ShouldBeConsideredForInput(child) && child == BackgroundFlow; + protected EditorTable() { RelativeSizeAxes = Axes.X; From 1d3fd65d86f517805f573517ad7650d1a89277af Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 22 Apr 2024 07:02:49 +0300 Subject: [PATCH 616/930] Adjust execution order --- osu.Game/Screens/Edit/EditorTable.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs index 49b41fac21..4d8393e829 100644 --- a/osu.Game/Screens/Edit/EditorTable.cs +++ b/osu.Game/Screens/Edit/EditorTable.cs @@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit // We can avoid potentially thousands of objects being added to the input sub-tree since item selection is being handled by the BackgroundFlow // and no items in the underlying table are clickable. - protected override bool ShouldBeConsideredForInput(Drawable child) => base.ShouldBeConsideredForInput(child) && child == BackgroundFlow; + protected override bool ShouldBeConsideredForInput(Drawable child) => child == BackgroundFlow && base.ShouldBeConsideredForInput(child); protected EditorTable() { From 40c48f903bdfdb0f11809c5aeea268aec198fbb6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Apr 2024 14:58:45 +0900 Subject: [PATCH 617/930] Add failing test --- .../TestSceneCursorTrail.cs | 31 +++++++++++++++---- .../Skinning/Legacy/LegacyCursorTrail.cs | 16 +++++----- 2 files changed, 33 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs index 421a32b9eb..afb0246b21 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio.Sample; @@ -13,6 +14,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; +using osu.Framework.Testing; using osu.Framework.Testing.Input; using osu.Game.Audio; using osu.Game.Rulesets.Osu.Skinning.Legacy; @@ -70,6 +72,22 @@ namespace osu.Game.Rulesets.Osu.Tests }); } + [Test] + public void TestLegacyDisjointCursorTrailViaNoCursor() + { + createTest(() => + { + var skinContainer = new LegacySkinContainer(renderer, false, false); + var legacyCursorTrail = new LegacyCursorTrail(skinContainer); + + skinContainer.Child = legacyCursorTrail; + + return skinContainer; + }); + + AddAssert("trail is disjoint", () => this.ChildrenOfType().Single().DisjointTrail, () => Is.True); + } + private void createTest(Func createContent) => AddStep("create trail", () => { Clear(); @@ -87,11 +105,13 @@ namespace osu.Game.Rulesets.Osu.Tests { private readonly IRenderer renderer; private readonly bool disjoint; + private readonly bool provideCursor; - public LegacySkinContainer(IRenderer renderer, bool disjoint) + public LegacySkinContainer(IRenderer renderer, bool disjoint, bool provideCursor = true) { this.renderer = renderer; this.disjoint = disjoint; + this.provideCursor = provideCursor; RelativeSizeAxes = Axes.Both; } @@ -102,12 +122,11 @@ namespace osu.Game.Rulesets.Osu.Tests { switch (componentName) { - case "cursortrail": - var tex = new Texture(renderer.WhitePixel); + case "cursor": + return provideCursor ? new Texture(renderer.WhitePixel) : null; - if (disjoint) - tex.ScaleAdjust = 1 / 25f; - return tex; + case "cursortrail": + return new Texture(renderer.WhitePixel); case "cursormiddle": return disjoint ? null : renderer.WhitePixel; diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs index af71e2a5d9..4ebafd0c4b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private readonly ISkin skin; private const double disjoint_trail_time_separation = 1000 / 60.0; - private bool disjointTrail; + public bool DisjointTrail { get; private set; } private double lastTrailTime; private IBindable cursorSize = null!; @@ -36,9 +36,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); Texture = skin.GetTexture("cursortrail"); - disjointTrail = skin.GetTexture("cursormiddle") == null; + DisjointTrail = skin.GetTexture("cursormiddle") == null; - if (disjointTrail) + if (DisjointTrail) { bool centre = skin.GetConfig(OsuSkinConfiguration.CursorCentre)?.Value ?? true; @@ -57,19 +57,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy } } - protected override double FadeDuration => disjointTrail ? 150 : 500; + protected override double FadeDuration => DisjointTrail ? 150 : 500; protected override float FadeExponent => 1; - protected override bool InterpolateMovements => !disjointTrail; + protected override bool InterpolateMovements => !DisjointTrail; protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1); - protected override bool AvoidDrawingNearCursor => !disjointTrail; + protected override bool AvoidDrawingNearCursor => !DisjointTrail; protected override void Update() { base.Update(); - if (!disjointTrail || !currentPosition.HasValue) + if (!DisjointTrail || !currentPosition.HasValue) return; if (Time.Current - lastTrailTime >= disjoint_trail_time_separation) @@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected override bool OnMouseMove(MouseMoveEvent e) { - if (!disjointTrail) + if (!DisjointTrail) return base.OnMouseMove(e); currentPosition = e.ScreenSpaceMousePosition; From 0170c04baf447abd9a4f986bcc169f940e92f9d4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Apr 2024 15:00:09 +0900 Subject: [PATCH 618/930] Fix `cursormiddle` not using the same source as `cursor` --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs index 4ebafd0c4b..da52956719 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs @@ -31,12 +31,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy } [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + private void load(OsuConfigManager config, ISkinSource skinSource) { cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); Texture = skin.GetTexture("cursortrail"); - DisjointTrail = skin.GetTexture("cursormiddle") == null; + + var cursorProvider = skinSource.FindProvider(s => s.GetTexture("cursor") != null); + DisjointTrail = cursorProvider?.GetTexture("cursormiddle") == null; if (DisjointTrail) { From fb1d20bd39605eca96837d2d8e9b2cc394800cba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Apr 2024 15:07:11 +0800 Subject: [PATCH 619/930] Comment in some clarification --- .../TestSceneCursorTrail.cs | 14 +++++++------- .../Skinning/Legacy/LegacyCursorTrail.cs | 3 +++ 2 files changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs index afb0246b21..4db66fde4b 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Tests { createTest(() => { - var skinContainer = new LegacySkinContainer(renderer, false); + var skinContainer = new LegacySkinContainer(renderer, provideMiddle: false); var legacyCursorTrail = new LegacyCursorTrail(skinContainer); skinContainer.Child = legacyCursorTrail; @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests { createTest(() => { - var skinContainer = new LegacySkinContainer(renderer, true); + var skinContainer = new LegacySkinContainer(renderer, provideMiddle: true); var legacyCursorTrail = new LegacyCursorTrail(skinContainer); skinContainer.Child = legacyCursorTrail; @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Tests { createTest(() => { - var skinContainer = new LegacySkinContainer(renderer, false, false); + var skinContainer = new LegacySkinContainer(renderer, provideMiddle: false, provideCursor: false); var legacyCursorTrail = new LegacyCursorTrail(skinContainer); skinContainer.Child = legacyCursorTrail; @@ -104,13 +104,13 @@ namespace osu.Game.Rulesets.Osu.Tests private partial class LegacySkinContainer : Container, ISkinSource { private readonly IRenderer renderer; - private readonly bool disjoint; + private readonly bool provideMiddle; private readonly bool provideCursor; - public LegacySkinContainer(IRenderer renderer, bool disjoint, bool provideCursor = true) + public LegacySkinContainer(IRenderer renderer, bool provideMiddle, bool provideCursor = true) { this.renderer = renderer; - this.disjoint = disjoint; + this.provideMiddle = provideMiddle; this.provideCursor = provideCursor; RelativeSizeAxes = Axes.Both; @@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Tests return new Texture(renderer.WhitePixel); case "cursormiddle": - return disjoint ? null : renderer.WhitePixel; + return provideMiddle ? null : renderer.WhitePixel; } return null; diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs index da52956719..ca0002d8c0 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs @@ -37,6 +37,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy Texture = skin.GetTexture("cursortrail"); + // Cursor and cursor trail components are sourced from potentially different skin sources. + // Stable always chooses cursor trail disjoint behaviour based on the cursor texture lookup source, so we need to fetch where that occurred. + // See https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Skinning/SkinManager.cs#L269 var cursorProvider = skinSource.FindProvider(s => s.GetTexture("cursor") != null); DisjointTrail = cursorProvider?.GetTexture("cursormiddle") == null; From 49563f4e5bc9ce3ea72b5645456a6d0e8af6a89c Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 22 Apr 2024 04:44:38 -0300 Subject: [PATCH 620/930] Use bitwise to check hitsound formats --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index 184311b1c3..9779696e4b 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.IO; -using System.Linq; using ManagedBass; using osu.Framework.Audio.Callbacks; using osu.Game.Beatmaps; @@ -22,14 +21,6 @@ namespace osu.Game.Rulesets.Edit.Checks new IssueTemplateIncorrectFormat(this), }; - private IEnumerable allowedFormats => new ChannelType[] - { - ChannelType.WavePCM, - ChannelType.WaveFloat, - ChannelType.OGG, - ChannelType.Wave | ChannelType.OGG, - }; - public IEnumerable Run(BeatmapVerifierContext context) { var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet; @@ -60,7 +51,7 @@ namespace osu.Game.Rulesets.Edit.Checks var audioInfo = Bass.ChannelGetInfo(decodeStream); - if (!allowedFormats.Contains(audioInfo.ChannelType)) + if ((audioInfo.ChannelType & ChannelType.Wave) == 0 && audioInfo.ChannelType != ChannelType.OGG) yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename); Bass.StreamFree(decodeStream); From 09b0f3005e28cb2248ddb206b80d3eb3a94c6e2b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Apr 2024 10:15:56 +0200 Subject: [PATCH 621/930] Apply generic math-related changes --- osu.Game/Graphics/UserInterface/ExpandableSlider.cs | 8 ++++---- osu.Game/Graphics/UserInterface/OsuSliderBar.cs | 9 +++++---- osu.Game/Graphics/UserInterface/RoundedSliderBar.cs | 5 +++-- osu.Game/Graphics/UserInterface/ShearedSliderBar.cs | 5 +++-- osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs | 4 ++-- .../Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs | 8 ++++---- osu.Game/Overlays/Settings/Sections/SizeSlider.cs | 3 ++- osu.Game/Overlays/Settings/SettingsPercentageSlider.cs | 4 ++-- osu.Game/Overlays/Settings/SettingsSlider.cs | 6 +++--- .../Edit/Timing/IndeterminateSliderWithTextBoxInput.cs | 8 ++++---- osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs | 4 ++-- 11 files changed, 34 insertions(+), 30 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ExpandableSlider.cs b/osu.Game/Graphics/UserInterface/ExpandableSlider.cs index 121a1eef49..a7a8561b94 100644 --- a/osu.Game/Graphics/UserInterface/ExpandableSlider.cs +++ b/osu.Game/Graphics/UserInterface/ExpandableSlider.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; -using osuTK; +using Vector2 = osuTK.Vector2; namespace osu.Game.Graphics.UserInterface { @@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface /// An implementation for the UI slider bar control. /// public partial class ExpandableSlider : CompositeDrawable, IExpandable, IHasCurrentValue - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue where TSlider : RoundedSliderBar, new() { private readonly OsuSpriteText label; @@ -129,7 +129,7 @@ namespace osu.Game.Graphics.UserInterface /// An implementation for the UI slider bar control. /// public partial class ExpandableSlider : ExpandableSlider> - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { } } diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index 191a7ca246..9cb6356cab 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Numerics; using System.Globalization; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -15,7 +16,7 @@ using osu.Game.Utils; namespace osu.Game.Graphics.UserInterface { public abstract partial class OsuSliderBar : SliderBar, IHasTooltip - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { public bool PlaySamplesOnAdjust { get; set; } = true; @@ -85,11 +86,11 @@ namespace osu.Game.Graphics.UserInterface private LocalisableString getTooltipText(T value) { if (CurrentNumber.IsInteger) - return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0"); + return int.CreateTruncating(value).ToString("N0"); - double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo); + double floatValue = double.CreateTruncating(value); - decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits); + decimal decimalPrecision = normalise(decimal.CreateTruncating(CurrentNumber.Precision), max_decimal_digits); // Find the number of significant digits (we could have less than 5 after normalize()) int significantDigits = FormatUtils.FindPrecision(decimalPrecision); diff --git a/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs b/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs index 0981881ead..56047173bb 100644 --- a/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; +using System.Numerics; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -11,11 +11,12 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Overlays; +using Vector2 = osuTK.Vector2; namespace osu.Game.Graphics.UserInterface { public partial class RoundedSliderBar : OsuSliderBar - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { protected readonly Nub Nub; protected readonly Box LeftBox; diff --git a/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs b/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs index 60a6670492..0df1c1d204 100644 --- a/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; +using System.Numerics; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -12,11 +12,12 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Overlays; using static osu.Game.Graphics.UserInterface.ShearedNub; +using Vector2 = osuTK.Vector2; namespace osu.Game.Graphics.UserInterface { public partial class ShearedSliderBar : OsuSliderBar - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { protected readonly ShearedNub Nub; protected readonly Box LeftBox; diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs index 4585d3a4c9..4912a21fab 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs @@ -1,14 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using osu.Framework.Graphics; using osu.Game.Overlays.Settings; namespace osu.Game.Graphics.UserInterfaceV2 { public partial class LabelledSliderBar : LabelledComponent, TNumber> - where TNumber : struct, IEquatable, IComparable, IConvertible + where TNumber : struct, INumber, IMinMaxValue { public LabelledSliderBar() : base(true) diff --git a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs index e5ba7f61bf..abd828e98f 100644 --- a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs +++ b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using System.Globalization; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -10,12 +10,12 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Overlays.Settings; using osu.Game.Utils; -using osuTK; +using Vector2 = osuTK.Vector2; namespace osu.Game.Graphics.UserInterfaceV2 { public partial class SliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { /// /// A custom step value for each key press which actuates a change on this control. @@ -138,7 +138,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 { if (updatingFromTextBox) return; - decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo); + decimal decimalValue = decimal.CreateTruncating(slider.Current.Value); textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}"); } } diff --git a/osu.Game/Overlays/Settings/Sections/SizeSlider.cs b/osu.Game/Overlays/Settings/Sections/SizeSlider.cs index c73831d8d1..14ef58ff88 100644 --- a/osu.Game/Overlays/Settings/Sections/SizeSlider.cs +++ b/osu.Game/Overlays/Settings/Sections/SizeSlider.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Numerics; using System.Globalization; using osu.Framework.Localisation; using osu.Game.Graphics.UserInterface; @@ -12,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections /// A slider intended to show a "size" multiplier number, where 1x is 1.0. /// public partial class SizeSlider : RoundedSliderBar - where T : struct, IEquatable, IComparable, IConvertible, IFormattable + where T : struct, INumber, IMinMaxValue, IFormattable { public override LocalisableString TooltipText => Current.Value.ToString(@"0.##x", NumberFormatInfo.CurrentInfo); } diff --git a/osu.Game/Overlays/Settings/SettingsPercentageSlider.cs b/osu.Game/Overlays/Settings/SettingsPercentageSlider.cs index fa59d18de1..d7a09d3392 100644 --- a/osu.Game/Overlays/Settings/SettingsPercentageSlider.cs +++ b/osu.Game/Overlays/Settings/SettingsPercentageSlider.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; @@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Settings /// Mostly provided for convenience of use with . /// public partial class SettingsPercentageSlider : SettingsSlider - where TValue : struct, IEquatable, IComparable, IConvertible + where TValue : struct, INumber, IMinMaxValue { protected override Drawable CreateControl() => ((RoundedSliderBar)base.CreateControl()).With(sliderBar => sliderBar.DisplayAsPercentage = true); } diff --git a/osu.Game/Overlays/Settings/SettingsSlider.cs b/osu.Game/Overlays/Settings/SettingsSlider.cs index 6c81fece13..2460d78099 100644 --- a/osu.Game/Overlays/Settings/SettingsSlider.cs +++ b/osu.Game/Overlays/Settings/SettingsSlider.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; @@ -9,12 +9,12 @@ using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Settings { public partial class SettingsSlider : SettingsSlider> - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { } public partial class SettingsSlider : SettingsItem - where TValue : struct, IEquatable, IComparable, IConvertible + where TValue : struct, INumber, IMinMaxValue where TSlider : RoundedSliderBar, new() { protected override Drawable CreateControl() => new TSlider diff --git a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs index 151d469415..26f374ba85 100644 --- a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using System.Globalization; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -12,7 +12,7 @@ using osu.Framework.Localisation; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays.Settings; using osu.Game.Utils; -using osuTK; +using Vector2 = osuTK.Vector2; namespace osu.Game.Screens.Edit.Timing { @@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Timing /// by providing an "indeterminate state". /// public partial class IndeterminateSliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { /// /// A custom step value for each key press which actuates a change on this control. @@ -136,7 +136,7 @@ namespace osu.Game.Screens.Edit.Timing slider.Current.Value = nonNullValue; // use the value from the slider to ensure that any precision/min/max set on it via the initial indeterminate value have been applied correctly. - decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo); + decimal decimalValue = decimal.CreateTruncating(slider.Current.Value); textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}"); textBox.PlaceholderText = string.Empty; } diff --git a/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs b/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs index 88b778fafb..1fc1155c0b 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; @@ -11,7 +11,7 @@ using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Play.PlayerSettings { public partial class PlayerSliderBar : SettingsSlider - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { public RoundedSliderBar Bar => (RoundedSliderBar)Control; From 1bcf835d227ce3899d1e16ff16cfba4a9c08dcd6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Apr 2024 10:25:46 +0200 Subject: [PATCH 622/930] Remove redundant array type specification --- osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs index 0cb54709af..dd01fe110a 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks new IssueTemplateIncorrectFormat(this), }; - private IEnumerable allowedFormats => new ChannelType[] + private IEnumerable allowedFormats => new[] { ChannelType.MP3, ChannelType.OGG, From ceeb9b081903dab467a5659595f6746403ccc845 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Apr 2024 10:27:30 +0200 Subject: [PATCH 623/930] Use explicit reference equality check --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index 9779696e4b..728567b490 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Edit.Checks foreach (var file in beatmapSet.Files) { - if (audioFile != null && file.File == audioFile.File) continue; + if (audioFile != null && ReferenceEquals(file.File, audioFile.File)) continue; using (Stream data = context.WorkingBeatmap.GetStream(file.File.GetStoragePath())) { From b28bf4d2ecf2dbc6b11b01ffdca5ae6adbcaecaa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Apr 2024 10:43:20 +0200 Subject: [PATCH 624/930] Add test covering non-audio file formats not being checked --- .../Checks/CheckHitsoundsFormatTest.cs | 21 +++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs index 9a806f6cb7..cb1cf21734 100644 --- a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs @@ -85,6 +85,27 @@ namespace osu.Game.Tests.Editing.Checks } } + [Test] + public void TestNotAnAudioFile() + { + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BeatmapSet = new BeatmapSetInfo + { + Files = { CheckTestHelpers.CreateMockFile("png") } + } + } + }; + + using (var resourceStream = TestResources.OpenResource("Textures/test-image.png")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + [Test] public void TestCorruptAudio() { From 70a5288a6859dae28f7870f338e82cbbdcf4c1fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Apr 2024 10:45:09 +0200 Subject: [PATCH 625/930] Do not attempt to pass files that don't look like audio to BASS --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index 728567b490..9b6a861358 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -37,14 +37,16 @@ namespace osu.Game.Rulesets.Edit.Checks if (data == null) continue; + if (!AudioCheckUtils.HasAudioExtension(file.Filename) || !probablyHasAudioData(data)) + continue; + var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle); // If the format is not supported by BASS if (decodeStream == 0) { - if (AudioCheckUtils.HasAudioExtension(file.Filename) && probablyHasAudioData(data)) - yield return new IssueTemplateFormatUnsupported(this).Create(file.Filename); + yield return new IssueTemplateFormatUnsupported(this).Create(file.Filename); continue; } From 4ae9f81c73f39828e4e812cc362bacbda2656c9f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Apr 2024 18:43:15 +0800 Subject: [PATCH 626/930] Apply transforms to storyboard videos This requires that they are a `StoryboardSprite` for simplicity. Luckily this works just fine. --- .../Beatmaps/Formats/LegacyStoryboardDecoder.cs | 2 +- osu.Game/Storyboards/StoryboardVideo.cs | 15 +++++---------- 2 files changed, 6 insertions(+), 11 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index 6689f087cb..b5d9ad1194 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -114,7 +114,7 @@ namespace osu.Game.Beatmaps.Formats if (!OsuGameBase.VIDEO_EXTENSIONS.Contains(Path.GetExtension(path).ToLowerInvariant())) break; - storyboard.GetLayer("Video").Add(new StoryboardVideo(path, offset)); + storyboard.GetLayer("Video").Add(storyboardSprite = new StoryboardVideo(path, offset)); break; } diff --git a/osu.Game/Storyboards/StoryboardVideo.cs b/osu.Game/Storyboards/StoryboardVideo.cs index 8c11e19a06..bd1b933b6f 100644 --- a/osu.Game/Storyboards/StoryboardVideo.cs +++ b/osu.Game/Storyboards/StoryboardVideo.cs @@ -3,23 +3,18 @@ using osu.Framework.Graphics; using osu.Game.Storyboards.Drawables; +using osuTK; namespace osu.Game.Storyboards { - public class StoryboardVideo : IStoryboardElement + public class StoryboardVideo : StoryboardSprite { - public string Path { get; } - - public bool IsDrawable => true; - - public double StartTime { get; } - public StoryboardVideo(string path, double offset) + : base(path, Anchor.Centre, Vector2.Zero) { - Path = path; - StartTime = offset; + TimelineGroup.Alpha.Add(Easing.None, offset, offset, 0, 1); } - public Drawable CreateDrawable() => new DrawableStoryboardVideo(this); + public override Drawable CreateDrawable() => new DrawableStoryboardVideo(this); } } From c43c383abf5d05caa5827b23b1fd53f61cff5b55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Apr 2024 18:43:34 +0800 Subject: [PATCH 627/930] Allow storboard videos to take on no-relative size when specified by a mapper --- .../Drawables/DrawableStoryboardVideo.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index 9a5db4bb39..98cb01d5f3 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -23,7 +23,17 @@ namespace osu.Game.Storyboards.Drawables { Video = video; - RelativeSizeAxes = Axes.Both; + // In osu-stable, a mapper can add a scale command for a storyboard. + // This allows scaling based on the video's absolute size. + // + // If not specified we take up the full available space. + bool useRelative = !video.TimelineGroup.Scale.HasCommands; + + RelativeSizeAxes = useRelative ? Axes.Both : Axes.None; + AutoSizeAxes = useRelative ? Axes.None : Axes.Both; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; } [BackgroundDependencyLoader(true)] @@ -36,7 +46,7 @@ namespace osu.Game.Storyboards.Drawables InternalChild = drawableVideo = new Video(stream, false) { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = RelativeSizeAxes, FillMode = FillMode.Fill, Anchor = Anchor.Centre, Origin = Anchor.Centre, From 9e7182acf0cfa3fc658758b78af4dc7378cef536 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Apr 2024 18:45:02 +0800 Subject: [PATCH 628/930] Remove unused DI beatmap paramater --- osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index 98cb01d5f3..ca2c7b774c 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -2,12 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Video; -using osu.Game.Beatmaps; namespace osu.Game.Storyboards.Drawables { @@ -37,7 +35,7 @@ namespace osu.Game.Storyboards.Drawables } [BackgroundDependencyLoader(true)] - private void load(IBindable beatmap, TextureStore textureStore) + private void load(TextureStore textureStore) { var stream = textureStore.GetStream(Video.Path); From 2eda56ff0859a0e0fe44e59d2b7f936139dcc94b Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 22 Apr 2024 11:15:50 -0700 Subject: [PATCH 629/930] Revert beatmap query change --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index ccdf9d151f..98533a5c82 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -716,7 +716,7 @@ namespace osu.Game return; } - var databasedBeatmap = BeatmapManager.QueryBeatmap(b => b.OnlineID == score.Beatmap.OnlineID); + var databasedBeatmap = BeatmapManager.QueryBeatmap(b => b.ID == databasedScore.ScoreInfo.BeatmapInfo.ID); if (databasedBeatmap == null) { From a59bf6d373cfdc234261fc1ce2d489803bd35f14 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 22 Apr 2024 11:17:27 -0700 Subject: [PATCH 630/930] Improve xmldoc wording --- osu.Game/Scoring/ScoreManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index b6bb637537..f37ee2b101 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -62,7 +62,7 @@ namespace osu.Game.Scoring /// Retrieve a from a given . /// /// The to convert. - /// The . Null if the score on the database cannot be found. + /// The . Null if the score cannot be found in the database. /// /// The is re-retrieved from the database to ensure all the required data /// for retrieving a replay are present (may have missing properties if it was retrieved from online data). @@ -201,7 +201,7 @@ namespace osu.Game.Scoring /// Export a replay from a given . /// /// The to export. - /// The . Null if the score on the database cannot be found. + /// The . Null if the score cannot be found in the database. /// /// The is re-retrieved from the database to ensure all the required data /// for exporting a replay are present (may have missing properties if it was retrieved from online data). From 35eddf35c5651b883a65e955a750ddd2c05b47be Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 22 Apr 2024 11:22:39 -0700 Subject: [PATCH 631/930] Return `Task.CompletedTask` instead of `null` --- osu.Game/Scoring/ScoreManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index f37ee2b101..1ba5c7d4cf 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -201,16 +201,16 @@ namespace osu.Game.Scoring /// Export a replay from a given . /// /// The to export. - /// The . Null if the score cannot be found in the database. + /// The . Return if the score cannot be found in the database. /// /// The is re-retrieved from the database to ensure all the required data /// for exporting a replay are present (may have missing properties if it was retrieved from online data). /// - public Task? Export(ScoreInfo scoreInfo) + public Task Export(ScoreInfo scoreInfo) { ScoreInfo? databasedScoreInfo = getDatabasedScoreInfo(scoreInfo); - return databasedScoreInfo == null ? null : scoreExporter.ExportAsync(databasedScoreInfo.ToLive(Realm)); + return databasedScoreInfo == null ? Task.CompletedTask : scoreExporter.ExportAsync(databasedScoreInfo.ToLive(Realm)); } public Task?> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original); From 49154c0e231c25f78c849ecf7180b4240b9e0145 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 22 Apr 2024 11:23:38 -0700 Subject: [PATCH 632/930] Fix code quality --- osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs | 2 +- .../Visual/UserInterface/TestSceneDeleteLocalScore.cs | 2 +- osu.Game/Screens/Play/Player.cs | 1 + 3 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 6590339311..004d1de116 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -170,7 +170,7 @@ namespace osu.Game.Tests.Visual.Navigation BeatmapInfo = beatmap.Beatmaps.First(), Ruleset = ruleset ?? new OsuRuleset().RulesetInfo, User = new GuestUser(), - }).Value; + })!.Value; }); AddAssert($"import {i} succeeded", () => imported != null); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs index 529874b71e..e2fe10fa74 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs @@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual.UserInterface Files = { new RealmNamedFileUsage(new RealmFile { Hash = $"{i}" }, string.Empty) } }; - importedScores.Add(scoreManager.Import(score).Value); + importedScores.Add(scoreManager.Import(score)!.Value); } }); }); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 4fcc52bc5d..3a80caf259 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1200,6 +1200,7 @@ namespace osu.Game.Screens.Play var importableScore = score.ScoreInfo.DeepClone(); var imported = scoreManager.Import(importableScore, replayReader); + Debug.Assert(imported != null); imported.PerformRead(s => { From 50afd48812aaf7e4deb437855202836280c93339 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Apr 2024 23:04:56 +0800 Subject: [PATCH 633/930] Add manual test coverage of storyboard videos --- .../TestSceneDrawableStoryboardSprite.cs | 98 ++++++++++++++----- 1 file changed, 75 insertions(+), 23 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 32693c2bb2..6ac112cc5f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -10,6 +10,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.IO.Stores; using osu.Framework.Testing; @@ -40,7 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("disallow all lookups", () => { storyboard.UseSkinSprites = false; - storyboard.AlwaysProvideTexture = false; + storyboard.ProvideResources = false; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -55,7 +56,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow storyboard lookup", () => { storyboard.UseSkinSprites = false; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -67,13 +68,47 @@ namespace osu.Game.Tests.Visual.Gameplay assertStoryboardSourced(); } + [TestCase(false)] + [TestCase(true)] + public void TestVideo(bool scaleTransformProvided) + { + AddStep("allow storyboard lookup", () => + { + storyboard.ProvideResources = true; + }); + + AddStep("create video", () => SetContents(_ => + { + var layer = storyboard.GetLayer("Video"); + + var sprite = new StoryboardVideo("Videos/test-video.mp4", Time.Current); + + sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1); + + if (scaleTransformProvided) + sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current, 1, 1); + + layer.Elements.Clear(); + layer.Add(sprite); + + return new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + storyboard.CreateDrawable() + } + }; + })); + } + [Test] public void TestSkinLookupPreferredOverStoryboard() { AddStep("allow all lookups", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -91,7 +126,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow skin lookup", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = false; + storyboard.ProvideResources = false; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -109,7 +144,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow all lookups", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -127,7 +162,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow all lookups", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -142,7 +177,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow all lookups", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -156,7 +191,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow all lookups", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -170,7 +205,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft)); } - private DrawableStoryboard createSprite(string lookupName, Anchor origin, Vector2 initialPosition) + private Drawable createSprite(string lookupName, Anchor origin, Vector2 initialPosition) { var layer = storyboard.GetLayer("Background"); @@ -180,7 +215,14 @@ namespace osu.Game.Tests.Visual.Gameplay layer.Elements.Clear(); layer.Add(sprite); - return storyboard.CreateDrawable().With(s => s.RelativeSizeAxes = Axes.Both); + return new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + storyboard.CreateDrawable() + } + }; } private void assertStoryboardSourced() @@ -202,42 +244,52 @@ namespace osu.Game.Tests.Visual.Gameplay return new TestDrawableStoryboard(this, mods); } - public bool AlwaysProvideTexture { get; set; } + public bool ProvideResources { get; set; } - public override string GetStoragePathFromStoryboardPath(string path) => AlwaysProvideTexture ? path : string.Empty; + public override string GetStoragePathFromStoryboardPath(string path) => ProvideResources ? path : string.Empty; private partial class TestDrawableStoryboard : DrawableStoryboard { - private readonly bool alwaysProvideTexture; + private readonly bool provideResources; public TestDrawableStoryboard(TestStoryboard storyboard, IReadOnlyList? mods) : base(storyboard, mods) { - alwaysProvideTexture = storyboard.AlwaysProvideTexture; + provideResources = storyboard.ProvideResources; } - protected override IResourceStore CreateResourceLookupStore() => alwaysProvideTexture - ? new AlwaysReturnsTextureStore() + protected override IResourceStore CreateResourceLookupStore() => provideResources + ? new ResourcesTextureStore() : new ResourceStore(); - internal class AlwaysReturnsTextureStore : IResourceStore + internal class ResourcesTextureStore : IResourceStore { - private const string test_image = "Resources/Textures/test-image.png"; - private readonly DllResourceStore store; - public AlwaysReturnsTextureStore() + public ResourcesTextureStore() { store = TestResources.GetStore(); } public void Dispose() => store.Dispose(); - public byte[] Get(string name) => store.Get(test_image); + public byte[] Get(string name) => store.Get(map(name)); - public Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(test_image, cancellationToken); + public Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(map(name), cancellationToken); - public Stream GetStream(string name) => store.GetStream(test_image); + public Stream GetStream(string name) => store.GetStream(map(name)); + + private string map(string name) + { + switch (name) + { + case lookup_name: + return "Resources/Textures/test-image.png"; + + default: + return $"Resources/{name}"; + } + } public IEnumerable GetAvailableResources() => store.GetAvailableResources(); } From 7eeac0f3b90d34d71a8e2d7390b4a0310b89288b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 17:34:52 +0800 Subject: [PATCH 634/930] Fix incorrect xmldoc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index ca2c7b774c..848699a4d2 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -21,7 +21,7 @@ namespace osu.Game.Storyboards.Drawables { Video = video; - // In osu-stable, a mapper can add a scale command for a storyboard. + // In osu-stable, a mapper can add a scale command for a storyboard video. // This allows scaling based on the video's absolute size. // // If not specified we take up the full available space. From 17ca29c2c6e0e5f141f5393923a511cfa2d61437 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 17:37:37 +0800 Subject: [PATCH 635/930] Actually apply transforms to the video --- osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index 848699a4d2..f2454be190 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -50,6 +50,8 @@ namespace osu.Game.Storyboards.Drawables Origin = Anchor.Centre, Alpha = 0, }; + + Video.ApplyTransforms(drawableVideo); } protected override void LoadComplete() From a978518a74c362016d2aeb39d4a8f1fdcb78a28d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Apr 2024 12:32:52 +0200 Subject: [PATCH 636/930] Add failing tests --- .../Settings/TestSceneKeyBindingPanel.cs | 44 ++++++++++++++++++- 1 file changed, 42 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 57c9770c9a..86008a56a4 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -296,7 +296,7 @@ namespace osu.Game.Tests.Visual.Settings } [Test] - public void TestBindingConflictResolvedByRollback() + public void TestBindingConflictResolvedByRollbackViaMouse() { AddStep("reset taiko section to default", () => { @@ -315,7 +315,7 @@ namespace osu.Game.Tests.Visual.Settings } [Test] - public void TestBindingConflictResolvedByOverwrite() + public void TestBindingConflictResolvedByOverwriteViaMouse() { AddStep("reset taiko section to default", () => { @@ -333,6 +333,46 @@ namespace osu.Game.Tests.Visual.Settings checkBinding("Left (rim)", "M1"); } + [Test] + public void TestBindingConflictResolvedByRollbackViaKeyboard() + { + AddStep("reset taiko & global sections to default", () => + { + panel.ChildrenOfType().First(section => new TaikoRuleset().RulesetInfo.Equals(section.Ruleset)) + .ChildrenOfType().Single().TriggerClick(); + + panel.ChildrenOfType().First().TriggerClick(); + }); + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(panel.ScreenSpaceDrawQuad.Centre)); + scrollToAndStartBinding("Left (rim)"); + AddStep("attempt to bind M1 to two keys", () => InputManager.Click(MouseButton.Left)); + + AddUntilStep("wait for popover", () => panel.ChildrenOfType().SingleOrDefault(), () => Is.Not.Null); + AddStep("press Esc", () => InputManager.Key(Key.Escape)); + checkBinding("Left (centre)", "M1"); + checkBinding("Left (rim)", "M2"); + } + + [Test] + public void TestBindingConflictResolvedByOverwriteViaKeyboard() + { + AddStep("reset taiko & global sections to default", () => + { + panel.ChildrenOfType().First(section => new TaikoRuleset().RulesetInfo.Equals(section.Ruleset)) + .ChildrenOfType().Single().TriggerClick(); + + panel.ChildrenOfType().First().TriggerClick(); + }); + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(panel.ScreenSpaceDrawQuad.Centre)); + scrollToAndStartBinding("Left (rim)"); + AddStep("attempt to bind M1 to two keys", () => InputManager.Click(MouseButton.Left)); + + AddUntilStep("wait for popover", () => panel.ChildrenOfType().SingleOrDefault(), () => Is.Not.Null); + AddStep("press Enter", () => InputManager.Key(Key.Enter)); + checkBinding("Left (centre)", InputSettingsStrings.ActionHasNoKeyBinding.ToString()); + checkBinding("Left (rim)", "M1"); + } + [Test] public void TestBindingConflictCausedByResetToDefaultOfSingleRow() { From 1e0db1ab9f676ffb781afe7d151c2d6d95126329 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Apr 2024 12:44:16 +0200 Subject: [PATCH 637/930] Allow confirming keybinding overwrite on conflict via "select" binding --- .../Sections/Input/KeyBindingConflictPopover.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingConflictPopover.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingConflictPopover.cs index 60d1bd31be..05aeb0b810 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingConflictPopover.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingConflictPopover.cs @@ -152,6 +152,17 @@ namespace osu.Game.Overlays.Settings.Sections.Input newPreview.IsChosen.Value = applyNewButton.IsHovered; } + public override bool OnPressed(KeyBindingPressEvent e) + { + if (e.Action == GlobalAction.Select && !e.Repeat) + { + applyNew(); + return true; + } + + return base.OnPressed(e); + } + private partial class ConflictingKeyBindingPreview : CompositeDrawable { private readonly object action; From 564dec7a142b8fe3bf6729b9223bc490df18b5c7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 19:21:55 +0800 Subject: [PATCH 638/930] Add test coverage of transforms actually being applied to video --- .../Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 6ac112cc5f..fc52d749b3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -86,7 +86,10 @@ namespace osu.Game.Tests.Visual.Gameplay sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1); if (scaleTransformProvided) - sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current, 1, 1); + { + sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current + 1000, 1, 2); + sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current + 1000, Time.Current + 2000, 2, 1); + } layer.Elements.Clear(); layer.Add(sprite); From f7626aba1821f5f346dfa36a06438836bbc819ea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Apr 2024 13:36:12 +0200 Subject: [PATCH 639/930] Fix mod select overlay columns not displaying properly sometimes Closes https://github.com/ppy/osu/issues/26504. As far as I can tell the issue is basically another manifestation of https://github.com/ppy/osu-framework/issues/5129, i.e. presence overrides causing dropped invalidations and thus completely bogus hierarchy state. The fix is to raise the appropriate invalidation manually. --- osu.Game/Overlays/Mods/ModColumn.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index df33c78ea4..e9f21338bd 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -69,6 +69,7 @@ namespace osu.Game.Overlays.Mods private Task? latestLoadTask; private ModPanel[]? latestLoadedPanels; internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && allPanelsLoaded; + private bool? wasPresent; private bool allPanelsLoaded { @@ -192,6 +193,15 @@ namespace osu.Game.Overlays.Mods { base.Update(); + // we override `IsPresent` to include the scheduler's pending task state to make async loads work correctly when columns are masked away + // (see description of https://github.com/ppy/osu/pull/19783). + // however, because of that we must also ensure that we signal correct invalidations (https://github.com/ppy/osu-framework/issues/5129). + // failing to do so causes columns to be stuck in "present" mode despite actually not being present themselves. + // this works because `Update()` will always run after a scheduler update, which is what causes the presence state change responsible for the failure. + if (wasPresent != null && wasPresent != IsPresent) + Invalidate(Invalidation.Presence); + wasPresent = IsPresent; + if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay) { if (pendingSelectionOperations.TryDequeue(out var dequeuedAction)) From 804b1b0d884da13b1a79a31ffd09e23a16bffbe8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 20:54:44 +0800 Subject: [PATCH 640/930] Fix settings colour scheme wrong when viewing gameplay from skin editor button Closes https://github.com/ppy/osu/issues/27949. --- osu.Game/Screens/Play/Player.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 3a80caf259..42ff1d74f3 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -101,6 +101,11 @@ namespace osu.Game.Screens.Play /// public IBindable ShowingOverlayComponents = new Bindable(); + // Should match PlayerLoader for consistency. Cached here for the rare case we push a Player + // without the loading screen (one such usage is the skin editor's scene library). + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + [Resolved] private ScoreManager scoreManager { get; set; } From 436203a8c12093c076a9d4e5d01264ad9ce26f55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 21:32:32 +0800 Subject: [PATCH 641/930] Add a chevron to distinguish editor menus with submenus --- .../Edit/Components/Menus/EditorMenuBar.cs | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index 0e125d0ec0..152bcee214 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -184,6 +185,17 @@ namespace osu.Game.Screens.Edit.Components.Menus { } + private bool hasSubmenu => Item.Items.Any(); + + protected override TextContainer CreateTextContainer() => base.CreateTextContainer().With(c => + { + c.Padding = new MarginPadding + { + // Add some padding for the chevron below. + Right = hasSubmenu ? 5 : 0, + }; + }); + [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { @@ -191,6 +203,18 @@ namespace osu.Game.Screens.Edit.Components.Menus BackgroundColourHover = colourProvider.Background1; Foreground.Padding = new MarginPadding { Vertical = 2 }; + + if (hasSubmenu) + { + AddInternal(new SpriteIcon + { + Margin = new MarginPadding(6), + Size = new Vector2(8), + Icon = FontAwesome.Solid.ChevronRight, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + }); + } } } } From 602b16f533dd5e578025144d025dc3a9c7336fa7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 22:03:32 +0800 Subject: [PATCH 642/930] Fix fade-in no longer working on videos --- .../Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs | 2 -- osu.Game/Storyboards/StoryboardVideo.cs | 4 +++- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index fc52d749b3..8fa2c9922e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -83,8 +83,6 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardVideo("Videos/test-video.mp4", Time.Current); - sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1); - if (scaleTransformProvided) { sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current + 1000, 1, 2); diff --git a/osu.Game/Storyboards/StoryboardVideo.cs b/osu.Game/Storyboards/StoryboardVideo.cs index bd1b933b6f..5573162d26 100644 --- a/osu.Game/Storyboards/StoryboardVideo.cs +++ b/osu.Game/Storyboards/StoryboardVideo.cs @@ -12,7 +12,9 @@ namespace osu.Game.Storyboards public StoryboardVideo(string path, double offset) : base(path, Anchor.Centre, Vector2.Zero) { - TimelineGroup.Alpha.Add(Easing.None, offset, offset, 0, 1); + // This is just required to get a valid StartTime based on the incoming offset. + // Actual fades are handled inside DrawableStoryboardVideo for now. + TimelineGroup.Alpha.Add(Easing.None, offset, offset, 0, 0); } public override Drawable CreateDrawable() => new DrawableStoryboardVideo(this); From d0edf72a0c384004f7e6fbb252d368af3fa14cdf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 22:04:28 +0800 Subject: [PATCH 643/930] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index c61977cfa3..97dfe5d9f7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 6389172fe7..66347acdf0 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 787e60f70649d5346c1916332ff74cab0518f959 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Apr 2024 18:37:15 +0200 Subject: [PATCH 644/930] Fix `LegacyDrainingHealthProcessor` drain rate computation diverging to infinity --- osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs index 7cee5ebecf..25c5b3643a 100644 --- a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs @@ -129,6 +129,13 @@ namespace osu.Game.Rulesets.Scoring OnIterationFail?.Invoke($"FAILED drop {testDrop}: recovery too low ({recovery} < {hpRecoveryAvailable})"); } + if (!fail && double.IsInfinity(HpMultiplierNormal)) + { + OnIterationSuccess?.Invoke("Drain computation algorithm diverged to infinity. PASSING with zero drop, resetting HP multiplier to 1."); + HpMultiplierNormal = 1; + return 0; + } + if (!fail) { OnIterationSuccess?.Invoke($"PASSED drop {testDrop}"); From cbbf2dd1584da084293db3afe4bd4e6108e5f7e2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Apr 2024 18:58:40 +0200 Subject: [PATCH 645/930] Fix `DifficultyBindable` bound desync between `maxValue` and `CurrentNumber.MaxValue` --- osu.Game/Rulesets/Mods/DifficultyBindable.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/DifficultyBindable.cs b/osu.Game/Rulesets/Mods/DifficultyBindable.cs index a207048882..5f6fd21860 100644 --- a/osu.Game/Rulesets/Mods/DifficultyBindable.cs +++ b/osu.Game/Rulesets/Mods/DifficultyBindable.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mods } } - private float maxValue; + private float maxValue = 10; // matches default max value of `CurrentNumber` public float MaxValue { From 16fdd4e08d81cfc00ddc1a6d370fdece195c3461 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Apr 2024 09:01:31 +0800 Subject: [PATCH 646/930] Add ability to show beatmap source using skin editor's beatmap attribute text As per https://github.com/ppy/osu/discussions/27955. --- osu.Game/Localisation/EditorSetupStrings.cs | 32 +++++++++++++------ .../Components/BeatmapAttributeText.cs | 3 ++ 2 files changed, 26 insertions(+), 9 deletions(-) diff --git a/osu.Game/Localisation/EditorSetupStrings.cs b/osu.Game/Localisation/EditorSetupStrings.cs index eff6f9e6b8..350517734f 100644 --- a/osu.Game/Localisation/EditorSetupStrings.cs +++ b/osu.Game/Localisation/EditorSetupStrings.cs @@ -42,7 +42,8 @@ namespace osu.Game.Localisation /// /// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so." /// - public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."); + public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), + @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."); /// /// "Countdown speed" @@ -52,7 +53,8 @@ namespace osu.Game.Localisation /// /// "If the countdown sounds off-time, use this to make it appear one or more beats early." /// - public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early."); + public static LocalisableString CountdownOffsetDescription => + new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early."); /// /// "Countdown offset" @@ -67,7 +69,8 @@ namespace osu.Game.Localisation /// /// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area." /// - public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."); + public static LocalisableString WidescreenSupportDescription => + new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."); /// /// "Epilepsy warning" @@ -77,7 +80,8 @@ namespace osu.Game.Localisation /// /// "Recommended if the storyboard or video contain scenes with rapidly flashing colours." /// - public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours."); + public static LocalisableString EpilepsyWarningDescription => + new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours."); /// /// "Letterbox during breaks" @@ -87,7 +91,8 @@ namespace osu.Game.Localisation /// /// "Adds horizontal letterboxing to give a cinematic look during breaks." /// - public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks."); + public static LocalisableString LetterboxDuringBreaksDescription => + new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks."); /// /// "Samples match playback rate" @@ -97,7 +102,8 @@ namespace osu.Game.Localisation /// /// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled." /// - public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled."); + public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), + @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled."); /// /// "The size of all hit objects" @@ -117,7 +123,8 @@ namespace osu.Game.Localisation /// /// "The harshness of hit windows and difficulty of special objects (ie. spinners)" /// - public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)"); + public static LocalisableString OverallDifficultyDescription => + new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)"); /// /// "Tick Rate" @@ -127,7 +134,8 @@ namespace osu.Game.Localisation /// /// "Determines how many "ticks" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc." /// - public static LocalisableString TickRateDescription => new TranslatableString(getKey(@"tick_rate_description"), @"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."); + public static LocalisableString TickRateDescription => new TranslatableString(getKey(@"tick_rate_description"), + @"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."); /// /// "Base Velocity" @@ -137,7 +145,8 @@ namespace osu.Game.Localisation /// /// "The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets." /// - public static LocalisableString BaseVelocityDescription => new TranslatableString(getKey(@"base_velocity_description"), @"The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets."); + public static LocalisableString BaseVelocityDescription => new TranslatableString(getKey(@"base_velocity_description"), + @"The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets."); /// /// "Metadata" @@ -159,6 +168,11 @@ namespace osu.Game.Localisation /// public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator"); + /// + /// "Source" + /// + public static LocalisableString Source => new TranslatableString(getKey(@"source"), @"Source"); + /// /// "Difficulty Name" /// diff --git a/osu.Game/Skinning/Components/BeatmapAttributeText.cs b/osu.Game/Skinning/Components/BeatmapAttributeText.cs index 52c439a624..5c5e509fb2 100644 --- a/osu.Game/Skinning/Components/BeatmapAttributeText.cs +++ b/osu.Game/Skinning/Components/BeatmapAttributeText.cs @@ -48,6 +48,7 @@ namespace osu.Game.Skinning.Components [BeatmapAttribute.Artist] = EditorSetupStrings.Artist, [BeatmapAttribute.DifficultyName] = EditorSetupStrings.DifficultyHeader, [BeatmapAttribute.Creator] = EditorSetupStrings.Creator, + [BeatmapAttribute.Source] = EditorSetupStrings.Source, [BeatmapAttribute.Length] = ArtistStrings.TracklistLength.ToTitle(), [BeatmapAttribute.RankedStatus] = BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault, [BeatmapAttribute.BPM] = BeatmapsetsStrings.ShowStatsBpm, @@ -88,6 +89,7 @@ namespace osu.Game.Skinning.Components valueDictionary[BeatmapAttribute.Artist] = new RomanisableString(workingBeatmap.BeatmapInfo.Metadata.ArtistUnicode, workingBeatmap.BeatmapInfo.Metadata.Artist); valueDictionary[BeatmapAttribute.DifficultyName] = workingBeatmap.BeatmapInfo.DifficultyName; valueDictionary[BeatmapAttribute.Creator] = workingBeatmap.BeatmapInfo.Metadata.Author.Username; + valueDictionary[BeatmapAttribute.Source] = workingBeatmap.BeatmapInfo.Metadata.Source; valueDictionary[BeatmapAttribute.Length] = TimeSpan.FromMilliseconds(workingBeatmap.BeatmapInfo.Length).ToFormattedDuration(); valueDictionary[BeatmapAttribute.RankedStatus] = workingBeatmap.BeatmapInfo.Status.GetLocalisableDescription(); valueDictionary[BeatmapAttribute.BPM] = workingBeatmap.BeatmapInfo.BPM.ToLocalisableString(@"F2"); @@ -132,6 +134,7 @@ namespace osu.Game.Skinning.Components StarRating, Title, Artist, + Source, DifficultyName, Creator, Length, From f97c519451e0b17c95309f2d78bbddd30614e5c9 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 24 Apr 2024 00:19:10 -0700 Subject: [PATCH 647/930] Add chevron to distinguish all menus with submenus --- .../UserInterface/DrawableOsuMenuItem.cs | 23 +++++++++++++++++++ .../Edit/Components/Menus/EditorMenuBar.cs | 23 ------------------- 2 files changed, 23 insertions(+), 23 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs index 2f2cb7e5f8..06ef75cf58 100644 --- a/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs @@ -3,6 +3,7 @@ #nullable disable +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -12,6 +13,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; +using osuTK; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface @@ -40,6 +42,27 @@ namespace osu.Game.Graphics.UserInterface AddInternal(hoverClickSounds = new HoverClickSounds()); updateTextColour(); + + bool hasSubmenu = Item.Items.Any(); + + // Only add right chevron if direction of menu items is vertical (i.e. width is relative size, see `DrawableMenuItem.SetFlowDirection()`). + if (hasSubmenu && RelativeSizeAxes == Axes.X) + { + AddInternal(new SpriteIcon + { + Margin = new MarginPadding(6), + Size = new Vector2(8), + Icon = FontAwesome.Solid.ChevronRight, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + }); + + text.Padding = new MarginPadding + { + // Add some padding for the chevron above. + Right = 5, + }; + } } protected override void LoadComplete() diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index 152bcee214..c410c2519b 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -185,17 +185,6 @@ namespace osu.Game.Screens.Edit.Components.Menus { } - private bool hasSubmenu => Item.Items.Any(); - - protected override TextContainer CreateTextContainer() => base.CreateTextContainer().With(c => - { - c.Padding = new MarginPadding - { - // Add some padding for the chevron below. - Right = hasSubmenu ? 5 : 0, - }; - }); - [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { @@ -203,18 +192,6 @@ namespace osu.Game.Screens.Edit.Components.Menus BackgroundColourHover = colourProvider.Background1; Foreground.Padding = new MarginPadding { Vertical = 2 }; - - if (hasSubmenu) - { - AddInternal(new SpriteIcon - { - Margin = new MarginPadding(6), - Size = new Vector2(8), - Icon = FontAwesome.Solid.ChevronRight, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - }); - } } } } From 5f463b81a8ecc883ed8040cacf70139e11b042dd Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 24 Apr 2024 00:22:20 -0700 Subject: [PATCH 648/930] Remove hardcoded chevrons in test --- osu.Game.Tests/Visual/UserInterface/TestSceneContextMenu.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneContextMenu.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneContextMenu.cs index 7b80549854..2a2f267fc8 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneContextMenu.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneContextMenu.cs @@ -77,21 +77,21 @@ namespace osu.Game.Tests.Visual.UserInterface new OsuMenuItem(@"Some option"), new OsuMenuItem(@"Highlighted option", MenuItemType.Highlighted), new OsuMenuItem(@"Another option"), - new OsuMenuItem(@"Nested option >") + new OsuMenuItem(@"Nested option") { Items = new MenuItem[] { new OsuMenuItem(@"Sub-One"), new OsuMenuItem(@"Sub-Two"), new OsuMenuItem(@"Sub-Three"), - new OsuMenuItem(@"Sub-Nested option >") + new OsuMenuItem(@"Sub-Nested option") { Items = new MenuItem[] { new OsuMenuItem(@"Double Sub-One"), new OsuMenuItem(@"Double Sub-Two"), new OsuMenuItem(@"Double Sub-Three"), - new OsuMenuItem(@"Sub-Sub-Nested option >") + new OsuMenuItem(@"Sub-Sub-Nested option") { Items = new MenuItem[] { From 4f7c9f297068b5ec27aaa3d34e8176d6e0e7fe1a Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 24 Apr 2024 01:00:03 -0700 Subject: [PATCH 649/930] Remove unused using --- osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index c410c2519b..0e125d0ec0 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; From 72726809cb6cdd53fb3f01d13b2438d323c47e72 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 24 Apr 2024 09:47:41 -0700 Subject: [PATCH 650/930] Ignore autogenerated .idea android file --- .gitignore | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/.gitignore b/.gitignore index 525b3418cd..11fee27f28 100644 --- a/.gitignore +++ b/.gitignore @@ -340,4 +340,5 @@ inspectcode # Fody (pulled in by Realm) - schema file FodyWeavers.xsd -.idea/.idea.osu.Desktop/.idea/misc.xml \ No newline at end of file +.idea/.idea.osu.Desktop/.idea/misc.xml +.idea/.idea.osu.Android/.idea/deploymentTargetDropDown.xml From 94275f148e4eb523fbf4247503c7e072f66ef780 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 09:01:47 +0200 Subject: [PATCH 651/930] Fix adding slider control points via context menu not undoing correctly Closes https://github.com/ppy/osu/issues/27985. --- .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 2da462caf4..49fdf12d60 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -403,7 +403,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders public override MenuItem[] ContextMenuItems => new MenuItem[] { - new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)), + new OsuMenuItem("Add control point", MenuItemType.Standard, () => + { + changeHandler?.BeginChange(); + addControlPoint(rightClickPosition); + changeHandler?.EndChange(); + }), new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream), }; From da953b34a721540e266b33d495ce11525bf1c8fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 09:52:26 +0200 Subject: [PATCH 652/930] Apply nullability annotations to `ResultsScreen` & inheritors --- .../Visual/Ranking/TestSceneResultsScreen.cs | 2 +- .../MultiplayerTeamResultsScreen.cs | 8 ++-- .../Spectate/MultiSpectatorResultsScreen.cs | 6 +-- .../Playlists/PlaylistsResultsScreen.cs | 35 +++++++--------- osu.Game/Screens/Ranking/ResultsScreen.cs | 42 +++++++++---------- osu.Game/Screens/Ranking/SoloResultsScreen.cs | 4 +- 6 files changed, 43 insertions(+), 54 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index ffc5dbc8fb..fca1d0f82a 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -424,7 +424,7 @@ namespace osu.Game.Tests.Visual.Ranking scores.Add(score); } - scoresCallback?.Invoke(scores); + scoresCallback.Invoke(scores); return null; } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerTeamResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerTeamResultsScreen.cs index a8c513603c..ab83860ba7 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerTeamResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerTeamResultsScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -28,8 +26,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { private readonly SortedDictionary teamScores; - private Container winnerBackground; - private Drawable winnerText; + private Container winnerBackground = null!; + private Drawable winnerText = null!; public MultiplayerTeamResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary teamScores) : base(score, roomId, playlistItem) @@ -41,7 +39,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer } [Resolved] - private OsuColour colours { get; set; } + private OsuColour colours { get; set; } = null!; [BackgroundDependencyLoader] private void load() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorResultsScreen.cs index 2afc187e40..c240bbea0c 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorResultsScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Game.Online.API; @@ -25,8 +23,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate Scheduler.AddDelayed(() => StatisticsPanel.ToggleVisibility(), 1000); } - protected override APIRequest FetchScores(Action> scoresCallback) => null; + protected override APIRequest? FetchScores(Action> scoresCallback) => null; - protected override APIRequest FetchNextPage(int direction, Action> scoresCallback) => null; + protected override APIRequest? FetchNextPage(int direction, Action> scoresCallback) => null; } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs index add7aee8cd..fdb83b5ae8 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs @@ -1,13 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -25,23 +22,23 @@ namespace osu.Game.Screens.OnlinePlay.Playlists private readonly long roomId; private readonly PlaylistItem playlistItem; - protected LoadingSpinner LeftSpinner { get; private set; } - protected LoadingSpinner CentreSpinner { get; private set; } - protected LoadingSpinner RightSpinner { get; private set; } + protected LoadingSpinner LeftSpinner { get; private set; } = null!; + protected LoadingSpinner CentreSpinner { get; private set; } = null!; + protected LoadingSpinner RightSpinner { get; private set; } = null!; - private MultiplayerScores higherScores; - private MultiplayerScores lowerScores; + private MultiplayerScores? higherScores; + private MultiplayerScores? lowerScores; [Resolved] - private IAPIProvider api { get; set; } + private IAPIProvider api { get; set; } = null!; [Resolved] - private ScoreManager scoreManager { get; set; } + private ScoreManager scoreManager { get; set; } = null!; [Resolved] - private RulesetStore rulesets { get; set; } + private RulesetStore rulesets { get; set; } = null!; - public PlaylistsResultsScreen([CanBeNull] ScoreInfo score, long roomId, PlaylistItem playlistItem) + public PlaylistsResultsScreen(ScoreInfo? score, long roomId, PlaylistItem playlistItem) : base(score) { this.roomId = roomId; @@ -123,11 +120,11 @@ namespace osu.Game.Screens.OnlinePlay.Playlists return userScoreReq; } - protected override APIRequest FetchNextPage(int direction, Action> scoresCallback) + protected override APIRequest? FetchNextPage(int direction, Action> scoresCallback) { Debug.Assert(direction == 1 || direction == -1); - MultiplayerScores pivot = direction == -1 ? higherScores : lowerScores; + MultiplayerScores? pivot = direction == -1 ? higherScores : lowerScores; if (pivot?.Cursor == null) return null; @@ -147,7 +144,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists /// The callback to perform with the resulting scores. /// An optional score pivot to retrieve scores around. Can be null to retrieve scores from the highest score. /// The indexing . - private APIRequest createIndexRequest(Action> scoresCallback, [CanBeNull] MultiplayerScores pivot = null) + private APIRequest createIndexRequest(Action> scoresCallback, MultiplayerScores? pivot = null) { var indexReq = pivot != null ? new IndexPlaylistScoresRequest(roomId, playlistItem.ID, pivot.Cursor, pivot.Params) @@ -180,7 +177,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists /// The callback to invoke with the final s. /// The s that were retrieved from s. /// An optional pivot around which the scores were retrieved. - private void performSuccessCallback([NotNull] Action> callback, [NotNull] List scores, [CanBeNull] MultiplayerScores pivot = null) => Schedule(() => + private void performSuccessCallback(Action> callback, List scores, MultiplayerScores? pivot = null) => Schedule(() => { var scoreInfos = scores.Select(s => s.CreateScoreInfo(scoreManager, rulesets, playlistItem, Beatmap.Value.BeatmapInfo)).OrderByTotalScore().ToArray(); @@ -201,7 +198,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists hideLoadingSpinners(pivot); }); - private void hideLoadingSpinners([CanBeNull] MultiplayerScores pivot = null) + private void hideLoadingSpinners(MultiplayerScores? pivot = null) { CentreSpinner.Hide(); @@ -217,7 +214,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists /// The to set positions on. /// The pivot. /// The amount to increment the pivot position by for each in . - private void setPositions([NotNull] MultiplayerScores scores, [CanBeNull] MultiplayerScores pivot, int increment) + private void setPositions(MultiplayerScores scores, MultiplayerScores? pivot, int increment) => setPositions(scores, pivot?.Scores[^1].Position ?? 0, increment); /// @@ -226,7 +223,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists /// The to set positions on. /// The pivot position. /// The amount to increment the pivot position by for each in . - private void setPositions([NotNull] MultiplayerScores scores, int pivotPosition, int increment) + private void setPositions(MultiplayerScores scores, int pivotPosition, int increment) { foreach (var s in scores.Scores) { diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index ebb0530046..1c3518909d 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -45,25 +42,24 @@ namespace osu.Game.Screens.Ranking protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered; - public readonly Bindable SelectedScore = new Bindable(); + public readonly Bindable SelectedScore = new Bindable(); - [CanBeNull] - public readonly ScoreInfo Score; + public readonly ScoreInfo? Score; - protected ScorePanelList ScorePanelList { get; private set; } + protected ScorePanelList ScorePanelList { get; private set; } = null!; - protected VerticalScrollContainer VerticalScrollContent { get; private set; } - - [Resolved(CanBeNull = true)] - private Player player { get; set; } + protected VerticalScrollContainer VerticalScrollContent { get; private set; } = null!; [Resolved] - private IAPIProvider api { get; set; } + private Player? player { get; set; } - protected StatisticsPanel StatisticsPanel { get; private set; } + [Resolved] + private IAPIProvider api { get; set; } = null!; - private Drawable bottomPanel; - private Container detachedPanelContainer; + protected StatisticsPanel StatisticsPanel { get; private set; } = null!; + + private Drawable bottomPanel = null!; + private Container detachedPanelContainer = null!; private bool lastFetchCompleted; @@ -84,9 +80,9 @@ namespace osu.Game.Screens.Ranking /// public bool ShowUserStatistics { get; init; } - private Sample popInSample; + private Sample? popInSample; - protected ResultsScreen([CanBeNull] ScoreInfo score) + protected ResultsScreen(ScoreInfo? score) { Score = score; @@ -182,11 +178,11 @@ namespace osu.Game.Screens.Ranking Scheduler.AddDelayed(() => OverlayActivationMode.Value = OverlayActivation.All, shouldFlair ? AccuracyCircle.TOTAL_DURATION + 1000 : 0); } - if (AllowWatchingReplay) + if (SelectedScore.Value != null && AllowWatchingReplay) { buttons.Add(new ReplayDownloadButton(SelectedScore.Value) { - Score = { BindTarget = SelectedScore }, + Score = { BindTarget = SelectedScore! }, Width = 300 }); } @@ -225,7 +221,7 @@ namespace osu.Game.Screens.Ranking if (lastFetchCompleted) { - APIRequest nextPageRequest = null; + APIRequest? nextPageRequest = null; if (ScorePanelList.IsScrolledToStart) nextPageRequest = FetchNextPage(-1, fetchScoresCallback); @@ -245,7 +241,7 @@ namespace osu.Game.Screens.Ranking /// /// A callback which should be called when fetching is completed. Scheduling is not required. /// An responsible for the fetch operation. This will be queued and performed automatically. - protected virtual APIRequest FetchScores(Action> scoresCallback) => null; + protected virtual APIRequest? FetchScores(Action> scoresCallback) => null; /// /// Performs a fetch of the next page of scores. This is invoked every frame until a non-null is returned. @@ -253,7 +249,7 @@ namespace osu.Game.Screens.Ranking /// The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list. /// A callback which should be called when fetching is completed. Scheduling is not required. /// An responsible for the fetch operation. This will be queued and performed automatically. - protected virtual APIRequest FetchNextPage(int direction, Action> scoresCallback) => null; + protected virtual APIRequest? FetchNextPage(int direction, Action> scoresCallback) => null; /// /// Creates the to be used to display extended information about scores. @@ -327,7 +323,7 @@ namespace osu.Game.Screens.Ranking panel.Alpha = 0; } - private ScorePanel detachedPanel; + private ScorePanel? detachedPanel; private void onStatisticsStateChanged(ValueChangedEvent state) { diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index ee0251b5ac..33b4bf976b 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Ranking { } - protected override APIRequest? FetchScores(Action>? scoresCallback) + protected override APIRequest? FetchScores(Action> scoresCallback) { Debug.Assert(Score != null); @@ -35,7 +35,7 @@ namespace osu.Game.Screens.Ranking return null; getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset); - getScoreRequest.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => !s.MatchesOnlineID(Score)).Select(s => s.ToScoreInfo(rulesets, Beatmap.Value.BeatmapInfo))); + getScoreRequest.Success += r => scoresCallback.Invoke(r.Scores.Where(s => !s.MatchesOnlineID(Score)).Select(s => s.ToScoreInfo(rulesets, Beatmap.Value.BeatmapInfo))); return getScoreRequest; } From 9e919b784d99e80371bcdab948eeb80346b4892a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 11:19:29 +0200 Subject: [PATCH 653/930] Add test case covering ignoring non-basic results --- .../Ranking/TestSceneHitEventTimingDistributionGraph.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index 325a535731..3e38b66029 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -82,6 +82,14 @@ namespace osu.Game.Tests.Visual.Ranking }).ToList()); } + [Test] + public void TestNonBasicHitResultsAreIgnored() + { + createTest(CreateDistributedHitEvents(0, 50) + .Select(h => new HitEvent(h.TimeOffset, 1.0, h.TimeOffset > 0 ? HitResult.Ok : HitResult.LargeTickHit, placeholder_object, placeholder_object, null)) + .ToList()); + } + [Test] public void TestMultipleWindowsOfHitResult() { From b250a924b19687d626737c78dffbd6e692859d92 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 11:20:07 +0200 Subject: [PATCH 654/930] Do not show non-basic results in timing distribution graph Closes https://github.com/ppy/osu/issues/24274. Bit of an ad-hoc resolution but maybe fine? This basically proposes to bypass the problem described in the issue by just not showing tick hits at all on the distribution graph. --- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 1260ec2339..47807a8346 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -59,7 +59,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// The s to display the timing distribution of. public HitEventTimingDistributionGraph(IReadOnlyList hitEvents) { - this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList(); + this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsBasic() && e.Result.IsHit()).ToList(); bins = Enumerable.Range(0, total_timing_distribution_bins).Select(_ => new Dictionary()).ToArray>(); } From d2e9c33b6a34442a0b3e1bead88eac96d20c53e9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 12:49:25 +0200 Subject: [PATCH 655/930] Add failing test case --- .../Editing/TestSceneDifficultyDelete.cs | 44 +++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs index 12e00c4485..0f99270a9b 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Edit; using osu.Game.Storyboards; using osu.Game.Tests.Beatmaps.IO; using osuTK.Input; @@ -83,6 +84,49 @@ namespace osu.Game.Tests.Visual.Editing } } + [Test] + public void TestDeleteDifficultyWithPendingChanges() + { + Guid deletedDifficultyID = Guid.Empty; + int countBeforeDeletion = 0; + string beatmapSetHashBefore = string.Empty; + + AddUntilStep("wait for editor to load", () => Editor?.ReadyForUse == true); + + AddStep("store selected difficulty", () => + { + deletedDifficultyID = EditorBeatmap.BeatmapInfo.ID; + countBeforeDeletion = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count; + beatmapSetHashBefore = Beatmap.Value.BeatmapSetInfo.Hash; + }); + + AddStep("make change to difficulty", () => + { + EditorBeatmap.BeginChange(); + EditorBeatmap.BeatmapInfo.DifficultyName = "changin' things"; + EditorBeatmap.EndChange(); + }); + + AddStep("click File", () => this.ChildrenOfType().First().TriggerClick()); + + AddStep("click delete", () => getDeleteMenuItem().TriggerClick()); + AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null); + AddAssert("dialog is deletion confirmation dialog", () => DialogOverlay.CurrentDialog, Is.InstanceOf); + AddStep("confirm", () => InputManager.Key(Key.Number1)); + + AddUntilStep("no next dialog", () => DialogOverlay.CurrentDialog == null); + AddUntilStep("switched to different difficulty", + () => this.ChildrenOfType().SingleOrDefault() != null && EditorBeatmap.BeatmapInfo.ID != deletedDifficultyID); + + AddAssert($"difficulty is unattached from set", + () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID)); + AddAssert("beatmap set difficulty count decreased by one", + () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1)); + AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore)); + AddAssert($"difficulty is deleted from realm", + () => Realm.Run(r => r.Find(deletedDifficultyID)), () => Is.Null); + } + private DrawableOsuMenuItem getDeleteMenuItem() => this.ChildrenOfType() .Single(item => item.ChildrenOfType().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal))); } From 19d006d8182812710bffd94d26a4fb2512c101cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 12:51:30 +0200 Subject: [PATCH 656/930] Fix deleting modified difficulty via editor leaving user in broken state Closes https://github.com/ppy/osu/issues/22783. If the difficulty being edited has unsaved changes, the editor exit flow would prompt for save *after* the deletion method has run. This is undesirable from a UX standpoint, and also leaves the user in a broken state. Thus, just fake an update of the last saved hash of the beatmap to fool the editor into thinking that it's not dirty, so that the exit flow will not show a save dialog. --- osu.Game/Screens/Edit/Editor.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 37f4b4f5be..980c613311 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1088,6 +1088,13 @@ namespace osu.Game.Screens.Edit var difficultiesBeforeDeletion = groupedOrderedBeatmaps.SelectMany(g => g).ToList(); + // if the difficulty being currently deleted has unsaved changes, + // the editor exit flow would prompt for save *after* this method has done its thing. + // this is generally undesirable and also ends up leaving the user in a broken state. + // therefore, just update the last saved hash to make the exit flow think the deleted beatmap is not dirty, + // so that it will not show the save dialog on exit. + updateLastSavedHash(); + beatmapManager.DeleteDifficultyImmediately(difficultyToDelete); int deletedIndex = difficultiesBeforeDeletion.IndexOf(difficultyToDelete); From c1107d2797ae807d33cdefff3edd54459781919d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 14:31:13 +0200 Subject: [PATCH 657/930] Fully refetch working beatmap when entering editor Closes https://github.com/ppy/osu/issues/21794. I'm not actually super sure as to what the exact mode of failure is here, but it's 99% to do with working beatmap cache invalidation. Likely this can be even considered as another case of https://github.com/ppy/osu/issues/21357, but because this is a one-liner "fix," I'm PRing it anyways. The issue is confusing to understand when working with the swap scenario given in the issue, but it's a little easier to understand when performing the following: 1. Have a beatmap set with 2 difficulties. Let's call them "A" and "B". 2. From song select, without ever exiting to main menu, edit "A". Change the difficulty name to "AA". Save and exit back to song select; do not exit out to main menu. 3. From song select, edit "B". Change the difficulty name to "BB". Save and exit back to song select. 4. The difficulty names will be "A" and "BB". Basically what I *think* is causing this, is the fact that even though editor invalidates the working beatmap by refetching it afresh on exit, song select is blissfully unaware of this, and continues working with its own `BeatmapInfo` instances which have backlinks to `BeatmapSetInfo`. When editing the first of the two difficulties and then the second, the editing of the first one only invalidates the first one rather than the entire set, and the second difficulty continues to have a stale reference to the first one via the beatmap set, and as such ends up overwriting the changes from the first save when passed into the editor and modified again. --- osu.Game/Screens/Select/SongSelect.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 15469fad5b..16879d0cf0 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -425,7 +425,7 @@ namespace osu.Game.Screens.Select if (!AllowEditing) throw new InvalidOperationException($"Attempted to edit when {nameof(AllowEditing)} is disabled"); - Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo ?? beatmapInfoNoDebounce); + Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo ?? beatmapInfoNoDebounce, true); this.Push(new EditorLoader()); } From 1756da0dda45363e89c9e3aaf3a70fb32356977d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Apr 2024 21:14:09 +0800 Subject: [PATCH 658/930] Fix redundant string interpolations --- osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs index 0f99270a9b..d4bd77642c 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs @@ -118,12 +118,12 @@ namespace osu.Game.Tests.Visual.Editing AddUntilStep("switched to different difficulty", () => this.ChildrenOfType().SingleOrDefault() != null && EditorBeatmap.BeatmapInfo.ID != deletedDifficultyID); - AddAssert($"difficulty is unattached from set", + AddAssert("difficulty is unattached from set", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID)); AddAssert("beatmap set difficulty count decreased by one", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1)); AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore)); - AddAssert($"difficulty is deleted from realm", + AddAssert("difficulty is deleted from realm", () => Realm.Run(r => r.Find(deletedDifficultyID)), () => Is.Null); } From 387fcb87819f15dbaa4c8d10423ea0d6bd01b6db Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Apr 2024 21:31:36 +0800 Subject: [PATCH 659/930] Add a brief inline comment to make sure we don't undo the fix --- osu.Game/Screens/Select/SongSelect.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 16879d0cf0..6225534e95 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -425,6 +425,7 @@ namespace osu.Game.Screens.Select if (!AllowEditing) throw new InvalidOperationException($"Attempted to edit when {nameof(AllowEditing)} is disabled"); + // Forced refetch is important here to guarantee correct invalidation across all difficulties. Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo ?? beatmapInfoNoDebounce, true); this.Push(new EditorLoader()); } From e0e790fa9412368ff7b414791348476f05e28f2f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Apr 2024 14:44:44 +0800 Subject: [PATCH 660/930] Fix a couple of xmldoc typos --- osu.Game/OsuGameBase.cs | 2 +- .../OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index fb7a238c46..0122afb239 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -94,7 +94,7 @@ namespace osu.Game public const int SAMPLE_DEBOUNCE_TIME = 20; /// - /// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects. + /// The maximum volume at which audio tracks should play back at. This can be set lower than 1 to create some head-room for sound effects. /// private const double global_track_volume_adjust = 0.8; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index fd61b60fe4..5ff52be8bc 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -130,7 +130,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } /// - /// Updates the catchup states of all player clocks clocks. + /// Updates the catchup states of all player clocks. /// private void updatePlayerCatchup() { From 21d65568651a2760891dd3b2c5c6d55c1c99a688 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Apr 2024 15:29:59 +0800 Subject: [PATCH 661/930] Remove managed clocks from `SpectatorSyncManager` on gameplay completion / abort --- .../Multiplayer/Spectate/MultiSpectatorScreen.cs | 13 +++++++++++-- .../Multiplayer/Spectate/SpectatorSyncManager.cs | 1 + osu.Game/Screens/Spectate/SpectatorScreen.cs | 7 +++++++ 3 files changed, 19 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index e2159f0e3b..cb00763e6b 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -244,10 +244,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate playerArea.LoadScore(spectatorGameplayState.Score); }); - protected override void FailGameplay(int userId) + protected override void FailGameplay(int userId) => Schedule(() => { // We probably want to visualise this in the future. - } + + var instance = instances.Single(i => i.UserId == userId); + syncManager.RemoveManagedClock(instance.SpectatorPlayerClock); + }); + + protected override void PassGameplay(int userId) => Schedule(() => + { + var instance = instances.Single(i => i.UserId == userId); + syncManager.RemoveManagedClock(instance.SpectatorPlayerClock); + }); protected override void QuitGameplay(int userId) => Schedule(() => { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index 5ff52be8bc..9eb448d9d0 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -76,6 +76,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public void RemoveManagedClock(SpectatorPlayerClock clock) { playerClocks.Remove(clock); + Logger.Log($"Removing managed clock from {nameof(SpectatorSyncManager)} ({playerClocks.Count} remain)"); clock.IsRunning = false; } diff --git a/osu.Game/Screens/Spectate/SpectatorScreen.cs b/osu.Game/Screens/Spectate/SpectatorScreen.cs index c4aef3c878..ddc638b7c5 100644 --- a/osu.Game/Screens/Spectate/SpectatorScreen.cs +++ b/osu.Game/Screens/Spectate/SpectatorScreen.cs @@ -135,6 +135,7 @@ namespace osu.Game.Screens.Spectate case SpectatedUserState.Passed: markReceivedAllFrames(userId); + PassGameplay(userId); break; case SpectatedUserState.Failed: @@ -233,6 +234,12 @@ namespace osu.Game.Screens.Spectate /// The gameplay state. protected abstract void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState); + /// + /// Fired when a user passes gameplay. + /// + /// The user which passed. + protected virtual void PassGameplay(int userId) { } + /// /// Quits gameplay for a user. /// Thread safety is not guaranteed – should be scheduled as required. From fb2d28f7e03aba53ae905b906fcea30da9a9c4ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Apr 2024 15:30:26 +0800 Subject: [PATCH 662/930] Fix audio being paused in a spectator session when all players finish playing --- .../OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index 9eb448d9d0..1638102089 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -177,7 +177,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// private void updateMasterState() { - MasterClockState newState = playerClocks.Any(s => !s.IsCatchingUp) ? MasterClockState.Synchronised : MasterClockState.TooFarAhead; + // Clocks are removed as players complete the beatmap. + // Once there are no clocks we want to make sure the track plays out to the end. + MasterClockState newState = playerClocks.Count == 0 || playerClocks.Any(s => !s.IsCatchingUp) ? MasterClockState.Synchronised : MasterClockState.TooFarAhead; if (masterState == newState) return; From 694e3900dbd849bf5638efc8e8dbeec9cf57faf0 Mon Sep 17 00:00:00 2001 From: Taevas <67872932+TTTaevas@users.noreply.github.com> Date: Sat, 27 Apr 2024 23:43:27 +0200 Subject: [PATCH 663/930] Add missing space in setup wizard --- osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs index b19a9c6c99..983cb0bbb4 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs @@ -128,6 +128,7 @@ namespace osu.Game.Overlays.FirstRunSetup if (available) { copyInformation.Text = FirstRunOverlayImportFromStableScreenStrings.DataMigrationNoExtraSpace; + copyInformation.AddText(@" "); // just to ensure correct spacing copyInformation.AddLink(FirstRunOverlayImportFromStableScreenStrings.LearnAboutHardLinks, LinkAction.OpenWiki, @"Client/Release_stream/Lazer/File_storage#via-hard-links"); } else if (!RuntimeInfo.IsDesktop) From 48c608e0169a1f9280f75fb3bdc0eadaa3466976 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 18 Mar 2024 12:22:23 -0700 Subject: [PATCH 664/930] Make player width a const --- osu.Game/Overlays/NowPlayingOverlay.