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mirror of https://github.com/ppy/osu.git synced 2025-01-13 10:43:04 +08:00

Merge remote-tracking branch 'upstream/master' into tournament-tools

This commit is contained in:
Dean Herbert 2018-11-04 02:26:05 +09:00
commit 5006dc47a3
47 changed files with 813 additions and 435 deletions

@ -1 +1 @@
Subproject commit c3848d8b1c84966abe851d915bcca878415614b4 Subproject commit 9ee64e369fe6fdafc6aed40f5a35b5f01eb82c53

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Tests
Vector2.Zero, Vector2.Zero,
new Vector2(width * CatchPlayfield.BASE_WIDTH, 0) new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
}, },
CurveType = CurveType.Linear, PathType = PathType.Linear,
Distance = width * CatchPlayfield.BASE_WIDTH, Distance = width * CatchPlayfield.BASE_WIDTH,
StartTime = i * 2000, StartTime = i * 2000,
NewCombo = i % 8 == 0 NewCombo = i % 8 == 0

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
StartTime = obj.StartTime, StartTime = obj.StartTime,
Samples = obj.Samples, Samples = obj.Samples,
ControlPoints = curveData.ControlPoints, ControlPoints = curveData.ControlPoints,
CurveType = curveData.CurveType, PathType = curveData.PathType,
Distance = curveData.Distance, Distance = curveData.Distance,
RepeatSamples = curveData.RepeatSamples, RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount, RepeatCount = curveData.RepeatCount,

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Objects
if (TickDistance == 0) if (TickDistance == 0)
return; return;
var length = Curve.Distance; var length = Path.Distance;
var tickDistance = Math.Min(TickDistance, length); var tickDistance = Math.Min(TickDistance, length);
var spanDuration = length / Velocity; var spanDuration = length / Velocity;
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new TinyDroplet AddNested(new TinyDroplet
{ {
StartTime = t, StartTime = t,
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH, X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{ {
Bank = s.Bank, Bank = s.Bank,
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Droplet AddNested(new Droplet
{ {
StartTime = time, StartTime = time,
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH, X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{ {
Bank = s.Bank, Bank = s.Bank,
@ -127,12 +127,12 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
Samples = Samples, Samples = Samples,
StartTime = spanStartTime + spanDuration, StartTime = spanStartTime + spanDuration,
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
}); });
} }
} }
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity; public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH; public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
@ -140,24 +140,24 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Distance public double Distance
{ {
get { return Curve.Distance; } get { return Path.Distance; }
set { Curve.Distance = value; } set { Path.Distance = value; }
} }
public SliderCurve Curve { get; } = new SliderCurve(); public SliderPath Path { get; } = new SliderPath();
public Vector2[] ControlPoints public Vector2[] ControlPoints
{ {
get { return Curve.ControlPoints; } get { return Path.ControlPoints; }
set { Curve.ControlPoints = value; } set { Path.ControlPoints = value; }
} }
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>(); public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public CurveType CurveType public PathType PathType
{ {
get { return Curve.CurveType; } get { return Path.PathType; }
set { Curve.CurveType = value; } set { Path.PathType = value; }
} }
public double? LegacyLastTickOffset { get; set; } public double? LegacyLastTickOffset { get; set; }

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@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
var slider = new Slider var slider = new Slider
{ {
CurveType = CurveType.Linear, PathType = PathType.Linear,
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0), Position = new Vector2(-200, 0),
ControlPoints = new[] ControlPoints = new[]
@ -207,7 +207,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
var slider = new Slider var slider = new Slider
{ {
CurveType = CurveType.Bezier, PathType = PathType.Bezier,
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0), Position = new Vector2(-200, 0),
ControlPoints = new[] ControlPoints = new[]
@ -232,7 +232,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
var slider = new Slider var slider = new Slider
{ {
CurveType = CurveType.Linear, PathType = PathType.Linear,
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(0, 0), Position = new Vector2(0, 0),
ControlPoints = new[] ControlPoints = new[]
@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(-100, 0), Position = new Vector2(-100, 0),
CurveType = CurveType.Catmull, PathType = PathType.Catmull,
ControlPoints = new[] ControlPoints = new[]
{ {
Vector2.Zero, Vector2.Zero,

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSliderPlacementMask : HitObjectPlacementMaskTestCase
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementMask CreateMask() => new SliderPlacementMask();
}
}

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@ -1,11 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks; using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -15,6 +18,16 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
public class TestCaseSliderSelectionMask : HitObjectSelectionMaskTestCase public class TestCaseSliderSelectionMask : HitObjectSelectionMaskTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SliderSelectionMask),
typeof(SliderCircleSelectionMask),
typeof(SliderBodyPiece),
typeof(SliderCircle),
typeof(PathControlPointVisualiser),
typeof(PathControlPointPiece)
};
private readonly DrawableSlider drawableObject; private readonly DrawableSlider drawableObject;
public TestCaseSliderSelectionMask() public TestCaseSliderSelectionMask()
@ -28,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new Vector2(150, 150), new Vector2(150, 150),
new Vector2(300, 0) new Vector2(300, 0)
}, },
CurveType = CurveType.Bezier, PathType = PathType.Bezier,
Distance = 350 Distance = 350
}; };

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSpinnerPlacementMask : HitObjectPlacementMaskTestCase
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
protected override PlacementMask CreateMask() => new SpinnerPlacementMask();
}
}

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@ -0,0 +1,50 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSpinnerSelectionMask : HitObjectSelectionMaskTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SpinnerSelectionMask),
typeof(SpinnerPiece)
};
private readonly DrawableSpinner drawableSpinner;
public TestCaseSpinnerSelectionMask()
{
var spinner = new Spinner
{
Position = new Vector2(256, 256),
StartTime = -1000,
EndTime = 2000
};
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Child = drawableSpinner = new DrawableSpinner(spinner)
});
}
protected override SelectionMask CreateMask() => new SpinnerSelectionMask(drawableSpinner) { Size = new Vector2(0.5f) };
}
}

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
StartTime = original.StartTime, StartTime = original.StartTime,
Samples = original.Samples, Samples = original.Samples,
ControlPoints = curveData.ControlPoints, ControlPoints = curveData.ControlPoints,
CurveType = curveData.CurveType, PathType = curveData.PathType,
Distance = curveData.Distance, Distance = curveData.Distance,
RepeatSamples = curveData.RepeatSamples, RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount, RepeatCount = curveData.RepeatCount,

