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https://github.com/ppy/osu.git
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Merge branch 'master' into rankings-overlay-refactor
This commit is contained in:
commit
4fbe5b7002
@ -54,6 +54,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1204.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1205.0" />
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</ItemGroup>
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</Project>
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20
osu.Desktop/app.manifest
Normal file
20
osu.Desktop/app.manifest
Normal file
@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
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<assemblyIdentity version="1.0.0.0" name="osu!" />
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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</requestedPrivileges>
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<applicationRequestMinimum>
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<defaultAssemblyRequest permissionSetReference="Custom" />
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<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
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</applicationRequestMinimum>
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</security>
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</trustInfo>
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<asmv3:application>
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<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
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<dpiAware>true</dpiAware>
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</asmv3:windowsSettings>
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</asmv3:application>
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</asmv1:assembly>
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@ -8,6 +8,7 @@
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<Title>osu!lazer</Title>
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<Product>osu!lazer</Product>
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<ApplicationIcon>lazer.ico</ApplicationIcon>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<Version>0.0.0</Version>
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<FileVersion>0.0.0</FileVersion>
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</PropertyGroup>
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@ -49,7 +49,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return this.GetAnimation(component.LookupName, true, false);
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case OsuSkinComponents.SliderFollowCircle:
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return this.GetAnimation("sliderfollowcircle", true, true);
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var followCircle = this.GetAnimation("sliderfollowcircle", true, true);
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if (followCircle != null)
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
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followCircle.Scale *= 0.5f;
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return followCircle;
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case OsuSkinComponents.SliderBall:
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var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -19,6 +20,7 @@ using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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@ -55,6 +57,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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beforeLoadAction?.Invoke();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(Beatmap.Value.Track);
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InputManager.Child = container = new TestPlayerLoaderContainer(
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loader = new TestPlayerLoader(() =>
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{
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@ -63,6 +68,24 @@ namespace osu.Game.Tests.Visual.Gameplay
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}));
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}
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/// <summary>
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/// When <see cref="PlayerLoader"/> exits early, it has to wait for the player load task
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/// to complete before running disposal on player. This previously caused an issue where mod
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/// speed adjustments were undone too late, causing cross-screen pollution.
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/// </summary>
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[Test]
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public void TestEarlyExit()
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{
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AddStep("load dummy beatmap", () => ResetPlayer(false, () => Mods.Value = new[] { new OsuModNightcore() }));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1);
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AddStep("exit loader", () => loader.Exit());
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AddUntilStep("wait for not current", () => !loader.IsCurrentScreen());
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AddAssert("player did not load", () => !player.IsLoaded);
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AddUntilStep("player disposed", () => loader.DisposalTask?.IsCompleted == true);
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AddAssert("mod rate still applied", () => Beatmap.Value.Track.Rate != 1);
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}
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[Test]
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public void TestBlockLoadViaMouseMovement()
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{
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@ -196,6 +219,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public new VisualSettings VisualSettings => base.VisualSettings;
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public new Task DisposalTask => base.DisposalTask;
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public TestPlayerLoader(Func<Player> createPlayer)
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: base(createPlayer)
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{
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@ -168,7 +168,7 @@ namespace osu.Game.Beatmaps.Drawables
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difficultyName.Text = beatmap.Version;
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starRating.Text = $"{beatmap.StarDifficulty:0.##}";
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difficultyFlow.Colour = colours.ForDifficultyRating(beatmap.DifficultyRating);
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difficultyFlow.Colour = colours.ForDifficultyRating(beatmap.DifficultyRating, true);
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return true;
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Graphics
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}
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}
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public Color4 ForDifficultyRating(DifficultyRating difficulty)
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public Color4 ForDifficultyRating(DifficultyRating difficulty, bool useLighterColour = false)
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{
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switch (difficulty)
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{
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@ -56,10 +56,10 @@ namespace osu.Game.Graphics
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return Pink;
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case DifficultyRating.Expert:
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return Purple;
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return useLighterColour ? PurpleLight : Purple;
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case DifficultyRating.ExpertPlus:
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return Gray0;
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return useLighterColour ? Gray9 : Gray0;
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}
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}
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@ -214,10 +214,13 @@ namespace osu.Game.Screens.Play
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base.Update();
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}
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private bool speedAdjustmentsApplied;
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private void updateRate()
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{
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if (sourceClock == null) return;
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speedAdjustmentsApplied = true;
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sourceClock.ResetSpeedAdjustments();
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if (sourceClock is IHasTempoAdjust tempo)
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@ -239,7 +242,12 @@ namespace osu.Game.Screens.Play
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private void removeSourceClockAdjustments()
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{
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sourceClock.ResetSpeedAdjustments();
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if (speedAdjustmentsApplied)
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{
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sourceClock.ResetSpeedAdjustments();
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speedAdjustmentsApplied = false;
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}
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(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
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}
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}
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@ -55,7 +55,9 @@ namespace osu.Game.Screens.Play
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protected override bool PlayResumeSound => false;
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private Task loadTask;
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protected Task LoadTask { get; private set; }
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protected Task DisposalTask { get; private set; }
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private InputManager inputManager;
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private IdleTracker idleTracker;
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@ -159,7 +161,7 @@ namespace osu.Game.Screens.Play
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player.RestartCount = restartCount;
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player.RestartRequested = restartRequested;
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loadTask = LoadComponentAsync(player, _ => info.Loading = false);
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LoadTask = LoadComponentAsync(player, _ => info.Loading = false);
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}
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private void contentIn()
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@ -250,7 +252,7 @@ namespace osu.Game.Screens.Play
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{
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if (!this.IsCurrentScreen()) return;
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loadTask = null;
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LoadTask = null;
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//By default, we want to load the player and never be returned to.
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//Note that this may change if the player we load requested a re-run.
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@ -301,7 +303,7 @@ namespace osu.Game.Screens.Play
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if (isDisposing)
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{
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// if the player never got pushed, we should explicitly dispose it.
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loadTask?.ContinueWith(_ => player.Dispose());
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DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
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}
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}
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@ -29,13 +29,13 @@ namespace osu.Game.Skinning
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/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
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/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
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/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
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public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
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: this(component, allowFallback, confineMode)
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{
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createDefault = defaultImplementation;
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}
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protected SkinnableDrawable(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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protected SkinnableDrawable(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
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: base(allowFallback)
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{
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this.component = component;
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@ -19,7 +19,7 @@ namespace osu.Game.Skinning
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[Resolved]
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private TextureStore textures { get; set; }
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public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
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: base(new SpriteComponent(textureName), allowFallback, confineMode)
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{
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}
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@ -8,7 +8,7 @@ namespace osu.Game.Skinning
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{
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public class SkinnableSpriteText : SkinnableDrawable, IHasText
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{
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public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
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: base(component, defaultImplementation, allowFallback, confineMode)
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{
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}
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@ -23,7 +23,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.1204.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.1205.0" />
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<PackageReference Include="Sentry" Version="1.2.0" />
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<PackageReference Include="SharpCompress" Version="0.24.0" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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@ -74,7 +74,7 @@
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1204.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1205.0" />
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</ItemGroup>
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<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
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<ItemGroup Label="Transitive Dependencies">
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@ -82,7 +82,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.1204.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.1205.0" />
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<PackageReference Include="SharpCompress" Version="0.24.0" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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|
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