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index ab99370603..1145ebaa2f 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -33,6 +33,7 @@ namespace osu.Game.Overlays public LocalisableString Title => NowPlayingStrings.HeaderTitle; public LocalisableString Description => NowPlayingStrings.HeaderDescription; + private const float player_width = 400; private const float player_height = 130; private const float transition_length = 800; private const float progress_height = 10; @@ -70,7 +71,7 @@ namespace osu.Game.Overlays public NowPlayingOverlay() { - Width = 400; + Width = player_width; Margin = new MarginPadding(margin); } @@ -319,15 +320,15 @@ namespace osu.Game.Overlays switch (direction) { case TrackChangeDirection.Next: - newBackground.Position = new Vector2(400, 0); + newBackground.Position = new Vector2(player_width, 0); newBackground.MoveToX(0, 500, Easing.OutCubic); - background.MoveToX(-400, 500, Easing.OutCubic); + background.MoveToX(-player_width, 500, Easing.OutCubic); break; case TrackChangeDirection.Prev: - newBackground.Position = new Vector2(-400, 0); + newBackground.Position = new Vector2(-player_width, 0); newBackground.MoveToX(0, 500, Easing.OutCubic); - background.MoveToX(400, 500, Easing.OutCubic); + background.MoveToX(player_width, 500, Easing.OutCubic); break; } From d4951a093fd9746c1ac885a8af13874dfc5390a8 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 18 Mar 2024 12:24:02 -0700 Subject: [PATCH 665/930] Scroll now playing overlay text when overflowing --- .../TestSceneNowPlayingOverlay.cs | 20 +++- osu.Game/Overlays/NowPlayingOverlay.cs | 100 +++++++++++++++++- 2 files changed, 115 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index d07b90025f..40e0d9250d 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -6,6 +6,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Rulesets.Osu; @@ -22,8 +23,6 @@ namespace osu.Game.Tests.Visual.UserInterface [BackgroundDependencyLoader] private void load() { - Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - nowPlayingOverlay = new NowPlayingOverlay { Origin = Anchor.Centre, @@ -37,9 +36,26 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestShowHideDisable() { + AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo)); AddStep(@"show", () => nowPlayingOverlay.Show()); AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state); AddStep(@"hide", () => nowPlayingOverlay.Hide()); } + + [Test] + public void TestLongMetadata() + { + AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + Metadata = + { + Artist = "very very very very very very very very very very very long artist", + ArtistUnicode = "very very very very very very very very very very very long artist", + Title = "very very very very very very very very very very very long title", + TitleUnicode = "very very very very very very very very very very very long title", + } + })); + AddStep(@"show", () => nowPlayingOverlay.Show()); + } } } diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 1145ebaa2f..be405257ca 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -6,6 +6,7 @@ using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -48,7 +49,7 @@ namespace osu.Game.Overlays private IconButton nextButton = null!; private IconButton playlistButton = null!; - private SpriteText title = null!, artist = null!; + private ScrollingTextContainer title = null!, artist = null!; private PlaylistOverlay? playlist; @@ -102,7 +103,7 @@ namespace osu.Game.Overlays Children = new[] { background = Empty(), - title = new OsuSpriteText + title = new ScrollingTextContainer { Origin = Anchor.BottomCentre, Anchor = Anchor.TopCentre, @@ -111,7 +112,7 @@ namespace osu.Game.Overlays Colour = Color4.White, Text = @"Nothing to play", }, - artist = new OsuSpriteText + artist = new ScrollingTextContainer { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, @@ -470,5 +471,98 @@ namespace osu.Game.Overlays base.OnHoverLost(e); } } + + private partial class ScrollingTextContainer : CompositeDrawable + { + private const float initial_move_delay = 1000; + private const float pixels_per_second = 50; + + private LocalisableString text; + private OsuSpriteText mainSpriteText = null!; + private OsuSpriteText fillerSpriteText = null!; + + public LocalisableString Text + { + get => text; + set + { + text = value; + Schedule(updateText); + } + } + + public FontUsage Font + { + set => + Schedule(() => + { + mainSpriteText.Font = value; + fillerSpriteText.Font = value; + + updateText(); + }); + } + + public ScrollingTextContainer() + { + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new[] + { + mainSpriteText = new OsuSpriteText { Padding = new MarginPadding { Horizontal = margin } }, + fillerSpriteText = new OsuSpriteText { Padding = new MarginPadding { Horizontal = margin }, Alpha = 0 }, + } + }; + } + + private void updateText() + { + mainSpriteText.Text = text; + fillerSpriteText.Alpha = 0; + + ClearTransforms(); + X = 0; + + float textOverflowWidth = mainSpriteText.Width - player_width; + + if (textOverflowWidth > 0) + { + fillerSpriteText.Alpha = 1; + fillerSpriteText.Text = text; + + float initialX; + float targetX; + + if (Anchor.HasFlagFast(Anchor.x0)) + { + initialX = 0; + targetX = -mainSpriteText.Width; + } + else if (Anchor.HasFlagFast(Anchor.x1)) + { + initialX = (textOverflowWidth + mainSpriteText.Width) / 2; + targetX = (textOverflowWidth - mainSpriteText.Width) / 2; + } + else // Anchor.x2 + { + initialX = textOverflowWidth + mainSpriteText.Width; + targetX = textOverflowWidth; + } + + this.MoveToX(initialX) + .Delay(initial_move_delay) + .MoveToX(targetX, mainSpriteText.Width * 1000 / pixels_per_second) + .Loop(); + } + } + } } } From b262497083ccef7d72b9c838d37bf13706ee4faf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 28 Apr 2024 19:07:39 +0800 Subject: [PATCH 666/930] Check realm file can be written to before attempting further initialisation Rather than creating a "corrupt" realm file in such cases, the game will now refuse to start. This behaviour is usually what we want. In most cases a second click on the game will start it successfully (the previous instance's file handles are still doing stuff, or windows defender is being silly). Closes https://github.com/ppy/osu/issues/28018. --- osu.Game/Database/RealmAccess.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 167d170c81..4bc7ec4979 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -300,6 +300,21 @@ namespace osu.Game.Database private Realm prepareFirstRealmAccess() { + // Before attempting to initialise realm, make sure the realm file isn't locked and has correct permissions. + // + // This is to avoid failures like: + // Realms.Exceptions.RealmException: SetEndOfFile() failed: unknown error (1224) + // + // which can occur due to file handles still being open by a previous instance. + if (storage.Exists(Filename)) + { + // If this fails we allow it to block game startup. + // It's better than any alternative we can offer. + using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) + { + } + } + string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; // Attempt to recover a newer database version if available. @@ -321,7 +336,7 @@ namespace osu.Game.Database { Logger.Error(e, "Your local database is too new to work with this version of osu!. Please close osu! and install the latest release to recover your data."); - // If a newer version database already exists, don't backup again. We can presume that the first backup is the one we care about. + // If a newer version database already exists, don't create another backup. We can presume that the first backup is the one we care about. if (!storage.Exists(newerVersionFilename)) createBackup(newerVersionFilename); } From a4bc5a8fc9059e2f13d736965e8cc52eff95f7ea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 10:35:37 +0800 Subject: [PATCH 667/930] Use helper method for backup retry attempts --- osu.Game/Database/RealmAccess.cs | 32 +++++++++----------------------- 1 file changed, 9 insertions(+), 23 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 4bc7ec4979..b5faa898e7 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -35,6 +35,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; using osu.Game.Skinning; +using osu.Game.Utils; using osuTK.Input; using Realms; using Realms.Exceptions; @@ -1157,33 +1158,18 @@ namespace osu.Game.Database { Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database); - int attempts = 10; - - while (true) + FileUtils.AttemptOperation(() => { - try + using (var source = storage.GetStream(Filename, mode: FileMode.Open)) { - using (var source = storage.GetStream(Filename, mode: FileMode.Open)) - { - // source may not exist. - if (source == null) - return; + // source may not exist. + if (source == null) + return; - using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew)) - source.CopyTo(destination); - } - - return; + using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew)) + source.CopyTo(destination); } - catch (IOException) - { - if (attempts-- <= 0) - throw; - - // file may be locked during use. - Thread.Sleep(500); - } - } + }, 20); } /// From 1c1ee22aa70cfa3e92786fba7a208f2af08a2e69 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 10:36:49 +0800 Subject: [PATCH 668/930] Add retry attempts to hopefully fix windows tests runs --- osu.Game/Database/RealmAccess.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index b5faa898e7..31ae22178f 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -311,9 +311,12 @@ namespace osu.Game.Database { // If this fails we allow it to block game startup. // It's better than any alternative we can offer. - using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) + FileUtils.AttemptOperation(() => { - } + using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) + { + } + }); } string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; From a3d239c11aa85215b3565171de2b580b8b1c8411 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 18:48:07 +0800 Subject: [PATCH 669/930] Remove unused method --- osu.Game/Database/RealmArchiveModelImporter.cs | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/osu.Game/Database/RealmArchiveModelImporter.cs b/osu.Game/Database/RealmArchiveModelImporter.cs index bc4954c6ea..0014e246dc 100644 --- a/osu.Game/Database/RealmArchiveModelImporter.cs +++ b/osu.Game/Database/RealmArchiveModelImporter.cs @@ -449,16 +449,6 @@ namespace osu.Game.Database return reader.Name.ComputeSHA2Hash(); } - /// - /// Create all required s for the provided archive, adding them to the global file store. - /// - private List createFileInfos(ArchiveReader reader, RealmFileStore files, Realm realm) - { - var fileInfos = new List(); - - return fileInfos; - } - private IEnumerable<(string original, string shortened)> getShortenedFilenames(ArchiveReader reader) { string prefix = reader.Filenames.GetCommonPrefix(); From 45c2327509911032984c863acb912406c44075fa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Apr 2024 13:00:22 +0200 Subject: [PATCH 670/930] Apply adjustments after framework-side `FriendlyGameName` changes --- osu.Desktop/Program.cs | 6 +++++- osu.Game/OsuGameBase.cs | 12 +++++++----- 2 files changed, 12 insertions(+), 6 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 29b05a402f..d8364fc6e6 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -107,7 +107,11 @@ namespace osu.Desktop } } - using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions + { + IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null, + FriendlyGameName = OsuGameBase.GAME_NAME, + })) { if (!host.IsPrimaryInstance) { diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 0122afb239..5533ee8337 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -75,6 +75,12 @@ namespace osu.Game { public static readonly string[] VIDEO_EXTENSIONS = { ".mp4", ".mov", ".avi", ".flv", ".mpg", ".wmv", ".m4v" }; +#if DEBUG + public const string GAME_NAME = "osu! (development)"; +#else + public const string GAME_NAME = "osu!"; +#endif + public const string OSU_PROTOCOL = "osu://"; public const string CLIENT_STREAM_NAME = @"lazer"; @@ -241,11 +247,7 @@ namespace osu.Game public OsuGameBase() { - Name = @"osu!"; - -#if DEBUG - Name += " (development)"; -#endif + Name = GAME_NAME; allowableExceptions = UnhandledExceptionsBeforeCrash; } From 9fc56f1cc7e916a7c41f7073be25b47642860df3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Apr 2024 13:07:36 +0200 Subject: [PATCH 671/930] Apply adjustments after migration of android to SDL3 --- osu.Android/AndroidJoystickSettings.cs | 76 -------------------- osu.Android/AndroidMouseSettings.cs | 97 -------------------------- osu.Android/OsuGameAndroid.cs | 22 ------ 3 files changed, 195 deletions(-) delete mode 100644 osu.Android/AndroidJoystickSettings.cs delete mode 100644 osu.Android/AndroidMouseSettings.cs diff --git a/osu.Android/AndroidJoystickSettings.cs b/osu.Android/AndroidJoystickSettings.cs deleted file mode 100644 index bf69461f0d..0000000000 --- a/osu.Android/AndroidJoystickSettings.cs +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Android.Input; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Localisation; -using osu.Game.Localisation; -using osu.Game.Overlays.Settings; - -namespace osu.Android -{ - public partial class AndroidJoystickSettings : SettingsSubsection - { - protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad; - - private readonly AndroidJoystickHandler joystickHandler; - - private readonly Bindable enabled = new BindableBool(true); - - private SettingsSlider deadzoneSlider = null!; - - private Bindable handlerDeadzone = null!; - - private Bindable localDeadzone = null!; - - public AndroidJoystickSettings(AndroidJoystickHandler joystickHandler) - { - this.joystickHandler = joystickHandler; - } - - [BackgroundDependencyLoader] - private void load() - { - // use local bindable to avoid changing enabled state of game host's bindable. - handlerDeadzone = joystickHandler.DeadzoneThreshold.GetBoundCopy(); - localDeadzone = handlerDeadzone.GetUnboundCopy(); - - Children = new Drawable[] - { - new SettingsCheckbox - { - LabelText = CommonStrings.Enabled, - Current = enabled - }, - deadzoneSlider = new SettingsSlider - { - LabelText = JoystickSettingsStrings.DeadzoneThreshold, - KeyboardStep = 0.01f, - DisplayAsPercentage = true, - Current = localDeadzone, - }, - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - enabled.BindTo(joystickHandler.Enabled); - enabled.BindValueChanged(e => deadzoneSlider.Current.Disabled = !e.NewValue, true); - - handlerDeadzone.BindValueChanged(val => - { - bool disabled = localDeadzone.Disabled; - - localDeadzone.Disabled = false; - localDeadzone.Value = val.NewValue; - localDeadzone.Disabled = disabled; - }, true); - - localDeadzone.BindValueChanged(val => handlerDeadzone.Value = val.NewValue); - } - } -} diff --git a/osu.Android/AndroidMouseSettings.cs b/osu.Android/AndroidMouseSettings.cs deleted file mode 100644 index fd01b11164..0000000000 --- a/osu.Android/AndroidMouseSettings.cs +++ /dev/null @@ -1,97 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using Android.OS; -using osu.Framework.Allocation; -using osu.Framework.Android.Input; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Localisation; -using osu.Game.Configuration; -using osu.Game.Localisation; -using osu.Game.Overlays.Settings; -using osu.Game.Overlays.Settings.Sections.Input; - -namespace osu.Android -{ - public partial class AndroidMouseSettings : SettingsSubsection - { - private readonly AndroidMouseHandler mouseHandler; - - protected override LocalisableString Header => MouseSettingsStrings.Mouse; - - private Bindable handlerSensitivity = null!; - - private Bindable localSensitivity = null!; - - private Bindable relativeMode = null!; - - public AndroidMouseSettings(AndroidMouseHandler mouseHandler) - { - this.mouseHandler = mouseHandler; - } - - [BackgroundDependencyLoader] - private void load(OsuConfigManager osuConfig) - { - // use local bindable to avoid changing enabled state of game host's bindable. - handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy(); - localSensitivity = handlerSensitivity.GetUnboundCopy(); - - relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy(); - - // High precision/pointer capture is only available on Android 8.0 and up - if (Build.VERSION.SdkInt >= BuildVersionCodes.O) - { - AddRange(new Drawable[] - { - new SettingsCheckbox - { - LabelText = MouseSettingsStrings.HighPrecisionMouse, - TooltipText = MouseSettingsStrings.HighPrecisionMouseTooltip, - Current = relativeMode, - Keywords = new[] { @"raw", @"input", @"relative", @"cursor", @"captured", @"pointer" }, - }, - new MouseSettings.SensitivitySetting - { - LabelText = MouseSettingsStrings.CursorSensitivity, - Current = localSensitivity, - }, - }); - } - - AddRange(new Drawable[] - { - new SettingsCheckbox - { - LabelText = MouseSettingsStrings.DisableMouseWheelVolumeAdjust, - TooltipText = MouseSettingsStrings.DisableMouseWheelVolumeAdjustTooltip, - Current = osuConfig.GetBindable(OsuSetting.MouseDisableWheel), - }, - new SettingsCheckbox - { - LabelText = MouseSettingsStrings.DisableClicksDuringGameplay, - Current = osuConfig.GetBindable(OsuSetting.MouseDisableButtons), - }, - }); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true); - - handlerSensitivity.BindValueChanged(val => - { - bool disabled = localSensitivity.Disabled; - - localSensitivity.Disabled = false; - localSensitivity.Value = val.NewValue; - localSensitivity.Disabled = disabled; - }, true); - - localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue); - } - } -} diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index 52cfb67f42..a235913ef3 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -5,13 +5,9 @@ using System; using Android.App; using Microsoft.Maui.Devices; using osu.Framework.Allocation; -using osu.Framework.Android.Input; using osu.Framework.Extensions.ObjectExtensions; -using osu.Framework.Input.Handlers; using osu.Framework.Platform; using osu.Game; -using osu.Game.Overlays.Settings; -using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Updater; using osu.Game.Utils; @@ -88,24 +84,6 @@ namespace osu.Android protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo(); - public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler) - { - switch (handler) - { - case AndroidMouseHandler mh: - return new AndroidMouseSettings(mh); - - case AndroidJoystickHandler jh: - return new AndroidJoystickSettings(jh); - - case AndroidTouchHandler th: - return new TouchSettings(th); - - default: - return base.CreateSettingsSubsectionFor(handler); - } - } - private class AndroidBatteryInfo : BatteryInfo { public override double? ChargeLevel => Battery.ChargeLevel; From fa3aeca09d8656ec76ae9e0401047b4f5f15646a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Apr 2024 14:06:02 +0200 Subject: [PATCH 672/930] Add failing test for skins not saving on change --- .../TestSceneSkinEditorNavigation.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index 9c180d43da..38fb2846aa 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -321,6 +322,30 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("nested input disabled", () => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType().All(manager => !manager.UseParentInput)); } + [Test] + public void TestSkinSavesOnChange() + { + advanceToSongSelect(); + openSkinEditor(); + + Guid editedSkinId = Guid.Empty; + AddStep("save skin id", () => editedSkinId = Game.Dependencies.Get().CurrentSkinInfo.Value.ID); + AddStep("add skinnable component", () => + { + skinEditor.ChildrenOfType().First().TriggerClick(); + }); + + AddStep("change to triangles skin", () => Game.Dependencies.Get().SetSkinFromConfiguration(SkinInfo.TRIANGLES_SKIN.ToString())); + AddUntilStep("components loaded", () => Game.ChildrenOfType().All(c => c.ComponentsLoaded)); + // sort of implicitly relies on song select not being skinnable. + // TODO: revisit if the above ever changes + AddUntilStep("skin changed", () => !skinEditor.ChildrenOfType().Any()); + + AddStep("change back to modified skin", () => Game.Dependencies.Get().SetSkinFromConfiguration(editedSkinId.ToString())); + AddUntilStep("components loaded", () => Game.ChildrenOfType().All(c => c.ComponentsLoaded)); + AddUntilStep("changes saved", () => skinEditor.ChildrenOfType().Any()); + } + private void advanceToSongSelect() { PushAndConfirm(() => songSelect = new TestPlaySongSelect()); From f78abf801c2f2d9af66bc6baa71c0a0c6ec52406 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Apr 2024 14:06:23 +0200 Subject: [PATCH 673/930] Autosave edited skin on change --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index bc929177d1..690c6b35e3 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -255,8 +255,11 @@ namespace osu.Game.Overlays.SkinEditor // schedule ensures this only happens when the skin editor is visible. // also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types). // probably something which will be factored out in a future database refactor so not too concerning for now. - currentSkin.BindValueChanged(_ => + currentSkin.BindValueChanged(val => { + if (val.OldValue != null && hasBegunMutating) + save(val.OldValue); + hasBegunMutating = false; Scheduler.AddOnce(skinChanged); }, true); @@ -537,7 +540,9 @@ namespace osu.Game.Overlays.SkinEditor protected void Redo() => changeHandler?.RestoreState(1); - public void Save(bool userTriggered = true) + public void Save(bool userTriggered = true) => save(currentSkin.Value); + + private void save(Skin skin, bool userTriggered = true) { if (!hasBegunMutating) return; @@ -551,11 +556,11 @@ namespace osu.Game.Overlays.SkinEditor return; foreach (var t in targetContainers) - currentSkin.Value.UpdateDrawableTarget(t); + skin.UpdateDrawableTarget(t); // In the case the save was user triggered, always show the save message to make them feel confident. - if (skins.Save(skins.CurrentSkin.Value) || userTriggered) - onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString() ?? "Unknown")); + if (skins.Save(skin) || userTriggered) + onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, skin.SkinInfo.ToString() ?? "Unknown")); } protected override bool OnHover(HoverEvent e) => true; From 85c085e5879d59fea0533c78261bf8b111d878c3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 23:22:25 +0800 Subject: [PATCH 674/930] Reduce startup volume Constant complaints about startup volume mean we should reduce it further and let users adjust as they see fit. --- osu.Game/OsuGame.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 98533a5c82..7c89314014 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -841,7 +841,10 @@ namespace osu.Game { // General expectation that osu! starts in fullscreen by default (also gives the most predictable performance). // However, macOS is bound to have issues when using exclusive fullscreen as it takes full control away from OS, therefore borderless is default there. - { FrameworkSetting.WindowMode, RuntimeInfo.OS == RuntimeInfo.Platform.macOS ? WindowMode.Borderless : WindowMode.Fullscreen } + { FrameworkSetting.WindowMode, RuntimeInfo.OS == RuntimeInfo.Platform.macOS ? WindowMode.Borderless : WindowMode.Fullscreen }, + { FrameworkSetting.VolumeUniversal, 0.6 }, + { FrameworkSetting.VolumeMusic, 0.6 }, + { FrameworkSetting.VolumeEffect, 0.6 }, }; } From fd3f4a9e7b30560c6270845af4a77ae1ed8073ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 22:26:44 +0800 Subject: [PATCH 675/930] Preserve storyboard events when saving a beatmap in the editor Until we have full encoding support for storyboards, this stop-gap measure ensures that storyboards don't just disappear from existence. --- .../Beatmaps/Formats/LegacyBeatmapEncoderTest.cs | 15 +++++++++++++++ osu.Game/Beatmaps/Beatmap.cs | 2 ++ osu.Game/Beatmaps/BeatmapConverter.cs | 1 + osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 14 ++++++++++++++ osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs | 3 +++ osu.Game/Beatmaps/IBeatmap.cs | 6 ++++++ .../Rulesets/Difficulty/DifficultyCalculator.cs | 2 ++ osu.Game/Screens/Edit/EditorBeatmap.cs | 2 ++ osu.Game/Tests/Beatmaps/TestBeatmap.cs | 1 + 9 files changed, 46 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index e847b61fbe..ef30f020ce 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -37,6 +37,21 @@ namespace osu.Game.Tests.Beatmaps.Formats private static IEnumerable allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu", StringComparison.Ordinal)); + [Test] + public void TestUnsupportedStoryboardEvents() + { + const string name = "Resources/storyboard_only_video.osu"; + + var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name); + var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name); + + Assert.That(decoded.beatmap.UnhandledEventLines.Count, Is.EqualTo(1)); + Assert.That(decoded.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\"")); + + Assert.That(decodedAfterEncode.beatmap.UnhandledEventLines.Count, Is.EqualTo(1)); + Assert.That(decodedAfterEncode.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\"")); + } + [TestCaseSource(nameof(allBeatmaps))] public void TestEncodeDecodeStability(string name) { diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index 6db9febf36..ae77e4adcf 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -63,6 +63,8 @@ namespace osu.Game.Beatmaps public List Breaks { get; set; } = new List(); + public List UnhandledEventLines { get; set; } = new List(); + [JsonIgnore] public double TotalBreakTime => Breaks.Sum(b => b.Duration); diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index c7c244bf0e..b68c80d4b3 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -66,6 +66,7 @@ namespace osu.Game.Beatmaps beatmap.ControlPointInfo = original.ControlPointInfo; beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList(); beatmap.Breaks = original.Breaks; + beatmap.UnhandledEventLines = original.UnhandledEventLines; return beatmap; } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 386dada328..7407c3590f 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -420,6 +420,10 @@ namespace osu.Game.Beatmaps.Formats if (!Enum.TryParse(split[0], out LegacyEventType type)) throw new InvalidDataException($@"Unknown event type: {split[0]}"); + // Until we have full storyboard encoder coverage, let's track any lines which aren't handled + // and store them to a temporary location such that they aren't lost on editor save / export. + bool lineSupportedByEncoder = false; + switch (type) { case LegacyEventType.Sprite: @@ -427,7 +431,11 @@ namespace osu.Game.Beatmaps.Formats // In some older beatmaps, it is not present and replaced by a storyboard-level background instead. // Allow the first sprite (by file order) to act as the background in such cases. if (string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile)) + { beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[3]); + lineSupportedByEncoder = true; + } + break; case LegacyEventType.Video: @@ -439,12 +447,14 @@ namespace osu.Game.Beatmaps.Formats if (!OsuGameBase.VIDEO_EXTENSIONS.Contains(Path.GetExtension(filename).ToLowerInvariant())) { beatmap.BeatmapInfo.Metadata.BackgroundFile = filename; + lineSupportedByEncoder = true; } break; case LegacyEventType.Background: beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]); + lineSupportedByEncoder = true; break; case LegacyEventType.Break: @@ -452,8 +462,12 @@ namespace osu.Game.Beatmaps.Formats double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2]))); beatmap.Breaks.Add(new BreakPeriod(start, end)); + lineSupportedByEncoder = true; break; } + + if (!lineSupportedByEncoder) + beatmap.UnhandledEventLines.Add(line); } private void handleTimingPoint(string line) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index 290d29090a..186b565c39 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -156,6 +156,9 @@ namespace osu.Game.Beatmaps.Formats foreach (var b in beatmap.Breaks) writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Break},{b.StartTime},{b.EndTime}")); + + foreach (string l in beatmap.UnhandledEventLines) + writer.WriteLine(l); } private void handleControlPoints(TextWriter writer) diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 6fe494ca0f..5cc38e5b84 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -42,6 +42,12 @@ namespace osu.Game.Beatmaps /// List Breaks { get; } + /// + /// All lines from the [Events] section which aren't handled in the encoding process yet. + /// These lines shoule be written out to the beatmap file on save or export. + /// + List UnhandledEventLines { get; } + /// /// Total amount of break time in the beatmap. /// diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 1599dff8d9..d37cfc28b9 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -330,6 +330,8 @@ namespace osu.Game.Rulesets.Difficulty } public List Breaks => baseBeatmap.Breaks; + public List UnhandledEventLines => baseBeatmap.UnhandledEventLines; + public double TotalBreakTime => baseBeatmap.TotalBreakTime; public IEnumerable GetStatistics() => baseBeatmap.GetStatistics(); public double GetMostCommonBeatLength() => baseBeatmap.GetMostCommonBeatLength(); diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index dc1fda13f4..7a3ea474fb 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -174,6 +174,8 @@ namespace osu.Game.Screens.Edit public List Breaks => PlayableBeatmap.Breaks; + public List UnhandledEventLines => PlayableBeatmap.UnhandledEventLines; + public double TotalBreakTime => PlayableBeatmap.TotalBreakTime; public IReadOnlyList HitObjects => PlayableBeatmap.HitObjects; diff --git a/osu.Game/Tests/Beatmaps/TestBeatmap.cs b/osu.Game/Tests/Beatmaps/TestBeatmap.cs index ff670e1232..de7bcfcfaa 100644 --- a/osu.Game/Tests/Beatmaps/TestBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestBeatmap.cs @@ -27,6 +27,7 @@ namespace osu.Game.Tests.Beatmaps BeatmapInfo = baseBeatmap.BeatmapInfo; ControlPointInfo = baseBeatmap.ControlPointInfo; Breaks = baseBeatmap.Breaks; + UnhandledEventLines = baseBeatmap.UnhandledEventLines; if (withHitObjects) HitObjects = baseBeatmap.HitObjects; From 19897c4c074fbca635b9bdbee66f4fb6e368a126 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 00:50:40 +0800 Subject: [PATCH 676/930] Add testing for actual presence of video after encode-decode --- .../Beatmaps/Formats/LegacyBeatmapEncoderTest.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index ef30f020ce..b931896898 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -25,6 +25,7 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Taiko; using osu.Game.Skinning; +using osu.Game.Storyboards; using osu.Game.Tests.Resources; using osuTK; @@ -43,13 +44,14 @@ namespace osu.Game.Tests.Beatmaps.Formats const string name = "Resources/storyboard_only_video.osu"; var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name); - var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name); - Assert.That(decoded.beatmap.UnhandledEventLines.Count, Is.EqualTo(1)); Assert.That(decoded.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\"")); - Assert.That(decodedAfterEncode.beatmap.UnhandledEventLines.Count, Is.EqualTo(1)); - Assert.That(decodedAfterEncode.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\"")); + var memoryStream = encodeToLegacy(decoded); + + var storyboard = new LegacyStoryboardDecoder().Decode(new LineBufferedReader(memoryStream)); + StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video"); + Assert.That(video.Elements.Count, Is.EqualTo(1)); } [TestCaseSource(nameof(allBeatmaps))] From b455e793dd7f3e3d8a75c57d3304e326ad75ab32 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 01:14:58 +0800 Subject: [PATCH 677/930] Add test coverage of reading japanese file from stable export --- .../Resources/Archives/japanese-filename.osz | Bin 0 -> 816 bytes .../Skins/TestSceneBeatmapSkinResources.cs | 9 +++++++++ 2 files changed, 9 insertions(+) create mode 100644 osu.Game.Tests/Resources/Archives/japanese-filename.osz diff --git a/osu.Game.Tests/Resources/Archives/japanese-filename.osz b/osu.Game.Tests/Resources/Archives/japanese-filename.osz new file mode 100644 index 0000000000000000000000000000000000000000..4825c88179bb6d351f8766c4b4a17d89a50a0af5 GIT binary patch literal 816 zcmWIWW@Zs#U|`^2h!mU`q3R&=>KG#fg9S4KgE~+&v8W`oxI{r$p(L{;CsjeCAhn>N zQd1#1B{MB8Gr2UUq%u}7zqqtE$Twfgk!SDvE&mhyz6c0KtqLn{p1`k?5n%4SG|X~_ zq;qWB%&F-L3-|Av$Ji9IP_8Vz?)6l9$IN{%u3jy@@gwDM_XQ!-4SBL=Gq(H^vf-L= zV2#=f&b>E1+utqUHH)o#=}nekr+MwyH_96w(h~b(9of?+SUZ{N{WHcJVor1JMF{!y z^l7MlV4E$*^K)rOxocg=1h*|qB_gzEzU@0{_Qm~*-SyCKZ%#b!7r1tG&6n9pOx&FF zjOWU{nsUGW!EE)(YvndDstaBXusi-?MzPEKRKCI$(K)wcV{H}Px#FUubWY^N2(96i zHe2D!GA;1E@A`$Z{a>y|D@afIk(6KbB}~WceY!H+r+CGM|1_$OxQWe6pYkGc_WKup ztdcTYblDB|_o?b4qr)&hc$rPbw$9 zS+L$&g2#wlFe7?$5&$@yl&)v2%MRPC{zeJOZuv_kp3n)O!39UpCeI%+XL{y*z` zsQUWj2j9i-(+qxFe|N_7X(!)n+McOjta beatmap = importBeatmapFromArchives(@"japanese-filename.osz")); + AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); + } + [Test] public void TestRetrieveOggAudio() { From 97da47f69ca90fe35dad7914b04e97c7363e7df4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 01:27:45 +0800 Subject: [PATCH 678/930] Add test coverage of reading japanese filename after exporting --- .../Skins/TestSceneBeatmapSkinResources.cs | 22 +++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs index b566e892cd..e0922c52f7 100644 --- a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.IO; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio.Track; @@ -12,6 +13,7 @@ using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Tests.Resources; using osu.Game.Tests.Visual; +using MemoryStream = System.IO.MemoryStream; namespace osu.Game.Tests.Skins { @@ -25,9 +27,23 @@ namespace osu.Game.Tests.Skins public void TestRetrieveJapaneseFilename() { IWorkingBeatmap beatmap = null!; + MemoryStream outStream = null!; + // Ensure importer encoding is correct AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"japanese-filename.osz")); AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); + + // Ensure exporter encoding is correct (round trip) + AddStep("export", () => + { + outStream = new MemoryStream(); + + new LegacyBeatmapExporter(LocalStorage) + .ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null); + }); + + AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream)); + AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); } [Test] @@ -54,6 +70,12 @@ namespace osu.Game.Tests.Skins AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"spinner-osu")) != null); } + private IWorkingBeatmap importBeatmapFromStream(Stream stream) + { + var imported = beatmaps.Import(new ImportTask(stream, "filename.osz")).GetResultSafely(); + return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0])); + } + private IWorkingBeatmap importBeatmapFromArchives(string filename) { var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely(); From c8f7f2215b4c9b3bcb5df8fdc46b7f906890dd2c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 18:49:17 +0800 Subject: [PATCH 679/930] Force encoding to Shift-JIS for archive filenames MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit After way too much time investigating this, the encoding situation is not great right now. - Stable sets the "default code page" to be used for encoding filenames to Shift-JIS (932): https://github.com/peppy/osu-stable-reference/blob/c29ebd7fc52113013fb4ac2db230699d81e1fe2c/osu!/GameBase.cs#L3099 - Lazer does nothing (therefore using UTF-8). When importing to lazer, stable files are assumed to be UTF-8. This means that the linked beatmaps don't work correctly. Forcing lazer to decompress *and* compress using Shift-JIS will fix this. Here's a rough idea of how things look for japanese character filenames in current `master`: | | stable | lazer | |--------|--------|--------| | export encoding | shift-jis | utf8 | | utf8 [bit flag](https://superuser.com/a/1507988) set | ❌ | ❌ | | import stable export osz | ✅ | ❌ | | import lazer export osz | ❌ | ✅ | | windows unzip | ❌ | ❌ | | macos unzip | ✅ | ✅ | and after this change | | stable | lazer | |--------|--------|--------| | export encoding | shift-jis | shift-jis | | utf8 [bit flag](https://superuser.com/a/1507988) set | ❌ | ❌ | | import stable export osz | ✅ | ✅ | | import lazer export osz | ✅ | ✅ | | windows unzip | ❌ | ❌ | | macos unzip | ✅ | ✅ | A future endeavour to improve compatibility would be to look at setting the utf8 flag in lazer, switching the default to utf8, and ensuring the stable supports this flag (I don't believe it does right now). --- osu.Game/Database/LegacyArchiveExporter.cs | 6 +++++- osu.Game/IO/Archives/ZipArchiveReader.cs | 24 +++++++++++++++++++++- 2 files changed, 28 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/LegacyArchiveExporter.cs b/osu.Game/Database/LegacyArchiveExporter.cs index 9805207591..1d9d252220 100644 --- a/osu.Game/Database/LegacyArchiveExporter.cs +++ b/osu.Game/Database/LegacyArchiveExporter.cs @@ -7,6 +7,7 @@ using System.Threading; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Extensions; +using osu.Game.IO.Archives; using osu.Game.Overlays.Notifications; using Realms; using SharpCompress.Common; @@ -29,7 +30,10 @@ namespace osu.Game.Database public override void ExportToStream(TModel model, Stream outputStream, ProgressNotification? notification, CancellationToken cancellationToken = default) { - using (var writer = new ZipWriter(outputStream, new ZipWriterOptions(CompressionType.Deflate))) + using (var writer = new ZipWriter(outputStream, new ZipWriterOptions(CompressionType.Deflate) + { + ArchiveEncoding = ZipArchiveReader.DEFAULT_ENCODING + })) { int i = 0; int fileCount = model.Files.Count(); diff --git a/osu.Game/IO/Archives/ZipArchiveReader.cs b/osu.Game/IO/Archives/ZipArchiveReader.cs index cc5c65d184..6bb2a314e7 100644 --- a/osu.Game/IO/Archives/ZipArchiveReader.cs +++ b/osu.Game/IO/Archives/ZipArchiveReader.cs @@ -7,23 +7,45 @@ using System.Buffers; using System.Collections.Generic; using System.IO; using System.Linq; +using System.Text; using Microsoft.Toolkit.HighPerformance; using osu.Framework.IO.Stores; using SharpCompress.Archives.Zip; +using SharpCompress.Common; +using SharpCompress.Readers; using SixLabors.ImageSharp.Memory; namespace osu.Game.IO.Archives { public sealed class ZipArchiveReader : ArchiveReader { + /// + /// Archives created by osu!stable still write out as Shift-JIS. + /// We want to force this fallback rather than leave it up to the library/system. + /// In the future we may want to change exports to set the zip UTF-8 flag and use that instead. + /// + public static readonly ArchiveEncoding DEFAULT_ENCODING; + private readonly Stream archiveStream; private readonly ZipArchive archive; + static ZipArchiveReader() + { + // Required to support rare code pages. + Encoding.RegisterProvider(CodePagesEncodingProvider.Instance); + + DEFAULT_ENCODING = new ArchiveEncoding(Encoding.GetEncoding(932), Encoding.GetEncoding(932)); + } + public ZipArchiveReader(Stream archiveStream, string name = null) : base(name) { this.archiveStream = archiveStream; - archive = ZipArchive.Open(archiveStream); + + archive = ZipArchive.Open(archiveStream, new ReaderOptions + { + ArchiveEncoding = DEFAULT_ENCODING + }); } public override Stream GetStream(string name) From a8416f3572bfa143c6019322365211fb0df1837b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 12:39:18 +0800 Subject: [PATCH 680/930] Move `exists` check inside retry operation Might help? --- osu.Game/Database/RealmAccess.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 31ae22178f..465d7b15a7 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -307,17 +307,17 @@ namespace osu.Game.Database // Realms.Exceptions.RealmException: SetEndOfFile() failed: unknown error (1224) // // which can occur due to file handles still being open by a previous instance. - if (storage.Exists(Filename)) + // + // If this fails we allow it to block game startup. It's better than any alternative we can offer. + FileUtils.AttemptOperation(() => { - // If this fails we allow it to block game startup. - // It's better than any alternative we can offer. - FileUtils.AttemptOperation(() => + if (storage.Exists(Filename)) { using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) { } - }); - } + } + }); string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; From 0bfad74907be51a9755e43cad6f44db372b57f21 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 14:09:29 +0800 Subject: [PATCH 681/930] Move realm error handling to avoid triggering in test scenarios --- osu.Game/Database/RealmAccess.cs | 38 +++++++++++++++++--------------- 1 file changed, 20 insertions(+), 18 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 465d7b15a7..057bbe02e6 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -301,24 +301,6 @@ namespace osu.Game.Database private Realm prepareFirstRealmAccess() { - // Before attempting to initialise realm, make sure the realm file isn't locked and has correct permissions. - // - // This is to avoid failures like: - // Realms.Exceptions.RealmException: SetEndOfFile() failed: unknown error (1224) - // - // which can occur due to file handles still being open by a previous instance. - // - // If this fails we allow it to block game startup. It's better than any alternative we can offer. - FileUtils.AttemptOperation(() => - { - if (storage.Exists(Filename)) - { - using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) - { - } - } - }); - string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; // Attempt to recover a newer database version if available. @@ -346,6 +328,26 @@ namespace osu.Game.Database } else { + // This error can occur due to file handles still being open by a previous instance. + // If this is the case, rather than assuming the realm file is corrupt, block game startup. + if (e.Message.StartsWith("SetEndOfFile() failed", StringComparison.Ordinal)) + { + // This will throw if the realm file is not available for write access after 5 seconds. + FileUtils.AttemptOperation(() => + { + if (storage.Exists(Filename)) + { + using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) + { + } + } + }, 20); + + // If the above eventually succeeds, try and continue startup as per normal. + // This may throw again but let's allow it to, and block startup. + return getRealmInstance(); + } + Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made."); createBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}"); } From ba9f4e4baff591cc4b35787216edfa4d88ccabc1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 16:08:30 +0800 Subject: [PATCH 682/930] Don't skip lines in beatmap decoding Was added in cc76c58f5f250151bb85ad5efa3f6ce008f0cbb0 without any specific reasoning. Likely not required (and will fix some storyboard elements inside `.osu` files from not being correctly saved). --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 7407c3590f..84f3c0d82a 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -167,8 +167,6 @@ namespace osu.Game.Beatmaps.Formats beatmapInfo.SamplesMatchPlaybackRate = false; } - protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(' ') || line.StartsWith('_'); - protected override void ParseLine(Beatmap beatmap, Section section, string line) { switch (section) From a3213fc36dd23f835db6cac300b1963948757e75 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 21:40:04 +0800 Subject: [PATCH 683/930] Change `.olz` to use UTF-8 encoding --- osu.Game/Database/BeatmapExporter.cs | 2 ++ osu.Game/Database/LegacyArchiveExporter.cs | 8 +++++++- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/BeatmapExporter.cs b/osu.Game/Database/BeatmapExporter.cs index f37c57dea5..01ef09d3d7 100644 --- a/osu.Game/Database/BeatmapExporter.cs +++ b/osu.Game/Database/BeatmapExporter.cs @@ -17,6 +17,8 @@ namespace osu.Game.Database { } + protected override bool UseFixedEncoding => false; + protected override string FileExtension => @".olz"; } } diff --git a/osu.Game/Database/LegacyArchiveExporter.cs b/osu.Game/Database/LegacyArchiveExporter.cs index 1d9d252220..b0e5304ffd 100644 --- a/osu.Game/Database/LegacyArchiveExporter.cs +++ b/osu.Game/Database/LegacyArchiveExporter.cs @@ -3,6 +3,7 @@ using System.IO; using System.Linq; +using System.Text; using System.Threading; using osu.Framework.Logging; using osu.Framework.Platform; @@ -23,6 +24,11 @@ namespace osu.Game.Database public abstract class LegacyArchiveExporter : LegacyExporter where TModel : RealmObject, IHasNamedFiles, IHasGuidPrimaryKey { + /// + /// Whether to always use Shift-JIS encoding for archive filenames (like osu!stable did). + /// + protected virtual bool UseFixedEncoding => true; + protected LegacyArchiveExporter(Storage storage) : base(storage) { @@ -32,7 +38,7 @@ namespace osu.Game.Database { using (var writer = new ZipWriter(outputStream, new ZipWriterOptions(CompressionType.Deflate) { - ArchiveEncoding = ZipArchiveReader.DEFAULT_ENCODING + ArchiveEncoding = UseFixedEncoding ? ZipArchiveReader.DEFAULT_ENCODING : new ArchiveEncoding(Encoding.UTF8, Encoding.UTF8) })) { int i = 0; From 6a7e2dc258a5cb4d2ea2a72b022cf75eec32186e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 21:47:03 +0800 Subject: [PATCH 684/930] Fix formatting --- osu.Game/Database/LegacyArchiveExporter.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Database/LegacyArchiveExporter.cs b/osu.Game/Database/LegacyArchiveExporter.cs index b0e5304ffd..e4d3ed4681 100644 --- a/osu.Game/Database/LegacyArchiveExporter.cs +++ b/osu.Game/Database/LegacyArchiveExporter.cs @@ -36,10 +36,12 @@ namespace osu.Game.Database public override void ExportToStream(TModel model, Stream outputStream, ProgressNotification? notification, CancellationToken cancellationToken = default) { - using (var writer = new ZipWriter(outputStream, new ZipWriterOptions(CompressionType.Deflate) - { - ArchiveEncoding = UseFixedEncoding ? ZipArchiveReader.DEFAULT_ENCODING : new ArchiveEncoding(Encoding.UTF8, Encoding.UTF8) - })) + var zipWriterOptions = new ZipWriterOptions(CompressionType.Deflate) + { + ArchiveEncoding = UseFixedEncoding ? ZipArchiveReader.DEFAULT_ENCODING : new ArchiveEncoding(Encoding.UTF8, Encoding.UTF8) + }; + + using (var writer = new ZipWriter(outputStream, zipWriterOptions)) { int i = 0; int fileCount = model.Files.Count(); From 38e239a435409e66cb1ccde05696b17afe2eae71 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 30 Apr 2024 16:07:37 +0200 Subject: [PATCH 685/930] Expand test to cover both legacy and non-legacy export paths --- .../Skins/TestSceneBeatmapSkinResources.cs | 25 ++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs index e0922c52f7..5086b64433 100644 --- a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Skins private BeatmapManager beatmaps { get; set; } = null!; [Test] - public void TestRetrieveJapaneseFilename() + public void TestRetrieveAndLegacyExportJapaneseFilename() { IWorkingBeatmap beatmap = null!; MemoryStream outStream = null!; @@ -46,6 +46,29 @@ namespace osu.Game.Tests.Skins AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); } + [Test] + public void TestRetrieveAndNonLegacyExportJapaneseFilename() + { + IWorkingBeatmap beatmap = null!; + MemoryStream outStream = null!; + + // Ensure importer encoding is correct + AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"japanese-filename.osz")); + AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); + + // Ensure exporter encoding is correct (round trip) + AddStep("export", () => + { + outStream = new MemoryStream(); + + new BeatmapExporter(LocalStorage) + .ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null); + }); + + AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream)); + AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); + } + [Test] public void TestRetrieveOggAudio() { From ff108416d86a920dbe9f652898c59b263f2379a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 May 2024 00:05:14 +0800 Subject: [PATCH 686/930] Fix incorrect background being loaded due to async race If the API login (and thus user set) completed between `load` and `LoadComplete`, the re-fetch on user change would not yet be hooked up, causing an incorrect default background to be used instead. Of note, moving this out of async load doesn't really affect load performance as the bulk of the load operation is already scheduled and `LoadComponentAsync`ed anyway --- osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index a552b22c11..090e006671 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -56,10 +56,6 @@ namespace osu.Game.Screens.Backgrounds introSequence = config.GetBindable(OsuSetting.IntroSequence); AddInternal(seasonalBackgroundLoader); - - // Load first background asynchronously as part of BDL load. - currentDisplay = RNG.Next(0, background_count); - Next(); } protected override void LoadComplete() @@ -73,6 +69,9 @@ namespace osu.Game.Screens.Backgrounds introSequence.ValueChanged += _ => Scheduler.AddOnce(next); seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Scheduler.AddOnce(next); + currentDisplay = RNG.Next(0, background_count); + Next(); + // helper function required for AddOnce usage. void next() => Next(); } From 44091b1f352273c36f7545bfe44eaaeb0ef19003 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 May 2024 17:33:03 +0800 Subject: [PATCH 687/930] Fix some lines still getting forgotten about --- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 75 ++++++++++--------- 1 file changed, 38 insertions(+), 37 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 84f3c0d82a..3ecc29bd02 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -415,53 +415,54 @@ namespace osu.Game.Beatmaps.Formats { string[] split = line.Split(','); - if (!Enum.TryParse(split[0], out LegacyEventType type)) - throw new InvalidDataException($@"Unknown event type: {split[0]}"); // Until we have full storyboard encoder coverage, let's track any lines which aren't handled // and store them to a temporary location such that they aren't lost on editor save / export. bool lineSupportedByEncoder = false; - switch (type) + if (Enum.TryParse(split[0], out LegacyEventType type)) { - case LegacyEventType.Sprite: - // Generally, the background is the first thing defined in a beatmap file. - // In some older beatmaps, it is not present and replaced by a storyboard-level background instead. - // Allow the first sprite (by file order) to act as the background in such cases. - if (string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile)) - { - beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[3]); + switch (type) + { + case LegacyEventType.Sprite: + // Generally, the background is the first thing defined in a beatmap file. + // In some older beatmaps, it is not present and replaced by a storyboard-level background instead. + // Allow the first sprite (by file order) to act as the background in such cases. + if (string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile)) + { + beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[3]); + lineSupportedByEncoder = true; + } + + break; + + case LegacyEventType.Video: + string filename = CleanFilename(split[2]); + + // Some very old beatmaps had incorrect type specifications for their backgrounds (ie. using 1 for VIDEO + // instead of 0 for BACKGROUND). To handle this gracefully, check the file extension against known supported + // video extensions and handle similar to a background if it doesn't match. + if (!OsuGameBase.VIDEO_EXTENSIONS.Contains(Path.GetExtension(filename).ToLowerInvariant())) + { + beatmap.BeatmapInfo.Metadata.BackgroundFile = filename; + lineSupportedByEncoder = true; + } + + break; + + case LegacyEventType.Background: + beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]); lineSupportedByEncoder = true; - } + break; - break; + case LegacyEventType.Break: + double start = getOffsetTime(Parsing.ParseDouble(split[1])); + double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2]))); - case LegacyEventType.Video: - string filename = CleanFilename(split[2]); - - // Some very old beatmaps had incorrect type specifications for their backgrounds (ie. using 1 for VIDEO - // instead of 0 for BACKGROUND). To handle this gracefully, check the file extension against known supported - // video extensions and handle similar to a background if it doesn't match. - if (!OsuGameBase.VIDEO_EXTENSIONS.Contains(Path.GetExtension(filename).ToLowerInvariant())) - { - beatmap.BeatmapInfo.Metadata.BackgroundFile = filename; + beatmap.Breaks.Add(new BreakPeriod(start, end)); lineSupportedByEncoder = true; - } - - break; - - case LegacyEventType.Background: - beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]); - lineSupportedByEncoder = true; - break; - - case LegacyEventType.Break: - double start = getOffsetTime(Parsing.ParseDouble(split[1])); - double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2]))); - - beatmap.Breaks.Add(new BreakPeriod(start, end)); - lineSupportedByEncoder = true; - break; + break; + } } if (!lineSupportedByEncoder) From 67c0d7590a93a07cc642ecd1b03f70d6768f4638 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 May 2024 19:31:39 +0800 Subject: [PATCH 688/930] Decrease alpha of delayed resume overlay as count approaches zero Allows better visibility of playfield underneath it. --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 147d48ae02..32cdabcf98 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -170,6 +170,8 @@ namespace osu.Game.Screens.Play countdownProgress.Progress = amountTimePassed; countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; + Alpha = 0.2f + 0.8f * newCount / 3f; + if (countdownCount != newCount) { if (newCount > 0) From 87e814e2019d0480d638f2287f2392ec14e7a1ea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 May 2024 19:34:42 +0800 Subject: [PATCH 689/930] Fix incorrect xmldoc and adjust colour provider to match `Player` --- osu.Game/Rulesets/UI/DrawableRuleset.cs | 2 +- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index a422761800..a28b2716cb 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -529,7 +529,7 @@ namespace osu.Game.Rulesets.UI public ResumeOverlay ResumeOverlay { get; protected set; } /// - /// Whether the should be used to return the user's cursor position to its previous location after a pause. + /// Whether a should be displayed on resuming after a pause. /// /// /// Defaults to true. diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 32cdabcf98..3202a524a8 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -24,8 +24,9 @@ namespace osu.Game.Screens.Play /// public partial class DelayedResumeOverlay : ResumeOverlay { - // todo: this shouldn't define its own colour provider, but nothing in Player screen does, so let's do that for now. - private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + // todo: this shouldn't define its own colour provider, but nothing in DrawableRuleset guarantees this, so let's do it locally for now. + // (of note, Player does cache one but any test which uses a DrawableRuleset without Player will fail without this). + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); private const float outer_size = 200; private const float inner_size = 150; From b8209b92f61d1a4098ccf0a42c36c7b7aceeb473 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 May 2024 19:49:45 +0800 Subject: [PATCH 690/930] Add delay before delayed resume starts It was previously a bit sudden after dismissing the pause screen. Now there's a short delay before the actual countdown begins. --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 33 ++++++++++--------- 1 file changed, 18 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 3202a524a8..8acb94a5af 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; -using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; @@ -35,9 +34,10 @@ namespace osu.Game.Screens.Play private const double countdown_time = 2000; + private const int total_count = 3; + protected override LocalisableString Message => string.Empty; - private ScheduledDelegate? scheduledResume; private int? countdownCount; private double countdownStartTime; private bool countdownComplete; @@ -121,21 +121,17 @@ namespace osu.Game.Screens.Play innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf); countdownComponents.FadeOut().Delay(50).FadeTo(1, 100); + countdownProgress.Progress = 0; + // Reset states for various components. countdownBackground.FadeIn(); countdownText.FadeIn(); + countdownText.Text = string.Empty; countdownProgress.FadeIn().ScaleTo(1); countdownComplete = false; countdownCount = null; - countdownStartTime = Time.Current; - - scheduledResume?.Cancel(); - scheduledResume = Scheduler.AddDelayed(() => - { - countdownComplete = true; - Resume(); - }, countdown_time); + countdownStartTime = Time.Current + 200; } protected override void PopOut() @@ -153,8 +149,6 @@ namespace osu.Game.Screens.Play } else countdownProgress.FadeOut(); - - scheduledResume?.Cancel(); } protected override void Update() @@ -165,13 +159,16 @@ namespace osu.Game.Screens.Play private void updateCountdown() { - double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time; - int newCount = 3 - (int)Math.Floor(amountTimePassed * 3); + if (State.Value == Visibility.Hidden || countdownComplete || Time.Current < countdownStartTime) + return; + + double amountTimePassed = Math.Clamp((Time.Current - countdownStartTime) / countdown_time, 0, countdown_time); + int newCount = Math.Clamp(total_count - (int)Math.Floor(amountTimePassed * total_count), 0, total_count); countdownProgress.Progress = amountTimePassed; countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; - Alpha = 0.2f + 0.8f * newCount / 3f; + Alpha = 0.2f + 0.8f * newCount / total_count; if (countdownCount != newCount) { @@ -194,6 +191,12 @@ namespace osu.Game.Screens.Play } countdownCount = newCount; + + if (countdownCount == 0) + { + countdownComplete = true; + Resume(); + } } } } From f0eef329139f0dbe25fb0aa5ee534b33386f466f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 1 May 2024 15:21:39 +0200 Subject: [PATCH 691/930] Fix code quality inspection --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 3ecc29bd02..6fa78fa8e6 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -415,7 +415,6 @@ namespace osu.Game.Beatmaps.Formats { string[] split = line.Split(','); - // Until we have full storyboard encoder coverage, let's track any lines which aren't handled // and store them to a temporary location such that they aren't lost on editor save / export. bool lineSupportedByEncoder = false; From 981a19f6a5c6a9b2d9ef904e9644ac82af5e7007 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:17:50 +0300 Subject: [PATCH 692/930] Disable naming inspections in p/invoke code --- osu.Desktop/NVAPI.cs | 3 +++ osu.Desktop/Windows/WindowsAssociationManager.cs | 5 +++++ 2 files changed, 8 insertions(+) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index 554f89a847..c1622e7cc1 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -489,6 +489,7 @@ namespace osu.Desktop public static uint Stride => (uint)Marshal.SizeOf(typeof(NvApplication)) | (2 << 16); } + // ReSharper disable InconsistentNaming internal enum NvStatus { OK = 0, // Success. Request is completed. @@ -738,4 +739,6 @@ namespace osu.Desktop OGL_THREAD_CONTROL_NUM_VALUES = 2, OGL_THREAD_CONTROL_DEFAULT = 0 } + + // ReSharper restore InconsistentNaming } diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 11b5c19ca1..e4c070934e 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -163,6 +163,8 @@ namespace osu.Desktop.Windows [DllImport("Shell32.dll")] private static extern void SHChangeNotify(EventId wEventId, Flags uFlags, IntPtr dwItem1, IntPtr dwItem2); + // ReSharper disable InconsistentNaming + private enum EventId { /// @@ -174,9 +176,12 @@ namespace osu.Desktop.Windows private enum Flags : uint { + // ReSharper disable once InconsistentNaming SHCNF_IDLIST = 0x0000 } + // ReSharper restore InconsistentNaming + #endregion private record FileAssociation(string Extension, LocalisableString Description, string IconPath) From 02be275554beed4e450c8eca29d1cf979890d489 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:20:20 +0300 Subject: [PATCH 693/930] Disable naming inspections in country/language enums --- osu.Game/Localisation/Language.cs | 2 ++ osu.Game/Users/CountryCode.cs | 2 ++ 2 files changed, 4 insertions(+) diff --git a/osu.Game/Localisation/Language.cs b/osu.Game/Localisation/Language.cs index 711e95486f..e946779cba 100644 --- a/osu.Game/Localisation/Language.cs +++ b/osu.Game/Localisation/Language.cs @@ -4,6 +4,8 @@ using System.ComponentModel; using JetBrains.Annotations; +// ReSharper disable InconsistentNaming + namespace osu.Game.Localisation { [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] diff --git a/osu.Game/Users/CountryCode.cs b/osu.Game/Users/CountryCode.cs index edaa1562c7..6a0ed63648 100644 --- a/osu.Game/Users/CountryCode.cs +++ b/osu.Game/Users/CountryCode.cs @@ -6,6 +6,8 @@ using JetBrains.Annotations; using Newtonsoft.Json; using Newtonsoft.Json.Converters; +// ReSharper disable InconsistentNaming + namespace osu.Game.Users { /// From 2fd8950b2135edde3d63431ea68e25f951a93b5b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:22:08 +0300 Subject: [PATCH 694/930] Disable inconsistent naming in some fields of `LegacyManiaSkinConfigurationLookup` --- osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs b/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs index cacca0de23..1550fc8a47 100644 --- a/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs +++ b/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs @@ -67,7 +67,10 @@ namespace osu.Game.Skinning LeftStageImage, RightStageImage, BottomStageImage, + + // ReSharper disable once InconsistentNaming Hit300g, + Hit300, Hit200, Hit100, From 97fc2a5473854b403525bcc028aaf24711af58ec Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:20:57 +0300 Subject: [PATCH 695/930] Disable inconsistent naming in some fields of `ScoreRank` --- osu.Game/Scoring/ScoreRank.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Scoring/ScoreRank.cs b/osu.Game/Scoring/ScoreRank.cs index 327e4191d7..957cfc9b95 100644 --- a/osu.Game/Scoring/ScoreRank.cs +++ b/osu.Game/Scoring/ScoreRank.cs @@ -35,6 +35,7 @@ namespace osu.Game.Scoring [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.RankSH))] [Description(@"S+")] + // ReSharper disable once InconsistentNaming SH, [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.RankX))] @@ -43,6 +44,7 @@ namespace osu.Game.Scoring [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.RankXH))] [Description(@"SS+")] + // ReSharper disable once InconsistentNaming XH, } } From 16bae4f0046f0c9bde8cdadb2a96f535c0904744 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:22:42 +0300 Subject: [PATCH 696/930] Update naming of enum fields in `StartMode` --- .../Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs index 66acd6d1b0..5446211ced 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs @@ -486,16 +486,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match Off = 0, [Description("30 seconds")] - Seconds_30 = 30, + Seconds30 = 30, [Description("1 minute")] - Seconds_60 = 60, + Seconds60 = 60, [Description("3 minutes")] - Seconds_180 = 180, + Seconds180 = 180, [Description("5 minutes")] - Seconds_300 = 300 + Seconds300 = 300 } } } From e8a63813953ac17f3f646fe02dcfdf6f404cb158 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:22:52 +0300 Subject: [PATCH 697/930] Update naming of enum fields in `ObjType` --- osu.Game/IO/Legacy/SerializationReader.cs | 76 +++++++++++------------ osu.Game/IO/Legacy/SerializationWriter.cs | 40 ++++++------ 2 files changed, 58 insertions(+), 58 deletions(-) diff --git a/osu.Game/IO/Legacy/SerializationReader.cs b/osu.Game/IO/Legacy/SerializationReader.cs index 2d3d5bffd5..fc61b028a4 100644 --- a/osu.Game/IO/Legacy/SerializationReader.cs +++ b/osu.Game/IO/Legacy/SerializationReader.cs @@ -123,58 +123,58 @@ namespace osu.Game.IO.Legacy switch (t) { - case ObjType.boolType: + case ObjType.BoolType: return ReadBoolean(); - case ObjType.byteType: + case ObjType.ByteType: return ReadByte(); - case ObjType.uint16Type: + case ObjType.UInt16Type: return ReadUInt16(); - case ObjType.uint32Type: + case ObjType.UInt32Type: return ReadUInt32(); - case ObjType.uint64Type: + case ObjType.UInt64Type: return ReadUInt64(); - case ObjType.sbyteType: + case ObjType.SByteType: return ReadSByte(); - case ObjType.int16Type: + case ObjType.Int16Type: return ReadInt16(); - case ObjType.int32Type: + case ObjType.Int32Type: return ReadInt32(); - case ObjType.int64Type: + case ObjType.Int64Type: return ReadInt64(); - case ObjType.charType: + case ObjType.CharType: return ReadChar(); - case ObjType.stringType: + case ObjType.StringType: return base.ReadString(); - case ObjType.singleType: + case ObjType.SingleType: return ReadSingle(); - case ObjType.doubleType: + case ObjType.DoubleType: return ReadDouble(); - case ObjType.decimalType: + case ObjType.DecimalType: return ReadDecimal(); - case ObjType.dateTimeType: + case ObjType.DateTimeType: return ReadDateTime(); - case ObjType.byteArrayType: + case ObjType.ByteArrayType: return ReadByteArray(); - case ObjType.charArrayType: + case ObjType.CharArrayType: return ReadCharArray(); - case ObjType.otherType: + case ObjType.OtherType: throw new IOException("Deserialization of arbitrary type is not supported."); default: @@ -185,25 +185,25 @@ namespace osu.Game.IO.Legacy public enum ObjType : byte { - nullType, - boolType, - byteType, - uint16Type, - uint32Type, - uint64Type, - sbyteType, - int16Type, - int32Type, - int64Type, - charType, - stringType, - singleType, - doubleType, - decimalType, - dateTimeType, - byteArrayType, - charArrayType, - otherType, - ILegacySerializableType + NullType, + BoolType, + ByteType, + UInt16Type, + UInt32Type, + UInt64Type, + SByteType, + Int16Type, + Int32Type, + Int64Type, + CharType, + StringType, + SingleType, + DoubleType, + DecimalType, + DateTimeType, + ByteArrayType, + CharArrayType, + OtherType, + LegacySerializableType } } diff --git a/osu.Game/IO/Legacy/SerializationWriter.cs b/osu.Game/IO/Legacy/SerializationWriter.cs index 10572a6478..afe86cd096 100644 --- a/osu.Game/IO/Legacy/SerializationWriter.cs +++ b/osu.Game/IO/Legacy/SerializationWriter.cs @@ -34,11 +34,11 @@ namespace osu.Game.IO.Legacy { if (str == null) { - Write((byte)ObjType.nullType); + Write((byte)ObjType.NullType); } else { - Write((byte)ObjType.stringType); + Write((byte)ObjType.StringType); base.Write(str); } } @@ -125,94 +125,94 @@ namespace osu.Game.IO.Legacy { if (obj == null) { - Write((byte)ObjType.nullType); + Write((byte)ObjType.NullType); } else { switch (obj) { case bool boolObj: - Write((byte)ObjType.boolType); + Write((byte)ObjType.BoolType); Write(boolObj); break; case byte byteObj: - Write((byte)ObjType.byteType); + Write((byte)ObjType.ByteType); Write(byteObj); break; case ushort ushortObj: - Write((byte)ObjType.uint16Type); + Write((byte)ObjType.UInt16Type); Write(ushortObj); break; case uint uintObj: - Write((byte)ObjType.uint32Type); + Write((byte)ObjType.UInt32Type); Write(uintObj); break; case ulong ulongObj: - Write((byte)ObjType.uint64Type); + Write((byte)ObjType.UInt64Type); Write(ulongObj); break; case sbyte sbyteObj: - Write((byte)ObjType.sbyteType); + Write((byte)ObjType.SByteType); Write(sbyteObj); break; case short shortObj: - Write((byte)ObjType.int16Type); + Write((byte)ObjType.Int16Type); Write(shortObj); break; case int intObj: - Write((byte)ObjType.int32Type); + Write((byte)ObjType.Int32Type); Write(intObj); break; case long longObj: - Write((byte)ObjType.int64Type); + Write((byte)ObjType.Int64Type); Write(longObj); break; case char charObj: - Write((byte)ObjType.charType); + Write((byte)ObjType.CharType); base.Write(charObj); break; case string stringObj: - Write((byte)ObjType.stringType); + Write((byte)ObjType.StringType); base.Write(stringObj); break; case float floatObj: - Write((byte)ObjType.singleType); + Write((byte)ObjType.SingleType); Write(floatObj); break; case double doubleObj: - Write((byte)ObjType.doubleType); + Write((byte)ObjType.DoubleType); Write(doubleObj); break; case decimal decimalObj: - Write((byte)ObjType.decimalType); + Write((byte)ObjType.DecimalType); Write(decimalObj); break; case DateTime dateTimeObj: - Write((byte)ObjType.dateTimeType); + Write((byte)ObjType.DateTimeType); Write(dateTimeObj); break; case byte[] byteArray: - Write((byte)ObjType.byteArrayType); + Write((byte)ObjType.ByteArrayType); base.Write(byteArray); break; case char[] charArray: - Write((byte)ObjType.charArrayType); + Write((byte)ObjType.CharArrayType); base.Write(charArray); break; From 9dc1a58ce7a4fb00a973a3ce4498b5bff8164e16 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:23:27 +0300 Subject: [PATCH 698/930] Add few abbreviations from existing enums to appease naming inspection --- osu.sln.DotSettings | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index dd71744bf0..51af281ac6 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -340,6 +340,7 @@ API ARGB BPM + DDKK EF FPS GC @@ -357,6 +358,8 @@ IP IPC JIT + KDDK + KKDD LTRB MD5 NS @@ -375,6 +378,7 @@ QAT BNG UI + WIP False HINT <?xml version="1.0" encoding="utf-16"?> From 30fd40efd16a651a6c00b5c89289a85ffcbe546b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 21:18:56 +0300 Subject: [PATCH 699/930] Avoid disable/restore pairs --- osu.Desktop/NVAPI.cs | 9 ++++++--- osu.Desktop/Windows/WindowsAssociationManager.cs | 8 +++----- osu.Game/Localisation/Language.cs | 4 ++-- osu.Game/Users/CountryCode.cs | 4 ++-- 4 files changed, 13 insertions(+), 12 deletions(-) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index c1622e7cc1..0b09613ba0 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -489,7 +489,7 @@ namespace osu.Desktop public static uint Stride => (uint)Marshal.SizeOf(typeof(NvApplication)) | (2 << 16); } - // ReSharper disable InconsistentNaming + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvStatus { OK = 0, // Success. Request is completed. @@ -612,6 +612,7 @@ namespace osu.Desktop FIRMWARE_REVISION_NOT_SUPPORTED = -200, // The device's firmware is not supported. } + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvSystemType { UNKNOWN = 0, @@ -619,6 +620,7 @@ namespace osu.Desktop DESKTOP = 2 } + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvGpuType { UNKNOWN = 0, @@ -626,6 +628,7 @@ namespace osu.Desktop DGPU = 2, // Discrete } + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvSettingID : uint { OGL_AA_LINE_GAMMA_ID = 0x2089BF6C, @@ -718,6 +721,7 @@ namespace osu.Desktop INVALID_SETTING_ID = 0xFFFFFFFF } + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvShimSetting : uint { SHIM_RENDERING_MODE_INTEGRATED = 0x00000000, @@ -732,6 +736,7 @@ namespace osu.Desktop SHIM_RENDERING_MODE_DEFAULT = SHIM_RENDERING_MODE_AUTO_SELECT } + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvThreadControlSetting : uint { OGL_THREAD_CONTROL_ENABLE = 0x00000001, @@ -739,6 +744,4 @@ namespace osu.Desktop OGL_THREAD_CONTROL_NUM_VALUES = 2, OGL_THREAD_CONTROL_DEFAULT = 0 } - - // ReSharper restore InconsistentNaming } diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index e4c070934e..b32c01433d 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics.CodeAnalysis; using System.IO; using System.Runtime.InteropServices; using System.Runtime.Versioning; @@ -163,8 +164,7 @@ namespace osu.Desktop.Windows [DllImport("Shell32.dll")] private static extern void SHChangeNotify(EventId wEventId, Flags uFlags, IntPtr dwItem1, IntPtr dwItem2); - // ReSharper disable InconsistentNaming - + [SuppressMessage("ReSharper", "InconsistentNaming")] private enum EventId { /// @@ -174,14 +174,12 @@ namespace osu.Desktop.Windows SHCNE_ASSOCCHANGED = 0x08000000 } + [SuppressMessage("ReSharper", "InconsistentNaming")] private enum Flags : uint { - // ReSharper disable once InconsistentNaming SHCNF_IDLIST = 0x0000 } - // ReSharper restore InconsistentNaming - #endregion private record FileAssociation(string Extension, LocalisableString Description, string IconPath) diff --git a/osu.Game/Localisation/Language.cs b/osu.Game/Localisation/Language.cs index e946779cba..4e1fc3a474 100644 --- a/osu.Game/Localisation/Language.cs +++ b/osu.Game/Localisation/Language.cs @@ -2,12 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; +using System.Diagnostics.CodeAnalysis; using JetBrains.Annotations; -// ReSharper disable InconsistentNaming - namespace osu.Game.Localisation { + [SuppressMessage("ReSharper", "InconsistentNaming")] [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] public enum Language { diff --git a/osu.Game/Users/CountryCode.cs b/osu.Game/Users/CountryCode.cs index 6a0ed63648..59fcd5d625 100644 --- a/osu.Game/Users/CountryCode.cs +++ b/osu.Game/Users/CountryCode.cs @@ -2,18 +2,18 @@ // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; +using System.Diagnostics.CodeAnalysis; using JetBrains.Annotations; using Newtonsoft.Json; using Newtonsoft.Json.Converters; -// ReSharper disable InconsistentNaming - namespace osu.Game.Users { /// /// Matches `osu_countries` database table. /// [JsonConverter(typeof(StringEnumConverter))] + [SuppressMessage("ReSharper", "InconsistentNaming")] [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] public enum CountryCode { From eb45a406e153e9f533f51efaa95d30bb5bc0abe8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 23:00:24 +0300 Subject: [PATCH 700/930] Add failing test case --- .../Formats/LegacyScoreEncoderTest.cs | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs index 806f538249..1e57bd76cf 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.Beatmaps.Formats [TestCase(1, 3)] [TestCase(1, 0)] [TestCase(0, 3)] - public void CatchMergesFruitAndDropletMisses(int missCount, int largeTickMissCount) + public void TestCatchMergesFruitAndDropletMisses(int missCount, int largeTickMissCount) { var ruleset = new CatchRuleset().RulesetInfo; var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); @@ -41,7 +41,22 @@ namespace osu.Game.Tests.Beatmaps.Formats } [Test] - public void ScoreWithMissIsNotPerfect() + public void TestFailPreserved() + { + var ruleset = new OsuRuleset().RulesetInfo; + var scoreInfo = TestResources.CreateTestScoreInfo(); + var beatmap = new TestBeatmap(ruleset); + + scoreInfo.Rank = ScoreRank.F; + + var score = new Score { ScoreInfo = scoreInfo }; + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + + Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.F)); + } + + [Test] + public void TestScoreWithMissIsNotPerfect() { var ruleset = new OsuRuleset().RulesetInfo; var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); From 0106f1fe3ead4d5bdbef25c1e0262b3988131894 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 23:31:23 +0300 Subject: [PATCH 701/930] Preserve score rank on encode/decode --- osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs | 6 ++++++ osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 5 +++++ 2 files changed, 11 insertions(+) diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index afdcef1d21..32c18b3af2 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; +using Newtonsoft.Json.Converters; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets.Scoring; @@ -38,6 +39,10 @@ namespace osu.Game.Scoring.Legacy [JsonProperty("client_version")] public string ClientVersion = string.Empty; + [JsonProperty("rank")] + [JsonConverter(typeof(StringEnumConverter))] + public ScoreRank? Rank; + public static LegacyReplaySoloScoreInfo FromScore(ScoreInfo score) => new LegacyReplaySoloScoreInfo { OnlineID = score.OnlineID, @@ -45,6 +50,7 @@ namespace osu.Game.Scoring.Legacy Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(), MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), ClientVersion = score.ClientVersion, + Rank = score.Rank, }; } } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 65e2c02655..b0d7087ed1 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -40,6 +40,7 @@ namespace osu.Game.Scoring.Legacy }; WorkingBeatmap workingBeatmap; + ScoreRank? decodedRank = null; using (SerializationReader sr = new SerializationReader(stream)) { @@ -129,6 +130,7 @@ namespace osu.Game.Scoring.Legacy score.ScoreInfo.MaximumStatistics = readScore.MaximumStatistics; score.ScoreInfo.Mods = readScore.Mods.Select(m => m.ToMod(currentRuleset)).ToArray(); score.ScoreInfo.ClientVersion = readScore.ClientVersion; + decodedRank = readScore.Rank; }); } } @@ -140,6 +142,9 @@ namespace osu.Game.Scoring.Legacy StandardisedScoreMigrationTools.UpdateFromLegacy(score.ScoreInfo, workingBeatmap); + if (decodedRank != null) + score.ScoreInfo.Rank = decodedRank.Value; + // before returning for database import, we must restore the database-sourced BeatmapInfo. // if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception. score.ScoreInfo.BeatmapInfo = workingBeatmap.BeatmapInfo; From 4ffeb5b469b86bdfbf80dde018fc3c9d32ec4e4b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 23:57:21 +0300 Subject: [PATCH 702/930] Resolve post-merge-conflict issues --- .../Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs | 4 ++-- .../Visual/Gameplay/TestSceneStoryboardWithIntro.cs | 2 +- osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs | 2 +- osu.Game/Storyboards/StoryboardVideo.cs | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index dd6f833ec5..800857c973 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -85,8 +85,8 @@ namespace osu.Game.Tests.Visual.Gameplay if (scaleTransformProvided) { - sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current + 1000, 1, 2); - sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current + 1000, Time.Current + 2000, 2, 1); + sprite.Commands.AddScale(Easing.None, Time.Current, Time.Current + 1000, 1, 2); + sprite.Commands.AddScale(Easing.None, Time.Current + 1000, Time.Current + 2000, 2, 1); } layer.Elements.Clear(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs index 502a0de616..ee6a6938a9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.TimelineGroup.Alpha.Add(Easing.None, startTime, 0, 0, 1); + sprite.Commands.AddAlpha(Easing.None, startTime, 0, 0, 1); storyboard.GetLayer("Background").Add(sprite); return storyboard; } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index f2454be190..08c9459042 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -25,7 +25,7 @@ namespace osu.Game.Storyboards.Drawables // This allows scaling based on the video's absolute size. // // If not specified we take up the full available space. - bool useRelative = !video.TimelineGroup.Scale.HasCommands; + bool useRelative = !video.Commands.Scale.Any(); RelativeSizeAxes = useRelative ? Axes.Both : Axes.None; AutoSizeAxes = useRelative ? Axes.None : Axes.Both; diff --git a/osu.Game/Storyboards/StoryboardVideo.cs b/osu.Game/Storyboards/StoryboardVideo.cs index 5573162d26..14189a1a6c 100644 --- a/osu.Game/Storyboards/StoryboardVideo.cs +++ b/osu.Game/Storyboards/StoryboardVideo.cs @@ -14,7 +14,7 @@ namespace osu.Game.Storyboards { // This is just required to get a valid StartTime based on the incoming offset. // Actual fades are handled inside DrawableStoryboardVideo for now. - TimelineGroup.Alpha.Add(Easing.None, offset, offset, 0, 0); + Commands.AddAlpha(Easing.None, offset, offset, 0, 0); } public override Drawable CreateDrawable() => new DrawableStoryboardVideo(this); From 6d6f165884ab31f4aec606bae0ce6ee3eba4f9fd Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 2 May 2024 00:00:56 +0300 Subject: [PATCH 703/930] Make video sprites flippable and vector-scalable to fix type constraint errors Stable supports these on videos already from a quick read on code (since videos are generally a subclass of sprites). --- .../Drawables/DrawableStoryboardVideo.cs | 69 ++++++++++++++++++- 1 file changed, 67 insertions(+), 2 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index 08c9459042..329564a345 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -1,11 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.IO; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Video; +using osu.Framework.Utils; +using osuTK; namespace osu.Game.Storyboards.Drawables { @@ -13,7 +18,7 @@ namespace osu.Game.Storyboards.Drawables { public readonly StoryboardVideo Video; - private Video? drawableVideo; + private DrawableVideo? drawableVideo; public override bool RemoveWhenNotAlive => false; @@ -42,7 +47,7 @@ namespace osu.Game.Storyboards.Drawables if (stream == null) return; - InternalChild = drawableVideo = new Video(stream, false) + InternalChild = drawableVideo = new DrawableVideo(stream, false) { RelativeSizeAxes = RelativeSizeAxes, FillMode = FillMode.Fill, @@ -70,5 +75,65 @@ namespace osu.Game.Storyboards.Drawables drawableVideo.FadeOut(500); } } + + private partial class DrawableVideo : Video, IFlippable, IVectorScalable + { + private bool flipH; + + public bool FlipH + { + get => flipH; + set + { + if (flipH == value) + return; + + flipH = value; + Invalidate(Invalidation.MiscGeometry); + } + } + + private bool flipV; + + public bool FlipV + { + get => flipV; + set + { + if (flipV == value) + return; + + flipV = value; + Invalidate(Invalidation.MiscGeometry); + } + } + + private Vector2 vectorScale = Vector2.One; + + public Vector2 VectorScale + { + get => vectorScale; + set + { + if (vectorScale == value) + return; + + if (!Validation.IsFinite(value)) throw new ArgumentException($@"{nameof(VectorScale)} must be finite, but is {value}."); + + vectorScale = value; + Invalidate(Invalidation.MiscGeometry); + } + } + + protected override Vector2 DrawScale + => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale; + + public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV); + + public DrawableVideo(Stream stream, bool startAtCurrentTime = true) + : base(stream, startAtCurrentTime) + { + } + } } } From b1aff91bba0d9aefdfb09d0e40e0b79673a691f3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 2 May 2024 00:31:48 +0300 Subject: [PATCH 704/930] Use throw helper methods MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs index a886998679..fe334ad608 100644 --- a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs @@ -23,7 +23,7 @@ namespace osu.Game.Storyboards.Commands /// The number of times the loop should repeat. Should be greater than zero. Zero means a single playback. public StoryboardLoopingGroup(double startTime, int repeatCount) { - if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount)); + ArgumentOutOfRangeException.ThrowIfNegative(repeatCount); loopStartTime = startTime; TotalIterations = repeatCount + 1; From 1eac34667d8c91679889475d17c8030e3bb85171 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 May 2024 08:02:55 +0200 Subject: [PATCH 705/930] Fix test failure --- osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 43e471320e..383c08c10f 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -352,6 +352,7 @@ namespace osu.Game.Tests.Beatmaps.Formats [HitResult.Great] = 200, [HitResult.LargeTickHit] = 1, }; + scoreInfo.Rank = ScoreRank.A; var beatmap = new TestBeatmap(ruleset); var score = new Score From f9ef689492775d7c419fc1640621fe6cdf9f79e1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 May 2024 15:36:40 +0800 Subject: [PATCH 706/930] Don't hide playfield layer with HUD --- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 2ec2a011a6..9d7a05bc90 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -171,7 +171,7 @@ namespace osu.Game.Screens.Play }, }; - hideTargets = new List { mainComponents, playfieldComponents, topRightElements }; + hideTargets = new List { mainComponents, topRightElements }; if (rulesetComponents != null) hideTargets.Add(rulesetComponents); From 093c25539cd85911f4a06ba780e647737c7ac676 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 May 2024 13:59:40 +0200 Subject: [PATCH 707/930] Add failing test case --- .../Editor/TestSceneOsuEditorGrids.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs index d14e593587..b720eb148b 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs @@ -5,6 +5,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Framework.Utils; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Tests.Visual; @@ -54,6 +55,30 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); } + [Test] + public void TestDistanceSnapAdjustDoesNotHideTheGrid() + { + double distanceSnap = double.PositiveInfinity; + + AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); + + AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); + AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); + AddStep("store distance snap", () => distanceSnap = this.ChildrenOfType().First().DistanceSpacingMultiplier.Value); + + AddStep("increase distance", () => + { + InputManager.PressKey(Key.AltLeft); + InputManager.PressKey(Key.ControlLeft); + InputManager.ScrollVerticalBy(1); + InputManager.ReleaseKey(Key.ControlLeft); + InputManager.ReleaseKey(Key.AltLeft); + }); + + AddUntilStep("distance snap increased", () => this.ChildrenOfType().First().DistanceSpacingMultiplier.Value, () => Is.GreaterThan(distanceSnap)); + AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType().Any()); + } + [Test] public void TestGridSnapMomentaryToggle() { From 14658824e712a9aea3d1e6697d169a6e0b873201 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 May 2024 14:11:44 +0200 Subject: [PATCH 708/930] Adjust distance snap grid momentary toggle logic to not hide it on spacing adjust --- .../Rulesets/Edit/ComposerDistanceSnapProvider.