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move common logic to IntroScreen
This commit is contained in:
parent
9fe7675be8
commit
5024770544
@ -2,86 +2,46 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.IO.Archives;
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namespace osu.Game.Screens.Menu
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namespace osu.Game.Screens.Menu
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{
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{
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public class IntroCircles : IntroScreen
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public class IntroCircles : IntroScreen
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{
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{
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private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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protected override string BeatmapHash => "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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private SampleChannel welcome;
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protected override string BeatmapFile => "circles.osz";
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private Bindable<bool> menuMusic;
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private Track track;
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private WorkingBeatmap introBeatmap;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
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{
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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BeatmapSetInfo setInfo = null;
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if (!menuMusic.Value)
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count > 0)
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setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
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}
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if (setInfo == null)
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{
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
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if (setInfo == null)
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{
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// we need to import the default menu background beatmap
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setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz")).Result;
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setInfo.Protected = true;
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beatmaps.Update(setInfo);
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}
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}
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introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = introBeatmap.Track;
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if (config.Get<bool>(OsuSetting.MenuVoice))
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welcome = samples.Get(@"welcome");
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}
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private const double delay_step_one = 2300;
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private const double delay_step_one = 2300;
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private const double delay_step_two = 600;
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private const double delay_step_two = 600;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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if (MenuVoice.Value)
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SetWelcome();
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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{
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base.LogoArriving(logo, resuming);
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base.LogoArriving(logo, resuming);
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if (!resuming)
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if (!resuming)
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{
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{
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Beatmap.Value = introBeatmap;
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Beatmap.Value = IntroBeatmap;
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introBeatmap = null;
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IntroBeatmap = null;
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welcome?.Play();
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Welcome?.Play();
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Scheduler.AddDelayed(delegate
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Scheduler.AddDelayed(delegate
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{
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{
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
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if (menuMusic.Value)
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if (MenuMusic.Value)
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{
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{
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track.Restart();
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Track.Restart();
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track = null;
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Track = null;
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}
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}
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PrepareMenuLoad();
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PrepareMenuLoad();
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@ -97,7 +57,7 @@ namespace osu.Game.Screens.Menu
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(IScreen next)
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{
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{
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track = null;
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Track = null;
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this.FadeOut(300);
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this.FadeOut(300);
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base.OnSuspending(next);
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base.OnSuspending(next);
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@ -4,12 +4,19 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.IO.Archives;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Skinning;
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using osu.Game.Online.API;
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using osu.Game.Users;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -17,6 +24,10 @@ namespace osu.Game.Screens.Menu
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{
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{
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public abstract class IntroScreen : StartupScreen
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public abstract class IntroScreen : StartupScreen
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{
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{
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protected abstract string BeatmapHash { get; }
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protected abstract string BeatmapFile { get; }
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private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
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private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
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public const int EXIT_DELAY = 3000;
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public const int EXIT_DELAY = 3000;
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@ -24,24 +35,83 @@ namespace osu.Game.Screens.Menu
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[Resolved]
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[Resolved]
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private AudioManager audio { get; set; }
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private AudioManager audio { get; set; }
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protected SampleChannel Welcome;
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private SampleChannel seeya;
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private SampleChannel seeya;
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private Bindable<bool> menuVoice;
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protected Bindable<bool> MenuVoice;
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protected Bindable<bool> MenuMusic;
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protected Track Track;
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protected WorkingBeatmap IntroBeatmap;
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private LeasedBindable<WorkingBeatmap> beatmap;
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private LeasedBindable<WorkingBeatmap> beatmap;
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public new Bindable<WorkingBeatmap> Beatmap => beatmap;
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public new Bindable<WorkingBeatmap> Beatmap => beatmap;
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protected Bindable<User> User;
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protected Bindable<Skin> Skin;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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private void load(OsuConfigManager config, IAPIProvider api, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
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{
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{
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// prevent user from changing beatmap while the intro is still runnning.
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// prevent user from changing beatmap while the intro is still runnning.
