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Move setting up the ruleset bindable to top-base test scene
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parent
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@ -19,7 +19,6 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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Ruleset.Value = CreateEditorRuleset().RulesetInfo;
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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}
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@ -146,7 +146,7 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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Ruleset.Value = rulesets.AvailableRulesets.First();
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Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First();
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}
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protected override void Dispose(bool isDisposing)
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@ -24,20 +24,9 @@ namespace osu.Game.Tests.Visual
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protected OsuConfigManager LocalConfig;
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private readonly Ruleset ruleset;
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protected PlayerTestScene()
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{
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ruleset = CreatePlayerRuleset();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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// There are test scenes using current value of the ruleset bindable
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// on their BDLs (example in TestSceneSliderSnaking's BDL)
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Ruleset.Value = ruleset.RulesetInfo;
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Dependencies.Cache(LocalConfig = new OsuConfigManager(LocalStorage));
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LocalConfig.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
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}
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@ -58,7 +47,7 @@ namespace osu.Game.Tests.Visual
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action?.Invoke();
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AddStep(ruleset.Description, LoadPlayer);
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AddStep(CreatePlayerRuleset().Description, LoadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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@ -68,6 +57,7 @@ namespace osu.Game.Tests.Visual
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protected void LoadPlayer()
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{
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var ruleset = Ruleset.Value.CreateInstance();
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var beatmap = CreateBeatmap(ruleset.RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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@ -23,8 +23,6 @@ namespace osu.Game.Tests.Visual
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{
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public abstract class SkinnableTestScene : OsuGridTestScene
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{
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private readonly Ruleset ruleset;
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private Skin metricsSkin;
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private Skin defaultSkin;
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private Skin specialSkin;
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@ -33,14 +31,11 @@ namespace osu.Game.Tests.Visual
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protected SkinnableTestScene()
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: base(2, 3)
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{
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ruleset = CreateRulesetForSkinProvider();
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, SkinManager skinManager)
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{
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Ruleset.Value = ruleset.RulesetInfo;
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var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
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metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
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@ -110,7 +105,7 @@ namespace osu.Game.Tests.Visual
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{
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new OutlineBox { Alpha = autoSize ? 1 : 0 },
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mainProvider.WithChild(
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new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(mainProvider, beatmap))
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new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap))
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{
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Child = created,
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RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
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