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index 62ad2ce7e9..b9850a94a3 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -63,6 +63,7 @@ namespace osu.Game.Rulesets.Edit public readonly Bindable DistanceSnapToggle = new Bindable(); private bool distanceSnapMomentary; + private TernaryState? distanceSnapStateBeforeMomentaryToggle; private EditorToolboxGroup? toolboxGroup; @@ -213,10 +214,19 @@ namespace osu.Game.Rulesets.Edit { bool altPressed = key.AltPressed; - if (altPressed != distanceSnapMomentary) + if (altPressed && !distanceSnapMomentary) { - distanceSnapMomentary = altPressed; + distanceSnapStateBeforeMomentaryToggle = DistanceSnapToggle.Value; DistanceSnapToggle.Value = DistanceSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False; + distanceSnapMomentary = true; + } + + if (!altPressed && distanceSnapMomentary) + { + Debug.Assert(distanceSnapStateBeforeMomentaryToggle != null); + DistanceSnapToggle.Value = distanceSnapStateBeforeMomentaryToggle.Value; + distanceSnapStateBeforeMomentaryToggle = null; + distanceSnapMomentary = false; } } From 6000ffed2a7eb000efb4ea045055d620be2dcbbd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 May 2024 14:15:46 +0200 Subject: [PATCH 709/930] Add extended test coverage for intended behaviour --- .../Editor/TestSceneOsuEditorGrids.cs | 37 ++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs index b720eb148b..5798869210 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs @@ -53,10 +53,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft)); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); + + AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); + AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); + AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft)); + AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); + AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft)); + AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); } [Test] - public void TestDistanceSnapAdjustDoesNotHideTheGrid() + public void TestDistanceSnapAdjustDoesNotHideTheGridIfStartingEnabled() { double distanceSnap = double.PositiveInfinity; @@ -79,6 +86,34 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType().Any()); } + [Test] + public void TestDistanceSnapAdjustShowsGridMomentarilyIfStartingDisabled() + { + double distanceSnap = double.PositiveInfinity; + + AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); + AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); + AddStep("store distance snap", () => distanceSnap = this.ChildrenOfType().First().DistanceSpacingMultiplier.Value); + + AddStep("start increasing distance", () => + { + InputManager.PressKey(Key.AltLeft); + InputManager.PressKey(Key.ControlLeft); + }); + + AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); + + AddStep("finish increasing distance", () => + { + InputManager.ScrollVerticalBy(1); + InputManager.ReleaseKey(Key.ControlLeft); + InputManager.ReleaseKey(Key.AltLeft); + }); + + AddUntilStep("distance snap increased", () => this.ChildrenOfType().First().DistanceSpacingMultiplier.Value, () => Is.GreaterThan(distanceSnap)); + AddUntilStep("distance snap hidden in the end", () => !this.ChildrenOfType().Any()); + } + [Test] public void TestGridSnapMomentaryToggle() { From 802666e621254fc4574f6c6db7fec2a1dd9f9548 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 May 2024 16:08:09 +0200 Subject: [PATCH 710/930] Update local metadata lookup cache more often As proposed in https://github.com/ppy/osu/issues/27332#issuecomment-1962308306. --- .../LocalCachedBeatmapMetadataSource.cs | 55 ++++++++++++++++--- 1 file changed, 48 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs index 3f93c32283..27bc803449 100644 --- a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs +++ b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs @@ -44,11 +44,34 @@ namespace osu.Game.Beatmaps this.storage = storage; - // avoid downloading / using cache for unit tests. - if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name)) + if (shouldFetchCache()) prepareLocalCache(); } + private bool shouldFetchCache() + { + // avoid downloading / using cache for unit tests. + if (DebugUtils.IsNUnitRunning) + return false; + + if (!storage.Exists(cache_database_name)) + { + log(@"Fetching local cache because it does not exist."); + return true; + } + + // periodically update the cache to include newer beatmaps. + var fileInfo = new FileInfo(storage.GetFullPath(cache_database_name)); + + if (fileInfo.LastWriteTime < DateTime.Now.AddMonths(-1)) + { + log($@"Refetching local cache because it was last written to on {fileInfo.LastWriteTime}."); + return true; + } + + return false; + } + public bool Available => // no download in progress. cacheDownloadRequest == null @@ -124,6 +147,8 @@ namespace osu.Game.Beatmaps private void prepareLocalCache() { + bool isRefetch = storage.Exists(cache_database_name); + string cacheFilePath = storage.GetFullPath(cache_database_name); string compressedCacheFilePath = $@"{cacheFilePath}.bz2"; @@ -132,9 +157,15 @@ namespace osu.Game.Beatmaps cacheDownloadRequest.Failed += ex => { File.Delete(compressedCacheFilePath); - File.Delete(cacheFilePath); - Logger.Log($@"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database); + // don't clobber the cache when refetching if the download didn't succeed. seems excessive. + // consequently, also null the download request to allow the existing cache to be used (see `Available`). + if (isRefetch) + cacheDownloadRequest = null; + else + File.Delete(cacheFilePath); + + log($@"Online cache download failed: {ex}"); }; cacheDownloadRequest.Finished += () => @@ -143,15 +174,22 @@ namespace osu.Game.Beatmaps { using (var stream = File.OpenRead(cacheDownloadRequest.Filename)) using (var outStream = File.OpenWrite(cacheFilePath)) - using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false)) - bz2.CopyTo(outStream); + { + // ensure to clobber any and all existing data to avoid accidental corruption. + outStream.SetLength(0); + + using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false)) + bz2.CopyTo(outStream); + } // set to null on completion to allow lookups to begin using the new source cacheDownloadRequest = null; + log(@"Local cache fetch completed successfully."); } catch (Exception ex) { - Logger.Log($@"{nameof(LocalCachedBeatmapMetadataSource)}'s online cache extraction failed: {ex}", LoggingTarget.Database); + log($@"Online cache extraction failed: {ex}"); + // at this point clobber the cache regardless of whether we're refetching, because by this point who knows what state the cache file is in. File.Delete(cacheFilePath); } finally @@ -173,6 +211,9 @@ namespace osu.Game.Beatmaps }); } + private static void log(string message) + => Logger.Log($@"[{nameof(LocalCachedBeatmapMetadataSource)}] {message}", LoggingTarget.Database); + private void logForModel(BeatmapSetInfo set, string message) => RealmArchiveModelImporter.LogForModel(set, $@"[{nameof(LocalCachedBeatmapMetadataSource)}] {message}"); From f534c4aadab0a274674bd5b077e4acea797f177e Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Thu, 2 May 2024 18:42:35 +0200 Subject: [PATCH 711/930] Initial implementation --- .../Input/Bindings/GlobalActionContainer.cs | 8 ++ .../GlobalActionKeyBindingStrings.cs | 10 ++ osu.Game/Screens/Select/SongSelect.cs | 97 ++++++++++++++++++- 3 files changed, 113 insertions(+), 2 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 296232d9ea..ff7d9f0a6d 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -134,6 +134,8 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions), new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods), + new KeyBinding(InputKey.PageUp, GlobalAction.IncreaseSpeed), // Not working with minus and other keys.... + new KeyBinding(InputKey.PageDown, GlobalAction.DecreaseSpeed), }; public IEnumerable AudioControlKeyBindings => new[] @@ -364,5 +366,11 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))] EditorToggleRotateControl, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseSpeed))] + IncreaseSpeed, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseSpeed))] + DecreaseSpeed, } } diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index 8356c480dd..40fe4064ed 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -349,6 +349,16 @@ namespace osu.Game.Localisation /// public static LocalisableString EditorToggleRotateControl => new TranslatableString(getKey(@"editor_toggle_rotate_control"), @"Toggle rotate control"); + /// + /// "Increase Speed" + /// + public static LocalisableString IncreaseSpeed => new TranslatableString(getKey(@"increase_speed"), @"Increase Speed"); + + /// + /// "Decrease Speed" + /// + public static LocalisableString DecreaseSpeed => new TranslatableString(getKey(@"decrease_speed"), @"Decrease Speed"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 34ee0ae4e8..f2036f017d 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -755,7 +755,95 @@ namespace osu.Game.Screens.Select return false; } - + public void IncreaseSpeed() + { + // find way of grabbing all types of ModSpeedAdjust + var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod.Acronym == "DT" || pair.Mod.Acronym == "NC" || pair.Mod.Acronym == "HT" || pair.Mod.Acronym == "DC"); + var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod.Acronym == "DT"); + bool oneActive = false; + double newRate = 1.05d; + foreach (var state in rateAdjustStates) + { + ModRateAdjust mod = (ModRateAdjust)state.Mod; + if (state.Active.Value) + { + oneActive = true; + newRate = mod.SpeedChange.Value + 0.05d; + if (mod.Acronym == "DT" || mod.Acronym == "NC") + { + mod.SpeedChange.Value = newRate; + return; + } + else + { + if (newRate == 1.0d) + { + state.Active.Value = false; + } + if (newRate > 1d) + { + state.Active.Value = false; + stateDoubleTime.Active.Value = true; + ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; + return; + } + if (newRate < 1d) + { + mod.SpeedChange.Value = newRate; + } + } + } + } + if (!oneActive) + { + stateDoubleTime.Active.Value = true; + ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; + } + } + public void DecreaseSpeed() + { + var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod.Acronym == "DT" || pair.Mod.Acronym == "NC" || pair.Mod.Acronym == "HT" || pair.Mod.Acronym == "DC"); + var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod.Acronym == "HT"); + bool oneActive = false; + double newRate = 0.95d; + foreach (var state in rateAdjustStates) + { + ModRateAdjust mod = (ModRateAdjust)state.Mod; + if (state.Active.Value) + { + oneActive = true; + newRate = mod.SpeedChange.Value - 0.05d; + if (mod.Acronym == "HT" || mod.Acronym == "DC") + { + mod.SpeedChange.Value = newRate; + return; + } + else + { + if (newRate == 1.0d) + { + state.Active.Value = false; + } + if (newRate < 1d) + { + state.Active.Value = false; + stateHalfTime.Active.Value = true; + ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; + return; + } + if (newRate > 1d) + { + mod.SpeedChange.Value = newRate; + } + } + } + } + if (!oneActive) + { + stateHalfTime.Active.Value = true; + ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; + } + } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -955,12 +1043,17 @@ namespace osu.Game.Screens.Select return false; if (!this.IsCurrentScreen()) return false; - switch (e.Action) { case GlobalAction.Select: FinaliseSelection(); return true; + case GlobalAction.IncreaseSpeed: + IncreaseSpeed(); + return true; + case GlobalAction.DecreaseSpeed: + DecreaseSpeed(); + return true; } return false; From 5c21a0330addcf81db97e7ec157510d894cbd6a0 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Thu, 2 May 2024 19:05:07 +0200 Subject: [PATCH 712/930] F1 also does not work with minus in song select, same behaviour --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index ff7d9f0a6d..204ecb9061 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -134,7 +134,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions), new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods), - new KeyBinding(InputKey.PageUp, GlobalAction.IncreaseSpeed), // Not working with minus and other keys.... + new KeyBinding(InputKey.PageUp, GlobalAction.IncreaseSpeed), new KeyBinding(InputKey.PageDown, GlobalAction.DecreaseSpeed), }; From 7527ddbc6865c35e26a7c4deef850e0d4e93d786 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Thu, 2 May 2024 19:05:43 +0200 Subject: [PATCH 713/930] Comment, make code more readable, functions are now private --- osu.Game/Screens/Select/SongSelect.cs | 133 ++++++++++++-------------- 1 file changed, 60 insertions(+), 73 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index f2036f017d..5de4a7a9a3 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -755,93 +755,80 @@ namespace osu.Game.Screens.Select return false; } - public void IncreaseSpeed() + private void increaseSpeed() { - // find way of grabbing all types of ModSpeedAdjust - var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod.Acronym == "DT" || pair.Mod.Acronym == "NC" || pair.Mod.Acronym == "HT" || pair.Mod.Acronym == "DC"); - var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod.Acronym == "DT"); - bool oneActive = false; - double newRate = 1.05d; - foreach (var state in rateAdjustStates) - { - ModRateAdjust mod = (ModRateAdjust)state.Mod; - if (state.Active.Value) - { - oneActive = true; - newRate = mod.SpeedChange.Value + 0.05d; - if (mod.Acronym == "DT" || mod.Acronym == "NC") - { - mod.SpeedChange.Value = newRate; - return; - } - else - { - if (newRate == 1.0d) - { - state.Active.Value = false; - } - if (newRate > 1d) - { - state.Active.Value = false; - stateDoubleTime.Active.Value = true; - ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; - return; - } - if (newRate < 1d) - { - mod.SpeedChange.Value = newRate; - } - } - } - } - if (!oneActive) + var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); + var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModDoubleTime); + bool rateModActive = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust && pair.Active.Value).Count() > 0; + double stepSize = 0.05d; + double newRate = 1d + stepSize; + // If no mod rateAdjust mod is currently active activate DoubleTime with speed newRate + if (!rateModActive) { stateDoubleTime.Active.Value = true; ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; + return; } - } - public void DecreaseSpeed() - { - var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod.Acronym == "DT" || pair.Mod.Acronym == "NC" || pair.Mod.Acronym == "HT" || pair.Mod.Acronym == "DC"); - var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod.Acronym == "HT"); - bool oneActive = false; - double newRate = 0.95d; + // Find current active rateAdjust mod and modify speed, enable DoubleTime if necessary foreach (var state in rateAdjustStates) { ModRateAdjust mod = (ModRateAdjust)state.Mod; - if (state.Active.Value) + if (!state.Active.Value) continue; + newRate = mod.SpeedChange.Value + stepSize; + if (mod.Acronym == "DT" || mod.Acronym == "NC") + mod.SpeedChange.Value = newRate; + else { - oneActive = true; - newRate = mod.SpeedChange.Value - 0.05d; - if (mod.Acronym == "HT" || mod.Acronym == "DC") + if (newRate == 1.0d) + state.Active.Value = false; + if (newRate > 1d) { + state.Active.Value = false; + stateDoubleTime.Active.Value = true; + ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; + break; + } + if (newRate < 1d) mod.SpeedChange.Value = newRate; - return; - } - else - { - if (newRate == 1.0d) - { - state.Active.Value = false; - } - if (newRate < 1d) - { - state.Active.Value = false; - stateHalfTime.Active.Value = true; - ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; - return; - } - if (newRate > 1d) - { - mod.SpeedChange.Value = newRate; - } - } } } - if (!oneActive) + } + private void decreaseSpeed() + { + var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); + var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModHalfTime); + bool rateModActive = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust && pair.Active.Value).Count() > 0; + double stepSize = 0.05d; + double newRate = 1d - stepSize; + // If no mod rateAdjust mod is currently active activate HalfTime with speed newRate + if (!rateModActive) { stateHalfTime.Active.Value = true; ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; + return; + } + // Find current active rateAdjust mod and modify speed, enable HalfTime if necessary + foreach (var state in rateAdjustStates) + { + ModRateAdjust mod = (ModRateAdjust)state.Mod; + if (!state.Active.Value) continue; + newRate = mod.SpeedChange.Value - stepSize; + if (mod.Acronym == "HT" || mod.Acronym == "DC") + mod.SpeedChange.Value = newRate; + else + { + if (newRate == 1.0d) + state.Active.Value = false; + if (newRate < 1d) + { + state.Active.Value = false; + stateHalfTime.Active.Value = true; + ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; + break; + } + if (newRate > 1d) + mod.SpeedChange.Value = newRate; + } } } protected override void Dispose(bool isDisposing) @@ -1049,10 +1036,10 @@ namespace osu.Game.Screens.Select FinaliseSelection(); return true; case GlobalAction.IncreaseSpeed: - IncreaseSpeed(); + increaseSpeed(); return true; case GlobalAction.DecreaseSpeed: - DecreaseSpeed(); + decreaseSpeed(); return true; } From 588badf29216782699ae359700d6449e82638187 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Thu, 2 May 2024 19:22:39 +0200 Subject: [PATCH 714/930] Fix Formatting --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index f6bc002e32..5dacb6db4d 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -416,7 +416,7 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseSpeed))] DecreaseSpeed, - + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))] IncreaseOffset, From 4b5ea6bd0bc46cf37612efa0de3c81f3d4fe52bc Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Thu, 2 May 2024 19:41:00 +0200 Subject: [PATCH 715/930] Fix Code Inspection --- osu.Game/Screens/Select/SongSelect.cs | 36 +++++++++++++++++++++------ 1 file changed, 28 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 73ce029d3f..de0f24aa90 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -808,13 +808,15 @@ namespace osu.Game.Screens.Select return false; } + private void increaseSpeed() { var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModDoubleTime); - bool rateModActive = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust && pair.Active.Value).Count() > 0; - double stepSize = 0.05d; - double newRate = 1d + stepSize; + bool rateModActive = ModSelect.AllAvailableMods.Count(pair => pair.Mod is ModRateAdjust && pair.Active.Value) > 0; + const double stepsize = 0.05d; + double newRate = 1d + stepsize; + // If no mod rateAdjust mod is currently active activate DoubleTime with speed newRate if (!rateModActive) { @@ -822,18 +824,23 @@ namespace osu.Game.Screens.Select ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; return; } + // Find current active rateAdjust mod and modify speed, enable DoubleTime if necessary foreach (var state in rateAdjustStates) { ModRateAdjust mod = (ModRateAdjust)state.Mod; + if (!state.Active.Value) continue; - newRate = mod.SpeedChange.Value + stepSize; + + newRate = mod.SpeedChange.Value + stepsize; + if (mod.Acronym == "DT" || mod.Acronym == "NC") mod.SpeedChange.Value = newRate; else { if (newRate == 1.0d) state.Active.Value = false; + if (newRate > 1d) { state.Active.Value = false; @@ -841,18 +848,21 @@ namespace osu.Game.Screens.Select ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; break; } + if (newRate < 1d) mod.SpeedChange.Value = newRate; } } } + private void decreaseSpeed() { var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModHalfTime); - bool rateModActive = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust && pair.Active.Value).Count() > 0; - double stepSize = 0.05d; - double newRate = 1d - stepSize; + bool rateModActive = ModSelect.AllAvailableMods.Count(pair => pair.Mod is ModRateAdjust && pair.Active.Value) > 0; + const double stepsize = 0.05d; + double newRate = 1d - stepsize; + // If no mod rateAdjust mod is currently active activate HalfTime with speed newRate if (!rateModActive) { @@ -860,18 +870,23 @@ namespace osu.Game.Screens.Select ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; return; } + // Find current active rateAdjust mod and modify speed, enable HalfTime if necessary foreach (var state in rateAdjustStates) { ModRateAdjust mod = (ModRateAdjust)state.Mod; + if (!state.Active.Value) continue; - newRate = mod.SpeedChange.Value - stepSize; + + newRate = mod.SpeedChange.Value - stepsize; + if (mod.Acronym == "HT" || mod.Acronym == "DC") mod.SpeedChange.Value = newRate; else { if (newRate == 1.0d) state.Active.Value = false; + if (newRate < 1d) { state.Active.Value = false; @@ -879,11 +894,13 @@ namespace osu.Game.Screens.Select ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; break; } + if (newRate > 1d) mod.SpeedChange.Value = newRate; } } } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -1086,14 +1103,17 @@ namespace osu.Game.Screens.Select return false; if (!this.IsCurrentScreen()) return false; + switch (e.Action) { case GlobalAction.Select: FinaliseSelection(); return true; + case GlobalAction.IncreaseSpeed: increaseSpeed(); return true; + case GlobalAction.DecreaseSpeed: decreaseSpeed(); return true; From 2f075e32479542e8b3dc0abd0ae3c93c4f0dae9f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 17:01:40 -0700 Subject: [PATCH 716/930] Apply half margin of tolerance on both sides before text scrolls --- .../TestSceneNowPlayingOverlay.cs | 22 ++++++++++++++----- osu.Game/Overlays/NowPlayingOverlay.cs | 4 +++- 2 files changed, 20 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index 40e0d9250d..1670741cbd 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -45,16 +45,28 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestLongMetadata() { - AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap + AddStep(@"set metadata within tolerance", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap { Metadata = { - Artist = "very very very very very very very very very very very long artist", - ArtistUnicode = "very very very very very very very very very very very long artist", - Title = "very very very very very very very very very very very long title", - TitleUnicode = "very very very very very very very very very very very long title", + Artist = "very very very very very very very very very very verry long artist", + ArtistUnicode = "very very very very very very very very very very verry long artist", + Title = "very very very very very verry long title", + TitleUnicode = "very very very very very verry long title", } })); + + AddStep(@"set metadata outside bounds", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + Metadata = + { + Artist = "very very very very very very very very very very verrry long artist", + ArtistUnicode = "very very very very very very very very very very verrry long artist", + Title = "very very very very very verrry long title", + TitleUnicode = "very very very very very verrry long title", + } + })); + AddStep(@"show", () => nowPlayingOverlay.Show()); } } diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index be405257ca..b1f72fd792 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; @@ -533,7 +534,8 @@ namespace osu.Game.Overlays float textOverflowWidth = mainSpriteText.Width - player_width; - if (textOverflowWidth > 0) + // apply half margin of tolerance on both sides before the text scrolls + if (textOverflowWidth > margin) { fillerSpriteText.Alpha = 1; fillerSpriteText.Text = text; From 269077f85496142f470b3fce4306ac33ac8216ea Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 17:04:22 -0700 Subject: [PATCH 717/930] Only support centre anchors --- osu.Game/Overlays/NowPlayingOverlay.cs | 20 ++------------------ 1 file changed, 2 insertions(+), 18 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index b1f72fd792..7329a3b404 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -540,24 +540,8 @@ namespace osu.Game.Overlays fillerSpriteText.Alpha = 1; fillerSpriteText.Text = text; - float initialX; - float targetX; - - if (Anchor.HasFlagFast(Anchor.x0)) - { - initialX = 0; - targetX = -mainSpriteText.Width; - } - else if (Anchor.HasFlagFast(Anchor.x1)) - { - initialX = (textOverflowWidth + mainSpriteText.Width) / 2; - targetX = (textOverflowWidth - mainSpriteText.Width) / 2; - } - else // Anchor.x2 - { - initialX = textOverflowWidth + mainSpriteText.Width; - targetX = textOverflowWidth; - } + float initialX = (textOverflowWidth + mainSpriteText.Width) / 2; + float targetX = (textOverflowWidth - mainSpriteText.Width) / 2; this.MoveToX(initialX) .Delay(initial_move_delay) From 381ddb067618abb7b7cfceed944669e346b1bdf3 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 17:05:12 -0700 Subject: [PATCH 718/930] Fix weird formatting --- osu.Game/Overlays/NowPlayingOverlay.cs | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 7329a3b404..1488f59246 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -494,14 +494,13 @@ namespace osu.Game.Overlays public FontUsage Font { - set => - Schedule(() => - { - mainSpriteText.Font = value; - fillerSpriteText.Font = value; + set => Schedule(() => + { + mainSpriteText.Font = value; + fillerSpriteText.Font = value; - updateText(); - }); + updateText(); + }); } public ScrollingTextContainer() From c15a68507152b0710b90a4fa947cb5b994258bf9 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 17:07:49 -0700 Subject: [PATCH 719/930] Remove unused usings --- osu.Game/Overlays/NowPlayingOverlay.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 1488f59246..8f97ce50cc 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -6,10 +6,8 @@ using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; From aa4d16bdb873d7296b899cee7b7491ffdf5cd6ab Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 12:13:52 +0800 Subject: [PATCH 720/930] Fix beatmap listing cards being far too large --- osu.Game/Overlays/BeatmapListingOverlay.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/BeatmapListingOverlay.cs b/osu.Game/Overlays/BeatmapListingOverlay.cs index a645683c5f..9b2f26e8ae 100644 --- a/osu.Game/Overlays/BeatmapListingOverlay.cs +++ b/osu.Game/Overlays/BeatmapListingOverlay.cs @@ -198,6 +198,7 @@ namespace osu.Game.Overlays { c.Anchor = Anchor.TopCentre; c.Origin = Anchor.TopCentre; + c.Scale = new Vector2(0.8f); })).ToArray(); private static ReverseChildIDFillFlowContainer createCardContainerFor(IEnumerable newCards) From 3249ecee2731f49f95d8095e4bb96371d301e4a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 12:31:19 +0800 Subject: [PATCH 721/930] Fix chat overlay being far too large --- osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs | 4 ++-- osu.Game/Overlays/Chat/ChatLine.cs | 2 +- osu.Game/Overlays/Chat/ChatTextBar.cs | 9 ++++++--- osu.Game/Overlays/ChatOverlay.cs | 3 +-- 4 files changed, 10 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs b/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs index 87b1f4ef01..e8c251e7fd 100644 --- a/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs +++ b/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs @@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Chat.ChannelList [BackgroundDependencyLoader] private void load() { - Height = 30; + Height = 25; RelativeSizeAxes = Axes.X; Children = new Drawable[] @@ -87,7 +87,7 @@ namespace osu.Game.Overlays.Chat.ChannelList Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Text = Channel.Name, - Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold), + Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold), Colour = colourProvider.Light3, Margin = new MarginPadding { Bottom = 2 }, RelativeSizeAxes = Axes.X, diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index bbc3ee5bf4..9bcca3ac9d 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Chat public IReadOnlyCollection DrawableContentFlow => drawableContentFlow; - protected virtual float FontSize => 20; + protected virtual float FontSize => 14; protected virtual float Spacing => 15; diff --git a/osu.Game/Overlays/Chat/ChatTextBar.cs b/osu.Game/Overlays/Chat/ChatTextBar.cs index 16a8d14b10..0a42363279 100644 --- a/osu.Game/Overlays/Chat/ChatTextBar.cs +++ b/osu.Game/Overlays/Chat/ChatTextBar.cs @@ -19,6 +19,8 @@ namespace osu.Game.Overlays.Chat { public partial class ChatTextBar : Container { + public const float HEIGHT = 40; + public readonly BindableBool ShowSearch = new BindableBool(); public event Action? OnChatMessageCommitted; @@ -45,7 +47,7 @@ namespace osu.Game.Overlays.Chat private void load(OverlayColourProvider colourProvider) { RelativeSizeAxes = Axes.X; - Height = 60; + Height = HEIGHT; Children = new Drawable[] { @@ -76,7 +78,7 @@ namespace osu.Game.Overlays.Chat Child = chattingText = new TruncatingSpriteText { MaxWidth = chatting_text_width - padding * 2, - Font = OsuFont.Torus.With(size: 20), + Font = OsuFont.Torus, Colour = colourProvider.Background1, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, @@ -91,7 +93,7 @@ namespace osu.Game.Overlays.Chat Icon = FontAwesome.Solid.Search, Origin = Anchor.CentreRight, Anchor = Anchor.CentreRight, - Size = new Vector2(20), + Size = new Vector2(OsuFont.DEFAULT_FONT_SIZE), Margin = new MarginPadding { Right = 2 }, }, }, @@ -101,6 +103,7 @@ namespace osu.Game.Overlays.Chat Padding = new MarginPadding { Right = padding }, Child = chatTextBox = new ChatTextBox { + FontSize = OsuFont.DEFAULT_FONT_SIZE, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.X, diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 8f3b7031c2..b11483e678 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -55,7 +55,6 @@ namespace osu.Game.Overlays private const int transition_length = 500; private const float top_bar_height = 40; private const float side_bar_width = 190; - private const float chat_bar_height = 60; protected override string PopInSampleName => @"UI/overlay-big-pop-in"; protected override string PopOutSampleName => @"UI/overlay-big-pop-out"; @@ -136,7 +135,7 @@ namespace osu.Game.Overlays Padding = new MarginPadding { Left = side_bar_width, - Bottom = chat_bar_height, + Bottom = ChatTextBar.HEIGHT, }, Children = new Drawable[] { From 058bd5ced66d8d6937f77d41f3e4704089177530 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 13:38:27 +0800 Subject: [PATCH 722/930] Stop using visually noisy `bg4` for default backgrounds This has always really annoyed me. --- osu.Game/Beatmaps/DummyWorkingBeatmap.cs | 2 +- osu.Game/Overlays/NowPlayingOverlay.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs index d254945a51..35067f4055 100644 --- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs @@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps protected override IBeatmap GetBeatmap() => new Beatmap(); - public override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4"); + public override Texture GetBackground() => textures?.Get(@"Backgrounds/bg2"); protected override Track GetBeatmapTrack() => GetVirtualTrack(); diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index ab99370603..7e4f4f4e9b 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -422,7 +422,7 @@ namespace osu.Game.Overlays [BackgroundDependencyLoader] private void load(LargeTextureStore textures) { - sprite.Texture = beatmap.GetBackground() ?? textures.Get(@"Backgrounds/bg4"); + sprite.Texture = beatmap.GetBackground() ?? textures.Get(@"Backgrounds/bg2"); } } From c1e9b6d4cae0793de9bc15cc055808db4995b1a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 13:42:56 +0800 Subject: [PATCH 723/930] Fix beatmap backgrounds loading default briefly before final display Due to the way `ModelBackedDrawable` works, the default starts to get loaded even though a final `Beatmap` has been set. This avoids loading the default fallback unless a beatmap has been set (and has no background itself). --- .../Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index 0bb60847e5..f067af5360 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -52,6 +52,9 @@ namespace osu.Game.Beatmaps.Drawables private Drawable getDrawableForModel(IBeatmapInfo? model) { + if (model == null) + return Empty(); + // prefer online cover where available. if (model?.BeatmapSet is IBeatmapSetOnlineInfo online) return new OnlineBeatmapSetCover(online, beatmapSetCoverType); From c21b7c7df994fa6a00a3edf7bc79653035bbaa8c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 22:46:42 -0700 Subject: [PATCH 724/930] Use `IsLoaded` instead of `Schedule` --- osu.Game/Overlays/NowPlayingOverlay.cs | 35 ++++++++++++++++++++------ 1 file changed, 28 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 8f97ce50cc..744d32ff7e 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -476,29 +476,35 @@ namespace osu.Game.Overlays private const float initial_move_delay = 1000; private const float pixels_per_second = 50; - private LocalisableString text; private OsuSpriteText mainSpriteText = null!; private OsuSpriteText fillerSpriteText = null!; + private LocalisableString text; + public LocalisableString Text { get => text; set { text = value; - Schedule(updateText); + + if (IsLoaded) + updateText(); } } + private FontUsage font = OsuFont.Default; + public FontUsage Font { - set => Schedule(() => + get => font; + set { - mainSpriteText.Font = value; - fillerSpriteText.Font = value; + font = value; - updateText(); - }); + if (IsLoaded) + updateFontAndText(); + } } public ScrollingTextContainer() @@ -521,6 +527,21 @@ namespace osu.Game.Overlays }; } + protected override void LoadComplete() + { + base.LoadComplete(); + + updateFontAndText(); + } + + private void updateFontAndText() + { + mainSpriteText.Font = font; + fillerSpriteText.Font = font; + + updateText(); + } + private void updateText() { mainSpriteText.Text = text; From c935d3bf6c12e0b6cd5e9213dcd9f3d68c27b22b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 14:00:28 +0800 Subject: [PATCH 725/930] Reduce font size in channel listing too --- osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs b/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs index 9c85c73ee4..466f8b2f5d 100644 --- a/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs +++ b/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs @@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Chat.Listing [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; - private const float text_size = 18; + private const float text_size = 14; private const float icon_size = 14; private const float vertical_margin = 1.5f; From d1a50ff85bbfb4a502bd4df25a53d93386d7f920 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 08:11:00 +0200 Subject: [PATCH 726/930] Remove redundant conditional access --- .../Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index f067af5360..6f71fa90b8 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -56,7 +56,7 @@ namespace osu.Game.Beatmaps.Drawables return Empty(); // prefer online cover where available. - if (model?.BeatmapSet is IBeatmapSetOnlineInfo online) + if (model.BeatmapSet is IBeatmapSetOnlineInfo online) return new OnlineBeatmapSetCover(online, beatmapSetCoverType); if (model is BeatmapInfo localModel) From 42e49067e55ddb232d6fe1af0af44234a772f5fc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 17:10:59 +0800 Subject: [PATCH 727/930] Move `Room.Status` updates to a common location --- osu.Game/Online/Rooms/GetRoomsRequest.cs | 19 +++++++++++++++++++ osu.Game/Online/Rooms/Room.cs | 6 ++---- .../Lounge/Components/RoomStatusPill.cs | 12 +----------- .../Screens/OnlinePlay/OnlinePlayComposite.cs | 3 +++ 4 files changed, 25 insertions(+), 15 deletions(-) diff --git a/osu.Game/Online/Rooms/GetRoomsRequest.cs b/osu.Game/Online/Rooms/GetRoomsRequest.cs index 7feb709acb..bfb2629c64 100644 --- a/osu.Game/Online/Rooms/GetRoomsRequest.cs +++ b/osu.Game/Online/Rooms/GetRoomsRequest.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using osu.Framework.IO.Network; using osu.Game.Extensions; using osu.Game.Online.API; +using osu.Game.Online.Rooms.RoomStatuses; using osu.Game.Screens.OnlinePlay.Lounge.Components; namespace osu.Game.Online.Rooms @@ -33,6 +35,23 @@ namespace osu.Game.Online.Rooms return req; } + protected override void PostProcess() + { + base.PostProcess(); + + if (Response != null) + { + // API doesn't populate status so let's do it here. + foreach (var room in Response) + { + if (room.EndDate.Value != null && DateTimeOffset.Now >= room.EndDate.Value) + room.Status.Value = new RoomStatusEnded(); + else + room.Status.Value = new RoomStatusOpen(); + } + } + } + protected override string Target => "rooms"; } } diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 8f346c4057..23c77f8773 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -111,8 +111,9 @@ namespace osu.Game.Online.Rooms [JsonProperty("current_user_score")] public readonly Bindable UserScore = new Bindable(); + [Cached] [JsonProperty("has_password")] - public readonly BindableBool HasPassword = new BindableBool(); + public readonly Bindable HasPassword = new Bindable(); [Cached] [JsonProperty("recent_participants")] @@ -201,9 +202,6 @@ namespace osu.Game.Online.Rooms CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value; AutoSkip.Value = other.AutoSkip.Value; - if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value) - Status.Value = new RoomStatusEnded(); - other.RemoveExpiredPlaylistItems(); if (!Playlist.SequenceEqual(other.Playlist)) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusPill.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusPill.cs index aae82b6721..96d698a184 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusPill.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusPill.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Online.Rooms; -using osu.Game.Online.Rooms.RoomStatuses; namespace osu.Game.Screens.OnlinePlay.Lounge.Components { @@ -36,18 +34,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components private void updateDisplay() { - RoomStatus status = getDisplayStatus(); + RoomStatus status = Status.Value; Pill.Background.FadeColour(status.GetAppropriateColour(colours), 100); TextFlow.Text = status.Message; } - - private RoomStatus getDisplayStatus() - { - if (EndDate.Value < DateTimeOffset.Now) - return new RoomStatusEnded(); - - return Status.Value; - } } } diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index ff536a65c4..83df1c6161 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -77,6 +77,9 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(typeof(Room))] public Bindable Password { get; private set; } + [Resolved(typeof(Room))] + public Bindable HasPassword { get; private set; } + [Resolved(typeof(Room))] protected Bindable Duration { get; private set; } From 7141177966c82ffa6f9e947687422f45645c4966 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 17:11:29 +0800 Subject: [PATCH 728/930] Better signify private rooms by showing a different status pill design --- osu.Game/Online/Multiplayer/MultiplayerClient.cs | 2 +- osu.Game/Online/Rooms/GetRoomsRequest.cs | 2 ++ .../Rooms/RoomStatuses/RoomStatusOpenPrivate.cs | 14 ++++++++++++++ 3 files changed, 17 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpenPrivate.cs diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index bbf0e3697a..871fbc15b3 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -396,7 +396,7 @@ namespace osu.Game.Online.Multiplayer switch (state) { case MultiplayerRoomState.Open: - APIRoom.Status.Value = new RoomStatusOpen(); + APIRoom.Status.Value = APIRoom.HasPassword.Value ? new RoomStatusOpenPrivate() : new RoomStatusOpen(); break; case MultiplayerRoomState.Playing: diff --git a/osu.Game/Online/Rooms/GetRoomsRequest.cs b/osu.Game/Online/Rooms/GetRoomsRequest.cs index bfb2629c64..1b5e08c729 100644 --- a/osu.Game/Online/Rooms/GetRoomsRequest.cs +++ b/osu.Game/Online/Rooms/GetRoomsRequest.cs @@ -46,6 +46,8 @@ namespace osu.Game.Online.Rooms { if (room.EndDate.Value != null && DateTimeOffset.Now >= room.EndDate.Value) room.Status.Value = new RoomStatusEnded(); + else if (room.HasPassword.Value) + room.Status.Value = new RoomStatusOpenPrivate(); else room.Status.Value = new RoomStatusOpen(); } diff --git a/osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpenPrivate.cs b/osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpenPrivate.cs new file mode 100644 index 0000000000..d71e706c76 --- /dev/null +++ b/osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpenPrivate.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Online.Rooms.RoomStatuses +{ + public class RoomStatusOpenPrivate : RoomStatus + { + public override string Message => "Open (Private)"; + public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDark; + } +} From f57818f5a2245d2b2b27a19555fc65f7e5575ac1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 11:25:50 +0200 Subject: [PATCH 729/930] Add visual test coverage of private room status --- osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs index 4ffccdbf0e..98242e2d92 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs @@ -69,8 +69,9 @@ namespace osu.Game.Tests.Visual.Multiplayer }), createLoungeRoom(new Room { - Name = { Value = "Multiplayer room" }, - Status = { Value = new RoomStatusOpen() }, + Name = { Value = "Private room" }, + Status = { Value = new RoomStatusOpenPrivate() }, + HasPassword = { Value = true }, EndDate = { Value = DateTimeOffset.Now.AddDays(1) }, Type = { Value = MatchType.HeadToHead }, Playlist = From 221b4cd599df85d23212519a8a68bec8bb1e7797 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 11:36:18 +0200 Subject: [PATCH 730/930] Remove unused cache --- osu.Game/Online/Rooms/Room.cs | 1 - osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs | 3 --- 2 files changed, 4 deletions(-) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 23c77f8773..5abf5034d9 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -111,7 +111,6 @@ namespace osu.Game.Online.Rooms [JsonProperty("current_user_score")] public readonly Bindable UserScore = new Bindable(); - [Cached] [JsonProperty("has_password")] public readonly Bindable HasPassword = new Bindable(); diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index 83df1c6161..ff536a65c4 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -77,9 +77,6 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(typeof(Room))] public Bindable Password { get; private set; } - [Resolved(typeof(Room))] - public Bindable HasPassword { get; private set; } - [Resolved(typeof(Room))] protected Bindable Duration { get; private set; } From 7d31af6f16f3ecbc6d04051bad0a2b5284cb9326 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 11:34:42 +0200 Subject: [PATCH 731/930] Fix room status not updating when password is changed while inside the room --- osu.Game/Online/Multiplayer/MultiplayerClient.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 871fbc15b3..77ede1fd35 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -816,6 +816,7 @@ namespace osu.Game.Online.Multiplayer Room.Settings = settings; APIRoom.Name.Value = Room.Settings.Name; APIRoom.Password.Value = Room.Settings.Password; + APIRoom.Status.Value = string.IsNullOrEmpty(Room.Settings.Password) ? new RoomStatusOpen() : new RoomStatusOpenPrivate(); APIRoom.Type.Value = Room.Settings.MatchType; APIRoom.QueueMode.Value = Room.Settings.QueueMode; APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration; From 1b7652e60d37d496c9c1f01a984e22b743904d35 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 13:47:10 +0200 Subject: [PATCH 732/930] Add failing tests --- osu.Game.Tests/Scores/IO/ImportScoreTest.cs | 192 ++++++++++++++++++++ 1 file changed, 192 insertions(+) diff --git a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs index ebbc329b9d..eb2c098ab8 100644 --- a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs +++ b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs @@ -15,6 +15,7 @@ using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.IO.Archives; using osu.Game.Online.API; +using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; @@ -23,6 +24,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Tests.Beatmaps.IO; using osu.Game.Tests.Resources; +using osu.Game.Users; namespace osu.Game.Tests.Scores.IO { @@ -284,6 +286,196 @@ namespace osu.Game.Tests.Scores.IO } } + [Test] + public void TestUserLookedUpForOnlineScore() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + var api = (DummyAPIAccess)osu.API; + api.HandleRequest = req => + { + switch (req) + { + case GetUserRequest userRequest: + userRequest.TriggerSuccess(new APIUser + { + Username = "Test user", + CountryCode = CountryCode.JP, + Id = 1234 + }); + return true; + + default: + return false; + } + }; + + var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely(); + + var toImport = new ScoreInfo + { + Rank = ScoreRank.B, + TotalScore = 987654, + Accuracy = 0.8, + MaxCombo = 500, + Combo = 250, + User = new APIUser { Username = "Test user" }, + Date = DateTimeOffset.Now, + OnlineID = 12345, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmap.Beatmaps.First() + }; + + var imported = LoadScoreIntoOsu(osu, toImport); + + Assert.AreEqual(toImport.Rank, imported.Rank); + Assert.AreEqual(toImport.TotalScore, imported.TotalScore); + Assert.AreEqual(toImport.Accuracy, imported.Accuracy); + Assert.AreEqual(toImport.MaxCombo, imported.MaxCombo); + Assert.AreEqual(toImport.User.Username, imported.User.Username); + Assert.AreEqual(toImport.Date, imported.Date); + Assert.AreEqual(toImport.OnlineID, imported.OnlineID); + Assert.AreEqual(toImport.User.Username, imported.RealmUser.Username); + Assert.AreEqual(1234, imported.RealmUser.OnlineID); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestUserLookedUpForLegacyOnlineScore() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + var api = (DummyAPIAccess)osu.API; + api.HandleRequest = req => + { + switch (req) + { + case GetUserRequest userRequest: + userRequest.TriggerSuccess(new APIUser + { + Username = "Test user", + CountryCode = CountryCode.JP, + Id = 1234 + }); + return true; + + default: + return false; + } + }; + + var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely(); + + var toImport = new ScoreInfo + { + Rank = ScoreRank.B, + TotalScore = 987654, + Accuracy = 0.8, + MaxCombo = 500, + Combo = 250, + User = new APIUser { Username = "Test user" }, + Date = DateTimeOffset.Now, + LegacyOnlineID = 12345, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmap.Beatmaps.First() + }; + + var imported = LoadScoreIntoOsu(osu, toImport); + + Assert.AreEqual(toImport.Rank, imported.Rank); + Assert.AreEqual(toImport.TotalScore, imported.TotalScore); + Assert.AreEqual(toImport.Accuracy, imported.Accuracy); + Assert.AreEqual(toImport.MaxCombo, imported.MaxCombo); + Assert.AreEqual(toImport.User.Username, imported.User.Username); + Assert.AreEqual(toImport.Date, imported.Date); + Assert.AreEqual(toImport.OnlineID, imported.OnlineID); + Assert.AreEqual(toImport.User.Username, imported.RealmUser.Username); + Assert.AreEqual(1234, imported.RealmUser.OnlineID); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestUserNotLookedUpForOfflineScore() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + var api = (DummyAPIAccess)osu.API; + api.HandleRequest = req => + { + switch (req) + { + case GetUserRequest userRequest: + userRequest.TriggerSuccess(new APIUser + { + Username = "Test user", + CountryCode = CountryCode.JP, + Id = 1234 + }); + return true; + + default: + return false; + } + }; + + var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely(); + + var toImport = new ScoreInfo + { + Rank = ScoreRank.B, + TotalScore = 987654, + Accuracy = 0.8, + MaxCombo = 500, + Combo = 250, + User = new APIUser { Username = "Test user" }, + Date = DateTimeOffset.Now, + OnlineID = -1, + LegacyOnlineID = -1, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmap.Beatmaps.First() + }; + + var imported = LoadScoreIntoOsu(osu, toImport); + + Assert.AreEqual(toImport.Rank, imported.Rank); + Assert.AreEqual(toImport.TotalScore, imported.TotalScore); + Assert.AreEqual(toImport.Accuracy, imported.Accuracy); + Assert.AreEqual(toImport.MaxCombo, imported.MaxCombo); + Assert.AreEqual(toImport.User.Username, imported.User.Username); + Assert.AreEqual(toImport.Date, imported.Date); + Assert.AreEqual(toImport.OnlineID, imported.OnlineID); + Assert.AreEqual(toImport.User.Username, imported.RealmUser.Username); + Assert.That(imported.RealmUser.OnlineID, Is.LessThanOrEqualTo(1)); + } + finally + { + host.Exit(); + } + } + } + public static ScoreInfo LoadScoreIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null) { // clone to avoid attaching the input score to realm. From afb491dff064967f4ccc6fe18f26e94e9322c570 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 13:48:06 +0200 Subject: [PATCH 733/930] Do not perform username lookups for scores without an online ID --- osu.Game/Scoring/ScoreImporter.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 768c28cc38..4ae8e51f6d 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -127,6 +127,9 @@ namespace osu.Game.Scoring if (model.RealmUser.OnlineID == APIUser.SYSTEM_USER_ID) return; + if (model.OnlineID < 0 && model.LegacyOnlineID <= 0) + return; + string username = model.RealmUser.Username; if (usernameLookupCache.TryGetValue(username, out var existing)) From a23d25e0a15c5ac6f3ab8565d3e4b2733501ff81 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 14:27:34 +0200 Subject: [PATCH 734/930] Fix `BeatmapAttributeText` breaking due to enum serialisation woes --- osu.Game/Skinning/Components/BeatmapAttributeText.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/Components/BeatmapAttributeText.cs b/osu.Game/Skinning/Components/BeatmapAttributeText.cs index 5c5e509fb2..c467b2e946 100644 --- a/osu.Game/Skinning/Components/BeatmapAttributeText.cs +++ b/osu.Game/Skinning/Components/BeatmapAttributeText.cs @@ -125,6 +125,8 @@ namespace osu.Game.Skinning.Components protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40); } + // WARNING: DO NOT ADD ANY VALUES TO THIS ENUM ANYWHERE ELSE THAN AT THE END. + // Doing so will break existing user skins. public enum BeatmapAttribute { CircleSize, @@ -134,11 +136,11 @@ namespace osu.Game.Skinning.Components StarRating, Title, Artist, - Source, DifficultyName, Creator, Length, RankedStatus, BPM, + Source, } } From e0e7e123bf7d052b074d1cbfbda82e6678a5d3cb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Brandst=C3=B6tter?= Date: Fri, 3 May 2024 16:57:31 +0200 Subject: [PATCH 735/930] Keep menus open when clicking a stateful item with CTRL held --- .../UserInterface/DrawableStatefulMenuItem.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index 5af275c9e7..d63aaf2053 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -4,6 +4,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Input; using osuTK; namespace osu.Game.Graphics.UserInterface @@ -19,6 +20,17 @@ namespace osu.Game.Graphics.UserInterface protected override TextContainer CreateTextContainer() => new ToggleTextContainer(Item); + private InputManager inputManager = null!; + + public override bool CloseMenuOnClick => !inputManager.CurrentState.Keyboard.ControlPressed; + + protected override void LoadComplete() + { + base.LoadComplete(); + + inputManager = GetContainingInputManager(); + } + private partial class ToggleTextContainer : TextContainer { private readonly StatefulMenuItem menuItem; From 0b61e2cd421d2bd8468fc836c23d93dfd07d429c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Apr 2024 15:52:36 +0800 Subject: [PATCH 736/930] Use closest origin along with closest anchor --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 2 +- .../SkinEditor/SkinSelectionHandler.cs | 35 ++++++++++++------- 2 files changed, 23 insertions(+), 14 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 690c6b35e3..5bf28ae79b 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -457,7 +457,7 @@ namespace osu.Game.Overlays.SkinEditor } SelectedComponents.Add(component); - SkinSelectionHandler.ApplyClosestAnchor(drawableComponent); + SkinSelectionHandler.ApplyClosestAnchorOrigin(drawableComponent); return true; } diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index cf6fb60636..f41bad4716 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -204,15 +204,20 @@ namespace osu.Game.Overlays.SkinEditor drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); - if (item.UsesFixedAnchor) continue; - - ApplyClosestAnchor(drawable); + if (!item.UsesFixedAnchor) + ApplyClosestAnchorOrigin(drawable); } return true; } - public static void ApplyClosestAnchor(Drawable drawable) => applyAnchor(drawable, getClosestAnchor(drawable)); + public static void ApplyClosestAnchorOrigin(Drawable drawable) + { + var closest = getClosestAnchor(drawable); + + applyAnchor(drawable, closest); + applyOrigin(drawable, closest); + } protected override void OnSelectionChanged() { @@ -325,15 +330,10 @@ namespace osu.Game.Overlays.SkinEditor { var drawable = (Drawable)item; - if (origin == drawable.Origin) continue; + applyOrigin(drawable, origin); - var previousOrigin = drawable.OriginPosition; - drawable.Origin = origin; - drawable.Position += drawable.OriginPosition - previousOrigin; - - if (item.UsesFixedAnchor) continue; - - ApplyClosestAnchor(drawable); + if (item.UsesFixedAnchor) + ApplyClosestAnchorOrigin(drawable); } OnOperationEnded(); @@ -368,7 +368,7 @@ namespace osu.Game.Overlays.SkinEditor foreach (var item in SelectedItems) { item.UsesFixedAnchor = false; - ApplyClosestAnchor((Drawable)item); + ApplyClosestAnchorOrigin((Drawable)item); } OnOperationEnded(); @@ -414,6 +414,15 @@ namespace osu.Game.Overlays.SkinEditor drawable.Position -= drawable.AnchorPosition - previousAnchor; } + private static void applyOrigin(Drawable drawable, Anchor origin) + { + if (origin == drawable.Origin) return; + + var previousOrigin = drawable.OriginPosition; + drawable.Origin = origin; + drawable.Position += drawable.OriginPosition - previousOrigin; + } + private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) { // cancel out scale in axes we don't care about (based on which drag handle was used). From e7ca02ffde25da718116566947f8d7b09e7ba961 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 4 May 2024 13:28:33 +0800 Subject: [PATCH 737/930] Fix position changing when origin updates during a drag --- osu.Game/Overlays/SkinEditor/SkinBlueprint.cs | 4 +++- osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs | 6 +++--- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs b/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs index 8f8d899fad..6b59d940cc 100644 --- a/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs +++ b/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs @@ -40,7 +40,9 @@ namespace osu.Game.Overlays.SkinEditor public override bool Contains(Vector2 screenSpacePos) => drawableQuad.Contains(screenSpacePos); - public override Vector2 ScreenSpaceSelectionPoint => drawable.ToScreenSpace(drawable.OriginPosition); + public override Vector2 ScreenSpaceSelectionPoint => + // Important to use a stable position (not based on origin) as origin may be automatically updated during drag operations. + drawable.ScreenSpaceDrawQuad.Centre; protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => drawableQuad.Contains(screenSpacePos); diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index f41bad4716..680cc02311 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -202,10 +202,10 @@ namespace osu.Game.Overlays.SkinEditor var item = c.Item; Drawable drawable = (Drawable)item; - drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); - if (!item.UsesFixedAnchor) ApplyClosestAnchorOrigin(drawable); + + drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); } return true; @@ -332,7 +332,7 @@ namespace osu.Game.Overlays.SkinEditor applyOrigin(drawable, origin); - if (item.UsesFixedAnchor) + if (!item.UsesFixedAnchor) ApplyClosestAnchorOrigin(drawable); } From 2cb367fdce2a04181bb71e0c2545e07ae975f6e0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 4 May 2024 13:29:05 +0800 Subject: [PATCH 738/930] Disable "origin" menu when in "Closest" placement mode --- .../Overlays/SkinEditor/SkinSelectionHandler.cs | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 680cc02311..8b9e6436b1 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -23,6 +23,8 @@ namespace osu.Game.Overlays.SkinEditor { public partial class SkinSelectionHandler : SelectionHandler { + private OsuMenuItem originMenu = null!; + [Resolved] private SkinEditor skinEditor { get; set; } = null!; @@ -248,10 +250,15 @@ namespace osu.Game.Overlays.SkinEditor .ToArray() }; - yield return new OsuMenuItem("Origin") + yield return originMenu = new OsuMenuItem("Origin"); + + closestItem.State.BindValueChanged(s => { - Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray() - }; + // For UX simplicity, origin should only be user-editable when "closest" anchor mode is disabled. + originMenu.Items = s.NewValue == TernaryState.True + ? Array.Empty() + : createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray(); + }, true); yield return new OsuMenuItemSpacer(); From b35f2c99e64e67b21fea9c272de843c9aa41c51d Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 4 May 2024 18:43:04 +0800 Subject: [PATCH 739/930] add failed test --- .../UserInterface/TestSceneModPresetPanel.cs | 28 +++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index c79cbd3691..d0303b3849 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -123,6 +123,34 @@ namespace osu.Game.Tests.Visual.UserInterface assertSelectedModsEquivalentTo(new Mod[] { new OsuModTouchDevice(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } }); } + [Test] + public void TestActivatingPresetWithAutoplayWhenSystemModEnabled() + { + ModPresetPanel? panel = null; + + AddStep("create panel", () => Child = panel = new ModPresetPanel(new ModPreset + { + Name = "Autoplay include", + Description = "no way", + Mods = new Mod[] + { + new OsuModAutoplay() + }, + Ruleset = new OsuRuleset().RulesetInfo + }.ToLiveUnmanaged()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 0.5f + }); + + AddStep("Add touch device to selected mod", () => SelectedMods.Value = new Mod[] { new OsuModTouchDevice() }); + AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); + + // touch device should be removed due to incompatible with autoplay. + assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutoplay() }); + } + private void assertSelectedModsEquivalentTo(IEnumerable mods) => AddAssert("selected mods changed correctly", () => new HashSet(SelectedMods.Value).SetEquals(mods)); From f9be9ed479555a355be8bc3673540ce312fbf39e Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 4 May 2024 18:44:47 +0800 Subject: [PATCH 740/930] remove incompatible system mods before enable preset --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 3982abeba7..ca7e64957f 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -55,7 +55,8 @@ namespace osu.Game.Overlays.Mods protected override void Select() { - var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System); + var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System + && !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(m => m.GetType() == t))); // will also have the side effect of activating the preset (see `updateActiveState()`). selectedMods.Value = Preset.Value.Mods.Concat(selectedSystemMods).ToArray(); } From 6af30a3d45ef7d4a971082be060407778c148a4b Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 4 May 2024 20:02:35 +0800 Subject: [PATCH 741/930] add test for non-td system mod --- .../Visual/UserInterface/TestSceneModPresetPanel.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index d0303b3849..9a141e0df0 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -149,6 +149,15 @@ namespace osu.Game.Tests.Visual.UserInterface // touch device should be removed due to incompatible with autoplay. assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutoplay() }); + + AddStep("deactivate panel", () => panel.AsNonNull().TriggerClick()); + assertSelectedModsEquivalentTo(Array.Empty()); + + // just for test purpose + AddStep("Add score v2 to selected mod", () => SelectedMods.Value = new Mod[] { new ModScoreV2() }); + AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); + + assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutoplay(), new ModScoreV2() }); } private void assertSelectedModsEquivalentTo(IEnumerable mods) From fe30ca3d397b774eb8ab8eafe576a5d42b383b83 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 4 May 2024 20:11:59 +0800 Subject: [PATCH 742/930] fix linq logic --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index ca7e64957f..9f5dda4a75 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -55,8 +55,10 @@ namespace osu.Game.Overlays.Mods protected override void Select() { - var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System - && !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(m => m.GetType() == t))); + var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System && + !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(t.IsInstanceOfType))); + + // will also have the side effect of activating the preset (see `updateActiveState()`). selectedMods.Value = Preset.Value.Mods.Concat(selectedSystemMods).ToArray(); } From 1f92f1d19b15a652e580f0531b0a70f7a5788c94 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 4 May 2024 20:41:36 +0800 Subject: [PATCH 743/930] remove blank line nt --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 9f5dda4a75..450c684e54 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -58,7 +58,6 @@ namespace osu.Game.Overlays.Mods var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System && !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(t.IsInstanceOfType))); - // will also have the side effect of activating the preset (see `updateActiveState()`). selectedMods.Value = Preset.Value.Mods.Concat(selectedSystemMods).ToArray(); } From 21917218ce17a2f3422b1e34e4d2ea42de0cb52d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Brandst=C3=B6tter?= Date: Sat, 4 May 2024 16:00:22 +0200 Subject: [PATCH 744/930] No longer keep menu open when CTRL is held --- .../Graphics/UserInterface/DrawableStatefulMenuItem.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index d63aaf2053..000a2f9f91 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -2,9 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; -using osu.Framework.Input; +using osu.Framework.Graphics; using osuTK; namespace osu.Game.Graphics.UserInterface @@ -20,15 +19,8 @@ namespace osu.Game.Graphics.UserInterface protected override TextContainer CreateTextContainer() => new ToggleTextContainer(Item); - private InputManager inputManager = null!; - - public override bool CloseMenuOnClick => !inputManager.CurrentState.Keyboard.ControlPressed; - - protected override void LoadComplete() { - base.LoadComplete(); - inputManager = GetContainingInputManager(); } private partial class ToggleTextContainer : TextContainer From c62952ea3afd2d81ba3f703491525c5249b79cac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Brandst=C3=B6tter?= Date: Sat, 4 May 2024 16:01:31 +0200 Subject: [PATCH 745/930] Invoke the registered Action when a stateful item is right clicked --- .../Graphics/UserInterface/DrawableStatefulMenuItem.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index 000a2f9f91..0c4e575621 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -4,6 +4,8 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osuTK.Input; using osuTK; namespace osu.Game.Graphics.UserInterface @@ -19,8 +21,16 @@ namespace osu.Game.Graphics.UserInterface protected override TextContainer CreateTextContainer() => new ToggleTextContainer(Item); + protected override bool OnMouseDown(MouseDownEvent e) { + if (!IsActionable) + return true; + if (e.Button != MouseButton.Right) + return true; + + Item.Action.Value?.Invoke(); + return true; } private partial class ToggleTextContainer : TextContainer From 78d6f24fcae2e11c1c5fe7ba148fe4dd15f4a3b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Brandst=C3=B6tter?= Date: Sat, 4 May 2024 16:25:19 +0200 Subject: [PATCH 746/930] Add Test --- .../TestSceneStatefulMenuItem.cs | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs index 88187f1808..63497040db 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs @@ -114,6 +114,51 @@ namespace osu.Game.Tests.Visual.UserInterface => AddAssert($"state is {expected}", () => state.Value == expected); } + [Test] + public void TestItemRespondsToRightClick() + { + OsuMenu menu = null; + + Bindable state = new Bindable(TernaryState.Indeterminate); + + AddStep("create menu", () => + { + state.Value = TernaryState.Indeterminate; + + Child = menu = new OsuMenu(Direction.Vertical, true) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Items = new[] + { + new TernaryStateToggleMenuItem("First"), + new TernaryStateToggleMenuItem("Second") { State = { BindTarget = state } }, + new TernaryStateToggleMenuItem("Third") { State = { Value = TernaryState.True } }, + } + }; + }); + + checkState(TernaryState.Indeterminate); + + click(); + checkState(TernaryState.True); + + click(); + checkState(TernaryState.False); + + AddStep("change state via bindable", () => state.Value = TernaryState.True); + + void click() => + AddStep("click", () => + { + InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre); + InputManager.Click(MouseButton.Right); + }); + + void checkState(TernaryState expected) + => AddAssert($"state is {expected}", () => state.Value == expected); + } + [Test] public void TestCustomState() { From b1696db9c87d59fd047aa3b94c2b34577e68c593 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Brandst=C3=B6tter?= Date: Sat, 4 May 2024 16:32:18 +0200 Subject: [PATCH 747/930] Reorder imports with `dotnet format` --- osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index 0c4e575621..8ed52593a7 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -2,11 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; -using osuTK.Input; using osuTK; +using osuTK.Input; namespace osu.Game.Graphics.UserInterface { From cf313cd67f3c1a89b77edd90c94a73a5794e31d7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 4 May 2024 21:53:48 +0300 Subject: [PATCH 748/930] Use single path to display slider control point connections --- .../TestScenePathControlPointVisualiser.cs | 35 ---------------- ...Piece.cs => PathControlPointConnection.cs} | 42 +++++-------------- .../Components/PathControlPointVisualiser.cs | 29 +------------ 3 files changed, 11 insertions(+), 95 deletions(-) rename osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/{PathControlPointConnectionPiece.cs => PathControlPointConnection.cs} (51%) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 0ca30e00bc..9af028fd8c 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -30,23 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); }); - [Test] - public void TestAddOverlappingControlPoints() - { - createVisualiser(true); - - addControlPointStep(new Vector2(200)); - addControlPointStep(new Vector2(300)); - addControlPointStep(new Vector2(300)); - addControlPointStep(new Vector2(500, 300)); - - AddAssert("last connection displayed", () => - { - var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position == new Vector2(300)); - return lastConnection.DrawWidth > 50; - }); - } - [Test] public void TestPerfectCurveTooManyPoints() { @@ -194,24 +177,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor addAssertPointPositionChanged(points, i); } - [Test] - public void TestStackingUpdatesConnectionPosition() - { - createVisualiser(true); - - Vector2 connectionPosition; - addControlPointStep(connectionPosition = new Vector2(300)); - addControlPointStep(new Vector2(600)); - - // Apply a big number in stacking so the person running the test can clearly see if it fails - AddStep("apply stacking", () => slider.StackHeightBindable.Value += 10); - - AddAssert($"Connection at {connectionPosition} changed", - () => visualiser.Connections[0].Position, - () => !Is.EqualTo(connectionPosition) - ); - } - private void addAssertPointPositionChanged(Vector2[] points, int index) { AddAssert($"Point at {points.ElementAt(index)} changed", diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnection.cs similarity index 51% rename from osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnection.cs index 9b3d8fc7a7..5706ed4baf 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnection.cs @@ -4,10 +4,7 @@ #nullable disable using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osuTK; @@ -15,36 +12,21 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { /// - /// A visualisation of the line between two s. + /// A visualisation of the lines between s. /// - /// The type of which this visualises. - public partial class PathControlPointConnectionPiece : CompositeDrawable where T : OsuHitObject, IHasPath + /// The type of which this visualises. + public partial class PathControlPointConnection : SmoothPath where T : OsuHitObject, IHasPath { - public readonly PathControlPoint ControlPoint; - - private readonly Path path; private readonly T hitObject; - public int ControlPointIndex { get; set; } private IBindable hitObjectPosition; private IBindable pathVersion; private IBindable stackHeight; - public PathControlPointConnectionPiece(T hitObject, int controlPointIndex) + public PathControlPointConnection(T hitObject) { this.hitObject = hitObject; - ControlPointIndex = controlPointIndex; - - Origin = Anchor.Centre; - AutoSizeAxes = Axes.Both; - - ControlPoint = hitObject.Path.ControlPoints[controlPointIndex]; - - InternalChild = path = new SmoothPath - { - Anchor = Anchor.Centre, - PathRadius = 1 - }; + PathRadius = 1; } protected override void LoadComplete() @@ -68,18 +50,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components /// private void updateConnectingPath() { - Position = hitObject.StackedPosition + ControlPoint.Position; + Position = hitObject.StackedPosition; - path.ClearVertices(); + ClearVertices(); - int nextIndex = ControlPointIndex + 1; - if (nextIndex == 0 || nextIndex >= hitObject.Path.ControlPoints.Count) - return; + foreach (var controlPoint in hitObject.Path.ControlPoints) + AddVertex(controlPoint.Position); - path.AddVertex(Vector2.Zero); - path.AddVertex(hitObject.Path.ControlPoints[nextIndex].Position - ControlPoint.Position); - - path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); + OriginPosition = PositionInBoundingBox(Vector2.Zero); } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index b2d1709531..7212de322d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -37,7 +37,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield. internal readonly Container> Pieces; - internal readonly Container> Connections; private readonly IBindableList controlPoints = new BindableList(); private readonly T hitObject; @@ -63,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components InternalChildren = new Drawable[] { - Connections = new Container> { RelativeSizeAxes = Axes.Both }, + new PathControlPointConnection(hitObject), Pieces = new Container> { RelativeSizeAxes = Axes.Both } }; } @@ -185,17 +184,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components case NotifyCollectionChangedAction.Add: Debug.Assert(e.NewItems != null); - // If inserting in the path (not appending), - // update indices of existing connections after insert location - if (e.NewStartingIndex < Pieces.Count) - { - foreach (var connection in Connections) - { - if (connection.ControlPointIndex >= e.NewStartingIndex) - connection.ControlPointIndex += e.NewItems.Count; - } - } - for (int i = 0; i < e.NewItems.Count; i++) { var point = (PathControlPoint)e.NewItems[i]; @@ -209,8 +197,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components d.DragInProgress = DragInProgress; d.DragEnded = DragEnded; })); - - Connections.Add(new PathControlPointConnectionPiece(hitObject, e.NewStartingIndex + i)); } break; @@ -222,19 +208,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray()) piece.RemoveAndDisposeImmediately(); - foreach (var connection in Connections.Where(c => c.ControlPoint == point).ToArray()) - connection.RemoveAndDisposeImmediately(); - } - - // If removing before the end of the path, - // update indices of connections after remove location - if (e.OldStartingIndex < Pieces.Count) - { - foreach (var connection in Connections) - { - if (connection.ControlPointIndex >= e.OldStartingIndex) - connection.ControlPointIndex -= e.OldItems.Count; - } } break; From e319a3e885e9ae7d545c70a274ecad87220f62c7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 4 May 2024 22:07:08 +0300 Subject: [PATCH 749/930] Don't perform masking updates in PathControlPointVisualiser --- .../Sliders/Components/PathControlPointVisualiser.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 7212de322d..836d348ff4 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components controlPoints.BindTo(hitObject.Path.ControlPoints); } + // Generally all the control points are within the visible area all the time. + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => true; + /// /// Handles correction of invalid path types. /// From 9e7712740b2d881c14bb8f0872e124d95436fe0a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 5 May 2024 23:32:24 +0800 Subject: [PATCH 750/930] Refactor for legibility --- .../Graphics/UserInterface/DrawableStatefulMenuItem.cs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index 8ed52593a7..686c490930 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -23,13 +23,11 @@ namespace osu.Game.Graphics.UserInterface protected override bool OnMouseDown(MouseDownEvent e) { - if (!IsActionable) - return true; + // Right mouse button is a special case where we allow actioning without dismissing the menu. + // This is achieved by not calling `Clicked` (as done by the base implementation in OnClick). + if (IsActionable && e.Button == MouseButton.Right) + Item.Action.Value?.Invoke(); - if (e.Button != MouseButton.Right) - return true; - - Item.Action.Value?.Invoke(); return true; } From 848e497c94d1d0a440cc74b05dfa441f19dfb40b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 May 2024 21:32:25 +0300 Subject: [PATCH 751/930] Add "HP" to the abbreviations list --- osu.sln.DotSettings | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 51af281ac6..08eb264aab 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -347,6 +347,7 @@ GL GLSL HID + HP HSL HSPA HSV From 1665c5e0e1e3e3434cd98c0f0075362b0e7ea5a5 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 5 May 2024 14:41:48 -0700 Subject: [PATCH 752/930] Use existing `AutomaticallyDownloadMissingBeatmaps` localisation on solo spectator screen --- osu.Game/Screens/Play/SoloSpectatorScreen.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SoloSpectatorScreen.cs b/osu.Game/Screens/Play/SoloSpectatorScreen.cs index 2db751402c..95eb2d4376 100644 --- a/osu.Game/Screens/Play/SoloSpectatorScreen.cs +++ b/osu.Game/Screens/Play/SoloSpectatorScreen.cs @@ -16,6 +16,7 @@ using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; @@ -138,7 +139,7 @@ namespace osu.Game.Screens.Play }, automaticDownload = new SettingsCheckbox { - LabelText = "Automatically download beatmaps", + LabelText = OnlineSettingsStrings.AutomaticallyDownloadMissingBeatmaps, Current = config.GetBindable(OsuSetting.AutomaticallyDownloadMissingBeatmaps), Anchor = Anchor.Centre, Origin = Anchor.Centre, From eb92e8de370d5fff1407c64527b3760d6b63ac82 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 5 May 2024 15:15:14 -0700 Subject: [PATCH 753/930] Edit title/artist unicode values and add unicode toggle in test --- .../UserInterface/TestSceneNowPlayingOverlay.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index 1670741cbd..d84089fb6f 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -5,6 +5,7 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Overlays; @@ -21,8 +22,10 @@ namespace osu.Game.Tests.Visual.UserInterface private NowPlayingOverlay nowPlayingOverlay; [BackgroundDependencyLoader] - private void load() + private void load(FrameworkConfigManager frameworkConfig) { + AddToggleStep("toggle unicode", v => frameworkConfig.SetValue(FrameworkSetting.ShowUnicode, v)); + nowPlayingOverlay = new NowPlayingOverlay { Origin = Anchor.Centre, @@ -50,9 +53,9 @@ namespace osu.Game.Tests.Visual.UserInterface Metadata = { Artist = "very very very very very very very very very very verry long artist", - ArtistUnicode = "very very very very very very very very very very verry long artist", + ArtistUnicode = "very very very very very very very very very very verry long artist unicode", Title = "very very very very very verry long title", - TitleUnicode = "very very very very very verry long title", + TitleUnicode = "very very very very very verry long title unicode", } })); @@ -61,9 +64,9 @@ namespace osu.Game.Tests.Visual.UserInterface Metadata = { Artist = "very very very very very very very very very very verrry long artist", - ArtistUnicode = "very very very very very very very very very very verrry long artist", + ArtistUnicode = "not very long artist unicode", Title = "very very very very very verrry long title", - TitleUnicode = "very very very very very verrry long title", + TitleUnicode = "not very long title unicode", } })); From 359238395f273686b611ac87f5ae1ceef1072a04 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 5 May 2024 15:17:03 -0700 Subject: [PATCH 754/930] Fix now playing overlay text scroll breaking when toggling metadata language setting --- osu.Game/Overlays/NowPlayingOverlay.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 29052ace8e..76c8c237d5 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -5,6 +5,7 @@ using System; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; @@ -479,6 +480,11 @@ namespace osu.Game.Overlays private OsuSpriteText mainSpriteText = null!; private OsuSpriteText fillerSpriteText = null!; + private Bindable showUnicode = null!; + + [Resolved] + private FrameworkConfigManager frameworkConfig { get; set; } = null!; + private LocalisableString text; public LocalisableString Text @@ -531,6 +537,9 @@ namespace osu.Game.Overlays { base.LoadComplete(); + showUnicode = frameworkConfig.GetBindable(FrameworkSetting.ShowUnicode); + showUnicode.BindValueChanged(_ => updateText()); + updateFontAndText(); } From 12cd3bbe1c79d7f2134ed79f03cb1e8005086d99 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 May 2024 11:34:37 +0800 Subject: [PATCH 755/930] Fix incorrect scale handling due to selection point changes --- osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 8b9e6436b1..75bb77fa73 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -139,7 +139,7 @@ namespace osu.Game.Overlays.SkinEditor var drawableItem = (Drawable)b.Item; // each drawable's relative position should be maintained in the scaled quad. - var screenPosition = b.ScreenSpaceSelectionPoint; + var screenPosition = drawableItem.ToScreenSpace(drawableItem.OriginPosition); var relativePositionInOriginal = new Vector2( From 4c7e6b125cdc889b12039b8b4048ab09afc963b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 08:49:30 +0200 Subject: [PATCH 756/930] Add clarification comment --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 450c684e54..568ca5ecc9 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -55,6 +55,9 @@ namespace osu.Game.Overlays.Mods protected override void Select() { + // this implicitly presumes that if a system mod declares incompatibility with a non-system mod, + // the non-system mod should take precedence. + // if this assumption is ever broken, this should be reconsidered. var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System && !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(t.IsInstanceOfType))); From cb4af794161d325143e4ba4421774f746137b51f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 08:53:41 +0200 Subject: [PATCH 757/930] Touch up test case --- .../UserInterface/TestSceneModPresetPanel.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index 9a141e0df0..f87d8e0d2b 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -124,17 +124,17 @@ namespace osu.Game.Tests.Visual.UserInterface } [Test] - public void TestActivatingPresetWithAutoplayWhenSystemModEnabled() + public void TestSystemModsNotPreservedIfIncompatibleWithPresetMods() { ModPresetPanel? panel = null; AddStep("create panel", () => Child = panel = new ModPresetPanel(new ModPreset { - Name = "Autoplay include", + Name = "Autopilot included", Description = "no way", Mods = new Mod[] { - new OsuModAutoplay() + new OsuModAutopilot() }, Ruleset = new OsuRuleset().RulesetInfo }.ToLiveUnmanaged()) @@ -144,20 +144,20 @@ namespace osu.Game.Tests.Visual.UserInterface Width = 0.5f }); - AddStep("Add touch device to selected mod", () => SelectedMods.Value = new Mod[] { new OsuModTouchDevice() }); + AddStep("Add touch device to selected mods", () => SelectedMods.Value = new Mod[] { new OsuModTouchDevice() }); AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); - // touch device should be removed due to incompatible with autoplay. - assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutoplay() }); + // touch device should be removed due to incompatibility with autopilot. + assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutopilot() }); AddStep("deactivate panel", () => panel.AsNonNull().TriggerClick()); assertSelectedModsEquivalentTo(Array.Empty()); - // just for test purpose + // just for test purposes, can't/shouldn't happen in reality AddStep("Add score v2 to selected mod", () => SelectedMods.Value = new Mod[] { new ModScoreV2() }); AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); - assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutoplay(), new ModScoreV2() }); + assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutopilot(), new ModScoreV2() }); } private void assertSelectedModsEquivalentTo(IEnumerable mods) From cf87e9cd40008cedba6f0e183f5c07bf0978643f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 11:22:56 +0200 Subject: [PATCH 758/930] Do not show integration settings on mobile Closes https://github.com/ppy/osu/issues/28097. The settings weren't actually doing anything at all there anyway. --- osu.Game/Overlays/Settings/Sections/OnlineSection.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/OnlineSection.cs b/osu.Game/Overlays/Settings/Sections/OnlineSection.cs index 1484f2c756..6593eb69fa 100644 --- a/osu.Game/Overlays/Settings/Sections/OnlineSection.cs +++ b/osu.Game/Overlays/Settings/Sections/OnlineSection.