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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
progress = progress % 1; progress = progress % 1;
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version) // ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value; var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;
float dist = diff.Length; float dist = diff.Length;
if (dist > approxFollowCircleRadius) if (dist > approxFollowCircleRadius)

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@ -0,0 +1,113 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
{
public class PathControlPointPiece : CompositeDrawable
{
private readonly Slider slider;
private readonly int index;
private readonly Path path;
private readonly CircularContainer marker;
[Resolved]
private OsuColour colours { get; set; }
public PathControlPointPiece(Slider slider, int index)
{
this.slider = slider;
this.index = index;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
path = new SmoothPath
{
Anchor = Anchor.Centre,
PathWidth = 1
},
marker = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(10),
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
}
};
}
protected override void Update()
{
base.Update();
Position = slider.StackedPosition + slider.ControlPoints[index];
marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
path.ClearVertices();
if (index != slider.ControlPoints.Length - 1)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.ControlPoints[index + 1] - slider.ControlPoints[index]);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnDragStart(DragStartEvent e) => true;
protected override bool OnDrag(DragEvent e)
{
var newControlPoints = slider.ControlPoints.ToArray();
if (index == 0)
{
// Special handling for the head - only the position of the slider changes
slider.Position += e.Delta;
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
for (int i = 1; i < newControlPoints.Length; i++)
newControlPoints[i] -= e.Delta;
}
else
newControlPoints[index] += e.Delta;
if (isSegmentSeparatorWithNext)
newControlPoints[index + 1] = newControlPoints[index];
if (isSegmentSeparatorWithPrevious)
newControlPoints[index - 1] = newControlPoints[index];
slider.ControlPoints = newControlPoints;
slider.Path.Calculate(true);
return true;
}
protected override bool OnDragEnd(DragEndEvent e) => true;
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
private bool isSegmentSeparatorWithNext => index < slider.ControlPoints.Length - 1 && slider.ControlPoints[index + 1] == slider.ControlPoints[index];
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.ControlPoints[index - 1] == slider.ControlPoints[index];
}
}

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@ -0,0 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
{
public class PathControlPointVisualiser : CompositeDrawable
{
private readonly Slider slider;
private readonly Container<PathControlPointPiece> pieces;
public PathControlPointVisualiser(Slider slider)
{
this.slider = slider;
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
slider.ControlPointsChanged += _ => updatePathControlPoints();
updatePathControlPoints();
}
private void updatePathControlPoints()
{
while (slider.ControlPoints.Length > pieces.Count)
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
while (slider.ControlPoints.Length < pieces.Count)
pieces.Remove(pieces[pieces.Count - 1]);
}
}
}

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@ -1,11 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
@ -13,18 +15,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
public class SliderBodyPiece : CompositeDrawable public class SliderBodyPiece : CompositeDrawable
{ {
private readonly Slider slider; private readonly Slider slider;
private readonly SnakingSliderBody body; private readonly ManualSliderBody body;
public SliderBodyPiece(Slider slider) public SliderBodyPiece(Slider slider)
{ {
this.slider = slider; this.slider = slider;
InternalChild = body = new SnakingSliderBody(slider)
InternalChild = body = new ManualSliderBody
{ {
AccentColour = Color4.Transparent, AccentColour = Color4.Transparent,
PathWidth = slider.Scale * 64 PathWidth = slider.Scale * 64
}; };
slider.PositionChanged += _ => updatePosition(); slider.PositionChanged += _ => updatePosition();
slider.ScaleChanged += _ => body.PathWidth = slider.Scale * 64;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -41,11 +45,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
{ {
base.Update(); base.Update();
slider.Path.Calculate();
var vertices = new List<Vector2>();
slider.Path.GetPathToProgress(vertices, 0, 1);
body.SetVertices(vertices);
Size = body.Size; Size = body.Size;
OriginPosition = body.PathOffset; OriginPosition = body.PathOffset;
// Need to cause one update
body.UpdateProgress(0);
} }
} }
} }

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@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
{ {
this.slider = slider; this.slider = slider;
this.position = position; this.position = position;
slider.ControlPointsChanged += _ => UpdatePosition();
} }
protected override void UpdatePosition() protected override void UpdatePosition()
@ -23,10 +25,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
switch (position) switch (position)
{ {
case SliderPosition.Start: case SliderPosition.Start:
Position = slider.StackedPosition + slider.Curve.PositionAt(0); Position = slider.StackedPosition + slider.Path.PositionAt(0);
break; break;
case SliderPosition.End: case SliderPosition.End:
Position = slider.StackedPosition + slider.Curve.PositionAt(1); Position = slider.StackedPosition + slider.Path.PositionAt(1);
break; break;
} }
} }

