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Merge pull request #30108 from bdach/default-combo-colours-in-editor
Initialise colours section with default combo colours if none present
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commit
4fc0aae486
123
osu.Game.Tests/Visual/Editing/TestSceneColoursSection.cs
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123
osu.Game.Tests/Visual/Editing/TestSceneColoursSection.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editing
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{
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[HeadlessTest]
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public partial class TestSceneColoursSection : OsuManualInputManagerTestScene
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{
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[Test]
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public void TestNoBeatmapSkinColours()
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{
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LegacyBeatmapSkin skin = null!;
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ColoursSection coloursSection = null!;
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AddStep("create beatmap skin", () => skin = new LegacyBeatmapSkin(new BeatmapInfo(), null));
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AddStep("create colours section", () => Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies =
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[
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(typeof(EditorBeatmap), new EditorBeatmap(new Beatmap
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{
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
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}, skin)),
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(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Aquamarine))
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],
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Child = coloursSection = new ColoursSection
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{
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RelativeSizeAxes = Axes.X,
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}
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});
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AddAssert("beatmap skin has no colours", () => skin.Configuration.CustomComboColours, () => Is.Empty);
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AddAssert("section displays default combo colours",
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() => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours,
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() => Is.EquivalentTo(new Colour4[]
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{
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SkinConfiguration.DefaultComboColours[1],
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SkinConfiguration.DefaultComboColours[2],
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SkinConfiguration.DefaultComboColours[3],
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SkinConfiguration.DefaultComboColours[0],
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}));
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AddStep("add a colour", () => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours.Add(Colour4.Aqua));
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AddAssert("beatmap skin has colours",
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() => skin.Configuration.CustomComboColours,
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() => Is.EquivalentTo(new[]
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{
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SkinConfiguration.DefaultComboColours[1],
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SkinConfiguration.DefaultComboColours[2],
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SkinConfiguration.DefaultComboColours[3],
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Color4.Aqua,
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SkinConfiguration.DefaultComboColours[0],
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}));
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}
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[Test]
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public void TestExistingColours()
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{
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LegacyBeatmapSkin skin = null!;
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ColoursSection coloursSection = null!;
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AddStep("create beatmap skin", () =>
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{
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skin = new LegacyBeatmapSkin(new BeatmapInfo(), null);
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skin.Configuration.CustomComboColours = new List<Color4>
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{
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Color4.Azure,
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Color4.Beige,
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Color4.Chartreuse
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};
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});
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AddStep("create colours section", () => Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies =
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[
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(typeof(EditorBeatmap), new EditorBeatmap(new Beatmap
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{
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
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}, skin)),
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(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Aquamarine))
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],
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Child = coloursSection = new ColoursSection
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{
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RelativeSizeAxes = Axes.X,
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}
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});
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AddAssert("section displays combo colours",
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() => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours,
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() => Is.EquivalentTo(new[]
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{
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Colour4.Beige,
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Colour4.Chartreuse,
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Colour4.Azure,
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}));
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AddStep("add a colour", () => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours.Add(Colour4.Aqua));
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AddAssert("beatmap skin has colours",
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() => skin.Configuration.CustomComboColours,
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() => Is.EquivalentTo(new[]
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{
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Color4.Azure,
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Color4.Beige,
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Color4.Aqua,
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Color4.Chartreuse
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}));
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}
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}
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}
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -25,9 +26,50 @@ namespace osu.Game.Screens.Edit.Setup
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Caption = EditorSetupStrings.HitCircleSliderCombos,
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}
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};
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}
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private bool syncingColours;
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protected override void LoadComplete()
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{
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if (Beatmap.BeatmapSkin != null)
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comboColours.Colours.BindTo(Beatmap.BeatmapSkin.ComboColours);
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comboColours.Colours.AddRange(Beatmap.BeatmapSkin.ComboColours);
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if (comboColours.Colours.Count == 0)
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{
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// compare ctor of `EditorBeatmapSkin`
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for (int i = 0; i < SkinConfiguration.DefaultComboColours.Count; ++i)
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comboColours.Colours.Add(SkinConfiguration.DefaultComboColours[(i + 1) % SkinConfiguration.DefaultComboColours.Count]);
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}
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comboColours.Colours.BindCollectionChanged((_, _) =>
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{
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if (Beatmap.BeatmapSkin != null)
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{
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if (syncingColours)
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return;
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syncingColours = true;
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Beatmap.BeatmapSkin.ComboColours.Clear();
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Beatmap.BeatmapSkin.ComboColours.AddRange(comboColours.Colours);
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syncingColours = false;
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}
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});
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Beatmap.BeatmapSkin?.ComboColours.BindCollectionChanged((_, _) =>
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{
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if (syncingColours)
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return;
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syncingColours = true;
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comboColours.Colours.Clear();
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comboColours.Colours.AddRange(Beatmap.BeatmapSkin?.ComboColours);
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syncingColours = false;
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});
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}
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}
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}
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