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; @@ -25,8 +26,10 @@ namespace osu.Game.Overlays.Settings.Sections { new WebSettings(), new AlertsAndPrivacySettings(), - new IntegrationSettings() }; + + if (RuntimeInfo.IsDesktop) + Add(new IntegrationSettings()); } } } From f066026503b4f50377fe3eca5ee55f1261ff00f2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 11:55:49 +0200 Subject: [PATCH 759/930] Fix sizing of gameplay preview in skin editor not updating on scaling mode change Closes https://github.com/ppy/osu/issues/28115. --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 2f4820e207..748e9c6c0b 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Layout; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -30,7 +31,6 @@ using osu.Game.Screens.Play; using osu.Game.Screens.Select; using osu.Game.Users; using osu.Game.Utils; -using osuTK; namespace osu.Game.Overlays.SkinEditor { @@ -70,12 +70,14 @@ namespace osu.Game.Overlays.SkinEditor private OsuScreen? lastTargetScreen; private InvokeOnDisposal? nestedInputManagerDisable; - private Vector2 lastDrawSize; + private LayoutValue drawSizeLayout; public SkinEditorOverlay(ScalingContainer scalingContainer) { this.scalingContainer = scalingContainer; RelativeSizeAxes = Axes.Both; + + AddLayout(drawSizeLayout = new LayoutValue(Invalidation.DrawSize)); } [BackgroundDependencyLoader] @@ -199,10 +201,10 @@ namespace osu.Game.Overlays.SkinEditor { base.Update(); - if (game.DrawSize != lastDrawSize) + if (!drawSizeLayout.IsValid) { - lastDrawSize = game.DrawSize; updateScreenSizing(); + drawSizeLayout.Validate(); } } From 353a07f7a5fa4a24c3d91b545defda6f8128efe0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 12:23:11 +0200 Subject: [PATCH 760/930] Fix code quality inspection --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 748e9c6c0b..571f99bd08 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -70,7 +70,7 @@ namespace osu.Game.Overlays.SkinEditor private OsuScreen? lastTargetScreen; private InvokeOnDisposal? nestedInputManagerDisable; - private LayoutValue drawSizeLayout; + private readonly LayoutValue drawSizeLayout; public SkinEditorOverlay(ScalingContainer scalingContainer) { From 4d9ccdc3b2391463355d297387c12181f72a6fc2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 13:23:41 +0200 Subject: [PATCH 761/930] Encode user ID to replays --- osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index 32c18b3af2..b71d9d916e 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -43,6 +43,9 @@ namespace osu.Game.Scoring.Legacy [JsonConverter(typeof(StringEnumConverter))] public ScoreRank? Rank; + [JsonProperty("user_id")] + public int UserID = -1; + public static LegacyReplaySoloScoreInfo FromScore(ScoreInfo score) => new LegacyReplaySoloScoreInfo { OnlineID = score.OnlineID, @@ -51,6 +54,7 @@ namespace osu.Game.Scoring.Legacy MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), ClientVersion = score.ClientVersion, Rank = score.Rank, + UserID = score.UserID, }; } } From 554ead0d9dd596a01bf55ab36c72f8eb346f81bf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 13:34:02 +0200 Subject: [PATCH 762/930] Decode user ID from score if available --- .../Beatmaps/Formats/LegacyScoreDecoderTest.cs | 9 +++++++++ osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 2 ++ 2 files changed, 11 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 383c08c10f..cc7b37e6a8 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -14,6 +14,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; using osu.Game.IO.Legacy; +using osu.Game.Models; using osu.Game.Replays; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; @@ -31,6 +32,7 @@ using osu.Game.Rulesets.Taiko; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; using osu.Game.Tests.Resources; +using osu.Game.Users; namespace osu.Game.Tests.Beatmaps.Formats { @@ -224,6 +226,12 @@ namespace osu.Game.Tests.Beatmaps.Formats new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } }; scoreInfo.OnlineID = 123123; + scoreInfo.RealmUser = new RealmUser + { + Username = "spaceman_atlas", + OnlineID = 3035836, + CountryCode = CountryCode.PL + }; scoreInfo.ClientVersion = "2023.1221.0"; var beatmap = new TestBeatmap(ruleset); @@ -248,6 +256,7 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(decodedAfterEncode.ScoreInfo.MaximumStatistics, Is.EqualTo(scoreInfo.MaximumStatistics)); Assert.That(decodedAfterEncode.ScoreInfo.Mods, Is.EqualTo(scoreInfo.Mods)); Assert.That(decodedAfterEncode.ScoreInfo.ClientVersion, Is.EqualTo("2023.1221.0")); + Assert.That(decodedAfterEncode.ScoreInfo.RealmUser.OnlineID, Is.EqualTo(3035836)); }); } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index b0d7087ed1..00e294fdcd 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -131,6 +131,8 @@ namespace osu.Game.Scoring.Legacy score.ScoreInfo.Mods = readScore.Mods.Select(m => m.ToMod(currentRuleset)).ToArray(); score.ScoreInfo.ClientVersion = readScore.ClientVersion; decodedRank = readScore.Rank; + if (readScore.UserID > 1) + score.ScoreInfo.RealmUser.OnlineID = readScore.UserID; }); } } From bd869b6cdcd41c3406022fb784f54fe2fdebf849 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 13:24:24 +0200 Subject: [PATCH 763/930] Add failing tests for looking up users by online ID if present when importing scores --- osu.Game.Tests/Scores/IO/ImportScoreTest.cs | 82 ++++++++++++++++++++- 1 file changed, 79 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs index eb2c098ab8..9c72804a6b 100644 --- a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs +++ b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs @@ -287,7 +287,7 @@ namespace osu.Game.Tests.Scores.IO } [Test] - public void TestUserLookedUpForOnlineScore() + public void TestUserLookedUpByUsernameForOnlineScoreIfUserIDMissing() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { @@ -301,6 +301,9 @@ namespace osu.Game.Tests.Scores.IO switch (req) { case GetUserRequest userRequest: + if (userRequest.Lookup != "Test user") + return false; + userRequest.TriggerSuccess(new APIUser { Username = "Test user", @@ -350,7 +353,7 @@ namespace osu.Game.Tests.Scores.IO } [Test] - public void TestUserLookedUpForLegacyOnlineScore() + public void TestUserLookedUpByUsernameForLegacyOnlineScore() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { @@ -364,6 +367,9 @@ namespace osu.Game.Tests.Scores.IO switch (req) { case GetUserRequest userRequest: + if (userRequest.Lookup != "Test user") + return false; + userRequest.TriggerSuccess(new APIUser { Username = "Test user", @@ -413,7 +419,7 @@ namespace osu.Game.Tests.Scores.IO } [Test] - public void TestUserNotLookedUpForOfflineScore() + public void TestUserNotLookedUpForOfflineScoreIfUserIDMissing() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { @@ -427,6 +433,9 @@ namespace osu.Game.Tests.Scores.IO switch (req) { case GetUserRequest userRequest: + if (userRequest.Lookup != "Test user") + return false; + userRequest.TriggerSuccess(new APIUser { Username = "Test user", @@ -476,6 +485,73 @@ namespace osu.Game.Tests.Scores.IO } } + [Test] + public void TestUserLookedUpByOnlineIDIfPresent([Values] bool isOnlineScore) + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + var api = (DummyAPIAccess)osu.API; + api.HandleRequest = req => + { + switch (req) + { + case GetUserRequest userRequest: + if (userRequest.Lookup != "5555") + return false; + + userRequest.TriggerSuccess(new APIUser + { + Username = "Some other guy", + CountryCode = CountryCode.DE, + Id = 5555 + }); + return true; + + default: + return false; + } + }; + + var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely(); + + var toImport = new ScoreInfo + { + Rank = ScoreRank.B, + TotalScore = 987654, + Accuracy = 0.8, + MaxCombo = 500, + Combo = 250, + User = new APIUser { Id = 5555 }, + Date = DateTimeOffset.Now, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmap.Beatmaps.First() + }; + if (isOnlineScore) + toImport.OnlineID = 12345; + + var imported = LoadScoreIntoOsu(osu, toImport); + + Assert.AreEqual(toImport.Rank, imported.Rank); + Assert.AreEqual(toImport.TotalScore, imported.TotalScore); + Assert.AreEqual(toImport.Accuracy, imported.Accuracy); + Assert.AreEqual(toImport.MaxCombo, imported.MaxCombo); + Assert.AreEqual(toImport.Date, imported.Date); + Assert.AreEqual(toImport.OnlineID, imported.OnlineID); + Assert.AreEqual("Some other guy", imported.RealmUser.Username); + Assert.AreEqual(5555, imported.RealmUser.OnlineID); + Assert.AreEqual(CountryCode.DE, imported.RealmUser.CountryCode); + } + finally + { + host.Exit(); + } + } + } + public static ScoreInfo LoadScoreIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null) { // clone to avoid attaching the input score to realm. From abfb2c00bcaaf071b264f82e5205350ec7a5edf4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 13:24:34 +0200 Subject: [PATCH 764/930] Look up users by ID if available when importing scores --- osu.Game/Scoring/ScoreImporter.cs | 71 ++++++++++++++++++++++++++----- 1 file changed, 61 insertions(+), 10 deletions(-) diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 4ae8e51f6d..69c53af16f 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -103,6 +103,14 @@ namespace osu.Game.Scoring } // Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores). + + // TODO: `UserLookupCache` cannot currently be used here because of async foibles. + // It only supports lookups by user ID (username would require web changes), and even then the ID lookups cannot be used. + // That is because that component provides an async interface, and async functions cannot be consumed safely here due to the rigid structure of `RealmArchiveModelImporter`. + // The importer has two paths, one async and one sync; the async path runs the sync path in a task. + // This means that sometimes `PostImport()` is called from a sync context, and sometimes from an async one, whilst itself being a sync method. + // That in turn makes `.GetResultSafely()` not callable inside `PostImport()`, as it will throw when called from an async context, + private readonly Dictionary idLookupCache = new Dictionary(); private readonly Dictionary usernameLookupCache = new Dictionary(); protected override void PostImport(ScoreInfo model, Realm realm, ImportParameters parameters) @@ -127,24 +135,34 @@ namespace osu.Game.Scoring if (model.RealmUser.OnlineID == APIUser.SYSTEM_USER_ID) return; - if (model.OnlineID < 0 && model.LegacyOnlineID <= 0) - return; - - string username = model.RealmUser.Username; - - if (usernameLookupCache.TryGetValue(username, out var existing)) + if (model.RealmUser.OnlineID > 1) { - model.User = existing; + model.User = lookupUserById(model.RealmUser.OnlineID) ?? model.User; return; } - var userRequest = new GetUserRequest(username); + if (model.OnlineID < 0 && model.LegacyOnlineID <= 0) + return; + + model.User = lookupUserByName(model.RealmUser.Username) ?? model.User; + } + + private APIUser? lookupUserById(int id) + { + if (idLookupCache.TryGetValue(id, out var existing)) + { + return existing; + } + + var userRequest = new GetUserRequest(id); api.Perform(userRequest); if (userRequest.Response is APIUser user) { - usernameLookupCache.TryAdd(username, new APIUser + APIUser cachedUser; + + idLookupCache.TryAdd(id, cachedUser = new APIUser { // Because this is a permanent cache, let's only store the pieces we're interested in, // rather than the full API response. If we start to store more than these three fields @@ -154,8 +172,41 @@ namespace osu.Game.Scoring CountryCode = user.CountryCode, }); - model.User = user; + return cachedUser; } + + return null; + } + + private APIUser? lookupUserByName(string username) + { + if (usernameLookupCache.TryGetValue(username, out var existing)) + { + return existing; + } + + var userRequest = new GetUserRequest(username); + + api.Perform(userRequest); + + if (userRequest.Response is APIUser user) + { + APIUser cachedUser; + + usernameLookupCache.TryAdd(username, cachedUser = new APIUser + { + // Because this is a permanent cache, let's only store the pieces we're interested in, + // rather than the full API response. If we start to store more than these three fields + // in realm, this should be undone. + Id = user.Id, + Username = user.Username, + CountryCode = user.CountryCode, + }); + + return cachedUser; + } + + return null; } } } From 9c6968c13a2c6a1a0392649dddd1c0cfb7828f1a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 16:29:03 +0200 Subject: [PATCH 765/930] Use `score.User.OnlineID` instead of `score.UserID` You'd hope that they'd be the same thing, but post-https://github.com/ppy/osu-server-spectator/pull/230 it turns out that cannot be guaranteed, so just attempt to use `User` in the encoder consistently everywhere... --- osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index b71d9d916e..60bec687f4 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -54,7 +54,7 @@ namespace osu.Game.Scoring.Legacy MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), ClientVersion = score.ClientVersion, Rank = score.Rank, - UserID = score.UserID, + UserID = score.User.OnlineID, }; } } From a694f4625309667534c4a76e794ce0728c4b5b7a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erik=20Wolfschl=C3=A4ger?= Date: Mon, 6 May 2024 18:10:58 +0200 Subject: [PATCH 766/930] Add new localisable strings --- .../DeleteConfirmationContentStrings.cs | 47 +++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 osu.Game/Localisation/DeleteConfirmationContentStrings.cs diff --git a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs new file mode 100644 index 0000000000..26b7133456 --- /dev/null +++ b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class DeleteConfirmationContentStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.DeleteConfirmationContent"; + + /// + /// "All beatmaps?" + /// + public static LocalisableString Beatmaps => new TranslatableString(getKey(@"beatmaps"), @"All beatmaps?"); + + /// + /// "All beatmaps videos? This cannot be undone!" + /// + public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"All beatmaps videos? This cannot be undone!"); + + /// + /// "All skins? This cannot be undone!" + /// + public static LocalisableString Skins => new TranslatableString(getKey(@"skins"), @"All skins? This cannot be undone!"); + + /// + /// "All collections? This cannot be undone!" + /// + public static LocalisableString Collections => new TranslatableString(getKey(@"collections"), @"All collections? This cannot be undone!"); + + /// + /// "All scores? This cannot be undone!" + /// + public static LocalisableString Scores => new TranslatableString(getKey(@"collections"), @"All scores? This cannot be undone!"); + + /// + /// "All mod presets?" + /// + public static LocalisableString ModPresets => new TranslatableString(getKey(@"mod_presets"), @"All mod presets?"); + + + private static string getKey(string key) => $@"{prefix}:{key}"; + + } +} From 32444e0e30f10e4baadc6aac971c2f66f0bfbce1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erik=20Wolfschl=C3=A4ger?= Date: Mon, 6 May 2024 18:11:40 +0200 Subject: [PATCH 767/930] Make deletion confirmation content less confusing --- .../Sections/Maintenance/BeatmapSettings.cs | 6 +++--- .../Sections/Maintenance/CollectionsSettings.cs | 2 +- .../Maintenance/MassDeleteConfirmationDialog.cs | 5 +++-- .../MassVideoDeleteConfirmationDialog.cs | 16 ---------------- .../Sections/Maintenance/ModPresetSettings.cs | 2 +- .../Sections/Maintenance/ScoreSettings.cs | 2 +- .../Sections/Maintenance/SkinSettings.cs | 2 +- 7 files changed, 10 insertions(+), 25 deletions(-) delete mode 100644 osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/BeatmapSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/BeatmapSettings.cs index 4b1836ed86..d0a8fc7d2c 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/BeatmapSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/BeatmapSettings.cs @@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance { deleteBeatmapsButton.Enabled.Value = false; Task.Run(() => beatmaps.Delete()).ContinueWith(_ => Schedule(() => deleteBeatmapsButton.Enabled.Value = true)); - })); + }, DeleteConfirmationContentStrings.Beatmaps)); } }); @@ -40,11 +40,11 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance Text = MaintenanceSettingsStrings.DeleteAllBeatmapVideos, Action = () => { - dialogOverlay?.Push(new MassVideoDeleteConfirmationDialog(() => + dialogOverlay?.Push(new MassDeleteConfirmationDialog(() => { deleteBeatmapVideosButton.Enabled.Value = false; Task.Run(beatmaps.DeleteAllVideos).ContinueWith(_ => Schedule(() => deleteBeatmapVideosButton.Enabled.Value = true)); - })); + }, DeleteConfirmationContentStrings.BeatmapVideos)); } }); AddRange(new Drawable[] diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs index b373535a8b..b1c44aa93c 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs @@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance Text = MaintenanceSettingsStrings.DeleteAllCollections, Action = () => { - dialogOverlay?.Push(new MassDeleteConfirmationDialog(deleteAllCollections)); + dialogOverlay?.Push(new MassDeleteConfirmationDialog(deleteAllCollections, DeleteConfirmationContentStrings.Collections)); } }); } diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs index 99ef62d94b..7ead815fe9 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs @@ -2,15 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Localisation; using osu.Game.Overlays.Dialog; namespace osu.Game.Overlays.Settings.Sections.Maintenance { public partial class MassDeleteConfirmationDialog : DangerousActionDialog { - public MassDeleteConfirmationDialog(Action deleteAction) + public MassDeleteConfirmationDialog(Action deleteAction, LocalisableString deleteContent) { - BodyText = "Everything?"; + BodyText = deleteContent; DangerousAction = deleteAction; } } diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs deleted file mode 100644 index 6312e09b3e..0000000000 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; - -namespace osu.Game.Overlays.Settings.Sections.Maintenance -{ - public partial class MassVideoDeleteConfirmationDialog : MassDeleteConfirmationDialog - { - public MassVideoDeleteConfirmationDialog(Action deleteAction) - : base(deleteAction) - { - BodyText = "All beatmap videos? This cannot be undone!"; - } - } -} diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs index f0d6d10e51..9c55308abe 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs @@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance { deleteAllButton.Enabled.Value = false; Task.Run(deleteAllModPresets).ContinueWith(t => Schedule(onAllModPresetsDeleted, t)); - })); + }, DeleteConfirmationContentStrings.ModPresets)); } }, undeleteButton = new SettingsButton diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/ScoreSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/ScoreSettings.cs index c6f4f1e1a5..235f239c7c 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/ScoreSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/ScoreSettings.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance { deleteScoresButton.Enabled.Value = false; Task.Run(() => scores.Delete()).ContinueWith(_ => Schedule(() => deleteScoresButton.Enabled.Value = true)); - })); + }, DeleteConfirmationContentStrings.Scores)); } }); } diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/SkinSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/SkinSettings.cs index c3ac49af6d..e962118a36 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/SkinSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/SkinSettings.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance { deleteSkinsButton.Enabled.Value = false; Task.Run(() => skins.Delete()).ContinueWith(_ => Schedule(() => deleteSkinsButton.Enabled.Value = true)); - })); + }, DeleteConfirmationContentStrings.Skins)); } }); } From 12522d9ae5dc1ef36055a7698518231f8a74ebbd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erik=20Wolfschl=C3=A4ger?= Date: Mon, 6 May 2024 18:29:46 +0200 Subject: [PATCH 768/930] Fix formatting issues --- osu.Game/Localisation/DeleteConfirmationContentStrings.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs index 26b7133456..d9e90675f7 100644 --- a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs +++ b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. - using osu.Framework.Localisation; namespace osu.Game.Localisation @@ -40,8 +39,6 @@ namespace osu.Game.Localisation /// public static LocalisableString ModPresets => new TranslatableString(getKey(@"mod_presets"), @"All mod presets?"); - private static string getKey(string key) => $@"{prefix}:{key}"; - } } From f824bd14414e9e37af05a9dba130c02c7aa5a62d Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 6 May 2024 21:52:03 +0200 Subject: [PATCH 769/930] Fix `userTriggered` not being passed to private helper --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 5bf28ae79b..67fd6a9550 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -540,7 +540,7 @@ namespace osu.Game.Overlays.SkinEditor protected void Redo() => changeHandler?.RestoreState(1); - public void Save(bool userTriggered = true) => save(currentSkin.Value); + public void Save(bool userTriggered = true) => save(currentSkin.Value, userTriggered); private void save(Skin skin, bool userTriggered = true) { From 91c684151a740005e24c3c52ff188772489b5171 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 7 May 2024 14:16:25 +0800 Subject: [PATCH 770/930] Update bundled beatmaps --- .../Drawables/BundledBeatmapDownloader.cs | 504 +++++++++++------- 1 file changed, 312 insertions(+), 192 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs b/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs index 21ab1b78ea..3aa34a5580 100644 --- a/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs +++ b/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; +using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Text.RegularExpressions; using osu.Framework.Allocation; @@ -21,6 +22,8 @@ using osu.Game.Utils; namespace osu.Game.Beatmaps.Drawables { + [SuppressMessage("ReSharper", "StringLiteralTypo")] + [SuppressMessage("ReSharper", "CommentTypo")] public partial class BundledBeatmapDownloader : CompositeDrawable { private readonly bool shouldPostNotifications; @@ -50,7 +53,7 @@ namespace osu.Game.Beatmaps.Drawables { queueDownloads(always_bundled_beatmaps); - queueDownloads(bundled_osu, 8); + queueDownloads(bundled_osu, 6); queueDownloads(bundled_taiko, 3); queueDownloads(bundled_catch, 3); queueDownloads(bundled_mania, 3); @@ -128,6 +131,26 @@ namespace osu.Game.Beatmaps.Drawables } } + /* + * criteria for bundled maps (managed by pishifat) + * + * auto: + * - licensed song + * - includes ENHI diffs + * - between 60s and 240s + * + * manual: + * - bg is explicitly permitted as okay to use. lots of artists say some variation of "it's ok for personal use/non-commercial use/with credit" + * (which is prob fine when maps are presented as user-generated content), but for a new osu! player, it's easy to assume bundled maps are + * commercial content like other rhythm games, so it's best to be cautious about using not-explicitly-permitted artwork. + * + * - no ai/thirst bgs + * - no controversial/explicit song content or titles + * - no repeating bundled songs (within each mode) + * - no songs that are relatively low production value + * - no songs with limited accessibility (annoying high pitch vocals, noise rock, etc) + */ + private const string tutorial_filename = "1011011 nekodex - new beginnings.osz"; /// @@ -135,215 +158,312 @@ namespace osu.Game.Beatmaps.Drawables /// private static readonly string[] always_bundled_beatmaps = { - // This thing is 40mb, I'm not sure we want it here... + // winner of https://osu.ppy.sh/home/news/2013-09-06-osu-monthly-beatmapping-contest-1 + @"123593 Rostik - Liquid (Paul Rosenthal Remix).osz", + // winner of https://osu.ppy.sh/home/news/2013-10-28-monthly-beatmapping-contest-2-submissions-open + @"140662 cYsmix feat. Emmy - Tear Rain.osz", + // winner of https://osu.ppy.sh/home/news/2013-12-15-monthly-beatmapping-contest-3-submissions-open + @"151878 Chasers - Lost.osz", + // winner of https://osu.ppy.sh/home/news/2014-02-14-monthly-beatmapping-contest-4-submissions-now + @"163112 Kuba Oms - My Love.osz", + // winner of https://osu.ppy.sh/home/news/2014-05-07-monthly-beatmapping-contest-5-submissions-now + @"190390 Rameses B - Flaklypa.osz", + // winner of https://osu.ppy.sh/home/news/2014-09-24-monthly-beatmapping-contest-7 + @"241526 Soleily - Renatus.osz", + // winner of https://osu.ppy.sh/home/news/2015-02-11-monthly-beatmapping-contest-8 + @"299224 raja - the light.osz", + // winner of https://osu.ppy.sh/home/news/2015-04-13-monthly-beatmapping-contest-9-taiko-only + @"319473 Furries in a Blender - Storm World.osz", + // winner of https://osu.ppy.sh/home/news/2015-06-15-monthly-beatmapping-contest-10-ctb-only + @"342751 Hylian Lemon - Foresight Is for Losers.osz", + // winner of https://osu.ppy.sh/home/news/2015-08-22-monthly-beatmapping-contest-11-mania-only + @"385056 Toni Leys - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci).osz", + // winner of https://osu.ppy.sh/home/news/2016-03-04-beatmapping-contest-12-osu + @"456054 IAHN - Candy Luv (Short Ver.).osz", + // winner of https://osu.ppy.sh/home/news/2020-11-30-a-labour-of-love + // (this thing is 40mb, I'm not sure if we want it here...) @"1388906 Raphlesia & BilliumMoto - My Love.osz", - // Winner of Triangles mapping competition: https://osu.ppy.sh/home/news/2022-10-06-results-triangles + // winner of https://osu.ppy.sh/home/news/2022-05-31-triangles @"1841885 cYsmix - triangles.osz", + // winner of https://osu.ppy.sh/home/news/2023-02-01-twin-trials-contest-beatmapping-phase + @"1971987 James Landino - Aresene's Bazaar.osz", }; private static readonly string[] bundled_osu = { - "682286 Yuyoyuppe - Emerald Galaxy.osz", - "682287 baker - For a Dead Girl+.osz", - "682289 Hige Driver - I Wanna Feel Your Love (feat. shully).osz", - "682290 Hige Driver - Miracle Sugite Yabai (feat. shully).osz", - "682416 Hige Driver - Palette.osz", - "682595 baker - Kimi ga Kimi ga -vocanico remix-.osz", - "716211 yuki. - Spring Signal.osz", - "716213 dark cat - BUBBLE TEA (feat. juu & cinders).osz", - "716215 LukHash - CLONED.osz", - "716219 IAHN - Snowdrop.osz", - "716249 *namirin - Senaka Awase no Kuukyo (with Kakichoco).osz", - "716390 sakuraburst - SHA.osz", - "716441 Fractal Dreamers - Paradigm Shift.osz", - "729808 Thaehan - Leprechaun.osz", - "751771 Cranky - Hanaarashi.osz", - "751772 Cranky - Ran.osz", - "751773 Cranky - Feline, the White....osz", - "751774 Function Phantom - Variable.osz", - "751779 Rin - Daishibyo set 14 ~ Sado no Futatsuiwa.osz", - "751782 Fractal Dreamers - Fata Morgana.osz", - "751785 Cranky - Chandelier - King.osz", - "751846 Fractal Dreamers - Celestial Horizon.osz", - "751866 Rin - Moriya set 08 ReEdit ~ Youkai no Yama.osz", - "751894 Fractal Dreamers - Blue Haven.osz", - "751896 Cranky - Rave 2 Rave.osz", - "751932 Cranky - La fuite des jours.osz", - "751972 Cranky - CHASER.osz", - "779173 Thaehan - Superpower.osz", - "780932 VINXIS - A Centralized View.osz", - "785572 S3RL - I'll See You Again (feat. Chi Chi).osz", - "785650 yuki. feat. setsunan - Hello! World.osz", - "785677 Dictate - Militant.osz", - "785731 S3RL - Catchit (Radio Edit).osz", - "785774 LukHash - GLITCH.osz", - "786498 Trial & Error - Tokoyami no keiyaku KEGARETA-SHOUJO feat. GUMI.osz", - "789374 Pulse - LP.osz", - "789528 James Portland - Sky.osz", - "789529 Lexurus - Gravity.osz", - "789544 Andromedik - Invasion.osz", - "789905 Gourski x Himmes - Silence.osz", - "791667 cYsmix - Babaroque (Short Ver.).osz", - "791798 cYsmix - Behind the Walls.osz", - "791845 cYsmix - Little Knight.osz", - "792241 cYsmix - Eden.osz", - "792396 cYsmix - The Ballad of a Mindless Girl.osz", - "795432 Phonetic - Journey.osz", - "831322 DJ'TEKINA//SOMETHING - Hidamari no Uta.osz", - "847764 Cranky - Crocus.osz", - "847776 Culprate & Joe Ford - Gaucho.osz", - "847812 J. Pachelbel - Canon (Cranky Remix).osz", - "847900 Cranky - Time Alter.osz", - "847930 LukHash - 8BIT FAIRY TALE.osz", - "848003 Culprate - Aurora.osz", - "848068 nanobii - popsicle beach.osz", - "848090 Trial & Error - DAI*TAN SENSATION feat. Nanahira, Mii, Aitsuki Nakuru (Short Ver.).osz", - "848259 Culprate & Skorpion - Jester.osz", - "848976 Dictate - Treason.osz", - "851543 Culprate - Florn.osz", - "864748 Thaehan - Angry Birds Epic (Remix).osz", - "873667 OISHII - ONIGIRI FREEWAY.osz", - "876227 Culprate, Keota & Sophie Meiers - Mechanic Heartbeat.osz", - "880487 cYsmix - Peer Gynt.osz", - "883088 Wisp X - Somewhere I'd Rather Be.osz", - "891333 HyuN - White Aura.osz", - "891334 HyuN - Wild Card.osz", - "891337 HyuN feat. LyuU - Cross Over.osz", - "891338 HyuN & Ritoru - Apocalypse in Love.osz", - "891339 HyuN feat. Ato - Asu wa Ame ga Yamukara.osz", - "891345 HyuN - Infinity Heaven.osz", - "891348 HyuN - Guitian.osz", - "891356 HyuN - Legend of Genesis.osz", - "891366 HyuN - Illusion of Inflict.osz", - "891417 HyuN feat. Yu-A - My life is for you.osz", - "891441 HyuN - You'Re aRleAdY dEAd.osz", - "891632 HyuN feat. YURI - Disorder.osz", - "891712 HyuN - Tokyo's Starlight.osz", - "901091 *namirin - Ciel etoile.osz", - "916990 *namirin - Koishiteiku Planet.osz", - "929284 tieff - Sense of Nostalgia.osz", - "933940 Ben Briggs - Yes (Maybe).osz", - "934415 Ben Briggs - Fearless Living.osz", - "934627 Ben Briggs - New Game Plus.osz", - "934666 Ben Briggs - Wave Island.osz", - "936126 siromaru + cranky - conflict.osz", - "940377 onumi - ARROGANCE.osz", - "940597 tieff - Take Your Swimsuit.osz", - "941085 tieff - Our Story.osz", - "949297 tieff - Sunflower.osz", - "952380 Ben Briggs - Why Are We Yelling.osz", - "954272 *namirin - Kanzen Shouri*Esper Girl.osz", - "955866 KIRA & Heartbreaker - B.B.F (feat. Hatsune Miku & Kagamine Rin).osz", - "961320 Kuba Oms - All In All.osz", - "964553 The Flashbulb - You Take the World's Weight Away.osz", - "965651 Fractal Dreamers - Ad Astra.osz", - "966225 The Flashbulb - Passage D.osz", - "966324 DJ'TEKINA//SOMETHING - Hidamari no Uta.osz", - "972810 James Landino & Kabuki - Birdsong.osz", - "972932 James Landino - Hide And Seek.osz", - "977276 The Flashbulb - Mellann.osz", - "981616 *namirin - Mizutamari Tobikoete (with Nanahira).osz", - "985788 Loki - Wizard's Tower.osz", - "996628 OISHII - ONIGIRI FREEWAY.osz", - "996898 HyuN - White Aura.osz", - "1003554 yuki. - Nadeshiko Sensation.osz", - "1014936 Thaehan - Bwa !.osz", - "1019827 UNDEAD CORPORATION - Sad Dream.osz", - "1020213 Creo - Idolize.osz", - "1021450 Thaehan - Chiptune & Baroque.osz", + @"682286 Yuyoyuppe - Emerald Galaxy.osz", + @"682287 baker - For a Dead Girl+.osz", + @"682595 baker - Kimi ga Kimi ga -vocanico remix-.osz", + @"1048705 Thaehan - Never Give Up.osz", + @"1050185 Carpool Tunnel - Hooked Again.osz", + @"1052846 Carpool Tunnel - Impressions.osz", + @"1062477 Ricky Montgomery - Line Without a Hook.osz", + @"1081119 Celldweller - Pulsar.osz", + @"1086289 Frums - 24eeev0-$.osz", + @"1133317 PUP - Free At Last.osz", + @"1171188 PUP - Full Blown Meltdown.osz", + @"1177043 PUP - My Life Is Over And I Couldn't Be Happier.osz", + @"1250387 Circle of Dust - Humanarchy (Cut Ver.).osz", + @"1255411 Wisp X - Somewhere I'd Rather Be.osz", + @"1320298 nekodex - Little Drummer Girl.osz", + @"1323877 Masahiro ""Godspeed"" Aoki - Blaze.osz", + @"1342280 Minagu feat. Aitsuki Nakuru - Theater Endroll.osz", + @"1356447 SECONDWALL - Boku wa Boku de shika Nakute.osz", + @"1368054 SECONDWALL - Shooting Star.osz", + @"1398580 La priere - Senjou no Utahime.osz", + @"1403962 m108 - Sunflower.osz", + @"1405913 fiend - FEVER DREAM (feat. yzzyx).osz", + @"1409184 Omoi - Hey William (New Translation).osz", + @"1413418 URBANGARDE - KAMING OUT (Cut Ver.).osz", + @"1417793 P4koo (NONE) - Sogaikan Utopia.osz", + @"1428384 DUAL ALTER WORLD - Veracila.osz", + @"1442963 PUP - DVP.osz", + @"1460370 Sound Souler - Empty Stars.osz", + @"1485184 Koven - Love Wins Again.osz", + @"1496811 T & Sugah - Wicked Days (Cut Ver.).osz", + @"1501511 Masahiro ""Godspeed"" Aoki - Frostbite (Cut Ver.).osz", + @"1511518 T & Sugah X Zazu - Lost On My Own (Cut Ver.).osz", + @"1516617 wotoha - Digital Life Hacker.osz", + @"1524273 Michael Cera Palin - Admiral.osz", + @"1564234 P4koo - Fly High (feat. rerone).osz", + @"1572918 Lexurus - Take Me Away (Cut Ver.).osz", + @"1577313 Kurubukko - The 84th Flight.osz", + @"1587839 Amidst - Droplet.osz", + @"1595193 BlackY - Sakura Ranman Cleopatra.osz", + @"1667560 xi - FREEDOM DiVE.osz", + @"1668789 City Girl - L2M (feat. Kelsey Kuan).osz", + @"1672934 xi - Parousia.osz", + @"1673457 Boom Kitty - Any Other Way (feat. Ivy Marie).osz", + @"1685122 xi - Time files.osz", + @"1689372 NIWASHI - Y.osz", + @"1729551 JOYLESS - Dream.osz", + @"1742868 Ritorikal - Synergy.osz", + @"1757511 KINEMA106 - KARASU.osz", + @"1778169 Ricky Montgomery - Cabo.osz", + @"1848184 FRASER EDWARDS - Ruination.osz", + @"1862574 Pegboard Nerds - Try This (Cut Ver.).osz", + @"1873680 happy30 - You spin my world.osz", + @"1890055 A.SAKA - Mutsuki Akari no Yuki.osz", + @"1911933 Marmalade butcher - Waltz for Chroma (feat. Natsushiro Takaaki).osz", + @"1940007 Mili - Ga1ahad and Scientific Witchery.osz", + @"1948970 Shadren - You're Here Forever.osz", + @"1967856 Annabel - alpine blue.osz", + @"1969316 Silentroom - NULCTRL.osz", + @"1978614 Krimek - Idyllic World.osz", + @"1991315 Feint - Tower Of Heaven (You Are Slaves) (Cut Ver.).osz", + @"1997470 tephe - Genjitsu Escape.osz", + @"1999116 soowamisu - .vaporcore.osz", + @"2010589 Junk - Yellow Smile (bms edit).osz", + @"2022054 Yokomin - STINGER.osz", + @"2025686 Aice room - For U.osz", + @"2035357 C-Show feat. Ishizawa Yukari - Border Line.osz", + @"2039403 SECONDWALL - Freedom.osz", + @"2046487 Rameses B - Against the Grain (feat. Veela).osz", + @"2052201 ColBreakz & Vizzen - Remember.osz", + @"2055535 Sephid - Thunderstrike 1988.osz", + @"2057584 SAMString - Ataraxia.osz", + @"2067270 Blue Stahli - The Fall.osz", + @"2075039 garlagan - Skyless.osz", + @"2079089 Hamu feat. yuiko - Innocent Letter.osz", + @"2082895 FATE GEAR - Heart's Grave.osz", + @"2085974 HoneyComeBear - Twilight.osz", + @"2094934 F.O.O.L & Laura Brehm - Waking Up.osz", + @"2097481 Mameyudoufu - Wave feat. Aitsuki Nakuru.osz", + @"2106075 MYUKKE. - The 89's Momentum.osz", + @"2117392 t+pazolite & Komiya Mao - Elustametat.osz", + @"2123533 LeaF - Calamity Fortune.osz", + @"2143876 Alkome - Your Voice.osz", + @"2145826 Sephid - Cross-D Skyline.osz", + @"2153172 Emiru no Aishita Tsukiyo ni Dai San Gensou Kyoku wo - Eternal Bliss.osz", }; private static readonly string[] bundled_taiko = { - "707824 Fractal Dreamers - Fortuna Redux.osz", - "789553 Cranky - Ran.osz", - "827822 Function Phantom - Neuronecia.osz", - "847323 Nakanojojo - Bittersweet (feat. Kuishinboakachan a.k.a Kiato).osz", - "847433 Trial & Error - Tokoyami no keiyaku KEGARETA-SHOUJO feat. GUMI.osz", - "847576 dark cat - hot chocolate.osz", - "847957 Wisp X - Final Moments.osz", - "876282 VINXIS - Greetings.osz", - "876648 Thaehan - Angry Birds Epic (Remix).osz", - "877069 IAHN - Transform (Original Mix).osz", - "877496 Thaehan - Leprechaun.osz", - "877935 Thaehan - Overpowered.osz", - "878344 yuki. - Be Your Light.osz", - "918446 VINXIS - Facade.osz", - "918903 LukHash - Ghosts.osz", - "919251 *namirin - Hitokoto no Kyori.osz", - "919704 S3RL - I Will Pick You Up (feat. Tamika).osz", - "921535 SOOOO - Raven Haven.osz", - "927206 *namirin - Kanzen Shouri*Esper Girl.osz", - "927544 Camellia feat. Nanahira - Kansoku Eisei.osz", - "930806 Nakanojojo - Pararara (feat. Amekoya).osz", - "931741 Camellia - Quaoar.osz", - "935699 Rin - Mythic set ~ Heart-Stirring Urban Legends.osz", - "935732 Thaehan - Yuujou.osz", - "941145 Function Phantom - Euclid.osz", - "942334 Dictate - Cauldron.osz", - "946540 nanobii - astral blast.osz", - "948844 Rin - Kishinjou set 01 ~ Mist Lake.osz", - "949122 Wisp X - Petal.osz", - "951618 Rin - Kishinjou set 02 ~ Mermaid from the Uncharted Land.osz", - "957412 Rin - Lunatic set 16 ~ The Space Shrine Maiden Returns Home.osz", - "961335 Thaehan - Insert Coin.osz", - "965178 The Flashbulb - DIDJ PVC.osz", - "966087 The Flashbulb - Creep.osz", - "966277 The Flashbulb - Amen Iraq.osz", - "966407 LukHash - ROOM 12.osz", - "966451 The Flashbulb - Six Acid Strings.osz", - "972301 BilliumMoto - four veiled stars.osz", - "973173 nanobii - popsicle beach.osz", - "973954 BilliumMoto - Rocky Buinne (Short Ver.).osz", - "975435 BilliumMoto - life flashes before weeb eyes.osz", - "978759 L. V. Beethoven - Moonlight Sonata (Cranky Remix).osz", - "982559 BilliumMoto - HDHR.osz", - "984361 The Flashbulb - Ninedump.osz", - "1023681 Inferi - The Ruin of Mankind.osz", - "1034358 ALEPH - The Evil Spirit.osz", - "1037567 ALEPH - Scintillations.osz", + "1048153 Chroma - [@__@].osz", + "1229307 Venetian Snares - Shaky Sometimes.osz", + "1236083 meganeko - Sirius A (osu! edit).osz", + "1248594 Noisia - Anomaly.osz", + "1272851 siqlo - One Way Street.osz", + "1290736 Kola Kid - good old times.osz", + "1318825 SECONDWALL - Light.osz", + "1320872 MYUKKE. - The 89's Momentum.osz", + "1337389 cute girls doing cute things - Main Heroine.osz", + "1397782 Reku Mochizuki - Yorixiro.osz", + "1407228 II-L - VANGUARD-1.osz", + "1422686 II-L - VANGUARD-2.osz", + "1429217 Street - Phi.osz", + "1442235 2ToneDisco x Cosmicosmo - Shoelaces (feat. Puniden).osz", + "1447478 Cres. - End Time.osz", + "1449942 m108 - Crescent Sakura.osz", + "1463778 MuryokuP - A tree without a branch.osz", + "1465152 fiend - Fever Dream (feat. yzzyx).osz", + "1472397 MYUKKE. - Boudica.osz", + "1488148 Aoi vs. siqlo - Hacktivism.osz", + "1522733 wotoha - Digital Life Hacker.osz", + "1540010 Marmalade butcher - Floccinaucinihilipilification.osz", + "1584690 MYUKKE. - AKKERA-COUNTRY-BOY.osz", + "1608857 BLOOD STAIN CHILD - S.O.P.H.I.A.osz", + "1609365 Reku Mochizuki - Faith of Eastward.osz", + "1622545 METAROOM - I - DINKI THE STARGUIDE.osz", + "1629336 METAROOM - PINK ORIGINS.osz", + "1644680 Neko Hacker - Pictures feat. 4s4ki.osz", + "1650835 RiraN - Ready For The Madness.osz", + "1661508 PTB10 - Starfall.osz", + "1671987 xi - World Fragments II.osz", + "1703065 tokiwa - wasurena feat. Sennzai.osz", + "1703527 tokiwa feat. Nakamura Sanso - Kotodama Refrain.osz", + "1704340 A-One feat. Shihori - Magic Girl !!.osz", + "1712783 xi - Parousia.osz", + "1718774 Harumaki Gohan - Suisei ni Nareta nara.osz", + "1719687 EmoCosine - Love Kills U.osz", + "1733940 WHITEFISTS feat. Sennzai - Paralyzed Ash.osz", + "1734692 EmoCosine - Cutter.osz", + "1739529 luvlxckdown - tbh i dont like being social.osz", + "1756970 Kurubukko vs. yukitani - Minamichita EVOLVED.osz", + "1762209 Marmalade butcher - Immortality Math Club.osz", + "1765720 ZxNX - FORTALiCE.osz", + "1786165 NILFRUITS - Arandano.osz", + "1787258 SAMString - Night Fighter.osz", + "1791462 ZxNX - Schadenfreude.osz", + "1793821 Kobaryo - The Lightning Sword.osz", + "1796440 kuru x miraie - re:start.osz", + "1799285 Origami Angel - 666 Flags.osz", + "1812415 nanobii - Rainbow Road.osz", + "1814682 NIWASHI - Y.osz", + "1818361 meganeko - Feral (osu! edit).osz", + "1818924 fiend - Disconnect.osz", + "1838730 Pegboard Nerds - Disconnected.osz", + "1854710 Blaster & Extra Terra - Spacecraft (Cut Ver.).osz", + "1859322 Hino Isuka - Delightness Brightness.osz", + "1884102 Maduk - Go (feat. Lachi) (Cut Ver.).osz", + "1884578 Neko Hacker - People People feat. Nanahira.osz", + "1897902 uma vs. Morimori Atsushi - Re: End of a Dream.osz", + "1905582 KINEMA106 - Fly Away (Cut Ver.).osz", + "1934686 ARForest - Rainbow Magic!!.osz", + "1963076 METAROOM - S.N.U.F.F.Y.osz", + "1968973 Stars Hollow - Out the Sunroof..osz", + "1971951 James Landino - Shiba Paradise.osz", + "1972518 Toromaru - Sleight of Hand.osz", + "1982302 KINEMA106 - INVITE.osz", + "1983475 KNOWER - The Government Knows.osz", + "2010165 Junk - Yellow Smile (bms edit).osz", + "2022737 Andora - Euphoria (feat. WaMi).osz", + "2025023 tephe - Genjitsu Escape.osz", + "2052754 P4koo - 8th:Planet ~Re:search~.osz", + "2054122 Raimukun - Myths Orbis.osz", + "2121470 Raimukun - Nyarlathotep's Dreamland.osz", + "2122284 Agressor Bunx - Tornado (Cut Ver.).osz", + "2125034 Agressor Bunx - Acid Mirage (Cut Ver.).osz", + "2136263 Se-U-Ra - Cris Fortress.osz", }; private static readonly string[] bundled_catch = { - "554256 Helblinde - When Time Sleeps.osz", - "693123 yuki. - Nadeshiko Sensation.osz", - "767009 OISHII - PIZZA PLAZA.osz", - "767346 Thaehan - Bwa !.osz", - "815162 VINXIS - Greetings.osz", - "840964 cYsmix - Breeze.osz", - "932657 Wisp X - Eventide.osz", - "933700 onumi - CONFUSION PART ONE.osz", - "933984 onumi - PERSONALITY.osz", - "934785 onumi - FAKE.osz", - "936545 onumi - REGRET PART ONE.osz", - "943803 Fractal Dreamers - Everything for a Dream.osz", - "943876 S3RL - I Will Pick You Up (feat. Tamika).osz", - "946773 Trial & Error - DREAMING COLOR (Short Ver.).osz", - "955808 Trial & Error - Tokoyami no keiyaku KEGARETA-SHOUJO feat. GUMI (Short Ver.).osz", - "957808 Fractal Dreamers - Module_410.osz", - "957842 antiPLUR - One Life Left to Live.osz", - "965730 The Flashbulb - Lawn Wake IV (Black).osz", - "966240 Creo - Challenger.osz", - "968232 Rin - Lunatic set 15 ~ The Moon as Seen from the Shrine.osz", - "972302 VINXIS - A Centralized View.osz", - "972887 HyuN - Illusion of Inflict.osz", - "1008600 LukHash - WHEN AN ANGEL DIES.osz", - "1032103 LukHash - H8 U.osz", + @"693123 yuki. - Nadeshiko Sensation.osz", + @"833719 FOLiACETATE - Heterochromia Iridis.osz", + @"981762 siromaru + cranky - conflict.osz", + @"1008600 LukHash - WHEN AN ANGEL DIES.osz", + @"1071294 dark cat - pursuit of happiness.osz", + @"1102115 meganeko - Nova.osz", + @"1115500 Chopin - Etude Op. 25, No. 12 (meganeko Remix).osz", + @"1128274 LeaF - Wizdomiot.osz", + @"1141049 HyuN feat. JeeE - Fallen Angel.osz", + @"1148215 Zekk - Fluctuation.osz", + @"1151833 ginkiha - nightfall.osz", + @"1158124 PUP - Dark Days.osz", + @"1184890 IAHN - Transform (Original Mix).osz", + @"1195922 Disasterpeace - Home.osz", + @"1197461 MIMI - Nanimo nai Youna.osz", + @"1197924 Camellia feat. Nanahira - Looking For A New Adventure.osz", + @"1203594 ginkiha - Anemoi.osz", + @"1211572 MIMI - Lapis Lazuli.osz", + @"1231601 Lime - Harmony.osz", + @"1240162 P4koo - 8th:Planet ~Re:search~.osz", + @"1246000 Zekk - Calling.osz", + @"1249928 Thaehan - Yuujou.osz", + @"1258751 Umeboshi Chazuke - ICHIBANBOSHI*ROCKET.osz", + @"1264818 Umeboshi Chazuke - Panic! Pop'n! Picnic! (2019 REMASTER).osz", + @"1280183 IAHN - Mad Halloween.osz", + @"1303201 Umeboshi Chazuke - Run*2 Run To You!!.osz", + @"1328918 Kobaryo - Theme for Psychopath Justice.osz", + @"1338215 Lime - Renai Syndrome.osz", + @"1338796 uma vs. Morimori Atsushi - Re:End of a Dream.osz", + @"1340492 MYUKKE. - The 89's Momentum.osz", + @"1393933 Mastermind (xi+nora2r) - Dreadnought.osz", + @"1400205 m108 - XIII Charlotte.osz", + @"1471328 Lime - Chronomia.osz", + @"1503591 Origami Angel - The Title Track.osz", + @"1524173 litmus* as Ester - Krave.osz", + @"1541235 Getty vs. DJ DiA - Grayed Out -Antifront-.osz", + @"1554250 Shawn Wasabi - Otter Pop (feat. Hollis).osz", + @"1583461 Sound Souler - Absent Color.osz", + @"1638487 tokiwa - wasurena feat. Sennzai.osz", + @"1698949 ZxNX - Schadenfreude.osz", + @"1704324 xi - Time files.osz", + @"1756405 Fractal Dreamers - Kingdom of Silence.osz", + @"1769575 cYsmix - Peer Gynt.osz", + @"1770054 Ardolf - Split.osz", + @"1772648 in love with a ghost - interdimensional portal leading to a cute place feat. snail's house.osz", + @"1776379 in love with a ghost - i thought we were lovers w/ basil.osz", + @"1779476 URBANGARDE - KIMI WA OKUMAGASO.osz", + @"1789435 xi - Parousia.osz", + @"1794190 Se-U-Ra - The Endless for Traveler.osz", + @"1799889 Waterflame - Ricochet Love.osz", + @"1816401 Gram vs. Yooh - Apocalypse.osz", + @"1826327 -45 - Total Eclipse of The Sun.osz", + @"1830796 xi - Halcyon.osz", + @"1924231 Mili - Nine Point Eight.osz", + @"1952903 Cres. - End Time.osz", + @"1970946 Good Kid - Slingshot.osz", + @"1982063 linear ring - enchanted love.osz", + @"2000438 Toromaru - Erinyes.osz", + @"2124277 II-L - VANGUARD-3.osz", + @"2147529 Nashimoto Ui - AaAaAaAAaAaAAa (Cut Ver.).osz", }; private static readonly string[] bundled_mania = { - "943516 antiPLUR - Clockwork Spooks.osz", - "946394 VINXIS - Three Times The Original Charm.osz", - "966408 antiPLUR - One Life Left to Live.osz", - "971561 antiPLUR - Runengon.osz", - "983864 James Landino - Shiba Island.osz", - "989512 BilliumMoto - 1xMISS.osz", - "994104 James Landino - Reaction feat. Slyleaf.osz", - "1003217 nekodex - circles!.osz", - "1009907 James Landino & Kabuki - Birdsong.osz", - "1015169 Thaehan - Insert Coin.osz", + @"1008419 BilliumMoto - Four Veiled Stars.osz", + @"1025170 Frums - We Want To Run.osz", + @"1092856 F-777 - Viking Arena.osz", + @"1139247 O2i3 - Heart Function.osz", + @"1154007 LeaF - ATHAZA.osz", + @"1170054 Zekk - Fallen.osz", + @"1212132 Street - Koiyamai (TV Size).osz", + @"1226466 Se-U-Ra - Elif to Shiro Kura no Yoru -Called-.osz", + @"1247210 Frums - Credits.osz", + @"1254196 ARForest - Regret.osz", + @"1258829 Umeboshi Chazuke - Cineraria.osz", + @"1300398 ARForest - The Last Page.osz", + @"1305627 Frums - Star of the COME ON!!.osz", + @"1348806 Se-U-Ra - LOA2.osz", + @"1375449 yuki. - Nadeshiko Sensation.osz", + @"1448292 Cres. - End Time.osz", + @"1479741 Reku Mochizuki - FORViDDEN ENERZY -Fataldoze-.osz", + @"1494747 Fractal Dreamers - Whispers from a Distant Star.osz", + @"1505336 litmus* - Rush-More.osz", + @"1508963 ARForest - Rainbow Magic!!.osz", + @"1727126 Chroma - Strange Inventor.osz", + @"1737101 ZxNX - FORTALiCE.osz", + @"1740952 Sobrem x Silentroom - Random.osz", + @"1756251 Plum - Mad Piano Party.osz", + @"1909163 Frums - theyaremanycolors.osz", + @"1916285 siromaru + cranky - conflict.osz", + @"1948972 Ardolf - Split.osz", + @"1957138 GLORYHAMMER - Rise Of The Chaos Wizards.osz", + @"1972411 James Landino - Shiba Paradise.osz", + @"1978179 Andora - Flicker (feat. RANASOL).osz", + @"1987180 cygnus - The Evolution of War.osz", + @"1994458 tephe - Genjitsu Escape.osz", + @"1999339 Aice room - Nyan Nyan Dive (EmoCosine Remix).osz", + @"2015361 HoneyComeBear - Rainy Girl.osz", + @"2028108 HyuN - Infinity Heaven.osz", + @"2055329 miraie & blackwinterwells - facade.osz", + @"2069877 Sephid - Thunderstrike 1988.osz", + @"2119716 Aethoro - Snowy.osz", + @"2120379 Synthion - VIVIDVELOCITY.osz", + @"2124805 Frums (unknown ""lambda"") - 19ZZ.osz", + @"2127811 Wiklund - Joy of Living (Cut Ver.).osz", }; } } From 1d6915478f485998a47e6926bd3927dd533d1309 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 7 May 2024 14:26:49 +0800 Subject: [PATCH 771/930] Add message letting users know that beatmaps are donwloading in the background --- .../FirstRunSetupBeatmapScreenStrings.cs | 5 +++++ .../Overlays/FirstRunSetup/ScreenBeatmaps.cs | 16 ++++++++++++++++ 2 files changed, 21 insertions(+) diff --git a/osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs b/osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs index a77ee066e4..50a417312d 100644 --- a/osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs +++ b/osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs @@ -39,6 +39,11 @@ namespace osu.Game.Localisation /// public static LocalisableString BundledButton => new TranslatableString(getKey(@"bundled_button"), @"Get recommended beatmaps"); + /// + /// "Beatmaps will be downloaded in the background. You can continue with setup while this happens!" + /// + public static LocalisableString DownloadingInBackground => new TranslatableString(getKey(@"downloading_in_background"), @"Beatmaps will be downloaded in the background. You can continue with setup while this happens!"); + /// /// "You can also obtain more beatmaps from the main menu "browse" button at any time." /// diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs b/osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs index 385695f669..da60951ab6 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs @@ -15,6 +15,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Localisation; using osu.Game.Online; using osuTK; +using osuTK.Graphics; using Realms; namespace osu.Game.Overlays.FirstRunSetup @@ -25,6 +26,8 @@ namespace osu.Game.Overlays.FirstRunSetup private ProgressRoundedButton downloadBundledButton = null!; private ProgressRoundedButton downloadTutorialButton = null!; + private OsuTextFlowContainer downloadInBackgroundText = null!; + private OsuTextFlowContainer currentlyLoadedBeatmaps = null!; private BundledBeatmapDownloader? tutorialDownloader; @@ -100,6 +103,15 @@ namespace osu.Game.Overlays.FirstRunSetup Text = FirstRunSetupBeatmapScreenStrings.BundledButton, Action = downloadBundled }, + downloadInBackgroundText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE)) + { + Colour = OverlayColourProvider.Light2, + Alpha = 0, + TextAnchor = Anchor.TopCentre, + Text = FirstRunSetupBeatmapScreenStrings.DownloadingInBackground, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + }, new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE)) { Colour = OverlayColourProvider.Content1, @@ -169,6 +181,10 @@ namespace osu.Game.Overlays.FirstRunSetup if (bundledDownloader != null) return; + downloadInBackgroundText + .FlashColour(Color4.White, 500) + .FadeIn(200); + bundledDownloader = new BundledBeatmapDownloader(false); AddInternal(bundledDownloader); From 0ddd3cbdc5cba5ccc60e72ed97ebe07629915249 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 7 May 2024 17:02:25 +0800 Subject: [PATCH 772/930] Randomise which menu content is shown on arriving at the menu --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 6f98b73939..b9d269c82a 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Events; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; @@ -111,7 +112,9 @@ namespace osu.Game.Screens.Menu content.AddRange(loaded); - displayIndex = -1; + // Many users don't spend much time at the main menu, so let's randomise where in the + // carousel of available images we start at to give each a fair chance. + displayIndex = RNG.Next(0, images.NewValue.Images.Length) - 1; showNext(); }, (cancellationTokenSource ??= new CancellationTokenSource()).Token); } From ab2677d913552b5d381c91675d8bf6628853585e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erik=20Wolfschl=C3=A4ger?= Date: Tue, 7 May 2024 17:15:49 +0200 Subject: [PATCH 773/930] Changed default delete confirmation content strings for better translatability --- .../DeleteConfirmationContentStrings.cs | 24 +++++++++---------- .../DeleteConfirmationDialogStrings.cs | 4 ++-- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs index d9e90675f7..563fbf5654 100644 --- a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs +++ b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs @@ -10,34 +10,34 @@ namespace osu.Game.Localisation private const string prefix = @"osu.Game.Resources.Localisation.DeleteConfirmationContent"; /// - /// "All beatmaps?" + /// "Are you sure you want to delete all beatmaps?" /// - public static LocalisableString Beatmaps => new TranslatableString(getKey(@"beatmaps"), @"All beatmaps?"); + public static LocalisableString Beatmaps => new TranslatableString(getKey(@"beatmaps"), @"Are you sure you want to delete all beatmaps?"); /// - /// "All beatmaps videos? This cannot be undone!" + /// "Are you sure you want to delete all beatmaps videos? This cannot be undone!" /// - public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"All beatmaps videos? This cannot be undone!"); + public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"Are you sure you want to delete all beatmaps videos? This cannot be undone!"); /// - /// "All skins? This cannot be undone!" + /// "Are you sure you want to delete all skins? This cannot be undone!" /// - public static LocalisableString Skins => new TranslatableString(getKey(@"skins"), @"All skins? This cannot be undone!"); + public static LocalisableString Skins => new TranslatableString(getKey(@"skins"), @"Are you sure you want to delete all skins? This cannot be undone!"); /// - /// "All collections? This cannot be undone!" + /// "Are you sure you want to delete all collections? This cannot be undone!" /// - public static LocalisableString Collections => new TranslatableString(getKey(@"collections"), @"All collections? This cannot be undone!"); + public static LocalisableString Collections => new TranslatableString(getKey(@"collections"), @"Are you sure you want to delete all collections? This cannot be undone!"); /// - /// "All scores? This cannot be undone!" + /// "Are you sure you want to delete all scores? This cannot be undone!" /// - public static LocalisableString Scores => new TranslatableString(getKey(@"collections"), @"All scores? This cannot be undone!"); + public static LocalisableString Scores => new TranslatableString(getKey(@"collections"), @"Are you sure you want to delete all scores? This cannot be undone!"); /// - /// "All mod presets?" + /// "Are you sure you want to delete all mod presets?" /// - public static LocalisableString ModPresets => new TranslatableString(getKey(@"mod_presets"), @"All mod presets?"); + public static LocalisableString ModPresets => new TranslatableString(getKey(@"mod_presets"), @"Are you sure you want to delete all mod presets?"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs b/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs index 33738fe95e..25997eadd3 100644 --- a/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs +++ b/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs @@ -10,9 +10,9 @@ namespace osu.Game.Localisation private const string prefix = @"osu.Game.Resources.Localisation.DeleteConfirmationDialog"; /// - /// "Confirm deletion of" + /// "Caution" /// - public static LocalisableString HeaderText => new TranslatableString(getKey(@"header_text"), @"Confirm deletion of"); + public static LocalisableString HeaderText => new TranslatableString(getKey(@"header_text"), @"Caution"); /// /// "Yes. Go for it." From 7551cf01d18a4e924ae9720417fa1797e8b38db5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 8 May 2024 09:45:52 +0200 Subject: [PATCH 774/930] Fix test failure --- osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index cc7b37e6a8..8ca141bb4f 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -14,7 +14,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; using osu.Game.IO.Legacy; -using osu.Game.Models; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Replays; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; @@ -226,10 +226,10 @@ namespace osu.Game.Tests.Beatmaps.Formats new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } }; scoreInfo.OnlineID = 123123; - scoreInfo.RealmUser = new RealmUser + scoreInfo.User = new APIUser { Username = "spaceman_atlas", - OnlineID = 3035836, + Id = 3035836, CountryCode = CountryCode.PL }; scoreInfo.ClientVersion = "2023.1221.0"; From 88b20b357ae0d6ac5d1549981ec07e9a3f731cee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 May 2024 14:38:10 +0800 Subject: [PATCH 775/930] Increase padding around text in dialogs --- osu.Game/Overlays/Dialog/PopupDialog.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 4ac37a63e2..a23c394c9f 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -210,7 +210,7 @@ namespace osu.Game.Overlays.Dialog RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, TextAnchor = Anchor.TopCentre, - Padding = new MarginPadding { Horizontal = 5 }, + Padding = new MarginPadding { Horizontal = 15 }, }, body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18)) { @@ -219,7 +219,7 @@ namespace osu.Game.Overlays.Dialog TextAnchor = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = 5 }, + Padding = new MarginPadding { Horizontal = 15 }, }, buttonsContainer = new FillFlowContainer { From 3b8b56cbcbdb0365a03231aa151efb0050c12ebf Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 9 May 2024 20:18:53 +0900 Subject: [PATCH 776/930] Apply required changes after framework masking updates --- .../Sliders/Components/PathControlPointVisualiser.cs | 2 +- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 3 +-- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 3 +-- osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs | 2 +- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 3 +-- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- .../Edit/Compose/Components/Timeline/TimelineTickDisplay.cs | 3 +-- 7 files changed, 7 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 836d348ff4..afc2d407e9 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components } // Generally all the control points are within the visible area all the time. - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => true; + public override bool UpdateSubTreeMasking() => true; /// /// Handles correction of invalid path types. diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 4933eb4041..93c3450904 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -8,7 +8,6 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Primitives; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.UI // For osu! gameplay, everything is always on screen. // Skipping masking calculations improves performance in intense beatmaps (ie. https://osu.ppy.sh/beatmapsets/150945#osu/372245) - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + public override bool UpdateSubTreeMasking() => false; public SmokeContainer Smoke { get; } public FollowPointRenderer FollowPoints { get; } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 0510f08068..bdcb341fb4 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -7,7 +7,6 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Primitives; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Judgements; @@ -345,7 +344,7 @@ namespace osu.Game.Rulesets.Taiko.UI { public void Add(Drawable proxy) => AddInternal(proxy); - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) + public override bool UpdateSubTreeMasking() { // DrawableHitObject disables masking. // Hitobject content is proxied and unproxied based on hit status and the IsMaskedAway value could get stuck because of this. diff --git a/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs b/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs index 3a2db4fc71..111dede815 100644 --- a/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs +++ b/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs @@ -22,7 +22,7 @@ namespace osu.Game.Tournament.Screens.Ladder protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false; - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + public override bool UpdateSubTreeMasking() => false; protected override void OnDrag(DragEvent e) { diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index de05219212..3ce6cc3cef 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -15,7 +15,6 @@ using osu.Framework.Extensions.ListExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Primitives; using osu.Framework.Lists; using osu.Framework.Threading; using osu.Framework.Utils; @@ -632,7 +631,7 @@ namespace osu.Game.Rulesets.Objects.Drawables #endregion - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + public override bool UpdateSubTreeMasking() => false; protected override void UpdateAfterChildren() { diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index b49924762e..c4feb249f4 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.UI break; base.UpdateSubTree(); - UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); + UpdateSubTreeMasking(); } while (state == PlaybackState.RequiresCatchUp && stopwatch.ElapsedMilliseconds < max_catchup_milliseconds); return true; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index c3adb43032..e16c8519e5 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -7,7 +7,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; using osu.Framework.Graphics; -using osu.Framework.Graphics.Primitives; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -20,7 +19,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public partial class TimelineTickDisplay : TimelinePart { // With current implementation every tick in the sub-tree should be visible, no need to check whether they are masked away. - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + public override bool UpdateSubTreeMasking() => false; [Resolved] private EditorBeatmap beatmap { get; set; } = null!; From c4d6318c0d0026bb5b581fb198aded74376de775 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 May 2024 22:12:09 +0800 Subject: [PATCH 777/930] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 97dfe5d9f7..e20ac2e0b7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 66347acdf0..103ef50e0c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From de05998421b2c04d669bf08897e6fd82e49d1815 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 May 2024 22:17:00 +0800 Subject: [PATCH 778/930] Avoid weird codestyle rules --- osu.Desktop/Program.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index d8364fc6e6..23e56cdce9 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -107,11 +107,13 @@ namespace osu.Desktop } } - using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions - { - IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null, - FriendlyGameName = OsuGameBase.GAME_NAME, - })) + var hostOptions = new HostOptions + { + IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null, + FriendlyGameName = OsuGameBase.GAME_NAME, + }; + + using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, hostOptions)) { if (!host.IsPrimaryInstance) { From 6b91b4abf41660fb030f2d593df28159442cf145 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 8 May 2024 03:58:10 +0300 Subject: [PATCH 779/930] Add simple implementation for extended mods display in new footer design --- .../TestSceneFooterButtonModsV2.cs | 120 +++++++++ osu.Game/Screens/Play/HUD/ModDisplay.cs | 7 +- .../Select/FooterV2/FooterButtonModsV2.cs | 249 +++++++++++++++++- .../Screens/Select/FooterV2/FooterButtonV2.cs | 126 ++++----- 4 files changed, 436 insertions(+), 66 deletions(-) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs new file mode 100644 index 0000000000..7e8bba6573 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs @@ -0,0 +1,120 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.Select.FooterV2; +using osu.Game.Utils; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public partial class TestSceneFooterButtonModsV2 : OsuTestScene + { + private readonly TestFooterButtonModsV2 footerButtonMods; + + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + + public TestSceneFooterButtonModsV2() + { + Add(footerButtonMods = new TestFooterButtonModsV2 + { + Anchor = Anchor.Centre, + Origin = Anchor.CentreLeft, + X = -100, + Action = () => { }, + }); + } + + [Test] + public void TestDisplay() + { + AddStep("one mod", () => changeMods(new List { new OsuModHidden() })); + AddStep("two mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock() })); + AddStep("three mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() })); + AddStep("four mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() })); + AddStep("five mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() })); + + AddStep("clear mods", () => changeMods(Array.Empty())); + AddWaitStep("wait", 3); + AddStep("one mod", () => changeMods(new List { new OsuModHidden() })); + + AddStep("clear mods", () => changeMods(Array.Empty())); + AddWaitStep("wait", 3); + AddStep("five mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() })); + } + + [Test] + public void TestIncrementMultiplier() + { + var hiddenMod = new Mod[] { new OsuModHidden() }; + AddStep(@"Add Hidden", () => changeMods(hiddenMod)); + AddAssert(@"Check Hidden multiplier", () => assertModsMultiplier(hiddenMod)); + + var hardRockMod = new Mod[] { new OsuModHardRock() }; + AddStep(@"Add HardRock", () => changeMods(hardRockMod)); + AddAssert(@"Check HardRock multiplier", () => assertModsMultiplier(hardRockMod)); + + var doubleTimeMod = new Mod[] { new OsuModDoubleTime() }; + AddStep(@"Add DoubleTime", () => changeMods(doubleTimeMod)); + AddAssert(@"Check DoubleTime multiplier", () => assertModsMultiplier(doubleTimeMod)); + + var multipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() }; + AddStep(@"Add multiple Mods", () => changeMods(multipleIncrementMods)); + AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleIncrementMods)); + } + + [Test] + public void TestDecrementMultiplier() + { + var easyMod = new Mod[] { new OsuModEasy() }; + AddStep(@"Add Easy", () => changeMods(easyMod)); + AddAssert(@"Check Easy multiplier", () => assertModsMultiplier(easyMod)); + + var noFailMod = new Mod[] { new OsuModNoFail() }; + AddStep(@"Add NoFail", () => changeMods(noFailMod)); + AddAssert(@"Check NoFail multiplier", () => assertModsMultiplier(noFailMod)); + + var multipleDecrementMods = new Mod[] { new OsuModEasy(), new OsuModNoFail() }; + AddStep(@"Add Multiple Mods", () => changeMods(multipleDecrementMods)); + AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleDecrementMods)); + } + + [Test] + public void TestUnrankedBadge() + { + AddStep(@"Add unranked mod", () => changeMods(new[] { new OsuModDeflate() })); + AddUntilStep("Unranked badge shown", () => footerButtonMods.UnrankedBadge.Alpha == 1); + AddStep(@"Clear selected mod", () => changeMods(Array.Empty())); + AddUntilStep("Unranked badge not shown", () => footerButtonMods.UnrankedBadge.Alpha == 0); + } + + private void changeMods(IReadOnlyList mods) + { + footerButtonMods.Current.Value = mods; + } + + private bool assertModsMultiplier(IEnumerable mods) + { + double multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); + string expectedValue = ModUtils.FormatScoreMultiplier(multiplier).ToString(); + + return expectedValue == footerButtonMods.MultiplierText.Current.Value; + } + + private partial class TestFooterButtonModsV2 : FooterButtonModsV2 + { + public new Container UnrankedBadge => base.UnrankedBadge; + public new OsuSpriteText MultiplierText => base.MultiplierText; + } + } +} diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index ba948b516e..75db720603 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -20,6 +20,7 @@ namespace osu.Game.Screens.Play.HUD /// public partial class ModDisplay : CompositeDrawable, IHasCurrentValue> { + private readonly bool showExtendedInformation; private const int fade_duration = 1000; public ExpansionMode ExpansionMode = ExpansionMode.ExpandOnHover; @@ -39,8 +40,10 @@ namespace osu.Game.Screens.Play.HUD private readonly FillFlowContainer iconsContainer; - public ModDisplay() + public ModDisplay(bool showExtendedInformation = true) { + this.showExtendedInformation = showExtendedInformation; + AutoSizeAxes = Axes.Both; InternalChild = iconsContainer = new ReverseChildIDFillFlowContainer @@ -64,7 +67,7 @@ namespace osu.Game.Screens.Play.HUD iconsContainer.Clear(); foreach (Mod mod in mods.NewValue.AsOrdered()) - iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) }); + iconsContainer.Add(new ModIcon(mod, showExtendedInformation: showExtendedInformation) { Scale = new Vector2(0.6f) }); appearTransform(); } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index b8c9f0b34b..f9d923ddcf 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -1,20 +1,261 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Configuration; using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Localisation; +using osu.Game.Overlays; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Play.HUD; +using osu.Game.Utils; +using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Select.FooterV2 { - public partial class FooterButtonModsV2 : FooterButtonV2 + public partial class FooterButtonModsV2 : FooterButtonV2, IHasCurrentValue> { - [BackgroundDependencyLoader] - private void load(OsuColour colour) + // todo: see https://github.com/ppy/osu-framework/issues/3271 + private const float torus_scale_factor = 1.2f; + + private readonly BindableWithCurrent> current = new BindableWithCurrent>(Array.Empty()); + + public Bindable> Current { + get => current.Current; + set => current.Current = value; + } + + private Container modDisplayBar = null!; + + protected Container UnrankedBadge { get; private set; } = null!; + + private ModDisplay modDisplay = null!; + private OsuSpriteText modCountText = null!; + + protected OsuSpriteText MultiplierText { get; private set; } = null!; + + [Resolved] + private OsuColour colours { get; set; } = null!; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load() + { + const float bar_shear_width = 7f; + const float bar_height = 37f; + const float display_rel_width = 0.65f; + + var barShear = new Vector2(bar_shear_width / bar_height, 0); + Text = "Mods"; Icon = FontAwesome.Solid.ExchangeAlt; - AccentColour = colour.Lime1; + AccentColour = colours.Lime1; + + AddRange(new[] + { + UnrankedBadge = new Container + { + Position = new Vector2(BUTTON_WIDTH + 5f, -5f), + Depth = float.MaxValue, + Origin = Anchor.BottomLeft, + Shear = barShear, + CornerRadius = CORNER_RADIUS, + AutoSizeAxes = Axes.Both, + Masking = true, + BorderColour = Color4.White, + BorderThickness = 2f, + Children = new Drawable[] + { + new Box + { + Colour = colours.Red2, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Shear = -barShear, + Text = ModSelectOverlayStrings.Unranked.ToUpper(), + Margin = new MarginPadding { Horizontal = 15, Vertical = 5 }, + Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), + Colour = Color4.Black, + } + } + }, + modDisplayBar = new Container + { + Y = -5f, + Depth = float.MaxValue, + Origin = Anchor.BottomLeft, + Shear = barShear, + CornerRadius = CORNER_RADIUS, + Size = new Vector2(BUTTON_WIDTH, bar_height), + Masking = true, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Radius = 4, + // Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad. + Colour = Colour4.Black.Opacity(0.25f), + Offset = new Vector2(0, 2), + }, + Children = new Drawable[] + { + new Box + { + Colour = colourProvider.Background4, + RelativeSizeAxes = Axes.Both, + }, + new Container + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Both, + Width = 1f - display_rel_width, + Masking = true, + Child = MultiplierText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = -barShear, + Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold) + } + }, + new Container + { + CornerRadius = CORNER_RADIUS, + RelativeSizeAxes = Axes.Both, + Width = display_rel_width, + Masking = true, + Children = new Drawable[] + { + new Box + { + Colour = colourProvider.Background3, + RelativeSizeAxes = Axes.Both, + }, + modDisplay = new ModDisplay(showExtendedInformation: false) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = -barShear, + Scale = new Vector2(0.6f), + Current = { Value = new List { new ModCinema() } }, + ExpansionMode = ExpansionMode.AlwaysContracted, + }, + modCountText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = -barShear, + Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), + } + } + }, + } + }, + }); + } + + private ModSettingChangeTracker? modSettingChangeTracker; + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(m => + { + modSettingChangeTracker?.Dispose(); + + updateDisplay(); + + if (m.NewValue != null) + { + modSettingChangeTracker = new ModSettingChangeTracker(m.NewValue); + modSettingChangeTracker.SettingChanged += _ => updateDisplay(); + } + }, true); + + FinishTransforms(true); + } + + private const double duration = 240; + private const Easing easing = Easing.OutQuint; + + private void updateDisplay() + { + if (Current.Value.Count == 0) + { + modDisplayBar.MoveToY(20, duration, easing); + modDisplayBar.FadeOut(duration, easing); + modDisplay.FadeOut(duration, easing); + modCountText.FadeOut(duration, easing); + + UnrankedBadge.MoveToY(20, duration, easing); + UnrankedBadge.FadeOut(duration, easing); + + // add delay to let unranked indicator hide first before resizing the button back to its original width. + this.Delay(duration).ResizeWidthTo(BUTTON_WIDTH, duration, easing); + } + else + { + if (Current.Value.Count >= 5) + { + modCountText.Text = $"{Current.Value.Count} MODS"; + modCountText.FadeIn(duration, easing); + modDisplay.FadeOut(duration, easing); + } + else + { + modDisplay.Current.Value = Current.Value; + modDisplay.FadeIn(duration, easing); + modCountText.FadeOut(duration, easing); + } + + if (Current.Value.Any(m => !m.Ranked)) + { + UnrankedBadge.MoveToX(BUTTON_WIDTH + 5, duration, easing); + UnrankedBadge.FadeIn(duration, easing); + + this.ResizeWidthTo(BUTTON_WIDTH + UnrankedBadge.DrawWidth + 10, duration, easing); + } + else + { + UnrankedBadge.MoveToX(BUTTON_WIDTH + 5 - UnrankedBadge.DrawWidth, duration, easing); + UnrankedBadge.FadeOut(duration, easing); + + this.ResizeWidthTo(BUTTON_WIDTH, duration, easing); + } + + modDisplayBar.MoveToY(-5, duration, Easing.OutQuint); + UnrankedBadge.MoveToY(-5, duration, easing); + modDisplayBar.FadeIn(duration, easing); + } + + double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1; + MultiplierText.Text = ModUtils.FormatScoreMultiplier(multiplier); + + if (multiplier > 1) + MultiplierText.FadeColour(colours.Red1, duration, easing); + else if (multiplier < 1) + MultiplierText.FadeColour(colours.Lime1, duration, easing); + else + MultiplierText.FadeColour(Color4.White, duration, easing); } } } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs index 2f5046d2bb..a7bd1b8abd 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs @@ -24,17 +24,18 @@ namespace osu.Game.Screens.Select.FooterV2 { public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler { - private const int button_height = 90; - private const int button_width = 140; - private const int corner_radius = 10; private const int transition_length = 500; // This should be 12 by design, but an extra allowance is added due to the corner radius specification. public const float SHEAR_WIDTH = 13.5f; + public const int CORNER_RADIUS = 10; + public const int BUTTON_HEIGHT = 90; + public const int BUTTON_WIDTH = 140; + public Bindable OverlayState = new Bindable(); - protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0); + protected static readonly Vector2 BUTTON_SHEAR = new Vector2(SHEAR_WIDTH / BUTTON_HEIGHT, 0); [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; @@ -70,68 +71,73 @@ namespace osu.Game.Screens.Select.FooterV2 public FooterButtonV2() { - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Radius = 4, - // Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad. - Colour = Colour4.Black.Opacity(0.25f), - Offset = new Vector2(0, 2), - }; - Shear = SHEAR; - Size = new Vector2(button_width, button_height); - Masking = true; - CornerRadius = corner_radius; - Children = new Drawable[] - { - backgroundBox = new Box - { - RelativeSizeAxes = Axes.Both - }, + Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT); + Margin = new MarginPadding { Horizontal = SHEAR_WIDTH / 2f }; - // For elements that should not be sheared. - new Container + Child = new Container + { + EdgeEffect = new EdgeEffectParameters { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Shear = -SHEAR, - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - TextContainer = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Y = 42, - AutoSizeAxes = Axes.Both, - Child = text = new OsuSpriteText - { - // figma design says the size is 16, but due to the issues with font sizes 19 matches better - Font = OsuFont.TorusAlternate.With(size: 19), - AlwaysPresent = true - } - }, - icon = new SpriteIcon - { - Y = 12, - Size = new Vector2(20), - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre - }, - } + Type = EdgeEffectType.Shadow, + Radius = 4, + // Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad. + Colour = Colour4.Black.Opacity(0.25f), + Offset = new Vector2(0, 2), }, - new Container + Shear = BUTTON_SHEAR, + Masking = true, + CornerRadius = CORNER_RADIUS, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - Shear = -SHEAR, - Anchor = Anchor.BottomCentre, - Origin = Anchor.Centre, - Y = -corner_radius, - Size = new Vector2(120, 6), - Masking = true, - CornerRadius = 3, - Child = bar = new Box + backgroundBox = new Box { + RelativeSizeAxes = Axes.Both + }, + // For elements that should not be sheared. + new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Shear = -BUTTON_SHEAR, RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + TextContainer = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Y = 42, + AutoSizeAxes = Axes.Both, + Child = text = new OsuSpriteText + { + // figma design says the size is 16, but due to the issues with font sizes 19 matches better + Font = OsuFont.TorusAlternate.With(size: 19), + AlwaysPresent = true + } + }, + icon = new SpriteIcon + { + Y = 12, + Size = new Vector2(20), + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre + }, + } + }, + new Container + { + Shear = -BUTTON_SHEAR, + Anchor = Anchor.BottomCentre, + Origin = Anchor.Centre, + Y = -CORNER_RADIUS, + Size = new Vector2(120, 6), + Masking = true, + CornerRadius = 3, + Child = bar = new Box + { + RelativeSizeAxes = Axes.Both, + } } } }; From d7b658ec76dff55ec15cd2751861fe04ef414668 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 02:21:06 +0300 Subject: [PATCH 780/930] Add similar test steps to song select footer test scene --- .../SongSelect/TestSceneSongSelectFooterV2.cs | 25 ++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs index 013bad55bc..0c7725db5a 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -10,7 +12,9 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Select.FooterV2; using osuTK.Input; @@ -47,7 +51,7 @@ namespace osu.Game.Tests.Visual.SongSelect overlay = new DummyOverlay() }; - footer.AddButton(modsButton = new FooterButtonModsV2(), overlay); + footer.AddButton(modsButton = new FooterButtonModsV2 { Current = SelectedMods }, overlay); footer.AddButton(randomButton = new FooterButtonRandomV2 { NextRandom = () => nextRandomCalled = true, @@ -61,9 +65,28 @@ namespace osu.Game.Tests.Visual.SongSelect [SetUpSteps] public void SetUpSteps() { + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo))); } + [Test] + public void TestMods() + { + AddStep("one mod", () => SelectedMods.Value = new List { new OsuModHidden() }); + AddStep("two mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock() }); + AddStep("three mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() }); + AddStep("four mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() }); + AddStep("five mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() }); + + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); + AddWaitStep("wait", 3); + AddStep("one mod", () => SelectedMods.Value = new List { new OsuModHidden() }); + + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); + AddWaitStep("wait", 3); + AddStep("five mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() }); + } + [Test] public void TestShowOptions() { From 49692e168eb8a7a72b93a6bb40f83f12575c4976 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 02:21:24 +0300 Subject: [PATCH 781/930] Fix `ModDisplay` expanding on load with "always contracted/expanded" modes This is especially visible when reloading `SongSelectFooterV2` while multiple mods are already selected. The mods will appear expanded then contract. --- osu.Game/Screens/Play/HUD/ModDisplay.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index 75db720603..f8c8232d45 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -60,6 +60,9 @@ namespace osu.Game.Screens.Play.HUD Current.BindValueChanged(updateDisplay, true); iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint); + + if (ExpansionMode == ExpansionMode.AlwaysExpanded || ExpansionMode == ExpansionMode.AlwaysContracted) + FinishTransforms(true); } private void updateDisplay(ValueChangedEvent> mods) From bff34a1c04f8151c053a1c32b31043b26f4e520c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 06:38:48 +0300 Subject: [PATCH 782/930] Add localisation and tooltip for mods count text --- .../SongSelect/TestSceneSongSelectFooterV2.cs | 6 ++ .../TestSceneFooterButtonModsV2.cs | 4 ++ .../Localisation/FooterButtonModsV2Strings.cs | 19 ++++++ .../Select/FooterV2/FooterButtonModsV2.cs | 62 +++++++++++++++++-- 4 files changed, 87 insertions(+), 4 deletions(-) create mode 100644 osu.Game/Localisation/FooterButtonModsV2Strings.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs index 0c7725db5a..93402e42ce 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs @@ -78,6 +78,12 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("four mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() }); AddStep("five mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() }); + AddStep("modified", () => SelectedMods.Value = new List { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + one", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + two", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + three", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + four", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); AddWaitStep("wait", 3); AddStep("one mod", () => SelectedMods.Value = new List { new OsuModHidden() }); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs index 7e8bba6573..af2eea6062 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs @@ -44,6 +44,10 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("four mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() })); AddStep("five mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() })); + AddStep("modified", () => changeMods(new List { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } })); + AddStep("modified + one", () => changeMods(new List { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } })); + AddStep("modified + two", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } })); + AddStep("clear mods", () => changeMods(Array.Empty())); AddWaitStep("wait", 3); AddStep("one mod", () => changeMods(new List { new OsuModHidden() })); diff --git a/osu.Game/Localisation/FooterButtonModsV2Strings.cs b/osu.Game/Localisation/FooterButtonModsV2Strings.cs new file mode 100644 index 0000000000..2cb297d8ef --- /dev/null +++ b/osu.Game/Localisation/FooterButtonModsV2Strings.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class FooterButtonModsV2Strings + { + private const string prefix = @"osu.Game.Resources.Localisation.FooterButtonModsV2"; + + /// + /// "{0} mods" + /// + public static LocalisableString Mods(int count) => new TranslatableString(getKey(@"mods"), @"{0} mods", count); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index f9d923ddcf..7beadd1576 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -9,12 +9,14 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Configuration; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Localisation; using osu.Game.Overlays; @@ -155,15 +157,16 @@ namespace osu.Game.Screens.Select.FooterV2 Origin = Anchor.Centre, Shear = -barShear, Scale = new Vector2(0.6f), - Current = { Value = new List { new ModCinema() } }, + Current = { BindTarget = Current }, ExpansionMode = ExpansionMode.AlwaysContracted, }, - modCountText = new OsuSpriteText + modCountText = new ModCountText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Shear = -barShear, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), + Mods = { BindTarget = Current }, } } }, @@ -216,13 +219,11 @@ namespace osu.Game.Screens.Select.FooterV2 { if (Current.Value.Count >= 5) { - modCountText.Text = $"{Current.Value.Count} MODS"; modCountText.FadeIn(duration, easing); modDisplay.FadeOut(duration, easing); } else { - modDisplay.Current.Value = Current.Value; modDisplay.FadeIn(duration, easing); modCountText.FadeOut(duration, easing); } @@ -257,5 +258,58 @@ namespace osu.Game.Screens.Select.FooterV2 else MultiplierText.FadeColour(Color4.White, duration, easing); } + + private partial class ModCountText : OsuSpriteText, IHasCustomTooltip> + { + public readonly Bindable> Mods = new Bindable>(); + + protected override void LoadComplete() + { + base.LoadComplete(); + Mods.BindValueChanged(v => Text = FooterButtonModsV2Strings.Mods(v.NewValue.Count).ToUpper(), true); + } + + public ITooltip> GetCustomTooltip() => new ModTooltip(); + + public IReadOnlyList? TooltipContent => Mods.Value; + + public partial class ModTooltip : VisibilityContainer, ITooltip> + { + private ModDisplay extendedModDisplay = null!; + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + AutoSizeAxes = Axes.Both; + CornerRadius = CORNER_RADIUS; + Masking = true; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background5, + }, + extendedModDisplay = new ModDisplay + { + Margin = new MarginPadding { Vertical = 2f, Horizontal = 10f }, + Scale = new Vector2(0.6f), + ExpansionMode = ExpansionMode.AlwaysExpanded, + }, + }; + } + + public void SetContent(IReadOnlyList content) + { + extendedModDisplay.Current.Value = content; + } + + public void Move(Vector2 pos) => Position = pos; + + protected override void PopIn() => this.FadeIn(240, Easing.OutQuint); + protected override void PopOut() => this.FadeOut(240, Easing.OutQuint); + } + } } } From c1ea9d2c9fd5c63f1c43830870e74a0bb090139a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 06:39:06 +0300 Subject: [PATCH 783/930] Adjust unranked badge height --- osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index 7beadd1576..ba4abc4025 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -78,7 +78,8 @@ namespace osu.Game.Screens.Select.FooterV2 Origin = Anchor.BottomLeft, Shear = barShear, CornerRadius = CORNER_RADIUS, - AutoSizeAxes = Axes.Both, + AutoSizeAxes = Axes.X, + Height = bar_height, Masking = true, BorderColour = Color4.White, BorderThickness = 2f, @@ -91,9 +92,12 @@ namespace osu.Game.Screens.Select.FooterV2 }, new OsuSpriteText { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Shear = -barShear, Text = ModSelectOverlayStrings.Unranked.ToUpper(), - Margin = new MarginPadding { Horizontal = 15, Vertical = 5 }, + Margin = new MarginPadding { Horizontal = 15 }, + UseFullGlyphHeight = false, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), Colour = Color4.Black, } @@ -135,6 +139,7 @@ namespace osu.Game.Screens.Select.FooterV2 Anchor = Anchor.Centre, Origin = Anchor.Centre, Shear = -barShear, + UseFullGlyphHeight = false, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold) } }, From 6ddf8f849805e203fbfb0469cce923c0e9af2f68 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 06:47:48 +0300 Subject: [PATCH 784/930] Few cleanups --- osu.Game/Screens/Play/HUD/ModDisplay.cs | 2 +- .../Screens/Select/FooterV2/FooterButtonModsV2.cs | 7 +++---- osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs | 11 +++++------ osu.Game/Screens/Select/FooterV2/FooterV2.cs | 2 +- 4 files changed, 10 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index f8c8232d45..b37d41e7a2 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -20,7 +20,6 @@ namespace osu.Game.Screens.Play.HUD /// public partial class ModDisplay : CompositeDrawable, IHasCurrentValue> { - private readonly bool showExtendedInformation; private const int fade_duration = 1000; public ExpansionMode ExpansionMode = ExpansionMode.ExpandOnHover; @@ -38,6 +37,7 @@ namespace osu.Game.Screens.Play.HUD } } + private readonly bool showExtendedInformation; private readonly FillFlowContainer iconsContainer; public ModDisplay(bool showExtendedInformation = true) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index ba4abc4025..bb259898ea 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -16,7 +16,6 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Configuration; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Localisation; using osu.Game.Overlays; @@ -61,7 +60,7 @@ namespace osu.Game.Screens.Select.FooterV2 { const float bar_shear_width = 7f; const float bar_height = 37f; - const float display_rel_width = 0.65f; + const float mod_display_portion = 0.65f; var barShear = new Vector2(bar_shear_width / bar_height, 0); @@ -132,7 +131,7 @@ namespace osu.Game.Screens.Select.FooterV2 Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, - Width = 1f - display_rel_width, + Width = 1f - mod_display_portion, Masking = true, Child = MultiplierText = new OsuSpriteText { @@ -147,7 +146,7 @@ namespace osu.Game.Screens.Select.FooterV2 { CornerRadius = CORNER_RADIUS, RelativeSizeAxes = Axes.Both, - Width = display_rel_width, + Width = mod_display_portion, Masking = true, Children = new Drawable[] { diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs index a7bd1b8abd..2c841f6ae6 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs @@ -27,15 +27,15 @@ namespace osu.Game.Screens.Select.FooterV2 private const int transition_length = 500; // This should be 12 by design, but an extra allowance is added due to the corner radius specification. - public const float SHEAR_WIDTH = 13.5f; + private const float shear_width = 13.5f; - public const int CORNER_RADIUS = 10; - public const int BUTTON_HEIGHT = 90; - public const int BUTTON_WIDTH = 140; + protected const int CORNER_RADIUS = 10; + protected const int BUTTON_HEIGHT = 90; + protected const int BUTTON_WIDTH = 140; public Bindable OverlayState = new Bindable(); - protected static readonly Vector2 BUTTON_SHEAR = new Vector2(SHEAR_WIDTH / BUTTON_HEIGHT, 0); + protected static readonly Vector2 BUTTON_SHEAR = new Vector2(shear_width / BUTTON_HEIGHT, 0); [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; @@ -72,7 +72,6 @@ namespace osu.Game.Screens.Select.FooterV2 public FooterButtonV2() { Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT); - Margin = new MarginPadding { Horizontal = SHEAR_WIDTH / 2f }; Child = new Container { diff --git a/osu.Game/Screens/Select/FooterV2/FooterV2.cs b/osu.Game/Screens/Select/FooterV2/FooterV2.cs index 0529f0d082..370c28e2a5 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterV2.cs @@ -72,7 +72,7 @@ namespace osu.Game.Screens.Select.FooterV2 Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Direction = FillDirection.Horizontal, - Spacing = new Vector2(-FooterButtonV2.SHEAR_WIDTH + 7, 0), + Spacing = new Vector2(7, 0), AutoSizeAxes = Axes.Both } }; From e5b2023155006c15ecb7673d4395c612e400bce3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 07:05:32 +0300 Subject: [PATCH 785/930] Remove unappealing fade transition between mod display and count text Fading out the mod display looks quite ugly, since alpha is applied per mod sprite, introducing bad visual on the intersection between mods. --- .../Screens/Select/FooterV2/FooterButtonModsV2.cs | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index bb259898ea..ed558d513b 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -221,16 +221,13 @@ namespace osu.Game.Screens.Select.FooterV2 } else { + modDisplay.Hide(); + modCountText.Hide(); + if (Current.Value.Count >= 5) - { - modCountText.FadeIn(duration, easing); - modDisplay.FadeOut(duration, easing); - } + modCountText.Show(); else - { - modDisplay.FadeIn(duration, easing); - modCountText.FadeOut(duration, easing); - } + modDisplay.Show(); if (Current.Value.Any(m => !m.Ranked)) { From f5ab9a7ff863a2f32870b6d517448b4c8a4b18c6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 07:12:28 +0300 Subject: [PATCH 786/930] Make unranked indicator orange to match mod select overlay --- osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index ed558d513b..3937f1e42a 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -86,7 +86,7 @@ namespace osu.Game.Screens.Select.FooterV2 { new Box { - Colour = colours.Red2, + Colour = colours.Orange2, RelativeSizeAxes = Axes.Both, }, new OsuSpriteText From 0392f7b04cfb913f5fe23ddc0da3726ffcbb7d80 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 07:36:59 +0300 Subject: [PATCH 787/930] Add tooltip to unranked indicator --- osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index 3937f1e42a..08b0407a79 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -14,6 +14,7 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -70,7 +71,7 @@ namespace osu.Game.Screens.Select.FooterV2 AddRange(new[] { - UnrankedBadge = new Container + UnrankedBadge = new ContainerWithTooltip { Position = new Vector2(BUTTON_WIDTH + 5f, -5f), Depth = float.MaxValue, @@ -82,6 +83,7 @@ namespace osu.Game.Screens.Select.FooterV2 Masking = true, BorderColour = Color4.White, BorderThickness = 2f, + TooltipText = ModSelectOverlayStrings.UnrankedExplanation, Children = new Drawable[] { new Box @@ -312,5 +314,10 @@ namespace osu.Game.Screens.Select.FooterV2 protected override void PopOut() => this.FadeOut(240, Easing.OutQuint); } } + + private partial class ContainerWithTooltip : Container, IHasTooltip + { + public LocalisableString TooltipText { get; set; } + } } } From b6d6a8940bfb15313b8787185f45463391a79f1f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 08:24:39 +0300 Subject: [PATCH 788/930] Improve animation of new song select footer buttons --- .../Screens/Select/FooterV2/FooterButtonV2.cs | 66 +++++++++---------- 1 file changed, 31 insertions(+), 35 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs index 2c841f6ae6..21337327fa 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs @@ -24,8 +24,6 @@ namespace osu.Game.Screens.Select.FooterV2 { public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler { - private const int transition_length = 500; - // This should be 12 by design, but an extra allowance is added due to the corner radius specification. private const float shear_width = 13.5f; @@ -68,6 +66,7 @@ namespace osu.Game.Screens.Select.FooterV2 protected Container TextContainer; private readonly Box bar; private readonly Box backgroundBox; + private readonly Box flashLayer; public FooterButtonV2() { @@ -137,8 +136,15 @@ namespace osu.Game.Screens.Select.FooterV2 { RelativeSizeAxes = Axes.Both, } - } - } + }, + flashLayer = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.White.Opacity(0.9f), + Blending = BlendingParameters.Additive, + Alpha = 0, + }, + }, }; } @@ -154,7 +160,15 @@ namespace osu.Game.Screens.Select.FooterV2 public GlobalAction? Hotkey; - private bool handlingMouse; + protected override bool OnClick(ClickEvent e) + { + if (Enabled.Value) + Flash(); + + return base.OnClick(e); + } + + protected virtual void Flash() => flashLayer.FadeOutFromOne(800, Easing.OutQuint); protected override bool OnHover(HoverEvent e) { @@ -162,20 +176,6 @@ namespace osu.Game.Screens.Select.FooterV2 return true; } - protected override bool OnMouseDown(MouseDownEvent e) - { - handlingMouse = true; - updateDisplay(); - return base.OnMouseDown(e); - } - - protected override void OnMouseUp(MouseUpEvent e) - { - handlingMouse = false; - updateDisplay(); - base.OnMouseUp(e); - } - protected override void OnHoverLost(HoverLostEvent e) => updateDisplay(); public virtual bool OnPressed(KeyBindingPressEvent e) @@ -190,27 +190,23 @@ namespace osu.Game.Screens.Select.FooterV2 private void updateDisplay() { - Color4 backgroundColour = colourProvider.Background3; + Color4 backgroundColour = OverlayState.Value == Visibility.Visible ? buttonAccentColour : colourProvider.Background3; + Color4 textColour = OverlayState.Value == Visibility.Visible ? colourProvider.Background6 : colourProvider.Content1; + Color4 accentColour = OverlayState.Value == Visibility.Visible ? colourProvider.Background6 : buttonAccentColour; if (!Enabled.Value) - { - backgroundColour = colourProvider.Background3.Darken(0.4f); - } - else - { - if (OverlayState.Value == Visibility.Visible) - backgroundColour = buttonAccentColour.Darken(0.5f); + backgroundColour = backgroundColour.Darken(1f); + else if (IsHovered) + backgroundColour = backgroundColour.Lighten(0.2f); - if (IsHovered) - { - backgroundColour = backgroundColour.Lighten(0.3f); + backgroundBox.FadeColour(backgroundColour, 150, Easing.OutQuint); - if (handlingMouse) - backgroundColour = backgroundColour.Lighten(0.3f); - } - } + if (!Enabled.Value) + textColour = textColour.Opacity(0.6f); - backgroundBox.FadeColour(backgroundColour, transition_length, Easing.OutQuint); + text.FadeColour(textColour, 150, Easing.OutQuint); + icon.FadeColour(accentColour, 150, Easing.OutQuint); + bar.FadeColour(accentColour, 150, Easing.OutQuint); } } } From 09c52f03d8ea7ed896721a9ce629ec58d8d67e0c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 08:25:16 +0300 Subject: [PATCH 789/930] Fix "options" button behaving weirdly when clicking on it while open --- .../Select/FooterV2/BeatmapOptionsPopover.cs | 6 +-- .../Select/FooterV2/FooterButtonOptionsV2.cs | 43 ++++++++++--------- 2 files changed, 25 insertions(+), 24 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs index f81036f745..648f536bb1 100644 --- a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs @@ -188,9 +188,9 @@ namespace osu.Game.Screens.Select.FooterV2 protected override void UpdateState(ValueChangedEvent state) { base.UpdateState(state); - - if (state.NewValue == Visibility.Hidden) - footerButton.IsActive.Value = false; + // intentionally scheduling to let the button have a chance whether the popover will hide from clicking the button or clicking outside + // see the "hidingFromClick" field in FooterButtonOptionsV2. + Schedule(() => footerButton.OverlayState.Value = state.NewValue); } } } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs index a1559d32dc..2ed8480b46 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs @@ -2,12 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Input.Bindings; @@ -15,7 +15,10 @@ namespace osu.Game.Screens.Select.FooterV2 { public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover { - public readonly BindableBool IsActive = new BindableBool(); + /// + /// True if the next click is for hiding the popover. + /// + private bool hidingFromClick; [BackgroundDependencyLoader] private void load(OsuColour colour) @@ -25,31 +28,29 @@ namespace osu.Game.Screens.Select.FooterV2 AccentColour = colour.Purple1; Hotkey = GlobalAction.ToggleBeatmapOptions; - Action = () => IsActive.Toggle(); + Action = () => + { + if (OverlayState.Value == Visibility.Hidden && !hidingFromClick) + this.ShowPopover(); + + hidingFromClick = false; + }; } - protected override void LoadComplete() + protected override bool OnMouseDown(MouseDownEvent e) { - base.LoadComplete(); + if (OverlayState.Value == Visibility.Visible) + hidingFromClick = true; - IsActive.BindValueChanged(active => - { - OverlayState.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden; - }); + return base.OnMouseDown(e); + } - OverlayState.BindValueChanged(state => - { - switch (state.NewValue) - { - case Visibility.Hidden: - this.HidePopover(); - break; + protected override void Flash() + { + if (hidingFromClick) + return; - case Visibility.Visible: - this.ShowPopover(); - break; - } - }); + base.Flash(); } public Popover GetPopover() => new BeatmapOptionsPopover(this); From bc6f3b8cb41570e8a8d85491abcd5e75b096c064 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 May 2024 13:48:08 +0800 Subject: [PATCH 790/930] Update iOS logo --- ...0-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png | Bin 453879 -> 394881 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/osu.iOS/Assets.xcassets/AppIcon.appiconset/300076680-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png b/osu.iOS/Assets.xcassets/AppIcon.appiconset/300076680-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png index 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bytes .../Resources/mipmap-mdpi/ic_launcher.png | Bin 3582 -> 3280 bytes .../mipmap-mdpi/ic_launcher_foreground.png | Bin 4040 -> 14331 bytes .../Resources/mipmap-xhdpi/ic_launcher.png | Bin 9537 -> 8745 bytes .../mipmap-xhdpi/ic_launcher_foreground.png | Bin 11248 -> 22749 bytes .../Resources/mipmap-xxhdpi/ic_launcher.png | Bin 16409 -> 15300 bytes .../mipmap-xxhdpi/ic_launcher_foreground.png | Bin 21398 -> 35969 bytes .../Resources/mipmap-xxxhdpi/ic_launcher.png | Bin 25006 -> 22562 bytes .../mipmap-xxxhdpi/ic_launcher_foreground.png | Bin 35444 -> 50294 bytes 11 files changed, 7 insertions(+), 23 deletions(-) diff --git a/osu.Android/Resources/drawable/monochrome.xml b/osu.Android/Resources/drawable/monochrome.xml index e12af03bfb..600c070c3e 100644 --- a/osu.Android/Resources/drawable/monochrome.xml +++ b/osu.Android/Resources/drawable/monochrome.xml @@ -1,24 +1,8 @@ - - - - - - - + + + + + + diff --git a/osu.Android/Resources/mipmap-hdpi/ic_launcher.png 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From b026309e36a2bfec75ecc893016de53472445af4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 May 2024 20:32:21 +0800 Subject: [PATCH 795/930] Add setting to allow hiding all country flags There have been enough requests for this at this point to implement it. --- osu.Game/Configuration/OsuConfigManager.cs | 5 ++- .../Localisation/OnlineSettingsStrings.cs | 5 +++ .../Online/AlertsAndPrivacySettings.cs | 5 +++ osu.Game/Users/Drawables/UpdateableFlag.cs | 31 +++++++++++++++---- 4 files changed, 39 insertions(+), 7 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index f4a4c553d8..affcaffe02 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -200,6 +200,8 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.EditorLimitedDistanceSnap, false); SetDefault(OsuSetting.EditorShowSpeedChanges, false); + SetDefault(OsuSetting.HideCountryFlags, false); + SetDefault(OsuSetting.MultiplayerRoomFilter, RoomPermissionsFilter.All); SetDefault(OsuSetting.LastProcessedMetadataId, -1); @@ -435,6 +437,7 @@ namespace osu.Game.Configuration TouchDisableGameplayTaps, ModSelectTextSearchStartsActive, UserOnlineStatus, - MultiplayerRoomFilter + MultiplayerRoomFilter, + HideCountryFlags, } } diff --git a/osu.Game/Localisation/OnlineSettingsStrings.cs b/osu.Game/Localisation/OnlineSettingsStrings.cs index 0660bac172..8e8c81cf59 100644 --- a/osu.Game/Localisation/OnlineSettingsStrings.cs +++ b/osu.Game/Localisation/OnlineSettingsStrings.cs @@ -79,6 +79,11 @@ namespace osu.Game.Localisation ///