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@ -0,0 +1,180 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
{
public class SliderPlacementMask : PlacementMask
{
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
private readonly List<Segment> segments = new List<Segment>();
private Vector2 cursor;
private PlacementState state;
public SliderPlacementMask()
: base(new Objects.Slider())
{
RelativeSizeAxes = Axes.Both;
segments.Add(new Segment(Vector2.Zero));
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
new SliderBodyPiece(HitObject),
new SliderCirclePiece(HitObject, SliderPosition.Start),
new SliderCirclePiece(HitObject, SliderPosition.End),
new PathControlPointVisualiser(HitObject),
};
setState(PlacementState.Initial);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
switch (state)
{
case PlacementState.Initial:
HitObject.Position = e.MousePosition;
return true;
case PlacementState.Body:
cursor = e.MousePosition - HitObject.Position;
return true;
}
return false;
}
protected override bool OnClick(ClickEvent e)
{
switch (state)
{
case PlacementState.Initial:
beginCurve();
break;
case PlacementState.Body:
switch (e.Button)
{
case MouseButton.Left:
segments.Last().ControlPoints.Add(cursor);
break;
}
break;
}
return true;
}
protected override bool OnMouseUp(MouseUpEvent e)
{
if (state == PlacementState.Body && e.Button == MouseButton.Right)
endCurve();
return base.OnMouseUp(e);
}
protected override bool OnDoubleClick(DoubleClickEvent e)
{
segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last()));
return true;
}
private void beginCurve()
{
BeginPlacement();
HitObject.StartTime = EditorClock.CurrentTime;
setState(PlacementState.Body);
}
private void endCurve()
{
updateSlider();
EndPlacement();
}
protected override void Update()
{
base.Update();
updateSlider();
}
private void updateSlider()
{
for (int i = 0; i < segments.Count; i++)
segments[i].Calculate(i == segments.Count - 1 ? (Vector2?)cursor : null);
HitObject.ControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
HitObject.PathType = HitObject.ControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear;
HitObject.Distance = segments.Sum(s => s.Distance);
}
private void setState(PlacementState newState)
{
state = newState;
}
private enum PlacementState
{
Initial,
Body,
}
private class Segment
{
public float Distance { get; private set; }
public readonly List<Vector2> ControlPoints = new List<Vector2>();
public Segment(Vector2 offset)
{
ControlPoints.Add(offset);
}
public void Calculate(Vector2? cursor = null)
{
Span<Vector2> allControlPoints = stackalloc Vector2[ControlPoints.Count + (cursor.HasValue ? 1 : 0)];
for (int i = 0; i < ControlPoints.Count; i++)
allControlPoints[i] = ControlPoints[i];
if (cursor.HasValue)
allControlPoints[allControlPoints.Length - 1] = cursor.Value;
List<Vector2> result;
switch (allControlPoints.Length)
{
case 1:
case 2:
result = PathApproximator.ApproximateLinear(allControlPoints);
break;
default:
result = PathApproximator.ApproximateBezier(allControlPoints);
break;
}
Distance = 0;
for (int i = 0; i < result.Count - 1; i++)
Distance += Vector2.Distance(result[i], result[i + 1]);
}
}
}
}

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@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
new SliderBodyPiece(sliderObject), new SliderBodyPiece(sliderObject),
headMask = new SliderCircleSelectionMask(slider.HeadCircle, sliderObject, SliderPosition.Start), headMask = new SliderCircleSelectionMask(slider.HeadCircle, sliderObject, SliderPosition.Start),
new SliderCircleSelectionMask(slider.TailCircle, sliderObject, SliderPosition.End), new SliderCircleSelectionMask(slider.TailCircle, sliderObject, SliderPosition.End),
new PathControlPointVisualiser(sliderObject),
}; };
} }

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@ -0,0 +1,66 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components
{
public class SpinnerPiece : CompositeDrawable
{
private readonly Spinner spinner;
private readonly CircularContainer circle;
public SpinnerPiece(Spinner spinner)
{
this.spinner = spinner;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Size = new Vector2(1.3f);
RingPiece ring;
InternalChildren = new Drawable[]
{
circle = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Alpha = 0.5f,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
ring = new RingPiece
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
};
ring.Scale = new Vector2(spinner.Scale);
spinner.PositionChanged += _ => updatePosition();
spinner.StackHeightChanged += _ => updatePosition();
spinner.ScaleChanged += _ => ring.Scale = new Vector2(spinner.Scale);
updatePosition();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
}
private void updatePosition() => Position = spinner.Position;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
}
}

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@ -0,0 +1,45 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
{
public class SpinnerPlacementMask : PlacementMask
{
public new Spinner HitObject => (Spinner)base.HitObject;
private readonly SpinnerPiece piece;
private bool isPlacingEnd;
public SpinnerPlacementMask()
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
{
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
}
protected override bool OnClick(ClickEvent e)
{
if (isPlacingEnd)
{
HitObject.EndTime = EditorClock.CurrentTime;
EndPlacement();
}
else
{
HitObject.StartTime = EditorClock.CurrentTime;
isPlacingEnd = true;
piece.FadeTo(1f, 150, Easing.OutQuint);
}
return true;
}
}
}

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@ -0,0 +1,24 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
{
public class SpinnerSelectionMask : SelectionMask
{
private readonly SpinnerPiece piece;
public SpinnerSelectionMask(DrawableSpinner spinner)
: base(spinner)
{
InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
}
}

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks; using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
@ -27,9 +28,11 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
=> new OsuEditRulesetContainer(ruleset, beatmap); => new OsuEditRulesetContainer(ruleset, beatmap);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new[] protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{ {
new HitCircleCompositionTool(), new HitCircleCompositionTool(),
new SliderCompositionTool(),
new SpinnerCompositionTool()
}; };
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both }; protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
@ -42,6 +45,8 @@ namespace osu.Game.Rulesets.Osu.Edit
return new HitCircleSelectionMask(circle); return new HitCircleSelectionMask(circle);
case DrawableSlider slider: case DrawableSlider slider:
return new SliderSelectionMask(slider); return new SliderSelectionMask(slider);
case DrawableSpinner spinner:
return new SpinnerSelectionMask(spinner);
} }
return base.CreateMaskFor(hitObject); return base.CreateMaskFor(hitObject);

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit
{
public class SliderCompositionTool : HitObjectCompositionTool
{
public SliderCompositionTool()
: base(nameof(Slider))
{
}
public override PlacementMask CreatePlacementMask() => new SliderPlacementMask();
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit
{
public class SpinnerCompositionTool : HitObjectCompositionTool
{
public SpinnerCompositionTool()
: base(nameof(Spinner))
{
}
public override PlacementMask CreatePlacementMask() => new SpinnerPlacementMask();
}
}

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Mods
newControlPoints[i] = new Vector2(slider.ControlPoints[i].X, -slider.ControlPoints[i].Y); newControlPoints[i] = new Vector2(slider.ControlPoints[i].X, -slider.ControlPoints[i].Y);
slider.ControlPoints = newControlPoints; slider.ControlPoints = newControlPoints;
slider.Curve?.Calculate(); // Recalculate the slider curve slider.Path?.Calculate(); // Recalculate the slider curve
} }
} }
} }

View File

@ -85,6 +85,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition; HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
HitObject.ScaleChanged += _ =>
{
Body.PathWidth = HitObject.Scale * 64;
Ball.Scale = new Vector2(HitObject.Scale);
};
slider.ControlPointsChanged += _ => Body.Refresh();
} }
public override Color4 AccentColour public override Color4 AccentColour
@ -119,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1); double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress); foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0)); foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking; foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
Size = Body.Size; Size = Body.Size;