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beatmap = base.Beatmap.BeginLease(false);
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beatmap = base.Beatmap.BeginLease(false);
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menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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seeya = audio.Samples.Get(@"seeya");
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MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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User = api.LocalUser.GetBoundCopy();
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Skin = skinManager.CurrentSkin.GetBoundCopy();
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Skin.BindValueChanged(_ => updateSeeya(), true);
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BeatmapSetInfo setInfo = null;
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if (!MenuMusic.Value)
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count > 0)
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setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
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}
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if (setInfo == null)
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{
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
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if (setInfo == null)
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{
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// we need to import the default menu background beatmap
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setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).Result;
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setInfo.Protected = true;
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beatmaps.Update(setInfo);
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}
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}
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IntroBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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Track = IntroBeatmap.Track;
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}
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private void updateSeeya()
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{
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if (User.Value?.IsSupporter ?? false)
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seeya = Skin.Value.GetSample(new SampleInfo("seeya")) ?? audio.Samples.Get(@"seeya");
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else
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seeya = audio.Samples.Get(@"seeya");
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}
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protected void SetWelcome()
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{
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if (User.Value?.IsSupporter ?? false)
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Welcome = Skin.Value.GetSample(new SampleInfo("welcome")) ?? audio.Samples.Get(@"welcome");
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else
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Welcome = audio.Samples.Get(@"welcome");
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}
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}
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/// <summary>
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/// <summary>
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@ -61,7 +131,7 @@ namespace osu.Game.Screens.Menu
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double fadeOutTime = EXIT_DELAY;
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double fadeOutTime = EXIT_DELAY;
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//we also handle the exit transition.
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//we also handle the exit transition.
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if (menuVoice.Value)
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if (MenuVoice.Value)
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seeya.Play();
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seeya.Play();
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else
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else
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fadeOutTime = 500;
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fadeOutTime = 500;
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@ -6,9 +6,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -17,12 +14,9 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Video;
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using osu.Framework.Graphics.Video;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Backgrounds;
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using osuTK;
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using osuTK;
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@ -32,9 +26,9 @@ namespace osu.Game.Screens.Menu
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{
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{
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public class IntroTriangles : IntroScreen
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public class IntroTriangles : IntroScreen
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{
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{
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private const string menu_music_beatmap_hash = "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
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protected override string BeatmapHash => "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
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private SampleChannel welcome;
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protected override string BeatmapFile => "triangles.osz";
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protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
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protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
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{
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{
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@ -44,48 +38,13 @@ namespace osu.Game.Screens.Menu
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[Resolved]
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[Resolved]
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private AudioManager audio { get; set; }
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private AudioManager audio { get; set; }
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private Bindable<bool> menuMusic;
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private Track track;
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private WorkingBeatmap introBeatmap;
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private BackgroundScreenDefault background;
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private BackgroundScreenDefault background;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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private void load(AudioManager audio)
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{
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{
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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if (MenuVoice.Value && !MenuMusic.Value)
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SetWelcome();
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BeatmapSetInfo setInfo = null;
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if (!menuMusic.Value)
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count > 0)
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setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
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}
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if (setInfo == null)
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{
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
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if (setInfo == null)
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{
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// we need to import the default menu background beatmap
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setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;
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setInfo.Protected = true;
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beatmaps.Update(setInfo);
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}
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}
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introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = introBeatmap.Track;
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track.Reset();
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if (config.Get<bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
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// triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
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welcome = audio.Samples.Get(@"welcome");
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}
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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@ -96,24 +55,24 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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if (!resuming)
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{
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{
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Beatmap.Value = introBeatmap;
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Beatmap.Value = IntroBeatmap;
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introBeatmap = null;
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IntroBeatmap = null;
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PrepareMenuLoad();
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PrepareMenuLoad();
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LoadComponentAsync(new TrianglesIntroSequence(logo, background)
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LoadComponentAsync(new TrianglesIntroSequence(logo, background)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedClock(menuMusic.Value ? track : null),
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Clock = new FramedClock(MenuMusic.Value ? Track : null),
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LoadMenu = LoadMenu
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LoadMenu = LoadMenu
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}, t =>
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}, t =>
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{
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{
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AddInternal(t);
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AddInternal(t);
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welcome?.Play();
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Welcome?.Play();
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
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if (menuMusic.Value)
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if (MenuMusic.Value)
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track.Start();
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Track.Start();
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});
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});
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}
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}
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}
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}
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@ -126,7 +85,7 @@ namespace osu.Game.Screens.Menu
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|
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(IScreen next)
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{
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{
|
||||||
track = null;
|
Track = null;
|
||||||
base.OnSuspending(next);
|
base.OnSuspending(next);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
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Reference in New Issue
Block a user