public static LocalisableString DiscordPresenceOff => new TranslatableString(getKey(@"discord_presence_off"), @"Off"); + /// + /// "Hide country flags" + /// + public static LocalisableString HideCountryFlags => new TranslatableString(getKey(@"hide_country_flags"), @"Hide country flags"); + private static string getKey(string key) => $"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Settings/Sections/Online/AlertsAndPrivacySettings.cs b/osu.Game/Overlays/Settings/Sections/Online/AlertsAndPrivacySettings.cs index e7b6aa56a8..7bd0829add 100644 --- a/osu.Game/Overlays/Settings/Sections/Online/AlertsAndPrivacySettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Online/AlertsAndPrivacySettings.cs @@ -28,6 +28,11 @@ namespace osu.Game.Overlays.Settings.Sections.Online LabelText = OnlineSettingsStrings.NotifyOnPrivateMessage, Current = config.GetBindable(OsuSetting.NotifyOnPrivateMessage) }, + new SettingsCheckbox + { + LabelText = OnlineSettingsStrings.HideCountryFlags, + Current = config.GetBindable(OsuSetting.HideCountryFlags) + }, }; } } diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs index 8f8d7052e5..136478c7bb 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -3,9 +3,11 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; +using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; @@ -13,14 +15,20 @@ namespace osu.Game.Users.Drawables { public partial class UpdateableFlag : ModelBackedDrawable { + private CountryCode countryCode; + public CountryCode CountryCode { - get => Model; - set => Model = value; + get => countryCode; + set + { + countryCode = value; + updateModel(); + } } /// - /// Whether to show a place holder on unknown country. + /// Whether to show a placeholder on unknown country. /// public bool ShowPlaceholderOnUnknown = true; @@ -30,9 +38,21 @@ namespace osu.Game.Users.Drawables ///
public Action? Action; + private readonly Bindable hideFlags = new BindableBool(); + + [Resolved] + private RankingsOverlay? rankingsOverlay { get; set; } + public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown) { CountryCode = countryCode; + hideFlags.BindValueChanged(_ => updateModel()); + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + config.BindWith(OsuSetting.HideCountryFlags, hideFlags); } protected override Drawable? CreateDrawable(CountryCode countryCode) @@ -54,14 +74,13 @@ namespace osu.Game.Users.Drawables }; } - [Resolved] - private RankingsOverlay? rankingsOverlay { get; set; } - protected override bool OnClick(ClickEvent e) { Action?.Invoke(); rankingsOverlay?.ShowCountry(CountryCode); return true; } + + private void updateModel() => Model = hideFlags.Value ? CountryCode.Unknown : countryCode; } } From e887f93eca53131304d345517b798421fe363829 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 May 2024 22:45:59 +0800 Subject: [PATCH 796/930] Always show placeholder on unknown / missing country --- osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs | 1 - .../Overlays/BeatmapSet/Scores/TopScoreUserSection.cs | 1 - osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs | 1 - osu.Game/Overlays/Rankings/Tables/RankingsTable.cs | 1 - osu.Game/Users/Drawables/UpdateableFlag.cs | 8 -------- 5 files changed, 12 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 7a817c43eb..a6868efb5d 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -160,7 +160,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores new UpdateableFlag(score.User.CountryCode) { Size = new Vector2(19, 14), - ShowPlaceholderOnUnknown = false, }, username, #pragma warning disable 618 diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs index 9dc2ce204f..13ba9fb74b 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs @@ -118,7 +118,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Origin = Anchor.CentreLeft, Size = new Vector2(19, 14), Margin = new MarginPadding { Top = 3 }, // makes spacing look more even - ShowPlaceholderOnUnknown = false, }, } } diff --git a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs index c9e5068b2a..165a576c03 100644 --- a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs @@ -165,7 +165,6 @@ namespace osu.Game.Overlays.Profile.Header userFlag = new UpdateableFlag { Size = new Vector2(28, 20), - ShowPlaceholderOnUnknown = false, }, userCountryContainer = new OsuHoverContainer { diff --git a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs index 27d894cdc2..b9f7e443ca 100644 --- a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs @@ -99,7 +99,6 @@ namespace osu.Game.Overlays.Rankings.Tables new UpdateableFlag(GetCountryCode(item)) { Size = new Vector2(28, 20), - ShowPlaceholderOnUnknown = false, }, CreateFlagContent(item) } diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs index 136478c7bb..ac52599bc9 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -27,11 +27,6 @@ namespace osu.Game.Users.Drawables } } - /// - /// Whether to show a placeholder on unknown country. - /// - public bool ShowPlaceholderOnUnknown = true; - /// /// Perform an action in addition to showing the country ranking. /// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX). @@ -57,9 +52,6 @@ namespace osu.Game.Users.Drawables protected override Drawable? CreateDrawable(CountryCode countryCode) { - if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown) - return null; - return new Container { RelativeSizeAxes = Axes.Both, From ea35ad46899b3a11ed026377a351f6f3d46593de Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 May 2024 23:26:43 +0800 Subject: [PATCH 797/930] Fix nullability inspection --- osu.Game/Users/Drawables/UpdateableFlag.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs index ac52599bc9..6a587212a3 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -50,7 +50,7 @@ namespace osu.Game.Users.Drawables config.BindWith(OsuSetting.HideCountryFlags, hideFlags); } - protected override Drawable? CreateDrawable(CountryCode countryCode) + protected override Drawable CreateDrawable(CountryCode countryCode) { return new Container { From f64cf5c037f839da3ee3d2a6e686bab1c1bcad0a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 11 May 2024 09:25:07 +0300 Subject: [PATCH 798/930] Fix button extending beyond unranked indicator width --- osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index 08b0407a79..2ceddedeb5 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -73,7 +73,8 @@ namespace osu.Game.Screens.Select.FooterV2 { UnrankedBadge = new ContainerWithTooltip { - Position = new Vector2(BUTTON_WIDTH + 5f, -5f), + Margin = new MarginPadding { Left = BUTTON_WIDTH + 5f }, + Y = -5f, Depth = float.MaxValue, Origin = Anchor.BottomLeft, Shear = barShear, @@ -233,14 +234,14 @@ namespace osu.Game.Screens.Select.FooterV2 if (Current.Value.Any(m => !m.Ranked)) { - UnrankedBadge.MoveToX(BUTTON_WIDTH + 5, duration, easing); + UnrankedBadge.MoveToX(0, duration, easing); UnrankedBadge.FadeIn(duration, easing); - this.ResizeWidthTo(BUTTON_WIDTH + UnrankedBadge.DrawWidth + 10, duration, easing); + this.ResizeWidthTo(BUTTON_WIDTH + 5 + UnrankedBadge.DrawWidth, duration, easing); } else { - UnrankedBadge.MoveToX(BUTTON_WIDTH + 5 - UnrankedBadge.DrawWidth, duration, easing); + UnrankedBadge.MoveToX(-UnrankedBadge.DrawWidth, duration, easing); UnrankedBadge.FadeOut(duration, easing); this.ResizeWidthTo(BUTTON_WIDTH, duration, easing); From da096376af7b84ec7c6590e976a1505ab33a394a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 11 May 2024 09:31:32 +0300 Subject: [PATCH 799/930] Fix DI error in mod tooltip --- .../Screens/Select/FooterV2/FooterButtonModsV2.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index 2ceddedeb5..02eb2028c5 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -267,13 +267,16 @@ namespace osu.Game.Screens.Select.FooterV2 { public readonly Bindable> Mods = new Bindable>(); + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + protected override void LoadComplete() { base.LoadComplete(); Mods.BindValueChanged(v => Text = FooterButtonModsV2Strings.Mods(v.NewValue.Count).ToUpper(), true); } - public ITooltip> GetCustomTooltip() => new ModTooltip(); + public ITooltip> GetCustomTooltip() => new ModTooltip(colourProvider); public IReadOnlyList? TooltipContent => Mods.Value; @@ -281,8 +284,16 @@ namespace osu.Game.Screens.Select.FooterV2 { private ModDisplay extendedModDisplay = null!; + [Cached] + private OverlayColourProvider colourProvider; + + public ModTooltip(OverlayColourProvider colourProvider) + { + this.colourProvider = colourProvider; + } + [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) + private void load() { AutoSizeAxes = Axes.Both; CornerRadius = CORNER_RADIUS; From ac7598cb6868764478daa50b195e4a39aef7da91 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 11 May 2024 20:25:47 +0800 Subject: [PATCH 800/930] Move localisation to existing file to avoid silly new class --- .../Localisation/FooterButtonModsV2Strings.cs | 19 ------------------- .../Localisation/ModSelectOverlayStrings.cs | 8 +++++++- .../Select/FooterV2/FooterButtonModsV2.cs | 2 +- 3 files changed, 8 insertions(+), 21 deletions(-) delete mode 100644 osu.Game/Localisation/FooterButtonModsV2Strings.cs diff --git a/osu.Game/Localisation/FooterButtonModsV2Strings.cs b/osu.Game/Localisation/FooterButtonModsV2Strings.cs deleted file mode 100644 index 2cb297d8ef..0000000000 --- a/osu.Game/Localisation/FooterButtonModsV2Strings.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class FooterButtonModsV2Strings - { - private const string prefix = @"osu.Game.Resources.Localisation.FooterButtonModsV2"; - - /// - /// "{0} mods" - /// - public static LocalisableString Mods(int count) => new TranslatableString(getKey(@"mods"), @"{0} mods", count); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} diff --git a/osu.Game/Localisation/ModSelectOverlayStrings.cs b/osu.Game/Localisation/ModSelectOverlayStrings.cs index 7a9bb698d8..cf01081772 100644 --- a/osu.Game/Localisation/ModSelectOverlayStrings.cs +++ b/osu.Game/Localisation/ModSelectOverlayStrings.cs @@ -14,10 +14,16 @@ namespace osu.Game.Localisation /// public static LocalisableString ModSelectTitle => new TranslatableString(getKey(@"mod_select_title"), @"Mod Select"); + /// + /// "{0} mods" + /// + public static LocalisableString Mods(int count) => new TranslatableString(getKey(@"mods"), @"{0} mods", count); + /// /// "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun." /// - public static LocalisableString ModSelectDescription => new TranslatableString(getKey(@"mod_select_description"), @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun."); + public static LocalisableString ModSelectDescription => new TranslatableString(getKey(@"mod_select_description"), + @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun."); /// /// "Mod Customisation" diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index 02eb2028c5..d0351ac348 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -273,7 +273,7 @@ namespace osu.Game.Screens.Select.FooterV2 protected override void LoadComplete() { base.LoadComplete(); - Mods.BindValueChanged(v => Text = FooterButtonModsV2Strings.Mods(v.NewValue.Count).ToUpper(), true); + Mods.BindValueChanged(v => Text = ModSelectOverlayStrings.Mods(v.NewValue.Count).ToUpper(), true); } public ITooltip> GetCustomTooltip() => new ModTooltip(colourProvider); From a988bbd3cb6125c4f300f3d092d32b5e962365dc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 11 May 2024 20:58:51 +0800 Subject: [PATCH 801/930] Tidy up `UnrankedBadge` implementation --- .../TestSceneFooterButtonModsV2.cs | 12 +- .../Select/FooterV2/FooterButtonModsV2.cs | 116 +++++++++--------- 2 files changed, 65 insertions(+), 63 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs index af2eea6062..4aca9dde3d 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs @@ -7,7 +7,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Rulesets.Mods; @@ -97,15 +97,12 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestUnrankedBadge() { AddStep(@"Add unranked mod", () => changeMods(new[] { new OsuModDeflate() })); - AddUntilStep("Unranked badge shown", () => footerButtonMods.UnrankedBadge.Alpha == 1); + AddUntilStep("Unranked badge shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 1); AddStep(@"Clear selected mod", () => changeMods(Array.Empty())); - AddUntilStep("Unranked badge not shown", () => footerButtonMods.UnrankedBadge.Alpha == 0); + AddUntilStep("Unranked badge not shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 0); } - private void changeMods(IReadOnlyList mods) - { - footerButtonMods.Current.Value = mods; - } + private void changeMods(IReadOnlyList mods) => footerButtonMods.Current.Value = mods; private bool assertModsMultiplier(IEnumerable mods) { @@ -117,7 +114,6 @@ namespace osu.Game.Tests.Visual.UserInterface private partial class TestFooterButtonModsV2 : FooterButtonModsV2 { - public new Container UnrankedBadge => base.UnrankedBadge; public new OsuSpriteText MultiplierText => base.MultiplierText; } } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index d0351ac348..44db49b927 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -32,6 +32,11 @@ namespace osu.Game.Screens.Select.FooterV2 { // todo: see https://github.com/ppy/osu-framework/issues/3271 private const float torus_scale_factor = 1.2f; + private const float bar_shear_width = 7f; + private const float bar_height = 37f; + private const float mod_display_portion = 0.65f; + + private static readonly Vector2 bar_shear = new Vector2(bar_shear_width / bar_height, 0); private readonly BindableWithCurrent> current = new BindableWithCurrent>(Array.Empty()); @@ -43,7 +48,7 @@ namespace osu.Game.Screens.Select.FooterV2 private Container modDisplayBar = null!; - protected Container UnrankedBadge { get; private set; } = null!; + private Drawable unrankedBadge = null!; private ModDisplay modDisplay = null!; private OsuSpriteText modCountText = null!; @@ -59,58 +64,19 @@ namespace osu.Game.Screens.Select.FooterV2 [BackgroundDependencyLoader] private void load() { - const float bar_shear_width = 7f; - const float bar_height = 37f; - const float mod_display_portion = 0.65f; - - var barShear = new Vector2(bar_shear_width / bar_height, 0); - Text = "Mods"; Icon = FontAwesome.Solid.ExchangeAlt; AccentColour = colours.Lime1; AddRange(new[] { - UnrankedBadge = new ContainerWithTooltip - { - Margin = new MarginPadding { Left = BUTTON_WIDTH + 5f }, - Y = -5f, - Depth = float.MaxValue, - Origin = Anchor.BottomLeft, - Shear = barShear, - CornerRadius = CORNER_RADIUS, - AutoSizeAxes = Axes.X, - Height = bar_height, - Masking = true, - BorderColour = Color4.White, - BorderThickness = 2f, - TooltipText = ModSelectOverlayStrings.UnrankedExplanation, - Children = new Drawable[] - { - new Box - { - Colour = colours.Orange2, - RelativeSizeAxes = Axes.Both, - }, - new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Shear = -barShear, - Text = ModSelectOverlayStrings.Unranked.ToUpper(), - Margin = new MarginPadding { Horizontal = 15 }, - UseFullGlyphHeight = false, - Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), - Colour = Color4.Black, - } - } - }, + unrankedBadge = new UnrankedBadge(), modDisplayBar = new Container { Y = -5f, Depth = float.MaxValue, Origin = Anchor.BottomLeft, - Shear = barShear, + Shear = bar_shear, CornerRadius = CORNER_RADIUS, Size = new Vector2(BUTTON_WIDTH, bar_height), Masking = true, @@ -140,7 +106,7 @@ namespace osu.Game.Screens.Select.FooterV2 { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = -barShear, + Shear = -bar_shear, UseFullGlyphHeight = false, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold) } @@ -162,7 +128,7 @@ namespace osu.Game.Screens.Select.FooterV2 { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = -barShear, + Shear = -bar_shear, Scale = new Vector2(0.6f), Current = { BindTarget = Current }, ExpansionMode = ExpansionMode.AlwaysContracted, @@ -171,7 +137,7 @@ namespace osu.Game.Screens.Select.FooterV2 { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = -barShear, + Shear = -bar_shear, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), Mods = { BindTarget = Current }, } @@ -216,8 +182,8 @@ namespace osu.Game.Screens.Select.FooterV2 modDisplay.FadeOut(duration, easing); modCountText.FadeOut(duration, easing); - UnrankedBadge.MoveToY(20, duration, easing); - UnrankedBadge.FadeOut(duration, easing); + unrankedBadge.MoveToY(20, duration, easing); + unrankedBadge.FadeOut(duration, easing); // add delay to let unranked indicator hide first before resizing the button back to its original width. this.Delay(duration).ResizeWidthTo(BUTTON_WIDTH, duration, easing); @@ -234,21 +200,21 @@ namespace osu.Game.Screens.Select.FooterV2 if (Current.Value.Any(m => !m.Ranked)) { - UnrankedBadge.MoveToX(0, duration, easing); - UnrankedBadge.FadeIn(duration, easing); + unrankedBadge.MoveToX(0, duration, easing); + unrankedBadge.FadeIn(duration, easing); - this.ResizeWidthTo(BUTTON_WIDTH + 5 + UnrankedBadge.DrawWidth, duration, easing); + this.ResizeWidthTo(BUTTON_WIDTH + 5 + unrankedBadge.DrawWidth, duration, easing); } else { - UnrankedBadge.MoveToX(-UnrankedBadge.DrawWidth, duration, easing); - UnrankedBadge.FadeOut(duration, easing); + unrankedBadge.MoveToX(-unrankedBadge.DrawWidth, duration, easing); + unrankedBadge.FadeOut(duration, easing); this.ResizeWidthTo(BUTTON_WIDTH, duration, easing); } modDisplayBar.MoveToY(-5, duration, Easing.OutQuint); - UnrankedBadge.MoveToY(-5, duration, easing); + unrankedBadge.MoveToY(-5, duration, easing); modDisplayBar.FadeIn(duration, easing); } @@ -327,9 +293,49 @@ namespace osu.Game.Screens.Select.FooterV2 } } - private partial class ContainerWithTooltip : Container, IHasTooltip + internal partial class UnrankedBadge : CompositeDrawable, IHasTooltip { - public LocalisableString TooltipText { get; set; } + public LocalisableString TooltipText { get; } + + public UnrankedBadge() + { + Margin = new MarginPadding { Left = BUTTON_WIDTH + 5f }; + Y = -5f; + Depth = float.MaxValue; + Origin = Anchor.BottomLeft; + Shear = bar_shear; + CornerRadius = CORNER_RADIUS; + AutoSizeAxes = Axes.X; + Height = bar_height; + Masking = true; + BorderColour = Color4.White; + BorderThickness = 2f; + TooltipText = ModSelectOverlayStrings.UnrankedExplanation; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + InternalChildren = new Drawable[] + { + new Box + { + Colour = colours.Orange2, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = -bar_shear, + Text = ModSelectOverlayStrings.Unranked.ToUpper(), + Margin = new MarginPadding { Horizontal = 15 }, + UseFullGlyphHeight = false, + Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), + Colour = Color4.Black, + } + }; + } } } } From 4cf6ab40f6534dc0a8f479b3d561b5a3bcd8b403 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 11 May 2024 22:33:18 +0300 Subject: [PATCH 802/930] Use `MustDisposeResource` annotation to appease ReSharper inspections --- osu.Game/Database/EmptyRealmSet.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Database/EmptyRealmSet.cs b/osu.Game/Database/EmptyRealmSet.cs index 02dfa50fe5..c34974cb03 100644 --- a/osu.Game/Database/EmptyRealmSet.cs +++ b/osu.Game/Database/EmptyRealmSet.cs @@ -6,6 +6,7 @@ using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; +using JetBrains.Annotations; using Realms; using Realms.Schema; @@ -15,8 +16,12 @@ namespace osu.Game.Database { private IList emptySet => Array.Empty(); + [MustDisposeResource] public IEnumerator GetEnumerator() => emptySet.GetEnumerator(); + + [MustDisposeResource] IEnumerator IEnumerable.GetEnumerator() => emptySet.GetEnumerator(); + public int Count => emptySet.Count; public T this[int index] => emptySet[index]; public int IndexOf(object? item) => item == null ? -1 : emptySet.IndexOf((T)item); From 5e8f6df79952b26793c4bca8b74cfcdf1c0a90a3 Mon Sep 17 00:00:00 2001 From: Thomas Mok <42684333+tomm13@users.noreply.github.com> Date: Sun, 12 May 2024 01:55:18 +0100 Subject: [PATCH 803/930] Add glow to footerV2 buttons --- osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs index 2c841f6ae6..d856780dfe 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; @@ -68,6 +69,7 @@ namespace osu.Game.Screens.Select.FooterV2 protected Container TextContainer; private readonly Box bar; private readonly Box backgroundBox; + private readonly Box glowBox; public FooterButtonV2() { @@ -93,6 +95,10 @@ namespace osu.Game.Screens.Select.FooterV2 { RelativeSizeAxes = Axes.Both }, + glowBox = new Box + { + RelativeSizeAxes = Axes.Both + }, // For elements that should not be sheared. new Container { @@ -211,6 +217,7 @@ namespace osu.Game.Screens.Select.FooterV2 } backgroundBox.FadeColour(backgroundColour, transition_length, Easing.OutQuint); + glowBox.Colour = ColourInfo.GradientVertical(buttonAccentColour.Opacity(0f), buttonAccentColour.Opacity(0.2f)); } } } From fa6ccc854d5324d08baf4e6ee77ce7373d75ef0a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 12 May 2024 05:24:20 +0300 Subject: [PATCH 804/930] Revert behavioural changes on options button --- .../Select/FooterV2/BeatmapOptionsPopover.cs | 4 +-- .../Select/FooterV2/FooterButtonOptionsV2.cs | 31 +------------------ 2 files changed, 2 insertions(+), 33 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs index 648f536bb1..d98164c306 100644 --- a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs @@ -188,9 +188,7 @@ namespace osu.Game.Screens.Select.FooterV2 protected override void UpdateState(ValueChangedEvent state) { base.UpdateState(state); - // intentionally scheduling to let the button have a chance whether the popover will hide from clicking the button or clicking outside - // see the "hidingFromClick" field in FooterButtonOptionsV2. - Schedule(() => footerButton.OverlayState.Value = state.NewValue); + footerButton.OverlayState.Value = state.NewValue; } } } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs index 2ed8480b46..555215056a 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs @@ -3,11 +3,9 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Input.Bindings; @@ -15,11 +13,6 @@ namespace osu.Game.Screens.Select.FooterV2 { public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover { - /// - /// True if the next click is for hiding the popover. - /// - private bool hidingFromClick; - [BackgroundDependencyLoader] private void load(OsuColour colour) { @@ -28,29 +21,7 @@ namespace osu.Game.Screens.Select.FooterV2 AccentColour = colour.Purple1; Hotkey = GlobalAction.ToggleBeatmapOptions; - Action = () => - { - if (OverlayState.Value == Visibility.Hidden && !hidingFromClick) - this.ShowPopover(); - - hidingFromClick = false; - }; - } - - protected override bool OnMouseDown(MouseDownEvent e) - { - if (OverlayState.Value == Visibility.Visible) - hidingFromClick = true; - - return base.OnMouseDown(e); - } - - protected override void Flash() - { - if (hidingFromClick) - return; - - base.Flash(); + Action = this.ShowPopover; } public Popover GetPopover() => new BeatmapOptionsPopover(this); From 260c224619289efa6e6f603c8cd8584ad445eeed Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 14 May 2024 01:23:40 +0900 Subject: [PATCH 805/930] Add failing test --- .../TestSceneOsuTouchInput.cs | 21 +++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs index 5bf7c0326a..d3711c0cc6 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs @@ -19,6 +19,7 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Screens.Play.HUD; using osu.Game.Tests.Visual; @@ -578,6 +579,25 @@ namespace osu.Game.Rulesets.Osu.Tests assertKeyCounter(1, 1); } + [Test] + [Solo] + public void TestTouchJudgedCircle() + { + addHitCircleAt(TouchSource.Touch1); + addHitCircleAt(TouchSource.Touch2); + + beginTouch(TouchSource.Touch1); + endTouch(TouchSource.Touch1); + + // Hold the second touch (this becomes the primary touch). + beginTouch(TouchSource.Touch2); + + // Touch again on the first circle. + // Because it's been judged, the cursor should not move here. + beginTouch(TouchSource.Touch1); + checkPosition(TouchSource.Touch2); + } + private void addHitCircleAt(TouchSource source) { AddStep($"Add circle at {source}", () => @@ -590,6 +610,7 @@ namespace osu.Game.Rulesets.Osu.Tests { Clock = new FramedClock(new ManualClock()), Position = mainContent.ToLocalSpace(getSanePositionForSource(source)), + CheckHittable = (_, _, _) => ClickAction.Hit }); }); } From ff0c0d54c9127df3006bcb4249fea225d5cc3f6f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 14 May 2024 01:23:55 +0900 Subject: [PATCH 806/930] Fix taps on judged circles changing cursor position --- osu.Game.Rulesets.Osu/OsuInputManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/OsuInputManager.cs b/osu.Game.Rulesets.Osu/OsuInputManager.cs index ceac1989a6..65bd585e98 100644 --- a/osu.Game.Rulesets.Osu/OsuInputManager.cs +++ b/osu.Game.Rulesets.Osu/OsuInputManager.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu // // Based on user feedback of more nuanced scenarios (where touch doesn't behave as expected), // this can be expanded to a more complex implementation, but I'd still want to keep it as simple as we can. - NonPositionalInputQueue.OfType().Any(c => c.ReceivePositionalInputAt(screenSpacePosition)); + NonPositionalInputQueue.OfType().Any(c => c.CanBeHit() && c.ReceivePositionalInputAt(screenSpacePosition)); public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique) From 20e28964352c140bb71198c4be743b6189a5edfd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 13 May 2024 18:48:08 +0200 Subject: [PATCH 807/930] Remove leftover `[Solo]` attribute --- osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs index d3711c0cc6..bf0ab8efa0 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs @@ -580,7 +580,6 @@ namespace osu.Game.Rulesets.Osu.Tests } [Test] - [Solo] public void TestTouchJudgedCircle() { addHitCircleAt(TouchSource.Touch1); From cfb2c8272b1db1d774678d127a3b2ee70e264b7d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 13 May 2024 22:56:15 +0800 Subject: [PATCH 808/930] Set a rudimentary lifetime end to improve seek performance in scrolling rulesets --- .../Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 4e72291b9c..e70e181a50 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.UI.Scrolling // Scroll info is not available until loaded. // The lifetime of all entries will be updated in the first Update. if (IsLoaded) - setComputedLifetimeStart(entry); + setComputedLifetime(entry); base.Add(entry); } @@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.UI.Scrolling layoutComputed.Clear(); foreach (var entry in Entries) - setComputedLifetimeStart(entry); + setComputedLifetime(entry); algorithm.Value.Reset(); @@ -234,12 +234,13 @@ namespace osu.Game.Rulesets.UI.Scrolling return algorithm.Value.GetDisplayStartTime(entry.HitObject.StartTime, startOffset, timeRange.Value, scrollLength); } - private void setComputedLifetimeStart(HitObjectLifetimeEntry entry) + private void setComputedLifetime(HitObjectLifetimeEntry entry) { double computedStartTime = computeDisplayStartTime(entry); // always load the hitobject before its first judgement offset entry.LifetimeStart = Math.Min(entry.HitObject.StartTime - entry.HitObject.MaximumJudgementOffset, computedStartTime); + entry.LifetimeEnd = entry.HitObject.GetEndTime() + timeRange.Value; } private void updateLayoutRecursive(DrawableHitObject hitObject, double? parentHitObjectStartTime = null) @@ -261,7 +262,7 @@ namespace osu.Game.Rulesets.UI.Scrolling // Nested hitobjects don't need to scroll, but they do need accurate positions and start lifetime updatePosition(obj, hitObject.HitObject.StartTime, parentHitObjectStartTime); - setComputedLifetimeStart(obj.Entry); + setComputedLifetime(obj.Entry); } } From 7f3fde2a25d0d78277a6794cc48ec856691e689a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 11:13:06 +0200 Subject: [PATCH 809/930] Add failing test case --- .../Visual/Navigation/TestScenePresentScore.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 004d1de116..212783d047 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -145,6 +145,19 @@ namespace osu.Game.Tests.Visual.Navigation presentAndConfirm(secondImport, type); } + [Test] + public void TestPresentTwoImportsWithSameOnlineIDButDifferentHashes([Values] ScorePresentType type) + { + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo?.Invoke()); + AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); + + var firstImport = importScore(1); + presentAndConfirm(firstImport, type); + + var secondImport = importScore(1); + presentAndConfirm(secondImport, type); + } + private void returnToMenu() { // if we don't pause, there's a chance the track may change at the main menu out of our control (due to reaching the end of the track). From 03a279a48d476b2529d01d975022cb927eb80875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 11:14:46 +0200 Subject: [PATCH 810/930] Use hash rather than online ID as primary lookup key when presenting score Something I ran into when investigating https://github.com/ppy/osu/issues/28169. If there are two scores with the same online ID available in the database - for instance, one being recorded locally, and one recorded by spectator server, of one single play - the lookup code would use online ID first to find the score and pick any first one that matched. This could lead to the wrong replay being refetched and presented / exported. (In the case of the aforementioned issue, I was confused as to whether after restarting spectator server midway through a play and importing the replay saved by spectator server after the restart, I was seeing a complete replay with no dropped frames, even though there was nothing in the code that prevented the frame drop. It turns out that I was getting presented the locally recorded replay instead all along.) Instead, jiggle the fallback preference to use hash first. --- osu.Game/Scoring/ScoreManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 1ba5c7d4cf..0c707ffa19 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -88,15 +88,15 @@ namespace osu.Game.Scoring { ScoreInfo? databasedScoreInfo = null; + if (originalScoreInfo is ScoreInfo scoreInfo) + databasedScoreInfo = Query(s => s.Hash == scoreInfo.Hash); + if (originalScoreInfo.OnlineID > 0) - databasedScoreInfo = Query(s => s.OnlineID == originalScoreInfo.OnlineID); + databasedScoreInfo ??= Query(s => s.OnlineID == originalScoreInfo.OnlineID); if (originalScoreInfo.LegacyOnlineID > 0) databasedScoreInfo ??= Query(s => s.LegacyOnlineID == originalScoreInfo.LegacyOnlineID); - if (originalScoreInfo is ScoreInfo scoreInfo) - databasedScoreInfo ??= Query(s => s.Hash == scoreInfo.Hash); - if (databasedScoreInfo == null) { Logger.Log("The requested score could not be found locally.", LoggingTarget.Information); From 4f6777a0a12fe204a399a19bcc7a1fa54a369f2c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 16:00:18 +0900 Subject: [PATCH 811/930] Remove existing per-column touch input --- osu.Game.Rulesets.Mania/UI/Column.cs | 36 +--------------------------- 1 file changed, 1 insertion(+), 35 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index 6cd55bb099..c05a8f2a29 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -93,8 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements externally // (see `Stage.columnBackgrounds`). BackgroundContainer, - TopLevelContainer, - new ColumnTouchInputArea(this) + TopLevelContainer }; var background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground()) @@ -181,38 +180,5 @@ namespace osu.Game.Rulesets.Mania.UI public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) // This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border => DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos)); - - public partial class ColumnTouchInputArea : Drawable - { - private readonly Column column; - - [Resolved(canBeNull: true)] - private ManiaInputManager maniaInputManager { get; set; } - - private KeyBindingContainer keyBindingContainer; - - public ColumnTouchInputArea(Column column) - { - RelativeSizeAxes = Axes.Both; - - this.column = column; - } - - protected override void LoadComplete() - { - keyBindingContainer = maniaInputManager?.KeyBindingContainer; - } - - protected override bool OnTouchDown(TouchDownEvent e) - { - keyBindingContainer?.TriggerPressed(column.Action.Value); - return true; - } - - protected override void OnTouchUp(TouchUpEvent e) - { - keyBindingContainer?.TriggerReleased(column.Action.Value); - } - } } } From ef40197713009fd58c04ddc4f516a6cefd001ed8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 17:11:15 +0900 Subject: [PATCH 812/930] Add mania touch overlay Adjust default anchor/origin --- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 20 ++- .../UI/ManiaTouchInputOverlay.cs | 144 ++++++++++++++++++ 2 files changed, 161 insertions(+), 3 deletions(-) create mode 100644 osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index b3420c49f3..7610e48582 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Mania.Beatmaps; @@ -60,10 +61,23 @@ namespace osu.Game.Rulesets.Mania.UI throw new ArgumentException("Can't have zero or fewer stages."); GridContainer playfieldGrid; - AddInternal(playfieldGrid = new GridContainer + + RelativeSizeAxes = Axes.Y; + AutoSizeAxes = Axes.X; + + AddRangeInternal(new Drawable[] { - RelativeSizeAxes = Axes.Both, - Content = new[] { new Drawable[stageDefinitions.Count] } + playfieldGrid = new GridContainer + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Content = new[] { new Drawable[stageDefinitions.Count] }, + ColumnDimensions = Enumerable.Range(0, stageDefinitions.Count).Select(_ => new Dimension(GridSizeMode.AutoSize)).ToArray() + }, + new ManiaTouchInputOverlay + { + RelativeSizeAxes = Axes.Both, + } }); var normalColumnAction = ManiaAction.Key1; diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs new file mode 100644 index 0000000000..476461959d --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs @@ -0,0 +1,144 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Configuration; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Mania.UI +{ + public partial class ManiaTouchInputOverlay : CompositeDrawable, ISerialisableDrawable + { + [SettingSource("Spacing", "The spacing between input receptors.")] + public BindableFloat Spacing { get; } = new BindableFloat(10) + { + Precision = 1, + MinValue = 0, + MaxValue = 100, + }; + + [Resolved] + private ManiaPlayfield playfield { get; set; } = null!; + + public ManiaTouchInputOverlay() + { + Anchor = Anchor.BottomCentre; + Origin = Anchor.BottomCentre; + RelativeSizeAxes = Axes.Both; + Height = 0.5f; + } + + [BackgroundDependencyLoader] + private void load() + { + List receptorGridContent = new List(); + List receptorGridDimensions = new List(); + + bool first = true; + + foreach (var stage in playfield.Stages) + { + foreach (var column in stage.Columns) + { + if (!first) + { + receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } }); + receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize)); + } + + receptorGridContent.Add(new InputReceptor()); + receptorGridDimensions.Add(new Dimension()); + + first = false; + } + } + + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] { receptorGridContent.ToArray() }, + ColumnDimensions = receptorGridDimensions.ToArray() + }; + } + + public bool UsesFixedAnchor { get; set; } + + public partial class InputReceptor : CompositeDrawable + { + private readonly Box highlightOverlay; + + public InputReceptor() + { + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 10, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.15f, + }, + highlightOverlay = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Blending = BlendingParameters.Additive, + } + } + } + }; + } + + protected override bool OnTouchDown(TouchDownEvent e) + { + updateHighlight(true); + return true; + } + + protected override void OnTouchUp(TouchUpEvent e) + { + updateHighlight(false); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + updateHighlight(true); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + updateHighlight(false); + } + + private void updateHighlight(bool enabled) + { + highlightOverlay.FadeTo(enabled ? 0.1f : 0, enabled ? 80 : 400, Easing.OutQuint); + } + } + + private partial class Gutter : Drawable + { + public readonly IBindable Spacing = new Bindable(); + + public Gutter() + { + Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue)); + } + } + } +} From 39337f5189fb371ba91c6b5145374213cbbfba71 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 17:25:05 +0900 Subject: [PATCH 813/930] Hook up input manager --- .../UI/ManiaTouchInputOverlay.cs | 35 +++++++++++++++---- 1 file changed, 28 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs index 476461959d..10de89e950 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.UI receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize)); } - receptorGridContent.Add(new InputReceptor()); + receptorGridContent.Add(new InputReceptor { Action = { BindTarget = column.Action } }); receptorGridDimensions.Add(new Dimension()); first = false; @@ -72,8 +72,15 @@ namespace osu.Game.Rulesets.Mania.UI public partial class InputReceptor : CompositeDrawable { + public readonly IBindable Action = new Bindable(); + private readonly Box highlightOverlay; + [Resolved] + private ManiaInputManager? inputManager { get; set; } + + private bool isPressed; + public InputReceptor() { RelativeSizeAxes = Axes.Both; @@ -105,29 +112,43 @@ namespace osu.Game.Rulesets.Mania.UI protected override bool OnTouchDown(TouchDownEvent e) { - updateHighlight(true); + updateButton(true); return true; } protected override void OnTouchUp(TouchUpEvent e) { - updateHighlight(false); + updateButton(false); } protected override bool OnMouseDown(MouseDownEvent e) { - updateHighlight(true); + updateButton(true); return true; } protected override void OnMouseUp(MouseUpEvent e) { - updateHighlight(false); + updateButton(false); } - private void updateHighlight(bool enabled) + private void updateButton(bool press) { - highlightOverlay.FadeTo(enabled ? 0.1f : 0, enabled ? 80 : 400, Easing.OutQuint); + if (press == isPressed) + return; + + isPressed = press; + + if (press) + { + inputManager?.KeyBindingContainer?.TriggerPressed(Action.Value); + highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint); + } + else + { + inputManager?.KeyBindingContainer?.TriggerReleased(Action.Value); + highlightOverlay.FadeTo(0, 400, Easing.OutQuint); + } } } From e3f2e1ba08c79e01b9dc9a0d76ff9bf21f41c32e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 18:20:30 +0900 Subject: [PATCH 814/930] Add opacity setting --- .../UI/ManiaTouchInputOverlay.cs | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs index 10de89e950..ddff064133 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.UI { public partial class ManiaTouchInputOverlay : CompositeDrawable, ISerialisableDrawable { - [SettingSource("Spacing", "The spacing between input receptors.")] + [SettingSource("Spacing", "The spacing between receptors.")] public BindableFloat Spacing { get; } = new BindableFloat(10) { Precision = 1, @@ -24,6 +24,14 @@ namespace osu.Game.Rulesets.Mania.UI MaxValue = 100, }; + [SettingSource("Opacity", "The receptor opacity.")] + public BindableFloat Opacity { get; } = new BindableFloat(1) + { + Precision = 0.1f, + MinValue = 0, + MaxValue = 1 + }; + [Resolved] private ManiaPlayfield playfield { get; set; } = null!; @@ -68,6 +76,12 @@ namespace osu.Game.Rulesets.Mania.UI }; } + protected override void LoadComplete() + { + base.LoadComplete(); + Opacity.BindValueChanged(o => Alpha = o.NewValue, true); + } + public bool UsesFixedAnchor { get; set; } public partial class InputReceptor : CompositeDrawable From a761a7bced2deacea3f7ee9c2e765c59e7cd0670 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 18:20:51 +0900 Subject: [PATCH 815/930] Hook up touch device mod --- .../Mods/TestSceneModTouchDevice.cs | 64 +++++++++++++++++++ osu.Game.Rulesets.Mania/ManiaRuleset.cs | 8 +++ osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 14 +++- 3 files changed, 84 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs new file mode 100644 index 0000000000..4c5e4933ef --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Input; +using osu.Framework.Testing; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Mods; +using osu.Game.Skinning; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Mania.Tests.Mods +{ + public partial class TestSceneModTouchDevice : ModTestScene + { + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); + + [Test] + public void TestOverlayVisibleWithMod() => CreateModTest(new ModTestData + { + Mod = new ModTouchDevice(), + Autoplay = false, + PassCondition = () => getSkinnableOverlay()?.IsPresent == true + }); + + [Test] + public void TestOverlayNotVisibleWithoutMod() => CreateModTest(new ModTestData + { + Autoplay = false, + PassCondition = () => getSkinnableOverlay()?.IsPresent == false + }); + + [Test] + public void TestPressReceptors() + { + CreateModTest(new ModTestData + { + Mod = new ModTouchDevice(), + Autoplay = false, + PassCondition = () => true + }); + + for (int i = 0; i < 4; i++) + { + int index = i; + + AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre))); + + AddAssert("action sent", + () => this.ChildrenOfType().SelectMany(m => m.KeyBindingContainer.PressedActions), + () => Does.Contain(getReceptor(index).Action.Value)); + + AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre))); + } + } + + private Drawable? getSkinnableOverlay() => this.ChildrenOfType() + .SingleOrDefault(d => d.Lookup.Equals(new ManiaSkinComponentLookup(ManiaSkinComponents.TouchOverlay))); + + private ManiaTouchInputOverlay.InputReceptor getReceptor(int index) => this.ChildrenOfType().ElementAt(index); + } +} diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index b5614e2b56..23004e36a0 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -163,6 +163,9 @@ namespace osu.Game.Rulesets.Mania if (mods.HasFlagFast(LegacyMods.ScoreV2)) yield return new ModScoreV2(); + + if (mods.HasFlagFast(LegacyMods.TouchDevice)) + yield return new ModTouchDevice(); } public override LegacyMods ConvertToLegacyMods(Mod[] mods) @@ -225,6 +228,10 @@ namespace osu.Game.Rulesets.Mania case ManiaModRandom: value |= LegacyMods.Random; break; + + case ModTouchDevice: + value |= LegacyMods.TouchDevice; + break; } } @@ -296,6 +303,7 @@ namespace osu.Game.Rulesets.Mania case ModType.System: return new Mod[] { + new ModTouchDevice(), new ModScoreV2(), }; diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index 7610e48582..385a47f8b8 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -12,6 +12,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; @@ -26,6 +27,8 @@ namespace osu.Game.Rulesets.Mania.UI private readonly List stages = new List(); + private readonly ManiaTouchInputOverlay touchOverlay; + public override Quad SkinnableComponentScreenSpaceDrawQuad { get @@ -74,9 +77,9 @@ namespace osu.Game.Rulesets.Mania.UI Content = new[] { new Drawable[stageDefinitions.Count] }, ColumnDimensions = Enumerable.Range(0, stageDefinitions.Count).Select(_ => new Dimension(GridSizeMode.AutoSize)).ToArray() }, - new ManiaTouchInputOverlay + touchOverlay = new ManiaTouchInputOverlay { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.Both } }); @@ -97,6 +100,13 @@ namespace osu.Game.Rulesets.Mania.UI } } + protected override void LoadComplete() + { + base.LoadComplete(); + + touchOverlay.Alpha = Mods?.Any(m => m is ModTouchDevice) == true ? 1 : 0; + } + public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject); public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject); From cb49147d1e17d14c8b6a63c5a2e3b535a36f57a9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 12:57:30 +0200 Subject: [PATCH 816/930] Apply NRT to `ScorePanelList` --- osu.Game/Screens/Ranking/ResultsScreen.cs | 2 ++ osu.Game/Screens/Ranking/ScorePanelList.cs | 19 +++++++------------ 2 files changed, 9 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 1c3518909d..44b270db53 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -329,6 +330,7 @@ namespace osu.Game.Screens.Ranking { if (state.NewValue == Visibility.Visible) { + Debug.Assert(SelectedScore.Value != null); // Detach the panel in its original location, and move into the desired location in the local container. var expandedPanel = ScorePanelList.GetPanelForScore(SelectedScore.Value); var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft; diff --git a/osu.Game/Screens/Ranking/ScorePanelList.cs b/osu.Game/Screens/Ranking/ScorePanelList.cs index 95c90e35a0..e711bed729 100644 --- a/osu.Game/Screens/Ranking/ScorePanelList.cs +++ b/osu.Game/Screens/Ranking/ScorePanelList.cs @@ -1,14 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; -using JetBrains.Annotations; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -64,14 +61,14 @@ namespace osu.Game.Screens.Ranking /// /// An action to be invoked if a is clicked while in an expanded state. /// - public Action PostExpandAction; + public Action? PostExpandAction; - public readonly Bindable SelectedScore = new Bindable(); + public readonly Bindable SelectedScore = new Bindable(); private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource(); private readonly Flow flow; private readonly Scroll scroll; - private ScorePanel expandedPanel; + private ScorePanel? expandedPanel; /// /// Creates a new . @@ -174,7 +171,7 @@ namespace osu.Game.Screens.Ranking /// Brings a to the centre of the screen and expands it. /// /// The to present. - private void selectedScoreChanged(ValueChangedEvent score) + private void selectedScoreChanged(ValueChangedEvent score) { // avoid contracting panels unnecessarily when TriggerChange is fired manually. if (score.OldValue != null && !score.OldValue.Equals(score.NewValue)) @@ -317,7 +314,7 @@ namespace osu.Game.Screens.Ranking protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - loadCancellationSource?.Cancel(); + loadCancellationSource.Cancel(); } private partial class Flow : FillFlowContainer @@ -326,11 +323,9 @@ namespace osu.Game.Screens.Ranking public int GetPanelIndex(ScoreInfo score) => applySorting(Children).TakeWhile(s => !s.Panel.Score.Equals(score)).Count(); - [CanBeNull] - public ScoreInfo GetPreviousScore(ScoreInfo score) => applySorting(Children).TakeWhile(s => !s.Panel.Score.Equals(score)).LastOrDefault()?.Panel.Score; + public ScoreInfo? GetPreviousScore(ScoreInfo score) => applySorting(Children).TakeWhile(s => !s.Panel.Score.Equals(score)).LastOrDefault()?.Panel.Score; - [CanBeNull] - public ScoreInfo GetNextScore(ScoreInfo score) => applySorting(Children).SkipWhile(s => !s.Panel.Score.Equals(score)).ElementAtOrDefault(1)?.Panel.Score; + public ScoreInfo? GetNextScore(ScoreInfo score) => applySorting(Children).SkipWhile(s => !s.Panel.Score.Equals(score)).ElementAtOrDefault(1)?.Panel.Score; private IEnumerable applySorting(IEnumerable drawables) => drawables.OfType() .OrderByDescending(GetLayoutPosition) From 10a8e84046ac4e8abb06e44ab112e2b3274bb2d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:01:26 +0200 Subject: [PATCH 817/930] Apply NRT to `StatisticsPanel` --- .../Ranking/Statistics/StatisticsPanel.cs | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs index 19bd0c4393..f9f5254bc2 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using System.Threading; @@ -28,19 +26,20 @@ namespace osu.Game.Screens.Ranking.Statistics { public const float SIDE_PADDING = 30; - public readonly Bindable Score = new Bindable(); + public readonly Bindable Score = new Bindable(); protected override bool StartHidden => true; [Resolved] - private BeatmapManager beatmapManager { get; set; } + private BeatmapManager beatmapManager { get; set; } = null!; private readonly Container content; private readonly LoadingSpinner spinner; private bool wasOpened; - private Sample popInSample; - private Sample popOutSample; + private Sample? popInSample; + private Sample? popOutSample; + private CancellationTokenSource? loadCancellation; public StatisticsPanel() { @@ -71,9 +70,7 @@ namespace osu.Game.Screens.Ranking.Statistics popOutSample = audio.Samples.Get(@"Results/statistics-panel-pop-out"); } - private CancellationTokenSource loadCancellation; - - private void populateStatistics(ValueChangedEvent score) + private void populateStatistics(ValueChangedEvent score) { loadCancellation?.Cancel(); loadCancellation = null; @@ -187,7 +184,7 @@ namespace osu.Game.Screens.Ranking.Statistics LoadComponentAsync(container, d => { - if (!Score.Value.Equals(newScore)) + if (Score.Value?.Equals(newScore) != true) return; spinner.Hide(); From 77a7f475ee25314cc7d68e612f8bfbf2beae2ace Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:03:46 +0200 Subject: [PATCH 818/930] Apply NRT to `ScorePanel` --- osu.Game/Screens/Ranking/ScorePanel.cs | 34 ++++++++++++-------------- 1 file changed, 15 insertions(+), 19 deletions(-) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 1f7ba3692a..e283749e32 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -1,10 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; -using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -83,8 +80,7 @@ namespace osu.Game.Screens.Ranking private static readonly Color4 contracted_top_layer_colour = Color4Extensions.FromHex("#353535"); private static readonly Color4 contracted_middle_layer_colour = Color4Extensions.FromHex("#353535"); - [CanBeNull] - public event Action StateChanged; + public event Action? StateChanged; /// /// The position of the score in the rankings. @@ -94,28 +90,30 @@ namespace osu.Game.Screens.Ranking /// /// An action to be invoked if this is clicked while in an expanded state. /// - public Action PostExpandAction; + public Action? PostExpandAction; public readonly ScoreInfo Score; [Resolved] - private OsuGameBase game { get; set; } + private OsuGameBase game { get; set; } = null!; - private AudioContainer audioContent; + private AudioContainer audioContent = null!; private bool displayWithFlair; - private Container topLayerContainer; - private Drawable topLayerBackground; - private Container topLayerContentContainer; - private Drawable topLayerContent; + private Container topLayerContainer = null!; + private Drawable topLayerBackground = null!; + private Container topLayerContentContainer = null!; + private Drawable? topLayerContent; - private Container middleLayerContainer; - private Drawable middleLayerBackground; - private Container middleLayerContentContainer; - private Drawable middleLayerContent; + private Container middleLayerContainer = null!; + private Drawable middleLayerBackground = null!; + private Container middleLayerContentContainer = null!; + private Drawable? middleLayerContent; - private DrawableSample samplePanelFocus; + private ScorePanelTrackingContainer? trackingContainer; + + private DrawableSample? samplePanelFocus; public ScorePanel(ScoreInfo score, bool isNewLocalScore = false) { @@ -334,8 +332,6 @@ namespace osu.Game.Screens.Ranking || topLayerContainer.ReceivePositionalInputAt(screenSpacePos) || middleLayerContainer.ReceivePositionalInputAt(screenSpacePos); - private ScorePanelTrackingContainer trackingContainer; - /// /// Creates a which this can reside inside. /// The will track the size of this . From 2f2257f6cec8254ca48432d6811a0cb823f0364c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:07:49 +0200 Subject: [PATCH 819/930] Apply NRT to `PerformanceBreakdownChart` --- .../Statistics/PerformanceBreakdownChart.cs | 22 ++++++++----------- 1 file changed, 9 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs b/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs index 8b13f0951c..b5eed2d12a 100644 --- a/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs +++ b/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs @@ -1,13 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; using System.Threading; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; @@ -31,16 +28,16 @@ namespace osu.Game.Screens.Ranking.Statistics private readonly ScoreInfo score; private readonly IBeatmap playableBeatmap; - private Drawable spinner; - private Drawable content; - private GridContainer chart; - private OsuSpriteText achievedPerformance; - private OsuSpriteText maximumPerformance; + private Drawable spinner = null!; + private Drawable content = null!; + private GridContainer chart = null!; + private OsuSpriteText achievedPerformance = null!; + private OsuSpriteText maximumPerformance = null!; private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(); [Resolved] - private BeatmapDifficultyCache difficultyCache { get; set; } + private BeatmapDifficultyCache difficultyCache { get; set; } = null!; public PerformanceBreakdownChart(ScoreInfo score, IBeatmap playableBeatmap) { @@ -147,7 +144,7 @@ namespace osu.Game.Screens.Ranking.Statistics new PerformanceBreakdownCalculator(playableBeatmap, difficultyCache) .CalculateAsync(score, cancellationTokenSource.Token) - .ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()))); + .ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()!))); } private void setPerformanceValue(PerformanceBreakdown breakdown) @@ -189,8 +186,7 @@ namespace osu.Game.Screens.Ranking.Statistics maximumPerformance.Text = Math.Round(perfectAttribute.Value, MidpointRounding.AwayFromZero).ToLocalisableString(); } - [CanBeNull] - private Drawable[] createAttributeRow(PerformanceDisplayAttribute attribute, PerformanceDisplayAttribute perfectAttribute) + private Drawable[]? createAttributeRow(PerformanceDisplayAttribute attribute, PerformanceDisplayAttribute perfectAttribute) { // Don't display the attribute if its maximum is 0 // For example, flashlight bonus would be zero if flashlight mod isn't on @@ -239,7 +235,7 @@ namespace osu.Game.Screens.Ranking.Statistics protected override void Dispose(bool isDisposing) { - cancellationTokenSource?.Cancel(); + cancellationTokenSource.Cancel(); base.Dispose(isDisposing); } } From 237ae8b46a2c66af53a350e6972696d2cda79686 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:09:57 +0200 Subject: [PATCH 820/930] Apply NRT to `SimpleStatisticsItem` --- osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs index 23ccc3d0b7..d8de1b07b5 100644 --- a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs +++ b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -61,7 +59,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// public partial class SimpleStatisticItem : SimpleStatisticItem { - private TValue value; + private TValue value = default!; /// /// The statistic's value to be displayed. @@ -80,7 +78,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// Used to convert to a text representation. /// Defaults to using . /// - protected virtual string DisplayValue(TValue value) => value.ToString(); + protected virtual string DisplayValue(TValue value) => value!.ToString() ?? string.Empty; public SimpleStatisticItem(string name) : base(name) From 8e16b57d09663ecfd310487bb58db523b533e4b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:10:36 +0200 Subject: [PATCH 821/930] Apply NRT to `SimpleStatisticTable` --- .../Screens/Ranking/Statistics/SimpleStatisticTable.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs index 4abf0007a7..da79fdb12b 100644 --- a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs +++ b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -24,14 +21,14 @@ namespace osu.Game.Screens.Ranking.Statistics private readonly SimpleStatisticItem[] items; private readonly int columnCount; - private FillFlowContainer[] columns; + private FillFlowContainer[] columns = null!; /// /// Creates a statistic row for the supplied s. /// /// The number of columns to layout the into. /// The s to display in this row. - public SimpleStatisticTable(int columnCount, [ItemNotNull] IEnumerable items) + public SimpleStatisticTable(int columnCount, IEnumerable items) { ArgumentOutOfRangeException.ThrowIfNegativeOrZero(columnCount); From e7721b073cbd09651b48b9253e2d7d963339f5e8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:11:21 +0200 Subject: [PATCH 822/930] Apply NRT to `ContractedPanelTopContent` --- .../Screens/Ranking/Contracted/ContractedPanelTopContent.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs b/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs index 93bc7c41e1..06d127b972 100644 --- a/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs +++ b/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -16,7 +14,7 @@ namespace osu.Game.Screens.Ranking.Contracted { public readonly Bindable ScorePosition = new Bindable(); - private OsuSpriteText text; + private OsuSpriteText text = null!; public ContractedPanelTopContent() { From ced1c79490f61b6d203d3777c740139e1cd7ff51 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:14:52 +0200 Subject: [PATCH 823/930] Apply NRT to `AccuracyCircle` --- .../Expanded/Accuracy/AccuracyCircle.cs | 42 +++++++++---------- 1 file changed, 20 insertions(+), 22 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index f04e4a6444..cebc54f490 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -93,17 +91,17 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private readonly ScoreInfo score; - private CircularProgress accuracyCircle; - private GradedCircles gradedCircles; - private Container badges; - private RankText rankText; + private CircularProgress accuracyCircle = null!; + private GradedCircles gradedCircles = null!; + private Container badges = null!; + private RankText rankText = null!; - private PoolableSkinnableSample scoreTickSound; - private PoolableSkinnableSample badgeTickSound; - private PoolableSkinnableSample badgeMaxSound; - private PoolableSkinnableSample swooshUpSound; - private PoolableSkinnableSample rankImpactSound; - private PoolableSkinnableSample rankApplauseSound; + private PoolableSkinnableSample? scoreTickSound; + private PoolableSkinnableSample? badgeTickSound; + private PoolableSkinnableSample? badgeMaxSound; + private PoolableSkinnableSample? swooshUpSound; + private PoolableSkinnableSample? rankImpactSound; + private PoolableSkinnableSample? rankApplauseSound; private readonly Bindable tickPlaybackRate = new Bindable(); @@ -119,7 +117,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private readonly bool withFlair; private readonly bool isFailedSDueToMisses; - private RankText failedSRankText; + private RankText failedSRankText = null!; public AccuracyCircle(ScoreInfo score, bool withFlair = false) { @@ -229,8 +227,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy this.Delay(swoosh_pre_delay).Schedule(() => { - swooshUpSound.VolumeTo(swoosh_volume); - swooshUpSound.Play(); + swooshUpSound!.VolumeTo(swoosh_volume); + swooshUpSound!.Play(); }); } @@ -287,8 +285,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy this.TransformBindableTo(tickPlaybackRate, score_tick_debounce_rate_start); this.TransformBindableTo(tickPlaybackRate, score_tick_debounce_rate_end, ACCURACY_TRANSFORM_DURATION, Easing.OutSine); - scoreTickSound.FrequencyTo(1 + targetAccuracy, ACCURACY_TRANSFORM_DURATION, Easing.OutSine); - scoreTickSound.VolumeTo(score_tick_volume_start).Then().VolumeTo(score_tick_volume_end, ACCURACY_TRANSFORM_DURATION, Easing.OutSine); + scoreTickSound!.FrequencyTo(1 + targetAccuracy, ACCURACY_TRANSFORM_DURATION, Easing.OutSine); + scoreTickSound!.VolumeTo(score_tick_volume_start).Then().VolumeTo(score_tick_volume_end, ACCURACY_TRANSFORM_DURATION, Easing.OutSine); isTicking = true; }); @@ -314,8 +312,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { var dink = badgeNum < badges.Count - 1 ? badgeTickSound : badgeMaxSound; - dink.FrequencyTo(1 + badgeNum++ * 0.05); - dink.Play(); + dink!.FrequencyTo(1 + badgeNum++ * 0.05); + dink!.Play(); }); } } @@ -331,7 +329,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Schedule(() => { isTicking = false; - rankImpactSound.Play(); + rankImpactSound!.Play(); }); const double applause_pre_delay = 545f; @@ -341,8 +339,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { Schedule(() => { - rankApplauseSound.VolumeTo(applause_volume); - rankApplauseSound.Play(); + rankApplauseSound!.VolumeTo(applause_volume); + rankApplauseSound!.Play(); }); } } From b937b94bd2feb31995cbb2b0e0c0cc8126195b77 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:15:21 +0200 Subject: [PATCH 824/930] Apply NRT to `RankBadge` --- osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs index 8aea6045eb..0e798c7d6e 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -34,8 +32,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy public readonly ScoreRank Rank; - private Drawable rankContainer; - private Drawable overlay; + private Drawable rankContainer = null!; + private Drawable overlay = null!; /// /// Creates a new . From 414f023817027d0433d99b921177e5f98b0ff2e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:15:51 +0200 Subject: [PATCH 825/930] Apply NRT to `RankText` --- osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs index b7adcb032f..76e59b32b8 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -23,9 +21,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { private readonly ScoreRank rank; - private BufferedContainer flash; - private BufferedContainer superFlash; - private GlowingSpriteText rankText; + private BufferedContainer flash = null!; + private BufferedContainer superFlash = null!; + private GlowingSpriteText rankText = null!; public RankText(ScoreRank rank) { From ee9144c3bddd0b16b7bd18dd51222bfdadec5f18 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:17:31 +0200 Subject: [PATCH 826/930] Apply NRT to results statistics displays --- .../Ranking/Expanded/Statistics/AccuracyStatistic.cs | 4 +--- .../Screens/Ranking/Expanded/Statistics/ComboStatistic.cs | 4 +--- .../Screens/Ranking/Expanded/Statistics/CounterStatistic.cs | 4 +--- .../Ranking/Expanded/Statistics/PerformanceStatistic.cs | 6 ++---- .../Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs | 6 ++---- 5 files changed, 7 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs index f1f2c47e20..a4672a475c 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Graphics; @@ -22,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics { private readonly double accuracy; - private RollingCounter counter; + private RollingCounter counter = null!; /// /// Creates a new . diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs index 6290cee6da..7c91a37b77 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -22,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics { private readonly bool isPerfect; - private Drawable perfectText; + private Drawable perfectText = null!; /// /// Creates a new . diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs index 8528dac83b..4042724c75 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; @@ -21,7 +19,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics private readonly int count; private readonly int? maxCount; - private RollingCounter counter; + private RollingCounter counter = null!; /// /// Creates a new . diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs index 8366f8d7ef..7ea3cbe917 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -32,7 +30,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(); - private RollingCounter counter; + private RollingCounter counter = null!; public PerformanceStatistic(ScoreInfo score) : base(BeatmapsetsStrings.ShowScoreboardHeaderspp) @@ -107,7 +105,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics protected override void Dispose(bool isDisposing) { - cancellationTokenSource?.Cancel(); + cancellationTokenSource.Cancel(); base.Dispose(isDisposing); } diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs index 686b6c7d47..9de60f013d 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.LocalisationExtensions; @@ -21,10 +19,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics /// public abstract partial class StatisticDisplay : CompositeDrawable { - protected SpriteText HeaderText { get; private set; } + protected SpriteText HeaderText { get; private set; } = null!; private readonly LocalisableString header; - private Drawable content; + private Drawable content = null!; /// /// Creates a new . From 12e98fe55df37690f24de1450c1f59a9e75dd274 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 May 2024 15:24:32 +0800 Subject: [PATCH 827/930] Move out of playfield so touch overlay is not affected by playfield position --- .../UI/DrawableManiaRuleset.cs | 10 ++++++- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 30 ++----------------- .../UI/ManiaTouchInputOverlay.cs | 5 ++-- 3 files changed, 15 insertions(+), 30 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index 275b1311de..a948117748 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -31,6 +31,7 @@ using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.UI { + [Cached] public partial class DrawableManiaRuleset : DrawableScrollingRuleset { /// @@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI /// public const double MAX_TIME_RANGE = 11485; - protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield; + public new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield; public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap; @@ -103,6 +104,11 @@ namespace osu.Game.Rulesets.Mania.UI configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint)); TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value); + + KeyBindingInputManager.Add(touchOverlay = new ManiaTouchInputOverlay + { + RelativeSizeAxes = Axes.Both + }); } protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount; @@ -116,6 +122,8 @@ namespace osu.Game.Rulesets.Mania.UI private ScheduledDelegate? pendingSkinChange; private float hitPosition; + private ManiaTouchInputOverlay touchOverlay = null!; + private void onSkinChange() { // schedule required to avoid calls after disposed. diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index 385a47f8b8..b3420c49f3 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -7,12 +7,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; @@ -27,8 +25,6 @@ namespace osu.Game.Rulesets.Mania.UI private readonly List stages = new List(); - private readonly ManiaTouchInputOverlay touchOverlay; - public override Quad SkinnableComponentScreenSpaceDrawQuad { get @@ -64,23 +60,10 @@ namespace osu.Game.Rulesets.Mania.UI throw new ArgumentException("Can't have zero or fewer stages."); GridContainer playfieldGrid; - - RelativeSizeAxes = Axes.Y; - AutoSizeAxes = Axes.X; - - AddRangeInternal(new Drawable[] + AddInternal(playfieldGrid = new GridContainer { - playfieldGrid = new GridContainer - { - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, - Content = new[] { new Drawable[stageDefinitions.Count] }, - ColumnDimensions = Enumerable.Range(0, stageDefinitions.Count).Select(_ => new Dimension(GridSizeMode.AutoSize)).ToArray() - }, - touchOverlay = new ManiaTouchInputOverlay - { - RelativeSizeAxes = Axes.Both - } + RelativeSizeAxes = Axes.Both, + Content = new[] { new Drawable[stageDefinitions.Count] } }); var normalColumnAction = ManiaAction.Key1; @@ -100,13 +83,6 @@ namespace osu.Game.Rulesets.Mania.UI } } - protected override void LoadComplete() - { - base.LoadComplete(); - - touchOverlay.Alpha = Mods?.Any(m => m is ModTouchDevice) == true ? 