View File

@ -16,7 +16,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
this.slider = slider; this.slider = slider;
Position = HitObject.Position - slider.Position; h.PositionChanged += _ => updatePosition();
slider.ControlPointsChanged += _ => updatePosition();
updatePosition();
} }
protected override void Update() protected override void Update()
@ -33,5 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Action<double> OnShake; public Action<double> OnShake;
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength); protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
private void updatePosition() => Position = HitObject.Position - slider.Position;
} }
} }

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@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
{ {
private readonly Slider slider;
/// <summary> /// <summary>
/// The judgement text is provided by the <see cref="DrawableSlider"/>. /// The judgement text is provided by the <see cref="DrawableSlider"/>.
/// </summary> /// </summary>
@ -18,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle) public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
: base(hitCircle) : base(hitCircle)
{ {
this.slider = slider;
Origin = Anchor.Centre; Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -25,7 +29,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true; AlwaysPresent = true;
Position = HitObject.Position - slider.Position; hitCircle.PositionChanged += _ => updatePosition();
slider.ControlPointsChanged += _ => updatePosition();
updatePosition();
} }
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
@ -33,5 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered && timeOffset >= 0) if (!userTriggered && timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss); ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
} }
private void updatePosition() => Position = HitObject.Position - slider.Position;
} }
} }

View File

@ -112,6 +112,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Alpha = 0 Alpha = 0
} }
}; };
s.PositionChanged += _ => Position = s.Position;
} }
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1); public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
@ -167,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void Update() protected override void Update()
{ {
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton); Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
if (!spmCounter.IsPresent && Disc.Tracking) if (!spmCounter.IsPresent && Disc.Tracking)
spmCounter.FadeIn(HitObject.TimeFadeIn); spmCounter.FadeIn(HitObject.TimeFadeIn);

View File

@ -45,15 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
// Generate the entire curve Refresh();
slider.Curve.GetPathToProgress(CurrentCurve, 0, 1);
SetVertices(CurrentCurve);
// The body is sized to the full path size to avoid excessive autosize computations
Size = Path.Size;
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
} }
public void UpdateProgress(double completionProgress) public void UpdateProgress(double completionProgress)
@ -80,6 +72,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
setRange(start, end); setRange(start, end);
} }
public void Refresh()
{
// Generate the entire curve
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
SetVertices(CurrentCurve);
// The body is sized to the full path size to avoid excessive autosize computations
Size = Path.Size;
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
var lastSnakedStart = SnakedStart ?? 0;
var lastSnakedEnd = SnakedEnd ?? 0;
SnakedStart = null;
SnakedEnd = null;
setRange(lastSnakedStart, lastSnakedEnd);
}
private void setRange(double p0, double p1) private void setRange(double p0, double p1)
{ {
if (p0 > p1) if (p0 > p1)
@ -90,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SnakedStart = p0; SnakedStart = p0;
SnakedEnd = p1; SnakedEnd = p1;
slider.Curve.GetPathToProgress(CurrentCurve, p0, p1); slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
SetVertices(CurrentCurve); SetVertices(CurrentCurve);

View File

@ -22,7 +22,9 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary> /// </summary>
private const float base_scoring_distance = 100; private const float base_scoring_distance = 100;
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity; public event Action<Vector2[]> ControlPointsChanged;
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
public double Duration => EndTime - StartTime; public double Duration => EndTime - StartTime;
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t); public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
@ -50,24 +52,34 @@ namespace osu.Game.Rulesets.Osu.Objects
} }
} }
public SliderCurve Curve { get; } = new SliderCurve(); public SliderPath Path { get; } = new SliderPath();
public Vector2[] ControlPoints public Vector2[] ControlPoints
{ {
get { return Curve.ControlPoints; } get => Path.ControlPoints;
set { Curve.ControlPoints = value; } set
{
if (Path.ControlPoints == value)
return;
Path.ControlPoints = value;
ControlPointsChanged?.Invoke(value);
if (TailCircle != null)
TailCircle.Position = EndPosition;
}
} }
public CurveType CurveType public PathType PathType
{ {
get { return Curve.CurveType; } get { return Path.PathType; }
set { Curve.CurveType = value; } set { Path.PathType = value; }
} }
public double Distance public double Distance
{ {
get { return Curve.Distance; } get { return Path.Distance; }
set { Curve.Distance = value; } set { Path.Distance = value; }
} }
public override Vector2 Position public override Vector2 Position
@ -177,7 +189,7 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createTicks() private void createTicks()
{ {
var length = Curve.Distance; var length = Path.Distance;
var tickDistance = MathHelper.Clamp(TickDistance, 0, length); var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
if (tickDistance == 0) return; if (tickDistance == 0) return;
@ -216,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Objects
SpanIndex = span, SpanIndex = span,
SpanStartTime = spanStartTime, SpanStartTime = spanStartTime,
StartTime = spanStartTime + timeProgress * SpanDuration, StartTime = spanStartTime + timeProgress * SpanDuration,
Position = Position + Curve.PositionAt(distanceProgress), Position = Position + Path.PositionAt(distanceProgress),
StackHeight = StackHeight, StackHeight = StackHeight,
Scale = Scale, Scale = Scale,
Samples = sampleList Samples = sampleList
@ -234,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Objects
RepeatIndex = repeatIndex, RepeatIndex = repeatIndex,
SpanDuration = SpanDuration, SpanDuration = SpanDuration,
StartTime = StartTime + repeat * SpanDuration, StartTime = StartTime + repeat * SpanDuration,
Position = Position + Curve.PositionAt(repeat % 2), Position = Position + Path.PositionAt(repeat % 2),
StackHeight = StackHeight, StackHeight = StackHeight,
Scale = Scale, Scale = Scale,
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex]) Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])

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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
@ -31,5 +32,10 @@ namespace osu.Game.Rulesets.Osu.Objects
} }
public override Judgement CreateJudgement() => new OsuJudgement(); public override Judgement CreateJudgement() => new OsuJudgement();
public override void OffsetPosition(Vector2 offset)
{
// for now we don't want to allow spinners to be moved around.
}
} }
} }