1 : 0; - } - public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject); public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject); diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs index ddff064133..a51a3a605b 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs @@ -33,12 +33,13 @@ namespace osu.Game.Rulesets.Mania.UI }; [Resolved] - private ManiaPlayfield playfield { get; set; } = null!; + private DrawableManiaRuleset drawableRuleset { get; set; } = null!; public ManiaTouchInputOverlay() { Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; + RelativeSizeAxes = Axes.Both; Height = 0.5f; } @@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.UI bool first = true; - foreach (var stage in playfield.Stages) + foreach (var stage in drawableRuleset.Playfield.Stages) { foreach (var column in stage.Columns) { From 390557634a76d457d3412d207efe68417bcd7773 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2024 19:16:07 +0800 Subject: [PATCH 828/930] Rename touch area class to match existing usage (see taiko) --- osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs | 2 +- osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs | 4 ++-- .../UI/{ManiaTouchInputOverlay.cs => ManiaTouchInputArea.cs} | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) rename osu.Game.Rulesets.Mania/UI/{ManiaTouchInputOverlay.cs => ManiaTouchInputArea.cs} (97%) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs index 4c5e4933ef..829cd0b62e 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs @@ -59,6 +59,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods private Drawable? getSkinnableOverlay() => this.ChildrenOfType() .SingleOrDefault(d => d.Lookup.Equals(new ManiaSkinComponentLookup(ManiaSkinComponents.TouchOverlay))); - private ManiaTouchInputOverlay.InputReceptor getReceptor(int index) => this.ChildrenOfType().ElementAt(index); + private ManiaTouchInputArea.InputReceptor getReceptor(int index) => this.ChildrenOfType().ElementAt(index); } } diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index a948117748..5974b76d65 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.UI TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value); - KeyBindingInputManager.Add(touchOverlay = new ManiaTouchInputOverlay + KeyBindingInputManager.Add(touchArea = new ManiaTouchInputArea { RelativeSizeAxes = Axes.Both }); @@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.UI private ScheduledDelegate? pendingSkinChange; private float hitPosition; - private ManiaTouchInputOverlay touchOverlay = null!; + private ManiaTouchInputArea touchArea = null!; private void onSkinChange() { diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs similarity index 97% rename from osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs rename to osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs index a51a3a605b..0cb12128e8 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs @@ -14,7 +14,7 @@ using osuTK; namespace osu.Game.Rulesets.Mania.UI { - public partial class ManiaTouchInputOverlay : CompositeDrawable, ISerialisableDrawable + public partial class ManiaTouchInputArea : CompositeDrawable, ISerialisableDrawable { [SettingSource("Spacing", "The spacing between receptors.")] public BindableFloat Spacing { get; } = new BindableFloat(10) @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.UI [Resolved] private DrawableManiaRuleset drawableRuleset { get; set; } = null!; - public ManiaTouchInputOverlay() + public ManiaTouchInputArea() { Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; From 5c9a90cb40320cf2f22e4b6ba9f94a7ab0d4e632 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2024 19:28:14 +0800 Subject: [PATCH 829/930] Tidy class and change to be a `VisibilityContainer` similar to taiko implementation --- .../Mods/TestSceneModTouchDevice.cs | 11 ++-- .../UI/DrawableManiaRuleset.cs | 7 +-- .../UI/ManiaTouchInputArea.cs | 54 +++++++++++++++---- 3 files changed, 50 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs index 829cd0b62e..451cb617ee 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs @@ -3,12 +3,10 @@ using System.Linq; using NUnit.Framework; -using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; -using osu.Game.Skinning; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Mods @@ -22,14 +20,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods { Mod = new ModTouchDevice(), Autoplay = false, - PassCondition = () => getSkinnableOverlay()?.IsPresent == true + PassCondition = () => getTouchOverlay()?.IsPresent == true }); [Test] public void TestOverlayNotVisibleWithoutMod() => CreateModTest(new ModTestData { Autoplay = false, - PassCondition = () => getSkinnableOverlay()?.IsPresent == false + PassCondition = () => getTouchOverlay()?.IsPresent == false }); [Test] @@ -56,9 +54,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods } } - private Drawable? getSkinnableOverlay() => this.ChildrenOfType() - .SingleOrDefault(d => d.Lookup.Equals(new ManiaSkinComponentLookup(ManiaSkinComponents.TouchOverlay))); + private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType().SingleOrDefault(); - private ManiaTouchInputArea.InputReceptor getReceptor(int index) => this.ChildrenOfType().ElementAt(index); + private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType().ElementAt(index); } } diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index 5974b76d65..ce53862c76 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -105,10 +105,7 @@ namespace osu.Game.Rulesets.Mania.UI TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value); - KeyBindingInputManager.Add(touchArea = new ManiaTouchInputArea - { - RelativeSizeAxes = Axes.Both - }); + KeyBindingInputManager.Add(new ManiaTouchInputArea()); } protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount; @@ -122,8 +119,6 @@ namespace osu.Game.Rulesets.Mania.UI private ScheduledDelegate? pendingSkinChange; private float hitPosition; - private ManiaTouchInputArea touchArea = null!; - private void onSkinChange() { // schedule required to avoid calls after disposed. diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs index 0cb12128e8..32e4616a25 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs @@ -9,13 +9,19 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Configuration; -using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Mania.UI { - public partial class ManiaTouchInputArea : CompositeDrawable, ISerialisableDrawable + /// + /// An overlay that captures and displays osu!mania mouse and touch input. + /// + public partial class ManiaTouchInputArea : VisibilityContainer { + // visibility state affects our child. we always want to handle input. + public override bool PropagatePositionalInputSubTree => true; + public override bool PropagateNonPositionalInputSubTree => true; + [SettingSource("Spacing", "The spacing between receptors.")] public BindableFloat Spacing { get; } = new BindableFloat(10) { @@ -35,6 +41,8 @@ namespace osu.Game.Rulesets.Mania.UI [Resolved] private DrawableManiaRuleset drawableRuleset { get; set; } = null!; + private GridContainer gridContainer = null!; + public ManiaTouchInputArea() { Anchor = Anchor.BottomCentre; @@ -62,16 +70,17 @@ namespace osu.Game.Rulesets.Mania.UI receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize)); } - receptorGridContent.Add(new InputReceptor { Action = { BindTarget = column.Action } }); + receptorGridContent.Add(new ColumnInputReceptor { Action = { BindTarget = column.Action } }); receptorGridDimensions.Add(new Dimension()); first = false; } } - InternalChild = new GridContainer + InternalChild = gridContainer = new GridContainer { RelativeSizeAxes = Axes.Both, + AlwaysPresent = true, Content = new[] { receptorGridContent.ToArray() }, ColumnDimensions = receptorGridDimensions.ToArray() }; @@ -83,9 +92,36 @@ namespace osu.Game.Rulesets.Mania.UI Opacity.BindValueChanged(o => Alpha = o.NewValue, true); } - public bool UsesFixedAnchor { get; set; } + protected override bool OnKeyDown(KeyDownEvent e) + { + // Hide whenever the keyboard is used. + Hide(); + return false; + } - public partial class InputReceptor : CompositeDrawable + protected override bool OnMouseDown(MouseDownEvent e) + { + Show(); + return true; + } + + protected override bool OnTouchDown(TouchDownEvent e) + { + Show(); + return true; + } + + protected override void PopIn() + { + gridContainer.FadeIn(500, Easing.OutQuint); + } + + protected override void PopOut() + { + gridContainer.FadeOut(300); + } + + public partial class ColumnInputReceptor : CompositeDrawable { public readonly IBindable Action = new Bindable(); @@ -96,7 +132,7 @@ namespace osu.Game.Rulesets.Mania.UI private bool isPressed; - public InputReceptor() + public ColumnInputReceptor() { RelativeSizeAxes = Axes.Both; @@ -128,7 +164,7 @@ namespace osu.Game.Rulesets.Mania.UI protected override bool OnTouchDown(TouchDownEvent e) { updateButton(true); - return true; + return false; // handled by parent container to show overlay. } protected override void OnTouchUp(TouchUpEvent e) @@ -139,7 +175,7 @@ namespace osu.Game.Rulesets.Mania.UI protected override bool OnMouseDown(MouseDownEvent e) { updateButton(true); - return true; + return false; // handled by parent container to show overlay. } protected override void OnMouseUp(MouseUpEvent e) From 636e2004711fe91474574a0acdc1ebd3519e8cc4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2024 21:56:00 +0800 Subject: [PATCH 830/930] Update tests in line with new structure --- ...ice.cs => TestSceneManiaTouchInputArea.cs} | 30 ++++++------------- 1 file changed, 9 insertions(+), 21 deletions(-) rename osu.Game.Rulesets.Mania.Tests/{Mods/TestSceneModTouchDevice.cs => TestSceneManiaTouchInputArea.cs} (64%) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneManiaTouchInputArea.cs similarity index 64% rename from osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs rename to osu.Game.Rulesets.Mania.Tests/TestSceneManiaTouchInputArea.cs index 451cb617ee..30c0113bff 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneManiaTouchInputArea.cs @@ -3,42 +3,28 @@ using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.Mods; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Mania.Tests.Mods +namespace osu.Game.Rulesets.Mania.Tests { - public partial class TestSceneModTouchDevice : ModTestScene + public partial class TestSceneManiaTouchInputArea : PlayerTestScene { protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); [Test] - public void TestOverlayVisibleWithMod() => CreateModTest(new ModTestData + public void TestTouchAreaNotInitiallyVisible() { - Mod = new ModTouchDevice(), - Autoplay = false, - PassCondition = () => getTouchOverlay()?.IsPresent == true - }); - - [Test] - public void TestOverlayNotVisibleWithoutMod() => CreateModTest(new ModTestData - { - Autoplay = false, - PassCondition = () => getTouchOverlay()?.IsPresent == false - }); + AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden); + } [Test] public void TestPressReceptors() { - CreateModTest(new ModTestData - { - Mod = new ModTouchDevice(), - Autoplay = false, - PassCondition = () => true - }); + AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden); for (int i = 0; i < 4; i++) { @@ -51,6 +37,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods () => Does.Contain(getReceptor(index).Action.Value)); AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre))); + + AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible); } } From f781dc3300267bf99d57b5331aa4c3ed4a48d7a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2024 22:38:31 +0800 Subject: [PATCH 831/930] Remove touch mod addition to mania Feels a bit pointless? I dunno. --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 23004e36a0..b5614e2b56 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -163,9 +163,6 @@ namespace osu.Game.Rulesets.Mania if (mods.HasFlagFast(LegacyMods.ScoreV2)) yield return new ModScoreV2(); - - if (mods.HasFlagFast(LegacyMods.TouchDevice)) - yield return new ModTouchDevice(); } public override LegacyMods ConvertToLegacyMods(Mod[] mods) @@ -228,10 +225,6 @@ namespace osu.Game.Rulesets.Mania case ManiaModRandom: value |= LegacyMods.Random; break; - - case ModTouchDevice: - value |= LegacyMods.TouchDevice; - break; } } @@ -303,7 +296,6 @@ namespace osu.Game.Rulesets.Mania case ModType.System: return new Mod[] { - new ModTouchDevice(), new ModScoreV2(), }; From cff865b556399e1b15206d4d080147d473277f84 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2024 23:54:07 +0800 Subject: [PATCH 832/930] Continue loading even when osu! logo is being dragged at loading screen Closes https://github.com/ppy/osu/issues/28130. --- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 4f7e21dddf..51a0c94ff0 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -113,7 +113,7 @@ namespace osu.Game.Screens.Play // not ready if the user is hovering one of the panes (logo is excluded), unless they are idle. (IsHovered || osuLogo?.IsHovered == true || idleTracker.IsIdle.Value) // not ready if the user is dragging a slider or otherwise. - && inputManager.DraggedDrawable == null + && (inputManager.DraggedDrawable == null || inputManager.DraggedDrawable is OsuLogo) // not ready if a focused overlay is visible, like settings. && inputManager.FocusedDrawable == null; From 3d190f7e88ff4beb32addcef83e20f2087de0061 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 18:41:15 +0200 Subject: [PATCH 833/930] Remove redundant cast --- osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index 967cdb0e54..c229039dc3 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Edit { } - public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield); + public new ManiaPlayfield Playfield => drawableRuleset.Playfield; public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo; From a3960bf7155f6019dd552783b2266f7896df2d34 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 May 2024 14:17:28 +0800 Subject: [PATCH 834/930] Add inline comment explaining `LifetimeEnd` set for future visitors --- .../Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index e70e181a50..7841e65935 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -240,6 +240,13 @@ namespace osu.Game.Rulesets.UI.Scrolling // always load the hitobject before its first judgement offset entry.LifetimeStart = Math.Min(entry.HitObject.StartTime - entry.HitObject.MaximumJudgementOffset, computedStartTime); + + // This is likely not entirely correct, but sets a sane expectation of the ending lifetime. + // A more correct lifetime will be overwritten after a DrawableHitObject is assigned via DrawableHitObject.updateState. + // + // It is required that we set a lifetime end here to ensure that in scenarios like loading a Player instance to a seeked + // location in a beatmap doesn't churn every hit object into a DrawableHitObject. Even in a pooled scenario, the overhead + // of this can be quite crippling. entry.LifetimeEnd = entry.HitObject.GetEndTime() + timeRange.Value; } From c4ac6d20a09b5704dd484b633142f517b527e2c2 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 15 May 2024 23:40:51 +0200 Subject: [PATCH 835/930] fix code quality --- .../Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index a1f6a1732a..c188d23a58 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -12,9 +12,6 @@ namespace osu.Game.Screens.Edit.Compose.Components { public partial class SelectionBoxScaleHandle : SelectionBoxDragHandle { - [Resolved] - private SelectionBox selectionBox { get; set; } = null!; - [Resolved] private SelectionScaleHandler? scaleHandler { get; set; } From 21f5d891bb28a2edd835b4d4a2e69895b5ecf5dd Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 04:36:14 +0300 Subject: [PATCH 836/930] Rename and move footer classes to appropriate places --- .../TestSceneScreenFooter.cs} | 25 ++++++++++--------- ....cs => TestSceneScreenFooterButtonMods.cs} | 16 ++++++------ .../FooterV2.cs => Footer/ScreenFooter.cs} | 12 ++++----- .../ScreenFooterButton.cs} | 6 ++--- .../Footer}/BeatmapOptionsPopover.cs | 7 +++--- .../Footer/ScreenFooterButtonMods.cs} | 5 ++-- .../Footer/ScreenFooterButtonOptions.cs} | 5 ++-- .../Footer/ScreenFooterButtonRandom.cs} | 5 ++-- 8 files changed, 43 insertions(+), 38 deletions(-) rename osu.Game.Tests/Visual/{SongSelect/TestSceneSongSelectFooterV2.cs => UserInterface/TestSceneScreenFooter.cs} (89%) rename osu.Game.Tests/Visual/UserInterface/{TestSceneFooterButtonModsV2.cs => TestSceneScreenFooterButtonMods.cs} (90%) rename osu.Game/Screens/{Select/FooterV2/FooterV2.cs => Footer/ScreenFooter.cs} (86%) rename osu.Game/Screens/{Select/FooterV2/FooterButtonV2.cs => Footer/ScreenFooterButton.cs} (97%) rename osu.Game/Screens/{Select/FooterV2 => SelectV2/Footer}/BeatmapOptionsPopover.cs (96%) rename osu.Game/Screens/{Select/FooterV2/FooterButtonModsV2.cs => SelectV2/Footer/ScreenFooterButtonMods.cs} (98%) rename osu.Game/Screens/{Select/FooterV2/FooterButtonOptionsV2.cs => SelectV2/Footer/ScreenFooterButtonOptions.cs} (83%) rename osu.Game/Screens/{Select/FooterV2/FooterButtonRandomV2.cs => SelectV2/Footer/ScreenFooterButtonRandom.cs} (97%) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs similarity index 89% rename from osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs rename to osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs index 93402e42ce..162609df70 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs @@ -15,15 +15,16 @@ using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Screens.Select.FooterV2; +using osu.Game.Screens.Footer; +using osu.Game.Screens.SelectV2.Footer; using osuTK.Input; -namespace osu.Game.Tests.Visual.SongSelect +namespace osu.Game.Tests.Visual.UserInterface { - public partial class TestSceneSongSelectFooterV2 : OsuManualInputManagerTestScene + public partial class TestSceneScreenFooter : OsuManualInputManagerTestScene { - private FooterButtonRandomV2 randomButton = null!; - private FooterButtonModsV2 modsButton = null!; + private ScreenFooterButtonRandom randomButton = null!; + private ScreenFooterButtonMods modsButton = null!; private bool nextRandomCalled; private bool previousRandomCalled; @@ -39,25 +40,25 @@ namespace osu.Game.Tests.Visual.SongSelect nextRandomCalled = false; previousRandomCalled = false; - FooterV2 footer; + ScreenFooter footer; Children = new Drawable[] { new PopoverContainer { RelativeSizeAxes = Axes.Both, - Child = footer = new FooterV2(), + Child = footer = new ScreenFooter(), }, overlay = new DummyOverlay() }; - footer.AddButton(modsButton = new FooterButtonModsV2 { Current = SelectedMods }, overlay); - footer.AddButton(randomButton = new FooterButtonRandomV2 + footer.AddButton(modsButton = new ScreenFooterButtonMods { Current = SelectedMods }, overlay); + footer.AddButton(randomButton = new ScreenFooterButtonRandom { NextRandom = () => nextRandomCalled = true, PreviousRandom = () => previousRandomCalled = true }); - footer.AddButton(new FooterButtonOptionsV2()); + footer.AddButton(new ScreenFooterButtonOptions()); overlay.Hide(); }); @@ -98,7 +99,7 @@ namespace osu.Game.Tests.Visual.SongSelect { AddStep("enable options", () => { - var optionsButton = this.ChildrenOfType().Last(); + var optionsButton = this.ChildrenOfType().Last(); optionsButton.Enabled.Value = true; optionsButton.TriggerClick(); @@ -108,7 +109,7 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestState() { - AddToggleStep("set options enabled state", state => this.ChildrenOfType().Last().Enabled.Value = state); + AddToggleStep("set options enabled state", state => this.ChildrenOfType().Last().Enabled.Value = state); } [Test] diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs similarity index 90% rename from osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs rename to osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs index 4aca9dde3d..df2109ace8 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs @@ -12,21 +12,21 @@ using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Screens.Select.FooterV2; +using osu.Game.Screens.SelectV2.Footer; using osu.Game.Utils; namespace osu.Game.Tests.Visual.UserInterface { - public partial class TestSceneFooterButtonModsV2 : OsuTestScene + public partial class TestSceneScreenFooterButtonMods : OsuTestScene { - private readonly TestFooterButtonModsV2 footerButtonMods; + private readonly TestScreenFooterButtonMods footerButtonMods; [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); - public TestSceneFooterButtonModsV2() + public TestSceneScreenFooterButtonMods() { - Add(footerButtonMods = new TestFooterButtonModsV2 + Add(footerButtonMods = new TestScreenFooterButtonMods { Anchor = Anchor.Centre, Origin = Anchor.CentreLeft, @@ -97,9 +97,9 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestUnrankedBadge() { AddStep(@"Add unranked mod", () => changeMods(new[] { new OsuModDeflate() })); - AddUntilStep("Unranked badge shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 1); + AddUntilStep("Unranked badge shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 1); AddStep(@"Clear selected mod", () => changeMods(Array.Empty())); - AddUntilStep("Unranked badge not shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 0); + AddUntilStep("Unranked badge not shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 0); } private void changeMods(IReadOnlyList mods) => footerButtonMods.Current.Value = mods; @@ -112,7 +112,7 @@ namespace osu.Game.Tests.Visual.UserInterface return expectedValue == footerButtonMods.MultiplierText.Current.Value; } - private partial class TestFooterButtonModsV2 : FooterButtonModsV2 + private partial class TestScreenFooterButtonMods : ScreenFooterButtonMods { public new OsuSpriteText MultiplierText => base.MultiplierText; } diff --git a/osu.Game/Screens/Select/FooterV2/FooterV2.cs b/osu.Game/Screens/Footer/ScreenFooter.cs similarity index 86% rename from osu.Game/Screens/Select/FooterV2/FooterV2.cs rename to osu.Game/Screens/Footer/ScreenFooter.cs index 370c28e2a5..01013bb466 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterV2.cs +++ b/osu.Game/Screens/Footer/ScreenFooter.cs @@ -11,9 +11,9 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.Footer { - public partial class FooterV2 : InputBlockingContainer + public partial class ScreenFooter : InputBlockingContainer { //Should be 60, setting to 50 for now for the sake of matching the current BackButton height. private const int height = 50; @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Select.FooterV2 /// The button to be added. /// The to be toggled by this button. - public void AddButton(FooterButtonV2 button, OverlayContainer? overlay = null) + public void AddButton(ScreenFooterButton button, OverlayContainer? overlay = null) { if (overlay != null) { @@ -46,9 +46,9 @@ namespace osu.Game.Screens.Select.FooterV2 } } - private FillFlowContainer buttons = null!; + private FillFlowContainer buttons = null!; - public FooterV2() + public ScreenFooter() { RelativeSizeAxes = Axes.X; Height = height; @@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select.FooterV2 RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background5 }, - buttons = new FillFlowContainer + buttons = new FillFlowContainer { Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10), Anchor = Anchor.BottomLeft, diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs b/osu.Game/Screens/Footer/ScreenFooterButton.cs similarity index 97% rename from osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs rename to osu.Game/Screens/Footer/ScreenFooterButton.cs index 80103242f8..b3b3c9a8ec 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs +++ b/osu.Game/Screens/Footer/ScreenFooterButton.cs @@ -21,9 +21,9 @@ using osu.Game.Overlays; using osuTK; using osuTK.Graphics; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.Footer { - public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler + public partial class ScreenFooterButton : OsuClickableContainer, IKeyBindingHandler { // This should be 12 by design, but an extra allowance is added due to the corner radius specification. private const float shear_width = 13.5f; @@ -70,7 +70,7 @@ namespace osu.Game.Screens.Select.FooterV2 private readonly Box glowBox; private readonly Box flashLayer; - public FooterButtonV2() + public ScreenFooterButton() { Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT); diff --git a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs similarity index 96% rename from osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs rename to osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs index d98164c306..f73be15a36 100644 --- a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs @@ -20,24 +20,25 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Localisation; using osu.Game.Overlays; +using osu.Game.Screens.Select; using osuTK; using osuTK.Graphics; using osuTK.Input; using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.SelectV2.Footer { public partial class BeatmapOptionsPopover : OsuPopover { private FillFlowContainer buttonFlow = null!; - private readonly FooterButtonOptionsV2 footerButton; + private readonly ScreenFooterButtonOptions footerButton; private WorkingBeatmap beatmapWhenOpening = null!; [Resolved] private IBindable beatmap { get; set; } = null!; - public BeatmapOptionsPopover(FooterButtonOptionsV2 footerButton) + public BeatmapOptionsPopover(ScreenFooterButtonOptions footerButton) { this.footerButton = footerButton; } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs similarity index 98% rename from osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs rename to osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs index 44db49b927..49961c60f8 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs @@ -21,14 +21,15 @@ using osu.Game.Graphics.Sprites; using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Footer; using osu.Game.Screens.Play.HUD; using osu.Game.Utils; using osuTK; using osuTK.Graphics; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.SelectV2.Footer { - public partial class FooterButtonModsV2 : FooterButtonV2, IHasCurrentValue> + public partial class ScreenFooterButtonMods : ScreenFooterButton, IHasCurrentValue> { // todo: see https://github.com/ppy/osu-framework/issues/3271 private const float torus_scale_factor = 1.2f; diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonOptions.cs similarity index 83% rename from osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs rename to osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonOptions.cs index 555215056a..74fe3e3d11 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs +++ b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonOptions.cs @@ -8,10 +8,11 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Input.Bindings; +using osu.Game.Screens.Footer; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.SelectV2.Footer { - public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover + public partial class ScreenFooterButtonOptions : ScreenFooterButton, IHasPopover { [BackgroundDependencyLoader] private void load(OsuColour colour) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonRandom.cs similarity index 97% rename from osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs rename to osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonRandom.cs index 70d1c0c19e..e8e850a9ce 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs +++ b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonRandom.cs @@ -10,12 +10,13 @@ using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Input.Bindings; +using osu.Game.Screens.Footer; using osuTK; using osuTK.Input; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.SelectV2.Footer { - public partial class FooterButtonRandomV2 : FooterButtonV2 + public partial class ScreenFooterButtonRandom : ScreenFooterButton { public Action? NextRandom { get; set; } public Action? PreviousRandom { get; set; } From 97de73b99c47b2c0787ece0efa8431272df49c8a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 May 2024 08:21:52 +0200 Subject: [PATCH 837/930] Do not change mania column width on mobile platforms - Closes https://github.com/ppy/osu/issues/25852 - Reverts https://github.com/ppy/osu/pull/25336 / https://github.com/ppy/osu/pull/25777 With the columns not being directly touchable anymore after https://github.com/ppy/osu/pull/28173 I see very little point to this continuing to exist. --- osu.Game.Rulesets.Mania/UI/ColumnFlow.cs | 36 ------------------------ 1 file changed, 36 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs index 1593e8e76f..f444448797 100644 --- a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs +++ b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs @@ -3,15 +3,12 @@ #nullable disable -using System; -using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Skinning; -using osuTK; namespace osu.Game.Rulesets.Mania.UI { @@ -62,12 +59,6 @@ namespace osu.Game.Rulesets.Mania.UI onSkinChanged(); } - protected override void LoadComplete() - { - base.LoadComplete(); - updateMobileSizing(); - } - private void onSkinChanged() { for (int i = 0; i < stageDefinition.Columns; i++) @@ -92,8 +83,6 @@ namespace osu.Game.Rulesets.Mania.UI columns[i].Width = width.Value; } - - updateMobileSizing(); } /// @@ -106,31 +95,6 @@ namespace osu.Game.Rulesets.Mania.UI Content[column] = columns[column].Child = content; } - private void updateMobileSizing() - { - if (!IsLoaded || !RuntimeInfo.IsMobile) - return; - - // GridContainer+CellContainer containing this stage (gets split up for dual stages). - Vector2? containingCell = this.FindClosestParent()?.Parent?.DrawSize; - - // Will be null in tests. - if (containingCell == null) - return; - - float aspectRatio = containingCell.Value.X / containingCell.Value.Y; - - // 2.83 is a mostly arbitrary scale-up (170 / 60, based on original implementation for argon) - float mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns); - // 1.92 is a "reference" mobile screen aspect ratio for phones. - // We should scale it back for cases like tablets which aren't so extreme. - mobileAdjust *= aspectRatio / 1.92f; - - // Best effort until we have better mobile support. - for (int i = 0; i < stageDefinition.Columns; i++) - columns[i].Width *= mobileAdjust; - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); From 5dd64a7c86bae98bc991386ba92faff97d6a205d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 May 2024 14:49:56 +0200 Subject: [PATCH 838/930] Fix duplicated localisation key in `DeleteConfiormationContentStrings` Noticed via `osu-resources` build warnings. There are also a few other warnings about https://github.com/ppy/osu/pull/27472. Seems something in crowdin innards may still be exporting those strings even though they have been fixed already. Not sure how to address that. Probably need these to be detected via static analysis at this point since it's happened again. Might look into the feasibility of making that happen. --- osu.Game/Localisation/DeleteConfirmationContentStrings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs index 563fbf5654..d781fadbce 100644 --- a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs +++ b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs @@ -32,7 +32,7 @@ namespace osu.Game.Localisation /// /// "Are you sure you want to delete all scores? This cannot be undone!" /// - public static LocalisableString Scores => new TranslatableString(getKey(@"collections"), @"Are you sure you want to delete all scores? This cannot be undone!"); + public static LocalisableString Scores => new TranslatableString(getKey(@"scores"), @"Are you sure you want to delete all scores? This cannot be undone!"); /// /// "Are you sure you want to delete all mod presets?" From f2f03f08cb0dd79de4587a2ec63da97f3cb375da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 May 2024 17:36:19 +0200 Subject: [PATCH 839/930] Fix xmldoc mismatches in localisation files This is enforced by the localisation analyser after https://github.com/ppy/osu-localisation-analyser/pull/62, but it appears the analyser was never actually bumped game-side after that change and I'm not super sure why, as there does not appear to be a reason to _not_ do that. So this commit does it. --- .../FirstRunOverlayImportFromStableScreenStrings.cs | 2 +- osu.Game/Localisation/NotificationsStrings.cs | 2 +- osu.Game/osu.Game.csproj | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs b/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs index 04fecab3df..521a77fe20 100644 --- a/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs +++ b/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs @@ -47,7 +47,7 @@ namespace osu.Game.Localisation public static LocalisableString Calculating => new TranslatableString(getKey(@"calculating"), @"calculating..."); /// - /// "{0} items" + /// "{0} item(s)" /// public static LocalisableString Items(int arg0) => new TranslatableString(getKey(@"items"), @"{0} item(s)", arg0); diff --git a/osu.Game/Localisation/NotificationsStrings.cs b/osu.Game/Localisation/NotificationsStrings.cs index 3188ca5533..698fe230b2 100644 --- a/osu.Game/Localisation/NotificationsStrings.cs +++ b/osu.Game/Localisation/NotificationsStrings.cs @@ -114,7 +114,7 @@ Please try changing your audio device to a working setting."); public static LocalisableString MismatchingBeatmapForReplay => new TranslatableString(getKey(@"mismatching_beatmap_for_replay"), @"Your local copy of the beatmap for this replay appears to be different than expected. You may need to update or re-download it."); /// - /// "You are now running osu! {version}. + /// "You are now running osu! {0}. /// Click to see what's new!" /// public static LocalisableString GameVersionAfterUpdate(string version) => new TranslatableString(getKey(@"game_version_after_update"), @"You are now running osu! {0}. diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 5452a648d1..7588b2b3c8 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -30,7 +30,7 @@ - + all runtime; build; native; contentfiles; analyzers; buildtransitive From a3dfd99f7d5895fb0bf5f0c8398245a42b6d2848 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 May 2024 18:23:19 +0200 Subject: [PATCH 840/930] Fix discord arbitrarily refusing to work on "too short" strings Closes https://github.com/ppy/osu/issues/28192. --- osu.Desktop/DiscordRichPresence.cs | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 74ebd38f2c..3e0a9099cb 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -164,8 +164,8 @@ namespace osu.Desktop // user activity if (activity.Value != null) { - presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); - presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); + presence.State = clampLength(activity.Value.GetStatus(hideIdentifiableInformation)); + presence.Details = clampLength(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0) { @@ -271,8 +271,15 @@ namespace osu.Desktop private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' }); - private static string truncate(string str) + private static string clampLength(string str) { + // For whatever reason, discord decides that strings shorter than 2 characters cannot possibly be valid input, because... reasons? + // And yes, that is two *characters*, or *codepoints*, not *bytes* as further down below (as determined by empirical testing). + // That seems very questionable, and isn't even documented anywhere. So to *make it* accept such valid input, + // just tack on enough of U+200B ZERO WIDTH SPACEs at the end. + if (str.Length < 2) + return str.PadRight(2, '\u200B'); + if (Encoding.UTF8.GetByteCount(str) <= 128) return str; From 2f9d74286dd5401450f071659323415c3329d3b7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 17 May 2024 11:15:17 +0900 Subject: [PATCH 841/930] Bump once more --- .config/dotnet-tools.json | 2 +- osu.Game/osu.Game.csproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json index 99906f0895..ace7db82f8 100644 --- a/.config/dotnet-tools.json +++ b/.config/dotnet-tools.json @@ -21,7 +21,7 @@ ] }, "ppy.localisationanalyser.tools": { - "version": "2023.1117.0", + "version": "2024.517.0", "commands": [ "localisation" ] diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 7588b2b3c8..f91995feff 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -30,7 +30,7 @@ - + all runtime; build; native; contentfiles; analyzers; buildtransitive From 61a415fed2ae74c50223015d957bcc55b8a11c5c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 17 May 2024 10:32:39 +0200 Subject: [PATCH 842/930] Add client/server models & operations for "daily challenge" feature --- osu.Game/Online/Metadata/DailyChallengeInfo.cs | 16 ++++++++++++++++ osu.Game/Online/Metadata/IMetadataClient.cs | 6 ++++++ osu.Game/Online/Metadata/IMetadataServer.cs | 7 ++++++- osu.Game/Online/Metadata/MetadataClient.cs | 9 +++++++++ osu.Game/Online/Metadata/OnlineMetadataClient.cs | 11 +++++++++++ osu.Game/Online/Rooms/RoomCategory.cs | 3 +++ .../Tests/Visual/Metadata/TestMetadataClient.cs | 9 +++++++++ 7 files changed, 60 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Online/Metadata/DailyChallengeInfo.cs diff --git a/osu.Game/Online/Metadata/DailyChallengeInfo.cs b/osu.Game/Online/Metadata/DailyChallengeInfo.cs new file mode 100644 index 0000000000..7c49556653 --- /dev/null +++ b/osu.Game/Online/Metadata/DailyChallengeInfo.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using MessagePack; + +namespace osu.Game.Online.Metadata +{ + [MessagePackObject] + [Serializable] + public struct DailyChallengeInfo + { + [Key(0)] + public long RoomID { get; set; } + } +} diff --git a/osu.Game/Online/Metadata/IMetadataClient.cs b/osu.Game/Online/Metadata/IMetadataClient.cs index 7102554ae9..ee7a726bfc 100644 --- a/osu.Game/Online/Metadata/IMetadataClient.cs +++ b/osu.Game/Online/Metadata/IMetadataClient.cs @@ -20,5 +20,11 @@ namespace osu.Game.Online.Metadata /// Delivers an update of the of the user with the supplied . /// Task UserPresenceUpdated(int userId, UserPresence? status); + + /// + /// Delivers an update of the current "daily challenge" status. + /// Null value means there is no "daily challenge" currently active. + /// + Task DailyChallengeUpdated(DailyChallengeInfo? info); } } diff --git a/osu.Game/Online/Metadata/IMetadataServer.cs b/osu.Game/Online/Metadata/IMetadataServer.cs index 9780045333..8bf3f8f56b 100644 --- a/osu.Game/Online/Metadata/IMetadataServer.cs +++ b/osu.Game/Online/Metadata/IMetadataServer.cs @@ -7,7 +7,12 @@ using osu.Game.Users; namespace osu.Game.Online.Metadata { /// - /// Metadata server is responsible for keeping the osu! client up-to-date with any changes. + /// Metadata server is responsible for keeping the osu! client up-to-date with various real-time happenings, such as: + /// + /// beatmap updates via BSS, + /// online user activity/status updates, + /// other real-time happenings, such as current "daily challenge" status. + /// /// public interface IMetadataServer { diff --git a/osu.Game/Online/Metadata/MetadataClient.cs b/osu.Game/Online/Metadata/MetadataClient.cs index 8e99a9b2cb..b619970494 100644 --- a/osu.Game/Online/Metadata/MetadataClient.cs +++ b/osu.Game/Online/Metadata/MetadataClient.cs @@ -59,6 +59,15 @@ namespace osu.Game.Online.Metadata #endregion + #region Daily Challenge + + public abstract IBindable DailyChallengeInfo { get; } + + /// + public abstract Task DailyChallengeUpdated(DailyChallengeInfo? info); + + #endregion + #region Disconnection handling public event Action? Disconnecting; diff --git a/osu.Game/Online/Metadata/OnlineMetadataClient.cs b/osu.Game/Online/Metadata/OnlineMetadataClient.cs index 3805d12688..b94f26a71d 100644 --- a/osu.Game/Online/Metadata/OnlineMetadataClient.cs +++ b/osu.Game/Online/Metadata/OnlineMetadataClient.cs @@ -26,6 +26,9 @@ namespace osu.Game.Online.Metadata public override IBindableDictionary UserStates => userStates; private readonly BindableDictionary userStates = new BindableDictionary(); + public override IBindable DailyChallengeInfo => dailyChallengeInfo; + private readonly Bindable dailyChallengeInfo = new Bindable(); + private readonly string endpoint; private IHubClientConnector? connector; @@ -58,6 +61,7 @@ namespace osu.Game.Online.Metadata // https://github.com/dotnet/aspnetcore/issues/15198 connection.On(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated); connection.On(nameof(IMetadataClient.UserPresenceUpdated), ((IMetadataClient)this).UserPresenceUpdated); + connection.On(nameof(IMetadataClient.DailyChallengeUpdated), ((IMetadataClient)this).DailyChallengeUpdated); connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMetadataClient)this).DisconnectRequested); }; @@ -101,6 +105,7 @@ namespace osu.Game.Online.Metadata { isWatchingUserPresence.Value = false; userStates.Clear(); + dailyChallengeInfo.Value = null; }); return; } @@ -229,6 +234,12 @@ namespace osu.Game.Online.Metadata } } + public override Task DailyChallengeUpdated(DailyChallengeInfo? info) + { + Schedule(() => dailyChallengeInfo.Value = info); + return Task.CompletedTask; + } + public override async Task DisconnectRequested() { await base.DisconnectRequested().ConfigureAwait(false); diff --git a/osu.Game/Online/Rooms/RoomCategory.cs b/osu.Game/Online/Rooms/RoomCategory.cs index 17afb0dc7f..4534e7de59 100644 --- a/osu.Game/Online/Rooms/RoomCategory.cs +++ b/osu.Game/Online/Rooms/RoomCategory.cs @@ -13,5 +13,8 @@ namespace osu.Game.Online.Rooms [Description("Featured Artist")] FeaturedArtist, + + [Description("Daily Challenge")] + DailyChallenge, } } diff --git a/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs b/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs index 16cbf879df..b589e66d8b 100644 --- a/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs +++ b/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs @@ -21,6 +21,9 @@ namespace osu.Game.Tests.Visual.Metadata public override IBindableDictionary UserStates => userStates; private readonly BindableDictionary userStates = new BindableDictionary(); + public override IBindable DailyChallengeInfo => dailyChallengeInfo; + private readonly Bindable dailyChallengeInfo = new Bindable(); + [Resolved] private IAPIProvider api { get; set; } = null!; @@ -77,5 +80,11 @@ namespace osu.Game.Tests.Visual.Metadata => Task.FromResult(new BeatmapUpdates(Array.Empty(), queueId)); public override Task BeatmapSetsUpdated(BeatmapUpdates updates) => Task.CompletedTask; + + public override Task DailyChallengeUpdated(DailyChallengeInfo? info) + { + dailyChallengeInfo.Value = info; + return Task.CompletedTask; + } } } From a4f8ed2a0ef48d8acf77877606b9d733e4170e58 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 17 May 2024 10:39:24 +0200 Subject: [PATCH 843/930] Add button to access daily challenge playlist from main menu --- .../UserInterface/TestSceneMainMenuButton.cs | 83 +++++++ .../UpdateableOnlineBeatmapSetCover.cs | 6 +- osu.Game/Graphics/OsuIcon.cs | 4 + osu.Game/Localisation/ButtonSystemStrings.cs | 7 +- osu.Game/Screens/Menu/ButtonSystem.cs | 57 +++-- osu.Game/Screens/Menu/DailyChallengeButton.cs | 209 ++++++++++++++++++ osu.Game/Screens/Menu/MainMenu.cs | 6 + osu.Game/Screens/Menu/MainMenuButton.cs | 183 +++++++++------ .../Screens/OnlinePlay/Playlists/Playlists.cs | 3 + 9 files changed, 476 insertions(+), 82 deletions(-) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs create mode 100644 osu.Game/Screens/Menu/DailyChallengeButton.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs new file mode 100644 index 0000000000..921e28d607 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Localisation; +using osu.Game.Online.API; +using osu.Game.Online.Metadata; +using osu.Game.Online.Rooms; +using osu.Game.Screens.Menu; +using osuTK.Input; +using Color4 = osuTK.Graphics.Color4; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public partial class TestSceneMainMenuButton : OsuTestScene + { + [Resolved] + private MetadataClient metadataClient { get; set; } = null!; + + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; + + [Test] + public void TestStandardButton() + { + AddStep("add button", () => Child = new MainMenuButton( + ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), _ => { }, 0, Key.P) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + ButtonSystemState = ButtonSystemState.TopLevel, + }); + } + + [Test] + public void TestDailyChallengeButton() + { + AddStep("add button", () => Child = new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), _ => { }, 0, Key.D) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + ButtonSystemState = ButtonSystemState.TopLevel, + }); + + AddStep("set up API", () => dummyAPI.HandleRequest = req => + { + switch (req) + { + case GetRoomRequest getRoomRequest: + if (getRoomRequest.RoomId != 1234) + return false; + + var beatmap = CreateAPIBeatmap(); + beatmap.OnlineID = 1001; + getRoomRequest.TriggerSuccess(new Room + { + RoomID = { Value = 1234 }, + Playlist = + { + new PlaylistItem(beatmap) + }, + EndDate = { Value = DateTimeOffset.Now.AddSeconds(30) } + }); + return true; + + default: + return false; + } + }); + + AddStep("beatmap of the day active", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo + { + RoomID = 1234, + })); + + AddStep("beatmap of the day not active", () => metadataClient.DailyChallengeUpdated(null)); + } + } +} diff --git a/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs b/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs index 93b0dd5c15..2a6b6f90e3 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs @@ -43,7 +43,11 @@ namespace osu.Game.Beatmaps.Drawables protected override double TransformDuration => 400; protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) - => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad); + => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; protected override Drawable CreateDrawable(IBeatmapSetOnlineInfo model) { diff --git a/osu.Game/Graphics/OsuIcon.cs b/osu.Game/Graphics/OsuIcon.cs index 32e780f11c..9879ef5d14 100644 --- a/osu.Game/Graphics/OsuIcon.cs +++ b/osu.Game/Graphics/OsuIcon.cs @@ -120,6 +120,7 @@ namespace osu.Game.Graphics public static IconUsage Cross => get(OsuIconMapping.Cross); public static IconUsage CrossCircle => get(OsuIconMapping.CrossCircle); public static IconUsage Crown => get(OsuIconMapping.Crown); + public static IconUsage DailyChallenge => get(OsuIconMapping.DailyChallenge); public static IconUsage Debug => get(OsuIconMapping.Debug); public static IconUsage Delete => get(OsuIconMapping.Delete); public static IconUsage Details => get(OsuIconMapping.Details); @@ -218,6 +219,9 @@ namespace osu.Game.Graphics [Description(@"crown")] Crown, + [Description(@"daily-challenge")] + DailyChallenge, + [Description(@"debug")] Debug, diff --git a/osu.Game/Localisation/ButtonSystemStrings.cs b/osu.Game/Localisation/ButtonSystemStrings.cs index ba4abf63a6..b0a205eebe 100644 --- a/osu.Game/Localisation/ButtonSystemStrings.cs +++ b/osu.Game/Localisation/ButtonSystemStrings.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; @@ -54,6 +54,11 @@ namespace osu.Game.Localisation /// public static LocalisableString Exit => new TranslatableString(getKey(@"exit"), @"exit"); + /// + /// "daily challenge" + /// + public static LocalisableString DailyChallenge => new TranslatableString(getKey(@"daily_challenge"), @"daily challenge"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 15a2740160..33d2a8d348 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -24,6 +24,7 @@ using osu.Game.Input; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Online.API; +using osu.Game.Online.Rooms; using osu.Game.Overlays; using osuTK; using osuTK.Graphics; @@ -46,6 +47,7 @@ namespace osu.Game.Screens.Menu public Action? OnSettings; public Action? OnMultiplayer; public Action? OnPlaylists; + public Action? OnDailyChallenge; private readonly IBindable isIdle = new BindableBool(); @@ -102,10 +104,13 @@ namespace osu.Game.Screens.Menu buttonArea.AddRange(new Drawable[] { - new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O, Key.S), - backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, - -WEDGE_WIDTH) + new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), _ => OnSettings?.Invoke(), Key.O, Key.S) { + Padding = new MarginPadding { Right = WEDGE_WIDTH }, + }, + backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), _ => State = ButtonSystemState.TopLevel) + { + Padding = new MarginPadding { Right = WEDGE_WIDTH }, VisibleStateMin = ButtonSystemState.Play, VisibleStateMax = ButtonSystemState.Edit, }, @@ -127,21 +132,31 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader] private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host) { - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", OsuIcon.Online, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M)); - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), _ => OnSolo?.Invoke(), Key.P) + { + Padding = new MarginPadding { Left = WEDGE_WIDTH }, + }); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", OsuIcon.Online, new Color4(94, 63, 186, 255), onMultiplayer, Key.M)); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, Key.L)); + buttonsPlay.Add(new DailyChallengeButton(@"button-default-select", new Color4(94, 63, 186, 255), onDailyChallenge, Key.D)); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); - buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B, Key.E)); - buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S)); + buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), _ => OnEditBeatmap?.Invoke(), Key.B, Key.E) + { + Padding = new MarginPadding { Left = WEDGE_WIDTH}, + }); + buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), _ => OnEditSkin?.Invoke(), Key.S)); buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P, Key.M, Key.L)); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E)); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), _ => State = ButtonSystemState.Play, Key.P, Key.M, Key.L) + { + Padding = new MarginPadding { Left = WEDGE_WIDTH }, + }); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), _ => State = ButtonSystemState.Edit, Key.E)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), _ => OnBeatmapListing?.Invoke(), Key.B, Key.D)); if (host.CanExit) - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), _ => OnExit?.Invoke(), Key.Q)); buttonArea.AddRange(buttonsPlay); buttonArea.AddRange(buttonsEdit); @@ -164,7 +179,7 @@ namespace osu.Game.Screens.Menu sampleLogoSwoosh = audio.Samples.Get(@"Menu/osu-logo-swoosh"); } - private void onMultiplayer() + private void onMultiplayer(MainMenuButton _) { if (api.State.Value != APIState.Online) { @@ -175,7 +190,7 @@ namespace osu.Game.Screens.Menu OnMultiplayer?.Invoke(); } - private void onPlaylists() + private void onPlaylists(MainMenuButton _) { if (api.State.Value != APIState.Online) { @@ -186,6 +201,20 @@ namespace osu.Game.Screens.Menu OnPlaylists?.Invoke(); } + private void onDailyChallenge(MainMenuButton button) + { + if (api.State.Value != APIState.Online) + { + loginOverlay?.Show(); + return; + } + + var dailyChallengeButton = (DailyChallengeButton)button; + + if (dailyChallengeButton.Room != null) + OnDailyChallenge?.Invoke(dailyChallengeButton.Room); + } + private void updateIdleState(bool isIdle) { if (!ReturnToTopOnIdle) diff --git a/osu.Game/Screens/Menu/DailyChallengeButton.cs b/osu.Game/Screens/Menu/DailyChallengeButton.cs new file mode 100644 index 0000000000..907fd04148 --- /dev/null +++ b/osu.Game/Screens/Menu/DailyChallengeButton.cs @@ -0,0 +1,209 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Threading; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Beatmaps.Drawables.Cards; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Localisation; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Metadata; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osuTK; +using osuTK.Graphics; +using osuTK.Input; + +namespace osu.Game.Screens.Menu +{ + public partial class DailyChallengeButton : MainMenuButton, IHasCustomTooltip + { + public Room? Room { get; private set; } + + private readonly OsuSpriteText countdown; + private ScheduledDelegate? scheduledCountdownUpdate; + + private UpdateableOnlineBeatmapSetCover cover = null!; + private IBindable info = null!; + private BufferedContainer background = null!; + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + public DailyChallengeButton(string sampleName, Color4 colour, Action? clickAction = null, params Key[] triggerKeys) + : base(ButtonSystemStrings.DailyChallenge, sampleName, OsuIcon.DailyChallenge, colour, clickAction, triggerKeys) + { + BaseSize = new Vector2(ButtonSystem.BUTTON_WIDTH * 1.3f, ButtonArea.BUTTON_AREA_HEIGHT); + + Content.Add(countdown = new OsuSpriteText + { + Shadow = true, + AllowMultiline = false, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Margin = new MarginPadding + { + Left = -3, + Bottom = 22, + }, + Font = OsuFont.Default.With(size: 12), + Alpha = 0, + }); + } + + protected override Drawable CreateBackground(Colour4 accentColour) => background = new BufferedContainer + { + Children = new Drawable[] + { + cover = new UpdateableOnlineBeatmapSetCover + { + RelativeSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.X, + X = -0.5f, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientVertical(accentColour.Opacity(0), accentColour), + Blending = BlendingParameters.Additive, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = accentColour.Opacity(0.7f) + }, + }, + }; + + [BackgroundDependencyLoader] + private void load(MetadataClient metadataClient) + { + info = metadataClient.DailyChallengeInfo.GetBoundCopy(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + info.BindValueChanged(updateDisplay, true); + FinishTransforms(true); + + cover.MoveToX(-0.5f, 10000, Easing.InOutSine) + .Then().MoveToX(0.5f, 10000, Easing.InOutSine) + .Loop(); + } + + protected override void Update() + { + base.Update(); + + cover.Width = 2 * background.DrawWidth; + } + + private void updateDisplay(ValueChangedEvent info) + { + UpdateState(); + + scheduledCountdownUpdate?.Cancel(); + scheduledCountdownUpdate = null; + + if (info.NewValue == null) + { + Room = null; + cover.OnlineInfo = TooltipContent = null; + } + else + { + var roomRequest = new GetRoomRequest(info.NewValue.Value.RoomID); + + roomRequest.Success += room => + { + Room = room; + cover.OnlineInfo = TooltipContent = room.Playlist.FirstOrDefault()?.Beatmap.BeatmapSet as APIBeatmapSet; + + updateCountdown(); + Scheduler.AddDelayed(updateCountdown, 1000, true); + }; + api.Queue(roomRequest); + } + } + + private void updateCountdown() + { + if (Room == null) + return; + + var remaining = (Room.EndDate.Value - DateTimeOffset.Now) ?? TimeSpan.Zero; + + if (remaining <= TimeSpan.Zero) + { + countdown.FadeOut(250, Easing.OutQuint); + } + else + { + if (countdown.Alpha == 0) + countdown.FadeIn(250, Easing.OutQuint); + + countdown.Text = remaining.ToString(@"hh\:mm\:ss"); + } + } + + protected override void UpdateState() + { + if (info.IsNotNull() && info.Value == null) + { + ContractStyle = 0; + State = ButtonState.Contracted; + return; + } + + base.UpdateState(); + } + + public ITooltip GetCustomTooltip() => new DailyChallengeTooltip(); + + public APIBeatmapSet? TooltipContent { get; private set; } + + internal partial class DailyChallengeTooltip : CompositeDrawable, ITooltip + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + + private APIBeatmapSet? lastContent; + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.Both; + } + + public void Move(Vector2 pos) => Position = pos; + + public void SetContent(APIBeatmapSet? content) + { + if (content == lastContent) + return; + + lastContent = content; + + ClearInternal(); + if (content != null) + AddInternal(new BeatmapCardNano(content)); + } + } + } +} diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 235c5d5c56..722e776e3d 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -147,6 +147,12 @@ namespace osu.Game.Screens.Menu OnSolo = loadSoloSongSelect, OnMultiplayer = () => this.Push(new Multiplayer()), OnPlaylists = () => this.Push(new Playlists()), + OnDailyChallenge = room => + { + Playlists playlistsScreen; + this.Push(playlistsScreen = new Playlists()); + playlistsScreen.Join(room); + }, OnExit = () => { exitConfirmedViaHoldOrClick = true; diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index 1dc79e9b1a..fe8fb91766 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -38,11 +38,8 @@ namespace osu.Game.Screens.Menu public readonly Key[] TriggerKeys; - private readonly Container iconText; - private readonly Container box; - private readonly Box boxHoverLayer; - private readonly SpriteIcon icon; - private readonly string sampleName; + protected override Container Content => content; + private readonly Container content; /// /// The menu state for which we are visible for (assuming only one). @@ -59,7 +56,24 @@ namespace osu.Game.Screens.Menu public ButtonSystemState VisibleStateMin = ButtonSystemState.TopLevel; public ButtonSystemState VisibleStateMax = ButtonSystemState.TopLevel; - private readonly Action? clickAction; + public new MarginPadding Padding + { + get => Content.Padding; + set => Content.Padding = value; + } + + protected Vector2 BaseSize { get; init; } = new Vector2(ButtonSystem.BUTTON_WIDTH, ButtonArea.BUTTON_AREA_HEIGHT); + + private readonly Action? clickAction; + + private readonly Container background; + private readonly Drawable backgroundContent; + private readonly Box boxHoverLayer; + private readonly SpriteIcon icon; + + private Vector2 initialSize => BaseSize + Padding.Total; + + private readonly string sampleName; private Sample? sampleClick; private Sample? sampleHover; private SampleChannel? sampleChannel; @@ -68,9 +82,9 @@ namespace osu.Game.Screens.Menu // Allow keyboard interaction based on state rather than waiting for delayed animations. || state == ButtonState.Expanded; - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => background.ReceivePositionalInputAt(screenSpacePos); - public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, float extraWidth = 0, params Key[] triggerKeys) + public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, params Key[] triggerKeys) { this.sampleName = sampleName; this.clickAction = clickAction; @@ -79,11 +93,9 @@ namespace osu.Game.Screens.Menu AutoSizeAxes = Axes.Both; Alpha = 0; - Vector2 boxSize = new Vector2(ButtonSystem.BUTTON_WIDTH + Math.Abs(extraWidth), ButtonArea.BUTTON_AREA_HEIGHT); - - Children = new Drawable[] + AddRangeInternal(new Drawable[] { - box = new Container + background = new Container { // box needs to be always present to ensure the button is always sized correctly for flow AlwaysPresent = true, @@ -98,35 +110,46 @@ namespace osu.Game.Screens.Menu }, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Scale = new Vector2(0, 1), - Size = boxSize, - Shear = new Vector2(ButtonSystem.WEDGE_WIDTH / boxSize.Y, 0), Children = new[] { - new Box + backgroundContent = CreateBackground(colour).With(bg => { - EdgeSmoothness = new Vector2(1.5f, 0), - RelativeSizeAxes = Axes.Both, - Colour = colour, - }, + bg.RelativeSizeAxes = Axes.Y; + bg.X = -ButtonSystem.WEDGE_WIDTH; + bg.Anchor = Anchor.Centre; + bg.Origin = Anchor.Centre; + }), boxHoverLayer = new Box { EdgeSmoothness = new Vector2(1.5f, 0), RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Colour = Color4.White, + Depth = float.MinValue, Alpha = 0, }, } }, - iconText = new Container + content = new Container { - AutoSizeAxes = Axes.Both, - Position = new Vector2(extraWidth / 2, 0), + RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { + new OsuSpriteText + { + Shadow = true, + AllowMultiline = false, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Margin = new MarginPadding + { + Left = -3, + Bottom = 7, + }, + Text = text + }, icon = new SpriteIcon { Shadow = true, @@ -136,20 +159,36 @@ namespace osu.Game.Screens.Menu Position = new Vector2(0, 0), Margin = new MarginPadding { Top = -4 }, Icon = symbol - }, - new OsuSpriteText - { - Shadow = true, - AllowMultiline = false, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Position = new Vector2(0, 35), - Margin = new MarginPadding { Left = -3 }, - Text = text } } } - }; + }); + } + + protected virtual Drawable CreateBackground(Colour4 accentColour) => new Container + { + Child = new Box + { + EdgeSmoothness = new Vector2(1.5f, 0), + RelativeSizeAxes = Axes.Both, + Colour = accentColour, + } + }; + + protected override void LoadComplete() + { + base.LoadComplete(); + + background.Size = initialSize; + background.Shear = new Vector2(ButtonSystem.WEDGE_WIDTH / initialSize.Y, 0); + + // for whatever reason, attempting to size the background "just in time" to cover the visible width + // results in gaps when the width changes are quick (only visible when testing menu at 100% speed, not visible slowed down). + // to ensure there's no missing backdrop, just use a ballpark that should be enough to always cover the width and then some. + // note that while on a code inspections it would seem that `1.5 * initialSize.X` would be enough, elastic usings are used in this button + // (which can exceed the [0;1] range during interpolation). + backgroundContent.Width = 2 * initialSize.X; + backgroundContent.Shear = -background.Shear; } private bool rightward; @@ -179,15 +218,15 @@ namespace osu.Game.Screens.Menu { if (State != ButtonState.Expanded) return true; - sampleHover?.Play(); - - box.ScaleTo(new Vector2(1.5f, 1), 500, Easing.OutElastic); - double duration = TimeUntilNextBeat; icon.ClearTransforms(); icon.RotateTo(rightward ? -BOUNCE_ROTATION : BOUNCE_ROTATION, duration, Easing.InOutSine); icon.ScaleTo(new Vector2(HOVER_SCALE, HOVER_SCALE * BOUNCE_COMPRESSION), duration, Easing.Out); + + sampleHover?.Play(); + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(1.5f, 1)), 500, Easing.OutElastic); + return true; } @@ -199,7 +238,7 @@ namespace osu.Game.Screens.Menu icon.ScaleTo(Vector2.One, 200, Easing.Out); if (State == ButtonState.Expanded) - box.ScaleTo(new Vector2(1, 1), 500, Easing.OutElastic); + background.ResizeTo(initialSize, 500, Easing.OutElastic); } [BackgroundDependencyLoader] @@ -246,7 +285,7 @@ namespace osu.Game.Screens.Menu sampleChannel = sampleClick?.GetChannel(); sampleChannel?.Play(); - clickAction?.Invoke(); + clickAction?.Invoke(this); boxHoverLayer.ClearTransforms(); boxHoverLayer.Alpha = 0.9f; @@ -254,13 +293,13 @@ namespace osu.Game.Screens.Menu } public override bool HandleNonPositionalInput => state == ButtonState.Expanded; - public override bool HandlePositionalInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f; + public override bool HandlePositionalInput => state != ButtonState.Exploded && background.Width / initialSize.X >= 0.8f; public void StopSamplePlayback() => sampleChannel?.Stop(); protected override void Update() { - iconText.Alpha = Math.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1); + content.Alpha = Math.Clamp((background.Width / initialSize.X - 0.5f) / 0.3f, 0, 1); base.Update(); } @@ -285,12 +324,12 @@ namespace osu.Game.Screens.Menu switch (ContractStyle) { default: - box.ScaleTo(new Vector2(0, 1), 500, Easing.OutExpo); + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 500, Easing.OutExpo); this.FadeOut(500); break; case 1: - box.ScaleTo(new Vector2(0, 1), 400, Easing.InSine); + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 400, Easing.InSine); this.FadeOut(800); break; } @@ -299,13 +338,13 @@ namespace osu.Game.Screens.Menu case ButtonState.Expanded: const int expand_duration = 500; - box.ScaleTo(new Vector2(1, 1), expand_duration, Easing.OutExpo); + background.ResizeTo(initialSize, expand_duration, Easing.OutExpo); this.FadeIn(expand_duration / 6f); break; case ButtonState.Exploded: const int explode_duration = 200; - box.ScaleTo(new Vector2(2, 1), explode_duration, Easing.OutExpo); + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(2, 1)), explode_duration, Easing.OutExpo); this.FadeOut(explode_duration / 4f * 3); break; } @@ -314,32 +353,44 @@ namespace osu.Game.Screens.Menu } } + private ButtonSystemState buttonSystemState; + public ButtonSystemState ButtonSystemState { + get => buttonSystemState; set { - ContractStyle = 0; + if (buttonSystemState == value) + return; - switch (value) - { - case ButtonSystemState.Initial: + buttonSystemState = value; + UpdateState(); + } + } + + protected virtual void UpdateState() + { + ContractStyle = 0; + + switch (ButtonSystemState) + { + case ButtonSystemState.Initial: + State = ButtonState.Contracted; + break; + + case ButtonSystemState.EnteringMode: + ContractStyle = 1; + State = ButtonState.Contracted; + break; + + default: + if (ButtonSystemState <= VisibleStateMax && ButtonSystemState >= VisibleStateMin) + State = ButtonState.Expanded; + else if (ButtonSystemState < VisibleStateMin) State = ButtonState.Contracted; - break; - - case ButtonSystemState.EnteringMode: - ContractStyle = 1; - State = ButtonState.Contracted; - break; - - default: - if (value <= VisibleStateMax && value >= VisibleStateMin) - State = ButtonState.Expanded; - else if (value < VisibleStateMin) - State = ButtonState.Contracted; - else - State = ButtonState.Exploded; - break; - } + else + State = ButtonState.Exploded; + break; } } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs b/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs index f1d2384c2f..9e615ffa98 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Lounge; namespace osu.Game.Screens.OnlinePlay.Playlists @@ -10,5 +11,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists protected override string ScreenTitle => "Playlists"; protected override LoungeSubScreen CreateLounge() => new PlaylistsLoungeSubScreen(); + + public void Join(Room room) => Schedule(() => Lounge.Join(room, string.Empty)); } } From c9b7aaf442c89fcf4f27cfea3171ed4b4a90d8e1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 17 May 2024 11:50:23 +0200 Subject: [PATCH 844/930] Fix formatting --- osu.Game/Screens/Menu/ButtonSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 33d2a8d348..e9fff9bb07 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -143,7 +143,7 @@ namespace osu.Game.Screens.Menu buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), _ => OnEditBeatmap?.Invoke(), Key.B, Key.E) { - Padding = new MarginPadding { Left = WEDGE_WIDTH}, + Padding = new MarginPadding { Left = WEDGE_WIDTH }, }); buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), _ => OnEditSkin?.Invoke(), Key.S)); buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit); From a4142937e75ec240b91f930614354dae5c63d9fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 17 May 2024 12:53:25 +0200 Subject: [PATCH 845/930] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index f91995feff..821a7f1fab 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ - + From 2027d481eecdd433f91f23a498ca7c7ee81dfa6c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 18 May 2024 06:38:25 +0300 Subject: [PATCH 846/930] Remove `TreatWarningsAsErrors` flags from local builds for developer convenience --- Directory.Build.props | 1 - 1 file changed, 1 deletion(-) diff --git a/Directory.Build.props b/Directory.Build.props index 2d289d0f22..5ba12b845b 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -2,7 +2,6 @@ 12.0 - true enable From 0af32c5d4b0092f737bb91c3cac3498aebd40df8 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Sat, 18 May 2024 07:45:01 +0200 Subject: [PATCH 847/930] Added a minimum value for the scale calculated by the CS value. --- osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs index 2a5a11161b..1d3416f494 100644 --- a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs +++ b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Objects.Legacy // It works out to under 1 game pixel and is generally not meaningful to gameplay, but is to replay playback accuracy. const float broken_gamefield_rounding_allowance = 1.00041f; - return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1); + return (float)Math.Max(0.02, (1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1)); } public static int CalculateDifficultyPeppyStars(BeatmapDifficulty difficulty, int objectCount, int drainLength) From a912e56ca995db8560785761209f68dcc93a0e43 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 18 May 2024 11:04:40 +0300 Subject: [PATCH 848/930] Fix checkboxes applying extra padding --- osu.Game/Graphics/UserInterface/OsuCheckbox.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs index b7b405a7e8..caab3d97f8 100644 --- a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs @@ -52,8 +52,6 @@ namespace osu.Game.Graphics.UserInterface AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; - const float nub_padding = 5; - Children = new Drawable[] { LabelTextFlowContainer = new OsuTextFlowContainer(ApplyLabelParameters) @@ -69,15 +67,13 @@ namespace osu.Game.Graphics.UserInterface { Nub.Anchor = Anchor.CentreRight; Nub.Origin = Anchor.CentreRight; - Nub.Margin = new MarginPadding { Right = nub_padding }; - LabelTextFlowContainer.Padding = new MarginPadding { Right = Nub.DEFAULT_EXPANDED_SIZE + nub_padding * 2 }; + LabelTextFlowContainer.Padding = new MarginPadding { Right = Nub.DEFAULT_EXPANDED_SIZE + 10f }; } else { Nub.Anchor = Anchor.CentreLeft; Nub.Origin = Anchor.CentreLeft; - Nub.Margin = new MarginPadding { Left = nub_padding }; - LabelTextFlowContainer.Padding = new MarginPadding { Left = Nub.DEFAULT_EXPANDED_SIZE + nub_padding * 2 }; + LabelTextFlowContainer.Padding = new MarginPadding { Left = Nub.DEFAULT_EXPANDED_SIZE + 10f }; } Nub.Current.BindTo(Current); From a12a20e8b503bdb2a5647bebefe05de33b0553be Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Sat, 18 May 2024 18:37:44 +0200 Subject: [PATCH 849/930] Change Inputkeys to Ctrl+Up/Ctrl+Down --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 5dacb6db4d..b0a1684512 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -182,8 +182,8 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions), new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods), - new KeyBinding(InputKey.PageUp, GlobalAction.IncreaseSpeed), - new KeyBinding(InputKey.PageDown, GlobalAction.DecreaseSpeed), + new KeyBinding(new[] { InputKey.Control, InputKey.Up }, GlobalAction.IncreaseSpeed), + new KeyBinding(new[] { InputKey.Control, InputKey.Down }, GlobalAction.DecreaseSpeed), }; private static IEnumerable audioControlKeyBindings => new[] From 80064c4b98d955431ac423578b3a9c55b3f4ae7e Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Sat, 18 May 2024 18:38:23 +0200 Subject: [PATCH 850/930] Speedchange now also works in Modselect --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 25293e8e20..572379ea2c 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -27,6 +27,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Select; using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -63,6 +64,9 @@ namespace osu.Game.Overlays.Mods private Func isValidMod = _ => true; + [Resolved] + private SongSelect? songSelect { get; set; } + /// /// A function determining whether each mod in the column should be displayed. /// A return value of means that the mod is not filtered and therefore its corresponding panel should be displayed. @@ -752,6 +756,14 @@ namespace osu.Game.Overlays.Mods return true; } + + case GlobalAction.IncreaseSpeed: + songSelect!.ChangeSpeed(0.05); + return true; + + case GlobalAction.DecreaseSpeed: + songSelect!.ChangeSpeed(-0.05); + return true; } return base.OnPressed(e); From 99f30d92c84789670b40ae3989cd52b2dc3a3dc2 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Sat, 18 May 2024 18:38:31 +0200 Subject: [PATCH 851/930] Add Unit Tests --- .../SongSelect/TestScenePlaySongSelect.cs | 78 +++++++++++++++++++ 1 file changed, 78 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index e03ffd48f1..938b858110 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -87,6 +87,84 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("delete all beatmaps", () => manager.Delete()); } + [Test] + public void TestSpeedChange() + { + createSongSelect(); + changeMods(); + + AddStep("decreasing speed without mods", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.95); + + AddStep("decreasing speed with halftime", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("halftime at 0.9", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.9); + + AddStep("increasing speed with halftime", () => songSelect?.ChangeSpeed(+0.05)); + AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.95); + + AddStep("increasing speed with halftime to nomod", () => songSelect?.ChangeSpeed(+0.05)); + AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); + + AddStep("increasing speed without mods", () => songSelect?.ChangeSpeed(+0.05)); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.05); + + AddStep("increasing speed with doubletime", () => songSelect?.ChangeSpeed(+0.05)); + AddAssert("doubletime at 1.1", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.1); + + AddStep("decreasing speed with doubletime", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.05); + + OsuModNightcore nc = new OsuModNightcore + { + SpeedChange = { Value = 1.05 } + }; + changeMods(nc); + AddStep("increasing speed with nightcore", () => songSelect?.ChangeSpeed(+0.05)); + AddAssert("nightcore at 1.1", () => songSelect!.Mods.Value.Single() is ModNightcore mod && mod.SpeedChange.Value == 1.1); + + AddStep("decreasing speed with nightcore", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModNightcore mod && mod.SpeedChange.Value == 1.05); + + AddStep("decreasing speed with nightcore to nomod", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); + + AddStep("decreasing speed nomod, nightcore was selected", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.95); + + AddStep("decreasing speed with daycore", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("daycore at 0.9", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.9); + + AddStep("increasing speed with daycore", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.95); + + OsuModDoubleTime dt = new OsuModDoubleTime + { + SpeedChange = { Value = 1.02 }, + AdjustPitch = { Value = true }, + }; + changeMods(dt); + AddStep("decreasing speed from doubletime 1.02 with adjustpitch enabled", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("halftime at 0.97 with adjustpitch enabled", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.97 && mod.AdjustPitch.Value); + + OsuModHalfTime ht = new OsuModHalfTime + { + SpeedChange = { Value = 0.97 }, + AdjustPitch = { Value = true }, + }; + Mod[] modlist = { ht, new OsuModHardRock(), new OsuModHidden() }; + changeMods(modlist); + AddStep("decreasing speed from halftime 0.97 with adjustpitch enabled, HDHR enabled", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("doubletime at 1.02 with adjustpitch enabled, HDHR still enabled", () => songSelect!.Mods.Value.Count(mod => (mod is ModDoubleTime modDt && modDt.AdjustPitch.Value && modDt.SpeedChange.Value == 1.02) || mod is ModHardRock || mod is ModHidden) == 3); + + changeMods(new ModWindUp()); + AddStep("windup active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("windup still active", () => songSelect!.Mods.Value.First() is ModWindUp); + + changeMods(new ModAdaptiveSpeed()); + AddStep("adaptivespeed active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("adaptivespeed still active", () => songSelect!.Mods.Value.First() is ModAdaptiveSpeed); + } + [Test] public void TestPlaceholderBeatmapPresence() { From 3fdbd735ce063653bb92b7570df716e700a9b529 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Sat, 18 May 2024 18:40:51 +0200 Subject: [PATCH 852/930] change to single Function, Nightcore now switches into Daycore, keep Adjustpitch after change --- osu.Game/Screens/Select/SongSelect.cs | 182 +++++++++++++++----------- 1 file changed, 109 insertions(+), 73 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index de0f24aa90..e1447b284a 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -98,6 +98,9 @@ namespace osu.Game.Screens.Select new OsuMenuItem(@"Select", MenuItemType.Highlighted, () => FinaliseSelection(getBeatmap())) }; + [Resolved] + private OsuGameBase? game { get; set; } + [Resolved] private Bindable> selectedMods { get; set; } = null!; @@ -144,6 +147,10 @@ namespace osu.Game.Screens.Select private Bindable configBackgroundBlur = null!; + private bool lastPitchState; + + private bool usedPitchMods; + [BackgroundDependencyLoader(true)] private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config) { @@ -809,94 +816,123 @@ namespace osu.Game.Screens.Select return false; } - private void increaseSpeed() + public void ChangeSpeed(double delta) { - var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); - var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModDoubleTime); - bool rateModActive = ModSelect.AllAvailableMods.Count(pair => pair.Mod is ModRateAdjust && pair.Active.Value) > 0; - const double stepsize = 0.05d; - double newRate = 1d + stepsize; + // Mod Change from 0.95 DC to 1.0 none to 1.05 DT/NC ? - // If no mod rateAdjust mod is currently active activate DoubleTime with speed newRate - if (!rateModActive) - { - stateDoubleTime.Active.Value = true; - ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; + if (game == null) return; + + ModNightcore modNc = (ModNightcore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModNightcore) > 0)).Mods.First(mod => mod is ModNightcore); + ModDoubleTime modDt = (ModDoubleTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDoubleTime) > 0)).Mods.First(mod => mod is ModDoubleTime); + ModDaycore modDc = (ModDaycore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDaycore) > 0)).Mods.First(mod => mod is ModDaycore); + ModHalfTime modHt = (ModHalfTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModHalfTime) > 0)).Mods.First(mod => mod is ModHalfTime); + bool rateModActive = selectedMods.Value.Count(mod => mod is ModRateAdjust) > 0; + bool incompatiableModActive = selectedMods.Value.Count(mod => modDt.IncompatibleMods.Count(incompatibleMod => (mod.GetType().IsSubclassOf(incompatibleMod) || mod.GetType() == incompatibleMod) && incompatibleMod != typeof(ModRateAdjust)) > 0) > 0; + double newRate = 1d + delta; + bool isPositive = delta > 0; + + if (incompatiableModActive) return; - } - // Find current active rateAdjust mod and modify speed, enable DoubleTime if necessary - foreach (var state in rateAdjustStates) + if (rateModActive) { - ModRateAdjust mod = (ModRateAdjust)state.Mod; + ModRateAdjust mod = (ModRateAdjust)selectedMods.Value.First(mod => mod is ModRateAdjust); - if (!state.Active.Value) continue; + // Find current active rateAdjust mod and modify speed, enable HalfTime if necessary + newRate = mod.SpeedChange.Value + delta; - newRate = mod.SpeedChange.Value + stepsize; - - if (mod.Acronym == "DT" || mod.Acronym == "NC") - mod.SpeedChange.Value = newRate; - else + if (newRate == 1.0) { - if (newRate == 1.0d) - state.Active.Value = false; + lastPitchState = false; + usedPitchMods = false; - if (newRate > 1d) - { - state.Active.Value = false; - stateDoubleTime.Active.Value = true; - ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; - break; - } + if (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) lastPitchState = true; - if (newRate < 1d) - mod.SpeedChange.Value = newRate; + if (mod is ModHalfTime htmod && htmod.AdjustPitch.Value) lastPitchState = true; + + if (mod is ModNightcore || mod is ModDaycore) usedPitchMods = true; + + //Disable RateAdjustMods + selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); + return; } - } - } - private void decreaseSpeed() - { - var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); - var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModHalfTime); - bool rateModActive = ModSelect.AllAvailableMods.Count(pair => pair.Mod is ModRateAdjust && pair.Active.Value) > 0; - const double stepsize = 0.05d; - double newRate = 1d - stepsize; - - // If no mod rateAdjust mod is currently active activate HalfTime with speed newRate - if (!rateModActive) - { - stateHalfTime.Active.Value = true; - ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; - return; - } - - // Find current active rateAdjust mod and modify speed, enable HalfTime if necessary - foreach (var state in rateAdjustStates) - { - ModRateAdjust mod = (ModRateAdjust)state.Mod; - - if (!state.Active.Value) continue; - - newRate = mod.SpeedChange.Value - stepsize; - - if (mod.Acronym == "HT" || mod.Acronym == "DC") - mod.SpeedChange.Value = newRate; - else + if (((mod is ModDoubleTime || mod is ModNightcore) && newRate < mod.SpeedChange.MinValue) + || ((mod is ModHalfTime || mod is ModDaycore) && newRate > mod.SpeedChange.MaxValue)) { - if (newRate == 1.0d) - state.Active.Value = false; + bool adjustPitch = (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) || (mod is ModHalfTime htmod && htmod.AdjustPitch.Value); - if (newRate < 1d) + //Disable RateAdjustMods + selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); + + ModRateAdjust? oppositeMod = null; + + switch (mod) { - state.Active.Value = false; - stateHalfTime.Active.Value = true; - ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; - break; + case ModDoubleTime: + modHt.AdjustPitch.Value = adjustPitch; + oppositeMod = modHt; + break; + + case ModHalfTime: + modDt.AdjustPitch.Value = adjustPitch; + oppositeMod = modDt; + break; + + case ModNightcore: + oppositeMod = modDc; + break; + + case ModDaycore: + oppositeMod = modNc; + break; } - if (newRate > 1d) - mod.SpeedChange.Value = newRate; + if (oppositeMod == null) return; + + oppositeMod.SpeedChange.Value = newRate; + selectedMods.Value = selectedMods.Value.Append(oppositeMod).ToList(); + return; + } + + if (newRate > mod.SpeedChange.MaxValue && (mod is ModDoubleTime || mod is ModNightcore)) + newRate = mod.SpeedChange.MaxValue; + + if (newRate < mod.SpeedChange.MinValue && (mod is ModHalfTime || mod is ModDaycore)) + newRate = mod.SpeedChange.MinValue; + + mod.SpeedChange.Value = newRate; + } + else + { + // If no ModRateAdjust is actived activate one + if (isPositive) + { + if (!usedPitchMods) + { + modDt.SpeedChange.Value = newRate; + modDt.AdjustPitch.Value = lastPitchState; + selectedMods.Value = selectedMods.Value.Append(modDt).ToList(); + } + else + { + modNc.SpeedChange.Value = newRate; + selectedMods.Value = selectedMods.Value.Append(modNc).ToList(); + } + } + else + { + if (!usedPitchMods) + { + modHt.SpeedChange.Value = newRate; + modHt.AdjustPitch.Value = lastPitchState; + selectedMods.Value = selectedMods.Value.Append(modHt).ToList(); + } + else + { + modDc.SpeedChange.Value = newRate; + selectedMods.Value = selectedMods.Value.Append(modDc).ToList(); + } } } } @@ -1111,11 +1147,11 @@ namespace osu.Game.Screens.Select return true; case GlobalAction.IncreaseSpeed: - increaseSpeed(); + ChangeSpeed(0.05); return true; case GlobalAction.DecreaseSpeed: - decreaseSpeed(); + ChangeSpeed(-0.05); return true; } From 614cbdf0a404487ebbeea3d98766781800a9ad0f Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 18 May 2024 22:51:58 +0300 Subject: [PATCH 853/930] Reduce container nesting in PathControlPointPiece --- .../Components/PathControlPointPiece.cs | 50 +++++++------------ 1 file changed, 17 insertions(+), 33 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index c6e05d3ca3..9d819f6cc0 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -8,9 +8,9 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics; @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components public readonly PathControlPoint ControlPoint; private readonly T hitObject; - private readonly Container marker; + private readonly Circle circle; private readonly Drawable markerRing; [Resolved] @@ -60,38 +60,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; - InternalChildren = new Drawable[] + InternalChildren = new[] { - marker = new Container + circle = new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Children = new[] - { - new Circle - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(20), - }, - markerRing = new CircularContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(28), - Masking = true, - BorderThickness = 2, - BorderColour = Color4.White, - Alpha = 0, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - } - } - } + Size = new Vector2(20), + }, + markerRing = new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(28), + Alpha = 0, + InnerRadius = 0.1f, + Progress = 1 } }; } @@ -115,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components } // The connecting path is excluded from positional input - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos); protected override bool OnHover(HoverEvent e) { @@ -209,8 +193,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (IsHovered || IsSelected.Value) colour = colour.Lighten(1); - marker.Colour = colour; - marker.Scale = new Vector2(hitObject.Scale); + Colour = colour; + Scale = new Vector2(hitObject.Scale); } private Color4 getColourFromNodeType() From be642c8c428966665fff99b0383a9d5404da801f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 19 May 2024 09:41:08 +0200 Subject: [PATCH 854/930] Fix total score without mods migration failing on custom ruleset scores when custom ruleset cannot be loaded Closes https://github.com/ppy/osu/issues/28209. Yes this means that such scores will have a zero total score without mods in DB and thus might up getting their total recalculated to zero when we try a mod multiplier rebalance (unless we skip scores with zero completely I suppose). I also don't really care about that right now. --- osu.Game/Database/RealmAccess.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 63f61228f3..1ece81be50 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -1134,7 +1134,17 @@ namespace osu.Game.Database case 41: foreach (var score in migration.NewRealm.All()) - LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score); + { + try + { + // this can fail e.g. if a user has a score set on a ruleset that can no longer be loaded. + LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score); + } + catch (Exception ex) + { + Logger.Log($@"Failed to populate total score without mods for score {score.ID}: {ex}", LoggingTarget.Database); + } + } break; } From e4858a975dda5a07d7b39b3b0b875167ff4cf5d1 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sun, 19 May 2024 14:07:40 +0200 Subject: [PATCH 855/930] Show mouse and joystick settings on mobile --- osu.Game/OsuGameBase.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 5533ee8337..5e4ec5a61d 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -578,17 +578,17 @@ namespace osu.Game { case ITabletHandler th: return new TabletSettings(th); - - case MouseHandler mh: - return new MouseSettings(mh); - - case JoystickHandler jh: - return new JoystickSettings(jh); } } switch (handler) { + case MouseHandler mh: + return new MouseSettings(mh); + + case JoystickHandler jh: + return new JoystickSettings(jh); + case TouchHandler th: return new TouchSettings(th); From 04acc58b7405836a205d05c4d0e1840884385988 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sun, 19 May 2024 14:12:21 +0200 Subject: [PATCH 856/930] Don't show warning on android Unsure about iOS. --- .../Settings/Sections/Input/MouseSettings.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index 7805ed5834..6eb512fa35 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -105,12 +105,17 @@ namespace osu.Game.Overlays.Settings.Sections.Input highPrecisionMouse.Current.BindValueChanged(highPrecision => { - if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows) + switch (RuntimeInfo.OS) { - if (highPrecision.NewValue) - highPrecisionMouse.SetNoticeText(MouseSettingsStrings.HighPrecisionPlatformWarning, true); - else - highPrecisionMouse.ClearNoticeText(); + case RuntimeInfo.Platform.Linux: + case RuntimeInfo.Platform.macOS: + case RuntimeInfo.Platform.iOS: + if (highPrecision.NewValue) + highPrecisionMouse.SetNoticeText(MouseSettingsStrings.HighPrecisionPlatformWarning, true); + else + highPrecisionMouse.ClearNoticeText(); + + break; } }, true); } From 609268786f540e42996b711eab525f1e531044c4 Mon Sep 17 00:00:00 2001 From: James Wilson Date: Sun, 19 May 2024 13:28:46 +0100 Subject: [PATCH 857/930] remove unneeded extra `Previous` calls from `RhythmEvaluator` --- .../Difficulty/Evaluators/RhythmEvaluator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs index 05939bb3ab..f23e8329fa 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs @@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators } else { - if (current.Previous(i - 1).BaseObject is Slider) // bpm change is into slider, this is easy acc window + if (currObj.BaseObject is Slider) // bpm change is into slider, this is easy acc window effectiveRatio *= 0.125; - if (current.Previous(i).BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle + if (prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle effectiveRatio *= 0.25; if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet) From f31928875bc8510f6bfe38b95902dbb12f5e415d Mon Sep 17 00:00:00 2001 From: James Wilson Date: Sun, 19 May 2024 16:26:51 +0100 Subject: [PATCH 858/930] Reduce `Previous` calls in `RhythmEvaluator` by optimising loop logic --- .../Difficulty/Evaluators/RhythmEvaluator.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs index 05939bb3ab..a121b1de0b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs @@ -36,11 +36,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators while (rhythmStart < historicalNoteCount - 2 && current.StartTime - current.Previous(rhythmStart).StartTime < history_time_max) rhythmStart++; + OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)current.Previous(rhythmStart); + OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)current.Previous(rhythmStart + 1); + for (int i = rhythmStart; i > 0; i--) { OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)current.Previous(i - 1); - OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)current.Previous(i); - OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)current.Previous(i + 1); double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now @@ -100,6 +101,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators startRatio = effectiveRatio; islandSize = 1; } + + lastObj = prevObj; + prevObj = currObj; } return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though) From c03f68413a11770c6d59f3d363dc7d16f21ebdfe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 09:43:25 +0200 Subject: [PATCH 859/930] Fix skin editor closest origin selection spazzing out on scaled sprites Closes https://github.com/ppy/osu/issues/28215. `drawable.Position` is a location in the parent's coordinate space, and `drawable.OriginPosition` is in the drawable's local space and additionally does not take scale into account. --- osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 75bb77fa73..28b2435346 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -425,9 +425,9 @@ namespace osu.Game.Overlays.SkinEditor { if (origin == drawable.Origin) return; - var previousOrigin = drawable.OriginPosition; + var previousOrigin = drawable.ToParentSpace(drawable.OriginPosition); drawable.Origin = origin; - drawable.Position += drawable.OriginPosition - previousOrigin; + drawable.Position += drawable.ToParentSpace(drawable.OriginPosition) - previousOrigin; } private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) From 3da3b91be51526c1d40e016ddf9002134f9d788c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 10:14:08 +0200 Subject: [PATCH 860/930] Improve closest origin selection to include effects of rotation/flip Closes https://github.com/ppy/osu/issues/28237. Solution as proposed here: https://github.com/ppy/osu/pull/28089#issuecomment-2095372157 For flips and rotations by 90 degrees this does what you would expect it to. For arbitrary rotations it *sort of kind of* attempts to do this but the results are a bit wonky - probably still better than what was there before, though? --- .../SkinEditor/SkinSelectionHandler.cs | 36 +++++++++++++++++-- 1 file changed, 33 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 28b2435346..21909cdc10 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -421,12 +422,41 @@ namespace osu.Game.Overlays.SkinEditor drawable.Position -= drawable.AnchorPosition - previousAnchor; } - private static void applyOrigin(Drawable drawable, Anchor origin) + private static void applyOrigin(Drawable drawable, Anchor screenSpaceOrigin) { - if (origin == drawable.Origin) return; + var boundingBox = drawable.ScreenSpaceDrawQuad.AABBFloat; + + var targetScreenSpacePosition = screenSpaceOrigin.PositionOnQuad(boundingBox); + + Anchor localOrigin = Anchor.TopLeft; + float smallestDistanceFromTargetPosition = float.PositiveInfinity; + + void checkOrigin(Anchor originToTest) + { + Vector2 positionToTest = drawable.ToScreenSpace(originToTest.PositionOnQuad(drawable.DrawRectangle)); + float testedDistance = Vector2.Distance(targetScreenSpacePosition, positionToTest); + + if (testedDistance < smallestDistanceFromTargetPosition) + { + localOrigin = originToTest; + smallestDistanceFromTargetPosition = testedDistance; + } + } + + checkOrigin(Anchor.TopLeft); + checkOrigin(Anchor.TopCentre); + checkOrigin(Anchor.TopRight); + + checkOrigin(Anchor.CentreLeft); + checkOrigin(Anchor.Centre); + checkOrigin(Anchor.CentreRight); + + checkOrigin(Anchor.BottomLeft); + checkOrigin(Anchor.BottomCentre); + checkOrigin(Anchor.BottomRight); var previousOrigin = drawable.ToParentSpace(drawable.OriginPosition); - drawable.Origin = origin; + drawable.Origin = localOrigin; drawable.Position += drawable.ToParentSpace(drawable.OriginPosition) - previousOrigin; } From fe0af7e720cf17fdbf49842c94ba2d05f6055daf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 11:36:39 +0200 Subject: [PATCH 861/930] Fix unnecessary padding of empty strings for discord RPC purposes Closes https://github.com/ppy/osu/issues/28248. Destroy all software. --- osu.Desktop/DiscordRichPresence.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 3e0a9099cb..780d367900 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -273,7 +273,11 @@ namespace osu.Desktop private static string clampLength(string str) { - // For whatever reason, discord decides that strings shorter than 2 characters cannot possibly be valid input, because... reasons? + // Empty strings are fine to discord even though single-character strings are not. Make it make sense. + if (string.IsNullOrEmpty(str)) + return str; + + // As above, discord decides that *non-empty* strings shorter than 2 characters cannot possibly be valid input, because... reasons? // And yes, that is two *characters*, or *codepoints*, not *bytes* as further down below (as determined by empirical testing). // That seems very questionable, and isn't even documented anywhere. So to *make it* accept such valid input, // just tack on enough of U+200B ZERO WIDTH SPACEs at the end. From 85f85dee9ef28b4b65678d58f6e3f54abf0fe2f6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 14:46:28 +0200 Subject: [PATCH 862/930] Enable NRT in `TestScenePresentScore` --- .../Visual/Navigation/TestScenePresentScore.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 212783d047..2d4302c0df 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using NUnit.Framework; @@ -26,7 +24,7 @@ namespace osu.Game.Tests.Visual.Navigation { public partial class TestScenePresentScore : OsuGameTestScene { - private BeatmapSetInfo beatmap; + private BeatmapSetInfo beatmap = null!; [SetUpSteps] public new void SetUpSteps() @@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.Navigation Ruleset = new OsuRuleset().RulesetInfo }, } - })?.Value; + })!.Value; }); } @@ -171,9 +169,9 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu); } - private Func importScore(int i, RulesetInfo ruleset = null) + private Func importScore(int i, RulesetInfo? ruleset = null) { - ScoreInfo imported = null; + ScoreInfo? imported = null; AddStep($"import score {i}", () => { imported = Game.ScoreManager.Import(new ScoreInfo @@ -188,14 +186,14 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert($"import {i} succeeded", () => imported != null); - return () => imported; + return () => imported!; } /// /// Some tests test waiting for a particular screen twice in a row, but expect a new instance each time. /// There's a case where they may succeed incorrectly if we don't compare against the previous instance. /// - private IScreen lastWaitedScreen; + private IScreen lastWaitedScreen = null!; private void presentAndConfirm(Func getImport, ScorePresentType type) { From 3b15c223be4a38c624f68abd30561638d46ea14d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 14:48:02 +0200 Subject: [PATCH 863/930] Add failing test case --- .../Navigation/TestScenePresentScore.cs | 25 +++++++++++++++++-- 1 file changed, 23 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 2d4302c0df..2c2335de13 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -156,6 +156,27 @@ namespace osu.Game.Tests.Visual.Navigation presentAndConfirm(secondImport, type); } + [Test] + public void TestScoreRefetchIgnoresEmptyHash() + { + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo?.Invoke()); + AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); + + importScore(-1, hash: string.Empty); + importScore(3, hash: @"deadbeef"); + + // oftentimes a `PresentScore()` call will be given a `ScoreInfo` which is converted from an online score, + // in which cases the hash will generally not be available. + AddStep("present score", () => Game.PresentScore(new ScoreInfo { OnlineID = 3, Hash = string.Empty })); + + AddUntilStep("wait for results", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ResultsScreen); + AddUntilStep("correct score displayed", () => + { + var score = ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score!; + return score.OnlineID == 3 && score.Hash == "deadbeef"; + }); + } + private void returnToMenu() { // if we don't pause, there's a chance the track may change at the main menu out of our control (due to reaching the end of the track). @@ -169,14 +190,14 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu); } - private Func importScore(int i, RulesetInfo? ruleset = null) + private Func importScore(int i, RulesetInfo? ruleset = null, string? hash = null) { ScoreInfo? imported = null; AddStep($"import score {i}", () => { imported = Game.ScoreManager.Import(new ScoreInfo { - Hash = Guid.NewGuid().ToString(), + Hash = hash ?? Guid.NewGuid().ToString(), OnlineID = i, BeatmapInfo = beatmap.Beatmaps.First(), Ruleset = ruleset ?? new OsuRuleset().RulesetInfo, From ed498f6eed66a4c801604484dbcbea883b229cbc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 14:48:36 +0200 Subject: [PATCH 864/930] Do not attempt to match score by equality of hash if it's empty Closes https://github.com/ppy/osu/issues/28216. The affected user's database contained six sentakki scores with an empty hash. When an online score is being imported, an online model (which does not have a hash) will be transmogrified into a `ScoreInfo` with an empty hash, which would end up accidentally matching those scores and basically breaking everything at that point. To fix, avoid attempting to match anything on empty hash. This does not break online score matching because for those cases the actual online ID of the score will be used. --- osu.Game/Scoring/ScoreManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 0c707ffa19..df4735b5e6 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -88,7 +88,7 @@ namespace osu.Game.Scoring { ScoreInfo? databasedScoreInfo = null; - if (originalScoreInfo is ScoreInfo scoreInfo) + if (originalScoreInfo is ScoreInfo scoreInfo && !string.IsNullOrEmpty(scoreInfo.Hash)) databasedScoreInfo = Query(s => s.Hash == scoreInfo.Hash); if (originalScoreInfo.OnlineID > 0) From db8b72eb37464d50ec5092f7180082507e7fc2b0 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Mon, 20 May 2024 16:23:16 +0200 Subject: [PATCH 865/930] Clamped Difficulty Ranges to [0,10] --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 6fa78fa8e6..059451e228 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -383,21 +383,24 @@ namespace osu.Game.Beatmaps.Formats switch (pair.Key) { case @"HPDrainRate": - difficulty.DrainRate = Parsing.ParseFloat(pair.Value); + difficulty.DrainRate = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); break; case @"CircleSize": difficulty.CircleSize = Parsing.ParseFloat(pair.Value); + //If the mode is not Mania, clamp circle size to [0,10] + if (!beatmap.BeatmapInfo.Ruleset.OnlineID.Equals(3)) + difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10); break; case @"OverallDifficulty": - difficulty.OverallDifficulty = Parsing.ParseFloat(pair.Value); + difficulty.OverallDifficulty = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); if (!hasApproachRate) difficulty.ApproachRate = difficulty.OverallDifficulty; break; case @"ApproachRate": - difficulty.ApproachRate = Parsing.ParseFloat(pair.Value); + difficulty.ApproachRate = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); hasApproachRate = true; break; From e740b8bcc358653d12ff528fb33e6c42cf505559 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 May 2024 14:36:11 +0800 Subject: [PATCH 866/930] Fix single frame glitching in skin editor https://github.com/ppy/osu/pull/28257#discussion_r1606999574 --- osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 21909cdc10..8fd9c1b559 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -455,9 +455,10 @@ namespace osu.Game.Overlays.SkinEditor checkOrigin(Anchor.BottomCentre); checkOrigin(Anchor.BottomRight); - var previousOrigin = drawable.ToParentSpace(drawable.OriginPosition); + Vector2 offset = drawable.ToParentSpace(localOrigin.PositionOnQuad(drawable.DrawRectangle)) - drawable.ToParentSpace(drawable.Origin.PositionOnQuad(drawable.DrawRectangle)); + drawable.Origin = localOrigin; - drawable.Position += drawable.ToParentSpace(drawable.OriginPosition) - previousOrigin; + drawable.Position += offset; } private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) From d7d569cf4e68acdbcc9cec844337f93bdb207a54 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 May 2024 14:34:53 +0800 Subject: [PATCH 867/930] Temporary rollback of framework / SDL3 --- osu.Android.props | 2 +- osu.Android/AndroidJoystickSettings.cs | 76 +++++++++++++++ osu.Android/AndroidMouseSettings.cs | 97 +++++++++++++++++++ osu.Android/OsuGameAndroid.cs | 22 +++++ osu.Desktop/OsuGameDesktop.cs | 11 +-- osu.Desktop/Program.cs | 33 +++---- .../Components/PathControlPointVisualiser.cs | 2 +- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 3 +- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 3 +- .../Screens/Ladder/LadderDragContainer.cs | 2 +- osu.Game/Database/EmptyRealmSet.cs | 5 - .../UserInterface/ExpandableSlider.cs | 8 +- .../Graphics/UserInterface/OsuSliderBar.cs | 9 +- .../Graphics/UserInterface/OsuTabControl.cs | 24 ++--- .../Graphics/UserInterface/PageTabControl.cs | 14 +-- .../UserInterface/RoundedSliderBar.cs | 5 +- .../UserInterface/ShearedSliderBar.cs | 5 +- .../UserInterfaceV2/LabelledSliderBar.cs | 4 +- .../UserInterfaceV2/SliderWithTextBoxInput.cs | 8 +- osu.Game/OsuGameBase.cs | 12 +-- .../BeatmapListingCardSizeTabControl.cs | 12 +-- ...BeatmapSearchMultipleSelectionFilterRow.cs | 4 - .../Overlays/BeatmapListing/FilterTabItem.cs | 12 +-- .../BeatmapSet/BeatmapRulesetSelector.cs | 2 +- .../OverlayPanelDisplayStyleControl.cs | 14 +-- osu.Game/Overlays/OverlayRulesetTabItem.cs | 14 +-- osu.Game/Overlays/OverlayStreamItem.cs | 12 +-- osu.Game/Overlays/OverlayTabControl.cs | 14 +-- .../Overlays/Settings/Sections/SizeSlider.cs | 3 +- .../Settings/SettingsPercentageSlider.cs | 4 +- osu.Game/Overlays/Settings/SettingsSlider.cs | 6 +- .../Toolbar/ToolbarRulesetSelector.cs | 16 ++- .../Toolbar/ToolbarRulesetTabButton.cs | 12 --- osu.Game/Rulesets/Mods/DifficultyBindable.cs | 2 +- .../Objects/Drawables/DrawableHitObject.cs | 3 +- .../Scoring/LegacyDrainingHealthProcessor.cs | 7 -- .../Rulesets/UI/FrameStabilityContainer.cs | 2 +- .../Timeline/TimelineTickDisplay.cs | 3 +- osu.Game/Screens/Edit/Editor.cs | 14 ++- .../IndeterminateSliderWithTextBoxInput.cs | 8 +- .../Match/Components/MatchTypePicker.cs | 11 +-- .../Play/PlayerSettings/PlayerSliderBar.cs | 4 +- osu.Game/osu.Game.csproj | 4 +- osu.iOS.props | 2 +- 44 files changed, 304 insertions(+), 226 deletions(-) create mode 100644 osu.Android/AndroidJoystickSettings.cs create mode 100644 osu.Android/AndroidMouseSettings.cs diff --git a/osu.Android.props b/osu.Android.props index e20ac2e0b7..2d7a9d2652 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 103ef50e0c..b2e3fc0779 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 1127a69359f6eb9305d74a85dff8579278135997 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Tue, 21 May 2024 10:15:53 +0200 Subject: [PATCH 868/930] Moved DIfficulty Clamping to occur after the file has been parsed This is to handle potential issues with the ruleset being parsed after circle size has been parsed. --- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 35 ++++++++++++++----- 1 file changed, 27 insertions(+), 8 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 059451e228..2acabe2518 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -85,6 +85,8 @@ namespace osu.Game.Beatmaps.Formats base.ParseStreamInto(stream, beatmap); + applyDifficultyRestrictions(beatmap.Difficulty); + flushPendingPoints(); // Objects may be out of order *only* if a user has manually edited an .osu file. @@ -102,6 +104,26 @@ namespace osu.Game.Beatmaps.Formats } } + /// + /// Clamp Difficulty settings to be within the normal range. + /// + private void applyDifficultyRestrictions(BeatmapDifficulty difficulty) + { + difficulty.DrainRate = Math.Clamp(difficulty.DrainRate, 0, 10); + //If the mode is not Mania, clamp circle size to [0,10] + if (!beatmap.BeatmapInfo.Ruleset.OnlineID.Equals(3)) + difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10); + //If it is Mania, it must be within [1,20] - dual stages with 10 keys each. + //The lower bound should be 4, but there are ranked maps that are lower than this. + else + difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 1, 20); + difficulty.OverallDifficulty = Math.Clamp(difficulty.OverallDifficulty, 0, 10); + difficulty.ApproachRate = Math.Clamp(difficulty.ApproachRate, 0, 10); + + difficulty.SliderMultiplier = Math.Clamp(difficulty.SliderMultiplier, 0.4, 3.6); + difficulty.SliderTickRate = Math.Clamp(difficulty.SliderTickRate, 0.5, 8); + } + /// /// Processes the beatmap such that a new combo is started the first hitobject following each break. /// @@ -383,33 +405,30 @@ namespace osu.Game.Beatmaps.Formats switch (pair.Key) { case @"HPDrainRate": - difficulty.DrainRate = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); + difficulty.DrainRate = Parsing.ParseFloat(pair.Value); break; case @"CircleSize": difficulty.CircleSize = Parsing.ParseFloat(pair.Value); - //If the mode is not Mania, clamp circle size to [0,10] - if (!beatmap.BeatmapInfo.Ruleset.OnlineID.Equals(3)) - difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10); break; case @"OverallDifficulty": - difficulty.OverallDifficulty = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); + difficulty.OverallDifficulty = Parsing.ParseFloat(pair.Value); if (!hasApproachRate) difficulty.ApproachRate = difficulty.OverallDifficulty; break; case @"ApproachRate": - difficulty.ApproachRate = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); + difficulty.ApproachRate = Parsing.ParseFloat(pair.Value); hasApproachRate = true; break; case @"SliderMultiplier": - difficulty.SliderMultiplier = Math.Clamp(Parsing.ParseDouble(pair.Value), 0.4, 3.6); + difficulty.SliderMultiplier = Parsing.ParseDouble(pair.Value); break; case @"SliderTickRate": - difficulty.SliderTickRate = Math.Clamp(Parsing.ParseDouble(pair.Value), 0.5, 8); + difficulty.SliderTickRate = Parsing.ParseDouble(pair.Value); break; } } From 45fcbea182d1076ae9239984f76ed9b36b458c5b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 17 May 2024 14:43:06 +0200 Subject: [PATCH 869/930] Compute total score without mods during standardised score conversion This is going to be used by server-side flows. Note that the server-side overload of `UpdateFromLegacy()` was not calling `LegacyScoreDecoder.PopulateTotalScoreWithoutMods()`. Computing the score without mods inline reduces reflection overheads from constructing mod instances, which feels pretty important for server-side flows. There is one weird kink in the treatment of stable scores with score V2 active - they get the *legacy* multipliers unapplied for them because that made the most sense. For all intents and purposes this matters mostly for client-side replays with score V2. I'm not sure whether scores with SV2 ever make it to submission in stable. There may be minute differences in converted score due to rounding shenanigans but I don't think it's worth doing a reverify for this. --- .../StandardisedScoreMigrationTools.cs | 67 ++++++++++--------- 1 file changed, 34 insertions(+), 33 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 7d09ebdb40..db44731bed 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -16,7 +16,6 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Scoring; -using osu.Game.Scoring.Legacy; namespace osu.Game.Database { @@ -248,8 +247,7 @@ namespace osu.Game.Database // warning: ordering is important here - both total score and ranks are dependent on accuracy! score.Accuracy = computeAccuracy(score, scoreProcessor); score.Rank = computeRank(score, scoreProcessor); - score.TotalScore = convertFromLegacyTotalScore(score, ruleset, beatmap); - LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score); + (score.TotalScoreWithoutMods, score.TotalScore) = convertFromLegacyTotalScore(score, ruleset, beatmap); } /// @@ -273,7 +271,7 @@ namespace osu.Game.Database // warning: ordering is important here - both total score and ranks are dependent on accuracy! score.Accuracy = computeAccuracy(score, scoreProcessor); score.Rank = computeRank(score, scoreProcessor); - score.TotalScore = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes); + (score.TotalScoreWithoutMods, score.TotalScore) = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes); } /// @@ -283,17 +281,13 @@ namespace osu.Game.Database /// The in which the score was set. /// The applicable for this score. /// The standardised total score. - private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, WorkingBeatmap beatmap) + private static (long withoutMods, long withMods) convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, WorkingBeatmap beatmap) { if (!score.IsLegacyScore) - return score.TotalScore; + return (score.TotalScoreWithoutMods, score.TotalScore); if (ruleset is not ILegacyRuleset legacyRuleset) - return score.TotalScore; - - var mods = score.Mods; - if (mods.Any(mod => mod is ModScoreV2)) - return score.TotalScore; + return (score.TotalScoreWithoutMods, score.TotalScore); var playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods); @@ -302,8 +296,13 @@ namespace osu.Game.Database ILegacyScoreSimulator sv1Simulator = legacyRuleset.CreateLegacyScoreSimulator(); LegacyScoreAttributes attributes = sv1Simulator.Simulate(beatmap, playableBeatmap); + var legacyBeatmapConversionDifficultyInfo = LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap); - return convertFromLegacyTotalScore(score, ruleset, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes); + var mods = score.Mods; + if (mods.Any(mod => mod is ModScoreV2)) + return ((long)Math.Round(score.TotalScore / sv1Simulator.GetLegacyScoreMultiplier(mods, legacyBeatmapConversionDifficultyInfo)), score.TotalScore); + + return convertFromLegacyTotalScore(score, ruleset, legacyBeatmapConversionDifficultyInfo, attributes); } /// @@ -314,15 +313,15 @@ namespace osu.Game.Database /// The beatmap difficulty. /// The legacy scoring attributes for the beatmap which the score was set on. /// The standardised total score. - private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) + private static (long withoutMods, long withMods) convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) { if (!score.IsLegacyScore) - return score.TotalScore; + return (score.TotalScoreWithoutMods, score.TotalScore); Debug.Assert(score.LegacyTotalScore != null); if (ruleset is not ILegacyRuleset legacyRuleset) - return score.TotalScore; + return (score.TotalScoreWithoutMods, score.TotalScore); double legacyModMultiplier = legacyRuleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(score.Mods, difficulty); int maximumLegacyAccuracyScore = attributes.AccuracyScore; @@ -354,17 +353,18 @@ namespace osu.Game.Database double modMultiplier = score.Mods.Select(m => m.ScoreMultiplier).Aggregate(1.0, (c, n) => c * n); - long convertedTotalScore; + long convertedTotalScoreWithoutMods; switch (score.Ruleset.OnlineID) { case 0: if (score.MaxCombo == 0 || score.Accuracy == 0) { - return (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( 0 + 500000 * Math.Pow(score.Accuracy, 5) - + bonusProportion) * modMultiplier); + + bonusProportion); + break; } // see similar check above. @@ -372,10 +372,11 @@ namespace osu.Game.Database // are either pointless or wildly wrong. if (maximumLegacyComboScore + maximumLegacyBonusScore == 0) { - return (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( 500000 * comboProportion // as above, zero if mods result in zero multiplier, one otherwise + 500000 * Math.Pow(score.Accuracy, 5) - + bonusProportion) * modMultiplier); + + bonusProportion); + break; } // Assumptions: @@ -472,17 +473,17 @@ namespace osu.Game.Database double newComboScoreProportion = estimatedComboPortionInStandardisedScore / maximumAchievableComboPortionInStandardisedScore; - convertedTotalScore = (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( 500000 * newComboScoreProportion * score.Accuracy + 500000 * Math.Pow(score.Accuracy, 5) - + bonusProportion) * modMultiplier); + + bonusProportion); break; case 1: - convertedTotalScore = (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( 250000 * comboProportion + 750000 * Math.Pow(score.Accuracy, 3.6) - + bonusProportion) * modMultiplier); + + bonusProportion); break; case 2: @@ -507,28 +508,28 @@ namespace osu.Game.Database ? 0 : (double)score.Statistics.GetValueOrDefault(HitResult.SmallTickHit) / score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit); - convertedTotalScore = (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( comboPortion * estimateComboProportionForCatch(attributes.MaxCombo, score.MaxCombo, score.Statistics.GetValueOrDefault(HitResult.Miss)) + dropletsPortion * dropletsHit - + bonusProportion) * modMultiplier); + + bonusProportion); break; case 3: - convertedTotalScore = (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( 850000 * comboProportion + 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy) - + bonusProportion) * modMultiplier); + + bonusProportion); break; default: - convertedTotalScore = score.TotalScore; - break; + return (score.TotalScoreWithoutMods, score.TotalScore); } - if (convertedTotalScore < 0) - throw new InvalidOperationException($"Total score conversion operation returned invalid total of {convertedTotalScore}"); + if (convertedTotalScoreWithoutMods < 0) + throw new InvalidOperationException($"Total score conversion operation returned invalid total of {convertedTotalScoreWithoutMods}"); - return convertedTotalScore; + long convertedTotalScore = (long)Math.Round(convertedTotalScoreWithoutMods * modMultiplier); + return (convertedTotalScoreWithoutMods, convertedTotalScore); } /// From 148afd120127c58655ed35190fb7456ce1f0e973 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Tue, 21 May 2024 14:47:34 +0200 Subject: [PATCH 870/930] Change Speedchange behaviour to keep changing while holding key, Add Toast to nofity user what just happend --- osu.Game/Localisation/ToastStrings.cs | 5 +++++ osu.Game/Overlays/OSD/SpeedChangeToast.cs | 17 +++++++++++++++ osu.Game/Screens/Select/SongSelect.cs | 26 ++++++++++++++++------- 3 files changed, 40 insertions(+), 8 deletions(-) create mode 100644 osu.Game/Overlays/OSD/SpeedChangeToast.cs diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index da798a3937..33027966dd 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -49,6 +49,11 @@ namespace osu.Game.Localisation /// public static LocalisableString UrlCopied => new TranslatableString(getKey(@"url_copied"), @"URL copied"); + /// + /// "Speed Changed" + /// + public static LocalisableString SpeedChanged => new TranslatableString(getKey(@"speed_changed"), @"Speed Changed"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/OSD/SpeedChangeToast.cs b/osu.Game/Overlays/OSD/SpeedChangeToast.cs new file mode 100644 index 0000000000..73ba23622b --- /dev/null +++ b/osu.Game/Overlays/OSD/SpeedChangeToast.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Configuration; +using osu.Game.Input.Bindings; +using osu.Game.Localisation; + +namespace osu.Game.Overlays.OSD +{ + public partial class SpeedChangeToast : Toast + { + public SpeedChangeToast(OsuConfigManager config, double delta) + : base(CommonStrings.Beatmaps, ToastStrings.SpeedChanged, config.LookupKeyBindings(GlobalAction.IncreaseSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseSpeed)) + { + } + } +} diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index e1447b284a..7eb2be9100 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -30,6 +30,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Overlays.Mods; +using osu.Game.Overlays.OSD; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Backgrounds; @@ -151,6 +152,12 @@ namespace osu.Game.Screens.Select private bool usedPitchMods; + [Resolved] + private OnScreenDisplay? onScreenDisplay { get; set; } + + [Resolved] + private OsuConfigManager? config { get; set; } + [BackgroundDependencyLoader(true)] private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config) { @@ -819,7 +826,7 @@ namespace osu.Game.Screens.Select public void ChangeSpeed(double delta) { // Mod Change from 0.95 DC to 1.0 none to 1.05 DT/NC ? - + onScreenDisplay?.Display(new SpeedChangeToast(config!, delta)); if (game == null) return; ModNightcore modNc = (ModNightcore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModNightcore) > 0)).Mods.First(mod => mod is ModNightcore); @@ -1135,17 +1142,10 @@ namespace osu.Game.Screens.Select public virtual bool OnPressed(KeyBindingPressEvent e) { - if (e.Repeat) - return false; - if (!this.IsCurrentScreen()) return false; switch (e.Action) { - case GlobalAction.Select: - FinaliseSelection(); - return true; - case GlobalAction.IncreaseSpeed: ChangeSpeed(0.05); return true; @@ -1155,6 +1155,16 @@ namespace osu.Game.Screens.Select return true; } + if (e.Repeat) + return false; + + switch (e.Action) + { + case GlobalAction.Select: + FinaliseSelection(); + return true; + } + return false; } From 3403789c6fef04827679b27715b653778b7d0aed Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Tue, 21 May 2024 16:11:20 +0200 Subject: [PATCH 871/930] Toast now only shows when speed is actually changed --- osu.Game/Screens/Select/SongSelect.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 7eb2be9100..b78134392b 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -825,8 +825,6 @@ namespace osu.Game.Screens.Select public void ChangeSpeed(double delta) { - // Mod Change from 0.95 DC to 1.0 none to 1.05 DT/NC ? - onScreenDisplay?.Display(new SpeedChangeToast(config!, delta)); if (game == null) return; ModNightcore modNc = (ModNightcore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModNightcore) > 0)).Mods.First(mod => mod is ModNightcore); @@ -841,6 +839,8 @@ namespace osu.Game.Screens.Select if (incompatiableModActive) return; + onScreenDisplay?.Display(new SpeedChangeToast(config!, delta)); + if (rateModActive) { ModRateAdjust mod = (ModRateAdjust)selectedMods.Value.First(mod => mod is ModRateAdjust); From 99d99cede03993796aa4f8fe5f1d344a9cfe9472 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 11:59:34 +0800 Subject: [PATCH 872/930] Basic cleanup Before I gave up on attempting to fix the method. --- osu.Game/Screens/Select/SongSelect.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index b78134392b..18d5799bae 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select }; [Resolved] - private OsuGameBase? game { get; set; } + private OsuGameBase game { get; set; } = null!; [Resolved] private Bindable> selectedMods { get; set; } = null!; @@ -156,7 +156,7 @@ namespace osu.Game.Screens.Select private OnScreenDisplay? onScreenDisplay { get; set; } [Resolved] - private OsuConfigManager? config { get; set; } + private OsuConfigManager config { get; set; } = null!; [BackgroundDependencyLoader(true)] private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config) @@ -825,21 +825,19 @@ namespace osu.Game.Screens.Select public void ChangeSpeed(double delta) { - if (game == null) return; - ModNightcore modNc = (ModNightcore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModNightcore) > 0)).Mods.First(mod => mod is ModNightcore); ModDoubleTime modDt = (ModDoubleTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDoubleTime) > 0)).Mods.First(mod => mod is ModDoubleTime); ModDaycore modDc = (ModDaycore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDaycore) > 0)).Mods.First(mod => mod is ModDaycore); ModHalfTime modHt = (ModHalfTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModHalfTime) > 0)).Mods.First(mod => mod is ModHalfTime); bool rateModActive = selectedMods.Value.Count(mod => mod is ModRateAdjust) > 0; - bool incompatiableModActive = selectedMods.Value.Count(mod => modDt.IncompatibleMods.Count(incompatibleMod => (mod.GetType().IsSubclassOf(incompatibleMod) || mod.GetType() == incompatibleMod) && incompatibleMod != typeof(ModRateAdjust)) > 0) > 0; + bool incompatibleModActive = selectedMods.Value.Count(mod => modDt.IncompatibleMods.Count(incompatibleMod => (mod.GetType().IsSubclassOf(incompatibleMod) || mod.GetType() == incompatibleMod) && incompatibleMod != typeof(ModRateAdjust)) > 0) > 0; double newRate = 1d + delta; bool isPositive = delta > 0; - if (incompatiableModActive) + if (incompatibleModActive) return; - onScreenDisplay?.Display(new SpeedChangeToast(config!, delta)); + onScreenDisplay?.Display(new SpeedChangeToast(config, delta)); if (rateModActive) { @@ -912,7 +910,7 @@ namespace osu.Game.Screens.Select } else { - // If no ModRateAdjust is actived activate one + // If no ModRateAdjust is active, activate one if (isPositive) { if (!usedPitchMods) From 02a388cba6493207a170728abd607d80bfdecb3a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 12:03:48 +0800 Subject: [PATCH 873/930] Fix enum not being at end (and adjust naming) --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 16 ++++++++-------- .../GlobalActionKeyBindingStrings.cs | 8 ++++---- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 4 ++-- osu.Game/Overlays/OSD/SpeedChangeToast.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 4 ++-- 5 files changed, 17 insertions(+), 17 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index b0a1684512..09db7461d6 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -182,8 +182,8 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions), new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods), - new KeyBinding(new[] { InputKey.Control, InputKey.Up }, GlobalAction.IncreaseSpeed), - new KeyBinding(new[] { InputKey.Control, InputKey.Down }, GlobalAction.DecreaseSpeed), + new KeyBinding(new[] { InputKey.Control, InputKey.Up }, GlobalAction.IncreaseModSpeed), + new KeyBinding(new[] { InputKey.Control, InputKey.Down }, GlobalAction.DecreaseModSpeed), }; private static IEnumerable audioControlKeyBindings => new[] @@ -411,12 +411,6 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))] EditorToggleRotateControl, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseSpeed))] - IncreaseSpeed, - - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseSpeed))] - DecreaseSpeed, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))] IncreaseOffset, @@ -428,6 +422,12 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.StepReplayBackward))] StepReplayBackward, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseModSpeed))] + IncreaseModSpeed, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseModSpeed))] + DecreaseModSpeed, } public enum GlobalActionCategory diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index d0cbf52f07..18a1d3e4fe 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -370,14 +370,14 @@ namespace osu.Game.Localisation public static LocalisableString EditorToggleRotateControl => new TranslatableString(getKey(@"editor_toggle_rotate_control"), @"Toggle rotate control"); /// - /// "Increase Speed" + /// "Increase mod speed" /// - public static LocalisableString IncreaseSpeed => new TranslatableString(getKey(@"increase_speed"), @"Increase Speed"); + public static LocalisableString IncreaseModSpeed => new TranslatableString(getKey(@"increase_mod_speed"), @"Increase mod speed"); /// - /// "Decrease Speed" + /// "Decrease mod speed" /// - public static LocalisableString DecreaseSpeed => new TranslatableString(getKey(@"decrease_speed"), @"Decrease Speed"); + public static LocalisableString DecreaseModSpeed => new TranslatableString(getKey(@"decrease_mod_speed"), @"Decrease mod speed"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 572379ea2c..3b8090a4b2 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -757,11 +757,11 @@ namespace osu.Game.Overlays.Mods return true; } - case GlobalAction.IncreaseSpeed: + case GlobalAction.IncreaseModSpeed: songSelect!.ChangeSpeed(0.05); return true; - case GlobalAction.DecreaseSpeed: + case GlobalAction.DecreaseModSpeed: songSelect!.ChangeSpeed(-0.05); return true; } diff --git a/osu.Game/Overlays/OSD/SpeedChangeToast.cs b/osu.Game/Overlays/OSD/SpeedChangeToast.cs index 73ba23622b..231ef86526 100644 --- a/osu.Game/Overlays/OSD/SpeedChangeToast.cs +++ b/osu.Game/Overlays/OSD/SpeedChangeToast.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.OSD public partial class SpeedChangeToast : Toast { public SpeedChangeToast(OsuConfigManager config, double delta) - : base(CommonStrings.Beatmaps, ToastStrings.SpeedChanged, config.LookupKeyBindings(GlobalAction.IncreaseSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseSpeed)) + : base(CommonStrings.Beatmaps, ToastStrings.SpeedChanged, config.LookupKeyBindings(GlobalAction.IncreaseModSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseModSpeed)) { } } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 18d5799bae..257f6583a4 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -1144,11 +1144,11 @@ namespace osu.Game.Screens.Select switch (e.Action) { - case GlobalAction.IncreaseSpeed: + case GlobalAction.IncreaseModSpeed: ChangeSpeed(0.05); return true; - case GlobalAction.DecreaseSpeed: + case GlobalAction.DecreaseModSpeed: ChangeSpeed(-0.05); return true; } From f979200712aa0336de04e30fb2b3bebd714b5920 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 12:06:51 +0800 Subject: [PATCH 874/930] Use null conditional rather than implicit not-null --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 3b8090a4b2..ad589e8fa9 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -758,11 +758,11 @@ namespace osu.Game.Overlays.Mods } case GlobalAction.IncreaseModSpeed: - songSelect!.ChangeSpeed(0.05); + songSelect?.ChangeSpeed(0.05); return true; case GlobalAction.DecreaseModSpeed: - songSelect!.ChangeSpeed(-0.05); + songSelect?.ChangeSpeed(-0.05); return true; } From d0b1ebff5a616ca89391a87699df320edbb695a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 16:29:39 +0800 Subject: [PATCH 875/930] Revert "Temporary rollback of framework / SDL3" This reverts commit d7d569cf4e68acdbcc9cec844337f93bdb207a54. --- osu.Android.props | 2 +- osu.Android/AndroidJoystickSettings.cs | 76 --------------- osu.Android/AndroidMouseSettings.cs | 97 ------------------- osu.Android/OsuGameAndroid.cs | 22 ----- osu.Desktop/OsuGameDesktop.cs | 11 ++- osu.Desktop/Program.cs | 33 ++++--- .../Components/PathControlPointVisualiser.cs | 2 +- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 3 +- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 3 +- .../Screens/Ladder/LadderDragContainer.cs | 2 +- osu.Game/Database/EmptyRealmSet.cs | 5 + .../UserInterface/ExpandableSlider.cs | 8 +- .../Graphics/UserInterface/OsuSliderBar.cs | 9 +- .../Graphics/UserInterface/OsuTabControl.cs | 24 +++-- .../Graphics/UserInterface/PageTabControl.cs | 14 ++- .../UserInterface/RoundedSliderBar.cs | 5 +- .../UserInterface/ShearedSliderBar.cs | 5 +- .../UserInterfaceV2/LabelledSliderBar.cs | 4 +- .../UserInterfaceV2/SliderWithTextBoxInput.cs | 8 +- osu.Game/OsuGameBase.cs | 12 ++- .../BeatmapListingCardSizeTabControl.cs | 12 ++- ...BeatmapSearchMultipleSelectionFilterRow.cs | 4 + .../Overlays/BeatmapListing/FilterTabItem.cs | 12 ++- .../BeatmapSet/BeatmapRulesetSelector.cs | 2 +- .../OverlayPanelDisplayStyleControl.cs | 14 ++- osu.Game/Overlays/OverlayRulesetTabItem.cs | 14 ++- osu.Game/Overlays/OverlayStreamItem.cs | 12 ++- osu.Game/Overlays/OverlayTabControl.cs | 14 ++- .../Overlays/Settings/Sections/SizeSlider.cs | 3 +- .../Settings/SettingsPercentageSlider.cs | 4 +- osu.Game/Overlays/Settings/SettingsSlider.cs | 6 +- .../Toolbar/ToolbarRulesetSelector.cs | 16 +-- .../Toolbar/ToolbarRulesetTabButton.cs | 12 +++ osu.Game/Rulesets/Mods/DifficultyBindable.cs | 2 +- .../Objects/Drawables/DrawableHitObject.cs | 3 +- .../Scoring/LegacyDrainingHealthProcessor.cs | 7 ++ .../Rulesets/UI/FrameStabilityContainer.cs | 2 +- .../Timeline/TimelineTickDisplay.cs | 3 +- osu.Game/Screens/Edit/Editor.cs | 14 +-- .../IndeterminateSliderWithTextBoxInput.cs | 8 +- .../Match/Components/MatchTypePicker.cs | 11 ++- .../Play/PlayerSettings/PlayerSliderBar.cs | 4 +- osu.Game/osu.Game.csproj | 4 +- osu.iOS.props | 2 +- 44 files changed, 226 insertions(+), 304 deletions(-) delete mode 100644 osu.Android/AndroidJoystickSettings.cs delete mode 100644 osu.Android/AndroidMouseSettings.cs diff --git a/osu.Android.props b/osu.Android.props index 2d7a9d2652..e20ac2e0b7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index b2e3fc0779..103ef50e0c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From b25987ffe726cd5815aa8f84919180db47a88ddc Mon Sep 17 00:00:00 2001 From: Aurelian Date: Wed, 22 May 2024 11:37:55 +0200 Subject: [PATCH 876/930] Changed allowed mania keys, and reverted 0af32c5 --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 6 +++--- osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 2acabe2518..e5567b2215 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -111,12 +111,12 @@ namespace osu.Game.Beatmaps.Formats { difficulty.DrainRate = Math.Clamp(difficulty.DrainRate, 0, 10); //If the mode is not Mania, clamp circle size to [0,10] - if (!beatmap.BeatmapInfo.Ruleset.OnlineID.Equals(3)) + if (beatmap.BeatmapInfo.Ruleset.OnlineID != 3) difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10); - //If it is Mania, it must be within [1,20] - dual stages with 10 keys each. + //If it is Mania, it must be within [1,18] - copying what stable does https://github.com/ppy/osu/pull/28200#discussion_r1609522988 //The lower bound should be 4, but there are ranked maps that are lower than this. else - difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 1, 20); + difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 1, 18); difficulty.OverallDifficulty = Math.Clamp(difficulty.OverallDifficulty, 0, 10); difficulty.ApproachRate = Math.Clamp(difficulty.ApproachRate, 0, 10); diff --git a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs index 1d3416f494..2a5a11161b 100644 --- a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs +++ b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Objects.Legacy // It works out to under 1 game pixel and is generally not meaningful to gameplay, but is to replay playback accuracy. const float broken_gamefield_rounding_allowance = 1.00041f; - return (float)Math.Max(0.02, (1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1)); + return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1); } public static int CalculateDifficultyPeppyStars(BeatmapDifficulty difficulty, int objectCount, int drainLength) From 97fe59cb24cc2f26ff2d099ef6da09c95d9fd6ba Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Wed, 22 May 2024 10:38:47 +0100 Subject: [PATCH 877/930] set `Ranked` to `true` for `OsuModTraceable` --- osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index 9671f53bea..75ad00e169 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "Put your faith in the approach circles..."; public override double ScoreMultiplier => 1; + public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) }; From f3cae73e2ed892469e1879f834f4c8472e06cf13 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Wed, 22 May 2024 13:26:00 +0200 Subject: [PATCH 878/930] Added tests for difficulty clamping --- .../Formats/LegacyBeatmapDecoderTest.cs | 30 +++++++++++++++++++ .../out-of-range-difficulties-mania.osu | 5 ++++ .../Resources/out-of-range-difficulties.osu | 10 +++++++ 3 files changed, 45 insertions(+) create mode 100644 osu.Game.Tests/Resources/out-of-range-difficulties-mania.osu create mode 100644 osu.Game.Tests/Resources/out-of-range-difficulties.osu diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 02432a1935..e6daba2016 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -1188,5 +1188,35 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(beatmap.HitObjects[0].GetEndTime(), Is.EqualTo(3153)); } } + + [Test] + public void TestBeatmapDifficultyIsClamped() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + + using (var resStream = TestResources.OpenResource("out-of-range-difficulties.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + var decoded = decoder.Decode(stream).Difficulty; + Assert.That(decoded.DrainRate, Is.EqualTo(10)); + Assert.That(decoded.CircleSize, Is.EqualTo(10)); + Assert.That(decoded.OverallDifficulty, Is.EqualTo(10)); + Assert.That(decoded.ApproachRate, Is.EqualTo(10)); + Assert.That(decoded.SliderMultiplier, Is.EqualTo(3.6)); + Assert.That(decoded.SliderTickRate, Is.EqualTo(8)); + } + } + [Test] + public void TestManiaBeatmapDifficultyCircleSizeClamp() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + + using (var resStream = TestResources.OpenResource("out-of-range-difficulties-mania.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + var decoded = decoder.Decode(stream).Difficulty; + Assert.That(decoded.CircleSize, Is.EqualTo(14)); + } + } } } diff --git a/osu.Game.Tests/Resources/out-of-range-difficulties-mania.osu b/osu.Game.Tests/Resources/out-of-range-difficulties-mania.osu new file mode 100644 index 0000000000..7dc2e51ad9 --- /dev/null +++ b/osu.Game.Tests/Resources/out-of-range-difficulties-mania.osu @@ -0,0 +1,5 @@ +[General] +Mode: 3 + +[Difficulty] +CircleSize:14 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/out-of-range-difficulties.osu b/osu.Game.Tests/Resources/out-of-range-difficulties.osu new file mode 100644 index 0000000000..5029395614 --- /dev/null +++ b/osu.Game.Tests/Resources/out-of-range-difficulties.osu @@ -0,0 +1,10 @@ +[General] +Mode: 0 + +[Difficulty] +HPDrainRate:25 +CircleSize:25 +OverallDifficulty:25 +ApproachRate:30 +SliderMultiplier:30 +SliderTickRate:30 \ No newline at end of file From 57da4229ff621a12a43ae704bbd21884a9039d74 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Wed, 22 May 2024 13:58:59 +0200 Subject: [PATCH 879/930] Add speed value to Toast --- osu.Game/Localisation/ToastStrings.cs | 4 ++-- osu.Game/Overlays/OSD/SpeedChangeToast.cs | 5 +++-- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index 33027966dd..25899153f8 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -50,9 +50,9 @@ namespace osu.Game.Localisation public static LocalisableString UrlCopied => new TranslatableString(getKey(@"url_copied"), @"URL copied"); /// - /// "Speed Changed" + /// "Speed changed to" /// - public static LocalisableString SpeedChanged => new TranslatableString(getKey(@"speed_changed"), @"Speed Changed"); + public static LocalisableString SpeedChangedTo => new TranslatableString(getKey(@"speed_changed"), @"Speed changed to"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Overlays/OSD/SpeedChangeToast.cs b/osu.Game/Overlays/OSD/SpeedChangeToast.cs index 231ef86526..df4f825541 100644 --- a/osu.Game/Overlays/OSD/SpeedChangeToast.cs +++ b/osu.Game/Overlays/OSD/SpeedChangeToast.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading; using osu.Game.Configuration; using osu.Game.Input.Bindings; using osu.Game.Localisation; @@ -9,8 +10,8 @@ namespace osu.Game.Overlays.OSD { public partial class SpeedChangeToast : Toast { - public SpeedChangeToast(OsuConfigManager config, double delta) - : base(CommonStrings.Beatmaps, ToastStrings.SpeedChanged, config.LookupKeyBindings(GlobalAction.IncreaseModSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseModSpeed)) + public SpeedChangeToast(OsuConfigManager config, double newSpeed) + : base(CommonStrings.Beatmaps, ToastStrings.SpeedChangedTo + " " + newSpeed.ToString(Thread.CurrentThread.CurrentCulture), config.LookupKeyBindings(GlobalAction.IncreaseModSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseModSpeed)) { } } From abc67ebbaccfdc3d36ef1853f766829685e1308e Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Wed, 22 May 2024 13:59:26 +0200 Subject: [PATCH 880/930] Fix test not running due to floating point number inaccuacy --- .../SongSelect/TestScenePlaySongSelect.cs | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 938b858110..af8b2a7760 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -94,25 +94,25 @@ namespace osu.Game.Tests.Visual.SongSelect changeMods(); AddStep("decreasing speed without mods", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.95); + AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); AddStep("decreasing speed with halftime", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.9", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.9); + AddAssert("halftime at 0.9", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.9); AddStep("increasing speed with halftime", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.95); + AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); AddStep("increasing speed with halftime to nomod", () => songSelect?.ChangeSpeed(+0.05)); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); AddStep("increasing speed without mods", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.05); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); AddStep("increasing speed with doubletime", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("doubletime at 1.1", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.1); + AddAssert("doubletime at 1.1", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.1); AddStep("decreasing speed with doubletime", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.05); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); OsuModNightcore nc = new OsuModNightcore { @@ -120,22 +120,22 @@ namespace osu.Game.Tests.Visual.SongSelect }; changeMods(nc); AddStep("increasing speed with nightcore", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("nightcore at 1.1", () => songSelect!.Mods.Value.Single() is ModNightcore mod && mod.SpeedChange.Value == 1.1); + AddAssert("nightcore at 1.1", () => songSelect!.Mods.Value.Single() is ModNightcore mod && Math.Round(mod.SpeedChange.Value, 2) == 1.1); AddStep("decreasing speed with nightcore", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModNightcore mod && mod.SpeedChange.Value == 1.05); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModNightcore mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); AddStep("decreasing speed with nightcore to nomod", () => songSelect?.ChangeSpeed(-0.05)); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); AddStep("decreasing speed nomod, nightcore was selected", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.95); + AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); AddStep("decreasing speed with daycore", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("daycore at 0.9", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.9); + AddAssert("daycore at 0.9", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.9); AddStep("increasing speed with daycore", () => songSelect?.ChangeSpeed(0.05)); - AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.95); + AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); OsuModDoubleTime dt = new OsuModDoubleTime { @@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.SongSelect }; changeMods(dt); AddStep("decreasing speed from doubletime 1.02 with adjustpitch enabled", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.97 with adjustpitch enabled", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.97 && mod.AdjustPitch.Value); + AddAssert("halftime at 0.97 with adjustpitch enabled", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.97 && mod.AdjustPitch.Value); OsuModHalfTime ht = new OsuModHalfTime { @@ -154,7 +154,7 @@ namespace osu.Game.Tests.Visual.SongSelect Mod[] modlist = { ht, new OsuModHardRock(), new OsuModHidden() }; changeMods(modlist); AddStep("decreasing speed from halftime 0.97 with adjustpitch enabled, HDHR enabled", () => songSelect?.ChangeSpeed(0.05)); - AddAssert("doubletime at 1.02 with adjustpitch enabled, HDHR still enabled", () => songSelect!.Mods.Value.Count(mod => (mod is ModDoubleTime modDt && modDt.AdjustPitch.Value && modDt.SpeedChange.Value == 1.02) || mod is ModHardRock || mod is ModHidden) == 3); + AddAssert("doubletime at 1.02 with adjustpitch enabled, HDHR still enabled", () => songSelect!.Mods.Value.Count(mod => (mod is ModDoubleTime modDt && modDt.AdjustPitch.Value && Math.Round(modDt.SpeedChange.Value, 2) == 1.02) || mod is ModHardRock || mod is ModHidden) == 3); changeMods(new ModWindUp()); AddStep("windup active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); From 0df634574fc5b680e168d59966a2d537a2baa160 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Wed, 22 May 2024 13:59:33 +0200 Subject: [PATCH 881/930] Improve readability --- osu.Game/Screens/Select/SongSelect.cs | 223 ++++++++++++++------------ 1 file changed, 119 insertions(+), 104 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 257f6583a4..b3823d7a0f 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -823,123 +823,138 @@ namespace osu.Game.Screens.Select return false; } + private Mod getRateMod(ModType modType, Type type) + { + var modList = game.AvailableMods.Value[modType]; + var multiMod = (MultiMod)modList.First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(mod2 => mod2.GetType().IsSubclassOf(type)) > 0); + var mod = multiMod.Mods.First(mod => mod.GetType().IsSubclassOf(type)); + return mod; + } + public void ChangeSpeed(double delta) { - ModNightcore modNc = (ModNightcore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModNightcore) > 0)).Mods.First(mod => mod is ModNightcore); - ModDoubleTime modDt = (ModDoubleTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDoubleTime) > 0)).Mods.First(mod => mod is ModDoubleTime); - ModDaycore modDc = (ModDaycore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDaycore) > 0)).Mods.First(mod => mod is ModDaycore); - ModHalfTime modHt = (ModHalfTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModHalfTime) > 0)).Mods.First(mod => mod is ModHalfTime); + ModNightcore modNc = (ModNightcore)getRateMod(ModType.DifficultyIncrease, typeof(ModNightcore)); + ModDoubleTime modDt = (ModDoubleTime)getRateMod(ModType.DifficultyIncrease, typeof(ModDoubleTime)); + ModDaycore modDc = (ModDaycore)getRateMod(ModType.DifficultyReduction, typeof(ModDaycore)); + ModHalfTime modHt = (ModHalfTime)getRateMod(ModType.DifficultyReduction, typeof(ModHalfTime)); bool rateModActive = selectedMods.Value.Count(mod => mod is ModRateAdjust) > 0; bool incompatibleModActive = selectedMods.Value.Count(mod => modDt.IncompatibleMods.Count(incompatibleMod => (mod.GetType().IsSubclassOf(incompatibleMod) || mod.GetType() == incompatibleMod) && incompatibleMod != typeof(ModRateAdjust)) > 0) > 0; - double newRate = 1d + delta; + double newRate = Math.Round(1d + delta, 2); bool isPositive = delta > 0; if (incompatibleModActive) return; - onScreenDisplay?.Display(new SpeedChangeToast(config, delta)); - - if (rateModActive) + if (!rateModActive) { - ModRateAdjust mod = (ModRateAdjust)selectedMods.Value.First(mod => mod is ModRateAdjust); + onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); - // Find current active rateAdjust mod and modify speed, enable HalfTime if necessary - newRate = mod.SpeedChange.Value + delta; - - if (newRate == 1.0) - { - lastPitchState = false; - usedPitchMods = false; - - if (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) lastPitchState = true; - - if (mod is ModHalfTime htmod && htmod.AdjustPitch.Value) lastPitchState = true; - - if (mod is ModNightcore || mod is ModDaycore) usedPitchMods = true; - - //Disable RateAdjustMods - selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); - return; - } - - if (((mod is ModDoubleTime || mod is ModNightcore) && newRate < mod.SpeedChange.MinValue) - || ((mod is ModHalfTime || mod is ModDaycore) && newRate > mod.SpeedChange.MaxValue)) - { - bool adjustPitch = (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) || (mod is ModHalfTime htmod && htmod.AdjustPitch.Value); - - //Disable RateAdjustMods - selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); - - ModRateAdjust? oppositeMod = null; - - switch (mod) - { - case ModDoubleTime: - modHt.AdjustPitch.Value = adjustPitch; - oppositeMod = modHt; - break; - - case ModHalfTime: - modDt.AdjustPitch.Value = adjustPitch; - oppositeMod = modDt; - break; - - case ModNightcore: - oppositeMod = modDc; - break; - - case ModDaycore: - oppositeMod = modNc; - break; - } - - if (oppositeMod == null) return; - - oppositeMod.SpeedChange.Value = newRate; - selectedMods.Value = selectedMods.Value.Append(oppositeMod).ToList(); - return; - } - - if (newRate > mod.SpeedChange.MaxValue && (mod is ModDoubleTime || mod is ModNightcore)) - newRate = mod.SpeedChange.MaxValue; - - if (newRate < mod.SpeedChange.MinValue && (mod is ModHalfTime || mod is ModDaycore)) - newRate = mod.SpeedChange.MinValue; - - mod.SpeedChange.Value = newRate; - } - else - { // If no ModRateAdjust is active, activate one - if (isPositive) - { - if (!usedPitchMods) - { - modDt.SpeedChange.Value = newRate; - modDt.AdjustPitch.Value = lastPitchState; - selectedMods.Value = selectedMods.Value.Append(modDt).ToList(); - } - else - { - modNc.SpeedChange.Value = newRate; - selectedMods.Value = selectedMods.Value.Append(modNc).ToList(); - } - } - else - { - if (!usedPitchMods) - { - modHt.SpeedChange.Value = newRate; - modHt.AdjustPitch.Value = lastPitchState; - selectedMods.Value = selectedMods.Value.Append(modHt).ToList(); - } - else - { - modDc.SpeedChange.Value = newRate; - selectedMods.Value = selectedMods.Value.Append(modDc).ToList(); - } - } + ModRateAdjust? newMod = null; + + if (isPositive && !usedPitchMods) + newMod = modDt; + + if (isPositive && usedPitchMods) + newMod = modNc; + + if (!isPositive && !usedPitchMods) + newMod = modHt; + + if (!isPositive && usedPitchMods) + newMod = modDc; + + if (!usedPitchMods && newMod is ModDoubleTime newModDt) + newModDt.AdjustPitch.Value = lastPitchState; + + if (!usedPitchMods && newMod is ModHalfTime newModHt) + newModHt.AdjustPitch.Value = lastPitchState; + + newMod!.SpeedChange.Value = newRate; + selectedMods.Value = selectedMods.Value.Append(newMod).ToList(); + return; } + + ModRateAdjust mod = (ModRateAdjust)selectedMods.Value.First(mod => mod is ModRateAdjust); + newRate = Math.Round(mod.SpeedChange.Value + delta, 2); + + // Disable RateAdjustMods if newRate is 1 + if (newRate == 1.0) + { + lastPitchState = false; + usedPitchMods = false; + + if (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) + lastPitchState = true; + + if (mod is ModHalfTime htmod && htmod.AdjustPitch.Value) + lastPitchState = true; + + if (mod is ModNightcore || mod is ModDaycore) + usedPitchMods = true; + + //Disable RateAdjustMods + selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); + + onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); + + return; + } + + bool overMaxRateLimit = (mod is ModHalfTime || mod is ModDaycore) && newRate > mod.SpeedChange.MaxValue; + bool underMinRateLimit = (mod is ModDoubleTime || mod is ModNightcore) && newRate < mod.SpeedChange.MinValue; + + // Swap mod to opposite mod if newRate exceeds max/min speed values + if (overMaxRateLimit || underMinRateLimit) + { + bool adjustPitch = (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) || (mod is ModHalfTime htmod && htmod.AdjustPitch.Value); + + //Disable RateAdjustMods + selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); + + ModRateAdjust? oppositeMod = null; + + switch (mod) + { + case ModDoubleTime: + modHt.AdjustPitch.Value = adjustPitch; + oppositeMod = modHt; + break; + + case ModHalfTime: + modDt.AdjustPitch.Value = adjustPitch; + oppositeMod = modDt; + break; + + case ModNightcore: + oppositeMod = modDc; + break; + + case ModDaycore: + oppositeMod = modNc; + break; + } + + if (oppositeMod == null) return; + + oppositeMod.SpeedChange.Value = newRate; + selectedMods.Value = selectedMods.Value.Append(oppositeMod).ToList(); + + onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); + + return; + } + + // Cap newRate to max/min values and change rate of current active mod + if (newRate > mod.SpeedChange.MaxValue && (mod is ModDoubleTime || mod is ModNightcore)) + newRate = mod.SpeedChange.MaxValue; + + if (newRate < mod.SpeedChange.MinValue && (mod is ModHalfTime || mod is ModDaycore)) + newRate = mod.SpeedChange.MinValue; + + mod.SpeedChange.Value = newRate; + + onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); } protected override void Dispose(bool isDisposing) From 8d02ac5e219ad064e553c560d076224683ad2651 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 21:20:34 +0800 Subject: [PATCH 882/930] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index e20ac2e0b7..8fefce3a60 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 103ef50e0c..29a0350fde 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 66ceda1d674ce57395419b9157daec91128d403f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 21:27:53 +0800 Subject: [PATCH 883/930] Update focus specifications in line with framework changes --- .../Screens/Ladder/Components/LadderEditorSettings.cs | 2 +- osu.Game/Collections/ManageCollectionsDialog.cs | 2 +- osu.Game/Graphics/UserInterface/FocusedTextBox.cs | 2 +- osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs | 2 +- osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs | 2 +- osu.Game/Overlays/AccountCreation/ScreenEntry.cs | 2 +- osu.Game/Overlays/Comments/ReplyCommentEditor.cs | 2 +- osu.Game/Overlays/Login/LoginForm.cs | 2 +- osu.Game/Overlays/Login/LoginPanel.cs | 4 ++-- osu.Game/Overlays/Login/SecondFactorAuthForm.cs | 2 +- osu.Game/Overlays/LoginOverlay.cs | 2 +- osu.Game/Overlays/Mods/AddPresetPopover.cs | 2 +- osu.Game/Overlays/Mods/EditPresetPopover.cs | 2 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs | 2 +- .../Settings/Sections/Input/KeyBindingsSubsection.cs | 2 +- osu.Game/Overlays/SettingsPanel.cs | 2 +- .../Screens/Edit/Compose/Components/BeatDivisorControl.cs | 2 +- .../Compose/Components/Timeline/DifficultyPointPiece.cs | 2 +- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 2 +- osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs | 2 +- osu.Game/Screens/Edit/Setup/MetadataSection.cs | 2 +- .../Edit/Timing/IndeterminateSliderWithTextBoxInput.cs | 2 +- osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs | 6 +++--- osu.Game/Screens/Select/FilterControl.cs | 2 +- osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs | 2 +- 26 files changed, 29 insertions(+), 29 deletions(-) diff --git a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs index 9f0fa19915..08ed815253 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs @@ -58,7 +58,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components editorInfo.Selected.ValueChanged += selection => { // ensure any ongoing edits are committed out to the *current* selection before changing to a new one. - GetContainingInputManager().TriggerFocusContention(null); + GetContainingFocusManager().TriggerFocusContention(null); // Required to avoid cyclic failure in BindableWithCurrent (TriggerChange called during the Current_Set process). // Arguable a framework issue but since we haven't hit it anywhere else a local workaround seems best. diff --git a/osu.Game/Collections/ManageCollectionsDialog.cs b/osu.Game/Collections/ManageCollectionsDialog.cs index 16645d6796..ea663f45fe 100644 --- a/osu.Game/Collections/ManageCollectionsDialog.cs +++ b/osu.Game/Collections/ManageCollectionsDialog.cs @@ -137,7 +137,7 @@ namespace osu.Game.Collections this.ScaleTo(0.9f, exit_duration); // Ensure that textboxes commit - GetContainingInputManager()?.TriggerFocusContention(this); + GetContainingFocusManager()?.TriggerFocusContention(this); } } } diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 338f32f321..4ec93995a4 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface if (!allowImmediateFocus) return; - Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this)); + Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(this)); } public new void KillFocus() => base.KillFocus(); diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs index 8b9d35e343..863ad5a173 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs @@ -57,7 +57,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 protected override void OnFocus(FocusEvent e) { base.OnFocus(e); - GetContainingInputManager().ChangeFocus(Component); + GetContainingFocusManager().ChangeFocus(Component); } protected override OsuTextBox CreateComponent() => CreateTextBox().With(t => diff --git a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs index abd828e98f..4c16cb4951 100644 --- a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs +++ b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs @@ -85,7 +85,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 Current.BindValueChanged(updateTextBoxFromSlider, true); } - public bool TakeFocus() => GetContainingInputManager().ChangeFocus(textBox); + public bool TakeFocus() => GetContainingFocusManager().ChangeFocus(textBox); private bool updatingFromTextBox; diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index f57c7d22a2..53e51e0611 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -243,7 +243,7 @@ namespace osu.Game.Overlays.AccountCreation if (nextTextBox != null) { - Schedule(() => GetContainingInputManager().ChangeFocus(nextTextBox)); + Schedule(() => GetContainingFocusManager().ChangeFocus(nextTextBox)); return true; } diff --git a/osu.Game/Overlays/Comments/ReplyCommentEditor.cs b/osu.Game/Overlays/Comments/ReplyCommentEditor.cs index 8e9e82507d..caf19829ee 100644 --- a/osu.Game/Overlays/Comments/ReplyCommentEditor.cs +++ b/osu.Game/Overlays/Comments/ReplyCommentEditor.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Comments base.LoadComplete(); if (!TextBox.ReadOnly) - GetContainingInputManager().ChangeFocus(TextBox); + GetContainingFocusManager().ChangeFocus(TextBox); } protected override void OnCommit(string text) diff --git a/osu.Game/Overlays/Login/LoginForm.cs b/osu.Game/Overlays/Login/LoginForm.cs index 80dfca93d2..418721f371 100644 --- a/osu.Game/Overlays/Login/LoginForm.cs +++ b/osu.Game/Overlays/Login/LoginForm.cs @@ -150,7 +150,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - Schedule(() => { GetContainingInputManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); }); + Schedule(() => { GetContainingFocusManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); }); } } } diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index a8adf4ce8c..845d20ccaf 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -186,7 +186,7 @@ namespace osu.Game.Overlays.Login } if (form != null) - ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form)); + ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(form)); }); private void updateDropdownCurrent(UserStatus? status) @@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - if (form != null) GetContainingInputManager().ChangeFocus(form); + if (form != null) GetContainingFocusManager().ChangeFocus(form); base.OnFocus(e); } } diff --git a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs index dcd3119f33..82e328c036 100644 --- a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs +++ b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs @@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - Schedule(() => { GetContainingInputManager().ChangeFocus(codeTextBox); }); + Schedule(() => { GetContainingFocusManager().ChangeFocus(codeTextBox); }); } } } diff --git a/osu.Game/Overlays/LoginOverlay.cs b/osu.Game/Overlays/LoginOverlay.cs index c0aff6aae9..8dc454c0a0 100644 --- a/osu.Game/Overlays/LoginOverlay.cs +++ b/osu.Game/Overlays/LoginOverlay.cs @@ -78,7 +78,7 @@ namespace osu.Game.Overlays this.FadeIn(transition_time, Easing.OutQuint); FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(panel)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(panel)); } protected override void PopOut() diff --git a/osu.Game/Overlays/Mods/AddPresetPopover.cs b/osu.Game/Overlays/Mods/AddPresetPopover.cs index b782b5d6ba..50aa5a2eb4 100644 --- a/osu.Game/Overlays/Mods/AddPresetPopover.cs +++ b/osu.Game/Overlays/Mods/AddPresetPopover.cs @@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox)); nameTextBox.Current.BindValueChanged(s => { diff --git a/osu.Game/Overlays/Mods/EditPresetPopover.cs b/osu.Game/Overlays/Mods/EditPresetPopover.cs index 9554ba8ce2..8fa6b35162 100644 --- a/osu.Game/Overlays/Mods/EditPresetPopover.cs +++ b/osu.Game/Overlays/Mods/EditPresetPopover.cs @@ -136,7 +136,7 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox)); } public override bool OnPressed(KeyBindingPressEvent e) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 25293e8e20..54124e10c7 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -949,7 +949,7 @@ namespace osu.Game.Overlays.Mods RequestScroll?.Invoke(this); // Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action. - Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null)); + Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(null)); return true; } diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs index e82cebe9f4..3f6eeca10e 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs @@ -465,7 +465,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input } if (HasFocus) - GetContainingInputManager().ChangeFocus(null); + GetContainingFocusManager().ChangeFocus(null); cancelAndClearButtons.FadeOut(300, Easing.OutQuint); cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs index dd0a88bfb1..db3b56b9f0 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs @@ -106,7 +106,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input { var next = Children.SkipWhile(c => c != sender).Skip(1).FirstOrDefault(); if (next != null) - GetContainingInputManager().ChangeFocus(next); + GetContainingFocusManager().ChangeFocus(next); } } } diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index 748673035b..d5c642d24f 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -201,7 +201,7 @@ namespace osu.Game.Overlays searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) - GetContainingInputManager().ChangeFocus(null); + GetContainingFocusManager().ChangeFocus(null); } public override bool AcceptsFocus => true; diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 40b97d2137..005b96bfef 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -580,7 +580,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { base.LoadComplete(); - GetContainingInputManager().ChangeFocus(this); + GetContainingFocusManager().ChangeFocus(this); SelectAll(); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs index fc240c570b..d9084a7477 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override void LoadComplete() { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(sliderVelocitySlider)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(sliderVelocitySlider)); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 28841fc9e5..5c4a9faaca 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -142,7 +142,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override void LoadComplete() { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(volume)); } private static string? getCommonBank(IList[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null; diff --git a/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs b/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs index 79288e2977..5abf40dda7 100644 --- a/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs +++ b/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Setup OnFocused?.Invoke(); base.OnFocus(e); - GetContainingInputManager().TriggerFocusContention(this); + GetContainingFocusManager().TriggerFocusContention(this); } } } diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 752f590308..660c470204 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Setup base.LoadComplete(); if (string.IsNullOrEmpty(ArtistTextBox.Current.Value)) - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(ArtistTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(ArtistTextBox)); ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox)); TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox)); diff --git a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs index 26f374ba85..4f7a1bf589 100644 --- a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs @@ -126,7 +126,7 @@ namespace osu.Game.Screens.Edit.Timing protected override void OnFocus(FocusEvent e) { base.OnFocus(e); - GetContainingInputManager().ChangeFocus(textBox); + GetContainingFocusManager().ChangeFocus(textBox); } private void updateState() diff --git a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs index 66bbf92e58..2f6a220c82 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs @@ -248,21 +248,21 @@ namespace osu.Game.Screens.OnlinePlay.Lounge { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(passwordTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(passwordTextBox)); passwordTextBox.OnCommit += (_, _) => performJoin(); } private void performJoin() { lounge?.Join(room, passwordTextBox.Text, null, joinFailed); - GetContainingInputManager().TriggerFocusContention(passwordTextBox); + GetContainingFocusManager().TriggerFocusContention(passwordTextBox); } private void joinFailed(string error) => Schedule(() => { passwordTextBox.Text = string.Empty; - GetContainingInputManager().ChangeFocus(passwordTextBox); + GetContainingFocusManager().ChangeFocus(passwordTextBox); errorText.Text = error; errorText diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 73c122dda6..30eb4a8491 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -245,7 +245,7 @@ namespace osu.Game.Screens.Select searchTextBox.ReadOnly = true; searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) - GetContainingInputManager().ChangeFocus(searchTextBox); + GetContainingFocusManager().ChangeFocus(searchTextBox); } public void Activate() diff --git a/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs index f73be15a36..2827a9cb50 100644 --- a/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs @@ -78,7 +78,7 @@ namespace osu.Game.Screens.SelectV2.Footer { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(this)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(this)); beatmap.BindValueChanged(_ => Hide()); } From f7ca18b52ec4e8dbc704d58a7cfef0c301201524 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 22 May 2024 15:52:57 +0200 Subject: [PATCH 884/930] Menial cleanups --- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index e5567b2215..8ea1d55a0d 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -105,18 +105,18 @@ namespace osu.Game.Beatmaps.Formats } /// - /// Clamp Difficulty settings to be within the normal range. + /// Ensures that all settings are within the allowed ranges. + /// See also: https://github.com/peppy/osu-stable-reference/blob/0e425c0d525ef21353c8293c235cc0621d28338b/osu!/GameplayElements/Beatmaps/Beatmap.cs#L567-L614 /// private void applyDifficultyRestrictions(BeatmapDifficulty difficulty) { difficulty.DrainRate = Math.Clamp(difficulty.DrainRate, 0, 10); - //If the mode is not Mania, clamp circle size to [0,10] - if (beatmap.BeatmapInfo.Ruleset.OnlineID != 3) - difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10); - //If it is Mania, it must be within [1,18] - copying what stable does https://github.com/ppy/osu/pull/28200#discussion_r1609522988 - //The lower bound should be 4, but there are ranked maps that are lower than this. - else - difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 1, 18); + + // mania uses "circle size" for key count, thus different allowable range + difficulty.CircleSize = beatmap.BeatmapInfo.Ruleset.OnlineID != 3 + ? Math.Clamp(difficulty.CircleSize, 0, 10) + : Math.Clamp(difficulty.CircleSize, 1, 18); + difficulty.OverallDifficulty = Math.Clamp(difficulty.OverallDifficulty, 0, 10); difficulty.ApproachRate = Math.Clamp(difficulty.ApproachRate, 0, 10); From 093be3d723ef18bcb3e7eaac1642c0006b62f922 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 21:55:53 +0800 Subject: [PATCH 885/930] Cast remaining test usages to `IFocusManager` to remove obsolete notice --- .../TestSceneHitObjectSampleAdjustments.cs | 3 ++- .../Editing/TestSceneLabelledTimeSignature.cs | 9 +++++---- .../UserInterface/TestSceneModSelectOverlay.cs | 3 ++- .../TestSceneSliderWithTextBoxInput.cs | 17 +++++++++-------- 4 files changed, 18 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs index 1415ff4b0f..0e12ed68e4 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs @@ -5,6 +5,7 @@ using System.Linq; using System.Collections.Generic; using Humanizer; using NUnit.Framework; +using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -396,7 +397,7 @@ namespace osu.Game.Tests.Visual.Editing textBox.Current.Value = bank; // force a commit via keyboard. // this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit. - InputManager.ChangeFocus(textBox); + ((IFocusManager)InputManager).ChangeFocus(textBox); InputManager.Key(Key.Enter); }); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs b/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs index e91596b872..3d7d0797d4 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs @@ -6,6 +6,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; +using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Beatmaps.Timing; using osu.Game.Graphics.UserInterface; @@ -62,12 +63,12 @@ namespace osu.Game.Tests.Visual.Editing createLabelledTimeSignature(TimeSignature.SimpleQuadruple); AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple)); - AddStep("focus text box", () => InputManager.ChangeFocus(numeratorTextBox)); + AddStep("focus text box", () => ((IFocusManager)InputManager).ChangeFocus(numeratorTextBox)); AddStep("set numerator to 7", () => numeratorTextBox.Current.Value = "7"); AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple)); - AddStep("drop focus", () => InputManager.ChangeFocus(null)); + AddStep("drop focus", () => ((IFocusManager)InputManager).ChangeFocus(null)); AddAssert("current is 7/4", () => timeSignature.Current.Value.Equals(new TimeSignature(7))); } @@ -77,12 +78,12 @@ namespace osu.Game.Tests.Visual.Editing createLabelledTimeSignature(TimeSignature.SimpleQuadruple); AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple)); - AddStep("focus text box", () => InputManager.ChangeFocus(numeratorTextBox)); + AddStep("focus text box", () => ((IFocusManager)InputManager).ChangeFocus(numeratorTextBox)); AddStep("set numerator to 0", () => numeratorTextBox.Current.Value = "0"); AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple)); - AddStep("drop focus", () => InputManager.ChangeFocus(null)); + AddStep("drop focus", () => ((IFocusManager)InputManager).ChangeFocus(null)); AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple)); AddAssert("numerator is 4", () => numeratorTextBox.Current.Value == "4"); } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 8ddbd84890..a1452ddb31 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -10,6 +10,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Input; using osu.Framework.Localisation; using osu.Framework.Testing; using osu.Framework.Utils; @@ -623,7 +624,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("press tab", () => InputManager.Key(Key.Tab)); AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); - AddStep("unfocus search text box externally", () => InputManager.ChangeFocus(null)); + AddStep("unfocus search text box externally", () => ((IFocusManager)InputManager).ChangeFocus(null)); AddStep("press tab", () => InputManager.Key(Key.Tab)); AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs index d23fcebae3..06b9623508 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs @@ -5,6 +5,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; @@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.UserInterface { AddStep("set instantaneous to false", () => sliderWithTextBoxInput.Instantaneous = false); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("change text", () => textBox.Text = "3"); AddAssert("slider not moved", () => slider.Current.Value, () => Is.Zero); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.Zero); @@ -61,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5")); AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("set text to invalid", () => textBox.Text = "garbage"); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); @@ -71,12 +72,12 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("set text to invalid", () => textBox.Text = "garbage"); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("lose focus", () => InputManager.ChangeFocus(null)); + AddStep("lose focus", () => ((IFocusManager)InputManager).ChangeFocus(null)); AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5")); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); @@ -87,7 +88,7 @@ namespace osu.Game.Tests.Visual.UserInterface { AddStep("set instantaneous to true", () => sliderWithTextBoxInput.Instantaneous = true); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("change text", () => textBox.Text = "3"); AddAssert("slider moved", () => slider.Current.Value, () => Is.EqualTo(3)); AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3)); @@ -106,7 +107,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("-5")); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("set text to invalid", () => textBox.Text = "garbage"); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); @@ -116,12 +117,12 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("set text to invalid", () => textBox.Text = "garbage"); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("lose focus", () => InputManager.ChangeFocus(null)); + AddStep("lose focus", () => ((IFocusManager)InputManager).ChangeFocus(null)); AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5")); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); From 0d13848421de5198fc438fd7f4a2420c265dc31b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 23 May 2024 00:21:19 +0900 Subject: [PATCH 886/930] Add whitespace to appease R# --- osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index e6daba2016..a4cd888823 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -1206,6 +1206,7 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(decoded.SliderTickRate, Is.EqualTo(8)); } } + [Test] public void TestManiaBeatmapDifficultyCircleSizeClamp() { From 73cb363eba003fd329477ab778f28610d0b9e596 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 23:25:59 +0800 Subject: [PATCH 887/930] Make some more methods static --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 8ea1d55a0d..c2f4097889 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -85,7 +85,7 @@ namespace osu.Game.Beatmaps.Formats base.ParseStreamInto(stream, beatmap); - applyDifficultyRestrictions(beatmap.Difficulty); + applyDifficultyRestrictions(beatmap.Difficulty, beatmap); flushPendingPoints(); @@ -108,7 +108,7 @@ namespace osu.Game.Beatmaps.Formats /// Ensures that all settings are within the allowed ranges. /// See also: https://github.com/peppy/osu-stable-reference/blob/0e425c0d525ef21353c8293c235cc0621d28338b/osu!/GameplayElements/Beatmaps/Beatmap.cs#L567-L614 /// - private void applyDifficultyRestrictions(BeatmapDifficulty difficulty) + private static void applyDifficultyRestrictions(BeatmapDifficulty difficulty, Beatmap beatmap) { difficulty.DrainRate = Math.Clamp(difficulty.DrainRate, 0, 10); @@ -127,7 +127,7 @@ namespace osu.Game.Beatmaps.Formats /// /// Processes the beatmap such that a new combo is started the first hitobject following each break. /// - private void postProcessBreaks(Beatmap beatmap) + private static void postProcessBreaks(Beatmap beatmap) { int currentBreak = 0; bool forceNewCombo = false; @@ -183,7 +183,7 @@ namespace osu.Game.Beatmaps.Formats /// This method's intention is to restore those legacy defaults. /// See also: https://osu.ppy.sh/wiki/en/Client/File_formats/Osu_%28file_format%29 /// - private void applyLegacyDefaults(BeatmapInfo beatmapInfo) + private static void applyLegacyDefaults(BeatmapInfo beatmapInfo) { beatmapInfo.WidescreenStoryboard = false; beatmapInfo.SamplesMatchPlaybackRate = false; From c3a2a1361d045dbfd7c409fcd003ddc33dd54164 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Wed, 22 May 2024 10:39:42 +0200 Subject: [PATCH 888/930] SliderBody's Size getter updates size to the body/path's Size --- .../Sliders/Components/SliderBodyPiece.cs | 12 +++++++++++- .../Skinning/Default/ManualSliderBody.cs | 13 ++++++++++--- 2 files changed, 21 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 075e9e6aa1..14d72a2d36 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -61,10 +61,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components body.SetVertices(vertices); } - Size = body.Size; OriginPosition = body.PathOffset; } + public override Vector2 Size + { + get + { + if (base.Size != body.Size) + Size = body.Size; + return base.Size; + } + set => base.Size = value; + } + public void RecyclePath() => body.RecyclePath(); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos); diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs index d171f56f40..99d954059c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs @@ -11,10 +11,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default /// public partial class ManualSliderBody : SliderBody { - public new void SetVertices(IReadOnlyList vertices) + public new void SetVertices(IReadOnlyList vertices) => base.SetVertices(vertices); + + public override Vector2 Size { - base.SetVertices(vertices); - Size = Path.Size; + get + { + if (base.Size != Path.Size) + Size = Path.Size; + return base.Size; + } + set => base.Size = value; } } } From fd9f8bd3e098ed85b84c562afd884e1191018d25 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 01:20:58 +0800 Subject: [PATCH 889/930] Update framework --- osu.Android.props | 2 +- osu.Game/Collections/CollectionDropdown.cs | 7 ++++++- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 4 files changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 8fefce3a60..1f241c6db5 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 29a0350fde..eba9abd3b8 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From f85a1339d9e8b0a185aa48d38912ba971556bd73 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 14:12:27 +0800 Subject: [PATCH 890/930] Unload daily challenge background less aggressively --- .../UpdateableOnlineBeatmapSetCover.cs | 17 +++++++++++------ osu.Game/Screens/Menu/DailyChallengeButton.cs | 2 +- 2 files changed, 12 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs b/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs index 2a6b6f90e3..5bce472613 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs @@ -27,8 +27,17 @@ namespace osu.Game.Beatmaps.Drawables set => base.Masking = value; } - public UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover) + protected override double LoadDelay { get; } + + private readonly double timeBeforeUnload; + + protected override double TransformDuration => 400; + + public UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover, double timeBeforeLoad = 500, double timeBeforeUnload = 1000) { + LoadDelay = timeBeforeLoad; + this.timeBeforeUnload = timeBeforeUnload; + this.coverType = coverType; InternalChild = new Box @@ -38,12 +47,8 @@ namespace osu.Game.Beatmaps.Drawables }; } - protected override double LoadDelay => 500; - - protected override double TransformDuration => 400; - protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) - => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad) + => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, timeBeforeUnload) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Screens/Menu/DailyChallengeButton.cs b/osu.Game/Screens/Menu/DailyChallengeButton.cs index 907fd04148..28b3747fbf 100644 --- a/osu.Game/Screens/Menu/DailyChallengeButton.cs +++ b/osu.Game/Screens/Menu/DailyChallengeButton.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Menu { Children = new Drawable[] { - cover = new UpdateableOnlineBeatmapSetCover + cover = new UpdateableOnlineBeatmapSetCover(timeBeforeLoad: 0, timeBeforeUnload: 600_000) { RelativeSizeAxes = Axes.Y, Anchor = Anchor.Centre, From 84fe3699f641b3489eda5730a2f94ea2317e53ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 14:31:20 +0800 Subject: [PATCH 891/930] Reorder test steps to work better on multiple runs --- .../UserInterface/TestSceneMainMenuButton.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs index 921e28d607..5914898cb1 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs @@ -39,12 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestDailyChallengeButton() { - AddStep("add button", () => Child = new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), _ => { }, 0, Key.D) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - ButtonSystemState = ButtonSystemState.TopLevel, - }); + AddStep("beatmap of the day not active", () => metadataClient.DailyChallengeUpdated(null)); AddStep("set up API", () => dummyAPI.HandleRequest = req => { @@ -72,12 +67,17 @@ namespace osu.Game.Tests.Visual.UserInterface } }); + AddStep("add button", () => Child = new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), _ => { }, 0, Key.D) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + ButtonSystemState = ButtonSystemState.TopLevel, + }); + AddStep("beatmap of the day active", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo { RoomID = 1234, })); - - AddStep("beatmap of the day not active", () => metadataClient.DailyChallengeUpdated(null)); } } } From 88a2f74326183605a7130c3a74cdd09ebb6a9b36 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 16:00:23 +0800 Subject: [PATCH 892/930] Adjust animation --- osu.Game/Screens/Menu/DailyChallengeButton.cs | 23 ++++++++++++------- 1 file changed, 15 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Menu/DailyChallengeButton.cs b/osu.Game/Screens/Menu/DailyChallengeButton.cs index 28b3747fbf..3e514d0c1f 100644 --- a/osu.Game/Screens/Menu/DailyChallengeButton.cs +++ b/osu.Game/Screens/Menu/DailyChallengeButton.