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@ -26,15 +26,7 @@ namespace osu.Game.Beatmaps
Title = "no beatmaps available!" Title = "no beatmaps available!"
}, },
BeatmapSet = new BeatmapSetInfo(), BeatmapSet = new BeatmapSetInfo(),
BaseDifficulty = new BeatmapDifficulty BaseDifficulty = new BeatmapDifficulty(),
{
DrainRate = 0,
CircleSize = 0,
OverallDifficulty = 0,
ApproachRate = 0,
SliderMultiplier = 0,
SliderTickRate = 0,
},
Ruleset = new DummyRulesetInfo() Ruleset = new DummyRulesetInfo()
}) })
{ {

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@ -1,151 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK;
namespace osu.Game.Rulesets.Objects
{
public readonly ref struct BezierApproximator
{
private readonly int count;
private readonly ReadOnlySpan<Vector2> controlPoints;
private readonly Vector2[] subdivisionBuffer1;
private readonly Vector2[] subdivisionBuffer2;
private const float tolerance = 0.25f;
private const float tolerance_sq = tolerance * tolerance;
public BezierApproximator(ReadOnlySpan<Vector2> controlPoints)
{
this.controlPoints = controlPoints;
count = controlPoints.Length;
subdivisionBuffer1 = new Vector2[count];
subdivisionBuffer2 = new Vector2[count * 2 - 1];
}
/// <summary>
/// Make sure the 2nd order derivative (approximated using finite elements) is within tolerable bounds.
/// NOTE: The 2nd order derivative of a 2d curve represents its curvature, so intuitively this function
/// checks (as the name suggests) whether our approximation is _locally_ "flat". More curvy parts
/// need to have a denser approximation to be more "flat".
/// </summary>
/// <param name="controlPoints">The control points to check for flatness.</param>
/// <returns>Whether the control points are flat enough.</returns>
private static bool isFlatEnough(Vector2[] controlPoints)
{
for (int i = 1; i < controlPoints.Length - 1; i++)
if ((controlPoints[i - 1] - 2 * controlPoints[i] + controlPoints[i + 1]).LengthSquared > tolerance_sq * 4)
return false;
return true;
}
/// <summary>
/// Subdivides n control points representing a bezier curve into 2 sets of n control points, each
/// describing a bezier curve equivalent to a half of the original curve. Effectively this splits
/// the original curve into 2 curves which result in the original curve when pieced back together.
/// </summary>
/// <param name="controlPoints">The control points to split.</param>
/// <param name="l">Output: The control points corresponding to the left half of the curve.</param>
/// <param name="r">Output: The control points corresponding to the right half of the curve.</param>
private void subdivide(Vector2[] controlPoints, Vector2[] l, Vector2[] r)
{
Vector2[] midpoints = subdivisionBuffer1;
for (int i = 0; i < count; ++i)
midpoints[i] = controlPoints[i];
for (int i = 0; i < count; i++)
{
l[i] = midpoints[0];
r[count - i - 1] = midpoints[count - i - 1];
for (int j = 0; j < count - i - 1; j++)
midpoints[j] = (midpoints[j] + midpoints[j + 1]) / 2;
}
}
/// <summary>
/// This uses <a href="https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm">De Casteljau's algorithm</a> to obtain an optimal
/// piecewise-linear approximation of the bezier curve with the same amount of points as there are control points.
/// </summary>
/// <param name="controlPoints">The control points describing the bezier curve to be approximated.</param>
/// <param name="output">The points representing the resulting piecewise-linear approximation.</param>
private void approximate(Vector2[] controlPoints, List<Vector2> output)
{
Vector2[] l = subdivisionBuffer2;
Vector2[] r = subdivisionBuffer1;
subdivide(controlPoints, l, r);
for (int i = 0; i < count - 1; ++i)
l[count + i] = r[i + 1];
output.Add(controlPoints[0]);
for (int i = 1; i < count - 1; ++i)
{
int index = 2 * i;
Vector2 p = 0.25f * (l[index - 1] + 2 * l[index] + l[index + 1]);
output.Add(p);
}
}
/// <summary>
/// Creates a piecewise-linear approximation of a bezier curve, by adaptively repeatedly subdividing
/// the control points until their approximation error vanishes below a given threshold.
/// </summary>
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns>
public List<Vector2> CreateBezier()
{
List<Vector2> output = new List<Vector2>();
if (count == 0)
return output;
Stack<Vector2[]> toFlatten = new Stack<Vector2[]>();
Stack<Vector2[]> freeBuffers = new Stack<Vector2[]>();
// "toFlatten" contains all the curves which are not yet approximated well enough.
// We use a stack to emulate recursion without the risk of running into a stack overflow.
// (More specifically, we iteratively and adaptively refine our curve with a
// <a href="https://en.wikipedia.org/wiki/Depth-first_search">Depth-first search</a>
// over the tree resulting from the subdivisions we make.)
toFlatten.Push(controlPoints.ToArray());
Vector2[] leftChild = subdivisionBuffer2;
while (toFlatten.Count > 0)
{
Vector2[] parent = toFlatten.Pop();
if (isFlatEnough(parent))
{
// If the control points we currently operate on are sufficiently "flat", we use
// an extension to De Casteljau's algorithm to obtain a piecewise-linear approximation
// of the bezier curve represented by our control points, consisting of the same amount
// of points as there are control points.
approximate(parent, output);
freeBuffers.Push(parent);
continue;
}
// If we do not yet have a sufficiently "flat" (in other words, detailed) approximation we keep
// subdividing the curve we are currently operating on.
Vector2[] rightChild = freeBuffers.Count > 0 ? freeBuffers.Pop() : new Vector2[count];
subdivide(parent, leftChild, rightChild);
// We re-use the buffer of the parent for one of the children, so that we save one allocation per iteration.
for (int i = 0; i < count; ++i)
parent[i] = leftChild[i];
toFlatten.Push(rightChild);
toFlatten.Push(parent);
}
output.Add(controlPoints[count - 1]);
return output;
}
}
}