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Beatmaps.Drawables; using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Graphics; @@ -72,8 +73,7 @@ namespace osu.Game.Screens.Menu RelativeSizeAxes = Axes.Y, Anchor = Anchor.Centre, Origin = Anchor.Centre, - RelativePositionAxes = Axes.X, - X = -0.5f, + RelativePositionAxes = Axes.Both, }, new Box { @@ -100,18 +100,25 @@ namespace osu.Game.Screens.Menu base.LoadComplete(); info.BindValueChanged(updateDisplay, true); - FinishTransforms(true); - - cover.MoveToX(-0.5f, 10000, Easing.InOutSine) - .Then().MoveToX(0.5f, 10000, Easing.InOutSine) - .Loop(); } protected override void Update() { base.Update(); - cover.Width = 2 * background.DrawWidth; + if (cover.LatestTransformEndTime == Time.Current) + { + const double duration = 3000; + + float scale = 1 + RNG.NextSingle(); + + cover.ScaleTo(scale, duration, Easing.InOutSine) + .RotateTo(RNG.NextSingle(-4, 4) * (scale - 1), duration, Easing.InOutSine) + .MoveTo(new Vector2( + RNG.NextSingle(-0.5f, 0.5f) * (scale - 1), + RNG.NextSingle(-0.5f, 0.5f) * (scale - 1) + ), duration, Easing.InOutSine); + } } private void updateDisplay(ValueChangedEvent info) From a3639e0ce3c8cec679432624f571c71443c84978 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 17:19:11 +0800 Subject: [PATCH 893/930] Remove unused field --- osu.Game/Screens/Menu/DailyChallengeButton.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/DailyChallengeButton.cs b/osu.Game/Screens/Menu/DailyChallengeButton.cs index 3e514d0c1f..7dbd90eeba 100644 --- a/osu.Game/Screens/Menu/DailyChallengeButton.cs +++ b/osu.Game/Screens/Menu/DailyChallengeButton.cs @@ -38,7 +38,6 @@ namespace osu.Game.Screens.Menu private UpdateableOnlineBeatmapSetCover cover = null!; private IBindable info = null!; - private BufferedContainer background = null!; [Resolved] private IAPIProvider api { get; set; } = null!; @@ -64,7 +63,7 @@ namespace osu.Game.Screens.Menu }); } - protected override Drawable CreateBackground(Colour4 accentColour) => background = new BufferedContainer + protected override Drawable CreateBackground(Colour4 accentColour) => new BufferedContainer { Children = new Drawable[] { From 357e55ae1f9d4d19fc7e28f508a73d2ca05e8751 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 17:39:59 +0800 Subject: [PATCH 894/930] Make gradient layer a bit more dynamic --- osu.Game/Screens/Menu/DailyChallengeButton.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/DailyChallengeButton.cs b/osu.Game/Screens/Menu/DailyChallengeButton.cs index 7dbd90eeba..c365994736 100644 --- a/osu.Game/Screens/Menu/DailyChallengeButton.cs +++ b/osu.Game/Screens/Menu/DailyChallengeButton.cs @@ -39,6 +39,8 @@ namespace osu.Game.Screens.Menu private UpdateableOnlineBeatmapSetCover cover = null!; private IBindable info = null!; + private Box gradientLayer = null!; + [Resolved] private IAPIProvider api { get; set; } = null!; @@ -74,10 +76,10 @@ namespace osu.Game.Screens.Menu Origin = Anchor.Centre, RelativePositionAxes = Axes.Both, }, - new Box + gradientLayer = new Box { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(accentColour.Opacity(0), accentColour), + Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.2f), accentColour), Blending = BlendingParameters.Additive, }, new Box @@ -117,6 +119,10 @@ namespace osu.Game.Screens.Menu RNG.NextSingle(-0.5f, 0.5f) * (scale - 1), RNG.NextSingle(-0.5f, 0.5f) * (scale - 1) ), duration, Easing.InOutSine); + + gradientLayer.FadeIn(duration / 2) + .Then() + .FadeOut(duration / 2); } } From bfa23ec7a47ed41be7ffc40e46b28fd5fff2b648 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 11:46:48 +0200 Subject: [PATCH 895/930] Fix main menu button animation not playing on initial show --- osu.Game/Screens/Menu/MainMenuButton.cs | 69 ++++++++++++++----------- 1 file changed, 38 insertions(+), 31 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index fe8fb91766..29a661066c 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -179,7 +179,6 @@ namespace osu.Game.Screens.Menu { base.LoadComplete(); - background.Size = initialSize; background.Shear = new Vector2(ButtonSystem.WEDGE_WIDTH / initialSize.Y, 0); // for whatever reason, attempting to size the background "just in time" to cover the visible width @@ -189,6 +188,9 @@ namespace osu.Game.Screens.Menu // (which can exceed the [0;1] range during interpolation). backgroundContent.Width = 2 * initialSize.X; backgroundContent.Shear = -background.Shear; + + animateState(); + FinishTransforms(true); } private bool rightward; @@ -318,41 +320,46 @@ namespace osu.Game.Screens.Menu state = value; - switch (state) - { - case ButtonState.Contracted: - switch (ContractStyle) - { - default: - background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 500, Easing.OutExpo); - this.FadeOut(500); - break; - - case 1: - background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 400, Easing.InSine); - this.FadeOut(800); - break; - } - - break; - - case ButtonState.Expanded: - const int expand_duration = 500; - background.ResizeTo(initialSize, expand_duration, Easing.OutExpo); - this.FadeIn(expand_duration / 6f); - break; - - case ButtonState.Exploded: - const int explode_duration = 200; - background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(2, 1)), explode_duration, Easing.OutExpo); - this.FadeOut(explode_duration / 4f * 3); - break; - } + animateState(); StateChanged?.Invoke(State); } } + private void animateState() + { + switch (state) + { + case ButtonState.Contracted: + switch (ContractStyle) + { + default: + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 500, Easing.OutExpo); + this.FadeOut(500); + break; + + case 1: + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 400, Easing.InSine); + this.FadeOut(800); + break; + } + + break; + + case ButtonState.Expanded: + const int expand_duration = 500; + background.ResizeTo(initialSize, expand_duration, Easing.OutExpo); + this.FadeIn(expand_duration / 6f); + break; + + case ButtonState.Exploded: + const int explode_duration = 200; + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(2, 1)), explode_duration, Easing.OutExpo); + this.FadeOut(explode_duration / 4f * 3); + break; + } + } + private ButtonSystemState buttonSystemState; public ButtonSystemState ButtonSystemState From 3411ebc4af5711c275e21b843b264bc7d96f864b Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 23 May 2024 12:50:06 +0200 Subject: [PATCH 896/930] Move `SDL3BatteryInfo` to separate file --- osu.Desktop/OsuGameDesktop.cs | 20 -------------------- osu.Desktop/SDL3BatteryInfo.cs | 27 +++++++++++++++++++++++++++ 2 files changed, 27 insertions(+), 20 deletions(-) create mode 100644 osu.Desktop/SDL3BatteryInfo.cs diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index e8783c997a..b1e1a8f118 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -22,7 +22,6 @@ using osu.Game.IPC; using osu.Game.Online.Multiplayer; using osu.Game.Performance; using osu.Game.Utils; -using SDL; namespace osu.Desktop { @@ -169,24 +168,5 @@ namespace osu.Desktop osuSchemeLinkIPCChannel?.Dispose(); archiveImportIPCChannel?.Dispose(); } - - private unsafe class SDL3BatteryInfo : BatteryInfo - { - public override double? ChargeLevel - { - get - { - int percentage; - SDL3.SDL_GetPowerInfo(null, &percentage); - - if (percentage == -1) - return null; - - return percentage / 100.0; - } - } - - public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; - } } } diff --git a/osu.Desktop/SDL3BatteryInfo.cs b/osu.Desktop/SDL3BatteryInfo.cs new file mode 100644 index 0000000000..89084b5a15 --- /dev/null +++ b/osu.Desktop/SDL3BatteryInfo.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Utils; +using SDL; + +namespace osu.Desktop +{ + internal unsafe class SDL3BatteryInfo : BatteryInfo + { + public override double? ChargeLevel + { + get + { + int percentage; + SDL3.SDL_GetPowerInfo(null, &percentage); + + if (percentage == -1) + return null; + + return percentage / 100.0; + } + } + + public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; + } +} From 45ed86f46cdf413d1acaa189f0faea7a10b0ad44 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 23 May 2024 12:53:33 +0200 Subject: [PATCH 897/930] Add back `SDL2BatteryInfo` --- osu.Desktop/OsuGameDesktop.cs | 2 +- osu.Desktop/SDL2BatteryInfo.cs | 25 +++++++++++++++++++++++++ 2 files changed, 26 insertions(+), 1 deletion(-) create mode 100644 osu.Desktop/SDL2BatteryInfo.cs diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index b1e1a8f118..3e06dad4c5 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -160,7 +160,7 @@ namespace osu.Desktop host.Window.Title = Name; } - protected override BatteryInfo CreateBatteryInfo() => new SDL3BatteryInfo(); + protected override BatteryInfo CreateBatteryInfo() => FrameworkEnvironment.UseSDL3 ? new SDL3BatteryInfo() : new SDL2BatteryInfo(); protected override void Dispose(bool isDisposing) { diff --git a/osu.Desktop/SDL2BatteryInfo.cs b/osu.Desktop/SDL2BatteryInfo.cs new file mode 100644 index 0000000000..9ca2dc3a5c --- /dev/null +++ b/osu.Desktop/SDL2BatteryInfo.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Utils; + +namespace osu.Desktop +{ + internal class SDL2BatteryInfo : BatteryInfo + { + public override double? ChargeLevel + { + get + { + SDL2.SDL.SDL_GetPowerInfo(out _, out int percentage); + + if (percentage == -1) + return null; + + return percentage / 100.0; + } + } + + public override bool OnBattery => SDL2.SDL.SDL_GetPowerInfo(out _, out _) == SDL2.SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; + } +} From ccf8473aae70b4898c7289c2601a07e418e23257 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 23 May 2024 13:00:18 +0200 Subject: [PATCH 898/930] Use appropriate `SDL_ShowSimpleMessageBox` --- osu.Desktop/Program.cs | 30 +++++++++++++++++------------- 1 file changed, 17 insertions(+), 13 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 23e56cdce9..0d8de8dce7 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -28,6 +28,14 @@ namespace osu.Desktop private static LegacyTcpIpcProvider? legacyIpc; + private static unsafe void showMessageBox(string title, string message) + { + if (FrameworkEnvironment.UseSDL3) + SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, title, message, null); + else + SDL2.SDL.SDL_ShowSimpleMessageBox(SDL2.SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, title, message, IntPtr.Zero); + } + [STAThread] public static void Main(string[] args) { @@ -52,19 +60,15 @@ namespace osu.Desktop // See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/ if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2)) { - unsafe - { - // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider - // disabling it ourselves. - // We could also better detect compatibility mode if required: - // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 - SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, - "Your operating system is too old to run osu!"u8, - "This version of osu! requires at least Windows 8.1 to run.\n"u8 - + "Please upgrade your operating system or consider using an older version of osu!.\n\n"u8 - + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"u8, null); - return; - } + // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider + // disabling it ourselves. + // We could also better detect compatibility mode if required: + // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 + showMessageBox("Your operating system is too old to run osu!", + "This version of osu! requires at least Windows 8.1 to run.\n" + + "Please upgrade your operating system or consider using an older version of osu!.\n\n" + + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"); + return; } setupSquirrel(); From 070668c96f4494958b0e1b4464dd4059e9ba0ec5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 13:55:11 +0200 Subject: [PATCH 899/930] Use `ShiftPressed` instead of explicitly checking both physical keys Not only is this simpler, but it also is more correct (for explanation why, try holding both shift keys while dragging, and just releasing one of them - the previous code would briefly turn aspect ratio off). --- .../Edit/Compose/Components/SelectionBoxScaleHandle.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index c188d23a58..12787a1c55 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -51,9 +51,9 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override bool OnKeyDown(KeyDownEvent e) { - if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) + if (IsDragged) { - applyScale(shouldLockAspectRatio: true); + applyScale(shouldLockAspectRatio: e.ShiftPressed); return true; } @@ -64,8 +64,8 @@ namespace osu.Game.Screens.Edit.Compose.Components { base.OnKeyUp(e); - if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) - applyScale(shouldLockAspectRatio: false); + if (IsDragged) + applyScale(shouldLockAspectRatio: e.ShiftPressed); } protected override void OnDragEnd(DragEndEvent e) From 9e86a08405db8a88fec2066975843b13ae831eed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 14:07:43 +0200 Subject: [PATCH 900/930] Simplify scale origin computation --- .../Components/SelectionBoxScaleHandle.cs | 18 +++--------------- 1 file changed, 3 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 12787a1c55..352a4985d6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Utils; @@ -102,21 +103,8 @@ namespace osu.Game.Screens.Edit.Compose.Components ? new Vector2((rawScale.X + rawScale.Y) * 0.5f) : rawScale; - scaleHandler!.Update(newScale, getOriginPosition(), getAdjustAxis()); - } - - private Vector2 getOriginPosition() - { - var quad = scaleHandler!.OriginalSurroundingQuad!.Value; - Vector2 origin = quad.TopLeft; - - if ((originalAnchor & Anchor.x0) > 0) - origin.X += quad.Width; - - if ((originalAnchor & Anchor.y0) > 0) - origin.Y += quad.Height; - - return origin; + var scaleOrigin = originalAnchor.Opposite().PositionOnQuad(scaleHandler!.OriginalSurroundingQuad!.Value); + scaleHandler!.Update(newScale, scaleOrigin, getAdjustAxis()); } private Axes getAdjustAxis() From abca62d5f0e545cd167305d292f09944a6397cd1 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 23 May 2024 14:24:42 +0200 Subject: [PATCH 901/930] Revert "Use appropriate `SDL_ShowSimpleMessageBox`" This reverts commit ccf8473aae70b4898c7289c2601a07e418e23257. --- osu.Desktop/Program.cs | 30 +++++++++++++----------------- 1 file changed, 13 insertions(+), 17 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 0d8de8dce7..23e56cdce9 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -28,14 +28,6 @@ namespace osu.Desktop private static LegacyTcpIpcProvider? legacyIpc; - private static unsafe void showMessageBox(string title, string message) - { - if (FrameworkEnvironment.UseSDL3) - SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, title, message, null); - else - SDL2.SDL.SDL_ShowSimpleMessageBox(SDL2.SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, title, message, IntPtr.Zero); - } - [STAThread] public static void Main(string[] args) { @@ -60,15 +52,19 @@ namespace osu.Desktop // See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/ if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2)) { - // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider - // disabling it ourselves. - // We could also better detect compatibility mode if required: - // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 - showMessageBox("Your operating system is too old to run osu!", - "This version of osu! requires at least Windows 8.1 to run.\n" - + "Please upgrade your operating system or consider using an older version of osu!.\n\n" - + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"); - return; + unsafe + { + // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider + // disabling it ourselves. + // We could also better detect compatibility mode if required: + // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 + SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, + "Your operating system is too old to run osu!"u8, + "This version of osu! requires at least Windows 8.1 to run.\n"u8 + + "Please upgrade your operating system or consider using an older version of osu!.\n\n"u8 + + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"u8, null); + return; + } } setupSquirrel(); From f17f70dca7eeb60690d83435d0bdba399fdd38bd Mon Sep 17 00:00:00 2001 From: Aurelian Date: Thu, 23 May 2024 14:36:49 +0200 Subject: [PATCH 902/930] Changed Size to be handled by AutoSizeAxes --- .../Sliders/Components/SliderBodyPiece.cs | 13 ++----------- .../Skinning/Default/ManualSliderBody.cs | 13 +++++-------- 2 files changed, 7 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 14d72a2d36..44c754d8f5 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Skinning.Default; @@ -41,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private void load(OsuColour colours) { body.BorderColour = colours.Yellow; + AutoSizeAxes = Axes.Both; } private int? lastVersion; @@ -64,17 +66,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components OriginPosition = body.PathOffset; } - public override Vector2 Size - { - get - { - if (base.Size != body.Size) - Size = body.Size; - return base.Size; - } - set => base.Size = value; - } - public void RecyclePath() => body.RecyclePath(); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos); diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs index 99d954059c..2fc18da254 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Default @@ -13,15 +15,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { public new void SetVertices(IReadOnlyList vertices) => base.SetVertices(vertices); - public override Vector2 Size + [BackgroundDependencyLoader] + private void load() { - get - { - if (base.Size != Path.Size) - Size = Path.Size; - return base.Size; - } - set => base.Size = value; + AutoSizeAxes = Axes.Both; } } } From ac5c031a3a077cc5072b7f6b331623aa91681d58 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 14:18:29 +0200 Subject: [PATCH 903/930] Simplify original state management in skin selection scale handler --- .../SkinEditor/SkinSelectionScaleHandler.cs | 47 ++++++++++--------- 1 file changed, 25 insertions(+), 22 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index 0c2ee6aae3..08df8df7e2 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -53,13 +53,8 @@ namespace osu.Game.Overlays.SkinEditor private bool allSelectedSupportManualSizing(Axes axis) => selectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false); - private Drawable[]? objectsInScale; - + private Dictionary? objectsInScale; private Vector2? defaultOrigin; - private Dictionary? originalWidths; - private Dictionary? originalHeights; - private Dictionary? originalScales; - private Dictionary? originalPositions; private bool isFlippedX; private bool isFlippedY; @@ -71,12 +66,8 @@ namespace osu.Game.Overlays.SkinEditor changeHandler?.BeginChange(); - objectsInScale = selectedItems.Cast().ToArray(); - originalWidths = objectsInScale.ToDictionary(d => d, d => d.Width); - originalHeights = objectsInScale.ToDictionary(d => d, d => d.Height); - originalScales = objectsInScale.ToDictionary(d => d, d => d.Scale); - originalPositions = objectsInScale.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); - OriginalSurroundingQuad = ToLocalSpace(GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray()))); + objectsInScale = selectedItems.Cast().ToDictionary(d => d, d => new OriginalDrawableState(d)); + OriginalSurroundingQuad = ToLocalSpace(GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.Key.ScreenSpaceDrawQuad.GetVertices().ToArray()))); defaultOrigin = OriginalSurroundingQuad.Value.Centre; isFlippedX = false; @@ -88,7 +79,7 @@ namespace osu.Game.Overlays.SkinEditor if (objectsInScale == null) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); - Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); + Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null); var actualOrigin = ToScreenSpace(origin ?? defaultOrigin.Value); @@ -132,9 +123,9 @@ namespace osu.Game.Overlays.SkinEditor return; } - foreach (var b in objectsInScale) + foreach (var (b, originalState) in objectsInScale) { - UpdatePosition(b, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalPositions[b])); + UpdatePosition(b, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.ScreenSpaceOriginPosition)); var currentScale = scale; if (Precision.AlmostEquals(MathF.Abs(b.Rotation) % 180, 90)) @@ -143,15 +134,15 @@ namespace osu.Game.Overlays.SkinEditor switch (adjustAxis) { case Axes.X: - b.Width = MathF.Abs(originalWidths[b] * currentScale.X); + b.Width = MathF.Abs(originalState.Width * currentScale.X); break; case Axes.Y: - b.Height = MathF.Abs(originalHeights[b] * currentScale.Y); + b.Height = MathF.Abs(originalState.Height * currentScale.Y); break; case Axes.Both: - b.Scale = originalScales[b] * currentScale; + b.Scale = originalState.Scale * currentScale; break; } } @@ -165,11 +156,23 @@ namespace osu.Game.Overlays.SkinEditor changeHandler?.EndChange(); objectsInScale = null; - originalPositions = null; - originalWidths = null; - originalHeights = null; - originalScales = null; defaultOrigin = null; } + + private struct OriginalDrawableState + { + public float Width { get; } + public float Height { get; } + public Vector2 Scale { get; } + public Vector2 ScreenSpaceOriginPosition { get; } + + public OriginalDrawableState(Drawable drawable) + { + Width = drawable.Width; + Height = drawable.Height; + Scale = drawable.Scale; + ScreenSpaceOriginPosition = drawable.ToScreenSpace(drawable.OriginPosition); + } + } } } From f7bcccacb03358667fa40d0603bb01d3233bf591 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 14:41:59 +0200 Subject: [PATCH 904/930] Simplify original state management in osu! scale handler --- .../Edit/OsuSelectionScaleHandler.cs | 54 ++++++++++--------- 1 file changed, 29 insertions(+), 25 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 7d5240fb69..b0299c5668 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -55,12 +55,8 @@ namespace osu.Game.Rulesets.Osu.Edit CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value; } - private OsuHitObject[]? objectsInScale; - + private Dictionary? objectsInScale; private Vector2? defaultOrigin; - private Dictionary? originalPositions; - private Dictionary? originalPathControlPointPositions; - private Dictionary? originalPathControlPointTypes; public override void Begin() { @@ -69,18 +65,11 @@ namespace osu.Game.Rulesets.Osu.Edit changeHandler?.BeginChange(); - objectsInScale = selectedMovableObjects.ToArray(); - OriginalSurroundingQuad = objectsInScale.Length == 1 && objectsInScale.First() is Slider slider + objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho)); + OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider ? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position)) - : GeometryUtils.GetSurroundingQuad(objectsInScale); + : GeometryUtils.GetSurroundingQuad(objectsInScale.Keys); defaultOrigin = OriginalSurroundingQuad.Value.Centre; - originalPositions = objectsInScale.ToDictionary(obj => obj, obj => obj.Position); - originalPathControlPointPositions = objectsInScale.OfType().ToDictionary( - obj => obj, - obj => obj.Path.ControlPoints.Select(point => point.Position).ToArray()); - originalPathControlPointTypes = objectsInScale.OfType().ToDictionary( - obj => obj, - obj => obj.Path.ControlPoints.Select(p => p.Type).ToArray()); } public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) @@ -88,22 +77,26 @@ namespace osu.Game.Rulesets.Osu.Edit if (objectsInScale == null) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); - Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null && originalPathControlPointTypes != null && OriginalSurroundingQuad != null); + Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null); Vector2 actualOrigin = origin ?? defaultOrigin.Value; // for the time being, allow resizing of slider paths only if the slider is // the only hit object selected. with a group selection, it's likely the user // is not looking to change the duration of the slider but expand the whole pattern. - if (objectsInScale.Length == 1 && objectsInScale.First() is Slider slider) - scaleSlider(slider, scale, originalPathControlPointPositions[slider], originalPathControlPointTypes[slider]); + if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider) + { + var originalInfo = objectsInScale[slider]; + Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null); + scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes); + } else { scale = getClampedScale(OriginalSurroundingQuad.Value, actualOrigin, scale); - foreach (var ho in objectsInScale) + foreach (var (ho, originalState) in objectsInScale) { - ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalPositions[ho]); + ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position); } } @@ -119,9 +112,6 @@ namespace osu.Game.Rulesets.Osu.Edit objectsInScale = null; OriginalSurroundingQuad = null; - originalPositions = null; - originalPathControlPointPositions = null; - originalPathControlPointTypes = null; defaultOrigin = null; } @@ -193,7 +183,7 @@ namespace osu.Game.Rulesets.Osu.Edit private void moveSelectionInBounds() { - Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!); + Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!.Keys); Vector2 delta = Vector2.Zero; @@ -207,8 +197,22 @@ namespace osu.Game.Rulesets.Osu.Edit if (quad.BottomRight.Y > OsuPlayfield.BASE_SIZE.Y) delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y; - foreach (var h in objectsInScale!) + foreach (var (h, _) in objectsInScale!) h.Position += delta; } + + private struct OriginalHitObjectState + { + public Vector2 Position { get; } + public Vector2[]? PathControlPointPositions { get; } + public PathType?[]? PathControlPointTypes { get; } + + public OriginalHitObjectState(OsuHitObject hitObject) + { + Position = hitObject.Position; + PathControlPointPositions = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Position).ToArray(); + PathControlPointTypes = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Type).ToArray(); + } + } } } From 3e34b2d37ed895f9eb707be9921964795c2e750e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 14:56:08 +0200 Subject: [PATCH 905/930] Bring back clamping in osu! scale handler Being able to flip doesn't really feel all that good and `master` was already clamping, so let's just bring that back for now. Flipping can be reconsidered in a follow-up if it actually can be made to behave well. --- osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index b0299c5668..75b404684f 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; +using osu.Framework.Logging; using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -120,6 +121,8 @@ namespace osu.Game.Rulesets.Osu.Edit private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes) { + scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON)); + // Maintain the path types in case they were defaulted to bezier at some point during scaling for (int i = 0; i < slider.Path.ControlPoints.Count; i++) { @@ -178,7 +181,8 @@ namespace osu.Game.Rulesets.Osu.Edit if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - origin.Y, 0)) scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); - return scale; + Logger.Log($"scale = {scale}"); + return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON)); } private void moveSelectionInBounds() From 128029e2af5bd0d23db7935761807487ded1eb15 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 15:08:43 +0200 Subject: [PATCH 906/930] Fix aspect ratio lock applying when shift pressed on a non-corner anchor It doesn't make sense and it wasn't doing the right thing. --- .../Edit/Compose/Components/SelectionBoxScaleHandle.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 352a4985d6..eca0c08ba1 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -3,6 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Utils; @@ -47,14 +48,14 @@ namespace osu.Game.Screens.Edit.Compose.Components rawScale = convertDragEventToScaleMultiplier(e); - applyScale(shouldLockAspectRatio: e.ShiftPressed); + applyScale(shouldLockAspectRatio: isCornerAnchor(originalAnchor) && e.ShiftPressed); } protected override bool OnKeyDown(KeyDownEvent e) { if (IsDragged) { - applyScale(shouldLockAspectRatio: e.ShiftPressed); + applyScale(shouldLockAspectRatio: isCornerAnchor(originalAnchor) && e.ShiftPressed); return true; } @@ -66,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components base.OnKeyUp(e); if (IsDragged) - applyScale(shouldLockAspectRatio: e.ShiftPressed); + applyScale(shouldLockAspectRatio: isCornerAnchor(originalAnchor) && e.ShiftPressed); } protected override void OnDragEnd(DragEndEvent e) @@ -123,5 +124,7 @@ namespace osu.Game.Screens.Edit.Compose.Components return Axes.Both; } } + + private bool isCornerAnchor(Anchor anchor) => !anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1); } } From d8ba95f87712a7e407a8e28c9c41cc8035b9826a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 15:13:42 +0200 Subject: [PATCH 907/930] Remove leftover log whooops. --- osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 75b404684f..af03c4d925 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -9,7 +9,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; -using osu.Framework.Logging; using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -181,7 +180,6 @@ namespace osu.Game.Rulesets.Osu.Edit if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - origin.Y, 0)) scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); - Logger.Log($"scale = {scale}"); return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON)); } From b1c7afd75b273c1f7f12738e1a48db7c2c956002 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 23 May 2024 23:45:04 +0900 Subject: [PATCH 908/930] Move to ctor --- .../Blueprints/Sliders/Components/SliderBodyPiece.cs | 11 ++++++----- .../Skinning/Default/ManualSliderBody.cs | 8 +++----- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 44c754d8f5..12626a77ed 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -28,21 +28,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components public SliderBodyPiece() { - InternalChild = body = new ManualSliderBody - { - AccentColour = Color4.Transparent - }; + AutoSizeAxes = Axes.Both; // SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur. // Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling. AlwaysPresent = true; + + InternalChild = body = new ManualSliderBody + { + AccentColour = Color4.Transparent + }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { body.BorderColour = colours.Yellow; - AutoSizeAxes = Axes.Both; } private int? lastVersion; diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs index 2fc18da254..127d13730a 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osuTK; @@ -13,12 +12,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default /// public partial class ManualSliderBody : SliderBody { - public new void SetVertices(IReadOnlyList vertices) => base.SetVertices(vertices); - - [BackgroundDependencyLoader] - private void load() + public ManualSliderBody() { AutoSizeAxes = Axes.Both; } + + public new void SetVertices(IReadOnlyList vertices) => base.SetVertices(vertices); } } From a80dbba9d0d4fc836b899b1825692170c1c843d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 10:21:40 +0200 Subject: [PATCH 909/930] Update to not use obsoleted method --- osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs | 2 +- osu.Game/Screens/Edit/Editor.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs index 5930c077a4..8b6f31d599 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs @@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.Editing // It's important values are committed immediately on focus loss so the editor exit sequence detects them. AddAssert("value immediately changed on focus loss", () => { - InputManager.TriggerFocusContention(metadataSection); + ((IFocusManager)InputManager).TriggerFocusContention(metadataSection); return editorBeatmap.Metadata.Artist; }, () => Is.EqualTo("Example ArtistExample Artist")); } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 47b2a53607..55ab03a590 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -723,7 +723,7 @@ namespace osu.Game.Screens.Edit // // This is important to ensure that if the user is still editing a textbox, it will commit // (and potentially block the exit procedure for save). - GetContainingInputManager().TriggerFocusContention(this); + GetContainingFocusManager().TriggerFocusContention(this); if (!ExitConfirmed) { From 807d982a721ec043990d1871f41316763d3b5b15 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 10:24:50 +0200 Subject: [PATCH 910/930] Move workaround to subscreen --- osu.Game/Screens/Edit/Editor.cs | 6 +----- osu.Game/Screens/Edit/EditorScreen.cs | 5 +++++ osu.Game/Screens/Edit/Setup/SetupScreen.cs | 12 ++++++++++++ 3 files changed, 18 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 55ab03a590..07c32983f5 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -719,11 +719,7 @@ namespace osu.Game.Screens.Edit public override bool OnExiting(ScreenExitEvent e) { - // Before exiting, trigger a focus loss. - // - // This is important to ensure that if the user is still editing a textbox, it will commit - // (and potentially block the exit procedure for save). - GetContainingFocusManager().TriggerFocusContention(this); + currentScreen?.OnExiting(e); if (!ExitConfirmed) { diff --git a/osu.Game/Screens/Edit/EditorScreen.cs b/osu.Game/Screens/Edit/EditorScreen.cs index 3bc870b898..a795b310a2 100644 --- a/osu.Game/Screens/Edit/EditorScreen.cs +++ b/osu.Game/Screens/Edit/EditorScreen.cs @@ -6,6 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Screens; namespace osu.Game.Screens.Edit { @@ -37,6 +38,10 @@ namespace osu.Game.Screens.Edit protected override void PopOut() => this.FadeOut(); + public virtual void OnExiting(ScreenExitEvent e) + { + } + #region Clipboard operations public BindableBool CanCut { get; } = new BindableBool(); diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 266ea1f929..5345db0a4f 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; +using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Overlays; @@ -55,6 +56,17 @@ namespace osu.Game.Screens.Edit.Setup })); } + public override void OnExiting(ScreenExitEvent e) + { + base.OnExiting(e); + + // Before exiting, trigger a focus loss. + // + // This is important to ensure that if the user is still editing a textbox, it will commit + // (and potentially block the exit procedure for save). + GetContainingFocusManager().TriggerFocusContention(this); + } + private partial class SetupScreenSectionsContainer : SectionsContainer { protected override UserTrackingScrollContainer CreateScrollContainer() From 7255cc3344e75ec0e0eb1fd99eab94da1f50f784 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 11:25:29 +0200 Subject: [PATCH 911/930] Fix tests dying on a nullref --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 5345db0a4f..7a7907d08a 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Setup // // This is important to ensure that if the user is still editing a textbox, it will commit // (and potentially block the exit procedure for save). - GetContainingFocusManager().TriggerFocusContention(this); + GetContainingFocusManager()?.TriggerFocusContention(this); } private partial class SetupScreenSectionsContainer : SectionsContainer From 9045ec24abc5e844da7cc646fcc7fcbb620e75bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 12:04:09 +0200 Subject: [PATCH 912/930] Rewrite test --- .../SongSelect/TestScenePlaySongSelect.cs | 64 ++++++++++--------- 1 file changed, 34 insertions(+), 30 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index af8b2a7760..7f0c209215 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -93,49 +93,49 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); changeMods(); - AddStep("decreasing speed without mods", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("half time activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("decreasing speed with halftime", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.9", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.9); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("half time speed changed to 0.9x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.9).Within(0.005)); - AddStep("increasing speed with halftime", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("half time speed changed to 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("increasing speed with halftime to nomod", () => songSelect?.ChangeSpeed(+0.05)); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); - AddStep("increasing speed without mods", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("double time activated at 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); - AddStep("increasing speed with doubletime", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("doubletime at 1.1", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.1); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("double time speed changed to 1.1x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.1).Within(0.005)); - AddStep("decreasing speed with doubletime", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("double time speed changed to 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); OsuModNightcore nc = new OsuModNightcore { SpeedChange = { Value = 1.05 } }; changeMods(nc); - AddStep("increasing speed with nightcore", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("nightcore at 1.1", () => songSelect!.Mods.Value.Single() is ModNightcore mod && Math.Round(mod.SpeedChange.Value, 2) == 1.1); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("nightcore speed changed to 1.1x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.1).Within(0.005)); - AddStep("decreasing speed with nightcore", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModNightcore mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("nightcore speed changed to 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); - AddStep("decreasing speed with nightcore to nomod", () => songSelect?.ChangeSpeed(-0.05)); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); - AddStep("decreasing speed nomod, nightcore was selected", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("decreasing speed with daycore", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("daycore at 0.9", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.9); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.9).Within(0.005)); - AddStep("increasing speed with daycore", () => songSelect?.ChangeSpeed(0.05)); - AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); OsuModDoubleTime dt = new OsuModDoubleTime { @@ -143,8 +143,9 @@ namespace osu.Game.Tests.Visual.SongSelect AdjustPitch = { Value = true }, }; changeMods(dt); - AddStep("decreasing speed from doubletime 1.02 with adjustpitch enabled", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.97 with adjustpitch enabled", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.97 && mod.AdjustPitch.Value); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("half time activated at 0.97x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.97).Within(0.005)); + AddAssert("adjust pitch preserved", () => songSelect!.Mods.Value.OfType().Single().AdjustPitch.Value, () => Is.True); OsuModHalfTime ht = new OsuModHalfTime { @@ -153,16 +154,19 @@ namespace osu.Game.Tests.Visual.SongSelect }; Mod[] modlist = { ht, new OsuModHardRock(), new OsuModHidden() }; changeMods(modlist); - AddStep("decreasing speed from halftime 0.97 with adjustpitch enabled, HDHR enabled", () => songSelect?.ChangeSpeed(0.05)); - AddAssert("doubletime at 1.02 with adjustpitch enabled, HDHR still enabled", () => songSelect!.Mods.Value.Count(mod => (mod is ModDoubleTime modDt && modDt.AdjustPitch.Value && Math.Round(modDt.SpeedChange.Value, 2) == 1.02) || mod is ModHardRock || mod is ModHidden) == 3); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("double time activated at 1.02x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.02).Within(0.005)); + AddAssert("double time activated at 1.02x", () => songSelect!.Mods.Value.OfType().Single().AdjustPitch.Value, () => Is.True); + AddAssert("HD still enabled", () => songSelect!.Mods.Value.OfType().SingleOrDefault(), () => Is.Not.Null); + AddAssert("HR still enabled", () => songSelect!.Mods.Value.OfType().SingleOrDefault(), () => Is.Not.Null); changeMods(new ModWindUp()); AddStep("windup active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); AddAssert("windup still active", () => songSelect!.Mods.Value.First() is ModWindUp); changeMods(new ModAdaptiveSpeed()); - AddStep("adaptivespeed active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); - AddAssert("adaptivespeed still active", () => songSelect!.Mods.Value.First() is ModAdaptiveSpeed); + AddStep("adaptive speed active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("adaptive speed still active", () => songSelect!.Mods.Value.First() is ModAdaptiveSpeed); } [Test] From 63406b6feb2215111626903bceef923ffb5ca46d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 12:59:24 +0200 Subject: [PATCH 913/930] Rewrite implementation --- .../SongSelect/TestScenePlaySongSelect.cs | 51 ++++-- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 11 +- .../Screens/Select/ModSpeedHotkeyHandler.cs | 105 ++++++++++++ osu.Game/Screens/Select/SongSelect.cs | 152 +----------------- 4 files changed, 149 insertions(+), 170 deletions(-) create mode 100644 osu.Game/Screens/Select/ModSpeedHotkeyHandler.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 7f0c209215..6581ce0323 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -93,25 +93,25 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); changeMods(); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("half time activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("half time speed changed to 0.9x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.9).Within(0.005)); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("half time speed changed to 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("double time activated at 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("double time speed changed to 1.1x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.1).Within(0.005)); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("double time speed changed to 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); OsuModNightcore nc = new OsuModNightcore @@ -119,22 +119,23 @@ namespace osu.Game.Tests.Visual.SongSelect SpeedChange = { Value = 1.05 } }; changeMods(nc); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + + increaseModSpeed(); AddAssert("nightcore speed changed to 1.1x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.1).Within(0.005)); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("nightcore speed changed to 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.9).Within(0.005)); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); OsuModDoubleTime dt = new OsuModDoubleTime @@ -143,7 +144,8 @@ namespace osu.Game.Tests.Visual.SongSelect AdjustPitch = { Value = true }, }; changeMods(dt); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + + decreaseModSpeed(); AddAssert("half time activated at 0.97x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.97).Within(0.005)); AddAssert("adjust pitch preserved", () => songSelect!.Mods.Value.OfType().Single().AdjustPitch.Value, () => Is.True); @@ -154,19 +156,34 @@ namespace osu.Game.Tests.Visual.SongSelect }; Mod[] modlist = { ht, new OsuModHardRock(), new OsuModHidden() }; changeMods(modlist); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(0.05)); + + increaseModSpeed(); AddAssert("double time activated at 1.02x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.02).Within(0.005)); AddAssert("double time activated at 1.02x", () => songSelect!.Mods.Value.OfType().Single().AdjustPitch.Value, () => Is.True); AddAssert("HD still enabled", () => songSelect!.Mods.Value.OfType().SingleOrDefault(), () => Is.Not.Null); AddAssert("HR still enabled", () => songSelect!.Mods.Value.OfType().SingleOrDefault(), () => Is.Not.Null); changeMods(new ModWindUp()); - AddStep("windup active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("windup still active", () => songSelect!.Mods.Value.First() is ModWindUp); changeMods(new ModAdaptiveSpeed()); - AddStep("adaptive speed active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("adaptive speed still active", () => songSelect!.Mods.Value.First() is ModAdaptiveSpeed); + + void increaseModSpeed() => AddStep("increase mod speed", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.Up); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + void decreaseModSpeed() => AddStep("decrease mod speed", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.Down); + InputManager.ReleaseKey(Key.ControlLeft); + }); } [Test] diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index ad589e8fa9..f8c67f4a10 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -64,9 +64,6 @@ namespace osu.Game.Overlays.Mods private Func isValidMod = _ => true; - [Resolved] - private SongSelect? songSelect { get; set; } - /// /// A function determining whether each mod in the column should be displayed. /// A return value of means that the mod is not filtered and therefore its corresponding panel should be displayed. @@ -138,6 +135,7 @@ namespace osu.Game.Overlays.Mods private FillFlowContainer footerButtonFlow = null!; private FillFlowContainer footerContentFlow = null!; private DeselectAllModsButton deselectAllModsButton = null!; + private ModSpeedHotkeyHandler modSpeedHotkeyHandler = null!; private Container aboveColumnsContent = null!; private RankingInformationDisplay? rankingInformationDisplay; @@ -190,7 +188,8 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Height = 0 - } + }, + modSpeedHotkeyHandler = new ModSpeedHotkeyHandler(), }); MainAreaContent.AddRange(new Drawable[] @@ -758,11 +757,11 @@ namespace osu.Game.Overlays.Mods } case GlobalAction.IncreaseModSpeed: - songSelect?.ChangeSpeed(0.05); + modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); return true; case GlobalAction.DecreaseModSpeed: - songSelect?.ChangeSpeed(-0.05); + modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); return true; } diff --git a/osu.Game/Screens/Select/ModSpeedHotkeyHandler.cs b/osu.Game/Screens/Select/ModSpeedHotkeyHandler.cs new file mode 100644 index 0000000000..af64002bcf --- /dev/null +++ b/osu.Game/Screens/Select/ModSpeedHotkeyHandler.cs @@ -0,0 +1,105 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Utils; +using osu.Game.Configuration; +using osu.Game.Overlays; +using osu.Game.Overlays.OSD; +using osu.Game.Rulesets.Mods; +using osu.Game.Utils; + +namespace osu.Game.Screens.Select +{ + public partial class ModSpeedHotkeyHandler : Component + { + [Resolved] + private Bindable> selectedMods { get; set; } = null!; + + [Resolved] + private OsuConfigManager config { get; set; } = null!; + + [Resolved] + private OnScreenDisplay? onScreenDisplay { get; set; } + + private ModRateAdjust? lastActiveRateAdjustMod; + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedMods.BindValueChanged(val => + { + lastActiveRateAdjustMod = val.NewValue.OfType().SingleOrDefault() ?? lastActiveRateAdjustMod; + }, true); + } + + public bool ChangeSpeed(double delta, IEnumerable availableMods) + { + double targetSpeed = (selectedMods.Value.OfType().SingleOrDefault()?.SpeedChange.Value ?? 1) + delta; + + if (Precision.AlmostEquals(targetSpeed, 1, 0.005)) + { + selectedMods.Value = selectedMods.Value.Where(m => m is not ModRateAdjust).ToList(); + onScreenDisplay?.Display(new SpeedChangeToast(config, targetSpeed)); + return true; + } + + ModRateAdjust? targetMod; + + if (lastActiveRateAdjustMod is ModDaycore || lastActiveRateAdjustMod is ModNightcore) + { + targetMod = targetSpeed < 1 + ? availableMods.OfType().SingleOrDefault() + : availableMods.OfType().SingleOrDefault(); + } + else + { + targetMod = targetSpeed < 1 + ? availableMods.OfType().SingleOrDefault() + : availableMods.OfType().SingleOrDefault(); + } + + if (targetMod == null) + return false; + + // preserve other settings from latest rate adjust mod instance seen + if (lastActiveRateAdjustMod != null) + { + foreach (var (_, sourceProperty) in lastActiveRateAdjustMod.GetSettingsSourceProperties()) + { + if (sourceProperty.Name == nameof(ModRateAdjust.SpeedChange)) + continue; + + var targetProperty = targetMod.GetType().GetProperty(sourceProperty.Name); + + if (targetProperty == null) + continue; + + var targetBindable = (IBindable)targetProperty.GetValue(targetMod)!; + var sourceBindable = (IBindable)sourceProperty.GetValue(lastActiveRateAdjustMod)!; + + if (targetBindable.GetType() != sourceBindable.GetType()) + continue; + + lastActiveRateAdjustMod.CopyAdjustedSetting(targetBindable, sourceBindable); + } + } + + targetMod.SpeedChange.Value = targetSpeed; + + var intendedMods = selectedMods.Value.Where(m => m is not ModRateAdjust).Append(targetMod).ToList(); + + if (!ModUtils.CheckCompatibleSet(intendedMods)) + return false; + + selectedMods.Value = intendedMods; + onScreenDisplay?.Display(new SpeedChangeToast(config, targetMod.SpeedChange.Value)); + return true; + } + } +} diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index b3823d7a0f..14e3931fce 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -30,7 +30,6 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Overlays.Mods; -using osu.Game.Overlays.OSD; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Backgrounds; @@ -40,6 +39,7 @@ using osu.Game.Screens.Play; using osu.Game.Screens.Select.Details; using osu.Game.Screens.Select.Options; using osu.Game.Skinning; +using osu.Game.Utils; using osuTK; using osuTK.Graphics; using osuTK.Input; @@ -137,6 +137,7 @@ namespace osu.Game.Screens.Select private double audioFeedbackLastPlaybackTime; private IDisposable? modSelectOverlayRegistration; + private ModSpeedHotkeyHandler modSpeedHotkeyHandler = null!; private AdvancedStats advancedStats = null!; @@ -148,16 +149,6 @@ namespace osu.Game.Screens.Select private Bindable configBackgroundBlur = null!; - private bool lastPitchState; - - private bool usedPitchMods; - - [Resolved] - private OnScreenDisplay? onScreenDisplay { get; set; } - - [Resolved] - private OsuConfigManager config { get; set; } = null!; - [BackgroundDependencyLoader(true)] private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config) { @@ -333,6 +324,7 @@ namespace osu.Game.Screens.Select { RelativeSizeAxes = Axes.Both, }, + modSpeedHotkeyHandler = new ModSpeedHotkeyHandler(), }); if (ShowFooter) @@ -823,140 +815,6 @@ namespace osu.Game.Screens.Select return false; } - private Mod getRateMod(ModType modType, Type type) - { - var modList = game.AvailableMods.Value[modType]; - var multiMod = (MultiMod)modList.First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(mod2 => mod2.GetType().IsSubclassOf(type)) > 0); - var mod = multiMod.Mods.First(mod => mod.GetType().IsSubclassOf(type)); - return mod; - } - - public void ChangeSpeed(double delta) - { - ModNightcore modNc = (ModNightcore)getRateMod(ModType.DifficultyIncrease, typeof(ModNightcore)); - ModDoubleTime modDt = (ModDoubleTime)getRateMod(ModType.DifficultyIncrease, typeof(ModDoubleTime)); - ModDaycore modDc = (ModDaycore)getRateMod(ModType.DifficultyReduction, typeof(ModDaycore)); - ModHalfTime modHt = (ModHalfTime)getRateMod(ModType.DifficultyReduction, typeof(ModHalfTime)); - bool rateModActive = selectedMods.Value.Count(mod => mod is ModRateAdjust) > 0; - bool incompatibleModActive = selectedMods.Value.Count(mod => modDt.IncompatibleMods.Count(incompatibleMod => (mod.GetType().IsSubclassOf(incompatibleMod) || mod.GetType() == incompatibleMod) && incompatibleMod != typeof(ModRateAdjust)) > 0) > 0; - double newRate = Math.Round(1d + delta, 2); - bool isPositive = delta > 0; - - if (incompatibleModActive) - return; - - if (!rateModActive) - { - onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); - - // If no ModRateAdjust is active, activate one - ModRateAdjust? newMod = null; - - if (isPositive && !usedPitchMods) - newMod = modDt; - - if (isPositive && usedPitchMods) - newMod = modNc; - - if (!isPositive && !usedPitchMods) - newMod = modHt; - - if (!isPositive && usedPitchMods) - newMod = modDc; - - if (!usedPitchMods && newMod is ModDoubleTime newModDt) - newModDt.AdjustPitch.Value = lastPitchState; - - if (!usedPitchMods && newMod is ModHalfTime newModHt) - newModHt.AdjustPitch.Value = lastPitchState; - - newMod!.SpeedChange.Value = newRate; - selectedMods.Value = selectedMods.Value.Append(newMod).ToList(); - return; - } - - ModRateAdjust mod = (ModRateAdjust)selectedMods.Value.First(mod => mod is ModRateAdjust); - newRate = Math.Round(mod.SpeedChange.Value + delta, 2); - - // Disable RateAdjustMods if newRate is 1 - if (newRate == 1.0) - { - lastPitchState = false; - usedPitchMods = false; - - if (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) - lastPitchState = true; - - if (mod is ModHalfTime htmod && htmod.AdjustPitch.Value) - lastPitchState = true; - - if (mod is ModNightcore || mod is ModDaycore) - usedPitchMods = true; - - //Disable RateAdjustMods - selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); - - onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); - - return; - } - - bool overMaxRateLimit = (mod is ModHalfTime || mod is ModDaycore) && newRate > mod.SpeedChange.MaxValue; - bool underMinRateLimit = (mod is ModDoubleTime || mod is ModNightcore) && newRate < mod.SpeedChange.MinValue; - - // Swap mod to opposite mod if newRate exceeds max/min speed values - if (overMaxRateLimit || underMinRateLimit) - { - bool adjustPitch = (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) || (mod is ModHalfTime htmod && htmod.AdjustPitch.Value); - - //Disable RateAdjustMods - selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); - - ModRateAdjust? oppositeMod = null; - - switch (mod) - { - case ModDoubleTime: - modHt.AdjustPitch.Value = adjustPitch; - oppositeMod = modHt; - break; - - case ModHalfTime: - modDt.AdjustPitch.Value = adjustPitch; - oppositeMod = modDt; - break; - - case ModNightcore: - oppositeMod = modDc; - break; - - case ModDaycore: - oppositeMod = modNc; - break; - } - - if (oppositeMod == null) return; - - oppositeMod.SpeedChange.Value = newRate; - selectedMods.Value = selectedMods.Value.Append(oppositeMod).ToList(); - - onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); - - return; - } - - // Cap newRate to max/min values and change rate of current active mod - if (newRate > mod.SpeedChange.MaxValue && (mod is ModDoubleTime || mod is ModNightcore)) - newRate = mod.SpeedChange.MaxValue; - - if (newRate < mod.SpeedChange.MinValue && (mod is ModHalfTime || mod is ModDaycore)) - newRate = mod.SpeedChange.MinValue; - - mod.SpeedChange.Value = newRate; - - onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -1160,11 +1018,11 @@ namespace osu.Game.Screens.Select switch (e.Action) { case GlobalAction.IncreaseModSpeed: - ChangeSpeed(0.05); + modSpeedHotkeyHandler.ChangeSpeed(0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); return true; case GlobalAction.DecreaseModSpeed: - ChangeSpeed(-0.05); + modSpeedHotkeyHandler.ChangeSpeed(-0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); return true; } From 345fb60679c3017f75b1b2d9dd54c210fde50a25 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 13:08:17 +0200 Subject: [PATCH 914/930] Fix toast strings --- osu.Game/Localisation/ToastStrings.cs | 4 ++-- osu.Game/Overlays/OSD/SpeedChangeToast.cs | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index 25899153f8..942540cfc5 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -50,9 +50,9 @@ namespace osu.Game.Localisation public static LocalisableString UrlCopied => new TranslatableString(getKey(@"url_copied"), @"URL copied"); /// - /// "Speed changed to" + /// "Speed changed to {0:N2}x" /// - public static LocalisableString SpeedChangedTo => new TranslatableString(getKey(@"speed_changed"), @"Speed changed to"); + public static LocalisableString SpeedChangedTo(double speed) => new TranslatableString(getKey(@"speed_changed"), @"Speed changed to {0:N2}x", speed); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Overlays/OSD/SpeedChangeToast.cs b/osu.Game/Overlays/OSD/SpeedChangeToast.cs index df4f825541..49d3985b04 100644 --- a/osu.Game/Overlays/OSD/SpeedChangeToast.cs +++ b/osu.Game/Overlays/OSD/SpeedChangeToast.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Threading; using osu.Game.Configuration; using osu.Game.Input.Bindings; using osu.Game.Localisation; @@ -11,7 +10,7 @@ namespace osu.Game.Overlays.OSD public partial class SpeedChangeToast : Toast { public SpeedChangeToast(OsuConfigManager config, double newSpeed) - : base(CommonStrings.Beatmaps, ToastStrings.SpeedChangedTo + " " + newSpeed.ToString(Thread.CurrentThread.CurrentCulture), config.LookupKeyBindings(GlobalAction.IncreaseModSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseModSpeed)) + : base(ModSelectOverlayStrings.ModCustomisation, ToastStrings.SpeedChangedTo(newSpeed), config.LookupKeyBindings(GlobalAction.IncreaseModSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseModSpeed)) { } } From 8cac87e4960253eae950f68c88923ad6dcf622dc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 13:09:07 +0200 Subject: [PATCH 915/930] Fix speed controls in mod select overlay not handling repeat --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index f8c67f4a10..bc87bb4e3d 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -704,6 +704,17 @@ namespace osu.Game.Overlays.Mods public override bool OnPressed(KeyBindingPressEvent e) { + switch (e.Action) + { + case GlobalAction.IncreaseModSpeed: + modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); + return true; + + case GlobalAction.DecreaseModSpeed: + modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); + return true; + } + if (e.Repeat) return false; @@ -755,14 +766,6 @@ namespace osu.Game.Overlays.Mods return true; } - - case GlobalAction.IncreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - return true; - - case GlobalAction.DecreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - return true; } return base.OnPressed(e); From b1b207960a46337b0a64036d575a23b846f638c4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 13:09:44 +0200 Subject: [PATCH 916/930] Actually use return value --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 6 ++---- osu.Game/Screens/Select/SongSelect.cs | 6 ++---- 2 files changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index bc87bb4e3d..8489b06f47 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -707,12 +707,10 @@ namespace osu.Game.Overlays.Mods switch (e.Action) { case GlobalAction.IncreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - return true; + return modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); case GlobalAction.DecreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - return true; + return modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); } if (e.Repeat) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 14e3931fce..269ca37ff5 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -1018,12 +1018,10 @@ namespace osu.Game.Screens.Select switch (e.Action) { case GlobalAction.IncreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); - return true; + return modSpeedHotkeyHandler.ChangeSpeed(0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); case GlobalAction.DecreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(-0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); - return true; + return modSpeedHotkeyHandler.ChangeSpeed(-0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); } if (e.Repeat) From cab8cf741073959dc314516bac3e3fb63dcc262b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 13:14:06 +0200 Subject: [PATCH 917/930] Move mod speed hotkey handler to user mod select overlay The very base class is the wrong place for it because `FreeModSelectOverlay` inherits from it, and that one has different assumptions and rules than "user" selection. In particular, in non-user selection, more than one rate adjust mod may be active, which breaks the mod speed hotkey's basic assumptions. --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 --------- .../Overlays/Mods/UserModSelectOverlay.cs | 26 +++++++++++++++++++ 2 files changed, 26 insertions(+), 12 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 8489b06f47..d2d7ace936 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -27,7 +27,6 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Rulesets.Mods; -using osu.Game.Screens.Select; using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -135,7 +134,6 @@ namespace osu.Game.Overlays.Mods private FillFlowContainer footerButtonFlow = null!; private FillFlowContainer footerContentFlow = null!; private DeselectAllModsButton deselectAllModsButton = null!; - private ModSpeedHotkeyHandler modSpeedHotkeyHandler = null!; private Container aboveColumnsContent = null!; private RankingInformationDisplay? rankingInformationDisplay; @@ -189,7 +187,6 @@ namespace osu.Game.Overlays.Mods Origin = Anchor.BottomCentre, Height = 0 }, - modSpeedHotkeyHandler = new ModSpeedHotkeyHandler(), }); MainAreaContent.AddRange(new Drawable[] @@ -704,15 +701,6 @@ namespace osu.Game.Overlays.Mods public override bool OnPressed(KeyBindingPressEvent e) { - switch (e.Action) - { - case GlobalAction.IncreaseModSpeed: - return modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - - case GlobalAction.DecreaseModSpeed: - return modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - } - if (e.Repeat) return false; diff --git a/osu.Game/Overlays/Mods/UserModSelectOverlay.cs b/osu.Game/Overlays/Mods/UserModSelectOverlay.cs index 49469b99f3..16d71e557b 100644 --- a/osu.Game/Overlays/Mods/UserModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/UserModSelectOverlay.cs @@ -3,18 +3,30 @@ using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Input.Events; +using osu.Game.Input.Bindings; using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Select; using osu.Game.Utils; namespace osu.Game.Overlays.Mods { public partial class UserModSelectOverlay : ModSelectOverlay { + private ModSpeedHotkeyHandler modSpeedHotkeyHandler = null!; + public UserModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green) : base(colourScheme) { } + [BackgroundDependencyLoader] + private void load() + { + Add(modSpeedHotkeyHandler = new ModSpeedHotkeyHandler()); + } + protected override ModColumn CreateModColumn(ModType modType) => new UserModColumn(modType, false); protected override IReadOnlyList ComputeNewModsFromSelection(IReadOnlyList oldSelection, IReadOnlyList newSelection) @@ -38,6 +50,20 @@ namespace osu.Game.Overlays.Mods return modsAfterRemoval.ToList(); } + public override bool OnPressed(KeyBindingPressEvent e) + { + switch (e.Action) + { + case GlobalAction.IncreaseModSpeed: + return modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); + + case GlobalAction.DecreaseModSpeed: + return modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); + } + + return base.OnPressed(e); + } + private partial class UserModColumn : ModColumn { public UserModColumn(ModType modType, bool allowIncompatibleSelection) From 1e90e5e38e22e43c7bbcbb6ee5d11d82aac77216 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 25 May 2024 13:24:25 +0300 Subject: [PATCH 918/930] Use sb element path as a name --- osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs | 1 + osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index fae9ec7f2e..f66f84af7a 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -83,6 +83,7 @@ namespace osu.Game.Storyboards.Drawables Origin = animation.Origin; Position = animation.InitialPosition; Loop = animation.LoopType == AnimationLoopType.LoopForever; + Name = animation.Path; LifetimeStart = animation.StartTime; LifetimeEnd = animation.EndTimeForDisplay; diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index ec875219b6..c5d70ddecc 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -85,6 +85,7 @@ namespace osu.Game.Storyboards.Drawables Sprite = sprite; Origin = sprite.Origin; Position = sprite.InitialPosition; + Name = sprite.Path; LifetimeStart = sprite.StartTime; LifetimeEnd = sprite.EndTimeForDisplay; From 76f13b21da3ed79e9daf3d7421342bdb29762dae Mon Sep 17 00:00:00 2001 From: Joppe27 Date: Sat, 25 May 2024 23:28:51 +0200 Subject: [PATCH 919/930] Correct scale of taiko-glow element --- osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs index 623243e9e1..487106d879 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs @@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy private Sprite sprite = null!; + private const float base_scale = 0.8f; + [BackgroundDependencyLoader(true)] private void load(ISkinSource skin, HealthProcessor? healthProcessor) { @@ -30,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy Origin = Anchor.Centre, Anchor = Anchor.Centre, Alpha = 0, - Scale = new Vector2(0.7f), + Scale = new Vector2(base_scale), Colour = new Colour4(255, 228, 0, 255), }; @@ -58,8 +60,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy if (!result.IsHit || !isKiaiActive) return; - sprite.ScaleTo(0.85f).Then() - .ScaleTo(0.7f, 80, Easing.OutQuad); + sprite.ScaleTo(base_scale + 0.15f).Then() + .ScaleTo(base_scale, 80, Easing.OutQuad); } } } From a62b9fa633437bd31dd375bf6c9b12a8591ff225 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 11:42:36 +0900 Subject: [PATCH 920/930] Revert windows 16px icon to original version This also fixes the 48px version looking uncanny due to smaller paddings. --- osu.Desktop/lazer.ico | Bin 76679 -> 76679 bytes 1 file changed, 0 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zU$k*oHkFRRW!0)a3TlPhhbJuK8C>ZM59CA5H(bB!#oR9aa|7wn<;lK`0&&zWRU;a5 zU<8| zmjepi0W(R7Bd2GD?jU+-Xbl#|(N_Tvj(T%UJ=^J*Qh{7gjOP@Kg6|7;>d$gLLZn53 zC;;zMzC2wmJLIcA2BhWvt@l-R#+76|HheHzR}UY1EHkAL))Arts}IC@Z%lvYt=9&A z3J5{}*Fft7Omi1pPn=dq0_Gr84~;HF+9f2YMl*a9hKTiFAa(s0)>T0NgzPDa(to{%IbQlU_?vB}l?g&9N3_^;dY)+Z2br&UeC_O0~{fPlyk^bz`$ z_u%5{IIwO&sTzCT*oJEPTKip7*E;s^tyHyKY4Xv6B_2}1ftYbQ3>}5IO!bk<7w|?h;ni_^3;eLy zG!)AkqsBV3Hlu4t!eX=bBu!#27p{U3E6u^<^cPbe?6oDMa%QX9l^m~{gVrcTs?tJg zYjhUA-HWw1O4<17gZvm^J@Wj8Buuf#R0hO3Czz1sLeDh%=eE!4g2MDC=)LQ zQ0#&qDeGvzJohiiL=SaM1}^#$BYU@AUr@X7M?mKJf4Y0)-v!tK$WJ-QY;L@YIKtXG zylO)J$fkcrGk;o3hehCCCR26?iPU^Gtgjuuc9U-)7Jst90Qe@{6;UZAe!U^7uDnAZI2}@Yx?66SPDmF*QU~7;=nJLp zt1&743}GZZE&^qD@!G-v5)kDZzqhaO_=k z-s=&IOt4A*DaV+z~nH>Lf0L*#Is<{>2a(xn=(1;VkI2(;aQV%Zdd~<-& zK{<+;mcD+JIoAO{5OY|6_{}lz=rZ0Y_=4O`fBZM&(o!}FRB=o%{-&KD`WtSTaLRP^ s#9jI9cVi%f_Y1BX=D$5KEF(R-VWPRaxcz3Z1Hca`b|D!lchrLa2RxK$m;e9( From 0d6adf160bcff5da41e5e2262b7e223163670179 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 14:20:28 +0900 Subject: [PATCH 921/930] Share scale factor with hit target --- .../Skinning/Legacy/LegacyKiaiGlow.cs | 8 +++----- .../Skinning/Legacy/TaikoLegacyHitTarget.cs | 10 ++++++++-- 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs index 487106d879..9877efa127 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs @@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy private Sprite sprite = null!; - private const float base_scale = 0.8f; - [BackgroundDependencyLoader(true)] private void load(ISkinSource skin, HealthProcessor? healthProcessor) { @@ -32,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy Origin = Anchor.Centre, Anchor = Anchor.Centre, Alpha = 0, - Scale = new Vector2(base_scale), + Scale = new Vector2(TaikoLegacyHitTarget.SCALE), Colour = new Colour4(255, 228, 0, 255), }; @@ -60,8 +58,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy if (!result.IsHit || !isKiaiActive) return; - sprite.ScaleTo(base_scale + 0.15f).Then() - .ScaleTo(base_scale, 80, Easing.OutQuad); + sprite.ScaleTo(TaikoLegacyHitTarget.SCALE + 0.15f).Then() + .ScaleTo(TaikoLegacyHitTarget.SCALE, 80, Easing.OutQuad); } } } diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs index 0b43f1c845..2a008d81d9 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs @@ -12,6 +12,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { public partial class TaikoLegacyHitTarget : CompositeDrawable { + /// + /// In stable this is 0.7f (see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L592) + /// but for whatever reason this doesn't match visually. + /// + public const float SCALE = 0.8f; + [BackgroundDependencyLoader] private void load(ISkinSource skin) { @@ -22,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy new Sprite { Texture = skin.GetTexture("approachcircle"), - Scale = new Vector2(0.83f), + Scale = new Vector2(SCALE + 0.03f), Alpha = 0.47f, // eyeballed to match stable Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -30,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy new Sprite { Texture = skin.GetTexture("taikobigcircle"), - Scale = new Vector2(0.8f), + Scale = new Vector2(SCALE), Alpha = 0.22f, // eyeballed to match stable Anchor = Anchor.Centre, Origin = Anchor.Centre, From 11c3d11db9b66097d61f877cb2e9b602bf90b5e5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 14:38:43 +0900 Subject: [PATCH 922/930] Fix cinema mod not hiding playfield skin layer --- osu.Game/Rulesets/Mods/ModCinema.cs | 2 ++ osu.Game/Screens/Play/HUDOverlay.cs | 15 +++++++++------ 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModCinema.cs b/osu.Game/Rulesets/Mods/ModCinema.cs index 7c88a8a588..0c00eb6ae0 100644 --- a/osu.Game/Rulesets/Mods/ModCinema.cs +++ b/osu.Game/Rulesets/Mods/ModCinema.cs @@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Mods { overlay.ShowHud.Value = false; overlay.ShowHud.Disabled = true; + + overlay.PlayfieldSkinLayer.Hide(); } public void ApplyToPlayer(Player player) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 9d7a05bc90..16dfff8c19 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -109,7 +109,10 @@ namespace osu.Game.Screens.Play private readonly List hideTargets; - private readonly Drawable playfieldComponents; + /// + /// The container for skin components attached to + /// + internal readonly Drawable PlayfieldSkinLayer; public HUDOverlay([CanBeNull] DrawableRuleset drawableRuleset, IReadOnlyList mods, bool alwaysShowLeaderboard = true) { @@ -129,7 +132,7 @@ namespace osu.Game.Screens.Play drawableRuleset != null ? (rulesetComponents = new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, }) : Empty(), - playfieldComponents = drawableRuleset != null + PlayfieldSkinLayer = drawableRuleset != null ? new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.Playfield, drawableRuleset.Ruleset.RulesetInfo)) { AlwaysPresent = true, } : Empty(), topRightElements = new FillFlowContainer @@ -247,10 +250,10 @@ namespace osu.Game.Screens.Play { Quad playfieldScreenSpaceDrawQuad = drawableRuleset.Playfield.SkinnableComponentScreenSpaceDrawQuad; - playfieldComponents.Position = ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft); - playfieldComponents.Width = (ToLocalSpace(playfieldScreenSpaceDrawQuad.TopRight) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft)).Length; - playfieldComponents.Height = (ToLocalSpace(playfieldScreenSpaceDrawQuad.BottomLeft) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft)).Length; - playfieldComponents.Rotation = drawableRuleset.Playfield.Rotation; + PlayfieldSkinLayer.Position = ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft); + PlayfieldSkinLayer.Width = (ToLocalSpace(playfieldScreenSpaceDrawQuad.TopRight) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft)).Length; + PlayfieldSkinLayer.Height = (ToLocalSpace(playfieldScreenSpaceDrawQuad.BottomLeft) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft)).Length; + PlayfieldSkinLayer.Rotation = drawableRuleset.Playfield.Rotation; } float? lowestTopScreenSpaceLeft = null; From bdfce4b9dafc90314e6b55f448e899d164ca1d97 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 May 2024 08:26:00 +0200 Subject: [PATCH 923/930] Fix xmldoc reference --- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 16dfff8c19..0c0941573c 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -110,7 +110,7 @@ namespace osu.Game.Screens.Play private readonly List hideTargets; /// - /// The container for skin components attached to + /// The container for skin components attached to /// internal readonly Drawable PlayfieldSkinLayer; From b6471f0b9cd4ebb3dee155990e89b44e1e2a14f8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 17:09:35 +0900 Subject: [PATCH 924/930] Allow previewing audio of playlist items --- .../Drawables/Cards/BeatmapCardThumbnail.cs | 5 +- osu.Game/Overlays/BeatmapSet/BasicStats.cs | 5 +- .../Overlays/BeatmapSet/Buttons/PlayButton.cs | 5 +- .../BeatmapSet/Buttons/PreviewButton.cs | 6 +-- osu.Game/Overlays/BeatmapSet/Details.cs | 1 + .../OnlinePlay/DrawableRoomPlaylistItem.cs | 49 ++++++++++++++++--- 6 files changed, 51 insertions(+), 20 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs index cd498c474a..e70d115715 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.Drawables.Cards.Buttons; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Framework.Graphics.UserInterface; using osuTK; @@ -36,14 +35,14 @@ namespace osu.Game.Beatmaps.Drawables.Cards [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; - public BeatmapCardThumbnail(APIBeatmapSet beatmapSetInfo) + public BeatmapCardThumbnail(IBeatmapSetInfo beatmapSetInfo) { InternalChildren = new Drawable[] { new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both, - OnlineInfo = beatmapSetInfo + OnlineInfo = beatmapSetInfo as IBeatmapSetOnlineInfo }, background = new Box { diff --git a/osu.Game/Overlays/BeatmapSet/BasicStats.cs b/osu.Game/Overlays/BeatmapSet/BasicStats.cs index 0b1befe7b9..364874cdf7 100644 --- a/osu.Game/Overlays/BeatmapSet/BasicStats.cs +++ b/osu.Game/Overlays/BeatmapSet/BasicStats.cs @@ -16,7 +16,6 @@ using osu.Game.Beatmaps; using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Resources.Localisation.Web; using osuTK; @@ -26,9 +25,9 @@ namespace osu.Game.Overlays.BeatmapSet { private readonly Statistic length, bpm, circleCount, sliderCount; - private APIBeatmapSet beatmapSet; + private IBeatmapSetInfo beatmapSet; - public APIBeatmapSet BeatmapSet + public IBeatmapSetInfo BeatmapSet { get => beatmapSet; set diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs index 5f9cdf5065..921f136de9 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Audio; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API.Requests.Responses; @@ -28,9 +29,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons [CanBeNull] public PreviewTrack Preview { get; private set; } - private APIBeatmapSet beatmapSet; + private IBeatmapSetInfo beatmapSet; - public APIBeatmapSet BeatmapSet + public IBeatmapSetInfo BeatmapSet { get => beatmapSet; set diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs index 2254514a44..1eff4a7c11 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs @@ -8,9 +8,9 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Audio; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osu.Game.Online.API.Requests.Responses; using osuTK; namespace osu.Game.Overlays.BeatmapSet.Buttons @@ -24,7 +24,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons public IBindable Playing => playButton.Playing; - public APIBeatmapSet BeatmapSet + public IBeatmapSetInfo BeatmapSet { get => playButton.BeatmapSet; set => playButton.BeatmapSet = value; @@ -32,8 +32,6 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons public PreviewButton() { - Height = 42; - Children = new Drawable[] { background = new Box diff --git a/osu.Game/Overlays/BeatmapSet/Details.cs b/osu.Game/Overlays/BeatmapSet/Details.cs index d656a6b14b..7d69cb7329 100644 --- a/osu.Game/Overlays/BeatmapSet/Details.cs +++ b/osu.Game/Overlays/BeatmapSet/Details.cs @@ -68,6 +68,7 @@ namespace osu.Game.Overlays.BeatmapSet preview = new PreviewButton { RelativeSizeAxes = Axes.X, + Height = 42, }, new DetailBox { diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 1b8e2d8be6..b28269c6e6 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -22,6 +22,7 @@ using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Collections; using osu.Game.Database; using osu.Game.Graphics; @@ -32,6 +33,7 @@ using osu.Game.Online.Chat; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; +using osu.Game.Overlays.BeatmapSet.Buttons; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -81,7 +83,7 @@ namespace osu.Game.Screens.OnlinePlay private Mod[] requiredMods = Array.Empty(); private Container maskingContainer; - private Container difficultyIconContainer; + private FillFlowContainer difficultyIconContainer; private LinkFlowContainer beatmapText; private LinkFlowContainer authorText; private ExplicitContentBeatmapBadge explicitContent; @@ -93,6 +95,7 @@ namespace osu.Game.Screens.OnlinePlay private Drawable removeButton; private PanelBackground panelBackground; private FillFlowContainer mainFillFlow; + private BeatmapCardThumbnail thumbnail; [Resolved] private RealmAccess realm { get; set; } @@ -282,10 +285,23 @@ namespace osu.Game.Screens.OnlinePlay if (beatmap != null) { - difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset, requiredMods) + difficultyIconContainer.Children = new Drawable[] { - Size = new Vector2(icon_height), - TooltipType = DifficultyIconTooltipType.Extended, + thumbnail = new BeatmapCardThumbnail(beatmap.BeatmapSet!) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = 60, + RelativeSizeAxes = Axes.Y, + Dimmed = { Value = IsHovered } + }, + new DifficultyIcon(beatmap, ruleset, requiredMods) + { + Size = new Vector2(icon_height), + TooltipType = DifficultyIconTooltipType.Extended, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, }; } else @@ -329,7 +345,7 @@ namespace osu.Game.Screens.OnlinePlay protected override Drawable CreateContent() { - Action fontParameters = s => s.Font = OsuFont.Default.With(weight: FontWeight.SemiBold); + Action fontParameters = s => s.Font = OsuFont.Default.With(size: 14, weight: FontWeight.SemiBold); return maskingContainer = new Container { @@ -364,12 +380,15 @@ namespace osu.Game.Screens.OnlinePlay { new Drawable[] { - difficultyIconContainer = new Container + difficultyIconContainer = new FillFlowContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Left = 8, Right = 8 }, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(4), + Margin = new MarginPadding { Right = 8 }, }, mainFillFlow = new MainFlow(() => SelectedItem.Value == Model || !AllowSelection) { @@ -484,6 +503,20 @@ namespace osu.Game.Screens.OnlinePlay }, }; + protected override bool OnHover(HoverEvent e) + { + if (thumbnail != null) + thumbnail.Dimmed.Value = true; + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + if (thumbnail != null) + thumbnail.Dimmed.Value = false; + base.OnHoverLost(e); + } + protected override bool OnClick(ClickEvent e) { if (AllowSelection && valid.Value) From 1e2cac3e92f3cec02d28639a1314db80ae0bf022 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 May 2024 11:44:55 +0200 Subject: [PATCH 925/930] Remove unused using directive --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index b28269c6e6..090236d6e2 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -33,7 +33,6 @@ using osu.Game.Online.Chat; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; -using osu.Game.Overlays.BeatmapSet.Buttons; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; From 1f41261fc7d5e0c0f5a77cc064a1ba3c1d525ff5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 May 2024 12:01:02 +0200 Subject: [PATCH 926/930] Fix test failure --- .../Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 6446ebd35f..bd62a8b131 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -16,6 +16,7 @@ using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Database; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; @@ -317,13 +318,13 @@ namespace osu.Game.Tests.Visual.Multiplayer p.RequestResults = _ => resultsRequested = true; }); + AddUntilStep("wait for load", () => playlist.ChildrenOfType().Any() && playlist.ChildrenOfType().First().DrawWidth > 0); AddStep("move mouse to first item title", () => { var drawQuad = playlist.ChildrenOfType().First().ScreenSpaceDrawQuad; var location = (drawQuad.TopLeft + drawQuad.BottomLeft) / 2 + new Vector2(drawQuad.Width * 0.2f, 0); InputManager.MoveMouseTo(location); }); - AddUntilStep("wait for text load", () => playlist.ChildrenOfType().Any()); AddAssert("first item title not hovered", () => playlist.ChildrenOfType().First().IsHovered, () => Is.False); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); AddUntilStep("first item selected", () => playlist.ChildrenOfType().First().IsSelectedItem, () => Is.True); From d97622491297efa4ee4699b06748588b2ea84a07 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 19:59:25 +0900 Subject: [PATCH 927/930] Standardise padding on both sides of difficulty icon --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 090236d6e2..72866d1694 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -387,7 +387,7 @@ namespace osu.Game.Screens.OnlinePlay RelativeSizeAxes = Axes.Y, Direction = FillDirection.Horizontal, Spacing = new Vector2(4), - Margin = new MarginPadding { Right = 8 }, + Margin = new MarginPadding { Right = 4 }, }, mainFillFlow = new MainFlow(() => SelectedItem.Value == Model || !AllowSelection) { From 75d961e6f2cc74b631a1980be91f3525e4551b80 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 20:03:46 +0900 Subject: [PATCH 928/930] Pass the same thing in twice for better maybe --- .../Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs | 2 +- osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs | 2 +- osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs | 2 +- osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs | 4 ++-- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs index f44fe2b90c..f5f9d121cc 100644 --- a/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs @@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Beatmaps var beatmapSet = CreateAPIBeatmapSet(Ruleset.Value); beatmapSet.OnlineID = 241526; // ID hardcoded to ensure that the preview track exists online. - Child = thumbnail = new BeatmapCardThumbnail(beatmapSet) + Child = thumbnail = new BeatmapCardThumbnail(beatmapSet, beatmapSet) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs index 175c15ea7b..2c2761ff0c 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs @@ -61,7 +61,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - thumbnail = new BeatmapCardThumbnail(BeatmapSet) + thumbnail = new BeatmapCardThumbnail(BeatmapSet, BeatmapSet) { Name = @"Left (icon) area", Size = new Vector2(height), diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs index 18e1584a98..c6ba4f234a 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs @@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - thumbnail = new BeatmapCardThumbnail(BeatmapSet) + thumbnail = new BeatmapCardThumbnail(BeatmapSet, BeatmapSet) { Name = @"Left (icon) area", Size = new Vector2(height), diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs index e70d115715..5d2717a787 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs @@ -35,14 +35,14 @@ namespace osu.Game.Beatmaps.Drawables.Cards [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; - public BeatmapCardThumbnail(IBeatmapSetInfo beatmapSetInfo) + public BeatmapCardThumbnail(IBeatmapSetInfo beatmapSetInfo, IBeatmapSetOnlineInfo onlineInfo) { InternalChildren = new Drawable[] { new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both, - OnlineInfo = beatmapSetInfo as IBeatmapSetOnlineInfo + OnlineInfo = onlineInfo }, background = new Box { diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 72866d1694..e9126a1404 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -286,7 +286,7 @@ namespace osu.Game.Screens.OnlinePlay { difficultyIconContainer.Children = new Drawable[] { - thumbnail = new BeatmapCardThumbnail(beatmap.BeatmapSet!) + thumbnail = new BeatmapCardThumbnail(beatmap.BeatmapSet!, (IBeatmapSetOnlineInfo)beatmap.BeatmapSet!) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, From aad0982e26ba3fe57caf1df7999d7d582c413097 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 20:33:24 +0900 Subject: [PATCH 929/930] Adjust size of play button / progress to match `BeatmapCardThumbnail` usage --- osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs index 5d2717a787..7b668d7dc4 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs @@ -61,7 +61,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(50), InnerRadius = 0.2f }, content = new Container @@ -92,6 +91,9 @@ namespace osu.Game.Beatmaps.Drawables.Cards { base.Update(); progress.Progress = playButton.Progress.Value; + + playButton.Scale = new Vector2(DrawWidth / 100); + progress.Size = new Vector2(50 * DrawWidth / 100); } private void updateState() From 405c72c0d66ef895cbb5d34aa6c32e5d81dd5d2c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 May 2024 13:36:44 +0200 Subject: [PATCH 930/930] Fix mod display not being aligned with mapper text --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index e9126a1404..ab32ca2558 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -416,6 +416,8 @@ namespace osu.Game.Screens.OnlinePlay new FillFlowContainer { AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, Direction = FillDirection.Horizontal, Spacing = new Vector2(10f, 0), Children = new Drawable[] @@ -438,7 +440,8 @@ namespace osu.Game.Screens.OnlinePlay Child = modDisplay = new ModDisplay { Scale = new Vector2(0.4f), - ExpansionMode = ExpansionMode.AlwaysExpanded + ExpansionMode = ExpansionMode.AlwaysExpanded, + Margin = new MarginPadding { Vertical = -6 }, } } }