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@ -1,70 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK;
namespace osu.Game.Rulesets.Objects
{
public readonly ref struct CatmullApproximator
{
/// <summary>
/// The amount of pieces to calculate for each controlpoint quadruplet.
/// </summary>
private const int detail = 50;
private readonly ReadOnlySpan<Vector2> controlPoints;
public CatmullApproximator(ReadOnlySpan<Vector2> controlPoints)
{
this.controlPoints = controlPoints;
}
/// <summary>
/// Creates a piecewise-linear approximation of a Catmull-Rom spline.
/// </summary>
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns>
public List<Vector2> CreateCatmull()
{
var result = new List<Vector2>((controlPoints.Length - 1) * detail * 2);
for (int i = 0; i < controlPoints.Length - 1; i++)
{
var v1 = i > 0 ? controlPoints[i - 1] : controlPoints[i];
var v2 = controlPoints[i];
var v3 = i < controlPoints.Length - 1 ? controlPoints[i + 1] : v2 + v2 - v1;
var v4 = i < controlPoints.Length - 2 ? controlPoints[i + 2] : v3 + v3 - v2;
for (int c = 0; c < detail; c++)
{
result.Add(findPoint(ref v1, ref v2, ref v3, ref v4, (float)c / detail));
result.Add(findPoint(ref v1, ref v2, ref v3, ref v4, (float)(c + 1) / detail));
}
}
return result;
}
/// <summary>
/// Finds a point on the spline at the position of a parameter.
/// </summary>
/// <param name="vec1">The first vector.</param>
/// <param name="vec2">The second vector.</param>
/// <param name="vec3">The third vector.</param>
/// <param name="vec4">The fourth vector.</param>
/// <param name="t">The parameter at which to find the point on the spline, in the range [0, 1].</param>
/// <returns>The point on the spline at <paramref name="t"/>.</returns>
private Vector2 findPoint(ref Vector2 vec1, ref Vector2 vec2, ref Vector2 vec3, ref Vector2 vec4, float t)
{
float t2 = t * t;
float t3 = t * t2;
Vector2 result;
result.X = 0.5f * (2f * vec2.X + (-vec1.X + vec3.X) * t + (2f * vec1.X - 5f * vec2.X + 4f * vec3.X - vec4.X) * t2 + (-vec1.X + 3f * vec2.X - 3f * vec3.X + vec4.X) * t3);
result.Y = 0.5f * (2f * vec2.Y + (-vec1.Y + vec3.Y) * t + (2f * vec1.Y - 5f * vec2.Y + 4f * vec3.Y - vec4.Y) * t2 + (-vec1.Y + 3f * vec2.Y - 3f * vec3.Y + vec4.Y) * t3);
return result;
}
}
}

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@ -1,97 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.MathUtils;
using OpenTK;
namespace osu.Game.Rulesets.Objects
{
public readonly ref struct CircularArcApproximator
{
private const float tolerance = 0.1f;
private readonly ReadOnlySpan<Vector2> controlPoints;
public CircularArcApproximator(ReadOnlySpan<Vector2> controlPoints)
{
this.controlPoints = controlPoints;
}
/// <summary>
/// Creates a piecewise-linear approximation of a circular arc curve.
/// </summary>
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns>
public List<Vector2> CreateArc()
{
Vector2 a = controlPoints[0];
Vector2 b = controlPoints[1];
Vector2 c = controlPoints[2];
float aSq = (b - c).LengthSquared;
float bSq = (a - c).LengthSquared;
float cSq = (a - b).LengthSquared;
// If we have a degenerate triangle where a side-length is almost zero, then give up and fall
// back to a more numerically stable method.
if (Precision.AlmostEquals(aSq, 0) || Precision.AlmostEquals(bSq, 0) || Precision.AlmostEquals(cSq, 0))
return new List<Vector2>();
float s = aSq * (bSq + cSq - aSq);
float t = bSq * (aSq + cSq - bSq);
float u = cSq * (aSq + bSq - cSq);
float sum = s + t + u;
// If we have a degenerate triangle with an almost-zero size, then give up and fall
// back to a more numerically stable method.
if (Precision.AlmostEquals(sum, 0))
return new List<Vector2>();
Vector2 centre = (s * a + t * b + u * c) / sum;
Vector2 dA = a - centre;
Vector2 dC = c - centre;
float r = dA.Length;
double thetaStart = Math.Atan2(dA.Y, dA.X);
double thetaEnd = Math.Atan2(dC.Y, dC.X);
while (thetaEnd < thetaStart)
thetaEnd += 2 * Math.PI;
double dir = 1;
double thetaRange = thetaEnd - thetaStart;
// Decide in which direction to draw the circle, depending on which side of
// AC B lies.
Vector2 orthoAtoC = c - a;
orthoAtoC = new Vector2(orthoAtoC.Y, -orthoAtoC.X);
if (Vector2.Dot(orthoAtoC, b - a) < 0)
{
dir = -dir;
thetaRange = 2 * Math.PI - thetaRange;
}
// We select the amount of points for the approximation by requiring the discrete curvature
// to be smaller than the provided tolerance. The exact angle required to meet the tolerance
// is: 2 * Math.Acos(1 - TOLERANCE / r)
// The special case is required for extremely short sliders where the radius is smaller than
// the tolerance. This is a pathological rather than a realistic case.
int amountPoints = 2 * r <= tolerance ? 2 : Math.Max(2, (int)Math.Ceiling(thetaRange / (2 * Math.Acos(1 - tolerance / r))));
List<Vector2> output = new List<Vector2>(amountPoints);
for (int i = 0; i < amountPoints; ++i)
{
double fract = (double)i / (amountPoints - 1);
double theta = thetaStart + dir * fract * thetaRange;
Vector2 o = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * r;
output.Add(centre + o);
}
return output;
}
}
}

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
}; };
} }
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples) protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{ {
newCombo |= forceNewCombo; newCombo |= forceNewCombo;
comboOffset += extraComboOffset; comboOffset += extraComboOffset;
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
ComboOffset = comboOffset, ComboOffset = comboOffset,
ControlPoints = controlPoints, ControlPoints = controlPoints,
Distance = length, Distance = length,
CurveType = curveType, PathType = pathType,
RepeatSamples = repeatSamples, RepeatSamples = repeatSamples,
RepeatCount = repeatCount RepeatCount = repeatCount
}; };

View File

@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
} }
else if (type.HasFlag(ConvertHitObjectType.Slider)) else if (type.HasFlag(ConvertHitObjectType.Slider))
{ {
CurveType curveType = CurveType.Catmull; PathType pathType = PathType.Catmull;
double length = 0; double length = 0;
string[] pointSplit = split[5].Split('|'); string[] pointSplit = split[5].Split('|');
@ -90,16 +90,16 @@ namespace osu.Game.Rulesets.Objects.Legacy
switch (t) switch (t)
{ {
case @"C": case @"C":
curveType = CurveType.Catmull; pathType = PathType.Catmull;
break; break;
case @"B": case @"B":
curveType = CurveType.Bezier; pathType = PathType.Bezier;
break; break;
case @"L": case @"L":
curveType = CurveType.Linear; pathType = PathType.Linear;
break; break;
case @"P": case @"P":
curveType = CurveType.PerfectCurve; pathType = PathType.PerfectCurve;
break; break;
} }
@ -113,8 +113,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
// osu-stable special-cased colinear perfect curves to a CurveType.Linear // osu-stable special-cased colinear perfect curves to a CurveType.Linear
bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y));
if (points.Length == 3 && curveType == CurveType.PerfectCurve && isLinear(points)) if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
curveType = CurveType.Linear; pathType = PathType.Linear;
int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture); int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture);
@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
for (int i = 0; i < nodes; i++) for (int i = 0; i < nodes; i++)
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i])); nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
result = CreateSlider(pos, combo, comboOffset, points, length, curveType, repeatCount, nodeSamples); result = CreateSlider(pos, combo, comboOffset, points, length, pathType, repeatCount, nodeSamples);
} }
else if (type.HasFlag(ConvertHitObjectType.Spinner)) else if (type.HasFlag(ConvertHitObjectType.Spinner))
{ {
@ -268,11 +268,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param> /// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
/// <param name="controlPoints">The slider control points.</param> /// <param name="controlPoints">The slider control points.</param>
/// <param name="length">The slider length.</param> /// <param name="length">The slider length.</param>
/// <param name="curveType">The slider curve type.</param> /// <param name="pathType">The slider curve type.</param>
/// <param name="repeatCount">The slider repeat count.</param> /// <param name="repeatCount">The slider repeat count.</param>
/// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param> /// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param>
/// <returns>The hit object.</returns> /// <returns>The hit object.</returns>
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples); protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples);
/// <summary> /// <summary>
/// Creates a legacy Spinner-type hit object. /// Creates a legacy Spinner-type hit object.

View File

@ -20,9 +20,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <summary> /// <summary>
/// <see cref="ConvertSlider"/>s don't need a curve since they're converted to ruleset-specific hitobjects. /// <see cref="ConvertSlider"/>s don't need a curve since they're converted to ruleset-specific hitobjects.
/// </summary> /// </summary>
public SliderCurve Curve { get; } = null; public SliderPath Path { get; } = null;
public Vector2[] ControlPoints { get; set; } public Vector2[] ControlPoints { get; set; }
public CurveType CurveType { get; set; } public PathType PathType { get; set; }
public double Distance { get; set; } public double Distance { get; set; }

View File

@ -26,14 +26,14 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
}; };
} }
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples) protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{ {
return new ConvertSlider return new ConvertSlider
{ {
X = position.X, X = position.X,
ControlPoints = controlPoints, ControlPoints = controlPoints,
Distance = length, Distance = length,
CurveType = curveType, PathType = pathType,
RepeatSamples = repeatSamples, RepeatSamples = repeatSamples,
RepeatCount = repeatCount RepeatCount = repeatCount
}; };

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
}; };
} }
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples) protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{ {
newCombo |= forceNewCombo; newCombo |= forceNewCombo;
comboOffset += extraComboOffset; comboOffset += extraComboOffset;
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
ComboOffset = comboOffset, ComboOffset = comboOffset,
ControlPoints = controlPoints, ControlPoints = controlPoints,
Distance = Math.Max(0, length), Distance = Math.Max(0, length),
CurveType = curveType, PathType = pathType,
RepeatSamples = repeatSamples, RepeatSamples = repeatSamples,
RepeatCount = repeatCount RepeatCount = repeatCount
}; };

View File

@ -23,13 +23,13 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
return new ConvertHit(); return new ConvertHit();
} }
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples) protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{ {
return new ConvertSlider return new ConvertSlider
{ {
ControlPoints = controlPoints, ControlPoints = controlPoints,
Distance = length, Distance = length,
CurveType = curveType, PathType = pathType,
RepeatSamples = repeatSamples, RepeatSamples = repeatSamples,
RepeatCount = repeatCount RepeatCount = repeatCount
}; };

View File

@ -10,13 +10,13 @@ using OpenTK;
namespace osu.Game.Rulesets.Objects namespace osu.Game.Rulesets.Objects
{ {
public class SliderCurve public class SliderPath
{ {
public double Distance; public double Distance;
public Vector2[] ControlPoints; public Vector2[] ControlPoints = Array.Empty<Vector2>();
public CurveType CurveType = CurveType.PerfectCurve; public PathType PathType = PathType.PerfectCurve;
public Vector2 Offset; public Vector2 Offset;
@ -25,32 +25,28 @@ namespace osu.Game.Rulesets.Objects
private List<Vector2> calculateSubpath(ReadOnlySpan<Vector2> subControlPoints) private List<Vector2> calculateSubpath(ReadOnlySpan<Vector2> subControlPoints)
{ {
switch (CurveType) switch (PathType)
{ {
case CurveType.Linear: case PathType.Linear:
var result = new List<Vector2>(subControlPoints.Length); return PathApproximator.ApproximateLinear(subControlPoints);
foreach (var c in subControlPoints) case PathType.PerfectCurve:
result.Add(c);
return result;
case CurveType.PerfectCurve:
//we can only use CircularArc iff we have exactly three control points and no dissection. //we can only use CircularArc iff we have exactly three control points and no dissection.
if (ControlPoints.Length != 3 || subControlPoints.Length != 3) if (ControlPoints.Length != 3 || subControlPoints.Length != 3)
break; break;
// Here we have exactly 3 control points. Attempt to fit a circular arc. // Here we have exactly 3 control points. Attempt to fit a circular arc.
List<Vector2> subpath = new CircularArcApproximator(subControlPoints).CreateArc(); List<Vector2> subpath = PathApproximator.ApproximateCircularArc(subControlPoints);
// If for some reason a circular arc could not be fit to the 3 given points, fall back to a numerically stable bezier approximation. // If for some reason a circular arc could not be fit to the 3 given points, fall back to a numerically stable bezier approximation.
if (subpath.Count == 0) if (subpath.Count == 0)
break; break;
return subpath; return subpath;
case CurveType.Catmull: case PathType.Catmull:
return new CatmullApproximator(subControlPoints).CreateCatmull(); return PathApproximator.ApproximateCatmull(subControlPoints);
} }
return new BezierApproximator(subControlPoints).CreateBezier(); return PathApproximator.ApproximateBezier(subControlPoints);
} }
private void calculatePath() private void calculatePath()
@ -93,7 +89,7 @@ namespace osu.Game.Rulesets.Objects
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i]; Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
double d = diff.Length; double d = diff.Length;
// Shorten slider curves that are too long compared to what's // Shorten slider paths that are too long compared to what's
// in the .osu file. // in the .osu file.
if (Distance - l < d) if (Distance - l < d)
{ {
@ -109,7 +105,7 @@ namespace osu.Game.Rulesets.Objects
cumulativeLength.Add(l); cumulativeLength.Add(l);
} }
// Lengthen slider curves that are too short compared to what's // Lengthen slider paths that are too short compared to what's
// in the .osu file. // in the .osu file.
if (l < Distance && calculatedPath.Count > 1) if (l < Distance && calculatedPath.Count > 1)
{ {
@ -124,10 +120,33 @@ namespace osu.Game.Rulesets.Objects
} }
} }
public void Calculate() private void calculateCumulativeLength()
{
double l = 0;
cumulativeLength.Clear();
cumulativeLength.Add(l);
for (int i = 0; i < calculatedPath.Count - 1; ++i)
{
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
double d = diff.Length;
l += d;
cumulativeLength.Add(l);
}
Distance = l;
}
public void Calculate(bool updateDistance = false)
{ {
calculatePath(); calculatePath();
calculateCumulativeLengthAndTrimPath();
if (!updateDistance)
calculateCumulativeLengthAndTrimPath();
else
calculateCumulativeLength();
} }
private int indexOfDistance(double d) private int indexOfDistance(double d)
@ -168,10 +187,10 @@ namespace osu.Game.Rulesets.Objects
} }
/// <summary> /// <summary>
/// Computes the slider curve until a given progress that ranges from 0 (beginning of the slider) /// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)
/// to 1 (end of the slider) and stores the generated path in the given list. /// to 1 (end of the slider) and stores the generated path in the given list.
/// </summary> /// </summary>
/// <param name="path">The list to be filled with the computed curve.</param> /// <param name="path">The list to be filled with the computed path.</param>
/// <param name="p0">Start progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param> /// <param name="p0">Start progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
/// <param name="p1">End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param> /// <param name="p1">End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
public void GetPathToProgress(List<Vector2> path, double p0, double p1) public void GetPathToProgress(List<Vector2> path, double p0, double p1)
@ -196,10 +215,10 @@ namespace osu.Game.Rulesets.Objects
} }
/// <summary> /// <summary>
/// Computes the position on the slider at a given progress that ranges from 0 (beginning of the curve) /// Computes the position on the slider at a given progress that ranges from 0 (beginning of the path)
/// to 1 (end of the curve). /// to 1 (end of the path).
/// </summary> /// </summary>
/// <param name="progress">Ranges from 0 (beginning of the curve) to 1 (end of the curve).</param> /// <param name="progress">Ranges from 0 (beginning of the path) to 1 (end of the path).</param>
/// <returns></returns> /// <returns></returns>
public Vector2 PositionAt(double progress) public Vector2 PositionAt(double progress)
{ {

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary> /// <summary>
/// The curve. /// The curve.
/// </summary> /// </summary>
SliderCurve Curve { get; } SliderPath Path { get; }
/// <summary> /// <summary>
/// The control points that shape the curve. /// The control points that shape the curve.
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary> /// <summary>
/// The type of curve. /// The type of curve.
/// </summary> /// </summary>
CurveType CurveType { get; } PathType PathType { get; }
} }
public static class HasCurveExtensions public static class HasCurveExtensions
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param> /// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param>
/// <returns>The position on the curve.</returns> /// <returns>The position on the curve.</returns>
public static Vector2 CurvePositionAt(this IHasCurve obj, double progress) public static Vector2 CurvePositionAt(this IHasCurve obj, double progress)
=> obj.Curve.PositionAt(obj.ProgressAt(progress)); => obj.Path.PositionAt(obj.ProgressAt(progress));
/// <summary> /// <summary>
/// Computes the progress along the curve relative to how much of the <see cref="HitObject"/> has been completed. /// Computes the progress along the curve relative to how much of the <see cref="HitObject"/> has been completed.

View File

@ -3,7 +3,7 @@
namespace osu.Game.Rulesets.Objects.Types namespace osu.Game.Rulesets.Objects.Types
{ {
public enum CurveType public enum PathType
{ {
Catmull, Catmull,
Bezier, Bezier,

View File

@ -52,7 +52,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
AddMaskFor(obj); AddMaskFor(obj);
} }
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnClick(ClickEvent e)
{ {
maskContainer.DeselectAll(); maskContainer.DeselectAll();
return true; return true;

View File

@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Logging; using osu.Framework.Logging;
using SharpRaven; using SharpRaven;
@ -35,6 +36,16 @@ namespace osu.Game.Utils
if (exception != null) if (exception != null)
{ {
if (exception is IOException ioe)
{
// disk full exceptions, see https://stackoverflow.com/a/9294382
const int hr_error_handle_disk_full = unchecked((int)0x80070027);
const int hr_error_disk_full = unchecked((int)0x80070070);
if (ioe.HResult == hr_error_handle_disk_full || ioe.HResult == hr_error_disk_full)
return;
}
// since we let unhandled exceptions go ignored at times, we want to ensure they don't get submitted on subsequent reports. // since we let unhandled exceptions go ignored at times, we want to ensure they don't get submitted on subsequent reports.
if (lastException != null && if (lastException != null &&
lastException.Message == exception.Message && exception.StackTrace.StartsWith(lastException.StackTrace)) lastException.Message == exception.Message && exception.StackTrace.StartsWith(lastException.StackTrace))

View File

@ -19,7 +19,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.4" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.4" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.1102.0" /> <PackageReference Include="ppy.osu.Framework" Version="0.0.7459" />
<PackageReference Include="SharpCompress" Version="0.22.0" /> <PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />