From f53ce5aedfd17d18eaa9a882e14707636a806a92 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Sun, 23 Jan 2022 11:11:12 +0800 Subject: [PATCH 0001/1336] Fix max combo calculation in osu diffcalc --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index c5b1baaad1..c80b19e1d3 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -63,8 +63,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty double drainRate = beatmap.Difficulty.DrainRate; int maxCombo = beatmap.HitObjects.Count; - // Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above) - maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1); + // Add the ticks + tail of the slider + // 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above) + // an additional 1 is subtracted if only nested objects are judged because the hit result of the entire slider would not contribute to combo + maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1 - (s.OnlyJudgeNestedObjects ? 1 : 0)); int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle); int sliderCount = beatmap.HitObjects.Count(h => h is Slider); From 44311c1f4e3e18548f9b574de968468d52f8c282 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Sun, 23 Jan 2022 11:25:22 +0800 Subject: [PATCH 0002/1336] Add tests for diffcalc max combo --- .../CatchDifficultyCalculatorTest.cs | 12 +++++------ .../ManiaDifficultyCalculatorTest.cs | 12 +++++------ .../OsuDifficultyCalculatorTest.cs | 21 ++++++++++++------- .../TaikoDifficultyCalculatorTest.cs | 16 +++++++------- .../Beatmaps/DifficultyCalculatorTest.cs | 7 +++++-- 5 files changed, 38 insertions(+), 30 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index 7e8d567fbe..48d46636df 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; - [TestCase(4.0505463516206195d, "diffcalc-test")] - public void Test(double expected, string name) - => base.Test(expected, name); + [TestCase(4.0505463516206195d, 127, "diffcalc-test")] + public void Test(double expectedStarRating, int expectedMaxCombo, string name) + => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(5.1696411260785498d, "diffcalc-test")] - public void TestClockRateAdjusted(double expected, string name) - => Test(expected, name, new CatchModDoubleTime()); + [TestCase(5.1696411260785498d, 127, "diffcalc-test")] + public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) + => Test(expectedStarRating, expectedMaxCombo, name, new CatchModDoubleTime()); protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset().RulesetInfo, beatmap); diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index 6ec49d7634..715614a201 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Mania.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; - [TestCase(2.3449735700206298d, "diffcalc-test")] - public void Test(double expected, string name) - => base.Test(expected, name); + [TestCase(2.3449735700206298d, 151, "diffcalc-test")] + public void Test(double expectedStarRating, int expectedMaxCombo, string name) + => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(2.7879104989252959d, "diffcalc-test")] - public void TestClockRateAdjusted(double expected, string name) - => Test(expected, name, new ManiaModDoubleTime()); + [TestCase(2.7879104989252959d, 151, "diffcalc-test")] + public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) + => Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime()); protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset().RulesetInfo, beatmap); diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index b7984e6995..df577ea8d3 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -15,15 +15,20 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; - [TestCase(6.6972307565739273d, "diffcalc-test")] - [TestCase(1.4484754139145539d, "zero-length-sliders")] - public void Test(double expected, string name) - => base.Test(expected, name); + [TestCase(6.6972307565739273d, 206, "diffcalc-test")] + [TestCase(1.4484754139145539d, 45, "zero-length-sliders")] + public void Test(double expectedStarRating, int expectedMaxCombo, string name) + => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(8.9382559208689809d, "diffcalc-test")] - [TestCase(1.7548875851757628d, "zero-length-sliders")] - public void TestClockRateAdjusted(double expected, string name) - => Test(expected, name, new OsuModDoubleTime()); + [TestCase(8.9382559208689809d, 206, "diffcalc-test")] + [TestCase(1.7548875851757628d, 45, "zero-length-sliders")] + public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) + => Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime()); + + [TestCase(6.6972307218715166d, 239, "diffcalc-test")] + [TestCase(1.4484754139145537d, 54, "zero-length-sliders")] + public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name) + => Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic()); protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap); diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs index 2b1cbc580e..226da7df09 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs @@ -14,15 +14,15 @@ namespace osu.Game.Rulesets.Taiko.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; - [TestCase(2.2420075288523802d, "diffcalc-test")] - [TestCase(2.2420075288523802d, "diffcalc-test-strong")] - public void Test(double expected, string name) - => base.Test(expected, name); + [TestCase(2.2420075288523802d, 200, "diffcalc-test")] + [TestCase(2.2420075288523802d, 200, "diffcalc-test-strong")] + public void Test(double expectedStarRating, int expectedMaxCombo, string name) + => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(3.134084469440479d, "diffcalc-test")] - [TestCase(3.134084469440479d, "diffcalc-test-strong")] - public void TestClockRateAdjusted(double expected, string name) - => Test(expected, name, new TaikoModDoubleTime()); + [TestCase(3.134084469440479d, 200, "diffcalc-test")] + [TestCase(3.134084469440479d, 200, "diffcalc-test-strong")] + public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) + => Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime()); protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap); diff --git a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs index 9f8811c7f9..ed00c7959b 100644 --- a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs +++ b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs @@ -22,10 +22,13 @@ namespace osu.Game.Tests.Beatmaps protected abstract string ResourceAssembly { get; } - protected void Test(double expected, string name, params Mod[] mods) + protected void Test(double expectedStarRating, int expectedMaxCombo, string name, params Mod[] mods) { + var attributes = CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods); + // Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences. - Assert.That(CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods).StarRating, Is.EqualTo(expected).Within(0.00001)); + Assert.That(attributes.StarRating, Is.EqualTo(expectedStarRating).Within(0.00001)); + Assert.That(attributes.MaxCombo, Is.EqualTo(expectedMaxCombo)); } private IWorkingBeatmap getBeatmap(string name) From 74a55ead7711108c4d6b856e11433b476459c35a Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Sun, 23 Jan 2022 13:00:54 +0800 Subject: [PATCH 0003/1336] Simplify combo counting logic --- .../Difficulty/OsuDifficultyCalculator.cs | 20 ++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index c80b19e1d3..d04d0872d8 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -9,6 +9,7 @@ using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Difficulty.Skills; using osu.Game.Rulesets.Osu.Mods; @@ -62,11 +63,20 @@ namespace osu.Game.Rulesets.Osu.Difficulty double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate; double drainRate = beatmap.Difficulty.DrainRate; - int maxCombo = beatmap.HitObjects.Count; - // Add the ticks + tail of the slider - // 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above) - // an additional 1 is subtracted if only nested objects are judged because the hit result of the entire slider would not contribute to combo - maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1 - (s.OnlyJudgeNestedObjects ? 1 : 0)); + int maxCombo = 0; + + void countCombo(HitObject ho) + { + if (ho.CreateJudgement().MaxResult.AffectsCombo()) + maxCombo++; + } + + foreach (HitObject ho in beatmap.HitObjects) + { + countCombo(ho); + foreach (HitObject nested in ho.NestedHitObjects) + countCombo(nested); + } int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle); int sliderCount = beatmap.HitObjects.Count(h => h is Slider); From 176bb4a4e22901a37761ab6e1812663d3ec6c7dd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 10 Feb 2022 15:25:54 +0900 Subject: [PATCH 0004/1336] Update desktop projects to target .NET 6 --- .run/osu! (Second Client).run.xml | 8 ++++---- .../osu.Game.Rulesets.EmptyFreeform.Tests.csproj | 4 ++-- .../osu.Game.Rulesets.Pippidon.Tests.csproj | 4 ++-- .../osu.Game.Rulesets.EmptyScrolling.Tests.csproj | 4 ++-- .../osu.Game.Rulesets.Pippidon.Tests.csproj | 4 ++-- osu.Desktop/osu.Desktop.csproj | 2 +- osu.Game.Benchmarks/osu.Game.Benchmarks.csproj | 2 +- .../osu.Game.Rulesets.Catch.Tests.csproj | 4 ++-- .../osu.Game.Rulesets.Mania.Tests.csproj | 4 ++-- .../osu.Game.Rulesets.Osu.Tests.csproj | 4 ++-- .../osu.Game.Rulesets.Taiko.Tests.csproj | 4 ++-- osu.Game.Tests/osu.Game.Tests.csproj | 2 +- .../osu.Game.Tournament.Tests.csproj | 4 ++-- osu.iOS.props | 2 +- 14 files changed, 26 insertions(+), 26 deletions(-) diff --git a/.run/osu! (Second Client).run.xml b/.run/osu! (Second Client).run.xml index 599b4b986b..9a471df902 100644 --- a/.run/osu! (Second Client).run.xml +++ b/.run/osu! (Second Client).run.xml @@ -1,8 +1,8 @@ - - \ No newline at end of file + diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj index 3c6aaa39ca..cb922c5a58 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj @@ -20,7 +20,7 @@ WinExe - net5.0 + net6.0 osu.Game.Rulesets.EmptyFreeform.Tests - \ No newline at end of file + diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index 0719dd30df..5ecd9cc675 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -20,7 +20,7 @@ WinExe - net5.0 + net6.0 osu.Game.Rulesets.Pippidon.Tests - \ No newline at end of file + diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj index d0db43cc81..33ad0ac4f7 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj @@ -20,7 +20,7 @@ WinExe - net5.0 + net6.0 osu.Game.Rulesets.EmptyScrolling.Tests - \ No newline at end of file + diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index 0719dd30df..5ecd9cc675 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -20,7 +20,7 @@ WinExe - net5.0 + net6.0 osu.Game.Rulesets.Pippidon.Tests - \ No newline at end of file + diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index 89b9ffb94b..5e203af1f2 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -1,6 +1,6 @@  - net5.0 + net6.0 WinExe true A free-to-win rhythm game. Rhythm is just a *click* away! diff --git a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj index 57b914bee6..434c0e0367 100644 --- a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj +++ b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj @@ -1,7 +1,7 @@ - net5.0 + net6.0 Exe false diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index 13f2e25f05..fc6d900567 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -9,9 +9,9 @@ WinExe - net5.0 + net6.0 - \ No newline at end of file + diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index d51a6da4f9..ddad2adfea 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -9,9 +9,9 @@ WinExe - net5.0 + net6.0 - \ No newline at end of file + diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index fea2e408f6..bd4c3d3345 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -10,9 +10,9 @@ WinExe - net5.0 + net6.0 - \ No newline at end of file + diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index ad3713e047..a6b8eb8651 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -9,9 +9,9 @@ WinExe - net5.0 + net6.0 - \ No newline at end of file + diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index 3b115d43e5..acf1e8470b 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -12,7 +12,7 @@ WinExe - net5.0 + net6.0 tests.ruleset diff --git a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj index 130fcfaca1..c7314a4969 100644 --- a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj +++ b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj @@ -11,7 +11,7 @@ WinExe - net5.0 + net6.0 @@ -20,4 +20,4 @@ - \ No newline at end of file + diff --git a/osu.iOS.props b/osu.iOS.props index 5978f6d685..7e5ab37257 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -63,7 +63,7 @@ - + $(NoWarn);NU1605 From 908c31c68764370e44e9e3a6055aa881a7ce1971 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 11 Feb 2022 16:02:25 +0900 Subject: [PATCH 0005/1336] Update stream read operations to use new helper methods --- osu.Game/Database/ImportTask.cs | 5 ++--- osu.Game/IO/Archives/ArchiveReader.cs | 14 +++----------- 2 files changed, 5 insertions(+), 14 deletions(-) diff --git a/osu.Game/Database/ImportTask.cs b/osu.Game/Database/ImportTask.cs index cd9e396d13..d75c1a73e6 100644 --- a/osu.Game/Database/ImportTask.cs +++ b/osu.Game/Database/ImportTask.cs @@ -4,6 +4,7 @@ #nullable enable using System.IO; +using osu.Framework.Extensions; using osu.Game.IO.Archives; using osu.Game.Stores; using osu.Game.Utils; @@ -63,9 +64,7 @@ namespace osu.Game.Database if (!(stream is MemoryStream memoryStream)) { // This isn't used in any current path. May need to reconsider for performance reasons (ie. if we don't expect the incoming stream to be copied out). - byte[] buffer = new byte[stream.Length]; - stream.Read(buffer, 0, (int)stream.Length); - memoryStream = new MemoryStream(buffer); + memoryStream = new MemoryStream(stream.ReadAllBytesToArray()); } if (ZipUtils.IsZipArchive(memoryStream)) diff --git a/osu.Game/IO/Archives/ArchiveReader.cs b/osu.Game/IO/Archives/ArchiveReader.cs index 1d8da16c72..dab70eaf70 100644 --- a/osu.Game/IO/Archives/ArchiveReader.cs +++ b/osu.Game/IO/Archives/ArchiveReader.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.IO; using System.Threading; using System.Threading.Tasks; +using osu.Framework.Extensions; using osu.Framework.IO.Stores; namespace osu.Game.IO.Archives @@ -35,14 +36,7 @@ namespace osu.Game.IO.Archives public virtual byte[] Get(string name) { using (Stream input = GetStream(name)) - { - if (input == null) - return null; - - byte[] buffer = new byte[input.Length]; - input.Read(buffer); - return buffer; - } + return input?.ReadAllBytesToArray(); } public async Task GetAsync(string name, CancellationToken cancellationToken = default) @@ -52,9 +46,7 @@ namespace osu.Game.IO.Archives if (input == null) return null; - byte[] buffer = new byte[input.Length]; - await input.ReadAsync(buffer, cancellationToken).ConfigureAwait(false); - return buffer; + return await input.ReadAllBytesToArrayAsync(cancellationToken).ConfigureAwait(false); } } } From 6005daeba8bda373622123167bc533e2738704d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 11 Feb 2022 16:02:42 +0900 Subject: [PATCH 0006/1336] Fix fire-and-forget async calls to use `WaitSafely` --- osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 8f6ba6375f..7661cf671b 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -829,7 +829,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem { BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID - }))); + })).WaitSafely()); AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2); @@ -860,11 +860,11 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem { BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID - }))); + })).WaitSafely()); AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2); - AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2)); + AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2).WaitSafely()); AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1); AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent()); From f1535b74beb185c83f76d7e7e3a54e55b6c32a81 Mon Sep 17 00:00:00 2001 From: Kaleb Date: Sun, 13 Feb 2022 02:16:06 -0500 Subject: [PATCH 0007/1336] Give Spun Out mod dynamic spin rate --- osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index 098c639949..b900fa3274 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -45,7 +45,8 @@ namespace osu.Game.Rulesets.Osu.Mods // for that reason using ElapsedFrameTime directly leads to fewer SPM with Half Time and more SPM with Double Time. // for spinners we want the real (wall clock) elapsed time; to achieve that, unapply the clock rate locally here. double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate; - spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * 0.03f)); + float rotationSpeed = (float)(spinner.HitObject.SpinsRequired / spinner.HitObject.Duration / 1.01); + spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f)); } } } From 585bd541f319ce316c8c4eef80aeb4247449b232 Mon Sep 17 00:00:00 2001 From: Kaleb Date: Sun, 13 Feb 2022 02:38:49 -0500 Subject: [PATCH 0008/1336] Add missing parentheses to RPM calculation --- osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index b900fa3274..4725a43a77 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Mods // for that reason using ElapsedFrameTime directly leads to fewer SPM with Half Time and more SPM with Double Time. // for spinners we want the real (wall clock) elapsed time; to achieve that, unapply the clock rate locally here. double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate; - float rotationSpeed = (float)(spinner.HitObject.SpinsRequired / spinner.HitObject.Duration / 1.01); + float rotationSpeed = (float)(spinner.HitObject.SpinsRequired / (spinner.HitObject.Duration / 1.01)); spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f)); } } From a2c2b2bbb3dcbd87f9c4c08582b00b98f1096e79 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Feb 2022 17:52:59 +0100 Subject: [PATCH 0009/1336] Add flow for copying existing difficulty content --- osu.Game/Beatmaps/BeatmapManager.cs | 34 ++++++++------ .../Screens/Edit/CreateNewDifficultyDialog.cs | 45 +++++++++++++++++++ osu.Game/Screens/Edit/Editor.cs | 20 ++++++++- osu.Game/Screens/Edit/EditorLoader.cs | 7 ++- .../Edit/NewDifficultyCreationParameters.cs | 36 +++++++++++++++ osu.Game/Tests/Visual/EditorTestScene.cs | 2 +- 6 files changed, 125 insertions(+), 19 deletions(-) create mode 100644 osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs create mode 100644 osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 633eb8f15e..bd9cdba9fb 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -20,6 +20,7 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; +using osu.Game.Screens.Edit; using osu.Game.Skinning; using osu.Game.Stores; @@ -112,29 +113,36 @@ namespace osu.Game.Beatmaps /// The new difficulty will be backed by a model /// and represented by the returned . /// - public virtual WorkingBeatmap CreateNewBlankDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo) + public virtual WorkingBeatmap CreateNewBlankDifficulty(NewDifficultyCreationParameters creationParameters) { - // fetch one of the existing difficulties to copy timing points and metadata from, - // so that the user doesn't have to fill all of that out again. - // this silently assumes that all difficulties have the same timing points and metadata, - // but cases where this isn't true seem rather rare / pathological. - var referenceBeatmap = GetWorkingBeatmap(beatmapSetInfo.Beatmaps.First()); + var referenceBeatmap = creationParameters.ReferenceBeatmap; + var targetBeatmapSet = creationParameters.BeatmapSet; - var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone()); + var newBeatmapInfo = new BeatmapInfo(creationParameters.Ruleset, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone()); // populate circular beatmap set info <-> beatmap info references manually. // several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()` // rely on them being freely traversable in both directions for correct operation. - beatmapSetInfo.Beatmaps.Add(newBeatmapInfo); - newBeatmapInfo.BeatmapSet = beatmapSetInfo; + targetBeatmapSet.Beatmaps.Add(newBeatmapInfo); + newBeatmapInfo.BeatmapSet = targetBeatmapSet; - var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo }; - foreach (var timingPoint in referenceBeatmap.Beatmap.ControlPointInfo.TimingPoints) - newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone()); + IBeatmap newBeatmap; + + if (creationParameters.ClearAllObjects) + { + newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo }; + foreach (var timingPoint in referenceBeatmap.ControlPointInfo.TimingPoints) + newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone()); + } + else + { + newBeatmap = referenceBeatmap.Clone(); + newBeatmap.BeatmapInfo = newBeatmapInfo; + } beatmapModelManager.Save(newBeatmapInfo, newBeatmap); - workingBeatmapCache.Invalidate(beatmapSetInfo); + workingBeatmapCache.Invalidate(targetBeatmapSet); return GetWorkingBeatmap(newBeatmap.BeatmapInfo); } diff --git a/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs b/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs new file mode 100644 index 0000000000..472f0e8948 --- /dev/null +++ b/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Screens.Edit +{ + public class CreateNewDifficultyDialog : PopupDialog + { + /// + /// Delegate used to create new difficulties. + /// A value of in the clearAllObjects parameter + /// indicates that the new difficulty should have its hitobjects cleared; + /// otherwise, the new difficulty should be an exact copy of an existing one. + /// + public delegate void CreateNewDifficulty(bool clearAllObjects); + + public CreateNewDifficultyDialog(CreateNewDifficulty createNewDifficulty) + { + HeaderText = "Would you like to clear all objects?"; + + Icon = FontAwesome.Regular.Clone; + + Buttons = new PopupDialogButton[] + { + new PopupDialogOkButton + { + Text = "Yeah, let's start from scratch!", + Action = () => createNewDifficulty.Invoke(true) + }, + new PopupDialogCancelButton + { + Text = "No, create an exact copy of this difficulty", + Action = () => createNewDifficulty.Invoke(false) + }, + new PopupDialogCancelButton + { + Text = "I changed my mind, I want to keep editing this difficulty", + Action = () => { } + } + }; + } + } +} diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 2aec63fa65..c5578287e3 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -841,7 +841,25 @@ namespace osu.Game.Screens.Edit } protected void CreateNewDifficulty(RulesetInfo rulesetInfo) - => loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo.BeatmapSet, rulesetInfo, GetState()); + { + if (!rulesetInfo.Equals(editorBeatmap.BeatmapInfo.Ruleset)) + { + switchToNewDifficulty(rulesetInfo, true); + return; + } + + dialogOverlay.Push(new CreateNewDifficultyDialog(clearAllObjects => switchToNewDifficulty(rulesetInfo, clearAllObjects))); + } + + private void switchToNewDifficulty(RulesetInfo rulesetInfo, bool clearAllObjects) + => loader?.ScheduleSwitchToNewDifficulty(new NewDifficultyCreationParameters + { + BeatmapSet = editorBeatmap.BeatmapInfo.BeatmapSet, + Ruleset = rulesetInfo, + ReferenceBeatmap = playableBeatmap, + ClearAllObjects = clearAllObjects, + EditorState = GetState() + }); private EditorMenuItem createDifficultySwitchMenu() { diff --git a/osu.Game/Screens/Edit/EditorLoader.cs b/osu.Game/Screens/Edit/EditorLoader.cs index de47411fdc..169b601a94 100644 --- a/osu.Game/Screens/Edit/EditorLoader.cs +++ b/osu.Game/Screens/Edit/EditorLoader.cs @@ -11,7 +11,6 @@ using osu.Framework.Screens; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Menu; using osu.Game.Screens.Play; @@ -80,12 +79,12 @@ namespace osu.Game.Screens.Edit } } - public void ScheduleSwitchToNewDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo, EditorState editorState) + public void ScheduleSwitchToNewDifficulty(NewDifficultyCreationParameters creationParameters) => scheduleDifficultySwitch(() => { try { - return beatmapManager.CreateNewBlankDifficulty(beatmapSetInfo, rulesetInfo); + return beatmapManager.CreateNewBlankDifficulty(creationParameters); } catch (Exception ex) { @@ -94,7 +93,7 @@ namespace osu.Game.Screens.Edit Logger.Error(ex, ex.Message); return Beatmap.Value; } - }, editorState); + }, creationParameters.EditorState); public void ScheduleSwitchToExistingDifficulty(BeatmapInfo beatmapInfo, EditorState editorState) => scheduleDifficultySwitch(() => beatmapManager.GetWorkingBeatmap(beatmapInfo), editorState); diff --git a/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs b/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs new file mode 100644 index 0000000000..dd03fd3644 --- /dev/null +++ b/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets; + +namespace osu.Game.Screens.Edit +{ + public class NewDifficultyCreationParameters + { + /// + /// The that should contain the newly-created difficulty. + /// + public BeatmapSetInfo BeatmapSet { get; set; } + + /// + /// The that the new difficulty should be playable for. + /// + public RulesetInfo Ruleset { get; set; } + + /// + /// A reference upon which the new difficulty should be based. + /// + public IBeatmap ReferenceBeatmap { get; set; } + + /// + /// Whether all objects should be cleared from the new difficulty. + /// + public bool ClearAllObjects { get; set; } + + /// + /// The saved state of the previous which should be restored upon opening the newly-created difficulty. + /// + public EditorState EditorState { get; set; } + } +} diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index 331bf04644..ff09598eef 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host); } - public override WorkingBeatmap CreateNewBlankDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo) + public override WorkingBeatmap CreateNewBlankDifficulty(NewDifficultyCreationParameters creationParameters) { // don't actually care about properly creating a difficulty for this context. return TestBeatmap; From 0d1171b7fae94ea769598bb2b5f0dff194c6c32d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Feb 2022 17:56:51 +0100 Subject: [PATCH 0010/1336] Adjust existing test coverage to pass --- .../Editing/TestSceneEditorBeatmapCreation.cs | 23 +++++++++++++++---- 1 file changed, 19 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index a14c9aded3..89a9307f9f 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -10,6 +10,7 @@ using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Setup; @@ -92,7 +93,7 @@ namespace osu.Game.Tests.Visual.Editing } [Test] - public void TestCreateNewDifficulty() + public void TestCreateNewDifficulty([Values] bool sameRuleset) { string firstDifficultyName = Guid.NewGuid().ToString(); string secondDifficultyName = Guid.NewGuid().ToString(); @@ -111,7 +112,14 @@ namespace osu.Game.Tests.Visual.Editing }); AddAssert("can save again", () => Editor.Save()); - AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo)); + AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo)); + + if (sameRuleset) + { + AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog); + AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction()); + } + AddUntilStep("wait for created", () => { string difficultyName = Editor.ChildrenOfType().SingleOrDefault()?.BeatmapInfo.DifficultyName; @@ -154,7 +162,7 @@ namespace osu.Game.Tests.Visual.Editing } [Test] - public void TestCreateNewBeatmapFailsWithSameNamedDifficulties() + public void TestCreateNewBeatmapFailsWithSameNamedDifficulties([Values] bool sameRuleset) { Guid setId = Guid.Empty; const string duplicate_difficulty_name = "duplicate"; @@ -168,7 +176,14 @@ namespace osu.Game.Tests.Visual.Editing return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1); }); - AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo)); + AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo)); + + if (sameRuleset) + { + AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog); + AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction()); + } + AddUntilStep("wait for created", () => { string difficultyName = Editor.ChildrenOfType().SingleOrDefault()?.BeatmapInfo.DifficultyName; From eb939547a9978e0d4e47a65f90c3b5b902b7d988 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Feb 2022 18:03:54 +0100 Subject: [PATCH 0011/1336] Add test coverage for difficulty copy flow --- .../Editing/TestSceneEditorBeatmapCreation.cs | 93 +++++++++++++++++++ 1 file changed, 93 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 89a9307f9f..91f667d8b0 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -9,13 +9,17 @@ using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Setup; using osu.Game.Storyboards; using osu.Game.Tests.Resources; +using osuTK; using SharpCompress.Archives; using SharpCompress.Archives.Zip; @@ -99,6 +103,21 @@ namespace osu.Game.Tests.Visual.Editing string secondDifficultyName = Guid.NewGuid().ToString(); AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName); + AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 })); + AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] + { + new HitCircle + { + Position = new Vector2(0), + StartTime = 0 + }, + new HitCircle + { + Position = OsuPlayfield.BASE_SIZE, + StartTime = 1000 + } + })); + AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => { @@ -126,6 +145,80 @@ namespace osu.Game.Tests.Visual.Editing return difficultyName != null && difficultyName != firstDifficultyName; }); + AddAssert("created difficulty has timing point", () => + { + var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single(); + return timingPoint.Time == 0 && timingPoint.BeatLength == 1000; + }); + AddAssert("created difficulty has no objects", () => EditorBeatmap.HitObjects.Count == 0); + + AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName); + AddStep("save beatmap", () => Editor.Save()); + AddAssert("new beatmap persisted", () => + { + var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == secondDifficultyName); + var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID); + + return beatmap != null + && beatmap.DifficultyName == secondDifficultyName + && set != null + && set.PerformRead(s => s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName)); + }); + } + + [Test] + public void TestCopyDifficulty() + { + string firstDifficultyName = Guid.NewGuid().ToString(); + string secondDifficultyName = Guid.NewGuid().ToString(); + + AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName); + AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 })); + AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] + { + new HitCircle + { + Position = new Vector2(0), + StartTime = 0 + }, + new HitCircle + { + Position = OsuPlayfield.BASE_SIZE, + StartTime = 1000 + } + })); + + AddStep("save beatmap", () => Editor.Save()); + AddAssert("new beatmap persisted", () => + { + var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == firstDifficultyName); + var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID); + + return beatmap != null + && beatmap.DifficultyName == firstDifficultyName + && set != null + && set.PerformRead(s => s.Beatmaps.Single().ID == beatmap.ID); + }); + AddAssert("can save again", () => Editor.Save()); + + AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo)); + + AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog); + AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick()); + + AddUntilStep("wait for created", () => + { + string difficultyName = Editor.ChildrenOfType().SingleOrDefault()?.BeatmapInfo.DifficultyName; + return difficultyName != null && difficultyName != firstDifficultyName; + }); + + AddAssert("created difficulty has timing point", () => + { + var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single(); + return timingPoint.Time == 0 && timingPoint.BeatLength == 1000; + }); + AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2); + AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName); AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => From fd1c8c361444f1bd7077379d64a1c03e5576c0f6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Feb 2022 18:26:19 +0100 Subject: [PATCH 0012/1336] Add failing test coverage for correct beatmap difficulty copy --- osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 91f667d8b0..672e643e60 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -187,6 +187,7 @@ namespace osu.Game.Tests.Visual.Editing StartTime = 1000 } })); + AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4); AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => @@ -218,6 +219,7 @@ namespace osu.Game.Tests.Visual.Editing return timingPoint.Time == 0 && timingPoint.BeatLength == 1000; }); AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2); + AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4); AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName); AddStep("save beatmap", () => Editor.Save()); From 1bf5375e746f6be78a992594fda76b821b72cb88 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Feb 2022 18:40:51 +0100 Subject: [PATCH 0013/1336] Fix `BeatmapInfo`-associated member not copying --- osu.Game/Beatmaps/BeatmapManager.cs | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index bd9cdba9fb..c350cfc111 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -118,18 +118,12 @@ namespace osu.Game.Beatmaps var referenceBeatmap = creationParameters.ReferenceBeatmap; var targetBeatmapSet = creationParameters.BeatmapSet; - var newBeatmapInfo = new BeatmapInfo(creationParameters.Ruleset, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone()); - - // populate circular beatmap set info <-> beatmap info references manually. - // several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()` - // rely on them being freely traversable in both directions for correct operation. - targetBeatmapSet.Beatmaps.Add(newBeatmapInfo); - newBeatmapInfo.BeatmapSet = targetBeatmapSet; - + BeatmapInfo newBeatmapInfo; IBeatmap newBeatmap; if (creationParameters.ClearAllObjects) { + newBeatmapInfo = new BeatmapInfo(creationParameters.Ruleset, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone()); newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo }; foreach (var timingPoint in referenceBeatmap.ControlPointInfo.TimingPoints) newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone()); @@ -137,9 +131,19 @@ namespace osu.Game.Beatmaps else { newBeatmap = referenceBeatmap.Clone(); - newBeatmap.BeatmapInfo = newBeatmapInfo; + newBeatmap.BeatmapInfo = newBeatmapInfo = referenceBeatmap.BeatmapInfo.Clone(); + // assign a new ID to the clone. + newBeatmapInfo.ID = Guid.NewGuid(); + // clear difficulty name to avoid clashes on save. + newBeatmapInfo.DifficultyName = string.Empty; } + // populate circular beatmap set info <-> beatmap info references manually. + // several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()` + // rely on them being freely traversable in both directions for correct operation. + targetBeatmapSet.Beatmaps.Add(newBeatmapInfo); + newBeatmapInfo.BeatmapSet = targetBeatmapSet; + beatmapModelManager.Save(newBeatmapInfo, newBeatmap); workingBeatmapCache.Invalidate(targetBeatmapSet); From 1292722a00e331933852f1842455a3e25108c4cc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Feb 2022 18:44:12 +0100 Subject: [PATCH 0014/1336] Add failing test coverage for correct combo colour copy --- .../Editing/TestSceneEditorBeatmapCreation.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 672e643e60..90b1d3a6f9 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -6,6 +6,8 @@ using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -188,6 +190,16 @@ namespace osu.Game.Tests.Visual.Editing } })); AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4); + AddStep("set combo colours", () => + { + var beatmapSkin = EditorBeatmap.BeatmapSkin.AsNonNull(); + beatmapSkin.ComboColours.Clear(); + beatmapSkin.ComboColours.AddRange(new[] + { + new Colour4(255, 0, 0, 255), + new Colour4(0, 0, 255, 255) + }); + }); AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => @@ -220,6 +232,7 @@ namespace osu.Game.Tests.Visual.Editing }); AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2); AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4); + AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2); AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName); AddStep("save beatmap", () => Editor.Save()); From a144d6f8d67b0fe6c90021b3309682f323da9322 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Feb 2022 18:50:11 +0100 Subject: [PATCH 0015/1336] Fix beatmap skin properties not copying --- osu.Game/Beatmaps/BeatmapManager.cs | 2 +- osu.Game/Screens/Edit/Editor.cs | 16 +++++---- .../Edit/NewDifficultyCreationParameters.cs | 34 ++++++++++++++++--- 3 files changed, 39 insertions(+), 13 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index c350cfc111..a9d0576696 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -144,7 +144,7 @@ namespace osu.Game.Beatmaps targetBeatmapSet.Beatmaps.Add(newBeatmapInfo); newBeatmapInfo.BeatmapSet = targetBeatmapSet; - beatmapModelManager.Save(newBeatmapInfo, newBeatmap); + beatmapModelManager.Save(newBeatmapInfo, newBeatmap, creationParameters.ReferenceBeatmapSkin); workingBeatmapCache.Invalidate(targetBeatmapSet); return GetWorkingBeatmap(newBeatmap.BeatmapInfo); diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index c5578287e3..37d4dce60e 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -9,6 +9,7 @@ using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -853,13 +854,14 @@ namespace osu.Game.Screens.Edit private void switchToNewDifficulty(RulesetInfo rulesetInfo, bool clearAllObjects) => loader?.ScheduleSwitchToNewDifficulty(new NewDifficultyCreationParameters - { - BeatmapSet = editorBeatmap.BeatmapInfo.BeatmapSet, - Ruleset = rulesetInfo, - ReferenceBeatmap = playableBeatmap, - ClearAllObjects = clearAllObjects, - EditorState = GetState() - }); + ( + editorBeatmap.BeatmapInfo.BeatmapSet.AsNonNull(), + rulesetInfo, + playableBeatmap, + editorBeatmap.BeatmapSkin, + clearAllObjects, + GetState() + )); private EditorMenuItem createDifficultySwitchMenu() { diff --git a/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs b/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs index dd03fd3644..aa7dac609b 100644 --- a/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs +++ b/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs @@ -1,8 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using osu.Game.Beatmaps; using osu.Game.Rulesets; +using osu.Game.Skinning; namespace osu.Game.Screens.Edit { @@ -11,26 +14,47 @@ namespace osu.Game.Screens.Edit /// /// The that should contain the newly-created difficulty. /// - public BeatmapSetInfo BeatmapSet { get; set; } + public BeatmapSetInfo BeatmapSet { get; } /// /// The that the new difficulty should be playable for. /// - public RulesetInfo Ruleset { get; set; } + public RulesetInfo Ruleset { get; } /// /// A reference upon which the new difficulty should be based. /// - public IBeatmap ReferenceBeatmap { get; set; } + public IBeatmap ReferenceBeatmap { get; } + + /// + /// A reference that the new difficulty should base its own skin upon. + /// + public ISkin? ReferenceBeatmapSkin { get; } /// /// Whether all objects should be cleared from the new difficulty. /// - public bool ClearAllObjects { get; set; } + public bool ClearAllObjects { get; } /// /// The saved state of the previous which should be restored upon opening the newly-created difficulty. /// - public EditorState EditorState { get; set; } + public EditorState EditorState { get; } + + public NewDifficultyCreationParameters( + BeatmapSetInfo beatmapSet, + RulesetInfo ruleset, + IBeatmap referenceBeatmap, + ISkin? referenceBeatmapSkin, + bool clearAllObjects, + EditorState editorState) + { + BeatmapSet = beatmapSet; + Ruleset = ruleset; + ReferenceBeatmap = referenceBeatmap; + ReferenceBeatmapSkin = referenceBeatmapSkin; + ClearAllObjects = clearAllObjects; + EditorState = editorState; + } } } From 6fd663a718b30de3b3064edc4a986d4cc61dfa2f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Feb 2022 19:51:02 +0100 Subject: [PATCH 0016/1336] Apply some renames to convey difference between creation options better --- osu.Game/Beatmaps/BeatmapManager.cs | 4 ++-- osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs | 2 +- osu.Game/Screens/Edit/EditorLoader.cs | 2 +- .../Screens/Edit/NewDifficultyCreationParameters.cs | 13 +++++++++---- osu.Game/Tests/Visual/EditorTestScene.cs | 2 +- 5 files changed, 14 insertions(+), 9 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index a9d0576696..87051ef650 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -113,7 +113,7 @@ namespace osu.Game.Beatmaps /// The new difficulty will be backed by a model /// and represented by the returned . /// - public virtual WorkingBeatmap CreateNewBlankDifficulty(NewDifficultyCreationParameters creationParameters) + public virtual WorkingBeatmap CreateNewDifficulty(NewDifficultyCreationParameters creationParameters) { var referenceBeatmap = creationParameters.ReferenceBeatmap; var targetBeatmapSet = creationParameters.BeatmapSet; @@ -121,7 +121,7 @@ namespace osu.Game.Beatmaps BeatmapInfo newBeatmapInfo; IBeatmap newBeatmap; - if (creationParameters.ClearAllObjects) + if (creationParameters.CreateBlank) { newBeatmapInfo = new BeatmapInfo(creationParameters.Ruleset, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone()); newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo }; diff --git a/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs b/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs index 472f0e8948..138e13bda1 100644 --- a/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs +++ b/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Edit public CreateNewDifficultyDialog(CreateNewDifficulty createNewDifficulty) { - HeaderText = "Would you like to clear all objects?"; + HeaderText = "Would you like to create a blank difficulty?"; Icon = FontAwesome.Regular.Clone; diff --git a/osu.Game/Screens/Edit/EditorLoader.cs b/osu.Game/Screens/Edit/EditorLoader.cs index 169b601a94..be3e68c857 100644 --- a/osu.Game/Screens/Edit/EditorLoader.cs +++ b/osu.Game/Screens/Edit/EditorLoader.cs @@ -84,7 +84,7 @@ namespace osu.Game.Screens.Edit { try { - return beatmapManager.CreateNewBlankDifficulty(creationParameters); + return beatmapManager.CreateNewDifficulty(creationParameters); } catch (Exception ex) { diff --git a/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs b/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs index aa7dac609b..a6458a9456 100644 --- a/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs +++ b/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs @@ -32,9 +32,14 @@ namespace osu.Game.Screens.Edit public ISkin? ReferenceBeatmapSkin { get; } /// - /// Whether all objects should be cleared from the new difficulty. + /// Whether the new difficulty should be blank. /// - public bool ClearAllObjects { get; } + /// + /// A blank difficulty will have no objects, no control points other than timing points taken from + /// and will not share values with , + /// but it will share metadata and timing information with . + /// + public bool CreateBlank { get; } /// /// The saved state of the previous which should be restored upon opening the newly-created difficulty. @@ -46,14 +51,14 @@ namespace osu.Game.Screens.Edit RulesetInfo ruleset, IBeatmap referenceBeatmap, ISkin? referenceBeatmapSkin, - bool clearAllObjects, + bool createBlank, EditorState editorState) { BeatmapSet = beatmapSet; Ruleset = ruleset; ReferenceBeatmap = referenceBeatmap; ReferenceBeatmapSkin = referenceBeatmapSkin; - ClearAllObjects = clearAllObjects; + CreateBlank = createBlank; EditorState = editorState; } } diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index ff09598eef..8c8a106791 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host); } - public override WorkingBeatmap CreateNewBlankDifficulty(NewDifficultyCreationParameters creationParameters) + public override WorkingBeatmap CreateNewDifficulty(NewDifficultyCreationParameters creationParameters) { // don't actually care about properly creating a difficulty for this context. return TestBeatmap; From 90c48de9f8d68d2cdafcdde863ea671320449e94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Feb 2022 20:01:47 +0100 Subject: [PATCH 0017/1336] Add failing test coverage for save of copied beatmap keeping old beatmap file --- .../Editing/TestSceneEditorBeatmapCreation.cs | 23 +++++++++++++------ 1 file changed, 16 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 90b1d3a6f9..0025e88e62 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -12,6 +12,7 @@ using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Database; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Osu; @@ -236,16 +237,24 @@ namespace osu.Game.Tests.Visual.Editing AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName); AddStep("save beatmap", () => Editor.Save()); + + BeatmapInfo refetchedBeatmap = null; + Live refetchedBeatmapSet = null; + + AddStep("refetch from database", () => + { + refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == secondDifficultyName); + refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID); + }); + AddAssert("new beatmap persisted", () => { - var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == secondDifficultyName); - var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID); - - return beatmap != null - && beatmap.DifficultyName == secondDifficultyName - && set != null - && set.PerformRead(s => s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName)); + return refetchedBeatmap != null + && refetchedBeatmap.DifficultyName == secondDifficultyName + && refetchedBeatmapSet != null + && refetchedBeatmapSet.PerformRead(s => s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName)); }); + AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2)); } [Test] From ecd6a68c6f0814cbd9a646f4dca4abf758162276 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Feb 2022 20:05:32 +0100 Subject: [PATCH 0018/1336] Clear hash when creating copy of existing difficulty --- osu.Game/Beatmaps/BeatmapManager.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 87051ef650..4fa07ff518 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -136,6 +136,8 @@ namespace osu.Game.Beatmaps newBeatmapInfo.ID = Guid.NewGuid(); // clear difficulty name to avoid clashes on save. newBeatmapInfo.DifficultyName = string.Empty; + // also clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. + newBeatmapInfo.Hash = string.Empty; } // populate circular beatmap set info <-> beatmap info references manually. From 13abc392bd139305ac876df335139580ce2f4035 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 13 Feb 2022 18:54:52 +0100 Subject: [PATCH 0019/1336] Add failing test coverage for not copying online properties --- .../Visual/Editing/TestSceneEditorBeatmapCreation.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 0025e88e62..b4559ac9fa 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -201,6 +201,11 @@ namespace osu.Game.Tests.Visual.Editing new Colour4(0, 0, 255, 255) }); }); + AddStep("set status & online ID", () => + { + EditorBeatmap.BeatmapInfo.OnlineID = 123456; + EditorBeatmap.BeatmapInfo.Status = BeatmapOnlineStatus.WIP; + }); AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => @@ -235,6 +240,9 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4); AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2); + AddAssert("status not copied", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.None); + AddAssert("online ID not copied", () => EditorBeatmap.BeatmapInfo.OnlineID == -1); + AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName); AddStep("save beatmap", () => Editor.Save()); From 5dabc9282c0e1e3be5538cd4c7996d67eae6197e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 13 Feb 2022 19:04:11 +0100 Subject: [PATCH 0020/1336] Change `BeatmapInfo` copy logic to be opt-in rather than opt-out --- osu.Game/Beatmaps/BeatmapManager.cs | 29 ++++++++++++++++++++++------- 1 file changed, 22 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 4fa07ff518..4dd0e08dab 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -131,13 +131,28 @@ namespace osu.Game.Beatmaps else { newBeatmap = referenceBeatmap.Clone(); - newBeatmap.BeatmapInfo = newBeatmapInfo = referenceBeatmap.BeatmapInfo.Clone(); - // assign a new ID to the clone. - newBeatmapInfo.ID = Guid.NewGuid(); - // clear difficulty name to avoid clashes on save. - newBeatmapInfo.DifficultyName = string.Empty; - // also clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. - newBeatmapInfo.Hash = string.Empty; + + var referenceBeatmapInfo = referenceBeatmap.BeatmapInfo; + newBeatmap.BeatmapInfo = newBeatmapInfo = new BeatmapInfo(referenceBeatmapInfo.Ruleset, referenceBeatmapInfo.Difficulty.Clone(), referenceBeatmapInfo.Metadata.DeepClone()) + { + // Only selected appropriate properties are copied over. + // Things like database ID, online status/ID, MD5 hash, star rating, etc. are omitted + // because they should not be copied over and/or they will be recomputed on save. + AudioLeadIn = referenceBeatmapInfo.AudioLeadIn, + StackLeniency = referenceBeatmapInfo.StackLeniency, + SpecialStyle = referenceBeatmapInfo.SpecialStyle, + LetterboxInBreaks = referenceBeatmapInfo.LetterboxInBreaks, + WidescreenStoryboard = referenceBeatmapInfo.WidescreenStoryboard, + EpilepsyWarning = referenceBeatmapInfo.EpilepsyWarning, + SamplesMatchPlaybackRate = referenceBeatmapInfo.SamplesMatchPlaybackRate, + DistanceSpacing = referenceBeatmapInfo.DistanceSpacing, + BeatDivisor = referenceBeatmapInfo.BeatDivisor, + GridSize = referenceBeatmapInfo.GridSize, + TimelineZoom = referenceBeatmapInfo.TimelineZoom, + Countdown = referenceBeatmapInfo.Countdown, + CountdownOffset = referenceBeatmapInfo.CountdownOffset, + Bookmarks = (int[])referenceBeatmapInfo.Bookmarks.Clone() + }; } // populate circular beatmap set info <-> beatmap info references manually. From df9535d195700205380bc624f2a9999cfa9e228c Mon Sep 17 00:00:00 2001 From: Kaleb Date: Sun, 13 Feb 2022 14:28:40 -0500 Subject: [PATCH 0021/1336] Update RPM calculation for readability Multiply the 1.01 factor to the resulting RPM, not to the duration. --- osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index 4725a43a77..9be0dc748a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -45,7 +45,10 @@ namespace osu.Game.Rulesets.Osu.Mods // for that reason using ElapsedFrameTime directly leads to fewer SPM with Half Time and more SPM with Double Time. // for spinners we want the real (wall clock) elapsed time; to achieve that, unapply the clock rate locally here. double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate; - float rotationSpeed = (float)(spinner.HitObject.SpinsRequired / (spinner.HitObject.Duration / 1.01)); + + // multiply the SPM by 1.01 to ensure that the spinner is completed. if the calculation is left exact, + // some spinners may not complete due to very minor decimal loss during calculation + float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration); spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f)); } } From c1777f20e114da75a51c6e3fc38ad5f637b4900d Mon Sep 17 00:00:00 2001 From: Kaleb Date: Mon, 14 Feb 2022 03:11:44 -0500 Subject: [PATCH 0022/1336] Fix Spun Out tests Change 'unaffected by mods' test to use dynamic RPM value instead of a fixed value --- .../Mods/TestSceneOsuModSpunOut.cs | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs index 24e69703a6..29d7e7b4d6 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs @@ -48,7 +48,19 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods PassCondition = () => { var counter = Player.ChildrenOfType().SingleOrDefault(); - return counter != null && Precision.AlmostEquals(counter.Result.Value, 286, 1); + var spinner = Player.ChildrenOfType().FirstOrDefault(); + + if (counter == null || spinner == null) + return false; + + // ignore cases where the spinner hasn't started as these lead to false-positives + if (Precision.AlmostEquals(counter.Result.Value, 0, 1)) + return false; + + double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate; + float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration); + + return Precision.AlmostEquals(counter.Result.Value, rotationSpeed * 1000 * 60, 1); } }); } From 95b1bffffeceff678762ccb32e329a0b9277af6a Mon Sep 17 00:00:00 2001 From: Kaleb Date: Mon, 14 Feb 2022 03:45:02 -0500 Subject: [PATCH 0023/1336] Add test to ensure spinners only complete No bonus or a non-300 judgement --- .../Mods/TestSceneOsuModSpunOut.cs | 23 ++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs index 29d7e7b4d6..e71377a505 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs @@ -14,6 +14,7 @@ using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Mods @@ -57,7 +58,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods if (Precision.AlmostEquals(counter.Result.Value, 0, 1)) return false; - double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate; float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration); return Precision.AlmostEquals(counter.Result.Value, rotationSpeed * 1000 * 60, 1); @@ -65,6 +65,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods }); } + [Test] + public void TestSpinnerOnlyComplete() => CreateModTest(new ModTestData + { + Mod = new OsuModSpunOut(), + Autoplay = false, + Beatmap = singleSpinnerBeatmap, + PassCondition = () => + { + var spinner = Player.ChildrenOfType().SingleOrDefault(); + var gameplayClockContainer = Player.ChildrenOfType().SingleOrDefault(); + + if (spinner == null || gameplayClockContainer == null) + return false; + + if (!Precision.AlmostEquals(gameplayClockContainer.CurrentTime, spinner.HitObject.StartTime + spinner.HitObject.Duration, 200.0f)) + return false; + + return Precision.AlmostEquals(spinner.Progress, 1.0f, 0.05f) && Precision.AlmostEquals(spinner.GainedBonus.Value, 0, 1); + } + }); + private Beatmap singleSpinnerBeatmap => new Beatmap { HitObjects = new List From e304c031dcdffdcbd66f0f896ee160f79ee7a86d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Feb 2022 21:53:56 +0900 Subject: [PATCH 0024/1336] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 1a2859c851..6b3142fbdc 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index a9c0226951..847832f8ac 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 4a1dc53281..00c9653146 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -60,7 +60,7 @@ - + @@ -83,7 +83,7 @@ - + From c5019fefb0c9ed0a212167851acc082fe5f4e618 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Feb 2022 22:35:08 +0900 Subject: [PATCH 0025/1336] Update CI runs to target net6.0 --- .github/workflows/ci.yml | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 3c52802cf6..ec3816d541 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -20,10 +20,10 @@ jobs: - name: Checkout uses: actions/checkout@v2 - - name: Install .NET 5.0.x + - name: Install .NET 6.0.x uses: actions/setup-dotnet@v1 with: - dotnet-version: "5.0.x" + dotnet-version: "6.0.x" # FIXME: libavformat is not included in Ubuntu. Let's fix that. # https://github.com/ppy/osu-framework/issues/4349 @@ -65,10 +65,10 @@ jobs: run: | $VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2 - - name: Install .NET 5.0.x + - name: Install .NET 6.0.x uses: actions/setup-dotnet@v1 with: - dotnet-version: "5.0.x" + dotnet-version: "6.0.x" # Contrary to seemingly any other msbuild, msbuild running on macOS/Mono # cannot accept .sln(f) files as arguments. @@ -84,10 +84,10 @@ jobs: - name: Checkout uses: actions/checkout@v2 - - name: Install .NET 5.0.x + - name: Install .NET 6.0.x uses: actions/setup-dotnet@v1 with: - dotnet-version: "5.0.x" + dotnet-version: "6.0.x" # Contrary to seemingly any other msbuild, msbuild running on macOS/Mono # cannot accept .sln(f) files as arguments. @@ -102,17 +102,17 @@ jobs: - name: Checkout uses: actions/checkout@v2 - # FIXME: Tools won't run in .NET 5.0 unless you install 3.1.x LTS side by side. + # FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side. # https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e - name: Install .NET 3.1.x LTS uses: actions/setup-dotnet@v1 with: dotnet-version: "3.1.x" - - name: Install .NET 5.0.x + - name: Install .NET 6.0.x uses: actions/setup-dotnet@v1 with: - dotnet-version: "5.0.x" + dotnet-version: "6.0.x" - name: Restore Tools run: dotnet tool restore From 70ba6fb7dc2e48712886a6ae3ad4eb22079e4136 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Feb 2022 22:35:30 +0900 Subject: [PATCH 0026/1336] Update .NET version in README --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index b1dfcab416..7ace47a74f 100644 --- a/README.md +++ b/README.md @@ -48,7 +48,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir Please make sure you have the following prerequisites: -- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) installed. +- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed. - When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/). - When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/). - When running on Linux, please have a system-wide FFmpeg installation available to support video decoding. From 9b7d9d42bcd01f84375cc38d5f6bf4ab74f996a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Feb 2022 22:48:04 +0900 Subject: [PATCH 0027/1336] Update reference to `NetAnalyzers` --- Directory.Build.props | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Directory.Build.props b/Directory.Build.props index 894ea25c8b..6e7015fa26 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -18,7 +18,7 @@ - + $(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset From 9ad7b5d51caab9433c2eaaecbce6a1e4dc687516 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Feb 2022 22:52:30 +0900 Subject: [PATCH 0028/1336] Remove no longer required `NoWarn` spec --- Directory.Build.props | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/Directory.Build.props b/Directory.Build.props index 6e7015fa26..c1682638c2 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -32,13 +32,8 @@ NU1701: DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway. This is required due to https://github.com/NuGet/Home/issues/5740 - - CA9998: - Microsoft.CodeAnalysis.FxCopAnalyzers has been deprecated. - The entire package will be able to be removed after migrating to .NET 5, - as analysers are shipped as part of the .NET 5 SDK anyway. --> - $(NoWarn);NU1701;CA9998 + $(NoWarn);NU1701 false From b581ca14cca29e7c8fb28bcfbb55e0aec0ae7389 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 02:32:38 +0900 Subject: [PATCH 0029/1336] Update usages in line with `BorderColour` type change --- osu.Game/Graphics/UserInterfaceV2/SwitchButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterfaceV2/SwitchButton.cs b/osu.Game/Graphics/UserInterfaceV2/SwitchButton.cs index deb2e6baf6..c6477d1781 100644 --- a/osu.Game/Graphics/UserInterfaceV2/SwitchButton.cs +++ b/osu.Game/Graphics/UserInterfaceV2/SwitchButton.cs @@ -114,7 +114,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 private class CircularBorderContainer : CircularContainer { - public void TransformBorderTo(SRGBColour colour) + public void TransformBorderTo(ColourInfo colour) => this.TransformTo(nameof(BorderColour), colour, 250, Easing.OutQuint); } } From 02f58a82fc4682df861a6069a12316d3bf474084 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 02:35:08 +0900 Subject: [PATCH 0030/1336] Use `WaitSafely()` in tests where it was not already being used --- .../Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs | 3 ++- .../Multiplayer/TestSceneMultiplayerPlaylist.cs | 10 +++++----- .../Multiplayer/TestSceneMultiplayerQueueList.cs | 12 ++++++------ .../Visual/Multiplayer/TestSceneTeamVersus.cs | 2 +- 4 files changed, 14 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs index c7eeff81fe..cd14a98751 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using NUnit.Framework; +using osu.Framework.Extensions; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; @@ -71,7 +72,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers - })); + }).WaitSafely()); AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs index 936798e6b4..5dd9fb9fe2 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs @@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0); }); - AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers })); + AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); } [Test] @@ -97,19 +97,19 @@ namespace osu.Game.Tests.Visual.Multiplayer addItemStep(); addItemStep(); - AddStep("finish current item", () => Client.FinishCurrentItem()); + AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely()); assertItemInHistoryListStep(1, 0); assertItemInQueueListStep(2, 0); assertItemInQueueListStep(3, 1); - AddStep("finish current item", () => Client.FinishCurrentItem()); + AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely()); assertItemInHistoryListStep(2, 0); assertItemInHistoryListStep(1, 1); assertItemInQueueListStep(3, 0); - AddStep("finish current item", () => Client.FinishCurrentItem()); + AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely()); assertItemInHistoryListStep(3, 0); assertItemInHistoryListStep(2, 1); @@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestListsClearedWhenRoomLeft() { addItemStep(); - AddStep("finish current item", () => Client.FinishCurrentItem()); + AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely()); AddStep("leave room", () => RoomManager.PartRoom()); AddUntilStep("wait for room part", () => !RoomJoined); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs index ddf794b437..80b20ed59f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs @@ -65,13 +65,13 @@ namespace osu.Game.Tests.Visual.Multiplayer importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0); }); - AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers })); + AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); } [Test] public void TestDeleteButtonAlwaysVisibleForHost() { - AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers })); + AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); addPlaylistItem(() => API.LocalUser.Value.OnlineID); @@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost() { - AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers })); + AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 })); @@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestCurrentItemDoesNotHaveDeleteButton() { - AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers })); + AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); addPlaylistItem(() => API.LocalUser.Value.OnlineID); @@ -110,7 +110,7 @@ namespace osu.Game.Tests.Visual.Multiplayer assertDeleteButtonVisibility(0, false); assertDeleteButtonVisibility(1, true); - AddStep("finish current item", () => Client.FinishCurrentItem()); + AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely()); AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2); AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType().Count() == 2); @@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.Multiplayer BeatmapID = importedBeatmap.OnlineID, }); - Client.AddUserPlaylistItem(userId(), item); + Client.AddUserPlaylistItem(userId(), item).WaitSafely(); itemId = item.ID; }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs index 781f0a1824..2837d75553 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs @@ -143,7 +143,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings { MatchType = MatchType.TeamVersus - })); + }).WaitSafely()); AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus); } From 8da0800d7fc70d213ab5401e97d537f308d75cf5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 02:47:35 +0900 Subject: [PATCH 0031/1336] Update `ChangeFocus` usage in line with framework changes --- osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs index 3fd56ece58..27743e709f 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs @@ -246,7 +246,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge { base.LoadComplete(); - Schedule(() => GetContainingInputManager().ChangeFocus(passwordTextBox)); + ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(passwordTextBox)); passwordTextBox.OnCommit += (_, __) => performJoin(); } From 4bd58cfde160398726aaffb80e93d630a34029f2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 14 Feb 2022 18:52:19 +0100 Subject: [PATCH 0032/1336] Update one more custom transform with `BorderColour` type change --- osu.Game/Overlays/Volume/MuteButton.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Volume/MuteButton.cs b/osu.Game/Overlays/Volume/MuteButton.cs index bcc9394aba..e9d3b31207 100644 --- a/osu.Game/Overlays/Volume/MuteButton.cs +++ b/osu.Game/Overlays/Volume/MuteButton.cs @@ -79,13 +79,13 @@ namespace osu.Game.Overlays.Volume protected override bool OnHover(HoverEvent e) { - Content.TransformTo, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint); + Content.TransformTo, ColourInfo>("BorderColour", hoveredColour, 500, Easing.OutQuint); return false; } protected override void OnHoverLost(HoverLostEvent e) { - Content.TransformTo, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint); + Content.TransformTo, ColourInfo>("BorderColour", unhoveredColour, 500, Easing.OutQuint); } } } From 7e75fa7117ebabf0e5cb1c8ad1b5e5d79349047a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 14 Feb 2022 19:52:08 +0100 Subject: [PATCH 0033/1336] Revert "Change `BeatmapInfo` copy logic to be opt-in rather than opt-out" This reverts commit 5dabc9282c0e1e3be5538cd4c7996d67eae6197e. --- osu.Game/Beatmaps/BeatmapManager.cs | 29 +++++++---------------------- 1 file changed, 7 insertions(+), 22 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 4dd0e08dab..4fa07ff518 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -131,28 +131,13 @@ namespace osu.Game.Beatmaps else { newBeatmap = referenceBeatmap.Clone(); - - var referenceBeatmapInfo = referenceBeatmap.BeatmapInfo; - newBeatmap.BeatmapInfo = newBeatmapInfo = new BeatmapInfo(referenceBeatmapInfo.Ruleset, referenceBeatmapInfo.Difficulty.Clone(), referenceBeatmapInfo.Metadata.DeepClone()) - { - // Only selected appropriate properties are copied over. - // Things like database ID, online status/ID, MD5 hash, star rating, etc. are omitted - // because they should not be copied over and/or they will be recomputed on save. - AudioLeadIn = referenceBeatmapInfo.AudioLeadIn, - StackLeniency = referenceBeatmapInfo.StackLeniency, - SpecialStyle = referenceBeatmapInfo.SpecialStyle, - LetterboxInBreaks = referenceBeatmapInfo.LetterboxInBreaks, - WidescreenStoryboard = referenceBeatmapInfo.WidescreenStoryboard, - EpilepsyWarning = referenceBeatmapInfo.EpilepsyWarning, - SamplesMatchPlaybackRate = referenceBeatmapInfo.SamplesMatchPlaybackRate, - DistanceSpacing = referenceBeatmapInfo.DistanceSpacing, - BeatDivisor = referenceBeatmapInfo.BeatDivisor, - GridSize = referenceBeatmapInfo.GridSize, - TimelineZoom = referenceBeatmapInfo.TimelineZoom, - Countdown = referenceBeatmapInfo.Countdown, - CountdownOffset = referenceBeatmapInfo.CountdownOffset, - Bookmarks = (int[])referenceBeatmapInfo.Bookmarks.Clone() - }; + newBeatmap.BeatmapInfo = newBeatmapInfo = referenceBeatmap.BeatmapInfo.Clone(); + // assign a new ID to the clone. + newBeatmapInfo.ID = Guid.NewGuid(); + // clear difficulty name to avoid clashes on save. + newBeatmapInfo.DifficultyName = string.Empty; + // also clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. + newBeatmapInfo.Hash = string.Empty; } // populate circular beatmap set info <-> beatmap info references manually. From 40cfee34211387866835612abf142b893b5498c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 14 Feb 2022 19:54:40 +0100 Subject: [PATCH 0034/1336] Explicitly reset online ID and beatmap status on copy --- osu.Game/Beatmaps/BeatmapManager.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 4fa07ff518..884209ee56 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -136,8 +136,11 @@ namespace osu.Game.Beatmaps newBeatmapInfo.ID = Guid.NewGuid(); // clear difficulty name to avoid clashes on save. newBeatmapInfo.DifficultyName = string.Empty; - // also clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. + // clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. newBeatmapInfo.Hash = string.Empty; + // clear online properties. + newBeatmapInfo.OnlineID = -1; + newBeatmapInfo.Status = BeatmapOnlineStatus.None; } // populate circular beatmap set info <-> beatmap info references manually. From 1685e214d36463e225971c6ffef3fad73aae0735 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 14 Feb 2022 19:59:54 +0100 Subject: [PATCH 0035/1336] Adjust test coverage to cover desired copy naming scheme --- .../Editing/TestSceneEditorBeatmapCreation.cs | 23 +++++++++++-------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index b4559ac9fa..0a2f622da1 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -172,10 +172,10 @@ namespace osu.Game.Tests.Visual.Editing [Test] public void TestCopyDifficulty() { - string firstDifficultyName = Guid.NewGuid().ToString(); - string secondDifficultyName = Guid.NewGuid().ToString(); + string originalDifficultyName = Guid.NewGuid().ToString(); + string copyDifficultyName = $"{originalDifficultyName} (copy)"; - AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName); + AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName); AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 })); AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { @@ -210,11 +210,11 @@ namespace osu.Game.Tests.Visual.Editing AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => { - var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == firstDifficultyName); + var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == originalDifficultyName); var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID); return beatmap != null - && beatmap.DifficultyName == firstDifficultyName + && beatmap.DifficultyName == originalDifficultyName && set != null && set.PerformRead(s => s.Beatmaps.Single().ID == beatmap.ID); }); @@ -228,9 +228,10 @@ namespace osu.Game.Tests.Visual.Editing AddUntilStep("wait for created", () => { string difficultyName = Editor.ChildrenOfType().SingleOrDefault()?.BeatmapInfo.DifficultyName; - return difficultyName != null && difficultyName != firstDifficultyName; + return difficultyName != null && difficultyName != originalDifficultyName; }); + AddAssert("created difficulty has copy suffix in name", () => EditorBeatmap.BeatmapInfo.DifficultyName == copyDifficultyName); AddAssert("created difficulty has timing point", () => { var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single(); @@ -243,7 +244,6 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("status not copied", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.None); AddAssert("online ID not copied", () => EditorBeatmap.BeatmapInfo.OnlineID == -1); - AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName); AddStep("save beatmap", () => Editor.Save()); BeatmapInfo refetchedBeatmap = null; @@ -251,16 +251,19 @@ namespace osu.Game.Tests.Visual.Editing AddStep("refetch from database", () => { - refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == secondDifficultyName); + refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == copyDifficultyName); refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID); }); AddAssert("new beatmap persisted", () => { return refetchedBeatmap != null - && refetchedBeatmap.DifficultyName == secondDifficultyName + && refetchedBeatmap.DifficultyName == copyDifficultyName && refetchedBeatmapSet != null - && refetchedBeatmapSet.PerformRead(s => s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName)); + && refetchedBeatmapSet.PerformRead(s => + s.Beatmaps.Count == 2 + && s.Beatmaps.Any(b => b.DifficultyName == originalDifficultyName) + && s.Beatmaps.Any(b => b.DifficultyName == copyDifficultyName)); }); AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2)); } From 62214471647382ff03bf1449db2c03bde8cfa9de Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 14 Feb 2022 20:19:12 +0100 Subject: [PATCH 0036/1336] Append copy suffix on creating copy of difficulty --- osu.Game/Beatmaps/BeatmapManager.cs | 4 ++-- osu.Game/Screens/Edit/Editor.cs | 2 +- osu.Game/Screens/Edit/EditorLoader.cs | 9 ++++++++- 3 files changed, 11 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 884209ee56..d1b8e88743 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -134,8 +134,8 @@ namespace osu.Game.Beatmaps newBeatmap.BeatmapInfo = newBeatmapInfo = referenceBeatmap.BeatmapInfo.Clone(); // assign a new ID to the clone. newBeatmapInfo.ID = Guid.NewGuid(); - // clear difficulty name to avoid clashes on save. - newBeatmapInfo.DifficultyName = string.Empty; + // add "(copy)" suffix to difficulty name to avoid clashes on save. + newBeatmapInfo.DifficultyName += " (copy)"; // clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. newBeatmapInfo.Hash = string.Empty; // clear online properties. diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 37d4dce60e..7a3c4f2a19 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -857,7 +857,7 @@ namespace osu.Game.Screens.Edit ( editorBeatmap.BeatmapInfo.BeatmapSet.AsNonNull(), rulesetInfo, - playableBeatmap, + editorBeatmap, editorBeatmap.BeatmapSkin, clearAllObjects, GetState() diff --git a/osu.Game/Screens/Edit/EditorLoader.cs b/osu.Game/Screens/Edit/EditorLoader.cs index be3e68c857..505a57f157 100644 --- a/osu.Game/Screens/Edit/EditorLoader.cs +++ b/osu.Game/Screens/Edit/EditorLoader.cs @@ -84,7 +84,14 @@ namespace osu.Game.Screens.Edit { try { - return beatmapManager.CreateNewDifficulty(creationParameters); + var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(creationParameters.ReferenceBeatmap.BeatmapInfo); + return beatmapManager.CreateNewDifficulty(new NewDifficultyCreationParameters( + refetchedBeatmap.BeatmapSetInfo, + refetchedBeatmap.BeatmapInfo.Ruleset, + refetchedBeatmap.Beatmap, + refetchedBeatmap.Skin, + creationParameters.CreateBlank, + creationParameters.EditorState)); } catch (Exception ex) { From e45a2ae0fc9b24af51454589be31923cb80543ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 14 Feb 2022 20:56:05 +0100 Subject: [PATCH 0037/1336] Restructure difficulty copy flow to adapt to latest changes --- osu.Game/Beatmaps/BeatmapManager.cs | 83 +++++++++++-------- .../Screens/Edit/CreateNewDifficultyDialog.cs | 12 +-- osu.Game/Screens/Edit/Editor.cs | 27 ++---- osu.Game/Screens/Edit/EditorLoader.cs | 21 ++--- .../Edit/NewDifficultyCreationParameters.cs | 65 --------------- osu.Game/Tests/Visual/EditorTestScene.cs | 8 +- 6 files changed, 83 insertions(+), 133 deletions(-) delete mode 100644 osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index d1b8e88743..777d5db2ad 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -20,7 +20,6 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; -using osu.Game.Screens.Edit; using osu.Game.Skinning; using osu.Game.Stores; @@ -109,55 +108,73 @@ namespace osu.Game.Beatmaps } /// - /// Add a new difficulty to the beatmap set represented by the provided . + /// Add a new difficulty to the provided based on the provided . /// The new difficulty will be backed by a model /// and represented by the returned . /// - public virtual WorkingBeatmap CreateNewDifficulty(NewDifficultyCreationParameters creationParameters) + /// + /// Contrary to , this method does not preserve hitobjects and beatmap-level settings from . + /// The created beatmap will have zero hitobjects and will have default settings (including difficulty settings), but will preserve metadata and existing timing points. + /// + /// The to add the new difficulty to. + /// The to use as a baseline reference when creating the new difficulty. + /// The ruleset with which the new difficulty should be created. + public virtual WorkingBeatmap CreateNewDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap, RulesetInfo rulesetInfo) { - var referenceBeatmap = creationParameters.ReferenceBeatmap; - var targetBeatmapSet = creationParameters.BeatmapSet; + var playableBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(rulesetInfo); + var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), playableBeatmap.Metadata.DeepClone()); + var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo }; + foreach (var timingPoint in playableBeatmap.ControlPointInfo.TimingPoints) + newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone()); + + return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin); + } + + /// + /// Add a copy of the provided to the provided . + /// The new difficulty will be backed by a model + /// and represented by the returned . + /// + /// + /// Contrary to , this method creates a nearly-exact copy of + /// (with the exception of a few key properties that cannot be copied under any circumstance, like difficulty name, beatmap hash, or online status). + /// + /// The to add the copy to. + /// The to be copied. + public virtual WorkingBeatmap CopyExistingDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap) + { + var newBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(referenceWorkingBeatmap.BeatmapInfo.Ruleset).Clone(); BeatmapInfo newBeatmapInfo; - IBeatmap newBeatmap; - if (creationParameters.CreateBlank) - { - newBeatmapInfo = new BeatmapInfo(creationParameters.Ruleset, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone()); - newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo }; - foreach (var timingPoint in referenceBeatmap.ControlPointInfo.TimingPoints) - newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone()); - } - else - { - newBeatmap = referenceBeatmap.Clone(); - newBeatmap.BeatmapInfo = newBeatmapInfo = referenceBeatmap.BeatmapInfo.Clone(); - // assign a new ID to the clone. - newBeatmapInfo.ID = Guid.NewGuid(); - // add "(copy)" suffix to difficulty name to avoid clashes on save. - newBeatmapInfo.DifficultyName += " (copy)"; - // clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. - newBeatmapInfo.Hash = string.Empty; - // clear online properties. - newBeatmapInfo.OnlineID = -1; - newBeatmapInfo.Status = BeatmapOnlineStatus.None; - } + newBeatmap.BeatmapInfo = newBeatmapInfo = referenceWorkingBeatmap.BeatmapInfo.Clone(); + // assign a new ID to the clone. + newBeatmapInfo.ID = Guid.NewGuid(); + // add "(copy)" suffix to difficulty name to avoid clashes on save. + newBeatmapInfo.DifficultyName += " (copy)"; + // clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. + newBeatmapInfo.Hash = string.Empty; + // clear online properties. + newBeatmapInfo.OnlineID = -1; + newBeatmapInfo.Status = BeatmapOnlineStatus.None; + return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin); + } + + private WorkingBeatmap addDifficultyToSet(BeatmapSetInfo targetBeatmapSet, IBeatmap newBeatmap, ISkin beatmapSkin) + { // populate circular beatmap set info <-> beatmap info references manually. // several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()` // rely on them being freely traversable in both directions for correct operation. - targetBeatmapSet.Beatmaps.Add(newBeatmapInfo); - newBeatmapInfo.BeatmapSet = targetBeatmapSet; + targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo); + newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet; - beatmapModelManager.Save(newBeatmapInfo, newBeatmap, creationParameters.ReferenceBeatmapSkin); + beatmapModelManager.Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin); workingBeatmapCache.Invalidate(targetBeatmapSet); return GetWorkingBeatmap(newBeatmap.BeatmapInfo); } - // TODO: add back support for making a copy of another difficulty - // (likely via a separate `CopyDifficulty()` method). - /// /// Delete a beatmap difficulty. /// diff --git a/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs b/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs index 138e13bda1..aa6ca280ee 100644 --- a/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs +++ b/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs @@ -10,11 +10,11 @@ namespace osu.Game.Screens.Edit { /// /// Delegate used to create new difficulties. - /// A value of in the clearAllObjects parameter - /// indicates that the new difficulty should have its hitobjects cleared; - /// otherwise, the new difficulty should be an exact copy of an existing one. + /// A value of in the createCopy parameter + /// indicates that the new difficulty should be an exact copy of an existing one; + /// otherwise, the new difficulty should have its hitobjects and beatmap-level settings cleared. /// - public delegate void CreateNewDifficulty(bool clearAllObjects); + public delegate void CreateNewDifficulty(bool createCopy); public CreateNewDifficultyDialog(CreateNewDifficulty createNewDifficulty) { @@ -27,12 +27,12 @@ namespace osu.Game.Screens.Edit new PopupDialogOkButton { Text = "Yeah, let's start from scratch!", - Action = () => createNewDifficulty.Invoke(true) + Action = () => createNewDifficulty.Invoke(false) }, new PopupDialogCancelButton { Text = "No, create an exact copy of this difficulty", - Action = () => createNewDifficulty.Invoke(false) + Action = () => createNewDifficulty.Invoke(true) }, new PopupDialogCancelButton { diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 7a3c4f2a19..c2775ae101 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -9,7 +9,6 @@ using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -359,14 +358,14 @@ namespace osu.Game.Screens.Edit /// /// Creates an instance representing the current state of the editor. /// - /// - /// The next beatmap to be shown, in the case of difficulty switch. + /// + /// The ruleset of the next beatmap to be shown, in the case of difficulty switch. /// indicates that the beatmap will not be changing. /// - public EditorState GetState([CanBeNull] BeatmapInfo nextBeatmap = null) => new EditorState + public EditorState GetState([CanBeNull] RulesetInfo nextRuleset = null) => new EditorState { Time = clock.CurrentTimeAccurate, - ClipboardContent = nextBeatmap == null || editorBeatmap.BeatmapInfo.Ruleset.ShortName == nextBeatmap.Ruleset.ShortName ? Clipboard.Content.Value : string.Empty + ClipboardContent = nextRuleset == null || editorBeatmap.BeatmapInfo.Ruleset.ShortName == nextRuleset.ShortName ? Clipboard.Content.Value : string.Empty }; /// @@ -845,23 +844,15 @@ namespace osu.Game.Screens.Edit { if (!rulesetInfo.Equals(editorBeatmap.BeatmapInfo.Ruleset)) { - switchToNewDifficulty(rulesetInfo, true); + switchToNewDifficulty(rulesetInfo, false); return; } - dialogOverlay.Push(new CreateNewDifficultyDialog(clearAllObjects => switchToNewDifficulty(rulesetInfo, clearAllObjects))); + dialogOverlay.Push(new CreateNewDifficultyDialog(createCopy => switchToNewDifficulty(rulesetInfo, createCopy))); } - private void switchToNewDifficulty(RulesetInfo rulesetInfo, bool clearAllObjects) - => loader?.ScheduleSwitchToNewDifficulty(new NewDifficultyCreationParameters - ( - editorBeatmap.BeatmapInfo.BeatmapSet.AsNonNull(), - rulesetInfo, - editorBeatmap, - editorBeatmap.BeatmapSkin, - clearAllObjects, - GetState() - )); + private void switchToNewDifficulty(RulesetInfo rulesetInfo, bool createCopy) + => loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo, rulesetInfo, createCopy, GetState(rulesetInfo)); private EditorMenuItem createDifficultySwitchMenu() { @@ -886,7 +877,7 @@ namespace osu.Game.Screens.Edit return new EditorMenuItem("Change difficulty") { Items = difficultyItems }; } - protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap)); + protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap.Ruleset)); private void cancelExit() { diff --git a/osu.Game/Screens/Edit/EditorLoader.cs b/osu.Game/Screens/Edit/EditorLoader.cs index 505a57f157..0a2b8437fa 100644 --- a/osu.Game/Screens/Edit/EditorLoader.cs +++ b/osu.Game/Screens/Edit/EditorLoader.cs @@ -4,6 +4,7 @@ using System; using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; @@ -11,6 +12,7 @@ using osu.Framework.Screens; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Menu; using osu.Game.Screens.Play; @@ -79,19 +81,18 @@ namespace osu.Game.Screens.Edit } } - public void ScheduleSwitchToNewDifficulty(NewDifficultyCreationParameters creationParameters) + public void ScheduleSwitchToNewDifficulty(BeatmapInfo referenceBeatmapInfo, RulesetInfo rulesetInfo, bool createCopy, EditorState editorState) => scheduleDifficultySwitch(() => { try { - var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(creationParameters.ReferenceBeatmap.BeatmapInfo); - return beatmapManager.CreateNewDifficulty(new NewDifficultyCreationParameters( - refetchedBeatmap.BeatmapSetInfo, - refetchedBeatmap.BeatmapInfo.Ruleset, - refetchedBeatmap.Beatmap, - refetchedBeatmap.Skin, - creationParameters.CreateBlank, - creationParameters.EditorState)); + // fetch a fresh detached reference from database to avoid polluting model instances attached to cached working beatmaps. + var targetBeatmapSet = beatmapManager.QueryBeatmap(b => b.ID == referenceBeatmapInfo.ID).AsNonNull().BeatmapSet.AsNonNull(); + var referenceWorkingBeatmap = beatmapManager.GetWorkingBeatmap(referenceBeatmapInfo); + + return createCopy + ? beatmapManager.CopyExistingDifficulty(targetBeatmapSet, referenceWorkingBeatmap) + : beatmapManager.CreateNewDifficulty(targetBeatmapSet, referenceWorkingBeatmap, rulesetInfo); } catch (Exception ex) { @@ -100,7 +101,7 @@ namespace osu.Game.Screens.Edit Logger.Error(ex, ex.Message); return Beatmap.Value; } - }, creationParameters.EditorState); + }, editorState); public void ScheduleSwitchToExistingDifficulty(BeatmapInfo beatmapInfo, EditorState editorState) => scheduleDifficultySwitch(() => beatmapManager.GetWorkingBeatmap(beatmapInfo), editorState); diff --git a/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs b/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs deleted file mode 100644 index a6458a9456..0000000000 --- a/osu.Game/Screens/Edit/NewDifficultyCreationParameters.cs +++ /dev/null @@ -1,65 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable enable - -using osu.Game.Beatmaps; -using osu.Game.Rulesets; -using osu.Game.Skinning; - -namespace osu.Game.Screens.Edit -{ - public class NewDifficultyCreationParameters - { - /// - /// The that should contain the newly-created difficulty. - /// - public BeatmapSetInfo BeatmapSet { get; } - - /// - /// The that the new difficulty should be playable for. - /// - public RulesetInfo Ruleset { get; } - - /// - /// A reference upon which the new difficulty should be based. - /// - public IBeatmap ReferenceBeatmap { get; } - - /// - /// A reference that the new difficulty should base its own skin upon. - /// - public ISkin? ReferenceBeatmapSkin { get; } - - /// - /// Whether the new difficulty should be blank. - /// - /// - /// A blank difficulty will have no objects, no control points other than timing points taken from - /// and will not share values with , - /// but it will share metadata and timing information with . - /// - public bool CreateBlank { get; } - - /// - /// The saved state of the previous which should be restored upon opening the newly-created difficulty. - /// - public EditorState EditorState { get; } - - public NewDifficultyCreationParameters( - BeatmapSetInfo beatmapSet, - RulesetInfo ruleset, - IBeatmap referenceBeatmap, - ISkin? referenceBeatmapSkin, - bool createBlank, - EditorState editorState) - { - BeatmapSet = beatmapSet; - Ruleset = ruleset; - ReferenceBeatmap = referenceBeatmap; - ReferenceBeatmapSkin = referenceBeatmapSkin; - CreateBlank = createBlank; - EditorState = editorState; - } - } -} diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index 8c8a106791..24015590e2 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -136,7 +136,13 @@ namespace osu.Game.Tests.Visual return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host); } - public override WorkingBeatmap CreateNewDifficulty(NewDifficultyCreationParameters creationParameters) + public override WorkingBeatmap CreateNewDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap, RulesetInfo rulesetInfo) + { + // don't actually care about properly creating a difficulty for this context. + return TestBeatmap; + } + + public override WorkingBeatmap CopyExistingDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap) { // don't actually care about properly creating a difficulty for this context. return TestBeatmap; From f5d0eb41cb1041c999921ada5c271411de00513f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 15 Feb 2022 02:42:37 +0300 Subject: [PATCH 0038/1336] Update further `ChangeFocus` usages --- osu.Game/Overlays/Login/LoginPanel.cs | 3 ++- osu.Game/Overlays/LoginOverlay.cs | 2 +- osu.Game/Screens/Edit/Setup/MetadataSection.cs | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index d1e5bfe809..481abd48ab 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -183,7 +183,8 @@ namespace osu.Game.Overlays.Login break; } - if (form != null) GetContainingInputManager()?.ChangeFocus(form); + if (form != null) + ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form)); }); public override bool AcceptsFocus => true; diff --git a/osu.Game/Overlays/LoginOverlay.cs b/osu.Game/Overlays/LoginOverlay.cs index f3562aa6d9..9b2d7ca1ee 100644 --- a/osu.Game/Overlays/LoginOverlay.cs +++ b/osu.Game/Overlays/LoginOverlay.cs @@ -78,7 +78,7 @@ namespace osu.Game.Overlays panel.Bounding = true; this.FadeIn(transition_time, Easing.OutQuint); - GetContainingInputManager().ChangeFocus(panel); + ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(panel)); } protected override void PopOut() diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index f0ca3e1bbc..571dfb3f6f 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -71,7 +71,7 @@ namespace osu.Game.Screens.Edit.Setup base.LoadComplete(); if (string.IsNullOrEmpty(ArtistTextBox.Current.Value)) - GetContainingInputManager().ChangeFocus(ArtistTextBox); + ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(ArtistTextBox)); ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox)); TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox)); From 60153bb69df75819e7e2830596884bbab8b04624 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 13:22:14 +0900 Subject: [PATCH 0039/1336] Update nuget packages to highest usable versions EF packages are intentionally pinned to 5.0.14 as higher versions no longer support `netstandard2.1`, which we require for xamarin projects. --- ...u.Game.Rulesets.EmptyFreeform.Tests.csproj | 2 +- .../osu.Game.Rulesets.Pippidon.Tests.csproj | 2 +- ....Game.Rulesets.EmptyScrolling.Tests.csproj | 2 +- .../osu.Game.Rulesets.Pippidon.Tests.csproj | 2 +- osu.Desktop/osu.Desktop.csproj | 9 +++++--- .../osu.Game.Benchmarks.csproj | 2 +- .../osu.Game.Rulesets.Catch.Tests.csproj | 2 +- .../osu.Game.Rulesets.Mania.Tests.csproj | 2 +- .../osu.Game.Rulesets.Osu.Tests.csproj | 2 +- .../osu.Game.Rulesets.Taiko.Tests.csproj | 2 +- osu.Game.Tests/osu.Game.Tests.csproj | 2 +- .../osu.Game.Tournament.Tests.csproj | 2 +- osu.Game/osu.Game.csproj | 22 +++++++++---------- 13 files changed, 28 insertions(+), 25 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj index cb922c5a58..c305872288 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj @@ -12,7 +12,7 @@ - + diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index 5ecd9cc675..ec90885cd9 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -12,7 +12,7 @@ - + diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj index 33ad0ac4f7..f2e143a9c5 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj @@ -12,7 +12,7 @@ - + diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index 5ecd9cc675..ec90885cd9 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -12,7 +12,7 @@ - + diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index 5e203af1f2..b1117bf796 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -26,10 +26,13 @@ - + - - + + + all + runtime; build; native; contentfiles; analyzers; buildtransitive + diff --git a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj index 434c0e0367..2bdb6a650c 100644 --- a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj +++ b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj @@ -9,7 +9,7 @@ - + diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index fc6d900567..a6c614f22f 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index ddad2adfea..ff49d6d4dd 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index bd4c3d3345..a2e54f5cdc 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -5,7 +5,7 @@ - + diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index a6b8eb8651..debddae037 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index acf1e8470b..40969c8b29 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -6,7 +6,7 @@ - + diff --git a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj index c7314a4969..9fd73f2c1b 100644 --- a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj +++ b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj @@ -7,7 +7,7 @@ - + WinExe diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 847832f8ac..7b50c804ff 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -18,27 +18,27 @@ - + - - + + - - - - - - + + + + + + all runtime; build; native; contentfiles; analyzers; buildtransitive - + - + From 28b45fa8999ba897fa93c0f4a4a5fc1e3700a71e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 13:40:58 +0900 Subject: [PATCH 0040/1336] Add assertions against null reference for connection usages --- .../Multiplayer/OnlineMultiplayerClient.cs | 29 +++++++++++++++++++ .../Online/Spectator/OnlineSpectatorClient.cs | 11 +++++++ 2 files changed, 40 insertions(+) diff --git a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs index 3794bec228..ad898759ff 100644 --- a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs @@ -4,6 +4,7 @@ #nullable enable using System.Collections.Generic; +using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR.Client; @@ -79,6 +80,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.FromCanceled(new CancellationToken(true)); + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty); } @@ -87,6 +90,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.FromCanceled(new CancellationToken(true)); + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom)); } @@ -95,6 +100,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.TransferHost), userId); } @@ -103,6 +110,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.KickUser), userId); } @@ -111,6 +120,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeSettings), settings); } @@ -119,6 +130,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState); } @@ -127,6 +140,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability); } @@ -135,6 +150,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods); } @@ -143,6 +160,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.SendMatchRequest), request); } @@ -151,6 +170,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch)); } @@ -159,6 +180,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay)); } @@ -167,6 +190,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.AddPlaylistItem), item); } @@ -175,6 +200,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.EditPlaylistItem), item); } @@ -183,6 +210,8 @@ namespace osu.Game.Online.Multiplayer if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId); } diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs index 753796158e..ddde69c627 100644 --- a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -3,6 +3,7 @@ #nullable enable +using System.Diagnostics; using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR.Client; using osu.Framework.Allocation; @@ -51,6 +52,8 @@ namespace osu.Game.Online.Spectator if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state); } @@ -59,6 +62,8 @@ namespace osu.Game.Online.Spectator if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data); } @@ -67,6 +72,8 @@ namespace osu.Game.Online.Spectator if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.SendAsync(nameof(ISpectatorServer.EndPlaySession), state); } @@ -75,6 +82,8 @@ namespace osu.Game.Online.Spectator if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId); } @@ -83,6 +92,8 @@ namespace osu.Game.Online.Spectator if (!IsConnected.Value) return Task.CompletedTask; + Debug.Assert(connection != null); + return connection.SendAsync(nameof(ISpectatorServer.EndWatchingUser), userId); } } From 8ec28dc8bcc1ab691af17e3124b046a6a27a1037 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 13:41:10 +0900 Subject: [PATCH 0041/1336] Update `OsuDbContext` in line with EF changes --- osu.Game/Database/OsuDbContext.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Database/OsuDbContext.cs b/osu.Game/Database/OsuDbContext.cs index 441b090a6e..79183b6f0e 100644 --- a/osu.Game/Database/OsuDbContext.cs +++ b/osu.Game/Database/OsuDbContext.cs @@ -3,7 +3,6 @@ using System; using Microsoft.EntityFrameworkCore; -using Microsoft.EntityFrameworkCore.Diagnostics; using Microsoft.Extensions.Logging; using osu.Framework.Logging; using osu.Framework.Statistics; @@ -12,8 +11,9 @@ using osu.Game.Configuration; using osu.Game.IO; using osu.Game.Rulesets; using osu.Game.Scoring; -using LogLevel = Microsoft.Extensions.Logging.LogLevel; using osu.Game.Skinning; +using SQLitePCL; +using LogLevel = Microsoft.Extensions.Logging.LogLevel; namespace osu.Game.Database { @@ -40,10 +40,10 @@ namespace osu.Game.Database static OsuDbContext() { // required to initialise native SQLite libraries on some platforms. - SQLitePCL.Batteries_V2.Init(); + Batteries_V2.Init(); // https://github.com/aspnet/EntityFrameworkCore/issues/9994#issuecomment-508588678 - SQLitePCL.raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/); + raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/); } /// @@ -116,7 +116,6 @@ namespace osu.Game.Database optionsBuilder // this is required for the time being due to the way we are querying in places like BeatmapStore. // if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled. - .ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning)) .UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10)) .UseLoggerFactory(logger.Value); } From 334fe1f1203ac02f507132bd1d64f00139dfb81d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 15:23:14 +0900 Subject: [PATCH 0042/1336] Add `AsSplitQuery` specification to avoid optimisation recommendation log messages --- osu.Game/Database/EFToRealmMigrator.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/EFToRealmMigrator.cs b/osu.Game/Database/EFToRealmMigrator.cs index 0bb5388d55..c9deee19fe 100644 --- a/osu.Game/Database/EFToRealmMigrator.cs +++ b/osu.Game/Database/EFToRealmMigrator.cs @@ -215,7 +215,8 @@ namespace osu.Game.Database .Include(s => s.Beatmaps).ThenInclude(b => b.Metadata) .Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty) .Include(s => s.Files).ThenInclude(f => f.FileInfo) - .Include(s => s.Metadata); + .Include(s => s.Metadata) + .AsSplitQuery(); log("Beginning beatmaps migration to realm"); @@ -344,7 +345,8 @@ namespace osu.Game.Database .Include(s => s.Ruleset) .Include(s => s.BeatmapInfo) .Include(s => s.Files) - .ThenInclude(f => f.FileInfo); + .ThenInclude(f => f.FileInfo) + .AsSplitQuery(); log("Beginning scores migration to realm"); @@ -434,6 +436,7 @@ namespace osu.Game.Database var existingSkins = db.SkinInfo .Include(s => s.Files) .ThenInclude(f => f.FileInfo) + .AsSplitQuery() .ToList(); // previous entries in EF are removed post migration. From 2c3e50a450359d76c95fc4628b391733dc354f4c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 15:46:25 +0900 Subject: [PATCH 0043/1336] Update package references in xamarin `props` files --- osu.Android.props | 2 +- osu.iOS.props | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 6b3142fbdc..eab2be1b72 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -56,6 +56,6 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 00c9653146..03a105673c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -79,15 +79,15 @@ - - - + + + - + - - + + From efeba30b9fe0976fd99c89841029323f88c2f243 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 16:01:14 +0900 Subject: [PATCH 0044/1336] Remove ruleset and mod bindables from PlaylistItem --- ...eneOnlinePlayBeatmapAvailabilityTracker.cs | 2 +- .../Visual/Multiplayer/QueueModeTestScene.cs | 2 +- .../TestSceneDrawableRoomPlaylist.cs | 41 +++++++------- .../TestSceneMatchBeatmapDetailArea.cs | 11 ++-- .../Multiplayer/TestSceneMultiplayer.cs | 49 ++++++++-------- .../TestSceneMultiplayerMatchSubScreen.cs | 11 ++-- .../Multiplayer/TestSceneMultiplayerPlayer.cs | 2 +- .../TestSceneMultiplayerPlaylist.cs | 4 +- .../TestSceneMultiplayerReadyButton.cs | 2 +- .../TestSceneMultiplayerSpectateButton.cs | 2 +- .../TestScenePlaylistsRoomSettingsPlaylist.cs | 11 ++-- .../TestScenePlaylistsSongSelect.cs | 19 ++++++- .../Visual/Multiplayer/TestSceneTeamVersus.cs | 8 +-- .../TestScenePlaylistsResultsScreen.cs | 2 +- .../TestScenePlaylistsRoomCreation.cs | 8 +-- .../Online/Multiplayer/MultiplayerClient.cs | 34 ++++------- .../Online/Rooms/MultiplayerPlaylistItem.cs | 4 +- osu.Game/Online/Rooms/MultiplayerScore.cs | 6 +- osu.Game/Online/Rooms/PlaylistItem.cs | 56 ++----------------- .../OnlinePlay/Components/ModeTypeInfo.cs | 11 +++- .../OnlinePlay/Components/RoomManager.cs | 6 +- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 19 ++++--- .../Lounge/Components/RoomsContainer.cs | 3 +- .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 4 +- .../Multiplayer/MultiplayerMatchSongSelect.cs | 5 +- .../Multiplayer/MultiplayerMatchSubScreen.cs | 2 +- .../OnlinePlay/OnlinePlaySongSelect.cs | 27 +++++---- .../OnlinePlay/Playlists/PlaylistsPlayer.cs | 6 +- .../Playlists/PlaylistsSongSelect.cs | 24 +++----- .../Multiplayer/MultiplayerTestScene.cs | 2 +- .../Visual/OnlinePlay/TestRoomManager.cs | 2 +- 31 files changed, 178 insertions(+), 207 deletions(-) diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index 343fc7e6e0..9aa04dda92 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -66,7 +66,7 @@ namespace osu.Game.Tests.Online selectedItem.Value = new PlaylistItem { Beatmap = { Value = testBeatmapInfo }, - Ruleset = { Value = testBeatmapInfo.Ruleset }, + RulesetID = testBeatmapInfo.Ruleset.OnlineID, }; Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker diff --git a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs index c79395b343..36d6c6a306 100644 --- a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs +++ b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs @@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = InitialBeatmap }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } })); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 5c8c90e166..659cc22350 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -17,6 +17,7 @@ using osu.Game.Beatmaps.Drawables; using osu.Game.Database; using osu.Game.Graphics.Containers; using osu.Game.Models; +using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; @@ -215,25 +216,25 @@ namespace osu.Game.Tests.Visual.Multiplayer { ID = 0, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, Expired = true, - RequiredMods = + RequiredMods = new[] { - new OsuModHardRock(), - new OsuModDoubleTime(), - new OsuModAutoplay() + new APIMod(new OsuModHardRock()), + new APIMod(new OsuModDoubleTime()), + new APIMod(new OsuModAutoplay()) } }, new PlaylistItem { ID = 1, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, - RequiredMods = + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + RequiredMods = new[] { - new OsuModHardRock(), - new OsuModDoubleTime(), - new OsuModAutoplay() + new APIMod(new OsuModHardRock()), + new APIMod(new OsuModDoubleTime()), + new APIMod(new OsuModAutoplay()) } } } @@ -314,12 +315,12 @@ namespace osu.Game.Tests.Visual.Multiplayer BeatmapSet = new BeatmapSetInfo() } }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, - RequiredMods = + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + RequiredMods = new[] { - new OsuModHardRock(), - new OsuModDoubleTime(), - new OsuModAutoplay() + new APIMod(new OsuModHardRock()), + new APIMod(new OsuModDoubleTime()), + new APIMod(new OsuModAutoplay()) } }); } @@ -348,12 +349,12 @@ namespace osu.Game.Tests.Visual.Multiplayer ID = index++, OwnerID = 2, Beatmap = { Value = b }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, - RequiredMods = + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + RequiredMods = new[] { - new OsuModHardRock(), - new OsuModDoubleTime(), - new OsuModAutoplay() + new APIMod(new OsuModHardRock()), + new APIMod(new OsuModDoubleTime()), + new APIMod(new OsuModAutoplay()) } }); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs index 1d61a5d496..6144824ba0 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs @@ -3,6 +3,7 @@ using NUnit.Framework; using osu.Framework.Graphics; +using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; @@ -35,12 +36,12 @@ namespace osu.Game.Tests.Visual.Multiplayer { ID = SelectedRoom.Value.Playlist.Count, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, - RequiredMods = + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + RequiredMods = new[] { - new OsuModHardRock(), - new OsuModDoubleTime(), - new OsuModAutoplay() + new APIMod(new OsuModHardRock()), + new APIMod(new OsuModDoubleTime()), + new APIMod(new OsuModAutoplay()) } }); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 8f6ba6375f..41715f6cfb 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -19,6 +19,7 @@ using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; @@ -99,7 +100,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -235,7 +236,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -257,7 +258,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }, API.LocalUser.Value); @@ -287,7 +288,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }, API.LocalUser.Value); @@ -318,7 +319,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -340,7 +341,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }, API.LocalUser.Value); @@ -373,7 +374,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -393,7 +394,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -415,7 +416,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -454,7 +455,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -493,7 +494,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -532,7 +533,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -566,7 +567,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -606,7 +607,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -626,8 +627,8 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, - AllowedMods = { new OsuModHidden() } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + AllowedMods = new[] { new APIMod(new OsuModHidden()) } } } }); @@ -666,7 +667,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -697,7 +698,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }, API.LocalUser.Value); @@ -715,7 +716,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { ID = 2, Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -743,7 +744,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -779,7 +780,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -818,7 +819,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -849,7 +850,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -882,7 +883,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 869fb17317..a6151198cf 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -10,6 +10,7 @@ using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; @@ -72,7 +73,7 @@ namespace osu.Game.Tests.Visual.Multiplayer SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -89,8 +90,8 @@ namespace osu.Game.Tests.Visual.Multiplayer SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo }, - Ruleset = { Value = new TaikoRuleset().RulesetInfo }, - AllowedMods = { new TaikoModSwap() } + RulesetID = new TaikoRuleset().RulesetInfo.OnlineID, + AllowedMods = new[] { new APIMod(new TaikoModSwap()) } }); }); @@ -112,7 +113,7 @@ namespace osu.Game.Tests.Visual.Multiplayer SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -127,7 +128,7 @@ namespace osu.Game.Tests.Visual.Multiplayer SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs index 73f2ed5b39..010e9dc078 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem { Beatmap = { Value = Beatmap.Value.BeatmapInfo }, - Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset } + RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, }, Client.Room?.Users.ToArray())); }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs index 936798e6b4..361178bfe4 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs @@ -146,12 +146,12 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo }, - Ruleset = { Value = Ruleset.Value } + RulesetID = Ruleset.Value.OnlineID, }, new PlaylistItem { Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo }, - Ruleset = { Value = Ruleset.Value }, + RulesetID = Ruleset.Value.OnlineID, Expired = true } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs index 9867e5225e..7834226f15 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs @@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer selectedItem.Value = new PlaylistItem { Beatmap = { Value = Beatmap.Value.BeatmapInfo }, - Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }, + RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID }; if (button != null) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs index 42ae279667..70d4d9dd55 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs @@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Multiplayer selectedItem.Value = new PlaylistItem { Beatmap = { Value = Beatmap.Value.BeatmapInfo }, - Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }, + RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, }; Child = new FillFlowContainer diff --git a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs index e63e58824f..8bfdda29d5 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs @@ -13,6 +13,7 @@ using osu.Game.Beatmaps.Drawables; using osu.Game.Database; using osu.Game.Graphics.Containers; using osu.Game.Models; +using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; @@ -161,12 +162,12 @@ namespace osu.Game.Tests.Visual.Multiplayer BeatmapSet = new BeatmapSetInfo() } }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, - RequiredMods = + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + RequiredMods = new[] { - new OsuModHardRock(), - new OsuModDoubleTime(), - new OsuModAutoplay() + new APIMod(new OsuModHardRock()), + new APIMod(new OsuModDoubleTime()), + new APIMod(new OsuModAutoplay()) } }); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs index d933491ab6..3333afc88b 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs @@ -115,8 +115,17 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("change mod rate", () => ((OsuModDoubleTime)SelectedMods.Value[0]).SpeedChange.Value = 2); AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem()); - AddAssert("item 1 has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0]).SpeedChange.Value)); - AddAssert("item 2 has rate 2", () => Precision.AlmostEquals(2, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.Last().RequiredMods[0]).SpeedChange.Value)); + AddAssert("item 1 has rate 1.5", () => + { + var mod = (OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0].ToMod(new OsuRuleset()); + return Precision.AlmostEquals(1.5, mod.SpeedChange.Value); + }); + + AddAssert("item 2 has rate 2", () => + { + var mod = (OsuModDoubleTime)SelectedRoom.Value.Playlist.Last().RequiredMods[0].ToMod(new OsuRuleset()); + return Precision.AlmostEquals(2, mod.SpeedChange.Value); + }); } /// @@ -138,7 +147,11 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("change stored mod rate", () => mod.SpeedChange.Value = 2); - AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0]).SpeedChange.Value)); + AddAssert("item has rate 1.5", () => + { + var m = (OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0].ToMod(new OsuRuleset()); + return Precision.AlmostEquals(1.5, m.SpeedChange.Value); + }); } private class TestPlaylistsSongSelect : PlaylistsSongSelect diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs index 781f0a1824..513c1413fa 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs @@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); @@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 11df115b1a..a05d01613c 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -168,7 +168,7 @@ namespace osu.Game.Tests.Visual.Playlists LoadScreen(resultsScreen = new TestResultsScreen(getScore?.Invoke(), 1, new PlaylistItem { Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, - Ruleset = { Value = new OsuRuleset().RulesetInfo } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID })); }); diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs index 68225f6d64..578ea63b4e 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs @@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Playlists room.Playlist.Add(new PlaylistItem { Beatmap = { Value = importedBeatmap.Beatmaps.First() }, - Ruleset = { Value = new OsuRuleset().RulesetInfo } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Playlists room.Playlist.Add(new PlaylistItem { Beatmap = { Value = importedBeatmap.Beatmaps.First() }, - Ruleset = { Value = new OsuRuleset().RulesetInfo } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual.Playlists room.Playlist.Add(new PlaylistItem { Beatmap = { Value = importedBeatmap.Beatmaps.First() }, - Ruleset = { Value = new OsuRuleset().RulesetInfo } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -173,7 +173,7 @@ namespace osu.Game.Tests.Visual.Playlists } } }, - Ruleset = { Value = new OsuRuleset().RulesetInfo } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 903aaa89e3..9d45229961 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -727,30 +727,18 @@ namespace osu.Game.Online.Multiplayer RoomUpdated?.Invoke(); } - private PlaylistItem createPlaylistItem(MultiplayerPlaylistItem item) + private PlaylistItem createPlaylistItem(MultiplayerPlaylistItem item) => new PlaylistItem { - var ruleset = Rulesets.GetRuleset(item.RulesetID); - - Debug.Assert(ruleset != null); - - var rulesetInstance = ruleset.CreateInstance(); - - var playlistItem = new PlaylistItem - { - ID = item.ID, - BeatmapID = item.BeatmapID, - OwnerID = item.OwnerID, - Ruleset = { Value = ruleset }, - Expired = item.Expired, - PlaylistOrder = item.PlaylistOrder, - PlayedAt = item.PlayedAt - }; - - playlistItem.RequiredMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance))); - playlistItem.AllowedMods.AddRange(item.AllowedMods.Select(m => m.ToMod(rulesetInstance))); - - return playlistItem; - } + ID = item.ID, + BeatmapID = item.BeatmapID, + OwnerID = item.OwnerID, + RulesetID = item.RulesetID, + Expired = item.Expired, + PlaylistOrder = item.PlaylistOrder, + PlayedAt = item.PlayedAt, + RequiredMods = item.RequiredMods.ToArray(), + AllowedMods = item.AllowedMods.ToArray() + }; /// /// Retrieves a from an online source. diff --git a/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs b/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs index 8ec073ff1e..d74cdd8c34 100644 --- a/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs +++ b/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs @@ -66,8 +66,8 @@ namespace osu.Game.Online.Rooms BeatmapID = item.BeatmapID; BeatmapChecksum = item.Beatmap.Value?.MD5Hash ?? string.Empty; RulesetID = item.RulesetID; - RequiredMods = item.RequiredMods.Select(m => new APIMod(m)).ToArray(); - AllowedMods = item.AllowedMods.Select(m => new APIMod(m)).ToArray(); + RequiredMods = item.RequiredMods.ToArray(); + AllowedMods = item.AllowedMods.ToArray(); Expired = item.Expired; PlaylistOrder = item.PlaylistOrder ?? 0; PlayedAt = item.PlayedAt; diff --git a/osu.Game/Online/Rooms/MultiplayerScore.cs b/osu.Game/Online/Rooms/MultiplayerScore.cs index f1bb57bd9d..85327be037 100644 --- a/osu.Game/Online/Rooms/MultiplayerScore.cs +++ b/osu.Game/Online/Rooms/MultiplayerScore.cs @@ -65,7 +65,11 @@ namespace osu.Game.Online.Rooms public ScoreInfo CreateScoreInfo(RulesetStore rulesets, PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap) { - var rulesetInstance = playlistItem.Ruleset.Value.CreateInstance(); + var ruleset = rulesets.GetRuleset(playlistItem.RulesetID); + if (ruleset == null) + throw new InvalidOperationException($"Couldn't create score with unknown ruleset: {playlistItem.RulesetID}"); + + var rulesetInstance = ruleset.CreateInstance(); var scoreInfo = new ScoreInfo { diff --git a/osu.Game/Online/Rooms/PlaylistItem.cs b/osu.Game/Online/Rooms/PlaylistItem.cs index 83a70c405b..c082babb01 100644 --- a/osu.Game/Online/Rooms/PlaylistItem.cs +++ b/osu.Game/Online/Rooms/PlaylistItem.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using Newtonsoft.Json; @@ -10,8 +9,6 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; namespace osu.Game.Online.Rooms { @@ -49,68 +46,25 @@ namespace osu.Game.Online.Rooms [JsonIgnore] public readonly Bindable Beatmap = new Bindable(); - [JsonIgnore] - public readonly Bindable Ruleset = new Bindable(); - - [JsonIgnore] - public readonly BindableList AllowedMods = new BindableList(); - - [JsonIgnore] - public readonly BindableList RequiredMods = new BindableList(); - [JsonProperty("beatmap")] private APIBeatmap apiBeatmap { get; set; } - private APIMod[] allowedModsBacking; - [JsonProperty("allowed_mods")] - private APIMod[] allowedMods - { - get => AllowedMods.Select(m => new APIMod(m)).ToArray(); - set => allowedModsBacking = value; - } - - private APIMod[] requiredModsBacking; + public APIMod[] AllowedMods { get; set; } = Array.Empty(); [JsonProperty("required_mods")] - private APIMod[] requiredMods - { - get => RequiredMods.Select(m => new APIMod(m)).ToArray(); - set => requiredModsBacking = value; - } + public APIMod[] RequiredMods { get; set; } = Array.Empty(); public PlaylistItem() { Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineID ?? -1); - Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.OnlineID ?? 0); } public void MarkInvalid() => valid.Value = false; - public void MapObjects(IRulesetStore rulesets) + public void MapObjects() { Beatmap.Value ??= apiBeatmap; - Ruleset.Value ??= rulesets.GetRuleset(RulesetID); - - Debug.Assert(Ruleset.Value != null); - - Ruleset rulesetInstance = Ruleset.Value.CreateInstance(); - - if (allowedModsBacking != null) - { - AllowedMods.Clear(); - AllowedMods.AddRange(allowedModsBacking.Select(m => m.ToMod(rulesetInstance))); - - allowedModsBacking = null; - } - - if (requiredModsBacking != null) - { - RequiredMods.Clear(); - RequiredMods.AddRange(requiredModsBacking.Select(m => m.ToMod(rulesetInstance))); - - requiredModsBacking = null; - } } #region Newtonsoft.Json implicit ShouldSerialize() methods @@ -133,7 +87,7 @@ namespace osu.Game.Online.Rooms && BeatmapID == other.BeatmapID && RulesetID == other.RulesetID && Expired == other.Expired - && allowedMods.SequenceEqual(other.allowedMods) - && requiredMods.SequenceEqual(other.requiredMods); + && AllowedMods.SequenceEqual(other.AllowedMods) + && RequiredMods.SequenceEqual(other.RequiredMods); } } diff --git a/osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs b/osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs index 2026106c42..d534a1e374 100644 --- a/osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs +++ b/osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs @@ -6,6 +6,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps.Drawables; +using osu.Game.Rulesets; using osuTK; namespace osu.Game.Screens.OnlinePlay.Components @@ -15,6 +16,9 @@ namespace osu.Game.Screens.OnlinePlay.Components private const float height = 28; private const float transition_duration = 100; + [Resolved] + private RulesetStore rulesets { get; set; } + private Container drawableRuleset; public ModeTypeInfo() @@ -56,11 +60,14 @@ namespace osu.Game.Screens.OnlinePlay.Components private void updateBeatmap() { var item = Playlist.FirstOrDefault(); + var ruleset = item == null ? null : rulesets.GetRuleset(item.RulesetID)?.CreateInstance(); - if (item?.Beatmap != null) + if (item?.Beatmap != null && ruleset != null) { + var mods = item.RequiredMods.Select(m => m.ToMod(ruleset)).ToArray(); + drawableRuleset.FadeIn(transition_duration); - drawableRuleset.Child = new DifficultyIcon(item.Beatmap.Value, item.Ruleset.Value, item.RequiredMods) { Size = new Vector2(height) }; + drawableRuleset.Child = new DifficultyIcon(item.Beatmap.Value, ruleset.RulesetInfo, mods) { Size = new Vector2(height) }; } else drawableRuleset.FadeOut(transition_duration); diff --git a/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs b/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs index 238aa4059d..21b64b61bb 100644 --- a/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs +++ b/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs @@ -12,7 +12,6 @@ using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game.Online.API; using osu.Game.Online.Rooms; -using osu.Game.Rulesets; namespace osu.Game.Screens.OnlinePlay.Components { @@ -27,9 +26,6 @@ namespace osu.Game.Screens.OnlinePlay.Components protected IBindable JoinedRoom => joinedRoom; private readonly Bindable joinedRoom = new Bindable(); - [Resolved] - private IRulesetStore rulesets { get; set; } - [Resolved] private IAPIProvider api { get; set; } @@ -117,7 +113,7 @@ namespace osu.Game.Screens.OnlinePlay.Components try { foreach (var pi in room.Playlist) - pi.MapObjects(rulesets); + pi.MapObjects(); var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value); if (existing == null) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index e1f7ea5e92..dcf2a5a480 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -69,8 +69,9 @@ namespace osu.Game.Screens.OnlinePlay private readonly DelayedLoadWrapper onScreenLoader = new DelayedLoadWrapper(Empty) { RelativeSizeAxes = Axes.Both }; private readonly IBindable valid = new Bindable(); private readonly Bindable beatmap = new Bindable(); - private readonly Bindable ruleset = new Bindable(); - private readonly BindableList requiredMods = new BindableList(); + + private IRulesetInfo ruleset; + private Mod[] requiredMods; private Container maskingContainer; private Container difficultyIconContainer; @@ -86,6 +87,9 @@ namespace osu.Game.Screens.OnlinePlay private PanelBackground panelBackground; private FillFlowContainer mainFillFlow; + [Resolved] + private RulesetStore rulesets { get; set; } + [Resolved] private OsuColour colours { get; set; } @@ -108,8 +112,6 @@ namespace osu.Game.Screens.OnlinePlay beatmap.BindTo(item.Beatmap); valid.BindTo(item.Valid); - ruleset.BindTo(item.Ruleset); - requiredMods.BindTo(item.RequiredMods); if (item.Expired) Colour = OsuColour.Gray(0.5f); @@ -119,6 +121,11 @@ namespace osu.Game.Screens.OnlinePlay private void load() { maskingContainer.BorderColour = colours.Yellow; + + ruleset = rulesets.GetRuleset(Item.RulesetID); + var rulesetInstance = ruleset?.CreateInstance(); + + requiredMods = Item.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); } protected override void LoadComplete() @@ -145,9 +152,7 @@ namespace osu.Game.Screens.OnlinePlay }, true); beatmap.BindValueChanged(_ => Scheduler.AddOnce(refresh)); - ruleset.BindValueChanged(_ => Scheduler.AddOnce(refresh)); valid.BindValueChanged(_ => Scheduler.AddOnce(refresh)); - requiredMods.CollectionChanged += (_, __) => Scheduler.AddOnce(refresh); onScreenLoader.DelayedLoadStarted += _ => { @@ -276,7 +281,7 @@ namespace osu.Game.Screens.OnlinePlay } if (Item.Beatmap.Value != null) - difficultyIconContainer.Child = new DifficultyIcon(Item.Beatmap.Value, ruleset.Value, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(icon_height) }; + difficultyIconContainer.Child = new DifficultyIcon(Item.Beatmap.Value, ruleset, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(icon_height) }; else difficultyIconContainer.Clear(); diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs index f4d7823fcc..9f917c978c 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs @@ -12,7 +12,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Game.Extensions; using osu.Game.Graphics.Cursor; using osu.Game.Input.Bindings; using osu.Game.Online.Rooms; @@ -78,7 +77,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components { bool matchingFilter = true; - matchingFilter &= r.Room.Playlist.Count == 0 || criteria.Ruleset == null || r.Room.Playlist.Any(i => i.Ruleset.Value.MatchesOnlineID(criteria.Ruleset)); + matchingFilter &= r.Room.Playlist.Count == 0 || criteria.Ruleset == null || r.Room.Playlist.Any(i => i.RulesetID == criteria.Ruleset.OnlineID); if (!string.IsNullOrEmpty(criteria.SearchString)) matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase)); diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 2d5225639f..02e1b115a0 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -386,7 +386,9 @@ namespace osu.Game.Screens.OnlinePlay.Match if (SelectedItem.Value == null || !this.IsCurrentScreen()) return; - Mods.Value = UserMods.Value.Concat(SelectedItem.Value.RequiredMods).ToList(); + var rulesetInstance = rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); + Debug.Assert(rulesetInstance != null); + Mods.Value = UserMods.Value.Concat(SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))).ToList(); } private void updateRuleset() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs index 073497e1ce..12caf1fde1 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs @@ -11,7 +11,6 @@ using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; -using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Rulesets; @@ -71,8 +70,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer BeatmapID = item.BeatmapID, BeatmapChecksum = item.Beatmap.Value.MD5Hash, RulesetID = item.RulesetID, - RequiredMods = item.RequiredMods.Select(m => new APIMod(m)).ToArray(), - AllowedMods = item.AllowedMods.Select(m => new APIMod(m)).ToArray() + RequiredMods = item.RequiredMods.ToArray(), + AllowedMods = item.AllowedMods.ToArray() }; Task task = itemToEdit != null ? client.EditPlaylistItem(multiplayerItem) : client.AddPlaylistItem(multiplayerItem); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index a397493bab..cb50a56052 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -247,7 +247,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer // update local mods based on room's reported status for the local user (omitting the base call implementation). // this makes the server authoritative, and avoids the local user potentially setting mods that the server is not aware of (ie. if the match was started during the selection being changed). var ruleset = Ruleset.Value.CreateInstance(); - Mods.Value = client.LocalUser.Mods.Select(m => m.ToMod(ruleset)).Concat(SelectedItem.Value.RequiredMods).ToList(); + Mods.Value = client.LocalUser.Mods.Select(m => m.ToMod(ruleset)).Concat(SelectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset))).ToList(); } [Resolved(canBeNull: true)] diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs index 63957caee3..eab1f83967 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Game.Beatmaps; +using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; @@ -37,6 +38,9 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(CanBeNull = true)] protected IBindable SelectedItem { get; private set; } + [Resolved] + private RulesetStore rulesets { get; set; } + protected override UserActivity InitialActivity => new UserActivity.InLobby(room); protected readonly Bindable> FreeMods = new Bindable>(Array.Empty()); @@ -78,10 +82,15 @@ namespace osu.Game.Screens.OnlinePlay { base.LoadComplete(); - // At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods. - // Similarly, freeMods is currently empty but should only contain the allowed mods. - Mods.Value = SelectedItem?.Value?.RequiredMods.Select(m => m.DeepClone()).ToArray() ?? Array.Empty(); - FreeMods.Value = SelectedItem?.Value?.AllowedMods.Select(m => m.DeepClone()).ToArray() ?? Array.Empty(); + var rulesetInstance = SelectedItem?.Value?.RulesetID == null ? null : rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); + + if (rulesetInstance != null) + { + // At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods. + // Similarly, freeMods is currently empty but should only contain the allowed mods. + Mods.Value = SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); + FreeMods.Value = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); + } Mods.BindValueChanged(onModsChanged); Ruleset.BindValueChanged(onRulesetChanged); @@ -110,15 +119,11 @@ namespace osu.Game.Screens.OnlinePlay { Value = Beatmap.Value.BeatmapInfo }, - Ruleset = - { - Value = Ruleset.Value - } + RulesetID = Ruleset.Value.OnlineID, + RequiredMods = Mods.Value.Select(m => new APIMod(m)).ToArray(), + AllowedMods = FreeMods.Value.Select(m => new APIMod(m)).ToArray() }; - item.RequiredMods.AddRange(Mods.Value.Select(m => m.DeepClone())); - item.AllowedMods.AddRange(FreeMods.Value.Select(m => m.DeepClone())); - SelectItem(item); return true; } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index 35d417520e..2b071175d5 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Screens; using osu.Game.Extensions; +using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Scoring; @@ -36,10 +37,11 @@ namespace osu.Game.Screens.OnlinePlay.Playlists if (!Beatmap.Value.BeatmapInfo.MatchesOnlineID(PlaylistItem.Beatmap.Value)) throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap"); - if (!ruleset.Value.MatchesOnlineID(PlaylistItem.Ruleset.Value)) + if (ruleset.Value.OnlineID != PlaylistItem.RulesetID) throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset"); - if (!PlaylistItem.RequiredMods.All(m => Mods.Value.Any(m.Equals))) + var localMods = Mods.Value.Select(m => new APIMod(m)).ToArray(); + if (!PlaylistItem.RequiredMods.All(m => localMods.Any(m.Equals))) throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods"); } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs index 0fd76f7e25..3ac576b18e 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs @@ -3,6 +3,7 @@ using System.Linq; using osu.Framework.Screens; +using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.Select; @@ -30,7 +31,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists break; case 1: - populateItemFromCurrent(Playlist.Single()); + Playlist.Clear(); + createNewItem(); break; } @@ -41,24 +43,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists { PlaylistItem item = new PlaylistItem { - ID = Playlist.Count == 0 ? 0 : Playlist.Max(p => p.ID) + 1 + ID = Playlist.Count == 0 ? 0 : Playlist.Max(p => p.ID) + 1, + Beatmap = { Value = Beatmap.Value.BeatmapInfo }, + RulesetID = Ruleset.Value.OnlineID, + RequiredMods = Mods.Value.Select(m => new APIMod(m)).ToArray(), + AllowedMods = FreeMods.Value.Select(m => new APIMod(m)).ToArray() }; - populateItemFromCurrent(item); - Playlist.Add(item); } - - private void populateItemFromCurrent(PlaylistItem item) - { - item.Beatmap.Value = Beatmap.Value.BeatmapInfo; - item.Ruleset.Value = Ruleset.Value; - - item.RequiredMods.Clear(); - item.RequiredMods.AddRange(Mods.Value.Select(m => m.DeepClone())); - - item.AllowedMods.Clear(); - item.AllowedMods.AddRange(FreeMods.Value.Select(m => m.DeepClone())); - } } } diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs index 7607122ef0..ed86d572b9 100644 --- a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs @@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer new PlaylistItem { Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo }, - Ruleset = { Value = Ruleset.Value } + RulesetID = Ruleset.Value.OnlineID } } }; diff --git a/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs b/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs index 4cbc6174c9..73d0df2c36 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs @@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay { room.Playlist.Add(new PlaylistItem { - Ruleset = { Value = ruleset }, + RulesetID = ruleset.OnlineID, Beatmap = { Value = new BeatmapInfo From 5b765581d83b9d7613e507697d68392c034d8ebe Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 16:18:40 +0900 Subject: [PATCH 0045/1336] Fix free mod selection not showing allowed mods --- .../TestSceneMultiplayerMatchSubScreen.cs | 25 +++++++++++++++++++ .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 11 +++++--- 2 files changed, 32 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index a6151198cf..4dd3427bee 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -14,11 +14,14 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; +using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.UI; +using osu.Game.Screens.OnlinePlay.Match; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Screens.OnlinePlay.Multiplayer.Participants; @@ -150,5 +153,27 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad); } + + [Test] + public void TestFreeModSelectionHasAllowedMods() + { + AddStep("add playlist item with allowed mod", () => + { + SelectedRoom.Value.Playlist.Add(new PlaylistItem + { + Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) } + }); + }); + + ClickButtonWhenEnabled(); + + AddUntilStep("wait for join", () => RoomJoined); + + ClickButtonWhenEnabled(); + + AddAssert("mod select contains only double time mod", () => this.ChildrenOfType().Single().ChildrenOfType().Single().Mod is OsuModDoubleTime); + } } } diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 02e1b115a0..836629ada0 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -350,10 +351,12 @@ namespace osu.Game.Screens.OnlinePlay.Match if (selected == null) return; + var rulesetInstance = rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); + Debug.Assert(rulesetInstance != null); + var allowedMods = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance)); + // Remove any user mods that are no longer allowed. - UserMods.Value = UserMods.Value - .Where(m => selected.AllowedMods.Any(a => m.GetType() == a.GetType())) - .ToList(); + UserMods.Value = UserMods.Value.Where(m => allowedMods.Any(a => m.GetType() == a.GetType())).ToList(); UpdateMods(); updateRuleset(); @@ -367,7 +370,7 @@ namespace osu.Game.Screens.OnlinePlay.Match else { UserModsSection?.Show(); - userModsSelectOverlay.IsValidMod = m => selected.AllowedMods.Any(a => a.GetType() == m.GetType()); + userModsSelectOverlay.IsValidMod = m => allowedMods.Any(a => a.GetType() == m.GetType()); } } From f03de16ee5a46deac3b5f2ca1edfba5c4c5dca7d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 16:27:10 +0900 Subject: [PATCH 0046/1336] Add a test EF database Created on d8a23aad4 (just before skins were migrated to realm). 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zv>a$T&~o61&w;5GV41!hX6IDgD)Sc*%yY(yU@>tI9TCiXEyS^LMF5%I<}LU$IC18n zMqp1_5hP}pd24-FbmmPfg2C)DZ>#Us3irkpL0?u09PSYi%w?DP82zvc(A=~lc*`F1 zvGu)G0s^w^HpjVrBC=}piU2IL=G5xl`tj{604qwI2e$_~sMVJ$ATM?ynsyg27yD-hOi9 z>Ng7-v)g>4c#_ong~OXy1d5q8)7886#Jia;^v^hR2b)6|L}F=v@q^PH~`jPVtLV78gb!3Fu%)QSKvXPNsC z_F`r>u4uqz>mjDnat25s_~wQc0bF*PS3=0rv?o^tYT034CAWmuDJz1q>@p9im+6N# ztq8!f$9zP6ukQb;D}u0`V?I*du5WHy5pZRXc{4XTq51IYvmh%xdyT%W>7KR%q5|l5 zZSUqPV?a{q=XLtNbZg@ZC<=pdy}ngHxN!vpg}XQCyY;-@yaHmv5Z$tWN5h4qtd*9ve*=Ss7<|3_B85Ilr0EafR7ARIq^1q=ii-_x{* z6|8xAZvJ>L67KXB&<|RlQv1QQr=k~bcg70%2SQ=J>r`5m6Yb0u@DE_jJJ$Vpjq~)Z z74Q$B)AhfvA5bJVt$=pw^MxJ9a^ o@uR2frZwyR45@#{cK~WhaN=4QumatstQn(qxBj8_Tnokj50VjuX#fBK literal 0 HcmV?d00001 From b1cf014dc21a2dd61040522df015de5e4b6ed02a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 16:18:39 +0900 Subject: [PATCH 0047/1336] Add test coverage of EF to Realm migration process --- .../Navigation/TestEFToRealmMigration.cs | 43 +++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 osu.Game.Tests/Visual/Navigation/TestEFToRealmMigration.cs diff --git a/osu.Game.Tests/Visual/Navigation/TestEFToRealmMigration.cs b/osu.Game.Tests/Visual/Navigation/TestEFToRealmMigration.cs new file mode 100644 index 0000000000..00a06d420e --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/TestEFToRealmMigration.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Models; +using osu.Game.Scoring; +using osu.Game.Skinning; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Visual.Navigation +{ + public class TestEFToRealmMigration : OsuGameTestScene + { + public override void RecycleLocalStorage(bool isDisposing) + { + base.RecycleLocalStorage(isDisposing); + + if (isDisposing) + return; + + using (var outStream = LocalStorage.GetStream(DatabaseContextFactory.DATABASE_NAME, FileAccess.Write, FileMode.Create)) + using (var stream = TestResources.OpenResource(DatabaseContextFactory.DATABASE_NAME)) + stream.CopyTo(outStream); + } + + [Test] + public void TestMigration() + { + // Numbers are taken from the test database (see commit f03de16ee5a46deac3b5f2ca1edfba5c4c5dca7d). + AddAssert("Check beatmaps", () => Game.Dependencies.Get().Run(r => r.All().Count(s => !s.Protected) == 1)); + AddAssert("Check skins", () => Game.Dependencies.Get().Run(r => r.All().Count(s => !s.Protected) == 1)); + AddAssert("Check scores", () => Game.Dependencies.Get().Run(r => r.All().Count() == 1)); + + // One extra file is created during realm migration / startup due to the circles intro import. + AddAssert("Check files", () => Game.Dependencies.Get().Run(r => r.All().Count() == 271)); + } + } +} From d79845fb1df28e63545aa0f4bf9552e16965d9bd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 17:06:33 +0900 Subject: [PATCH 0048/1336] Revert `NUnit3TestAdaptor` (again) Console output is still broken. See https://github.com/ppy/osu/runs/5196023462?check_suite_focus=true. --- osu.Game.Benchmarks/osu.Game.Benchmarks.csproj | 2 +- .../osu.Game.Rulesets.Catch.Tests.csproj | 2 +- .../osu.Game.Rulesets.Mania.Tests.csproj | 2 +- osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj | 2 +- .../osu.Game.Rulesets.Taiko.Tests.csproj | 2 +- osu.Game.Tests/osu.Game.Tests.csproj | 2 +- osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj | 2 +- 7 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj index 2bdb6a650c..434c0e0367 100644 --- a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj +++ b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj @@ -9,7 +9,7 @@ - + diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index a6c614f22f..fc6d900567 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index ff49d6d4dd..ddad2adfea 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index a2e54f5cdc..bd4c3d3345 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -5,7 +5,7 @@ - + diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index debddae037..a6b8eb8651 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index 40969c8b29..acf1e8470b 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -6,7 +6,7 @@ - + diff --git a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj index 9fd73f2c1b..c7314a4969 100644 --- a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj +++ b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj @@ -7,7 +7,7 @@ - + WinExe From 03106e846c6a6a70c944253a333aa922c1c2bde7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 17:13:31 +0900 Subject: [PATCH 0049/1336] Fix test failures due to async mod icon loads --- .../Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 4dd3427bee..7c18ed2572 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -173,7 +173,8 @@ namespace osu.Game.Tests.Visual.Multiplayer ClickButtonWhenEnabled(); - AddAssert("mod select contains only double time mod", () => this.ChildrenOfType().Single().ChildrenOfType().Single().Mod is OsuModDoubleTime); + AddUntilStep("mod select contains only double time mod", + () => this.ChildrenOfType().SingleOrDefault()?.ChildrenOfType().SingleOrDefault()?.Mod is OsuModDoubleTime); } } } From b2276baf71bf461c0ba67d2ca6eb634c1ba9299a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 20:55:56 +0900 Subject: [PATCH 0050/1336] Seal OnlinePlayTestScene.CreateChildDependencies() --- osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs index 430aae72f8..df2b4f6192 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs @@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay }); } - protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { dependencies = new DelegatedDependencyContainer(base.CreateChildDependencies(parent)); return dependencies; From c48a0dc993e4b5621ba9f92625f486d93229ea94 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 20:56:46 +0900 Subject: [PATCH 0051/1336] Move UserLookupCache to online play test dependencies --- .../Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs | 4 ++-- .../TestSceneMultiplayerGameplayLeaderboardTeams.cs | 2 +- .../Visual/Multiplayer/IMultiplayerTestSceneDependencies.cs | 6 ------ osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs | 1 - .../Visual/Multiplayer/MultiplayerTestSceneDependencies.cs | 4 ---- .../Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs | 5 +++++ osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs | 1 + .../Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs | 4 ++++ 8 files changed, 13 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs index 1322fbc96e..437f4e3308 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { base.SetUpSteps(); - AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = LookupCache.GetUserAsync(1).GetResultSafely()); + AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = UserLookupCache.GetUserAsync(1).GetResultSafely()); AddStep("create leaderboard", () => { @@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestUserQuit() { foreach (int user in users) - AddStep($"mark user {user} quit", () => Client.RemoveUser(LookupCache.GetUserAsync(user).GetResultSafely().AsNonNull())); + AddStep($"mark user {user} quit", () => Client.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull())); } [Test] diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs index 8a78c12042..cd3ae50dab 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { base.SetUpSteps(); - AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = LookupCache.GetUserAsync(1).GetResultSafely()); + AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = UserLookupCache.GetUserAsync(1).GetResultSafely()); AddStep("create leaderboard", () => { diff --git a/osu.Game/Tests/Visual/Multiplayer/IMultiplayerTestSceneDependencies.cs b/osu.Game/Tests/Visual/Multiplayer/IMultiplayerTestSceneDependencies.cs index 204c189591..f166154103 100644 --- a/osu.Game/Tests/Visual/Multiplayer/IMultiplayerTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/Multiplayer/IMultiplayerTestSceneDependencies.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Database; using osu.Game.Online.Multiplayer; using osu.Game.Screens.OnlinePlay; using osu.Game.Tests.Visual.OnlinePlay; @@ -24,11 +23,6 @@ namespace osu.Game.Tests.Visual.Multiplayer /// new TestMultiplayerRoomManager RoomManager { get; } - /// - /// The cached . - /// - TestUserLookupCache LookupCache { get; } - /// /// The cached . /// diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs index ed86d572b9..a9b3ca4991 100644 --- a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs @@ -19,7 +19,6 @@ namespace osu.Game.Tests.Visual.Multiplayer public TestMultiplayerClient Client => OnlinePlayDependencies.Client; public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager; - public TestUserLookupCache LookupCache => OnlinePlayDependencies?.LookupCache; public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient; protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies; diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestSceneDependencies.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestSceneDependencies.cs index ed349a7103..d9fe77ae44 100644 --- a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestSceneDependencies.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Database; using osu.Game.Online.Multiplayer; using osu.Game.Online.Spectator; using osu.Game.Screens.OnlinePlay; @@ -16,18 +15,15 @@ namespace osu.Game.Tests.Visual.Multiplayer public class MultiplayerTestSceneDependencies : OnlinePlayTestSceneDependencies, IMultiplayerTestSceneDependencies { public TestMultiplayerClient Client { get; } - public TestUserLookupCache LookupCache { get; } public TestSpectatorClient SpectatorClient { get; } public new TestMultiplayerRoomManager RoomManager => (TestMultiplayerRoomManager)base.RoomManager; public MultiplayerTestSceneDependencies() { Client = new TestMultiplayerClient(RoomManager); - LookupCache = new TestUserLookupCache(); SpectatorClient = CreateSpectatorClient(); CacheAs(Client); - CacheAs(LookupCache); CacheAs(SpectatorClient); } diff --git a/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs b/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs index 71acefb158..feb9b55743 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs @@ -31,5 +31,10 @@ namespace osu.Game.Tests.Visual.OnlinePlay /// The cached . /// OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker { get; } + + /// + /// The cached . + /// + TestUserLookupCache UserLookupCache { get; } } } diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs index df2b4f6192..99a492cd6d 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs @@ -22,6 +22,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay public IRoomManager RoomManager => OnlinePlayDependencies?.RoomManager; public OngoingOperationTracker OngoingOperationTracker => OnlinePlayDependencies?.OngoingOperationTracker; public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker => OnlinePlayDependencies?.AvailabilityTracker; + public TestUserLookupCache UserLookupCache => OnlinePlayDependencies?.UserLookupCache; /// /// All dependencies required for online play components and screens. diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs index 24c4ff79d4..47893519c7 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Game.Database; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Screens.OnlinePlay; @@ -22,6 +23,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay public OngoingOperationTracker OngoingOperationTracker { get; } public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker { get; } public TestRoomRequestsHandler RequestsHandler { get; } + public TestUserLookupCache UserLookupCache { get; } /// /// All cached dependencies which are also components. @@ -38,6 +40,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay OngoingOperationTracker = new OngoingOperationTracker(); AvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker(); RoomManager = CreateRoomManager(); + UserLookupCache = new TestUserLookupCache(); dependencies = new DependencyContainer(new CachedModelDependencyContainer(null) { Model = { BindTarget = SelectedRoom } }); @@ -47,6 +50,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay CacheAs(OngoingOperationTracker); CacheAs(AvailabilityTracker); CacheAs(new OverlayColourProvider(OverlayColourScheme.Plum)); + CacheAs(UserLookupCache); } public object Get(Type type) From 2675bb87ff3009322be4dcad2e3244ef33425fd3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 21:05:05 +0900 Subject: [PATCH 0052/1336] Add BeatmapLookupCache as another dependency --- .../Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs | 6 ++++++ osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs | 2 ++ .../Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs | 3 +++ 3 files changed, 11 insertions(+) diff --git a/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs b/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs index feb9b55743..c94e288e11 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Game.Database; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay; @@ -36,5 +37,10 @@ namespace osu.Game.Tests.Visual.OnlinePlay /// The cached . /// TestUserLookupCache UserLookupCache { get; } + + /// + /// The cached . + /// + BeatmapLookupCache BeatmapLookupCache { get; } } } diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs index 99a492cd6d..baff7c168f 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay; @@ -23,6 +24,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay public OngoingOperationTracker OngoingOperationTracker => OnlinePlayDependencies?.OngoingOperationTracker; public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker => OnlinePlayDependencies?.AvailabilityTracker; public TestUserLookupCache UserLookupCache => OnlinePlayDependencies?.UserLookupCache; + public BeatmapLookupCache BeatmapLookupCache => OnlinePlayDependencies?.BeatmapLookupCache; /// /// All dependencies required for online play components and screens. diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs index 47893519c7..7c8bc2d535 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs @@ -24,6 +24,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker { get; } public TestRoomRequestsHandler RequestsHandler { get; } public TestUserLookupCache UserLookupCache { get; } + public BeatmapLookupCache BeatmapLookupCache { get; } /// /// All cached dependencies which are also components. @@ -41,6 +42,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay AvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker(); RoomManager = CreateRoomManager(); UserLookupCache = new TestUserLookupCache(); + BeatmapLookupCache = new BeatmapLookupCache(); dependencies = new DependencyContainer(new CachedModelDependencyContainer(null) { Model = { BindTarget = SelectedRoom } }); @@ -51,6 +53,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay CacheAs(AvailabilityTracker); CacheAs(new OverlayColourProvider(OverlayColourScheme.Plum)); CacheAs(UserLookupCache); + CacheAs(BeatmapLookupCache); } public object Get(Type type) From 539cbe62c6be88f6da5b6cabc1df39f845f8b58b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 21:08:27 +0900 Subject: [PATCH 0053/1336] Fix incorrect usages of user lookup cache in tests --- .../Visual/Gameplay/TestSceneSpectator.cs | 25 +++++++++---------- .../Visual/Multiplayer/QueueModeTestScene.cs | 4 --- .../TestSceneDrawableRoomPlaylist.cs | 5 +--- .../Multiplayer/TestSceneMultiplayer.cs | 4 --- .../TestSceneMultiplayerQueueList.cs | 4 --- .../TestScenePlaylistsRoomSettingsPlaylist.cs | 8 ++---- .../Visual/Multiplayer/TestSceneTeamVersus.cs | 4 --- .../Visual/TestMultiplayerComponents.cs | 9 +++++++ 8 files changed, 24 insertions(+), 39 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index 157c248d69..6dca256d31 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -39,7 +39,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Resolved] private OsuGameBase game { get; set; } - private TestSpectatorClient spectatorClient; + private TestSpectatorClient spectatorClient => dependenciesScreen.Client; + private DependenciesScreen dependenciesScreen; private SoloSpectator spectatorScreen; private BeatmapSetInfo importedBeatmap; @@ -48,16 +49,16 @@ namespace osu.Game.Tests.Visual.Gameplay [SetUpSteps] public void SetupSteps() { - DependenciesScreen dependenciesScreen = null; - AddStep("load dependencies", () => { - spectatorClient = new TestSpectatorClient(); + LoadScreen(dependenciesScreen = new DependenciesScreen()); - // The screen gets suspended so it stops receiving updates. - Child = spectatorClient; - - LoadScreen(dependenciesScreen = new DependenciesScreen(spectatorClient)); + // The dependencies screen gets suspended so it stops receiving updates. So its children are manually added to the test scene instead. + Children = new Drawable[] + { + dependenciesScreen.UserLookupCache, + dependenciesScreen.Client, + }; }); AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded); @@ -335,12 +336,10 @@ namespace osu.Game.Tests.Visual.Gameplay private class DependenciesScreen : OsuScreen { [Cached(typeof(SpectatorClient))] - public readonly TestSpectatorClient Client; + public readonly TestSpectatorClient Client = new TestSpectatorClient(); - public DependenciesScreen(TestSpectatorClient client) - { - Client = client; - } + [Cached(typeof(UserLookupCache))] + public readonly TestUserLookupCache UserLookupCache = new TestUserLookupCache(); } } } diff --git a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs index 36d6c6a306..52801dd57a 100644 --- a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs +++ b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs @@ -10,7 +10,6 @@ using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; -using osu.Game.Database; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Rulesets; @@ -41,9 +40,6 @@ namespace osu.Game.Tests.Visual.Multiplayer protected TestMultiplayerClient Client => multiplayerComponents.Client; - [Cached(typeof(UserLookupCache))] - private UserLookupCache lookupCache = new TestUserLookupCache(); - [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 659cc22350..8c10a0d0d9 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -30,16 +30,13 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { - public class TestSceneDrawableRoomPlaylist : OsuManualInputManagerTestScene + public class TestSceneDrawableRoomPlaylist : MultiplayerTestScene { private TestPlaylist playlist; private BeatmapManager manager; private RulesetStore rulesets; - [Cached(typeof(UserLookupCache))] - private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache(); - [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 41715f6cfb..b04bf5e860 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -17,7 +17,6 @@ using osu.Framework.Screens; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; -using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; @@ -56,9 +55,6 @@ namespace osu.Game.Tests.Visual.Multiplayer private TestMultiplayerClient client => multiplayerComponents.Client; private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager; - [Cached(typeof(UserLookupCache))] - private UserLookupCache lookupCache = new TestUserLookupCache(); - [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs index ddf794b437..4040707c41 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs @@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; -using osu.Game.Database; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; @@ -26,9 +25,6 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerQueueList : MultiplayerTestScene { - [Cached(typeof(UserLookupCache))] - private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache(); - private MultiplayerQueueList playlist; private BeatmapManager beatmaps; private RulesetStore rulesets; diff --git a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs index 8bfdda29d5..9adf2c0370 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs @@ -4,13 +4,11 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; -using osu.Game.Database; using osu.Game.Graphics.Containers; using osu.Game.Models; using osu.Game.Online.API; @@ -20,18 +18,16 @@ using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Visual.OnlinePlay; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { - public class TestScenePlaylistsRoomSettingsPlaylist : OsuManualInputManagerTestScene + public class TestScenePlaylistsRoomSettingsPlaylist : OnlinePlayTestScene { private TestPlaylist playlist; - [Cached(typeof(UserLookupCache))] - private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache(); - [Test] public void TestItemRemovedOnDeletion() { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs index 513c1413fa..b66657728e 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs @@ -10,7 +10,6 @@ using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; -using osu.Game.Database; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; @@ -36,9 +35,6 @@ namespace osu.Game.Tests.Visual.Multiplayer private TestMultiplayerClient client => multiplayerComponents.Client; - [Cached(typeof(UserLookupCache))] - private UserLookupCache lookupCache = new TestUserLookupCache(); - [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { diff --git a/osu.Game.Tests/Visual/TestMultiplayerComponents.cs b/osu.Game.Tests/Visual/TestMultiplayerComponents.cs index cd7a936778..bd8fb8e58e 100644 --- a/osu.Game.Tests/Visual/TestMultiplayerComponents.cs +++ b/osu.Game.Tests/Visual/TestMultiplayerComponents.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Screens; +using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Screens; @@ -39,6 +40,12 @@ namespace osu.Game.Tests.Visual [Cached(typeof(MultiplayerClient))] public readonly TestMultiplayerClient Client; + [Cached(typeof(UserLookupCache))] + private readonly UserLookupCache userLookupCache = new TestUserLookupCache(); + + [Cached] + private readonly BeatmapLookupCache beatmapLookupCache = new BeatmapLookupCache(); + private readonly OsuScreenStack screenStack; private readonly TestMultiplayer multiplayerScreen; @@ -48,6 +55,8 @@ namespace osu.Game.Tests.Visual InternalChildren = new Drawable[] { + userLookupCache, + beatmapLookupCache, Client = new TestMultiplayerClient(RoomManager), screenStack = new OsuScreenStack { From a5183cec77caaa7a8fdb64a8d7a8a7418b7c7f42 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 21:53:56 +0900 Subject: [PATCH 0054/1336] Add helper to construct APIBeatmap --- osu.Game/Tests/Visual/OsuTestScene.cs | 62 ++++++++++++++++----------- 1 file changed, 36 insertions(+), 26 deletions(-) diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs index ec02655544..f287a04d71 100644 --- a/osu.Game/Tests/Visual/OsuTestScene.cs +++ b/osu.Game/Tests/Visual/OsuTestScene.cs @@ -225,12 +225,24 @@ namespace osu.Game.Tests.Visual protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset); /// - /// Returns a sample API Beatmap with BeatmapSet populated. + /// Returns a sample API beatmap with a populated beatmap set. /// /// The ruleset to create the sample model using. osu! ruleset will be used if not specified. - protected APIBeatmap CreateAPIBeatmap(RulesetInfo ruleset = null) + protected APIBeatmap CreateAPIBeatmap(RulesetInfo ruleset = null) => CreateAPIBeatmap(CreateBeatmap(ruleset ?? Ruleset.Value).BeatmapInfo); + + /// + /// Constructs a sample API beatmap set containing a beatmap. + /// + /// The ruleset to create the sample model using. osu! ruleset will be used if not specified. + protected APIBeatmapSet CreateAPIBeatmapSet(RulesetInfo ruleset = null) => CreateAPIBeatmapSet(CreateBeatmap(ruleset ?? Ruleset.Value).BeatmapInfo); + + /// + /// Constructs a sample API beatmap with a populated beatmap set from a given source beatmap. + /// + /// The source beatmap. + public static APIBeatmap CreateAPIBeatmap(IBeatmapInfo original) { - var beatmapSet = CreateAPIBeatmapSet(ruleset ?? Ruleset.Value); + var beatmapSet = CreateAPIBeatmapSet(original); // Avoid circular reference. var beatmap = beatmapSet.Beatmaps.First(); @@ -243,18 +255,16 @@ namespace osu.Game.Tests.Visual } /// - /// Returns a sample API BeatmapSet with beatmaps populated. + /// Constructs a sample API beatmap set containing a beatmap from a given source beatmap. /// - /// The ruleset to create the sample model using. osu! ruleset will be used if not specified. - protected APIBeatmapSet CreateAPIBeatmapSet(RulesetInfo ruleset = null) + /// The source beatmap. + public static APIBeatmapSet CreateAPIBeatmapSet(IBeatmapInfo original) { - var beatmap = CreateBeatmap(ruleset ?? Ruleset.Value).BeatmapInfo; - - Debug.Assert(beatmap.BeatmapSet != null); + Debug.Assert(original.BeatmapSet != null); return new APIBeatmapSet { - OnlineID = ((IBeatmapSetInfo)beatmap.BeatmapSet).OnlineID, + OnlineID = original.BeatmapSet.OnlineID, Status = BeatmapOnlineStatus.Ranked, Covers = new BeatmapSetOnlineCovers { @@ -262,29 +272,29 @@ namespace osu.Game.Tests.Visual Card = "https://assets.ppy.sh/beatmaps/163112/covers/card.jpg", List = "https://assets.ppy.sh/beatmaps/163112/covers/list.jpg" }, - Title = beatmap.Metadata.Title, - TitleUnicode = beatmap.Metadata.TitleUnicode, - Artist = beatmap.Metadata.Artist, - ArtistUnicode = beatmap.Metadata.ArtistUnicode, + Title = original.Metadata.Title, + TitleUnicode = original.Metadata.TitleUnicode, + Artist = original.Metadata.Artist, + ArtistUnicode = original.Metadata.ArtistUnicode, Author = new APIUser { - Username = beatmap.Metadata.Author.Username, - Id = beatmap.Metadata.Author.OnlineID + Username = original.Metadata.Author.Username, + Id = original.Metadata.Author.OnlineID }, - Source = beatmap.Metadata.Source, - Tags = beatmap.Metadata.Tags, + Source = original.Metadata.Source, + Tags = original.Metadata.Tags, Beatmaps = new[] { new APIBeatmap { - OnlineID = ((IBeatmapInfo)beatmap).OnlineID, - OnlineBeatmapSetID = ((IBeatmapSetInfo)beatmap.BeatmapSet).OnlineID, - Status = beatmap.Status, - Checksum = beatmap.MD5Hash, - AuthorID = beatmap.Metadata.Author.OnlineID, - RulesetID = beatmap.Ruleset.OnlineID, - StarRating = beatmap.StarRating, - DifficultyName = beatmap.DifficultyName, + OnlineID = original.OnlineID, + OnlineBeatmapSetID = original.BeatmapSet.OnlineID, + Status = ((BeatmapInfo)original).Status, + Checksum = original.MD5Hash, + AuthorID = original.Metadata.Author.OnlineID, + RulesetID = original.Ruleset.OnlineID, + StarRating = original.StarRating, + DifficultyName = original.DifficultyName, } } }; From ccd265ebe7237e50ecb7241dca5e3f3703b47a86 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 22:02:33 +0900 Subject: [PATCH 0055/1336] Handle beatmap lookup requests in TestRoomRequestsHandler --- .../Visual/TestMultiplayerComponents.cs | 8 ++++-- .../Online/API/Requests/GetBeatmapsRequest.cs | 6 ++-- .../Visual/OnlinePlay/OnlinePlayTestScene.cs | 11 +++++--- .../OnlinePlay/TestRoomRequestsHandler.cs | 28 +++++++++++++++++-- 4 files changed, 42 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/TestMultiplayerComponents.cs b/osu.Game.Tests/Visual/TestMultiplayerComponents.cs index bd8fb8e58e..2e551947b6 100644 --- a/osu.Game.Tests/Visual/TestMultiplayerComponents.cs +++ b/osu.Game.Tests/Visual/TestMultiplayerComponents.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Database; +using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Screens; @@ -46,6 +47,9 @@ namespace osu.Game.Tests.Visual [Cached] private readonly BeatmapLookupCache beatmapLookupCache = new BeatmapLookupCache(); + [Resolved] + private BeatmapManager beatmapManager { get; set; } + private readonly OsuScreenStack screenStack; private readonly TestMultiplayer multiplayerScreen; @@ -69,9 +73,9 @@ namespace osu.Game.Tests.Visual } [BackgroundDependencyLoader] - private void load(IAPIProvider api, OsuGameBase game) + private void load(IAPIProvider api) { - ((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, game); + ((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, beatmapManager); } public override bool OnBackButton() => (screenStack.CurrentScreen as OsuScreen)?.OnBackButton() ?? base.OnBackButton(); diff --git a/osu.Game/Online/API/Requests/GetBeatmapsRequest.cs b/osu.Game/Online/API/Requests/GetBeatmapsRequest.cs index 1d71e22b77..c07e5ef1c2 100644 --- a/osu.Game/Online/API/Requests/GetBeatmapsRequest.cs +++ b/osu.Game/Online/API/Requests/GetBeatmapsRequest.cs @@ -7,7 +7,7 @@ namespace osu.Game.Online.API.Requests { public class GetBeatmapsRequest : APIRequest { - private readonly int[] beatmapIds; + public readonly int[] BeatmapIds; private const int max_ids_per_request = 50; @@ -16,9 +16,9 @@ namespace osu.Game.Online.API.Requests if (beatmapIds.Length > max_ids_per_request) throw new ArgumentException($"{nameof(GetBeatmapsRequest)} calls only support up to {max_ids_per_request} IDs at once"); - this.beatmapIds = beatmapIds; + BeatmapIds = beatmapIds; } - protected override string Target => "beatmaps/?ids[]=" + string.Join("&ids[]=", beatmapIds); + protected override string Target => "beatmaps/?ids[]=" + string.Join("&ids[]=", BeatmapIds); } } diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs index baff7c168f..448ec5e3d9 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs @@ -8,6 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Database; +using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay; @@ -33,9 +34,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay protected override Container Content => content; - [Resolved] - private OsuGameBase game { get; set; } - private readonly Container content; private readonly Container drawableDependenciesContainer; private DelegatedDependencyContainer dependencies; @@ -71,7 +69,12 @@ namespace osu.Game.Tests.Visual.OnlinePlay AddStep("setup API", () => { var handler = OnlinePlayDependencies.RequestsHandler; - ((DummyAPIAccess)API).HandleRequest = request => handler.HandleRequest(request, API.LocalUser.Value, game); + + // Resolving the BeatmapManager in the test scene will inject the game-wide BeatmapManager, while many test scenes cache their own BeatmapManager instead. + // To get around this, the BeatmapManager is looked up from the dependencies provided to the children of the test scene instead. + var beatmapManager = dependencies.Get(); + + ((DummyAPIAccess)API).HandleRequest = request => handler.HandleRequest(request, API.LocalUser.Value, beatmapManager); }); } diff --git a/osu.Game/Tests/Visual/OnlinePlay/TestRoomRequestsHandler.cs b/osu.Game/Tests/Visual/OnlinePlay/TestRoomRequestsHandler.cs index 5a0a7e71d4..8290af8f78 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/TestRoomRequestsHandler.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/TestRoomRequestsHandler.cs @@ -4,12 +4,16 @@ using System; using System.Collections.Generic; using System.Linq; +using osu.Game.Beatmaps; using osu.Game.Online.API; +using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Rooms; +using osu.Game.Rulesets; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual.OnlinePlay { @@ -33,9 +37,9 @@ namespace osu.Game.Tests.Visual.OnlinePlay /// /// The API request to handle. /// The local user to store in responses where required. - /// The game base for cases where actual online requests need to be sent. + /// The beatmap manager to attempt to retrieve beatmaps from, prior to returning dummy beatmaps. /// Whether the request was successfully handled. - public bool HandleRequest(APIRequest request, APIUser localUser, OsuGameBase game) + public bool HandleRequest(APIRequest request, APIUser localUser, BeatmapManager beatmapManager) { switch (request) { @@ -128,6 +132,26 @@ namespace osu.Game.Tests.Visual.OnlinePlay Statistics = new Dictionary() }); return true; + + case GetBeatmapsRequest getBeatmapsRequest: + var result = new List(); + + foreach (int id in getBeatmapsRequest.BeatmapIds) + { + var baseBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id); + + if (baseBeatmap == null) + { + baseBeatmap = new TestBeatmap(new RulesetInfo { OnlineID = 0 }).BeatmapInfo; + baseBeatmap.OnlineID = id; + baseBeatmap.BeatmapSet!.OnlineID = id; + } + + result.Add(OsuTestScene.CreateAPIBeatmap(baseBeatmap)); + } + + getBeatmapsRequest.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = result }); + return true; } return false; From 73ce1b324e84e5eef58ddf9ef5010e69a36938c7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 22:44:20 +0900 Subject: [PATCH 0056/1336] Make DrawableRoom look up the online beatmap --- .../Lounge/Components/DrawableRoom.cs | 39 +++++++++++++------ 1 file changed, 28 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs index a87f21630c..60f65fbd9f 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs @@ -2,8 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -12,6 +14,7 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; @@ -328,6 +331,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components [Resolved] private OsuColour colours { get; set; } + [Resolved] + private BeatmapLookupCache beatmapLookupCache { get; set; } + private SpriteText statusText; private LinkFlowContainer beatmapText; @@ -385,8 +391,11 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components SelectedItem.BindValueChanged(onSelectedItemChanged, true); } + private CancellationTokenSource beatmapLookupCancellation; + private void onSelectedItemChanged(ValueChangedEvent item) { + beatmapLookupCancellation?.Cancel(); beatmapText.Clear(); if (Type.Value == MatchType.Playlists) @@ -395,17 +404,25 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components return; } - if (item.NewValue?.Beatmap.Value != null) - { - statusText.Text = "Currently playing "; - beatmapText.AddLink(item.NewValue.Beatmap.Value.GetDisplayTitleRomanisable(), - LinkAction.OpenBeatmap, - item.NewValue.Beatmap.Value.OnlineID.ToString(), - creationParameters: s => - { - s.Truncate = true; - }); - } + var beatmap = item.NewValue?.Beatmap; + if (beatmap == null) + return; + + var cancellationSource = beatmapLookupCancellation = new CancellationTokenSource(); + beatmapLookupCache.GetBeatmapAsync(beatmap.Value.OnlineID, cancellationSource.Token) + .ContinueWith(task => Schedule(() => + { + if (cancellationSource.IsCancellationRequested) + return; + + var retrievedBeatmap = task.GetResultSafely(); + + statusText.Text = "Currently playing "; + beatmapText.AddLink(retrievedBeatmap.GetDisplayTitleRomanisable(), + LinkAction.OpenBeatmap, + retrievedBeatmap.OnlineID.ToString(), + creationParameters: s => s.Truncate = true); + }), cancellationSource.Token); } } From afcb7a463061756988648e60f06a0ad9173f43ba Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 23:11:33 +0900 Subject: [PATCH 0057/1336] Make DrawableRoomPlaylistItem look up the online beatmap --- .../OnlinePlayBeatmapAvailabilityTracker.cs | 23 ++-- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 102 ++++++++---------- 2 files changed, 57 insertions(+), 68 deletions(-) diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs index c67cbade6a..51e77694a1 100644 --- a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs @@ -78,7 +78,7 @@ namespace osu.Game.Online.Rooms // handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow). realmSubscription?.Dispose(); - realmSubscription = realm.RegisterForNotifications(r => filteredBeatmaps(), (items, changes, ___) => + realmSubscription = realm.RegisterForNotifications(r => QueryBeatmapForOnlinePlay(r, SelectedItem.Value.Beatmap.Value), (items, changes, ___) => { if (changes == null) return; @@ -108,12 +108,12 @@ namespace osu.Game.Online.Rooms break; case DownloadState.LocallyAvailable: - bool hashMatches = filteredBeatmaps().Any(); + bool available = QueryBeatmapForOnlinePlay(realm.Realm, SelectedItem.Value.Beatmap.Value).Any(); - availability.Value = hashMatches ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded(); + availability.Value = available ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded(); // only display a message to the user if a download seems to have just completed. - if (!hashMatches && downloadTracker.Progress.Value == 1) + if (!available && downloadTracker.Progress.Value == 1) Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important); break; @@ -123,14 +123,15 @@ namespace osu.Game.Online.Rooms } } - private IQueryable filteredBeatmaps() + /// + /// Performs a query for a local matching a requested one for the purpose of online play. + /// + /// The realm to query from. + /// The requested beatmap. + /// A beatmap query. + public static IQueryable QueryBeatmapForOnlinePlay(Realm realm, IBeatmapInfo beatmap) { - int onlineId = SelectedItem.Value.Beatmap.Value.OnlineID; - string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash; - - return realm.Realm - .All() - .Filter("OnlineID == $0 && MD5Hash == $1 && BeatmapSet.DeletePending == false", onlineId, checksum); + return realm.All().Filter("OnlineID == $0 && MD5Hash == $1 && BeatmapSet.DeletePending == false", beatmap.OnlineID, beatmap.MD5Hash); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index dcf2a5a480..7674fac88e 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -25,7 +24,6 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online; using osu.Game.Online.Chat; -using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Overlays.BeatmapSet; using osu.Game.Rulesets; @@ -68,8 +66,8 @@ namespace osu.Game.Screens.OnlinePlay private readonly DelayedLoadWrapper onScreenLoader = new DelayedLoadWrapper(Empty) { RelativeSizeAxes = Axes.Both }; private readonly IBindable valid = new Bindable(); - private readonly Bindable beatmap = new Bindable(); + private IBeatmapInfo beatmap; private IRulesetInfo ruleset; private Mod[] requiredMods; @@ -96,13 +94,12 @@ namespace osu.Game.Screens.OnlinePlay [Resolved] private UserLookupCache userLookupCache { get; set; } - [CanBeNull] - [Resolved(CanBeNull = true)] - private MultiplayerClient multiplayerClient { get; set; } - [Resolved] private BeatmapLookupCache beatmapLookupCache { get; set; } + [Resolved] + private RealmAccess realm { get; set; } + protected override bool ShouldBeConsideredForInput(Drawable child) => AllowReordering || AllowDeletion || !AllowSelection || SelectedItem.Value == Model; public DrawableRoomPlaylistItem(PlaylistItem item) @@ -110,7 +107,6 @@ namespace osu.Game.Screens.OnlinePlay { Item = item; - beatmap.BindTo(item.Beatmap); valid.BindTo(item.Valid); if (item.Expired) @@ -151,7 +147,6 @@ namespace osu.Game.Screens.OnlinePlay maskingContainer.BorderThickness = isCurrent ? 5 : 0; }, true); - beatmap.BindValueChanged(_ => Scheduler.AddOnce(refresh)); valid.BindValueChanged(_ => Scheduler.AddOnce(refresh)); onScreenLoader.DelayedLoadStarted += _ => @@ -166,19 +161,9 @@ namespace osu.Game.Screens.OnlinePlay Schedule(() => ownerAvatar.User = foundUser); } - if (Item.Beatmap.Value == null) - { - IBeatmapInfo foundBeatmap; + beatmap = await beatmapLookupCache.GetBeatmapAsync(Item.Beatmap.Value.OnlineID).ConfigureAwait(false); - if (multiplayerClient != null) - // This call can eventually go away (and use the else case below). - // Currently required only due to the method being overridden to provide special behaviour in tests. - foundBeatmap = await multiplayerClient.GetAPIBeatmap(Item.BeatmapID).ConfigureAwait(false); - else - foundBeatmap = await beatmapLookupCache.GetBeatmapAsync(Item.BeatmapID).ConfigureAwait(false); - - Schedule(() => Item.Beatmap.Value = foundBeatmap); - } + Scheduler.AddOnce(refresh); } catch (Exception e) { @@ -280,18 +265,18 @@ namespace osu.Game.Screens.OnlinePlay maskingContainer.BorderColour = colours.Red; } - if (Item.Beatmap.Value != null) - difficultyIconContainer.Child = new DifficultyIcon(Item.Beatmap.Value, ruleset, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(icon_height) }; + if (beatmap != null) + difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(icon_height) }; else difficultyIconContainer.Clear(); - panelBackground.Beatmap.Value = Item.Beatmap.Value; + panelBackground.Beatmap.Value = beatmap; beatmapText.Clear(); - if (Item.Beatmap.Value != null) + if (beatmap != null) { - beatmapText.AddLink(Item.Beatmap.Value.GetDisplayTitleRomanisable(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineID.ToString(), null, text => + beatmapText.AddLink(beatmap.GetDisplayTitleRomanisable(), LinkAction.OpenBeatmap, beatmap.OnlineID.ToString(), null, text => { text.Truncate = true; }); @@ -299,13 +284,13 @@ namespace osu.Game.Screens.OnlinePlay authorText.Clear(); - if (!string.IsNullOrEmpty(Item.Beatmap.Value?.Metadata.Author.Username)) + if (!string.IsNullOrEmpty(beatmap?.Metadata.Author.Username)) { authorText.AddText("mapped by "); - authorText.AddUserLink(Item.Beatmap.Value.Metadata.Author); + authorText.AddUserLink(beatmap.Metadata.Author); } - bool hasExplicitContent = (Item.Beatmap.Value?.BeatmapSet as IBeatmapSetOnlineInfo)?.HasExplicitContent == true; + bool hasExplicitContent = (beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.HasExplicitContent == true; explicitContentPill.Alpha = hasExplicitContent ? 1 : 0; modDisplay.Current.Value = requiredMods.ToArray(); @@ -448,31 +433,34 @@ namespace osu.Game.Screens.OnlinePlay }; } - private IEnumerable createButtons() => new[] + private IEnumerable createButtons() { - showResultsButton = new GrayButton(FontAwesome.Solid.ChartPie) + return new[] { - Size = new Vector2(30, 30), - Action = () => RequestResults?.Invoke(Item), - Alpha = AllowShowingResults ? 1 : 0, - TooltipText = "View results" - }, - Item.Beatmap.Value == null ? Empty() : new PlaylistDownloadButton(Item), - editButton = new PlaylistEditButton - { - Size = new Vector2(30, 30), - Alpha = AllowEditing ? 1 : 0, - Action = () => RequestEdit?.Invoke(Item), - TooltipText = "Edit" - }, - removeButton = new PlaylistRemoveButton - { - Size = new Vector2(30, 30), - Alpha = AllowDeletion ? 1 : 0, - Action = () => RequestDeletion?.Invoke(Item), - TooltipText = "Remove from playlist" - }, - }; + showResultsButton = new GrayButton(FontAwesome.Solid.ChartPie) + { + Size = new Vector2(30, 30), + Action = () => RequestResults?.Invoke(Item), + Alpha = AllowShowingResults ? 1 : 0, + TooltipText = "View results" + }, + OnlinePlayBeatmapAvailabilityTracker.QueryBeatmapForOnlinePlay(realm.Realm, beatmap).Any() ? Empty() : new PlaylistDownloadButton(beatmap), + editButton = new PlaylistEditButton + { + Size = new Vector2(30, 30), + Alpha = AllowEditing ? 1 : 0, + Action = () => RequestEdit?.Invoke(Item), + TooltipText = "Edit" + }, + removeButton = new PlaylistRemoveButton + { + Size = new Vector2(30, 30), + Alpha = AllowDeletion ? 1 : 0, + Action = () => RequestDeletion?.Invoke(Item), + TooltipText = "Remove from playlist" + }, + }; + } protected override bool OnClick(ClickEvent e) { @@ -499,7 +487,7 @@ namespace osu.Game.Screens.OnlinePlay private sealed class PlaylistDownloadButton : BeatmapDownloadButton { - private readonly PlaylistItem playlistItem; + private readonly IBeatmapInfo beatmap; [Resolved] private BeatmapManager beatmapManager { get; set; } @@ -509,10 +497,10 @@ namespace osu.Game.Screens.OnlinePlay private const float width = 50; - public PlaylistDownloadButton(PlaylistItem playlistItem) - : base(playlistItem.Beatmap.Value.BeatmapSet) + public PlaylistDownloadButton(IBeatmapInfo beatmap) + : base(beatmap.BeatmapSet) { - this.playlistItem = playlistItem; + this.beatmap = beatmap; Size = new Vector2(width, 30); Alpha = 0; @@ -532,7 +520,7 @@ namespace osu.Game.Screens.OnlinePlay { case DownloadState.LocallyAvailable: // Perform a local query of the beatmap by beatmap checksum, and reset the state if not matching. - if (beatmapManager.QueryBeatmap(b => b.MD5Hash == playlistItem.Beatmap.Value.MD5Hash) == null) + if (beatmapManager.QueryBeatmap(b => b.MD5Hash == beatmap.MD5Hash) == null) State.Value = DownloadState.NotDownloaded; else { From 94a974e1c97ea36318488ba9c4c17db1d7ea9c67 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 23:30:39 +0900 Subject: [PATCH 0058/1336] Make OnlinePlayBeatmapAvailabilityTracker look up the online beatmap --- ...eneOnlinePlayBeatmapAvailabilityTracker.cs | 57 ++++++++++++--- .../OnlinePlayBeatmapAvailabilityTracker.cs | 73 ++++++++++++------- 2 files changed, 93 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index 9aa04dda92..4b98385a51 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Threading; @@ -12,6 +13,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions; +using osu.Framework.Graphics; using osu.Framework.IO.Stores; using osu.Framework.Platform; using osu.Framework.Testing; @@ -21,6 +23,8 @@ using osu.Game.Database; using osu.Game.IO; using osu.Game.IO.Archives; using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Tests.Resources; @@ -53,6 +57,25 @@ namespace osu.Game.Tests.Online [SetUp] public void SetUp() => Schedule(() => { + ((DummyAPIAccess)API).HandleRequest = req => + { + switch (req) + { + case GetBeatmapsRequest beatmapsReq: + var beatmap = CreateAPIBeatmap(); + beatmap.OnlineID = testBeatmapInfo.OnlineID; + beatmap.OnlineBeatmapSetID = testBeatmapSet.OnlineID; + beatmap.Checksum = testBeatmapInfo.MD5Hash; + beatmap.BeatmapSet!.OnlineID = testBeatmapSet.OnlineID; + + beatmapsReq.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = new List { beatmap } }); + return true; + + default: + return false; + } + }; + beatmaps.AllowImport = new TaskCompletionSource(); testBeatmapFile = TestResources.GetQuickTestBeatmapForImport(); @@ -69,12 +92,30 @@ namespace osu.Game.Tests.Online RulesetID = testBeatmapInfo.Ruleset.OnlineID, }; - Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker - { - SelectedItem = { BindTarget = selectedItem, } - }; + recreateChildren(); }); + private void recreateChildren() + { + var beatmapLookupCache = new BeatmapLookupCache(); + + Child = new DependencyProvidingContainer + { + CachedDependencies = new[] + { + (typeof(BeatmapLookupCache), (object)beatmapLookupCache) + }, + Children = new Drawable[] + { + beatmapLookupCache, + availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker + { + SelectedItem = { BindTarget = selectedItem, } + } + } + }; + } + [Test] public void TestBeatmapDownloadingFlow() { @@ -123,10 +164,7 @@ namespace osu.Game.Tests.Online }); addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded); - AddStep("recreate tracker", () => Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker - { - SelectedItem = { BindTarget = selectedItem } - }); + AddStep("recreate tracker", recreateChildren); addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded); AddStep("reimport original beatmap", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely()); @@ -167,7 +205,8 @@ namespace osu.Game.Tests.Online public Live CurrentImport { get; private set; } - public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null) + public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore resources, + GameHost host = null, WorkingBeatmap defaultBeatmap = null) : base(storage, realm, rulesets, api, audioManager, resources, host, defaultBeatmap) { } diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs index 51e77694a1..90532d88b8 100644 --- a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs @@ -4,14 +4,17 @@ using System; using System.Diagnostics; using System.Linq; +using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Database; +using osu.Game.Online.API.Requests.Responses; using Realms; namespace osu.Game.Online.Rooms @@ -32,6 +35,9 @@ namespace osu.Game.Online.Rooms [Resolved] private RealmAccess realm { get; set; } = null!; + [Resolved] + private BeatmapLookupCache beatmapLookupCache { get; set; } = null!; + /// /// The availability state of the currently selected playlist item. /// @@ -58,39 +64,50 @@ namespace osu.Game.Online.Rooms downloadTracker?.RemoveAndDisposeImmediately(); - Debug.Assert(item.NewValue.Beatmap.Value.BeatmapSet != null); - - downloadTracker = new BeatmapDownloadTracker(item.NewValue.Beatmap.Value.BeatmapSet); - - AddInternal(downloadTracker); - - downloadTracker.State.BindValueChanged(_ => Scheduler.AddOnce(updateAvailability), true); - downloadTracker.Progress.BindValueChanged(_ => + beatmapLookupCache.GetBeatmapAsync(item.NewValue.Beatmap.Value.OnlineID).ContinueWith(task => Schedule(() => { - if (downloadTracker.State.Value != DownloadState.Downloading) - return; + var beatmap = task.GetResultSafely(); - // incoming progress changes are going to be at a very high rate. - // we don't want to flood the network with this, so rate limit how often we send progress updates. - if (progressUpdate?.Completed != false) - progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500); - }, true); - - // handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow). - realmSubscription?.Dispose(); - realmSubscription = realm.RegisterForNotifications(r => QueryBeatmapForOnlinePlay(r, SelectedItem.Value.Beatmap.Value), (items, changes, ___) => - { - if (changes == null) - return; - - Scheduler.AddOnce(updateAvailability); - }); + if (SelectedItem.Value?.Beatmap.Value.OnlineID == beatmap.OnlineID) + beginTracking(beatmap); + }), TaskContinuationOptions.OnlyOnRanToCompletion); }, true); } - private void updateAvailability() + private void beginTracking(APIBeatmap beatmap) { - if (downloadTracker == null || SelectedItem.Value == null) + Debug.Assert(beatmap.BeatmapSet != null); + + downloadTracker = new BeatmapDownloadTracker(beatmap.BeatmapSet); + + AddInternal(downloadTracker); + + downloadTracker.State.BindValueChanged(_ => Scheduler.AddOnce(updateAvailability, beatmap), true); + downloadTracker.Progress.BindValueChanged(_ => + { + if (downloadTracker.State.Value != DownloadState.Downloading) + return; + + // incoming progress changes are going to be at a very high rate. + // we don't want to flood the network with this, so rate limit how often we send progress updates. + if (progressUpdate?.Completed != false) + progressUpdate = Scheduler.AddDelayed(updateAvailability, beatmap, progressUpdate == null ? 0 : 500); + }, true); + + // handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow). + realmSubscription?.Dispose(); + realmSubscription = realm.RegisterForNotifications(r => QueryBeatmapForOnlinePlay(r, SelectedItem.Value.Beatmap.Value), (items, changes, ___) => + { + if (changes == null) + return; + + Scheduler.AddOnce(updateAvailability, beatmap); + }); + } + + private void updateAvailability(APIBeatmap beatmap) + { + if (downloadTracker == null) return; switch (downloadTracker.State.Value) @@ -108,7 +125,7 @@ namespace osu.Game.Online.Rooms break; case DownloadState.LocallyAvailable: - bool available = QueryBeatmapForOnlinePlay(realm.Realm, SelectedItem.Value.Beatmap.Value).Any(); + bool available = QueryBeatmapForOnlinePlay(realm.Realm, beatmap).Any(); availability.Value = available ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded(); From bdc3b76df0b58406796e2b08db13be7f2140fa7e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 23:33:26 +0900 Subject: [PATCH 0059/1336] Remove beatmap bindable from PlaylistItem --- ...eneOnlinePlayBeatmapAvailabilityTracker.cs | 3 +- .../OnlinePlay/PlaylistExtensionsTest.cs | 25 ++--- .../Visual/Multiplayer/QueueModeTestScene.cs | 3 +- .../Multiplayer/TestSceneDrawableRoom.cs | 68 ++++-------- .../TestSceneDrawableRoomPlaylist.cs | 37 +++---- .../Multiplayer/TestSceneHostOnlyQueueMode.cs | 8 +- .../TestSceneMatchBeatmapDetailArea.cs | 3 +- .../Multiplayer/TestSceneMultiplayer.cs | 101 +++++++----------- .../TestSceneMultiplayerMatchSubScreen.cs | 15 +-- .../Multiplayer/TestSceneMultiplayerPlayer.cs | 3 +- .../TestSceneMultiplayerPlaylist.cs | 12 +-- .../TestSceneMultiplayerQueueList.cs | 6 +- .../TestSceneMultiplayerReadyButton.cs | 3 +- .../TestSceneMultiplayerResults.cs | 7 +- .../TestSceneMultiplayerSpectateButton.cs | 3 +- .../TestSceneMultiplayerTeamResults.cs | 7 +- .../TestScenePlaylistsRoomSettingsPlaylist.cs | 38 +++---- .../TestSceneStarRatingRangeDisplay.cs | 4 +- .../Visual/Multiplayer/TestSceneTeamVersus.cs | 16 ++- .../TestScenePlaylistsMatchSettingsOverlay.cs | 8 +- .../TestScenePlaylistsResultsScreen.cs | 3 +- .../TestScenePlaylistsRoomCreation.cs | 31 +++--- .../Online/Multiplayer/MultiplayerClient.cs | 11 +- .../Multiplayer/OnlineMultiplayerClient.cs | 10 -- .../Online/Rooms/MultiplayerPlaylistItem.cs | 4 +- .../OnlinePlayBeatmapAvailabilityTracker.cs | 6 +- osu.Game/Online/Rooms/PlaylistExtensions.cs | 2 +- osu.Game/Online/Rooms/PlaylistItem.cs | 74 +++++++++---- .../OnlinePlay/Components/BeatmapTitle.cs | 4 +- .../OnlinePlay/Components/ModeTypeInfo.cs | 2 +- .../Components/OnlinePlayBackgroundScreen.cs | 2 +- .../Components/OnlinePlayBackgroundSprite.cs | 2 +- .../Components/PlaylistItemBackground.cs | 2 +- .../OnlinePlay/Components/RoomManager.cs | 3 - .../Components/StarRatingRangeDisplay.cs | 2 +- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- .../Lounge/Components/DrawableRoom.cs | 2 +- .../OnlinePlay/Match/DrawableMatchRoom.cs | 2 +- .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 2 +- .../Multiplayer/MultiplayerMatchSongSelect.cs | 4 +- .../Multiplayer/MultiplayerMatchSubScreen.cs | 34 +----- .../OnlinePlay/OnlinePlaySongSelect.cs | 6 +- .../OnlinePlay/Playlists/PlaylistsPlayer.cs | 2 +- .../Playlists/PlaylistsRoomSettingsOverlay.cs | 2 +- .../Playlists/PlaylistsSongSelect.cs | 3 +- .../Multiplayer/MultiplayerTestScene.cs | 3 +- .../Multiplayer/TestMultiplayerClient.cs | 23 ---- .../Visual/OnlinePlay/TestRoomManager.cs | 9 +- 48 files changed, 227 insertions(+), 395 deletions(-) diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index 4b98385a51..dd7feb6699 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -86,9 +86,8 @@ namespace osu.Game.Tests.Online Realm.Write(r => r.RemoveAll()); Realm.Write(r => r.RemoveAll()); - selectedItem.Value = new PlaylistItem + selectedItem.Value = new PlaylistItem(testBeatmapInfo) { - Beatmap = { Value = testBeatmapInfo }, RulesetID = testBeatmapInfo.Ruleset.OnlineID, }; diff --git a/osu.Game.Tests/OnlinePlay/PlaylistExtensionsTest.cs b/osu.Game.Tests/OnlinePlay/PlaylistExtensionsTest.cs index d33081662d..9e7ea02101 100644 --- a/osu.Game.Tests/OnlinePlay/PlaylistExtensionsTest.cs +++ b/osu.Game.Tests/OnlinePlay/PlaylistExtensionsTest.cs @@ -3,6 +3,7 @@ using System; using NUnit.Framework; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Rooms; namespace osu.Game.Tests.OnlinePlay @@ -29,9 +30,9 @@ namespace osu.Game.Tests.OnlinePlay { var items = new[] { - new PlaylistItem { ID = 1, BeatmapID = 1001, PlaylistOrder = 1 }, - new PlaylistItem { ID = 2, BeatmapID = 1002, PlaylistOrder = 2 }, - new PlaylistItem { ID = 3, BeatmapID = 1003, PlaylistOrder = 3 }, + new PlaylistItem(new APIBeatmap { OnlineID = 1001 }) { ID = 1, PlaylistOrder = 1 }, + new PlaylistItem(new APIBeatmap { OnlineID = 1002 }) { ID = 2, PlaylistOrder = 2 }, + new PlaylistItem(new APIBeatmap { OnlineID = 1003 }) { ID = 3, PlaylistOrder = 3 }, }; Assert.Multiple(() => @@ -47,9 +48,9 @@ namespace osu.Game.Tests.OnlinePlay { var items = new[] { - new PlaylistItem { ID = 2, BeatmapID = 1002, PlaylistOrder = 2 }, - new PlaylistItem { ID = 1, BeatmapID = 1001, PlaylistOrder = 1 }, - new PlaylistItem { ID = 3, BeatmapID = 1003, PlaylistOrder = 3 }, + new PlaylistItem(new APIBeatmap { OnlineID = 1002 }) { ID = 2, PlaylistOrder = 2 }, + new PlaylistItem(new APIBeatmap { OnlineID = 1001 }) { ID = 1, PlaylistOrder = 1 }, + new PlaylistItem(new APIBeatmap { OnlineID = 1003 }) { ID = 3, PlaylistOrder = 3 }, }; Assert.Multiple(() => @@ -65,9 +66,9 @@ namespace osu.Game.Tests.OnlinePlay { var items = new[] { - new PlaylistItem { ID = 1, BeatmapID = 1001, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 55, 0, TimeSpan.Zero) }, - new PlaylistItem { ID = 2, BeatmapID = 1002, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 53, 0, TimeSpan.Zero) }, - new PlaylistItem { ID = 3, BeatmapID = 1003, PlaylistOrder = 3 }, + new PlaylistItem(new APIBeatmap { OnlineID = 1001 }) { ID = 1, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 55, 0, TimeSpan.Zero) }, + new PlaylistItem(new APIBeatmap { OnlineID = 1002 }) { ID = 2, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 53, 0, TimeSpan.Zero) }, + new PlaylistItem(new APIBeatmap { OnlineID = 1003 }) { ID = 3, PlaylistOrder = 3 }, }; Assert.Multiple(() => @@ -83,9 +84,9 @@ namespace osu.Game.Tests.OnlinePlay { var items = new[] { - new PlaylistItem { ID = 1, BeatmapID = 1001, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 55, 0, TimeSpan.Zero) }, - new PlaylistItem { ID = 2, BeatmapID = 1002, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 53, 0, TimeSpan.Zero) }, - new PlaylistItem { ID = 3, BeatmapID = 1002, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 57, 0, TimeSpan.Zero) }, + new PlaylistItem(new APIBeatmap { OnlineID = 1001 }) { ID = 1, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 55, 0, TimeSpan.Zero) }, + new PlaylistItem(new APIBeatmap { OnlineID = 1002 }) { ID = 2, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 53, 0, TimeSpan.Zero) }, + new PlaylistItem(new APIBeatmap { OnlineID = 1002 }) { ID = 3, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 57, 0, TimeSpan.Zero) }, }; Assert.Multiple(() => diff --git a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs index 52801dd57a..5a211e7bec 100644 --- a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs +++ b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs @@ -71,9 +71,8 @@ namespace osu.Game.Tests.Visual.Multiplayer QueueMode = { Value = Mode }, Playlist = { - new PlaylistItem + new PlaylistItem(InitialBeatmap) { - Beatmap = { Value = InitialBeatmap }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs index 423822cbe4..d8ec0ad1f0 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs @@ -53,19 +53,13 @@ namespace osu.Game.Tests.Visual.Multiplayer Type = { Value = MatchType.HeadToHead }, Playlist = { - new PlaylistItem + new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo) { - Beatmap = + BeatmapInfo = { - Value = new TestBeatmap(new OsuRuleset().RulesetInfo) - { - BeatmapInfo = - { - StarRating = 2.5 - } - }.BeatmapInfo, + StarRating = 2.5 } - } + }.BeatmapInfo) } }), createLoungeRoom(new Room @@ -76,26 +70,20 @@ namespace osu.Game.Tests.Visual.Multiplayer Type = { Value = MatchType.HeadToHead }, Playlist = { - new PlaylistItem + new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo) { - Beatmap = + BeatmapInfo = { - Value = new TestBeatmap(new OsuRuleset().RulesetInfo) + StarRating = 2.5, + Metadata = { - BeatmapInfo = - { - StarRating = 2.5, - Metadata = - { - Artist = "very very very very very very very very very long artist", - ArtistUnicode = "very very very very very very very very very long artist", - Title = "very very very very very very very very very very very long title", - TitleUnicode = "very very very very very very very very very very very long title", - } - } - }.BeatmapInfo, + Artist = "very very very very very very very very very long artist", + ArtistUnicode = "very very very very very very very very very long artist", + Title = "very very very very very very very very very very very long title", + TitleUnicode = "very very very very very very very very very very very long title", + } } - } + }.BeatmapInfo) } }), createLoungeRoom(new Room @@ -105,32 +93,20 @@ namespace osu.Game.Tests.Visual.Multiplayer EndDate = { Value = DateTimeOffset.Now.AddDays(1) }, Playlist = { - new PlaylistItem + new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo) { - Beatmap = + BeatmapInfo = { - Value = new TestBeatmap(new OsuRuleset().RulesetInfo) - { - BeatmapInfo = - { - StarRating = 2.5 - } - }.BeatmapInfo, + StarRating = 2.5 } - }, - new PlaylistItem + }.BeatmapInfo), + new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo) { - Beatmap = + BeatmapInfo = { - Value = new TestBeatmap(new OsuRuleset().RulesetInfo) - { - BeatmapInfo = - { - StarRating = 4.5 - } - }.BeatmapInfo, + StarRating = 4.5 } - } + }.BeatmapInfo) } }), createLoungeRoom(new Room diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 8c10a0d0d9..bea15e6e58 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -209,10 +209,9 @@ namespace osu.Game.Tests.Visual.Multiplayer Size = new Vector2(500, 300), Items = { - new PlaylistItem + new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { ID = 0, - Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID, Expired = true, RequiredMods = new[] @@ -222,10 +221,9 @@ namespace osu.Game.Tests.Visual.Multiplayer new APIMod(new OsuModAutoplay()) } }, - new PlaylistItem + new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { ID = 1, - Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID, RequiredMods = new[] { @@ -293,25 +291,21 @@ namespace osu.Game.Tests.Visual.Multiplayer for (int i = 0; i < 20; i++) { - playlist.Items.Add(new PlaylistItem + playlist.Items.Add(new PlaylistItem(i % 2 == 1 + ? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo + : new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Artist = "Artist", + Author = new RealmUser { Username = "Creator name here" }, + Title = "Long title used to check background colour", + }, + BeatmapSet = new BeatmapSetInfo() + }) { ID = i, OwnerID = 2, - Beatmap = - { - Value = i % 2 == 1 - ? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo - : new BeatmapInfo - { - Metadata = new BeatmapMetadata - { - Artist = "Artist", - Author = new RealmUser { Username = "Creator name here" }, - Title = "Long title used to check background colour", - }, - BeatmapSet = new BeatmapSetInfo() - } - }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID, RequiredMods = new[] { @@ -341,11 +335,10 @@ namespace osu.Game.Tests.Visual.Multiplayer foreach (var b in beatmaps()) { - playlist.Items.Add(new PlaylistItem + playlist.Items.Add(new PlaylistItem(b) { ID = index++, OwnerID = 2, - Beatmap = { Value = b }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID, RequiredMods = new[] { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs index c7eeff81fe..7614e52218 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs @@ -57,12 +57,12 @@ namespace osu.Game.Tests.Visual.Multiplayer RunGameplay(); IBeatmapInfo firstBeatmap = null; - AddStep("get first playlist item beatmap", () => firstBeatmap = Client.APIRoom?.Playlist[0].Beatmap.Value); + AddStep("get first playlist item beatmap", () => firstBeatmap = Client.APIRoom?.Playlist[0].Beatmap); selectNewItem(() => OtherBeatmap); - AddAssert("first playlist item hasn't changed", () => Client.APIRoom?.Playlist[0].Beatmap.Value == firstBeatmap); - AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap.Value != firstBeatmap); + AddAssert("first playlist item hasn't changed", () => Client.APIRoom?.Playlist[0].Beatmap == firstBeatmap); + AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap != firstBeatmap); } [Test] @@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap())); AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen); - AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.BeatmapID == otherBeatmap.OnlineID); + AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.Beatmap.OnlineID == otherBeatmap.OnlineID); } private void addItem(Func beatmap) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs index 6144824ba0..6f43511e8a 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs @@ -32,10 +32,9 @@ namespace osu.Game.Tests.Visual.Multiplayer private void createNewItem() { - SelectedRoom.Value.Playlist.Add(new PlaylistItem + SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { ID = SelectedRoom.Value.Playlist.Count, - Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID, RequiredMods = new[] { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index b04bf5e860..4d87480841 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -93,9 +93,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -229,9 +228,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -251,9 +249,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -281,9 +278,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -312,9 +308,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Password = { Value = "password" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -334,9 +329,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Password = { Value = "password" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -367,9 +361,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Password = { Value = "password" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -387,9 +380,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -409,9 +401,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -448,9 +439,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -487,9 +477,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -526,9 +515,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -560,9 +548,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -600,9 +587,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -620,9 +606,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID, AllowedMods = new[] { new APIMod(new OsuModHidden()) } } @@ -660,10 +645,9 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, } } }); @@ -691,10 +675,9 @@ namespace osu.Game.Tests.Visual.Multiplayer QueueMode = { Value = QueueMode.AllPlayers }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, } } }, API.LocalUser.Value); @@ -708,11 +691,10 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("change server-side settings", () => { roomManager.ServerSideRooms[0].Name.Value = "New name"; - roomManager.ServerSideRooms[0].Playlist.Add(new PlaylistItem + roomManager.ServerSideRooms[0].Playlist.Add(new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { ID = 2, - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, }); }); @@ -737,10 +719,9 @@ namespace osu.Game.Tests.Visual.Multiplayer QueueMode = { Value = QueueMode.AllPlayers }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, } } }); @@ -773,10 +754,9 @@ namespace osu.Game.Tests.Visual.Multiplayer QueueMode = { Value = QueueMode.AllPlayers }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, } } }); @@ -812,10 +792,9 @@ namespace osu.Game.Tests.Visual.Multiplayer QueueMode = { Value = QueueMode.AllPlayers }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, } } }); @@ -823,10 +802,11 @@ namespace osu.Game.Tests.Visual.Multiplayer enterGameplay(); AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 })); - AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem - { - BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID - }))); + AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem( + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) + { + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + }))); AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2); @@ -843,10 +823,9 @@ namespace osu.Game.Tests.Visual.Multiplayer QueueMode = { Value = QueueMode.AllPlayers }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, } } }); @@ -854,10 +833,11 @@ namespace osu.Game.Tests.Visual.Multiplayer enterGameplay(); AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 })); - AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem - { - BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID - }))); + AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem( + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) + { + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + }))); AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2); @@ -876,9 +856,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 7c18ed2572..e137bf83e4 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -73,9 +73,8 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add playlist item", () => { - SelectedRoom.Value.Playlist.Add(new PlaylistItem + SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { - Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -90,9 +89,8 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add playlist item", () => { - SelectedRoom.Value.Playlist.Add(new PlaylistItem + SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo) { - Beatmap = { Value = new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo }, RulesetID = new TaikoRuleset().RulesetInfo.OnlineID, AllowedMods = new[] { new APIMod(new TaikoModSwap()) } }); @@ -113,9 +111,8 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("set playlist", () => { - SelectedRoom.Value.Playlist.Add(new PlaylistItem + SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { - Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -128,9 +125,8 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("set playlist", () => { - SelectedRoom.Value.Playlist.Add(new PlaylistItem + SelectedRoom.Value.Playlist.Add(new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -159,9 +155,8 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add playlist item with allowed mod", () => { - SelectedRoom.Value.Playlist.Add(new PlaylistItem + SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { - Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID, AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) } }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs index 010e9dc078..c402aff771 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs @@ -28,9 +28,8 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("initialise gameplay", () => { - Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem + Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo) { - Beatmap = { Value = Beatmap.Value.BeatmapInfo }, RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, }, Client.Room?.Users.ToArray())); }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs index 361178bfe4..57f1c31589 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs @@ -143,14 +143,12 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "test name" }, Playlist = { - new PlaylistItem + new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo) { - Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo }, - RulesetID = Ruleset.Value.OnlineID, + RulesetID = Ruleset.Value.OnlineID }, - new PlaylistItem + new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo) { - Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo }, RulesetID = Ruleset.Value.OnlineID, Expired = true } @@ -167,10 +165,8 @@ namespace osu.Game.Tests.Visual.Multiplayer /// /// Adds a step to create a new playlist item. /// - private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem + private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap) { - Beatmap = { Value = importedBeatmap }, - BeatmapID = importedBeatmap.OnlineID, Expired = expired, PlayedAt = DateTimeOffset.Now }))); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs index 4040707c41..02bd93ed28 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs @@ -120,11 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("add playlist item", () => { - MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem - { - Beatmap = { Value = importedBeatmap }, - BeatmapID = importedBeatmap.OnlineID, - }); + MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)); Client.AddUserPlaylistItem(userId(), item); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs index 7834226f15..d486a69061 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs @@ -54,9 +54,8 @@ namespace osu.Game.Tests.Visual.Multiplayer importedSet = beatmaps.GetAllUsableBeatmapSets().First(); Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); - selectedItem.Value = new PlaylistItem + selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo) { - Beatmap = { Value = Beatmap.Value.BeatmapInfo }, RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID }; diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerResults.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerResults.cs index 44a1745eee..cc08135939 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerResults.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerResults.cs @@ -22,12 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo; var score = TestResources.CreateTestScoreInfo(beatmapInfo); - PlaylistItem playlistItem = new PlaylistItem - { - BeatmapID = beatmapInfo.OnlineID, - }; - - Stack.Push(screen = new MultiplayerResultsScreen(score, 1, playlistItem)); + Stack.Push(screen = new MultiplayerResultsScreen(score, 1, new PlaylistItem(beatmapInfo))); }); AddUntilStep("wait for loaded", () => screen.IsLoaded); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs index 70d4d9dd55..c8077a49dc 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs @@ -55,9 +55,8 @@ namespace osu.Game.Tests.Visual.Multiplayer importedSet = beatmaps.GetAllUsableBeatmapSets().First(); Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); - selectedItem.Value = new PlaylistItem + selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo) { - Beatmap = { Value = Beatmap.Value.BeatmapInfo }, RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, }; diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerTeamResults.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerTeamResults.cs index dfc16c44f2..bdc348b043 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerTeamResults.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerTeamResults.cs @@ -26,18 +26,13 @@ namespace osu.Game.Tests.Visual.Multiplayer var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo; var score = TestResources.CreateTestScoreInfo(beatmapInfo); - PlaylistItem playlistItem = new PlaylistItem - { - BeatmapID = beatmapInfo.OnlineID, - }; - SortedDictionary teamScores = new SortedDictionary { { 0, new BindableInt(team1Score) }, { 1, new BindableInt(team2Score) } }; - Stack.Push(screen = new MultiplayerTeamResultsScreen(score, 1, playlistItem, teamScores)); + Stack.Push(screen = new MultiplayerTeamResultsScreen(score, 1, new PlaylistItem(beatmapInfo), teamScores)); }); AddUntilStep("wait for loaded", () => screen.IsLoaded); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs index 9adf2c0370..0ef8b16f68 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs @@ -107,16 +107,6 @@ namespace osu.Game.Tests.Visual.Multiplayer AddAssert("item 0 is selected", () => playlist.SelectedItem.Value == playlist.Items[0]); } - [Test] - public void TestChangeBeatmapAndRemove() - { - createPlaylist(); - - AddStep("change beatmap of first item", () => playlist.Items[0].BeatmapID = 30); - moveToDeleteButton(0); - AddStep("click delete button", () => InputManager.Click(MouseButton.Left)); - } - private void moveToItem(int index, Vector2? offset = null) => AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType().ElementAt(index), offset)); @@ -139,25 +129,21 @@ namespace osu.Game.Tests.Visual.Multiplayer for (int i = 0; i < 20; i++) { - playlist.Items.Add(new PlaylistItem + playlist.Items.Add(new PlaylistItem(i % 2 == 1 + ? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo + : new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Artist = "Artist", + Author = new RealmUser { Username = "Creator name here" }, + Title = "Long title used to check background colour", + }, + BeatmapSet = new BeatmapSetInfo() + }) { ID = i, OwnerID = 2, - Beatmap = - { - Value = i % 2 == 1 - ? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo - : new BeatmapInfo - { - Metadata = new BeatmapMetadata - { - Artist = "Artist", - Author = new RealmUser { Username = "Creator name here" }, - Title = "Long title used to check background colour", - }, - BeatmapSet = new BeatmapSetInfo() - } - }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID, RequiredMods = new[] { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs index 20db922122..5e4013b0f1 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs @@ -31,8 +31,8 @@ namespace osu.Game.Tests.Visual.Multiplayer { SelectedRoom.Value.Playlist.AddRange(new[] { - new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarRating = min } } }, - new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarRating = max } } }, + new PlaylistItem(new BeatmapInfo { StarRating = min }), + new PlaylistItem(new BeatmapInfo { StarRating = max }), }); }); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs index b66657728e..bd57c8afa5 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs @@ -67,9 +67,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Type = { Value = MatchType.TeamVersus }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -88,9 +87,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Type = { Value = MatchType.TeamVersus }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } @@ -126,10 +124,9 @@ namespace osu.Game.Tests.Visual.Multiplayer Type = { Value = MatchType.HeadToHead }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, } } }); @@ -152,10 +149,9 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "Test Room" }, Playlist = { - new PlaylistItem + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo }, - RulesetID = new OsuRuleset().RulesetInfo.OnlineID + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, } } }); diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs index ca3387392a..666e32d1d0 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs @@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Playlists AddStep("set name", () => SelectedRoom.Value.Name.Value = "Room name"); AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); - AddStep("set beatmap", () => SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } })); + AddStep("set beatmap", () => SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo))); AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value); AddStep("clear name", () => SelectedRoom.Value.Name.Value = ""); @@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Playlists { settings.NameField.Current.Value = expected_name; settings.DurationField.Current.Value = expectedDuration; - SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }); + SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo)); RoomManager.CreateRequested = r => { @@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Playlists var beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo; SelectedRoom.Value.Name.Value = "Test Room"; - SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = beatmap } }); + SelectedRoom.Value.Playlist.Add(new PlaylistItem(beatmap)); errorMessage = $"{not_found_prefix} {beatmap.OnlineID}"; @@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Playlists AddStep("setup", () => { SelectedRoom.Value.Name.Value = "Test Room"; - SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }); + SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo)); RoomManager.CreateRequested = _ => failText; }); diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index a05d01613c..161624413d 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -165,9 +165,8 @@ namespace osu.Game.Tests.Visual.Playlists { AddStep("load results", () => { - LoadScreen(resultsScreen = new TestResultsScreen(getScore?.Invoke(), 1, new PlaylistItem + LoadScreen(resultsScreen = new TestResultsScreen(getScore?.Invoke(), 1, new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { - Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID })); }); diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs index 578ea63b4e..28b1f6eff5 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs @@ -64,9 +64,8 @@ namespace osu.Game.Tests.Visual.Playlists room.Host.Value = API.LocalUser.Value; room.RecentParticipants.Add(room.Host.Value); room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5); - room.Playlist.Add(new PlaylistItem + room.Playlist.Add(new PlaylistItem(importedBeatmap.Beatmaps.First()) { - Beatmap = { Value = importedBeatmap.Beatmaps.First() }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -89,9 +88,8 @@ namespace osu.Game.Tests.Visual.Playlists room.Host.Value = API.LocalUser.Value; room.RecentParticipants.Add(room.Host.Value); room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5); - room.Playlist.Add(new PlaylistItem + room.Playlist.Add(new PlaylistItem(importedBeatmap.Beatmaps.First()) { - Beatmap = { Value = importedBeatmap.Beatmaps.First() }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -106,9 +104,8 @@ namespace osu.Game.Tests.Visual.Playlists { room.Name.Value = "my awesome room"; room.Host.Value = API.LocalUser.Value; - room.Playlist.Add(new PlaylistItem + room.Playlist.Add(new PlaylistItem(importedBeatmap.Beatmaps.First()) { - Beatmap = { Value = importedBeatmap.Beatmaps.First() }, RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); @@ -158,21 +155,17 @@ namespace osu.Game.Tests.Visual.Playlists { room.Name.Value = "my awesome room"; room.Host.Value = API.LocalUser.Value; - room.Playlist.Add(new PlaylistItem + room.Playlist.Add(new PlaylistItem(new BeatmapInfo { - Beatmap = + MD5Hash = realHash, + OnlineID = realOnlineId, + Metadata = new BeatmapMetadata(), + BeatmapSet = new BeatmapSetInfo { - Value = new BeatmapInfo - { - MD5Hash = realHash, - OnlineID = realOnlineId, - Metadata = new BeatmapMetadata(), - BeatmapSet = new BeatmapSetInfo - { - OnlineID = realOnlineSetId, - } - } - }, + OnlineID = realOnlineSetId, + } + }) + { RulesetID = new OsuRuleset().RulesetInfo.OnlineID }); }); diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 9d45229961..a56cc7f8d6 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -727,10 +727,9 @@ namespace osu.Game.Online.Multiplayer RoomUpdated?.Invoke(); } - private PlaylistItem createPlaylistItem(MultiplayerPlaylistItem item) => new PlaylistItem + private PlaylistItem createPlaylistItem(MultiplayerPlaylistItem item) => new PlaylistItem(new APIBeatmap { OnlineID = item.BeatmapID }) { ID = item.ID, - BeatmapID = item.BeatmapID, OwnerID = item.OwnerID, RulesetID = item.RulesetID, Expired = item.Expired, @@ -740,14 +739,6 @@ namespace osu.Game.Online.Multiplayer AllowedMods = item.AllowedMods.ToArray() }; - /// - /// Retrieves a from an online source. - /// - /// The beatmap ID. - /// A token to cancel the request. - /// The retrieval task. - public abstract Task GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default); - /// /// For the provided user ID, update whether the user is included in . /// diff --git a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs index 3794bec228..e92bcd9769 100644 --- a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs @@ -9,9 +9,7 @@ using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR.Client; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Game.Database; using osu.Game.Online.API; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Rooms; namespace osu.Game.Online.Multiplayer @@ -29,9 +27,6 @@ namespace osu.Game.Online.Multiplayer private HubConnection? connection => connector?.CurrentConnection; - [Resolved] - private BeatmapLookupCache beatmapLookupCache { get; set; } = null!; - public OnlineMultiplayerClient(EndpointConfiguration endpoints) { endpoint = endpoints.MultiplayerEndpointUrl; @@ -186,11 +181,6 @@ namespace osu.Game.Online.Multiplayer return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId); } - public override Task GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default) - { - return beatmapLookupCache.GetBeatmapAsync(beatmapId, cancellationToken); - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); diff --git a/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs b/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs index d74cdd8c34..388a02f798 100644 --- a/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs +++ b/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs @@ -63,8 +63,8 @@ namespace osu.Game.Online.Rooms { ID = item.ID; OwnerID = item.OwnerID; - BeatmapID = item.BeatmapID; - BeatmapChecksum = item.Beatmap.Value?.MD5Hash ?? string.Empty; + BeatmapID = item.Beatmap.OnlineID; + BeatmapChecksum = item.Beatmap.MD5Hash; RulesetID = item.RulesetID; RequiredMods = item.RequiredMods.ToArray(); AllowedMods = item.AllowedMods.ToArray(); diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs index 90532d88b8..3620e703ae 100644 --- a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs @@ -64,11 +64,11 @@ namespace osu.Game.Online.Rooms downloadTracker?.RemoveAndDisposeImmediately(); - beatmapLookupCache.GetBeatmapAsync(item.NewValue.Beatmap.Value.OnlineID).ContinueWith(task => Schedule(() => + beatmapLookupCache.GetBeatmapAsync(item.NewValue.Beatmap.OnlineID).ContinueWith(task => Schedule(() => { var beatmap = task.GetResultSafely(); - if (SelectedItem.Value?.Beatmap.Value.OnlineID == beatmap.OnlineID) + if (SelectedItem.Value?.Beatmap.OnlineID == beatmap.OnlineID) beginTracking(beatmap); }), TaskContinuationOptions.OnlyOnRanToCompletion); }, true); @@ -96,7 +96,7 @@ namespace osu.Game.Online.Rooms // handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow). realmSubscription?.Dispose(); - realmSubscription = realm.RegisterForNotifications(r => QueryBeatmapForOnlinePlay(r, SelectedItem.Value.Beatmap.Value), (items, changes, ___) => + realmSubscription = realm.RegisterForNotifications(r => QueryBeatmapForOnlinePlay(r, SelectedItem.Value.Beatmap), (items, changes, ___) => { if (changes == null) return; diff --git a/osu.Game/Online/Rooms/PlaylistExtensions.cs b/osu.Game/Online/Rooms/PlaylistExtensions.cs index e78f91f20b..34c93bd9e0 100644 --- a/osu.Game/Online/Rooms/PlaylistExtensions.cs +++ b/osu.Game/Online/Rooms/PlaylistExtensions.cs @@ -41,6 +41,6 @@ namespace osu.Game.Online.Rooms } public static string GetTotalDuration(this BindableList playlist) => - playlist.Select(p => p.Beatmap.Value.Length).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2); + playlist.Select(p => p.Beatmap.Length).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2); } } diff --git a/osu.Game/Online/Rooms/PlaylistItem.cs b/osu.Game/Online/Rooms/PlaylistItem.cs index c082babb01..33718f050b 100644 --- a/osu.Game/Online/Rooms/PlaylistItem.cs +++ b/osu.Game/Online/Rooms/PlaylistItem.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using System.Linq; using JetBrains.Annotations; @@ -12,6 +14,7 @@ using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Online.Rooms { + [JsonObject(MemberSerialization.OptIn)] public class PlaylistItem : IEquatable { [JsonProperty("id")] @@ -20,9 +23,6 @@ namespace osu.Game.Online.Rooms [JsonProperty("owner_id")] public int OwnerID { get; set; } - [JsonProperty("beatmap_id")] - public int BeatmapID { get; set; } - [JsonProperty("ruleset_id")] public int RulesetID { get; set; } @@ -38,35 +38,50 @@ namespace osu.Game.Online.Rooms [JsonProperty("played_at")] public DateTimeOffset? PlayedAt { get; set; } - [JsonIgnore] - public IBindable Valid => valid; - - private readonly Bindable valid = new BindableBool(true); - - [JsonIgnore] - public readonly Bindable Beatmap = new Bindable(); - - [JsonProperty("beatmap")] - private APIBeatmap apiBeatmap { get; set; } - [JsonProperty("allowed_mods")] public APIMod[] AllowedMods { get; set; } = Array.Empty(); [JsonProperty("required_mods")] public APIMod[] RequiredMods { get; set; } = Array.Empty(); - public PlaylistItem() + /// + /// Used for deserialising from the API. + /// + [JsonProperty("beatmap")] + private APIBeatmap apiBeatmap { - Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineID ?? -1); + // This getter is required/used internally by JSON.NET during deserialisation to do default-value comparisons. It is never used during serialisation (see: ShouldSerializeapiBeatmap()). + // It will always return a null value on deserialisation, which JSON.NET will handle gracefully. + get => (APIBeatmap)Beatmap; + set => Beatmap = value; + } + + /// + /// Used for serialising to the API. + /// + [JsonProperty("beatmap_id")] + private int onlineBeatmapId => Beatmap.OnlineID; + + [JsonIgnore] + public IBeatmapInfo Beatmap { get; set; } = null!; + + [JsonIgnore] + public IBindable Valid => valid; + + private readonly Bindable valid = new BindableBool(true); + + [JsonConstructor] + private PlaylistItem() + { + } + + public PlaylistItem(IBeatmapInfo beatmap) + { + Beatmap = beatmap; } public void MarkInvalid() => valid.Value = false; - public void MapObjects() - { - Beatmap.Value ??= apiBeatmap; - } - #region Newtonsoft.Json implicit ShouldSerialize() methods // The properties in this region are used implicitly by Newtonsoft.Json to not serialise certain fields in some cases. @@ -82,9 +97,22 @@ namespace osu.Game.Online.Rooms #endregion - public bool Equals(PlaylistItem other) + public PlaylistItem With(IBeatmapInfo beatmap) => new PlaylistItem(beatmap) + { + ID = ID, + OwnerID = OwnerID, + RulesetID = RulesetID, + Expired = Expired, + PlaylistOrder = PlaylistOrder, + PlayedAt = PlayedAt, + AllowedMods = AllowedMods, + RequiredMods = RequiredMods, + valid = { Value = Valid.Value }, + }; + + public bool Equals(PlaylistItem? other) => ID == other?.ID - && BeatmapID == other.BeatmapID + && Beatmap.OnlineID == other.Beatmap.OnlineID && RulesetID == other.RulesetID && Expired == other.Expired && AllowedMods.SequenceEqual(other.AllowedMods) diff --git a/osu.Game/Screens/OnlinePlay/Components/BeatmapTitle.cs b/osu.Game/Screens/OnlinePlay/Components/BeatmapTitle.cs index e948c1adae..7cbe1a9017 100644 --- a/osu.Game/Screens/OnlinePlay/Components/BeatmapTitle.cs +++ b/osu.Game/Screens/OnlinePlay/Components/BeatmapTitle.cs @@ -68,14 +68,14 @@ namespace osu.Game.Screens.OnlinePlay.Components } else { - var metadataInfo = beatmap.Value.Metadata; + var metadataInfo = beatmap.Metadata; string artistUnicode = string.IsNullOrEmpty(metadataInfo.ArtistUnicode) ? metadataInfo.Artist : metadataInfo.ArtistUnicode; string titleUnicode = string.IsNullOrEmpty(metadataInfo.TitleUnicode) ? metadataInfo.Title : metadataInfo.TitleUnicode; var title = new RomanisableString($"{artistUnicode} - {titleUnicode}".Trim(), $"{metadataInfo.Artist} - {metadataInfo.Title}".Trim()); - textFlow.AddLink(title, LinkAction.OpenBeatmap, beatmap.Value.OnlineID.ToString(), "Open beatmap"); + textFlow.AddLink(title, LinkAction.OpenBeatmap, beatmap.OnlineID.ToString(), "Open beatmap"); } } } diff --git a/osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs b/osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs index d534a1e374..8402619ebc 100644 --- a/osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs +++ b/osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Components var mods = item.RequiredMods.Select(m => m.ToMod(ruleset)).ToArray(); drawableRuleset.FadeIn(transition_duration); - drawableRuleset.Child = new DifficultyIcon(item.Beatmap.Value, ruleset.RulesetInfo, mods) { Size = new Vector2(height) }; + drawableRuleset.Child = new DifficultyIcon(item.Beatmap, ruleset.RulesetInfo, mods) { Size = new Vector2(height) }; } else drawableRuleset.FadeOut(transition_duration); diff --git a/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundScreen.cs b/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundScreen.cs index ffc5c07d4e..8906bebf0e 100644 --- a/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundScreen.cs @@ -60,7 +60,7 @@ namespace osu.Game.Screens.OnlinePlay.Components { Schedule(() => { - var beatmap = playlistItem?.Beatmap.Value; + var beatmap = playlistItem?.Beatmap; string? lastCover = (background?.Beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.Covers.Cover; string? newCover = (beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.Covers.Cover; diff --git a/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs b/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs index d144e1e3a9..d46ff12279 100644 --- a/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs +++ b/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs @@ -30,7 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Components private void updateBeatmap() { - sprite.Beatmap.Value = Playlist.GetCurrentItem()?.Beatmap.Value; + sprite.Beatmap.Value = Playlist.GetCurrentItem()?.Beatmap; } protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType) { RelativeSizeAxes = Axes.Both }; diff --git a/osu.Game/Screens/OnlinePlay/Components/PlaylistItemBackground.cs b/osu.Game/Screens/OnlinePlay/Components/PlaylistItemBackground.cs index f3e90aa396..7e31591389 100644 --- a/osu.Game/Screens/OnlinePlay/Components/PlaylistItemBackground.cs +++ b/osu.Game/Screens/OnlinePlay/Components/PlaylistItemBackground.cs @@ -17,7 +17,7 @@ namespace osu.Game.Screens.OnlinePlay.Components public PlaylistItemBackground(PlaylistItem? playlistItem) { - Beatmap = playlistItem?.Beatmap.Value; + Beatmap = playlistItem?.Beatmap; } [BackgroundDependencyLoader] diff --git a/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs b/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs index 21b64b61bb..4242886e66 100644 --- a/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs +++ b/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs @@ -112,9 +112,6 @@ namespace osu.Game.Screens.OnlinePlay.Components try { - foreach (var pi in room.Playlist) - pi.MapObjects(); - var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value); if (existing == null) rooms.Add(room); diff --git a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs index edf9c5d155..95ecadd21a 100644 --- a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs @@ -80,7 +80,7 @@ namespace osu.Game.Screens.OnlinePlay.Components private void updateRange(object sender, NotifyCollectionChangedEventArgs e) { - var orderedDifficulties = Playlist.Where(p => p.Beatmap.Value != null).Select(p => p.Beatmap.Value).OrderBy(b => b.StarRating).ToArray(); + var orderedDifficulties = Playlist.Select(p => p.Beatmap).OrderBy(b => b.StarRating).ToArray(); StarDifficulty minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarRating : 0, 0); StarDifficulty maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarRating : 0, 0); diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 7674fac88e..4be1927e57 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -161,7 +161,7 @@ namespace osu.Game.Screens.OnlinePlay Schedule(() => ownerAvatar.User = foundUser); } - beatmap = await beatmapLookupCache.GetBeatmapAsync(Item.Beatmap.Value.OnlineID).ConfigureAwait(false); + beatmap = await beatmapLookupCache.GetBeatmapAsync(Item.Beatmap.OnlineID).ConfigureAwait(false); Scheduler.AddOnce(refresh); } diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs index 60f65fbd9f..a1a82c907a 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs @@ -409,7 +409,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components return; var cancellationSource = beatmapLookupCancellation = new CancellationTokenSource(); - beatmapLookupCache.GetBeatmapAsync(beatmap.Value.OnlineID, cancellationSource.Token) + beatmapLookupCache.GetBeatmapAsync(beatmap.OnlineID, cancellationSource.Token) .ContinueWith(task => Schedule(() => { if (cancellationSource.IsCancellationRequested) diff --git a/osu.Game/Screens/OnlinePlay/Match/DrawableMatchRoom.cs b/osu.Game/Screens/OnlinePlay/Match/DrawableMatchRoom.cs index a7b907c7d2..cdd2ae0c9c 100644 --- a/osu.Game/Screens/OnlinePlay/Match/DrawableMatchRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Match/DrawableMatchRoom.cs @@ -62,7 +62,7 @@ namespace osu.Game.Screens.OnlinePlay.Match if (editButton != null) host.BindValueChanged(h => editButton.Alpha = h.NewValue?.Equals(api.LocalUser.Value) == true ? 1 : 0, true); - SelectedItem.BindValueChanged(item => background.Beatmap.Value = item.NewValue?.Beatmap.Value, true); + SelectedItem.BindValueChanged(item => background.Beatmap.Value = item.NewValue?.Beatmap, true); } protected override Drawable CreateBackground() => background = new BackgroundSprite(); diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 836629ada0..e297c90491 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -376,7 +376,7 @@ namespace osu.Game.Screens.OnlinePlay.Match private void updateWorkingBeatmap() { - var beatmap = SelectedItem.Value?.Beatmap.Value; + var beatmap = SelectedItem.Value?.Beatmap; // Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs index 12caf1fde1..e30ec36e9c 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs @@ -67,8 +67,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer var multiplayerItem = new MultiplayerPlaylistItem { ID = itemToEdit ?? 0, - BeatmapID = item.BeatmapID, - BeatmapChecksum = item.Beatmap.Value.MD5Hash, + BeatmapID = item.Beatmap.OnlineID, + BeatmapChecksum = item.Beatmap.MD5Hash, RulesetID = item.RulesetID, RequiredMods = item.RequiredMods.ToArray(), AllowedMods = item.AllowedMods.ToArray() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index cb50a56052..429b0ad89b 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; -using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -398,38 +397,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer private void updateCurrentItem() { Debug.Assert(client.Room != null); - - var expectedSelectedItem = Room.Playlist.SingleOrDefault(i => i.ID == client.Room.Settings.PlaylistItemId); - - if (expectedSelectedItem == null) - return; - - // There's no reason to renew the selected item if its content hasn't changed. - if (SelectedItem.Value?.Equals(expectedSelectedItem) == true && expectedSelectedItem.Beatmap.Value != null) - return; - - // Clear the selected item while the lookup is performed, so components like the ready button can enter their disabled states. - SelectedItem.Value = null; - - if (expectedSelectedItem.Beatmap.Value == null) - { - Task.Run(async () => - { - var beatmap = await client.GetAPIBeatmap(expectedSelectedItem.BeatmapID).ConfigureAwait(false); - - Schedule(() => - { - expectedSelectedItem.Beatmap.Value = beatmap; - - if (Room.Playlist.SingleOrDefault(i => i.ID == client.Room?.Settings.PlaylistItemId)?.Equals(expectedSelectedItem) == true) - applyCurrentItem(); - }); - }); - } - else - applyCurrentItem(); - - void applyCurrentItem() => SelectedItem.Value = expectedSelectedItem; + SelectedItem.Value = Room.Playlist.SingleOrDefault(i => i.ID == client.Room.Settings.PlaylistItemId); } private void handleRoomLost() => Schedule(() => diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs index eab1f83967..7b64784316 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs @@ -113,12 +113,8 @@ namespace osu.Game.Screens.OnlinePlay { itemSelected = true; - var item = new PlaylistItem + var item = new PlaylistItem(Beatmap.Value.BeatmapInfo) { - Beatmap = - { - Value = Beatmap.Value.BeatmapInfo - }, RulesetID = Ruleset.Value.OnlineID, RequiredMods = Mods.Value.Select(m => new APIMod(m)).ToArray(), AllowedMods = FreeMods.Value.Select(m => new APIMod(m)).ToArray() diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index 2b071175d5..8403e1e0fe 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists private void load(IBindable ruleset) { // Sanity checks to ensure that PlaylistsPlayer matches the settings for the current PlaylistItem - if (!Beatmap.Value.BeatmapInfo.MatchesOnlineID(PlaylistItem.Beatmap.Value)) + if (!Beatmap.Value.BeatmapInfo.MatchesOnlineID(PlaylistItem.Beatmap)) throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap"); if (ruleset.Value.OnlineID != PlaylistItem.RulesetID) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs index 6c8ab52d22..6674a37c3c 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs @@ -392,7 +392,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists foreach (var item in Playlist) { - if (invalidBeatmapIDs.Contains(item.BeatmapID)) + if (invalidBeatmapIDs.Contains(item.Beatmap.OnlineID)) item.MarkInvalid(); } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs index 3ac576b18e..86591c1d6d 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs @@ -41,10 +41,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists private void createNewItem() { - PlaylistItem item = new PlaylistItem + PlaylistItem item = new PlaylistItem(Beatmap.Value.BeatmapInfo) { ID = Playlist.Count == 0 ? 0 : Playlist.Max(p => p.ID) + 1, - Beatmap = { Value = Beatmap.Value.BeatmapInfo }, RulesetID = Ruleset.Value.OnlineID, RequiredMods = Mods.Value.Select(m => new APIMod(m)).ToArray(), AllowedMods = FreeMods.Value.Select(m => new APIMod(m)).ToArray() diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs index a9b3ca4991..2fecf0a4cc 100644 --- a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs @@ -46,9 +46,8 @@ namespace osu.Game.Tests.Visual.Multiplayer Name = { Value = "test name" }, Playlist = { - new PlaylistItem + new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo) { - Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo }, RulesetID = Ruleset.Value.OnlineID } } diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs index 15ede6cc26..6dc5159b6f 100644 --- a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs @@ -7,14 +7,11 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; -using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; -using osu.Game.Beatmaps; using osu.Game.Online.API; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; using osu.Game.Online.Rooms; @@ -39,9 +36,6 @@ namespace osu.Game.Tests.Visual.Multiplayer [Resolved] private IAPIProvider api { get; set; } = null!; - [Resolved] - private BeatmapManager beatmaps { get; set; } = null!; - private readonly TestMultiplayerRoomManager roomManager; /// @@ -407,23 +401,6 @@ namespace osu.Game.Tests.Visual.Multiplayer public override Task RemovePlaylistItem(long playlistItemId) => RemoveUserPlaylistItem(api.LocalUser.Value.OnlineID, playlistItemId); - public override Task GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default) - { - IBeatmapInfo? beatmap = roomManager.ServerSideRooms.SelectMany(r => r.Playlist) - .FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value - ?? beatmaps.QueryBeatmap(b => b.OnlineID == beatmapId); - - if (beatmap == null) - throw new InvalidOperationException("Beatmap not found."); - - return Task.FromResult(new APIBeatmap - { - BeatmapSet = new APIBeatmapSet { OnlineID = beatmap.BeatmapSet?.OnlineID ?? -1 }, - OnlineID = beatmapId, - Checksum = beatmap.MD5Hash - }); - } - private async Task changeMatchType(MatchType type) { Debug.Assert(Room != null); diff --git a/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs b/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs index 73d0df2c36..8dfd969c51 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs @@ -43,16 +43,9 @@ namespace osu.Game.Tests.Visual.OnlinePlay if (ruleset != null) { - room.Playlist.Add(new PlaylistItem + room.Playlist.Add(new PlaylistItem(new BeatmapInfo { Metadata = new BeatmapMetadata() }) { RulesetID = ruleset.OnlineID, - Beatmap = - { - Value = new BeatmapInfo - { - Metadata = new BeatmapMetadata() - } - } }); } From 48573d2401d33434399f9abaf98659ac2776fa81 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 23:42:37 +0900 Subject: [PATCH 0060/1336] Move test request handling earlier in setup --- .../Visual/OnlinePlay/OnlinePlayTestScene.cs | 24 +++++++------------ 1 file changed, 8 insertions(+), 16 deletions(-) diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs index 448ec5e3d9..b6a347a896 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs @@ -60,24 +60,16 @@ namespace osu.Game.Tests.Visual.OnlinePlay drawableDependenciesContainer.Clear(); dependencies.OnlinePlayDependencies = CreateOnlinePlayDependencies(); drawableDependenciesContainer.AddRange(OnlinePlayDependencies.DrawableComponents); + + var handler = OnlinePlayDependencies.RequestsHandler; + + // Resolving the BeatmapManager in the test scene will inject the game-wide BeatmapManager, while many test scenes cache their own BeatmapManager instead. + // To get around this, the BeatmapManager is looked up from the dependencies provided to the children of the test scene instead. + var beatmapManager = dependencies.Get(); + + ((DummyAPIAccess)API).HandleRequest = request => handler.HandleRequest(request, API.LocalUser.Value, beatmapManager); }); - public override void SetUpSteps() - { - base.SetUpSteps(); - - AddStep("setup API", () => - { - var handler = OnlinePlayDependencies.RequestsHandler; - - // Resolving the BeatmapManager in the test scene will inject the game-wide BeatmapManager, while many test scenes cache their own BeatmapManager instead. - // To get around this, the BeatmapManager is looked up from the dependencies provided to the children of the test scene instead. - var beatmapManager = dependencies.Get(); - - ((DummyAPIAccess)API).HandleRequest = request => handler.HandleRequest(request, API.LocalUser.Value, beatmapManager); - }); - } - /// /// Creates the room dependencies. Called every . /// From b1dbd4abfe6697134717439d1fbe06eb91c94cf5 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 23:50:07 +0900 Subject: [PATCH 0061/1336] Fix incorrect playlist item <-> availability tracker logic Results in revert to some prior logic for the tracker implementation. --- .../OnlinePlayBeatmapAvailabilityTracker.cs | 19 +++++++++---------- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 5 +---- 2 files changed, 10 insertions(+), 14 deletions(-) diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs index 3620e703ae..02bcd1f30c 100644 --- a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs @@ -96,7 +96,7 @@ namespace osu.Game.Online.Rooms // handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow). realmSubscription?.Dispose(); - realmSubscription = realm.RegisterForNotifications(r => QueryBeatmapForOnlinePlay(r, SelectedItem.Value.Beatmap), (items, changes, ___) => + realmSubscription = realm.RegisterForNotifications(r => filteredBeatmaps(beatmap), (items, changes, ___) => { if (changes == null) return; @@ -125,7 +125,7 @@ namespace osu.Game.Online.Rooms break; case DownloadState.LocallyAvailable: - bool available = QueryBeatmapForOnlinePlay(realm.Realm, beatmap).Any(); + bool available = filteredBeatmaps(beatmap).Any(); availability.Value = available ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded(); @@ -140,15 +140,14 @@ namespace osu.Game.Online.Rooms } } - /// - /// Performs a query for a local matching a requested one for the purpose of online play. - /// - /// The realm to query from. - /// The requested beatmap. - /// A beatmap query. - public static IQueryable QueryBeatmapForOnlinePlay(Realm realm, IBeatmapInfo beatmap) + private IQueryable filteredBeatmaps(APIBeatmap beatmap) { - return realm.All().Filter("OnlineID == $0 && MD5Hash == $1 && BeatmapSet.DeletePending == false", beatmap.OnlineID, beatmap.MD5Hash); + int onlineId = beatmap.OnlineID; + string checksum = beatmap.MD5Hash; + + return realm.Realm + .All() + .Filter("OnlineID == $0 && MD5Hash == $1 && BeatmapSet.DeletePending == false", onlineId, checksum); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 4be1927e57..faeb73cfa3 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -97,9 +97,6 @@ namespace osu.Game.Screens.OnlinePlay [Resolved] private BeatmapLookupCache beatmapLookupCache { get; set; } - [Resolved] - private RealmAccess realm { get; set; } - protected override bool ShouldBeConsideredForInput(Drawable child) => AllowReordering || AllowDeletion || !AllowSelection || SelectedItem.Value == Model; public DrawableRoomPlaylistItem(PlaylistItem item) @@ -444,7 +441,7 @@ namespace osu.Game.Screens.OnlinePlay Alpha = AllowShowingResults ? 1 : 0, TooltipText = "View results" }, - OnlinePlayBeatmapAvailabilityTracker.QueryBeatmapForOnlinePlay(realm.Realm, beatmap).Any() ? Empty() : new PlaylistDownloadButton(beatmap), + beatmap == null ? Empty() : new PlaylistDownloadButton(beatmap), editButton = new PlaylistEditButton { Size = new Vector2(30, 30), From f5b34e03139a7d098fe30e44c9e6fcad3cd890ca Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Feb 2022 23:51:44 +0900 Subject: [PATCH 0062/1336] Fix some test failures due to now-async lookups --- .../Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs | 4 ++-- .../Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index bea15e6e58..4f01c14659 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -168,7 +168,7 @@ namespace osu.Game.Tests.Visual.Multiplayer assertDownloadButtonVisible(false); void assertDownloadButtonVisible(bool visible) => AddUntilStep($"download button {(visible ? "shown" : "hidden")}", - () => playlist.ChildrenOfType().Single().Alpha == (visible ? 1 : 0)); + () => playlist.ChildrenOfType().SingleOrDefault()?.Alpha == (visible ? 1 : 0)); } [Test] @@ -260,7 +260,7 @@ namespace osu.Game.Tests.Visual.Multiplayer } private void moveToItem(int index, Vector2? offset = null) - => AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType().ElementAt(index), offset)); + => AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType().ElementAt(index), offset)); private void moveToDragger(int index, Vector2? offset = null) => AddStep($"move mouse to dragger {index}", () => { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs index 0ef8b16f68..98dc243ab5 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsRoomSettingsPlaylist.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics.Containers; using osu.Game.Models; using osu.Game.Online.API; @@ -108,7 +107,7 @@ namespace osu.Game.Tests.Visual.Multiplayer } private void moveToItem(int index, Vector2? offset = null) - => AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType().ElementAt(index), offset)); + => AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType().ElementAt(index), offset)); private void moveToDeleteButton(int index, Vector2? offset = null) => AddStep($"move mouse to delete button {index}", () => { From 6e99fe04c3b71ce5a36609062ceb08bd6fb1e400 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 00:39:43 +0900 Subject: [PATCH 0063/1336] Revert more NUnit test adapter bumps --- .../osu.Game.Rulesets.EmptyFreeform.Tests.csproj | 2 +- .../osu.Game.Rulesets.Pippidon.Tests.csproj | 2 +- .../osu.Game.Rulesets.EmptyScrolling.Tests.csproj | 2 +- .../osu.Game.Rulesets.Pippidon.Tests.csproj | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj index c305872288..cb922c5a58 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj @@ -12,7 +12,7 @@ - + diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index ec90885cd9..5ecd9cc675 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -12,7 +12,7 @@ - + diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj index f2e143a9c5..33ad0ac4f7 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj @@ -12,7 +12,7 @@ - + diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index ec90885cd9..5ecd9cc675 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -12,7 +12,7 @@ - + From 6a08fd57efb0012a723d658bc279d88292f3754e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 09:43:28 +0900 Subject: [PATCH 0064/1336] Rename "client" fields in tests to specify whether spectator or multiplayer --- .../StatefulMultiplayerClientTest.cs | 28 +-- .../Visual/Gameplay/TestSceneSpectator.cs | 6 +- .../Visual/Multiplayer/QueueModeTestScene.cs | 10 +- .../TestSceneAllPlayersQueueMode.cs | 38 ++-- .../TestSceneCreateMultiplayerMatchButton.cs | 4 +- .../Multiplayer/TestSceneHostOnlyQueueMode.cs | 26 +-- .../TestSceneMultiSpectatorLeaderboard.cs | 2 +- .../TestSceneMultiSpectatorScreen.cs | 12 +- .../Multiplayer/TestSceneMultiplayer.cs | 180 +++++++++--------- ...TestSceneMultiplayerGameplayLeaderboard.cs | 6 +- ...ceneMultiplayerGameplayLeaderboardTeams.cs | 4 +- .../TestSceneMultiplayerMatchSubScreen.cs | 10 +- .../TestSceneMultiplayerParticipantsList.cs | 98 +++++----- .../Multiplayer/TestSceneMultiplayerPlayer.cs | 6 +- .../TestSceneMultiplayerPlaylist.cs | 12 +- .../TestSceneMultiplayerQueueList.cs | 28 +-- .../TestSceneMultiplayerReadyButton.cs | 56 +++--- .../TestSceneMultiplayerSpectateButton.cs | 26 +-- .../Multiplayer/TestSceneRankRangePill.cs | 18 +- .../Visual/Multiplayer/TestSceneTeamVersus.cs | 30 +-- .../Visual/TestMultiplayerComponents.cs | 4 +- .../IMultiplayerTestSceneDependencies.cs | 5 +- .../Multiplayer/MultiplayerTestScene.cs | 4 +- .../MultiplayerTestSceneDependencies.cs | 6 +- 24 files changed, 309 insertions(+), 310 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Multiplayer/StatefulMultiplayerClientTest.cs b/osu.Game.Tests/NonVisual/Multiplayer/StatefulMultiplayerClientTest.cs index 0c49a18c8f..4adb7002a0 100644 --- a/osu.Game.Tests/NonVisual/Multiplayer/StatefulMultiplayerClientTest.cs +++ b/osu.Game.Tests/NonVisual/Multiplayer/StatefulMultiplayerClientTest.cs @@ -21,8 +21,8 @@ namespace osu.Game.Tests.NonVisual.Multiplayer { var user = new APIUser { Id = 33 }; - AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3); - AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2); + AddRepeatStep("add user multiple times", () => MultiplayerClient.AddUser(user), 3); + AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2); } [Test] @@ -30,11 +30,11 @@ namespace osu.Game.Tests.NonVisual.Multiplayer { var user = new APIUser { Id = 44 }; - AddStep("add user", () => Client.AddUser(user)); - AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2); + AddStep("add user", () => MultiplayerClient.AddUser(user)); + AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2); - AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3); - AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1); + AddRepeatStep("remove user multiple times", () => MultiplayerClient.RemoveUser(user), 3); + AddAssert("room has 1 user", () => MultiplayerClient.Room?.Users.Count == 1); } [Test] @@ -42,7 +42,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer { int id = 2000; - AddRepeatStep("add some users", () => Client.AddUser(new APIUser { Id = id++ }), 5); + AddRepeatStep("add some users", () => MultiplayerClient.AddUser(new APIUser { Id = id++ }), 5); checkPlayingUserCount(0); changeState(3, MultiplayerUserState.WaitingForLoad); @@ -57,17 +57,17 @@ namespace osu.Game.Tests.NonVisual.Multiplayer changeState(6, MultiplayerUserState.WaitingForLoad); checkPlayingUserCount(6); - AddStep("another user left", () => Client.RemoveUser((Client.Room?.Users.Last().User).AsNonNull())); + AddStep("another user left", () => MultiplayerClient.RemoveUser((MultiplayerClient.Room?.Users.Last().User).AsNonNull())); checkPlayingUserCount(5); - AddStep("leave room", () => Client.LeaveRoom()); + AddStep("leave room", () => MultiplayerClient.LeaveRoom()); checkPlayingUserCount(0); } [Test] public void TestPlayingUsersUpdatedOnJoin() { - AddStep("leave room", () => Client.LeaveRoom()); + AddStep("leave room", () => MultiplayerClient.LeaveRoom()); AddUntilStep("wait for room part", () => !RoomJoined); AddStep("create room initially in gameplay", () => @@ -76,7 +76,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer newRoom.CopyFrom(SelectedRoom.Value); newRoom.RoomID.Value = null; - Client.RoomSetupAction = room => + MultiplayerClient.RoomSetupAction = room => { room.State = MultiplayerRoomState.Playing; room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID) @@ -94,15 +94,15 @@ namespace osu.Game.Tests.NonVisual.Multiplayer } private void checkPlayingUserCount(int expectedCount) - => AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount); + => AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count == expectedCount); private void changeState(int userCount, MultiplayerUserState state) => AddStep($"{"user".ToQuantity(userCount)} in {state}", () => { for (int i = 0; i < userCount; ++i) { - int userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!"); - Client.ChangeUserState(userId, state); + int userId = MultiplayerClient.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!"); + MultiplayerClient.ChangeUserState(userId, state); } }); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index 6dca256d31..d47ebf9f0d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Resolved] private OsuGameBase game { get; set; } - private TestSpectatorClient spectatorClient => dependenciesScreen.Client; + private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient; private DependenciesScreen dependenciesScreen; private SoloSpectator spectatorScreen; @@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay Children = new Drawable[] { dependenciesScreen.UserLookupCache, - dependenciesScreen.Client, + dependenciesScreen.SpectatorClient, }; }); @@ -336,7 +336,7 @@ namespace osu.Game.Tests.Visual.Gameplay private class DependenciesScreen : OsuScreen { [Cached(typeof(SpectatorClient))] - public readonly TestSpectatorClient Client = new TestSpectatorClient(); + public readonly TestSpectatorClient SpectatorClient = new TestSpectatorClient(); [Cached(typeof(UserLookupCache))] public readonly TestUserLookupCache UserLookupCache = new TestUserLookupCache(); diff --git a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs index 52801dd57a..2a3b44d619 100644 --- a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs +++ b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs @@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer private TestMultiplayerComponents multiplayerComponents; - protected TestMultiplayerClient Client => multiplayerComponents.Client; + protected TestMultiplayerClient MultiplayerClient => multiplayerComponents.MultiplayerClient; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) @@ -84,21 +84,21 @@ namespace osu.Game.Tests.Visual.Multiplayer ClickButtonWhenEnabled(); - AddUntilStep("wait for join", () => Client.RoomJoined); + AddUntilStep("wait for join", () => MultiplayerClient.RoomJoined); } [Test] public void TestCreatedWithCorrectMode() { - AddAssert("room created with correct mode", () => Client.APIRoom?.QueueMode.Value == Mode); + AddAssert("room created with correct mode", () => MultiplayerClient.APIRoom?.QueueMode.Value == Mode); } protected void RunGameplay() { - AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle); + AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle); ClickButtonWhenEnabled(); - AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready); + AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready); ClickButtonWhenEnabled(); AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player player && player.IsLoaded); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneAllPlayersQueueMode.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneAllPlayersQueueMode.cs index ad60ac824d..0785315b26 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneAllPlayersQueueMode.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneAllPlayersQueueMode.cs @@ -31,19 +31,19 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestFirstItemSelectedByDefault() { - AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID); + AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID); } [Test] public void TestItemAddedToTheEndOfQueue() { addItem(() => OtherBeatmap); - AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2); + AddAssert("playlist has 2 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2); addItem(() => InitialBeatmap); - AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3); + AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3); - AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID); + AddAssert("first item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID); } [Test] @@ -51,9 +51,9 @@ namespace osu.Game.Tests.Visual.Multiplayer { RunGameplay(); - AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1); - AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true); - AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID); + AddAssert("playlist has only one item", () => MultiplayerClient.APIRoom?.Playlist.Count == 1); + AddAssert("playlist item is expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true); + AddAssert("last item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID); } [Test] @@ -64,13 +64,13 @@ namespace osu.Game.Tests.Visual.Multiplayer RunGameplay(); - AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true); - AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID); + AddAssert("first item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true); + AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID); RunGameplay(); - AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true); - AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID); + AddAssert("second item expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == true); + AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[2].ID); } [Test] @@ -82,10 +82,10 @@ namespace osu.Game.Tests.Visual.Multiplayer // Move to the "other" beatmap. RunGameplay(); - AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly)); - AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3); - AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false); - AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2); + AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly)); + AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3); + AddAssert("item 2 is not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false); + AddAssert("current item is the other beatmap", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2); } [Test] @@ -101,10 +101,10 @@ namespace osu.Game.Tests.Visual.Multiplayer addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo); AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID); - AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle); + AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle); ClickButtonWhenEnabled(); - AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready); + AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready); ClickButtonWhenEnabled(); AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded); @@ -118,10 +118,10 @@ namespace osu.Game.Tests.Visual.Multiplayer addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() }); AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID); - AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle); + AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle); ClickButtonWhenEnabled(); - AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready); + AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready); ClickButtonWhenEnabled(); AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneCreateMultiplayerMatchButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneCreateMultiplayerMatchButton.cs index 2f0398c6ef..0674fc7a39 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneCreateMultiplayerMatchButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneCreateMultiplayerMatchButton.cs @@ -37,10 +37,10 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("end joining room", () => joiningRoomOperation.Dispose()); assertButtonEnableState(true); - AddStep("disconnect client", () => Client.Disconnect()); + AddStep("disconnect client", () => MultiplayerClient.Disconnect()); assertButtonEnableState(false); - AddStep("re-connect client", () => Client.Connect()); + AddStep("re-connect client", () => MultiplayerClient.Connect()); assertButtonEnableState(true); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs index cd14a98751..a308d60cf1 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneHostOnlyQueueMode.cs @@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestFirstItemSelectedByDefault() { - AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID); + AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID); } [Test] @@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { selectNewItem(() => InitialBeatmap); - AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID); + AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID); } [Test] @@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { selectNewItem(() => OtherBeatmap); - AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID); + AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID); } [Test] @@ -46,10 +46,10 @@ namespace osu.Game.Tests.Visual.Multiplayer { RunGameplay(); - AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2); - AddAssert("first playlist item expired", () => Client.APIRoom?.Playlist[0].Expired == true); - AddAssert("second playlist item not expired", () => Client.APIRoom?.Playlist[1].Expired == false); - AddAssert("second playlist item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID); + AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2); + AddAssert("first playlist item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true); + AddAssert("second playlist item not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false); + AddAssert("second playlist item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID); } [Test] @@ -58,23 +58,23 @@ namespace osu.Game.Tests.Visual.Multiplayer RunGameplay(); IBeatmapInfo firstBeatmap = null; - AddStep("get first playlist item beatmap", () => firstBeatmap = Client.APIRoom?.Playlist[0].Beatmap.Value); + AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.APIRoom?.Playlist[0].Beatmap.Value); selectNewItem(() => OtherBeatmap); - AddAssert("first playlist item hasn't changed", () => Client.APIRoom?.Playlist[0].Beatmap.Value == firstBeatmap); - AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap.Value != firstBeatmap); + AddAssert("first playlist item hasn't changed", () => MultiplayerClient.APIRoom?.Playlist[0].Beatmap.Value == firstBeatmap); + AddAssert("second playlist item changed", () => MultiplayerClient.APIRoom?.Playlist[1].Beatmap.Value != firstBeatmap); } [Test] public void TestSettingsUpdatedWhenChangingQueueMode() { - AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings + AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); - AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); + AddUntilStep("api room updated", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); } [Test] @@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { addItem(() => OtherBeatmap); - AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2); + AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2); } private void selectNewItem(Func beatmap) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs index 543e6a91d0..6b3573b3cb 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs @@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer foreach ((int userId, var _) in clocks) { SpectatorClient.StartPlay(userId, 0); - OnlinePlayDependencies.Client.AddUser(new APIUser { Id = userId }); + OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = userId }); } }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 56cb6036c7..7ce0c6a94d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -60,8 +60,8 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("start players silently", () => { - OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true); - OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true); + OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true); + OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true); playingUsers.Add(new MultiplayerRoomUser(PLAYER_1_ID)); playingUsers.Add(new MultiplayerRoomUser(PLAYER_2_ID)); @@ -121,13 +121,13 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("start players", () => { - var player1 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true); + var player1 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true); player1.MatchState = new TeamVersusUserState { TeamID = 0, }; - var player2 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true); + var player2 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true); player2.MatchState = new TeamVersusUserState { TeamID = 1, @@ -396,7 +396,7 @@ namespace osu.Game.Tests.Visual.Multiplayer User = new APIUser { Id = id }, }; - OnlinePlayDependencies.Client.AddUser(user.User, true); + OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true); SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId); playingUsers.Add(user); @@ -410,7 +410,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { var user = playingUsers.Single(u => u.UserID == userId); - OnlinePlayDependencies.Client.RemoveUser(user.User.AsNonNull()); + OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull()); SpectatorClient.EndPlay(userId); playingUsers.Remove(user); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 5439b3eeea..3f9aec3a42 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer private TestMultiplayerComponents multiplayerComponents; - private TestMultiplayerClient client => multiplayerComponents.Client; + private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient; private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager; [BackgroundDependencyLoader] @@ -109,66 +109,66 @@ namespace osu.Game.Tests.Visual.Multiplayer // all ready AddUntilStep("all players ready", () => { - var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle); + var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle); if (nextUnready != null) - client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready); + multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready); - return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true; + return multiplayerClient.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true; }); AddStep("unready all players at once", () => { - Debug.Assert(client.Room != null); + Debug.Assert(multiplayerClient.Room != null); - foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Idle); + foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle); }); AddStep("ready all players at once", () => { - Debug.Assert(client.Room != null); + Debug.Assert(multiplayerClient.Room != null); - foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Ready); + foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready); }); } private void addRandomPlayer() { int randomUser = RNG.Next(200000, 500000); - client.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" }); + multiplayerClient.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" }); } private void removeLastUser() { - APIUser lastUser = client.Room?.Users.Last().User; + APIUser lastUser = multiplayerClient.Room?.Users.Last().User; - if (lastUser == null || lastUser == client.LocalUser?.User) + if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User) return; - client.RemoveUser(lastUser); + multiplayerClient.RemoveUser(lastUser); } private void kickLastUser() { - APIUser lastUser = client.Room?.Users.Last().User; + APIUser lastUser = multiplayerClient.Room?.Users.Last().User; - if (lastUser == null || lastUser == client.LocalUser?.User) + if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User) return; - client.KickUser(lastUser.Id); + multiplayerClient.KickUser(lastUser.Id); } private void markNextPlayerReady() { - var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle); + var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle); if (nextUnready != null) - client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready); + multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready); } private void markNextPlayerIdle() { - var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready); + var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready); if (nextUnready != null) - client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle); + multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle); } private void performRandomAction() @@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("Press select", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); - AddUntilStep("wait for join", () => client.RoomJoined); + AddUntilStep("wait for join", () => multiplayerClient.RoomJoined); } [Test] @@ -237,8 +237,8 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1); - AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1); + AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1); + AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1); } [Test] @@ -297,10 +297,10 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("join room", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); - AddUntilStep("wait for join", () => client.RoomJoined); + AddUntilStep("wait for join", () => multiplayerClient.RoomJoined); - AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1); - AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1); + AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1); + AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1); } [Test] @@ -320,7 +320,7 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddAssert("room has password", () => client.APIRoom?.Password.Value == "password"); + AddAssert("room has password", () => multiplayerClient.APIRoom?.Password.Value == "password"); } [Test] @@ -355,7 +355,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType().First().TriggerClick()); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); - AddUntilStep("wait for join", () => client.RoomJoined); + AddUntilStep("wait for join", () => multiplayerClient.RoomJoined); } [Test] @@ -375,8 +375,8 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddStep("change password", () => client.ChangeSettings(password: "password2")); - AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2"); + AddStep("change password", () => multiplayerClient.ChangeSettings(password: "password2")); + AddUntilStep("local password changed", () => multiplayerClient.APIRoom?.Password.Value == "password2"); } [Test] @@ -398,7 +398,7 @@ namespace osu.Game.Tests.Visual.Multiplayer pressReadyButton(); AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); - AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle); + AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle); } [Test] @@ -422,22 +422,22 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("Enter song select", () => { var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen; - ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId); + ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId); }); AddUntilStep("wait for song select", () => this.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); - AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID); + AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID); AddStep("Select next beatmap", () => InputManager.Key(Key.Down)); - AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != client.Room?.Playlist.First().BeatmapID); + AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID); - AddStep("start match externally", () => client.StartMatch()); + AddStep("start match externally", () => multiplayerClient.StartMatch()); AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player); - AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID); + AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID); } [Test] @@ -461,22 +461,22 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("Enter song select", () => { var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen; - ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId); + ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId); }); AddUntilStep("wait for song select", () => this.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); - AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID); + AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID); AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo); - AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != client.Room?.Playlist.First().RulesetID); + AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID); - AddStep("start match externally", () => client.StartMatch()); + AddStep("start match externally", () => multiplayerClient.StartMatch()); AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player); - AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID); + AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID); } [Test] @@ -500,22 +500,22 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("Enter song select", () => { var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen; - ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId); + ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId); }); AddUntilStep("wait for song select", () => this.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); - AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym))); + AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym))); AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() }); - AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym))); + AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym))); - AddStep("start match externally", () => client.StartMatch()); + AddStep("start match externally", () => multiplayerClient.StartMatch()); AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player); - AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym))); + AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym))); } [Test] @@ -536,18 +536,18 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("join other user (ready, host)", () => { - client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" }); - client.TransferHost(MultiplayerTestScene.PLAYER_1_ID); - client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready); + multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" }); + multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID); + multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready); }); AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); ClickButtonWhenEnabled(); - AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating); + AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating); - AddStep("start match externally", () => client.StartMatch()); + AddStep("start match externally", () => multiplayerClient.StartMatch()); AddAssert("play not started", () => multiplayerComponents.IsCurrentScreen()); } @@ -572,16 +572,16 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("join other user (ready, host)", () => { - client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" }); - client.TransferHost(MultiplayerTestScene.PLAYER_1_ID); - client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready); + multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" }); + multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID); + multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready); }); ClickButtonWhenEnabled(); - AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating); + AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating); - AddStep("start match externally", () => client.StartMatch()); + AddStep("start match externally", () => multiplayerClient.StartMatch()); AddStep("restore beatmap", () => { @@ -608,7 +608,7 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddStep("disconnect", () => client.Disconnect()); + AddStep("disconnect", () => multiplayerClient.Disconnect()); AddUntilStep("back in lounge", () => this.ChildrenOfType().FirstOrDefault()?.IsCurrentScreen() == true); } @@ -718,7 +718,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("join room", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); - AddUntilStep("wait for join", () => client.RoomJoined); + AddUntilStep("wait for join", () => multiplayerClient.RoomJoined); AddAssert("local room has correct settings", () => { @@ -745,11 +745,11 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating)); - AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating); + AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating)); + AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating); - AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 })); - AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready)); + AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 })); + AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready)); pressReadyButton(1234); AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true); @@ -761,7 +761,7 @@ namespace osu.Game.Tests.Visual.Multiplayer }); AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen()); - AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle); + AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle); } [Test] @@ -781,16 +781,16 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating)); - AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating); + AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating)); + AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating); - AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 })); - AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready)); + AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 })); + AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready)); pressReadyButton(1234); AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true); - AddStep("set other user loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded)); - AddStep("set other user finished play", () => client.ChangeUserState(1234, MultiplayerUserState.FinishedPlay)); + AddStep("set other user loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded)); + AddStep("set other user finished play", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.FinishedPlay)); AddStep("press back button and exit", () => { @@ -800,7 +800,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen()); AddWaitStep("wait for possible state change", 5); - AddUntilStep("user state is spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating); + AddUntilStep("user state is spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating); } [Test] @@ -822,13 +822,13 @@ namespace osu.Game.Tests.Visual.Multiplayer enterGameplay(); - AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 })); - AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem + AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 })); + AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem { BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID })).WaitSafely()); - AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2); + AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2); AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent()); AddUntilStep("queue contains item", () => this.ChildrenOfType().Single().Items.Single().ID == 2); @@ -853,16 +853,16 @@ namespace osu.Game.Tests.Visual.Multiplayer enterGameplay(); - AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 })); - AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem + AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 })); + AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem { BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID })).WaitSafely()); - AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2); + AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2); - AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2).WaitSafely()); - AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1); + AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely()); + AddUntilStep("item removed from playlist", () => multiplayerClient.Room?.Playlist.Count == 1); AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent()); AddUntilStep("queue is empty", () => this.ChildrenOfType().Single().Items.Count == 0); @@ -886,17 +886,17 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("join other user and make host", () => { - client.AddUser(new APIUser { Id = 1234 }); - client.TransferHost(1234); + multiplayerClient.AddUser(new APIUser { Id = 1234 }); + multiplayerClient.TransferHost(1234); }); - AddStep("set local user spectating", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating)); - AddUntilStep("wait for spectating state", () => client.LocalUser?.State == MultiplayerUserState.Spectating); + AddStep("set local user spectating", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating)); + AddUntilStep("wait for spectating state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating); runGameplay(); - AddStep("exit gameplay for other user", () => client.ChangeUserState(1234, MultiplayerUserState.Idle)); - AddUntilStep("wait for room to be idle", () => client.Room?.State == MultiplayerRoomState.Open); + AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle)); + AddUntilStep("wait for room to be idle", () => multiplayerClient.Room?.State == MultiplayerRoomState.Open); runGameplay(); @@ -904,13 +904,13 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("start match by other user", () => { - client.ChangeUserState(1234, MultiplayerUserState.Ready); - client.StartMatch(); + multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready); + multiplayerClient.StartMatch(); }); - AddUntilStep("wait for loading", () => client.Room?.State == MultiplayerRoomState.WaitingForLoad); - AddStep("set player loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded)); - AddUntilStep("wait for gameplay to start", () => client.Room?.State == MultiplayerRoomState.Playing); + AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad); + AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded)); + AddUntilStep("wait for gameplay to start", () => multiplayerClient.Room?.State == MultiplayerRoomState.Playing); AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen); } } @@ -935,7 +935,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("click ready button", () => { - user = playingUserId == null ? client.LocalUser : client.Room?.Users.Single(u => u.UserID == playingUserId); + user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.Room?.Users.Single(u => u.UserID == playingUserId); lastState = user?.State ?? MultiplayerUserState.Idle; InputManager.MoveMouseTo(readyButton); @@ -955,7 +955,7 @@ namespace osu.Game.Tests.Visual.Multiplayer ClickButtonWhenEnabled(); - AddUntilStep("wait for join", () => client.RoomJoined); + AddUntilStep("wait for join", () => multiplayerClient.RoomJoined); } } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs index 437f4e3308..6605f82d5c 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs @@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer foreach (int user in users) { SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID); - multiplayerUsers.Add(OnlinePlayDependencies.Client.AddUser(new APIUser { Id = user }, true)); + multiplayerUsers.Add(OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true)); } Children = new Drawable[] @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer }); AddUntilStep("wait for load", () => leaderboard.IsLoaded); - AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0); + AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0); } [Test] @@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestUserQuit() { foreach (int user in users) - AddStep($"mark user {user} quit", () => Client.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull())); + AddStep($"mark user {user} quit", () => MultiplayerClient.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull())); } [Test] diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs index cd3ae50dab..dabc1c1e5a 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs @@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer foreach (int user in users) { SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID); - var roomUser = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = user }, true); + var roomUser = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true); roomUser.MatchState = new TeamVersusUserState { @@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Multiplayer }); AddUntilStep("wait for load", () => leaderboard.IsLoaded); - AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0); + AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0); } [Test] diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 7c18ed2572..7d2ef8276d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for join", () => RoomJoined); - AddStep("select swap mod", () => Client.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() })); + AddStep("select swap mod", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() })); AddUntilStep("participant panel has mod", () => this.ChildrenOfType().Any(p => p.ChildrenOfType().Any(m => m.Mod is TaikoModSwap))); } @@ -141,17 +141,17 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("join other user (ready)", () => { - Client.AddUser(new APIUser { Id = PLAYER_1_ID }); - Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready); + MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }); + MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready); }); ClickButtonWhenEnabled(); - AddUntilStep("wait for spectating user state", () => Client.LocalUser?.State == MultiplayerUserState.Spectating); + AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating); ClickButtonWhenEnabled(); - AddUntilStep("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad); + AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad); } [Test] diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs index 671b85164b..292319171d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs @@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddAssert("one unique panel", () => this.ChildrenOfType().Select(p => p.User).Distinct().Count() == 1); - AddStep("add user", () => Client.AddUser(new APIUser + AddStep("add user", () => MultiplayerClient.AddUser(new APIUser { Id = 3, Username = "Second", @@ -50,15 +50,15 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddAssert("one unique panel", () => this.ChildrenOfType().Select(p => p.User).Distinct().Count() == 1); - AddStep("add non-resolvable user", () => Client.TestAddUnresolvedUser()); - AddAssert("null user added", () => Client.Room.AsNonNull().Users.Count(u => u.User == null) == 1); + AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser()); + AddAssert("null user added", () => MultiplayerClient.Room.AsNonNull().Users.Count(u => u.User == null) == 1); AddUntilStep("two unique panels", () => this.ChildrenOfType().Select(p => p.User).Distinct().Count() == 2); AddStep("kick null user", () => this.ChildrenOfType().Single(p => p.User.User == null) .ChildrenOfType().Single().TriggerClick()); - AddAssert("null user kicked", () => Client.Room.AsNonNull().Users.Count == 1); + AddAssert("null user kicked", () => MultiplayerClient.Room.AsNonNull().Users.Count == 1); } [Test] @@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("add a user", () => { - Client.AddUser(secondUser = new APIUser + MultiplayerClient.AddUser(secondUser = new APIUser { Id = 3, Username = "Second", @@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer }); }); - AddStep("remove host", () => Client.RemoveUser(API.LocalUser.Value)); + AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value)); AddAssert("single panel is for second user", () => this.ChildrenOfType().Single().User.User == secondUser); } @@ -84,21 +84,21 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestGameStateHasPriorityOverDownloadState() { - AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); + AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); checkProgressBarVisibility(true); - AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results)); + AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Results)); checkProgressBarVisibility(false); AddUntilStep("ready mark visible", () => this.ChildrenOfType().Single().IsPresent); - AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle)); + AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle)); checkProgressBarVisibility(true); } [Test] public void TestCorrectInitialState() { - AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); + AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); createNewParticipantsList(); checkProgressBarVisibility(true); } @@ -106,23 +106,23 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestBeatmapDownloadingStates() { - AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded())); - AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); + AddStep("set to no map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded())); + AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); checkProgressBarVisibility(true); AddRepeatStep("increment progress", () => { float progress = this.ChildrenOfType().Single().User.BeatmapAvailability.DownloadProgress ?? 0; - Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f))); + MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f))); }, 25); AddAssert("progress bar increased", () => this.ChildrenOfType().Single().Current.Value > 0); - AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing())); + AddStep("set to importing map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Importing())); checkProgressBarVisibility(false); - AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable())); + AddStep("set to available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable())); } [Test] @@ -130,24 +130,24 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddAssert("ready mark invisible", () => !this.ChildrenOfType().Single().IsPresent); - AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Ready)); + AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready)); AddUntilStep("ready mark visible", () => this.ChildrenOfType().Single().IsPresent); - AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle)); + AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle)); AddUntilStep("ready mark invisible", () => !this.ChildrenOfType().Single().IsPresent); } [Test] public void TestToggleSpectateState() { - AddStep("make user spectating", () => Client.ChangeState(MultiplayerUserState.Spectating)); - AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle)); + AddStep("make user spectating", () => MultiplayerClient.ChangeState(MultiplayerUserState.Spectating)); + AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle)); } [Test] public void TestCrownChangesStateWhenHostTransferred() { - AddStep("add user", () => Client.AddUser(new APIUser + AddStep("add user", () => MultiplayerClient.AddUser(new APIUser { Id = 3, Username = "Second", @@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("first user crown visible", () => this.ChildrenOfType().ElementAt(0).ChildrenOfType().First().Alpha == 1); AddUntilStep("second user crown hidden", () => this.ChildrenOfType().ElementAt(1).ChildrenOfType().First().Alpha == 0); - AddStep("make second user host", () => Client.TransferHost(3)); + AddStep("make second user host", () => MultiplayerClient.TransferHost(3)); AddUntilStep("first user crown hidden", () => this.ChildrenOfType().ElementAt(0).ChildrenOfType().First().Alpha == 0); AddUntilStep("second user crown visible", () => this.ChildrenOfType().ElementAt(1).ChildrenOfType().First().Alpha == 1); @@ -166,7 +166,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestKickButtonOnlyPresentWhenHost() { - AddStep("add user", () => Client.AddUser(new APIUser + AddStep("add user", () => MultiplayerClient.AddUser(new APIUser { Id = 3, Username = "Second", @@ -175,11 +175,11 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("kick buttons visible", () => this.ChildrenOfType().Count(d => d.IsPresent) == 1); - AddStep("make second user host", () => Client.TransferHost(3)); + AddStep("make second user host", () => MultiplayerClient.TransferHost(3)); AddUntilStep("kick buttons not visible", () => this.ChildrenOfType().Count(d => d.IsPresent) == 0); - AddStep("make local user host again", () => Client.TransferHost(API.LocalUser.Value.Id)); + AddStep("make local user host again", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id)); AddUntilStep("kick buttons visible", () => this.ChildrenOfType().Count(d => d.IsPresent) == 1); } @@ -187,7 +187,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestKickButtonKicks() { - AddStep("add user", () => Client.AddUser(new APIUser + AddStep("add user", () => MultiplayerClient.AddUser(new APIUser { Id = 3, Username = "Second", @@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("kick second user", () => this.ChildrenOfType().Single(d => d.IsPresent).TriggerClick()); - AddAssert("second user kicked", () => Client.Room?.Users.Single().UserID == API.LocalUser.Value.Id); + AddAssert("second user kicked", () => MultiplayerClient.Room?.Users.Single().UserID == API.LocalUser.Value.Id); } [Test] @@ -206,7 +206,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { for (int i = 0; i < 20; i++) { - Client.AddUser(new APIUser + MultiplayerClient.AddUser(new APIUser { Id = i, Username = $"User {i}", @@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual.Multiplayer CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", }); - Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1)); + MultiplayerClient.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1)); if (RNG.NextBool()) { @@ -229,15 +229,15 @@ namespace osu.Game.Tests.Visual.Multiplayer switch (beatmapState) { case DownloadState.NotDownloaded: - Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded()); + MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded()); break; case DownloadState.Downloading: - Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle())); + MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle())); break; case DownloadState.Importing: - Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing()); + MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing()); break; } } @@ -250,7 +250,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add user", () => { - Client.AddUser(new APIUser + MultiplayerClient.AddUser(new APIUser { Id = 0, Username = "User 0", @@ -264,7 +264,7 @@ namespace osu.Game.Tests.Visual.Multiplayer CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", }); - Client.ChangeUserMods(0, new Mod[] + MultiplayerClient.ChangeUserMods(0, new Mod[] { new OsuModHardRock(), new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } } @@ -274,12 +274,12 @@ namespace osu.Game.Tests.Visual.Multiplayer for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++) { var state = i; - AddStep($"set state: {state}", () => Client.ChangeUserState(0, state)); + AddStep($"set state: {state}", () => MultiplayerClient.ChangeUserState(0, state)); } - AddStep("set state: downloading", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0))); + AddStep("set state: downloading", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0))); - AddStep("set state: locally available", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable())); + AddStep("set state: locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable())); } [Test] @@ -287,7 +287,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add dummy mods", () => { - Client.ChangeUserMods(new Mod[] + MultiplayerClient.ChangeUserMods(new Mod[] { new OsuModNoFail(), new OsuModDoubleTime() @@ -296,7 +296,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("add user with mods", () => { - Client.AddUser(new APIUser + MultiplayerClient.AddUser(new APIUser { Id = 0, Username = "Baka", @@ -309,34 +309,34 @@ namespace osu.Game.Tests.Visual.Multiplayer }, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", }); - Client.ChangeUserMods(0, new Mod[] + MultiplayerClient.ChangeUserMods(0, new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }); }); - AddStep("set 0 ready", () => Client.ChangeState(MultiplayerUserState.Ready)); + AddStep("set 0 ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready)); - AddStep("set 1 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating)); + AddStep("set 1 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating)); // Have to set back to idle due to status priority. AddStep("set 0 no map, 1 ready", () => { - Client.ChangeState(MultiplayerUserState.Idle); - Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()); - Client.ChangeUserState(0, MultiplayerUserState.Ready); + MultiplayerClient.ChangeState(MultiplayerUserState.Idle); + MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()); + MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Ready); }); - AddStep("set 0 downloading", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); + AddStep("set 0 downloading", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); - AddStep("set 0 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating)); + AddStep("set 0 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating)); AddStep("make both default", () => { - Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()); - Client.ChangeUserState(0, MultiplayerUserState.Idle); - Client.ChangeState(MultiplayerUserState.Idle); + MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()); + MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Idle); + MultiplayerClient.ChangeState(MultiplayerUserState.Idle); }); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs index 010e9dc078..d391fbcf8f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs @@ -28,15 +28,15 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("initialise gameplay", () => { - Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem + Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.APIRoom, new PlaylistItem { Beatmap = { Value = Beatmap.Value.BeatmapInfo }, RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, - }, Client.Room?.Users.ToArray())); + }, MultiplayerClient.Room?.Users.ToArray())); }); AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded); - AddStep("start gameplay", () => ((IMultiplayerClient)Client).MatchStarted()); + AddStep("start gameplay", () => ((IMultiplayerClient)MultiplayerClient).MatchStarted()); } [Test] diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs index 7bc5990c32..f84abc7443 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs @@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0); }); - AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); + AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); } [Test] @@ -97,19 +97,19 @@ namespace osu.Game.Tests.Visual.Multiplayer addItemStep(); addItemStep(); - AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely()); + AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely()); assertItemInHistoryListStep(1, 0); assertItemInQueueListStep(2, 0); assertItemInQueueListStep(3, 1); - AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely()); + AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely()); assertItemInHistoryListStep(2, 0); assertItemInHistoryListStep(1, 1); assertItemInQueueListStep(3, 0); - AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely()); + AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely()); assertItemInHistoryListStep(3, 0); assertItemInHistoryListStep(2, 1); @@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestListsClearedWhenRoomLeft() { addItemStep(); - AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely()); + AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely()); AddStep("leave room", () => RoomManager.PartRoom()); AddUntilStep("wait for room part", () => !RoomJoined); @@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Multiplayer /// /// Adds a step to create a new playlist item. /// - private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem + private void addItemStep(bool expired = false) => AddStep("add item", () => MultiplayerClient.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem { Beatmap = { Value = importedBeatmap }, BeatmapID = importedBeatmap.OnlineID, diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs index 0b3e1ba20a..bf06b6ad73 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs @@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(500, 300), - Items = { BindTarget = Client.APIRoom!.Playlist } + Items = { BindTarget = MultiplayerClient.APIRoom!.Playlist } }; }); @@ -61,14 +61,14 @@ namespace osu.Game.Tests.Visual.Multiplayer importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0); }); - AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); + AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); } [Test] public void TestDeleteButtonAlwaysVisibleForHost() { - AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); - AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); + AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); + AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); addPlaylistItem(() => API.LocalUser.Value.OnlineID); assertDeleteButtonVisibility(1, true); @@ -79,18 +79,18 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost() { - AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); - AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); + AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); + AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); - AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 })); - AddStep("set other user as host", () => Client.TransferHost(1234)); + AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 1234 })); + AddStep("set other user as host", () => MultiplayerClient.TransferHost(1234)); addPlaylistItem(() => API.LocalUser.Value.OnlineID); assertDeleteButtonVisibility(1, true); addPlaylistItem(() => 1234); assertDeleteButtonVisibility(2, false); - AddStep("set local user as host", () => Client.TransferHost(API.LocalUser.Value.OnlineID)); + AddStep("set local user as host", () => MultiplayerClient.TransferHost(API.LocalUser.Value.OnlineID)); assertDeleteButtonVisibility(1, true); assertDeleteButtonVisibility(2, true); } @@ -98,16 +98,16 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestCurrentItemDoesNotHaveDeleteButton() { - AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); - AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); + AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); + AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); addPlaylistItem(() => API.LocalUser.Value.OnlineID); assertDeleteButtonVisibility(0, false); assertDeleteButtonVisibility(1, true); - AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely()); - AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2); + AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely()); + AddUntilStep("wait for next item to be selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2); AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType().Count() == 2); assertDeleteButtonVisibility(0, false); @@ -126,7 +126,7 @@ namespace osu.Game.Tests.Visual.Multiplayer BeatmapID = importedBeatmap.OnlineID, }); - Client.AddUserPlaylistItem(userId(), item).WaitSafely(); + MultiplayerClient.AddUserPlaylistItem(userId(), item).WaitSafely(); itemId = item.ID; }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs index 7834226f15..609693e54b 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs @@ -74,13 +74,13 @@ namespace osu.Game.Tests.Visual.Multiplayer Task.Run(async () => { - if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready) + if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready) { - await Client.StartMatch(); + await MultiplayerClient.StartMatch(); return; } - await Client.ToggleReady(); + await MultiplayerClient.ToggleReady(); readyClickOperation.Dispose(); }); @@ -110,15 +110,15 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add second user as host", () => { - Client.AddUser(new APIUser { Id = 2, Username = "Another user" }); - Client.TransferHost(2); + MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }); + MultiplayerClient.TransferHost(2); }); ClickButtonWhenEnabled(); - AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready); + AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready); ClickButtonWhenEnabled(); - AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle); + AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle); } [TestCase(true)] @@ -127,14 +127,14 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("setup", () => { - Client.TransferHost(Client.Room?.Users[0].UserID ?? 0); + MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0); if (!allReady) - Client.AddUser(new APIUser { Id = 2, Username = "Another user" }); + MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }); }); ClickButtonWhenEnabled(); - AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready); + AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready); verifyGameplayStartFlow(); } @@ -144,12 +144,12 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add host", () => { - Client.AddUser(new APIUser { Id = 2, Username = "Another user" }); - Client.TransferHost(2); + MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }); + MultiplayerClient.TransferHost(2); }); ClickButtonWhenEnabled(); - AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0)); + AddStep("make user host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0)); verifyGameplayStartFlow(); } @@ -159,17 +159,17 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("setup", () => { - Client.TransferHost(Client.Room?.Users[0].UserID ?? 0); - Client.AddUser(new APIUser { Id = 2, Username = "Another user" }); + MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0); + MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }); }); ClickButtonWhenEnabled(); - AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready); + AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready); - AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0)); + AddStep("transfer host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[1].UserID ?? 0)); ClickButtonWhenEnabled(); - AddUntilStep("user is idle (match not started)", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle); + AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle); AddAssert("ready button enabled", () => button.ChildrenOfType().Single().Enabled.Value); } @@ -180,42 +180,42 @@ namespace osu.Game.Tests.Visual.Multiplayer const int users = 10; AddStep("setup", () => { - Client.TransferHost(Client.Room?.Users[0].UserID ?? 0); + MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0); for (int i = 0; i < users; i++) - Client.AddUser(new APIUser { Id = i, Username = "Another user" }); + MultiplayerClient.AddUser(new APIUser { Id = i, Username = "Another user" }); }); if (!isHost) - AddStep("transfer host", () => Client.TransferHost(2)); + AddStep("transfer host", () => MultiplayerClient.TransferHost(2)); ClickButtonWhenEnabled(); AddRepeatStep("change user ready state", () => { - Client.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle); + MultiplayerClient.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle); }, 20); AddRepeatStep("ready all users", () => { - var nextUnready = Client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle); + var nextUnready = MultiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle); if (nextUnready != null) - Client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready); + MultiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready); }, users); } private void verifyGameplayStartFlow() { - AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready); + AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready); ClickButtonWhenEnabled(); - AddUntilStep("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad); + AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad); AddAssert("ready button disabled", () => !button.ChildrenOfType().Single().Enabled.Value); AddStep("transitioned to gameplay", () => readyClickOperation.Dispose()); AddStep("finish gameplay", () => { - Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded); - Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay); + MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded); + MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay); }); AddUntilStep("ready button enabled", () => button.ChildrenOfType().Single().Enabled.Value); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs index 70d4d9dd55..c4ea78116a 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs @@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Task.Run(async () => { - await Client.ToggleSpectate(); + await MultiplayerClient.ToggleSpectate(); readyClickOperation.Dispose(); }); } @@ -94,13 +94,13 @@ namespace osu.Game.Tests.Visual.Multiplayer Task.Run(async () => { - if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready) + if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready) { - await Client.StartMatch(); + await MultiplayerClient.StartMatch(); return; } - await Client.ToggleReady(); + await MultiplayerClient.ToggleReady(); readyClickOperation.Dispose(); }); @@ -115,7 +115,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [TestCase(MultiplayerRoomState.Playing)] public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState) { - AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState)); + AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState)); assertSpectateButtonEnablement(true); } @@ -124,16 +124,16 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestToggleWhenIdle(MultiplayerUserState initialState) { ClickButtonWhenEnabled(); - AddUntilStep("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating); + AddUntilStep("user is spectating", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Spectating); ClickButtonWhenEnabled(); - AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle); + AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle); } [TestCase(MultiplayerRoomState.Closed)] public void TestDisabledWhenClosed(MultiplayerRoomState roomState) { - AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState)); + AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState)); assertSpectateButtonEnablement(false); } @@ -147,8 +147,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestReadyButtonEnabledWhenHostAndUsersReady() { - AddStep("add user", () => Client.AddUser(new APIUser { Id = PLAYER_1_ID })); - AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready)); + AddStep("add user", () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID })); + AddStep("set user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready)); ClickButtonWhenEnabled(); assertReadyButtonEnablement(true); @@ -159,11 +159,11 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add user and transfer host", () => { - Client.AddUser(new APIUser { Id = PLAYER_1_ID }); - Client.TransferHost(PLAYER_1_ID); + MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }); + MultiplayerClient.TransferHost(PLAYER_1_ID); }); - AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready)); + AddStep("set user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready)); ClickButtonWhenEnabled(); assertReadyButtonEnablement(false); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneRankRangePill.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneRankRangePill.cs index 823ac07cf7..f95e73ff3c 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneRankRangePill.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneRankRangePill.cs @@ -25,14 +25,14 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add user", () => { - Client.AddUser(new APIUser + MultiplayerClient.AddUser(new APIUser { Id = 2, Statistics = { GlobalRank = 1234 } }); // Remove the local user so only the one above is displayed. - Client.RemoveUser(API.LocalUser.Value); + MultiplayerClient.RemoveUser(API.LocalUser.Value); }); } @@ -41,26 +41,26 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add users", () => { - Client.AddUser(new APIUser + MultiplayerClient.AddUser(new APIUser { Id = 2, Statistics = { GlobalRank = 1234 } }); - Client.AddUser(new APIUser + MultiplayerClient.AddUser(new APIUser { Id = 3, Statistics = { GlobalRank = 3333 } }); - Client.AddUser(new APIUser + MultiplayerClient.AddUser(new APIUser { Id = 4, Statistics = { GlobalRank = 4321 } }); // Remove the local user so only the ones above are displayed. - Client.RemoveUser(API.LocalUser.Value); + MultiplayerClient.RemoveUser(API.LocalUser.Value); }); } @@ -75,20 +75,20 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("add users", () => { - Client.AddUser(new APIUser + MultiplayerClient.AddUser(new APIUser { Id = 2, Statistics = { GlobalRank = min } }); - Client.AddUser(new APIUser + MultiplayerClient.AddUser(new APIUser { Id = 3, Statistics = { GlobalRank = max } }); // Remove the local user so only the ones above are displayed. - Client.RemoveUser(API.LocalUser.Value); + MultiplayerClient.RemoveUser(API.LocalUser.Value); }); } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs index 7a5bd0b8f4..50b3f52047 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs @@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Multiplayer private TestMultiplayerComponents multiplayerComponents; - private TestMultiplayerClient client => multiplayerComponents.Client; + private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) @@ -75,8 +75,8 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus); - AddAssert("user state arrived", () => client.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState); + AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus); + AddAssert("user state arrived", () => multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState); } [Test] @@ -96,25 +96,25 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0); - AddStep("add another user", () => client.AddUser(new APIUser { Username = "otheruser", Id = 44 })); + AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0); + AddStep("add another user", () => multiplayerClient.AddUser(new APIUser { Username = "otheruser", Id = 44 })); AddStep("press own button", () => { InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); - AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1); + AddAssert("user on team 1", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1); AddStep("press own button again", () => InputManager.Click(MouseButton.Left)); - AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0); + AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0); AddStep("press other user's button", () => { InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType().ElementAt(1)); InputManager.Click(MouseButton.Left); }); - AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0); + AddAssert("user still on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0); } [Test] @@ -134,14 +134,14 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead); + AddUntilStep("match type head to head", () => multiplayerClient.APIRoom?.Type.Value == MatchType.HeadToHead); - AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings + AddStep("change match type", () => multiplayerClient.ChangeSettings(new MultiplayerRoomSettings { MatchType = MatchType.TeamVersus }).WaitSafely()); - AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus); + AddUntilStep("api room updated to team versus", () => multiplayerClient.APIRoom?.Type.Value == MatchType.TeamVersus); } [Test] @@ -160,13 +160,13 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddUntilStep("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead); + AddUntilStep("room type is head to head", () => multiplayerClient.Room?.Settings.MatchType == MatchType.HeadToHead); AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType().All(d => d.DisplayedTeam == null)); - AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus)); + AddStep("change to team vs", () => multiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus)); - AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus); + AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus); AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType().All(d => d.DisplayedTeam != null)); } @@ -185,7 +185,7 @@ namespace osu.Game.Tests.Visual.Multiplayer InputManager.Click(MouseButton.Left); }); - AddUntilStep("wait for join", () => client.RoomJoined); + AddUntilStep("wait for join", () => multiplayerClient.RoomJoined); } } } diff --git a/osu.Game.Tests/Visual/TestMultiplayerComponents.cs b/osu.Game.Tests/Visual/TestMultiplayerComponents.cs index bd8fb8e58e..062aa33b99 100644 --- a/osu.Game.Tests/Visual/TestMultiplayerComponents.cs +++ b/osu.Game.Tests/Visual/TestMultiplayerComponents.cs @@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded; [Cached(typeof(MultiplayerClient))] - public readonly TestMultiplayerClient Client; + public readonly TestMultiplayerClient MultiplayerClient; [Cached(typeof(UserLookupCache))] private readonly UserLookupCache userLookupCache = new TestUserLookupCache(); @@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual { userLookupCache, beatmapLookupCache, - Client = new TestMultiplayerClient(RoomManager), + MultiplayerClient = new TestMultiplayerClient(RoomManager), screenStack = new OsuScreenStack { Name = nameof(TestMultiplayerComponents), diff --git a/osu.Game/Tests/Visual/Multiplayer/IMultiplayerTestSceneDependencies.cs b/osu.Game/Tests/Visual/Multiplayer/IMultiplayerTestSceneDependencies.cs index f166154103..62d1c9ceca 100644 --- a/osu.Game/Tests/Visual/Multiplayer/IMultiplayerTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/Multiplayer/IMultiplayerTestSceneDependencies.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Online.Multiplayer; using osu.Game.Screens.OnlinePlay; using osu.Game.Tests.Visual.OnlinePlay; using osu.Game.Tests.Visual.Spectator; @@ -14,9 +13,9 @@ namespace osu.Game.Tests.Visual.Multiplayer public interface IMultiplayerTestSceneDependencies : IOnlinePlayTestSceneDependencies { /// - /// The cached . + /// The cached . /// - TestMultiplayerClient Client { get; } + TestMultiplayerClient MultiplayerClient { get; } /// /// The cached . diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs index a9b3ca4991..19f9952d14 100644 --- a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs @@ -17,13 +17,13 @@ namespace osu.Game.Tests.Visual.Multiplayer public const int PLAYER_1_ID = 55; public const int PLAYER_2_ID = 56; - public TestMultiplayerClient Client => OnlinePlayDependencies.Client; + public TestMultiplayerClient MultiplayerClient => OnlinePlayDependencies.MultiplayerClient; public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager; public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient; protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies; - public bool RoomJoined => Client.RoomJoined; + public bool RoomJoined => MultiplayerClient.RoomJoined; private readonly bool joinRoom; diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestSceneDependencies.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestSceneDependencies.cs index d9fe77ae44..6b4e01b673 100644 --- a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestSceneDependencies.cs @@ -14,16 +14,16 @@ namespace osu.Game.Tests.Visual.Multiplayer /// public class MultiplayerTestSceneDependencies : OnlinePlayTestSceneDependencies, IMultiplayerTestSceneDependencies { - public TestMultiplayerClient Client { get; } + public TestMultiplayerClient MultiplayerClient { get; } public TestSpectatorClient SpectatorClient { get; } public new TestMultiplayerRoomManager RoomManager => (TestMultiplayerRoomManager)base.RoomManager; public MultiplayerTestSceneDependencies() { - Client = new TestMultiplayerClient(RoomManager); + MultiplayerClient = new TestMultiplayerClient(RoomManager); SpectatorClient = CreateSpectatorClient(); - CacheAs(Client); + CacheAs(MultiplayerClient); CacheAs(SpectatorClient); } From 5db63a8751e38d9701b9987ae30508b9be516475 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 11:30:03 +0900 Subject: [PATCH 0065/1336] Expose read-only list from request --- osu.Game/Online/API/Requests/GetBeatmapsRequest.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/GetBeatmapsRequest.cs b/osu.Game/Online/API/Requests/GetBeatmapsRequest.cs index c07e5ef1c2..22af022659 100644 --- a/osu.Game/Online/API/Requests/GetBeatmapsRequest.cs +++ b/osu.Game/Online/API/Requests/GetBeatmapsRequest.cs @@ -2,12 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; namespace osu.Game.Online.API.Requests { public class GetBeatmapsRequest : APIRequest { - public readonly int[] BeatmapIds; + public readonly IReadOnlyList BeatmapIds; private const int max_ids_per_request = 50; From 215da7e933ded0423618e6fb6f58e28c65ea2339 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 12:05:55 +0900 Subject: [PATCH 0066/1336] Reimplement as extension method on IBeatmap Implementation has changed slightly to support arbitrary levels of nested hitobjects. --- .../Difficulty/OsuDifficultyCalculator.cs | 17 +------------ osu.Game/Beatmaps/IBeatmap.cs | 24 +++++++++++++++++++ 2 files changed, 25 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index d04d0872d8..df6fd19d36 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -9,7 +9,6 @@ using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Difficulty.Skills; using osu.Game.Rulesets.Osu.Mods; @@ -62,21 +61,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate; double drainRate = beatmap.Difficulty.DrainRate; - - int maxCombo = 0; - - void countCombo(HitObject ho) - { - if (ho.CreateJudgement().MaxResult.AffectsCombo()) - maxCombo++; - } - - foreach (HitObject ho in beatmap.HitObjects) - { - countCombo(ho); - foreach (HitObject nested in ho.NestedHitObjects) - countCombo(nested); - } + int maxCombo = beatmap.GetMaxCombo(); int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle); int sliderCount = beatmap.HitObjects.Count(h => h is Slider); diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 3f598cd1e5..dec1ef4294 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Beatmaps { @@ -70,4 +71,27 @@ namespace osu.Game.Beatmaps /// new IReadOnlyList HitObjects { get; } } + + public static class BeatmapExtensions + { + /// + /// Finds the maximum achievable combo by hitting all s in a beatmap. + /// + public static int GetMaxCombo(this IBeatmap beatmap) + { + int combo = 0; + foreach (var h in beatmap.HitObjects) + addCombo(h, ref combo); + return combo; + + static void addCombo(HitObject hitObject, ref int combo) + { + if (hitObject.CreateJudgement().MaxResult.AffectsCombo()) + combo++; + + foreach (var nested in hitObject.NestedHitObjects) + addCombo(nested, ref combo); + } + } + } } From 84e82ef5e466d1802f1273e72a389cdf1f54c6fd Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 14:09:19 +0900 Subject: [PATCH 0067/1336] Add XMLDocs to difficulty attribute properties --- .../Difficulty/CatchDifficultyAttributes.cs | 6 +++ .../Difficulty/ManiaDifficultyAttributes.cs | 9 +++++ .../Difficulty/OsuDifficultyAttributes.cs | 38 +++++++++++++++++++ .../Difficulty/TaikoDifficultyAttributes.cs | 21 ++++++++++ .../Difficulty/DifficultyAttributes.cs | 2 +- 5 files changed, 75 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs index 39a58d336d..8e069d7d16 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs @@ -9,6 +9,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty { public class CatchDifficultyAttributes : DifficultyAttributes { + /// + /// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc). + /// + /// + /// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing. + /// [JsonProperty("approach_rate")] public double ApproachRate { get; set; } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs index 979a04ddf8..efd5868504 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs @@ -9,9 +9,18 @@ namespace osu.Game.Rulesets.Mania.Difficulty { public class ManiaDifficultyAttributes : DifficultyAttributes { + /// + /// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc). + /// + /// + /// Rate-adjusting mods don't directly affect the hit window, but have a perceived effect as a result of adjusting audio timing. + /// [JsonProperty("great_hit_window")] public double GreatHitWindow { get; set; } + /// + /// The score multiplier applied via score-reducing mods. + /// [JsonProperty("score_multiplier")] public double ScoreMultiplier { get; set; } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs index 126a9b0183..3deed4ea3d 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs @@ -12,30 +12,68 @@ namespace osu.Game.Rulesets.Osu.Difficulty { public class OsuDifficultyAttributes : DifficultyAttributes { + /// + /// The difficulty corresponding to the aim skill. + /// [JsonProperty("aim_difficulty")] public double AimDifficulty { get; set; } + /// + /// The difficulty corresponding to the speed skill. + /// [JsonProperty("speed_difficulty")] public double SpeedDifficulty { get; set; } + /// + /// The difficulty corresponding to the flashlight skill. + /// [JsonProperty("flashlight_difficulty")] public double FlashlightDifficulty { get; set; } + /// + /// Describes how much of is contributed to by hitcircles or sliders. + /// A value closer to 1.0 indicates most of is contributed by hitcircles. + /// A value closer to 0.0 indicates most of is contributed by sliders. + /// [JsonProperty("slider_factor")] public double SliderFactor { get; set; } + /// + /// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc). + /// + /// + /// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing. + /// [JsonProperty("approach_rate")] public double ApproachRate { get; set; } + /// + /// The perceived overall difficulty inclusive of rate-adjusting mods (DT/HT/etc). + /// + /// + /// Rate-adjusting mods don't directly affect the overall difficulty value, but have a perceived effect as a result of adjusting audio timing. + /// [JsonProperty("overall_difficulty")] public double OverallDifficulty { get; set; } + /// + /// The beatmap's drain rate. This doesn't scale with rate-adjusting mods. + /// public double DrainRate { get; set; } + /// + /// The number of hitcircles in the beatmap. + /// public int HitCircleCount { get; set; } + /// + /// The number of sliders in the beatmap. + /// public int SliderCount { get; set; } + /// + /// The number of spinners in the beatmap. + /// public int SpinnerCount { get; set; } public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes() diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs index 31f5a6f570..3dc5438072 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs @@ -9,18 +9,39 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoDifficultyAttributes : DifficultyAttributes { + /// + /// The difficulty corresponding to the stamina skill. + /// [JsonProperty("stamina_difficulty")] public double StaminaDifficulty { get; set; } + /// + /// The difficulty corresponding to the rhythm skill. + /// [JsonProperty("rhythm_difficulty")] public double RhythmDifficulty { get; set; } + /// + /// The difficulty corresponding to the colour skill. + /// [JsonProperty("colour_difficulty")] public double ColourDifficulty { get; set; } + /// + /// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc). + /// + /// + /// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing. + /// [JsonProperty("approach_rate")] public double ApproachRate { get; set; } + /// + /// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc). + /// + /// + /// Rate-adjusting mods don't directly affect the hit window, but have a perceived effect as a result of adjusting audio timing. + /// [JsonProperty("great_hit_window")] public double GreatHitWindow { get; set; } diff --git a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs index 991b567f57..ec3d22b67a 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Difficulty public Mod[] Mods { get; set; } /// - /// The combined star rating of all skill. + /// The combined star rating of all skills. /// [JsonProperty("star_rating", Order = -3)] public double StarRating { get; set; } From f703828e1bc17e3ec5421dbc09ea9a62ca3f8437 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 15:27:48 +0900 Subject: [PATCH 0068/1336] Clarify ambiguous conditionals in `LegacyStageBackground` --- .../Skinning/Legacy/LegacyStageBackground.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageBackground.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageBackground.cs index 952fc7ddd6..fdacc75c92 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageBackground.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageBackground.cs @@ -98,8 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy float rightLineWidth = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1; bool hasLeftLine = leftLineWidth > 0; - bool hasRightLine = rightLineWidth > 0 && skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m - || isLastColumn; + bool hasRightLine = (rightLineWidth > 0 && skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m) || isLastColumn; Color4 lineColour = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White; Color4 backgroundColour = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, columnIndex)?.Value ?? Color4.Black; From edd31bf3aa913a7b01306538f88a6c44d160d729 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 15:51:18 +0900 Subject: [PATCH 0069/1336] Revert styling change --- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 49 +++++++++---------- 1 file changed, 23 insertions(+), 26 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index faeb73cfa3..8d840280b3 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -430,34 +430,31 @@ namespace osu.Game.Screens.OnlinePlay }; } - private IEnumerable createButtons() + private IEnumerable createButtons() => new[] { - return new[] + showResultsButton = new GrayButton(FontAwesome.Solid.ChartPie) { - showResultsButton = new GrayButton(FontAwesome.Solid.ChartPie) - { - Size = new Vector2(30, 30), - Action = () => RequestResults?.Invoke(Item), - Alpha = AllowShowingResults ? 1 : 0, - TooltipText = "View results" - }, - beatmap == null ? Empty() : new PlaylistDownloadButton(beatmap), - editButton = new PlaylistEditButton - { - Size = new Vector2(30, 30), - Alpha = AllowEditing ? 1 : 0, - Action = () => RequestEdit?.Invoke(Item), - TooltipText = "Edit" - }, - removeButton = new PlaylistRemoveButton - { - Size = new Vector2(30, 30), - Alpha = AllowDeletion ? 1 : 0, - Action = () => RequestDeletion?.Invoke(Item), - TooltipText = "Remove from playlist" - }, - }; - } + Size = new Vector2(30, 30), + Action = () => RequestResults?.Invoke(Item), + Alpha = AllowShowingResults ? 1 : 0, + TooltipText = "View results" + }, + beatmap == null ? Empty() : new PlaylistDownloadButton(beatmap), + editButton = new PlaylistEditButton + { + Size = new Vector2(30, 30), + Alpha = AllowEditing ? 1 : 0, + Action = () => RequestEdit?.Invoke(Item), + TooltipText = "Edit" + }, + removeButton = new PlaylistRemoveButton + { + Size = new Vector2(30, 30), + Alpha = AllowDeletion ? 1 : 0, + Action = () => RequestDeletion?.Invoke(Item), + TooltipText = "Remove from playlist" + }, + }; protected override bool OnClick(ClickEvent e) { From 55d9f0b44b507d4ff8140271e7fb3807ad2c4ef2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 16:03:08 +0900 Subject: [PATCH 0070/1336] Store beatmap to a field instead --- .../OnlinePlayBeatmapAvailabilityTracker.cs | 35 ++++++++++--------- 1 file changed, 19 insertions(+), 16 deletions(-) diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs index 02bcd1f30c..07506ba1f0 100644 --- a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs @@ -46,10 +46,9 @@ namespace osu.Game.Online.Rooms private readonly Bindable availability = new Bindable(BeatmapAvailability.NotDownloaded()); private ScheduledDelegate progressUpdate; - private BeatmapDownloadTracker downloadTracker; - private IDisposable realmSubscription; + private APIBeatmap selectedBeatmap; protected override void LoadComplete() { @@ -63,26 +62,30 @@ namespace osu.Game.Online.Rooms return; downloadTracker?.RemoveAndDisposeImmediately(); + selectedBeatmap = null; beatmapLookupCache.GetBeatmapAsync(item.NewValue.Beatmap.OnlineID).ContinueWith(task => Schedule(() => { var beatmap = task.GetResultSafely(); if (SelectedItem.Value?.Beatmap.OnlineID == beatmap.OnlineID) - beginTracking(beatmap); + { + selectedBeatmap = beatmap; + beginTracking(); + } }), TaskContinuationOptions.OnlyOnRanToCompletion); }, true); } - private void beginTracking(APIBeatmap beatmap) + private void beginTracking() { - Debug.Assert(beatmap.BeatmapSet != null); + Debug.Assert(selectedBeatmap.BeatmapSet != null); - downloadTracker = new BeatmapDownloadTracker(beatmap.BeatmapSet); + downloadTracker = new BeatmapDownloadTracker(selectedBeatmap.BeatmapSet); AddInternal(downloadTracker); - downloadTracker.State.BindValueChanged(_ => Scheduler.AddOnce(updateAvailability, beatmap), true); + downloadTracker.State.BindValueChanged(_ => Scheduler.AddOnce(updateAvailability), true); downloadTracker.Progress.BindValueChanged(_ => { if (downloadTracker.State.Value != DownloadState.Downloading) @@ -91,23 +94,23 @@ namespace osu.Game.Online.Rooms // incoming progress changes are going to be at a very high rate. // we don't want to flood the network with this, so rate limit how often we send progress updates. if (progressUpdate?.Completed != false) - progressUpdate = Scheduler.AddDelayed(updateAvailability, beatmap, progressUpdate == null ? 0 : 500); + progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500); }, true); // handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow). realmSubscription?.Dispose(); - realmSubscription = realm.RegisterForNotifications(r => filteredBeatmaps(beatmap), (items, changes, ___) => + realmSubscription = realm.RegisterForNotifications(r => filteredBeatmaps(), (items, changes, ___) => { if (changes == null) return; - Scheduler.AddOnce(updateAvailability, beatmap); + Scheduler.AddOnce(updateAvailability); }); } - private void updateAvailability(APIBeatmap beatmap) + private void updateAvailability() { - if (downloadTracker == null) + if (downloadTracker == null || selectedBeatmap == null) return; switch (downloadTracker.State.Value) @@ -125,7 +128,7 @@ namespace osu.Game.Online.Rooms break; case DownloadState.LocallyAvailable: - bool available = filteredBeatmaps(beatmap).Any(); + bool available = filteredBeatmaps().Any(); availability.Value = available ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded(); @@ -140,10 +143,10 @@ namespace osu.Game.Online.Rooms } } - private IQueryable filteredBeatmaps(APIBeatmap beatmap) + private IQueryable filteredBeatmaps() { - int onlineId = beatmap.OnlineID; - string checksum = beatmap.MD5Hash; + int onlineId = selectedBeatmap.OnlineID; + string checksum = selectedBeatmap.MD5Hash; return realm.Realm .All() From d4bf335fccd31e921447b999a91d722998d51417 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 16:24:39 +0900 Subject: [PATCH 0071/1336] Use score multiplier attribute in ManiaPerformanceCalculator --- .../Difficulty/ManiaPerformanceCalculator.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index 8a8c41bb8a..beba29b8bb 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -43,14 +43,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh); countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss); - IEnumerable scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease); - - double scoreMultiplier = 1.0; - foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m))) - scoreMultiplier *= m.ScoreMultiplier; - - // Scale score up, so it's comparable to other keymods - scaledScore *= 1.0 / scoreMultiplier; + if (Attributes.ScoreMultiplier > 0) + { + // Scale score up, so it's comparable to other keymods + scaledScore *= 1.0 / Attributes.ScoreMultiplier; + } // Arbitrary initial value for scaling pp in order to standardize distributions across game modes. // The specific number has no intrinsic meaning and can be adjusted as needed. @@ -80,6 +77,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty private double computeDifficultyValue() { + if (Attributes.ScoreMultiplier <= 0) + return 0; + double difficultyValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0; difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0); From 5dd9771c5fbb2ae68efe146b769375a6210b00d7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 16:27:27 +0900 Subject: [PATCH 0072/1336] Remove mod multipliers from being applied to scores --- .../TestSceneFooterButtonMods.cs | 27 ++----------------- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 13 +-------- osu.Game/Screens/Select/FooterButtonMods.cs | 25 ----------------- 3 files changed, 3 insertions(+), 62 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs index 0631059d1a..e9014c0941 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs @@ -3,9 +3,7 @@ using System; using System.Collections.Generic; -using System.Linq; using NUnit.Framework; -using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Select; @@ -14,11 +12,11 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneFooterButtonMods : OsuTestScene { - private readonly TestFooterButtonMods footerButtonMods; + private readonly FooterButtonMods footerButtonMods; public TestSceneFooterButtonMods() { - Add(footerButtonMods = new TestFooterButtonMods()); + Add(footerButtonMods = new FooterButtonMods()); } [Test] @@ -26,19 +24,15 @@ namespace osu.Game.Tests.Visual.UserInterface { var hiddenMod = new Mod[] { new OsuModHidden() }; AddStep(@"Add Hidden", () => changeMods(hiddenMod)); - AddAssert(@"Check Hidden multiplier", () => assertModsMultiplier(hiddenMod)); var hardRockMod = new Mod[] { new OsuModHardRock() }; AddStep(@"Add HardRock", () => changeMods(hardRockMod)); - AddAssert(@"Check HardRock multiplier", () => assertModsMultiplier(hardRockMod)); var doubleTimeMod = new Mod[] { new OsuModDoubleTime() }; AddStep(@"Add DoubleTime", () => changeMods(doubleTimeMod)); - AddAssert(@"Check DoubleTime multiplier", () => assertModsMultiplier(doubleTimeMod)); var multipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() }; AddStep(@"Add multiple Mods", () => changeMods(multipleIncrementMods)); - AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleIncrementMods)); } [Test] @@ -46,15 +40,12 @@ namespace osu.Game.Tests.Visual.UserInterface { var easyMod = new Mod[] { new OsuModEasy() }; AddStep(@"Add Easy", () => changeMods(easyMod)); - AddAssert(@"Check Easy multiplier", () => assertModsMultiplier(easyMod)); var noFailMod = new Mod[] { new OsuModNoFail() }; AddStep(@"Add NoFail", () => changeMods(noFailMod)); - AddAssert(@"Check NoFail multiplier", () => assertModsMultiplier(noFailMod)); var multipleDecrementMods = new Mod[] { new OsuModEasy(), new OsuModNoFail() }; AddStep(@"Add Multiple Mods", () => changeMods(multipleDecrementMods)); - AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleDecrementMods)); } [Test] @@ -63,25 +54,11 @@ namespace osu.Game.Tests.Visual.UserInterface var multipleMods = new Mod[] { new OsuModDoubleTime(), new OsuModFlashlight() }; AddStep(@"Add mods", () => changeMods(multipleMods)); AddStep(@"Clear selected mod", () => changeMods(Array.Empty())); - AddAssert(@"Check empty multiplier", () => assertModsMultiplier(Array.Empty())); } private void changeMods(IReadOnlyList mods) { footerButtonMods.Current.Value = mods; } - - private bool assertModsMultiplier(IEnumerable mods) - { - double multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); - string expectedValue = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; - - return expectedValue == footerButtonMods.MultiplierText.Current.Value; - } - - private class TestFooterButtonMods : FooterButtonMods - { - public new OsuSpriteText MultiplierText => base.MultiplierText; - } } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 79861c0ecc..ce1486b02f 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -92,8 +92,6 @@ namespace osu.Game.Rulesets.Scoring private readonly List hitEvents = new List(); private HitObject lastHitObject; - private double scoreMultiplier = 1; - public ScoreProcessor() { accuracyPortion = DefaultAccuracyPortion; @@ -111,15 +109,6 @@ namespace osu.Game.Rulesets.Scoring }; Mode.ValueChanged += _ => updateScore(); - Mods.ValueChanged += mods => - { - scoreMultiplier = 1; - - foreach (var m in mods.NewValue) - scoreMultiplier *= m.ScoreMultiplier; - - updateScore(); - }; } private readonly Dictionary scoreResultCounts = new Dictionary(); @@ -235,7 +224,7 @@ namespace osu.Game.Rulesets.Scoring case ScoringMode.Standardised: double accuracyScore = accuracyPortion * accuracyRatio; double comboScore = comboPortion * comboRatio; - return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier; + return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)); case ScoringMode.Classic: // This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring. diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 5bbca5ca1a..1f1aa4c4b3 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -6,14 +6,11 @@ using osu.Framework.Graphics; using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Mods; using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osuTK; -using osuTK.Graphics; using osu.Game.Input.Bindings; namespace osu.Game.Screens.Select @@ -26,10 +23,7 @@ namespace osu.Game.Screens.Select set => modDisplay.Current = value; } - protected readonly OsuSpriteText MultiplierText; private readonly ModDisplay modDisplay; - private Color4 lowMultiplierColour; - private Color4 highMultiplierColour; public FooterButtonMods() { @@ -40,12 +34,6 @@ namespace osu.Game.Screens.Select Scale = new Vector2(0.8f), ExpansionMode = ExpansionMode.AlwaysContracted, }); - ButtonContentContainer.Add(MultiplierText = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(weight: FontWeight.Bold), - }); } [BackgroundDependencyLoader] @@ -53,8 +41,6 @@ namespace osu.Game.Screens.Select { SelectedColour = colours.Yellow; DeselectedColour = SelectedColour.Opacity(0.5f); - lowMultiplierColour = colours.Red; - highMultiplierColour = colours.Green; Text = @"mods"; Hotkey = GlobalAction.ToggleModSelection; } @@ -68,17 +54,6 @@ namespace osu.Game.Screens.Select private void updateMultiplierText() { - double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1; - - MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; - - if (multiplier > 1.0) - MultiplierText.FadeColour(highMultiplierColour, 200); - else if (multiplier < 1.0) - MultiplierText.FadeColour(lowMultiplierColour, 200); - else - MultiplierText.FadeColour(Color4.White, 200); - if (Current.Value?.Count > 0) modDisplay.FadeIn(); else From 4c1413e0c793995d5a9ea4802419d9131d9abe53 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 16:36:02 +0900 Subject: [PATCH 0073/1336] No longer require Mod implementation --- osu.Game/Rulesets/Mods/Mod.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 7136795461..5555770822 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Mods /// The score multiplier of this mod. /// [JsonIgnore] - public abstract double ScoreMultiplier { get; } + public virtual double ScoreMultiplier => 1; /// /// Returns true if this mod is implemented (and playable). From 3d3f0a89c2c1b933eff1a7f8575ba7ac6a890f52 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 16:46:53 +0900 Subject: [PATCH 0074/1336] Remove legacy `RulesetID` property from `BeatmapInfo` --- osu.Game/Beatmaps/BeatmapInfo.cs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index e4bfd768b7..305b3979a0 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -152,18 +152,6 @@ namespace osu.Game.Beatmaps #region Compatibility properties - [Ignored] - public int RulesetID - { - set - { - if (!string.IsNullOrEmpty(Ruleset.InstantiationInfo)) - throw new InvalidOperationException($"Cannot set a {nameof(RulesetID)} when {nameof(Ruleset)} is already set to an actual ruleset."); - - Ruleset.OnlineID = value; - } - } - [Ignored] [Obsolete("Use BeatmapInfo.Difficulty instead.")] // can be removed 20220719 public BeatmapDifficulty BaseDifficulty From 7a69de0060c2c55d731fd89f3a62d72eeb93c424 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 16:57:28 +0900 Subject: [PATCH 0075/1336] Split out realm portion of `RulesetStore` --- osu.Game/OsuGameBase.cs | 7 +- osu.Game/Rulesets/RealmRulesetStore.cs | 101 +++++++++++++++++++++++++ osu.Game/Rulesets/RulesetStore.cs | 101 +++---------------------- 3 files changed, 115 insertions(+), 94 deletions(-) create mode 100644 osu.Game/Rulesets/RealmRulesetStore.cs diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 0b2644d5ba..d89e1e8193 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -22,6 +22,7 @@ using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Audio; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Formats; using osu.Game.Configuration; using osu.Game.Database; using osu.Game.Graphics; @@ -109,7 +110,7 @@ namespace osu.Game protected SkinManager SkinManager { get; private set; } - protected RulesetStore RulesetStore { get; private set; } + protected RealmRulesetStore RulesetStore { get; private set; } protected RealmKeyBindingStore KeyBindingStore { get; private set; } @@ -200,9 +201,11 @@ namespace osu.Game dependencies.Cache(realm = new RealmAccess(Storage, "client", EFContextFactory)); - dependencies.Cache(RulesetStore = new RulesetStore(realm, Storage)); + dependencies.CacheAs(RulesetStore = new RealmRulesetStore(realm, Storage)); dependencies.CacheAs(RulesetStore); + Decoder.RegisterDependencies(RulesetStore); + // Backup is taken here rather than in EFToRealmMigrator to avoid recycling realm contexts // after initial usages below. It can be moved once a direction is established for handling re-subscription. // See https://github.com/ppy/osu/pull/16547 for more discussion. diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs new file mode 100644 index 0000000000..f42bf06da4 --- /dev/null +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -0,0 +1,101 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Logging; +using osu.Framework.Platform; +using osu.Game.Database; + +#nullable enable + +namespace osu.Game.Rulesets +{ + public class RealmRulesetStore : RulesetStore + { + public override IEnumerable AvailableRulesets => availableRulesets; + + private readonly List availableRulesets = new List(); + + public RealmRulesetStore(RealmAccess realm, Storage? storage = null) + : base(storage) + { + prepareDetachedRulesets(realm); + } + + private void prepareDetachedRulesets(RealmAccess realmAccess) + { + realmAccess.Write(realm => + { + var rulesets = realm.All(); + + List instances = LoadedAssemblies.Values + .Select(r => Activator.CreateInstance(r) as Ruleset) + .Where(r => r != null) + .Select(r => r.AsNonNull()) + .ToList(); + + // add all legacy rulesets first to ensure they have exclusive choice of primary key. + foreach (var r in instances.Where(r => r is ILegacyRuleset)) + { + if (realm.All().FirstOrDefault(rr => rr.OnlineID == r.RulesetInfo.OnlineID) == null) + realm.Add(new RulesetInfo(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID)); + } + + // add any other rulesets which have assemblies present but are not yet in the database. + foreach (var r in instances.Where(r => !(r is ILegacyRuleset))) + { + if (rulesets.FirstOrDefault(ri => ri.InstantiationInfo.Equals(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null) + { + var existingSameShortName = rulesets.FirstOrDefault(ri => ri.ShortName == r.RulesetInfo.ShortName); + + if (existingSameShortName != null) + { + // even if a matching InstantiationInfo was not found, there may be an existing ruleset with the same ShortName. + // this generally means the user or ruleset provider has renamed their dll but the underlying ruleset is *likely* the same one. + // in such cases, update the instantiation info of the existing entry to point to the new one. + existingSameShortName.InstantiationInfo = r.RulesetInfo.InstantiationInfo; + } + else + realm.Add(new RulesetInfo(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID)); + } + } + + List detachedRulesets = new List(); + + // perform a consistency check and detach final rulesets from realm for cross-thread runtime usage. + foreach (var r in rulesets.OrderBy(r => r.OnlineID)) + { + try + { + var resolvedType = Type.GetType(r.InstantiationInfo) + ?? throw new RulesetLoadException(@"Type could not be resolved"); + + var instanceInfo = (Activator.CreateInstance(resolvedType) as Ruleset)?.RulesetInfo + ?? throw new RulesetLoadException(@"Instantiation failure"); + + // If a ruleset isn't up-to-date with the API, it could cause a crash at an arbitrary point of execution. + // To eagerly handle cases of missing implementations, enumerate all types here and mark as non-available on throw. + resolvedType.Assembly.GetTypes(); + + r.Name = instanceInfo.Name; + r.ShortName = instanceInfo.ShortName; + r.InstantiationInfo = instanceInfo.InstantiationInfo; + r.Available = true; + + detachedRulesets.Add(r.Clone()); + } + catch (Exception ex) + { + r.Available = false; + Logger.Log($"Could not load ruleset {r}: {ex.Message}"); + } + } + + availableRulesets.AddRange(detachedRulesets.OrderBy(r => r)); + }); + } + } +} diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index dd25005006..6f88d97a58 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -7,34 +7,26 @@ using System.IO; using System.Linq; using System.Reflection; using osu.Framework; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Logging; using osu.Framework.Platform; -using osu.Game.Database; #nullable enable namespace osu.Game.Rulesets { - public class RulesetStore : IDisposable, IRulesetStore + public abstract class RulesetStore : IDisposable, IRulesetStore { - private readonly RealmAccess realmAccess; - private const string ruleset_library_prefix = @"osu.Game.Rulesets"; - private readonly Dictionary loadedAssemblies = new Dictionary(); + protected readonly Dictionary LoadedAssemblies = new Dictionary(); /// /// All available rulesets. /// - public IEnumerable AvailableRulesets => availableRulesets; + public abstract IEnumerable AvailableRulesets { get; } - private readonly List availableRulesets = new List(); - - public RulesetStore(RealmAccess realm, Storage? storage = null) + protected RulesetStore(Storage? storage = null) { - realmAccess = realm; - // On android in release configuration assemblies are loaded from the apk directly into memory. // We cannot read assemblies from cwd, so should check loaded assemblies instead. loadFromAppDomain(); @@ -53,8 +45,6 @@ namespace osu.Game.Rulesets var rulesetStorage = storage?.GetStorageForDirectory(@"rulesets"); if (rulesetStorage != null) loadUserRulesets(rulesetStorage); - - addMissingRulesets(); } /// @@ -95,80 +85,7 @@ namespace osu.Game.Rulesets if (domainAssembly != null) return domainAssembly; - return loadedAssemblies.Keys.FirstOrDefault(a => a.FullName == asm.FullName); - } - - private void addMissingRulesets() - { - realmAccess.Write(realm => - { - var rulesets = realm.All(); - - List instances = loadedAssemblies.Values - .Select(r => Activator.CreateInstance(r) as Ruleset) - .Where(r => r != null) - .Select(r => r.AsNonNull()) - .ToList(); - - // add all legacy rulesets first to ensure they have exclusive choice of primary key. - foreach (var r in instances.Where(r => r is ILegacyRuleset)) - { - if (realm.All().FirstOrDefault(rr => rr.OnlineID == r.RulesetInfo.OnlineID) == null) - realm.Add(new RulesetInfo(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID)); - } - - // add any other rulesets which have assemblies present but are not yet in the database. - foreach (var r in instances.Where(r => !(r is ILegacyRuleset))) - { - if (rulesets.FirstOrDefault(ri => ri.InstantiationInfo.Equals(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null) - { - var existingSameShortName = rulesets.FirstOrDefault(ri => ri.ShortName == r.RulesetInfo.ShortName); - - if (existingSameShortName != null) - { - // even if a matching InstantiationInfo was not found, there may be an existing ruleset with the same ShortName. - // this generally means the user or ruleset provider has renamed their dll but the underlying ruleset is *likely* the same one. - // in such cases, update the instantiation info of the existing entry to point to the new one. - existingSameShortName.InstantiationInfo = r.RulesetInfo.InstantiationInfo; - } - else - realm.Add(new RulesetInfo(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID)); - } - } - - List detachedRulesets = new List(); - - // perform a consistency check and detach final rulesets from realm for cross-thread runtime usage. - foreach (var r in rulesets.OrderBy(r => r.OnlineID)) - { - try - { - var resolvedType = Type.GetType(r.InstantiationInfo) - ?? throw new RulesetLoadException(@"Type could not be resolved"); - - var instanceInfo = (Activator.CreateInstance(resolvedType) as Ruleset)?.RulesetInfo - ?? throw new RulesetLoadException(@"Instantiation failure"); - - // If a ruleset isn't up-to-date with the API, it could cause a crash at an arbitrary point of execution. - // To eagerly handle cases of missing implementations, enumerate all types here and mark as non-available on throw. - resolvedType.Assembly.GetTypes(); - - r.Name = instanceInfo.Name; - r.ShortName = instanceInfo.ShortName; - r.InstantiationInfo = instanceInfo.InstantiationInfo; - r.Available = true; - - detachedRulesets.Add(r.Clone()); - } - catch (Exception ex) - { - r.Available = false; - Logger.Log($"Could not load ruleset {r}: {ex.Message}"); - } - } - - availableRulesets.AddRange(detachedRulesets.OrderBy(r => r)); - }); + return LoadedAssemblies.Keys.FirstOrDefault(a => a.FullName == asm.FullName); } private void loadFromAppDomain() @@ -214,7 +131,7 @@ namespace osu.Game.Rulesets { string? filename = Path.GetFileNameWithoutExtension(file); - if (loadedAssemblies.Values.Any(t => Path.GetFileNameWithoutExtension(t.Assembly.Location) == filename)) + if (LoadedAssemblies.Values.Any(t => Path.GetFileNameWithoutExtension(t.Assembly.Location) == filename)) return; try @@ -229,17 +146,17 @@ namespace osu.Game.Rulesets private void addRuleset(Assembly assembly) { - if (loadedAssemblies.ContainsKey(assembly)) + if (LoadedAssemblies.ContainsKey(assembly)) return; // the same assembly may be loaded twice in the same AppDomain (currently a thing in certain Rider versions https://youtrack.jetbrains.com/issue/RIDER-48799). // as a failsafe, also compare by FullName. - if (loadedAssemblies.Any(a => a.Key.FullName == assembly.FullName)) + if (LoadedAssemblies.Any(a => a.Key.FullName == assembly.FullName)) return; try { - loadedAssemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset))); + LoadedAssemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset))); } catch (Exception e) { From 0138f22c8d12b81cc6343798c8be1661a45f8524 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 17:13:51 +0900 Subject: [PATCH 0076/1336] Update existing usages to point to `RealmRulesetStore` --- .../Database/BeatmapImporterTests.cs | 50 +++++++++---------- osu.Game.Tests/Database/RulesetStoreTests.cs | 8 +-- ...eneOnlinePlayBeatmapAvailabilityTracker.cs | 2 +- .../Background/TestSceneUserDimBackgrounds.cs | 2 +- .../TestSceneManageCollectionsDialog.cs | 2 +- .../Visual/Multiplayer/QueueModeTestScene.cs | 2 +- .../TestSceneDrawableRoomPlaylist.cs | 2 +- .../Multiplayer/TestSceneMultiplayer.cs | 2 +- .../TestSceneMultiplayerMatchSongSelect.cs | 2 +- .../TestSceneMultiplayerMatchSubScreen.cs | 2 +- .../TestSceneMultiplayerPlaylist.cs | 2 +- .../TestSceneMultiplayerQueueList.cs | 2 +- .../TestSceneMultiplayerReadyButton.cs | 2 +- .../TestSceneMultiplayerSpectateButton.cs | 2 +- .../TestScenePlaylistsSongSelect.cs | 2 +- .../Visual/Multiplayer/TestSceneTeamVersus.cs | 2 +- .../TestScenePlaylistsRoomCreation.cs | 2 +- .../SongSelect/TestSceneBeatmapLeaderboard.cs | 2 +- .../SongSelect/TestSceneFilterControl.cs | 2 +- .../SongSelect/TestScenePlaySongSelect.cs | 2 +- .../SongSelect/TestSceneTopLocalRank.cs | 2 +- .../TestSceneDeleteLocalScore.cs | 2 +- 22 files changed, 49 insertions(+), 49 deletions(-) diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 2c7d0211a0..9d67381b5a 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -41,7 +41,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using (var importer = new BeatmapModelManager(realm, storage)) - using (new RulesetStore(realm, storage)) + using (new RealmRulesetStore(realm, storage)) { Live? beatmapSet; @@ -85,7 +85,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using (var importer = new BeatmapModelManager(realm, storage)) - using (new RulesetStore(realm, storage)) + using (new RealmRulesetStore(realm, storage)) { Live? beatmapSet; @@ -142,7 +142,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using (var importer = new BeatmapModelManager(realm, storage)) - using (new RulesetStore(realm, storage)) + using (new RealmRulesetStore(realm, storage)) { Live? imported; @@ -171,7 +171,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); await LoadOszIntoStore(importer, realm.Realm); }); @@ -183,7 +183,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); var imported = await LoadOszIntoStore(importer, realm.Realm); @@ -201,7 +201,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); var imported = await LoadOszIntoStore(importer, realm.Realm); @@ -215,7 +215,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); string? tempPath = TestResources.GetTestBeatmapForImport(); @@ -245,7 +245,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); var imported = await LoadOszIntoStore(importer, realm.Realm); var importedSecondTime = await LoadOszIntoStore(importer, realm.Realm); @@ -265,7 +265,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); string? temp = TestResources.GetTestBeatmapForImport(); @@ -314,7 +314,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); string? temp = TestResources.GetTestBeatmapForImport(); @@ -366,7 +366,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); string? temp = TestResources.GetTestBeatmapForImport(); @@ -414,7 +414,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); string? temp = TestResources.GetTestBeatmapForImport(); @@ -463,7 +463,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); var imported = await LoadOszIntoStore(importer, realm.Realm); @@ -496,7 +496,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); var progressNotification = new ImportProgressNotification(); @@ -532,7 +532,7 @@ namespace osu.Game.Tests.Database }; using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); var imported = await LoadOszIntoStore(importer, realm.Realm); @@ -582,7 +582,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); var imported = await LoadOszIntoStore(importer, realm.Realm); @@ -606,7 +606,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realmFactory, storage) => { using var importer = new BeatmapModelManager(realmFactory, storage); - using var store = new RulesetStore(realmFactory, storage); + using var store = new RealmRulesetStore(realmFactory, storage); var imported = await LoadOszIntoStore(importer, realmFactory.Realm); @@ -638,7 +638,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new NonOptimisedBeatmapImporter(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); var imported = await LoadOszIntoStore(importer, realm.Realm); @@ -662,7 +662,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); var imported = await LoadOszIntoStore(importer, realm.Realm); @@ -688,7 +688,7 @@ namespace osu.Game.Tests.Database RunTestWithRealm((realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); var metadata = new BeatmapMetadata { @@ -734,7 +734,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); string? temp = TestResources.GetTestBeatmapForImport(); using (File.OpenRead(temp)) @@ -751,7 +751,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); string? temp = TestResources.GetTestBeatmapForImport(); @@ -787,7 +787,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); string? temp = TestResources.GetTestBeatmapForImport(); @@ -829,7 +829,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); string? temp = TestResources.GetTestBeatmapForImport(); @@ -880,7 +880,7 @@ namespace osu.Game.Tests.Database RunTestWithRealmAsync(async (realm, storage) => { using var importer = new BeatmapModelManager(realm, storage); - using var store = new RulesetStore(realm, storage); + using var store = new RealmRulesetStore(realm, storage); string? temp = TestResources.GetTestBeatmapForImport(); await importer.Import(temp); diff --git a/osu.Game.Tests/Database/RulesetStoreTests.cs b/osu.Game.Tests/Database/RulesetStoreTests.cs index 7544142b70..f48b5cba11 100644 --- a/osu.Game.Tests/Database/RulesetStoreTests.cs +++ b/osu.Game.Tests/Database/RulesetStoreTests.cs @@ -14,7 +14,7 @@ namespace osu.Game.Tests.Database { RunTestWithRealm((realm, storage) => { - var rulesets = new RulesetStore(realm, storage); + var rulesets = new RealmRulesetStore(realm, storage); Assert.AreEqual(4, rulesets.AvailableRulesets.Count()); Assert.AreEqual(4, realm.Realm.All().Count()); @@ -26,8 +26,8 @@ namespace osu.Game.Tests.Database { RunTestWithRealm((realm, storage) => { - var rulesets = new RulesetStore(realm, storage); - var rulesets2 = new RulesetStore(realm, storage); + var rulesets = new RealmRulesetStore(realm, storage); + var rulesets2 = new RealmRulesetStore(realm, storage); Assert.AreEqual(4, rulesets.AvailableRulesets.Count()); Assert.AreEqual(4, rulesets2.AvailableRulesets.Count()); @@ -42,7 +42,7 @@ namespace osu.Game.Tests.Database { RunTestWithRealm((realm, storage) => { - var rulesets = new RulesetStore(realm, storage); + var rulesets = new RealmRulesetStore(realm, storage); Assert.IsFalse(rulesets.AvailableRulesets.First().IsManaged); Assert.IsFalse(rulesets.GetRuleset(0)?.IsManaged); diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index 9aa04dda92..c4bffbc0ab 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -45,7 +45,7 @@ namespace osu.Game.Tests.Online [BackgroundDependencyLoader] private void load(AudioManager audio, GameHost host) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.CacheAs(beatmaps = new TestBeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); Dependencies.CacheAs(beatmapDownloader = new TestBeatmapModelDownloader(beatmaps, API)); } diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index 40e7c0a844..9f708ace70 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Background [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(new OsuConfigManager(LocalStorage)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index d4c13059da..e40dd58663 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Collections [BackgroundDependencyLoader] private void load(GameHost host) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, Audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs index 2a3b44d619..2c994576f3 100644 --- a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs +++ b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 8c10a0d0d9..4dc7dc1c42 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 3f9aec3a42..fc8c3f7f58 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs index 457b53ae61..381b9b58bd 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs @@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 7d2ef8276d..1eebe781f1 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs index f84abc7443..af12046d76 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs @@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs index bf06b6ad73..397c2d16d1 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs @@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs index 609693e54b..6851dba721 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs @@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs index c4ea78116a..0033a4ca74 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs @@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs index 3333afc88b..f8d62c9840 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs @@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs index 50b3f52047..05b97e333f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs @@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs index 578ea63b4e..a6f1762cb3 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Playlists [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index 667fd08084..8c3cc02c83 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.SongSelect { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.Cache(rulesetStore = new RulesetStore(Realm)); + dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index b384061531..b7ec128596 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.SongSelect [BackgroundDependencyLoader] private void load(GameHost host) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, Audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index d34aff8a23..e2b50e38c2 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect { // These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install. // At a point we have isolated interactive test runs enough, this can likely be removed. - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(Realm); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default)); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs index 8e5f76a2eb..39680d157b 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs @@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.SongSelect [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RulesetStore(Realm)); + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs index da4cf9c6e3..a0a1feff36 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs @@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.UserInterface { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.Cache(rulesetStore = new RulesetStore(Realm)); + dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get(), () => beatmapManager, LocalStorage, Realm, Scheduler)); Dependencies.Cache(Realm); From 13086541f0884a4baec68afd1ee874830d6c366f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 17:12:57 +0900 Subject: [PATCH 0077/1336] Add static `RulesetStore` to `LegacyBeatmapDecoder` --- osu.Game/Beatmaps/Formats/Decoder.cs | 10 ++++++++++ osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 9 ++++++++- 2 files changed, 18 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Formats/Decoder.cs b/osu.Game/Beatmaps/Formats/Decoder.cs index 845ac20db0..8eb238a184 100644 --- a/osu.Game/Beatmaps/Formats/Decoder.cs +++ b/osu.Game/Beatmaps/Formats/Decoder.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; using osu.Game.IO; +using osu.Game.Rulesets; namespace osu.Game.Beatmaps.Formats { @@ -37,6 +38,15 @@ namespace osu.Game.Beatmaps.Formats LegacyStoryboardDecoder.Register(); } + /// + /// Register dependencies for use with static decoder classes. + /// + /// A store containing all available rulesets (used by ). + public static void RegisterDependencies(RulesetStore rulesets) + { + LegacyBeatmapDecoder.RulesetStore = rulesets; + } + /// /// Retrieves a to parse a . /// diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 07ada8ecc4..fb7882c182 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Data; using System.IO; using System.Linq; using osu.Framework.Extensions; @@ -11,12 +12,15 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Timing; using osu.Game.IO; +using osu.Game.Rulesets; using osu.Game.Rulesets.Objects.Legacy; namespace osu.Game.Beatmaps.Formats { public class LegacyBeatmapDecoder : LegacyDecoder { + protected internal static RulesetStore RulesetStore; + private Beatmap beatmap; private ConvertHitObjectParser parser; @@ -40,6 +44,9 @@ namespace osu.Game.Beatmaps.Formats public LegacyBeatmapDecoder(int version = LATEST_VERSION) : base(version) { + if (RulesetStore == null) + throw new InvalidOperationException($"Call {nameof(Decoder)}.{nameof(RegisterDependencies)} before using {nameof(LegacyBeatmapDecoder)}."); + // BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off) offset = FormatVersion < 5 ? 24 : 0; } @@ -158,7 +165,7 @@ namespace osu.Game.Beatmaps.Formats case @"Mode": int rulesetID = Parsing.ParseInt(pair.Value); - beatmap.BeatmapInfo.RulesetID = rulesetID; + beatmap.BeatmapInfo.Ruleset = RulesetStore.GetRuleset(rulesetID) ?? throw new ArgumentException("Ruleset is not available locally."); switch (rulesetID) { From d0efecfc9cff723d92a7e9289842737152e6dc61 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 17:13:25 +0900 Subject: [PATCH 0078/1336] Add `RulesetStore` for use where realm is not present (ie. other projects) --- osu.Game/Rulesets/AssemblyRulesetStore.cs | 35 +++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 osu.Game/Rulesets/AssemblyRulesetStore.cs diff --git a/osu.Game/Rulesets/AssemblyRulesetStore.cs b/osu.Game/Rulesets/AssemblyRulesetStore.cs new file mode 100644 index 0000000000..b7378ccf61 --- /dev/null +++ b/osu.Game/Rulesets/AssemblyRulesetStore.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Platform; + +#nullable enable + +namespace osu.Game.Rulesets +{ + public class AssemblyRulesetStore : RulesetStore + { + public override IEnumerable AvailableRulesets => availableRulesets; + + private readonly List availableRulesets = new List(); + + public AssemblyRulesetStore(Storage? storage = null) + : base(storage) + + { + List instances = LoadedAssemblies.Values + .Select(r => Activator.CreateInstance(r) as Ruleset) + .Where(r => r != null) + .Select(r => r.AsNonNull()) + .ToList(); + + // add all legacy rulesets first to ensure they have exclusive choice of primary key. + foreach (var r in instances.Where(r => r is ILegacyRuleset)) + availableRulesets.Add(new RulesetInfo(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID)); + } + } +} From 5477af08c5d972988df03b7834ff5ff0f039a9cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 17:21:06 +0900 Subject: [PATCH 0079/1336] Register an `AssemblyRulesetStore` in tests which don't use `OsuGameBase` --- osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs | 3 +++ osu.Game.Rulesets.Osu.Tests/StackingTest.cs | 6 ++++++ .../Beatmaps/Formats/LegacyBeatmapDecoderTest.cs | 7 +++++++ osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs | 7 +++++++ osu.Game.Tests/Beatmaps/IO/OszArchiveReaderTest.cs | 7 +++++++ osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs | 3 +++ osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 1 - osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs | 6 ++++++ osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs | 6 ++++++ 9 files changed, 45 insertions(+), 1 deletion(-) diff --git a/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs b/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs index 1d207d04c7..0dd66be0b4 100644 --- a/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs +++ b/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs @@ -8,6 +8,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Archives; +using osu.Game.Rulesets; using osu.Game.Tests.Resources; namespace osu.Game.Benchmarks @@ -18,6 +19,8 @@ namespace osu.Game.Benchmarks public override void SetUp() { + Decoder.RegisterDependencies(new AssemblyRulesetStore()); + using (var resources = new DllResourceStore(typeof(TestResources).Assembly)) using (var archive = resources.GetStream("Resources/Archives/241526 Soleily - Renatus.osz")) using (var reader = new ZipArchiveReader(archive)) diff --git a/osu.Game.Rulesets.Osu.Tests/StackingTest.cs b/osu.Game.Rulesets.Osu.Tests/StackingTest.cs index 871afdb09d..927c0c3e1e 100644 --- a/osu.Game.Rulesets.Osu.Tests/StackingTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/StackingTest.cs @@ -18,6 +18,12 @@ namespace osu.Game.Rulesets.Osu.Tests [TestFixture] public class StackingTest { + [SetUp] + public void SetUp() + { + Decoder.RegisterDependencies(new AssemblyRulesetStore()); + } + [Test] public void TestStacking() { diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 468cb7683c..ad088d298b 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -11,6 +11,7 @@ using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Timing; using osu.Game.IO; +using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Mods; @@ -29,6 +30,12 @@ namespace osu.Game.Tests.Beatmaps.Formats [TestFixture] public class LegacyBeatmapDecoderTest { + [SetUp] + public void SetUp() + { + Decoder.RegisterDependencies(new AssemblyRulesetStore()); + } + [Test] public void TestDecodeBeatmapVersion() { diff --git a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs index 2eb75259d9..b7989adcb8 100644 --- a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs @@ -10,6 +10,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Serialization; +using osu.Game.Rulesets; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Beatmaps; @@ -22,6 +23,12 @@ namespace osu.Game.Tests.Beatmaps.Formats [TestFixture] public class OsuJsonDecoderTest { + [SetUp] + public void SetUp() + { + Decoder.RegisterDependencies(new AssemblyRulesetStore()); + } + private const string normal = "Soleily - Renatus (Gamu) [Insane].osu"; private const string marathon = "Within Temptation - The Unforgiving (Armin) [Marathon].osu"; private const string with_sb = "Kozato snow - Rengetsu Ouka (_Kiva) [Yuki YukI].osu"; diff --git a/osu.Game.Tests/Beatmaps/IO/OszArchiveReaderTest.cs b/osu.Game.Tests/Beatmaps/IO/OszArchiveReaderTest.cs index 810ea5dbd0..64a52b2b01 100644 --- a/osu.Game.Tests/Beatmaps/IO/OszArchiveReaderTest.cs +++ b/osu.Game.Tests/Beatmaps/IO/OszArchiveReaderTest.cs @@ -9,12 +9,19 @@ using osu.Game.Tests.Resources; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Archives; +using osu.Game.Rulesets; namespace osu.Game.Tests.Beatmaps.IO { [TestFixture] public class OszArchiveReaderTest { + [SetUp] + public void SetUp() + { + Decoder.RegisterDependencies(new AssemblyRulesetStore()); + } + [Test] public void TestReadBeatmaps() { diff --git a/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs b/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs index 44a908b756..6cf760723a 100644 --- a/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs +++ b/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs @@ -8,6 +8,7 @@ using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; +using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; @@ -28,6 +29,8 @@ namespace osu.Game.Tests.Editing [SetUp] public void Setup() { + Decoder.RegisterDependencies(new AssemblyRulesetStore()); + patcher = new LegacyEditorBeatmapPatcher(current = new EditorBeatmap(new OsuBeatmap { BeatmapInfo = diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index fb7882c182..9626f39ec3 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Data; using System.IO; using System.Linq; using osu.Framework.Extensions; diff --git a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs index 8d622955b7..d5b7e3152b 100644 --- a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs +++ b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs @@ -34,6 +34,12 @@ namespace osu.Game.Tests.Beatmaps protected abstract string ResourceAssembly { get; } + [SetUp] + public void Setup() + { + Decoder.RegisterDependencies(new AssemblyRulesetStore()); + } + protected void Test(string name, params Type[] mods) { var ourResult = convert(name, mods.Select(m => (Mod)Activator.CreateInstance(m)).ToArray()); diff --git a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs index 9f8811c7f9..78b2558640 100644 --- a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs +++ b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs @@ -22,6 +22,12 @@ namespace osu.Game.Tests.Beatmaps protected abstract string ResourceAssembly { get; } + [SetUp] + public void Setup() + { + Decoder.RegisterDependencies(new AssemblyRulesetStore()); + } + protected void Test(double expected, string name, params Mod[] mods) { // Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences. From 5ffd3ff82acbf76acc91accf666b76ab1255b3e1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 17:25:16 +0900 Subject: [PATCH 0080/1336] Add xmldoc and allow constructing an `AssemblyRulesetStore` with a directory path --- osu.Game/Rulesets/AssemblyRulesetStore.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/osu.Game/Rulesets/AssemblyRulesetStore.cs b/osu.Game/Rulesets/AssemblyRulesetStore.cs index b7378ccf61..7313a77aa5 100644 --- a/osu.Game/Rulesets/AssemblyRulesetStore.cs +++ b/osu.Game/Rulesets/AssemblyRulesetStore.cs @@ -11,12 +11,28 @@ using osu.Framework.Platform; namespace osu.Game.Rulesets { + /// + /// A ruleset store that populates from loaded assemblies (and optionally, assemblies in a storage). + /// public class AssemblyRulesetStore : RulesetStore { public override IEnumerable AvailableRulesets => availableRulesets; private readonly List availableRulesets = new List(); + /// + /// Create an assembly ruleset store that populates from loaded assemblies and an external location. + /// + /// An path containing ruleset DLLs. + public AssemblyRulesetStore(string path) + : this(new NativeStorage(path)) + { + } + + /// + /// Create an assembly ruleset store that populates from loaded assemblies and an optional storage source. + /// + /// An optional storage containing ruleset DLLs. public AssemblyRulesetStore(Storage? storage = null) : base(storage) From 23933fc881f07c2cc96b10589531387e6b2658bc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 17:32:22 +0900 Subject: [PATCH 0081/1336] Update xmldoc to mention that multipliers are not applied anywhere --- osu.Game/Rulesets/Mods/Mod.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 5555770822..9a45e2458d 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -80,8 +80,11 @@ namespace osu.Game.Rulesets.Mods } /// - /// The score multiplier of this mod. + /// The (legacy) score multiplier of this mod. /// + /// + /// This is not applied for newly set scores, but may be required for display purposes when showing legacy scores. + /// [JsonIgnore] public virtual double ScoreMultiplier => 1; From 28fcad92810097c4e4fb0cce0757bea2ec43d7b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Feb 2022 17:33:55 +0900 Subject: [PATCH 0082/1336] Update failing test to not account for no-longer-existing multiplier --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index de795241bf..0b9db8e20a 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -147,8 +147,7 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("player score matching expected bonus score", () => { - // multipled by 2 to nullify the score multiplier. (autoplay mod selected) - double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; + double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value; return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult; }); From a0ee86ddd2761e0e901235939bed9e3f6d4f1334 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 19:50:27 +0900 Subject: [PATCH 0083/1336] Fix improperly considering rate adjustment mods --- .../Difficulty/ManiaDifficultyAttributes.cs | 4 ++-- .../Difficulty/ManiaDifficultyCalculator.cs | 13 ++++--------- 2 files changed, 6 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs index efd5868504..5b7a460079 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs @@ -10,10 +10,10 @@ namespace osu.Game.Rulesets.Mania.Difficulty public class ManiaDifficultyAttributes : DifficultyAttributes { /// - /// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc). + /// The hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc). /// /// - /// Rate-adjusting mods don't directly affect the hit window, but have a perceived effect as a result of adjusting audio timing. + /// Rate-adjusting mods do not affect the hit window at all in osu-stable. /// [JsonProperty("great_hit_window")] public double GreatHitWindow { get; set; } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 1f82eb7ccd..d200daa7fa 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty { StarRating = skills[0].DifficultyValue() * star_scaling_factor, Mods = mods, - GreatHitWindow = Math.Ceiling(getHitWindow300(mods) / clockRate), + GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate), ScoreMultiplier = getScoreMultiplier(mods), MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1), }; @@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty } } - private int getHitWindow300(Mod[] mods) + private double getHitWindow300(Mod[] mods) { if (isForCurrentRuleset) { @@ -121,19 +121,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty return applyModAdjustments(47, mods); - static int applyModAdjustments(double value, Mod[] mods) + static double applyModAdjustments(double value, Mod[] mods) { if (mods.Any(m => m is ManiaModHardRock)) value /= 1.4; else if (mods.Any(m => m is ManiaModEasy)) value *= 1.4; - if (mods.Any(m => m is ManiaModDoubleTime)) - value *= 1.5; - else if (mods.Any(m => m is ManiaModHalfTime)) - value *= 0.75; - - return (int)value; + return value; } } From 0b37efc9850f57a6ddf456b0e68fc879a536a2e0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 16 Feb 2022 20:07:26 +0900 Subject: [PATCH 0084/1336] Add explanatory note --- osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index d200daa7fa..b17aa7fc4d 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -48,6 +48,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty { StarRating = skills[0].DifficultyValue() * star_scaling_factor, Mods = mods, + // In osu-stable mania, rate-adjustment mods don't affect the hit window. + // This is done the way it is to introduce fractional differences in order to match osu-stable for the time being. GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate), ScoreMultiplier = getScoreMultiplier(mods), MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1), From c124034cf3f671cc44b950851bb6a2f3900524cc Mon Sep 17 00:00:00 2001 From: dekrain Date: Wed, 16 Feb 2022 23:18:14 +0100 Subject: [PATCH 0085/1336] Add text displaying recent score time --- .../Online/Leaderboards/LeaderboardScore.cs | 43 ++++++++++++++++++- 1 file changed, 42 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index c2393a5de5..f77982535d 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -29,6 +30,7 @@ using osuTK; using osuTK.Graphics; using osu.Game.Online.API; using osu.Game.Utils; +using osu.Game.Resources.Localisation.Web; namespace osu.Game.Online.Leaderboards { @@ -42,6 +44,7 @@ namespace osu.Game.Online.Leaderboards private const float edge_margin = 5; private const float background_alpha = 0.25f; private const float rank_width = 35; + private const float date_width = 35; protected Container RankContainer { get; private set; } @@ -100,10 +103,18 @@ namespace osu.Game.Online.Leaderboards RelativeSizeAxes = Axes.Y, Width = rank_width, }, + new Container + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Y, + Width = date_width, + Child = new DateLabel(Score.Date), + }, content = new Container { RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = rank_width, }, + Padding = new MarginPadding { Left = rank_width, Right = date_width, }, Children = new Drawable[] { new Container @@ -377,6 +388,36 @@ namespace osu.Game.Online.Leaderboards public LocalisableString TooltipText { get; } } + private class DateLabel : DrawableDate + { + public DateLabel(DateTimeOffset date) + : base(date, 20) + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + + protected override string Format() + { + var now = DateTime.Now; + var difference = now - Date; + + // TODO(optional): support localisation (probably via `CommonStrings.CountHours()` etc.) + // requires pluralisable string support framework-side + + if (difference.TotalMinutes < 1) + return CommonStrings.TimeNow.ToString(); + if (difference.TotalHours < 1) + return $@"{Math.Ceiling(difference.TotalMinutes)}min"; + if (difference.TotalDays < 1) + return $@"{Math.Ceiling(difference.TotalHours)}h"; + if (difference.TotalDays < 7) + return $@"{Math.Ceiling(difference.TotalDays)}d"; + + return string.Empty; + } + } + public class LeaderboardScoreStatistic { public IconUsage Icon; From 333a305af3dcabba5591b17140be49ba4c5c14f3 Mon Sep 17 00:00:00 2001 From: dekrain Date: Thu, 17 Feb 2022 00:09:17 +0100 Subject: [PATCH 0086/1336] Use floor instead of ceiling --- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index f77982535d..9ac1ab8075 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -408,11 +408,11 @@ namespace osu.Game.Online.Leaderboards if (difference.TotalMinutes < 1) return CommonStrings.TimeNow.ToString(); if (difference.TotalHours < 1) - return $@"{Math.Ceiling(difference.TotalMinutes)}min"; + return $@"{Math.Floor(difference.TotalMinutes)}min"; if (difference.TotalDays < 1) - return $@"{Math.Ceiling(difference.TotalHours)}h"; + return $@"{Math.Floor(difference.TotalHours)}h"; if (difference.TotalDays < 7) - return $@"{Math.Ceiling(difference.TotalDays)}d"; + return $@"{Math.Floor(difference.TotalDays)}d"; return string.Empty; } From cb9ffc655acf4509ce174c770788b9bfeb715339 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 16 Feb 2022 22:32:42 +0100 Subject: [PATCH 0087/1336] Add tests showing expected behaviour of naming helper --- osu.Game.Tests/Utils/NamingUtilsTest.cs | 132 ++++++++++++++++++++++++ osu.Game/Utils/NamingUtils.cs | 15 +++ 2 files changed, 147 insertions(+) create mode 100644 osu.Game.Tests/Utils/NamingUtilsTest.cs create mode 100644 osu.Game/Utils/NamingUtils.cs diff --git a/osu.Game.Tests/Utils/NamingUtilsTest.cs b/osu.Game.Tests/Utils/NamingUtilsTest.cs new file mode 100644 index 0000000000..62e688db90 --- /dev/null +++ b/osu.Game.Tests/Utils/NamingUtilsTest.cs @@ -0,0 +1,132 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Utils; + +namespace osu.Game.Tests.Utils +{ + [TestFixture] + public class NamingUtilsTest + { + [Test] + public void TestEmptySet() + { + string nextBestName = NamingUtils.GetNextBestName(Enumerable.Empty(), "New Difficulty"); + + Assert.AreEqual("New Difficulty", nextBestName); + } + + [Test] + public void TestNotTaken() + { + string[] existingNames = + { + "Something", + "Entirely", + "Different" + }; + + string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty"); + + Assert.AreEqual("New Difficulty", nextBestName); + } + + [Test] + public void TestNotTakenButClose() + { + string[] existingNames = + { + "New Difficulty(1)", + "New Difficulty (abcd)", + "New Difficulty but not really" + }; + + string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty"); + + Assert.AreEqual("New Difficulty", nextBestName); + } + + [Test] + public void TestAlreadyTaken() + { + string[] existingNames = + { + "New Difficulty" + }; + + string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty"); + + Assert.AreEqual("New Difficulty (1)", nextBestName); + } + + [Test] + public void TestAlreadyTakenWithDifferentCase() + { + string[] existingNames = + { + "new difficulty" + }; + + string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty"); + + Assert.AreEqual("New Difficulty (1)", nextBestName); + } + + [Test] + public void TestAlreadyTakenWithBrackets() + { + string[] existingNames = + { + "new difficulty (copy)" + }; + + string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty (copy)"); + + Assert.AreEqual("New Difficulty (copy) (1)", nextBestName); + } + + [Test] + public void TestMultipleAlreadyTaken() + { + string[] existingNames = + { + "New Difficulty", + "New difficulty (1)", + "new Difficulty (2)", + "New DIFFICULTY (3)" + }; + + string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty"); + + Assert.AreEqual("New Difficulty (4)", nextBestName); + } + + [Test] + public void TestEvenMoreAlreadyTaken() + { + string[] existingNames = Enumerable.Range(1, 30).Select(i => $"New Difficulty ({i})").Append("New Difficulty").ToArray(); + + string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty"); + + Assert.AreEqual("New Difficulty (31)", nextBestName); + } + + [Test] + public void TestMultipleAlreadyTakenWithGaps() + { + string[] existingNames = + { + "New Difficulty", + "New Difficulty (1)", + "New Difficulty (4)", + "New Difficulty (9)" + }; + + string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty"); + + Assert.AreEqual("New Difficulty (2)", nextBestName); + } + } +} diff --git a/osu.Game/Utils/NamingUtils.cs b/osu.Game/Utils/NamingUtils.cs new file mode 100644 index 0000000000..1b48f57932 --- /dev/null +++ b/osu.Game/Utils/NamingUtils.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; + +namespace osu.Game.Utils +{ + public static class NamingUtils + { + public static string GetNextBestName(IEnumerable existingNames, string desiredName) + { + return null; + } + } +} From e09570c31bf18af340d529fc59448b1b694db270 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 16 Feb 2022 23:00:45 +0100 Subject: [PATCH 0088/1336] Implement best-name-finding helper method --- osu.Game/Utils/NamingUtils.cs | 48 ++++++++++++++++++++++++++++++++++- 1 file changed, 47 insertions(+), 1 deletion(-) diff --git a/osu.Game/Utils/NamingUtils.cs b/osu.Game/Utils/NamingUtils.cs index 1b48f57932..482e3d0954 100644 --- a/osu.Game/Utils/NamingUtils.cs +++ b/osu.Game/Utils/NamingUtils.cs @@ -2,14 +2,60 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Text.RegularExpressions; namespace osu.Game.Utils { public static class NamingUtils { + /// + /// Given a set of and a target , + /// finds a "best" name closest to that is not in . + /// + /// + /// + /// This helper is most useful in scenarios when creating new objects in a set + /// (such as adding new difficulties to a beatmap set, or creating a clone of an existing object that needs a unique name). + /// If is already present in , + /// this method will append the lowest possible number in brackets that doesn't conflict with + /// to and return that. + /// See osu.Game.Tests.Utils.NamingUtilsTest for concrete examples of behaviour. + /// + /// + /// and are compared in a case-insensitive manner, + /// so this method is safe to use for naming files in a platform-invariant manner. + /// + /// public static string GetNextBestName(IEnumerable existingNames, string desiredName) { - return null; + string pattern = $@"^(?i){Regex.Escape(desiredName)}(?-i)( \((?[1-9][0-9]*)\))?$"; + var regex = new Regex(pattern, RegexOptions.Compiled); + var takenNumbers = new HashSet(); + + foreach (string name in existingNames) + { + var match = regex.Match(name); + if (!match.Success) + continue; + + string copyNumberString = match.Groups[@"copyNumber"].Value; + + if (string.IsNullOrEmpty(copyNumberString)) + { + takenNumbers.Add(0); + continue; + } + + takenNumbers.Add(int.Parse(copyNumberString)); + } + + int bestNumber = 0; + while (takenNumbers.Contains(bestNumber)) + bestNumber += 1; + + return bestNumber == 0 + ? desiredName + : $"{desiredName} ({bestNumber})"; } } } From 8a08bb7aaf88ec33c64c01659cd0ea9c42f93f8e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 16 Feb 2022 23:12:13 +0100 Subject: [PATCH 0089/1336] Use best-name-finding helper in new difficulty creation flow --- osu.Game/Beatmaps/BeatmapManager.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 777d5db2ad..5f7de0d762 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -22,6 +22,7 @@ using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using osu.Game.Skinning; using osu.Game.Stores; +using osu.Game.Utils; #nullable enable @@ -123,7 +124,10 @@ namespace osu.Game.Beatmaps { var playableBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(rulesetInfo); - var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), playableBeatmap.Metadata.DeepClone()); + var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), playableBeatmap.Metadata.DeepClone()) + { + DifficultyName = NamingUtils.GetNextBestName(targetBeatmapSet.Beatmaps.Select(b => b.DifficultyName), "New Difficulty") + }; var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo }; foreach (var timingPoint in playableBeatmap.ControlPointInfo.TimingPoints) newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone()); @@ -150,8 +154,10 @@ namespace osu.Game.Beatmaps newBeatmap.BeatmapInfo = newBeatmapInfo = referenceWorkingBeatmap.BeatmapInfo.Clone(); // assign a new ID to the clone. newBeatmapInfo.ID = Guid.NewGuid(); - // add "(copy)" suffix to difficulty name to avoid clashes on save. - newBeatmapInfo.DifficultyName += " (copy)"; + // add "(copy)" suffix to difficulty name, and additionally ensure that it doesn't conflict with any other potentially pre-existing copies. + newBeatmapInfo.DifficultyName = NamingUtils.GetNextBestName( + targetBeatmapSet.Beatmaps.Select(b => b.DifficultyName), + $"{newBeatmapInfo.DifficultyName} (copy)"); // clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. newBeatmapInfo.Hash = string.Empty; // clear online properties. From e459523afe5cd351e98a8558f41ca933ef3374b1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 16 Feb 2022 23:13:43 +0100 Subject: [PATCH 0090/1336] Adjust beatmap creation test cases to new behaviour --- .../Editing/TestSceneEditorBeatmapCreation.cs | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 0a2f622da1..ecd4035edd 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -269,11 +269,12 @@ namespace osu.Game.Tests.Visual.Editing } [Test] - public void TestCreateNewBeatmapFailsWithBlankNamedDifficulties() + public void TestCreateMultipleNewDifficultiesSucceeds() { Guid setId = Guid.Empty; AddStep("retrieve set ID", () => setId = EditorBeatmap.BeatmapInfo.BeatmapSet!.ID); + AddStep("set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = "New Difficulty"); AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => { @@ -282,15 +283,24 @@ namespace osu.Game.Tests.Visual.Editing }); AddStep("try to create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo)); - AddAssert("beatmap set unchanged", () => + AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog); + AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction()); + + AddUntilStep("wait for created", () => + { + string difficultyName = Editor.ChildrenOfType().SingleOrDefault()?.BeatmapInfo.DifficultyName; + return difficultyName != null && difficultyName != "New Difficulty"; + }); + AddAssert("new difficulty has correct name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "New Difficulty (1)"); + AddAssert("new difficulty persisted", () => { var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId); - return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1); + return set != null && set.PerformRead(s => s.Beatmaps.Count == 2 && s.Files.Count == 2); }); } [Test] - public void TestCreateNewBeatmapFailsWithSameNamedDifficulties([Values] bool sameRuleset) + public void TestSavingBeatmapFailsWithSameNamedDifficulties([Values] bool sameRuleset) { Guid setId = Guid.Empty; const string duplicate_difficulty_name = "duplicate"; From aac1c53b060cc1885297baa3fc5709b6a5749097 Mon Sep 17 00:00:00 2001 From: Stedoss <29103029+Stedoss@users.noreply.github.com> Date: Thu, 17 Feb 2022 03:04:16 +0000 Subject: [PATCH 0091/1336] Remove creator name from playlist item panel beatmap text --- .../Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index dcf2a5a480..7533bfc8b6 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -291,10 +291,14 @@ namespace osu.Game.Screens.OnlinePlay if (Item.Beatmap.Value != null) { - beatmapText.AddLink(Item.Beatmap.Value.GetDisplayTitleRomanisable(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineID.ToString(), null, text => - { - text.Truncate = true; - }); + beatmapText.AddLink(Item.Beatmap.Value.GetDisplayTitleRomanisable(includeCreator: false), + LinkAction.OpenBeatmap, + Item.Beatmap.Value.OnlineID.ToString(), + null, + text => + { + text.Truncate = true; + }); } authorText.Clear(); From 7307e68e9c55bf1be4bde2e94d912e6a9df24f63 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 17 Feb 2022 13:26:12 +0900 Subject: [PATCH 0092/1336] Revert "Merge pull request #16889 from smoogipoo/remove-mod-multiplier" This reverts commit 252b945d3b0cd4e6f33ac334f23bcf119a119c2a, reversing changes made to a1b39a96cfe3f4d0f02652ded5ebca09ba1d24e1. --- .../Difficulty/ManiaPerformanceCalculator.cs | 16 +++++------ .../TestSceneSpinnerRotation.cs | 3 ++- .../TestSceneFooterButtonMods.cs | 27 +++++++++++++++++-- osu.Game/Rulesets/Mods/Mod.cs | 7 ++--- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 13 ++++++++- osu.Game/Screens/Select/FooterButtonMods.cs | 25 +++++++++++++++++ 6 files changed, 74 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index beba29b8bb..8a8c41bb8a 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -43,11 +43,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh); countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss); - if (Attributes.ScoreMultiplier > 0) - { - // Scale score up, so it's comparable to other keymods - scaledScore *= 1.0 / Attributes.ScoreMultiplier; - } + IEnumerable scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease); + + double scoreMultiplier = 1.0; + foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m))) + scoreMultiplier *= m.ScoreMultiplier; + + // Scale score up, so it's comparable to other keymods + scaledScore *= 1.0 / scoreMultiplier; // Arbitrary initial value for scaling pp in order to standardize distributions across game modes. // The specific number has no intrinsic meaning and can be adjusted as needed. @@ -77,9 +80,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty private double computeDifficultyValue() { - if (Attributes.ScoreMultiplier <= 0) - return 0; - double difficultyValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0; difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 0b9db8e20a..de795241bf 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -147,7 +147,8 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("player score matching expected bonus score", () => { - double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value; + // multipled by 2 to nullify the score multiplier. (autoplay mod selected) + double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult; }); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs index e9014c0941..0631059d1a 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs @@ -3,7 +3,9 @@ using System; using System.Collections.Generic; +using System.Linq; using NUnit.Framework; +using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Select; @@ -12,11 +14,11 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneFooterButtonMods : OsuTestScene { - private readonly FooterButtonMods footerButtonMods; + private readonly TestFooterButtonMods footerButtonMods; public TestSceneFooterButtonMods() { - Add(footerButtonMods = new FooterButtonMods()); + Add(footerButtonMods = new TestFooterButtonMods()); } [Test] @@ -24,15 +26,19 @@ namespace osu.Game.Tests.Visual.UserInterface { var hiddenMod = new Mod[] { new OsuModHidden() }; AddStep(@"Add Hidden", () => changeMods(hiddenMod)); + AddAssert(@"Check Hidden multiplier", () => assertModsMultiplier(hiddenMod)); var hardRockMod = new Mod[] { new OsuModHardRock() }; AddStep(@"Add HardRock", () => changeMods(hardRockMod)); + AddAssert(@"Check HardRock multiplier", () => assertModsMultiplier(hardRockMod)); var doubleTimeMod = new Mod[] { new OsuModDoubleTime() }; AddStep(@"Add DoubleTime", () => changeMods(doubleTimeMod)); + AddAssert(@"Check DoubleTime multiplier", () => assertModsMultiplier(doubleTimeMod)); var multipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() }; AddStep(@"Add multiple Mods", () => changeMods(multipleIncrementMods)); + AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleIncrementMods)); } [Test] @@ -40,12 +46,15 @@ namespace osu.Game.Tests.Visual.UserInterface { var easyMod = new Mod[] { new OsuModEasy() }; AddStep(@"Add Easy", () => changeMods(easyMod)); + AddAssert(@"Check Easy multiplier", () => assertModsMultiplier(easyMod)); var noFailMod = new Mod[] { new OsuModNoFail() }; AddStep(@"Add NoFail", () => changeMods(noFailMod)); + AddAssert(@"Check NoFail multiplier", () => assertModsMultiplier(noFailMod)); var multipleDecrementMods = new Mod[] { new OsuModEasy(), new OsuModNoFail() }; AddStep(@"Add Multiple Mods", () => changeMods(multipleDecrementMods)); + AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleDecrementMods)); } [Test] @@ -54,11 +63,25 @@ namespace osu.Game.Tests.Visual.UserInterface var multipleMods = new Mod[] { new OsuModDoubleTime(), new OsuModFlashlight() }; AddStep(@"Add mods", () => changeMods(multipleMods)); AddStep(@"Clear selected mod", () => changeMods(Array.Empty())); + AddAssert(@"Check empty multiplier", () => assertModsMultiplier(Array.Empty())); } private void changeMods(IReadOnlyList mods) { footerButtonMods.Current.Value = mods; } + + private bool assertModsMultiplier(IEnumerable mods) + { + double multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); + string expectedValue = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; + + return expectedValue == footerButtonMods.MultiplierText.Current.Value; + } + + private class TestFooterButtonMods : FooterButtonMods + { + public new OsuSpriteText MultiplierText => base.MultiplierText; + } } } diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 9a45e2458d..7136795461 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -80,13 +80,10 @@ namespace osu.Game.Rulesets.Mods } /// - /// The (legacy) score multiplier of this mod. + /// The score multiplier of this mod. /// - /// - /// This is not applied for newly set scores, but may be required for display purposes when showing legacy scores. - /// [JsonIgnore] - public virtual double ScoreMultiplier => 1; + public abstract double ScoreMultiplier { get; } /// /// Returns true if this mod is implemented (and playable). diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index ce1486b02f..79861c0ecc 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -92,6 +92,8 @@ namespace osu.Game.Rulesets.Scoring private readonly List hitEvents = new List(); private HitObject lastHitObject; + private double scoreMultiplier = 1; + public ScoreProcessor() { accuracyPortion = DefaultAccuracyPortion; @@ -109,6 +111,15 @@ namespace osu.Game.Rulesets.Scoring }; Mode.ValueChanged += _ => updateScore(); + Mods.ValueChanged += mods => + { + scoreMultiplier = 1; + + foreach (var m in mods.NewValue) + scoreMultiplier *= m.ScoreMultiplier; + + updateScore(); + }; } private readonly Dictionary scoreResultCounts = new Dictionary(); @@ -224,7 +235,7 @@ namespace osu.Game.Rulesets.Scoring case ScoringMode.Standardised: double accuracyScore = accuracyPortion * accuracyRatio; double comboScore = comboPortion * comboRatio; - return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)); + return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier; case ScoringMode.Classic: // This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring. diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 1f1aa4c4b3..5bbca5ca1a 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -6,11 +6,14 @@ using osu.Framework.Graphics; using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Mods; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osuTK; +using osuTK.Graphics; using osu.Game.Input.Bindings; namespace osu.Game.Screens.Select @@ -23,7 +26,10 @@ namespace osu.Game.Screens.Select set => modDisplay.Current = value; } + protected readonly OsuSpriteText MultiplierText; private readonly ModDisplay modDisplay; + private Color4 lowMultiplierColour; + private Color4 highMultiplierColour; public FooterButtonMods() { @@ -34,6 +40,12 @@ namespace osu.Game.Screens.Select Scale = new Vector2(0.8f), ExpansionMode = ExpansionMode.AlwaysContracted, }); + ButtonContentContainer.Add(MultiplierText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(weight: FontWeight.Bold), + }); } [BackgroundDependencyLoader] @@ -41,6 +53,8 @@ namespace osu.Game.Screens.Select { SelectedColour = colours.Yellow; DeselectedColour = SelectedColour.Opacity(0.5f); + lowMultiplierColour = colours.Red; + highMultiplierColour = colours.Green; Text = @"mods"; Hotkey = GlobalAction.ToggleModSelection; } @@ -54,6 +68,17 @@ namespace osu.Game.Screens.Select private void updateMultiplierText() { + double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1; + + MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; + + if (multiplier > 1.0) + MultiplierText.FadeColour(highMultiplierColour, 200); + else if (multiplier < 1.0) + MultiplierText.FadeColour(lowMultiplierColour, 200); + else + MultiplierText.FadeColour(Color4.White, 200); + if (Current.Value?.Count > 0) modDisplay.FadeIn(); else From 39a7bbdb9ad0cd23ccffc45b0760b228a078393d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 17 Feb 2022 14:03:38 +0900 Subject: [PATCH 0093/1336] Fix mania PP calculator applying incorrect score multiplier --- .../Difficulty/ManiaPerformanceCalculator.cs | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index 8a8c41bb8a..722cb55036 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -43,14 +43,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh); countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss); - IEnumerable scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease); - - double scoreMultiplier = 1.0; - foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m))) - scoreMultiplier *= m.ScoreMultiplier; - - // Scale score up, so it's comparable to other keymods - scaledScore *= 1.0 / scoreMultiplier; + if (Attributes.ScoreMultiplier > 0) + { + // Scale score up, so it's comparable to other keymods + scaledScore *= 1.0 / Attributes.ScoreMultiplier; + } // Arbitrary initial value for scaling pp in order to standardize distributions across game modes. // The specific number has no intrinsic meaning and can be adjusted as needed. From dc74d17478605d1fbb03b434623a49a2f72970b0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 17 Feb 2022 16:45:20 +0900 Subject: [PATCH 0094/1336] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index eab2be1b72..24a0d20874 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 7b50c804ff..4c6f81defa 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 03a105673c..99b9de3fe2 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -60,7 +60,7 @@ - + @@ -83,7 +83,7 @@ - + From 7bd731ae08210e58d2101aa3afef7807e15e4fa0 Mon Sep 17 00:00:00 2001 From: dekrain Date: Thu, 17 Feb 2022 10:12:35 +0100 Subject: [PATCH 0095/1336] Move the date next to the flag icon --- .../Online/Leaderboards/LeaderboardScore.cs | 32 ++++++++----------- 1 file changed, 14 insertions(+), 18 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 9ac1ab8075..a13d8eeffd 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -44,7 +44,6 @@ namespace osu.Game.Online.Leaderboards private const float edge_margin = 5; private const float background_alpha = 0.25f; private const float rank_width = 35; - private const float date_width = 35; protected Container RankContainer { get; private set; } @@ -59,7 +58,7 @@ namespace osu.Game.Online.Leaderboards public GlowingSpriteText ScoreText { get; private set; } - private Container flagBadgeContainer; + private FillFlowContainer flagBadgeAndDateContainer; private FillFlowContainer modsContainer; private List statisticsLabels; @@ -103,18 +102,10 @@ namespace osu.Game.Online.Leaderboards RelativeSizeAxes = Axes.Y, Width = rank_width, }, - new Container - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - RelativeSizeAxes = Axes.Y, - Width = date_width, - Child = new DateLabel(Score.Date), - }, content = new Container { RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = rank_width, Right = date_width, }, + Padding = new MarginPadding { Left = rank_width }, Children = new Drawable[] { new Container @@ -176,10 +167,12 @@ namespace osu.Game.Online.Leaderboards Spacing = new Vector2(10f, 0f), Children = new Drawable[] { - flagBadgeContainer = new Container + flagBadgeAndDateContainer = new FillFlowContainer { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5f, 0f), Size = new Vector2(87f, 20f), Masking = true, Children = new Drawable[] @@ -189,6 +182,10 @@ namespace osu.Game.Online.Leaderboards Width = 30, RelativeSizeAxes = Axes.Y, }, + new DateLabel(Score.Date) + { + RelativeSizeAxes = Axes.Y, + }, }, }, new FillFlowContainer @@ -254,7 +251,7 @@ namespace osu.Game.Online.Leaderboards public override void Show() { - foreach (var d in new[] { avatar, nameLabel, ScoreText, scoreRank, flagBadgeContainer, modsContainer }.Concat(statisticsLabels)) + foreach (var d in new[] { avatar, nameLabel, ScoreText, scoreRank, flagBadgeAndDateContainer, modsContainer }.Concat(statisticsLabels)) d.FadeOut(); Alpha = 0; @@ -281,7 +278,7 @@ namespace osu.Game.Online.Leaderboards using (BeginDelayedSequence(50)) { - var drawables = new Drawable[] { flagBadgeContainer, modsContainer }.Concat(statisticsLabels).ToArray(); + var drawables = new Drawable[] { flagBadgeAndDateContainer, modsContainer }.Concat(statisticsLabels).ToArray(); for (int i = 0; i < drawables.Length; i++) drawables[i].FadeIn(100 + i * 50); } @@ -391,10 +388,9 @@ namespace osu.Game.Online.Leaderboards private class DateLabel : DrawableDate { public DateLabel(DateTimeOffset date) - : base(date, 20) + : base(date) { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; + Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold, italics: true); } protected override string Format() @@ -411,7 +407,7 @@ namespace osu.Game.Online.Leaderboards return $@"{Math.Floor(difference.TotalMinutes)}min"; if (difference.TotalDays < 1) return $@"{Math.Floor(difference.TotalHours)}h"; - if (difference.TotalDays < 7) + if (difference.TotalDays < 3) return $@"{Math.Floor(difference.TotalDays)}d"; return string.Empty; From f4d1e6f600343fda0ca9446297e9f8d0e5073ce6 Mon Sep 17 00:00:00 2001 From: dekrain Date: Thu, 17 Feb 2022 10:38:29 +0100 Subject: [PATCH 0096/1336] Add tests for timerefs --- .../Visual/SongSelect/TestSceneBeatmapLeaderboard.cs | 8 ++++++++ osu.Game/Online/Leaderboards/LeaderboardScore.cs | 4 +++- 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index 667fd08084..2f44633f4d 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -197,6 +197,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, + Date = DateTime.Now, Mods = new Mod[] { new OsuModHidden(), @@ -234,6 +235,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, + Date = DateTime.Now.AddSeconds(-30), Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, BeatmapInfo = beatmapInfo, Ruleset = new OsuRuleset().RulesetInfo, @@ -254,6 +256,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, + Date = DateTime.Now.AddSeconds(-70), Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, BeatmapInfo = beatmapInfo, Ruleset = new OsuRuleset().RulesetInfo, @@ -275,6 +278,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, + Date = DateTime.Now.AddMinutes(-40), Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, BeatmapInfo = beatmapInfo, Ruleset = new OsuRuleset().RulesetInfo, @@ -296,6 +300,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, + Date = DateTime.Now.AddHours(-2), Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, BeatmapInfo = beatmapInfo, Ruleset = new OsuRuleset().RulesetInfo, @@ -317,6 +322,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 0.9826, MaxCombo = 244, TotalScore = 1707827, + Date = DateTime.Now.AddHours(-25), Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, BeatmapInfo = beatmapInfo, Ruleset = new OsuRuleset().RulesetInfo, @@ -338,6 +344,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 0.9654, MaxCombo = 244, TotalScore = 1707827, + Date = DateTime.Now.AddHours(-50), Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, BeatmapInfo = beatmapInfo, Ruleset = new OsuRuleset().RulesetInfo, @@ -359,6 +366,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 0.6025, MaxCombo = 244, TotalScore = 1707827, + Date = DateTime.Now.AddHours(-72), Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, BeatmapInfo = beatmapInfo, Ruleset = new OsuRuleset().RulesetInfo, diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index a13d8eeffd..8cfba68ea6 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -401,8 +401,10 @@ namespace osu.Game.Online.Leaderboards // TODO(optional): support localisation (probably via `CommonStrings.CountHours()` etc.) // requires pluralisable string support framework-side - if (difference.TotalMinutes < 1) + if (difference.TotalSeconds < 10) return CommonStrings.TimeNow.ToString(); + if (difference.TotalMinutes < 1) + return $@"{Math.Floor(difference.TotalSeconds)}s"; if (difference.TotalHours < 1) return $@"{Math.Floor(difference.TotalMinutes)}min"; if (difference.TotalDays < 1) From 3d5ed24e206a43990f36880464917045e8cdf2be Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 17 Feb 2022 21:04:59 +0900 Subject: [PATCH 0097/1336] Fix beatmap overlay leaderboards and links not working Completely aware that this isn't how it should be done, but would like to get this out in a hotfix release today. Maybe changes opinions on https://github.com/ppy/osu/pull/16890 structure? --- .../API/Requests/Responses/APIBeatmap.cs | 22 ++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs index dca60e54cb..c53fab48ae 100644 --- a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs +++ b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs @@ -112,7 +112,27 @@ namespace osu.Game.Online.API.Requests.Responses public int OnlineID { get; set; } = -1; public string Name => $@"{nameof(APIRuleset)} (ID: {OnlineID})"; - public string ShortName => nameof(APIRuleset); + + public string ShortName + { + get + { + // TODO: this should really not exist. + switch (OnlineID) + { + case 0: return "osu"; + + case 1: return "taiko"; + + case 2: return "catch"; + + case 3: return "fruits"; + + default: throw new ArgumentOutOfRangeException(); + } + } + } + public string InstantiationInfo => string.Empty; public Ruleset CreateInstance() => throw new NotImplementedException(); From 9d0023c750a85c2cc78a6d6d5004f50231916a92 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 17 Feb 2022 21:12:51 +0900 Subject: [PATCH 0098/1336] Fix incorrect mappings --- osu.Game/Online/API/Requests/Responses/APIBeatmap.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs index c53fab48ae..f5795141c5 100644 --- a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs +++ b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs @@ -124,9 +124,9 @@ namespace osu.Game.Online.API.Requests.Responses case 1: return "taiko"; - case 2: return "catch"; + case 2: return "fruits"; - case 3: return "fruits"; + case 3: return "mania"; default: throw new ArgumentOutOfRangeException(); } From 3945cd24ebb84579fe1492c083d820155581f652 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 17 Feb 2022 21:14:49 +0900 Subject: [PATCH 0099/1336] wip --- .../Rulesets/Difficulty/DifficultyCalculator.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 6b61dd3efb..7d6c235fc1 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -15,6 +15,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Utils; namespace osu.Game.Rulesets.Difficulty { @@ -122,12 +123,17 @@ namespace osu.Game.Rulesets.Difficulty /// A collection of structures describing the difficulty of the beatmap for each mod combination. public IEnumerable CalculateAll(CancellationToken cancellationToken = default) { + var rulesetInstance = ruleset.CreateInstance(); + foreach (var combination in CreateDifficultyAdjustmentModCombinations()) { - if (combination is MultiMod multi) - yield return Calculate(multi.Mods, cancellationToken); - else - yield return Calculate(combination.Yield(), cancellationToken); + Mod classicMod = rulesetInstance.CreateAllMods().SingleOrDefault(m => m is ModClassic); + + var finalCombination = ModUtils.FlattenMod(combination); + if (classicMod != null) + finalCombination = finalCombination.Append(classicMod); + + yield return Calculate(finalCombination.ToArray(), cancellationToken); } } From 08317b4265c94a6f6b30a6629d002175a7945309 Mon Sep 17 00:00:00 2001 From: OctopuSSX Date: Thu, 17 Feb 2022 20:43:36 +0300 Subject: [PATCH 0100/1336] Update ScreenshotManager.cs --- osu.Game/Graphics/ScreenshotManager.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index a39d7bfb47..b0f20de685 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -112,6 +112,8 @@ namespace osu.Game.Graphics if (Interlocked.Decrement(ref screenShotTasks) == 0 && cursorVisibility.Value == false) cursorVisibility.Value = true; + host.GetClipboard()?.SetImage(image); + string filename = getFilename(); if (filename == null) return; From 1abbb9ab39675f4caeba0b9700aa9fb4fd9ca0be Mon Sep 17 00:00:00 2001 From: dekrain Date: Thu, 17 Feb 2022 21:26:59 +0100 Subject: [PATCH 0101/1336] Align the bar to be on baseline of score components MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- .../Online/Leaderboards/LeaderboardScore.cs | 21 +++++++++++-------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 8cfba68ea6..4f7670f098 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -160,8 +160,8 @@ namespace osu.Game.Online.Leaderboards }, new FillFlowContainer { - Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(10f, 0f), @@ -169,29 +169,32 @@ namespace osu.Game.Online.Leaderboards { flagBadgeAndDateContainer = new FillFlowContainer { - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Y, Direction = FillDirection.Horizontal, Spacing = new Vector2(5f, 0f), - Size = new Vector2(87f, 20f), + Width = 87f, Masking = true, Children = new Drawable[] { new UpdateableFlag(user.Country) { - Width = 30, - RelativeSizeAxes = Axes.Y, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(30f, 20f), }, new DateLabel(Score.Date) { - RelativeSizeAxes = Axes.Y, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, }, }, }, new FillFlowContainer { - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Margin = new MarginPadding { Left = edge_margin }, From 98aaf83177ee1cb8777619936e31926b2167b399 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 18 Feb 2022 15:57:37 +0900 Subject: [PATCH 0102/1336] Add a centralised constant for the osu URL schema protocol --- osu.Game.Tests/Chat/MessageFormatterTests.cs | 12 ++++++------ osu.Game.Tests/Visual/Online/TestSceneChatLink.cs | 4 ++-- osu.Game/Online/Chat/MessageFormatter.cs | 4 ++-- osu.Game/OsuGameBase.cs | 2 ++ 4 files changed, 12 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Chat/MessageFormatterTests.cs b/osu.Game.Tests/Chat/MessageFormatterTests.cs index 8def8005f1..cea4d510c1 100644 --- a/osu.Game.Tests/Chat/MessageFormatterTests.cs +++ b/osu.Game.Tests/Chat/MessageFormatterTests.cs @@ -409,26 +409,26 @@ namespace osu.Game.Tests.Chat Assert.AreEqual(result.Content, result.DisplayContent); Assert.AreEqual(2, result.Links.Count); - Assert.AreEqual("osu://chan/#english", result.Links[0].Url); - Assert.AreEqual("osu://chan/#japanese", result.Links[1].Url); + Assert.AreEqual($"{OsuGameBase.OSU_PROTOCOL}chan/#english", result.Links[0].Url); + Assert.AreEqual($"{OsuGameBase.OSU_PROTOCOL}chan/#japanese", result.Links[1].Url); } [Test] public void TestOsuProtocol() { - Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a custom protocol osu://chan/#english." }); + Message result = MessageFormatter.FormatMessage(new Message { Content = $"This is a custom protocol {OsuGameBase.OSU_PROTOCOL}chan/#english." }); Assert.AreEqual(result.Content, result.DisplayContent); Assert.AreEqual(1, result.Links.Count); - Assert.AreEqual("osu://chan/#english", result.Links[0].Url); + Assert.AreEqual($"{OsuGameBase.OSU_PROTOCOL}chan/#english", result.Links[0].Url); Assert.AreEqual(26, result.Links[0].Index); Assert.AreEqual(19, result.Links[0].Length); - result = MessageFormatter.FormatMessage(new Message { Content = "This is a [custom protocol](osu://chan/#english)." }); + result = MessageFormatter.FormatMessage(new Message { Content = $"This is a [custom protocol]({OsuGameBase.OSU_PROTOCOL}chan/#english)." }); Assert.AreEqual("This is a custom protocol.", result.DisplayContent); Assert.AreEqual(1, result.Links.Count); - Assert.AreEqual("osu://chan/#english", result.Links[0].Url); + Assert.AreEqual($"{OsuGameBase.OSU_PROTOCOL}chan/#english", result.Links[0].Url); Assert.AreEqual("#english", result.Links[0].Argument); Assert.AreEqual(10, result.Links[0].Index); Assert.AreEqual(15, result.Links[0].Length); diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index 12b5f64559..d077868175 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -87,8 +87,8 @@ namespace osu.Game.Tests.Visual.Online addMessageWithChecks("likes to post this [https://dev.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External); addMessageWithChecks("Join my multiplayer game osump://12346.", 1, expectedActions: LinkAction.JoinMultiplayerMatch); addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch); - addMessageWithChecks("Join my [#english](osu://chan/#english).", 1, expectedActions: LinkAction.OpenChannel); - addMessageWithChecks("Join my osu://chan/#english.", 1, expectedActions: LinkAction.OpenChannel); + addMessageWithChecks($"Join my [#english]({OsuGameBase.OSU_PROTOCOL}chan/#english).", 1, expectedActions: LinkAction.OpenChannel); + addMessageWithChecks($"Join my {OsuGameBase.OSU_PROTOCOL}chan/#english.", 1, expectedActions: LinkAction.OpenChannel); addMessageWithChecks("Join my #english or #japanese channels.", 2, expectedActions: new[] { LinkAction.OpenChannel, LinkAction.OpenChannel }); addMessageWithChecks("Join my #english or #nonexistent #hashtag channels.", 1, expectedActions: LinkAction.OpenChannel); diff --git a/osu.Game/Online/Chat/MessageFormatter.cs b/osu.Game/Online/Chat/MessageFormatter.cs index d7974004b1..4c477d58b6 100644 --- a/osu.Game/Online/Chat/MessageFormatter.cs +++ b/osu.Game/Online/Chat/MessageFormatter.cs @@ -269,10 +269,10 @@ namespace osu.Game.Online.Chat handleAdvanced(advanced_link_regex, result, startIndex); // handle editor times - handleMatches(time_regex, "{0}", "osu://edit/{0}", result, startIndex, LinkAction.OpenEditorTimestamp); + handleMatches(time_regex, "{0}", $"{OsuGameBase.OSU_PROTOCOL}edit/{0}", result, startIndex, LinkAction.OpenEditorTimestamp); // handle channels - handleMatches(channel_regex, "{0}", "osu://chan/{0}", result, startIndex, LinkAction.OpenChannel); + handleMatches(channel_regex, "{0}", $"{OsuGameBase.OSU_PROTOCOL}chan/{0}", result, startIndex, LinkAction.OpenChannel); string empty = ""; while (space-- > 0) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 0b2644d5ba..86390e7630 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -52,6 +52,8 @@ namespace osu.Game /// public partial class OsuGameBase : Framework.Game, ICanAcceptFiles { + public const string OSU_PROTOCOL = "osu://"; + public const string CLIENT_STREAM_NAME = @"lazer"; public const int SAMPLE_CONCURRENCY = 6; From 29c5683ba3ce2e7de362cac68949b3a46424cd12 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 18 Feb 2022 16:06:38 +0900 Subject: [PATCH 0103/1336] Add handling of beatmap links on startup --- .../TestSceneStartupBeatmapDisplay.cs | 22 ++++++++++++ .../TestSceneStartupBeatmapSetDisplay.cs | 22 ++++++++++++ osu.Game/OsuGame.cs | 36 ++++++++++++++++++- 3 files changed, 79 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapDisplay.cs create mode 100644 osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapSetDisplay.cs diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapDisplay.cs b/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapDisplay.cs new file mode 100644 index 0000000000..1efa24435e --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapDisplay.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Overlays; + +namespace osu.Game.Tests.Visual.Navigation +{ + public class TestSceneStartupBeatmapDisplay : OsuGameTestScene + { + protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { "osu://b/75" }); + + [Test] + public void TestBeatmapLink() + { + AddUntilStep("Beatmap overlay displayed", () => Game.ChildrenOfType().FirstOrDefault()?.State.Value == Visibility.Visible); + } + } +} diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapSetDisplay.cs b/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapSetDisplay.cs new file mode 100644 index 0000000000..1339c514e4 --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapSetDisplay.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Overlays; + +namespace osu.Game.Tests.Visual.Navigation +{ + public class TestSceneStartupBeatmapSetDisplay : OsuGameTestScene + { + protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { "osu://s/1" }); + + [Test] + public void TestBeatmapSetLink() + { + AddUntilStep("Beatmap overlay displayed", () => Game.ChildrenOfType().FirstOrDefault()?.State.Value == Visibility.Visible); + } + } +} diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 5b58dec0c3..390e96d768 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -150,6 +150,7 @@ namespace osu.Game protected SettingsOverlay Settings; private VolumeOverlay volume; + private OsuLogo osuLogo; private MainMenu menuScreen; @@ -898,8 +899,41 @@ namespace osu.Game if (args?.Length > 0) { string[] paths = args.Where(a => !a.StartsWith('-')).ToArray(); + if (paths.Length > 0) - Task.Run(() => Import(paths)); + { + string firstPath = paths.First(); + + if (firstPath.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal)) + { + handleOsuProtocolUrl(firstPath); + } + else + { + Task.Run(() => Import(paths)); + } + } + } + } + + private void handleOsuProtocolUrl(string url) + { + if (!url.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal)) + throw new ArgumentException("Invalid osu URL provided.", nameof(url)); + + string[] pieces = url.Split('/'); + + switch (pieces[2]) + { + case "s": + if (int.TryParse(pieces[3], out int beatmapSetId)) + ShowBeatmapSet(beatmapSetId); + break; + + case "b": + if (int.TryParse(pieces[3], out int beatmapId)) + ShowBeatmap(beatmapId); + break; } } From e49da2948d15d4d175d3de7ca7e47656e85e41b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 18 Feb 2022 16:24:18 +0900 Subject: [PATCH 0104/1336] Fix storyboard background replacement logic not working for beatmaps with multiple backgrounds In the case where the background image of individual difficulties is different, querying the beatmap *set*'s metadata as we were will cause issues. I haven't added test coverage for this but can if required. Can be manually tested using https://osu.ppy.sh/beatmapsets/1595773#osu/3377474 (specifically the highest difficulty). Closes https://github.com/ppy/osu/discussions/16873. --- osu.Game/Storyboards/Storyboard.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index b86deeab89..c4864c0334 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -78,7 +78,7 @@ namespace osu.Game.Storyboards { get { - string backgroundPath = BeatmapInfo.BeatmapSet?.Metadata.BackgroundFile; + string backgroundPath = BeatmapInfo.Metadata.BackgroundFile; if (string.IsNullOrEmpty(backgroundPath)) return false; From 420e2c538f01b1a1f387b7401a39d828698f83aa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 18 Feb 2022 16:48:30 +0900 Subject: [PATCH 0105/1336] Automatically use an `AssemblyRulesetStore` if no custom store is registered --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 9626f39ec3..9dd2f27be5 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -7,6 +7,7 @@ using System.IO; using System.Linq; using osu.Framework.Extensions; using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Logging; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Timing; @@ -44,7 +45,10 @@ namespace osu.Game.Beatmaps.Formats : base(version) { if (RulesetStore == null) - throw new InvalidOperationException($"Call {nameof(Decoder)}.{nameof(RegisterDependencies)} before using {nameof(LegacyBeatmapDecoder)}."); + { + Logger.Log($"A {nameof(RulesetStore)} was not provided via {nameof(Decoder)}.{nameof(RegisterDependencies)}; falling back to default {nameof(AssemblyRulesetStore)}."); + RulesetStore = new AssemblyRulesetStore(); + } // BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off) offset = FormatVersion < 5 ? 24 : 0; From cf1dd1ebd3fd4b849ed5249017363949f2112ea7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 18 Feb 2022 16:48:42 +0900 Subject: [PATCH 0106/1336] Disallow registering a null `RulesetStore` --- osu.Game/Beatmaps/Formats/Decoder.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/Decoder.cs b/osu.Game/Beatmaps/Formats/Decoder.cs index 8eb238a184..c1537d7240 100644 --- a/osu.Game/Beatmaps/Formats/Decoder.cs +++ b/osu.Game/Beatmaps/Formats/Decoder.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.IO; using System.Linq; +using JetBrains.Annotations; using osu.Game.IO; using osu.Game.Rulesets; @@ -42,9 +43,9 @@ namespace osu.Game.Beatmaps.Formats /// Register dependencies for use with static decoder classes. /// /// A store containing all available rulesets (used by ). - public static void RegisterDependencies(RulesetStore rulesets) + public static void RegisterDependencies([NotNull] RulesetStore rulesets) { - LegacyBeatmapDecoder.RulesetStore = rulesets; + LegacyBeatmapDecoder.RulesetStore = rulesets ?? throw new ArgumentNullException(nameof(rulesets)); } /// From 3abbf07fb3391d13e617409e1bfe16b5919243d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 18 Feb 2022 16:52:14 +0900 Subject: [PATCH 0107/1336] Revert local registrations in test scenes --- osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs | 3 --- osu.Game.Rulesets.Osu.Tests/StackingTest.cs | 6 ------ .../Beatmaps/Formats/LegacyBeatmapDecoderTest.cs | 7 ------- osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs | 7 ------- osu.Game.Tests/Beatmaps/IO/OszArchiveReaderTest.cs | 7 ------- osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs | 3 --- osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs | 6 ------ osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs | 6 ------ 8 files changed, 45 deletions(-) diff --git a/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs b/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs index 0dd66be0b4..1d207d04c7 100644 --- a/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs +++ b/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs @@ -8,7 +8,6 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Archives; -using osu.Game.Rulesets; using osu.Game.Tests.Resources; namespace osu.Game.Benchmarks @@ -19,8 +18,6 @@ namespace osu.Game.Benchmarks public override void SetUp() { - Decoder.RegisterDependencies(new AssemblyRulesetStore()); - using (var resources = new DllResourceStore(typeof(TestResources).Assembly)) using (var archive = resources.GetStream("Resources/Archives/241526 Soleily - Renatus.osz")) using (var reader = new ZipArchiveReader(archive)) diff --git a/osu.Game.Rulesets.Osu.Tests/StackingTest.cs b/osu.Game.Rulesets.Osu.Tests/StackingTest.cs index 927c0c3e1e..871afdb09d 100644 --- a/osu.Game.Rulesets.Osu.Tests/StackingTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/StackingTest.cs @@ -18,12 +18,6 @@ namespace osu.Game.Rulesets.Osu.Tests [TestFixture] public class StackingTest { - [SetUp] - public void SetUp() - { - Decoder.RegisterDependencies(new AssemblyRulesetStore()); - } - [Test] public void TestStacking() { diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index ad088d298b..468cb7683c 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -11,7 +11,6 @@ using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Timing; using osu.Game.IO; -using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Mods; @@ -30,12 +29,6 @@ namespace osu.Game.Tests.Beatmaps.Formats [TestFixture] public class LegacyBeatmapDecoderTest { - [SetUp] - public void SetUp() - { - Decoder.RegisterDependencies(new AssemblyRulesetStore()); - } - [Test] public void TestDecodeBeatmapVersion() { diff --git a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs index b7989adcb8..2eb75259d9 100644 --- a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs @@ -10,7 +10,6 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Serialization; -using osu.Game.Rulesets; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Beatmaps; @@ -23,12 +22,6 @@ namespace osu.Game.Tests.Beatmaps.Formats [TestFixture] public class OsuJsonDecoderTest { - [SetUp] - public void SetUp() - { - Decoder.RegisterDependencies(new AssemblyRulesetStore()); - } - private const string normal = "Soleily - Renatus (Gamu) [Insane].osu"; private const string marathon = "Within Temptation - The Unforgiving (Armin) [Marathon].osu"; private const string with_sb = "Kozato snow - Rengetsu Ouka (_Kiva) [Yuki YukI].osu"; diff --git a/osu.Game.Tests/Beatmaps/IO/OszArchiveReaderTest.cs b/osu.Game.Tests/Beatmaps/IO/OszArchiveReaderTest.cs index 64a52b2b01..810ea5dbd0 100644 --- a/osu.Game.Tests/Beatmaps/IO/OszArchiveReaderTest.cs +++ b/osu.Game.Tests/Beatmaps/IO/OszArchiveReaderTest.cs @@ -9,19 +9,12 @@ using osu.Game.Tests.Resources; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Archives; -using osu.Game.Rulesets; namespace osu.Game.Tests.Beatmaps.IO { [TestFixture] public class OszArchiveReaderTest { - [SetUp] - public void SetUp() - { - Decoder.RegisterDependencies(new AssemblyRulesetStore()); - } - [Test] public void TestReadBeatmaps() { diff --git a/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs b/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs index 6cf760723a..44a908b756 100644 --- a/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs +++ b/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs @@ -8,7 +8,6 @@ using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; -using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; @@ -29,8 +28,6 @@ namespace osu.Game.Tests.Editing [SetUp] public void Setup() { - Decoder.RegisterDependencies(new AssemblyRulesetStore()); - patcher = new LegacyEditorBeatmapPatcher(current = new EditorBeatmap(new OsuBeatmap { BeatmapInfo = diff --git a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs index d5b7e3152b..8d622955b7 100644 --- a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs +++ b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs @@ -34,12 +34,6 @@ namespace osu.Game.Tests.Beatmaps protected abstract string ResourceAssembly { get; } - [SetUp] - public void Setup() - { - Decoder.RegisterDependencies(new AssemblyRulesetStore()); - } - protected void Test(string name, params Type[] mods) { var ourResult = convert(name, mods.Select(m => (Mod)Activator.CreateInstance(m)).ToArray()); diff --git a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs index 78b2558640..9f8811c7f9 100644 --- a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs +++ b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs @@ -22,12 +22,6 @@ namespace osu.Game.Tests.Beatmaps protected abstract string ResourceAssembly { get; } - [SetUp] - public void Setup() - { - Decoder.RegisterDependencies(new AssemblyRulesetStore()); - } - protected void Test(double expected, string name, params Mod[] mods) { // Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences. From a029e418cfef55371f956f3b4e39be6126596e99 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 18 Feb 2022 17:06:04 +0900 Subject: [PATCH 0108/1336] Use `internal` instead of `protected internal` --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 9dd2f27be5..e2a043490f 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.Formats { public class LegacyBeatmapDecoder : LegacyDecoder { - protected internal static RulesetStore RulesetStore; + internal static RulesetStore RulesetStore; private Beatmap beatmap; From c869be87d1c817af8a4ae5382d5c17e124fb40ae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 19 Feb 2022 20:53:04 +0900 Subject: [PATCH 0109/1336] Update `FlatFileWorkingBeatmap` to not require a ruleset store --- osu.Desktop/LegacyIpc/LegacyTcpIpcProvider.cs | 5 ++--- osu.Game/Beatmaps/FlatFileWorkingBeatmap.cs | 9 +++------ 2 files changed, 5 insertions(+), 9 deletions(-) diff --git a/osu.Desktop/LegacyIpc/LegacyTcpIpcProvider.cs b/osu.Desktop/LegacyIpc/LegacyTcpIpcProvider.cs index 97a4c57bf0..10761bc315 100644 --- a/osu.Desktop/LegacyIpc/LegacyTcpIpcProvider.cs +++ b/osu.Desktop/LegacyIpc/LegacyTcpIpcProvider.cs @@ -77,10 +77,9 @@ namespace osu.Desktop.LegacyIpc case LegacyIpcDifficultyCalculationRequest req: try { - var ruleset = getLegacyRulesetFromID(req.RulesetId); - + WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile); + var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance(); Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray(); - WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile, _ => ruleset); return new LegacyIpcDifficultyCalculationResponse { diff --git a/osu.Game/Beatmaps/FlatFileWorkingBeatmap.cs b/osu.Game/Beatmaps/FlatFileWorkingBeatmap.cs index 163da12b2e..cd8aa31ead 100644 --- a/osu.Game/Beatmaps/FlatFileWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/FlatFileWorkingBeatmap.cs @@ -7,7 +7,6 @@ using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps.Formats; using osu.Game.IO; -using osu.Game.Rulesets; using osu.Game.Skinning; namespace osu.Game.Beatmaps @@ -20,18 +19,16 @@ namespace osu.Game.Beatmaps { private readonly Beatmap beatmap; - public FlatFileWorkingBeatmap(string file, Func rulesetProvider, int? beatmapId = null) - : this(readFromFile(file), rulesetProvider, beatmapId) + public FlatFileWorkingBeatmap(string file, int? beatmapId = null) + : this(readFromFile(file), beatmapId) { } - private FlatFileWorkingBeatmap(Beatmap beatmap, Func rulesetProvider, int? beatmapId = null) + private FlatFileWorkingBeatmap(Beatmap beatmap, int? beatmapId = null) : base(beatmap.BeatmapInfo, null) { this.beatmap = beatmap; - beatmap.BeatmapInfo.Ruleset = rulesetProvider(beatmap.BeatmapInfo.Ruleset.OnlineID).RulesetInfo; - if (beatmapId.HasValue) beatmap.BeatmapInfo.OnlineID = beatmapId.Value; } From 7ef710de2205e1af671fa5f4f0af76efc16373c5 Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Sat, 19 Feb 2022 18:14:56 +0100 Subject: [PATCH 0110/1336] Allow exiting/minimizing on Android when on the initial cookie screen --- osu.Game/Screens/Menu/MainMenu.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 8b1bab52b3..2391903861 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -70,12 +70,16 @@ namespace osu.Game.Screens.Menu private ParallaxContainer buttonsContainer; private SongTicker songTicker; + private readonly BindableBool allowExitingAndroid = new BindableBool(true); + [BackgroundDependencyLoader(true)] private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics) { holdDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay); loginDisplayed = statics.GetBindable(Static.LoginOverlayDisplayed); + host.AllowExitingAndroid.AddSource(allowExitingAndroid); + if (host.CanExit) { AddInternal(exitConfirmOverlay = new ExitConfirmOverlay @@ -134,6 +138,8 @@ namespace osu.Game.Screens.Menu ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine)); break; } + + allowExitingAndroid.Value = state == ButtonSystemState.Initial; }; buttons.OnSettings = () => settings?.ToggleVisibility(); @@ -297,5 +303,11 @@ namespace osu.Game.Screens.Menu Schedule(loadSoloSongSelect); } + + protected override void Dispose(bool isDisposing) + { + host.AllowExitingAndroid.RemoveSource(allowExitingAndroid); + base.Dispose(isDisposing); + } } } From 11a11802edf98e666b25182e6740c31bc9c13981 Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Sat, 19 Feb 2022 19:28:17 +0100 Subject: [PATCH 0111/1336] Ensure exiting is disallowed if we're not at the main menu --- osu.Android/OsuGameAndroid.cs | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index 050bf2b787..914a6f7502 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -5,7 +5,11 @@ using System; using Android.App; using Android.OS; using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Platform; +using osu.Framework.Screens; using osu.Game; +using osu.Game.Screens.Menu; using osu.Game.Updater; using osu.Game.Utils; using Xamarin.Essentials; @@ -17,6 +21,8 @@ namespace osu.Android [Cached] private readonly OsuGameActivity gameActivity; + private readonly BindableBool allowExiting = new BindableBool(); + public OsuGameAndroid(OsuGameActivity activity) : base(null) { @@ -67,16 +73,45 @@ namespace osu.Android } } + public override void SetHost(GameHost host) + { + base.SetHost(host); + host.AllowExitingAndroid.AddSource(allowExiting); + } + protected override void LoadComplete() { base.LoadComplete(); LoadComponentAsync(new GameplayScreenRotationLocker(), Add); } + protected override void ScreenChanged(IScreen current, IScreen newScreen) + { + base.ScreenChanged(current, newScreen); + + switch (newScreen) + { + case MainMenu _: + // allow the MainMenu to (dis)allow exiting based on its ButtonSystemState. + allowExiting.Value = true; + break; + + default: + allowExiting.Value = false; + break; + } + } + protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager(); protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo(); + protected override void Dispose(bool isDisposing) + { + Host.AllowExitingAndroid.RemoveSource(allowExiting); + base.Dispose(isDisposing); + } + private class AndroidBatteryInfo : BatteryInfo { public override double ChargeLevel => Battery.ChargeLevel; From 15ed9ec4fa725f08c6e49ca0192542f2b7aee6ac Mon Sep 17 00:00:00 2001 From: dekrain Date: Sat, 19 Feb 2022 20:47:02 +0100 Subject: [PATCH 0112/1336] Merge scoreboard and leaderboard implementations together --- .../SongSelect/TestSceneBeatmapLeaderboard.cs | 2 + .../Online/Leaderboards/LeaderboardScore.cs | 23 +------ .../BeatmapSet/Scores/ScoreboardTime.cs | 40 +---------- osu.Game/Utils/ScoreboardTimeUtils.cs | 66 +++++++++++++++++++ 4 files changed, 73 insertions(+), 58 deletions(-) create mode 100644 osu.Game/Utils/ScoreboardTimeUtils.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index 2f44633f4d..c4178143f8 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -388,6 +388,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 0.5140, MaxCombo = 244, TotalScore = 1707827, + Date = DateTime.Now.AddMonths(-3), Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, BeatmapInfo = beatmapInfo, Ruleset = new OsuRuleset().RulesetInfo, @@ -409,6 +410,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 0.4222, MaxCombo = 244, TotalScore = 1707827, + Date = DateTime.Now.AddYears(-2), Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, BeatmapInfo = beatmapInfo, Ruleset = new OsuRuleset().RulesetInfo, diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 4f7670f098..faec0abce6 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; @@ -30,7 +30,7 @@ using osuTK; using osuTK.Graphics; using osu.Game.Online.API; using osu.Game.Utils; -using osu.Game.Resources.Localisation.Web; +using osu.Framework.Utils; namespace osu.Game.Online.Leaderboards { @@ -398,24 +398,7 @@ namespace osu.Game.Online.Leaderboards protected override string Format() { - var now = DateTime.Now; - var difference = now - Date; - - // TODO(optional): support localisation (probably via `CommonStrings.CountHours()` etc.) - // requires pluralisable string support framework-side - - if (difference.TotalSeconds < 10) - return CommonStrings.TimeNow.ToString(); - if (difference.TotalMinutes < 1) - return $@"{Math.Floor(difference.TotalSeconds)}s"; - if (difference.TotalHours < 1) - return $@"{Math.Floor(difference.TotalMinutes)}min"; - if (difference.TotalDays < 1) - return $@"{Math.Floor(difference.TotalHours)}h"; - if (difference.TotalDays < 3) - return $@"{Math.Floor(difference.TotalDays)}d"; - - return string.Empty; + return ScoreboardTimeUtils.FormatDate(Date, TimeSpan.FromSeconds(30)); } } diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs index ff1d3490b4..ceb446f310 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs @@ -2,9 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; -using Humanizer; using osu.Game.Graphics; -using osu.Game.Resources.Localisation.Web; +using osu.Game.Utils; namespace osu.Game.Overlays.BeatmapSet.Scores { @@ -16,41 +15,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } protected override string Format() - { - var now = DateTime.Now; - var difference = now - Date; - - // web uses momentjs's custom locales to format the date for the purposes of the scoreboard. - // this is intended to be a best-effort, more legible approximation of that. - // compare: - // * https://github.com/ppy/osu-web/blob/a8f5a68fb435cb19a4faa4c7c4bce08c4f096933/resources/assets/lib/scoreboard-time.tsx - // * https://momentjs.com/docs/#/customization/ (reference for the customisation format) - - // TODO: support localisation (probably via `CommonStrings.CountHours()` etc.) - // requires pluralisable string support framework-side - - if (difference.TotalHours < 1) - return CommonStrings.TimeNow.ToString(); - if (difference.TotalDays < 1) - return "hr".ToQuantity((int)difference.TotalHours); - - // this is where this gets more complicated because of how the calendar works. - // since there's no `TotalMonths` / `TotalYears`, we have to iteratively add months/years - // and test against cutoff dates to determine how many months/years to show. - - if (Date > now.AddMonths(-1)) - return difference.TotalDays < 2 ? "1dy" : $"{(int)difference.TotalDays}dys"; - - for (int months = 1; months <= 11; ++months) - { - if (Date > now.AddMonths(-(months + 1))) - return months == 1 ? "1mo" : $"{months}mos"; - } - - int years = 1; - while (Date <= now.AddYears(-(years + 1))) - years += 1; - return years == 1 ? "1yr" : $"{years}yrs"; - } + => ScoreboardTimeUtils.FormatDate(Date, TimeSpan.FromHours(1)); } } diff --git a/osu.Game/Utils/ScoreboardTimeUtils.cs b/osu.Game/Utils/ScoreboardTimeUtils.cs new file mode 100644 index 0000000000..7e84b8f2d0 --- /dev/null +++ b/osu.Game/Utils/ScoreboardTimeUtils.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Resources.Localisation.Web; + +#nullable enable + +namespace osu.Game.Utils +{ + public static class ScoreboardTimeUtils + { + public static string FormatQuantity(string template, int quantity) + { + if (quantity <= 1) + return $@"{quantity}{template}"; + return $@"{quantity}{template}s"; + } + + public static string FormatDate(DateTimeOffset time, TimeSpan lowerCutoff) + { + // This function fails if the passed in time is something close to an epoch + + // web uses momentjs's custom locales to format the date for the purposes of the scoreboard. + // this is intended to be a best-effort, more legible approximation of that. + // compare: + // * https://github.com/ppy/osu-web/blob/a8f5a68fb435cb19a4faa4c7c4bce08c4f096933/resources/assets/lib/scoreboard-time.tsx + // * https://momentjs.com/docs/#/customization/ (reference for the customisation format) + + // TODO: support localisation (probably via `CommonStrings.CountHours()` etc.) + // requires pluralisable string support framework-side + + var now = DateTime.Now; + var span = now - time; + + if (span < lowerCutoff) + return CommonStrings.TimeNow.ToString(); + + if (span.TotalMinutes < 1) + return FormatQuantity("sec", (int)span.TotalSeconds); + if (span.TotalHours < 1) + return FormatQuantity("min", (int)span.TotalMinutes); + if (span.TotalDays < 1) + return FormatQuantity("hr", (int)span.TotalHours); + + // this is where this gets more complicated because of how the calendar works. + // since there's no `TotalMonths` / `TotalYears`, we have to iteratively add months/years + // and test against cutoff dates to determine how many months/years to show. + + if (time > now.AddMonths(-1)) + return FormatQuantity("dy", (int)span.TotalDays); + + for (int months = 1; months <= 11; ++months) + { + if (time > now.AddMonths(-(months + 1))) + return FormatQuantity("mo", months); + } + + int years = 1; + // DateTime causes a crash here for epoch + while (time <= now.AddYears(-(years + 1))) + years += 1; + return FormatQuantity("yr", years); + } + } +} From 0d83c5a39a02581c3eb5d702c143ec55c904f461 Mon Sep 17 00:00:00 2001 From: dekrain Date: Sat, 19 Feb 2022 20:47:30 +0100 Subject: [PATCH 0113/1336] Add colour highlighting recent scores --- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index faec0abce6..217be5a024 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; @@ -390,6 +390,9 @@ namespace osu.Game.Online.Leaderboards private class DateLabel : DrawableDate { + public static readonly Colour4 COLOUR_SATURATED = Colour4.Lime; + public static readonly Colour4 COLOUR_UNSATURATED = Colour4.White; + public DateLabel(DateTimeOffset date) : base(date) { @@ -398,6 +401,15 @@ namespace osu.Game.Online.Leaderboards protected override string Format() { + var now = DateTime.Now; + var difference = now - Date; + + const double seconds_to_blank = 60*45; + const double tense_factor = 2.325; + + double tf = Math.Pow(difference.TotalSeconds / seconds_to_blank, tense_factor); + Colour = Interpolation.ValueAt(tf, COLOUR_SATURATED, COLOUR_UNSATURATED, 0, 1); + return ScoreboardTimeUtils.FormatDate(Date, TimeSpan.FromSeconds(30)); } } From 31b7ce053d24cef175f3b4b399d1a9e79b86fc32 Mon Sep 17 00:00:00 2001 From: dekrain Date: Sat, 19 Feb 2022 21:18:26 +0100 Subject: [PATCH 0114/1336] Fix CI issues --- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 2 +- osu.Game/Utils/ScoreboardTimeUtils.cs | 12 +++++++----- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 217be5a024..aaf889d06c 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -404,7 +404,7 @@ namespace osu.Game.Online.Leaderboards var now = DateTime.Now; var difference = now - Date; - const double seconds_to_blank = 60*45; + const double seconds_to_blank = 60 * 45; const double tense_factor = 2.325; double tf = Math.Pow(difference.TotalSeconds / seconds_to_blank, tense_factor); diff --git a/osu.Game/Utils/ScoreboardTimeUtils.cs b/osu.Game/Utils/ScoreboardTimeUtils.cs index 7e84b8f2d0..86639c1034 100644 --- a/osu.Game/Utils/ScoreboardTimeUtils.cs +++ b/osu.Game/Utils/ScoreboardTimeUtils.cs @@ -14,13 +14,12 @@ namespace osu.Game.Utils { if (quantity <= 1) return $@"{quantity}{template}"; + return $@"{quantity}{template}s"; } public static string FormatDate(DateTimeOffset time, TimeSpan lowerCutoff) { - // This function fails if the passed in time is something close to an epoch - // web uses momentjs's custom locales to format the date for the purposes of the scoreboard. // this is intended to be a best-effort, more legible approximation of that. // compare: @@ -57,10 +56,13 @@ namespace osu.Game.Utils } int years = 1; - // DateTime causes a crash here for epoch - while (time <= now.AddYears(-(years + 1))) + // Add upper bound to prevent a crash + while (years < 20 && time <= now.AddYears(-(years + 1))) years += 1; - return FormatQuantity("yr", years); + if (years < 20) + return FormatQuantity("yr", years); + + return "never"; } } } From 262751a98a22d87ef5406203d5b38f94e65d30e0 Mon Sep 17 00:00:00 2001 From: dekrain Date: Sat, 19 Feb 2022 21:23:35 +0100 Subject: [PATCH 0115/1336] Revert highlighting recent scores --- .../Online/Leaderboards/LeaderboardScore.cs | 17 +---------------- 1 file changed, 1 insertion(+), 16 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index aaf889d06c..a8b508829d 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -390,28 +390,13 @@ namespace osu.Game.Online.Leaderboards private class DateLabel : DrawableDate { - public static readonly Colour4 COLOUR_SATURATED = Colour4.Lime; - public static readonly Colour4 COLOUR_UNSATURATED = Colour4.White; - public DateLabel(DateTimeOffset date) : base(date) { Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold, italics: true); } - protected override string Format() - { - var now = DateTime.Now; - var difference = now - Date; - - const double seconds_to_blank = 60 * 45; - const double tense_factor = 2.325; - - double tf = Math.Pow(difference.TotalSeconds / seconds_to_blank, tense_factor); - Colour = Interpolation.ValueAt(tf, COLOUR_SATURATED, COLOUR_UNSATURATED, 0, 1); - - return ScoreboardTimeUtils.FormatDate(Date, TimeSpan.FromSeconds(30)); - } + protected override string Format() => ScoreboardTimeUtils.FormatDate(Date, TimeSpan.FromSeconds(30)); } public class LeaderboardScoreStatistic From e20ae5b87100a387045471902547cd2296841519 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 17 Feb 2022 23:54:29 +0100 Subject: [PATCH 0116/1336] Add all colour constants for "basic" colour theme to `OsuColour` --- osu.Game/Graphics/OsuColour.cs | 57 +++++++++++++++++++++++----------- 1 file changed, 39 insertions(+), 18 deletions(-) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index f63bd53549..567d665e81 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -264,32 +264,53 @@ namespace osu.Game.Graphics public readonly Color4 GrayE = Color4Extensions.FromHex(@"eee"); public readonly Color4 GrayF = Color4Extensions.FromHex(@"fff"); - /// - /// Equivalent to 's . - /// - public readonly Color4 Pink3 = Color4Extensions.FromHex(@"cc3378"); + #region "Basic" colour theme - /// - /// Equivalent to 's . - /// + // Reference: https://www.figma.com/file/VIkXMYNPMtQem2RJg9k2iQ/Asset%2FColours?node-id=1838%3A3 + + public readonly Color4 Pink0 = Color4Extensions.FromHex(@"ff99c7"); + public readonly Color4 Pink1 = Color4Extensions.FromHex(@"ff66ab"); + public readonly Color4 Pink2 = Color4Extensions.FromHex(@"eb4791"); + public readonly Color4 Pink3 = Color4Extensions.FromHex(@"cc3378"); + public readonly Color4 Pink4 = Color4Extensions.FromHex(@"6b2e49"); + + public readonly Color4 Purple0 = Color4Extensions.FromHex(@"b299ff"); + public readonly Color4 Purple1 = Color4Extensions.FromHex(@"8c66ff"); + public readonly Color4 Purple2 = Color4Extensions.FromHex(@"7047eb"); + public readonly Color4 Purple3 = Color4Extensions.FromHex(@"5933cc"); + public readonly Color4 Purple4 = Color4Extensions.FromHex(@"3d2e6b"); + + public readonly Color4 Blue0 = Color4Extensions.FromHex(@"99ddff"); + public readonly Color4 Blue1 = Color4Extensions.FromHex(@"66ccff"); + public readonly Color4 Blue2 = Color4Extensions.FromHex(@"47b4eb"); public readonly Color4 Blue3 = Color4Extensions.FromHex(@"3399cc"); + public readonly Color4 Blue4 = Color4Extensions.FromHex(@"2e576b"); + + public readonly Color4 Green0 = Color4Extensions.FromHex(@"99ffa2"); + public readonly Color4 Green1 = Color4Extensions.FromHex(@"66ff73"); + public readonly Color4 Green2 = Color4Extensions.FromHex(@"47eb55"); + public readonly Color4 Green3 = Color4Extensions.FromHex(@"33cc40"); + public readonly Color4 Green4 = Color4Extensions.FromHex(@"2e6b33"); public readonly Color4 Lime0 = Color4Extensions.FromHex(@"ccff99"); - - /// - /// Equivalent to 's . - /// public readonly Color4 Lime1 = Color4Extensions.FromHex(@"b2ff66"); - - /// - /// Equivalent to 's . - /// + public readonly Color4 Lime2 = Color4Extensions.FromHex(@"99eb47"); public readonly Color4 Lime3 = Color4Extensions.FromHex(@"7fcc33"); + public readonly Color4 Lime4 = Color4Extensions.FromHex(@"4c6b2e"); - /// - /// Equivalent to 's . - /// + public readonly Color4 Orange0 = Color4Extensions.FromHex(@"ffe699"); public readonly Color4 Orange1 = Color4Extensions.FromHex(@"ffd966"); + public readonly Color4 Orange2 = Color4Extensions.FromHex(@"ebc247"); + public readonly Color4 Orange3 = Color4Extensions.FromHex(@"cca633"); + public readonly Color4 Orange4 = Color4Extensions.FromHex(@"6b5c2e"); + + public readonly Color4 Red0 = Color4Extensions.FromHex(@"ff9b9b"); + public readonly Color4 Red1 = Color4Extensions.FromHex(@"ff6666"); + public readonly Color4 Red2 = Color4Extensions.FromHex(@"eb4747"); + public readonly Color4 Red3 = Color4Extensions.FromHex(@"cc3333"); + public readonly Color4 Red4 = Color4Extensions.FromHex(@"6b2e2e"); + + #endregion // Content Background public readonly Color4 B5 = Color4Extensions.FromHex(@"222a28"); From 2592f0900d384e958cfbb6b99a638cb8089be134 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 20:40:08 +0100 Subject: [PATCH 0117/1336] Add comments about `OverlayColourProvider` vs `OsuColour` distinction --- osu.Game/Graphics/OsuColour.cs | 5 +++++ osu.Game/Overlays/OverlayColourProvider.cs | 4 ++++ 2 files changed, 9 insertions(+) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 567d665e81..886ba7ef92 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -268,6 +268,11 @@ namespace osu.Game.Graphics // Reference: https://www.figma.com/file/VIkXMYNPMtQem2RJg9k2iQ/Asset%2FColours?node-id=1838%3A3 + // Note that the colours in this region are also defined in `OverlayColourProvider` as `Colour{0,1,2,3,4}`. + // The difference as to which should be used where comes down to context. + // If the colour in question is supposed to always match the view in which it is displayed theme-wise, use `OverlayColourProvider`. + // If the colour usage is special and in general differs from the surrounding view in choice of hue, use the `OsuColour` constants. + public readonly Color4 Pink0 = Color4Extensions.FromHex(@"ff99c7"); public readonly Color4 Pink1 = Color4Extensions.FromHex(@"ff66ab"); public readonly Color4 Pink2 = Color4Extensions.FromHex(@"eb4791"); diff --git a/osu.Game/Overlays/OverlayColourProvider.cs b/osu.Game/Overlays/OverlayColourProvider.cs index e7b3e6d873..730ca09411 100644 --- a/osu.Game/Overlays/OverlayColourProvider.cs +++ b/osu.Game/Overlays/OverlayColourProvider.cs @@ -25,6 +25,10 @@ namespace osu.Game.Overlays this.colourScheme = colourScheme; } + // Note that the following five colours are also defined in `OsuColour` as `{colourScheme}{0,1,2,3,4}`. + // The difference as to which should be used where comes down to context. + // If the colour in question is supposed to always match the view in which it is displayed theme-wise, use `OverlayColourProvider`. + // If the colour usage is special and in general differs from the surrounding view in choice of hue, use the `OsuColour` constants. public Color4 Colour1 => getColour(1, 0.7f); public Color4 Colour2 => getColour(0.8f, 0.6f); public Color4 Colour3 => getColour(0.6f, 0.5f); From 79ba37bbabc1fdd1acffcef16c4caac092066665 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 20:40:39 +0100 Subject: [PATCH 0118/1336] Add `Colour0` to `OverlayColourProvider` --- osu.Game/Overlays/OverlayColourProvider.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/OverlayColourProvider.cs b/osu.Game/Overlays/OverlayColourProvider.cs index 730ca09411..c2ceef57e8 100644 --- a/osu.Game/Overlays/OverlayColourProvider.cs +++ b/osu.Game/Overlays/OverlayColourProvider.cs @@ -29,6 +29,7 @@ namespace osu.Game.Overlays // The difference as to which should be used where comes down to context. // If the colour in question is supposed to always match the view in which it is displayed theme-wise, use `OverlayColourProvider`. // If the colour usage is special and in general differs from the surrounding view in choice of hue, use the `OsuColour` constants. + public Color4 Colour0 => getColour(1, 0.8f); public Color4 Colour1 => getColour(1, 0.7f); public Color4 Colour2 => getColour(0.8f, 0.6f); public Color4 Colour3 => getColour(0.6f, 0.5f); From ce0db9d4dbd7a0b030558002331dea4312be728a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 20:46:12 +0100 Subject: [PATCH 0119/1336] Remove all references to static `OverlayColourProvider`s --- .../BeatmapListing/BeatmapSearchGeneralFilterRow.cs | 7 ++++++- osu.Game/Overlays/BeatmapListing/FilterTabItem.cs | 7 +++++++ osu.Game/Overlays/BeatmapSet/ExplicitContentBeatmapPill.cs | 2 +- osu.Game/Overlays/BeatmapSet/FeaturedArtistBeatmapPill.cs | 2 +- 4 files changed, 15 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchGeneralFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchGeneralFilterRow.cs index fb9e1c0420..51dad100c2 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchGeneralFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchGeneralFilterRow.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; +using osu.Game.Graphics; using osu.Game.Resources.Localisation.Web; using osuTK.Graphics; @@ -33,7 +35,10 @@ namespace osu.Game.Overlays.BeatmapListing { } - protected override Color4 GetStateColour() => OverlayColourProvider.Orange.Colour1; + [Resolved] + private OsuColour colours { get; set; } + + protected override Color4 GetStateColour() => colours.Orange1; } } } diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs index 9274cf20aa..52dfcad2cc 100644 --- a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs +++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs @@ -44,7 +44,14 @@ namespace osu.Game.Overlays.BeatmapListing }); Enabled.Value = true; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + updateState(); + FinishTransforms(true); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Overlays/BeatmapSet/ExplicitContentBeatmapPill.cs b/osu.Game/Overlays/BeatmapSet/ExplicitContentBeatmapPill.cs index ba78592ed2..21d1d1172c 100644 --- a/osu.Game/Overlays/BeatmapSet/ExplicitContentBeatmapPill.cs +++ b/osu.Game/Overlays/BeatmapSet/ExplicitContentBeatmapPill.cs @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.BeatmapSet Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f }, Text = BeatmapsetsStrings.NsfwBadgeLabel.ToUpper(), Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold), - Colour = OverlayColourProvider.Orange.Colour2, + Colour = colours.Orange2 } } }; diff --git a/osu.Game/Overlays/BeatmapSet/FeaturedArtistBeatmapPill.cs b/osu.Game/Overlays/BeatmapSet/FeaturedArtistBeatmapPill.cs index fdee0799ff..1be987cde2 100644 --- a/osu.Game/Overlays/BeatmapSet/FeaturedArtistBeatmapPill.cs +++ b/osu.Game/Overlays/BeatmapSet/FeaturedArtistBeatmapPill.cs @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.BeatmapSet Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f }, Text = BeatmapsetsStrings.FeaturedArtistBadgeLabel.ToUpper(), Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold), - Colour = OverlayColourProvider.Blue.Colour1, + Colour = colours.Blue1 } } }; From 36a00c1ee238b13cfe857882110e1917cef5c49d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 20:46:33 +0100 Subject: [PATCH 0120/1336] Remove static `OverlayColourProvider`s --- osu.Game/Overlays/OverlayColourProvider.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/osu.Game/Overlays/OverlayColourProvider.cs b/osu.Game/Overlays/OverlayColourProvider.cs index c2ceef57e8..7bddb924a0 100644 --- a/osu.Game/Overlays/OverlayColourProvider.cs +++ b/osu.Game/Overlays/OverlayColourProvider.cs @@ -11,15 +11,6 @@ namespace osu.Game.Overlays { private readonly OverlayColourScheme colourScheme; - public static OverlayColourProvider Red { get; } = new OverlayColourProvider(OverlayColourScheme.Red); - public static OverlayColourProvider Pink { get; } = new OverlayColourProvider(OverlayColourScheme.Pink); - public static OverlayColourProvider Orange { get; } = new OverlayColourProvider(OverlayColourScheme.Orange); - public static OverlayColourProvider Lime { get; } = new OverlayColourProvider(OverlayColourScheme.Lime); - public static OverlayColourProvider Green { get; } = new OverlayColourProvider(OverlayColourScheme.Green); - public static OverlayColourProvider Purple { get; } = new OverlayColourProvider(OverlayColourScheme.Purple); - public static OverlayColourProvider Blue { get; } = new OverlayColourProvider(OverlayColourScheme.Blue); - public static OverlayColourProvider Plum { get; } = new OverlayColourProvider(OverlayColourScheme.Plum); - public OverlayColourProvider(OverlayColourScheme colourScheme) { this.colourScheme = colourScheme; From 2ded7d281b4b36e8d92ec12d72f1ba19ee33f935 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 13:17:19 +0900 Subject: [PATCH 0121/1336] Remove unused using statement --- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index a8b508829d..0e9968f27f 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -30,7 +30,6 @@ using osuTK; using osuTK.Graphics; using osu.Game.Online.API; using osu.Game.Utils; -using osu.Framework.Utils; namespace osu.Game.Online.Leaderboards { From 79408f6afcfd778e84c59ae329c73faf253dfa56 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 13:30:58 +0900 Subject: [PATCH 0122/1336] Add xmldoc and clean up `ScoreboardTimeUtils` extension methods a touch --- .../Online/Leaderboards/LeaderboardScore.cs | 2 +- .../BeatmapSet/Scores/ScoreboardTime.cs | 2 +- osu.Game/Utils/ScoreboardTimeUtils.cs | 36 +++++++++++-------- 3 files changed, 23 insertions(+), 17 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 0e9968f27f..a9f03e5c9f 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -395,7 +395,7 @@ namespace osu.Game.Online.Leaderboards Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold, italics: true); } - protected override string Format() => ScoreboardTimeUtils.FormatDate(Date, TimeSpan.FromSeconds(30)); + protected override string Format() => ScoreboardTimeUtils.FormatRelativeTime(Date, TimeSpan.FromSeconds(30)); } public class LeaderboardScoreStatistic diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs index ceb446f310..1927e66edb 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs @@ -15,6 +15,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } protected override string Format() - => ScoreboardTimeUtils.FormatDate(Date, TimeSpan.FromHours(1)); + => ScoreboardTimeUtils.FormatRelativeTime(Date, TimeSpan.FromHours(1)); } } diff --git a/osu.Game/Utils/ScoreboardTimeUtils.cs b/osu.Game/Utils/ScoreboardTimeUtils.cs index 86639c1034..4e079ff39f 100644 --- a/osu.Game/Utils/ScoreboardTimeUtils.cs +++ b/osu.Game/Utils/ScoreboardTimeUtils.cs @@ -10,15 +10,13 @@ namespace osu.Game.Utils { public static class ScoreboardTimeUtils { - public static string FormatQuantity(string template, int quantity) - { - if (quantity <= 1) - return $@"{quantity}{template}"; - - return $@"{quantity}{template}s"; - } - - public static string FormatDate(DateTimeOffset time, TimeSpan lowerCutoff) + /// + /// Formats a provided date to a short relative string version for compact display. + /// + /// The time to be displayed. + /// A timespan denoting the time length beneath which "now" should be displayed. + /// A short relative string representing the input time. + public static string FormatRelativeTime(DateTimeOffset time, TimeSpan lowerCutoff) { // web uses momentjs's custom locales to format the date for the purposes of the scoreboard. // this is intended to be a best-effort, more legible approximation of that. @@ -36,23 +34,23 @@ namespace osu.Game.Utils return CommonStrings.TimeNow.ToString(); if (span.TotalMinutes < 1) - return FormatQuantity("sec", (int)span.TotalSeconds); + return formatQuantity("sec", (int)span.TotalSeconds); if (span.TotalHours < 1) - return FormatQuantity("min", (int)span.TotalMinutes); + return formatQuantity("min", (int)span.TotalMinutes); if (span.TotalDays < 1) - return FormatQuantity("hr", (int)span.TotalHours); + return formatQuantity("hr", (int)span.TotalHours); // this is where this gets more complicated because of how the calendar works. // since there's no `TotalMonths` / `TotalYears`, we have to iteratively add months/years // and test against cutoff dates to determine how many months/years to show. if (time > now.AddMonths(-1)) - return FormatQuantity("dy", (int)span.TotalDays); + return formatQuantity("dy", (int)span.TotalDays); for (int months = 1; months <= 11; ++months) { if (time > now.AddMonths(-(months + 1))) - return FormatQuantity("mo", months); + return formatQuantity("mo", months); } int years = 1; @@ -60,9 +58,17 @@ namespace osu.Game.Utils while (years < 20 && time <= now.AddYears(-(years + 1))) years += 1; if (years < 20) - return FormatQuantity("yr", years); + return formatQuantity("yr", years); return "never"; } + + private static string formatQuantity(string template, int quantity) + { + if (quantity <= 1) + return $@"{quantity}{template}"; + + return $@"{quantity}{template}s"; + } } } From c3b365cf6b79c8cfd618982fb163e6b7e72ed21e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 21 Feb 2022 13:31:02 +0900 Subject: [PATCH 0123/1336] Scale classic score by hitobject count --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 15 ++++++++------- osu.Game/Scoring/ScoreManager.cs | 2 +- 2 files changed, 9 insertions(+), 8 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 79861c0ecc..42ab30d4d0 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Scoring private double getScore(ScoringMode mode) { - return GetScore(mode, maxAchievableCombo, + return GetScore(mode, calculateAccuracyRatio(baseScore), calculateComboRatio(HighestCombo.Value), scoreResultCounts); @@ -222,12 +222,11 @@ namespace osu.Game.Rulesets.Scoring /// Computes the total score. /// /// The to compute the total score in. - /// The maximum combo achievable in the beatmap. /// The accuracy percentage achieved by the player. - /// The proportion of achieved by the player. + /// The proportion of the max combo achieved by the player. /// Any statistics to be factored in. /// The total score. - public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, Dictionary statistics) + public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, Dictionary statistics) { switch (mode) { @@ -238,10 +237,12 @@ namespace osu.Game.Rulesets.Scoring return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier; case ScoringMode.Classic: + int totalHitObjects = statistics.Where(k => k.Key >= HitResult.Miss && k.Key <= HitResult.Perfect).Sum(k => k.Value); + // This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring. // The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes. - double scaledStandardised = GetScore(ScoringMode.Standardised, maxCombo, accuracyRatio, comboRatio, statistics) / max_score; - return Math.Pow(scaledStandardised * (maxCombo + 1), 2) * 18; + double scaledStandardised = GetScore(ScoringMode.Standardised, accuracyRatio, comboRatio, statistics) / max_score; + return Math.Pow(scaledStandardised * totalHitObjects, 2) * 36; } } @@ -265,7 +266,7 @@ namespace osu.Game.Rulesets.Scoring computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value; } - return GetScore(mode, maxAchievableCombo, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics); + return GetScore(mode, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics); } /// diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 532c6b42a3..963c4a77ca 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -184,7 +184,7 @@ namespace osu.Game.Scoring var scoreProcessor = ruleset.CreateScoreProcessor(); scoreProcessor.Mods.Value = score.Mods; - return (long)Math.Round(scoreProcessor.GetScore(mode, beatmapMaxCombo, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics)); + return (long)Math.Round(scoreProcessor.GetScore(mode, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics)); } /// From fc1877b6faea3ad3bb9a476fc744d85dd6a463c2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 13:42:26 +0900 Subject: [PATCH 0124/1336] Move to extension method and revert logic to match previous implementation --- osu.Game/Extensions/TimeDisplayExtensions.cs | 51 ++++++++++++++++++ .../Online/Leaderboards/LeaderboardScore.cs | 3 +- .../BeatmapSet/Scores/ScoreboardTime.cs | 4 +- osu.Game/Utils/ScoreboardTimeUtils.cs | 52 ------------------- 4 files changed, 55 insertions(+), 55 deletions(-) diff --git a/osu.Game/Extensions/TimeDisplayExtensions.cs b/osu.Game/Extensions/TimeDisplayExtensions.cs index dc05482a05..ee6f458398 100644 --- a/osu.Game/Extensions/TimeDisplayExtensions.cs +++ b/osu.Game/Extensions/TimeDisplayExtensions.cs @@ -2,7 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; +using Humanizer; using osu.Framework.Localisation; +using osu.Game.Resources.Localisation.Web; namespace osu.Game.Extensions { @@ -47,5 +49,54 @@ namespace osu.Game.Extensions return new LocalisableFormattableString(timeSpan, @"mm\:ss"); } + + /// + /// Formats a provided date to a short relative string version for compact display. + /// + /// The time to be displayed. + /// A timespan denoting the time length beneath which "now" should be displayed. + /// A short relative string representing the input time. + public static string ToShortRelativeTime(this DateTimeOffset time, TimeSpan lowerCutoff) + { + var now = DateTime.Now; + var difference = now - time; + + // web uses momentjs's custom locales to format the date for the purposes of the scoreboard. + // this is intended to be a best-effort, more legible approximation of that. + // compare: + // * https://github.com/ppy/osu-web/blob/a8f5a68fb435cb19a4faa4c7c4bce08c4f096933/resources/assets/lib/scoreboard-time.tsx + // * https://momentjs.com/docs/#/customization/ (reference for the customisation format) + + // TODO: support localisation (probably via `CommonStrings.CountHours()` etc.) + // requires pluralisable string support framework-side + + if (difference < lowerCutoff) + return CommonStrings.TimeNow.ToString(); + + if (difference.TotalMinutes < 1) + return "sec".ToQuantity((int)difference.TotalSeconds); + if (difference.TotalHours < 1) + return "min".ToQuantity((int)difference.TotalMinutes); + if (difference.TotalDays < 1) + return "hr".ToQuantity((int)difference.TotalHours); + + // this is where this gets more complicated because of how the calendar works. + // since there's no `TotalMonths` / `TotalYears`, we have to iteratively add months/years + // and test against cutoff dates to determine how many months/years to show. + + if (time > now.AddMonths(-1)) + return difference.TotalDays < 2 ? "1dy" : $"{(int)difference.TotalDays}dys"; + + for (int months = 1; months <= 11; ++months) + { + if (time > now.AddMonths(-(months + 1))) + return months == 1 ? "1mo" : $"{months}mos"; + } + + int years = 1; + while (time <= now.AddYears(-(years + 1))) + years += 1; + return years == 1 ? "1yr" : $"{years}yrs"; + } } } diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index a9f03e5c9f..ddd9d9a2b2 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -17,6 +17,7 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Platform; using osu.Game.Database; +using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; @@ -395,7 +396,7 @@ namespace osu.Game.Online.Leaderboards Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold, italics: true); } - protected override string Format() => ScoreboardTimeUtils.FormatRelativeTime(Date, TimeSpan.FromSeconds(30)); + protected override string Format() => Date.ToShortRelativeTime(TimeSpan.FromSeconds(30)); } public class LeaderboardScoreStatistic diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs index 1927e66edb..5018fb8c70 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreboardTime.cs @@ -2,8 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Game.Extensions; using osu.Game.Graphics; -using osu.Game.Utils; namespace osu.Game.Overlays.BeatmapSet.Scores { @@ -15,6 +15,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } protected override string Format() - => ScoreboardTimeUtils.FormatRelativeTime(Date, TimeSpan.FromHours(1)); + => Date.ToShortRelativeTime(TimeSpan.FromHours(1)); } } diff --git a/osu.Game/Utils/ScoreboardTimeUtils.cs b/osu.Game/Utils/ScoreboardTimeUtils.cs index 4e079ff39f..ec222de018 100644 --- a/osu.Game/Utils/ScoreboardTimeUtils.cs +++ b/osu.Game/Utils/ScoreboardTimeUtils.cs @@ -10,58 +10,6 @@ namespace osu.Game.Utils { public static class ScoreboardTimeUtils { - /// - /// Formats a provided date to a short relative string version for compact display. - /// - /// The time to be displayed. - /// A timespan denoting the time length beneath which "now" should be displayed. - /// A short relative string representing the input time. - public static string FormatRelativeTime(DateTimeOffset time, TimeSpan lowerCutoff) - { - // web uses momentjs's custom locales to format the date for the purposes of the scoreboard. - // this is intended to be a best-effort, more legible approximation of that. - // compare: - // * https://github.com/ppy/osu-web/blob/a8f5a68fb435cb19a4faa4c7c4bce08c4f096933/resources/assets/lib/scoreboard-time.tsx - // * https://momentjs.com/docs/#/customization/ (reference for the customisation format) - - // TODO: support localisation (probably via `CommonStrings.CountHours()` etc.) - // requires pluralisable string support framework-side - - var now = DateTime.Now; - var span = now - time; - - if (span < lowerCutoff) - return CommonStrings.TimeNow.ToString(); - - if (span.TotalMinutes < 1) - return formatQuantity("sec", (int)span.TotalSeconds); - if (span.TotalHours < 1) - return formatQuantity("min", (int)span.TotalMinutes); - if (span.TotalDays < 1) - return formatQuantity("hr", (int)span.TotalHours); - - // this is where this gets more complicated because of how the calendar works. - // since there's no `TotalMonths` / `TotalYears`, we have to iteratively add months/years - // and test against cutoff dates to determine how many months/years to show. - - if (time > now.AddMonths(-1)) - return formatQuantity("dy", (int)span.TotalDays); - - for (int months = 1; months <= 11; ++months) - { - if (time > now.AddMonths(-(months + 1))) - return formatQuantity("mo", months); - } - - int years = 1; - // Add upper bound to prevent a crash - while (years < 20 && time <= now.AddYears(-(years + 1))) - years += 1; - if (years < 20) - return formatQuantity("yr", years); - - return "never"; - } private static string formatQuantity(string template, int quantity) { From 3d0caa44c84f908a013eeac29bc126cfa20bacf8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 13:43:30 +0900 Subject: [PATCH 0125/1336] Remove unused utils class --- osu.Game/Utils/ScoreboardTimeUtils.cs | 22 ---------------------- 1 file changed, 22 deletions(-) delete mode 100644 osu.Game/Utils/ScoreboardTimeUtils.cs diff --git a/osu.Game/Utils/ScoreboardTimeUtils.cs b/osu.Game/Utils/ScoreboardTimeUtils.cs deleted file mode 100644 index ec222de018..0000000000 --- a/osu.Game/Utils/ScoreboardTimeUtils.cs +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Game.Resources.Localisation.Web; - -#nullable enable - -namespace osu.Game.Utils -{ - public static class ScoreboardTimeUtils - { - - private static string formatQuantity(string template, int quantity) - { - if (quantity <= 1) - return $@"{quantity}{template}"; - - return $@"{quantity}{template}s"; - } - } -} From 656c58567dbe8068d7d4f7dfabcdf2b0818fbb87 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 16:21:36 +0900 Subject: [PATCH 0126/1336] Add safeties to skip attempted import of the intro beatmap when osu! ruleset not present MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit In general running this import will not cause any critical failures, but the import itself *will* fail – and more loudly with the upcoming changes to `RulesetStore` (https://github.com/ppy/osu/pull/16890). Due to it being a loud failure, it will cause the notification overlay to display a parsing error, which can interrupt the flow of some tests. See test failure at https://github.com/ppy/osu/runs/5268848949?check_suite_focus=true as an example (video coverage at https://github.com/ppy/osu/pull/16890#issuecomment-1046542243). --- osu.Game/Screens/Menu/IntroScreen.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index 98c4b15f7f..afe75c5ef7 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -19,6 +19,7 @@ using osu.Game.Database; using osu.Game.IO.Archives; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; +using osu.Game.Rulesets; using osu.Game.Screens.Backgrounds; using osuTK; using osuTK.Graphics; @@ -71,6 +72,9 @@ namespace osu.Game.Screens.Menu [CanBeNull] private readonly Func createNextScreen; + [Resolved] + private RulesetStore rulesets { get; set; } + /// /// Whether the is provided by osu! resources, rather than a user beatmap. /// Only valid during or after . @@ -117,7 +121,11 @@ namespace osu.Game.Screens.Menu // we generally want a song to be playing on startup, so use the intro music even if a user has specified not to if no other track is available. if (initialBeatmap == null) { - if (!loadThemedIntro()) + // Intro beatmaps are generally made using the osu! ruleset. + // It might not be present in test projects for other rulesets. + bool osuRulesetPresent = rulesets.GetRuleset(0) != null; + + if (!loadThemedIntro() && osuRulesetPresent) { // if we detect that the theme track or beatmap is unavailable this is either first startup or things are in a bad state. // this could happen if a user has nuked their files store. for now, reimport to repair this. From 2f6e65a9a268bf3c4b29a4005556cae95d524a31 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 16:35:39 +0900 Subject: [PATCH 0127/1336] Gracefully handle undefined `DateTimeOffset` values Only seems to happen in tests, but best to safeguard against this regardless. --- osu.Game/Extensions/TimeDisplayExtensions.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Extensions/TimeDisplayExtensions.cs b/osu.Game/Extensions/TimeDisplayExtensions.cs index ee6f458398..54af6a5942 100644 --- a/osu.Game/Extensions/TimeDisplayExtensions.cs +++ b/osu.Game/Extensions/TimeDisplayExtensions.cs @@ -58,6 +58,9 @@ namespace osu.Game.Extensions /// A short relative string representing the input time. public static string ToShortRelativeTime(this DateTimeOffset time, TimeSpan lowerCutoff) { + if (time == default) + return "-"; + var now = DateTime.Now; var difference = now - time; From c466d6df94e741a5def1a4395a5d6d03b29240c9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 21 Feb 2022 17:19:35 +0900 Subject: [PATCH 0128/1336] Ensure to not multiply by 0 --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 42ab30d4d0..d5a5aa4592 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -239,6 +239,10 @@ namespace osu.Game.Rulesets.Scoring case ScoringMode.Classic: int totalHitObjects = statistics.Where(k => k.Key >= HitResult.Miss && k.Key <= HitResult.Perfect).Sum(k => k.Value); + // If there are no hitobjects then the beatmap can be composed of only ticks or spinners, so ensure we don't multiply by 0 at all times. + if (totalHitObjects == 0) + totalHitObjects = 1; + // This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring. // The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes. double scaledStandardised = GetScore(ScoringMode.Standardised, accuracyRatio, comboRatio, statistics) / max_score; From 1737128334db2da3095f52e5fbcbb1c3fd169b8a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 17:45:57 +0900 Subject: [PATCH 0129/1336] Allow room category to be copied even if `Spotlight` I remember that this conditional copy was added to support making copies of spotlight rooms without carrying across the `Spotlight` type, but in testing this is already handled web side to the point that it's not required. The rationale for allowing the copy is that this method is used for tests, where it was not being copied correctly from the input as expected (used at https://github.com/ppy/osu/blob/bdc3b76df0b58406796e2b08db13be7f2140fa7e/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs#L38). --- osu.Game/Online/Rooms/Room.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index bbe854f2dd..a328f8e8c0 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -168,8 +168,7 @@ namespace osu.Game.Online.Rooms RoomID.Value = other.RoomID.Value; Name.Value = other.Name.Value; - if (other.Category.Value != RoomCategory.Spotlight) - Category.Value = other.Category.Value; + Category.Value = other.Category.Value; if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id) Host.Value = other.Host.Value; From ab8b502709f5da93709bcfc0f26a6e0053a9ccdc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 17:59:51 +0900 Subject: [PATCH 0130/1336] Add test coverage of spotlights being at the top of the listing --- .../Multiplayer/TestSceneLoungeRoomsContainer.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs index c3d5f7ec23..9a66a2b05c 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs @@ -44,15 +44,20 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestBasicListChanges() { - AddStep("add rooms", () => RoomManager.AddRooms(3)); + AddStep("add rooms", () => RoomManager.AddRooms(5)); - AddAssert("has 3 rooms", () => container.Rooms.Count == 3); - AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault())); - AddAssert("has 2 rooms", () => container.Rooms.Count == 2); + AddAssert("has 5 rooms", () => container.Rooms.Count == 5); + + AddAssert("all spotlights at top", () => container.Rooms + .SkipWhile(r => r.Room.Category.Value == RoomCategory.Spotlight) + .All(r => r.Room.Category.Value == RoomCategory.Normal)); + + AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault(r => r.RoomID.Value == 0))); + AddAssert("has 4 rooms", () => container.Rooms.Count == 4); AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0)); AddStep("select first room", () => container.Rooms.First().TriggerClick()); - AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First())); + AddAssert("first spotlight selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category.Value == RoomCategory.Spotlight))); } [Test] From 02a85005004ae66dc4477bfd38932badc16ec894 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 17:59:09 +0900 Subject: [PATCH 0131/1336] Ensure spotlights always show at the top of the lounge listing As proposed at https://github.com/ppy/osu/discussions/16936. Spotlights are intended to have focus, so let's make sure they are the first thing the user sees for the time being. --- .../Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs index 9f917c978c..3260427192 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs @@ -124,7 +124,12 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components private void updateSorting() { foreach (var room in roomFlow) - roomFlow.SetLayoutPosition(room, -(room.Room.RoomID.Value ?? 0)); + { + roomFlow.SetLayoutPosition(room, room.Room.Category.Value == RoomCategory.Spotlight + // Always show spotlight playlists at the top of the listing. + ? float.MinValue + : -(room.Room.RoomID.Value ?? 0)); + } } protected override bool OnClick(ClickEvent e) From 46b408be75b21c3fe872227c298d696851150d3e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 21 Feb 2022 17:59:50 +0900 Subject: [PATCH 0132/1336] Update tests to match new behaviour --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 30 +++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index f0d9ece06f..c6e7988543 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -36,9 +36,9 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)] [TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)] [TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)] - [TestCase(ScoringMode.Classic, HitResult.Meh, 41)] - [TestCase(ScoringMode.Classic, HitResult.Ok, 46)] - [TestCase(ScoringMode.Classic, HitResult.Great, 72)] + [TestCase(ScoringMode.Classic, HitResult.Meh, 20)] + [TestCase(ScoringMode.Classic, HitResult.Ok, 23)] + [TestCase(ScoringMode.Classic, HitResult.Great, 36)] public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore) { scoreProcessor.Mode.Value = scoringMode; @@ -86,17 +86,17 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points) [TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points) [TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)] - [TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 68)] - [TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 81)] - [TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 109)] - [TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 149)] - [TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 149)] - [TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 9)] - [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 15)] + [TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 86)] + [TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 104)] + [TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 140)] + [TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 190)] + [TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 190)] + [TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 18)] + [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 31)] [TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] - [TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 149)] - [TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 18)] - [TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 18)] + [TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 12)] + [TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 36)] + [TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 36)] public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore) { var minResult = new TestJudgement(hitResult).MinResult; @@ -128,8 +128,8 @@ namespace osu.Game.Tests.Rulesets.Scoring /// [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, 978_571)] // (3 * 10 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000 [TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, 914_286)] // (3 * 0 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000 - [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 69)] // (((3 * 10 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25) - [TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 60)] // (((3 * 0 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25) + [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 34)] + [TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 30)] public void TestSmallTicksAccuracy(ScoringMode scoringMode, HitResult hitResult, int expectedScore) { IEnumerable hitObjects = Enumerable From 7f4cc221d25c9d9733c5ec6189db61a3a0f0e2f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 17 Feb 2022 18:33:27 +0900 Subject: [PATCH 0133/1336] Add API versioning --- osu.Game/Online/API/APIAccess.cs | 2 ++ osu.Game/Online/API/APIRequest.cs | 4 ++++ osu.Game/Online/API/DummyAPIAccess.cs | 2 ++ osu.Game/Online/API/IAPIProvider.cs | 5 +++++ 4 files changed, 13 insertions(+) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index c5302a393c..8c9741b98b 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -36,6 +36,8 @@ namespace osu.Game.Online.API public string WebsiteRootUrl { get; } + public int APIVersion => 20220217; // We may want to pull this from the game version eventually. + public Exception LastLoginError { get; private set; } public string ProvidedUsername { get; private set; } diff --git a/osu.Game/Online/API/APIRequest.cs b/osu.Game/Online/API/APIRequest.cs index 91148c177f..776ff5fd8f 100644 --- a/osu.Game/Online/API/APIRequest.cs +++ b/osu.Game/Online/API/APIRequest.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Globalization; using JetBrains.Annotations; using Newtonsoft.Json; using osu.Framework.IO.Network; @@ -112,6 +113,9 @@ namespace osu.Game.Online.API WebRequest = CreateWebRequest(); WebRequest.Failed += Fail; WebRequest.AllowRetryOnTimeout = false; + + WebRequest.AddHeader("x-api-version", API.APIVersion.ToString(CultureInfo.InvariantCulture)); + if (!string.IsNullOrEmpty(API.AccessToken)) WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}"); diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 7131c3a7d4..f292e95bd1 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -33,6 +33,8 @@ namespace osu.Game.Online.API public string WebsiteRootUrl => "http://localhost"; + public int APIVersion => int.Parse(DateTime.Now.ToString("yyyyMMdd")); + public Exception LastLoginError { get; private set; } /// diff --git a/osu.Game/Online/API/IAPIProvider.cs b/osu.Game/Online/API/IAPIProvider.cs index a97eae77e3..470d46cd7f 100644 --- a/osu.Game/Online/API/IAPIProvider.cs +++ b/osu.Game/Online/API/IAPIProvider.cs @@ -57,6 +57,11 @@ namespace osu.Game.Online.API /// string WebsiteRootUrl { get; } + /// + /// The version of the API. + /// + int APIVersion { get; } + /// /// The last login error that occurred, if any. /// From 39d64e779cd576f5e0a7e62705c7063ceb49930a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 17 Feb 2022 19:15:09 +0900 Subject: [PATCH 0134/1336] Handle API returned difficulty range for rooms --- osu.Game/Online/Rooms/Room.cs | 13 ++++++++++++ .../Components/StarRatingRangeDisplay.cs | 21 ++++++++++++++++--- 2 files changed, 31 insertions(+), 3 deletions(-) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index bbe854f2dd..6722dac51d 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -37,6 +37,9 @@ namespace osu.Game.Online.Rooms [JsonProperty("channel_id")] public readonly Bindable ChannelId = new Bindable(); + [JsonProperty("difficulty_range")] + public readonly Bindable DifficultyRange = new Bindable(); + [Cached] [JsonIgnore] public readonly Bindable Category = new Bindable(); @@ -228,5 +231,15 @@ namespace osu.Game.Online.Rooms public bool ShouldSerializeEndDate() => false; #endregion + + [JsonObject(MemberSerialization.OptIn)] + public class RoomDifficultyRange + { + [JsonProperty("min")] + public double Min; + + [JsonProperty("max")] + public double Max; + } } } diff --git a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs index 95ecadd21a..f27f5d6741 100644 --- a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs @@ -12,6 +12,7 @@ using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; +using osu.Game.Online.Rooms; using osuTK; namespace osu.Game.Screens.OnlinePlay.Components @@ -71,6 +72,9 @@ namespace osu.Game.Screens.OnlinePlay.Components }; } + [Resolved] + private Room room { get; set; } + protected override void LoadComplete() { base.LoadComplete(); @@ -80,10 +84,21 @@ namespace osu.Game.Screens.OnlinePlay.Components private void updateRange(object sender, NotifyCollectionChangedEventArgs e) { - var orderedDifficulties = Playlist.Select(p => p.Beatmap).OrderBy(b => b.StarRating).ToArray(); + StarDifficulty minDifficulty; + StarDifficulty maxDifficulty; - StarDifficulty minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarRating : 0, 0); - StarDifficulty maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarRating : 0, 0); + if (room.DifficultyRange != null) + { + minDifficulty = new StarDifficulty(room.DifficultyRange.Value.Min, 0); + maxDifficulty = new StarDifficulty(room.DifficultyRange.Value.Max, 0); + } + else + { + var orderedDifficulties = Playlist.Select(p => p.Beatmap).OrderBy(b => b.StarRating).ToArray(); + + minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarRating : 0, 0); + maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarRating : 0, 0); + } minDisplay.Current.Value = minDifficulty; maxDisplay.Current.Value = maxDifficulty; From b43008b9f6ffc796e5927bf218230d9a4e806dc6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 19:02:21 +0900 Subject: [PATCH 0135/1336] Add cover and count handling from newer response version --- osu.Game/Online/Rooms/Room.cs | 21 +++++++++++++++++++ .../Components/OnlinePlayBackgroundSprite.cs | 3 ++- .../Lounge/Components/PlaylistCountPill.cs | 13 +++++++----- .../Screens/OnlinePlay/OnlinePlayComposite.cs | 6 ++++++ 4 files changed, 37 insertions(+), 6 deletions(-) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 6722dac51d..db24eeea41 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -37,6 +37,14 @@ namespace osu.Game.Online.Rooms [JsonProperty("channel_id")] public readonly Bindable ChannelId = new Bindable(); + [JsonProperty("current_playlist_item")] + [Cached] + public readonly Bindable CurrentPlaylistItem = new Bindable(); + + [JsonProperty("playlist_item_stats")] + [Cached] + public readonly Bindable PlaylistItemStats = new Bindable(); + [JsonProperty("difficulty_range")] public readonly Bindable DifficultyRange = new Bindable(); @@ -232,6 +240,19 @@ namespace osu.Game.Online.Rooms #endregion + [JsonObject(MemberSerialization.OptIn)] + public class RoomPlaylistItemStats + { + [JsonProperty("count_active")] + public int CountActive; + + [JsonProperty("count_total")] + public int CountTotal; + + [JsonProperty("ruleset_ids")] + public int[] RulesetIDs; + } + [JsonObject(MemberSerialization.OptIn)] public class RoomDifficultyRange { diff --git a/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs b/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs index d46ff12279..2faa46e622 100644 --- a/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs +++ b/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs @@ -23,6 +23,7 @@ namespace osu.Game.Screens.OnlinePlay.Components { InternalChild = sprite = CreateBackgroundSprite(); + CurrentPlaylistItem.BindValueChanged(_ => updateBeatmap()); Playlist.CollectionChanged += (_, __) => updateBeatmap(); updateBeatmap(); @@ -30,7 +31,7 @@ namespace osu.Game.Screens.OnlinePlay.Components private void updateBeatmap() { - sprite.Beatmap.Value = Playlist.GetCurrentItem()?.Beatmap; + sprite.Beatmap.Value = CurrentPlaylistItem.Value?.Beatmap ?? Playlist.GetCurrentItem()?.Beatmap; } protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType) { RelativeSizeAxes = Axes.Both }; diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs index ef2c2df4a6..f387adfeb0 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs @@ -1,13 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Specialized; using Humanizer; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Online.Rooms; namespace osu.Game.Screens.OnlinePlay.Lounge.Components { @@ -41,15 +42,17 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components { base.LoadComplete(); - Playlist.BindCollectionChanged(updateCount, true); + PlaylistItemStats.BindValueChanged(updateCount, true); } - private void updateCount(object sender, NotifyCollectionChangedEventArgs e) + private void updateCount(ValueChangedEvent valueChangedEvent) { + int activeItems = valueChangedEvent.NewValue.CountActive; + count.Clear(); - count.AddText(Playlist.Count.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold)); + count.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold)); count.AddText(" "); - count.AddText("Beatmap".ToQuantity(Playlist.Count, ShowQuantityAs.None)); + count.AddText("Beatmap".ToQuantity(activeItems, ShowQuantityAs.None)); } } } diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index c833621fbc..3148b74c9c 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -32,6 +32,12 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(typeof(Room))] protected Bindable Type { get; private set; } + [Resolved(typeof(Room))] + protected Bindable CurrentPlaylistItem { get; private set; } + + [Resolved(typeof(Room))] + protected Bindable PlaylistItemStats { get; private set; } + [Resolved(typeof(Room))] protected BindableList Playlist { get; private set; } From b5348e04077910c65f497a88b5287d402dcf6427 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 19:05:32 +0900 Subject: [PATCH 0136/1336] Update ruleset filtering to use newly provided array return --- osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs index 9f917c978c..a521306d7e 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs @@ -77,7 +77,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components { bool matchingFilter = true; - matchingFilter &= r.Room.Playlist.Count == 0 || criteria.Ruleset == null || r.Room.Playlist.Any(i => i.RulesetID == criteria.Ruleset.OnlineID); + matchingFilter &= criteria.Ruleset == null || r.Room.PlaylistItemStats.Value.RulesetIDs.Any(id => id == criteria.Ruleset.OnlineID); if (!string.IsNullOrEmpty(criteria.SearchString)) matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase)); From ffa5291b74b76c3083a4694a0a5961b631fba3d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 19:37:36 +0900 Subject: [PATCH 0137/1336] Add fallback handling for item count to support different request types --- .../OnlinePlay/Lounge/Components/PlaylistCountPill.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs index f387adfeb0..1aef41efbd 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs @@ -3,12 +3,10 @@ using Humanizer; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osu.Game.Online.Rooms; namespace osu.Game.Screens.OnlinePlay.Lounge.Components { @@ -42,12 +40,13 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components { base.LoadComplete(); - PlaylistItemStats.BindValueChanged(updateCount, true); + PlaylistItemStats.BindValueChanged(_ => updateCount(), true); + Playlist.BindCollectionChanged((_, __) => updateCount(), true); } - private void updateCount(ValueChangedEvent valueChangedEvent) + private void updateCount() { - int activeItems = valueChangedEvent.NewValue.CountActive; + int activeItems = PlaylistItemStats.Value?.CountActive ?? Playlist.Count; count.Clear(); count.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold)); From c7e9cf904bbd777bdc878f893fd37624a321e39f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 19:38:26 +0900 Subject: [PATCH 0138/1336] Fix incorrect null check on now-bindable `DifficultyRange` --- .../Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs index f27f5d6741..de56e6ff86 100644 --- a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs @@ -87,7 +87,7 @@ namespace osu.Game.Screens.OnlinePlay.Components StarDifficulty minDifficulty; StarDifficulty maxDifficulty; - if (room.DifficultyRange != null) + if (room.DifficultyRange.Value != null) { minDifficulty = new StarDifficulty(room.DifficultyRange.Value.Min, 0); maxDifficulty = new StarDifficulty(room.DifficultyRange.Value.Max, 0); From 655b23f408c483afb04916e16bfd4b15ebfbaf3a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 19:46:31 +0900 Subject: [PATCH 0139/1336] Update playlist room display to a three column layout Similar to the changes made to multiplayer. --- .../Playlists/PlaylistsRoomSubScreen.cs | 227 ++++++++++-------- 1 file changed, 125 insertions(+), 102 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs index 542851cb0f..338a9c856f 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs @@ -69,132 +69,155 @@ namespace osu.Game.Screens.OnlinePlay.Playlists Room.MaxAttempts.BindValueChanged(attempts => progressSection.Alpha = Room.MaxAttempts.Value != null ? 1 : 0, true); } - protected override Drawable CreateMainContent() => new GridContainer + protected override Drawable CreateMainContent() => new Container { RelativeSizeAxes = Axes.Both, - Content = new[] + Padding = new MarginPadding { Horizontal = 5, Vertical = 10 }, + Child = new GridContainer { - new Drawable[] + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] { - new Container + new Dimension(), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension(), + }, + Content = new[] + { + new Drawable[] { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Right = 5 }, - Child = new GridContainer + // Playlist items column + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Right = 5 }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] { new OverlinedPlaylistHeader(), }, + new Drawable[] + { + new DrawableRoomPlaylist + { + RelativeSizeAxes = Axes.Both, + Items = { BindTarget = Room.Playlist }, + SelectedItem = { BindTarget = SelectedItem }, + AllowSelection = true, + AllowShowingResults = true, + RequestResults = item => + { + Debug.Assert(RoomId.Value != null); + ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false)); + } + } + }, + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + } + } + }, + // Spacer + null, + // Middle column (mods and leaderboard) + new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { - new Drawable[] { new OverlinedPlaylistHeader(), }, + new[] + { + UserModsSection = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Alpha = 0, + Margin = new MarginPadding { Bottom = 10 }, + Children = new Drawable[] + { + new OverlinedHeader("Extra mods"), + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new UserModSelectButton + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = 90, + Text = "Select", + Action = ShowUserModSelect, + }, + new ModDisplay + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Current = UserMods, + Scale = new Vector2(0.8f), + }, + } + } + } + }, + }, new Drawable[] { - new DrawableRoomPlaylist + progressSection = new FillFlowContainer { - RelativeSizeAxes = Axes.Both, - Items = { BindTarget = Room.Playlist }, - SelectedItem = { BindTarget = SelectedItem }, - AllowSelection = true, - AllowShowingResults = true, - RequestResults = item => + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Alpha = 0, + Margin = new MarginPadding { Bottom = 10 }, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - Debug.Assert(RoomId.Value != null); - ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false)); + new OverlinedHeader("Progress"), + new RoomLocalUserInfo(), } - } + }, }, + new Drawable[] + { + new OverlinedHeader("Leaderboard") + }, + new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, }, + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + } + }, + // Spacer + null, + // Main right column + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] { new OverlinedHeader("Chat") }, + new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } } }, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), new Dimension(), } - } - }, - null, - new GridContainer - { - RelativeSizeAxes = Axes.Both, - Content = new[] - { - new[] - { - UserModsSection = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Alpha = 0, - Margin = new MarginPadding { Bottom = 10 }, - Children = new Drawable[] - { - new OverlinedHeader("Extra mods"), - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), - Children = new Drawable[] - { - new UserModSelectButton - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Width = 90, - Text = "Select", - Action = ShowUserModSelect, - }, - new ModDisplay - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Current = UserMods, - Scale = new Vector2(0.8f), - }, - } - } - } - }, - }, - new Drawable[] - { - progressSection = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Alpha = 0, - Margin = new MarginPadding { Bottom = 10 }, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - new OverlinedHeader("Progress"), - new RoomLocalUserInfo(), - } - }, - }, - new Drawable[] - { - new OverlinedHeader("Leaderboard") - }, - new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, }, - new Drawable[] { new OverlinedHeader("Chat"), }, - new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } } }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.AutoSize), - new Dimension(), - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.Relative, size: 0.4f, minSize: 120), - } }, }, - }, - ColumnDimensions = new[] - { - new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 400), - new Dimension(), - new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 600), } }; From 98c008b95f49ac3c1676619aa9195cce4ad46c54 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Feb 2022 19:48:39 +0900 Subject: [PATCH 0140/1336] Fix test failures due to order change --- .../Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs | 2 +- osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs index 9a66a2b05c..93cd281bc5 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestBasicListChanges() { - AddStep("add rooms", () => RoomManager.AddRooms(5)); + AddStep("add rooms", () => RoomManager.AddRooms(5, withSpotlightRooms: true)); AddAssert("has 5 rooms", () => container.Rooms.Count == 5); diff --git a/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs b/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs index 8dfd969c51..6abcb2924c 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs @@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay base.JoinRoom(room, password, onSuccess, onError); } - public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false) + public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false, bool withSpotlightRooms = false) { for (int i = 0; i < count; i++) { @@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay Name = { Value = $@"Room {currentRoomId}" }, Host = { Value = new APIUser { Username = @"Host" } }, EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }, - Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal }, + Category = { Value = withSpotlightRooms && i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal }, }; if (withPassword) From 2aa0364092819f821cd1be69c4d56e2150a1218d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 00:14:33 +0900 Subject: [PATCH 0141/1336] Fix null reference in tests during attempted ruleset filtering --- osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs index a521306d7e..f57bff13ca 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs @@ -77,7 +77,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components { bool matchingFilter = true; - matchingFilter &= criteria.Ruleset == null || r.Room.PlaylistItemStats.Value.RulesetIDs.Any(id => id == criteria.Ruleset.OnlineID); + matchingFilter &= criteria.Ruleset == null || r.Room.PlaylistItemStats.Value?.RulesetIDs.Any(id => id == criteria.Ruleset.OnlineID) != false; if (!string.IsNullOrEmpty(criteria.SearchString)) matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase)); From 113153e6a34becbae3934939172511b2f8ee591a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 00:25:00 +0900 Subject: [PATCH 0142/1336] Fix remaining filter tests --- osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs b/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs index 8dfd969c51..7ade173c9c 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs @@ -43,6 +43,11 @@ namespace osu.Game.Tests.Visual.OnlinePlay if (ruleset != null) { + room.PlaylistItemStats.Value = new Room.RoomPlaylistItemStats + { + RulesetIDs = new[] { ruleset.OnlineID }, + }; + room.Playlist.Add(new PlaylistItem(new BeatmapInfo { Metadata = new BeatmapMetadata() }) { RulesetID = ruleset.OnlineID, From 8d70b85e41c8bba1aa2c056554c66a59d0002f56 Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Mon, 21 Feb 2022 20:20:24 +0100 Subject: [PATCH 0143/1336] Revert changes --- osu.Android/OsuGameAndroid.cs | 35 ------------------------------- osu.Game/Screens/Menu/MainMenu.cs | 12 ----------- 2 files changed, 47 deletions(-) diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index 914a6f7502..050bf2b787 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -5,11 +5,7 @@ using System; using Android.App; using Android.OS; using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Platform; -using osu.Framework.Screens; using osu.Game; -using osu.Game.Screens.Menu; using osu.Game.Updater; using osu.Game.Utils; using Xamarin.Essentials; @@ -21,8 +17,6 @@ namespace osu.Android [Cached] private readonly OsuGameActivity gameActivity; - private readonly BindableBool allowExiting = new BindableBool(); - public OsuGameAndroid(OsuGameActivity activity) : base(null) { @@ -73,45 +67,16 @@ namespace osu.Android } } - public override void SetHost(GameHost host) - { - base.SetHost(host); - host.AllowExitingAndroid.AddSource(allowExiting); - } - protected override void LoadComplete() { base.LoadComplete(); LoadComponentAsync(new GameplayScreenRotationLocker(), Add); } - protected override void ScreenChanged(IScreen current, IScreen newScreen) - { - base.ScreenChanged(current, newScreen); - - switch (newScreen) - { - case MainMenu _: - // allow the MainMenu to (dis)allow exiting based on its ButtonSystemState. - allowExiting.Value = true; - break; - - default: - allowExiting.Value = false; - break; - } - } - protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager(); protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo(); - protected override void Dispose(bool isDisposing) - { - Host.AllowExitingAndroid.RemoveSource(allowExiting); - base.Dispose(isDisposing); - } - private class AndroidBatteryInfo : BatteryInfo { public override double ChargeLevel => Battery.ChargeLevel; diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 2391903861..8b1bab52b3 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -70,16 +70,12 @@ namespace osu.Game.Screens.Menu private ParallaxContainer buttonsContainer; private SongTicker songTicker; - private readonly BindableBool allowExitingAndroid = new BindableBool(true); - [BackgroundDependencyLoader(true)] private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics) { holdDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay); loginDisplayed = statics.GetBindable(Static.LoginOverlayDisplayed); - host.AllowExitingAndroid.AddSource(allowExitingAndroid); - if (host.CanExit) { AddInternal(exitConfirmOverlay = new ExitConfirmOverlay @@ -138,8 +134,6 @@ namespace osu.Game.Screens.Menu ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine)); break; } - - allowExitingAndroid.Value = state == ButtonSystemState.Initial; }; buttons.OnSettings = () => settings?.ToggleVisibility(); @@ -303,11 +297,5 @@ namespace osu.Game.Screens.Menu Schedule(loadSoloSongSelect); } - - protected override void Dispose(bool isDisposing) - { - host.AllowExitingAndroid.RemoveSource(allowExitingAndroid); - base.Dispose(isDisposing); - } } } From 3eee505aa26569059ca0fddf35c202518a484453 Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Mon, 21 Feb 2022 20:24:17 +0100 Subject: [PATCH 0144/1336] Update "exit" flow when pressing back on Android --- osu.Game/Screens/Menu/ExitConfirmOverlay.cs | 23 ++++++++++++++++++ osu.Game/Screens/Menu/MainMenu.cs | 27 +++++++++++++++++++++ 2 files changed, 50 insertions(+) diff --git a/osu.Game/Screens/Menu/ExitConfirmOverlay.cs b/osu.Game/Screens/Menu/ExitConfirmOverlay.cs index a90b83c5fe..253ec17c28 100644 --- a/osu.Game/Screens/Menu/ExitConfirmOverlay.cs +++ b/osu.Game/Screens/Menu/ExitConfirmOverlay.cs @@ -3,6 +3,7 @@ using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Game.Configuration; using osu.Game.Input.Bindings; using osu.Game.Overlays; @@ -42,4 +43,26 @@ namespace osu.Game.Screens.Menu } } } + + /// + /// An that behaves as if the is always 0. + /// + /// This is useful for mobile devices using gesture navigation, where holding to confirm is not possible. + public class NoHoldExitConfirmOverlay : ExitConfirmOverlay, IKeyBindingHandler + { + public new bool OnPressed(KeyBindingPressEvent e) + { + if (e.Repeat) + return false; + + if (e.Action == GlobalAction.Back) + { + Progress.Value = 1; + Confirm(); + return true; + } + + return false; + } + } } diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 8b1bab52b3..7bc0cb48bf 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; @@ -89,6 +90,14 @@ namespace osu.Game.Screens.Menu } }); } + else if (host.CanSuspendToBackground) + { + AddInternal(exitConfirmOverlay = new NoHoldExitConfirmOverlay + { + // treat as if the UIHoldActivationDelay is always 0. see NoHoldExitConfirmOverlay xmldoc for more info. + Action = this.Exit + }); + } AddRangeInternal(new[] { @@ -148,6 +157,24 @@ namespace osu.Game.Screens.Menu private void confirmAndExit() { + if (host.CanSuspendToBackground) + { + // cancel the overlay as we're not actually exiting. + // this is the same action as 'onCancel' in `ConfirmExitDialog`. + exitConfirmOverlay.Abort(); + + // fade the track so the Bass.Pause() on suspend isn't as jarring. + const double fade_time = 500; + musicController.CurrentTrack + .VolumeTo(0, fade_time, Easing.Out).Then() + .VolumeTo(1, fade_time, Easing.In); + + host.SuspendToBackground(); + + // on hosts that can only suspend, we don't ever want to exit the game. + return; + } + if (exitConfirmed) return; exitConfirmed = true; From cd3641137bc920ef042396125c0c323fd7875fd7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Feb 2022 00:02:54 +0100 Subject: [PATCH 0145/1336] Add `OsuColour` method mapping colours from basic theme to mod types --- osu.Game/Graphics/OsuColour.cs | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 886ba7ef92..afedf36cad 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Extensions.Color4Extensions; using osu.Game.Beatmaps; using osu.Game.Overlays; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Utils; @@ -157,6 +158,36 @@ namespace osu.Game.Graphics } } + /// + /// Retrieves the main accent colour for a . + /// + public Color4 ForModType(ModType modType) + { + switch (modType) + { + case ModType.Automation: + return Blue1; + + case ModType.DifficultyIncrease: + return Red1; + + case ModType.DifficultyReduction: + return Lime1; + + case ModType.Conversion: + return Purple1; + + case ModType.Fun: + return Pink1; + + case ModType.System: + return Gray7; + + default: + throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type"); + } + } + /// /// Returns a foreground text colour that is supposed to contrast well with /// the supplied . From 5186693dad42b370b115da9a304b3fc7873470a8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Feb 2022 00:03:07 +0100 Subject: [PATCH 0146/1336] Implement tiny mod switch --- .../UserInterface/TestSceneModSwitchTiny.cs | 85 +++++++++++++++++ osu.Game/Rulesets/UI/ModSwitchTiny.cs | 91 +++++++++++++++++++ 2 files changed, 176 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneModSwitchTiny.cs create mode 100644 osu.Game/Rulesets/UI/ModSwitchTiny.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSwitchTiny.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSwitchTiny.cs new file mode 100644 index 0000000000..dbde7ce425 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSwitchTiny.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Overlays; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Taiko; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneModSwitchTiny : OsuTestScene + { + [Test] + public void TestOsu() => createSwitchTestFor(new OsuRuleset()); + + [Test] + public void TestTaiko() => createSwitchTestFor(new TaikoRuleset()); + + [Test] + public void TestCatch() => createSwitchTestFor(new CatchRuleset()); + + [Test] + public void TestMania() => createSwitchTestFor(new ManiaRuleset()); + + private void createSwitchTestFor(Ruleset ruleset) + { + AddStep("no colour scheme", () => Child = createContent(ruleset, null)); + + foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast()) + { + AddStep($"{scheme} colour scheme", () => Child = createContent(ruleset, scheme)); + } + + AddToggleStep("toggle active", active => this.ChildrenOfType().ForEach(s => s.Active.Value = active)); + } + + private static Drawable createContent(Ruleset ruleset, OverlayColourScheme? colourScheme) + { + var switchFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(10), + Padding = new MarginPadding(20), + ChildrenEnumerable = ruleset.CreateAllMods() + .GroupBy(mod => mod.Type) + .Select(group => new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Full, + Spacing = new Vector2(5), + ChildrenEnumerable = group.Select(mod => new ModSwitchTiny(mod)) + }) + }; + + if (colourScheme != null) + { + return new DependencyProvidingContainer + { + RelativeSizeAxes = Axes.Both, + CachedDependencies = new (Type, object)[] + { + (typeof(OverlayColourProvider), new OverlayColourProvider(colourScheme.Value)) + }, + Child = switchFlow + }; + } + + return switchFlow; + } + } +} diff --git a/osu.Game/Rulesets/UI/ModSwitchTiny.cs b/osu.Game/Rulesets/UI/ModSwitchTiny.cs new file mode 100644 index 0000000000..093c2271b6 --- /dev/null +++ b/osu.Game/Rulesets/UI/ModSwitchTiny.cs @@ -0,0 +1,91 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osu.Game.Rulesets.Mods; +using osuTK; +using osuTK.Graphics; + +#nullable enable + +namespace osu.Game.Rulesets.UI +{ + public class ModSwitchTiny : CompositeDrawable + { + public BindableBool Active { get; } = new BindableBool(); + + private readonly IMod mod; + + private readonly Box background; + private readonly OsuSpriteText acronymText; + + private Color4 activeForegroundColour; + private Color4 inactiveForegroundColour; + + private Color4 activeBackgroundColour; + private Color4 inactiveBackgroundColour; + + public ModSwitchTiny(IMod mod) + { + this.mod = mod; + Size = new Vector2(73, 30); + + InternalChild = new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Masking = true, + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + acronymText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shadow = false, + Font = OsuFont.Numeric.With(size: 24, weight: FontWeight.Black), + Text = mod.Acronym, + Margin = new MarginPadding + { + Top = 4 + } + } + } + }; + } + + [BackgroundDependencyLoader(true)] + private void load(OsuColour colours, OverlayColourProvider? colourProvider) + { + inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3; + activeBackgroundColour = colours.ForModType(mod.Type); + + inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5; + activeForegroundColour = Interpolation.ValueAt(0.1f, Colour4.Black, activeForegroundColour, 0, 1); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Active.BindValueChanged(_ => updateState(), true); + FinishTransforms(true); + } + + private void updateState() + { + acronymText.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint); + background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint); + } + } +} From cfc41a0a366cc0c311cbee0cf1aa9ea37d87784a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Feb 2022 00:03:12 +0100 Subject: [PATCH 0147/1336] Implement small mod switch --- .../UserInterface/TestSceneModSwitchSmall.cs | 85 ++++++++++++++ osu.Game/Rulesets/UI/ModSwitchSmall.cs | 109 ++++++++++++++++++ 2 files changed, 194 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneModSwitchSmall.cs create mode 100644 osu.Game/Rulesets/UI/ModSwitchSmall.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSwitchSmall.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSwitchSmall.cs new file mode 100644 index 0000000000..447352b7a6 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSwitchSmall.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Overlays; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Taiko; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneModSwitchSmall : OsuTestScene + { + [Test] + public void TestOsu() => createSwitchTestFor(new OsuRuleset()); + + [Test] + public void TestTaiko() => createSwitchTestFor(new TaikoRuleset()); + + [Test] + public void TestCatch() => createSwitchTestFor(new CatchRuleset()); + + [Test] + public void TestMania() => createSwitchTestFor(new ManiaRuleset()); + + private void createSwitchTestFor(Ruleset ruleset) + { + AddStep("no colour scheme", () => Child = createContent(ruleset, null)); + + foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast()) + { + AddStep($"{scheme} colour scheme", () => Child = createContent(ruleset, scheme)); + } + + AddToggleStep("toggle active", active => this.ChildrenOfType().ForEach(s => s.Active.Value = active)); + } + + private static Drawable createContent(Ruleset ruleset, OverlayColourScheme? colourScheme) + { + var switchFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(10), + Padding = new MarginPadding(20), + ChildrenEnumerable = ruleset.CreateAllMods() + .GroupBy(mod => mod.Type) + .Select(group => new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Full, + Spacing = new Vector2(5), + ChildrenEnumerable = group.Select(mod => new ModSwitchSmall(mod)) + }) + }; + + if (colourScheme != null) + { + return new DependencyProvidingContainer + { + RelativeSizeAxes = Axes.Both, + CachedDependencies = new (Type, object)[] + { + (typeof(OverlayColourProvider), new OverlayColourProvider(colourScheme.Value)) + }, + Child = switchFlow + }; + } + + return switchFlow; + } + } +} diff --git a/osu.Game/Rulesets/UI/ModSwitchSmall.cs b/osu.Game/Rulesets/UI/ModSwitchSmall.cs new file mode 100644 index 0000000000..5d9d9075bc --- /dev/null +++ b/osu.Game/Rulesets/UI/ModSwitchSmall.cs @@ -0,0 +1,109 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Overlays; +using osu.Game.Rulesets.Mods; +using osuTK; +using osuTK.Graphics; + +#nullable enable + +namespace osu.Game.Rulesets.UI +{ + public class ModSwitchSmall : CompositeDrawable + { + public BindableBool Active { get; } = new BindableBool(); + + private readonly IMod mod; + + private const float size = 60; + + private readonly SpriteIcon background; + private readonly SpriteIcon? modIcon; + + private Color4 activeForegroundColour; + private Color4 inactiveForegroundColour; + + private Color4 activeBackgroundColour; + private Color4 inactiveBackgroundColour; + + public ModSwitchSmall(IMod mod) + { + this.mod = mod; + + AutoSizeAxes = Axes.Both; + + FillFlowContainer contentFlow; + ModSwitchTiny tinySwitch; + + InternalChildren = new Drawable[] + { + background = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(size), + Icon = OsuIcon.ModBg + }, + contentFlow = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(0, 4), + Direction = FillDirection.Vertical, + Child = tinySwitch = new ModSwitchTiny(mod) + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Scale = new Vector2(0.6f), + Active = { BindTarget = Active } + } + } + }; + + if (mod.Icon != null) + { + contentFlow.Insert(-1, modIcon = new SpriteIcon + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Size = new Vector2(21), + Icon = mod.Icon.Value + }); + tinySwitch.Scale = new Vector2(0.3f); + } + } + + [BackgroundDependencyLoader(true)] + private void load(OsuColour colours, OverlayColourProvider? colourProvider) + { + inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3; + activeForegroundColour = colours.ForModType(mod.Type); + + inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5; + activeBackgroundColour = Interpolation.ValueAt(0.1f, Colour4.Black, activeForegroundColour, 0, 1); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Active.BindValueChanged(_ => updateState(), true); + FinishTransforms(true); + } + + private void updateState() + { + modIcon?.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint); + background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint); + } + } +} From 0d56693b7aee6221d16ac2341d86d70b5a805a55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 14:11:22 +0900 Subject: [PATCH 0148/1336] Fix test not always checking the final bonus value Due to the previous logic not waiting until the spinner had completed, there could be false negatives as the check runs too early, with a potential additional bonus spin occurring afterwards. --- .../Mods/TestSceneOsuModSpunOut.cs | 52 +++++++++++++------ 1 file changed, 37 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs index e71377a505..cb8eceb213 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs @@ -8,13 +8,15 @@ using NUnit.Framework; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Skinning.Default; -using osu.Game.Screens.Play; +using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Mods @@ -66,25 +68,45 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods } [Test] - public void TestSpinnerOnlyComplete() => CreateModTest(new ModTestData + public void TestSpinnerGetsNoBonusScore() { - Mod = new OsuModSpunOut(), - Autoplay = false, - Beatmap = singleSpinnerBeatmap, - PassCondition = () => + DrawableSpinner spinner = null; + List results = new List(); + + CreateModTest(new ModTestData { - var spinner = Player.ChildrenOfType().SingleOrDefault(); - var gameplayClockContainer = Player.ChildrenOfType().SingleOrDefault(); + Mod = new OsuModSpunOut(), + Autoplay = false, + Beatmap = singleSpinnerBeatmap, + PassCondition = () => + { + // Bind to the first spinner's results for further tracking. + if (spinner == null) + { + // We only care about the first spinner we encounter for this test. + var nextSpinner = Player.ChildrenOfType().SingleOrDefault(); - if (spinner == null || gameplayClockContainer == null) - return false; + if (nextSpinner == null) + return false; - if (!Precision.AlmostEquals(gameplayClockContainer.CurrentTime, spinner.HitObject.StartTime + spinner.HitObject.Duration, 200.0f)) - return false; + spinner = nextSpinner; + spinner.OnNewResult += (o, result) => results.Add(result); - return Precision.AlmostEquals(spinner.Progress, 1.0f, 0.05f) && Precision.AlmostEquals(spinner.GainedBonus.Value, 0, 1); - } - }); + results.Clear(); + } + + // we should only be checking the bonus/progress after the spinner has fully completed. + if (!results.OfType().Any(r => r.TimeCompleted != null)) + return false; + + return + results.Any(r => r.Type == HitResult.SmallTickHit) + && !results.Any(r => r.Type == HitResult.LargeTickHit) + && Precision.AlmostEquals(spinner.Progress, 1.0f, 0.05f) + && Precision.AlmostEquals(spinner.GainedBonus.Value, 0, 1); + } + }); + } private Beatmap singleSpinnerBeatmap => new Beatmap { From 91acc9eec6a8859f665f64338420efc564faf33b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 14:36:08 +0900 Subject: [PATCH 0149/1336] Remove checks which are still going to occasionally fail due to pooling --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs index cb8eceb213..93c4bd96de 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs @@ -101,9 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods return results.Any(r => r.Type == HitResult.SmallTickHit) - && !results.Any(r => r.Type == HitResult.LargeTickHit) - && Precision.AlmostEquals(spinner.Progress, 1.0f, 0.05f) - && Precision.AlmostEquals(spinner.GainedBonus.Value, 0, 1); + && !results.Any(r => r.Type == HitResult.LargeTickHit); } }); } From 9e279c3ebc9cdc23ba5d4a1d192642b314019de8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 14:37:52 +0900 Subject: [PATCH 0150/1336] Fix completely incorrect judgement specification --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs index 93c4bd96de..e61720d8b9 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs @@ -100,8 +100,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods return false; return - results.Any(r => r.Type == HitResult.SmallTickHit) - && !results.Any(r => r.Type == HitResult.LargeTickHit); + results.Any(r => r.Type == HitResult.SmallBonus) + && !results.Any(r => r.Type == HitResult.LargeBonus); } }); } From d6032a2335e0de00dae43ce7f6fcef95ffbbe50e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 14:55:52 +0900 Subject: [PATCH 0151/1336] Fix beatmap overlay not re-fetching results after login --- .../BeatmapListing/BeatmapListingFilterControl.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs index 157753c09f..0f87f04270 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs @@ -67,6 +67,8 @@ namespace osu.Game.Overlays.BeatmapListing [Resolved] private IAPIProvider api { get; set; } + private IBindable apiUser; + public BeatmapListingFilterControl() { RelativeSizeAxes = Axes.X; @@ -127,7 +129,7 @@ namespace osu.Game.Overlays.BeatmapListing } [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) + private void load(OverlayColourProvider colourProvider, IAPIProvider api) { sortControlBackground.Colour = colourProvider.Background4; } @@ -161,6 +163,9 @@ namespace osu.Game.Overlays.BeatmapListing sortCriteria.BindValueChanged(_ => queueUpdateSearch()); sortDirection.BindValueChanged(_ => queueUpdateSearch()); + + apiUser = api.LocalUser.GetBoundCopy(); + apiUser.BindValueChanged(_ => queueUpdateSearch()); } public void TakeFocus() => searchControl.TakeFocus(); @@ -190,6 +195,9 @@ namespace osu.Game.Overlays.BeatmapListing resetSearch(); + if (!api.IsLoggedIn) + return; + queryChangedDebounce = Scheduler.AddDelayed(() => { resetSearch(); From e744840d07aec8f0f6a75abb81ba1bc9dd9dbba8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 14:56:04 +0900 Subject: [PATCH 0152/1336] Ensure old results are cleared from beatmap overlay on logout --- osu.Game/Overlays/BeatmapListingOverlay.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game/Overlays/BeatmapListingOverlay.cs b/osu.Game/Overlays/BeatmapListingOverlay.cs index fbed234cc7..3476968ded 100644 --- a/osu.Game/Overlays/BeatmapListingOverlay.cs +++ b/osu.Game/Overlays/BeatmapListingOverlay.cs @@ -6,6 +6,7 @@ using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Localisation; using osu.Framework.Graphics; @@ -19,6 +20,7 @@ using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Containers; +using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.BeatmapListing; using osu.Game.Resources.Localisation.Web; @@ -32,6 +34,11 @@ namespace osu.Game.Overlays [Resolved] private PreviewTrackManager previewTrackManager { get; set; } + [Resolved] + private IAPIProvider api { get; set; } + + private IBindable apiUser; + private Drawable currentContent; private Container panelTarget; private FillFlowContainer foundContent; @@ -93,6 +100,13 @@ namespace osu.Game.Overlays { base.LoadComplete(); filterControl.CardSize.BindValueChanged(_ => onCardSizeChanged()); + + apiUser = api.LocalUser.GetBoundCopy(); + apiUser.BindValueChanged(_ => + { + if (api.IsLoggedIn) + addContentToResultsArea(Drawable.Empty()); + }); } public void ShowWithSearch(string query) From cde3d9c08ba8e3b9af8e8e6192c9febdfa306baa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 15:15:57 +0900 Subject: [PATCH 0153/1336] Change precedence order to favour playlist as a source for beatmap count --- .../OnlinePlay/Lounge/Components/PlaylistCountPill.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs index 1aef41efbd..e21439e931 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using Humanizer; using osu.Framework.Allocation; using osu.Framework.Extensions.LocalisationExtensions; @@ -46,7 +47,11 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components private void updateCount() { - int activeItems = PlaylistItemStats.Value?.CountActive ?? Playlist.Count; + int activeItems = Playlist.Count > 0 || PlaylistItemStats.Value == null + // For now, use the playlist as the source of truth if it has any items. + // This allows the count to display correctly on the room screen (after joining a room). + ? Playlist.Count(i => !i.Expired) + : PlaylistItemStats.Value.CountActive; count.Clear(); count.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold)); From f12044b03e97da4bbb883dd026c267f796345fe6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 15:31:08 +0900 Subject: [PATCH 0154/1336] Add mention of `PlaylistItem.Beatmap` being a placeholder in many cases --- osu.Game/Online/Rooms/PlaylistItem.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Online/Rooms/PlaylistItem.cs b/osu.Game/Online/Rooms/PlaylistItem.cs index 33718f050b..f696362cbb 100644 --- a/osu.Game/Online/Rooms/PlaylistItem.cs +++ b/osu.Game/Online/Rooms/PlaylistItem.cs @@ -62,6 +62,10 @@ namespace osu.Game.Online.Rooms [JsonProperty("beatmap_id")] private int onlineBeatmapId => Beatmap.OnlineID; + /// + /// A beatmap representing this playlist item. + /// In many cases, this will *not* contain any usable information apart from OnlineID. + /// [JsonIgnore] public IBeatmapInfo Beatmap { get; set; } = null!; From 057fd6c352c354367ba5056dc7ed8c92976391de Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 15:37:42 +0900 Subject: [PATCH 0155/1336] Add mention of `StarRatingRangeDisplay` fallback scenario being wrong for multiplayer --- .../Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs index de56e6ff86..0b673006ef 100644 --- a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs @@ -94,6 +94,8 @@ namespace osu.Game.Screens.OnlinePlay.Components } else { + // In multiplayer rooms, the beatmaps of playlist items will not be populated to a point this can be correct. + // Either populating them via BeatmapLookupCache or polling the API for the room's DifficultyRange will be required. var orderedDifficulties = Playlist.Select(p => p.Beatmap).OrderBy(b => b.StarRating).ToArray(); minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarRating : 0, 0); From 347a2346b9d73352a482b882d81ad49cf8ed4176 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 15:40:30 +0900 Subject: [PATCH 0156/1336] Fix `TestSceneEditorSaving` not waiting for timeline load As seen at https://github.com/ppy/osu/runs/5276431764?check_suite_focus=true. --- osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs index adaa24d542..d1c1558003 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs @@ -49,6 +49,8 @@ namespace osu.Game.Tests.Visual.Editing double originalTimelineZoom = 0; double changedTimelineZoom = 0; + AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); + AddStep("Set beat divisor", () => Editor.Dependencies.Get().Value = 16); AddStep("Set timeline zoom", () => { From 61b3280de157b86d6b6ad61558902c491e617fc5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 15:47:00 +0900 Subject: [PATCH 0157/1336] Add missing property copies in `Room.CopyFrom` implementation --- osu.Game/Online/Rooms/Room.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index d24cb7e74b..8ed37ad6b5 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -194,6 +194,8 @@ namespace osu.Game.Online.Rooms EndDate.Value = other.EndDate.Value; UserScore.Value = other.UserScore.Value; QueueMode.Value = other.QueueMode.Value; + DifficultyRange.Value = other.DifficultyRange.Value; + PlaylistItemStats.Value = other.PlaylistItemStats.Value; if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value) Status.Value = new RoomStatusEnded(); From ca0a04115374368184ca8363ac7026384b9c9dcf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 16:45:04 +0900 Subject: [PATCH 0158/1336] Fix missing escaping causing test failures MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Online/Chat/MessageFormatter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/MessageFormatter.cs b/osu.Game/Online/Chat/MessageFormatter.cs index 4c477d58b6..39a51876c2 100644 --- a/osu.Game/Online/Chat/MessageFormatter.cs +++ b/osu.Game/Online/Chat/MessageFormatter.cs @@ -269,7 +269,7 @@ namespace osu.Game.Online.Chat handleAdvanced(advanced_link_regex, result, startIndex); // handle editor times - handleMatches(time_regex, "{0}", $"{OsuGameBase.OSU_PROTOCOL}edit/{0}", result, startIndex, LinkAction.OpenEditorTimestamp); + handleMatches(time_regex, "{0}", $@"{OsuGameBase.OSU_PROTOCOL}edit/{{0}}", result, startIndex, LinkAction.OpenEditorTimestamp); // handle channels handleMatches(channel_regex, "{0}", $"{OsuGameBase.OSU_PROTOCOL}chan/{0}", result, startIndex, LinkAction.OpenChannel); From ed008267d7a932c64dac5a3566af1bcdd145e415 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 16:45:18 +0900 Subject: [PATCH 0159/1336] Fix one more case of escaping not being present MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Online/Chat/MessageFormatter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/MessageFormatter.cs b/osu.Game/Online/Chat/MessageFormatter.cs index 39a51876c2..333c554d44 100644 --- a/osu.Game/Online/Chat/MessageFormatter.cs +++ b/osu.Game/Online/Chat/MessageFormatter.cs @@ -272,7 +272,7 @@ namespace osu.Game.Online.Chat handleMatches(time_regex, "{0}", $@"{OsuGameBase.OSU_PROTOCOL}edit/{{0}}", result, startIndex, LinkAction.OpenEditorTimestamp); // handle channels - handleMatches(channel_regex, "{0}", $"{OsuGameBase.OSU_PROTOCOL}chan/{0}", result, startIndex, LinkAction.OpenChannel); + handleMatches(channel_regex, "{0}", $@"{OsuGameBase.OSU_PROTOCOL}chan/{{0}}", result, startIndex, LinkAction.OpenChannel); string empty = ""; while (space-- > 0) From 5efffa208acc118d8acf16cae9a609318e85b7b1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 17:08:09 +0900 Subject: [PATCH 0160/1336] Add test coverage of beatmap set overlay actually showing requested beatmap --- .../TestSceneStartupBeatmapDisplay.cs | 34 ++++++++++++++++++- .../TestSceneStartupBeatmapSetDisplay.cs | 32 ++++++++++++++++- 2 files changed, 64 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapDisplay.cs b/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapDisplay.cs index 1efa24435e..961b7dedc3 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapDisplay.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapDisplay.cs @@ -5,18 +5,50 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; +using osu.Game.Overlays.BeatmapSet; namespace osu.Game.Tests.Visual.Navigation { public class TestSceneStartupBeatmapDisplay : OsuGameTestScene { - protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { "osu://b/75" }); + private const int requested_beatmap_id = 75; + private const int requested_beatmap_set_id = 1; + + protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { $"osu://b/{requested_beatmap_id}" }); + + [SetUp] + public void Setup() => Schedule(() => + { + ((DummyAPIAccess)API).HandleRequest = request => + { + switch (request) + { + case GetBeatmapSetRequest gbr: + var apiBeatmapSet = CreateAPIBeatmapSet(); + apiBeatmapSet.OnlineID = requested_beatmap_set_id; + apiBeatmapSet.Beatmaps = apiBeatmapSet.Beatmaps.Append(new APIBeatmap + { + DifficultyName = "Target difficulty", + OnlineID = requested_beatmap_id, + }).ToArray(); + + gbr.TriggerSuccess(apiBeatmapSet); + return true; + } + + return false; + }; + }); [Test] public void TestBeatmapLink() { AddUntilStep("Beatmap overlay displayed", () => Game.ChildrenOfType().FirstOrDefault()?.State.Value == Visibility.Visible); + AddUntilStep("Beatmap overlay showing content", () => Game.ChildrenOfType().FirstOrDefault()?.Beatmap.Value.OnlineID == requested_beatmap_id); } } } diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapSetDisplay.cs b/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapSetDisplay.cs index 1339c514e4..1aa56896d3 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapSetDisplay.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapSetDisplay.cs @@ -5,18 +5,48 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; namespace osu.Game.Tests.Visual.Navigation { public class TestSceneStartupBeatmapSetDisplay : OsuGameTestScene { - protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { "osu://s/1" }); + private const int requested_beatmap_set_id = 1; + + protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { $"osu://s/{requested_beatmap_set_id}" }); + + [SetUp] + public void Setup() => Schedule(() => + { + ((DummyAPIAccess)API).HandleRequest = request => + { + switch (request) + { + case GetBeatmapSetRequest gbr: + + var apiBeatmapSet = CreateAPIBeatmapSet(); + apiBeatmapSet.OnlineID = requested_beatmap_set_id; + apiBeatmapSet.Beatmaps = apiBeatmapSet.Beatmaps.Append(new APIBeatmap + { + DifficultyName = "Target difficulty", + OnlineID = 75, + }).ToArray(); + gbr.TriggerSuccess(apiBeatmapSet); + return true; + } + + return false; + }; + }); [Test] public void TestBeatmapSetLink() { AddUntilStep("Beatmap overlay displayed", () => Game.ChildrenOfType().FirstOrDefault()?.State.Value == Visibility.Visible); + AddUntilStep("Beatmap overlay showing content", () => Game.ChildrenOfType().FirstOrDefault()?.Header.BeatmapSet.Value.OnlineID == requested_beatmap_set_id); } } } From 6de4e05e492aa7ff03e068000ffdf83cb2dd65d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 17:14:00 +0900 Subject: [PATCH 0161/1336] Fix current selection not being correctly maintained when `BeatmapPicker` updates its display --- osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs index 59e8e8db3c..031442814d 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs @@ -183,7 +183,14 @@ namespace osu.Game.Overlays.BeatmapSet } starRatingContainer.FadeOut(100); - Beatmap.Value = Difficulties.FirstOrDefault()?.Beatmap; + + // If a selection is already made, try and maintain it. + if (Beatmap.Value != null) + Beatmap.Value = Difficulties.FirstOrDefault(b => b.Beatmap.OnlineID == Beatmap.Value.OnlineID)?.Beatmap; + + // Else just choose the first available difficulty for now. + Beatmap.Value ??= Difficulties.FirstOrDefault()?.Beatmap; + plays.Value = BeatmapSet?.PlayCount ?? 0; favourites.Value = BeatmapSet?.FavouriteCount ?? 0; From bedd07d2e4dca93e160949614f9f1a75f03a2fe2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 22 Feb 2022 18:12:55 +0900 Subject: [PATCH 0162/1336] Add remark about usage of CalculateAll() --- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 7d6c235fc1..0935f26de6 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -120,6 +120,9 @@ namespace osu.Game.Rulesets.Difficulty /// /// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap. /// + /// + /// This should only be used to compute difficulties for legacy mod combinations. + /// /// A collection of structures describing the difficulty of the beatmap for each mod combination. public IEnumerable CalculateAll(CancellationToken cancellationToken = default) { From d1d6847d3205d5ea1226dc063d7315b95cd47491 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Feb 2022 22:24:37 +0100 Subject: [PATCH 0163/1336] Add comment about split usage in osu:// protocol link handling --- osu.Game/OsuGame.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 390e96d768..77eec004c0 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -921,6 +921,9 @@ namespace osu.Game if (!url.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal)) throw new ArgumentException("Invalid osu URL provided.", nameof(url)); + // note that `StringSplitOptions.RemoveEmptyEntries` is not explicitly specified here + // in order to ensure that the protocol URL is valid (i.e. it has two slashes in the `osu://` part, + // causing the link content to be stored to the 2nd index rather than the 1st). string[] pieces = url.Split('/'); switch (pieces[2]) From d8fa443ea0eb21f607253aa9d8de679d94a51800 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Feb 2022 23:22:00 +0100 Subject: [PATCH 0164/1336] Extract default mod switch measurements to constants For use later when specific sizes/scales of the mod switches are desired. --- osu.Game/Rulesets/UI/ModSwitchSmall.cs | 6 +++--- osu.Game/Rulesets/UI/ModSwitchTiny.cs | 4 +++- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/UI/ModSwitchSmall.cs b/osu.Game/Rulesets/UI/ModSwitchSmall.cs index 5d9d9075bc..676bbac95c 100644 --- a/osu.Game/Rulesets/UI/ModSwitchSmall.cs +++ b/osu.Game/Rulesets/UI/ModSwitchSmall.cs @@ -21,9 +21,9 @@ namespace osu.Game.Rulesets.UI { public BindableBool Active { get; } = new BindableBool(); - private readonly IMod mod; + public const float DEFAULT_SIZE = 60; - private const float size = 60; + private readonly IMod mod; private readonly SpriteIcon background; private readonly SpriteIcon? modIcon; @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.UI { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(size), + Size = new Vector2(DEFAULT_SIZE), Icon = OsuIcon.ModBg }, contentFlow = new FillFlowContainer diff --git a/osu.Game/Rulesets/UI/ModSwitchTiny.cs b/osu.Game/Rulesets/UI/ModSwitchTiny.cs index 093c2271b6..b1d453f588 100644 --- a/osu.Game/Rulesets/UI/ModSwitchTiny.cs +++ b/osu.Game/Rulesets/UI/ModSwitchTiny.cs @@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.UI { public BindableBool Active { get; } = new BindableBool(); + public const float DEFAULT_HEIGHT = 30; + private readonly IMod mod; private readonly Box background; @@ -36,7 +38,7 @@ namespace osu.Game.Rulesets.UI public ModSwitchTiny(IMod mod) { this.mod = mod; - Size = new Vector2(73, 30); + Size = new Vector2(73, DEFAULT_HEIGHT); InternalChild = new CircularContainer { From 7bdcb5952ed67bc895da12833767bc3746326d85 Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Wed, 23 Feb 2022 00:36:56 +0100 Subject: [PATCH 0165/1336] Fix handling badly-formatted osu:// urls --- osu.Game/Online/Chat/MessageFormatter.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Online/Chat/MessageFormatter.cs b/osu.Game/Online/Chat/MessageFormatter.cs index d7974004b1..3517777325 100644 --- a/osu.Game/Online/Chat/MessageFormatter.cs +++ b/osu.Game/Online/Chat/MessageFormatter.cs @@ -236,8 +236,7 @@ namespace osu.Game.Online.Chat break; default: - linkType = LinkAction.External; - break; + return new LinkDetails(LinkAction.External, url); } return new LinkDetails(linkType, args[2]); From 2bea485af8da9bddd5fe404dd71e967a3c9b631b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 23 Feb 2022 13:37:45 +0900 Subject: [PATCH 0166/1336] Fix currently playing text not showing in lounge --- osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index 3148b74c9c..7d1feb0316 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -91,9 +91,15 @@ namespace osu.Game.Screens.OnlinePlay Playlist.BindCollectionChanged((_, __) => UpdateSelectedItem(), true); } - protected virtual void UpdateSelectedItem() - => SelectedItem.Value = RoomID.Value == null || subScreenSelectedItem == null - ? Playlist.GetCurrentItem() - : subScreenSelectedItem.Value; + protected void UpdateSelectedItem() + { + if (RoomID.Value == null || subScreenSelectedItem == null) + { + SelectedItem.Value = CurrentPlaylistItem.Value ?? Playlist.GetCurrentItem(); + return; + } + + SelectedItem.Value = subScreenSelectedItem.Value; + } } } From 71a012bea6021ad559da8ccce2f92413bff80c21 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 23 Feb 2022 13:42:47 +0900 Subject: [PATCH 0167/1336] Don't update count twice immediately MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- .../Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs index e21439e931..a6bbcd548d 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components { base.LoadComplete(); - PlaylistItemStats.BindValueChanged(_ => updateCount(), true); + PlaylistItemStats.BindValueChanged(_ => updateCount()); Playlist.BindCollectionChanged((_, __) => updateCount(), true); } From 87da650dfb5651c608562865a37db35a0e04c32e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Feb 2022 13:51:25 +0900 Subject: [PATCH 0168/1336] Update framework --- osu.Android.props | 2 +- osu.Game/Tests/Visual/SkinnableTestScene.cs | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 24a0d20874..526ce959a6 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/Tests/Visual/SkinnableTestScene.cs b/osu.Game/Tests/Visual/SkinnableTestScene.cs index cd675e467b..1107089a46 100644 --- a/osu.Game/Tests/Visual/SkinnableTestScene.cs +++ b/osu.Game/Tests/Visual/SkinnableTestScene.cs @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly); + var dllStore = new DllResourceStore(GetType().Assembly); metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore(dllStore, "Resources/metrics_skin"), this, true); defaultSkin = new DefaultLegacySkin(this); diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 4c6f81defa..7dfd099df1 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 99b9de3fe2..9d0e1790f0 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -60,7 +60,7 @@ - + @@ -83,7 +83,7 @@ - + From a6b6644c2e441513bfba493fbe56e307996bd4ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Feb 2022 16:22:13 +0900 Subject: [PATCH 0169/1336] Replace LINQ queries with recommendations --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs index e61720d8b9..70b7d1f740 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs @@ -96,12 +96,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods } // we should only be checking the bonus/progress after the spinner has fully completed. - if (!results.OfType().Any(r => r.TimeCompleted != null)) + if (results.OfType().All(r => r.TimeCompleted == null)) return false; return results.Any(r => r.Type == HitResult.SmallBonus) - && !results.Any(r => r.Type == HitResult.LargeBonus); + && results.All(r => r.Type != HitResult.LargeBonus); } }); } From 054ed546e3800e6aa0425b362b68dacf9e19fb75 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Feb 2022 16:56:50 +0900 Subject: [PATCH 0170/1336] Fix intermittent failures in remaining test method --- .../Mods/TestSceneOsuModSpunOut.cs | 36 +++++++++++++++---- 1 file changed, 30 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs index 70b7d1f740..a8953c1a6f 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs @@ -26,13 +26,37 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods protected override bool AllowFail => true; [Test] - public void TestSpinnerAutoCompleted() => CreateModTest(new ModTestData + public void TestSpinnerAutoCompleted() { - Mod = new OsuModSpunOut(), - Autoplay = false, - Beatmap = singleSpinnerBeatmap, - PassCondition = () => Player.ChildrenOfType().SingleOrDefault()?.Progress >= 1 - }); + DrawableSpinner spinner = null; + JudgementResult lastResult = null; + + CreateModTest(new ModTestData + { + Mod = new OsuModSpunOut(), + Autoplay = false, + Beatmap = singleSpinnerBeatmap, + PassCondition = () => + { + // Bind to the first spinner's results for further tracking. + if (spinner == null) + { + // We only care about the first spinner we encounter for this test. + var nextSpinner = Player.ChildrenOfType().SingleOrDefault(); + + if (nextSpinner == null) + return false; + + lastResult = null; + + spinner = nextSpinner; + spinner.OnNewResult += (o, result) => lastResult = result; + } + + return lastResult?.Type == HitResult.Great; + } + }); + } [TestCase(null)] [TestCase(typeof(OsuModDoubleTime))] From 5d73691de4e13ed827d0a731ea909e7b33d115d7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Feb 2022 17:02:39 +0900 Subject: [PATCH 0171/1336] Use existing `HandleLink` flow rather than reimplmenting --- osu.Game/OsuGame.cs | 26 +------------------------- 1 file changed, 1 insertion(+), 25 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 77eec004c0..fa5a336b7c 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -906,7 +906,7 @@ namespace osu.Game if (firstPath.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal)) { - handleOsuProtocolUrl(firstPath); + HandleLink(firstPath); } else { @@ -916,30 +916,6 @@ namespace osu.Game } } - private void handleOsuProtocolUrl(string url) - { - if (!url.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal)) - throw new ArgumentException("Invalid osu URL provided.", nameof(url)); - - // note that `StringSplitOptions.RemoveEmptyEntries` is not explicitly specified here - // in order to ensure that the protocol URL is valid (i.e. it has two slashes in the `osu://` part, - // causing the link content to be stored to the 2nd index rather than the 1st). - string[] pieces = url.Split('/'); - - switch (pieces[2]) - { - case "s": - if (int.TryParse(pieces[3], out int beatmapSetId)) - ShowBeatmapSet(beatmapSetId); - break; - - case "b": - if (int.TryParse(pieces[3], out int beatmapId)) - ShowBeatmap(beatmapId); - break; - } - } - private void showOverlayAboveOthers(OverlayContainer overlay, OverlayContainer[] otherOverlays) { otherOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); From 28c9c5ab6a0ac889223a7f46ba6b16504cc9a3ae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Feb 2022 17:05:46 +0900 Subject: [PATCH 0172/1336] Remove unnecessary `ShouldSerialize` rules in `Room` --- osu.Game/Online/Rooms/Room.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 8ed37ad6b5..7512d4fcf9 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -230,15 +230,9 @@ namespace osu.Game.Online.Rooms // They rely on being named exactly the same as the corresponding fields (casing included) and as such should NOT be renamed // unless the fields are also renamed. - [UsedImplicitly] - public bool ShouldSerializeRoomID() => false; - [UsedImplicitly] public bool ShouldSerializeHost() => false; - [UsedImplicitly] - public bool ShouldSerializeEndDate() => false; - #endregion [JsonObject(MemberSerialization.OptIn)] From f14a9af801c53552356f798a74e68fb6a18b4a3d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Feb 2022 17:06:40 +0900 Subject: [PATCH 0173/1336] Make `Room` opt-in rather than opt-out for json serialization --- osu.Game/Online/Rooms/Room.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 7512d4fcf9..5deedaaa6b 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -15,6 +15,7 @@ using osu.Game.Utils; namespace osu.Game.Online.Rooms { + [JsonObject(MemberSerialization.OptIn)] public class Room : IDeepCloneable { [Cached] @@ -49,7 +50,6 @@ namespace osu.Game.Online.Rooms public readonly Bindable DifficultyRange = new Bindable(); [Cached] - [JsonIgnore] public readonly Bindable Category = new Bindable(); // Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106) @@ -62,19 +62,15 @@ namespace osu.Game.Online.Rooms } [Cached] - [JsonIgnore] public readonly Bindable MaxAttempts = new Bindable(); [Cached] - [JsonIgnore] public readonly Bindable Status = new Bindable(new RoomStatusOpen()); [Cached] - [JsonIgnore] public readonly Bindable Availability = new Bindable(); [Cached] - [JsonIgnore] public readonly Bindable Type = new Bindable(); // Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106) @@ -87,7 +83,6 @@ namespace osu.Game.Online.Rooms } [Cached] - [JsonIgnore] public readonly Bindable QueueMode = new Bindable(); [JsonConverter(typeof(SnakeCaseStringEnumConverter))] @@ -99,7 +94,6 @@ namespace osu.Game.Online.Rooms } [Cached] - [JsonIgnore] public readonly Bindable MaxParticipants = new Bindable(); [Cached] @@ -124,7 +118,6 @@ namespace osu.Game.Online.Rooms public readonly Bindable Password = new Bindable(); [Cached] - [JsonIgnore] public readonly Bindable Duration = new Bindable(); [JsonProperty("duration")] From 43c83d2de1cd2cb861ba57f80dc903c837cb8181 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Feb 2022 17:07:29 +0900 Subject: [PATCH 0174/1336] Add note about why `RoomID` is nulled in `DeepClone` --- osu.Game/Online/Rooms/Room.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 5deedaaa6b..b301c81921 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -162,6 +162,8 @@ namespace osu.Game.Online.Rooms var copy = new Room(); copy.CopyFrom(this); + + // ID must be unset as we use this as a marker for whether this is a client-side (not-yet-created) room or not. copy.RoomID.Value = null; return copy; From 53bbd0067545fbfc99e131de0a1bb6918980ed4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Feb 2022 17:12:38 +0900 Subject: [PATCH 0175/1336] Also make `APIUser` opt-in and remove the remaining serialization exclusion rule --- osu.Game/Online/API/Requests/Responses/APIUser.cs | 1 + osu.Game/Online/Rooms/Room.cs | 12 ------------ 2 files changed, 1 insertion(+), 12 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIUser.cs b/osu.Game/Online/API/Requests/Responses/APIUser.cs index 2b64e5de06..a53ac1cd9b 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUser.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUser.cs @@ -12,6 +12,7 @@ using osu.Game.Users; namespace osu.Game.Online.API.Requests.Responses { + [JsonObject(MemberSerialization.OptIn)] public class APIUser : IEquatable, IUser { [JsonProperty(@"id")] diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index b301c81921..c7f34905e2 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -3,7 +3,6 @@ using System; using System.Linq; -using JetBrains.Annotations; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -219,17 +218,6 @@ namespace osu.Game.Online.Rooms Playlist.RemoveAll(i => i.Expired); } - #region Newtonsoft.Json implicit ShouldSerialize() methods - - // The properties in this region are used implicitly by Newtonsoft.Json to not serialise certain fields in some cases. - // They rely on being named exactly the same as the corresponding fields (casing included) and as such should NOT be renamed - // unless the fields are also renamed. - - [UsedImplicitly] - public bool ShouldSerializeHost() => false; - - #endregion - [JsonObject(MemberSerialization.OptIn)] public class RoomPlaylistItemStats { From 5dd0d48df968594b86f4463fc1634dc9c93abbe0 Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Wed, 23 Feb 2022 14:06:22 +0100 Subject: [PATCH 0176/1336] Move the key handling logic to MainMenu and simplify it Also makes use of the host.SuspendToBackground() return value. --- osu.Game/Screens/Menu/ExitConfirmOverlay.cs | 23 -------- osu.Game/Screens/Menu/MainMenu.cs | 59 +++++++++++---------- 2 files changed, 32 insertions(+), 50 deletions(-) diff --git a/osu.Game/Screens/Menu/ExitConfirmOverlay.cs b/osu.Game/Screens/Menu/ExitConfirmOverlay.cs index 253ec17c28..a90b83c5fe 100644 --- a/osu.Game/Screens/Menu/ExitConfirmOverlay.cs +++ b/osu.Game/Screens/Menu/ExitConfirmOverlay.cs @@ -3,7 +3,6 @@ using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Game.Configuration; using osu.Game.Input.Bindings; using osu.Game.Overlays; @@ -43,26 +42,4 @@ namespace osu.Game.Screens.Menu } } } - - /// - /// An that behaves as if the is always 0. - /// - /// This is useful for mobile devices using gesture navigation, where holding to confirm is not possible. - public class NoHoldExitConfirmOverlay : ExitConfirmOverlay, IKeyBindingHandler - { - public new bool OnPressed(KeyBindingPressEvent e) - { - if (e.Repeat) - return false; - - if (e.Action == GlobalAction.Back) - { - Progress.Value = 1; - Confirm(); - return true; - } - - return false; - } - } } diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 7bc0cb48bf..a2cb448d40 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -6,12 +6,15 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Input.Bindings; using osu.Game.IO; using osu.Game.Online.API; using osu.Game.Overlays; @@ -26,7 +29,7 @@ using osuTK.Graphics; namespace osu.Game.Screens.Menu { - public class MainMenu : OsuScreen, IHandlePresentBeatmap + public class MainMenu : OsuScreen, IHandlePresentBeatmap, IKeyBindingHandler { public const float FADE_IN_DURATION = 300; @@ -90,14 +93,6 @@ namespace osu.Game.Screens.Menu } }); } - else if (host.CanSuspendToBackground) - { - AddInternal(exitConfirmOverlay = new NoHoldExitConfirmOverlay - { - // treat as if the UIHoldActivationDelay is always 0. see NoHoldExitConfirmOverlay xmldoc for more info. - Action = this.Exit - }); - } AddRangeInternal(new[] { @@ -157,24 +152,6 @@ namespace osu.Game.Screens.Menu private void confirmAndExit() { - if (host.CanSuspendToBackground) - { - // cancel the overlay as we're not actually exiting. - // this is the same action as 'onCancel' in `ConfirmExitDialog`. - exitConfirmOverlay.Abort(); - - // fade the track so the Bass.Pause() on suspend isn't as jarring. - const double fade_time = 500; - musicController.CurrentTrack - .VolumeTo(0, fade_time, Easing.Out).Then() - .VolumeTo(1, fade_time, Easing.In); - - host.SuspendToBackground(); - - // on hosts that can only suspend, we don't ever want to exit the game. - return; - } - if (exitConfirmed) return; exitConfirmed = true; @@ -324,5 +301,33 @@ namespace osu.Game.Screens.Menu Schedule(loadSoloSongSelect); } + + public bool OnPressed(KeyBindingPressEvent e) + { + if (e.Repeat) + return false; + + if (e.Action == GlobalAction.Back && host.CanSuspendToBackground) + { + bool didSuspend = host.SuspendToBackground(); + + if (didSuspend) + { + // fade the track so the Bass.Pause() on suspend isn't as jarring. + const double fade_time = 500; + musicController.CurrentTrack + .VolumeTo(0, fade_time, Easing.Out).Then() + .VolumeTo(1, fade_time, Easing.In); + + return true; + } + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } } } From 5ff4d3f8e5fca93f662bf4d0d0d171b712a7c43f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 19:05:46 +0900 Subject: [PATCH 0177/1336] Add support to `SpectatorClient` to resend failed frame bundles --- osu.Game/Online/Spectator/SpectatorClient.cs | 48 ++++++++++++++------ 1 file changed, 33 insertions(+), 15 deletions(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index a54ea0d9ee..ba0a9a77a0 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -168,8 +168,6 @@ namespace osu.Game.Online.Spectator }); } - public void SendFrames(FrameDataBundle data) => lastSend = SendFramesInternal(data); - public void EndPlaying(GameplayState state) { // This method is most commonly called via Dispose(), which is can be asynchronous (via the AsyncDisposalQueue). @@ -180,7 +178,7 @@ namespace osu.Game.Online.Spectator return; if (pendingFrames.Count > 0) - purgePendingFrames(true); + purgePendingFrames(); IsPlaying = false; currentBeatmap = null; @@ -230,9 +228,11 @@ namespace osu.Game.Online.Spectator protected abstract Task StopWatchingUserInternal(int userId); + private readonly Queue pendingFrameBundles = new Queue(); + private readonly Queue pendingFrames = new Queue(); - private double lastSendTime; + private double lastPurgeTime; private Task? lastSend; @@ -242,7 +242,7 @@ namespace osu.Game.Online.Spectator { base.Update(); - if (pendingFrames.Count > 0 && Time.Current - lastSendTime > TIME_BETWEEN_SENDS) + if (pendingFrames.Count > 0 && Time.Current - lastPurgeTime > TIME_BETWEEN_SENDS) purgePendingFrames(); } @@ -260,23 +260,41 @@ namespace osu.Game.Online.Spectator purgePendingFrames(); } - private void purgePendingFrames(bool force = false) + private void purgePendingFrames() { - if (lastSend?.IsCompleted == false && !force) - return; - if (pendingFrames.Count == 0) return; - var frames = pendingFrames.ToArray(); - - pendingFrames.Clear(); - Debug.Assert(currentScore != null); - SendFrames(new FrameDataBundle(currentScore.ScoreInfo, frames)); + var frames = pendingFrames.ToArray(); + var bundle = new FrameDataBundle(currentScore.ScoreInfo, frames); - lastSendTime = Time.Current; + pendingFrames.Clear(); + lastPurgeTime = Time.Current; + + pendingFrameBundles.Enqueue(bundle); + + sendNextBundleIfRequired(); + } + + private void sendNextBundleIfRequired() + { + if (lastSend?.IsCompleted == false) + return; + + if (!pendingFrameBundles.TryPeek(out var bundle)) + return; + + lastSend = SendFramesInternal(bundle); + lastSend.ContinueWith(t => Schedule(() => + { + // If the last bundle send wasn't successful, try again without dequeuing. + if (t.IsCompletedSuccessfully) + pendingFrameBundles.Dequeue(); + + sendNextBundleIfRequired(); + })); } } } From cff6f854724c8ce4f8ba8935734664a5e5f7c048 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Feb 2022 19:08:32 +0900 Subject: [PATCH 0178/1336] Add note about reconnection being insufficient currently --- osu.Game/Online/Spectator/SpectatorClient.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index ba0a9a77a0..7afceb41a4 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -94,6 +94,7 @@ namespace osu.Game.Online.Spectator // re-send state in case it wasn't received if (IsPlaying) + // TODO: this is likely sent out of order after a reconnect scenario. needs further consideration. BeginPlayingInternal(currentState); } else From 14c8ce50a0849fb97882db3f9dd2a9553ac118bc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 17:56:07 +0900 Subject: [PATCH 0179/1336] Prefix all test send methods in `TestSpectatorClient` with `Send` --- osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs | 10 +++++----- .../TestSceneMultiSpectatorLeaderboard.cs | 2 +- .../Multiplayer/TestSceneMultiSpectatorScreen.cs | 12 ++++++------ .../TestSceneMultiplayerGameplayLeaderboard.cs | 2 +- .../TestSceneMultiplayerGameplayLeaderboardTeams.cs | 2 +- .../Online/TestSceneCurrentlyPlayingDisplay.cs | 4 ++-- .../Tests/Visual/Spectator/TestSpectatorClient.cs | 7 ++----- 7 files changed, 18 insertions(+), 21 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index d47ebf9f0d..d6f8c7addf 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -257,7 +257,7 @@ namespace osu.Game.Tests.Visual.Gameplay sendFrames(); waitForPlayer(); - AddStep("send passed", () => spectatorClient.EndPlay(streamingUser.Id, SpectatedUserState.Passed)); + AddStep("send passed", () => spectatorClient.SendEndPlay(streamingUser.Id, SpectatedUserState.Passed)); AddUntilStep("state is passed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Passed); start(); @@ -275,7 +275,7 @@ namespace osu.Game.Tests.Visual.Gameplay sendFrames(); waitForPlayer(); - AddStep("send quit", () => spectatorClient.EndPlay(streamingUser.Id)); + AddStep("send quit", () => spectatorClient.SendEndPlay(streamingUser.Id)); AddUntilStep("state is quit", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Quit); start(); @@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Gameplay sendFrames(); waitForPlayer(); - AddStep("send failed", () => spectatorClient.EndPlay(streamingUser.Id, SpectatedUserState.Failed)); + AddStep("send failed", () => spectatorClient.SendEndPlay(streamingUser.Id, SpectatedUserState.Failed)); AddUntilStep("state is failed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Failed); start(); @@ -312,9 +312,9 @@ namespace osu.Game.Tests.Visual.Gameplay private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true); - private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId)); + private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.SendStartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId)); - private void finish(SpectatedUserState state = SpectatedUserState.Quit) => AddStep("end play", () => spectatorClient.EndPlay(streamingUser.Id, state)); + private void finish(SpectatedUserState state = SpectatedUserState.Quit) => AddStep("end play", () => spectatorClient.SendEndPlay(streamingUser.Id, state)); private void checkPaused(bool state) => AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType().First().IsPaused.Value == state); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs index 6b3573b3cb..488ecdb8af 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs @@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Multiplayer foreach ((int userId, var _) in clocks) { - SpectatorClient.StartPlay(userId, 0); + SpectatorClient.SendStartPlay(userId, 0); OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = userId }); } }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 7ce0c6a94d..a785301f62 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -70,11 +70,11 @@ namespace osu.Game.Tests.Visual.Multiplayer loadSpectateScreen(false); AddWaitStep("wait a bit", 10); - AddStep("load player first_player_id", () => SpectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId)); + AddStep("load player first_player_id", () => SpectatorClient.SendStartPlay(PLAYER_1_ID, importedBeatmapId)); AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType().Count() == 1); AddWaitStep("wait a bit", 10); - AddStep("load player second_player_id", () => SpectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId)); + AddStep("load player second_player_id", () => SpectatorClient.SendStartPlay(PLAYER_2_ID, importedBeatmapId)); AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType().Count() == 2); } @@ -133,8 +133,8 @@ namespace osu.Game.Tests.Visual.Multiplayer TeamID = 1, }; - SpectatorClient.StartPlay(player1.UserID, importedBeatmapId); - SpectatorClient.StartPlay(player2.UserID, importedBeatmapId); + SpectatorClient.SendStartPlay(player1.UserID, importedBeatmapId); + SpectatorClient.SendStartPlay(player2.UserID, importedBeatmapId); playingUsers.Add(player1); playingUsers.Add(player2); @@ -397,7 +397,7 @@ namespace osu.Game.Tests.Visual.Multiplayer }; OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true); - SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId); + SpectatorClient.SendStartPlay(id, beatmapId ?? importedBeatmapId); playingUsers.Add(user); } @@ -411,7 +411,7 @@ namespace osu.Game.Tests.Visual.Multiplayer var user = playingUsers.Single(u => u.UserID == userId); OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull()); - SpectatorClient.EndPlay(userId); + SpectatorClient.SendEndPlay(userId); playingUsers.Remove(user); }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs index 6605f82d5c..cfac5da4ff 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs @@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Multiplayer foreach (int user in users) { - SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID); + SpectatorClient.SendStartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID); multiplayerUsers.Add(OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true)); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs index dabc1c1e5a..f751b162d1 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs @@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Multiplayer foreach (int user in users) { - SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID); + SpectatorClient.SendStartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID); var roomUser = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true); roomUser.MatchState = new TeamVersusUserState diff --git a/osu.Game.Tests/Visual/Online/TestSceneCurrentlyPlayingDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneCurrentlyPlayingDisplay.cs index b5a03b558d..35a4f8cf2d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneCurrentlyPlayingDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneCurrentlyPlayingDisplay.cs @@ -56,9 +56,9 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestBasicDisplay() { - AddStep("Add playing user", () => spectatorClient.StartPlay(streamingUser.Id, 0)); + AddStep("Add playing user", () => spectatorClient.SendStartPlay(streamingUser.Id, 0)); AddUntilStep("Panel loaded", () => currentlyPlaying.ChildrenOfType()?.FirstOrDefault()?.User.Id == 2); - AddStep("Remove playing user", () => spectatorClient.EndPlay(streamingUser.Id)); + AddStep("Remove playing user", () => spectatorClient.SendEndPlay(streamingUser.Id)); AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType().Any()); } diff --git a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs index 1322a99ea7..741b489d95 100644 --- a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs +++ b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs @@ -3,7 +3,6 @@ #nullable enable -using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; @@ -47,7 +46,7 @@ namespace osu.Game.Tests.Visual.Spectator /// /// The user to start play for. /// The playing beatmap id. - public void StartPlay(int userId, int beatmapId) + public void SendStartPlay(int userId, int beatmapId) { userBeatmapDictionary[userId] = beatmapId; userNextFrameDictionary[userId] = 0; @@ -59,7 +58,7 @@ namespace osu.Game.Tests.Visual.Spectator /// /// The user to end play for. /// The spectator state to end play with. - public void EndPlay(int userId, SpectatedUserState state = SpectatedUserState.Quit) + public void SendEndPlay(int userId, SpectatedUserState state = SpectatedUserState.Quit) { if (!userBeatmapDictionary.ContainsKey(userId)) return; @@ -74,8 +73,6 @@ namespace osu.Game.Tests.Visual.Spectator userBeatmapDictionary.Remove(userId); } - public new void Schedule(Action action) => base.Schedule(action); - /// /// Sends frames for an arbitrary user, in bundles containing 10 frames each. /// From c94e7e2abe98799d9372b2d0ba4f5fc91fc668a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 02:18:35 +0900 Subject: [PATCH 0180/1336] Add ability to simulate network failures to `TestSpectatorClient` --- .../Visual/Gameplay/TestSceneSpectator.cs | 2 +- .../TestSceneMultiSpectatorLeaderboard.cs | 4 ++-- .../TestSceneMultiSpectatorScreen.cs | 4 ++-- .../Visual/Spectator/TestSpectatorClient.cs | 20 ++++++++++++++++--- 4 files changed, 22 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index d6f8c7addf..d614815316 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -321,7 +321,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void sendFrames(int count = 10) { - AddStep("send frames", () => spectatorClient.SendFrames(streamingUser.Id, count)); + AddStep("send frames", () => spectatorClient.SendFramesFromUser(streamingUser.Id, count)); } private void loadSpectatingScreen() diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs index 488ecdb8af..42bb99de24 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs @@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Multiplayer // For player 2, send frames in sets of 10. for (int i = 0; i < 100; i++) { - SpectatorClient.SendFrames(PLAYER_1_ID, 1); + SpectatorClient.SendFramesFromUser(PLAYER_1_ID, 1); if (i % 10 == 0) - SpectatorClient.SendFrames(PLAYER_2_ID, 10); + SpectatorClient.SendFramesFromUser(PLAYER_2_ID, 10); } }); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index a785301f62..4b89efe858 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -360,7 +360,7 @@ namespace osu.Game.Tests.Visual.Multiplayer // to ensure negative gameplay start time does not affect spectator, send frames exactly after StartGameplay(). // (similar to real spectating sessions in which the first frames get sent between StartGameplay() and player load complete) - AddStep("send frames at gameplay start", () => getInstance(PLAYER_1_ID).OnGameplayStarted += () => SpectatorClient.SendFrames(PLAYER_1_ID, 100)); + AddStep("send frames at gameplay start", () => getInstance(PLAYER_1_ID).OnGameplayStarted += () => SpectatorClient.SendFramesFromUser(PLAYER_1_ID, 100)); AddUntilStep("wait for player load", () => spectatorScreen.AllPlayersLoaded); @@ -424,7 +424,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("send frames", () => { foreach (int id in userIds) - SpectatorClient.SendFrames(id, count); + SpectatorClient.SendFramesFromUser(id, count); }); } diff --git a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs index 741b489d95..ae5d20f4f4 100644 --- a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs +++ b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs @@ -3,6 +3,7 @@ #nullable enable +using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; @@ -20,10 +21,15 @@ namespace osu.Game.Tests.Visual.Spectator public class TestSpectatorClient : SpectatorClient { /// - /// Maximum number of frames sent per bundle via . + /// Maximum number of frames sent per bundle via . /// public const int FRAME_BUNDLE_SIZE = 10; + /// + /// Whether to force send operations to fail (simulating a network issue). + /// + public bool ShouldFailSendingFrames { get; set; } + public override IBindable IsConnected { get; } = new Bindable(true); public IReadOnlyDictionary LastReceivedUserFrames => lastReceivedUserFrames; @@ -75,10 +81,12 @@ namespace osu.Game.Tests.Visual.Spectator /// /// Sends frames for an arbitrary user, in bundles containing 10 frames each. + /// This bypasses the standard queueing mechanism completely and should only be used to test cases where multiple users need to be sending data. + /// Importantly, will have no effect. /// /// The user to send frames for. /// The total number of frames to send. - public void SendFrames(int userId, int count) + public void SendFramesFromUser(int userId, int count) { var frames = new List(); @@ -120,7 +128,13 @@ namespace osu.Game.Tests.Visual.Spectator return ((ISpectatorClient)this).UserBeganPlaying(api.LocalUser.Value.Id, state); } - protected override Task SendFramesInternal(FrameDataBundle data) => ((ISpectatorClient)this).UserSentFrames(api.LocalUser.Value.Id, data); + protected override Task SendFramesInternal(FrameDataBundle bundle) + { + if (ShouldFailSendingFrames) + return Task.FromException(new InvalidOperationException()); + + return ((ISpectatorClient)this).UserSentFrames(api.LocalUser.Value.Id, bundle); + } protected override Task EndPlayingInternal(SpectatorState state) => ((ISpectatorClient)this).UserFinishedPlaying(api.LocalUser.Value.Id, state); From 47b84295a6c32c4b9ac4ae4a8cd6d3d26d5206be Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 02:19:12 +0900 Subject: [PATCH 0181/1336] Fix bundle send logic not correctly waiting for task completion (due to nested schedule) --- osu.Game/Online/Spectator/SpectatorClient.cs | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 7afceb41a4..428a4cdbdb 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -221,8 +221,7 @@ namespace osu.Game.Online.Spectator protected abstract Task BeginPlayingInternal(SpectatorState state); - protected abstract Task SendFramesInternal(FrameDataBundle data); - + protected abstract Task SendFramesInternal(FrameDataBundle bundle); protected abstract Task EndPlayingInternal(SpectatorState state); protected abstract Task WatchUserInternal(int userId); @@ -281,19 +280,27 @@ namespace osu.Game.Online.Spectator private void sendNextBundleIfRequired() { + Debug.Assert(ThreadSafety.IsUpdateThread); + if (lastSend?.IsCompleted == false) return; if (!pendingFrameBundles.TryPeek(out var bundle)) return; - lastSend = SendFramesInternal(bundle); - lastSend.ContinueWith(t => Schedule(() => + TaskCompletionSource tcs = new TaskCompletionSource(); + + lastSend = tcs.Task; + + SendFramesInternal(bundle).ContinueWith(t => Schedule(() => { + bool wasSuccessful = t.Exception == null; + // If the last bundle send wasn't successful, try again without dequeuing. - if (t.IsCompletedSuccessfully) + if (wasSuccessful) pendingFrameBundles.Dequeue(); + tcs.SetResult(wasSuccessful); sendNextBundleIfRequired(); })); } From 260cf793fefe2e3f862373e2f35c7c1bf18de8ef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 02:18:42 +0900 Subject: [PATCH 0182/1336] Add test coverage of more advanced frame delivery scenarios to `TestSceneSpectatorPlayback` --- .../Gameplay/TestSceneSpectatorPlayback.cs | 57 +++++++++++++++---- .../Visual/Spectator/TestSpectatorClient.cs | 4 ++ 2 files changed, 51 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs index a4d8460846..4ec46036f6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs @@ -41,8 +41,12 @@ namespace osu.Game.Tests.Visual.Gameplay private Replay replay; + private TestSpectatorClient spectatorClient; + private ManualClock manualClock; + private TestReplayRecorder recorder; + private OsuSpriteText latencyDisplay; private TestFramedReplayInputHandler replayHandler; @@ -54,7 +58,6 @@ namespace osu.Game.Tests.Visual.Gameplay { replay = new Replay(); manualClock = new ManualClock(); - SpectatorClient spectatorClient; Child = new DependencyProvidingContainer { @@ -76,7 +79,7 @@ namespace osu.Game.Tests.Visual.Gameplay { recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) { - Recorder = new TestReplayRecorder + Recorder = recorder = new TestReplayRecorder { ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos), }, @@ -143,22 +146,52 @@ namespace osu.Game.Tests.Visual.Gameplay }); } + [Test] + public void TestBasic() + { + AddUntilStep("received frames", () => replay.Frames.Count > 50); + AddStep("stop sending frames", () => recorder.Expire()); + AddUntilStep("wait for all frames received", () => replay.Frames.Count == recorder.SentFrames.Count); + } + + [Test] + public void TestWithSendFailure() + { + AddUntilStep("received frames", () => replay.Frames.Count > 50); + + int framesReceivedSoFar = 0; + int frameSendAttemptsSoFar = 0; + + AddStep("start failing sends", () => + { + spectatorClient.ShouldFailSendingFrames = true; + framesReceivedSoFar = replay.Frames.Count; + frameSendAttemptsSoFar = spectatorClient.FrameSendAttempts; + }); + + AddUntilStep("wait for send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 5); + AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count); + + AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false); + + AddUntilStep("wait for next frames", () => framesReceivedSoFar < replay.Frames.Count); + + AddStep("stop sending frames", () => recorder.Expire()); + + AddUntilStep("wait for all frames received", () => replay.Frames.Count == recorder.SentFrames.Count); + AddAssert("ensure frames were received in the correct sequence", () => replay.Frames.Select(f => f.Time).SequenceEqual(recorder.SentFrames.Select(f => f.Time))); + } + private void onNewFrames(int userId, FrameDataBundle frames) { - Logger.Log($"Received {frames.Frames.Count} new frames ({string.Join(',', frames.Frames.Select(f => ((int)f.Time).ToString()))})"); - foreach (var legacyFrame in frames.Frames) { var frame = new TestReplayFrame(); frame.FromLegacy(legacyFrame, null); replay.Frames.Add(frame); } - } - [Test] - public void TestBasic() - { - AddStep("Wait for user input", () => { }); + Logger.Log($"Received {frames.Frames.Count} new frames (total {replay.Frames.Count} of {recorder.SentFrames.Count})"); } private double latency = SpectatorClient.TIME_BETWEEN_SENDS; @@ -318,6 +351,8 @@ namespace osu.Game.Tests.Visual.Gameplay internal class TestReplayRecorder : ReplayRecorder { + public List SentFrames = new List(); + public TestReplayRecorder() : base(new Score { @@ -332,7 +367,9 @@ namespace osu.Game.Tests.Visual.Gameplay protected override ReplayFrame HandleFrame(Vector2 mousePosition, List actions, ReplayFrame previousFrame) { - return new TestReplayFrame(Time.Current, mousePosition, actions.ToArray()); + var testReplayFrame = new TestReplayFrame(Time.Current, mousePosition, actions.ToArray()); + SentFrames.Add(testReplayFrame); + return testReplayFrame; } } } diff --git a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs index ae5d20f4f4..f5da95bd7b 100644 --- a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs +++ b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs @@ -30,6 +30,8 @@ namespace osu.Game.Tests.Visual.Spectator /// public bool ShouldFailSendingFrames { get; set; } + public int FrameSendAttempts { get; private set; } + public override IBindable IsConnected { get; } = new Bindable(true); public IReadOnlyDictionary LastReceivedUserFrames => lastReceivedUserFrames; @@ -130,6 +132,8 @@ namespace osu.Game.Tests.Visual.Spectator protected override Task SendFramesInternal(FrameDataBundle bundle) { + FrameSendAttempts++; + if (ShouldFailSendingFrames) return Task.FromException(new InvalidOperationException()); From 694c6ad872c87aeabdc1d430fbadf082f24463bc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 00:59:25 +0900 Subject: [PATCH 0183/1336] Fix frames potentially getting lost due to non-matching `Schedule` usage --- osu.Game/Online/Spectator/SpectatorClient.cs | 38 ++++++++++++-------- 1 file changed, 24 insertions(+), 14 deletions(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 428a4cdbdb..0620643bc3 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -12,6 +12,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Development; using osu.Framework.Graphics; +using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Replays.Legacy; @@ -156,6 +157,8 @@ namespace osu.Game.Online.Spectator IsPlaying = true; + totalBundledFrames = 0; + // transfer state at point of beginning play currentState.BeatmapID = score.ScoreInfo.BeatmapInfo.OnlineID; currentState.RulesetID = score.ScoreInfo.RulesetID; @@ -169,6 +172,21 @@ namespace osu.Game.Online.Spectator }); } + public void HandleFrame(ReplayFrame frame) => Schedule(() => + { + if (!IsPlaying) + { + Logger.Log($"Frames arrived at {nameof(SpectatorClient)} outside of gameplay scope and will be ignored."); + return; + } + + if (frame is IConvertibleReplayFrame convertible) + pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap)); + + if (pendingFrames.Count > max_pending_frames) + purgePendingFrames(); + }); + public void EndPlaying(GameplayState state) { // This method is most commonly called via Dispose(), which is can be asynchronous (via the AsyncDisposalQueue). @@ -236,6 +254,8 @@ namespace osu.Game.Online.Spectator private Task? lastSend; + private int totalBundledFrames; + private const int max_pending_frames = 30; protected override void Update() @@ -246,20 +266,6 @@ namespace osu.Game.Online.Spectator purgePendingFrames(); } - public void HandleFrame(ReplayFrame frame) - { - Debug.Assert(ThreadSafety.IsUpdateThread); - - if (!IsPlaying) - return; - - if (frame is IConvertibleReplayFrame convertible) - pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap)); - - if (pendingFrames.Count > max_pending_frames) - purgePendingFrames(); - } - private void purgePendingFrames() { if (pendingFrames.Count == 0) @@ -270,6 +276,10 @@ namespace osu.Game.Online.Spectator var frames = pendingFrames.ToArray(); var bundle = new FrameDataBundle(currentScore.ScoreInfo, frames); + totalBundledFrames += frames.Length; + + Console.WriteLine($"Purging {pendingFrames.Count} frames (total {totalBundledFrames})"); + pendingFrames.Clear(); lastPurgeTime = Time.Current; From 5ffdd57895bd61652855683e2064713006ae7fda Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 02:19:37 +0900 Subject: [PATCH 0184/1336] Rename weirdly named parameter --- osu.Game/Online/Spectator/OnlineSpectatorClient.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs index ddde69c627..4d6ca0b311 100644 --- a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -57,14 +57,14 @@ namespace osu.Game.Online.Spectator return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state); } - protected override Task SendFramesInternal(FrameDataBundle data) + protected override Task SendFramesInternal(FrameDataBundle bundle) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); - return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data); + return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), bundle); } protected override Task EndPlayingInternal(SpectatorState state) From 3f2ef030e4a1d82978643b8e31a080629c8654a2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 02:29:49 +0900 Subject: [PATCH 0185/1336] Group `SpectatorClient` private fields together --- osu.Game/Online/Spectator/SpectatorClient.cs | 49 ++++++++++---------- 1 file changed, 25 insertions(+), 24 deletions(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 0620643bc3..d0b89e981d 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -46,18 +46,6 @@ namespace osu.Game.Online.Spectator /// public IBindableList PlayingUsers => playingUsers; - /// - /// All users currently being watched. - /// - private readonly List watchedUsers = new List(); - - private readonly BindableDictionary watchedUserStates = new BindableDictionary(); - private readonly BindableList playingUsers = new BindableList(); - private readonly SpectatorState currentState = new SpectatorState(); - - private IBeatmap? currentBeatmap; - private Score? currentScore; - /// /// Whether the local user is playing. /// @@ -78,6 +66,30 @@ namespace osu.Game.Online.Spectator /// public event Action? OnUserFinishedPlaying; + /// + /// All users currently being watched. + /// + private readonly List watchedUsers = new List(); + + private readonly BindableDictionary watchedUserStates = new BindableDictionary(); + private readonly BindableList playingUsers = new BindableList(); + private readonly SpectatorState currentState = new SpectatorState(); + + private IBeatmap? currentBeatmap; + private Score? currentScore; + + private readonly Queue pendingFrameBundles = new Queue(); + + private readonly Queue pendingFrames = new Queue(); + + private double lastPurgeTime; + + private Task? lastSend; + + private int totalBundledFrames; + + private const int max_pending_frames = 30; + [BackgroundDependencyLoader] private void load() { @@ -240,24 +252,13 @@ namespace osu.Game.Online.Spectator protected abstract Task BeginPlayingInternal(SpectatorState state); protected abstract Task SendFramesInternal(FrameDataBundle bundle); + protected abstract Task EndPlayingInternal(SpectatorState state); protected abstract Task WatchUserInternal(int userId); protected abstract Task StopWatchingUserInternal(int userId); - private readonly Queue pendingFrameBundles = new Queue(); - - private readonly Queue pendingFrames = new Queue(); - - private double lastPurgeTime; - - private Task? lastSend; - - private int totalBundledFrames; - - private const int max_pending_frames = 30; - protected override void Update() { base.Update(); From 8a0aba6c596bcadf1c0e15ef661e8846503841d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 23 Feb 2022 23:11:12 +0100 Subject: [PATCH 0186/1336] Implement mod panel for new mod select screen --- .../Visual/UserInterface/TestSceneModPanel.cs | 42 +++ osu.Game/Overlays/Mods/ModPanel.cs | 272 ++++++++++++++++++ 2 files changed, 314 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneModPanel.cs create mode 100644 osu.Game/Overlays/Mods/ModPanel.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPanel.cs new file mode 100644 index 0000000000..bdf3f98863 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPanel.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneModPanel : OsuManualInputManagerTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + [Test] + public void TestVariousPanels() + { + AddStep("create content", () => Child = new FillFlowContainer + { + Width = 300, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(0, 5), + Children = new[] + { + new ModPanel(new OsuModHalfTime()), + new ModPanel(new OsuModFlashlight()), + new ModPanel(new OsuModAutoplay()), + new ModPanel(new OsuModAlternate()), + new ModPanel(new OsuModApproachDifferent()) + } + }); + } + } +} diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs new file mode 100644 index 0000000000..4d08b22017 --- /dev/null +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -0,0 +1,272 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using osuTK; +using osuTK.Input; + +#nullable enable + +namespace osu.Game.Overlays.Mods +{ + public class ModPanel : OsuClickableContainer + { + public Mod Mod { get; } + public BindableBool Active { get; } = new BindableBool(); + + protected readonly Box Background; + protected readonly Container SwitchContainer; + protected readonly Container MainContentContainer; + protected readonly Box TextBackground; + protected readonly FillFlowContainer TextFlow; + + [Resolved] + protected OverlayColourProvider ColourProvider { get; private set; } = null!; + + protected const double TRANSITION_DURATION = 150; + protected const float SHEAR_X = 0.2f; + + protected const float HEIGHT = 42; + protected const float CORNER_RADIUS = 7; + protected const float IDLE_SWITCH_WIDTH = 54; + protected const float EXPANDED_SWITCH_WIDTH = 70; + + private Colour4 activeColour; + private Colour4 activeHoverColour; + + private Sample? sampleOff; + private Sample? sampleOn; + + public ModPanel(Mod mod) + { + Mod = mod; + + RelativeSizeAxes = Axes.X; + Height = 42; + + // all below properties are applied to `Content` rather than the `ModPanel` in its entirety + // to allow external components to set these properties on the panel without affecting + // its "internal" appearance. + Content.Masking = true; + Content.CornerRadius = CORNER_RADIUS; + Content.BorderThickness = 2; + Content.Shear = new Vector2(SHEAR_X, 0); + + Children = new Drawable[] + { + Background = new Box + { + RelativeSizeAxes = Axes.Both + }, + SwitchContainer = new Container + { + RelativeSizeAxes = Axes.Y, + Child = new ModSwitchSmall(mod) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Active = { BindTarget = Active }, + Shear = new Vector2(-SHEAR_X, 0), + Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE) + } + }, + MainContentContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = CORNER_RADIUS, + Children = new Drawable[] + { + TextBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + TextFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Horizontal = 17.5f, + Vertical = 4 + }, + Direction = FillDirection.Vertical, + Children = new[] + { + new OsuSpriteText + { + Text = mod.Name, + Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold), + Shear = new Vector2(-SHEAR_X, 0), + Margin = new MarginPadding + { + Left = -18 * SHEAR_X + } + }, + new OsuSpriteText + { + Text = mod.Description, + Font = OsuFont.Default.With(size: 12), + RelativeSizeAxes = Axes.X, + Truncate = true, + Shear = new Vector2(-SHEAR_X, 0) + } + } + } + } + } + } + }; + + Action = Active.Toggle; + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio, OsuColour colours) + { + sampleOn = audio.Samples.Get(@"UI/check-on"); + sampleOff = audio.Samples.Get(@"UI/check-off"); + + activeColour = colours.ForModType(Mod.Type); + activeHoverColour = activeColour.Lighten(0.3f); + } + + protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet); + + protected override void LoadComplete() + { + base.LoadComplete(); + Active.BindValueChanged(_ => + { + playStateChangeSamples(); + UpdateState(); + }); + + UpdateState(); + FinishTransforms(true); + } + + private void playStateChangeSamples() + { + if (Active.Value) + sampleOn?.Play(); + else + sampleOff?.Play(); + } + + protected override bool OnHover(HoverEvent e) + { + UpdateState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + UpdateState(); + base.OnHoverLost(e); + } + + private double? mouseDownTime; + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (e.Button == MouseButton.Left) + mouseDownTime = Time.Current; + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + mouseDownTime = null; + base.OnMouseUp(e); + } + + protected override bool OnDragStart(DragStartEvent e) + { + mouseDownTime = null; + return true; + } + + protected override void Update() + { + base.Update(); + + if (mouseDownTime != null) + { + double startTime = mouseDownTime.Value; + double endTime = startTime + 600; + + float startValue = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH; + float endValue = IDLE_SWITCH_WIDTH + (EXPANDED_SWITCH_WIDTH - IDLE_SWITCH_WIDTH) * (Active.Value ? 0.2f : 0.8f); + + float targetWidth = Interpolation.ValueAt(Math.Clamp(Time.Current, startTime, endTime), startValue, endValue, startTime, endTime, Easing.OutQuint); + + SwitchContainer.Width = targetWidth; + MainContentContainer.Padding = new MarginPadding + { + Left = targetWidth, + Right = CORNER_RADIUS + }; + } + } + + protected virtual void UpdateState() + { + if (Active.Value) + { + Colour4 backgroundTextColour = IsHovered ? activeHoverColour : activeColour; + Colour4 backgroundColour = Interpolation.ValueAt(0.7f, Colour4.Black, backgroundTextColour, 0, 1); + + Content.TransformTo(nameof(BorderColour), (ColourInfo)backgroundColour, TRANSITION_DURATION, Easing.OutQuint); + Background.FadeColour(backgroundColour, TRANSITION_DURATION, Easing.OutQuint); + SwitchContainer.ResizeWidthTo(EXPANDED_SWITCH_WIDTH, TRANSITION_DURATION, Easing.OutQuint); + MainContentContainer.TransformTo(nameof(Padding), new MarginPadding + { + Left = EXPANDED_SWITCH_WIDTH, + Right = CORNER_RADIUS + }, TRANSITION_DURATION, Easing.OutQuint); + TextBackground.FadeColour(backgroundTextColour, TRANSITION_DURATION, Easing.OutQuint); + TextFlow.FadeColour(ColourProvider.Background6, TRANSITION_DURATION, Easing.OutQuint); + } + else + { + Colour4 backgroundColour = ColourProvider.Background3; + if (IsHovered) + backgroundColour = Interpolation.ValueAt(0.25f, backgroundColour, activeColour, 0, 1); + + Colour4 textBackgroundColour = ColourProvider.Background2; + if (IsHovered) + textBackgroundColour = Interpolation.ValueAt(0.25f, textBackgroundColour, activeColour, 0, 1); + + Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, textBackgroundColour), TRANSITION_DURATION, Easing.OutQuint); + Background.FadeColour(backgroundColour, TRANSITION_DURATION, Easing.OutQuint); + SwitchContainer.ResizeWidthTo(IDLE_SWITCH_WIDTH, TRANSITION_DURATION, Easing.OutQuint); + MainContentContainer.TransformTo(nameof(Padding), new MarginPadding + { + Left = IDLE_SWITCH_WIDTH, + Right = CORNER_RADIUS + }, TRANSITION_DURATION, Easing.OutQuint); + TextBackground.FadeColour(textBackgroundColour, TRANSITION_DURATION, Easing.OutQuint); + TextFlow.FadeColour(Colour4.White, TRANSITION_DURATION, Easing.OutQuint); + } + } + } +} From bbe2dfa458c5c0a0dfa56d68717c8c625c4fd01a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 23 Feb 2022 23:11:26 +0100 Subject: [PATCH 0187/1336] Move out incompatibility displaying tooltip to own class --- .../IncompatibilityDisplayingModButton.cs | 51 --------------- .../Mods/IncompatibilityDisplayingTooltip.cs | 64 +++++++++++++++++++ 2 files changed, 64 insertions(+), 51 deletions(-) create mode 100644 osu.Game/Overlays/Mods/IncompatibilityDisplayingTooltip.cs diff --git a/osu.Game/Overlays/Mods/IncompatibilityDisplayingModButton.cs b/osu.Game/Overlays/Mods/IncompatibilityDisplayingModButton.cs index 0f51439252..6e2cb40596 100644 --- a/osu.Game/Overlays/Mods/IncompatibilityDisplayingModButton.cs +++ b/osu.Game/Overlays/Mods/IncompatibilityDisplayingModButton.cs @@ -8,11 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Screens.Play.HUD; using osu.Game.Utils; using osuTK; @@ -66,52 +62,5 @@ namespace osu.Game.Overlays.Mods } public override ITooltip GetCustomTooltip() => new IncompatibilityDisplayingTooltip(); - - private class IncompatibilityDisplayingTooltip : ModButtonTooltip - { - private readonly OsuSpriteText incompatibleText; - - private readonly Bindable> incompatibleMods = new Bindable>(); - - [Resolved] - private Bindable ruleset { get; set; } - - public IncompatibilityDisplayingTooltip() - { - AddRange(new Drawable[] - { - incompatibleText = new OsuSpriteText - { - Margin = new MarginPadding { Top = 5 }, - Font = OsuFont.GetFont(weight: FontWeight.Regular), - Text = "Incompatible with:" - }, - new ModDisplay - { - Current = incompatibleMods, - ExpansionMode = ExpansionMode.AlwaysExpanded, - Scale = new Vector2(0.7f) - } - }); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - incompatibleText.Colour = colours.BlueLight; - } - - protected override void UpdateDisplay(Mod mod) - { - base.UpdateDisplay(mod); - - var incompatibleTypes = mod.IncompatibleMods; - - var allMods = ruleset.Value.CreateInstance().AllMods; - - incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).Select(m => m.CreateInstance()).ToList(); - incompatibleText.Text = incompatibleMods.Value.Any() ? "Incompatible with:" : "Compatible with all mods"; - } - } } } diff --git a/osu.Game/Overlays/Mods/IncompatibilityDisplayingTooltip.cs b/osu.Game/Overlays/Mods/IncompatibilityDisplayingTooltip.cs new file mode 100644 index 0000000000..d8117c8f00 --- /dev/null +++ b/osu.Game/Overlays/Mods/IncompatibilityDisplayingTooltip.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Play.HUD; +using osuTK; + +namespace osu.Game.Overlays.Mods +{ + internal class IncompatibilityDisplayingTooltip : ModButtonTooltip + { + private readonly OsuSpriteText incompatibleText; + + private readonly Bindable> incompatibleMods = new Bindable>(); + + [Resolved] + private Bindable ruleset { get; set; } + + public IncompatibilityDisplayingTooltip() + { + AddRange(new Drawable[] + { + incompatibleText = new OsuSpriteText + { + Margin = new MarginPadding { Top = 5 }, + Font = OsuFont.GetFont(weight: FontWeight.Regular), + Text = "Incompatible with:" + }, + new ModDisplay + { + Current = incompatibleMods, + ExpansionMode = ExpansionMode.AlwaysExpanded, + Scale = new Vector2(0.7f) + } + }); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + incompatibleText.Colour = colours.BlueLight; + } + + protected override void UpdateDisplay(Mod mod) + { + base.UpdateDisplay(mod); + + var incompatibleTypes = mod.IncompatibleMods; + + var allMods = ruleset.Value.CreateInstance().AllMods; + + incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).Select(m => m.CreateInstance()).ToList(); + incompatibleText.Text = incompatibleMods.Value.Any() ? "Incompatible with:" : "Compatible with all mods"; + } + } +} From 713f89a59c7d0c964d5c4f1c0760dd45fe596bdf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 23 Feb 2022 23:11:38 +0100 Subject: [PATCH 0188/1336] Implement incompatibility-displaying variant of mod panel --- .../Visual/UserInterface/TestSceneModPanel.cs | 39 ++++++++ .../Mods/IncompatibilityDisplayingModPanel.cs | 88 +++++++++++++++++++ 2 files changed, 127 insertions(+) create mode 100644 osu.Game/Overlays/Mods/IncompatibilityDisplayingModPanel.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPanel.cs index bdf3f98863..95323e5dfa 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPanel.cs @@ -1,14 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Overlays; using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osuTK; +using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { @@ -38,5 +41,41 @@ namespace osu.Game.Tests.Visual.UserInterface } }); } + + [Test] + public void TestIncompatibilityDisplay() + { + IncompatibilityDisplayingModPanel panel = null; + + AddStep("create panel with DT", () => Child = panel = new IncompatibilityDisplayingModPanel(new OsuModDoubleTime()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.None, + Width = 300 + }); + + clickPanel(); + AddAssert("panel active", () => panel.Active.Value); + + clickPanel(); + AddAssert("panel not active", () => !panel.Active.Value); + + AddStep("set incompatible mod", () => SelectedMods.Value = new[] { new OsuModHalfTime() }); + + clickPanel(); + AddAssert("panel not active", () => !panel.Active.Value); + + AddStep("reset mods", () => SelectedMods.Value = Array.Empty()); + + clickPanel(); + AddAssert("panel active", () => panel.Active.Value); + + void clickPanel() => AddStep("click panel", () => + { + InputManager.MoveMouseTo(panel); + InputManager.Click(MouseButton.Left); + }); + } } } diff --git a/osu.Game/Overlays/Mods/IncompatibilityDisplayingModPanel.cs b/osu.Game/Overlays/Mods/IncompatibilityDisplayingModPanel.cs new file mode 100644 index 0000000000..4b6759c209 --- /dev/null +++ b/osu.Game/Overlays/Mods/IncompatibilityDisplayingModPanel.cs @@ -0,0 +1,88 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Mods; +using osu.Game.Utils; + +namespace osu.Game.Overlays.Mods +{ + public class IncompatibilityDisplayingModPanel : ModPanel, IHasCustomTooltip + { + private readonly BindableBool incompatible = new BindableBool(); + + [Resolved] + private Bindable> selectedMods { get; set; } + + public IncompatibilityDisplayingModPanel(Mod mod) + : base(mod) + { + } + + protected override void LoadComplete() + { + selectedMods.BindValueChanged(_ => updateIncompatibility(), true); + incompatible.BindValueChanged(_ => Scheduler.AddOnce(UpdateState)); + // base call will run `UpdateState()` first time and finish transforms. + base.LoadComplete(); + } + + private void updateIncompatibility() + { + incompatible.Value = selectedMods.Value.Count > 0 && !selectedMods.Value.Contains(Mod) && !ModUtils.CheckCompatibleSet(selectedMods.Value.Append(Mod)); + } + + protected override void UpdateState() + { + Action = incompatible.Value ? () => { } : (Action)Active.Toggle; + + if (incompatible.Value) + { + Colour4 backgroundColour = ColourProvider.Background5; + Colour4 textBackgroundColour = ColourProvider.Background4; + + Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, textBackgroundColour), TRANSITION_DURATION, Easing.OutQuint); + Background.FadeColour(backgroundColour, TRANSITION_DURATION, Easing.OutQuint); + + SwitchContainer.ResizeWidthTo(IDLE_SWITCH_WIDTH, TRANSITION_DURATION, Easing.OutQuint); + SwitchContainer.FadeColour(Colour4.Gray, TRANSITION_DURATION, Easing.OutQuint); + MainContentContainer.TransformTo(nameof(Padding), new MarginPadding + { + Left = IDLE_SWITCH_WIDTH, + Right = CORNER_RADIUS + }, TRANSITION_DURATION, Easing.OutQuint); + + TextBackground.FadeColour(textBackgroundColour, TRANSITION_DURATION, Easing.OutQuint); + TextFlow.FadeColour(Colour4.White.Opacity(0.5f), TRANSITION_DURATION, Easing.OutQuint); + return; + } + + SwitchContainer.FadeColour(Colour4.White, TRANSITION_DURATION, Easing.OutQuint); + base.UpdateState(); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (incompatible.Value) + return true; // bypasses base call purposely in order to not play out the intermediate state animation. + + return base.OnMouseDown(e); + } + + #region IHasCustomTooltip + + public ITooltip GetCustomTooltip() => new IncompatibilityDisplayingTooltip(); + + public Mod TooltipContent => Mod; + + #endregion + } +} From 435bdd0b4a68d7abf66b2f7eb0c5d70f16246580 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 14:55:35 +0900 Subject: [PATCH 0189/1336] Combine and simplify state management logic This makes a few changes to bring things into a better shape during mouse interactions with the mod panels: - Dragging away from the panel now works in line with other buttons (ie. `OsuButton`) - Hovering now uses a lightened version of the current state, rather than always using the active colour. I think this feels better. - Mouse down now uses a transform point of 0.5. This is to give the button a feeling of one of those latching light switches which resists until reaching a point of overcoming the spring and switching state. I think 0.4 (non-active) and 0.6 (from active) may work better, but left at 0.5 for simplicity of implementation and I think it's good enough? - Border always uses the gradiented version. I did this for simplicity of implementation, but also think it looks better. - Adjusted transform durations to feel better to me. --- osu.Game/Overlays/Mods/ModPanel.cs | 102 ++++++++++------------------- 1 file changed, 35 insertions(+), 67 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 4d08b22017..13e2b5bb0b 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -40,6 +40,7 @@ namespace osu.Game.Overlays.Mods protected OverlayColourProvider ColourProvider { get; private set; } = null!; protected const double TRANSITION_DURATION = 150; + protected const float SHEAR_X = 0.2f; protected const float HEIGHT = 42; @@ -48,7 +49,6 @@ namespace osu.Game.Overlays.Mods protected const float EXPANDED_SWITCH_WIDTH = 70; private Colour4 activeColour; - private Colour4 activeHoverColour; private Sample? sampleOff; private Sample? sampleOn; @@ -146,7 +146,6 @@ namespace osu.Game.Overlays.Mods sampleOff = audio.Samples.Get(@"UI/check-off"); activeColour = colours.ForModType(Mod.Type); - activeHoverColour = activeColour.Lighten(0.3f); } protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet); @@ -184,89 +183,58 @@ namespace osu.Game.Overlays.Mods base.OnHoverLost(e); } - private double? mouseDownTime; + private bool mouseDown; protected override bool OnMouseDown(MouseDownEvent e) { if (e.Button == MouseButton.Left) - mouseDownTime = Time.Current; + mouseDown = true; + + UpdateState(); return true; } protected override void OnMouseUp(MouseUpEvent e) { - mouseDownTime = null; + mouseDown = false; + + UpdateState(); base.OnMouseUp(e); } - protected override bool OnDragStart(DragStartEvent e) - { - mouseDownTime = null; - return true; - } - - protected override void Update() - { - base.Update(); - - if (mouseDownTime != null) - { - double startTime = mouseDownTime.Value; - double endTime = startTime + 600; - - float startValue = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH; - float endValue = IDLE_SWITCH_WIDTH + (EXPANDED_SWITCH_WIDTH - IDLE_SWITCH_WIDTH) * (Active.Value ? 0.2f : 0.8f); - - float targetWidth = Interpolation.ValueAt(Math.Clamp(Time.Current, startTime, endTime), startValue, endValue, startTime, endTime, Easing.OutQuint); - - SwitchContainer.Width = targetWidth; - MainContentContainer.Padding = new MarginPadding - { - Left = targetWidth, - Right = CORNER_RADIUS - }; - } - } - protected virtual void UpdateState() { - if (Active.Value) + float targetWidth = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH; + double transitionDuration = TRANSITION_DURATION; + + Colour4 textBackgroundColour = Active.Value ? activeColour : (Colour4)ColourProvider.Background2; + Colour4 mainBackgroundColour = Active.Value ? activeColour.Darken(0.3f) : (Colour4)ColourProvider.Background3; + Colour4 textColour = Active.Value ? (Colour4)ColourProvider.Background6 : Colour4.White; + + // Hover affects colour of button background + if (IsHovered) { - Colour4 backgroundTextColour = IsHovered ? activeHoverColour : activeColour; - Colour4 backgroundColour = Interpolation.ValueAt(0.7f, Colour4.Black, backgroundTextColour, 0, 1); - - Content.TransformTo(nameof(BorderColour), (ColourInfo)backgroundColour, TRANSITION_DURATION, Easing.OutQuint); - Background.FadeColour(backgroundColour, TRANSITION_DURATION, Easing.OutQuint); - SwitchContainer.ResizeWidthTo(EXPANDED_SWITCH_WIDTH, TRANSITION_DURATION, Easing.OutQuint); - MainContentContainer.TransformTo(nameof(Padding), new MarginPadding - { - Left = EXPANDED_SWITCH_WIDTH, - Right = CORNER_RADIUS - }, TRANSITION_DURATION, Easing.OutQuint); - TextBackground.FadeColour(backgroundTextColour, TRANSITION_DURATION, Easing.OutQuint); - TextFlow.FadeColour(ColourProvider.Background6, TRANSITION_DURATION, Easing.OutQuint); + textBackgroundColour = textBackgroundColour.Lighten(0.1f); + mainBackgroundColour = mainBackgroundColour.Lighten(0.1f); } - else + + // Mouse down adds a halfway tween of the movement + if (mouseDown) { - Colour4 backgroundColour = ColourProvider.Background3; - if (IsHovered) - backgroundColour = Interpolation.ValueAt(0.25f, backgroundColour, activeColour, 0, 1); - - Colour4 textBackgroundColour = ColourProvider.Background2; - if (IsHovered) - textBackgroundColour = Interpolation.ValueAt(0.25f, textBackgroundColour, activeColour, 0, 1); - - Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, textBackgroundColour), TRANSITION_DURATION, Easing.OutQuint); - Background.FadeColour(backgroundColour, TRANSITION_DURATION, Easing.OutQuint); - SwitchContainer.ResizeWidthTo(IDLE_SWITCH_WIDTH, TRANSITION_DURATION, Easing.OutQuint); - MainContentContainer.TransformTo(nameof(Padding), new MarginPadding - { - Left = IDLE_SWITCH_WIDTH, - Right = CORNER_RADIUS - }, TRANSITION_DURATION, Easing.OutQuint); - TextBackground.FadeColour(textBackgroundColour, TRANSITION_DURATION, Easing.OutQuint); - TextFlow.FadeColour(Colour4.White, TRANSITION_DURATION, Easing.OutQuint); + targetWidth = (float)Interpolation.Lerp(IDLE_SWITCH_WIDTH, EXPANDED_SWITCH_WIDTH, 0.5f); + transitionDuration *= 4; } + + Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(mainBackgroundColour, textBackgroundColour), transitionDuration, Easing.OutQuint); + Background.FadeColour(mainBackgroundColour, transitionDuration, Easing.OutQuint); + SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint); + MainContentContainer.TransformTo(nameof(Padding), new MarginPadding + { + Left = targetWidth, + Right = CORNER_RADIUS + }, transitionDuration, Easing.OutQuint); + TextBackground.FadeColour(textBackgroundColour, transitionDuration, Easing.OutQuint); + TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint); } } } From 3f6bdc5585de6653642d8c6ec119e6917dcb67d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 15:40:06 +0900 Subject: [PATCH 0190/1336] Don't expose "mark as read" errors to the user via notifications This can happen if the user leaves the channel before the request is fired. You can't mark a channel as read when you're not in the channel. Addresses https://github.com/ppy/osu/discussions/16973. --- osu.Game/Online/Chat/ChannelManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 77b52c34d9..38e655db71 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -618,7 +618,7 @@ namespace osu.Game.Online.Chat var req = new MarkChannelAsReadRequest(channel, message); req.Success += () => channel.LastReadId = message.Id; - req.Failure += e => Logger.Error(e, $"Failed to mark channel {channel} up to '{message}' as read"); + req.Failure += e => Logger.Log($"Failed to mark channel {channel} up to '{message}' as read ({e.Message})", LoggingTarget.Network, LogLevel.Verbose); api.Queue(req); } From 401cf2a955eb82d45afa03105090df7ecf6931eb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 15:54:45 +0900 Subject: [PATCH 0191/1336] Allow pausing game-wide audio via hotkey as long as `LocalUserPlaying` is not set `Player` seems to handle this correctly locally already, which is to say if the user attempts to toggle the pause state incorrectly, it will still recover. The logic stoppic this operation was only in the key binding handler, which meant it was already possible from the now playing overlay this whole time, so I *think* this should be quite safe. --- osu.Game/Overlays/Music/MusicKeyBindingHandler.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs b/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs index baee17fb00..6b33c9200e 100644 --- a/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs +++ b/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs @@ -30,17 +30,20 @@ namespace osu.Game.Overlays.Music [Resolved(canBeNull: true)] private OnScreenDisplay onScreenDisplay { get; set; } + [Resolved] + private OsuGame game { get; set; } + public bool OnPressed(KeyBindingPressEvent e) { if (e.Repeat) return false; - if (beatmap.Disabled) - return false; - switch (e.Action) { case GlobalAction.MusicPlay: + if (game.LocalUserPlaying.Value) + return false; + // use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842) bool wasPlaying = musicController.IsPlaying; @@ -49,11 +52,17 @@ namespace osu.Game.Overlays.Music return true; case GlobalAction.MusicNext: + if (beatmap.Disabled) + return false; + musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast(GlobalActionKeyBindingStrings.MusicNext, e.Action))); return true; case GlobalAction.MusicPrev: + if (beatmap.Disabled) + return false; + musicController.PreviousTrack(res => { switch (res) From b4a54b38e71a960bcb6382aadc32f1cbe2ade358 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 16:02:16 +0900 Subject: [PATCH 0192/1336] Remove redundant parameter specification --- osu.Game/Online/Chat/ChannelManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 38e655db71..47e45e67d1 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -618,7 +618,7 @@ namespace osu.Game.Online.Chat var req = new MarkChannelAsReadRequest(channel, message); req.Success += () => channel.LastReadId = message.Id; - req.Failure += e => Logger.Log($"Failed to mark channel {channel} up to '{message}' as read ({e.Message})", LoggingTarget.Network, LogLevel.Verbose); + req.Failure += e => Logger.Log($"Failed to mark channel {channel} up to '{message}' as read ({e.Message})", LoggingTarget.Network); api.Queue(req); } From c6d78b93257b172d044cc8932bd857555a82571d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 16:12:15 +0900 Subject: [PATCH 0193/1336] Fix several oversights in data linking causing drawable rooms not updating as expected --- osu.Game/Online/Rooms/Room.cs | 2 ++ .../Components/StarRatingRangeDisplay.cs | 16 ++++++---------- .../Screens/OnlinePlay/OnlinePlayComposite.cs | 3 +++ 3 files changed, 11 insertions(+), 10 deletions(-) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index c7f34905e2..a33150fe08 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -46,6 +46,7 @@ namespace osu.Game.Online.Rooms public readonly Bindable PlaylistItemStats = new Bindable(); [JsonProperty("difficulty_range")] + [Cached] public readonly Bindable DifficultyRange = new Bindable(); [Cached] @@ -190,6 +191,7 @@ namespace osu.Game.Online.Rooms QueueMode.Value = other.QueueMode.Value; DifficultyRange.Value = other.DifficultyRange.Value; PlaylistItemStats.Value = other.PlaylistItemStats.Value; + CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value; if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value) Status.Value = new RoomStatusEnded(); diff --git a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs index 0b673006ef..7425e46bd3 100644 --- a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -12,7 +11,6 @@ using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; -using osu.Game.Online.Rooms; using osuTK; namespace osu.Game.Screens.OnlinePlay.Components @@ -72,25 +70,23 @@ namespace osu.Game.Screens.OnlinePlay.Components }; } - [Resolved] - private Room room { get; set; } - protected override void LoadComplete() { base.LoadComplete(); - Playlist.BindCollectionChanged(updateRange, true); + DifficultyRange.BindValueChanged(_ => updateRange()); + Playlist.BindCollectionChanged((_, __) => updateRange(), true); } - private void updateRange(object sender, NotifyCollectionChangedEventArgs e) + private void updateRange() { StarDifficulty minDifficulty; StarDifficulty maxDifficulty; - if (room.DifficultyRange.Value != null) + if (DifficultyRange.Value != null) { - minDifficulty = new StarDifficulty(room.DifficultyRange.Value.Min, 0); - maxDifficulty = new StarDifficulty(room.DifficultyRange.Value.Max, 0); + minDifficulty = new StarDifficulty(DifficultyRange.Value.Min, 0); + maxDifficulty = new StarDifficulty(DifficultyRange.Value.Max, 0); } else { diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index 7d1feb0316..984880dc3c 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -41,6 +41,9 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(typeof(Room))] protected BindableList Playlist { get; private set; } + [Resolved(typeof(Room))] + protected Bindable DifficultyRange { get; private set; } + [Resolved(typeof(Room))] protected Bindable Category { get; private set; } From bb1aa032bdd70c62abb6d6fe3833dacde8b32a71 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Feb 2022 16:20:40 +0900 Subject: [PATCH 0194/1336] Combine `SelectedItem` and `CurrentPlaylistItem` into same storage --- .../Lounge/Components/DrawableRoom.cs | 2 +- .../Match/MultiplayerMatchSettingsOverlay.cs | 4 ++-- .../Match/MultiplayerReadyButton.cs | 4 ++-- .../Match/Playlist/MultiplayerPlaylist.cs | 4 ++-- .../Screens/OnlinePlay/OnlinePlayComposite.cs | 22 ++++++++----------- 5 files changed, 16 insertions(+), 20 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs index a1a82c907a..5adce862a0 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs @@ -388,7 +388,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components protected override void LoadComplete() { base.LoadComplete(); - SelectedItem.BindValueChanged(onSelectedItemChanged, true); + CurrentPlaylistItem.BindValueChanged(onSelectedItemChanged, true); } private CancellationTokenSource beatmapLookupCancellation; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs index 7f1db733b3..be98a9d4e9 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs @@ -343,7 +343,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match base.LoadComplete(); drawablePlaylist.Items.BindTo(Playlist); - drawablePlaylist.SelectedItem.BindTo(SelectedItem); + drawablePlaylist.SelectedItem.BindTo(CurrentPlaylistItem); } protected override void Update() @@ -419,7 +419,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match if (text.StartsWith(not_found_prefix, StringComparison.Ordinal)) { ErrorText.Text = "The selected beatmap is not available online."; - SelectedItem.Value.MarkInvalid(); + CurrentPlaylistItem.Value.MarkInvalid(); } else { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs index 06959d942f..023af85f3b 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { base.LoadComplete(); - SelectedItem.BindValueChanged(_ => updateState()); + CurrentPlaylistItem.BindValueChanged(_ => updateState()); } protected override void OnRoomUpdated() @@ -111,7 +111,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match bool enableButton = Room?.State == MultiplayerRoomState.Open - && SelectedItem.Value?.ID == Room.Settings.PlaylistItemId + && CurrentPlaylistItem.Value?.ID == Room.Settings.PlaylistItemId && !Room.Playlist.Single(i => i.ID == Room.Settings.PlaylistItemId).Expired && !operationInProgress.Value; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/Playlist/MultiplayerPlaylist.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/Playlist/MultiplayerPlaylist.cs index 7b90532cce..eeafebfec0 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/Playlist/MultiplayerPlaylist.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/Playlist/MultiplayerPlaylist.cs @@ -52,14 +52,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist queueList = new MultiplayerQueueList { RelativeSizeAxes = Axes.Both, - SelectedItem = { BindTarget = SelectedItem }, + SelectedItem = { BindTarget = CurrentPlaylistItem }, RequestEdit = item => RequestEdit?.Invoke(item) }, historyList = new MultiplayerHistoryList { RelativeSizeAxes = Axes.Both, Alpha = 0, - SelectedItem = { BindTarget = SelectedItem } + SelectedItem = { BindTarget = CurrentPlaylistItem } } } } diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index 984880dc3c..95d9b2af15 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -32,6 +32,10 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(typeof(Room))] protected Bindable Type { get; private set; } + /// + /// The currently selected item in the , or the current item from + /// if this is not within a . + /// [Resolved(typeof(Room))] protected Bindable CurrentPlaylistItem { get; private set; } @@ -80,12 +84,6 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(CanBeNull = true)] private IBindable subScreenSelectedItem { get; set; } - /// - /// The currently selected item in the , or the current item from - /// if this is not within a . - /// - protected readonly Bindable SelectedItem = new Bindable(); - protected override void LoadComplete() { base.LoadComplete(); @@ -96,13 +94,11 @@ namespace osu.Game.Screens.OnlinePlay protected void UpdateSelectedItem() { - if (RoomID.Value == null || subScreenSelectedItem == null) - { - SelectedItem.Value = CurrentPlaylistItem.Value ?? Playlist.GetCurrentItem(); - return; - } - - SelectedItem.Value = subScreenSelectedItem.Value; + // null room ID means this is a room in the process of being created. + if (RoomID.Value == null) + CurrentPlaylistItem.Value = Playlist.GetCurrentItem(); + else if (subScreenSelectedItem != null) + CurrentPlaylistItem.Value = subScreenSelectedItem.Value; } } } From 328166f0d56043199ce8e1de9e6af080dc22de35 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 24 Feb 2022 17:01:04 +0900 Subject: [PATCH 0195/1336] Add failing test --- osu.Game.Tests/Online/TestAPIModJsonSerialization.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs index 1b7a7656b5..d5ea3e492c 100644 --- a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs +++ b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs @@ -121,6 +121,17 @@ namespace osu.Game.Tests.Online Assert.That((deserialised?.Mods[0])?.Settings["speed_change"], Is.EqualTo(2)); } + [Test] + public void TestAPIModDetachedFromSource() + { + var mod = new OsuModDoubleTime { SpeedChange = { Value = 1.01 } }; + var apiMod = new APIMod(mod); + + mod.SpeedChange.Value = 1.5; + + Assert.That(apiMod.Settings["speed_change"], Is.EqualTo(1.01d)); + } + private class TestRuleset : Ruleset { public override IEnumerable GetModsFor(ModType type) => new Mod[] From 2acaffd5e72b80bbb90ae0a0b2e250527db7365c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 24 Feb 2022 17:01:11 +0900 Subject: [PATCH 0196/1336] Fix APIMod storing bindables instead of value --- osu.Game/Online/API/APIMod.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/APIMod.cs b/osu.Game/Online/API/APIMod.cs index 62f9976c0f..67041cae07 100644 --- a/osu.Game/Online/API/APIMod.cs +++ b/osu.Game/Online/API/APIMod.cs @@ -42,7 +42,7 @@ namespace osu.Game.Online.API var bindable = (IBindable)property.GetValue(mod); if (!bindable.IsDefault) - Settings.Add(property.Name.Underscore(), bindable); + Settings.Add(property.Name.Underscore(), ModUtils.GetSettingUnderlyingValue(bindable)); } } From 7193bc8554a0fb3db8cc2fd08fb31f3082fc91fa Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 24 Feb 2022 17:01:43 +0900 Subject: [PATCH 0197/1336] Fix playlists comparing mod equality via APIMod --- osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index 8403e1e0fe..7efeae8129 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -9,7 +9,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Screens; using osu.Game.Extensions; -using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Scoring; @@ -40,8 +39,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists if (ruleset.Value.OnlineID != PlaylistItem.RulesetID) throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset"); - var localMods = Mods.Value.Select(m => new APIMod(m)).ToArray(); - if (!PlaylistItem.RequiredMods.All(m => localMods.Any(m.Equals))) + var requiredLocalMods = PlaylistItem.RequiredMods.Select(m => m.ToMod(GameplayState.Ruleset)); + if (!requiredLocalMods.All(m => Mods.Value.Any(m.Equals))) throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods"); } From 255b3b067b3774b39a4f0cbf6f07555b5d3fbd2b Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Thu, 24 Feb 2022 10:13:27 +0100 Subject: [PATCH 0198/1336] Remove track fade --- osu.Game/Screens/Menu/MainMenu.cs | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index a2cb448d40..81e03b94ae 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -309,18 +309,8 @@ namespace osu.Game.Screens.Menu if (e.Action == GlobalAction.Back && host.CanSuspendToBackground) { - bool didSuspend = host.SuspendToBackground(); - - if (didSuspend) - { - // fade the track so the Bass.Pause() on suspend isn't as jarring. - const double fade_time = 500; - musicController.CurrentTrack - .VolumeTo(0, fade_time, Easing.Out).Then() - .VolumeTo(1, fade_time, Easing.In); - + if (host.SuspendToBackground()) return true; - } } return false; From 6f29cbccd140cd222d3c72e8c2b17c94080ae43c Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Thu, 24 Feb 2022 10:36:10 +0100 Subject: [PATCH 0199/1336] Remove unused using --- osu.Game/Screens/Menu/MainMenu.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 81e03b94ae..0357332cf6 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; From c5b1e5cbf84d9c7f2ea52caa8b5e83b67c54b7d7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 24 Feb 2022 20:11:58 +0900 Subject: [PATCH 0200/1336] Fix union resolver failing on multiple derived types --- osu.Game/Online/SignalRUnionWorkaroundResolver.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/SignalRUnionWorkaroundResolver.cs b/osu.Game/Online/SignalRUnionWorkaroundResolver.cs index e64f9ed91c..c96f93df78 100644 --- a/osu.Game/Online/SignalRUnionWorkaroundResolver.cs +++ b/osu.Game/Online/SignalRUnionWorkaroundResolver.cs @@ -27,7 +27,7 @@ namespace osu.Game.Online // This should not be required. The fallback should work. But something is weird with the way caching is done. // For future adventurers, I would not advise looking into this further. It's likely not worth the effort. - baseMap = baseMap.Concat(baseMap.Select(t => (t.baseType, t.baseType))); + baseMap = baseMap.Concat(baseMap.Select(t => (t.baseType, t.baseType)).Distinct()); return new Dictionary(baseMap.Select(t => { From cd8190b2e744f635e86fe197cd6b360c9460963d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 24 Feb 2022 20:45:15 +0900 Subject: [PATCH 0201/1336] Remove Microsoft.CodeAnalysis.NetAnalyzers package --- Directory.Build.props | 1 - 1 file changed, 1 deletion(-) diff --git a/Directory.Build.props b/Directory.Build.props index c1682638c2..5bdf12218c 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -18,7 +18,6 @@ - $(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset From c189cc5d002c0a14ab15b83cdc6c462c2d03f78f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 24 Feb 2022 21:01:37 +0100 Subject: [PATCH 0202/1336] Remove unused using directive --- osu.Game/Overlays/Mods/ModPanel.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 13e2b5bb0b..af8ad3eb18 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; From 33a87976a8ac17f8ac0d559b254c6c4a0862c35e Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Thu, 24 Feb 2022 21:11:49 +0100 Subject: [PATCH 0203/1336] Rewrite to read better Co-authored-by: Dean Herbert --- osu.Game/Screens/Menu/MainMenu.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 0357332cf6..b0208a0ae8 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -306,10 +307,13 @@ namespace osu.Game.Screens.Menu if (e.Repeat) return false; - if (e.Action == GlobalAction.Back && host.CanSuspendToBackground) + switch (e.Action) { - if (host.SuspendToBackground()) - return true; + case GlobalAction.Back: + // In the case of a host being able to exit, the back action is handled by ExitConfirmOverlay. + Debug.Assert(!host.CanExit); + + return host.SuspendToBackground(); } return false; From f9d9ad388b565a517bc2ad918368265a6a05fe56 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 25 Feb 2022 16:03:28 +0900 Subject: [PATCH 0204/1336] Add chat display to multiplayer spectator screen --- .../TestSceneMultiSpectatorScreen.cs | 7 ++--- .../Multiplayer/MultiplayerMatchSubScreen.cs | 2 +- .../Spectate/MultiSpectatorScreen.cs | 27 +++++++++++++------ 3 files changed, 24 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 7ce0c6a94d..77a06e5746 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -15,6 +15,7 @@ using osu.Game.Configuration; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; +using osu.Game.Online.Rooms; using osu.Game.Rulesets.UI; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; using osu.Game.Screens.Play; @@ -377,7 +378,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Beatmap.Value = beatmapManager.GetWorkingBeatmap(importedBeatmap); Ruleset.Value = importedBeatmap.Ruleset; - LoadScreen(spectatorScreen = new TestMultiSpectatorScreen(playingUsers.ToArray(), gameplayStartTime)); + LoadScreen(spectatorScreen = new TestMultiSpectatorScreen(SelectedRoom.Value, playingUsers.ToArray(), gameplayStartTime)); }); AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded)); @@ -465,8 +466,8 @@ namespace osu.Game.Tests.Visual.Multiplayer { private readonly double? gameplayStartTime; - public TestMultiSpectatorScreen(MultiplayerRoomUser[] users, double? gameplayStartTime = null) - : base(users) + public TestMultiSpectatorScreen(Room room, MultiplayerRoomUser[] users, double? gameplayStartTime = null) + : base(room, users) { this.gameplayStartTime = gameplayStartTime; } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 429b0ad89b..c78dcb7cb6 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -449,7 +449,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer switch (client.LocalUser.State) { case MultiplayerUserState.Spectating: - return new MultiSpectatorScreen(users.Take(PlayerGrid.MAX_PLAYERS).ToArray()); + return new MultiSpectatorScreen(Room, users.Take(PlayerGrid.MAX_PLAYERS).ToArray()); default: return new MultiplayerPlayerLoader(() => new MultiplayerPlayer(Room, SelectedItem.Value, users)); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index e5eeeb3448..1cc4497675 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -11,10 +11,12 @@ using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; using osu.Game.Online.Spectator; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Spectate; +using osuTK; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { @@ -48,15 +50,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private PlayerArea currentAudioSource; private bool canStartMasterClock; + private readonly Room room; private readonly MultiplayerRoomUser[] users; /// /// Creates a new . /// + /// The room. /// The players to spectate. - public MultiSpectatorScreen(MultiplayerRoomUser[] users) + public MultiSpectatorScreen(Room room, MultiplayerRoomUser[] users) : base(users.Select(u => u.UserID).ToArray()) { + this.room = room; this.users = users; instances = new PlayerArea[Users.Count]; @@ -65,7 +70,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate [BackgroundDependencyLoader] private void load() { - Container leaderboardContainer; + FillFlowContainer leaderboardFlow; Container scoreDisplayContainer; masterClockContainer = CreateMasterGameplayClockContainer(Beatmap.Value); @@ -97,10 +102,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { new Drawable[] { - leaderboardContainer = new Container + leaderboardFlow = new FillFlowContainer { - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(5) }, grid = new PlayerGrid { RelativeSizeAxes = Axes.Both } } @@ -125,14 +133,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, users) { Expanded = { Value = true }, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, }, l => { foreach (var instance in instances) leaderboard.AddClock(instance.UserId, instance.GameplayClock); - leaderboardContainer.Add(leaderboard); + leaderboardFlow.Insert(0, leaderboard); if (leaderboard.TeamScores.Count == 2) { @@ -143,6 +149,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate }, scoreDisplayContainer.Add); } }); + + LoadComponentAsync(new GameplayChatDisplay(room) + { + Expanded = { Value = true }, + }, chat => leaderboardFlow.Insert(1, chat)); } protected override void LoadComplete() From 48ed9c61442ca05bb7fda4eaf8d7c64f8a37cdad Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 25 Feb 2022 16:03:46 +0900 Subject: [PATCH 0205/1336] Enable high chat polling rate --- osu.Game/OsuGame.cs | 3 ++- .../Multiplayer/Spectate/MultiSpectatorScreen.cs | 3 +++ osu.Game/Users/UserActivity.cs | 10 ++++++++++ 3 files changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index fa5a336b7c..fb81e4fd14 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -838,7 +838,8 @@ namespace osu.Game channelManager.HighPollRate.Value = chatOverlay.State.Value == Visibility.Visible || API.Activity.Value is UserActivity.InLobby - || API.Activity.Value is UserActivity.InMultiplayerGame; + || API.Activity.Value is UserActivity.InMultiplayerGame + || API.Activity.Value is UserActivity.SpectatingMultiplayerGame; } Add(difficultyRecommender); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 1cc4497675..3bb76c4a76 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -16,6 +16,7 @@ using osu.Game.Online.Spectator; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Spectate; +using osu.Game.Users; using osuTK; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate @@ -36,6 +37,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public bool AllPlayersLoaded => instances.All(p => p?.PlayerLoaded == true); + protected override UserActivity InitialActivity => new UserActivity.SpectatingMultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value); + [Resolved] private OsuColour colours { get; set; } diff --git a/osu.Game/Users/UserActivity.cs b/osu.Game/Users/UserActivity.cs index 516aa80652..2f945d6e1c 100644 --- a/osu.Game/Users/UserActivity.cs +++ b/osu.Game/Users/UserActivity.cs @@ -50,6 +50,16 @@ namespace osu.Game.Users public override string Status => $@"{base.Status} with others"; } + public class SpectatingMultiplayerGame : InGame + { + public SpectatingMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) + : base(beatmapInfo, ruleset) + { + } + + public override string Status => $"Watching others {base.Status.ToLowerInvariant()}"; + } + public class InPlaylistGame : InGame { public InPlaylistGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) From 387ae59bc4108372afaa75f3050b10eb04ee26dc Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 25 Feb 2022 16:12:25 +0900 Subject: [PATCH 0206/1336] Fix nullref in tests --- .../OnlinePlay/Multiplayer/GameplayChatDisplay.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/GameplayChatDisplay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/GameplayChatDisplay.cs index 53fd111c27..d08a63e21f 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/GameplayChatDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/GameplayChatDisplay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -15,10 +16,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { public class GameplayChatDisplay : MatchChatDisplay, IKeyBindingHandler { - [Resolved] + [Resolved(CanBeNull = true)] + [CanBeNull] private ILocalUserPlayInfo localUserInfo { get; set; } - private IBindable localUserPlaying = new Bindable(); + private readonly IBindable localUserPlaying = new Bindable(); public override bool PropagatePositionalInputSubTree => !localUserPlaying.Value; @@ -46,7 +48,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { base.LoadComplete(); - localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy(); + if (localUserInfo != null) + localUserPlaying.BindTo(localUserInfo.IsPlaying); + localUserPlaying.BindValueChanged(playing => { // for now let's never hold focus. this avoid misdirected gameplay keys entering chat. From 8eef1774d5b2b6a58f67a17d1ca3804ce2dbbf76 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 25 Feb 2022 20:18:22 +0900 Subject: [PATCH 0207/1336] Use Logger.Log instead of console --- osu.Game/Online/Spectator/SpectatorClient.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index d0b89e981d..70baf69037 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -279,7 +279,7 @@ namespace osu.Game.Online.Spectator totalBundledFrames += frames.Length; - Console.WriteLine($"Purging {pendingFrames.Count} frames (total {totalBundledFrames})"); + Logger.Log($"Purging {pendingFrames.Count} frames (total {totalBundledFrames})"); pendingFrames.Clear(); lastPurgeTime = Time.Current; From 67082b8c5de9d97d353ea973f34bc6773af4029f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Feb 2022 22:25:36 +0900 Subject: [PATCH 0208/1336] Remove verbose logging from `SpectatorClient` for now --- osu.Game/Online/Spectator/SpectatorClient.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 70baf69037..8f22078010 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -86,8 +86,6 @@ namespace osu.Game.Online.Spectator private Task? lastSend; - private int totalBundledFrames; - private const int max_pending_frames = 30; [BackgroundDependencyLoader] @@ -169,8 +167,6 @@ namespace osu.Game.Online.Spectator IsPlaying = true; - totalBundledFrames = 0; - // transfer state at point of beginning play currentState.BeatmapID = score.ScoreInfo.BeatmapInfo.OnlineID; currentState.RulesetID = score.ScoreInfo.RulesetID; @@ -277,10 +273,6 @@ namespace osu.Game.Online.Spectator var frames = pendingFrames.ToArray(); var bundle = new FrameDataBundle(currentScore.ScoreInfo, frames); - totalBundledFrames += frames.Length; - - Logger.Log($"Purging {pendingFrames.Count} frames (total {totalBundledFrames})"); - pendingFrames.Clear(); lastPurgeTime = Time.Current; From 926108af7da97c9f0114702ba94adc0f3643c4c7 Mon Sep 17 00:00:00 2001 From: Shivam Date: Fri, 25 Feb 2022 14:15:19 +0100 Subject: [PATCH 0209/1336] Change launch args from dotnet 5 to dotnet 6 --- .vscode/launch.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/.vscode/launch.json b/.vscode/launch.json index 1b590008cd..d93fddf42d 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Debug/net5.0/osu!.dll" + "${workspaceRoot}/osu.Desktop/bin/Debug/net6.0/osu!.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Debug)", @@ -19,7 +19,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Release/net5.0/osu!.dll" + "${workspaceRoot}/osu.Desktop/bin/Release/net6.0/osu!.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Release)", @@ -31,7 +31,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Game.Tests/bin/Debug/net5.0/osu.Game.Tests.dll" + "${workspaceRoot}/osu.Game.Tests/bin/Debug/net6.0/osu.Game.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tests (Debug)", @@ -43,7 +43,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Game.Tests/bin/Release/net5.0/osu.Game.Tests.dll" + "${workspaceRoot}/osu.Game.Tests/bin/Release/net6.0/osu.Game.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tests (Release)", @@ -55,7 +55,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Debug/net5.0/osu!.dll", + "${workspaceRoot}/osu.Desktop/bin/Debug/net6.0/osu!.dll", "--tournament" ], "cwd": "${workspaceRoot}", @@ -68,7 +68,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Release/net5.0/osu!.dll", + "${workspaceRoot}/osu.Desktop/bin/Release/net6.0/osu!.dll", "--tournament" ], "cwd": "${workspaceRoot}", @@ -81,7 +81,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll", + "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll", "--tournament" ], "cwd": "${workspaceRoot}", @@ -94,7 +94,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll", + "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll", "--tournament" ], "cwd": "${workspaceRoot}", @@ -105,7 +105,7 @@ "name": "Benchmark", "type": "coreclr", "request": "launch", - "program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net5.0/osu.Game.Benchmarks.dll", + "program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net6.0/osu.Game.Benchmarks.dll", "args": [ "--filter", "*" From 1a7a160f0a5a10345fd1537bf106022589038b18 Mon Sep 17 00:00:00 2001 From: Shivam Date: Fri, 25 Feb 2022 14:26:44 +0100 Subject: [PATCH 0210/1336] Update vscode launch.json files for all other projects --- .../osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json | 4 ++-- .../osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json | 4 ++-- .../.vscode/launch.json | 4 ++-- .../osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json | 4 ++-- osu.Game.Rulesets.Catch.Tests/.vscode/launch.json | 4 ++-- osu.Game.Rulesets.Mania.Tests/.vscode/launch.json | 4 ++-- osu.Game.Rulesets.Osu.Tests/.vscode/launch.json | 4 ++-- osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json | 4 ++-- osu.Game.Tournament.Tests/.vscode/launch.json | 4 ++-- 9 files changed, 18 insertions(+), 18 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json index fd03878699..b433819346 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" + "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" + "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json index bd9db14259..d60bc2571d 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll" + "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll" + "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json index 24e4873ed6..f1f37f6363 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" + "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" + "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json index bd9db14259..d60bc2571d 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll" + "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll" + "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json b/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json index 9aaaf418c2..201343a036 100644 --- a/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Catch.Tests.dll" + "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Catch.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Catch.Tests.dll" + "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Catch.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json b/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json index e3d7956e85..f6a067a831 100644 --- a/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Mania.Tests.dll" + "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Mania.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Mania.Tests.dll" + "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Mania.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json b/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json index 01a5985464..61be25b845 100644 --- a/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Osu.Tests.dll" + "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Osu.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Osu.Tests.dll" + "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Osu.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json b/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json index 779ebba9ae..56ec7d8d9c 100644 --- a/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Taiko.Tests.dll" + "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Taiko.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Taiko.Tests.dll" + "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Taiko.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Tournament.Tests/.vscode/launch.json b/osu.Game.Tournament.Tests/.vscode/launch.json index 28532d3ed3..51aa541811 100644 --- a/osu.Game.Tournament.Tests/.vscode/launch.json +++ b/osu.Game.Tournament.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll" + "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net5.0/osu.Game.Tournament.Tests.dll" + "${workspaceRoot}/bin/Release/net6.0/osu.Game.Tournament.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", From c7f2759eb92385acb9e80f1cfd5addc79ad28ab7 Mon Sep 17 00:00:00 2001 From: Shivam Date: Fri, 25 Feb 2022 14:27:54 +0100 Subject: [PATCH 0211/1336] Update build configurations for Rider to net6.0 paths --- .../.idea/runConfigurations/Benchmarks.xml | 6 +++--- .../.idea/runConfigurations/CatchRuleset__Tests_.xml | 6 +++--- .../.idea/runConfigurations/ManiaRuleset__Tests_.xml | 6 +++--- .../.idea/runConfigurations/OsuRuleset__Tests_.xml | 6 +++--- .../.idea/runConfigurations/TaikoRuleset__Tests_.xml | 6 +++--- .../.idea/runConfigurations/Tournament.xml | 6 +++--- .../.idea/runConfigurations/Tournament__Tests_.xml | 6 +++--- .idea/.idea.osu.Desktop/.idea/runConfigurations/osu_.xml | 6 +++--- .../.idea/runConfigurations/osu___Tests_.xml | 6 +++--- 9 files changed, 27 insertions(+), 27 deletions(-) diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml index 498a710df9..d500c595c0 100644 --- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml +++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml @@ -1,8 +1,8 @@ - Custom, - - First = Common, - Last = Custom } } From 7de5dad4f0ae616c7b3803f3a4b1d2d260b33bf1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Feb 2022 19:23:02 +0100 Subject: [PATCH 0220/1336] Add test coverage for divisor behaviour --- .../Editing/TestSceneBeatDivisorControl.cs | 115 ++++++++++++++++++ .../Compose/Components/BeatDivisorControl.cs | 6 +- 2 files changed, 118 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs b/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs index e37019e5d3..4503b1a5f6 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -81,5 +82,119 @@ namespace osu.Game.Tests.Visual.Editing sliderDrawQuad.Centre.Y ); } + + [Test] + public void TestBeatChevronNavigation() + { + switchBeatSnap(1); + assertBeatSnap(1); + + switchBeatSnap(3); + assertBeatSnap(8); + + switchBeatSnap(-1); + assertBeatSnap(4); + + switchBeatSnap(-3); + assertBeatSnap(16); + } + + [Test] + public void TestBeatPresetNavigation() + { + assertPreset(BeatDivisorType.Common); + + switchPresets(1); + assertPreset(BeatDivisorType.Triplets); + + switchPresets(1); + assertPreset(BeatDivisorType.Common); + + switchPresets(-1); + assertPreset(BeatDivisorType.Triplets); + + switchPresets(-1); + assertPreset(BeatDivisorType.Common); + + setDivisorViaInput(3); + assertPreset(BeatDivisorType.Triplets); + + setDivisorViaInput(8); + assertPreset(BeatDivisorType.Common); + + setDivisorViaInput(15); + assertPreset(BeatDivisorType.Custom, 15); + + switchBeatSnap(-1); + assertBeatSnap(5); + + switchBeatSnap(-1); + assertBeatSnap(3); + + setDivisorViaInput(5); + assertPreset(BeatDivisorType.Custom, 15); + + switchPresets(1); + assertPreset(BeatDivisorType.Common); + + switchPresets(-1); + assertPreset(BeatDivisorType.Triplets); + } + + private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () => + { + int chevronIndex = direction > 0 ? 1 : 0; + var chevronButton = beatDivisorControl.ChildrenOfType().ElementAt(chevronIndex); + InputManager.MoveMouseTo(chevronButton); + InputManager.Click(MouseButton.Left); + }, Math.Abs(direction)); + + private void assertBeatSnap(int expected) => AddAssert($"beat snap is {expected}", + () => bindableBeatDivisor.Value == expected); + + private void switchPresets(int direction) => AddRepeatStep($"move presets {(direction > 0 ? "forward" : "backward")}", () => + { + int chevronIndex = direction > 0 ? 3 : 2; + var chevronButton = beatDivisorControl.ChildrenOfType().ElementAt(chevronIndex); + InputManager.MoveMouseTo(chevronButton); + InputManager.Click(MouseButton.Left); + }, Math.Abs(direction)); + + private void assertPreset(BeatDivisorType type, int? maxDivisor = null) + { + AddAssert($"preset is {type}", () => bindableBeatDivisor.ValidDivisors.Value.Type == type); + + if (type == BeatDivisorType.Custom) + { + Debug.Assert(maxDivisor != null); + AddAssert($"max divisor is {maxDivisor}", () => bindableBeatDivisor.ValidDivisors.Value.Presets.Max() == maxDivisor.Value); + } + } + + private void setDivisorViaInput(int divisor) + { + AddStep("open divisor input popover", () => + { + var button = beatDivisorControl.ChildrenOfType().Single(); + InputManager.MoveMouseTo(button); + InputManager.Click(MouseButton.Left); + }); + + BeatDivisorControl.CustomDivisorPopover popover = null; + AddUntilStep("wait for popover", () => (popover = this.ChildrenOfType().SingleOrDefault()) != null && popover.IsLoaded); + AddStep($"set divisor to {divisor}", () => + { + var textBox = popover.ChildrenOfType().Single(); + InputManager.MoveMouseTo(textBox); + InputManager.Click(MouseButton.Left); + textBox.Text = divisor.ToString(); + InputManager.Key(Key.Enter); + }); + AddStep("dismiss popover", () => + { + InputManager.Key(Key.Escape); + }); + AddUntilStep("wait for dismiss", () => !this.ChildrenOfType().Any()); + } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 04e9ac842c..d5b0ab19aa 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -214,7 +214,7 @@ namespace osu.Game.Screens.Edit.Compose.Components } } - private class DivisorDisplay : OsuAnimatedButton, IHasPopover + internal class DivisorDisplay : OsuAnimatedButton, IHasPopover { public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor(); @@ -264,7 +264,7 @@ namespace osu.Game.Screens.Edit.Compose.Components }; } - private class CustomDivisorPopover : OsuPopover + internal class CustomDivisorPopover : OsuPopover { public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor(); @@ -347,7 +347,7 @@ namespace osu.Game.Screens.Edit.Compose.Components } } - private class ChevronButton : IconButton + internal class ChevronButton : IconButton { public ChevronButton() { From a5600516f0200a8e596fa2011ba488106259bc1e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Feb 2022 20:13:44 +0100 Subject: [PATCH 0221/1336] Fix test failures --- .../Visual/Editing/TestSceneBeatDivisorControl.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs b/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs index 4503b1a5f6..94c0822235 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs @@ -43,10 +43,10 @@ namespace osu.Game.Tests.Visual.Editing [Test] public void TestBindableBeatDivisor() { - AddRepeatStep("move previous", () => bindableBeatDivisor.Previous(), 4); + AddRepeatStep("move previous", () => bindableBeatDivisor.Previous(), 2); AddAssert("divisor is 4", () => bindableBeatDivisor.Value == 4); - AddRepeatStep("move next", () => bindableBeatDivisor.Next(), 3); - AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 12); + AddRepeatStep("move next", () => bindableBeatDivisor.Next(), 1); + AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 8); } [Test] From 2e04a83554b982d3468e3692dbd70bef36e6c46a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 19 Feb 2022 17:52:16 +0100 Subject: [PATCH 0222/1336] Implement column display for new mod design --- .../UserInterface/TestSceneModColumn.cs | 48 +++++ osu.Game/Overlays/Mods/ModColumn.cs | 196 ++++++++++++++++++ osu.Game/Overlays/Mods/ModPanel.cs | 4 +- 3 files changed, 246 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs create mode 100644 osu.Game/Overlays/Mods/ModColumn.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs new file mode 100644 index 0000000000..59641ae000 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Taiko; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneModColumn : OsuTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + [TestCase(ModType.DifficultyReduction)] + [TestCase(ModType.DifficultyIncrease)] + [TestCase(ModType.Conversion)] + [TestCase(ModType.Automation)] + [TestCase(ModType.Fun)] + public void TestBasic(ModType modType) + { + AddStep("create content", () => Child = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(30), + Child = new ModColumn(modType) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + } + }); + + AddStep("change ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo); + AddStep("change ruleset to taiko", () => Ruleset.Value = new TaikoRuleset().RulesetInfo); + AddStep("change ruleset to catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo); + AddStep("change ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo); + } + } +} diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs new file mode 100644 index 0000000000..03ef3b889a --- /dev/null +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -0,0 +1,196 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using Humanizer; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Mods; +using osu.Game.Utils; +using osuTK; + +#nullable enable + +namespace osu.Game.Overlays.Mods +{ + public class ModColumn : CompositeDrawable + { + private readonly ModType modType; + + private readonly Bindable>> availableMods = new Bindable>>(); + + private readonly TextFlowContainer headerText; + private readonly Box headerBackground; + private readonly Container contentContainer; + private readonly Box contentBackground; + private readonly FillFlowContainer panelFlow; + + private Colour4 accentColour; + + private const float header_height = 60; + + public ModColumn(ModType modType) + { + this.modType = modType; + + Width = 450; + RelativeSizeAxes = Axes.Y; + Shear = new Vector2(ModPanel.SHEAR_X, 0); + CornerRadius = ModPanel.CORNER_RADIUS; + Masking = true; + + InternalChildren = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + Height = header_height + ModPanel.CORNER_RADIUS, + Children = new Drawable[] + { + headerBackground = new Box + { + RelativeSizeAxes = Axes.X, + Height = header_height + ModPanel.CORNER_RADIUS + }, + headerText = new OsuTextFlowContainer(t => + { + t.Font = OsuFont.TorusAlternate.With(size: 24); + t.Shadow = false; + t.Colour = Colour4.Black; + }) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Shear = new Vector2(-ModPanel.SHEAR_X, 0), + Padding = new MarginPadding + { + Horizontal = 15, + Bottom = ModPanel.CORNER_RADIUS + } + } + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = header_height }, + Child = contentContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = ModPanel.CORNER_RADIUS, + BorderThickness = 4, + Children = new Drawable[] + { + contentBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, 50), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 10) + }, + Content = new[] + { + new[] + { + Empty() + }, + new Drawable[] + { + new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + ScrollbarOverlapsContent = false, + Child = panelFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0, 10), + Padding = new MarginPadding + { + Horizontal = 10 + }, + } + } + }, + new[] { Empty() } + } + } + } + } + } + }; + + createHeaderText(); + } + + private void createHeaderText() + { + IEnumerable headerTextWords = modType.Humanize(LetterCasing.Title).Split(' '); + + if (headerTextWords.Count() > 1) + { + headerText.AddText($"{headerTextWords.First()} ", t => t.Font = t.Font.With(weight: FontWeight.SemiBold)); + headerTextWords = headerTextWords.Skip(1); + } + + headerText.AddText(string.Join(' ', headerTextWords)); + } + + [BackgroundDependencyLoader] + private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours) + { + availableMods.BindTo(game.AvailableMods); + + headerBackground.Colour = accentColour = colours.ForModType(modType); + + contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3); + contentBackground.Colour = colourProvider.Background4; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateMods), true); + } + + private CancellationTokenSource? cancellationTokenSource; + + private void updateMods() + { + var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(modType) ?? Array.Empty()).ToList(); + + if (newMods.SequenceEqual(panelFlow.Children.Select(p => p.Mod))) + return; + + cancellationTokenSource?.Cancel(); + + var panels = newMods.Select(mod => new ModPanel(mod) + { + Shear = new Vector2(-ModPanel.SHEAR_X, 0) + }); + + LoadComponentsAsync(panels, loaded => + { + panelFlow.ChildrenEnumerable = loaded; + }, (cancellationTokenSource = new CancellationTokenSource()).Token); + } + } +} diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index af8ad3eb18..446ebe12c5 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -40,10 +40,10 @@ namespace osu.Game.Overlays.Mods protected const double TRANSITION_DURATION = 150; - protected const float SHEAR_X = 0.2f; + public const float SHEAR_X = 0.2f; + public const float CORNER_RADIUS = 7; protected const float HEIGHT = 42; - protected const float CORNER_RADIUS = 7; protected const float IDLE_SWITCH_WIDTH = 54; protected const float EXPANDED_SWITCH_WIDTH = 70; From f40bd394871ddff25ef2a50827500663c747df8c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 19 Feb 2022 18:33:13 +0100 Subject: [PATCH 0223/1336] Add toggle all checkbox to column display --- osu.Game/Overlays/Mods/ModColumn.cs | 85 ++++++++++++++++++++++++++++- 1 file changed, 82 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 03ef3b889a..a42b2bcb96 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -8,15 +8,19 @@ using System.Threading; using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Mods; using osu.Game.Utils; using osuTK; +using osuTK.Graphics; #nullable enable @@ -33,12 +37,13 @@ namespace osu.Game.Overlays.Mods private readonly Container contentContainer; private readonly Box contentBackground; private readonly FillFlowContainer panelFlow; + private readonly ToggleAllCheckbox? toggleAllCheckbox; private Colour4 accentColour; private const float header_height = 60; - public ModColumn(ModType modType) + public ModColumn(ModType modType, bool allowBulkSelection) { this.modType = modType; @@ -48,6 +53,7 @@ namespace osu.Game.Overlays.Mods CornerRadius = ModPanel.CORNER_RADIUS; Masking = true; + Container controlContainer; InternalChildren = new Drawable[] { new Container @@ -108,9 +114,13 @@ namespace osu.Game.Overlays.Mods }, Content = new[] { - new[] + new Drawable[] { - Empty() + controlContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Horizontal = 20 } + } }, new Drawable[] { @@ -139,6 +149,18 @@ namespace osu.Game.Overlays.Mods }; createHeaderText(); + + if (allowBulkSelection) + { + controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + LabelText = "Enable All", + Shear = new Vector2(-ModPanel.SHEAR_X, 0) + }); + } } private void createHeaderText() @@ -161,6 +183,12 @@ namespace osu.Game.Overlays.Mods headerBackground.Colour = accentColour = colours.ForModType(modType); + if (toggleAllCheckbox != null) + { + toggleAllCheckbox.AccentColour = accentColour; + toggleAllCheckbox.AccentHoverColour = accentColour.Lighten(0.3f); + } + contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3); contentBackground.Colour = colourProvider.Background4; } @@ -192,5 +220,56 @@ namespace osu.Game.Overlays.Mods panelFlow.ChildrenEnumerable = loaded; }, (cancellationTokenSource = new CancellationTokenSource()).Token); } + + private class ToggleAllCheckbox : OsuCheckbox + { + private Color4 accentColour; + + public Color4 AccentColour + { + get => accentColour; + set + { + accentColour = value; + updateState(); + } + } + + private Color4 accentHoverColour; + + public Color4 AccentHoverColour + { + get => accentHoverColour; + set + { + accentHoverColour = value; + updateState(); + } + } + + public ToggleAllCheckbox() + : base(false) + { + } + + protected override void ApplyLabelParameters(SpriteText text) + { + base.ApplyLabelParameters(text); + text.Font = text.Font.With(weight: FontWeight.SemiBold); + } + + [BackgroundDependencyLoader] + private void load() + { + updateState(); + } + + private void updateState() + { + Nub.AccentColour = AccentColour; + Nub.GlowingAccentColour = AccentHoverColour; + Nub.GlowColour = AccentHoverColour.Opacity(0.2f); + } + } } } From 53e8072632ae3302ec6ee56c0f45e2fddecf7946 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 19 Feb 2022 18:45:04 +0100 Subject: [PATCH 0224/1336] Port multiselection from previous design --- .../UserInterface/TestSceneModColumn.cs | 17 +++- osu.Game/Overlays/Mods/ModColumn.cs | 81 ++++++++++++++++++- 2 files changed, 95 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs index 59641ae000..e58649d989 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs @@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.UserInterface { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(30), - Child = new ModColumn(modType) + Child = new ModColumn(modType, false) { Anchor = Anchor.Centre, Origin = Anchor.Centre @@ -44,5 +44,20 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("change ruleset to catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo); AddStep("change ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo); } + + [Test] + public void TestMultiSelection() + { + AddStep("create content", () => Child = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(30), + Child = new ModColumn(ModType.DifficultyIncrease, true) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + } + }); + } } } diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index a42b2bcb96..8ca968368e 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -152,7 +152,8 @@ namespace osu.Game.Overlays.Mods if (allowBulkSelection) { - controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox + controlContainer.Height = 50; + controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -218,9 +219,72 @@ namespace osu.Game.Overlays.Mods LoadComponentsAsync(panels, loaded => { panelFlow.ChildrenEnumerable = loaded; + foreach (var panel in panelFlow) + panel.Active.BindValueChanged(_ => updateToggleState()); + updateToggleState(); }, (cancellationTokenSource = new CancellationTokenSource()).Token); } + #region Bulk select / deselect + + private const double initial_multiple_selection_delay = 120; + + private double selectionDelay = initial_multiple_selection_delay; + private double lastSelection; + + private readonly Queue pendingSelectionOperations = new Queue(); + + protected override void Update() + { + base.Update(); + + if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay) + { + if (pendingSelectionOperations.TryDequeue(out var dequeuedAction)) + { + dequeuedAction(); + + // each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements). + selectionDelay = Math.Max(30, selectionDelay * 0.8f); + lastSelection = Time.Current; + } + else + { + // reset the selection delay after all animations have been completed. + // this will cause the next action to be immediately performed. + selectionDelay = initial_multiple_selection_delay; + } + } + } + + private void updateToggleState() + { + if (toggleAllCheckbox != null && pendingSelectionOperations.Count == 0) + toggleAllCheckbox.Current.Value = panelFlow.All(panel => panel.Active.Value); + } + + /// + /// Selects all mods. + /// + public void SelectAll() + { + pendingSelectionOperations.Clear(); + + foreach (var button in panelFlow.Where(b => !b.Active.Value)) + pendingSelectionOperations.Enqueue(() => button.Active.Value = true); + } + + /// + /// Deselects all mods. + /// + public void DeselectAll() + { + pendingSelectionOperations.Clear(); + + foreach (var button in panelFlow.Where(b => b.Active.Value)) + pendingSelectionOperations.Enqueue(() => button.Active.Value = false); + } + private class ToggleAllCheckbox : OsuCheckbox { private Color4 accentColour; @@ -247,9 +311,12 @@ namespace osu.Game.Overlays.Mods } } - public ToggleAllCheckbox() + private readonly ModColumn column; + + public ToggleAllCheckbox(ModColumn column) : base(false) { + this.column = column; } protected override void ApplyLabelParameters(SpriteText text) @@ -270,6 +337,16 @@ namespace osu.Game.Overlays.Mods Nub.GlowingAccentColour = AccentHoverColour; Nub.GlowColour = AccentHoverColour.Opacity(0.2f); } + + protected override void OnUserChange(bool value) + { + if (value) + column.SelectAll(); + else + column.DeselectAll(); + } } + + #endregion } } From a80b4334ff841c5e09662159589b9354c39f40ce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 12:18:59 +0100 Subject: [PATCH 0225/1336] Tweak layout of column display for better spacing --- osu.Game/Overlays/Mods/ModColumn.cs | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 8ca968368e..15b2874edb 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -108,9 +108,8 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.Both, RowDimensions = new[] { - new Dimension(GridSizeMode.Absolute, 50), - new Dimension(), - new Dimension(GridSizeMode.Absolute, 10) + new Dimension(GridSizeMode.AutoSize), + new Dimension() }, Content = new[] { @@ -118,7 +117,7 @@ namespace osu.Game.Overlays.Mods { controlContainer = new Container { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.X, Padding = new MarginPadding { Horizontal = 20 } } }, @@ -133,14 +132,10 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(0, 10), - Padding = new MarginPadding - { - Horizontal = 10 - }, + Padding = new MarginPadding(10) } } - }, - new[] { Empty() } + } } } } @@ -161,6 +156,12 @@ namespace osu.Game.Overlays.Mods LabelText = "Enable All", Shear = new Vector2(-ModPanel.SHEAR_X, 0) }); + panelFlow.Padding = new MarginPadding + { + Top = 0, + Bottom = 10, + Horizontal = 10 + }; } } From fe4e4bf9c5295d04bfcbac3e38e9127b3855b0b2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 13:09:06 +0100 Subject: [PATCH 0226/1336] Add test coverage of multiselection behaviour --- .../UserInterface/TestSceneModColumn.cs | 26 ++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs index e58649d989..0401d516ed 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs @@ -1,10 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Catch; @@ -12,11 +16,12 @@ using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Taiko; +using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] - public class TestSceneModColumn : OsuTestScene + public class TestSceneModColumn : OsuManualInputManagerTestScene { [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); @@ -58,6 +63,25 @@ namespace osu.Game.Tests.Visual.UserInterface Origin = Anchor.Centre } }); + + clickToggle(); + AddUntilStep("all panels selected", () => this.ChildrenOfType().All(panel => panel.Active.Value)); + + clickToggle(); + AddUntilStep("all panels deselected", () => this.ChildrenOfType().All(panel => !panel.Active.Value)); + + AddStep("manually activate all panels", () => this.ChildrenOfType().ForEach(panel => panel.Active.Value = true)); + AddUntilStep("checkbox selected", () => this.ChildrenOfType().Single().Current.Value); + + AddStep("deselect first panel", () => this.ChildrenOfType().First().Active.Value = false); + AddUntilStep("checkbox selected", () => !this.ChildrenOfType().Single().Current.Value); + + void clickToggle() => AddStep("click toggle", () => + { + var checkbox = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(checkbox); + InputManager.Click(MouseButton.Left); + }); } } } From a83f96b026a9d5657d60eda44b594ef090014d6f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 13:40:52 +0100 Subject: [PATCH 0227/1336] Add filtering support to mod column --- .../UserInterface/TestSceneModColumn.cs | 50 +++++++++++++++++++ osu.Game/Overlays/Mods/ModColumn.cs | 37 ++++++++++++-- osu.Game/Overlays/Mods/ModPanel.cs | 17 +++++++ 3 files changed, 100 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs index 0401d516ed..71a974da7d 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -83,5 +84,54 @@ namespace osu.Game.Tests.Visual.UserInterface InputManager.Click(MouseButton.Left); }); } + + [Test] + public void TestFiltering() + { + TestModColumn column = null; + + AddStep("create content", () => Child = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(30), + Child = column = new TestModColumn(ModType.Fun, true) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + } + }); + + AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase)); + AddUntilStep("two panels visible", () => column.ChildrenOfType().Count(panel => !panel.Filtered.Value) == 2); + + clickToggle(); + AddUntilStep("wait for animation", () => !column.SelectionAnimationRunning); + AddAssert("only visible items selected", () => column.ChildrenOfType().Where(panel => panel.Active.Value).All(panel => !panel.Filtered.Value)); + + AddStep("unset filter", () => column.Filter = null); + AddUntilStep("all panels visible", () => column.ChildrenOfType().All(panel => !panel.Filtered.Value)); + AddAssert("checkbox not selected", () => !column.ChildrenOfType().Single().Current.Value); + + AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase)); + AddUntilStep("two panels visible", () => column.ChildrenOfType().Count(panel => !panel.Filtered.Value) == 2); + AddAssert("checkbox selected", () => column.ChildrenOfType().Single().Current.Value); + + void clickToggle() => AddStep("click toggle", () => + { + var checkbox = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(checkbox); + InputManager.Click(MouseButton.Left); + }); + } + + private class TestModColumn : ModColumn + { + public new bool SelectionAnimationRunning => base.SelectionAnimationRunning; + + public TestModColumn(ModType modType, bool allowBulkSelection) + : base(modType, allowBulkSelection) + { + } + } } } diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 15b2874edb..eae57f3574 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -28,6 +28,18 @@ namespace osu.Game.Overlays.Mods { public class ModColumn : CompositeDrawable { + private Func? filter; + + public Func? Filter + { + get => filter; + set + { + filter = value; + updateFilter(); + } + } + private readonly ModType modType; private readonly Bindable>> availableMods = new Bindable>>(); @@ -220,9 +232,12 @@ namespace osu.Game.Overlays.Mods LoadComponentsAsync(panels, loaded => { panelFlow.ChildrenEnumerable = loaded; + foreach (var panel in panelFlow) panel.Active.BindValueChanged(_ => updateToggleState()); updateToggleState(); + + updateFilter(); }, (cancellationTokenSource = new CancellationTokenSource()).Token); } @@ -235,6 +250,8 @@ namespace osu.Game.Overlays.Mods private readonly Queue pendingSelectionOperations = new Queue(); + protected bool SelectionAnimationRunning => pendingSelectionOperations.Count > 0; + protected override void Update() { base.Update(); @@ -260,8 +277,8 @@ namespace osu.Game.Overlays.Mods private void updateToggleState() { - if (toggleAllCheckbox != null && pendingSelectionOperations.Count == 0) - toggleAllCheckbox.Current.Value = panelFlow.All(panel => panel.Active.Value); + if (toggleAllCheckbox != null && !SelectionAnimationRunning) + toggleAllCheckbox.Current.Value = panelFlow.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value); } /// @@ -271,7 +288,7 @@ namespace osu.Game.Overlays.Mods { pendingSelectionOperations.Clear(); - foreach (var button in panelFlow.Where(b => !b.Active.Value)) + foreach (var button in panelFlow.Where(b => !b.Active.Value && !b.Filtered.Value)) pendingSelectionOperations.Enqueue(() => button.Active.Value = true); } @@ -282,7 +299,7 @@ namespace osu.Game.Overlays.Mods { pendingSelectionOperations.Clear(); - foreach (var button in panelFlow.Where(b => b.Active.Value)) + foreach (var button in panelFlow.Where(b => b.Active.Value && !b.Filtered.Value)) pendingSelectionOperations.Enqueue(() => button.Active.Value = false); } @@ -349,5 +366,17 @@ namespace osu.Game.Overlays.Mods } #endregion + + #region Filtering support + + private void updateFilter() + { + foreach (var modPanel in panelFlow) + modPanel.ApplyFilter(Filter); + + updateToggleState(); + } + + #endregion } } diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 446ebe12c5..7e4d19850d 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -28,6 +29,7 @@ namespace osu.Game.Overlays.Mods { public Mod Mod { get; } public BindableBool Active { get; } = new BindableBool(); + public BindableBool Filtered { get; } = new BindableBool(); protected readonly Box Background; protected readonly Container SwitchContainer; @@ -157,6 +159,7 @@ namespace osu.Game.Overlays.Mods playStateChangeSamples(); UpdateState(); }); + Filtered.BindValueChanged(_ => updateFilterState()); UpdateState(); FinishTransforms(true); @@ -235,5 +238,19 @@ namespace osu.Game.Overlays.Mods TextBackground.FadeColour(textBackgroundColour, transitionDuration, Easing.OutQuint); TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint); } + + #region Filtering support + + public void ApplyFilter(Func? filter) + { + Filtered.Value = filter != null && !filter.Invoke(Mod); + } + + private void updateFilterState() + { + this.FadeTo(Filtered.Value ? 0 : 1); + } + + #endregion } } From b690df05de195561d8d691d476982323087aee93 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 14:14:19 +0100 Subject: [PATCH 0228/1336] Hide multiselection checkbox if everything is filtered --- osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs | 8 ++++++++ osu.Game/Overlays/Mods/ModColumn.cs | 3 +++ 2 files changed, 11 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs index 71a974da7d..534e9e0144 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs @@ -116,6 +116,14 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("two panels visible", () => column.ChildrenOfType().Count(panel => !panel.Filtered.Value) == 2); AddAssert("checkbox selected", () => column.ChildrenOfType().Single().Current.Value); + AddStep("filter out everything", () => column.Filter = _ => false); + AddUntilStep("no panels visible", () => column.ChildrenOfType().All(panel => panel.Filtered.Value)); + AddUntilStep("checkbox hidden", () => !column.ChildrenOfType().Single().IsPresent); + + AddStep("inset filter", () => column.Filter = null); + AddUntilStep("no panels visible", () => column.ChildrenOfType().All(panel => !panel.Filtered.Value)); + AddUntilStep("checkbox hidden", () => column.ChildrenOfType().Single().IsPresent); + void clickToggle() => AddStep("click toggle", () => { var checkbox = this.ChildrenOfType().Single(); diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index eae57f3574..649f54a96a 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -278,7 +278,10 @@ namespace osu.Game.Overlays.Mods private void updateToggleState() { if (toggleAllCheckbox != null && !SelectionAnimationRunning) + { + toggleAllCheckbox.Alpha = panelFlow.Any(panel => !panel.Filtered.Value) ? 1 : 0; toggleAllCheckbox.Current.Value = panelFlow.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value); + } } /// From 16c6b9b3b315096d0a8be6638aaac445a475f124 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 14:10:35 +0100 Subject: [PATCH 0229/1336] Add keyboard selection support to mod column --- .../UserInterface/TestSceneModColumn.cs | 37 +++++++++++++++++++ osu.Game/Overlays/Mods/ModColumn.cs | 25 ++++++++++++- 2 files changed, 61 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs index 534e9e0144..01ef4b4b60 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs @@ -132,6 +132,43 @@ namespace osu.Game.Tests.Visual.UserInterface }); } + [Test] + public void TestKeyboardSelection() + { + ModColumn column = null; + AddStep("create content", () => Child = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(30), + Child = column = new ModColumn(ModType.DifficultyReduction, true, new Key[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + } + }); + + AddStep("press W", () => InputManager.Key(Key.W)); + AddAssert("NF panel selected", () => this.ChildrenOfType().Single(panel => panel.Mod.Acronym == "NF").Active.Value); + + AddStep("press W again", () => InputManager.Key(Key.W)); + AddAssert("NF panel deselected", () => !this.ChildrenOfType().Single(panel => panel.Mod.Acronym == "NF").Active.Value); + + AddStep("set filter to NF", () => column.Filter = mod => mod.Acronym == "NF"); + + AddStep("press W", () => InputManager.Key(Key.W)); + AddAssert("NF panel selected", () => this.ChildrenOfType().Single(panel => panel.Mod.Acronym == "NF").Active.Value); + + AddStep("press W again", () => InputManager.Key(Key.W)); + AddAssert("NF panel deselected", () => !this.ChildrenOfType().Single(panel => panel.Mod.Acronym == "NF").Active.Value); + + AddStep("filter out everything", () => column.Filter = _ => false); + + AddStep("press W", () => InputManager.Key(Key.W)); + AddAssert("NF panel not selected", () => !this.ChildrenOfType().Single(panel => panel.Mod.Acronym == "NF").Active.Value); + + AddStep("clear filter", () => column.Filter = null); + } + private class TestModColumn : ModColumn { public new bool SelectionAnimationRunning => base.SelectionAnimationRunning; diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 649f54a96a..dd3b7274fa 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -14,6 +14,7 @@ using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; @@ -21,6 +22,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Utils; using osuTK; using osuTK.Graphics; +using osuTK.Input; #nullable enable @@ -41,6 +43,7 @@ namespace osu.Game.Overlays.Mods } private readonly ModType modType; + private readonly Key[]? toggleKeys; private readonly Bindable>> availableMods = new Bindable>>(); @@ -55,9 +58,10 @@ namespace osu.Game.Overlays.Mods private const float header_height = 60; - public ModColumn(ModType modType, bool allowBulkSelection) + public ModColumn(ModType modType, bool allowBulkSelection, Key[]? toggleKeys = null) { this.modType = modType; + this.toggleKeys = toggleKeys; Width = 450; RelativeSizeAxes = Axes.Y; @@ -381,5 +385,24 @@ namespace osu.Game.Overlays.Mods } #endregion + + #region Keyboard selection support + + protected override bool OnKeyDown(KeyDownEvent e) + { + if (e.ControlPressed || e.AltPressed) return false; + if (toggleKeys == null) return false; + + int index = Array.IndexOf(toggleKeys, e.Key); + if (index < 0) return false; + + var panel = panelFlow.ElementAtOrDefault(index); + if (panel == null || panel.Filtered.Value) return false; + + panel.Active.Toggle(); + return true; + } + + #endregion } } From 774952addaf2c2f65a59b470a8c3475cd0024f22 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Feb 2022 23:08:31 +0100 Subject: [PATCH 0230/1336] Rescale components from figma to real dimensions --- osu.Game/Overlays/Mods/ModColumn.cs | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index dd3b7274fa..7f3cc8249f 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -56,14 +56,14 @@ namespace osu.Game.Overlays.Mods private Colour4 accentColour; - private const float header_height = 60; + private const float header_height = 42; public ModColumn(ModType modType, bool allowBulkSelection, Key[]? toggleKeys = null) { this.modType = modType; this.toggleKeys = toggleKeys; - Width = 450; + Width = 320; RelativeSizeAxes = Axes.Y; Shear = new Vector2(ModPanel.SHEAR_X, 0); CornerRadius = ModPanel.CORNER_RADIUS; @@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Mods }, headerText = new OsuTextFlowContainer(t => { - t.Font = OsuFont.TorusAlternate.With(size: 24); + t.Font = OsuFont.TorusAlternate.With(size: 17); t.Shadow = false; t.Colour = Colour4.Black; }) @@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Mods Shear = new Vector2(-ModPanel.SHEAR_X, 0), Padding = new MarginPadding { - Horizontal = 15, + Horizontal = 17, Bottom = ModPanel.CORNER_RADIUS } } @@ -112,7 +112,7 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = ModPanel.CORNER_RADIUS, - BorderThickness = 4, + BorderThickness = 3, Children = new Drawable[] { contentBackground = new Box @@ -134,7 +134,7 @@ namespace osu.Game.Overlays.Mods controlContainer = new Container { RelativeSizeAxes = Axes.X, - Padding = new MarginPadding { Horizontal = 20 } + Padding = new MarginPadding { Horizontal = 14 } } }, new Drawable[] @@ -147,8 +147,8 @@ namespace osu.Game.Overlays.Mods { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Spacing = new Vector2(0, 10), - Padding = new MarginPadding(10) + Spacing = new Vector2(0, 7), + Padding = new MarginPadding(7) } } } @@ -163,11 +163,12 @@ namespace osu.Game.Overlays.Mods if (allowBulkSelection) { - controlContainer.Height = 50; + controlContainer.Height = 35; controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, + Scale = new Vector2(0.8f), RelativeSizeAxes = Axes.X, LabelText = "Enable All", Shear = new Vector2(-ModPanel.SHEAR_X, 0) @@ -175,8 +176,8 @@ namespace osu.Game.Overlays.Mods panelFlow.Padding = new MarginPadding { Top = 0, - Bottom = 10, - Horizontal = 10 + Bottom = 7, + Horizontal = 7 }; } } From a1786f62d71999fc9b8991d3c43161932a0eeeb5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Feb 2022 23:10:22 +0100 Subject: [PATCH 0231/1336] Fix test failure due to attempting to set non-present divisor With the latest changes permitting fully custom beat snapping, the 1/3 snap divisor isn't immediately available in editor, requiring a switch to "triplets" mode first. --- .../Editor/TestSceneSliderStreamConversion.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderStreamConversion.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderStreamConversion.cs index 559d612037..70a9c03e65 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderStreamConversion.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderStreamConversion.cs @@ -7,6 +7,7 @@ using osu.Framework.Utils; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components; using osuTK; using osuTK.Input; @@ -72,7 +73,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorClock.Seek(slider.StartTime); EditorBeatmap.SelectedHitObjects.Add(slider); }); - AddStep("change beat divisor", () => beatDivisor.Value = 3); + AddStep("change beat divisor", () => + { + beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS; + beatDivisor.Value = 3; + }); convertToStream(); From fe63a09a0f2bb4a640ad92fad039c1f6a1fc323e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 28 Feb 2022 11:59:10 +0900 Subject: [PATCH 0232/1336] Fix missing dependency in test --- osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs b/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs index 868946d80f..b6004c651b 100644 --- a/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs +++ b/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs @@ -2,16 +2,21 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps.Legacy; using osu.Game.Tests.Visual; using osu.Game.Tournament.Components; +using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Tests.Components { [TestFixture] public class TestSceneSongBar : OsuTestScene { + [Cached] + private readonly LadderInfo ladder = new LadderInfo(); + [Test] public void TestSongBar() { From 4a555d067da4804d307b74c7bfd90fb7fbb6635c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Feb 2022 14:32:50 +0900 Subject: [PATCH 0233/1336] Change `ModPanel` to not handle `OnMouseDown` to allow drag scrolling in `ModColumn` --- osu.Game/Overlays/Mods/ModPanel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 7e4d19850d..312171cf74 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -193,7 +193,7 @@ namespace osu.Game.Overlays.Mods mouseDown = true; UpdateState(); - return true; + return false; } protected override void OnMouseUp(MouseUpEvent e) From 3634e12e66ff499831a441d5ff27f7ceab1e8627 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Feb 2022 15:21:01 +0900 Subject: [PATCH 0234/1336] Automatically focus divisor textbox and hide popover after successful change --- osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs | 4 ---- .../Screens/Edit/Compose/Components/BeatDivisorControl.cs | 5 +++++ 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs b/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs index 94c0822235..6a0950c6dd 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs @@ -190,10 +190,6 @@ namespace osu.Game.Tests.Visual.Editing textBox.Text = divisor.ToString(); InputManager.Key(Key.Enter); }); - AddStep("dismiss popover", () => - { - InputManager.Key(Key.Escape); - }); AddUntilStep("wait for dismiss", () => !this.ChildrenOfType().Any()); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index d5b0ab19aa..c65423ef9f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -16,6 +16,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -299,6 +300,8 @@ namespace osu.Game.Screens.Edit.Compose.Components base.LoadComplete(); BeatDivisor.BindValueChanged(_ => updateState(), true); divisorTextBox.OnCommit += (_, __) => setPresets(); + + Schedule(() => GetContainingInputManager().ChangeFocus(divisorTextBox)); } private void setPresets() @@ -320,6 +323,8 @@ namespace osu.Game.Screens.Edit.Compose.Components } BeatDivisor.Value = divisor; + + this.HidePopover(); } private void updateState() From 368eadd8d1f02ac7263b093835cb4d98d69ec27b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Feb 2022 15:24:02 +0900 Subject: [PATCH 0235/1336] Remove unused using statement --- osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index c65423ef9f..bea72b7447 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -16,7 +16,6 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Containers; From 2be40f36f77c81501d5530ff136908111ce3ddb8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Feb 2022 15:26:09 +0900 Subject: [PATCH 0236/1336] Reword popup text to read better (or more vaguely) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Removed some words but also don't mention "smaller" because it's... musically incorrect and also functionally incorrect – entering 1/[8] will result in 1/16 also being populated for instance. --- osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index bea72b7447..370c9016c7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -288,7 +288,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Text = "All other applicable smaller divisors will be automatically added to the list of presets." + Text = "Related divisors will be added to the list of presets." } } }; From 2e96f74c94a008e62a523e9ca15cf0b21ba05a71 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Feb 2022 16:37:14 +0900 Subject: [PATCH 0237/1336] Allow `LegacyScoreEncoder` to be used without a beatmap if frames are already legacy frames --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 9460ec680c..14a6495282 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -5,9 +5,11 @@ using System; using System.IO; using System.Linq; using System.Text; +using JetBrains.Annotations; using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.IO.Legacy; +using osu.Game.Replays.Legacy; using osu.Game.Rulesets.Replays.Types; using SharpCompress.Compressors.LZMA; @@ -29,12 +31,21 @@ namespace osu.Game.Scoring.Legacy private readonly Score score; private readonly IBeatmap beatmap; - public LegacyScoreEncoder(Score score, IBeatmap beatmap) + /// + /// Create a new score encoder for a specific score. + /// + /// The score to be encoded. + /// The beatmap used to convert frames for the score. May be null if the frames are already s. + /// + public LegacyScoreEncoder(Score score, [CanBeNull] IBeatmap beatmap) { this.score = score; this.beatmap = beatmap; - if (score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID > 3) + if (beatmap == null && !score.Replay.Frames.All(f => f is LegacyReplayFrame)) + throw new ArgumentException("Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap)); + + if (score.ScoreInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.Ruleset.OnlineID > 3) throw new ArgumentException("Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score)); } From 723e96309ae8b75b3a89a940ddebeef8e0ea45cd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Feb 2022 16:40:00 +0900 Subject: [PATCH 0238/1336] Only convert non-legacy frames (and throw on conversion failure) --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 20 ++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 14a6495282..3355efc830 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -10,6 +10,7 @@ using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.IO.Legacy; using osu.Game.Replays.Legacy; +using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; using SharpCompress.Compressors.LZMA; @@ -112,11 +113,16 @@ namespace osu.Game.Scoring.Legacy { int lastTime = 0; - foreach (var f in score.Replay.Frames.OfType().Select(f => f.ToLegacy(beatmap))) + foreach (var f in score.Replay.Frames) { + var legacyFrame = getLegacyFrame(f); + + if (legacyFrame == null) + throw new ArgumentException("One or more frames could not be converted to legacy frames"); + // Rounding because stable could only parse integral values - int time = (int)Math.Round(f.Time); - replayData.Append(FormattableString.Invariant($"{time - lastTime}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},")); + int time = (int)Math.Round(legacyFrame.Time); + replayData.Append(FormattableString.Invariant($"{time - lastTime}|{legacyFrame.MouseX ?? 0}|{legacyFrame.MouseY ?? 0}|{(int)legacyFrame.ButtonState},")); lastTime = time; } } @@ -128,6 +134,14 @@ namespace osu.Game.Scoring.Legacy } } + private LegacyReplayFrame getLegacyFrame(ReplayFrame replayFrame) + { + if (replayFrame is LegacyReplayFrame legacyFrame) + return legacyFrame; + + return (replayFrame as IConvertibleReplayFrame)?.ToLegacy(beatmap); + } + private string getHpGraphFormatted() { // todo: implement, maybe? From 52e50db6b94ca11aa8df4ca2b14dbbb39c68ac47 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Feb 2022 16:41:39 +0900 Subject: [PATCH 0239/1336] Enable `nullable` for `LegacyScoreEncoder` --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 27 +++++++++++-------- 1 file changed, 16 insertions(+), 11 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 3355efc830..1e39b66ead 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -5,7 +5,6 @@ using System; using System.IO; using System.Linq; using System.Text; -using JetBrains.Annotations; using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.IO.Legacy; @@ -14,6 +13,8 @@ using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; using SharpCompress.Compressors.LZMA; +#nullable enable + namespace osu.Game.Scoring.Legacy { public class LegacyScoreEncoder @@ -30,7 +31,7 @@ namespace osu.Game.Scoring.Legacy public const int FIRST_LAZER_VERSION = 30000000; private readonly Score score; - private readonly IBeatmap beatmap; + private readonly IBeatmap? beatmap; /// /// Create a new score encoder for a specific score. @@ -38,16 +39,16 @@ namespace osu.Game.Scoring.Legacy /// The score to be encoded. /// The beatmap used to convert frames for the score. May be null if the frames are already s. /// - public LegacyScoreEncoder(Score score, [CanBeNull] IBeatmap beatmap) + public LegacyScoreEncoder(Score score, IBeatmap? beatmap) { this.score = score; this.beatmap = beatmap; if (beatmap == null && !score.Replay.Frames.All(f => f is LegacyReplayFrame)) - throw new ArgumentException("Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap)); + throw new ArgumentException(@"Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap)); if (score.ScoreInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.Ruleset.OnlineID > 3) - throw new ArgumentException("Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score)); + throw new ArgumentException(@"Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score)); } public void Encode(Stream stream) @@ -117,9 +118,6 @@ namespace osu.Game.Scoring.Legacy { var legacyFrame = getLegacyFrame(f); - if (legacyFrame == null) - throw new ArgumentException("One or more frames could not be converted to legacy frames"); - // Rounding because stable could only parse integral values int time = (int)Math.Round(legacyFrame.Time); replayData.Append(FormattableString.Invariant($"{time - lastTime}|{legacyFrame.MouseX ?? 0}|{legacyFrame.MouseY ?? 0}|{(int)legacyFrame.ButtonState},")); @@ -136,10 +134,17 @@ namespace osu.Game.Scoring.Legacy private LegacyReplayFrame getLegacyFrame(ReplayFrame replayFrame) { - if (replayFrame is LegacyReplayFrame legacyFrame) - return legacyFrame; + switch (replayFrame) + { + case LegacyReplayFrame legacyFrame: + return legacyFrame; - return (replayFrame as IConvertibleReplayFrame)?.ToLegacy(beatmap); + case IConvertibleReplayFrame convertibleFrame: + return convertibleFrame.ToLegacy(beatmap); + + default: + throw new ArgumentException(@"Frame could not be converted to legacy frames", nameof(replayFrame)); + } } private string getHpGraphFormatted() From a41e1c80f18b2b37f46963096bbc9c3082336bd4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Feb 2022 19:11:06 +0900 Subject: [PATCH 0240/1336] Show hit error on results screen Leading up to implementation of "local offset", this feels like a good thing to have visible first and foremost. --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 1 + osu.Game.Rulesets.Osu/OsuRuleset.cs | 1 + osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 1 + .../Rulesets/Scoring/HitEventExtensions.cs | 3 +++ .../Ranking/Statistics/AverageHitError.cs | 27 +++++++++++++++++++ 5 files changed, 33 insertions(+) create mode 100644 osu.Game/Screens/Ranking/Statistics/AverageHitError.cs diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 180b9ef71b..859b6cfe76 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -394,6 +394,7 @@ namespace osu.Game.Rulesets.Mania { new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] { + new AverageHitError(score.HitEvents), new UnstableRate(score.HitEvents) }), true) } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index ad00a025a1..5ade164566 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -314,6 +314,7 @@ namespace osu.Game.Rulesets.Osu { new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] { + new AverageHitError(timedHitEvents), new UnstableRate(timedHitEvents) }), true) } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index e56aabaf9d..de0ef8d95b 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -237,6 +237,7 @@ namespace osu.Game.Rulesets.Taiko { new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] { + new AverageHitError(timedHitEvents), new UnstableRate(timedHitEvents) }), true) } diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index f645b12483..5c0b4ecac3 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -22,6 +22,9 @@ namespace osu.Game.Rulesets.Scoring return 10 * standardDeviation(timeOffsets); } + public static double? CalculateAverageHitError(this IEnumerable hitEvents) => + hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).Average(); + private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit(); private static double? standardDeviation(double[] timeOffsets) diff --git a/osu.Game/Screens/Ranking/Statistics/AverageHitError.cs b/osu.Game/Screens/Ranking/Statistics/AverageHitError.cs new file mode 100644 index 0000000000..d0e70251e7 --- /dev/null +++ b/osu.Game/Screens/Ranking/Statistics/AverageHitError.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Screens.Ranking.Statistics +{ + /// + /// Displays the unstable rate statistic for a given play. + /// + public class AverageHitError : SimpleStatisticItem + { + /// + /// Creates and computes an statistic. + /// + /// Sequence of s to calculate the unstable rate based on. + public AverageHitError(IEnumerable hitEvents) + : base("Average Hit Error") + { + Value = hitEvents.CalculateAverageHitError(); + } + + protected override string DisplayValue(double? value) => value == null ? "(not available)" : $"{Math.Abs(value.Value):N2} ms {(value.Value < 0 ? "early" : "late")}"; + } +} From 159db38f8a5ff2ffac1b75c9aa67e6c782356d0b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Feb 2022 19:14:43 +0900 Subject: [PATCH 0241/1336] Add missing xmldoc --- osu.Game/Rulesets/Scoring/HitEventExtensions.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index 5c0b4ecac3..637d0a872a 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -22,6 +22,13 @@ namespace osu.Game.Rulesets.Scoring return 10 * standardDeviation(timeOffsets); } + /// + /// Calculates the average hit offset/error for a sequence of s, where negative numbers mean the user hit too early on average. + /// + /// + /// A non-null value if unstable rate could be calculated, + /// and if unstable rate cannot be calculated due to being empty. + /// public static double? CalculateAverageHitError(this IEnumerable hitEvents) => hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).Average(); From f95b7b992b618d621157b92b6a31e59b798a1cba Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 28 Feb 2022 17:16:02 +0300 Subject: [PATCH 0242/1336] Disable running `mono-cil-strip` during iOS builds --- osu.iOS.props | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.iOS.props b/osu.iOS.props index 9d0e1790f0..80600655aa 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -15,7 +15,8 @@ --nosymbolstrip=BASS_FX_BPM_BeatCallbackReset --nosymbolstrip=BASS_FX_BPM_BeatCallbackSet --nosymbolstrip=BASS_FX_BPM_BeatDecodeGet --nosymbolstrip=BASS_FX_BPM_BeatFree --nosymbolstrip=BASS_FX_BPM_BeatGetParameters --nosymbolstrip=BASS_FX_BPM_BeatSetParameters --nosymbolstrip=BASS_FX_BPM_CallbackReset --nosymbolstrip=BASS_FX_BPM_CallbackSet --nosymbolstrip=BASS_FX_BPM_DecodeGet --nosymbolstrip=BASS_FX_BPM_Free --nosymbolstrip=BASS_FX_BPM_Translate --nosymbolstrip=BASS_FX_GetVersion --nosymbolstrip=BASS_FX_ReverseCreate --nosymbolstrip=BASS_FX_ReverseGetSource --nosymbolstrip=BASS_FX_TempoCreate --nosymbolstrip=BASS_FX_TempoGetRateRatio --nosymbolstrip=BASS_FX_TempoGetSource --nosymbolstrip=BASS_Mixer_ChannelFlags --nosymbolstrip=BASS_Mixer_ChannelGetData --nosymbolstrip=BASS_Mixer_ChannelGetEnvelopePos --nosymbolstrip=BASS_Mixer_ChannelGetLevel --nosymbolstrip=BASS_Mixer_ChannelGetLevelEx --nosymbolstrip=BASS_Mixer_ChannelGetMatrix --nosymbolstrip=BASS_Mixer_ChannelGetMixer --nosymbolstrip=BASS_Mixer_ChannelGetPosition --nosymbolstrip=BASS_Mixer_ChannelGetPositionEx --nosymbolstrip=BASS_Mixer_ChannelIsActive --nosymbolstrip=BASS_Mixer_ChannelRemove --nosymbolstrip=BASS_Mixer_ChannelRemoveSync --nosymbolstrip=BASS_Mixer_ChannelSetEnvelope --nosymbolstrip=BASS_Mixer_ChannelSetEnvelopePos --nosymbolstrip=BASS_Mixer_ChannelSetMatrix --nosymbolstrip=BASS_Mixer_ChannelSetMatrixEx --nosymbolstrip=BASS_Mixer_ChannelSetPosition --nosymbolstrip=BASS_Mixer_ChannelSetSync --nosymbolstrip=BASS_Mixer_GetVersion --nosymbolstrip=BASS_Mixer_StreamAddChannel --nosymbolstrip=BASS_Mixer_StreamAddChannelEx --nosymbolstrip=BASS_Mixer_StreamCreate --nosymbolstrip=BASS_Mixer_StreamGetChannels --nosymbolstrip=BASS_Split_StreamCreate --nosymbolstrip=BASS_Split_StreamGetAvailable --nosymbolstrip=BASS_Split_StreamGetSource --nosymbolstrip=BASS_Split_StreamGetSplits --nosymbolstrip=BASS_Split_StreamReset --nosymbolstrip=BASS_Split_StreamResetEx - --nolinkaway $(GeneratedMtouchSymbolStripFlags) + + --nolinkaway --nostrip $(GeneratedMtouchSymbolStripFlags) true From 42b27e305081884b3442b01e1b6de3e7ecbaee74 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 28 Feb 2022 20:44:13 +0100 Subject: [PATCH 0243/1336] Clean up test step names --- osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs index 01ef4b4b60..01afde8f7e 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs @@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("checkbox selected", () => this.ChildrenOfType().Single().Current.Value); AddStep("deselect first panel", () => this.ChildrenOfType().First().Active.Value = false); - AddUntilStep("checkbox selected", () => !this.ChildrenOfType().Single().Current.Value); + AddUntilStep("checkbox not selected", () => !this.ChildrenOfType().Single().Current.Value); void clickToggle() => AddStep("click toggle", () => { @@ -121,8 +121,8 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("checkbox hidden", () => !column.ChildrenOfType().Single().IsPresent); AddStep("inset filter", () => column.Filter = null); - AddUntilStep("no panels visible", () => column.ChildrenOfType().All(panel => !panel.Filtered.Value)); - AddUntilStep("checkbox hidden", () => column.ChildrenOfType().Single().IsPresent); + AddUntilStep("all panels visible", () => column.ChildrenOfType().All(panel => !panel.Filtered.Value)); + AddUntilStep("checkbox visible", () => column.ChildrenOfType().Single().IsPresent); void clickToggle() => AddStep("click toggle", () => { From 6cc972aa6afc457ca0815ed11194d9d5ce07a79c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 28 Feb 2022 21:36:13 +0100 Subject: [PATCH 0244/1336] Fix test failures by waiting for panel load --- .../Visual/UserInterface/TestSceneModColumn.cs | 9 +++++++-- osu.Game/Overlays/Mods/ModColumn.cs | 13 ++++++++++++- 2 files changed, 19 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs index 01afde8f7e..e47ae860c6 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs @@ -54,17 +54,20 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestMultiSelection() { + ModColumn column = null; AddStep("create content", () => Child = new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(30), - Child = new ModColumn(ModType.DifficultyIncrease, true) + Child = column = new ModColumn(ModType.DifficultyIncrease, true) { Anchor = Anchor.Centre, Origin = Anchor.Centre } }); + AddUntilStep("wait for panel load", () => column.IsLoaded && column.ItemsLoaded); + clickToggle(); AddUntilStep("all panels selected", () => this.ChildrenOfType().All(panel => panel.Active.Value)); @@ -140,13 +143,15 @@ namespace osu.Game.Tests.Visual.UserInterface { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(30), - Child = column = new ModColumn(ModType.DifficultyReduction, true, new Key[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }) + Child = column = new ModColumn(ModType.DifficultyReduction, true, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }) { Anchor = Anchor.Centre, Origin = Anchor.Centre } }); + AddUntilStep("wait for panel load", () => column.IsLoaded && column.ItemsLoaded); + AddStep("press W", () => InputManager.Key(Key.W)); AddAssert("NF panel selected", () => this.ChildrenOfType().Single(panel => panel.Mod.Acronym == "NF").Active.Value); diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 7f3cc8249f..b615b7bd32 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading; +using System.Threading.Tasks; using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -56,6 +57,9 @@ namespace osu.Game.Overlays.Mods private Colour4 accentColour; + private Task? latestLoadTask; + internal bool ItemsLoaded => latestLoadTask == null; + private const float header_height = 42; public ModColumn(ModType modType, bool allowBulkSelection, Key[]? toggleKeys = null) @@ -234,7 +238,9 @@ namespace osu.Game.Overlays.Mods Shear = new Vector2(-ModPanel.SHEAR_X, 0) }); - LoadComponentsAsync(panels, loaded => + Task? loadTask; + + latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded => { panelFlow.ChildrenEnumerable = loaded; @@ -244,6 +250,11 @@ namespace osu.Game.Overlays.Mods updateFilter(); }, (cancellationTokenSource = new CancellationTokenSource()).Token); + loadTask.ContinueWith(_ => + { + if (loadTask == latestLoadTask) + latestLoadTask = null; + }); } #region Bulk select / deselect From e8701f46f115348b502686916cc9f27fbbd5df01 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 28 Feb 2022 21:39:21 +0100 Subject: [PATCH 0245/1336] Add xmldoc to `Filter` to explain usage --- osu.Game/Overlays/Mods/ModColumn.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index b615b7bd32..3654f5246d 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -33,6 +33,11 @@ namespace osu.Game.Overlays.Mods { private Func? filter; + /// + /// Function determining whether each mod in the column should be displayed. + /// A return value of means that the mod is not filtered and therefore its corresponding panel should be displayed. + /// A return value of means that the mod is filtered out and therefore its corresponding panel should be hidden. + /// public Func? Filter { get => filter; From 899b95e61bfb7d0a21a58cd2a9ede511fe554408 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 28 Feb 2022 21:46:58 +0100 Subject: [PATCH 0246/1336] Do not delay inital mod update by a frame --- osu.Game/Overlays/Mods/ModColumn.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 3654f5246d..736a0205e2 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -224,7 +224,8 @@ namespace osu.Game.Overlays.Mods protected override void LoadComplete() { base.LoadComplete(); - availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateMods), true); + availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateMods)); + updateMods(); } private CancellationTokenSource? cancellationTokenSource; From eb75a29b2024b1001001fe4ef7b523624e33ef3d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 12:07:03 +0900 Subject: [PATCH 0247/1336] Use constant for maximum legacy ruleset id --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 1e39b66ead..1326395695 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.IO.Legacy; using osu.Game.Replays.Legacy; +using osu.Game.Rulesets; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; using SharpCompress.Compressors.LZMA; @@ -47,7 +48,7 @@ namespace osu.Game.Scoring.Legacy if (beatmap == null && !score.Replay.Frames.All(f => f is LegacyReplayFrame)) throw new ArgumentException(@"Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap)); - if (score.ScoreInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.Ruleset.OnlineID > 3) + if (score.ScoreInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.Ruleset.OnlineID > ILegacyRuleset.MAX_LEGACY_RULESET_ID) throw new ArgumentException(@"Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score)); } From 7fa58427832e5dfaa6f9743650be7df15645a414 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 18:30:55 +0900 Subject: [PATCH 0248/1336] Add global statistics output for all realm reads/writes --- osu.Game/Database/RealmAccess.cs | 27 ++++++++++++++++++++++++--- 1 file changed, 24 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 9bdbebfe89..f63e858b6f 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -14,14 +14,14 @@ using osu.Framework.Input.Bindings; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Statistics; -using osu.Game.Configuration; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Input.Bindings; using osu.Game.Models; -using osu.Game.Skinning; -using osu.Game.Stores; using osu.Game.Rulesets; using osu.Game.Scoring; +using osu.Game.Skinning; +using osu.Game.Stores; using Realms; using Realms.Exceptions; @@ -85,6 +85,14 @@ namespace osu.Game.Database private static readonly GlobalStatistic total_subscriptions = GlobalStatistics.Get(@"Realm", @"Subscriptions"); + private static readonly GlobalStatistic total_reads_update = GlobalStatistics.Get(@"Realm", @"Reads (Update)"); + + private static readonly GlobalStatistic total_reads_async = GlobalStatistics.Get(@"Realm", @"Reads (Async)"); + + private static readonly GlobalStatistic total_writes_update = GlobalStatistics.Get(@"Realm", @"Writes (Update)"); + + private static readonly GlobalStatistic total_writes_async = GlobalStatistics.Get(@"Realm", @"Writes (Async)"); + private readonly object realmLock = new object(); private Realm? updateRealm; @@ -213,8 +221,12 @@ namespace osu.Game.Database public T Run(Func action) { if (ThreadSafety.IsUpdateThread) + { + total_reads_update.Value++; return action(Realm); + } + total_reads_async.Value++; using (var realm = getRealmInstance()) return action(realm); } @@ -226,9 +238,13 @@ namespace osu.Game.Database public void Run(Action action) { if (ThreadSafety.IsUpdateThread) + { + total_reads_update.Value++; action(Realm); + } else { + total_reads_async.Value++; using (var realm = getRealmInstance()) action(realm); } @@ -241,9 +257,14 @@ namespace osu.Game.Database public void Write(Action action) { if (ThreadSafety.IsUpdateThread) + { + total_writes_update.Value++; Realm.Write(action); + } else { + total_writes_async.Value++; + using (var realm = getRealmInstance()) realm.Write(action); } From 9a117467b5ea36389da063102c051ce7eef86ed2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 18:31:33 +0900 Subject: [PATCH 0249/1336] Add `RealmAccess.WriteAsync` method --- .../RealmSubscriptionRegistrationTests.cs | 29 +++++++++++++++++++ osu.Game/Database/RealmAccess.cs | 12 ++++++++ 2 files changed, 41 insertions(+) diff --git a/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs b/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs index d62ce3b585..02d617d0e0 100644 --- a/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs +++ b/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs @@ -4,8 +4,10 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Tests.Resources; @@ -18,6 +20,33 @@ namespace osu.Game.Tests.Database [TestFixture] public class RealmSubscriptionRegistrationTests : RealmTest { + [Test] + public void TestSubscriptionWithAsyncWrite() + { + ChangeSet? lastChanges = null; + + RunTestWithRealm((realm, _) => + { + var registration = realm.RegisterForNotifications(r => r.All(), onChanged); + + realm.Run(r => r.Refresh()); + + // Without forcing the write onto its own thread, realm will internally run the operation synchronously, which can cause a deadlock with `WaitSafely`. + Task.Run(async () => + { + await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())); + }).WaitSafely(); + + realm.Run(r => r.Refresh()); + + Assert.That(lastChanges?.InsertedIndices, Has.One.Items); + + registration.Dispose(); + }); + + void onChanged(IRealmCollection sender, ChangeSet? changes, Exception error) => lastChanges = changes; + } + [Test] public void TestSubscriptionWithContextLoss() { diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index f63e858b6f..bf2b48ea52 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -8,6 +8,7 @@ using System.IO; using System.Linq; using System.Reflection; using System.Threading; +using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Development; using osu.Framework.Input.Bindings; @@ -270,6 +271,17 @@ namespace osu.Game.Database } } + /// + /// Write changes to realm asynchronously, guaranteeing order of execution. + /// + /// The work to run. + public async Task WriteAsync(Action action) + { + total_writes_async.Value++; + using (var realm = getRealmInstance()) + await realm.WriteAsync(action); + } + /// /// Subscribe to a realm collection and begin watching for asynchronous changes. /// From 4117a6adf757afa89277246396d2c5e6f59b7cfa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 14:13:27 +0900 Subject: [PATCH 0250/1336] Move player loader audio settings to new group --- osu.Game/Screens/Play/PlayerLoader.cs | 1 + .../Play/PlayerSettings/AudioSettings.cs | 29 +++++++++++++++++++ .../Play/PlayerSettings/VisualSettings.cs | 3 -- 3 files changed, 30 insertions(+), 3 deletions(-) create mode 100644 osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 6009c85583..20c41958c9 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -167,6 +167,7 @@ namespace osu.Game.Screens.Play Children = new PlayerSettingsGroup[] { VisualSettings = new VisualSettings(), + new AudioSettings(), new InputSettings() } }, diff --git a/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs b/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs new file mode 100644 index 0000000000..93457980f3 --- /dev/null +++ b/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Configuration; + +namespace osu.Game.Screens.Play.PlayerSettings +{ + public class AudioSettings : PlayerSettingsGroup + { + private readonly PlayerCheckbox beatmapHitsoundsToggle; + + public AudioSettings() + : base("Audio Settings") + { + Children = new Drawable[] + { + beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" } + }; + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + beatmapHitsoundsToggle.Current = config.GetBindable(OsuSetting.BeatmapHitsounds); + } + } +} diff --git a/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs b/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs index a97078c461..81950efa9e 100644 --- a/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs @@ -15,7 +15,6 @@ namespace osu.Game.Screens.Play.PlayerSettings private readonly PlayerCheckbox showStoryboardToggle; private readonly PlayerCheckbox beatmapSkinsToggle; private readonly PlayerCheckbox beatmapColorsToggle; - private readonly PlayerCheckbox beatmapHitsoundsToggle; public VisualSettings() : base("Visual Settings") @@ -45,7 +44,6 @@ namespace osu.Game.Screens.Play.PlayerSettings showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboard / Video" }, beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" }, beatmapColorsToggle = new PlayerCheckbox { LabelText = "Beatmap colours" }, - beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" } }; } @@ -57,7 +55,6 @@ namespace osu.Game.Screens.Play.PlayerSettings showStoryboardToggle.Current = config.GetBindable(OsuSetting.ShowStoryboard); beatmapSkinsToggle.Current = config.GetBindable(OsuSetting.BeatmapSkins); beatmapColorsToggle.Current = config.GetBindable(OsuSetting.BeatmapColours); - beatmapHitsoundsToggle.Current = config.GetBindable(OsuSetting.BeatmapHitsounds); } } } From 5e47e35f0d2b9d85b3f01eeaa54e40db1b3fa998 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 15:40:37 +0900 Subject: [PATCH 0251/1336] Add ability to change distribution of test `HitEvent`s --- .../Ranking/TestSceneHitEventTimingDistributionGraph.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index 4bc843096f..221001e40b 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -71,16 +71,16 @@ namespace osu.Game.Tests.Visual.Ranking }; }); - public static List CreateDistributedHitEvents() + public static List CreateDistributedHitEvents(double centre = 0, double range = 25) { var hitEvents = new List(); - for (int i = 0; i < 50; i++) + for (int i = 0; i < range * 2; i++) { - int count = (int)(Math.Pow(25 - Math.Abs(i - 25), 2)); + int count = (int)(Math.Pow(range - Math.Abs(i - range), 2)); for (int j = 0; j < count; j++) - hitEvents.Add(new HitEvent(i - 25, HitResult.Perfect, new HitCircle(), new HitCircle(), null)); + hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, new HitCircle(), new HitCircle(), null)); } return hitEvents; From 1847f69bf95a95fe7dce07ebb2d4119e946aa470 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 15:40:19 +0900 Subject: [PATCH 0252/1336] Add basic beatmap offset adjustment control --- .../Gameplay/TestSceneBeatmapOffsetControl.cs | 27 ++++++ .../PlayerSettings/BeatmapOffsetControl.cs | 88 +++++++++++++++++++ 2 files changed, 115 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs create mode 100644 osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs new file mode 100644 index 0000000000..bd87039797 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Screens.Play.PlayerSettings; +using osu.Game.Tests.Visual.Ranking; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneBeatmapOffsetControl : OsuTestScene + { + [Test] + public void TestDisplay() + { + Child = new PlayerSettingsGroup("Some settings") + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new BeatmapOffsetControl(TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(-4.5)) + } + }; + } + } +} diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs new file mode 100644 index 0000000000..c05c5beb31 --- /dev/null +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -0,0 +1,88 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays.Settings; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Ranking.Statistics; +using osuTK; + +namespace osu.Game.Screens.Play.PlayerSettings +{ + public class BeatmapOffsetControl : CompositeDrawable + { + private readonly SettingsButton useAverageButton; + + private readonly double lastPlayAverage; + + public Bindable Current { get; } = new BindableDouble + { + Default = 0, + Value = 0, + MinValue = -50, + MaxValue = 50, + Precision = 0.1, + }; + + public BeatmapOffsetControl(IReadOnlyList hitEvents) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + FillFlowContainer flow; + + InternalChild = flow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(10), + Children = new Drawable[] + { + new PlayerSliderBar + { + KeyboardStep = 5, + LabelText = "Beatmap offset", + Current = Current, + }, + } + }; + + if (hitEvents.CalculateAverageHitError() is double average) + { + lastPlayAverage = average; + + flow.AddRange(new Drawable[] + { + new OsuSpriteText + { + Text = "Last play:" + }, + new HitEventTimingDistributionGraph(hitEvents) + { + RelativeSizeAxes = Axes.X, + Height = 50, + }, + new AverageHitError(hitEvents), + useAverageButton = new SettingsButton + { + Text = "Calibrate using last play", + Action = () => Current.Value = lastPlayAverage + }, + }); + } + + Current.BindValueChanged(offset => + { + if (useAverageButton != null) + { + useAverageButton.Enabled.Value = offset.NewValue != lastPlayAverage; + } + }, true); + } + } +} From 350b0b488c048d114cb25adc4353517d75ac2081 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 14:47:06 +0900 Subject: [PATCH 0253/1336] TODO: Get score from previous play session for further analysis --- osu.Game/Screens/Play/Player.cs | 6 +++++- osu.Game/Screens/Play/PlayerLoader.cs | 9 +++++++++ 2 files changed, 14 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index d4b02622d3..86ea412488 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -136,7 +136,11 @@ namespace osu.Game.Screens.Play public readonly PlayerConfiguration Configuration; - protected Score Score { get; private set; } + /// + /// The score for the current play session. + /// Available only after the player is loaded. + /// + public Score Score { get; private set; } /// /// Create a new player instance. diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 20c41958c9..863246cd05 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -23,6 +23,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Input; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; +using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Menu; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Users; @@ -226,6 +227,14 @@ namespace osu.Game.Screens.Play { base.OnResuming(last); + var lastScore = player.Score; + + if (lastScore != null) + { + // TODO: use this + double? lastPlayHitError = lastScore.ScoreInfo.HitEvents.CalculateAverageHitError(); + } + // prepare for a retry. player = null; playerConsumed = false; From 7215f3f66b6c7891f7d9b8de14ff6ba7fe155ed8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 16:02:48 +0900 Subject: [PATCH 0254/1336] Fix `CalculateAverageHitError` throwing if there are zero `HitEvent`s --- osu.Game/Rulesets/Scoring/HitEventExtensions.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index 637d0a872a..fea13cf4b6 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -29,8 +29,15 @@ namespace osu.Game.Rulesets.Scoring /// A non-null value if unstable rate could be calculated, /// and if unstable rate cannot be calculated due to being empty. /// - public static double? CalculateAverageHitError(this IEnumerable hitEvents) => - hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).Average(); + public static double? CalculateAverageHitError(this IEnumerable hitEvents) + { + double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).ToArray(); + + if (timeOffsets.Length == 0) + return null; + + return timeOffsets.Average(); + } private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit(); From 2901d2a6505c6a1a44ee86101635cd35837cc231 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 16:14:57 +0900 Subject: [PATCH 0255/1336] Hook offset adjustment control up to last play via `PlayerLoader` --- osu.Game/Screens/Play/PlayerLoader.cs | 11 +-- .../Play/PlayerSettings/AudioSettings.cs | 10 ++- .../PlayerSettings/BeatmapOffsetControl.cs | 79 +++++++++++-------- 3 files changed, 61 insertions(+), 39 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 863246cd05..f6d63a8ec5 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -23,7 +23,6 @@ using osu.Game.Graphics.Containers; using osu.Game.Input; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; -using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Menu; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Users; @@ -62,6 +61,8 @@ namespace osu.Game.Screens.Play protected VisualSettings VisualSettings { get; private set; } + protected AudioSettings AudioSettings { get; private set; } + protected Task LoadTask { get; private set; } protected Task DisposalTask { get; private set; } @@ -168,7 +169,7 @@ namespace osu.Game.Screens.Play Children = new PlayerSettingsGroup[] { VisualSettings = new VisualSettings(), - new AudioSettings(), + AudioSettings = new AudioSettings(), new InputSettings() } }, @@ -229,11 +230,7 @@ namespace osu.Game.Screens.Play var lastScore = player.Score; - if (lastScore != null) - { - // TODO: use this - double? lastPlayHitError = lastScore.ScoreInfo.HitEvents.CalculateAverageHitError(); - } + AudioSettings.ReferenceScore.Value = lastScore?.ScoreInfo; // prepare for a retry. player = null; diff --git a/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs b/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs index 93457980f3..32de5333e1 100644 --- a/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs @@ -2,13 +2,17 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Configuration; +using osu.Game.Scoring; namespace osu.Game.Screens.Play.PlayerSettings { public class AudioSettings : PlayerSettingsGroup { + public Bindable ReferenceScore { get; } = new Bindable(); + private readonly PlayerCheckbox beatmapHitsoundsToggle; public AudioSettings() @@ -16,7 +20,11 @@ namespace osu.Game.Screens.Play.PlayerSettings { Children = new Drawable[] { - beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" } + beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }, + new BeatmapOffsetControl + { + ReferenceScore = { BindTarget = ReferenceScore }, + }, }; } diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index c05c5beb31..5d287a3730 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -1,13 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics; using osuTK; @@ -15,9 +15,7 @@ namespace osu.Game.Screens.Play.PlayerSettings { public class BeatmapOffsetControl : CompositeDrawable { - private readonly SettingsButton useAverageButton; - - private readonly double lastPlayAverage; + public Bindable ReferenceScore { get; } = new Bindable(); public Bindable Current { get; } = new BindableDouble { @@ -28,14 +26,18 @@ namespace osu.Game.Screens.Play.PlayerSettings Precision = 0.1, }; - public BeatmapOffsetControl(IReadOnlyList hitEvents) + private SettingsButton useAverageButton; + + private double lastPlayAverage; + + private readonly FillFlowContainer referenceScoreContainer; + + public BeatmapOffsetControl() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - FillFlowContainer flow; - - InternalChild = flow = new FillFlowContainer + InternalChild = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, @@ -49,32 +51,17 @@ namespace osu.Game.Screens.Play.PlayerSettings LabelText = "Beatmap offset", Current = Current, }, + referenceScoreContainer = new FillFlowContainer + { + Spacing = new Vector2(10), + Direction = FillDirection.Vertical, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, } }; - if (hitEvents.CalculateAverageHitError() is double average) - { - lastPlayAverage = average; - - flow.AddRange(new Drawable[] - { - new OsuSpriteText - { - Text = "Last play:" - }, - new HitEventTimingDistributionGraph(hitEvents) - { - RelativeSizeAxes = Axes.X, - Height = 50, - }, - new AverageHitError(hitEvents), - useAverageButton = new SettingsButton - { - Text = "Calibrate using last play", - Action = () => Current.Value = lastPlayAverage - }, - }); - } + ReferenceScore.BindValueChanged(scoreChanged, true); Current.BindValueChanged(offset => { @@ -84,5 +71,35 @@ namespace osu.Game.Screens.Play.PlayerSettings } }, true); } + + private void scoreChanged(ValueChangedEvent score) + { + if (!(score.NewValue?.HitEvents.CalculateAverageHitError() is double average)) + { + referenceScoreContainer.Clear(); + return; + } + + lastPlayAverage = average; + + referenceScoreContainer.Children = new Drawable[] + { + new OsuSpriteText + { + Text = "Last play:" + }, + new HitEventTimingDistributionGraph(score.NewValue.HitEvents) + { + RelativeSizeAxes = Axes.X, + Height = 50, + }, + new AverageHitError(score.NewValue.HitEvents), + useAverageButton = new SettingsButton + { + Text = "Calibrate using last play", + Action = () => Current.Value = lastPlayAverage + }, + }; + } } } From fab09575ec30d2cec7aef5487f59b6b8fa10732a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 16:15:13 +0900 Subject: [PATCH 0256/1336] Add full testing flow for `BeatmapOffsetControl` --- .../Gameplay/TestSceneBeatmapOffsetControl.cs | 46 ++++++++++++++++--- 1 file changed, 39 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index bd87039797..3fb10b2d5c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -1,8 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Overlays.Settings; +using osu.Game.Scoring; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Tests.Visual.Ranking; @@ -10,18 +14,46 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneBeatmapOffsetControl : OsuTestScene { + private BeatmapOffsetControl offsetControl; + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Create control", () => + { + Child = new PlayerSettingsGroup("Some settings") + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + offsetControl = new BeatmapOffsetControl() + } + }; + }); + } + [Test] public void TestDisplay() { - Child = new PlayerSettingsGroup("Some settings") + const double average_error = -4.5; + + AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0); + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + AddStep("Set reference score", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new Drawable[] + offsetControl.ReferenceScore.Value = new ScoreInfo { - new BeatmapOffsetControl(TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(-4.5)) - } - }; + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error) + }; + }); + + AddAssert("Has calibration button", () => offsetControl.ChildrenOfType().Any()); + AddStep("Press button", () => offsetControl.ChildrenOfType().Single().TriggerClick()); + AddAssert("Offset is adjusted", () => offsetControl.Current.Value == average_error); + + AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); } } } From acf8db13acad60857ed919f00399f0f50c80f869 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 16:22:51 +0900 Subject: [PATCH 0257/1336] Store user settings to realm --- osu.Game/Beatmaps/BeatmapInfo.cs | 3 +++ osu.Game/Beatmaps/BeatmapUserSettings.cs | 19 +++++++++++++++++++ osu.Game/Database/RealmAccess.cs | 3 ++- 3 files changed, 24 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Beatmaps/BeatmapUserSettings.cs diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 305b3979a0..c6f69286cd 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -40,6 +40,8 @@ namespace osu.Game.Beatmaps [Backlink(nameof(ScoreInfo.BeatmapInfo))] public IQueryable Scores { get; } = null!; + public BeatmapUserSettings UserSettings { get; set; } = null!; + public BeatmapInfo(RulesetInfo? ruleset = null, BeatmapDifficulty? difficulty = null, BeatmapMetadata? metadata = null) { ID = Guid.NewGuid(); @@ -51,6 +53,7 @@ namespace osu.Game.Beatmaps }; Difficulty = difficulty ?? new BeatmapDifficulty(); Metadata = metadata ?? new BeatmapMetadata(); + UserSettings = new BeatmapUserSettings(); } [UsedImplicitly] diff --git a/osu.Game/Beatmaps/BeatmapUserSettings.cs b/osu.Game/Beatmaps/BeatmapUserSettings.cs new file mode 100644 index 0000000000..5c71bf34b1 --- /dev/null +++ b/osu.Game/Beatmaps/BeatmapUserSettings.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable +using Realms; + +namespace osu.Game.Beatmaps +{ + /// + /// User settings overrides that are attached to a beatmap. + /// + public class BeatmapUserSettings : EmbeddedObject + { + /// + /// An audio offset that can be used for timing adjustments. + /// + public double Offset { get; set; } + } +} diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index bf2b48ea52..fc2f519ead 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -54,8 +54,9 @@ namespace osu.Game.Database /// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings. /// 12 2021-11-24 Add Status to RealmBeatmapSet. /// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields). + /// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo. /// - private const int schema_version = 13; + private const int schema_version = 14; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. From 047e801da9f9fe31b9a13d6c8c59b6240626fcc2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 16:59:33 +0900 Subject: [PATCH 0258/1336] Store and retrieve offset from realm --- osu.Game/Database/RealmAccess.cs | 5 +++ .../Play/MasterGameplayClockContainer.cs | 17 +++++---- .../PlayerSettings/BeatmapOffsetControl.cs | 36 +++++++++++++++---- 3 files changed, 46 insertions(+), 12 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index fc2f519ead..fb3052d850 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -565,6 +565,11 @@ namespace osu.Game.Database } break; + + case 14: + foreach (var beatmap in migration.NewRealm.All()) + beatmap.UserSettings = new BeatmapUserSettings(); + break; } } diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 200921680e..d27a989067 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Configuration; +using osu.Game.Database; namespace osu.Game.Screens.Play { @@ -43,7 +44,7 @@ namespace osu.Game.Screens.Play Precision = 0.1, }; - private double totalAppliedOffset => userOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; + private double totalAppliedOffset => userBeatmapOffsetClock.RateAdjustedOffset + userGlobalOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1); @@ -52,7 +53,8 @@ namespace osu.Game.Screens.Play private readonly bool startAtGameplayStart; private readonly double firstHitObjectTime; - private HardwareCorrectionOffsetClock userOffsetClock; + private HardwareCorrectionOffsetClock userGlobalOffsetClock; + private HardwareCorrectionOffsetClock userBeatmapOffsetClock; private HardwareCorrectionOffsetClock platformOffsetClock; private MasterGameplayClock masterGameplayClock; private Bindable userAudioOffset; @@ -69,10 +71,12 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + private void load(OsuConfigManager config, RealmAccess realm) { userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); - userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true); + userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true); + + userBeatmapOffsetClock.Offset = realm.Run(r => r.Find(beatmap.BeatmapInfo.ID).UserSettings?.Offset) ?? 0; // sane default provided by ruleset. startOffset = gameplayStartTime; @@ -161,9 +165,10 @@ namespace osu.Game.Screens.Play platformOffsetClock = new HardwareCorrectionOffsetClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; // the final usable gameplay clock with user-set offsets applied. - userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust); + userGlobalOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust); + userBeatmapOffsetClock = new HardwareCorrectionOffsetClock(userGlobalOffsetClock, pauseFreqAdjust); - return masterGameplayClock = new MasterGameplayClock(userOffsetClock); + return masterGameplayClock = new MasterGameplayClock(userBeatmapOffsetClock); } /// diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 5d287a3730..75f8c89d34 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -1,9 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.Graphics.Sprites; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Scoring; @@ -60,16 +63,37 @@ namespace osu.Game.Screens.Play.PlayerSettings }, } }; + } + + [Resolved] + private RealmAccess realm { get; set; } + + [Resolved] + private IBindable beatmap { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); ReferenceScore.BindValueChanged(scoreChanged, true); - Current.BindValueChanged(offset => + Current.BindValueChanged(currentChanged); + Current.Value = realm.Run(r => r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings?.Offset) ?? 0; + } + + private void currentChanged(ValueChangedEvent offset) + { + if (useAverageButton != null) { - if (useAverageButton != null) - { - useAverageButton.Enabled.Value = offset.NewValue != lastPlayAverage; - } - }, true); + useAverageButton.Enabled.Value = offset.NewValue != lastPlayAverage; + } + + realm.Write(r => + { + var settings = r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings; + + settings.Offset = offset.NewValue; + }); } private void scoreChanged(ValueChangedEvent score) From 071ba5c1dfbf785d45a12713bf3a2d3d3121a710 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 18:28:53 +0900 Subject: [PATCH 0259/1336] Make writes asynchronously to avoid synchronous overhead --- .../PlayerSettings/BeatmapOffsetControl.cs | 29 +++++++++++++++---- 1 file changed, 23 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 75f8c89d34..2f2d1b81e5 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -1,8 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; @@ -78,9 +80,11 @@ namespace osu.Game.Screens.Play.PlayerSettings ReferenceScore.BindValueChanged(scoreChanged, true); Current.BindValueChanged(currentChanged); - Current.Value = realm.Run(r => r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings?.Offset) ?? 0; + Current.Value = realm.Run(r => r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings.Offset); } + private Task realmWrite; + private void currentChanged(ValueChangedEvent offset) { if (useAverageButton != null) @@ -88,12 +92,25 @@ namespace osu.Game.Screens.Play.PlayerSettings useAverageButton.Enabled.Value = offset.NewValue != lastPlayAverage; } - realm.Write(r => - { - var settings = r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings; + Scheduler.AddOnce(updateOffset); - settings.Offset = offset.NewValue; - }); + void updateOffset() + { + // ensure the previous write has completed. + if (realmWrite?.IsCompleted == false) + { + Scheduler.AddOnce(updateOffset); + return; + } + + realmWrite?.WaitSafely(); + realmWrite = realm.WriteAsync(r => + { + var settings = r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings; + + settings.Offset = offset.NewValue; + }); + } } private void scoreChanged(ValueChangedEvent score) From bb8caabb8be3e0391fee7adede8f0bed09948737 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 18:29:04 +0900 Subject: [PATCH 0260/1336] Subscribe to changes in offset --- .../Play/MasterGameplayClockContainer.cs | 33 +++++++++++++++++-- 1 file changed, 30 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index d27a989067..6a90e7adea 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.ComponentModel; using System.Linq; using osu.Framework; using osu.Framework.Allocation; @@ -70,13 +71,38 @@ namespace osu.Game.Screens.Play firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime; } - [BackgroundDependencyLoader] - private void load(OsuConfigManager config, RealmAccess realm) + [Resolved] + private RealmAccess realm { get; set; } + + [Resolved] + private OsuConfigManager config { get; set; } + + private IDisposable beatmapOffsetSubscription; + + protected override void LoadComplete() { + base.LoadComplete(); + userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true); - userBeatmapOffsetClock.Offset = realm.Run(r => r.Find(beatmap.BeatmapInfo.ID).UserSettings?.Offset) ?? 0; + beatmapOffsetSubscription = realm.RegisterCustomSubscription(r => + { + var userSettings = r.Find(beatmap.BeatmapInfo.ID).UserSettings; + + void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args) + { + if (args.PropertyName == nameof(BeatmapUserSettings.Offset)) + updateOffset(); + } + + updateOffset(); + userSettings.PropertyChanged += onUserSettingsOnPropertyChanged; + + return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged); + + void updateOffset() => userBeatmapOffsetClock.Offset = userSettings.Offset; + }); // sane default provided by ruleset. startOffset = gameplayStartTime; @@ -214,6 +240,7 @@ namespace osu.Game.Screens.Play protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); + beatmapOffsetSubscription?.Dispose(); removeSourceClockAdjustments(); } From 99c1ba19aa22f5f88f21f136a27cb3b2c63a392f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 19:13:40 +0900 Subject: [PATCH 0261/1336] Allow `BeatmapOffsetControl` to react to external changes to offset --- .../PlayerSettings/BeatmapOffsetControl.cs | 47 ++++++++++++++----- 1 file changed, 36 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 2f2d1b81e5..487d044f5b 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -1,12 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.ComponentModel; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Graphics.Sprites; @@ -22,7 +24,7 @@ namespace osu.Game.Screens.Play.PlayerSettings { public Bindable ReferenceScore { get; } = new Bindable(); - public Bindable Current { get; } = new BindableDouble + public BindableDouble Current { get; } = new BindableDouble { Default = 0, Value = 0, @@ -73,42 +75,59 @@ namespace osu.Game.Screens.Play.PlayerSettings [Resolved] private IBindable beatmap { get; set; } + private IDisposable beatmapOffsetSubscription; + protected override void LoadComplete() { base.LoadComplete(); ReferenceScore.BindValueChanged(scoreChanged, true); + beatmapOffsetSubscription = realm.RegisterCustomSubscription(r => + { + var userSettings = r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings; + + Current.Value = userSettings.Offset; + userSettings.PropertyChanged += onUserSettingsOnPropertyChanged; + + return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged); + + void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args) + { + if (args.PropertyName == nameof(BeatmapUserSettings.Offset)) + Current.Value = userSettings.Offset; + } + }); + Current.BindValueChanged(currentChanged); - Current.Value = realm.Run(r => r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings.Offset); } private Task realmWrite; private void currentChanged(ValueChangedEvent offset) { - if (useAverageButton != null) - { - useAverageButton.Enabled.Value = offset.NewValue != lastPlayAverage; - } - Scheduler.AddOnce(updateOffset); void updateOffset() { - // ensure the previous write has completed. + // ensure the previous write has completed. ignoring performance concerns, if we don't do this, the async writes could be out of sequence. if (realmWrite?.IsCompleted == false) { Scheduler.AddOnce(updateOffset); return; } - realmWrite?.WaitSafely(); + if (useAverageButton != null) + useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, Current.Value, Current.Precision); + realmWrite = realm.WriteAsync(r => { var settings = r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings; - settings.Offset = offset.NewValue; + if (Precision.AlmostEquals(settings.Offset, Current.Value)) + return; + + settings.Offset = Current.Value; }); } } @@ -142,5 +161,11 @@ namespace osu.Game.Screens.Play.PlayerSettings }, }; } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + beatmapOffsetSubscription?.Dispose(); + } } } From bc2a15db96f945cb0660617027901a4bb784da37 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 19:20:18 +0900 Subject: [PATCH 0262/1336] Handle cases of beatmaps not existing in realm for tests --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 5 ++++- .../Play/PlayerSettings/BeatmapOffsetControl.cs | 10 ++++++++-- 2 files changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 6a90e7adea..c7c967abfd 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -88,7 +88,10 @@ namespace osu.Game.Screens.Play beatmapOffsetSubscription = realm.RegisterCustomSubscription(r => { - var userSettings = r.Find(beatmap.BeatmapInfo.ID).UserSettings; + var userSettings = r.Find(beatmap.BeatmapInfo.ID)?.UserSettings; + + if (userSettings == null) // only the case for tests. + return null; void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args) { diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 487d044f5b..7fbaaaeffc 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -85,7 +85,10 @@ namespace osu.Game.Screens.Play.PlayerSettings beatmapOffsetSubscription = realm.RegisterCustomSubscription(r => { - var userSettings = r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings; + var userSettings = r.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings; + + if (userSettings == null) // only the case for tests. + return null; Current.Value = userSettings.Offset; userSettings.PropertyChanged += onUserSettingsOnPropertyChanged; @@ -122,7 +125,10 @@ namespace osu.Game.Screens.Play.PlayerSettings realmWrite = realm.WriteAsync(r => { - var settings = r.Find(beatmap.Value.BeatmapInfo.ID).UserSettings; + var settings = r.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings; + + if (settings == null) // only the case for tests. + return; if (Precision.AlmostEquals(settings.Offset, Current.Value)) return; From 4d9efe771bd5aab0db19e057410a2d678b882ca5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 19:31:11 +0900 Subject: [PATCH 0263/1336] Don't display calibration options when the previous play was too short to be useful --- .../Gameplay/TestSceneBeatmapOffsetControl.cs | 14 ++++++ .../PlayerSettings/BeatmapOffsetControl.cs | 46 +++++++++++++++---- 2 files changed, 50 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index 3fb10b2d5c..7704233adf 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -33,6 +33,20 @@ namespace osu.Game.Tests.Visual.Gameplay }); } + [Test] + public void TestTooShortToDisplay() + { + AddStep("Set short reference score", () => + { + offsetControl.ReferenceScore.Value = new ScoreInfo + { + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(0, 2) + }; + }); + + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + } + [Test] public void TestDisplay() { diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 7fbaaaeffc..a8ed3f562b 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -11,6 +11,8 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Database; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Scoring; @@ -75,6 +77,9 @@ namespace osu.Game.Screens.Play.PlayerSettings [Resolved] private IBindable beatmap { get; set; } + [Resolved] + private OsuColour colours { get; set; } + private IDisposable beatmapOffsetSubscription; protected override void LoadComplete() @@ -140,32 +145,53 @@ namespace osu.Game.Screens.Play.PlayerSettings private void scoreChanged(ValueChangedEvent score) { - if (!(score.NewValue?.HitEvents.CalculateAverageHitError() is double average)) - { - referenceScoreContainer.Clear(); - return; - } + var hitEvents = score.NewValue?.HitEvents; - lastPlayAverage = average; + referenceScoreContainer.Clear(); + + if (!(hitEvents?.CalculateAverageHitError() is double average)) + return; referenceScoreContainer.Children = new Drawable[] { new OsuSpriteText { - Text = "Last play:" + Text = "Previous play:" }, - new HitEventTimingDistributionGraph(score.NewValue.HitEvents) + }; + + if (hitEvents.Count < 10) + { + referenceScoreContainer.AddRange(new Drawable[] + { + new OsuTextFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Colour = colours.Red1, + Text = "Previous play too short to use for calibration" + }, + }); + + return; + } + + lastPlayAverage = average; + + referenceScoreContainer.AddRange(new Drawable[] + { + new HitEventTimingDistributionGraph(hitEvents) { RelativeSizeAxes = Axes.X, Height = 50, }, - new AverageHitError(score.NewValue.HitEvents), + new AverageHitError(hitEvents), useAverageButton = new SettingsButton { Text = "Calibrate using last play", Action = () => Current.Value = lastPlayAverage }, - }; + }); } protected override void Dispose(bool isDisposing) From 4aee57c9c1f4700116fc740ef6db0c1dddd40860 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 19:33:30 +0900 Subject: [PATCH 0264/1336] Add localisation of all beatmap offset strings --- .../BeatmapOffsetControlStrings.cs | 34 +++++++++++++++++++ .../PlayerSettings/BeatmapOffsetControl.cs | 9 ++--- 2 files changed, 39 insertions(+), 4 deletions(-) create mode 100644 osu.Game/Localisation/BeatmapOffsetControlStrings.cs diff --git a/osu.Game/Localisation/BeatmapOffsetControlStrings.cs b/osu.Game/Localisation/BeatmapOffsetControlStrings.cs new file mode 100644 index 0000000000..7b2a9e50b2 --- /dev/null +++ b/osu.Game/Localisation/BeatmapOffsetControlStrings.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class BeatmapOffsetControlStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl"; + + /// + /// "Beatmap offset" + /// + public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset"); + + /// + /// "Previous play:" + /// + public static LocalisableString PreviousPlay => new TranslatableString(getKey(@"previous_play"), @"Previous play:"); + + /// + /// "Previous play too short to use for calibration" + /// + public static LocalisableString PreviousPlayTooShortToUseForCalibration => new TranslatableString(getKey(@"previous_play_too_short_to_use_for_calibration"), @"Previous play too short to use for calibration"); + + /// + /// "Calibrate using last play" + /// + public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} \ No newline at end of file diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index a8ed3f562b..864a46fc8f 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -19,6 +19,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics; using osuTK; +using osu.Game.Localisation; namespace osu.Game.Screens.Play.PlayerSettings { @@ -57,7 +58,7 @@ namespace osu.Game.Screens.Play.PlayerSettings new PlayerSliderBar { KeyboardStep = 5, - LabelText = "Beatmap offset", + LabelText = BeatmapOffsetControlStrings.BeatmapOffset, Current = Current, }, referenceScoreContainer = new FillFlowContainer @@ -156,7 +157,7 @@ namespace osu.Game.Screens.Play.PlayerSettings { new OsuSpriteText { - Text = "Previous play:" + Text = BeatmapOffsetControlStrings.PreviousPlay }, }; @@ -169,7 +170,7 @@ namespace osu.Game.Screens.Play.PlayerSettings RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Colour = colours.Red1, - Text = "Previous play too short to use for calibration" + Text = BeatmapOffsetControlStrings.PreviousPlayTooShortToUseForCalibration }, }); @@ -188,7 +189,7 @@ namespace osu.Game.Screens.Play.PlayerSettings new AverageHitError(hitEvents), useAverageButton = new SettingsButton { - Text = "Calibrate using last play", + Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay, Action = () => Current.Value = lastPlayAverage }, }); From 9792f0653ad46fe0b324fa16d341ede9f5f0d0d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 19:41:51 +0900 Subject: [PATCH 0265/1336] Don't show calibration controls for autoplay --- .../Play/PlayerSettings/BeatmapOffsetControl.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 864a46fc8f..1cd89f691e 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -3,6 +3,7 @@ using System; using System.ComponentModel; +using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -20,6 +21,7 @@ using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics; using osuTK; using osu.Game.Localisation; +using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.Play.PlayerSettings { @@ -146,11 +148,17 @@ namespace osu.Game.Screens.Play.PlayerSettings private void scoreChanged(ValueChangedEvent score) { - var hitEvents = score.NewValue?.HitEvents; - referenceScoreContainer.Clear(); - if (!(hitEvents?.CalculateAverageHitError() is double average)) + if (score.NewValue == null) + return; + + if (score.NewValue.Mods.Any(m => m is ModAutoplay)) + return; + + var hitEvents = score.NewValue.HitEvents; + + if (!(hitEvents.CalculateAverageHitError() is double average)) return; referenceScoreContainer.Children = new Drawable[] From 7d11cfb301249b20f49ca9f150eaec936f5389fc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 19:51:15 +0900 Subject: [PATCH 0266/1336] Add detach mapping for `BeatmapUserSettings` --- osu.Game/Database/RealmObjectExtensions.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Database/RealmObjectExtensions.cs b/osu.Game/Database/RealmObjectExtensions.cs index f89bbbe19d..6dc18df9e0 100644 --- a/osu.Game/Database/RealmObjectExtensions.cs +++ b/osu.Game/Database/RealmObjectExtensions.cs @@ -38,6 +38,7 @@ namespace osu.Game.Database c.CreateMap() .ForMember(s => s.Ruleset, cc => cc.Ignore()) .ForMember(s => s.Metadata, cc => cc.Ignore()) + .ForMember(s => s.UserSettings, cc => cc.Ignore()) .ForMember(s => s.Difficulty, cc => cc.Ignore()) .ForMember(s => s.BeatmapSet, cc => cc.Ignore()) .AfterMap((s, d) => @@ -154,6 +155,7 @@ namespace osu.Game.Database c.CreateMap(); c.CreateMap(); + c.CreateMap(); c.CreateMap(); c.CreateMap(); c.CreateMap(); From 6c09237956c6535c54c37ef4ee2877af3cd0f10a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 19:57:09 +0900 Subject: [PATCH 0267/1336] Reorder fields in `BeatmapOffsetControl` and `MasterGameplayClockContainer` --- .../Play/MasterGameplayClockContainer.cs | 16 +++++++------- .../PlayerSettings/BeatmapOffsetControl.cs | 22 +++++++++---------- 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index c7c967abfd..2b6db5f59e 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -61,6 +61,14 @@ namespace osu.Game.Screens.Play private Bindable userAudioOffset; private double startOffset; + private IDisposable beatmapOffsetSubscription; + + [Resolved] + private RealmAccess realm { get; set; } + + [Resolved] + private OsuConfigManager config { get; set; } + public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false) : base(beatmap.Track) { @@ -71,14 +79,6 @@ namespace osu.Game.Screens.Play firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime; } - [Resolved] - private RealmAccess realm { get; set; } - - [Resolved] - private OsuConfigManager config { get; set; } - - private IDisposable beatmapOffsetSubscription; - protected override void LoadComplete() { base.LoadComplete(); diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 1cd89f691e..02359afd16 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -44,6 +44,17 @@ namespace osu.Game.Screens.Play.PlayerSettings private readonly FillFlowContainer referenceScoreContainer; + private IDisposable beatmapOffsetSubscription; + + [Resolved] + private RealmAccess realm { get; set; } + + [Resolved] + private IBindable beatmap { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + public BeatmapOffsetControl() { RelativeSizeAxes = Axes.X; @@ -74,17 +85,6 @@ namespace osu.Game.Screens.Play.PlayerSettings }; } - [Resolved] - private RealmAccess realm { get; set; } - - [Resolved] - private IBindable beatmap { get; set; } - - [Resolved] - private OsuColour colours { get; set; } - - private IDisposable beatmapOffsetSubscription; - protected override void LoadComplete() { base.LoadComplete(); From 222f50d2119b9041c430ba7f4a54ab4c87d86dfe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Mar 2022 20:41:54 +0900 Subject: [PATCH 0268/1336] Fix calibration being back-to-front --- osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs | 2 +- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index 7704233adf..42b579bc89 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("Has calibration button", () => offsetControl.ChildrenOfType().Any()); AddStep("Press button", () => offsetControl.ChildrenOfType().Single().TriggerClick()); - AddAssert("Offset is adjusted", () => offsetControl.Current.Value == average_error); + AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error); AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 02359afd16..e6bc510564 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -198,7 +198,7 @@ namespace osu.Game.Screens.Play.PlayerSettings useAverageButton = new SettingsButton { Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay, - Action = () => Current.Value = lastPlayAverage + Action = () => Current.Value = -lastPlayAverage }, }); } From 2767dda9d63bf11a9eff75737cd47b53bb705649 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 1 Mar 2022 20:21:32 +0300 Subject: [PATCH 0269/1336] Add failing test case --- .../Visual/Ranking/TestSceneResultsScreen.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index 167acc94c4..cc380df183 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -17,10 +17,13 @@ using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Osu; using osu.Game.Scoring; using osu.Game.Screens; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; +using osu.Game.Screens.Ranking.Expanded.Statistics; using osu.Game.Screens.Ranking.Statistics; using osu.Game.Tests.Resources; using osuTK; @@ -256,6 +259,23 @@ namespace osu.Game.Tests.Visual.Ranking AddAssert("download button is enabled", () => screen.ChildrenOfType().Last().Enabled.Value); } + [Test] + public void TestRulesetWithNoPerformanceCalculator() + { + var ruleset = new RulesetWithNoPerformanceCalculator(); + var score = TestResources.CreateTestScoreInfo(ruleset.RulesetInfo); + + AddStep("load results", () => Child = new TestResultsContainer(createResultsScreen(score))); + AddUntilStep("wait for load", () => this.ChildrenOfType().Single().AllPanelsVisible); + + AddAssert("PP displayed as 0", () => + { + var performance = this.ChildrenOfType().Single(); + var counter = performance.ChildrenOfType().Single(); + return counter.Current.Value == 0; + }); + } + private TestResultsScreen createResultsScreen(ScoreInfo score = null) => new TestResultsScreen(score ?? TestResources.CreateTestScoreInfo()); private UnrankedSoloResultsScreen createUnrankedSoloResultsScreen() => new UnrankedSoloResultsScreen(TestResources.CreateTestScoreInfo()); @@ -367,5 +387,10 @@ namespace osu.Game.Tests.Visual.Ranking RetryOverlay = InternalChildren.OfType().SingleOrDefault(); } } + + private class RulesetWithNoPerformanceCalculator : OsuRuleset + { + public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => null; + } } } From 97c54de3bff4787aa8161b4a33dd53500dd3bfdc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 1 Mar 2022 20:43:20 +0300 Subject: [PATCH 0270/1336] Fix performance statistic not handling rulesets with unimplemented calculator --- .../Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs index 859b42d66d..95f017d625 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs @@ -38,7 +38,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics else { performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token) - .ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely().Total)), cancellationTokenSource.Token); + .ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()?.Total)), cancellationTokenSource.Token); } } From c9b205afeb64f721e228ee51adb8eabc0cb93327 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Tue, 1 Mar 2022 21:12:06 +0800 Subject: [PATCH 0271/1336] Add adaptive speed mod --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 1 + osu.Game.Rulesets.Osu/OsuRuleset.cs | 1 + osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 1 + osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 122 +++++++++++++++++++++ osu.Game/Rulesets/Mods/ModRateAdjust.cs | 2 +- osu.Game/Rulesets/Mods/ModTimeRamp.cs | 2 +- 6 files changed, 127 insertions(+), 2 deletions(-) create mode 100644 osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 859b6cfe76..f139a88f50 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -258,6 +258,7 @@ namespace osu.Game.Rulesets.Mania { new MultiMod(new ModWindUp(), new ModWindDown()), new ManiaModMuted(), + new ModAdaptiveSpeed() }; default: diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 5ade164566..5b936b1bf1 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -195,6 +195,7 @@ namespace osu.Game.Rulesets.Osu new OsuModMuted(), new OsuModNoScope(), new OsuModAimAssist(), + new ModAdaptiveSpeed() }; case ModType.System: diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index de0ef8d95b..dc90845d92 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -151,6 +151,7 @@ namespace osu.Game.Rulesets.Taiko { new MultiMod(new ModWindUp(), new ModWindDown()), new TaikoModMuted(), + new ModAdaptiveSpeed() }; default: diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs new file mode 100644 index 0000000000..1c6fbe88cc --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -0,0 +1,122 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Audio; +using osu.Framework.Audio.Track; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Audio; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Mods +{ + public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap + { + private const double fastest_rate = 2f; + + private const double slowest_rate = 0.5f; + + /// + /// Adjust track rate using the average speed of the last x hits + /// + private const int average_count = 10; + + public override string Name => "Adaptive Speed"; + + public override string Acronym => "AS"; + + public override string Description => "Let track speed adapt to you."; + + public override ModType Type => ModType.Fun; + + public override double ScoreMultiplier => 1; + + public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp) }; + + [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] + public BindableBool AdjustPitch { get; } = new BindableBool + { + Default = true, + Value = true + }; + + public BindableNumber SpeedChange { get; } = new BindableDouble + { + Default = 1, + Value = 1, + Precision = 0.01, + }; + + private ITrack track; + + private readonly List recentRates = Enumerable.Range(0, average_count).Select(x => 1d).ToList(); + + // rates are calculated using the end time of the previous hit object + // caching them here for easy access + private readonly Dictionary previousEndTimes = new Dictionary(); + + public ModAdaptiveSpeed() + { + AdjustPitch.BindValueChanged(applyPitchAdjustment); + } + + public void ApplyToTrack(ITrack track) + { + this.track = track; + + AdjustPitch.TriggerChange(); + } + + public void ApplyToSample(DrawableSample sample) + { + sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); + } + + public double ApplyToRate(double time, double rate = 1) => rate; + + private void applyPitchAdjustment(ValueChangedEvent adjustPitchSetting) + { + // remove existing old adjustment + track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange); + + track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange); + } + + private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue) + => adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo; + + public void ApplyToDrawableHitObject(DrawableHitObject drawable) + { + drawable.OnNewResult += (o, result) => + { + if (!result.IsHit) return; + if (!previousEndTimes.ContainsKey(result.HitObject)) return; + + double prevEndTime = previousEndTimes[result.HitObject]; + + recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate)); + if (recentRates.Count > average_count) + recentRates.RemoveAt(0); + + SpeedChange.Value = recentRates.Average(); + }; + } + + public void ApplyToBeatmap(IBeatmap beatmap) + { + for (int i = 1; i < beatmap.HitObjects.Count; i++) + { + var hitObject = beatmap.HitObjects[i]; + var previousObject = beatmap.HitObjects.Take(i).LastOrDefault(o => !Precision.AlmostBigger(o.GetEndTime(), hitObject.GetEndTime())); + + if (previousObject != null) + previousEndTimes.Add(hitObject, previousObject.GetEndTime()); + } + } + } +} diff --git a/osu.Game/Rulesets/Mods/ModRateAdjust.cs b/osu.Game/Rulesets/Mods/ModRateAdjust.cs index e66650f7b4..ebe18f2188 100644 --- a/osu.Game/Rulesets/Mods/ModRateAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModRateAdjust.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mods public double ApplyToRate(double time, double rate) => rate * SpeedChange.Value; - public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) }; + public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp), typeof(ModAdaptiveSpeed) }; public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x"; } diff --git a/osu.Game/Rulesets/Mods/ModTimeRamp.cs b/osu.Game/Rulesets/Mods/ModTimeRamp.cs index b5cd64dafa..b6b2decede 100644 --- a/osu.Game/Rulesets/Mods/ModTimeRamp.cs +++ b/osu.Game/Rulesets/Mods/ModTimeRamp.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] public abstract BindableBool AdjustPitch { get; } - public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust) }; + public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModAdaptiveSpeed) }; public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x"; From 783f43ccfbc53199f7f88b37c4bea8cbd486345f Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Tue, 1 Mar 2022 21:50:17 +0800 Subject: [PATCH 0272/1336] Add initial rate setting --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 1c6fbe88cc..8847420995 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -38,6 +38,16 @@ namespace osu.Game.Rulesets.Mods public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp) }; + [SettingSource("Initial rate", "The starting speed of the track")] + public BindableNumber InitialRate { get; } = new BindableDouble + { + MinValue = 0.5, + MaxValue = 2, + Default = 1, + Value = 1, + Precision = 0.01, + }; + [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] public BindableBool AdjustPitch { get; } = new BindableBool { @@ -54,7 +64,7 @@ namespace osu.Game.Rulesets.Mods private ITrack track; - private readonly List recentRates = Enumerable.Range(0, average_count).Select(x => 1d).ToList(); + private readonly List recentRates = Enumerable.Range(0, average_count).Select(_ => 1d).ToList(); // rates are calculated using the end time of the previous hit object // caching them here for easy access @@ -62,6 +72,7 @@ namespace osu.Game.Rulesets.Mods public ModAdaptiveSpeed() { + InitialRate.BindValueChanged(val => SpeedChange.Value = val.NewValue); AdjustPitch.BindValueChanged(applyPitchAdjustment); } @@ -69,7 +80,10 @@ namespace osu.Game.Rulesets.Mods { this.track = track; + InitialRate.TriggerChange(); AdjustPitch.TriggerChange(); + recentRates.Clear(); + recentRates.AddRange(Enumerable.Range(0, average_count).Select(_ => InitialRate.Value)); } public void ApplyToSample(DrawableSample sample) From c6934b4bce3d6a68ff82da111dacb38731bde479 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Wed, 2 Mar 2022 09:53:28 +0800 Subject: [PATCH 0273/1336] Improve adaptive speed algorithm and add rewind support --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 63 ++++++++++++++++++---- 1 file changed, 53 insertions(+), 10 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 8847420995..9a6705ea09 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -1,5 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. + using System; using System.Collections.Generic; using System.Linq; @@ -12,14 +13,15 @@ using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods { public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap { - private const double fastest_rate = 2f; - - private const double slowest_rate = 0.5f; + // use a wider range so there's still room for adjustment when the initial rate is extreme + private const double fastest_rate = 2.5f; + private const double slowest_rate = 0.4f; /// /// Adjust track rate using the average speed of the last x hits @@ -45,7 +47,7 @@ namespace osu.Game.Rulesets.Mods MaxValue = 2, Default = 1, Value = 1, - Precision = 0.01, + Precision = 0.01 }; [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] @@ -59,17 +61,21 @@ namespace osu.Game.Rulesets.Mods { Default = 1, Value = 1, - Precision = 0.01, + Precision = 0.01 }; private ITrack track; private readonly List recentRates = Enumerable.Range(0, average_count).Select(_ => 1d).ToList(); - // rates are calculated using the end time of the previous hit object + // rate for a hit is calculated using the end time of another hit object earlier in time // caching them here for easy access private readonly Dictionary previousEndTimes = new Dictionary(); + // record the value removed from recentRates when an object is hit + // for rewind support + private readonly Dictionary dequeuedRates = new Dictionary(); + public ModAdaptiveSpeed() { InitialRate.BindValueChanged(val => SpeedChange.Value = val.NewValue); @@ -91,7 +97,7 @@ namespace osu.Game.Rulesets.Mods sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); } - public double ApplyToRate(double time, double rate = 1) => rate; + public double ApplyToRate(double time, double rate = 1) => rate * InitialRate.Value; private void applyPitchAdjustment(ValueChangedEvent adjustPitchSetting) { @@ -114,8 +120,31 @@ namespace osu.Game.Rulesets.Mods double prevEndTime = previousEndTimes[result.HitObject]; recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate)); + if (recentRates.Count > average_count) + { + dequeuedRates.Add(result.HitObject, recentRates[0]); recentRates.RemoveAt(0); + } + + SpeedChange.Value = recentRates.Average(); + }; + drawable.OnRevertResult += (o, result) => + { + if (!result.IsHit) return; + if (!previousEndTimes.ContainsKey(result.HitObject)) return; + + if (dequeuedRates.ContainsKey(result.HitObject)) + { + recentRates.Insert(0, dequeuedRates[result.HitObject]); + recentRates.RemoveAt(recentRates.Count - 1); + dequeuedRates.Remove(result.HitObject); + } + else + { + recentRates.Insert(0, InitialRate.Value); + recentRates.RemoveAt(recentRates.Count - 1); + } SpeedChange.Value = recentRates.Average(); }; @@ -123,13 +152,27 @@ namespace osu.Game.Rulesets.Mods public void ApplyToBeatmap(IBeatmap beatmap) { + var endTimes = getEndTimes(beatmap.HitObjects).OrderBy(x => x).ToList(); + for (int i = 1; i < beatmap.HitObjects.Count; i++) { var hitObject = beatmap.HitObjects[i]; - var previousObject = beatmap.HitObjects.Take(i).LastOrDefault(o => !Precision.AlmostBigger(o.GetEndTime(), hitObject.GetEndTime())); + double prevEndTime = endTimes.LastOrDefault(ht => !Precision.AlmostBigger(ht, hitObject.GetEndTime())); - if (previousObject != null) - previousEndTimes.Add(hitObject, previousObject.GetEndTime()); + if (prevEndTime != default) + previousEndTimes.Add(hitObject, prevEndTime); + } + } + + private IEnumerable getEndTimes(IEnumerable hitObjects) + { + foreach (var hitObject in hitObjects) + { + if (!(hitObject.HitWindows is HitWindows.EmptyHitWindows)) + yield return hitObject.GetEndTime(); + + foreach (double hitTime in getEndTimes(hitObject.NestedHitObjects)) + yield return hitTime; } } } From c342030b2c084790724021aca3b0b3557c54fb76 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 14:10:59 +0900 Subject: [PATCH 0274/1336] Add specific placeholder message for custom rulesets rather than showing network error --- .../Visual/SongSelect/TestSceneBeatmapLeaderboard.cs | 3 ++- osu.Game/Online/Leaderboards/Leaderboard.cs | 5 ++++- osu.Game/Online/Leaderboards/LeaderboardState.cs | 3 ++- .../Screens/Select/Leaderboards/BeatmapLeaderboard.cs | 11 +++++++++-- 4 files changed, 17 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index 31bd3a203c..1ed6648131 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -119,7 +119,8 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep(@"Network failure", () => leaderboard.SetErrorState(LeaderboardState.NetworkFailure)); AddStep(@"No supporter", () => leaderboard.SetErrorState(LeaderboardState.NotSupporter)); AddStep(@"Not logged in", () => leaderboard.SetErrorState(LeaderboardState.NotLoggedIn)); - AddStep(@"Unavailable", () => leaderboard.SetErrorState(LeaderboardState.Unavailable)); + AddStep(@"Ruleset unavailable", () => leaderboard.SetErrorState(LeaderboardState.RulesetUnavailable)); + AddStep(@"Beatmap unavailable", () => leaderboard.SetErrorState(LeaderboardState.BeatmapUnavailable)); AddStep(@"None selected", () => leaderboard.SetErrorState(LeaderboardState.NoneSelected)); } diff --git a/osu.Game/Online/Leaderboards/Leaderboard.cs b/osu.Game/Online/Leaderboards/Leaderboard.cs index 5dd3e46b4a..dde53c39e4 100644 --- a/osu.Game/Online/Leaderboards/Leaderboard.cs +++ b/osu.Game/Online/Leaderboards/Leaderboard.cs @@ -319,7 +319,10 @@ namespace osu.Game.Online.Leaderboards case LeaderboardState.NoneSelected: return new MessagePlaceholder(@"Please select a beatmap!"); - case LeaderboardState.Unavailable: + case LeaderboardState.RulesetUnavailable: + return new MessagePlaceholder(@"Leaderboards are not available for this ruleset!"); + + case LeaderboardState.BeatmapUnavailable: return new MessagePlaceholder(@"Leaderboards are not available for this beatmap!"); case LeaderboardState.NoScores: diff --git a/osu.Game/Online/Leaderboards/LeaderboardState.cs b/osu.Game/Online/Leaderboards/LeaderboardState.cs index 75e2c6e6db..6b07500a98 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardState.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardState.cs @@ -8,7 +8,8 @@ namespace osu.Game.Online.Leaderboards Success, Retrieving, NetworkFailure, - Unavailable, + BeatmapUnavailable, + RulesetUnavailable, NoneSelected, NoScores, NotLoggedIn, diff --git a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs index 907a2c9bda..6daaae9d04 100644 --- a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs @@ -98,6 +98,7 @@ namespace osu.Game.Screens.Select.Leaderboards protected override APIRequest FetchScores(CancellationToken cancellationToken) { var fetchBeatmapInfo = BeatmapInfo; + var fetchRuleset = ruleset.Value ?? fetchBeatmapInfo.Ruleset; if (fetchBeatmapInfo == null) { @@ -117,9 +118,15 @@ namespace osu.Game.Screens.Select.Leaderboards return null; } + if (fetchRuleset.OnlineID <= 0 || fetchRuleset.OnlineID > ILegacyRuleset.MAX_LEGACY_RULESET_ID) + { + SetErrorState(LeaderboardState.RulesetUnavailable); + return null; + } + if (fetchBeatmapInfo.OnlineID <= 0 || fetchBeatmapInfo.Status <= BeatmapOnlineStatus.Pending) { - SetErrorState(LeaderboardState.Unavailable); + SetErrorState(LeaderboardState.BeatmapUnavailable); return null; } @@ -137,7 +144,7 @@ namespace osu.Game.Screens.Select.Leaderboards else if (filterMods) requestMods = mods.Value; - var req = new GetScoresRequest(fetchBeatmapInfo, ruleset.Value ?? fetchBeatmapInfo.Ruleset, Scope, requestMods); + var req = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods); req.Success += r => { From d4a2645510d2a7e133d60a664d7950244e9dedaa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 14:14:44 +0900 Subject: [PATCH 0275/1336] Add localisation support for leaderboard error text --- osu.Game/Localisation/LeaderboardStrings.cs | 49 +++++++++++++++++++ osu.Game/Online/Leaderboards/Leaderboard.cs | 15 +++--- .../Online/Placeholders/LoginPlaceholder.cs | 3 +- 3 files changed, 59 insertions(+), 8 deletions(-) create mode 100644 osu.Game/Localisation/LeaderboardStrings.cs diff --git a/osu.Game/Localisation/LeaderboardStrings.cs b/osu.Game/Localisation/LeaderboardStrings.cs new file mode 100644 index 0000000000..8e53f8e88c --- /dev/null +++ b/osu.Game/Localisation/LeaderboardStrings.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class LeaderboardStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.Leaderboard"; + + /// + /// "Couldn't fetch scores!" + /// + public static LocalisableString CouldntFetchScores => new TranslatableString(getKey(@"couldnt_fetch_scores"), @"Couldn't fetch scores!"); + + /// + /// "Please select a beatmap!" + /// + public static LocalisableString PleaseSelectABeatmap => new TranslatableString(getKey(@"please_select_a_beatmap"), @"Please select a beatmap!"); + + /// + /// "Leaderboards are not available for this ruleset!" + /// + public static LocalisableString LeaderboardsAreNotAvailableForThisRuleset => new TranslatableString(getKey(@"leaderboards_are_not_available_for_this_ruleset"), @"Leaderboards are not available for this ruleset!"); + + /// + /// "Leaderboards are not available for this beatmap!" + /// + public static LocalisableString LeaderboardsAreNotAvailableForThisBeatmap => new TranslatableString(getKey(@"leaderboards_are_not_available_for_this_beatmap"), @"Leaderboards are not available for this beatmap!"); + + /// + /// "No records yet!" + /// + public static LocalisableString NoRecordsYet => new TranslatableString(getKey(@"no_records_yet"), @"No records yet!"); + + /// + /// "Please sign in to view online leaderboards!" + /// + public static LocalisableString PleaseSignInToViewOnlineLeaderboards => new TranslatableString(getKey(@"please_sign_in_to_view_online_leaderboards"), @"Please sign in to view online leaderboards!"); + + /// + /// "Please invest in an osu!supporter tag to view this leaderboard!" + /// + public static LocalisableString PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard => new TranslatableString(getKey(@"please_invest_in_an_osu_supporter_tag_to_view_this_leaderboard"), @"Please invest in an osu!supporter tag to view this leaderboard!"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Online/Leaderboards/Leaderboard.cs b/osu.Game/Online/Leaderboards/Leaderboard.cs index dde53c39e4..c94a6d3361 100644 --- a/osu.Game/Online/Leaderboards/Leaderboard.cs +++ b/osu.Game/Online/Leaderboards/Leaderboard.cs @@ -22,6 +22,7 @@ using osu.Game.Online.API; using osu.Game.Online.Placeholders; using osuTK; using osuTK.Graphics; +using osu.Game.Localisation; namespace osu.Game.Online.Leaderboards { @@ -311,28 +312,28 @@ namespace osu.Game.Online.Leaderboards switch (state) { case LeaderboardState.NetworkFailure: - return new ClickablePlaceholder(@"Couldn't fetch scores!", FontAwesome.Solid.Sync) + return new ClickablePlaceholder(LeaderboardStrings.CouldntFetchScores, FontAwesome.Solid.Sync) { Action = RefetchScores }; case LeaderboardState.NoneSelected: - return new MessagePlaceholder(@"Please select a beatmap!"); + return new MessagePlaceholder(LeaderboardStrings.PleaseSelectABeatmap); case LeaderboardState.RulesetUnavailable: - return new MessagePlaceholder(@"Leaderboards are not available for this ruleset!"); + return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisRuleset); case LeaderboardState.BeatmapUnavailable: - return new MessagePlaceholder(@"Leaderboards are not available for this beatmap!"); + return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisBeatmap); case LeaderboardState.NoScores: - return new MessagePlaceholder(@"No records yet!"); + return new MessagePlaceholder(LeaderboardStrings.NoRecordsYet); case LeaderboardState.NotLoggedIn: - return new LoginPlaceholder(@"Please sign in to view online leaderboards!"); + return new LoginPlaceholder(LeaderboardStrings.PleaseSignInToViewOnlineLeaderboards); case LeaderboardState.NotSupporter: - return new MessagePlaceholder(@"Please invest in an osu!supporter tag to view this leaderboard!"); + return new MessagePlaceholder(LeaderboardStrings.PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard); case LeaderboardState.Retrieving: return null; diff --git a/osu.Game/Online/Placeholders/LoginPlaceholder.cs b/osu.Game/Online/Placeholders/LoginPlaceholder.cs index f8a326a52e..d03b3d8ffc 100644 --- a/osu.Game/Online/Placeholders/LoginPlaceholder.cs +++ b/osu.Game/Online/Placeholders/LoginPlaceholder.cs @@ -3,6 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Overlays; namespace osu.Game.Online.Placeholders @@ -12,7 +13,7 @@ namespace osu.Game.Online.Placeholders [Resolved(CanBeNull = true)] private LoginOverlay login { get; set; } - public LoginPlaceholder(string actionMessage) + public LoginPlaceholder(LocalisableString actionMessage) : base(actionMessage, FontAwesome.Solid.UserLock) { Action = () => login?.Show(); From c07f7545653edc5efd3f4f90b1faa292774cc9b2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 14:34:24 +0900 Subject: [PATCH 0276/1336] Enable `nullable` on `BeatmapOffsetControl` --- .../PlayerSettings/BeatmapOffsetControl.cs | 32 ++++++++++--------- 1 file changed, 17 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index e6bc510564..98820cabf8 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -23,6 +23,8 @@ using osuTK; using osu.Game.Localisation; using osu.Game.Rulesets.Mods; +#nullable enable + namespace osu.Game.Screens.Play.PlayerSettings { public class BeatmapOffsetControl : CompositeDrawable @@ -38,22 +40,24 @@ namespace osu.Game.Screens.Play.PlayerSettings Precision = 0.1, }; - private SettingsButton useAverageButton; + private readonly FillFlowContainer referenceScoreContainer; + + [Resolved] + private RealmAccess realm { get; set; } = null!; + + [Resolved] + private IBindable beatmap { get; set; } = null!; + + [Resolved] + private OsuColour colours { get; set; } = null!; private double lastPlayAverage; - private readonly FillFlowContainer referenceScoreContainer; + private SettingsButton? useAverageButton; - private IDisposable beatmapOffsetSubscription; + private IDisposable? beatmapOffsetSubscription; - [Resolved] - private RealmAccess realm { get; set; } - - [Resolved] - private IBindable beatmap { get; set; } - - [Resolved] - private OsuColour colours { get; set; } + private Task? realmWriteTask; public BeatmapOffsetControl() { @@ -113,8 +117,6 @@ namespace osu.Game.Screens.Play.PlayerSettings Current.BindValueChanged(currentChanged); } - private Task realmWrite; - private void currentChanged(ValueChangedEvent offset) { Scheduler.AddOnce(updateOffset); @@ -122,7 +124,7 @@ namespace osu.Game.Screens.Play.PlayerSettings void updateOffset() { // ensure the previous write has completed. ignoring performance concerns, if we don't do this, the async writes could be out of sequence. - if (realmWrite?.IsCompleted == false) + if (realmWriteTask?.IsCompleted == false) { Scheduler.AddOnce(updateOffset); return; @@ -131,7 +133,7 @@ namespace osu.Game.Screens.Play.PlayerSettings if (useAverageButton != null) useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, Current.Value, Current.Precision); - realmWrite = realm.WriteAsync(r => + realmWriteTask = realm.WriteAsync(r => { var settings = r.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings; From 3cbcb702f6f4aa9d3d165f63735d6c57b2cf829c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 14:36:15 +0900 Subject: [PATCH 0277/1336] Fix calibration button disabled state not checking in corrrect direction --- osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs | 1 + osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index 42b579bc89..67f5db548b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -66,6 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Press button", () => offsetControl.ChildrenOfType().Single().TriggerClick()); AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error); + AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType().Single().Enabled.Value); AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); } diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 98820cabf8..ca683cec66 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -131,7 +131,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } if (useAverageButton != null) - useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, Current.Value, Current.Precision); + useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value, Current.Precision); realmWriteTask = realm.WriteAsync(r => { From 8bd66f1ed7302577801926dc55baeeac4d1720d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 14:36:49 +0900 Subject: [PATCH 0278/1336] Fix incorrect precision specification for button disable check --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index ca683cec66..63045013b5 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -131,7 +131,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } if (useAverageButton != null) - useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value, Current.Precision); + useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value, Current.Precision / 2); realmWriteTask = realm.WriteAsync(r => { From e184b26cdd67101488bbbcdf8c03940997a13da3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 14:39:28 +0900 Subject: [PATCH 0279/1336] Remove `Precision` call for database write shortcutting Shouldn't be required. --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 63045013b5..f19a326cdf 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -140,7 +140,7 @@ namespace osu.Game.Screens.Play.PlayerSettings if (settings == null) // only the case for tests. return; - if (Precision.AlmostEquals(settings.Offset, Current.Value)) + if (settings.Offset == Current.Value) return; settings.Offset = Current.Value; From 763f881d4a0ade9930cfffafb974883c6f6e2385 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 14:42:08 +0900 Subject: [PATCH 0280/1336] Use more correct mod check to encompass more than just autoplay --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index f19a326cdf..dc3e80d695 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -15,13 +15,12 @@ using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Localisation; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics; using osuTK; -using osu.Game.Localisation; -using osu.Game.Rulesets.Mods; #nullable enable @@ -155,7 +154,7 @@ namespace osu.Game.Screens.Play.PlayerSettings if (score.NewValue == null) return; - if (score.NewValue.Mods.Any(m => m is ModAutoplay)) + if (score.NewValue.Mods.Any(m => !m.UserPlayable)) return; var hitEvents = score.NewValue.HitEvents; From ed9ecd695114e1afabd51213767a206798791c92 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 14:45:39 +0900 Subject: [PATCH 0281/1336] Fix test scene failures by ensuring that first `GameplayClock` frame has processed first --- osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index e03c8d7561..b195d2aa74 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -131,9 +131,9 @@ namespace osu.Game.Tests.Visual.Gameplay public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime; - protected override void Update() + protected override void UpdateAfterChildren() { - base.Update(); + base.UpdateAfterChildren(); if (!FirstFrameClockTime.HasValue) { From 411252e004f15f51488b67cab5909372f99490d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 17:01:27 +0900 Subject: [PATCH 0282/1336] Replace squirrel fork with `Clowd.Squirrel` --- osu.Desktop/osu.Desktop.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index b1117bf796..32ead231c7 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -24,10 +24,10 @@ + - all From 6a4d731eb3a94c991cdea9a4f461ead85f31d5d9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 17:11:24 +0900 Subject: [PATCH 0283/1336] Update obsolete usages in line with `Clowd.Squirrel` changes --- osu.Desktop/OsuGameDesktop.cs | 3 +++ osu.Desktop/Updater/SquirrelUpdateManager.cs | 18 ++++++++++++------ 2 files changed, 15 insertions(+), 6 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index cd3fb7eb61..be8159a7cc 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; @@ -96,6 +97,8 @@ namespace osu.Desktop switch (RuntimeInfo.OS) { case RuntimeInfo.Platform.Windows: + Debug.Assert(OperatingSystem.IsWindows()); + return new SquirrelUpdateManager(); default: diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index 7b60bc03e4..b307146b10 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Runtime.Versioning; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -16,10 +17,11 @@ using osu.Game.Overlays.Notifications; using osuTK; using osuTK.Graphics; using Squirrel; -using LogLevel = Splat.LogLevel; +using Squirrel.SimpleSplat; namespace osu.Desktop.Updater { + [SupportedOSPlatform("windows")] public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager { private UpdateManager updateManager; @@ -34,12 +36,14 @@ namespace osu.Desktop.Updater /// private bool updatePending; + private readonly SquirrelLogger squirrelLogger = new SquirrelLogger(); + [BackgroundDependencyLoader] private void load(NotificationOverlay notification) { notificationOverlay = notification; - Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger)); + SquirrelLocator.CurrentMutable.Register(() => squirrelLogger, typeof(ILogger)); } protected override async Task PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false); @@ -49,9 +53,11 @@ namespace osu.Desktop.Updater // should we schedule a retry on completion of this check? bool scheduleRecheck = true; + const string github_token = null; // TODO: populate. + try { - updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true).ConfigureAwait(false); + updateManager ??= new GithubUpdateManager(@"https://github.com/ppy/osu", false, github_token, @"osulazer"); var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false); @@ -201,11 +207,11 @@ namespace osu.Desktop.Updater } } - private class SquirrelLogger : Splat.ILogger, IDisposable + private class SquirrelLogger : ILogger, IDisposable { - public LogLevel Level { get; set; } = LogLevel.Info; + public Squirrel.SimpleSplat.LogLevel Level { get; set; } = Squirrel.SimpleSplat.LogLevel.Info; - public void Write(string message, LogLevel logLevel) + public void Write(string message, Squirrel.SimpleSplat.LogLevel logLevel) { if (logLevel < Level) return; From 1c705f3b331e4fab9e33f4465ab3a4611c4f5916 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 17:31:45 +0900 Subject: [PATCH 0284/1336] Mark `osu.Desktop` as squirrel-aware --- osu.Desktop/app.manifest | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/app.manifest b/osu.Desktop/app.manifest index 2e9127bf44..a11cee132c 100644 --- a/osu.Desktop/app.manifest +++ b/osu.Desktop/app.manifest @@ -1,6 +1,7 @@ + 1 @@ -17,4 +18,4 @@ true - \ No newline at end of file + From 3aa2d4548ab40cca9b023a913c49719a43a57c6e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 17:54:33 +0900 Subject: [PATCH 0285/1336] Add startup squirrel icon/association handling --- osu.Desktop/Program.cs | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index b944068e78..0e11e172e1 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -3,6 +3,7 @@ using System; using System.IO; +using System.Runtime.Versioning; using System.Threading; using System.Threading.Tasks; using osu.Desktop.LegacyIpc; @@ -12,6 +13,7 @@ using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.IPC; using osu.Game.Tournament; +using Squirrel; namespace osu.Desktop { @@ -24,6 +26,10 @@ namespace osu.Desktop [STAThread] public static void Main(string[] args) { + // run Squirrel first, as the app may exit after these run + if (OperatingSystem.IsWindows()) + setupSquirrel(); + // Back up the cwd before DesktopGameHost changes it string cwd = Environment.CurrentDirectory; @@ -104,6 +110,25 @@ namespace osu.Desktop } } + [SupportedOSPlatform("windows")] + private static void setupSquirrel() + { + SquirrelAwareApp.HandleEvents(onInitialInstall: (version, tools) => + { + tools.CreateShortcutForThisExe(); + }, onAppUninstall: (version, tools) => + { + tools.RemoveShortcutForThisExe(); + tools.RemoveUninstallerRegistryEntry(); + }, onEveryRun: (version, tools, firstRun) => + { + tools.SetProcessAppUserModelId(); + + if (firstRun) + tools.CreateUninstallerRegistryEntry(); + }); + } + private static int allowableExceptions = DebugUtils.IsDebugBuild ? 0 : 1; /// From c06703d662b1b887330e28bee4c439c48d913d8b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 18:29:07 +0900 Subject: [PATCH 0286/1336] Add ability to select which display the game runs on --- .../Localisation/GraphicsSettingsStrings.cs | 5 +++ .../Sections/Graphics/LayoutSettings.cs | 33 ++++++++++++++++--- 2 files changed, 34 insertions(+), 4 deletions(-) diff --git a/osu.Game/Localisation/GraphicsSettingsStrings.cs b/osu.Game/Localisation/GraphicsSettingsStrings.cs index 996a1350eb..1c9aa64df5 100644 --- a/osu.Game/Localisation/GraphicsSettingsStrings.cs +++ b/osu.Game/Localisation/GraphicsSettingsStrings.cs @@ -54,6 +54,11 @@ namespace osu.Game.Localisation /// public static LocalisableString Resolution => new TranslatableString(getKey(@"resolution"), @"Resolution"); + /// + /// "Display" + /// + public static LocalisableString Display => new TranslatableString(getKey(@"display"), @"Display"); + /// /// "UI scaling" /// diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index adf1453d1a..a1688b87cc 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics private FillFlowContainer> scalingSettings; - private readonly IBindable currentDisplay = new Bindable(); + private readonly Bindable currentDisplay = new Bindable(); private readonly IBindableList windowModes = new BindableList(); private Bindable scalingMode; @@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics private OsuGameBase game { get; set; } private SettingsDropdown resolutionDropdown; + private SettingsDropdown displayDropdown; private SettingsDropdown windowModeDropdown; private Bindable scalingPositionX; @@ -72,6 +73,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics ItemSource = windowModes, Current = config.GetBindable(FrameworkSetting.WindowMode), }, + displayDropdown = new DisplaySettingsDropdown + { + LabelText = GraphicsSettingsStrings.Display, + Items = host.Window?.Displays, + Current = currentDisplay, + }, resolutionDropdown = new ResolutionSettingsDropdown { LabelText = GraphicsSettingsStrings.Resolution, @@ -142,7 +149,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics windowModeDropdown.Current.BindValueChanged(mode => { - updateResolutionDropdown(); + updateFullscreenDropdowns(); windowModeDropdown.WarningText = mode.NewValue != WindowMode.Fullscreen ? GraphicsSettingsStrings.NotFullscreenNote : default; }, true); @@ -168,7 +175,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics .Distinct()); } - updateResolutionDropdown(); + updateFullscreenDropdowns(); }), true); scalingMode.BindValueChanged(mode => @@ -183,12 +190,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics // initial update bypasses transforms updateScalingModeVisibility(); - void updateResolutionDropdown() + void updateFullscreenDropdowns() { if (resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen) resolutionDropdown.Show(); else resolutionDropdown.Hide(); + + if (displayDropdown.Items.Count() > 1) + displayDropdown.Show(); + else + displayDropdown.Hide(); } void updateScalingModeVisibility() @@ -243,6 +255,19 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics public override LocalisableString TooltipText => base.TooltipText + "x"; } + private class DisplaySettingsDropdown : SettingsDropdown + { + protected override OsuDropdown CreateDropdown() => new DisplaySettingsDropdownControl(); + + private class DisplaySettingsDropdownControl : DropdownControl + { + protected override LocalisableString GenerateItemText(Display item) + { + return $"{item.Index}: {item.Name} ({item.Bounds.Width}x{item.Bounds.Height})"; + } + } + } + private class ResolutionSettingsDropdown : SettingsDropdown { protected override OsuDropdown CreateDropdown() => new ResolutionDropdownControl(); From 1a474592625ccc97b47b11bdb953dcdbf3fdd8a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 18:38:17 +0900 Subject: [PATCH 0287/1336] Fix taiko difficulty adjust scroll speed being shown with too low precision --- osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs index 9540e35780..99a064d35f 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { get { - string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N1}"; + string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N2}"; return string.Join(", ", new[] { From f15b8781bb92e9d74c89357a10b32e77a0de84b0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 19:19:39 +0900 Subject: [PATCH 0288/1336] Move editor mode selector out of `EditorMenuBar` to allow for better reuse --- .../Editing/TestSceneEditorScreenModes.cs | 4 +- .../Edit/Components/Menus/EditorMenuBar.cs | 22 ----- osu.Game/Screens/Edit/Editor.cs | 82 +++++++++++-------- 3 files changed, 47 insertions(+), 61 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorScreenModes.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorScreenModes.cs index 98d8a41674..2efd125f81 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorScreenModes.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorScreenModes.cs @@ -4,11 +4,9 @@ using System; using System.Linq; using NUnit.Framework; -using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; -using osu.Game.Screens.Edit.Components.Menus; namespace osu.Game.Tests.Visual.Editing { @@ -22,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("switch between all screens at once", () => { foreach (var screen in Enum.GetValues(typeof(EditorScreenMode)).Cast()) - Editor.ChildrenOfType().Single().Mode.Value = screen; + Editor.Mode.Value = screen; }); } } diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index c6787a1fb1..2a8435ff47 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -18,8 +17,6 @@ namespace osu.Game.Screens.Edit.Components.Menus { public class EditorMenuBar : OsuMenu { - public readonly Bindable Mode = new Bindable(); - public EditorMenuBar() : base(Direction.Horizontal, true) { @@ -28,25 +25,6 @@ namespace osu.Game.Screens.Edit.Components.Menus MaskingContainer.CornerRadius = 0; ItemsContainer.Padding = new MarginPadding { Left = 100 }; BackgroundColour = Color4Extensions.FromHex("111"); - - ScreenSelectionTabControl tabControl; - AddRangeInternal(new Drawable[] - { - tabControl = new ScreenSelectionTabControl - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - X = -15 - } - }); - - Mode.BindTo(tabControl.Current); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - Mode.TriggerChange(); } protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu(); diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index c2775ae101..dcb7e3a282 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -89,6 +89,8 @@ namespace osu.Game.Screens.Edit [Resolved(canBeNull: true)] private NotificationOverlay notifications { get; set; } + public readonly Bindable Mode = new Bindable(); + public IBindable SamplePlaybackDisabled => samplePlaybackDisabled; private readonly Bindable samplePlaybackDisabled = new Bindable(); @@ -115,8 +117,6 @@ namespace osu.Game.Screens.Edit [CanBeNull] // Should be non-null once it can support custom rulesets. private EditorChangeHandler changeHandler; - private EditorMenuBar menuBar; - private DependencyContainer dependencies; private TestGameplayButton testGameplayButton; @@ -239,40 +239,49 @@ namespace osu.Game.Screens.Edit Name = "Top bar", RelativeSizeAxes = Axes.X, Height = 40, - Child = menuBar = new EditorMenuBar + Children = new Drawable[] { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - RelativeSizeAxes = Axes.Both, - Mode = { Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose }, - Items = new[] + new EditorMenuBar { - new MenuItem("File") + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Items = new[] { - Items = createFileMenuItems() - }, - new MenuItem("Edit") - { - Items = new[] + new MenuItem("File") { - undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo), - redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo), - new EditorMenuItemSpacer(), - cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut), - copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy), - pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste), - } - }, - new MenuItem("View") - { - Items = new MenuItem[] + Items = createFileMenuItems() + }, + new MenuItem("Edit") { - new WaveformOpacityMenuItem(config.GetBindable(OsuSetting.EditorWaveformOpacity)), - new HitAnimationsMenuItem(config.GetBindable(OsuSetting.EditorHitAnimations)) + Items = new[] + { + undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo), + redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo), + new EditorMenuItemSpacer(), + cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut), + copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy), + pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste), + } + }, + new MenuItem("View") + { + Items = new MenuItem[] + { + new WaveformOpacityMenuItem(config.GetBindable(OsuSetting.EditorWaveformOpacity)), + new HitAnimationsMenuItem(config.GetBindable(OsuSetting.EditorHitAnimations)) + } } } - } - } + }, + new ScreenSelectionTabControl + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + X = -15, + Current = Mode, + }, + }, }, new Container { @@ -340,14 +349,15 @@ namespace osu.Game.Screens.Edit changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true); changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true); - - menuBar.Mode.ValueChanged += onModeChanged; } protected override void LoadComplete() { base.LoadComplete(); setUpClipboardActionAvailability(); + + Mode.Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose; + Mode.BindValueChanged(onModeChanged, true); } /// @@ -517,23 +527,23 @@ namespace osu.Game.Screens.Edit return true; case GlobalAction.EditorComposeMode: - menuBar.Mode.Value = EditorScreenMode.Compose; + Mode.Value = EditorScreenMode.Compose; return true; case GlobalAction.EditorDesignMode: - menuBar.Mode.Value = EditorScreenMode.Design; + Mode.Value = EditorScreenMode.Design; return true; case GlobalAction.EditorTimingMode: - menuBar.Mode.Value = EditorScreenMode.Timing; + Mode.Value = EditorScreenMode.Timing; return true; case GlobalAction.EditorSetupMode: - menuBar.Mode.Value = EditorScreenMode.SongSetup; + Mode.Value = EditorScreenMode.SongSetup; return true; case GlobalAction.EditorVerifyMode: - menuBar.Mode.Value = EditorScreenMode.Verify; + Mode.Value = EditorScreenMode.Verify; return true; case GlobalAction.EditorTestGameplay: From 1916011ebff0064370a5589a948caa33fcafde91 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 19:41:47 +0900 Subject: [PATCH 0289/1336] Tween corner radius when scaling container becomes non-fullscreen --- osu.Game/Graphics/Containers/ScalingContainer.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index 0d543bdbc8..781e85f82e 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -56,6 +56,8 @@ namespace osu.Game.Graphics.Containers } } + private const float corner_radius = 10; + /// /// Create a new instance. /// @@ -69,7 +71,7 @@ namespace osu.Game.Graphics.Containers { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, - CornerRadius = 10, + CornerRadius = corner_radius, Child = content = new ScalingDrawSizePreservingFillContainer(targetMode != ScalingMode.Gameplay) }; } @@ -176,6 +178,7 @@ namespace osu.Game.Graphics.Containers sizableContainer.MoveTo(targetPosition, 500, Easing.OutQuart); sizableContainer.ResizeTo(targetSize, 500, Easing.OutQuart).OnComplete(_ => { sizableContainer.Masking = requiresMasking; }); + sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, 500, requiresMasking ? Easing.OutQuart : Easing.None); } private class ScalingBackgroundScreen : BackgroundScreenDefault From ff7db4f4059f70a67d91f6c37fb683c6a7effa23 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 20:05:37 +0900 Subject: [PATCH 0290/1336] Replace jank buttons with menu in skin editor --- osu.Game/Skinning/Editor/SkinEditor.cs | 88 ++++++++++++-------------- 1 file changed, 39 insertions(+), 49 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 8052f82c93..ae5cbc95f0 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -8,14 +8,14 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Testing; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; -using osu.Game.Resources.Localisation.Web; -using osuTK; +using osu.Game.Screens.Edit.Components.Menus; namespace osu.Game.Skinning.Editor { @@ -57,13 +57,43 @@ namespace osu.Game.Skinning.Editor RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - headerText = new OsuTextFlowContainer + new Container { - TextAnchor = Anchor.TopCentre, - Padding = new MarginPadding(20), - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X + Name = "Top bar", + RelativeSizeAxes = Axes.X, + Depth = float.MinValue, + Height = 40, + Children = new Drawable[] + { + new EditorMenuBar + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Items = new[] + { + new MenuItem("File") + { + Items = new[] + { + new EditorMenuItem("Save", MenuItemType.Standard, Save), + new EditorMenuItem("Revert to default", MenuItemType.Destructive, revert), + new EditorMenuItemSpacer(), + new EditorMenuItem("Exit", MenuItemType.Standard, Hide), + }, + }, + } + }, + headerText = new OsuTextFlowContainer + { + TextAnchor = Anchor.TopRight, + Padding = new MarginPadding(5), + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + }, + }, }, new GridContainer { @@ -89,46 +119,6 @@ namespace osu.Game.Skinning.Editor Children = new Drawable[] { new SkinBlueprintContainer(targetScreen), - new TriangleButton - { - Margin = new MarginPadding(10), - Text = CommonStrings.ButtonsClose, - Width = 100, - Action = Hide, - }, - new FillFlowContainer - { - Direction = FillDirection.Horizontal, - AutoSizeAxes = Axes.Both, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Spacing = new Vector2(5), - Padding = new MarginPadding - { - Top = 10, - Left = 10, - }, - Margin = new MarginPadding - { - Right = 10, - Bottom = 10, - }, - Children = new Drawable[] - { - new TriangleButton - { - Text = "Save Changes", - Width = 140, - Action = Save, - }, - new DangerousTriangleButton - { - Text = "Revert to default", - Width = 140, - Action = revert, - }, - } - }, } }, } @@ -161,7 +151,7 @@ namespace osu.Game.Skinning.Editor { headerText.Clear(); - headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 24)); + headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 16)); headerText.NewParagraph(); headerText.AddText("Currently editing ", cp => { From 29ed419d537f140943e77b23a4a965a757b7ca1b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 20:04:53 +0900 Subject: [PATCH 0291/1336] Change how custom scales are applied to `ScalingContainer` to allow for better transitions --- .../Graphics/Containers/ScalingContainer.cs | 45 ++++++++++++------- .../Skinning/Editor/SkinComponentToolbox.cs | 4 +- osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 21 ++------- 3 files changed, 34 insertions(+), 36 deletions(-) diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index 781e85f82e..5888be2ae7 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Screens; using osu.Game.Configuration; using osu.Game.Screens; @@ -38,22 +39,18 @@ namespace osu.Game.Graphics.Containers private BackgroundScreenStack backgroundStack; - private bool allowScaling = true; + private RectangleF? customScale; + private bool customScaleIsRelativePosition; /// - /// Whether user scaling preferences should be applied. Enabled by default. + /// Set a custom position and scale which overrides any user specification. /// - public bool AllowScaling + public void SetCustomScale(RectangleF? scale, bool relativePosition = false) { - get => allowScaling; - set - { - if (value == allowScaling) - return; + customScale = scale; + customScaleIsRelativePosition = relativePosition; - allowScaling = value; - if (IsLoaded) Scheduler.AddOnce(updateSize); - } + if (IsLoaded) Scheduler.AddOnce(updateSize); } private const float corner_radius = 10; @@ -164,11 +161,25 @@ namespace osu.Game.Graphics.Containers backgroundStack?.FadeOut(fade_time); } - bool scaling = AllowScaling && (targetMode == null || scalingMode.Value == targetMode); + RectangleF targetSize = new RectangleF(Vector2.Zero, Vector2.One); - var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One; - var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero; - bool requiresMasking = (scaling && targetSize != Vector2.One) + if (customScale != null) + { + sizableContainer.RelativePositionAxes = customScaleIsRelativePosition ? Axes.Both : Axes.None; + + targetSize = customScale.Value; + } + else if (targetMode == null || scalingMode.Value == targetMode) + { + sizableContainer.RelativePositionAxes = Axes.Both; + + Vector2 scale = new Vector2(sizeX.Value, sizeY.Value); + Vector2 pos = new Vector2(posX.Value, posY.Value) * (Vector2.One - scale); + + targetSize = new RectangleF(pos, scale); + } + + bool requiresMasking = targetSize.Size != Vector2.One // For the top level scaling container, for now we apply masking if safe areas are in use. // In the future this can likely be removed as more of the actual UI supports overflowing into the safe areas. || (targetMode == ScalingMode.Everything && safeAreaPadding.Value.Total != Vector2.Zero); @@ -176,8 +187,8 @@ namespace osu.Game.Graphics.Containers if (requiresMasking) sizableContainer.Masking = true; - sizableContainer.MoveTo(targetPosition, 500, Easing.OutQuart); - sizableContainer.ResizeTo(targetSize, 500, Easing.OutQuart).OnComplete(_ => { sizableContainer.Masking = requiresMasking; }); + sizableContainer.MoveTo(targetSize.Location, 500, Easing.OutQuart); + sizableContainer.ResizeTo(targetSize.Size, 500, Easing.OutQuart).OnComplete(_ => { sizableContainer.Masking = requiresMasking; }); sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, 500, requiresMasking ? Easing.OutQuart : Easing.None); } diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs index 935d2756fb..ce9afd650a 100644 --- a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -23,6 +23,8 @@ namespace osu.Game.Skinning.Editor { public class SkinComponentToolbox : ScrollingToolboxGroup { + public const float WIDTH = 200; + public Action RequestPlacement; private const float component_display_scale = 0.8f; @@ -41,7 +43,7 @@ namespace osu.Game.Skinning.Editor : base("Components", height) { RelativeSizeAxes = Axes.None; - Width = 200; + Width = WIDTH; } [BackgroundDependencyLoader] diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index 86854ab6ff..dcfe28aaea 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -5,6 +5,7 @@ using JetBrains.Annotations; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; @@ -100,30 +101,14 @@ namespace osu.Game.Skinning.Editor { if (visibility.NewValue == Visibility.Visible) { - updateMasking(); - target.AllowScaling = false; - target.RelativePositionAxes = Axes.Both; - - target.ScaleTo(VISIBLE_TARGET_SCALE, SkinEditor.TRANSITION_DURATION, Easing.OutQuint); - target.MoveToX(0.095f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint); + target.SetCustomScale(new RectangleF(0.18f, 0.1f, VISIBLE_TARGET_SCALE, VISIBLE_TARGET_SCALE), true); } else { - target.AllowScaling = true; - - target.ScaleTo(1, SkinEditor.TRANSITION_DURATION, Easing.OutQuint).OnComplete(_ => updateMasking()); - target.MoveToX(0f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint); + target.SetCustomScale(null); } } - private void updateMasking() - { - if (skinEditor == null) - return; - - target.Masking = skinEditor.State.Value == Visibility.Visible; - } - public void OnReleased(KeyBindingReleaseEvent e) { } From 8d7cdbd8833ba4db7990bd5d5fcbf808d5c65d21 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 20:25:34 +0900 Subject: [PATCH 0292/1336] Add note about nested masking case --- .../Graphics/Containers/ScalingContainer.cs | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index 5888be2ae7..df27c561d5 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -136,7 +136,7 @@ namespace osu.Game.Graphics.Containers private void updateSize() { - const float fade_time = 500; + const float duration = 500; if (targetMode == ScalingMode.Everything) { @@ -155,10 +155,10 @@ namespace osu.Game.Graphics.Containers backgroundStack.Push(new ScalingBackgroundScreen()); } - backgroundStack.FadeIn(fade_time); + backgroundStack.FadeIn(duration); } else - backgroundStack?.FadeOut(fade_time); + backgroundStack?.FadeOut(duration); } RectangleF targetSize = new RectangleF(Vector2.Zero, Vector2.One); @@ -187,9 +187,14 @@ namespace osu.Game.Graphics.Containers if (requiresMasking) sizableContainer.Masking = true; - sizableContainer.MoveTo(targetSize.Location, 500, Easing.OutQuart); - sizableContainer.ResizeTo(targetSize.Size, 500, Easing.OutQuart).OnComplete(_ => { sizableContainer.Masking = requiresMasking; }); - sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, 500, requiresMasking ? Easing.OutQuart : Easing.None); + sizableContainer.MoveTo(targetSize.Location, duration, Easing.OutQuart); + sizableContainer.ResizeTo(targetSize.Size, duration, Easing.OutQuart); + + // Of note, this will not working great in the case of nested ScalingContainers where multiple are applying corner radius. + // There should likely only be masking and corner radius applied at one point in the full game stack to fix this. + // An example of how this can occur is it the skin editor is visible and the game screen scaling is set to "Everything". + sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, duration, requiresMasking ? Easing.OutQuart : Easing.None) + .OnComplete(_ => { sizableContainer.Masking = requiresMasking; }); } private class ScalingBackgroundScreen : BackgroundScreenDefault From b5684aaa76d8b345397eb1fff8c60dd2c25fcd60 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 2 Mar 2022 20:33:28 +0900 Subject: [PATCH 0293/1336] Scale -> Rect to read better --- .../Graphics/Containers/ScalingContainer.cs | 26 +++++++++---------- osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 4 +-- 2 files changed, 15 insertions(+), 15 deletions(-) diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index df27c561d5..dd611b0904 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -39,16 +39,16 @@ namespace osu.Game.Graphics.Containers private BackgroundScreenStack backgroundStack; - private RectangleF? customScale; - private bool customScaleIsRelativePosition; + private RectangleF? customRect; + private bool customRectIsRelativePosition; /// /// Set a custom position and scale which overrides any user specification. /// - public void SetCustomScale(RectangleF? scale, bool relativePosition = false) + public void SetCustomRect(RectangleF? rect, bool relativePosition = false) { - customScale = scale; - customScaleIsRelativePosition = relativePosition; + customRect = rect; + customRectIsRelativePosition = relativePosition; if (IsLoaded) Scheduler.AddOnce(updateSize); } @@ -161,13 +161,13 @@ namespace osu.Game.Graphics.Containers backgroundStack?.FadeOut(duration); } - RectangleF targetSize = new RectangleF(Vector2.Zero, Vector2.One); + RectangleF targetRect = new RectangleF(Vector2.Zero, Vector2.One); - if (customScale != null) + if (customRect != null) { - sizableContainer.RelativePositionAxes = customScaleIsRelativePosition ? Axes.Both : Axes.None; + sizableContainer.RelativePositionAxes = customRectIsRelativePosition ? Axes.Both : Axes.None; - targetSize = customScale.Value; + targetRect = customRect.Value; } else if (targetMode == null || scalingMode.Value == targetMode) { @@ -176,10 +176,10 @@ namespace osu.Game.Graphics.Containers Vector2 scale = new Vector2(sizeX.Value, sizeY.Value); Vector2 pos = new Vector2(posX.Value, posY.Value) * (Vector2.One - scale); - targetSize = new RectangleF(pos, scale); + targetRect = new RectangleF(pos, scale); } - bool requiresMasking = targetSize.Size != Vector2.One + bool requiresMasking = targetRect.Size != Vector2.One // For the top level scaling container, for now we apply masking if safe areas are in use. // In the future this can likely be removed as more of the actual UI supports overflowing into the safe areas. || (targetMode == ScalingMode.Everything && safeAreaPadding.Value.Total != Vector2.Zero); @@ -187,8 +187,8 @@ namespace osu.Game.Graphics.Containers if (requiresMasking) sizableContainer.Masking = true; - sizableContainer.MoveTo(targetSize.Location, duration, Easing.OutQuart); - sizableContainer.ResizeTo(targetSize.Size, duration, Easing.OutQuart); + sizableContainer.MoveTo(targetRect.Location, duration, Easing.OutQuart); + sizableContainer.ResizeTo(targetRect.Size, duration, Easing.OutQuart); // Of note, this will not working great in the case of nested ScalingContainers where multiple are applying corner radius. // There should likely only be masking and corner radius applied at one point in the full game stack to fix this. diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index dcfe28aaea..61c363b019 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -101,11 +101,11 @@ namespace osu.Game.Skinning.Editor { if (visibility.NewValue == Visibility.Visible) { - target.SetCustomScale(new RectangleF(0.18f, 0.1f, VISIBLE_TARGET_SCALE, VISIBLE_TARGET_SCALE), true); + target.SetCustomRect(new RectangleF(0.18f, 0.1f, VISIBLE_TARGET_SCALE, VISIBLE_TARGET_SCALE), true); } else { - target.SetCustomScale(null); + target.SetCustomRect(null); } } From 6caecf79a012f988a9f08ab94fe6930631e6fd8f Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Wed, 2 Mar 2022 20:06:28 +0800 Subject: [PATCH 0294/1336] Use smooth speed change --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 9a6705ea09..b6df56dd76 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -14,10 +15,11 @@ using osu.Game.Configuration; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Mods { - public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap + public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IApplicableToHUD { // use a wider range so there's still room for adjustment when the initial rate is extreme private const double fastest_rate = 2.5f; @@ -65,6 +67,7 @@ namespace osu.Game.Rulesets.Mods }; private ITrack track; + private HUDOverlay overlay; private readonly List recentRates = Enumerable.Range(0, average_count).Select(_ => 1d).ToList(); @@ -82,6 +85,12 @@ namespace osu.Game.Rulesets.Mods AdjustPitch.BindValueChanged(applyPitchAdjustment); } + public void ApplyToHUD(HUDOverlay overlay) + { + // this is only used to transform the SpeedChange bindable + this.overlay = overlay; + } + public void ApplyToTrack(ITrack track) { this.track = track; @@ -127,7 +136,7 @@ namespace osu.Game.Rulesets.Mods recentRates.RemoveAt(0); } - SpeedChange.Value = recentRates.Average(); + overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100); }; drawable.OnRevertResult += (o, result) => { @@ -146,7 +155,7 @@ namespace osu.Game.Rulesets.Mods recentRates.RemoveAt(recentRates.Count - 1); } - SpeedChange.Value = recentRates.Average(); + overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100); }; } From 17bc7142979d43fedcd23cfe1f67c7d87c6300d0 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Wed, 2 Mar 2022 20:48:57 +0800 Subject: [PATCH 0295/1336] Allow the mod to properly react to nested hit objects --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 41 ++++++++++------------ 1 file changed, 18 insertions(+), 23 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index b6df56dd76..db631520ab 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -123,37 +123,32 @@ namespace osu.Game.Rulesets.Mods { drawable.OnNewResult += (o, result) => { + if (dequeuedRates.ContainsKey(result.HitObject)) return; + if (!result.IsHit) return; + if (!result.Type.AffectsAccuracy()) return; if (!previousEndTimes.ContainsKey(result.HitObject)) return; double prevEndTime = previousEndTimes[result.HitObject]; recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate)); - if (recentRates.Count > average_count) - { - dequeuedRates.Add(result.HitObject, recentRates[0]); - recentRates.RemoveAt(0); - } + dequeuedRates.Add(result.HitObject, recentRates[0]); + recentRates.RemoveAt(0); overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100); }; drawable.OnRevertResult += (o, result) => { + if (!dequeuedRates.ContainsKey(result.HitObject)) return; + if (!result.IsHit) return; + if (!result.Type.AffectsAccuracy()) return; if (!previousEndTimes.ContainsKey(result.HitObject)) return; - if (dequeuedRates.ContainsKey(result.HitObject)) - { - recentRates.Insert(0, dequeuedRates[result.HitObject]); - recentRates.RemoveAt(recentRates.Count - 1); - dequeuedRates.Remove(result.HitObject); - } - else - { - recentRates.Insert(0, InitialRate.Value); - recentRates.RemoveAt(recentRates.Count - 1); - } + recentRates.Insert(0, dequeuedRates[result.HitObject]); + recentRates.RemoveAt(recentRates.Count - 1); + dequeuedRates.Remove(result.HitObject); overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100); }; @@ -161,11 +156,11 @@ namespace osu.Game.Rulesets.Mods public void ApplyToBeatmap(IBeatmap beatmap) { - var endTimes = getEndTimes(beatmap.HitObjects).OrderBy(x => x).ToList(); + var hitObjects = getAllApplicableHitObjects(beatmap.HitObjects).ToList(); + var endTimes = hitObjects.Select(x => x.GetEndTime()).OrderBy(x => x).ToList(); - for (int i = 1; i < beatmap.HitObjects.Count; i++) + foreach (HitObject hitObject in hitObjects) { - var hitObject = beatmap.HitObjects[i]; double prevEndTime = endTimes.LastOrDefault(ht => !Precision.AlmostBigger(ht, hitObject.GetEndTime())); if (prevEndTime != default) @@ -173,15 +168,15 @@ namespace osu.Game.Rulesets.Mods } } - private IEnumerable getEndTimes(IEnumerable hitObjects) + private IEnumerable getAllApplicableHitObjects(IEnumerable hitObjects) { foreach (var hitObject in hitObjects) { if (!(hitObject.HitWindows is HitWindows.EmptyHitWindows)) - yield return hitObject.GetEndTime(); + yield return hitObject; - foreach (double hitTime in getEndTimes(hitObject.NestedHitObjects)) - yield return hitTime; + foreach (HitObject nested in getAllApplicableHitObjects(hitObject.NestedHitObjects)) + yield return nested; } } } From d335a2229f448a7a9f30f6b144910aafe398be83 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Wed, 2 Mar 2022 21:07:57 +0800 Subject: [PATCH 0296/1336] Tweak `average_count` --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index db631520ab..7c92bd8141 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods /// /// Adjust track rate using the average speed of the last x hits /// - private const int average_count = 10; + private const int average_count = 6; public override string Name => "Adaptive Speed"; From e14a35b469de3841c3d573758b9a5266d99abb93 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 2 Mar 2022 20:32:03 +0300 Subject: [PATCH 0297/1336] Add failing test case --- .../Gameplay/TestSceneStoryboardSamples.cs | 59 ------------- .../TestSceneStoryboardSamplePlayback.cs | 83 +++++++++++++++++-- osu.Game/Tests/Visual/TestPlayer.cs | 3 - 3 files changed, 78 insertions(+), 67 deletions(-) diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index 88862ea28b..6457a23a1b 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -1,29 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Testing; -using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Configuration; using osu.Game.Database; using osu.Game.IO; using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; -using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osu.Game.Skinning; @@ -118,59 +112,6 @@ namespace osu.Game.Tests.Gameplay AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); } - [TestCase(typeof(OsuModDoubleTime), 1.5)] - [TestCase(typeof(OsuModHalfTime), 0.75)] - [TestCase(typeof(ModWindUp), 1.5)] - [TestCase(typeof(ModWindDown), 0.75)] - [TestCase(typeof(OsuModDoubleTime), 2)] - [TestCase(typeof(OsuModHalfTime), 0.5)] - [TestCase(typeof(ModWindUp), 2)] - [TestCase(typeof(ModWindDown), 0.5)] - public void TestSamplePlaybackWithRateMods(Type expectedMod, double expectedRate) - { - GameplayClockContainer gameplayContainer = null; - StoryboardSampleInfo sampleInfo = null; - TestDrawableStoryboardSample sample = null; - - Mod testedMod = Activator.CreateInstance(expectedMod) as Mod; - - switch (testedMod) - { - case ModRateAdjust m: - m.SpeedChange.Value = expectedRate; - break; - - case ModTimeRamp m: - m.FinalRate.Value = m.InitialRate.Value = expectedRate; - break; - } - - AddStep("setup storyboard sample", () => - { - Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this); - SelectedMods.Value = new[] { testedMod }; - - var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); - - Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0) - { - Child = beatmapSkinSourceContainer - }); - - beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(sampleInfo = new StoryboardSampleInfo("test-sample", 1, 1)) - { - Clock = gameplayContainer.GameplayClock - }); - }); - - AddStep("start", () => gameplayContainer.Start()); - - AddAssert("sample playback rate matches mod rates", () => - testedMod != null && Precision.AlmostEquals( - sample.ChildrenOfType().First().AggregateFrequency.Value, - ((IApplicableToRate)testedMod).ApplyToRate(sampleInfo.StartTime))); - } - [Test] public void TestSamplePlaybackWithBeatmapHitsoundsOff() { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs index 95603b5c04..7a74a00c68 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs @@ -1,17 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics.Audio; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; +using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { @@ -19,6 +25,10 @@ namespace osu.Game.Tests.Visual.Gameplay { private Storyboard storyboard; + private IReadOnlyList storyboardMods; + + protected override bool HasCustomSteps => true; + [BackgroundDependencyLoader] private void load(OsuConfigManager config) { @@ -31,10 +41,13 @@ namespace osu.Game.Tests.Visual.Gameplay backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20)); } + [SetUp] + public void SetUp() => Schedule(() => storyboardMods = Array.Empty()); + [Test] public void TestStoryboardSamplesStopDuringPause() { - checkForFirstSamplePlayback(); + createPlayerTest(); AddStep("player paused", () => Player.Pause()); AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value); @@ -47,26 +60,86 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestStoryboardSamplesStopOnSkip() { - checkForFirstSamplePlayback(); + createPlayerTest(true); - AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space)); AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); } - private void checkForFirstSamplePlayback() + [TestCase(typeof(OsuModDoubleTime), 1.5)] + [TestCase(typeof(OsuModDoubleTime), 2)] + [TestCase(typeof(OsuModHalfTime), 0.75)] + [TestCase(typeof(OsuModHalfTime), 0.5)] + public void TestStoryboardSamplesPlaybackWithRateAdjustMods(Type expectedMod, double expectedRate) { + AddStep("setup mod", () => + { + ModRateAdjust testedMod = (ModRateAdjust)Activator.CreateInstance(expectedMod).AsNonNull(); + testedMod.SpeedChange.Value = expectedRate; + storyboardMods = new[] { testedMod }; + }); + + createPlayerTest(true); + + AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound => + { + return sound.ChildrenOfType().All(s => s.AggregateFrequency.Value == expectedRate); + })); + } + + [TestCase(typeof(ModWindUp), 0.5, 2)] + [TestCase(typeof(ModWindUp), 1.51, 2)] + [TestCase(typeof(ModWindDown), 2, 0.5)] + [TestCase(typeof(ModWindDown), 0.99, 0.5)] + public void TestStoryboardSamplesPlaybackWithTimeRampMods(Type expectedMod, double initialRate, double finalRate) + { + AddStep("setup mod", () => + { + ModTimeRamp testedMod = (ModTimeRamp)Activator.CreateInstance(expectedMod).AsNonNull(); + testedMod.InitialRate.Value = initialRate; + testedMod.FinalRate.Value = finalRate; + storyboardMods = new[] { testedMod }; + }); + + createPlayerTest(true); + + ModTimeRamp gameplayMod = null; + + AddUntilStep("mod speed change updated", () => + { + gameplayMod = Player.GameplayState.Mods.OfType().Single(); + return gameplayMod.SpeedChange.Value != initialRate; + }); + + AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound => + { + return sound.ChildrenOfType().All(s => s.AggregateFrequency.Value == gameplayMod.SpeedChange.Value); + })); + } + + private void createPlayerTest(bool skipIntro = false) + { + CreateTest(null); + AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null); AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); + + if (skipIntro) + AddStep("skip intro", () => InputManager.Key(Key.Space)); } private IEnumerable allStoryboardSamples => Player.ChildrenOfType(); protected override bool AllowFail => false; + protected override TestPlayer CreatePlayer(Ruleset ruleset) + { + SelectedMods.Value = SelectedMods.Value.Concat(storyboardMods).ToArray(); + return new TestPlayer(true, false); + } + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); - protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false); protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio); diff --git a/osu.Game/Tests/Visual/TestPlayer.cs b/osu.Game/Tests/Visual/TestPlayer.cs index 368f792e28..d463905cf4 100644 --- a/osu.Game/Tests/Visual/TestPlayer.cs +++ b/osu.Game/Tests/Visual/TestPlayer.cs @@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual public new DrawableRuleset DrawableRuleset => base.DrawableRuleset; - /// - /// Mods from *player* (not OsuScreen). - /// public new Bindable> Mods => base.Mods; public new HUDOverlay HUDOverlay => base.HUDOverlay; From cbb8dc28914a4c7a8cb636ea5b58534869eea934 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 2 Mar 2022 20:33:46 +0300 Subject: [PATCH 0298/1336] Fix storyboard samples rate not adjusted from actual gameplay mods --- .../Visual/Gameplay/TestSceneStoryboard.cs | 4 ++-- .../Backgrounds/BeatmapBackgroundWithStoryboard.cs | 8 +++++++- osu.Game/Screens/Play/DimmableStoryboard.cs | 9 +++++++-- osu.Game/Screens/Play/Player.cs | 2 +- .../Storyboards/Drawables/DrawableStoryboard.cs | 9 ++++++++- .../Drawables/DrawableStoryboardSample.cs | 13 ++++++++----- osu.Game/Storyboards/Storyboard.cs | 5 +++-- 7 files changed, 36 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs index 3b6d02c67c..014ccb1652 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs @@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Gameplay var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; storyboardContainer.Clock = decoupledClock; - storyboard = working.Storyboard.CreateDrawable(Beatmap.Value); + storyboard = working.Storyboard.CreateDrawable(SelectedMods.Value); storyboard.Passing = false; storyboardContainer.Add(storyboard); @@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Gameplay sb = decoder.Decode(bfr); } - storyboard = sb.CreateDrawable(Beatmap.Value); + storyboard = sb.CreateDrawable(SelectedMods.Value); storyboardContainer.Add(storyboard); decoupledClock.ChangeSource(Beatmap.Value.Track); diff --git a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs index 56ef87c1f4..7aed442800 100644 --- a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs +++ b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs @@ -3,12 +3,15 @@ #nullable enable +using System.Collections.Generic; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Overlays; +using osu.Game.Rulesets.Mods; using osu.Game.Storyboards.Drawables; namespace osu.Game.Graphics.Backgrounds @@ -20,6 +23,9 @@ namespace osu.Game.Graphics.Backgrounds [Resolved(CanBeNull = true)] private MusicController? musicController { get; set; } + [Resolved] + private IBindable> mods { get; set; } = null!; + public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTextureName = "Backgrounds/bg1") : base(beatmap, fallbackTextureName) { @@ -39,7 +45,7 @@ namespace osu.Game.Graphics.Backgrounds { RelativeSizeAxes = Axes.Both, Volume = { Value = 0 }, - Child = new DrawableStoryboard(Beatmap.Storyboard) { Clock = storyboardClock } + Child = new DrawableStoryboard(Beatmap.Storyboard, mods.Value) { Clock = storyboardClock } }, AddInternal); } diff --git a/osu.Game/Screens/Play/DimmableStoryboard.cs b/osu.Game/Screens/Play/DimmableStoryboard.cs index f8cedddfbe..5a3ef1e9d3 100644 --- a/osu.Game/Screens/Play/DimmableStoryboard.cs +++ b/osu.Game/Screens/Play/DimmableStoryboard.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Mods; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; @@ -18,6 +20,8 @@ namespace osu.Game.Screens.Play public Container OverlayLayerContainer { get; private set; } private readonly Storyboard storyboard; + private readonly IReadOnlyList mods; + private DrawableStoryboard drawableStoryboard; /// @@ -28,9 +32,10 @@ namespace osu.Game.Screens.Play /// public IBindable HasStoryboardEnded = new BindableBool(true); - public DimmableStoryboard(Storyboard storyboard) + public DimmableStoryboard(Storyboard storyboard, IReadOnlyList mods) { this.storyboard = storyboard; + this.mods = mods; } [BackgroundDependencyLoader] @@ -57,7 +62,7 @@ namespace osu.Game.Screens.Play if (!ShowStoryboard.Value && !IgnoreUserSettings.Value) return; - drawableStoryboard = storyboard.CreateDrawable(); + drawableStoryboard = storyboard.CreateDrawable(mods); HasStoryboardEnded.BindTo(drawableStoryboard.HasStoryboardEnded); if (async) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index d4b02622d3..8ce3f1587d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -355,7 +355,7 @@ namespace osu.Game.Screens.Play protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart); private Drawable createUnderlayComponents() => - DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both }; + DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both }; private Drawable createGameplayComponents(IWorkingBeatmap working) => new ScalingContainer(ScalingMode.Gameplay) { diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index e6528a83bd..840500347f 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; using System.Linq; using System.Threading; using osuTK; @@ -11,6 +13,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Platform; using osu.Game.Database; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play; using osu.Game.Stores; @@ -50,14 +53,18 @@ namespace osu.Game.Storyboards.Drawables private double? lastEventEndTime; + [Cached(typeof(IReadOnlyList))] + public IReadOnlyList Mods { get; } + private DependencyContainer dependencies; protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - public DrawableStoryboard(Storyboard storyboard) + public DrawableStoryboard(Storyboard storyboard, IReadOnlyList mods) { Storyboard = storyboard; + Mods = mods ?? Array.Empty(); Size = new Vector2(640, 480); diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs index 672274a2ad..4e3f72512c 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs @@ -28,17 +28,20 @@ namespace osu.Game.Storyboards.Drawables LifetimeStart = sampleInfo.StartTime; } - [Resolved] - private IBindable> mods { get; set; } + [Resolved(CanBeNull = true)] + private IReadOnlyList mods { get; set; } protected override void SkinChanged(ISkinSource skin) { base.SkinChanged(skin); - foreach (var mod in mods.Value.OfType()) + if (mods != null) { - foreach (var sample in DrawableSamples) - mod.ApplyToSample(sample); + foreach (var mod in mods.OfType()) + { + foreach (var sample in DrawableSamples) + mod.ApplyToSample(sample); + } } } diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index c4864c0334..2faed98ae0 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Extensions; +using osu.Game.Rulesets.Mods; using osu.Game.Skinning; using osu.Game.Storyboards.Drawables; @@ -90,8 +91,8 @@ namespace osu.Game.Storyboards } } - public DrawableStoryboard CreateDrawable(IWorkingBeatmap working = null) => - new DrawableStoryboard(this); + public DrawableStoryboard CreateDrawable(IReadOnlyList mods = null) => + new DrawableStoryboard(this, mods); public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore) { From b286122413b21be910bf29c8349f3030d3e4b2f3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 03:54:39 +0900 Subject: [PATCH 0299/1336] Move uninstaller registry operation to `onInitialInstall` --- osu.Desktop/Program.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 0e11e172e1..e317a44bc3 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -116,6 +116,7 @@ namespace osu.Desktop SquirrelAwareApp.HandleEvents(onInitialInstall: (version, tools) => { tools.CreateShortcutForThisExe(); + tools.CreateUninstallerRegistryEntry(); }, onAppUninstall: (version, tools) => { tools.RemoveShortcutForThisExe(); @@ -123,9 +124,6 @@ namespace osu.Desktop }, onEveryRun: (version, tools, firstRun) => { tools.SetProcessAppUserModelId(); - - if (firstRun) - tools.CreateUninstallerRegistryEntry(); }); } From a812ed4462a5126ff9ba2eb2d858814e59a2ddee Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 2 Mar 2022 23:40:14 +0300 Subject: [PATCH 0300/1336] Ensure there is at least one sample during rate assertion --- .../Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs index 7a74a00c68..44529aa78c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs @@ -83,9 +83,7 @@ namespace osu.Game.Tests.Visual.Gameplay createPlayerTest(true); AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound => - { - return sound.ChildrenOfType().All(s => s.AggregateFrequency.Value == expectedRate); - })); + sound.ChildrenOfType().First().AggregateFrequency.Value == expectedRate)); } [TestCase(typeof(ModWindUp), 0.5, 2)] @@ -113,9 +111,7 @@ namespace osu.Game.Tests.Visual.Gameplay }); AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound => - { - return sound.ChildrenOfType().All(s => s.AggregateFrequency.Value == gameplayMod.SpeedChange.Value); - })); + sound.ChildrenOfType().First().AggregateFrequency.Value == gameplayMod.SpeedChange.Value)); } private void createPlayerTest(bool skipIntro = false) From 82bbc32d74147ce99680e4a5c99e4ffed1bb00b9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 2 Mar 2022 23:44:58 +0300 Subject: [PATCH 0301/1336] Remove unnecessary `Schedule` during setup --- .../Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs index 44529aa78c..1d50901fec 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs @@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay } [SetUp] - public void SetUp() => Schedule(() => storyboardMods = Array.Empty()); + public void SetUp() => storyboardMods = Array.Empty(); [Test] public void TestStoryboardSamplesStopDuringPause() From bb94d68139478a11054f76dc0258e590997e6b4c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 2 Mar 2022 23:55:42 +0300 Subject: [PATCH 0302/1336] Separate storyboard samples and skip intro steps to own methods --- .../TestSceneStoryboardSamplePlayback.cs | 30 +++++++++++-------- 1 file changed, 18 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs index 1d50901fec..6b74868944 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs @@ -51,20 +51,21 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("player paused", () => Player.Pause()); AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value); - AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); + allStoryobardSamplesStopped(); AddStep("player resume", () => Player.Resume()); - AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); + waitUntilStoryboardSamplesPlay(); } [Test] public void TestStoryboardSamplesStopOnSkip() { - createPlayerTest(true); + createPlayerTest(); - AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); + skipIntro(); + allStoryobardSamplesStopped(); - AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); + waitUntilStoryboardSamplesPlay(); } [TestCase(typeof(OsuModDoubleTime), 1.5)] @@ -80,7 +81,8 @@ namespace osu.Game.Tests.Visual.Gameplay storyboardMods = new[] { testedMod }; }); - createPlayerTest(true); + createPlayerTest(); + skipIntro(); AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound => sound.ChildrenOfType().First().AggregateFrequency.Value == expectedRate)); @@ -100,7 +102,8 @@ namespace osu.Game.Tests.Visual.Gameplay storyboardMods = new[] { testedMod }; }); - createPlayerTest(true); + createPlayerTest(); + skipIntro(); ModTimeRamp gameplayMod = null; @@ -114,17 +117,20 @@ namespace osu.Game.Tests.Visual.Gameplay sound.ChildrenOfType().First().AggregateFrequency.Value == gameplayMod.SpeedChange.Value)); } - private void createPlayerTest(bool skipIntro = false) + private void createPlayerTest() { CreateTest(null); AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null); - AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); - - if (skipIntro) - AddStep("skip intro", () => InputManager.Key(Key.Space)); + waitUntilStoryboardSamplesPlay(); } + private void waitUntilStoryboardSamplesPlay() => AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); + + private void allStoryobardSamplesStopped() => AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); + + private void skipIntro() => AddStep("skip intro", () => InputManager.Key(Key.Space)); + private IEnumerable allStoryboardSamples => Player.ChildrenOfType(); protected override bool AllowFail => false; From 2ce4faa3564f13d334e5ed282560488257f19c22 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 3 Mar 2022 00:02:36 +0300 Subject: [PATCH 0303/1336] Fix typo in method name --- .../Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs index 6b74868944..909cab5e3d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs @@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("player paused", () => Player.Pause()); AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value); - allStoryobardSamplesStopped(); + allStoryboardSamplesStopped(); AddStep("player resume", () => Player.Resume()); waitUntilStoryboardSamplesPlay(); @@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay createPlayerTest(); skipIntro(); - allStoryobardSamplesStopped(); + allStoryboardSamplesStopped(); waitUntilStoryboardSamplesPlay(); } @@ -127,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void waitUntilStoryboardSamplesPlay() => AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); - private void allStoryobardSamplesStopped() => AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); + private void allStoryboardSamplesStopped() => AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); private void skipIntro() => AddStep("skip intro", () => InputManager.Key(Key.Space)); From 3630ab2db2da2ee6b0291bf0e3cedfd47a8f020f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 3 Mar 2022 00:09:12 +0300 Subject: [PATCH 0304/1336] Remove unnecessary nullability of storyboard mods list --- osu.Game/Storyboards/Drawables/DrawableStoryboard.cs | 3 +-- osu.Game/Storyboards/Storyboard.cs | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index 840500347f..01e4dfca02 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using System.Threading; @@ -64,7 +63,7 @@ namespace osu.Game.Storyboards.Drawables public DrawableStoryboard(Storyboard storyboard, IReadOnlyList mods) { Storyboard = storyboard; - Mods = mods ?? Array.Empty(); + Mods = mods; Size = new Vector2(640, 480); diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index 2faed98ae0..844950336d 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -91,7 +91,7 @@ namespace osu.Game.Storyboards } } - public DrawableStoryboard CreateDrawable(IReadOnlyList mods = null) => + public DrawableStoryboard CreateDrawable(IReadOnlyList mods) => new DrawableStoryboard(this, mods); public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore) From 55737226a31ba2f190abeb88953a99e6d704be54 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 3 Mar 2022 10:18:36 +0800 Subject: [PATCH 0305/1336] Use `Enumerable.Repeat` --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 7c92bd8141..f155005f67 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mods private ITrack track; private HUDOverlay overlay; - private readonly List recentRates = Enumerable.Range(0, average_count).Select(_ => 1d).ToList(); + private readonly List recentRates = Enumerable.Repeat(1d, average_count).ToList(); // rate for a hit is calculated using the end time of another hit object earlier in time // caching them here for easy access @@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mods InitialRate.TriggerChange(); AdjustPitch.TriggerChange(); recentRates.Clear(); - recentRates.AddRange(Enumerable.Range(0, average_count).Select(_ => InitialRate.Value)); + recentRates.AddRange(Enumerable.Repeat(InitialRate.Value, average_count)); } public void ApplyToSample(DrawableSample sample) From ff7f65de2712200496499ac647fc7fa8a9193cda Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 3 Mar 2022 10:43:04 +0800 Subject: [PATCH 0306/1336] Extract duplicated conditionals --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index f155005f67..69d5a956d9 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Audio; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; @@ -124,10 +125,7 @@ namespace osu.Game.Rulesets.Mods drawable.OnNewResult += (o, result) => { if (dequeuedRates.ContainsKey(result.HitObject)) return; - - if (!result.IsHit) return; - if (!result.Type.AffectsAccuracy()) return; - if (!previousEndTimes.ContainsKey(result.HitObject)) return; + if (!shouldProcessResult(result)) return; double prevEndTime = previousEndTimes[result.HitObject]; @@ -141,10 +139,7 @@ namespace osu.Game.Rulesets.Mods drawable.OnRevertResult += (o, result) => { if (!dequeuedRates.ContainsKey(result.HitObject)) return; - - if (!result.IsHit) return; - if (!result.Type.AffectsAccuracy()) return; - if (!previousEndTimes.ContainsKey(result.HitObject)) return; + if (!shouldProcessResult(result)) return; recentRates.Insert(0, dequeuedRates[result.HitObject]); recentRates.RemoveAt(recentRates.Count - 1); @@ -179,5 +174,14 @@ namespace osu.Game.Rulesets.Mods yield return nested; } } + + private bool shouldProcessResult(JudgementResult result) + { + if (!result.IsHit) return false; + if (!result.Type.AffectsAccuracy()) return false; + if (!previousEndTimes.ContainsKey(result.HitObject)) return false; + + return true; + } } } From 95a40c5dc561fbc55d7d4fe60ce6a34c57326149 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 3 Mar 2022 10:43:30 +0800 Subject: [PATCH 0307/1336] Remove pointless comment --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 69d5a956d9..946d25172c 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -111,7 +111,6 @@ namespace osu.Game.Rulesets.Mods private void applyPitchAdjustment(ValueChangedEvent adjustPitchSetting) { - // remove existing old adjustment track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange); track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange); From 51258dbab4fca3c77cdeb767bf616fab633b16e2 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 3 Mar 2022 11:21:20 +0800 Subject: [PATCH 0308/1336] Use binary search in `ApplyToBeatmap` --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 946d25172c..276f3466f4 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -9,7 +9,6 @@ using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Judgements; @@ -151,14 +150,16 @@ namespace osu.Game.Rulesets.Mods public void ApplyToBeatmap(IBeatmap beatmap) { var hitObjects = getAllApplicableHitObjects(beatmap.HitObjects).ToList(); - var endTimes = hitObjects.Select(x => x.GetEndTime()).OrderBy(x => x).ToList(); + var endTimes = hitObjects.Select(x => x.GetEndTime()).OrderBy(x => x).Distinct().ToList(); foreach (HitObject hitObject in hitObjects) { - double prevEndTime = endTimes.LastOrDefault(ht => !Precision.AlmostBigger(ht, hitObject.GetEndTime())); + int index = endTimes.BinarySearch(hitObject.GetEndTime()); + if (index < 0) index = ~index; // BinarySearch returns the next larger element in bitwise complement if there's no exact match + index -= 1; - if (prevEndTime != default) - previousEndTimes.Add(hitObject, prevEndTime); + if (index >= 0) + previousEndTimes.Add(hitObject, endTimes[index]); } } From 09254407fe894b0da3dae1a4ac9cacfa0bac8be2 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 3 Mar 2022 12:02:39 +0800 Subject: [PATCH 0309/1336] Interpolate speed change using `IUpdatableByPlayfield` --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 33 +++++++++++----------- 1 file changed, 17 insertions(+), 16 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 276f3466f4..0ad31ebb9c 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -1,25 +1,24 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. - using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; -using osu.Game.Screens.Play; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mods { - public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IApplicableToHUD + public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IUpdatableByPlayfield { // use a wider range so there's still room for adjustment when the initial rate is extreme private const double fastest_rate = 2.5f; @@ -62,12 +61,11 @@ namespace osu.Game.Rulesets.Mods public BindableNumber SpeedChange { get; } = new BindableDouble { Default = 1, - Value = 1, - Precision = 0.01 + Value = 1 }; private ITrack track; - private HUDOverlay overlay; + private double targetRate = 1d; private readonly List recentRates = Enumerable.Repeat(1d, average_count).ToList(); @@ -81,16 +79,14 @@ namespace osu.Game.Rulesets.Mods public ModAdaptiveSpeed() { - InitialRate.BindValueChanged(val => SpeedChange.Value = val.NewValue); + InitialRate.BindValueChanged(val => + { + SpeedChange.Value = val.NewValue; + targetRate = val.NewValue; + }); AdjustPitch.BindValueChanged(applyPitchAdjustment); } - public void ApplyToHUD(HUDOverlay overlay) - { - // this is only used to transform the SpeedChange bindable - this.overlay = overlay; - } - public void ApplyToTrack(ITrack track) { this.track = track; @@ -106,6 +102,11 @@ namespace osu.Game.Rulesets.Mods sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); } + public void Update(Playfield playfield) + { + SpeedChange.Value = Interpolation.DampContinuously(SpeedChange.Value, targetRate, 50, playfield.Clock.ElapsedFrameTime); + } + public double ApplyToRate(double time, double rate = 1) => rate * InitialRate.Value; private void applyPitchAdjustment(ValueChangedEvent adjustPitchSetting) @@ -132,7 +133,7 @@ namespace osu.Game.Rulesets.Mods dequeuedRates.Add(result.HitObject, recentRates[0]); recentRates.RemoveAt(0); - overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100); + targetRate = recentRates.Average(); }; drawable.OnRevertResult += (o, result) => { @@ -143,7 +144,7 @@ namespace osu.Game.Rulesets.Mods recentRates.RemoveAt(recentRates.Count - 1); dequeuedRates.Remove(result.HitObject); - overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100); + targetRate = recentRates.Average(); }; } From ae71dcceeb0d7478210eaf631f62732352e4debd Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 3 Mar 2022 13:03:53 +0800 Subject: [PATCH 0310/1336] Convert comments to xmldoc --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 0ad31ebb9c..5a2edfa17d 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -69,12 +69,15 @@ namespace osu.Game.Rulesets.Mods private readonly List recentRates = Enumerable.Repeat(1d, average_count).ToList(); - // rate for a hit is calculated using the end time of another hit object earlier in time - // caching them here for easy access + /// + /// Rate for a hit is calculated using the end time of another hit object earlier in time, + /// caching them here for easy access + /// private readonly Dictionary previousEndTimes = new Dictionary(); - // record the value removed from recentRates when an object is hit - // for rewind support + /// + /// Record the value removed from when an object is hit for rewind support + /// private readonly Dictionary dequeuedRates = new Dictionary(); public ModAdaptiveSpeed() From 9c2aa511943c3b89279beb00aa954e1204539d98 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 3 Mar 2022 13:07:30 +0800 Subject: [PATCH 0311/1336] Rename `applyPitchAdjustment` to `adjustPitchChanged` --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 5a2edfa17d..2e77b7c6fc 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mods SpeedChange.Value = val.NewValue; targetRate = val.NewValue; }); - AdjustPitch.BindValueChanged(applyPitchAdjustment); + AdjustPitch.BindValueChanged(adjustPitchChanged); } public void ApplyToTrack(ITrack track) @@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mods public double ApplyToRate(double time, double rate = 1) => rate * InitialRate.Value; - private void applyPitchAdjustment(ValueChangedEvent adjustPitchSetting) + private void adjustPitchChanged(ValueChangedEvent adjustPitchSetting) { track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange); From fab9323707655e3ce08145290bfeb84f886e0f8d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 14:08:48 +0900 Subject: [PATCH 0312/1336] Replace all legacy ruleset checks with a helper property call --- osu.Desktop/DiscordRichPresence.cs | 5 +---- osu.Game/Beatmaps/DifficultyRecommender.cs | 2 +- osu.Game/Rulesets/IRulesetInfo.cs | 5 +++++ osu.Game/Rulesets/RulesetInfo.cs | 5 +++++ osu.Game/Screens/Play/SoloPlayer.cs | 3 +-- osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs | 2 +- 6 files changed, 14 insertions(+), 8 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 3642f70a56..fe687e8dab 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -108,10 +108,7 @@ namespace osu.Desktop presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty); // update ruleset - int onlineID = ruleset.Value.OnlineID; - bool isLegacyRuleset = onlineID >= 0 && onlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID; - - presence.Assets.SmallImageKey = isLegacyRuleset ? $"mode_{onlineID}" : "mode_custom"; + presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom"; presence.Assets.SmallImageText = ruleset.Value.Name; client.SetPresence(presence); diff --git a/osu.Game/Beatmaps/DifficultyRecommender.cs b/osu.Game/Beatmaps/DifficultyRecommender.cs index 3949e84f4a..8c3e832293 100644 --- a/osu.Game/Beatmaps/DifficultyRecommender.cs +++ b/osu.Game/Beatmaps/DifficultyRecommender.cs @@ -83,7 +83,7 @@ namespace osu.Game.Beatmaps requestedUserId = api.LocalUser.Value.Id; // only query API for built-in rulesets - rulesets.AvailableRulesets.Where(ruleset => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo => + rulesets.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset).ForEach(rulesetInfo => { var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo); diff --git a/osu.Game/Rulesets/IRulesetInfo.cs b/osu.Game/Rulesets/IRulesetInfo.cs index 60a02212fc..a8ed1683c2 100644 --- a/osu.Game/Rulesets/IRulesetInfo.cs +++ b/osu.Game/Rulesets/IRulesetInfo.cs @@ -29,5 +29,10 @@ namespace osu.Game.Rulesets string InstantiationInfo { get; } Ruleset CreateInstance(); + + /// + /// Whether this ruleset's online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania). + /// + public bool IsLegacyRuleset => OnlineID >= 0 && OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID; } } diff --git a/osu.Game/Rulesets/RulesetInfo.cs b/osu.Game/Rulesets/RulesetInfo.cs index 88e3988431..cf7d84c2b4 100644 --- a/osu.Game/Rulesets/RulesetInfo.cs +++ b/osu.Game/Rulesets/RulesetInfo.cs @@ -91,6 +91,11 @@ namespace osu.Game.Rulesets Available = Available }; + /// + /// Whether this ruleset's online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania). + /// + public bool IsLegacyRuleset => ((IRulesetInfo)this).IsLegacyRuleset; + public Ruleset CreateInstance() { if (!Available) diff --git a/osu.Game/Screens/Play/SoloPlayer.cs b/osu.Game/Screens/Play/SoloPlayer.cs index 824c0072e3..b877ee1c11 100644 --- a/osu.Game/Screens/Play/SoloPlayer.cs +++ b/osu.Game/Screens/Play/SoloPlayer.cs @@ -7,7 +7,6 @@ using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Online.Solo; -using osu.Game.Rulesets; using osu.Game.Scoring; namespace osu.Game.Screens.Play @@ -32,7 +31,7 @@ namespace osu.Game.Screens.Play if (beatmapId <= 0) return null; - if (rulesetId < 0 || rulesetId > ILegacyRuleset.MAX_LEGACY_RULESET_ID) + if (!Ruleset.Value.IsLegacyRuleset) return null; return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash); diff --git a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs index 6daaae9d04..95910ed0aa 100644 --- a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs @@ -118,7 +118,7 @@ namespace osu.Game.Screens.Select.Leaderboards return null; } - if (fetchRuleset.OnlineID <= 0 || fetchRuleset.OnlineID > ILegacyRuleset.MAX_LEGACY_RULESET_ID) + if (!fetchRuleset.IsLegacyRuleset) { SetErrorState(LeaderboardState.RulesetUnavailable); return null; From 4ce2044e4c842f50f0beb7ea62a8b2b493439a37 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 3 Mar 2022 13:09:29 +0800 Subject: [PATCH 0313/1336] Reorder members --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 2e77b7c6fc..b3a318e307 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -1,5 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. + using System; using System.Collections.Generic; using System.Linq; @@ -112,16 +113,6 @@ namespace osu.Game.Rulesets.Mods public double ApplyToRate(double time, double rate = 1) => rate * InitialRate.Value; - private void adjustPitchChanged(ValueChangedEvent adjustPitchSetting) - { - track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange); - - track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange); - } - - private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue) - => adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo; - public void ApplyToDrawableHitObject(DrawableHitObject drawable) { drawable.OnNewResult += (o, result) => @@ -167,6 +158,16 @@ namespace osu.Game.Rulesets.Mods } } + private void adjustPitchChanged(ValueChangedEvent adjustPitchSetting) + { + track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange); + + track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange); + } + + private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue) + => adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo; + private IEnumerable getAllApplicableHitObjects(IEnumerable hitObjects) { foreach (var hitObject in hitObjects) From 42e07b7308c05bd0792ceee0ae691a54f74f8e0d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 14:15:25 +0900 Subject: [PATCH 0314/1336] Convert to extension method to avoid recursive calls --- osu.Desktop/DiscordRichPresence.cs | 3 ++- osu.Game/Beatmaps/DifficultyRecommender.cs | 3 ++- osu.Game/Extensions/ModelExtensions.cs | 5 +++++ osu.Game/Rulesets/IRulesetInfo.cs | 5 ----- osu.Game/Rulesets/RulesetInfo.cs | 5 ----- osu.Game/Screens/Play/SoloPlayer.cs | 3 ++- osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs | 3 ++- 7 files changed, 13 insertions(+), 14 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index fe687e8dab..d87b25a4c7 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -10,6 +10,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game.Configuration; +using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets; @@ -108,7 +109,7 @@ namespace osu.Desktop presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty); // update ruleset - presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom"; + presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom"; presence.Assets.SmallImageText = ruleset.Value.Name; client.SetPresence(presence); diff --git a/osu.Game/Beatmaps/DifficultyRecommender.cs b/osu.Game/Beatmaps/DifficultyRecommender.cs index 8c3e832293..93c2fccbc7 100644 --- a/osu.Game/Beatmaps/DifficultyRecommender.cs +++ b/osu.Game/Beatmaps/DifficultyRecommender.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; +using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Rulesets; @@ -83,7 +84,7 @@ namespace osu.Game.Beatmaps requestedUserId = api.LocalUser.Value.Id; // only query API for built-in rulesets - rulesets.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset).ForEach(rulesetInfo => + rulesets.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo => { var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo); diff --git a/osu.Game/Extensions/ModelExtensions.cs b/osu.Game/Extensions/ModelExtensions.cs index f178a5c97b..13c25e45c8 100644 --- a/osu.Game/Extensions/ModelExtensions.cs +++ b/osu.Game/Extensions/ModelExtensions.cs @@ -72,6 +72,11 @@ namespace osu.Game.Extensions return result; } + /// + /// Check whether this 's online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania). + /// + public static bool IsLegacyRuleset(this IRulesetInfo ruleset) => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID; + /// /// Check whether the online ID of two s match. /// diff --git a/osu.Game/Rulesets/IRulesetInfo.cs b/osu.Game/Rulesets/IRulesetInfo.cs index a8ed1683c2..60a02212fc 100644 --- a/osu.Game/Rulesets/IRulesetInfo.cs +++ b/osu.Game/Rulesets/IRulesetInfo.cs @@ -29,10 +29,5 @@ namespace osu.Game.Rulesets string InstantiationInfo { get; } Ruleset CreateInstance(); - - /// - /// Whether this ruleset's online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania). - /// - public bool IsLegacyRuleset => OnlineID >= 0 && OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID; } } diff --git a/osu.Game/Rulesets/RulesetInfo.cs b/osu.Game/Rulesets/RulesetInfo.cs index cf7d84c2b4..88e3988431 100644 --- a/osu.Game/Rulesets/RulesetInfo.cs +++ b/osu.Game/Rulesets/RulesetInfo.cs @@ -91,11 +91,6 @@ namespace osu.Game.Rulesets Available = Available }; - /// - /// Whether this ruleset's online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania). - /// - public bool IsLegacyRuleset => ((IRulesetInfo)this).IsLegacyRuleset; - public Ruleset CreateInstance() { if (!Available) diff --git a/osu.Game/Screens/Play/SoloPlayer.cs b/osu.Game/Screens/Play/SoloPlayer.cs index b877ee1c11..a935ce49eb 100644 --- a/osu.Game/Screens/Play/SoloPlayer.cs +++ b/osu.Game/Screens/Play/SoloPlayer.cs @@ -4,6 +4,7 @@ using System; using System.Diagnostics; using osu.Game.Beatmaps; +using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Online.Solo; @@ -31,7 +32,7 @@ namespace osu.Game.Screens.Play if (beatmapId <= 0) return null; - if (!Ruleset.Value.IsLegacyRuleset) + if (!Ruleset.Value.IsLegacyRuleset()) return null; return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash); diff --git a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs index 95910ed0aa..eb0addd377 100644 --- a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs @@ -11,6 +11,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.Database; +using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.Leaderboards; @@ -118,7 +119,7 @@ namespace osu.Game.Screens.Select.Leaderboards return null; } - if (!fetchRuleset.IsLegacyRuleset) + if (!fetchRuleset.IsLegacyRuleset()) { SetErrorState(LeaderboardState.RulesetUnavailable); return null; From 29bf7d0bde958ca2d7e30515ae4086a5bfddd2ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 14:35:52 +0900 Subject: [PATCH 0315/1336] Fix shocking grammar and typos in block comment MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Graphics/Containers/ScalingContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index dd611b0904..248bb8ca1f 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -190,9 +190,9 @@ namespace osu.Game.Graphics.Containers sizableContainer.MoveTo(targetRect.Location, duration, Easing.OutQuart); sizableContainer.ResizeTo(targetRect.Size, duration, Easing.OutQuart); - // Of note, this will not working great in the case of nested ScalingContainers where multiple are applying corner radius. - // There should likely only be masking and corner radius applied at one point in the full game stack to fix this. - // An example of how this can occur is it the skin editor is visible and the game screen scaling is set to "Everything". + // Of note, this will not work great in the case of nested ScalingContainers where multiple are applying corner radius. + // Masking and corner radius should likely only be applied at one point in the full game stack to fix this. + // An example of how this can occur is when the skin editor is visible and the game screen scaling is set to "Everything". sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, duration, requiresMasking ? Easing.OutQuart : Easing.None) .OnComplete(_ => { sizableContainer.Masking = requiresMasking; }); } From cb0d643f7047d0f594a4baf76f7751cb895166ab Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 14:38:20 +0900 Subject: [PATCH 0316/1336] Add parameter xmldoc to explain what a null rect does --- osu.Game/Graphics/Containers/ScalingContainer.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index 248bb8ca1f..d331b818a1 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -45,6 +45,8 @@ namespace osu.Game.Graphics.Containers /// /// Set a custom position and scale which overrides any user specification. /// + /// A rectangle with positional and sizing information for this container to conform to. null will clear the custom rect and revert to user settings. + /// Whether the position portion of the provided rect is in relative coordinate space or not. public void SetCustomRect(RectangleF? rect, bool relativePosition = false) { customRect = rect; From ab0ee265408ad406cdbd71de743c9ab1ef9e6d99 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 15:13:42 +0900 Subject: [PATCH 0317/1336] Remove padding from distribution graph bars to fix some bars becoming invisible at low sizes --- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 93885b6e02..372c0d4849 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -160,8 +160,6 @@ namespace osu.Game.Screens.Ranking.Statistics RelativeSizeAxes = Axes.Both; - Padding = new MarginPadding { Horizontal = 1 }; - InternalChild = new Circle { RelativeSizeAxes = Axes.Both, From 464be6e64c52b129e36c0e412b00d5f29a4205a1 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 3 Mar 2022 14:37:39 +0800 Subject: [PATCH 0318/1336] Only call `IUpdatableByPlayfield.Update` if the playfield isn't nested --- osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs | 11 +++++++++++ osu.Game/Rulesets/UI/Playfield.cs | 9 ++++++++- 2 files changed, 19 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs b/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs index 9baa252caf..7cf480a11b 100644 --- a/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs +++ b/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs @@ -5,8 +5,19 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mods { + /// + /// An interface for s that are updated every frame by a . + /// public interface IUpdatableByPlayfield : IApplicableMod { + /// + /// Update this . + /// + /// The main + /// + /// This method is called once per frame during gameplay by the main only. + /// To access nested s, use . + /// void Update(Playfield playfield); } } diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index d0bbf859af..30e71dde1c 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -79,6 +79,11 @@ namespace osu.Game.Rulesets.UI private readonly List nestedPlayfields = new List(); + /// + /// Whether this is nested in another . + /// + public bool IsNested { get; private set; } + /// /// Whether judgements should be displayed by this and and all nested s. /// @@ -206,6 +211,8 @@ namespace osu.Game.Rulesets.UI /// The to add. protected void AddNested(Playfield otherPlayfield) { + otherPlayfield.IsNested = true; + otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements); otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r); @@ -229,7 +236,7 @@ namespace osu.Game.Rulesets.UI { base.Update(); - if (mods != null) + if (!IsNested && mods != null) { foreach (var mod in mods) { From a06d806fb911ddb1531eda8f5415c0e9a86dc7ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 15:43:01 +0900 Subject: [PATCH 0319/1336] Fix hit distribution graph midpoint rounding not looking great around zero Not sure this will be accepted and it's likely only ever going to show in tests, but seems to be a better approach to midpoint rounding for this case? --- .../TestSceneHitEventTimingDistributionGraph.cs | 6 ++++++ .../HitEventTimingDistributionGraph.cs | 16 ++++++++++++++-- 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index 221001e40b..f31aec8975 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -23,6 +23,12 @@ namespace osu.Game.Tests.Visual.Ranking createTest(CreateDistributedHitEvents()); } + [Test] + public void TestManyDistributedEventsOffset() + { + createTest(CreateDistributedHitEvents(-3.5)); + } + [Test] public void TestAroundCentre() { diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 93885b6e02..3a4641cba9 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -64,10 +64,22 @@ namespace osu.Game.Screens.Ranking.Statistics // Prevent div-by-0 by enforcing a minimum bin size binSize = Math.Max(1, binSize); + bool roundUp = true; + foreach (var e in hitEvents) { - int binOffset = (int)Math.Round(e.TimeOffset / binSize, MidpointRounding.AwayFromZero); - bins[timing_distribution_centre_bin_index + binOffset]++; + double binOffset = e.TimeOffset / binSize; + + // .NET's round midpoint handling doesn't provide a behaviour that works amazingly for display + // purposes here. We want midpoint rounding to roughly distribute evenly to each adjacent bucket + // so the easiest way is to cycle between downwards and upwards rounding as we process events. + if (Math.Abs(binOffset - (int)binOffset) == 0.5) + { + binOffset += Math.Sign(binOffset) * (roundUp ? 1 : 0); + roundUp = !roundUp; + } + + bins[timing_distribution_centre_bin_index + (int)binOffset]++; } int maxCount = bins.Max(); From 9c43500ad358cc50ea399af79d47fa4f7f6ace5b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 16:23:30 +0900 Subject: [PATCH 0320/1336] Add ability for player loading screen settings to scroll As we add more items here this is going to become necessary. Until the design no doubt gets changed. --- osu.Game/Overlays/SettingsToolboxGroup.cs | 7 +++--- osu.Game/Screens/Play/PlayerLoader.cs | 29 +++++++++++++++-------- 2 files changed, 22 insertions(+), 14 deletions(-) diff --git a/osu.Game/Overlays/SettingsToolboxGroup.cs b/osu.Game/Overlays/SettingsToolboxGroup.cs index 08321f68fe..b4178359a4 100644 --- a/osu.Game/Overlays/SettingsToolboxGroup.cs +++ b/osu.Game/Overlays/SettingsToolboxGroup.cs @@ -22,8 +22,9 @@ namespace osu.Game.Overlays { public class SettingsToolboxGroup : Container, IExpandable { + public const int CONTAINER_WIDTH = 270; + private const float transition_duration = 250; - private const int container_width = 270; private const int border_thickness = 2; private const int header_height = 30; private const int corner_radius = 5; @@ -49,7 +50,7 @@ namespace osu.Game.Overlays public SettingsToolboxGroup(string title) { AutoSizeAxes = Axes.Y; - Width = container_width; + Width = CONTAINER_WIDTH; Masking = true; CornerRadius = corner_radius; BorderColour = Color4.Black; @@ -201,7 +202,5 @@ namespace osu.Game.Overlays } protected override Container Content => content; - - protected override bool OnMouseDown(MouseDownEvent e) => true; } } diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index f6d63a8ec5..41eb822e39 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -143,6 +143,8 @@ namespace osu.Game.Screens.Play muteWarningShownOnce = sessionStatics.GetBindable(Static.MutedAudioNotificationShownOnce); batteryWarningShownOnce = sessionStatics.GetBindable(Static.LowBatteryNotificationShownOnce); + const float padding = 25; + InternalChildren = new Drawable[] { (content = new LogoTrackingContainer @@ -158,20 +160,27 @@ namespace osu.Game.Screens.Play Anchor = Anchor.Centre, Origin = Anchor.Centre, }, - PlayerSettings = new FillFlowContainer + new OsuScrollContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 20), - Margin = new MarginPadding(25), - Children = new PlayerSettingsGroup[] + RelativeSizeAxes = Axes.Y, + Width = SettingsToolboxGroup.CONTAINER_WIDTH + padding * 2, + Padding = new MarginPadding { Vertical = padding }, + Masking = false, + Child = PlayerSettings = new FillFlowContainer { - VisualSettings = new VisualSettings(), - AudioSettings = new AudioSettings(), - new InputSettings() - } + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 20), + Padding = new MarginPadding { Horizontal = padding }, + Children = new PlayerSettingsGroup[] + { + VisualSettings = new VisualSettings(), + AudioSettings = new AudioSettings(), + new InputSettings() + } + }, }, idleTracker = new IdleTracker(750), }), From f09a4e9c5b0e5507d9d3a22b92682a2190030832 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 16:28:32 +0900 Subject: [PATCH 0321/1336] Fix potential crash in tests when attempting to lookup key bindings in cases the lookup is not available --- osu.Game/Configuration/DevelopmentOsuConfigManager.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Configuration/DevelopmentOsuConfigManager.cs b/osu.Game/Configuration/DevelopmentOsuConfigManager.cs index ff19dd874c..f1cb0731fe 100644 --- a/osu.Game/Configuration/DevelopmentOsuConfigManager.cs +++ b/osu.Game/Configuration/DevelopmentOsuConfigManager.cs @@ -14,6 +14,8 @@ namespace osu.Game.Configuration public DevelopmentOsuConfigManager(Storage storage) : base(storage) { + LookupKeyBindings = _ => "unknown"; + LookupSkinName = _ => "unknown"; } } } From 7ee30024e881387b8ab089d2b6153a901d7cafc8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 16:59:10 +0900 Subject: [PATCH 0322/1336] Restructure `OsuSliderBar` to allow for custom tooltips --- .../Graphics/UserInterface/OsuSliderBar.cs | 34 ++++++++----------- 1 file changed, 14 insertions(+), 20 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index 333ae4f832..17dce10cf6 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -40,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface private readonly Box rightBox; private readonly Container nubContainer; - public virtual LocalisableString TooltipText { get; private set; } + public virtual LocalisableString TooltipText { get; protected set; } /// /// Whether to format the tooltip as a percentage or the actual value. @@ -148,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface protected override void LoadComplete() { base.LoadComplete(); - CurrentNumber.BindValueChanged(current => updateTooltipText(current.NewValue), true); + CurrentNumber.BindValueChanged(current => TooltipText = GetTooltipText(current.NewValue), true); } protected override bool OnHover(HoverEvent e) @@ -178,7 +178,7 @@ namespace osu.Game.Graphics.UserInterface { base.OnUserChange(value); playSample(value); - updateTooltipText(value); + TooltipText = GetTooltipText(value); } private void playSample(T value) @@ -203,28 +203,22 @@ namespace osu.Game.Graphics.UserInterface channel.Play(); } - private void updateTooltipText(T value) + protected virtual LocalisableString GetTooltipText(T value) { if (CurrentNumber.IsInteger) - TooltipText = value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0"); - else - { - double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo); + return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0"); - if (DisplayAsPercentage) - { - TooltipText = floatValue.ToString("0%"); - } - else - { - decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits); + double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo); - // Find the number of significant digits (we could have less than 5 after normalize()) - int significantDigits = FormatUtils.FindPrecision(decimalPrecision); + if (DisplayAsPercentage) + return floatValue.ToString("0%"); - TooltipText = floatValue.ToString($"N{significantDigits}"); - } - } + decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits); + + // Find the number of significant digits (we could have less than 5 after normalize()) + int significantDigits = FormatUtils.FindPrecision(decimalPrecision); + + return floatValue.ToString($"N{significantDigits}"); } protected override void UpdateAfterChildren() From 3848964faa4050465e8ff5db0156294e8d971336 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 17:07:46 +0900 Subject: [PATCH 0323/1336] Add tooltip text for offset adjustment slider --- .../BeatmapOffsetControlStrings.cs | 12 +++++++- .../PlayerSettings/BeatmapOffsetControl.cs | 28 ++++++++++++++++++- .../Play/PlayerSettings/PlayerSliderBar.cs | 12 ++++---- 3 files changed, 45 insertions(+), 7 deletions(-) diff --git a/osu.Game/Localisation/BeatmapOffsetControlStrings.cs b/osu.Game/Localisation/BeatmapOffsetControlStrings.cs index 7b2a9e50b2..632a1ad0ea 100644 --- a/osu.Game/Localisation/BeatmapOffsetControlStrings.cs +++ b/osu.Game/Localisation/BeatmapOffsetControlStrings.cs @@ -29,6 +29,16 @@ namespace osu.Game.Localisation /// public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play"); + /// + /// "(hit objects appear later)" + /// + public static LocalisableString HitObjectsAppearLater => new TranslatableString(getKey(@"hit_objects_appear_later"), @"(hit objects appear later)"); + + /// + /// "(hit objects appear earlier)" + /// + public static LocalisableString HitObjectsAppearEarlier => new TranslatableString(getKey(@"hit_objects_appear_earlier"), @"(hit objects appear earlier)"); + private static string getKey(string key) => $@"{prefix}:{key}"; } -} \ No newline at end of file +} diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index dc3e80d695..201e431367 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -3,12 +3,14 @@ using System; using System.ComponentModel; +using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Database; @@ -71,7 +73,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Spacing = new Vector2(10), Children = new Drawable[] { - new PlayerSliderBar + new OffsetSliderBar { KeyboardStep = 5, LabelText = BeatmapOffsetControlStrings.BeatmapOffset, @@ -88,6 +90,30 @@ namespace osu.Game.Screens.Play.PlayerSettings }; } + public class OffsetSliderBar : PlayerSliderBar + { + protected override Drawable CreateControl() => new CustomSliderBar(); + + protected class CustomSliderBar : SliderBar + { + protected override LocalisableString GetTooltipText(double value) + { + return value == 0 + ? new TranslatableString("_", @"{0} ms", base.GetTooltipText(value)) + : new TranslatableString("_", @"{0} ms {1}", base.GetTooltipText(value), getEarlyLateText(value)); + } + + private LocalisableString getEarlyLateText(double value) + { + Debug.Assert(value != 0); + + return value > 0 + ? BeatmapOffsetControlStrings.HitObjectsAppearLater + : BeatmapOffsetControlStrings.HitObjectsAppearEarlier; + } + } + } + protected override void LoadComplete() { base.LoadComplete(); diff --git a/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs b/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs index 57ffe16f76..3f1a5bc0ac 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs @@ -15,13 +15,15 @@ namespace osu.Game.Screens.Play.PlayerSettings { public OsuSliderBar Bar => (OsuSliderBar)Control; - protected override Drawable CreateControl() => new SliderBar - { - RelativeSizeAxes = Axes.X - }; + protected override Drawable CreateControl() => new SliderBar(); - private class SliderBar : OsuSliderBar + protected class SliderBar : OsuSliderBar { + public SliderBar() + { + RelativeSizeAxes = Axes.X; + } + [BackgroundDependencyLoader] private void load(OsuColour colours) { From 35f532fefa88662a0b536c9dbd4d1341586353be Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 17:42:40 +0900 Subject: [PATCH 0324/1336] Add ability to watch properties via a `RealmAccess` helper method --- osu.Game/Database/RealmAccess.cs | 62 ++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index fb3052d850..b093c1ed56 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -3,9 +3,11 @@ using System; using System.Collections.Generic; +using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; +using System.Linq.Expressions; using System.Reflection; using System.Threading; using System.Threading.Tasks; @@ -318,6 +320,66 @@ namespace osu.Game.Database } } + /// + /// Subscribe to the property of a realm object to watch for changes. + /// + /// + /// On subscribing, unless the does not match an object, an initial invocation of will occur immediately. + /// Further invocations will occur when the value changes, but may also fire on a realm recycle with no actual value change. + /// + /// A function to retrieve the relevant model from realm. + /// A function to traverse to the relevant property from the model. + /// A function to be invoked when a change of value occurs. + /// The type of the model. + /// The type of the property to be watched. + /// + /// A subscription token. It must be kept alive for as long as you want to receive change notifications. + /// To stop receiving notifications, call . + /// + public IDisposable SubscribeToPropertyChanged(Func modelAccessor, Expression> propertyLookup, Action onChanged) + where TModel : RealmObjectBase + { + return RegisterCustomSubscription(r => + { + string propertyName = getMemberName(propertyLookup); + + var model = Run(modelAccessor); + var propLookupCompiled = propertyLookup.Compile(); + + if (model == null) + return null; + + model.PropertyChanged += onPropertyChanged; + + // Update initial value immediately. + onChanged(propLookupCompiled(model)); + + return new InvokeOnDisposal(() => model.PropertyChanged -= onPropertyChanged); + + void onPropertyChanged(object sender, PropertyChangedEventArgs args) + { + if (args.PropertyName == propertyName) + onChanged(propLookupCompiled(model)); + } + }); + + static string getMemberName(Expression> expression) + { + if (!(expression is LambdaExpression lambda)) + throw new ArgumentException($"Outermost expression must be a lambda expression", nameof(expression)); + + if (!(lambda.Body is MemberExpression memberExpression)) + throw new ArgumentException($"Lambda body must be a member access expression", nameof(expression)); + + // TODO: nested access can be supported, with more iteration here + // (need to iteratively soft-cast `memberExpression.Expression` into `MemberExpression`s until `lambda.Parameters[0]` is hit) + if (memberExpression.Expression != lambda.Parameters[0]) + throw new ArgumentException($"Nested access expressions are not supported", nameof(expression)); + + return memberExpression.Member.Name; + } + } + /// /// Run work on realm that will be run every time the update thread realm instance gets recycled. /// From cecc746f9e3431ba2b1ae54e89072a262413bda9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 17:42:50 +0900 Subject: [PATCH 0325/1336] Update existing usages to use `SubscribeToPropertyChanged` --- .../Play/MasterGameplayClockContainer.cs | 24 +++--------------- .../PlayerSettings/BeatmapOffsetControl.cs | 25 ++++++------------- 2 files changed, 11 insertions(+), 38 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 2b6db5f59e..7febec5737 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -86,26 +86,10 @@ namespace osu.Game.Screens.Play userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true); - beatmapOffsetSubscription = realm.RegisterCustomSubscription(r => - { - var userSettings = r.Find(beatmap.BeatmapInfo.ID)?.UserSettings; - - if (userSettings == null) // only the case for tests. - return null; - - void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args) - { - if (args.PropertyName == nameof(BeatmapUserSettings.Offset)) - updateOffset(); - } - - updateOffset(); - userSettings.PropertyChanged += onUserSettingsOnPropertyChanged; - - return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged); - - void updateOffset() => userBeatmapOffsetClock.Offset = userSettings.Offset; - }); + beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( + r => r.Find(beatmap.BeatmapInfo.ID)?.UserSettings, + settings => settings.Offset, + val => userBeatmapOffsetClock.Offset = val); // sane default provided by ruleset. startOffset = gameplayStartTime; diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index dc3e80d695..23d7c626da 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -2,13 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.ComponentModel; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Logging; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Database; @@ -94,24 +94,13 @@ namespace osu.Game.Screens.Play.PlayerSettings ReferenceScore.BindValueChanged(scoreChanged, true); - beatmapOffsetSubscription = realm.RegisterCustomSubscription(r => - { - var userSettings = r.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings; - - if (userSettings == null) // only the case for tests. - return null; - - Current.Value = userSettings.Offset; - userSettings.PropertyChanged += onUserSettingsOnPropertyChanged; - - return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged); - - void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args) + beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( + realm => realm.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings, + settings => settings.Offset, + val => { - if (args.PropertyName == nameof(BeatmapUserSettings.Offset)) - Current.Value = userSettings.Offset; - } - }); + Current.Value = val; + }); Current.BindValueChanged(currentChanged); } From 1485a3a28a5ada0a04aedcb50ea9790331064b3e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 17:56:49 +0900 Subject: [PATCH 0326/1336] Add test coverage of proeprty changed subscriptions --- .../RealmSubscriptionRegistrationTests.cs | 58 +++++++++++++++++++ 1 file changed, 58 insertions(+) diff --git a/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs b/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs index 02d617d0e0..363a189f6e 100644 --- a/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs +++ b/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs @@ -47,6 +47,28 @@ namespace osu.Game.Tests.Database void onChanged(IRealmCollection sender, ChangeSet? changes, Exception error) => lastChanges = changes; } + [Test] + public void TestPropertyChangedSubscription() + { + RunTestWithRealm((realm, _) => + { + bool? receivedValue = null; + + realm.Write(r => r.Add(TestResources.CreateTestBeatmapSetInfo())); + + using (realm.SubscribeToPropertyChanged(r => r.All().First(), setInfo => setInfo.Protected, val => receivedValue = val)) + { + Assert.That(receivedValue, Is.False); + + realm.Write(r => r.All().First().Protected = true); + + realm.Run(r => r.Refresh()); + + Assert.That(receivedValue, Is.True); + } + }); + } + [Test] public void TestSubscriptionWithContextLoss() { @@ -163,5 +185,41 @@ namespace osu.Game.Tests.Database Assert.That(beatmapSetInfo, Is.Null); }); } + + [Test] + public void TestPropertyChangedSubscriptionWithContextLoss() + { + RunTestWithRealm((realm, _) => + { + bool? receivedValue = null; + + realm.Write(r => r.Add(TestResources.CreateTestBeatmapSetInfo())); + + var subscription = realm.SubscribeToPropertyChanged( + r => r.All().First(), + setInfo => setInfo.Protected, + val => receivedValue = val); + + Assert.That(receivedValue, Is.Not.Null); + receivedValue = null; + + using (realm.BlockAllOperations()) + { + } + + // re-registration after context restore. + realm.Run(r => r.Refresh()); + Assert.That(receivedValue, Is.Not.Null); + + subscription.Dispose(); + receivedValue = null; + + using (realm.BlockAllOperations()) + Assert.That(receivedValue, Is.Null); + + realm.Run(r => r.Refresh()); + Assert.That(receivedValue, Is.Null); + }); + } } } From 5cfa8b88211d819f70375e005d531843d1b1dac1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 21:31:56 +0900 Subject: [PATCH 0327/1336] Revert back to `private set` Co-authored-by: Salman Ahmed --- osu.Game/Graphics/UserInterface/OsuSliderBar.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index 17dce10cf6..a5bc02246d 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -40,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface private readonly Box rightBox; private readonly Container nubContainer; - public virtual LocalisableString TooltipText { get; protected set; } + public virtual LocalisableString TooltipText { get; private set; } /// /// Whether to format the tooltip as a percentage or the actual value. From ffaf5b729f4da8af9b5061f2ea037c1e4ad5d640 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 3 Mar 2022 17:07:36 +0100 Subject: [PATCH 0328/1336] Move and reword docs of allowable rate range constants --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index b3a318e307..bde85c60ad 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -21,10 +21,6 @@ namespace osu.Game.Rulesets.Mods { public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IUpdatableByPlayfield { - // use a wider range so there's still room for adjustment when the initial rate is extreme - private const double fastest_rate = 2.5f; - private const double slowest_rate = 0.4f; - /// /// Adjust track rate using the average speed of the last x hits /// @@ -61,10 +57,18 @@ namespace osu.Game.Rulesets.Mods public BindableNumber SpeedChange { get; } = new BindableDouble { + MinValue = min_allowable_rate, + MaxValue = max_allowable_rate, Default = 1, Value = 1 }; + // The two constants below denote the maximum allowable range of rates that `SpeedChange` can take. + // The range is purposefully wider than the range of values that `InitialRate` allows + // in order to give some leeway for change even when extreme initial rates are chosen. + private const double min_allowable_rate = 0.4f; + private const double max_allowable_rate = 2.5f; + private ITrack track; private double targetRate = 1d; @@ -122,7 +126,7 @@ namespace osu.Game.Rulesets.Mods double prevEndTime = previousEndTimes[result.HitObject]; - recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate)); + recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, min_allowable_rate, max_allowable_rate)); dequeuedRates.Add(result.HitObject, recentRates[0]); recentRates.RemoveAt(0); From 3797871aa08aa836134a450fc03ab2431b3a47c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 3 Mar 2022 17:25:49 +0100 Subject: [PATCH 0329/1336] Add extended documentation of adaptive speed mod machinations --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 73 ++++++++++++++++------ 1 file changed, 53 insertions(+), 20 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index bde85c60ad..78839ea692 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -21,11 +21,6 @@ namespace osu.Game.Rulesets.Mods { public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IUpdatableByPlayfield { - /// - /// Adjust track rate using the average speed of the last x hits - /// - private const int average_count = 6; - public override string Name => "Adaptive Speed"; public override string Acronym => "AS"; @@ -55,6 +50,10 @@ namespace osu.Game.Rulesets.Mods Value = true }; + /// + /// The instantaneous rate of the track. + /// Every frame this mod will attempt to smoothly adjust this to meet . + /// public BindableNumber SpeedChange { get; } = new BindableDouble { MinValue = min_allowable_rate, @@ -72,18 +71,52 @@ namespace osu.Game.Rulesets.Mods private ITrack track; private double targetRate = 1d; - private readonly List recentRates = Enumerable.Repeat(1d, average_count).ToList(); + /// + /// The number of most recent track rates (approximated from how early/late each object was hit relative to the previous object) + /// which should be averaged to calculate the instantaneous value of . + /// + private const int recent_rate_count = 6; /// - /// Rate for a hit is calculated using the end time of another hit object earlier in time, - /// caching them here for easy access + /// Stores the most recent approximated track rates + /// which are averaged to calculate the instantaneous value of . /// - private readonly Dictionary previousEndTimes = new Dictionary(); + /// + /// This list is used as a double-ended queue with fixed capacity + /// (items can be enqueued/dequeued at either end of the list). + /// When time is elapsing forward, items are dequeued from the start and enqueued onto the end of the list. + /// When time is being rewound, items are dequeued from the end and enqueued onto the start of the list. + /// + private readonly List recentRates = Enumerable.Repeat(1d, recent_rate_count).ToList(); /// - /// Record the value removed from when an object is hit for rewind support + /// For each given in the map, this dictionary maps the object onto the latest end time of any other object + /// that precedes the end time of the given object. + /// This can be loosely interpreted as the end time of the preceding hit object in rulesets that do not have overlapping hit objects. /// - private readonly Dictionary dequeuedRates = new Dictionary(); + private readonly Dictionary precedingEndTimes = new Dictionary(); + + /// + /// For each given in the map, this dictionary maps the object onto the approximated track rate with which the user hit it. + /// + /// + /// + /// The approximation is calculated as follows: + /// + /// + /// Consider a hitobject which ends at 1000ms, and assume that its preceding hitobject ends at 500ms. + /// This gives a time difference of 1000 - 500 = 500ms. + /// + /// + /// Now assume that the user hit this object at 980ms rather than 1000ms. + /// When compared to the preceding hitobject, this gives 980 - 500 = 480ms. + /// + /// + /// With the above assumptions, the player is rushing / hitting early, which means that the track should speed up to match. + /// Therefore, the approximated target rate for this object would be equal to 500 / 480 * . + /// + /// + private readonly Dictionary approximatedRates = new Dictionary(); public ModAdaptiveSpeed() { @@ -102,7 +135,7 @@ namespace osu.Game.Rulesets.Mods InitialRate.TriggerChange(); AdjustPitch.TriggerChange(); recentRates.Clear(); - recentRates.AddRange(Enumerable.Repeat(InitialRate.Value, average_count)); + recentRates.AddRange(Enumerable.Repeat(InitialRate.Value, recent_rate_count)); } public void ApplyToSample(DrawableSample sample) @@ -121,26 +154,26 @@ namespace osu.Game.Rulesets.Mods { drawable.OnNewResult += (o, result) => { - if (dequeuedRates.ContainsKey(result.HitObject)) return; + if (approximatedRates.ContainsKey(result.HitObject)) return; if (!shouldProcessResult(result)) return; - double prevEndTime = previousEndTimes[result.HitObject]; + double prevEndTime = precedingEndTimes[result.HitObject]; recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, min_allowable_rate, max_allowable_rate)); - dequeuedRates.Add(result.HitObject, recentRates[0]); + approximatedRates.Add(result.HitObject, recentRates[0]); recentRates.RemoveAt(0); targetRate = recentRates.Average(); }; drawable.OnRevertResult += (o, result) => { - if (!dequeuedRates.ContainsKey(result.HitObject)) return; + if (!approximatedRates.ContainsKey(result.HitObject)) return; if (!shouldProcessResult(result)) return; - recentRates.Insert(0, dequeuedRates[result.HitObject]); + recentRates.Insert(0, approximatedRates[result.HitObject]); recentRates.RemoveAt(recentRates.Count - 1); - dequeuedRates.Remove(result.HitObject); + approximatedRates.Remove(result.HitObject); targetRate = recentRates.Average(); }; @@ -158,7 +191,7 @@ namespace osu.Game.Rulesets.Mods index -= 1; if (index >= 0) - previousEndTimes.Add(hitObject, endTimes[index]); + precedingEndTimes.Add(hitObject, endTimes[index]); } } @@ -188,7 +221,7 @@ namespace osu.Game.Rulesets.Mods { if (!result.IsHit) return false; if (!result.Type.AffectsAccuracy()) return false; - if (!previousEndTimes.ContainsKey(result.HitObject)) return false; + if (!precedingEndTimes.ContainsKey(result.HitObject)) return false; return true; } From fcefd3c72544ce153c870734de1b384b411ee1d4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 3 Mar 2022 17:39:47 +0100 Subject: [PATCH 0330/1336] Fix slightly wrong references in xmldocs --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 78839ea692..c28283d0bb 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -73,13 +73,13 @@ namespace osu.Game.Rulesets.Mods /// /// The number of most recent track rates (approximated from how early/late each object was hit relative to the previous object) - /// which should be averaged to calculate the instantaneous value of . + /// which should be averaged to calculate . /// private const int recent_rate_count = 6; /// /// Stores the most recent approximated track rates - /// which are averaged to calculate the instantaneous value of . + /// which are averaged to calculate the value of . /// /// /// This list is used as a double-ended queue with fixed capacity From 0fbc018a4267d55b63b44a1d185fae4f569229d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 3 Mar 2022 20:21:09 +0100 Subject: [PATCH 0331/1336] Remove redundant string interpolation prefixes --- osu.Game/Database/RealmAccess.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index b093c1ed56..af7c485c57 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -366,15 +366,15 @@ namespace osu.Game.Database static string getMemberName(Expression> expression) { if (!(expression is LambdaExpression lambda)) - throw new ArgumentException($"Outermost expression must be a lambda expression", nameof(expression)); + throw new ArgumentException("Outermost expression must be a lambda expression", nameof(expression)); if (!(lambda.Body is MemberExpression memberExpression)) - throw new ArgumentException($"Lambda body must be a member access expression", nameof(expression)); + throw new ArgumentException("Lambda body must be a member access expression", nameof(expression)); // TODO: nested access can be supported, with more iteration here // (need to iteratively soft-cast `memberExpression.Expression` into `MemberExpression`s until `lambda.Parameters[0]` is hit) if (memberExpression.Expression != lambda.Parameters[0]) - throw new ArgumentException($"Nested access expressions are not supported", nameof(expression)); + throw new ArgumentException("Nested access expressions are not supported", nameof(expression)); return memberExpression.Member.Name; } From edd361d256a2428f9ce0f5a16aa2dc1ceaa2ba96 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 3 Mar 2022 20:21:46 +0100 Subject: [PATCH 0332/1336] Trim unused using directives --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 1 - osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 7febec5737..af58e9d910 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.ComponentModel; using System.Linq; using osu.Framework; using osu.Framework.Allocation; diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 23d7c626da..72c2292624 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -8,7 +8,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Logging; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Database; From 2e24e7ef56b61320f8516773b2cb5441bc6da3ac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 3 Mar 2022 20:28:00 +0100 Subject: [PATCH 0333/1336] Use property expression rather than block --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 72c2292624..d09e2cae92 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -96,10 +96,7 @@ namespace osu.Game.Screens.Play.PlayerSettings beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( realm => realm.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings, settings => settings.Offset, - val => - { - Current.Value = val; - }); + val => Current.Value = val); Current.BindValueChanged(currentChanged); } From 15f65c7897da7f5e3102f00262c2bd8617877135 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 3 Mar 2022 20:28:19 +0100 Subject: [PATCH 0334/1336] Rename lambda param to avoid name shadowing --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index d09e2cae92..c05c5af10d 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -94,7 +94,7 @@ namespace osu.Game.Screens.Play.PlayerSettings ReferenceScore.BindValueChanged(scoreChanged, true); beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( - realm => realm.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings, + r => r.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings, settings => settings.Offset, val => Current.Value = val); From 36263b4dbf09bcbcaed7559be689314d40434e34 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 3 Mar 2022 23:09:56 +0100 Subject: [PATCH 0335/1336] Replace remaining manual online ID check with extension method --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 1326395695..f0ead05280 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -7,9 +7,9 @@ using System.Linq; using System.Text; using osu.Framework.Extensions; using osu.Game.Beatmaps; +using osu.Game.Extensions; using osu.Game.IO.Legacy; using osu.Game.Replays.Legacy; -using osu.Game.Rulesets; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; using SharpCompress.Compressors.LZMA; @@ -48,7 +48,7 @@ namespace osu.Game.Scoring.Legacy if (beatmap == null && !score.Replay.Frames.All(f => f is LegacyReplayFrame)) throw new ArgumentException(@"Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap)); - if (score.ScoreInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.Ruleset.OnlineID > ILegacyRuleset.MAX_LEGACY_RULESET_ID) + if (!score.ScoreInfo.Ruleset.IsLegacyRuleset()) throw new ArgumentException(@"Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score)); } From 17729f060582ed948ec6ba32a186549dc651f6c7 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 3 Mar 2022 14:53:49 -0800 Subject: [PATCH 0336/1336] Reword ide section of readme to always use latest version --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7ace47a74f..67e28dad97 100644 --- a/README.md +++ b/README.md @@ -50,7 +50,7 @@ Please make sure you have the following prerequisites: - A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed. - When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/). -- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/). +- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/). - When running on Linux, please have a system-wide FFmpeg installation available to support video decoding. ### Downloading the source code From 53f23a429bcf56f426513a5625b98937193bd380 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 3 Mar 2022 15:01:21 -0800 Subject: [PATCH 0337/1336] Fix full stop being inside code backticks --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 67e28dad97..f64240f67a 100644 --- a/README.md +++ b/README.md @@ -72,7 +72,7 @@ git pull Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing). -- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations. +- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln`. This will allow access to template run configurations. You can also build and run *osu!* from the command-line with a single command: From 18b207400d267d655621511ec89e7ef77a331c59 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 11:34:25 +0900 Subject: [PATCH 0338/1336] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 526ce959a6..ab1bd553a8 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 7dfd099df1..a2739c527b 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 80600655aa..14824a5af6 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 3a37e6e8b181389426cdcff800f35817ab842a00 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 12:00:02 +0900 Subject: [PATCH 0339/1336] Fix profile badges potentially showing on incorrect profile when switching users Closes https://github.com/ppy/osu/issues/17081. --- osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs index 5f513582e5..6333802549 100644 --- a/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -63,11 +64,15 @@ namespace osu.Game.Overlays.Profile.Header }; } + private CancellationTokenSource cancellationTokenSource; + private void updateDisplay(APIUser user) { var badges = user.Badges; badgeFlowContainer.Clear(); + cancellationTokenSource?.Cancel(); + if (badges?.Length > 0) { Show(); @@ -79,7 +84,7 @@ namespace osu.Game.Overlays.Profile.Header { // load in stable order regardless of async load order. badgeFlowContainer.Insert(displayIndex, asyncBadge); - }); + }, (cancellationTokenSource = new CancellationTokenSource()).Token); } } else From b66af7edf419823ae63105bb48d78640d615c001 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Fri, 4 Mar 2022 11:03:57 +0800 Subject: [PATCH 0340/1336] Rename `approximatedRates` to `ratesForRewinding` and update xmldoc --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 45 ++++++++++++---------- 1 file changed, 24 insertions(+), 21 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index c28283d0bb..428d605a99 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -87,21 +87,9 @@ namespace osu.Game.Rulesets.Mods /// When time is elapsing forward, items are dequeued from the start and enqueued onto the end of the list. /// When time is being rewound, items are dequeued from the end and enqueued onto the start of the list. /// - private readonly List recentRates = Enumerable.Repeat(1d, recent_rate_count).ToList(); - - /// - /// For each given in the map, this dictionary maps the object onto the latest end time of any other object - /// that precedes the end time of the given object. - /// This can be loosely interpreted as the end time of the preceding hit object in rulesets that do not have overlapping hit objects. - /// - private readonly Dictionary precedingEndTimes = new Dictionary(); - - /// - /// For each given in the map, this dictionary maps the object onto the approximated track rate with which the user hit it. - /// /// /// - /// The approximation is calculated as follows: + /// The track rate approximation is calculated as follows: /// /// /// Consider a hitobject which ends at 1000ms, and assume that its preceding hitobject ends at 500ms. @@ -116,7 +104,21 @@ namespace osu.Game.Rulesets.Mods /// Therefore, the approximated target rate for this object would be equal to 500 / 480 * . /// /// - private readonly Dictionary approximatedRates = new Dictionary(); + private readonly List recentRates = Enumerable.Repeat(1d, recent_rate_count).ToList(); + + /// + /// For each given in the map, this dictionary maps the object onto the latest end time of any other object + /// that precedes the end time of the given object. + /// This can be loosely interpreted as the end time of the preceding hit object in rulesets that do not have overlapping hit objects. + /// + private readonly Dictionary precedingEndTimes = new Dictionary(); + + /// + /// For each given in the map, this dictionary maps the object onto the track rate dequeued from + /// (i.e. the oldest value in the queue) when the object is hit. If the hit is then reverted, + /// the mapped value can be re-introduced to to properly rewind the queue. + /// + private readonly Dictionary ratesForRewinding = new Dictionary(); public ModAdaptiveSpeed() { @@ -154,26 +156,27 @@ namespace osu.Game.Rulesets.Mods { drawable.OnNewResult += (o, result) => { - if (approximatedRates.ContainsKey(result.HitObject)) return; + if (ratesForRewinding.ContainsKey(result.HitObject)) return; if (!shouldProcessResult(result)) return; double prevEndTime = precedingEndTimes[result.HitObject]; - recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, min_allowable_rate, max_allowable_rate)); - - approximatedRates.Add(result.HitObject, recentRates[0]); + ratesForRewinding.Add(result.HitObject, recentRates[0]); recentRates.RemoveAt(0); + recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, min_allowable_rate, max_allowable_rate)); + targetRate = recentRates.Average(); }; drawable.OnRevertResult += (o, result) => { - if (!approximatedRates.ContainsKey(result.HitObject)) return; + if (!ratesForRewinding.ContainsKey(result.HitObject)) return; if (!shouldProcessResult(result)) return; - recentRates.Insert(0, approximatedRates[result.HitObject]); + recentRates.Insert(0, ratesForRewinding[result.HitObject]); + ratesForRewinding.Remove(result.HitObject); + recentRates.RemoveAt(recentRates.Count - 1); - approximatedRates.Remove(result.HitObject); targetRate = recentRates.Average(); }; From c38126ba9d708fe8250dbb76c5a8fe91cff464d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 12:05:02 +0900 Subject: [PATCH 0341/1336] Make mods argument optional for storyboard construction --- osu.Game/Storyboards/Drawables/DrawableStoryboard.cs | 5 +++-- osu.Game/Storyboards/Storyboard.cs | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index 01e4dfca02..a0fb7b0b4a 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using System.Threading; @@ -60,10 +61,10 @@ namespace osu.Game.Storyboards.Drawables protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - public DrawableStoryboard(Storyboard storyboard, IReadOnlyList mods) + public DrawableStoryboard(Storyboard storyboard, IReadOnlyList mods = null) { Storyboard = storyboard; - Mods = mods; + Mods = mods ?? Array.Empty(); Size = new Vector2(640, 480); diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index 844950336d..2faed98ae0 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -91,7 +91,7 @@ namespace osu.Game.Storyboards } } - public DrawableStoryboard CreateDrawable(IReadOnlyList mods) => + public DrawableStoryboard CreateDrawable(IReadOnlyList mods = null) => new DrawableStoryboard(this, mods); public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore) From abba49fd8f8bbe15b93ace48809bc342b486488a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 12:16:05 +0900 Subject: [PATCH 0342/1336] Update all usages of `OsuSlider.TooltipText` overrides to instead implement `GetTooltipText` --- osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs | 2 +- osu.Game/Graphics/UserInterface/OsuSliderBar.cs | 2 +- osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs | 2 +- .../Overlays/Settings/Sections/Graphics/LayoutSettings.cs | 2 +- osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs | 4 +++- osu.Game/Overlays/Settings/Sections/SizeSlider.cs | 2 +- .../Settings/Sections/UserInterface/GeneralSettings.cs | 2 +- .../Settings/Sections/UserInterface/SongSelectSettings.cs | 6 ++++-- osu.Game/Rulesets/Mods/ModMuted.cs | 2 +- osu.Game/Rulesets/Mods/ModNoScope.cs | 2 +- 10 files changed, 15 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs index 36fa336d0c..ae3c279d98 100644 --- a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs +++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania private class TimeSlider : OsuSliderBar { - public override LocalisableString TooltipText => Current.Value.ToString(@"N0") + "ms"; + protected override LocalisableString GetTooltipText(double value) => $"{value:N0} ms"; } } } diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index a5bc02246d..747a56f636 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -40,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface private readonly Box rightBox; private readonly Container nubContainer; - public virtual LocalisableString TooltipText { get; private set; } + public LocalisableString TooltipText { get; private set; } /// /// Whether to format the tooltip as a percentage or the actual value. diff --git a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs index 9345d3fcc7..1aaee5b540 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio private class OffsetSlider : OsuSliderBar { - public override LocalisableString TooltipText => Current.Value.ToString(@"0ms"); + protected override LocalisableString GetTooltipText(double value) => value.ToString(@"0ms"); } } } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index adf1453d1a..b572f1c6a0 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -240,7 +240,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics private class UIScaleSlider : OsuSliderBar { - public override LocalisableString TooltipText => base.TooltipText + "x"; + protected override LocalisableString GetTooltipText(float value) => $"{base.GetTooltipText(value)}x"; } private class ResolutionSettingsDropdown : SettingsDropdown diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index 4235dc0a05..971b19ca6c 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -135,7 +135,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input private class SensitivitySlider : OsuSliderBar { - public override LocalisableString TooltipText => Current.Disabled ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust : $"{base.TooltipText}x"; + protected override LocalisableString GetTooltipText(double value) => Current.Disabled + ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust + : $"{base.GetTooltipText(value)}x"; } } } diff --git a/osu.Game/Overlays/Settings/Sections/SizeSlider.cs b/osu.Game/Overlays/Settings/Sections/SizeSlider.cs index 8aeb440be1..c80b330db6 100644 --- a/osu.Game/Overlays/Settings/Sections/SizeSlider.cs +++ b/osu.Game/Overlays/Settings/Sections/SizeSlider.cs @@ -11,6 +11,6 @@ namespace osu.Game.Overlays.Settings.Sections /// internal class SizeSlider : OsuSliderBar { - public override LocalisableString TooltipText => Current.Value.ToString(@"0.##x"); + protected override LocalisableString GetTooltipText(float value) => value.ToString(@"0.##x"); } } diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs index 0afbed5df5..ca59095875 100644 --- a/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs @@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface private class TimeSlider : OsuSliderBar { - public override LocalisableString TooltipText => Current.Value.ToString(@"N0") + "ms"; + protected override LocalisableString GetTooltipText(float value) => $"{value:N0} ms"; } } } diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs index 6290046987..c24513e7b4 100644 --- a/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs @@ -64,12 +64,14 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface private class MaximumStarsSlider : StarsSlider { - public override LocalisableString TooltipText => Current.IsDefault ? UserInterfaceStrings.NoLimit : base.TooltipText; + protected override LocalisableString GetTooltipText(double value) => Current.IsDefault + ? UserInterfaceStrings.NoLimit + : base.GetTooltipText(value); } private class StarsSlider : OsuSliderBar { - public override LocalisableString TooltipText => Current.Value.ToString(@"0.## stars"); + protected override LocalisableString GetTooltipText(double value) => $"{value:0.##} stars"; } } } diff --git a/osu.Game/Rulesets/Mods/ModMuted.cs b/osu.Game/Rulesets/Mods/ModMuted.cs index 1d33b44812..e528d8214e 100644 --- a/osu.Game/Rulesets/Mods/ModMuted.cs +++ b/osu.Game/Rulesets/Mods/ModMuted.cs @@ -111,6 +111,6 @@ namespace osu.Game.Rulesets.Mods public class MuteComboSlider : OsuSliderBar { - public override LocalisableString TooltipText => Current.Value == 0 ? "always muted" : base.TooltipText; + protected override LocalisableString GetTooltipText(int value) => value == 0 ? "always muted" : base.GetTooltipText(value); } } diff --git a/osu.Game/Rulesets/Mods/ModNoScope.cs b/osu.Game/Rulesets/Mods/ModNoScope.cs index 7a935eb38f..c71239ea5a 100644 --- a/osu.Game/Rulesets/Mods/ModNoScope.cs +++ b/osu.Game/Rulesets/Mods/ModNoScope.cs @@ -57,6 +57,6 @@ namespace osu.Game.Rulesets.Mods public class HiddenComboSlider : OsuSliderBar { - public override LocalisableString TooltipText => Current.Value == 0 ? "always hidden" : base.TooltipText; + protected override LocalisableString GetTooltipText(int value) => value == 0 ? "always hidden" : base.GetTooltipText(value); } } From 7854a0a9132ddfd3f8deee5ee6c3a62dcb8000e9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 12:21:05 +0900 Subject: [PATCH 0343/1336] Use `double` instead of `float` for `UIHoldActivationDelay` configuration value All times use double, so let's also use double here. --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- osu.Game/Graphics/Containers/HoldToConfirmContainer.cs | 4 ++-- .../Settings/Sections/UserInterface/GeneralSettings.cs | 8 ++++---- osu.Game/Screens/Menu/MainMenu.cs | 4 ++-- osu.Game/Screens/Play/HUD/HoldForMenuButton.cs | 4 ++-- 5 files changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 07d2026c65..35638a025c 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -140,7 +140,7 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f); - SetDefault(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f); + SetDefault(OsuSetting.UIHoldActivationDelay, 200.0, 0.0, 500.0, 50.0); SetDefault(OsuSetting.IntroSequence, IntroSequence.Triangles); diff --git a/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs b/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs index fcf445a878..999dd183aa 100644 --- a/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs +++ b/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs @@ -30,12 +30,12 @@ namespace osu.Game.Graphics.Containers public Bindable Progress = new BindableDouble(); - private Bindable holdActivationDelay; + private Bindable holdActivationDelay; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - holdActivationDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay); + holdActivationDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay); } protected void BeginConfirm() diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs index ca59095875..c9d3b72add 100644 --- a/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs @@ -35,18 +35,18 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface LabelText = UserInterfaceStrings.Parallax, Current = config.GetBindable(OsuSetting.MenuParallax) }, - new SettingsSlider + new SettingsSlider { LabelText = UserInterfaceStrings.HoldToConfirmActivationTime, - Current = config.GetBindable(OsuSetting.UIHoldActivationDelay), + Current = config.GetBindable(OsuSetting.UIHoldActivationDelay), KeyboardStep = 50 }, }; } - private class TimeSlider : OsuSliderBar + private class TimeSlider : OsuSliderBar { - protected override LocalisableString GetTooltipText(float value) => $"{value:N0} ms"; + protected override LocalisableString GetTooltipText(double value) => $"{value:N0} ms"; } } } diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index b0208a0ae8..e2d79b4015 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -66,7 +66,7 @@ namespace osu.Game.Screens.Menu protected override BackgroundScreen CreateBackground() => background; - private Bindable holdDelay; + private Bindable holdDelay; private Bindable loginDisplayed; private ExitConfirmOverlay exitConfirmOverlay; @@ -77,7 +77,7 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader(true)] private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics) { - holdDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay); + holdDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay); loginDisplayed = statics.GetBindable(Static.LoginOverlayDisplayed); if (host.CanExit) diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 430f001427..4087011933 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -63,11 +63,11 @@ namespace osu.Game.Screens.Play.HUD [Resolved] private OsuConfigManager config { get; set; } - private Bindable activationDelay; + private Bindable activationDelay; protected override void LoadComplete() { - activationDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay); + activationDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay); activationDelay.BindValueChanged(v => { text.Text = v.NewValue > 0 From 33862fc0dbc3bca229f2cf719cd3271cf5d131ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 12:25:19 +0900 Subject: [PATCH 0344/1336] Centralise implementation of slider bars which display millisecond time values --- .../ManiaSettingsSubsection.cs | 5 ----- osu.Game/Graphics/UserInterface/TimeSlider.cs | 15 +++++++++++++++ .../Settings/Sections/Audio/OffsetSettings.cs | 7 +------ .../Sections/UserInterface/GeneralSettings.cs | 5 ----- 4 files changed, 16 insertions(+), 16 deletions(-) create mode 100644 osu.Game/Graphics/UserInterface/TimeSlider.cs diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs index ae3c279d98..bd3b8c3b10 100644 --- a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs +++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs @@ -45,10 +45,5 @@ namespace osu.Game.Rulesets.Mania } }; } - - private class TimeSlider : OsuSliderBar - { - protected override LocalisableString GetTooltipText(double value) => $"{value:N0} ms"; - } } } diff --git a/osu.Game/Graphics/UserInterface/TimeSlider.cs b/osu.Game/Graphics/UserInterface/TimeSlider.cs new file mode 100644 index 0000000000..e99345f147 --- /dev/null +++ b/osu.Game/Graphics/UserInterface/TimeSlider.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Graphics.UserInterface +{ + /// + /// A slider bar which displays a millisecond time value. + /// + public class TimeSlider : OsuSliderBar + { + protected override LocalisableString GetTooltipText(double value) => $"{value:N0} ms"; + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs index 1aaee5b540..673252a99e 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs @@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio { Children = new Drawable[] { - new SettingsSlider + new SettingsSlider { LabelText = AudioSettingsStrings.AudioOffset, Current = config.GetBindable(OsuSetting.AudioOffset), @@ -35,10 +35,5 @@ namespace osu.Game.Overlays.Settings.Sections.Audio } }; } - - private class OffsetSlider : OsuSliderBar - { - protected override LocalisableString GetTooltipText(double value) => value.ToString(@"0ms"); - } } } diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs index c9d3b72add..59894cbcae 100644 --- a/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs @@ -43,10 +43,5 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface }, }; } - - private class TimeSlider : OsuSliderBar - { - protected override LocalisableString GetTooltipText(double value) => $"{value:N0} ms"; - } } } From ac914878b80a5efef642d1158954258bcd4af42d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 12:31:57 +0900 Subject: [PATCH 0345/1336] Move default function specifications to `OsuConfigManager` This ensures that running tests in release configuration will not fail due to the same issue being fixed in this PR. --- osu.Game/Configuration/DevelopmentOsuConfigManager.cs | 2 -- osu.Game/Configuration/OsuConfigManager.cs | 4 ++-- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Configuration/DevelopmentOsuConfigManager.cs b/osu.Game/Configuration/DevelopmentOsuConfigManager.cs index f1cb0731fe..ff19dd874c 100644 --- a/osu.Game/Configuration/DevelopmentOsuConfigManager.cs +++ b/osu.Game/Configuration/DevelopmentOsuConfigManager.cs @@ -14,8 +14,6 @@ namespace osu.Game.Configuration public DevelopmentOsuConfigManager(Storage storage) : base(storage) { - LookupKeyBindings = _ => "unknown"; - LookupSkinName = _ => "unknown"; } } } diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 07d2026c65..1358b41ad2 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -240,9 +240,9 @@ namespace osu.Game.Configuration }; } - public Func LookupSkinName { private get; set; } + public Func LookupSkinName { private get; set; } = _ => @"unknown"; - public Func LookupKeyBindings { get; set; } + public Func LookupKeyBindings { get; set; } = _ => @"unknown"; } // IMPORTANT: These are used in user configuration files. From 8b504bb5ac2944efffcd3a7e0a378a26db83abda Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 12:42:07 +0900 Subject: [PATCH 0346/1336] Ensure rounding is still applied in non-midpoint cases --- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 3a4641cba9..235eac7f78 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -75,11 +75,11 @@ namespace osu.Game.Screens.Ranking.Statistics // so the easiest way is to cycle between downwards and upwards rounding as we process events. if (Math.Abs(binOffset - (int)binOffset) == 0.5) { - binOffset += Math.Sign(binOffset) * (roundUp ? 1 : 0); + binOffset = (int)binOffset + Math.Sign(binOffset) * (roundUp ? 1 : 0); roundUp = !roundUp; } - bins[timing_distribution_centre_bin_index + (int)binOffset]++; + bins[timing_distribution_centre_bin_index + (int)Math.Round(binOffset, MidpointRounding.AwayFromZero)]++; } int maxCount = bins.Max(); From 8115a4bb8fd9e2d53c40b8607c7ad99f0f62e9a0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 16:28:32 +0900 Subject: [PATCH 0347/1336] Fix potential crash in tests when attempting to lookup key bindings in cases the lookup is not available --- osu.Game/Configuration/DevelopmentOsuConfigManager.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Configuration/DevelopmentOsuConfigManager.cs b/osu.Game/Configuration/DevelopmentOsuConfigManager.cs index ff19dd874c..f1cb0731fe 100644 --- a/osu.Game/Configuration/DevelopmentOsuConfigManager.cs +++ b/osu.Game/Configuration/DevelopmentOsuConfigManager.cs @@ -14,6 +14,8 @@ namespace osu.Game.Configuration public DevelopmentOsuConfigManager(Storage storage) : base(storage) { + LookupKeyBindings = _ => "unknown"; + LookupSkinName = _ => "unknown"; } } } From 657f2ebb9dbd355428bb6b48845b0edd83155e13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 16:59:10 +0900 Subject: [PATCH 0348/1336] Restructure `OsuSliderBar` to allow for custom tooltips --- .../Graphics/UserInterface/OsuSliderBar.cs | 34 ++++++++----------- 1 file changed, 14 insertions(+), 20 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index 333ae4f832..17dce10cf6 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -40,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface private readonly Box rightBox; private readonly Container nubContainer; - public virtual LocalisableString TooltipText { get; private set; } + public virtual LocalisableString TooltipText { get; protected set; } /// /// Whether to format the tooltip as a percentage or the actual value. @@ -148,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface protected override void LoadComplete() { base.LoadComplete(); - CurrentNumber.BindValueChanged(current => updateTooltipText(current.NewValue), true); + CurrentNumber.BindValueChanged(current => TooltipText = GetTooltipText(current.NewValue), true); } protected override bool OnHover(HoverEvent e) @@ -178,7 +178,7 @@ namespace osu.Game.Graphics.UserInterface { base.OnUserChange(value); playSample(value); - updateTooltipText(value); + TooltipText = GetTooltipText(value); } private void playSample(T value) @@ -203,28 +203,22 @@ namespace osu.Game.Graphics.UserInterface channel.Play(); } - private void updateTooltipText(T value) + protected virtual LocalisableString GetTooltipText(T value) { if (CurrentNumber.IsInteger) - TooltipText = value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0"); - else - { - double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo); + return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0"); - if (DisplayAsPercentage) - { - TooltipText = floatValue.ToString("0%"); - } - else - { - decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits); + double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo); - // Find the number of significant digits (we could have less than 5 after normalize()) - int significantDigits = FormatUtils.FindPrecision(decimalPrecision); + if (DisplayAsPercentage) + return floatValue.ToString("0%"); - TooltipText = floatValue.ToString($"N{significantDigits}"); - } - } + decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits); + + // Find the number of significant digits (we could have less than 5 after normalize()) + int significantDigits = FormatUtils.FindPrecision(decimalPrecision); + + return floatValue.ToString($"N{significantDigits}"); } protected override void UpdateAfterChildren() From cc4f89eef429160c4304841ef735a0b79d048820 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 17:07:46 +0900 Subject: [PATCH 0349/1336] Add tooltip text for offset adjustment slider --- .../BeatmapOffsetControlStrings.cs | 12 +++++++- .../PlayerSettings/BeatmapOffsetControl.cs | 28 ++++++++++++++++++- .../Play/PlayerSettings/PlayerSliderBar.cs | 12 ++++---- 3 files changed, 45 insertions(+), 7 deletions(-) diff --git a/osu.Game/Localisation/BeatmapOffsetControlStrings.cs b/osu.Game/Localisation/BeatmapOffsetControlStrings.cs index 7b2a9e50b2..632a1ad0ea 100644 --- a/osu.Game/Localisation/BeatmapOffsetControlStrings.cs +++ b/osu.Game/Localisation/BeatmapOffsetControlStrings.cs @@ -29,6 +29,16 @@ namespace osu.Game.Localisation /// public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play"); + /// + /// "(hit objects appear later)" + /// + public static LocalisableString HitObjectsAppearLater => new TranslatableString(getKey(@"hit_objects_appear_later"), @"(hit objects appear later)"); + + /// + /// "(hit objects appear earlier)" + /// + public static LocalisableString HitObjectsAppearEarlier => new TranslatableString(getKey(@"hit_objects_appear_earlier"), @"(hit objects appear earlier)"); + private static string getKey(string key) => $@"{prefix}:{key}"; } -} \ No newline at end of file +} diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index dc3e80d695..201e431367 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -3,12 +3,14 @@ using System; using System.ComponentModel; +using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Database; @@ -71,7 +73,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Spacing = new Vector2(10), Children = new Drawable[] { - new PlayerSliderBar + new OffsetSliderBar { KeyboardStep = 5, LabelText = BeatmapOffsetControlStrings.BeatmapOffset, @@ -88,6 +90,30 @@ namespace osu.Game.Screens.Play.PlayerSettings }; } + public class OffsetSliderBar : PlayerSliderBar + { + protected override Drawable CreateControl() => new CustomSliderBar(); + + protected class CustomSliderBar : SliderBar + { + protected override LocalisableString GetTooltipText(double value) + { + return value == 0 + ? new TranslatableString("_", @"{0} ms", base.GetTooltipText(value)) + : new TranslatableString("_", @"{0} ms {1}", base.GetTooltipText(value), getEarlyLateText(value)); + } + + private LocalisableString getEarlyLateText(double value) + { + Debug.Assert(value != 0); + + return value > 0 + ? BeatmapOffsetControlStrings.HitObjectsAppearLater + : BeatmapOffsetControlStrings.HitObjectsAppearEarlier; + } + } + } + protected override void LoadComplete() { base.LoadComplete(); diff --git a/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs b/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs index 57ffe16f76..3f1a5bc0ac 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs @@ -15,13 +15,15 @@ namespace osu.Game.Screens.Play.PlayerSettings { public OsuSliderBar Bar => (OsuSliderBar)Control; - protected override Drawable CreateControl() => new SliderBar - { - RelativeSizeAxes = Axes.X - }; + protected override Drawable CreateControl() => new SliderBar(); - private class SliderBar : OsuSliderBar + protected class SliderBar : OsuSliderBar { + public SliderBar() + { + RelativeSizeAxes = Axes.X; + } + [BackgroundDependencyLoader] private void load(OsuColour colours) { From 5dca0e3377fbb69667648709022db0440fe09394 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Mar 2022 21:31:56 +0900 Subject: [PATCH 0350/1336] Revert back to `private set` Co-authored-by: Salman Ahmed --- osu.Game/Graphics/UserInterface/OsuSliderBar.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index 17dce10cf6..a5bc02246d 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -40,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface private readonly Box rightBox; private readonly Container nubContainer; - public virtual LocalisableString TooltipText { get; protected set; } + public virtual LocalisableString TooltipText { get; private set; } /// /// Whether to format the tooltip as a percentage or the actual value. From c1c9482077655d9315803cd5239aa66c16604928 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 00:14:24 +0900 Subject: [PATCH 0351/1336] Add note about how global audio offset is currently applied --- osu.Game/Configuration/OsuConfigManager.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 07d2026c65..5f9cd0470c 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -270,7 +270,13 @@ namespace osu.Game.Configuration MouseDisableButtons, MouseDisableWheel, ConfineMouseMode, + + /// + /// Globally applied audio offset. + /// This is added to the audio track's current time. Higher values will cause gameplay to occur earlier, relative to the audio track. + /// AudioOffset, + VolumeInactive, MenuMusic, MenuVoice, From f72c9a1f410de9b456567b2366b4dd4dce7eb624 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Fri, 4 Mar 2022 11:48:48 +0800 Subject: [PATCH 0352/1336] Cap speed change per hit and apply a speed decrease on miss --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 30 +++++++++++++++++----- 1 file changed, 24 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 428d605a99..e7ca1d3150 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -65,8 +65,16 @@ namespace osu.Game.Rulesets.Mods // The two constants below denote the maximum allowable range of rates that `SpeedChange` can take. // The range is purposefully wider than the range of values that `InitialRate` allows // in order to give some leeway for change even when extreme initial rates are chosen. - private const double min_allowable_rate = 0.4f; - private const double max_allowable_rate = 2.5f; + private const double min_allowable_rate = 0.4d; + private const double max_allowable_rate = 2.5d; + + // The two constants below denote the maximum allowable change in rate caused by a single hit + // This prevents sudden jolts caused by a badly-timed hit. + private const double min_allowable_rate_change = 0.8d; + private const double max_allowable_rate_change = 1.25d; + + // Apply a fixed rate change when missing, allowing the player to catch up when the rate is too fast. + private const double rate_change_on_miss = 0.95d; private ITrack track; private double targetRate = 1d; @@ -159,12 +167,10 @@ namespace osu.Game.Rulesets.Mods if (ratesForRewinding.ContainsKey(result.HitObject)) return; if (!shouldProcessResult(result)) return; - double prevEndTime = precedingEndTimes[result.HitObject]; - ratesForRewinding.Add(result.HitObject, recentRates[0]); recentRates.RemoveAt(0); - recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, min_allowable_rate, max_allowable_rate)); + recentRates.Add(Math.Clamp(getRelativeRateChange(result) * SpeedChange.Value, min_allowable_rate, max_allowable_rate)); targetRate = recentRates.Average(); }; @@ -222,11 +228,23 @@ namespace osu.Game.Rulesets.Mods private bool shouldProcessResult(JudgementResult result) { - if (!result.IsHit) return false; if (!result.Type.AffectsAccuracy()) return false; if (!precedingEndTimes.ContainsKey(result.HitObject)) return false; return true; } + + private double getRelativeRateChange(JudgementResult result) + { + if (!result.IsHit) + return rate_change_on_miss; + + double prevEndTime = precedingEndTimes[result.HitObject]; + return Math.Clamp( + (result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime), + min_allowable_rate_change, + max_allowable_rate_change + ); + } } } From e09dd7d8fe79ed1019f99b76946931db152eebc1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 12:55:35 +0900 Subject: [PATCH 0353/1336] Fix calibrating offset from previous non-zero offset not applying adjustment correctly --- .../Gameplay/TestSceneBeatmapOffsetControl.cs | 30 ++++++++++++++++++- .../PlayerSettings/BeatmapOffsetControl.cs | 6 ++-- 2 files changed, 33 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index 67f5db548b..4b079cbb2c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay } [Test] - public void TestDisplay() + public void TestCalibrationFromZero() { const double average_error = -4.5; @@ -70,5 +70,33 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); } + + /// + /// When a beatmap offset was already set, the calibration should take it into account. + /// + [Test] + public void TestCalibrationFromNonZero() + { + const double average_error = -4.5; + const double initial_offset = -2; + + AddStep("Set offset non-neutral", () => offsetControl.Current.Value = initial_offset); + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + AddStep("Set reference score", () => + { + offsetControl.ReferenceScore.Value = new ScoreInfo + { + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error) + }; + }); + + AddAssert("Has calibration button", () => offsetControl.ChildrenOfType().Any()); + AddStep("Press button", () => offsetControl.ChildrenOfType().Single().TriggerClick()); + AddAssert("Offset is adjusted", () => offsetControl.Current.Value == initial_offset - average_error); + + AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType().Single().Enabled.Value); + AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + } } } diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 201e431367..1d6d0acb76 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -53,6 +53,7 @@ namespace osu.Game.Screens.Play.PlayerSettings private OsuColour colours { get; set; } = null!; private double lastPlayAverage; + private double lastPlayBeatmapOffset; private SettingsButton? useAverageButton; @@ -156,7 +157,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } if (useAverageButton != null) - useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value, Current.Precision / 2); + useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value + lastPlayBeatmapOffset, Current.Precision / 2); realmWriteTask = realm.WriteAsync(r => { @@ -213,6 +214,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } lastPlayAverage = average; + lastPlayBeatmapOffset = Current.Value; referenceScoreContainer.AddRange(new Drawable[] { @@ -225,7 +227,7 @@ namespace osu.Game.Screens.Play.PlayerSettings useAverageButton = new SettingsButton { Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay, - Action = () => Current.Value = -lastPlayAverage + Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage }, }); } From 010fa7ed0185dcce7192c50abb972fb864ac1e78 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 13:09:19 +0900 Subject: [PATCH 0354/1336] Allow an offset to be shown on the timing distribution graph --- .../PlayerSettings/BeatmapOffsetControl.cs | 17 ++++++-- .../HitEventTimingDistributionGraph.cs | 42 ++++++++++++++++--- 2 files changed, 50 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 1d6d0acb76..4af2de6409 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -54,6 +54,7 @@ namespace osu.Game.Screens.Play.PlayerSettings private double lastPlayAverage; private double lastPlayBeatmapOffset; + private HitEventTimingDistributionGraph? lastPlayGraph; private SettingsButton? useAverageButton; @@ -109,8 +110,8 @@ namespace osu.Game.Screens.Play.PlayerSettings Debug.Assert(value != 0); return value > 0 - ? BeatmapOffsetControlStrings.HitObjectsAppearLater - : BeatmapOffsetControlStrings.HitObjectsAppearEarlier; + ? BeatmapOffsetControlStrings.HitObjectsAppearEarlier + : BeatmapOffsetControlStrings.HitObjectsAppearLater; } } } @@ -149,6 +150,12 @@ namespace osu.Game.Screens.Play.PlayerSettings void updateOffset() { + // the last play graph is relative to the offset at the point of the last play, so we need to factor that out. + double adjustmentSinceLastPlay = lastPlayBeatmapOffset - Current.Value; + + // Negative is applied here because the play graph is considering a hit offset, not track (as we currently use for clocks). + lastPlayGraph?.UpdateOffset(-adjustmentSinceLastPlay); + // ensure the previous write has completed. ignoring performance concerns, if we don't do this, the async writes could be out of sequence. if (realmWriteTask?.IsCompleted == false) { @@ -157,7 +164,9 @@ namespace osu.Game.Screens.Play.PlayerSettings } if (useAverageButton != null) - useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value + lastPlayBeatmapOffset, Current.Precision / 2); + { + useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, adjustmentSinceLastPlay, Current.Precision / 2); + } realmWriteTask = realm.WriteAsync(r => { @@ -218,7 +227,7 @@ namespace osu.Game.Screens.Play.PlayerSettings referenceScoreContainer.AddRange(new Drawable[] { - new HitEventTimingDistributionGraph(hitEvents) + lastPlayGraph = new HitEventTimingDistributionGraph(hitEvents) { RelativeSizeAxes = Axes.X, Height = 50, diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index b32b11c028..48c18deaec 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -40,6 +40,9 @@ namespace osu.Game.Screens.Ranking.Statistics /// private const float axis_points = 5; + /// + /// The currently displayed hit events. + /// private readonly IReadOnlyList hitEvents; /// @@ -51,24 +54,43 @@ namespace osu.Game.Screens.Ranking.Statistics this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList(); } + private int[] bins; + private double binSize; + private double hitOffset; + [BackgroundDependencyLoader] private void load() { if (hitEvents == null || hitEvents.Count == 0) return; - int[] bins = new int[total_timing_distribution_bins]; + bins = new int[total_timing_distribution_bins]; - double binSize = Math.Ceiling(hitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins); + binSize = Math.Ceiling(hitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins); // Prevent div-by-0 by enforcing a minimum bin size binSize = Math.Max(1, binSize); + Scheduler.AddOnce(updateDisplay); + } + + public void UpdateOffset(double hitOffset) + { + this.hitOffset = hitOffset; + Scheduler.AddOnce(updateDisplay); + } + + private void updateDisplay() + { bool roundUp = true; + Array.Clear(bins, 0, bins.Length); + foreach (var e in hitEvents) { - double binOffset = e.TimeOffset / binSize; + double time = e.TimeOffset + hitOffset; + + double binOffset = time / binSize; // .NET's round midpoint handling doesn't provide a behaviour that works amazingly for display // purposes here. We want midpoint rounding to roughly distribute evenly to each adjacent bucket @@ -79,13 +101,23 @@ namespace osu.Game.Screens.Ranking.Statistics roundUp = !roundUp; } - bins[timing_distribution_centre_bin_index + (int)Math.Round(binOffset, MidpointRounding.AwayFromZero)]++; + int index = timing_distribution_centre_bin_index + (int)Math.Round(binOffset, MidpointRounding.AwayFromZero); + + // may be out of range when applying an offset. for such cases we can just drop the results. + if (index >= 0 && index < bins.Length) + bins[index]++; } int maxCount = bins.Max(); var bars = new Drawable[total_timing_distribution_bins]; + for (int i = 0; i < bars.Length; i++) - bars[i] = new Bar { Height = Math.Max(0.05f, (float)bins[i] / maxCount) }; + { + bars[i] = new Bar + { + Height = Math.Max(0.05f, (float)bins[i] / maxCount) + }; + } Container axisFlow; From c063a73742c14494e17231b1d6d933a3cc17dbf9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 13:48:42 +0900 Subject: [PATCH 0355/1336] Fix autosize weirdness by specifying a constant size for the x axis --- .../Statistics/HitEventTimingDistributionGraph.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 48c18deaec..d83422a7b6 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -121,6 +121,8 @@ namespace osu.Game.Screens.Ranking.Statistics Container axisFlow; + const float axis_font_size = 12; + InternalChild = new GridContainer { Anchor = Anchor.Centre, @@ -142,7 +144,7 @@ namespace osu.Game.Screens.Ranking.Statistics axisFlow = new Container { RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y + Height = axis_font_size, } }, }, @@ -162,7 +164,7 @@ namespace osu.Game.Screens.Ranking.Statistics Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = "0", - Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) + Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold) }); for (int i = 1; i <= axis_points; i++) @@ -179,7 +181,7 @@ namespace osu.Game.Screens.Ranking.Statistics X = -position / 2, Alpha = alpha, Text = axisValue.ToString("-0"), - Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) + Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold) }); axisFlow.Add(new OsuSpriteText @@ -190,7 +192,7 @@ namespace osu.Game.Screens.Ranking.Statistics X = position / 2, Alpha = alpha, Text = axisValue.ToString("+0"), - Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) + Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold) }); } } From d3e04fe594fe6e3a4c827aef0e9f16efd5ad9420 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 14:09:27 +0900 Subject: [PATCH 0356/1336] Colour centre bin in distribution graph differently --- .../Statistics/HitEventTimingDistributionGraph.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index d83422a7b6..72d53e5d1b 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -113,7 +113,7 @@ namespace osu.Game.Screens.Ranking.Statistics for (int i = 0; i < bars.Length; i++) { - bars[i] = new Bar + bars[i] = new Bar(i == timing_distribution_centre_bin_index) { Height = Math.Max(0.05f, (float)bins[i] / maxCount) }; @@ -199,17 +199,22 @@ namespace osu.Game.Screens.Ranking.Statistics private class Bar : CompositeDrawable { - public Bar() + public Bar(bool isCentre) { Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; RelativeSizeAxes = Axes.Both; + var colour = Color4Extensions.FromHex("#66FFCC"); + + if (isCentre) + colour = colour.Lighten(1); + InternalChild = new Circle { RelativeSizeAxes = Axes.Both, - Colour = Color4Extensions.FromHex("#66FFCC") + Colour = colour }; } } From 540d7d0e2c1b58be41d03c6026df9077f17af440 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 14:34:33 +0900 Subject: [PATCH 0357/1336] Add the ability to set and show an offset value on timing distribution graph --- ...estSceneHitEventTimingDistributionGraph.cs | 5 +- .../HitEventTimingDistributionGraph.cs | 205 +++++++++++------- 2 files changed, 126 insertions(+), 84 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index f31aec8975..48ce6145c0 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -17,10 +17,13 @@ namespace osu.Game.Tests.Visual.Ranking { public class TestSceneHitEventTimingDistributionGraph : OsuTestScene { + private HitEventTimingDistributionGraph graph; + [Test] public void TestManyDistributedEvents() { createTest(CreateDistributedHitEvents()); + AddStep("add adjustment", () => graph.UpdateOffset(10)); } [Test] @@ -68,7 +71,7 @@ namespace osu.Game.Tests.Visual.Ranking RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex("#333") }, - new HitEventTimingDistributionGraph(events) + graph = new HitEventTimingDistributionGraph(events) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 72d53e5d1b..d510d995e2 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Scoring; +using osuTK.Graphics; namespace osu.Game.Screens.Ranking.Statistics { @@ -58,6 +59,8 @@ namespace osu.Game.Screens.Ranking.Statistics private double binSize; private double hitOffset; + private Bar[] barDrawables; + [BackgroundDependencyLoader] private void load() { @@ -108,115 +111,151 @@ namespace osu.Game.Screens.Ranking.Statistics bins[index]++; } - int maxCount = bins.Max(); - var bars = new Drawable[total_timing_distribution_bins]; - - for (int i = 0; i < bars.Length; i++) + if (barDrawables != null) { - bars[i] = new Bar(i == timing_distribution_centre_bin_index) + for (int i = 0; i < barDrawables.Length; i++) { - Height = Math.Max(0.05f, (float)bins[i] / maxCount) - }; - } - - Container axisFlow; - - const float axis_font_size = 12; - - InternalChild = new GridContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Width = 0.8f, - Content = new[] - { - new Drawable[] - { - new GridContainer - { - RelativeSizeAxes = Axes.Both, - Content = new[] { bars } - } - }, - new Drawable[] - { - axisFlow = new Container - { - RelativeSizeAxes = Axes.X, - Height = axis_font_size, - } - }, - }, - RowDimensions = new[] - { - new Dimension(), - new Dimension(GridSizeMode.AutoSize), + barDrawables[i].UpdateOffset(bins[i]); } - }; - - // Our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size. - double maxValue = timing_distribution_bins * binSize; - double axisValueStep = maxValue / axis_points; - - axisFlow.Add(new OsuSpriteText + } + else { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Text = "0", - Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold) - }); + int maxCount = bins.Max(); + barDrawables = new Bar[total_timing_distribution_bins]; - for (int i = 1; i <= axis_points; i++) - { - double axisValue = i * axisValueStep; - float position = (float)(axisValue / maxValue); - float alpha = 1f - position * 0.8f; + for (int i = 0; i < barDrawables.Length; i++) + barDrawables[i] = new Bar(bins[i], maxCount, i == timing_distribution_centre_bin_index); + + Container axisFlow; + + const float axis_font_size = 12; + + InternalChild = new GridContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Width = 0.8f, + Content = new[] + { + new Drawable[] + { + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] { barDrawables } + } + }, + new Drawable[] + { + axisFlow = new Container + { + RelativeSizeAxes = Axes.X, + Height = axis_font_size, + } + }, + }, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + } + }; + + // Our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size. + double maxValue = timing_distribution_bins * binSize; + double axisValueStep = maxValue / axis_points; axisFlow.Add(new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, - RelativePositionAxes = Axes.X, - X = -position / 2, - Alpha = alpha, - Text = axisValue.ToString("-0"), + Text = "0", Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold) }); - axisFlow.Add(new OsuSpriteText + for (int i = 1; i <= axis_points; i++) { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativePositionAxes = Axes.X, - X = position / 2, - Alpha = alpha, - Text = axisValue.ToString("+0"), - Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold) - }); + double axisValue = i * axisValueStep; + float position = (float)(axisValue / maxValue); + float alpha = 1f - position * 0.8f; + + axisFlow.Add(new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.X, + X = -position / 2, + Alpha = alpha, + Text = axisValue.ToString("-0"), + Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold) + }); + + axisFlow.Add(new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.X, + X = position / 2, + Alpha = alpha, + Text = axisValue.ToString("+0"), + Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold) + }); + } } } private class Bar : CompositeDrawable { - public Bar(bool isCentre) + private readonly float value; + private readonly float maxValue; + + private readonly Circle boxOriginal; + private readonly Circle boxAdjustment; + + public Bar(float value, float maxValue, bool isCentre) { - Anchor = Anchor.BottomCentre; - Origin = Anchor.BottomCentre; + this.value = value; + this.maxValue = maxValue; RelativeSizeAxes = Axes.Both; + Masking = true; - var colour = Color4Extensions.FromHex("#66FFCC"); - - if (isCentre) - colour = colour.Lighten(1); - - InternalChild = new Circle + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Colour = colour + boxOriginal = new Circle + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Colour = isCentre ? Color4.White : Color4Extensions.FromHex("#66FFCC"), + Height = 0, + }, + boxAdjustment = new Circle + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Colour = Color4.Yellow, + Blending = BlendingParameters.Additive, + Alpha = 0.6f, + Height = 0, + }, }; } + + private const double duration = 300; + + protected override void LoadComplete() + { + base.LoadComplete(); + boxOriginal.ResizeHeightTo(Math.Clamp(value / maxValue, 0.05f, 1), duration, Easing.OutQuint); + } + + public void UpdateOffset(float adjustment) + { + boxAdjustment.ResizeHeightTo(Math.Clamp(adjustment / maxValue, 0.05f, 1), duration, Easing.OutQuint); + } } } } From 81a49057ec7e1fa089d40b103f55fbc2ae5c7f8f Mon Sep 17 00:00:00 2001 From: Riley Quinn Date: Thu, 3 Mar 2022 22:30:08 -0600 Subject: [PATCH 0358/1336] Fix wiki links containing locale not loading when opened from chat. --- osu.Game/Overlays/WikiOverlay.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index 44713d637d..63191900d8 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -7,6 +7,7 @@ using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; @@ -100,7 +101,16 @@ namespace osu.Game.Overlays cancellationToken?.Cancel(); request?.Cancel(); - request = new GetWikiRequest(e.NewValue); + string[] values = e.NewValue.Split('/', 2); + + if (values.Length > 1 && LanguageExtensions.TryParseCultureCode(values[0], out _)) + { + request = new GetWikiRequest(values[1], values[0]); + } + else + { + request = new GetWikiRequest(e.NewValue); + } Loading.Show(); From 92cd8ee29faf693bc6e02c87abc16b4e14ef40ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 14:56:46 +0900 Subject: [PATCH 0359/1336] Decrease overhead of hit event distribution tests --- .../TestSceneHitEventTimingDistributionGraph.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index 48ce6145c0..7471b6acf2 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -8,6 +8,7 @@ using NUnit.Framework; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Ranking.Statistics; @@ -19,6 +20,8 @@ namespace osu.Game.Tests.Visual.Ranking { private HitEventTimingDistributionGraph graph; + private static readonly HitObject placeholder_object = new HitCircle(); + [Test] public void TestManyDistributedEvents() { @@ -35,13 +38,13 @@ namespace osu.Game.Tests.Visual.Ranking [Test] public void TestAroundCentre() { - createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList()); + createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList()); } [Test] public void TestZeroTimeOffset() { - createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList()); + createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList()); } [Test] @@ -56,9 +59,9 @@ namespace osu.Game.Tests.Visual.Ranking createTest(Enumerable.Range(0, 100).Select(i => { if (i % 2 == 0) - return new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null); + return new HitEvent(0, HitResult.Perfect, placeholder_object, placeholder_object, null); - return new HitEvent(30, HitResult.Miss, new HitCircle(), new HitCircle(), null); + return new HitEvent(30, HitResult.Miss, placeholder_object, placeholder_object, null); }).ToList()); } @@ -86,10 +89,10 @@ namespace osu.Game.Tests.Visual.Ranking for (int i = 0; i < range * 2; i++) { - int count = (int)(Math.Pow(range - Math.Abs(i - range), 2)); + int count = (int)(Math.Pow(range - Math.Abs(i - range), 2)) / 10; for (int j = 0; j < count; j++) - hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, new HitCircle(), new HitCircle(), null)); + hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, placeholder_object, placeholder_object, null)); } return hitEvents; From 2785218b7932e93e61a654388e9dea6ccdaccac9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 14:59:53 +0900 Subject: [PATCH 0360/1336] Only apply animation if the bar is going to be larger than the minimum height --- .../Statistics/HitEventTimingDistributionGraph.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index d510d995e2..d475556c84 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -213,6 +213,8 @@ namespace osu.Game.Screens.Ranking.Statistics private readonly Circle boxOriginal; private readonly Circle boxAdjustment; + private const float minimum_height = 0.05f; + public Bar(float value, float maxValue, bool isCentre) { this.value = value; @@ -229,7 +231,7 @@ namespace osu.Game.Screens.Ranking.Statistics Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Colour = isCentre ? Color4.White : Color4Extensions.FromHex("#66FFCC"), - Height = 0, + Height = minimum_height, }, boxAdjustment = new Circle { @@ -249,7 +251,11 @@ namespace osu.Game.Screens.Ranking.Statistics protected override void LoadComplete() { base.LoadComplete(); - boxOriginal.ResizeHeightTo(Math.Clamp(value / maxValue, 0.05f, 1), duration, Easing.OutQuint); + + float height = Math.Clamp(value / maxValue, minimum_height, 1); + + if (height > minimum_height) + boxOriginal.ResizeHeightTo(height, duration, Easing.OutQuint); } public void UpdateOffset(float adjustment) From 8c7b1e0aa8dcaf5a48134d53ea4a3d23a2054111 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 15:01:54 +0900 Subject: [PATCH 0361/1336] Only construct the adjustment portion of bars when required --- .../HitEventTimingDistributionGraph.cs | 26 +++++++++++-------- 1 file changed, 15 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index d475556c84..c823ed1f4c 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -211,7 +211,7 @@ namespace osu.Game.Screens.Ranking.Statistics private readonly float maxValue; private readonly Circle boxOriginal; - private readonly Circle boxAdjustment; + private Circle boxAdjustment; private const float minimum_height = 0.05f; @@ -233,16 +233,6 @@ namespace osu.Game.Screens.Ranking.Statistics Colour = isCentre ? Color4.White : Color4Extensions.FromHex("#66FFCC"), Height = minimum_height, }, - boxAdjustment = new Circle - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - Colour = Color4.Yellow, - Blending = BlendingParameters.Additive, - Alpha = 0.6f, - Height = 0, - }, }; } @@ -260,6 +250,20 @@ namespace osu.Game.Screens.Ranking.Statistics public void UpdateOffset(float adjustment) { + if (boxAdjustment == null) + { + AddInternal(boxAdjustment = new Circle + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Colour = Color4.Yellow, + Blending = BlendingParameters.Additive, + Alpha = 0.6f, + Height = 0, + }); + } + boxAdjustment.ResizeHeightTo(Math.Clamp(adjustment / maxValue, 0.05f, 1), duration, Easing.OutQuint); } } From e9e92b991e0de0921e0b040be63813c951911dae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 12:55:35 +0900 Subject: [PATCH 0362/1336] Fix calibrating offset from previous non-zero offset not applying adjustment correctly --- .../Gameplay/TestSceneBeatmapOffsetControl.cs | 30 ++++++++++++++++++- .../PlayerSettings/BeatmapOffsetControl.cs | 6 ++-- 2 files changed, 33 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index 67f5db548b..4b079cbb2c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay } [Test] - public void TestDisplay() + public void TestCalibrationFromZero() { const double average_error = -4.5; @@ -70,5 +70,33 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); } + + /// + /// When a beatmap offset was already set, the calibration should take it into account. + /// + [Test] + public void TestCalibrationFromNonZero() + { + const double average_error = -4.5; + const double initial_offset = -2; + + AddStep("Set offset non-neutral", () => offsetControl.Current.Value = initial_offset); + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + AddStep("Set reference score", () => + { + offsetControl.ReferenceScore.Value = new ScoreInfo + { + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error) + }; + }); + + AddAssert("Has calibration button", () => offsetControl.ChildrenOfType().Any()); + AddStep("Press button", () => offsetControl.ChildrenOfType().Single().TriggerClick()); + AddAssert("Offset is adjusted", () => offsetControl.Current.Value == initial_offset - average_error); + + AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType().Single().Enabled.Value); + AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + } } } diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index dc3e80d695..fc5c50f32f 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -51,6 +51,7 @@ namespace osu.Game.Screens.Play.PlayerSettings private OsuColour colours { get; set; } = null!; private double lastPlayAverage; + private double lastPlayBeatmapOffset; private SettingsButton? useAverageButton; @@ -130,7 +131,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } if (useAverageButton != null) - useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value, Current.Precision / 2); + useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value + lastPlayBeatmapOffset, Current.Precision / 2); realmWriteTask = realm.WriteAsync(r => { @@ -187,6 +188,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } lastPlayAverage = average; + lastPlayBeatmapOffset = Current.Value; referenceScoreContainer.AddRange(new Drawable[] { @@ -199,7 +201,7 @@ namespace osu.Game.Screens.Play.PlayerSettings useAverageButton = new SettingsButton { Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay, - Action = () => Current.Value = -lastPlayAverage + Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage }, }); } From 5a164e4520aef238009bc95d398bb04c3ccaf8b2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 15:19:55 +0900 Subject: [PATCH 0363/1336] Hide adjustment when no adjustment is applied --- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index c823ed1f4c..bb42dda597 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -250,8 +250,13 @@ namespace osu.Game.Screens.Ranking.Statistics public void UpdateOffset(float adjustment) { + bool hasAdjustment = adjustment != value; + if (boxAdjustment == null) { + if (!hasAdjustment) + return; + AddInternal(boxAdjustment = new Circle { RelativeSizeAxes = Axes.Both, @@ -265,6 +270,7 @@ namespace osu.Game.Screens.Ranking.Statistics } boxAdjustment.ResizeHeightTo(Math.Clamp(adjustment / maxValue, 0.05f, 1), duration, Easing.OutQuint); + boxAdjustment.FadeTo(!hasAdjustment ? 0 : 1, duration, Easing.OutQuint); } } } From 8491bab77c47391f0f7ee386787befcb4d5dafbf Mon Sep 17 00:00:00 2001 From: Riley Quinn Date: Fri, 4 Mar 2022 00:57:13 -0600 Subject: [PATCH 0364/1336] Replace string locale with Language --- osu.Game/Online/API/Requests/GetWikiRequest.cs | 10 ++++++---- osu.Game/Overlays/WikiOverlay.cs | 4 ++-- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game/Online/API/Requests/GetWikiRequest.cs b/osu.Game/Online/API/Requests/GetWikiRequest.cs index 248fcc03e3..09571ab0a8 100644 --- a/osu.Game/Online/API/Requests/GetWikiRequest.cs +++ b/osu.Game/Online/API/Requests/GetWikiRequest.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Extensions; +using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Online.API.Requests @@ -8,14 +10,14 @@ namespace osu.Game.Online.API.Requests public class GetWikiRequest : APIRequest { private readonly string path; - private readonly string locale; + private readonly Language language; - public GetWikiRequest(string path, string locale = "en") + public GetWikiRequest(string path, Language language = Language.en) { this.path = path; - this.locale = locale; + this.language = language; } - protected override string Target => $"wiki/{locale}/{path}"; + protected override string Target => $"wiki/{language.ToCultureCode()}/{path}"; } } diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index 63191900d8..d6a379dc56 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -103,9 +103,9 @@ namespace osu.Game.Overlays string[] values = e.NewValue.Split('/', 2); - if (values.Length > 1 && LanguageExtensions.TryParseCultureCode(values[0], out _)) + if (values.Length > 1 && LanguageExtensions.TryParseCultureCode(values[0], out var language)) { - request = new GetWikiRequest(values[1], values[0]); + request = new GetWikiRequest(values[1], language); } else { From 76c293b9e982650e6b9b6edb576b37e427b95089 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 4 Mar 2022 10:00:56 +0300 Subject: [PATCH 0365/1336] Fix cancellation token source recreated on every medal --- osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs index 6333802549..9341ad63fc 100644 --- a/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs @@ -68,10 +68,12 @@ namespace osu.Game.Overlays.Profile.Header private void updateDisplay(APIUser user) { - var badges = user.Badges; + cancellationTokenSource?.Cancel(); + cancellationTokenSource = new CancellationTokenSource(); + badgeFlowContainer.Clear(); - cancellationTokenSource?.Cancel(); + var badges = user.Badges; if (badges?.Length > 0) { @@ -84,7 +86,7 @@ namespace osu.Game.Overlays.Profile.Header { // load in stable order regardless of async load order. badgeFlowContainer.Insert(displayIndex, asyncBadge); - }, (cancellationTokenSource = new CancellationTokenSource()).Token); + }, cancellationTokenSource.Token); } } else From 129c290ca07d3d23608615d84b0e80f3337ca96e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 4 Mar 2022 10:01:07 +0300 Subject: [PATCH 0366/1336] Dispose cancellation token source on disposal --- osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs index 9341ad63fc..922f3832e4 100644 --- a/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs @@ -94,5 +94,11 @@ namespace osu.Game.Overlays.Profile.Header Hide(); } } + + protected override void Dispose(bool isDisposing) + { + cancellationTokenSource?.Cancel(); + base.Dispose(isDisposing); + } } } From 3fdc7ed9d2b80533cda71a9e4829706eab1ded51 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 4 Mar 2022 10:14:19 +0300 Subject: [PATCH 0367/1336] Remove brackets surrounding one-line statements --- osu.Game/Overlays/WikiOverlay.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index d6a379dc56..4015d8e196 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -104,13 +104,9 @@ namespace osu.Game.Overlays string[] values = e.NewValue.Split('/', 2); if (values.Length > 1 && LanguageExtensions.TryParseCultureCode(values[0], out var language)) - { request = new GetWikiRequest(values[1], language); - } else - { request = new GetWikiRequest(e.NewValue); - } Loading.Show(); From 1c40fcb79e65b31c46dbd7fb49cbde6ce2e389b1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 17:54:04 +0900 Subject: [PATCH 0368/1336] Reorder math to be easier to pass Co-authored-by: Salman Ahmed --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index fc5c50f32f..8253c2e38e 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -131,7 +131,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } if (useAverageButton != null) - useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value + lastPlayBeatmapOffset, Current.Precision / 2); + useAverageButton.Enabled.Value = !Precision.AlmostEquals(Current.Value, lastPlayBeatmapOffset - lastPlayAverage, Current.Precision / 2); realmWriteTask = realm.WriteAsync(r => { From 1e246bf5608676b0ca7f2c95eae5881421bc81f6 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Fri, 4 Mar 2022 20:14:14 +0900 Subject: [PATCH 0369/1336] Reduce 'cursor-tap' sample playback volume on MouseUp --- osu.Game/Graphics/Cursor/MenuCursor.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 0cc751ea21..03fad00e41 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -140,6 +140,7 @@ namespace osu.Game.Graphics.Cursor // Scale to [-0.75, 0.75] so that the sample isn't fully panned left or right (sounds weird) channel.Balance.Value = ((activeCursor.X / DrawWidth) * 2 - 1) * 0.75; channel.Frequency.Value = baseFrequency - (random_range / 2f) + RNG.NextDouble(random_range); + channel.Volume.Value = baseFrequency; channel.Play(); } From 76e64f501357db6a95a472c34a5389199c459aae Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 4 Mar 2022 14:22:39 +0300 Subject: [PATCH 0370/1336] Use manual framed clock for lead-in player test scene --- osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index b195d2aa74..5a1fc1b1e5 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -5,6 +5,7 @@ using System.Diagnostics; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; +using osu.Framework.Timing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; @@ -107,7 +108,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create player", () => { - Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard); + Beatmap.Value = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), Audio); LoadScreen(player = new LeadInPlayer()); }); From c132fc19e75752191dda416d38474f2bac0a94dc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 22:59:33 +0900 Subject: [PATCH 0371/1336] Update resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 526ce959a6..d418dcaccf 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 7dfd099df1..64785ab566 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 80600655aa..a7bffd28b5 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -62,7 +62,7 @@ - + From 524b8e02ef5a60ac17a030983095c46259e1d6b2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 5 Mar 2022 22:37:36 +0900 Subject: [PATCH 0372/1336] Revert "Update all usages of `OsuSlider.TooltipText` overrides to instead implement `GetTooltipText`" This reverts commit abba49fd8f8bbe15b93ace48809bc342b486488a. --- osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs | 2 +- osu.Game/Graphics/UserInterface/OsuSliderBar.cs | 2 +- osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs | 2 +- .../Overlays/Settings/Sections/Graphics/LayoutSettings.cs | 2 +- osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs | 4 +--- osu.Game/Overlays/Settings/Sections/SizeSlider.cs | 2 +- .../Settings/Sections/UserInterface/GeneralSettings.cs | 2 +- .../Settings/Sections/UserInterface/SongSelectSettings.cs | 6 ++---- osu.Game/Rulesets/Mods/ModMuted.cs | 2 +- osu.Game/Rulesets/Mods/ModNoScope.cs | 2 +- 10 files changed, 11 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs index ae3c279d98..36fa336d0c 100644 --- a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs +++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania private class TimeSlider : OsuSliderBar { - protected override LocalisableString GetTooltipText(double value) => $"{value:N0} ms"; + public override LocalisableString TooltipText => Current.Value.ToString(@"N0") + "ms"; } } } diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index 747a56f636..a5bc02246d 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -40,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface private readonly Box rightBox; private readonly Container nubContainer; - public LocalisableString TooltipText { get; private set; } + public virtual LocalisableString TooltipText { get; private set; } /// /// Whether to format the tooltip as a percentage or the actual value. diff --git a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs index 1aaee5b540..9345d3fcc7 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio private class OffsetSlider : OsuSliderBar { - protected override LocalisableString GetTooltipText(double value) => value.ToString(@"0ms"); + public override LocalisableString TooltipText => Current.Value.ToString(@"0ms"); } } } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index b572f1c6a0..adf1453d1a 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -240,7 +240,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics private class UIScaleSlider : OsuSliderBar { - protected override LocalisableString GetTooltipText(float value) => $"{base.GetTooltipText(value)}x"; + public override LocalisableString TooltipText => base.TooltipText + "x"; } private class ResolutionSettingsDropdown : SettingsDropdown diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index 971b19ca6c..4235dc0a05 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -135,9 +135,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input private class SensitivitySlider : OsuSliderBar { - protected override LocalisableString GetTooltipText(double value) => Current.Disabled - ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust - : $"{base.GetTooltipText(value)}x"; + public override LocalisableString TooltipText => Current.Disabled ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust : $"{base.TooltipText}x"; } } } diff --git a/osu.Game/Overlays/Settings/Sections/SizeSlider.cs b/osu.Game/Overlays/Settings/Sections/SizeSlider.cs index c80b330db6..8aeb440be1 100644 --- a/osu.Game/Overlays/Settings/Sections/SizeSlider.cs +++ b/osu.Game/Overlays/Settings/Sections/SizeSlider.cs @@ -11,6 +11,6 @@ namespace osu.Game.Overlays.Settings.Sections /// internal class SizeSlider : OsuSliderBar { - protected override LocalisableString GetTooltipText(float value) => value.ToString(@"0.##x"); + public override LocalisableString TooltipText => Current.Value.ToString(@"0.##x"); } } diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs index ca59095875..0afbed5df5 100644 --- a/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs @@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface private class TimeSlider : OsuSliderBar { - protected override LocalisableString GetTooltipText(float value) => $"{value:N0} ms"; + public override LocalisableString TooltipText => Current.Value.ToString(@"N0") + "ms"; } } } diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs index c24513e7b4..6290046987 100644 --- a/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs @@ -64,14 +64,12 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface private class MaximumStarsSlider : StarsSlider { - protected override LocalisableString GetTooltipText(double value) => Current.IsDefault - ? UserInterfaceStrings.NoLimit - : base.GetTooltipText(value); + public override LocalisableString TooltipText => Current.IsDefault ? UserInterfaceStrings.NoLimit : base.TooltipText; } private class StarsSlider : OsuSliderBar { - protected override LocalisableString GetTooltipText(double value) => $"{value:0.##} stars"; + public override LocalisableString TooltipText => Current.Value.ToString(@"0.## stars"); } } } diff --git a/osu.Game/Rulesets/Mods/ModMuted.cs b/osu.Game/Rulesets/Mods/ModMuted.cs index e528d8214e..1d33b44812 100644 --- a/osu.Game/Rulesets/Mods/ModMuted.cs +++ b/osu.Game/Rulesets/Mods/ModMuted.cs @@ -111,6 +111,6 @@ namespace osu.Game.Rulesets.Mods public class MuteComboSlider : OsuSliderBar { - protected override LocalisableString GetTooltipText(int value) => value == 0 ? "always muted" : base.GetTooltipText(value); + public override LocalisableString TooltipText => Current.Value == 0 ? "always muted" : base.TooltipText; } } diff --git a/osu.Game/Rulesets/Mods/ModNoScope.cs b/osu.Game/Rulesets/Mods/ModNoScope.cs index c71239ea5a..7a935eb38f 100644 --- a/osu.Game/Rulesets/Mods/ModNoScope.cs +++ b/osu.Game/Rulesets/Mods/ModNoScope.cs @@ -57,6 +57,6 @@ namespace osu.Game.Rulesets.Mods public class HiddenComboSlider : OsuSliderBar { - protected override LocalisableString GetTooltipText(int value) => value == 0 ? "always hidden" : base.GetTooltipText(value); + public override LocalisableString TooltipText => Current.Value == 0 ? "always hidden" : base.TooltipText; } } From 1e34aca984061824993b490cd2b4b70e4242af5d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 5 Mar 2022 14:38:15 +0100 Subject: [PATCH 0373/1336] Rename method to better fit purpose --- .../Overlays/Settings/Sections/Graphics/LayoutSettings.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index a1688b87cc..602ace6dea 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -149,7 +149,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics windowModeDropdown.Current.BindValueChanged(mode => { - updateFullscreenDropdowns(); + updateDisplayModeDropdowns(); windowModeDropdown.WarningText = mode.NewValue != WindowMode.Fullscreen ? GraphicsSettingsStrings.NotFullscreenNote : default; }, true); @@ -175,7 +175,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics .Distinct()); } - updateFullscreenDropdowns(); + updateDisplayModeDropdowns(); }), true); scalingMode.BindValueChanged(mode => @@ -190,7 +190,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics // initial update bypasses transforms updateScalingModeVisibility(); - void updateFullscreenDropdowns() + void updateDisplayModeDropdowns() { if (resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen) resolutionDropdown.Show(); From ce51ce49cf1cf4cf109ec92a180314af93d41d63 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 5 Mar 2022 22:46:13 +0900 Subject: [PATCH 0374/1336] Revert changes to `GetTooltipText` and use `TooltipText` override directly --- osu.Game/Graphics/UserInterface/OsuSliderBar.cs | 6 +++--- .../Play/PlayerSettings/BeatmapOffsetControl.cs | 10 ++++------ 2 files changed, 7 insertions(+), 9 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index a5bc02246d..21c8dfcfa4 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -148,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface protected override void LoadComplete() { base.LoadComplete(); - CurrentNumber.BindValueChanged(current => TooltipText = GetTooltipText(current.NewValue), true); + CurrentNumber.BindValueChanged(current => TooltipText = getTooltipText(current.NewValue), true); } protected override bool OnHover(HoverEvent e) @@ -178,7 +178,7 @@ namespace osu.Game.Graphics.UserInterface { base.OnUserChange(value); playSample(value); - TooltipText = GetTooltipText(value); + TooltipText = getTooltipText(value); } private void playSample(T value) @@ -203,7 +203,7 @@ namespace osu.Game.Graphics.UserInterface channel.Play(); } - protected virtual LocalisableString GetTooltipText(T value) + private LocalisableString getTooltipText(T value) { if (CurrentNumber.IsInteger) return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0"); diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 2e14480e2b..bb8dcf566d 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -97,12 +97,10 @@ namespace osu.Game.Screens.Play.PlayerSettings protected class CustomSliderBar : SliderBar { - protected override LocalisableString GetTooltipText(double value) - { - return value == 0 - ? new TranslatableString("_", @"{0} ms", base.GetTooltipText(value)) - : new TranslatableString("_", @"{0} ms {1}", base.GetTooltipText(value), getEarlyLateText(value)); - } + public override LocalisableString TooltipText => + Current.Value == 0 + ? new TranslatableString("_", @"{0} ms", base.TooltipText) + : new TranslatableString("_", @"{0} ms {1}", base.TooltipText, getEarlyLateText(Current.Value)); private LocalisableString getEarlyLateText(double value) { From 8b8b54b58ffc2f82c22e775cffc855964c1d77e3 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Sat, 5 Mar 2022 21:48:57 +0800 Subject: [PATCH 0375/1336] Scale rate adjustments based on hit timing consistency and tweak some related numbers --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 29 ++++++++++++++++++---- 1 file changed, 24 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index e7ca1d3150..1115b95e6f 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -70,8 +70,8 @@ namespace osu.Game.Rulesets.Mods // The two constants below denote the maximum allowable change in rate caused by a single hit // This prevents sudden jolts caused by a badly-timed hit. - private const double min_allowable_rate_change = 0.8d; - private const double max_allowable_rate_change = 1.25d; + private const double min_allowable_rate_change = 0.9d; + private const double max_allowable_rate_change = 1.11d; // Apply a fixed rate change when missing, allowing the player to catch up when the rate is too fast. private const double rate_change_on_miss = 0.95d; @@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Mods /// The number of most recent track rates (approximated from how early/late each object was hit relative to the previous object) /// which should be averaged to calculate . /// - private const int recent_rate_count = 6; + private const int recent_rate_count = 8; /// /// Stores the most recent approximated track rates @@ -172,7 +172,7 @@ namespace osu.Game.Rulesets.Mods recentRates.Add(Math.Clamp(getRelativeRateChange(result) * SpeedChange.Value, min_allowable_rate, max_allowable_rate)); - targetRate = recentRates.Average(); + updateTargetRate(); }; drawable.OnRevertResult += (o, result) => { @@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Mods recentRates.RemoveAt(recentRates.Count - 1); - targetRate = recentRates.Average(); + updateTargetRate(); }; } @@ -246,5 +246,24 @@ namespace osu.Game.Rulesets.Mods max_allowable_rate_change ); } + + /// + /// Update based on the values in . + /// + private void updateTargetRate() + { + // Compare values in recentRates to see how consistent the player's speed is + // If the player hits half of the notes too fast and the other half too slow: Abs(consistency) = 0 + // If the player hits all their notes too fast or too slow: Abs(consistency) = recent_rate_count - 1 + int consistency = 0; + + for (int i = 1; i < recentRates.Count; i++) + { + consistency += Math.Sign(recentRates[i] - recentRates[i - 1]); + } + + // Scale the rate adjustment based on consistency + targetRate = Interpolation.Lerp(targetRate, recentRates.Average(), Math.Abs(consistency) / (recent_rate_count - 1d)); + } } } From 08b3bc222d79a8d2a846ee11c1e300832d91a9d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 5 Mar 2022 16:42:51 +0100 Subject: [PATCH 0376/1336] Revert "Fix potential crash in tests when attempting to lookup key bindings in cases the lookup is not available" This reverts commit 8115a4bb8fd9e2d53c40b8607c7ad99f0f62e9a0. Commit was cherrypicked out to a separate pull on a different merge base, then reverted in that pull, so it should be reverted here too. --- osu.Game/Configuration/DevelopmentOsuConfigManager.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Configuration/DevelopmentOsuConfigManager.cs b/osu.Game/Configuration/DevelopmentOsuConfigManager.cs index f1cb0731fe..ff19dd874c 100644 --- a/osu.Game/Configuration/DevelopmentOsuConfigManager.cs +++ b/osu.Game/Configuration/DevelopmentOsuConfigManager.cs @@ -14,8 +14,6 @@ namespace osu.Game.Configuration public DevelopmentOsuConfigManager(Storage storage) : base(storage) { - LookupKeyBindings = _ => "unknown"; - LookupSkinName = _ => "unknown"; } } } From f8ef352306a133d935bd9c441a6419de62a5d825 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 6 Mar 2022 01:00:47 +0900 Subject: [PATCH 0377/1336] Don't consider judgements beneath the minimum height as being applicable MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index bb42dda597..61b0cff8dd 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -250,7 +250,7 @@ namespace osu.Game.Screens.Ranking.Statistics public void UpdateOffset(float adjustment) { - bool hasAdjustment = adjustment != value; + bool hasAdjustment = adjustment != value && adjustment / maxValue >= minimum_height; if (boxAdjustment == null) { From 06512e8bd90d96ee62daa1866841e73499608505 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 6 Mar 2022 01:01:22 +0900 Subject: [PATCH 0378/1336] Use `const` for minimum height specification in final usage location MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 61b0cff8dd..f7c9d36cc4 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -269,7 +269,7 @@ namespace osu.Game.Screens.Ranking.Statistics }); } - boxAdjustment.ResizeHeightTo(Math.Clamp(adjustment / maxValue, 0.05f, 1), duration, Easing.OutQuint); + boxAdjustment.ResizeHeightTo(Math.Clamp(adjustment / maxValue, minimum_height, 1), duration, Easing.OutQuint); boxAdjustment.FadeTo(!hasAdjustment ? 0 : 1, duration, Easing.OutQuint); } } From 0e8ad4b143785b571206729846856a1512c2e4e5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 6 Mar 2022 01:50:25 +0900 Subject: [PATCH 0379/1336] Switch step to `Until` steps due to `AddOnce` firing logic --- .../Visual/Gameplay/TestSceneBeatmapOffsetControl.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index 4b079cbb2c..8ca49837da 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -62,11 +62,11 @@ namespace osu.Game.Tests.Visual.Gameplay }; }); - AddAssert("Has calibration button", () => offsetControl.ChildrenOfType().Any()); + AddUntilStep("Has calibration button", () => offsetControl.ChildrenOfType().Any()); AddStep("Press button", () => offsetControl.ChildrenOfType().Single().TriggerClick()); AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error); - AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType().Single().Enabled.Value); + AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType().Single().Enabled.Value); AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); } @@ -90,11 +90,11 @@ namespace osu.Game.Tests.Visual.Gameplay }; }); - AddAssert("Has calibration button", () => offsetControl.ChildrenOfType().Any()); + AddUntilStep("Has calibration button", () => offsetControl.ChildrenOfType().Any()); AddStep("Press button", () => offsetControl.ChildrenOfType().Single().TriggerClick()); AddAssert("Offset is adjusted", () => offsetControl.Current.Value == initial_offset - average_error); - AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType().Single().Enabled.Value); + AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType().Single().Enabled.Value); AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); } From 5b3ffb12b7c978f4ec1a4c8de8f346b854a5b9d3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 4 Mar 2022 23:23:58 +0300 Subject: [PATCH 0380/1336] Refactor channel scrolling container to handle manual scrolls resiliently --- .../Online/TestSceneStandAloneChatDisplay.cs | 27 ++++++++++++++++--- .../Containers/UserTrackingScrollContainer.cs | 21 ++++++++++----- osu.Game/Overlays/Chat/DrawableChannel.cs | 19 ++++++------- 3 files changed, 49 insertions(+), 18 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs index 779d72190d..9b9ee0e084 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs @@ -207,7 +207,28 @@ namespace osu.Game.Tests.Visual.Online } [Test] - public void TestUserScrollOverride() + public void TestOverrideChatScrolling() + { + fillChat(); + + sendMessage(); + checkScrolledToBottom(); + + AddStep("Scroll to start", () => chatDisplay.ScrollContainer.ScrollToStart()); + + checkNotScrolledToBottom(); + sendMessage(); + checkNotScrolledToBottom(); + + AddStep("Scroll to bottom", () => chatDisplay.ScrollContainer.ScrollToEnd()); + + checkScrolledToBottom(); + sendMessage(); + checkScrolledToBottom(); + } + + [Test] + public void TestOverrideChatScrollingByUser() { fillChat(); @@ -314,9 +335,9 @@ namespace osu.Game.Tests.Visual.Online { } - protected DrawableChannel DrawableChannel => InternalChildren.OfType().First(); + public DrawableChannel DrawableChannel => InternalChildren.OfType().First(); - protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child; + public UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child; public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child; diff --git a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs index 0561051e35..988695c380 100644 --- a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs +++ b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs @@ -25,8 +25,6 @@ namespace osu.Game.Graphics.Containers /// public bool UserScrolling { get; private set; } - public void CancelUserScroll() => UserScrolling = false; - public UserTrackingScrollContainer() { } @@ -38,26 +36,37 @@ namespace osu.Game.Graphics.Containers protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default) { - UserScrolling = true; base.OnUserScroll(value, animated, distanceDecay); + OnScrollChange(true); } public new void ScrollIntoView(Drawable target, bool animated = true) { - UserScrolling = false; base.ScrollIntoView(target, animated); + OnScrollChange(false); } public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null) { - UserScrolling = false; base.ScrollTo(value, animated, distanceDecay); + OnScrollChange(false); + } + + public new void ScrollToStart(bool animated = true, bool allowDuringDrag = false) + { + base.ScrollToStart(animated, allowDuringDrag); + OnScrollChange(false); } public new void ScrollToEnd(bool animated = true, bool allowDuringDrag = false) { - UserScrolling = false; base.ScrollToEnd(animated, allowDuringDrag); + OnScrollChange(false); } + + /// + /// Invoked when any scroll has been performed either automatically or by user. + /// + protected virtual void OnScrollChange(bool byUser) => UserScrolling = byUser; } } diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 41e70bbfae..ccad55b809 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -249,31 +249,32 @@ namespace osu.Game.Overlays.Chat /// private const float auto_scroll_leniency = 10f; + private bool trackNewContent = true; private float? lastExtent; - protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default) + protected override void OnScrollChange(bool byUser) { - base.OnUserScroll(value, animated, distanceDecay); - lastExtent = null; + base.OnScrollChange(byUser); + + if (byUser) + lastExtent = null; + + trackNewContent = IsScrolledToEnd(auto_scroll_leniency); } protected override void Update() { base.Update(); - // If the user has scrolled to the bottom of the container, we should resume tracking new content. - if (UserScrolling && IsScrolledToEnd(auto_scroll_leniency)) - CancelUserScroll(); - // If the user hasn't overridden our behaviour and there has been new content added to the container, we should update our scroll position to track it. - bool requiresScrollUpdate = !UserScrolling && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value)); + bool requiresScrollUpdate = trackNewContent && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value)); if (requiresScrollUpdate) { // Schedule required to allow FillFlow to be the correct size. Schedule(() => { - if (!UserScrolling) + if (trackNewContent) { if (Current < ScrollableExtent) ScrollToEnd(); From 634821e49f4485882539534e6e1df7fdb0259f1f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 6 Mar 2022 00:01:45 +0300 Subject: [PATCH 0381/1336] Use the term "programmatically" instead --- osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs index 988695c380..887aeb0c54 100644 --- a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs +++ b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs @@ -65,7 +65,7 @@ namespace osu.Game.Graphics.Containers } /// - /// Invoked when any scroll has been performed either automatically or by user. + /// Invoked when any scroll has been performed either programmatically or by user. /// protected virtual void OnScrollChange(bool byUser) => UserScrolling = byUser; } From e1eeb9c6bbaead86f6ce482a69700d6e3ec2144a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Mar 2022 01:43:56 +0100 Subject: [PATCH 0382/1336] Allow tabbing between textboxes in sample point popover --- osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs | 2 +- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 7 ++++++- .../Edit/Timing/IndeterminateSliderWithTextBoxInput.cs | 5 +++++ 3 files changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs index 4da8d6a554..fd64cc2056 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs @@ -35,7 +35,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 set => Component.Text = value; } - public Container TabbableContentContainer + public CompositeDrawable TabbableContentContainer { set => Component.TabbableContentContainer = value; } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 7d52645aa1..fc0952d4f0 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -75,9 +75,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline [BackgroundDependencyLoader] private void load() { + FillFlowContainer flow; + Children = new Drawable[] { - new FillFlowContainer + flow = new FillFlowContainer { Width = 200, Direction = FillDirection.Vertical, @@ -94,6 +96,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } }; + bank.TabbableContentContainer = flow; + volume.TabbableContentContainer = flow; + // if the piece belongs to a currently selected object, assume that the user wants to change all selected objects. // if the piece belongs to an unselected object, operate on that object alone, independently of the selection. var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray(); diff --git a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs index e25d83cfb0..0cf2cf6c54 100644 --- a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs @@ -32,6 +32,11 @@ namespace osu.Game.Screens.Edit.Timing set => slider.KeyboardStep = value; } + public CompositeDrawable TabbableContentContainer + { + set => textBox.TabbableContentContainer = value; + } + private readonly BindableWithCurrent current = new BindableWithCurrent(); public Bindable Current From df0617f34c33a31050c94cd113dd94819d064ff3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 15:03:21 +0100 Subject: [PATCH 0383/1336] Implement popup screen title component --- .../TestScenePopupScreenTitle.cs | 44 +++++ .../UserInterface/PopupScreenTitle.cs | 151 ++++++++++++++++++ 2 files changed, 195 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestScenePopupScreenTitle.cs create mode 100644 osu.Game/Graphics/UserInterface/PopupScreenTitle.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePopupScreenTitle.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePopupScreenTitle.cs new file mode 100644 index 0000000000..c214c158a4 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePopupScreenTitle.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestScenePopupScreenTitle : OsuTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + [Test] + public void TestPopupScreenTitle() + { + AddStep("create content", () => + { + Child = new PopupScreenTitle + { + Title = "Popup Screen Title", + Description = "This is a description.", + Close = () => { } + }; + }); + } + + [Test] + public void TestDisabledExit() + { + AddStep("create content", () => + { + Child = new PopupScreenTitle + { + Title = "Popup Screen Title", + Description = "This is a description." + }; + }); + } + } +} diff --git a/osu.Game/Graphics/UserInterface/PopupScreenTitle.cs b/osu.Game/Graphics/UserInterface/PopupScreenTitle.cs new file mode 100644 index 0000000000..8d5aef7427 --- /dev/null +++ b/osu.Game/Graphics/UserInterface/PopupScreenTitle.cs @@ -0,0 +1,151 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osuTK; + +namespace osu.Game.Graphics.UserInterface +{ + public class PopupScreenTitle : CompositeDrawable + { + public LocalisableString Title + { + get => titleSpriteText.Text; + set => titleSpriteText.Text = value; + } + + public LocalisableString Description + { + get => descriptionSpriteText.Text; + set => descriptionSpriteText.Text = value; + } + + public Action? Close + { + get => closeButton.Action; + set => closeButton.Action = value; + } + + private const float corner_radius = 14; + private const float main_area_height = 70; + + private readonly Container underlayContainer; + private readonly Box underlayBackground; + private readonly Container contentContainer; + private readonly Box contentBackground; + private readonly OsuSpriteText titleSpriteText; + private readonly OsuSpriteText descriptionSpriteText; + private readonly IconButton closeButton; + + public PopupScreenTitle() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChild = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding + { + Horizontal = 70, + Top = -corner_radius + }, + Children = new Drawable[] + { + underlayContainer = new Container + { + RelativeSizeAxes = Axes.X, + Height = main_area_height + 2 * corner_radius, + CornerRadius = corner_radius, + Masking = true, + BorderThickness = 2, + Child = underlayBackground = new Box + { + RelativeSizeAxes = Axes.Both + } + }, + contentContainer = new Container + { + RelativeSizeAxes = Axes.X, + Height = main_area_height + corner_radius, + CornerRadius = corner_radius, + Masking = true, + BorderThickness = 2, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Colour = Colour4.Black.Opacity(0.1f), + Offset = new Vector2(0, 1), + Radius = 3 + }, + Children = new Drawable[] + { + contentBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Top = corner_radius }, + Padding = new MarginPadding { Horizontal = 100 }, + Children = new Drawable[] + { + titleSpriteText = new OsuSpriteText + { + Font = OsuFont.TorusAlternate.With(size: 20) + }, + descriptionSpriteText = new OsuSpriteText + { + Font = OsuFont.Default.With(size: 12) + } + } + }, + closeButton = new IconButton + { + Icon = FontAwesome.Solid.Times, + Scale = new Vector2(0.6f), + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Margin = new MarginPadding + { + Right = 21, + Top = corner_radius + } + } + } + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + underlayContainer.BorderColour = ColourInfo.GradientVertical(Colour4.Black, colourProvider.Dark4); + underlayBackground.Colour = colourProvider.Dark4; + + contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Dark3, colourProvider.Dark1); + contentBackground.Colour = colourProvider.Dark3; + + closeButton.IconHoverColour = colourProvider.Highlight1; + } + } +} From 54275813b57e88d8709d1fbf1c3e33d329ed7cb7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 18:10:30 +0100 Subject: [PATCH 0384/1336] Use text flow container in popup screen title --- .../UserInterface/TestScenePopupScreenTitle.cs | 3 ++- .../Graphics/UserInterface/PopupScreenTitle.cs | 15 +++++++++------ 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePopupScreenTitle.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePopupScreenTitle.cs index c214c158a4..22a8fa8a46 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePopupScreenTitle.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePopupScreenTitle.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Graphics.UserInterface; @@ -22,7 +23,7 @@ namespace osu.Game.Tests.Visual.UserInterface Child = new PopupScreenTitle { Title = "Popup Screen Title", - Description = "This is a description.", + Description = string.Join(" ", Enumerable.Repeat("This is a description.", 20)), Close = () => { } }; }); diff --git a/osu.Game/Graphics/UserInterface/PopupScreenTitle.cs b/osu.Game/Graphics/UserInterface/PopupScreenTitle.cs index 8d5aef7427..5b7db09e77 100644 --- a/osu.Game/Graphics/UserInterface/PopupScreenTitle.cs +++ b/osu.Game/Graphics/UserInterface/PopupScreenTitle.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osuTK; @@ -22,14 +23,12 @@ namespace osu.Game.Graphics.UserInterface { public LocalisableString Title { - get => titleSpriteText.Text; set => titleSpriteText.Text = value; } public LocalisableString Description { - get => descriptionSpriteText.Text; - set => descriptionSpriteText.Text = value; + set => descriptionText.Text = value; } public Action? Close @@ -46,7 +45,7 @@ namespace osu.Game.Graphics.UserInterface private readonly Container contentContainer; private readonly Box contentBackground; private readonly OsuSpriteText titleSpriteText; - private readonly OsuSpriteText descriptionSpriteText; + private readonly OsuTextFlowContainer descriptionText; private readonly IconButton closeButton; public PopupScreenTitle() @@ -112,9 +111,13 @@ namespace osu.Game.Graphics.UserInterface { Font = OsuFont.TorusAlternate.With(size: 20) }, - descriptionSpriteText = new OsuSpriteText + descriptionText = new OsuTextFlowContainer(t => { - Font = OsuFont.Default.With(size: 12) + t.Font = OsuFont.Default.With(size: 12); + }) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y } } }, From 9bc1f3f014178f19c5c174ba60bcff8d617762d7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 6 Mar 2022 23:34:12 +0300 Subject: [PATCH 0385/1336] Further refactor and simplify `ChannelScrollContainer` --- .../Online/TestSceneStandAloneChatDisplay.cs | 3 +- .../Overlays/Chat/ChannelScrollContainer.cs | 78 +++++++++++++++++++ osu.Game/Overlays/Chat/DrawableChannel.cs | 50 ------------ 3 files changed, 79 insertions(+), 52 deletions(-) create mode 100644 osu.Game/Overlays/Chat/ChannelScrollContainer.cs diff --git a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs index 9b9ee0e084..a21647712d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs @@ -9,7 +9,6 @@ using System; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Containers; -using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Chat; using osuTK.Input; @@ -337,7 +336,7 @@ namespace osu.Game.Tests.Visual.Online public DrawableChannel DrawableChannel => InternalChildren.OfType().First(); - public UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child; + public ChannelScrollContainer ScrollContainer => (ChannelScrollContainer)((Container)DrawableChannel.Child).Child; public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child; diff --git a/osu.Game/Overlays/Chat/ChannelScrollContainer.cs b/osu.Game/Overlays/Chat/ChannelScrollContainer.cs new file mode 100644 index 0000000000..23bc683661 --- /dev/null +++ b/osu.Game/Overlays/Chat/ChannelScrollContainer.cs @@ -0,0 +1,78 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Utils; +using osu.Game.Graphics.Containers; + +namespace osu.Game.Overlays.Chat +{ + /// + /// An with functionality to automatically scroll whenever the maximum scrollable distance increases. + /// + public class ChannelScrollContainer : OsuScrollContainer + { + /// + /// The chat will be automatically scrolled to end if and only if + /// the distance between the current scroll position and the end of the scroll + /// is less than this value. + /// + private const float auto_scroll_leniency = 10f; + + private bool trackNewContent = true; + + protected override void Update() + { + base.Update(); + + // If our behaviour hasn't been overriden and there has been new content added to the container, we should update our scroll position to track it. + bool requiresScrollUpdate = trackNewContent && !IsScrolledToEnd(); + + if (requiresScrollUpdate) + { + // Schedule required to allow FillFlow to be the correct size. + Schedule(() => + { + if (trackNewContent) + { + if (Current < ScrollableExtent) + ScrollToEnd(); + } + }); + } + } + + private void updateTrackState() => trackNewContent = IsScrolledToEnd(auto_scroll_leniency); + + // todo: we may eventually want this encapsulated in a "OnScrollChange" event handler method provided by ScrollContainer. + // important to note that this intentionally doesn't consider OffsetScrollPosition, but could make it do so with side changes. + + #region Scroll handling + + protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = null) + { + base.OnUserScroll(value, animated, distanceDecay); + updateTrackState(); + } + + public new void ScrollIntoView(Drawable d, bool animated = true) + { + base.ScrollIntoView(d, animated); + updateTrackState(); + } + + public new void ScrollToStart(bool animated = true, bool allowDuringDrag = false) + { + base.ScrollToStart(animated, allowDuringDrag); + updateTrackState(); + } + + public new void ScrollToEnd(bool animated = true, bool allowDuringDrag = false) + { + base.ScrollToEnd(animated, allowDuringDrag); + updateTrackState(); + } + + #endregion + } +} diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index ccad55b809..6220beeb82 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -11,9 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; -using osu.Framework.Utils; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Sprites; using osu.Game.Online.Chat; @@ -236,53 +234,5 @@ namespace osu.Game.Overlays.Chat }; } } - - /// - /// An with functionality to automatically scroll whenever the maximum scrollable distance increases. - /// - private class ChannelScrollContainer : UserTrackingScrollContainer - { - /// - /// The chat will be automatically scrolled to end if and only if - /// the distance between the current scroll position and the end of the scroll - /// is less than this value. - /// - private const float auto_scroll_leniency = 10f; - - private bool trackNewContent = true; - private float? lastExtent; - - protected override void OnScrollChange(bool byUser) - { - base.OnScrollChange(byUser); - - if (byUser) - lastExtent = null; - - trackNewContent = IsScrolledToEnd(auto_scroll_leniency); - } - - protected override void Update() - { - base.Update(); - - // If the user hasn't overridden our behaviour and there has been new content added to the container, we should update our scroll position to track it. - bool requiresScrollUpdate = trackNewContent && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value)); - - if (requiresScrollUpdate) - { - // Schedule required to allow FillFlow to be the correct size. - Schedule(() => - { - if (trackNewContent) - { - if (Current < ScrollableExtent) - ScrollToEnd(); - lastExtent = ScrollableExtent; - } - }); - } - } - } } } From 9ec0e7481332cc69e018f7c4ca6d60059cb4cd42 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 6 Mar 2022 23:50:57 +0300 Subject: [PATCH 0386/1336] Move scrolling to `UpdateAfterChildren` to avoid scheduling At least that's what I believe "let FillFlow update to new size" means. --- .../Overlays/Chat/ChannelScrollContainer.cs | 22 ++++--------------- 1 file changed, 4 insertions(+), 18 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelScrollContainer.cs b/osu.Game/Overlays/Chat/ChannelScrollContainer.cs index 23bc683661..1d1d35dc34 100644 --- a/osu.Game/Overlays/Chat/ChannelScrollContainer.cs +++ b/osu.Game/Overlays/Chat/ChannelScrollContainer.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Framework.Utils; using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Chat @@ -21,25 +20,12 @@ namespace osu.Game.Overlays.Chat private bool trackNewContent = true; - protected override void Update() + protected override void UpdateAfterChildren() { - base.Update(); + base.UpdateAfterChildren(); - // If our behaviour hasn't been overriden and there has been new content added to the container, we should update our scroll position to track it. - bool requiresScrollUpdate = trackNewContent && !IsScrolledToEnd(); - - if (requiresScrollUpdate) - { - // Schedule required to allow FillFlow to be the correct size. - Schedule(() => - { - if (trackNewContent) - { - if (Current < ScrollableExtent) - ScrollToEnd(); - } - }); - } + if (trackNewContent && !IsScrolledToEnd()) + ScrollToEnd(); } private void updateTrackState() => trackNewContent = IsScrolledToEnd(auto_scroll_leniency); From a13a087f5dda13342fe9707a63d4421dbbdcdfb0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 6 Mar 2022 23:51:27 +0300 Subject: [PATCH 0387/1336] Add xmldoc to `trackNewContent` to explain its purpose --- osu.Game/Overlays/Chat/ChannelScrollContainer.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Overlays/Chat/ChannelScrollContainer.cs b/osu.Game/Overlays/Chat/ChannelScrollContainer.cs index 1d1d35dc34..58b2b9a075 100644 --- a/osu.Game/Overlays/Chat/ChannelScrollContainer.cs +++ b/osu.Game/Overlays/Chat/ChannelScrollContainer.cs @@ -18,6 +18,12 @@ namespace osu.Game.Overlays.Chat /// private const float auto_scroll_leniency = 10f; + /// + /// Whether to keep this container scrolled to end on new content. + /// + /// + /// This is specifically controlled by whether the latest scroll operation made the container scrolled to end. + /// private bool trackNewContent = true; protected override void UpdateAfterChildren() From 60334046e4dd7dface21e505d9ea929627993433 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 6 Mar 2022 23:57:51 +0300 Subject: [PATCH 0388/1336] Revert `UserTrackingScrollContainer` changes --- .../Containers/UserTrackingScrollContainer.cs | 21 ++++++------------- 1 file changed, 6 insertions(+), 15 deletions(-) diff --git a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs index 887aeb0c54..0561051e35 100644 --- a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs +++ b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs @@ -25,6 +25,8 @@ namespace osu.Game.Graphics.Containers /// public bool UserScrolling { get; private set; } + public void CancelUserScroll() => UserScrolling = false; + public UserTrackingScrollContainer() { } @@ -36,37 +38,26 @@ namespace osu.Game.Graphics.Containers protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default) { + UserScrolling = true; base.OnUserScroll(value, animated, distanceDecay); - OnScrollChange(true); } public new void ScrollIntoView(Drawable target, bool animated = true) { + UserScrolling = false; base.ScrollIntoView(target, animated); - OnScrollChange(false); } public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null) { + UserScrolling = false; base.ScrollTo(value, animated, distanceDecay); - OnScrollChange(false); - } - - public new void ScrollToStart(bool animated = true, bool allowDuringDrag = false) - { - base.ScrollToStart(animated, allowDuringDrag); - OnScrollChange(false); } public new void ScrollToEnd(bool animated = true, bool allowDuringDrag = false) { + UserScrolling = false; base.ScrollToEnd(animated, allowDuringDrag); - OnScrollChange(false); } - - /// - /// Invoked when any scroll has been performed either programmatically or by user. - /// - protected virtual void OnScrollChange(bool byUser) => UserScrolling = byUser; } } From d9be65ea39fc20af1f991f99940539da37b5e815 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 6 Mar 2022 23:58:06 +0300 Subject: [PATCH 0389/1336] Remove no longer necessary `CancelUserScroll` method --- osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs index 0561051e35..44afaf77ea 100644 --- a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs +++ b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs @@ -25,8 +25,6 @@ namespace osu.Game.Graphics.Containers /// public bool UserScrolling { get; private set; } - public void CancelUserScroll() => UserScrolling = false; - public UserTrackingScrollContainer() { } From 30b38345aad33a37419f32528cc1ff831e70699a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 4 Mar 2022 23:21:29 +0300 Subject: [PATCH 0390/1336] Add ability to highlight chat lines --- osu.Game/Overlays/Chat/ChatLine.cs | 43 +++++++++++++++++------ osu.Game/Overlays/Chat/DrawableChannel.cs | 22 ++++++++++++ 2 files changed, 54 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index 87d1b1a3ad..e7b349b313 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -42,7 +42,9 @@ namespace osu.Game.Overlays.Chat protected virtual float TextSize => 20; - private Color4 customUsernameColour; + private Container lineBackground; + + private Color4 usernameColour; private OsuSpriteText timestamp; @@ -78,19 +80,22 @@ namespace osu.Game.Overlays.Chat } } - private bool senderHasBackground => !string.IsNullOrEmpty(message.Sender.Colour); + private bool senderHasColour => !string.IsNullOrEmpty(message.Sender.Colour); + + [Resolved] + private OsuColour colours { get; set; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - customUsernameColour = colours.ChatBlue; - - bool hasBackground = senderHasBackground; + usernameColour = senderHasColour + ? Color4Extensions.FromHex(message.Sender.Colour) + : username_colours[message.Sender.Id % username_colours.Length]; Drawable effectedUsername = username = new OsuSpriteText { Shadow = false, - Colour = hasBackground ? customUsernameColour : username_colours[message.Sender.Id % username_colours.Length], + Colour = senderHasColour ? colours.ChatBlue : usernameColour, Truncate = true, EllipsisString = "… :", Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true), @@ -99,7 +104,7 @@ namespace osu.Game.Overlays.Chat MaxWidth = MessagePadding - TimestampPadding }; - if (hasBackground) + if (senderHasColour) { // Background effect effectedUsername = new Container @@ -126,7 +131,7 @@ namespace osu.Game.Overlays.Chat new Box { RelativeSizeAxes = Axes.Both, - Colour = Color4Extensions.FromHex(message.Sender.Colour), + Colour = usernameColour, }, new Container { @@ -141,6 +146,14 @@ namespace osu.Game.Overlays.Chat InternalChildren = new Drawable[] { + lineBackground = new Container + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black.Opacity(0.0f), + CornerRadius = 2f, + Masking = true, + Child = new Box { RelativeSizeAxes = Axes.Both } + }, new Container { Size = new Vector2(MessagePadding, TextSize), @@ -177,7 +190,7 @@ namespace osu.Game.Overlays.Chat { t.Font = OsuFont.GetFont(italics: true); - if (senderHasBackground) + if (senderHasColour) t.Colour = Color4Extensions.FromHex(message.Sender.Colour); } @@ -200,13 +213,21 @@ namespace osu.Game.Overlays.Chat FinishTransforms(true); } + /// + /// Schedules a message highlight animation. + /// + /// + /// Scheduling is required to ensure the animation doesn't play until the chat line is in view and not scrolled away. + /// + public void ScheduleHighlight() => Schedule(() => lineBackground.FlashColour(usernameColour.Darken(1f).Opacity(0.5f), 1000, Easing.InQuint)); + private void updateMessageContent() { this.FadeTo(message is LocalEchoMessage ? 0.4f : 1.0f, 500, Easing.OutQuint); timestamp.FadeTo(message is LocalEchoMessage ? 0 : 1, 500, Easing.OutQuint); timestamp.Text = $@"{message.Timestamp.LocalDateTime:HH:mm:ss}"; - username.Text = $@"{message.Sender.Username}" + (senderHasBackground || message.IsAction ? "" : ":"); + username.Text = $@"{message.Sender.Username}" + (senderHasColour || message.IsAction ? "" : ":"); // remove non-existent channels from the link list message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chatManager?.AvailableChannels.Any(c => c.Name == link.Argument.ToString()) != true); diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 6220beeb82..cca089873f 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -79,6 +79,28 @@ namespace osu.Game.Overlays.Chat Channel.PendingMessageResolved += pendingMessageResolved; } + /// + /// Highlights a specific message in this drawable channel. + /// + /// The message to highlight. + public void HighlightMessage(Message message) + { + if (IsLoaded) + highlightMessage(message); + else + Schedule(highlightMessage, message); + } + + private void highlightMessage(Message message) + { + var chatLine = chatLines.SingleOrDefault(c => c.Message == message); + if (chatLine == null) + return; + + scroll.ScrollIntoView(chatLine); + chatLine.ScheduleHighlight(); + } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); From cb2133944dfdd6cd212fbbfb8385f4e97fa51ce1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 4 Mar 2022 23:27:09 +0300 Subject: [PATCH 0391/1336] Add test coverage for channel message highlighting --- .../Online/TestSceneStandAloneChatDisplay.cs | 147 +++++++++++++----- 1 file changed, 104 insertions(+), 43 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs index a21647712d..89ee8b03e9 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs @@ -9,6 +9,8 @@ using System; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Chat; using osuTK.Input; @@ -107,49 +109,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestManyMessages() { - AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++) - { - Sender = admin, - Content = "I am a wang!" - })); - - AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++) - { - Sender = redUser, - Content = "I am team red." - })); - - AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++) - { - Sender = redUser, - Content = "I plan to win!" - })); - - AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++) - { - Sender = blueUser, - Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand." - })); - - AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++) - { - Sender = admin, - Content = "Okay okay, calm down guys. Let's do this!" - })); - - AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++) - { - Sender = longUsernameUser, - Content = "Hi guys, my new username is lit!" - })); - - AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++) - { - Sender = longUsernameUser, - Content = "Message from the future!", - Timestamp = DateTimeOffset.Now - })); - + sendRegularMessages(); checkScrolledToBottom(); const int messages_per_call = 10; @@ -182,6 +142,61 @@ namespace osu.Game.Tests.Visual.Online checkScrolledToBottom(); } + [Test] + public void TestMessageHighlighting() + { + Message highlighted = null; + + sendRegularMessages(); + + AddStep("highlight first message", () => + { + highlighted = testChannel.Messages[0]; + chatDisplay.DrawableChannel.HighlightMessage(highlighted); + }); + + AddUntilStep("chat scrolled to first message", () => + { + var line = chatDisplay.ChildrenOfType().Single(c => c.Message == highlighted); + return chatDisplay.ScrollContainer.ScreenSpaceDrawQuad.Contains(line.ScreenSpaceDrawQuad.Centre); + }); + + sendMessage(); + checkNotScrolledToBottom(); + + AddStep("highlight last message", () => + { + highlighted = testChannel.Messages[^1]; + chatDisplay.DrawableChannel.HighlightMessage(highlighted); + }); + + AddUntilStep("chat scrolled to last message", () => + { + var line = chatDisplay.ChildrenOfType().Single(c => c.Message == highlighted); + return chatDisplay.ScrollContainer.ScreenSpaceDrawQuad.Contains(line.ScreenSpaceDrawQuad.Centre); + }); + + sendMessage(); + checkScrolledToBottom(); + + AddRepeatStep("highlight other random messages", () => + { + highlighted = testChannel.Messages[RNG.Next(0, testChannel.Messages.Count - 1)]; + chatDisplay.DrawableChannel.HighlightMessage(highlighted); + }, 10); + } + + [Test] + public void TestMessageHighlightingOnFilledChat() + { + fillChat(); + + AddRepeatStep("highlight random messages", () => + { + chatDisplay.DrawableChannel.HighlightMessage(testChannel.Messages[RNG.Next(0, testChannel.Messages.Count - 1)]); + }, 10); + } + /// /// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down. /// @@ -321,6 +336,52 @@ namespace osu.Game.Tests.Visual.Online })); } + private void sendRegularMessages() + { + AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++) + { + Sender = admin, + Content = "I am a wang!" + })); + + AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++) + { + Sender = redUser, + Content = "I am team red." + })); + + AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++) + { + Sender = redUser, + Content = "I plan to win!" + })); + + AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++) + { + Sender = blueUser, + Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand." + })); + + AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++) + { + Sender = admin, + Content = "Okay okay, calm down guys. Let's do this!" + })); + + AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++) + { + Sender = longUsernameUser, + Content = "Hi guys, my new username is lit!" + })); + + AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++) + { + Sender = longUsernameUser, + Content = "Message from the future!", + Timestamp = DateTimeOffset.Now + })); + } + private void checkScrolledToBottom() => AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom); From f4fa80c1e3bd9ae5056185a087f7ee4d65c071c8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 4 Mar 2022 23:28:40 +0300 Subject: [PATCH 0392/1336] Add support to highlight messages in chat overlay --- osu.Game/Overlays/ChatOverlay.cs | 41 ++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index fde9d28b43..d642bf3bb2 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; +using JetBrains.Annotations; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; @@ -46,6 +47,8 @@ namespace osu.Game.Overlays private Container currentChannelContainer; + private DrawableChannel currentDrawableChannel => currentChannelContainer.SingleOrDefault(); + private readonly List loadedChannels = new List(); private LoadingSpinner loading; @@ -249,6 +252,9 @@ namespace osu.Game.Overlays private Bindable currentChannel; + [CanBeNull] + private Message messagePendingHighlight; + private void currentChannelChanged(ValueChangedEvent e) { if (e.NewValue == null) @@ -290,12 +296,24 @@ namespace osu.Game.Overlays currentChannelContainer.Clear(false); currentChannelContainer.Add(loaded); currentChannelContainer.FadeIn(500, Easing.OutQuint); + + if (messagePendingHighlight != null) + { + tryHighlightMessage(messagePendingHighlight); + messagePendingHighlight = null; + } }); } else { currentChannelContainer.Clear(false); currentChannelContainer.Add(loaded); + + if (messagePendingHighlight != null) + { + tryHighlightMessage(messagePendingHighlight); + messagePendingHighlight = null; + } } // mark channel as read when channel switched @@ -303,6 +321,29 @@ namespace osu.Game.Overlays channelManager.MarkChannelAsRead(e.NewValue); } + /// + /// Highlights a certain message in the specified channel. + /// + /// The message to highlight. + public void HighlightMessage(Message message) + { + if (currentDrawableChannel?.Channel.Id == message.ChannelId) + tryHighlightMessage(message); + else + { + messagePendingHighlight = message; + currentChannel.Value = channelManager.JoinedChannels.Single(c => c.Id == message.ChannelId); + } + } + + private void tryHighlightMessage(Message message) + { + if (message.ChannelId != currentChannel.Value.Id) + return; + + currentDrawableChannel.HighlightMessage(message); + } + private float startDragChatHeight; private bool isDragging; From 741702549b6d45e8e7abb52c7fbd28b52057148d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 4 Mar 2022 23:31:03 +0300 Subject: [PATCH 0393/1336] Add test coverage for chat overlay message highlighting --- .../Visual/Online/TestSceneChatOverlay.cs | 53 +++++++++++++++++++ 1 file changed, 53 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 14f32df653..a91cd53ec1 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -412,6 +412,59 @@ namespace osu.Game.Tests.Visual.Online AddAssert("channel left", () => !channelManager.JoinedChannels.Contains(multiplayerChannel)); } + [Test] + public void TestHighlightOnCurrentChannel() + { + Message message = null; + + AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); + AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); + + AddStep("Send message in channel 1", () => + { + channel1.AddNewMessages(message = new Message + { + ChannelId = channel1.Id, + Content = "Message to highlight!", + Timestamp = DateTimeOffset.Now, + Sender = new APIUser + { + Id = 2, + Username = "Someone", + } + }); + }); + + AddStep("Highlight message", () => chatOverlay.HighlightMessage(message)); + } + + [Test] + public void TestHighlightOnAnotherChannel() + { + Message message = null; + + AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); + AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); + + AddStep("Join channel 2", () => channelManager.JoinChannel(channel2)); + AddStep("Send message in channel 2", () => + { + channel2.AddNewMessages(message = new Message + { + ChannelId = channel2.Id, + Content = "Message to highlight!", + Timestamp = DateTimeOffset.Now, + Sender = new APIUser + { + Id = 2, + Username = "Someone", + } + }); + }); + + AddStep("Highlight message", () => chatOverlay.HighlightMessage(message)); + } + private void pressChannelHotkey(int number) { var channelKey = Key.Number0 + number; From 32d242dd627412a38aff0340ae6ba8039e68d84f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 4 Mar 2022 23:31:32 +0300 Subject: [PATCH 0394/1336] Hook up message notifications to chat message highlighting logic --- osu.Game/Online/Chat/MessageNotifier.cs | 28 ++++++++++++------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/osu.Game/Online/Chat/MessageNotifier.cs b/osu.Game/Online/Chat/MessageNotifier.cs index 2c99e9f9b9..de3b9f71ad 100644 --- a/osu.Game/Online/Chat/MessageNotifier.cs +++ b/osu.Game/Online/Chat/MessageNotifier.cs @@ -99,7 +99,7 @@ namespace osu.Game.Online.Chat if (checkForPMs(channel, message)) continue; - checkForMentions(channel, message); + checkForMentions(message); } } @@ -114,15 +114,15 @@ namespace osu.Game.Online.Chat if (!notifyOnPrivateMessage.Value || channel.Type != ChannelType.PM) return false; - notifications.Post(new PrivateMessageNotification(message.Sender.Username, channel)); + notifications.Post(new PrivateMessageNotification(message)); return true; } - private void checkForMentions(Channel channel, Message message) + private void checkForMentions(Message message) { if (!notifyOnUsername.Value || !CheckContainsUsername(message.Content, localUser.Value.Username)) return; - notifications.Post(new MentionNotification(message.Sender.Username, channel)); + notifications.Post(new MentionNotification(message)); } /// @@ -138,32 +138,32 @@ namespace osu.Game.Online.Chat public class PrivateMessageNotification : OpenChannelNotification { - public PrivateMessageNotification(string username, Channel channel) - : base(channel) + public PrivateMessageNotification(Message message) + : base(message) { Icon = FontAwesome.Solid.Envelope; - Text = $"You received a private message from '{username}'. Click to read it!"; + Text = $"You received a private message from '{message.Sender.Username}'. Click to read it!"; } } public class MentionNotification : OpenChannelNotification { - public MentionNotification(string username, Channel channel) - : base(channel) + public MentionNotification(Message message) + : base(message) { Icon = FontAwesome.Solid.At; - Text = $"Your name was mentioned in chat by '{username}'. Click to find out why!"; + Text = $"Your name was mentioned in chat by '{message.Sender.Username}'. Click to find out why!"; } } public abstract class OpenChannelNotification : SimpleNotification { - protected OpenChannelNotification(Channel channel) + protected OpenChannelNotification(Message message) { - this.channel = channel; + this.message = message; } - private readonly Channel channel; + private readonly Message message; public override bool IsImportant => false; @@ -175,8 +175,8 @@ namespace osu.Game.Online.Chat Activated = delegate { notificationOverlay.Hide(); + chatOverlay.HighlightMessage(message); chatOverlay.Show(); - channelManager.CurrentChannel.Value = channel; return true; }; From da29947ecd36fc3479d6e82ee8ca45aba4c1338a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 7 Mar 2022 11:34:06 +0900 Subject: [PATCH 0395/1336] Disallow interaction with carousel set difficulty icons unless selected I kinda liked this flow, but from multiple reports from users it definitely seems in the way. We can revisit after the new design is applied to song select. Note that this means the tooltips also don't display. If it is preferred that they should (arguable from a UX perspective, since I'd expect to be able to click at that point) then the issue can be addressed using a slightly different path (a few more lines - nothing too complex). --- osu.Game/Screens/Select/Carousel/SetPanelContent.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs index 760915b528..a000cfd5fc 100644 --- a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs +++ b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs @@ -16,6 +16,9 @@ namespace osu.Game.Screens.Select.Carousel { public class SetPanelContent : CompositeDrawable { + // Disallow interacting with difficulty icons on a panel until the panel has been selected. + public override bool PropagatePositionalInputSubTree => carouselSet.State.Value == CarouselItemState.Selected; + private readonly CarouselBeatmapSet carouselSet; public SetPanelContent(CarouselBeatmapSet carouselSet) From a02adfdbd4efb69dd44d0ed872da398bb8ba09df Mon Sep 17 00:00:00 2001 From: Siim Pender Date: Mon, 7 Mar 2022 20:36:09 +0200 Subject: [PATCH 0396/1336] Fix crash on super high bpm kiai sections --- osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs b/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs index d49b1713f6..46e0030034 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Audio.Track; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; @@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default Child .FadeTo(flash_opacity, EarlyActivationMilliseconds, Easing.OutQuint) .Then() - .FadeOut(timingPoint.BeatLength - fade_length, Easing.OutSine); + .FadeOut(Math.Max(0, timingPoint.BeatLength - fade_length), Easing.OutSine); } } } From 78a3b5961e8590e85a9303fb362d3ab8d1993c52 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 15:48:33 +0100 Subject: [PATCH 0397/1336] Implement basic difficulty multiplier display --- .../TestSceneDifficultyMultiplierDisplay.cs | 40 +++++ .../Mods/DifficultyMultiplierDisplay.cs | 166 ++++++++++++++++++ 2 files changed, 206 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneDifficultyMultiplierDisplay.cs create mode 100644 osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDifficultyMultiplierDisplay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDifficultyMultiplierDisplay.cs new file mode 100644 index 0000000000..cd84f8b380 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDifficultyMultiplierDisplay.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneDifficultyMultiplierDisplay : OsuTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + [Test] + public void TestDifficultyMultiplierDisplay() + { + DifficultyMultiplierDisplay multiplierDisplay = null; + + AddStep("create content", () => Child = multiplierDisplay = new DifficultyMultiplierDisplay + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }); + + AddStep("set multiplier below 1", () => multiplierDisplay.Current.Value = 0.5); + AddStep("set multiplier to 1", () => multiplierDisplay.Current.Value = 1); + AddStep("set multiplier above 1", () => multiplierDisplay.Current.Value = 1.5); + + AddSliderStep("set multiplier", 0, 2, 1d, multiplier => + { + if (multiplierDisplay != null) + multiplierDisplay.Current.Value = multiplier; + }); + } + } +} diff --git a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs new file mode 100644 index 0000000000..1d4aa9e0f5 --- /dev/null +++ b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs @@ -0,0 +1,166 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Mods; +using osuTK; + +namespace osu.Game.Overlays.Mods +{ + public class DifficultyMultiplierDisplay : CompositeDrawable, IHasCurrentValue + { + public Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + private readonly BindableNumberWithCurrent current = new BindableNumberWithCurrent(1); + + private readonly Box underlayBackground; + private readonly Box contentBackground; + private readonly FillFlowContainer multiplierFlow; + private readonly OsuSpriteText multiplierText; + + [Resolved] + private OsuColour colours { get; set; } + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + private const float height = 42; + private const float transition_duration = 200; + + public DifficultyMultiplierDisplay() + { + Height = height; + AutoSizeAxes = Axes.X; + + InternalChild = new Container + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Masking = true, + CornerRadius = ModPanel.CORNER_RADIUS, + Shear = new Vector2(ModPanel.SHEAR_X, 0), + Children = new Drawable[] + { + underlayBackground = new Box + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Y, + Width = height + ModPanel.CORNER_RADIUS + }, + new GridContainer + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Absolute, height) + }, + Content = new[] + { + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Masking = true, + CornerRadius = ModPanel.CORNER_RADIUS, + Children = new Drawable[] + { + contentBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Margin = new MarginPadding { Horizontal = 18 }, + Shear = new Vector2(-ModPanel.SHEAR_X, 0), + Text = "Difficulty Multiplier", + Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) + } + } + }, + multiplierFlow = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = new Vector2(-ModPanel.SHEAR_X, 0), + Direction = FillDirection.Horizontal, + Spacing = new Vector2(2, 0), + Children = new Drawable[] + { + multiplierText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) + }, + new SpriteIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Icon = FontAwesome.Solid.Times, + Size = new Vector2(7), + Margin = new MarginPadding { Top = 1 } + } + } + } + } + } + } + } + }; + } + + [BackgroundDependencyLoader] + private void load() + { + contentBackground.Colour = colourProvider.Background4; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + current.BindValueChanged(_ => updateState(), true); + FinishTransforms(true); + } + + private void updateState() + { + multiplierText.Text = current.Value.ToLocalisableString(@"N1"); + + if (Current.IsDefault) + { + underlayBackground.FadeColour(colourProvider.Background3, transition_duration, Easing.OutQuint); + multiplierFlow.FadeColour(Colour4.White, transition_duration, Easing.OutQuint); + } + else + { + var backgroundColour = Current.Value < 1 + ? colours.ForModType(ModType.DifficultyReduction) + : colours.ForModType(ModType.DifficultyIncrease); + + underlayBackground.FadeColour(backgroundColour, transition_duration, Easing.OutQuint); + multiplierFlow.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint); + } + } + } +} From c25d7a1c75f0b964ff0434f58f621a2a22645d22 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Feb 2022 16:02:46 +0100 Subject: [PATCH 0398/1336] Use rolling counter for multiplier display --- .../Mods/DifficultyMultiplierDisplay.cs | 28 +++++++++++++++---- 1 file changed, 22 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs index 1d4aa9e0f5..3fbba0b8ed 100644 --- a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs @@ -9,8 +9,10 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Mods; using osuTK; @@ -24,12 +26,15 @@ namespace osu.Game.Overlays.Mods set => current.Current = value; } - private readonly BindableNumberWithCurrent current = new BindableNumberWithCurrent(1); + private readonly BindableNumberWithCurrent current = new BindableNumberWithCurrent(1) + { + Precision = 0.1 + }; private readonly Box underlayBackground; private readonly Box contentBackground; private readonly FillFlowContainer multiplierFlow; - private readonly OsuSpriteText multiplierText; + private readonly MultiplierCounter multiplierCounter; [Resolved] private OsuColour colours { get; set; } @@ -107,11 +112,11 @@ namespace osu.Game.Overlays.Mods Spacing = new Vector2(2, 0), Children = new Drawable[] { - multiplierText = new OsuSpriteText + multiplierCounter = new MultiplierCounter { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) + Current = { BindTarget = Current } }, new SpriteIcon { @@ -141,12 +146,11 @@ namespace osu.Game.Overlays.Mods base.LoadComplete(); current.BindValueChanged(_ => updateState(), true); FinishTransforms(true); + multiplierCounter.StopRolling(); } private void updateState() { - multiplierText.Text = current.Value.ToLocalisableString(@"N1"); - if (Current.IsDefault) { underlayBackground.FadeColour(colourProvider.Background3, transition_duration, Easing.OutQuint); @@ -162,5 +166,17 @@ namespace osu.Game.Overlays.Mods multiplierFlow.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint); } } + + private class MultiplierCounter : RollingCounter + { + protected override double RollingDuration => 500; + + protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(@"N1"); + + protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText + { + Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) + }; + } } } From 019f4d965de8165675aae9027105b2e54730f7b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 7 Mar 2022 22:55:55 +0100 Subject: [PATCH 0399/1336] Show two decimal digits on mod multiplier rather than one --- osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs index 3fbba0b8ed..e10edb1ebc 100644 --- a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs @@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Mods private readonly BindableNumberWithCurrent current = new BindableNumberWithCurrent(1) { - Precision = 0.1 + Precision = 0.01 }; private readonly Box underlayBackground; @@ -43,6 +43,7 @@ namespace osu.Game.Overlays.Mods private OverlayColourProvider colourProvider { get; set; } private const float height = 42; + private const float multiplier_value_area_width = 56; private const float transition_duration = 200; public DifficultyMultiplierDisplay() @@ -64,7 +65,7 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Y, - Width = height + ModPanel.CORNER_RADIUS + Width = multiplier_value_area_width + ModPanel.CORNER_RADIUS }, new GridContainer { @@ -73,7 +74,7 @@ namespace osu.Game.Overlays.Mods ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.Absolute, height) + new Dimension(GridSizeMode.Absolute, multiplier_value_area_width) }, Content = new[] { @@ -171,7 +172,7 @@ namespace osu.Game.Overlays.Mods { protected override double RollingDuration => 500; - protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(@"N1"); + protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(@"N2"); protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText { From 643f68e8447d7cf946508c7632fab0e239303eb7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 7 Mar 2022 23:11:20 +0100 Subject: [PATCH 0400/1336] Better annotate initial rolling counter value set --- osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs index e10edb1ebc..4fc3a904fa 100644 --- a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs @@ -147,7 +147,9 @@ namespace osu.Game.Overlays.Mods base.LoadComplete(); current.BindValueChanged(_ => updateState(), true); FinishTransforms(true); - multiplierCounter.StopRolling(); + // required to prevent the counter initially rolling up from 0 to 1 + // due to `Current.Value` having a nonstandard default value of 1. + multiplierCounter.SetCountWithoutRolling(Current.Value); } private void updateState() From 22a2ef42c5e855e95df6970eb3659ac6c43ee0f0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 8 Mar 2022 01:22:47 +0300 Subject: [PATCH 0401/1336] Check channel ID on message highlight using `currentDrawableChannel` --- osu.Game/Overlays/ChatOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index d642bf3bb2..39513f7963 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -338,7 +338,7 @@ namespace osu.Game.Overlays private void tryHighlightMessage(Message message) { - if (message.ChannelId != currentChannel.Value.Id) + if (message.ChannelId != currentDrawableChannel.Channel.Id) return; currentDrawableChannel.HighlightMessage(message); From 5764c53c1789acbdf37e129ecd0a490c698c589d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 8 Mar 2022 01:22:58 +0300 Subject: [PATCH 0402/1336] OpenChannelNotification -> HighlightMessageNotification --- osu.Game/Online/Chat/MessageNotifier.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Online/Chat/MessageNotifier.cs b/osu.Game/Online/Chat/MessageNotifier.cs index de3b9f71ad..90b6d927c7 100644 --- a/osu.Game/Online/Chat/MessageNotifier.cs +++ b/osu.Game/Online/Chat/MessageNotifier.cs @@ -136,7 +136,7 @@ namespace osu.Game.Online.Chat return Regex.IsMatch(message, $@"(^|\W)({fullName}|{underscoreName})($|\W)", RegexOptions.IgnoreCase); } - public class PrivateMessageNotification : OpenChannelNotification + public class PrivateMessageNotification : HighlightMessageNotification { public PrivateMessageNotification(Message message) : base(message) @@ -146,7 +146,7 @@ namespace osu.Game.Online.Chat } } - public class MentionNotification : OpenChannelNotification + public class MentionNotification : HighlightMessageNotification { public MentionNotification(Message message) : base(message) @@ -156,9 +156,9 @@ namespace osu.Game.Online.Chat } } - public abstract class OpenChannelNotification : SimpleNotification + public abstract class HighlightMessageNotification : SimpleNotification { - protected OpenChannelNotification(Message message) + protected HighlightMessageNotification(Message message) { this.message = message; } @@ -168,7 +168,7 @@ namespace osu.Game.Online.Chat public override bool IsImportant => false; [BackgroundDependencyLoader] - private void load(OsuColour colours, ChatOverlay chatOverlay, NotificationOverlay notificationOverlay, ChannelManager channelManager) + private void load(OsuColour colours, ChatOverlay chatOverlay, NotificationOverlay notificationOverlay) { IconBackground.Colour = colours.PurpleDark; From 7f47be4680ee16ca16d6bd59185852623306c971 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 8 Mar 2022 03:19:35 +0300 Subject: [PATCH 0403/1336] Refactor message highlighting logic to rely on a `Channel` data bindable --- .../Online/TestSceneStandAloneChatDisplay.cs | 8 +- osu.Game/Online/Chat/Channel.cs | 7 ++ osu.Game/Overlays/Chat/DrawableChannel.cs | 95 ++++++++++--------- osu.Game/Overlays/ChatOverlay.cs | 33 +------ 4 files changed, 63 insertions(+), 80 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs index 89ee8b03e9..c9837be934 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs @@ -152,7 +152,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("highlight first message", () => { highlighted = testChannel.Messages[0]; - chatDisplay.DrawableChannel.HighlightMessage(highlighted); + chatDisplay.DrawableChannel.Channel.HighlightedMessage.Value = highlighted; }); AddUntilStep("chat scrolled to first message", () => @@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("highlight last message", () => { highlighted = testChannel.Messages[^1]; - chatDisplay.DrawableChannel.HighlightMessage(highlighted); + chatDisplay.DrawableChannel.Channel.HighlightedMessage.Value = highlighted; }); AddUntilStep("chat scrolled to last message", () => @@ -182,7 +182,7 @@ namespace osu.Game.Tests.Visual.Online AddRepeatStep("highlight other random messages", () => { highlighted = testChannel.Messages[RNG.Next(0, testChannel.Messages.Count - 1)]; - chatDisplay.DrawableChannel.HighlightMessage(highlighted); + chatDisplay.DrawableChannel.Channel.HighlightedMessage.Value = highlighted; }, 10); } @@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual.Online AddRepeatStep("highlight random messages", () => { - chatDisplay.DrawableChannel.HighlightMessage(testChannel.Messages[RNG.Next(0, testChannel.Messages.Count - 1)]); + chatDisplay.DrawableChannel.Channel.HighlightedMessage.Value = testChannel.Messages[RNG.Next(0, testChannel.Messages.Count - 1)]; }, 10); } diff --git a/osu.Game/Online/Chat/Channel.cs b/osu.Game/Online/Chat/Channel.cs index 9cbb2f37e4..a37d3084f0 100644 --- a/osu.Game/Online/Chat/Channel.cs +++ b/osu.Game/Online/Chat/Channel.cs @@ -9,6 +9,7 @@ using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Framework.Lists; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays.Chat; namespace osu.Game.Online.Chat { @@ -89,6 +90,12 @@ namespace osu.Game.Online.Chat /// public Bindable Joined = new Bindable(); + /// + /// Signals if there is a message to highlight. + /// This is automatically cleared by the associated after highlighting. + /// + public Bindable HighlightedMessage = new Bindable(); + [JsonConstructor] public Channel() { diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index cca089873f..6ff7cccd65 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -48,6 +49,8 @@ namespace osu.Game.Overlays.Chat RelativeSizeAxes = Axes.Both; } + private Bindable highlightedMessage; + [BackgroundDependencyLoader] private void load() { @@ -71,34 +74,34 @@ namespace osu.Game.Overlays.Chat } }, }; + } - newMessagesArrived(Channel.Messages); + protected override void LoadComplete() + { + base.LoadComplete(); + + addChatLines(Channel.Messages); Channel.NewMessagesArrived += newMessagesArrived; Channel.MessageRemoved += messageRemoved; Channel.PendingMessageResolved += pendingMessageResolved; - } - /// - /// Highlights a specific message in this drawable channel. - /// - /// The message to highlight. - public void HighlightMessage(Message message) - { - if (IsLoaded) - highlightMessage(message); - else - Schedule(highlightMessage, message); - } + highlightedMessage = Channel.HighlightedMessage.GetBoundCopy(); + highlightedMessage.BindValueChanged(m => + { + if (m.NewValue == null) + return; - private void highlightMessage(Message message) - { - var chatLine = chatLines.SingleOrDefault(c => c.Message == message); - if (chatLine == null) - return; + var chatLine = chatLines.SingleOrDefault(c => c.Message == m.NewValue); - scroll.ScrollIntoView(chatLine); - chatLine.ScheduleHighlight(); + if (chatLine != null) + { + scroll.ScrollIntoView(chatLine); + chatLine.ScheduleHighlight(); + } + + highlightedMessage.Value = null; + }, true); } protected override void Dispose(bool isDisposing) @@ -118,18 +121,39 @@ namespace osu.Game.Overlays.Chat Colour = colours.ChatBlue.Lighten(0.7f), }; - private void newMessagesArrived(IEnumerable newMessages) => Schedule(() => + private void newMessagesArrived(IEnumerable newMessages) => Schedule(addChatLines, newMessages); + + private void pendingMessageResolved(Message existing, Message updated) => Schedule(() => { - if (newMessages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id)) + var found = chatLines.LastOrDefault(c => c.Message == existing); + + if (found != null) + { + Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID."); + + ChatLineFlow.Remove(found); + found.Message = updated; + ChatLineFlow.Add(found); + } + }); + + private void messageRemoved(Message removed) => Schedule(() => + { + chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire(); + }); + + private void addChatLines(IEnumerable messages) + { + if (messages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id)) { // there is a case (on initial population) that we may receive past messages and need to reorder. // easiest way is to just combine messages and recreate drawables (less worrying about day separators etc.) - newMessages = newMessages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList(); + messages = messages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList(); ChatLineFlow.Clear(); } // Add up to last Channel.MAX_HISTORY messages - var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY)); + var displayMessages = messages.Skip(Math.Max(0, messages.Count() - Channel.MAX_HISTORY)); Message lastMessage = chatLines.LastOrDefault()?.Message; @@ -168,28 +192,9 @@ namespace osu.Game.Overlays.Chat // due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced, // to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling. - if (newMessages.Any(m => m is LocalMessage)) + if (messages.Any(m => m is LocalMessage)) scroll.ScrollToEnd(); - }); - - private void pendingMessageResolved(Message existing, Message updated) => Schedule(() => - { - var found = chatLines.LastOrDefault(c => c.Message == existing); - - if (found != null) - { - Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID."); - - ChatLineFlow.Remove(found); - found.Message = updated; - ChatLineFlow.Add(found); - } - }); - - private void messageRemoved(Message removed) => Schedule(() => - { - chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire(); - }); + } private IEnumerable chatLines => ChatLineFlow.Children.OfType(); diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 39513f7963..d5e8b209f0 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -4,7 +4,6 @@ using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; -using JetBrains.Annotations; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; @@ -47,8 +46,6 @@ namespace osu.Game.Overlays private Container currentChannelContainer; - private DrawableChannel currentDrawableChannel => currentChannelContainer.SingleOrDefault(); - private readonly List loadedChannels = new List(); private LoadingSpinner loading; @@ -252,9 +249,6 @@ namespace osu.Game.Overlays private Bindable currentChannel; - [CanBeNull] - private Message messagePendingHighlight; - private void currentChannelChanged(ValueChangedEvent e) { if (e.NewValue == null) @@ -296,24 +290,12 @@ namespace osu.Game.Overlays currentChannelContainer.Clear(false); currentChannelContainer.Add(loaded); currentChannelContainer.FadeIn(500, Easing.OutQuint); - - if (messagePendingHighlight != null) - { - tryHighlightMessage(messagePendingHighlight); - messagePendingHighlight = null; - } }); } else { currentChannelContainer.Clear(false); currentChannelContainer.Add(loaded); - - if (messagePendingHighlight != null) - { - tryHighlightMessage(messagePendingHighlight); - messagePendingHighlight = null; - } } // mark channel as read when channel switched @@ -327,21 +309,10 @@ namespace osu.Game.Overlays /// The message to highlight. public void HighlightMessage(Message message) { - if (currentDrawableChannel?.Channel.Id == message.ChannelId) - tryHighlightMessage(message); - else - { - messagePendingHighlight = message; + if (currentChannel.Value.Id != message.ChannelId) currentChannel.Value = channelManager.JoinedChannels.Single(c => c.Id == message.ChannelId); - } - } - private void tryHighlightMessage(Message message) - { - if (message.ChannelId != currentDrawableChannel.Channel.Id) - return; - - currentDrawableChannel.HighlightMessage(message); + currentChannel.Value.HighlightedMessage.Value = message; } private float startDragChatHeight; From f8e5570e4152b2ac52c859f086a73abb8ec0f3f0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 8 Mar 2022 03:20:20 +0300 Subject: [PATCH 0404/1336] Fix `Message` equality not passing on equal references --- osu.Game/Online/Chat/Message.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/Message.cs b/osu.Game/Online/Chat/Message.cs index dcd15f9028..3db63c3fca 100644 --- a/osu.Game/Online/Chat/Message.cs +++ b/osu.Game/Online/Chat/Message.cs @@ -59,7 +59,13 @@ namespace osu.Game.Online.Chat return Id.Value.CompareTo(other.Id.Value); } - public virtual bool Equals(Message other) => Id.HasValue && Id == other?.Id; + public virtual bool Equals(Message other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return Id.HasValue && Id == other?.Id; + } // ReSharper disable once ImpureMethodCallOnReadonlyValueField public override int GetHashCode() => Id.GetHashCode(); From f64586995888b1b2d05a9e586d9dd888107954c1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 8 Mar 2022 03:42:17 +0300 Subject: [PATCH 0405/1336] Update `ChannelManager.CurrentChannel` directly to handle non-loaded chat scenario `currentChannel` gets instantiated once the chat overlay is open, while `HighlightMessage` could be called while the chat overlay has never been open. This will all be rewritten with the new chat overlay design anyways, so should be fine for now. --- osu.Game/Overlays/ChatOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index d5e8b209f0..d6a1b23c46 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -309,10 +309,10 @@ namespace osu.Game.Overlays /// The message to highlight. public void HighlightMessage(Message message) { - if (currentChannel.Value.Id != message.ChannelId) - currentChannel.Value = channelManager.JoinedChannels.Single(c => c.Id == message.ChannelId); + if (channelManager.CurrentChannel.Value.Id != message.ChannelId) + channelManager.CurrentChannel.Value = channelManager.JoinedChannels.Single(c => c.Id == message.ChannelId); - currentChannel.Value.HighlightedMessage.Value = message; + channelManager.CurrentChannel.Value.HighlightedMessage.Value = message; } private float startDragChatHeight; From d74064b94b93d229e39b4c2ebc6161bb8d5ff000 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 8 Mar 2022 03:56:27 +0300 Subject: [PATCH 0406/1336] Use `Equals` instead of reference equality operator --- osu.Game/Overlays/Chat/DrawableChannel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 6ff7cccd65..a73e61c52b 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Chat if (m.NewValue == null) return; - var chatLine = chatLines.SingleOrDefault(c => c.Message == m.NewValue); + var chatLine = chatLines.SingleOrDefault(c => c.Message.Equals(m.NewValue)); if (chatLine != null) { From 5e0882df8de12a0229f6d0c39910ebd6ebb1b94b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 8 Mar 2022 04:00:11 +0300 Subject: [PATCH 0407/1336] Simplify message highlighting transforms --- osu.Game/Overlays/Chat/ChatLine.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index e7b349b313..97fda80492 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Chat protected virtual float TextSize => 20; - private Container lineBackground; + private Container lineHighlightBackground; private Color4 usernameColour; @@ -146,10 +146,11 @@ namespace osu.Game.Overlays.Chat InternalChildren = new Drawable[] { - lineBackground = new Container + lineHighlightBackground = new Container { + Alpha = 0f, RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.0f), + Colour = usernameColour.Darken(1f), CornerRadius = 2f, Masking = true, Child = new Box { RelativeSizeAxes = Axes.Both } @@ -219,7 +220,7 @@ namespace osu.Game.Overlays.Chat /// /// Scheduling is required to ensure the animation doesn't play until the chat line is in view and not scrolled away. /// - public void ScheduleHighlight() => Schedule(() => lineBackground.FlashColour(usernameColour.Darken(1f).Opacity(0.5f), 1000, Easing.InQuint)); + public void ScheduleHighlight() => Schedule(() => lineHighlightBackground.FadeTo(0.5f).FadeOut(1000, Easing.InQuint)); private void updateMessageContent() { From ded84cab3ff0f5a8dd0e79639fa77b828a70cc61 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Tue, 8 Mar 2022 11:45:16 +0800 Subject: [PATCH 0408/1336] Separate randomisation and object positioning logic --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 101 +++++++++++++-------- 1 file changed, 62 insertions(+), 39 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 9b9ebcad04..1d0442438e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => "It never gets boring!"; private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast; + private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE / 2; /// /// Number of previous hitobjects to be shifted together when another object is being moved. @@ -44,20 +45,15 @@ namespace osu.Game.Rulesets.Osu.Mods rng = new Random((int)Seed.Value); - RandomObjectInfo previous = null; + var randomObjects = randomiseObjects(hitObjects); - float rateOfChangeMultiplier = 0; + RandomObjectInfo previous = null; for (int i = 0; i < hitObjects.Count; i++) { var hitObject = hitObjects[i]; - var current = new RandomObjectInfo(hitObject); - - // rateOfChangeMultiplier only changes every 5 iterations in a combo - // to prevent shaky-line-shaped streams - if (hitObject.IndexInCurrentCombo % 5 == 0) - rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1; + var current = randomObjects[i]; if (hitObject is Spinner) { @@ -65,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Mods continue; } - applyRandomisation(rateOfChangeMultiplier, previous, current); + applyRandomisation(getAbsoluteAngle(hitObjects, i - 1), previous, current); // Move hit objects back into the playfield if they are outside of it Vector2 shift = Vector2.Zero; @@ -101,45 +97,72 @@ namespace osu.Game.Rulesets.Osu.Mods } } + private List randomiseObjects(IEnumerable hitObjects) + { + var randomObjects = new List(); + RandomObjectInfo previous = null; + float rateOfChangeMultiplier = 0; + + foreach (OsuHitObject hitObject in hitObjects) + { + var current = new RandomObjectInfo(hitObject); + randomObjects.Add(current); + + // rateOfChangeMultiplier only changes every 5 iterations in a combo + // to prevent shaky-line-shaped streams + if (hitObject.IndexInCurrentCombo % 5 == 0) + rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1; + + if (previous == null) + { + current.Distance = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.X / 2); + current.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); + } + else + { + current.Distance = Vector2.Distance(previous.EndPositionOriginal, current.PositionOriginal); + + // The max. angle (relative to the angle of the vector pointing from the 2nd last to the last hit object) + // is proportional to the distance between the last and the current hit object + // to allow jumps and prevent too sharp turns during streams. + + // Allow maximum jump angle when jump distance is more than half of playfield diagonal length + current.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, current.Distance / (playfield_diagonal * 0.5f)); + } + + previous = current; + } + + return randomObjects; + } + + private float getAbsoluteAngle(IReadOnlyList hitObjects, int hitObjectIndex) + { + if (hitObjectIndex < 0) return 0; + + Vector2 previousPosition = hitObjectIndex == 0 ? playfield_centre : hitObjects[hitObjectIndex - 1].EndPosition; + Vector2 relativePosition = hitObjects[hitObjectIndex].Position - previousPosition; + return (float)Math.Atan2(relativePosition.Y, relativePosition.X); + } + /// /// Returns the final position of the hit object /// /// Final position of the hit object - private void applyRandomisation(float rateOfChangeMultiplier, RandomObjectInfo previous, RandomObjectInfo current) + private void applyRandomisation(float previousAbsoluteAngle, RandomObjectInfo previous, RandomObjectInfo current) { - if (previous == null) - { - var playfieldSize = OsuPlayfield.BASE_SIZE; - - current.AngleRad = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); - current.PositionRandomised = new Vector2((float)rng.NextDouble() * playfieldSize.X, (float)rng.NextDouble() * playfieldSize.Y); - - return; - } - - float distanceToPrev = Vector2.Distance(previous.EndPositionOriginal, current.PositionOriginal); - - // The max. angle (relative to the angle of the vector pointing from the 2nd last to the last hit object) - // is proportional to the distance between the last and the current hit object - // to allow jumps and prevent too sharp turns during streams. - - // Allow maximum jump angle when jump distance is more than half of playfield diagonal length - double randomAngleRad = rateOfChangeMultiplier * 2 * Math.PI * Math.Min(1f, distanceToPrev / (playfield_diagonal * 0.5f)); - - current.AngleRad = (float)randomAngleRad + previous.AngleRad; - if (current.AngleRad < 0) - current.AngleRad += 2 * (float)Math.PI; + float absoluteAngle = previousAbsoluteAngle + current.RelativeAngle; var posRelativeToPrev = new Vector2( - distanceToPrev * (float)Math.Cos(current.AngleRad), - distanceToPrev * (float)Math.Sin(current.AngleRad) + current.Distance * (float)Math.Cos(absoluteAngle), + current.Distance * (float)Math.Sin(absoluteAngle) ); - posRelativeToPrev = OsuHitObjectGenerationUtils.RotateAwayFromEdge(previous.EndPositionRandomised, posRelativeToPrev); + Vector2 lastEndPosition = previous?.EndPositionRandomised ?? playfield_centre; - current.AngleRad = (float)Math.Atan2(posRelativeToPrev.Y, posRelativeToPrev.X); + posRelativeToPrev = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastEndPosition, posRelativeToPrev); - current.PositionRandomised = previous.EndPositionRandomised + posRelativeToPrev; + current.PositionRandomised = lastEndPosition + posRelativeToPrev; } /// @@ -287,7 +310,8 @@ namespace osu.Game.Rulesets.Osu.Mods private class RandomObjectInfo { - public float AngleRad { get; set; } + public float RelativeAngle { get; set; } + public float Distance { get; set; } public Vector2 PositionOriginal { get; } public Vector2 PositionRandomised { get; set; } @@ -299,7 +323,6 @@ namespace osu.Game.Rulesets.Osu.Mods { PositionRandomised = PositionOriginal = hitObject.Position; EndPositionRandomised = EndPositionOriginal = hitObject.EndPosition; - AngleRad = 0; } } } From 8cfeffc085def6f9f063b3c6d7bf75e78e864bc7 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Tue, 8 Mar 2022 11:50:30 +0800 Subject: [PATCH 0409/1336] Extract a major part of `ApplyToBeatmap` to a new method --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 103 +++++++++++---------- 1 file changed, 54 insertions(+), 49 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 1d0442438e..76183fe0aa 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -47,54 +47,7 @@ namespace osu.Game.Rulesets.Osu.Mods var randomObjects = randomiseObjects(hitObjects); - RandomObjectInfo previous = null; - - for (int i = 0; i < hitObjects.Count; i++) - { - var hitObject = hitObjects[i]; - - var current = randomObjects[i]; - - if (hitObject is Spinner) - { - previous = null; - continue; - } - - applyRandomisation(getAbsoluteAngle(hitObjects, i - 1), previous, current); - - // Move hit objects back into the playfield if they are outside of it - Vector2 shift = Vector2.Zero; - - switch (hitObject) - { - case HitCircle circle: - shift = clampHitCircleToPlayfield(circle, current); - break; - - case Slider slider: - shift = clampSliderToPlayfield(slider, current); - break; - } - - if (shift != Vector2.Zero) - { - var toBeShifted = new List(); - - for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--) - { - // only shift hit circles - if (!(hitObjects[j] is HitCircle)) break; - - toBeShifted.Add(hitObjects[j]); - } - - if (toBeShifted.Count > 0) - applyDecreasingShift(toBeShifted, shift); - } - - previous = current; - } + applyRandomisation(hitObjects, randomObjects); } private List randomiseObjects(IEnumerable hitObjects) @@ -136,6 +89,58 @@ namespace osu.Game.Rulesets.Osu.Mods return randomObjects; } + private void applyRandomisation(IReadOnlyList hitObjects, IReadOnlyList randomObjects) + { + RandomObjectInfo previous = null; + + for (int i = 0; i < hitObjects.Count; i++) + { + var hitObject = hitObjects[i]; + + var current = randomObjects[i]; + + if (hitObject is Spinner) + { + previous = null; + continue; + } + + computeRandomisedPosition(getAbsoluteAngle(hitObjects, i - 1), previous, current); + + // Move hit objects back into the playfield if they are outside of it + Vector2 shift = Vector2.Zero; + + switch (hitObject) + { + case HitCircle circle: + shift = clampHitCircleToPlayfield(circle, current); + break; + + case Slider slider: + shift = clampSliderToPlayfield(slider, current); + break; + } + + if (shift != Vector2.Zero) + { + var toBeShifted = new List(); + + for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--) + { + // only shift hit circles + if (!(hitObjects[j] is HitCircle)) break; + + toBeShifted.Add(hitObjects[j]); + } + + if (toBeShifted.Count > 0) + applyDecreasingShift(toBeShifted, shift); + } + + previous = current; + } + } + private float getAbsoluteAngle(IReadOnlyList hitObjects, int hitObjectIndex) { if (hitObjectIndex < 0) return 0; @@ -149,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// Returns the final position of the hit object /// /// Final position of the hit object - private void applyRandomisation(float previousAbsoluteAngle, RandomObjectInfo previous, RandomObjectInfo current) + private void computeRandomisedPosition(float previousAbsoluteAngle, RandomObjectInfo previous, RandomObjectInfo current) { float absoluteAngle = previousAbsoluteAngle + current.RelativeAngle; From ae1c65c38dfd48e57be107f31da80ac7be62db5f Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Tue, 8 Mar 2022 12:07:10 +0800 Subject: [PATCH 0410/1336] Add xmldoc --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 39 ++++++++++++++++++++-- 1 file changed, 37 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 76183fe0aa..babc4311ee 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -50,6 +50,11 @@ namespace osu.Game.Rulesets.Osu.Mods applyRandomisation(hitObjects, randomObjects); } + /// + /// Randomise the position of each hit object and return a list of s describing how each hit object should be placed. + /// + /// A list of s to have their positions randomised. + /// A list of s describing how each hit object should be placed. private List randomiseObjects(IEnumerable hitObjects) { var randomObjects = new List(); @@ -89,6 +94,11 @@ namespace osu.Game.Rulesets.Osu.Mods return randomObjects; } + /// + /// Reposition the hit objects according to the information in . + /// + /// The hit objects to be repositioned. + /// A list of describing how each hit object should be placed. private void applyRandomisation(IReadOnlyList hitObjects, IReadOnlyList randomObjects) { RandomObjectInfo previous = null; @@ -141,6 +151,12 @@ namespace osu.Game.Rulesets.Osu.Mods } } + /// + /// Get the absolute angle of a vector pointing from the previous hit object to the one denoted by . + /// + /// A list of all hit objects in the beatmap. + /// The hit object that the vector should point to. + /// The absolute angle of the aforementioned vector. private float getAbsoluteAngle(IReadOnlyList hitObjects, int hitObjectIndex) { if (hitObjectIndex < 0) return 0; @@ -151,9 +167,11 @@ namespace osu.Game.Rulesets.Osu.Mods } /// - /// Returns the final position of the hit object + /// Compute the randomised position of a hit object while attempting to keep it inside the playfield. /// - /// Final position of the hit object + /// The direction of movement of the player's cursor before it starts to approach the current hit object. + /// The representing the hit object immediately preceding the current one. + /// The representing the hit object to have the randomised position computed for. private void computeRandomisedPosition(float previousAbsoluteAngle, RandomObjectInfo previous, RandomObjectInfo current) { float absoluteAngle = previousAbsoluteAngle + current.RelativeAngle; @@ -315,7 +333,24 @@ namespace osu.Game.Rulesets.Osu.Mods private class RandomObjectInfo { + /// + /// The jump angle from the previous hit object to this one, relative to the previous hit object's jump angle. + /// + /// + /// of the first hit object in a beatmap represents the absolute angle from playfield center to the object. + /// + /// + /// If is 0, the player's cursor doesn't need to change its direction of movement when passing + /// the previous object to reach this one. + /// public float RelativeAngle { get; set; } + + /// + /// The jump distance from the previous hit object to this one. + /// + /// + /// of the first hit object in a beatmap is relative to the playfield center. + /// public float Distance { get; set; } public Vector2 PositionOriginal { get; } From 2a55c5e02e6ddebe06ece01d067d037fc057a785 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 14:42:59 +0900 Subject: [PATCH 0411/1336] Add extension method to detect and isolate realm collection-level changes --- .../RealmSubscriptionRegistrationTests.cs | 59 ++++++++++++++++++- osu.Game/Database/RealmExtensions.cs | 11 ++++ 2 files changed, 68 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs b/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs index 363a189f6e..d99bcc092d 100644 --- a/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs +++ b/osu.Game.Tests/Database/RealmSubscriptionRegistrationTests.cs @@ -1,25 +1,80 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using System.Collections.Generic; using System.Linq; +using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.Rulesets; using osu.Game.Tests.Resources; using Realms; -#nullable enable - namespace osu.Game.Tests.Database { [TestFixture] public class RealmSubscriptionRegistrationTests : RealmTest { + [Test] + public void TestSubscriptionCollectionAndPropertyChanges() + { + int collectionChanges = 0; + int propertyChanges = 0; + + ChangeSet? lastChanges = null; + + RunTestWithRealm((realm, _) => + { + var registration = realm.RegisterForNotifications(r => r.All(), onChanged); + + realm.Run(r => r.Refresh()); + + realm.Write(r => r.Add(TestResources.CreateTestBeatmapSetInfo())); + realm.Run(r => r.Refresh()); + + Assert.That(collectionChanges, Is.EqualTo(1)); + Assert.That(propertyChanges, Is.EqualTo(0)); + Assert.That(lastChanges?.InsertedIndices, Has.One.Items); + Assert.That(lastChanges?.ModifiedIndices, Is.Empty); + Assert.That(lastChanges?.NewModifiedIndices, Is.Empty); + + realm.Write(r => r.All().First().Beatmaps.First().CountdownOffset = 5); + realm.Run(r => r.Refresh()); + + Assert.That(collectionChanges, Is.EqualTo(1)); + Assert.That(propertyChanges, Is.EqualTo(1)); + Assert.That(lastChanges?.InsertedIndices, Is.Empty); + Assert.That(lastChanges?.ModifiedIndices, Has.One.Items); + Assert.That(lastChanges?.NewModifiedIndices, Has.One.Items); + + registration.Dispose(); + }); + + void onChanged(IRealmCollection sender, ChangeSet? changes, Exception error) + { + lastChanges = changes; + + if (changes == null) + return; + + if (changes.HasCollectionChanges()) + { + Interlocked.Increment(ref collectionChanges); + } + else + { + Interlocked.Increment(ref propertyChanges); + } + } + } + [Test] public void TestSubscriptionWithAsyncWrite() { diff --git a/osu.Game/Database/RealmExtensions.cs b/osu.Game/Database/RealmExtensions.cs index e6f3dba39f..551b84f7b6 100644 --- a/osu.Game/Database/RealmExtensions.cs +++ b/osu.Game/Database/RealmExtensions.cs @@ -4,6 +4,8 @@ using System; using Realms; +#nullable enable + namespace osu.Game.Database { public static class RealmExtensions @@ -22,5 +24,14 @@ namespace osu.Game.Database transaction.Commit(); return result; } + + /// + /// Whether the provided change set has changes to the top level collection. + /// + /// + /// Realm subscriptions fire on both collection and property changes (including *all* nested properties). + /// Quite often we only care about changes at a collection level. This can be used to guard and early-return when no such changes are in a callback. + /// + public static bool HasCollectionChanges(this ChangeSet changes) => changes.InsertedIndices.Length > 0 || changes.DeletedIndices.Length > 0 || changes.Moves.Length > 0; } } From 622ec531300f0369f37e711936b2dcec56601b72 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 14:43:14 +0900 Subject: [PATCH 0412/1336] Fix `BeatmapLeaderboard` refreshing on unrelated changes to a beatmap --- osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs index eb0addd377..8d1654eb1d 100644 --- a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs @@ -191,6 +191,11 @@ namespace osu.Game.Screens.Select.Leaderboards if (cancellationToken.IsCancellationRequested) return; + // This subscription may fire from changes to linked beatmaps, which we don't care about. + // It's currently not possible for a score to be modified after insertion, so we can safely ignore callbacks with only modifications. + if (changes?.HasCollectionChanges() == false) + return; + var scores = sender.AsEnumerable(); if (filterMods && !mods.Value.Any()) From 589a40ca2d48cb14da5e859c3d6669337eb0910c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 17:58:37 +0900 Subject: [PATCH 0413/1336] Add `EnumMember` naming to `HitResult` to allow for correct json serialisation --- osu.Game/Rulesets/Scoring/HitResult.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index a254f9b760..68a03fa061 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -5,6 +5,7 @@ using System; using System.ComponentModel; using System.Diagnostics; using System.Linq; +using System.Runtime.Serialization; using osu.Framework.Utils; namespace osu.Game.Rulesets.Scoring @@ -16,6 +17,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates that the object has not been judged yet. /// [Description(@"")] + [EnumMember(Value = "none")] [Order(14)] None, @@ -27,32 +29,39 @@ namespace osu.Game.Rulesets.Scoring /// "too far in the future). It should also define when a forced miss should be triggered (as a result of no user input in time). /// [Description(@"Miss")] + [EnumMember(Value = "miss")] [Order(5)] Miss, [Description(@"Meh")] + [EnumMember(Value = "meh")] [Order(4)] Meh, [Description(@"OK")] + [EnumMember(Value = "ok")] [Order(3)] Ok, [Description(@"Good")] + [EnumMember(Value = "good")] [Order(2)] Good, [Description(@"Great")] + [EnumMember(Value = "great")] [Order(1)] Great, [Description(@"Perfect")] + [EnumMember(Value = "perfect")] [Order(0)] Perfect, /// /// Indicates small tick miss. /// + [EnumMember(Value = "small_tick_miss")] [Order(11)] SmallTickMiss, @@ -60,12 +69,14 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a small tick hit. /// [Description(@"S Tick")] + [EnumMember(Value = "small_tick_hit")] [Order(7)] SmallTickHit, /// /// Indicates a large tick miss. /// + [EnumMember(Value = "large_tick_miss")] [Order(10)] LargeTickMiss, @@ -73,6 +84,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a large tick hit. /// [Description(@"L Tick")] + [EnumMember(Value = "large_tick_hit")] [Order(6)] LargeTickHit, @@ -80,6 +92,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a small bonus. /// [Description("S Bonus")] + [EnumMember(Value = "small_bonus")] [Order(9)] SmallBonus, @@ -87,18 +100,21 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a large bonus. /// [Description("L Bonus")] + [EnumMember(Value = "large_bonus")] [Order(8)] LargeBonus, /// /// Indicates a miss that should be ignored for scoring purposes. /// + [EnumMember(Value = "ignore_miss")] [Order(13)] IgnoreMiss, /// /// Indicates a hit that should be ignored for scoring purposes. /// + [EnumMember(Value = "ignore_hit")] [Order(12)] IgnoreHit, } From 9a347af5c79e5f57decfa6be8a420a7f4ef6872e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 17:58:52 +0900 Subject: [PATCH 0414/1336] Add test coverage of `SubmittableScore` serialisation to (roughly) match spec --- .../TestSubmittableScoreJsonSerialization.cs | 40 +++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 osu.Game.Tests/Online/TestSubmittableScoreJsonSerialization.cs diff --git a/osu.Game.Tests/Online/TestSubmittableScoreJsonSerialization.cs b/osu.Game.Tests/Online/TestSubmittableScoreJsonSerialization.cs new file mode 100644 index 0000000000..662660bce4 --- /dev/null +++ b/osu.Game.Tests/Online/TestSubmittableScoreJsonSerialization.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json; +using NUnit.Framework; +using osu.Game.IO.Serialization; +using osu.Game.Online.Solo; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Online +{ + /// + /// Basic testing to ensure our attribute-based naming is correctly working. + /// + [TestFixture] + public class TestSubmittableScoreJsonSerialization + { + [Test] + public void TestScoreSerialisationViaExtensionMethod() + { + var score = new SubmittableScore(TestResources.CreateTestScoreInfo()); + + string serialised = score.Serialize(); + + Assert.That(serialised, Contains.Substring("large_tick_hit")); + Assert.That(serialised, Contains.Substring("\"rank\": \"S\"")); + } + + [Test] + public void TestScoreSerialisationWithoutSettings() + { + var score = new SubmittableScore(TestResources.CreateTestScoreInfo()); + + string serialised = JsonConvert.SerializeObject(score); + + Assert.That(serialised, Contains.Substring("large_tick_hit")); + Assert.That(serialised, Contains.Substring("\"rank\":\"S\"")); + } + } +} From 0718a55ad0d86e9c5715f67499b6f8b8e2b9f5d0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 16:06:42 +0900 Subject: [PATCH 0415/1336] Add flow to allow recovery after running an older release (with a different realm database version) As brought up in https://github.com/ppy/osu/discussions/17148 --- osu.Game/Database/RealmAccess.cs | 86 +++++++++++++++++++++++++++++--- 1 file changed, 79 insertions(+), 7 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index af7c485c57..e7ca045702 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -105,6 +105,8 @@ namespace osu.Game.Database public Realm Realm => ensureUpdateRealm(); + private const string realm_extension = @".realm"; + private Realm ensureUpdateRealm() { if (isSendingNotificationResetEvents) @@ -149,11 +151,18 @@ namespace osu.Game.Database Filename = filename; - const string realm_extension = @".realm"; - if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal)) Filename += realm_extension; + string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; + + // Attempt to recover a newer database version if available. + if (storage.Exists(newerVersionFilename)) + { + Logger.Log(@"A newer realm database has been found, attempting recovery...", LoggingTarget.Database); + attemptRecoverFromFile(newerVersionFilename); + } + try { // This method triggers the first `getRealmInstance` call, which will implicitly run realm migrations and bring the schema up-to-date. @@ -161,15 +170,78 @@ namespace osu.Game.Database } catch (Exception e) { - Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made."); + // See https://github.com/realm/realm-core/blob/master/src%2Frealm%2Fobject-store%2Fobject_store.cpp#L1016-L1022 + // This is the best way we can detect a schema version downgrade. + if (e.Message.StartsWith(@"Provided schema version", StringComparison.Ordinal)) + { + Logger.Error(e, "Your local database is too new to work with this version of osu!. Please close osu! and install the latest release to recover your data."); - CreateBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}"); - storage.Delete(Filename); + // If a newer version database already exists, don't backup again. We can presume that the first backup is the one we care about. + if (!storage.Exists(newerVersionFilename)) + CreateBackup(newerVersionFilename); + + storage.Delete(Filename); + } + else + { + Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made."); + CreateBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}"); + storage.Delete(Filename); + } cleanupPendingDeletions(); } } + private void attemptRecoverFromFile(string recoveryFilename) + { + Logger.Log($@"Performing recovery from {recoveryFilename}", LoggingTarget.Database); + + // First check the user hasn't started to use the database that is in place.. + try + { + using (var realm = Realm.GetInstance(getConfiguration())) + { + if (realm.All().Any()) + { + Logger.Log(@"Recovery aborted as the existing database has scores set already.", LoggingTarget.Database); + Logger.Log(@"To perform recovery, delete client.realm while osu! is not running.", LoggingTarget.Database); + return; + } + } + } + catch + { + // Even if reading the in place database fails, still attempt to recover. + } + + // Then check that the database we are about to attempt recovery can actually be recovered on this version.. + try + { + using (var realm = Realm.GetInstance(getConfiguration(recoveryFilename))) + { + // Don't need to do anything, just check that opening the realm works correctly. + } + } + catch + { + Logger.Log(@"Recovery aborted as the newer version could not be loaded by this osu! version.", LoggingTarget.Database); + return; + } + + // For extra safety, also store the temporarily-used database which we are about to replace. + CreateBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_newer_version_before_recovery{realm_extension}"); + + storage.Delete(Filename); + + using (var inputStream = storage.GetStream(recoveryFilename)) + using (var outputStream = storage.GetStream(Filename, FileAccess.Write, FileMode.Create)) + inputStream.CopyTo(outputStream); + + storage.Delete(recoveryFilename); + Logger.Log(@"Recovery complete!", LoggingTarget.Database); + } + private void cleanupPendingDeletions() { using (var realm = getRealmInstance()) @@ -476,7 +548,7 @@ namespace osu.Game.Database } } - private RealmConfiguration getConfiguration() + private RealmConfiguration getConfiguration(string? filename = null) { // This is currently the only usage of temporary files at the osu! side. // If we use the temporary folder in more situations in the future, this should be moved to a higher level (helper method or OsuGameBase). @@ -484,7 +556,7 @@ namespace osu.Game.Database if (!Directory.Exists(tempPathLocation)) Directory.CreateDirectory(tempPathLocation); - return new RealmConfiguration(storage.GetFullPath(Filename, true)) + return new RealmConfiguration(storage.GetFullPath(filename ?? Filename, true)) { SchemaVersion = schema_version, MigrationCallback = onMigration, From a172fc6cb8eb212a17a586279656ceacfac4efd5 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 8 Mar 2022 18:19:11 +0900 Subject: [PATCH 0416/1336] Add IsBasic() and IsTick() extensions on HitResult --- osu.Game/Rulesets/Scoring/HitResult.cs | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index a254f9b760..ddddf70cc6 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -133,6 +133,30 @@ namespace osu.Game.Rulesets.Scoring public static bool AffectsAccuracy(this HitResult result) => IsScorable(result) && !IsBonus(result); + /// + /// Whether a is a non-tick and non-bonus result. + /// + public static bool IsBasic(this HitResult result) + => IsScorable(result) && !IsTick(result) && !IsBonus(result); + + /// + /// Whether a should be counted as a tick. + /// + public static bool IsTick(this HitResult result) + { + switch (result) + { + case HitResult.LargeTickHit: + case HitResult.LargeTickMiss: + case HitResult.SmallTickHit: + case HitResult.SmallTickMiss: + return true; + + default: + return false; + } + } + /// /// Whether a should be counted as bonus score. /// From 6565c95b176a8808cd3d8fd1987e31bdbae3952a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 18:19:54 +0900 Subject: [PATCH 0417/1336] Remove unused variable --- osu.Game/Database/RealmAccess.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index e7ca045702..f0d4011ab8 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -218,7 +218,7 @@ namespace osu.Game.Database // Then check that the database we are about to attempt recovery can actually be recovered on this version.. try { - using (var realm = Realm.GetInstance(getConfiguration(recoveryFilename))) + using (Realm.GetInstance(getConfiguration(recoveryFilename))) { // Don't need to do anything, just check that opening the realm works correctly. } From b0f40d9e4562898a488cdd3b643553aa7099a4e0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 18:38:24 +0900 Subject: [PATCH 0418/1336] Remove `user` from `SubmittableScore` This wasn't being used by osu-web, and included far too much unnecessary data. Of note, `pp` and `ruleset_id` are also not strictly required, but there's no harm in sending them so I've left them be for now. --- osu.Game/Online/Solo/SubmittableScore.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Online/Solo/SubmittableScore.cs b/osu.Game/Online/Solo/SubmittableScore.cs index 4e4dae5157..9b6da1844a 100644 --- a/osu.Game/Online/Solo/SubmittableScore.cs +++ b/osu.Game/Online/Solo/SubmittableScore.cs @@ -46,9 +46,6 @@ namespace osu.Game.Online.Solo [JsonProperty("mods")] public APIMod[] Mods { get; set; } - [JsonProperty("user")] - public APIUser User { get; set; } - [JsonProperty("statistics")] public Dictionary Statistics { get; set; } @@ -67,7 +64,6 @@ namespace osu.Game.Online.Solo RulesetID = score.RulesetID; Passed = score.Passed; Mods = score.APIMods; - User = score.User; Statistics = score.Statistics; } } From f5cd9676353c9bdcd6c6a30d0069612e36528cc2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 8 Mar 2022 19:07:39 +0900 Subject: [PATCH 0419/1336] Fix scores not being recalculated in beatmap listing --- osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs | 3 ++- osu.Game/Scoring/ScoreManager.cs | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs index 00dedc892b..6f07b20049 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs @@ -79,7 +79,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores var beatmapInfo = new BeatmapInfo { MaxCombo = apiBeatmap.MaxCombo, - Status = apiBeatmap.Status + Status = apiBeatmap.Status, + MD5Hash = apiBeatmap.MD5Hash }; scoreManager.OrderByTotalScoreAsync(value.Scores.Select(s => s.CreateScoreInfo(rulesets, beatmapInfo)).ToArray(), loadCancellationSource.Token) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 963c4a77ca..87345a06fb 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -132,7 +132,7 @@ namespace osu.Game.Scoring public async Task GetTotalScoreAsync([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default) { // TODO: This is required for playlist aggregate scores. They should likely not be getting here in the first place. - if (string.IsNullOrEmpty(score.BeatmapInfo.Hash)) + if (string.IsNullOrEmpty(score.BeatmapInfo.MD5Hash)) return score.TotalScore; int beatmapMaxCombo; From daa42584f43214c8e0939b512bf00d59b785704b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 19:36:08 +0900 Subject: [PATCH 0420/1336] Fix feedback from realm writes causing offset slider to jump around --- .../Play/PlayerSettings/BeatmapOffsetControl.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index c00b2f56dc..d4babe3e9f 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using System.Diagnostics; using System.Linq; @@ -23,8 +25,6 @@ using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics; using osuTK; -#nullable enable - namespace osu.Game.Screens.Play.PlayerSettings { public class BeatmapOffsetControl : CompositeDrawable @@ -122,7 +122,16 @@ namespace osu.Game.Screens.Play.PlayerSettings beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( r => r.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings, settings => settings.Offset, - val => Current.Value = val); + val => + { + // At the point we reach here, it's not guaranteed that all realm writes have taken place (there may be some in-flight). + // We are only aware of writes that originated from our own flow, so if we do see one that's active we can avoid handling the feedback value arriving. + if (realmWriteTask == null) + Current.Value = val; + + // we can also mark any in-flight write that is managed locally as "seen" and start handling any incoming changes again. + realmWriteTask = null; + }); Current.BindValueChanged(currentChanged); } From 960b6528cad6209f20180f84586940ec9d8cc79f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 19:36:23 +0900 Subject: [PATCH 0421/1336] Ensure the value used during realm async write is the same as whe compared for equality --- .../Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index d4babe3e9f..9e280fdca2 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -167,10 +167,12 @@ namespace osu.Game.Screens.Play.PlayerSettings if (settings == null) // only the case for tests. return; - if (settings.Offset == Current.Value) + double val = Current.Value; + + if (settings.Offset == val) return; - settings.Offset = Current.Value; + settings.Offset = val; }); } } From d13a66a96cb147a7dba1fdbfa1be75f8533440e7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 8 Mar 2022 20:11:56 +0900 Subject: [PATCH 0422/1336] Rework test scene by only relying on OnlineID --- .../TestScenePlaylistsResultsScreen.cs | 76 +++++-------------- 1 file changed, 21 insertions(+), 55 deletions(-) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 161624413d..67894bab38 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -33,16 +33,25 @@ namespace osu.Game.Tests.Visual.Playlists private TestResultsScreen resultsScreen; - private int currentScoreId; + private int lowestScoreId; // Score ID of the lowest score in the list. + private int highestScoreId; // Score ID of the highest score in the list. + private bool requestComplete; private int totalCount; + private ScoreInfo userScore; [SetUp] public void Setup() => Schedule(() => { - currentScoreId = 1; + lowestScoreId = 1; + highestScoreId = 1; requestComplete = false; totalCount = 0; + + userScore = TestResources.CreateTestScoreInfo(); + userScore.TotalScore = 0; + userScore.Statistics = new Dictionary(); + bindHandler(); // beatmap is required to be an actual beatmap so the scores can get their scores correctly calculated for standardised scoring. @@ -53,15 +62,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowWithUserScore() { - ScoreInfo userScore = null; - - AddStep("bind user score info handler", () => - { - userScore = TestResources.CreateTestScoreInfo(); - userScore.OnlineID = currentScoreId++; - - bindHandler(userScore: userScore); - }); + AddStep("bind user score info handler", () => bindHandler(userScore: userScore)); createResults(() => userScore); @@ -81,15 +82,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowUserScoreWithDelay() { - ScoreInfo userScore = null; - - AddStep("bind user score info handler", () => - { - userScore = TestResources.CreateTestScoreInfo(); - userScore.OnlineID = currentScoreId++; - - bindHandler(true, userScore); - }); + AddStep("bind user score info handler", () => bindHandler(true, userScore)); createResults(() => userScore); @@ -124,7 +117,7 @@ namespace osu.Game.Tests.Visual.Playlists AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible); waitForDisplay(); - AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType().Count() == beforePanelCount + scores_per_result); + AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType().Count() >= beforePanelCount + scores_per_result); AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden); } } @@ -132,15 +125,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestFetchWhenScrolledToTheLeft() { - ScoreInfo userScore = null; - - AddStep("bind user score info handler", () => - { - userScore = TestResources.CreateTestScoreInfo(); - userScore.OnlineID = currentScoreId++; - - bindHandler(userScore: userScore); - }); + AddStep("bind user score info handler", () => bindHandler(userScore: userScore)); createResults(() => userScore); @@ -156,7 +141,7 @@ namespace osu.Game.Tests.Visual.Playlists AddAssert("left loading spinner shown", () => resultsScreen.LeftSpinner.State.Value == Visibility.Visible); waitForDisplay(); - AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType().Count() == beforePanelCount + scores_per_result); + AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType().Count() >= beforePanelCount + scores_per_result); AddAssert("left loading spinner hidden", () => resultsScreen.LeftSpinner.State.Value == Visibility.Hidden); } } @@ -245,16 +230,13 @@ namespace osu.Game.Tests.Visual.Playlists { var multiplayerUserScore = new MultiplayerScore { - ID = (int)(userScore.OnlineID > 0 ? userScore.OnlineID : currentScoreId++), + ID = highestScoreId, Accuracy = userScore.Accuracy, - EndedAt = userScore.Date, Passed = userScore.Passed, Rank = userScore.Rank, Position = real_user_position, MaxCombo = userScore.MaxCombo, - TotalScore = userScore.TotalScore, User = userScore.User, - Statistics = userScore.Statistics, ScoresAround = new MultiplayerScoresAround { Higher = new MultiplayerScores(), @@ -268,38 +250,32 @@ namespace osu.Game.Tests.Visual.Playlists { multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore { - ID = currentScoreId++, + ID = --highestScoreId, Accuracy = userScore.Accuracy, - EndedAt = userScore.Date, Passed = true, Rank = userScore.Rank, MaxCombo = userScore.MaxCombo, - TotalScore = userScore.TotalScore - i, User = new APIUser { Id = 2, Username = $"peppy{i}", CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", }, - Statistics = userScore.Statistics }); multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore { - ID = currentScoreId++, + ID = ++lowestScoreId, Accuracy = userScore.Accuracy, - EndedAt = userScore.Date, Passed = true, Rank = userScore.Rank, MaxCombo = userScore.MaxCombo, - TotalScore = userScore.TotalScore + i, User = new APIUser { Id = 2, Username = $"peppy{i}", CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", }, - Statistics = userScore.Statistics }); totalCount += 2; @@ -315,33 +291,23 @@ namespace osu.Game.Tests.Visual.Playlists { var result = new IndexedMultiplayerScores(); - long startTotalScore = req.Cursor?.Properties["total_score"].ToObject() ?? 1000000; string sort = req.IndexParams?.Properties["sort"].ToObject() ?? "score_desc"; for (int i = 1; i <= scores_per_result; i++) { result.Scores.Add(new MultiplayerScore { - ID = currentScoreId++, + ID = sort == "score_asc" ? --highestScoreId : ++lowestScoreId, Accuracy = 1, - EndedAt = DateTimeOffset.Now, Passed = true, Rank = ScoreRank.X, MaxCombo = 1000, - TotalScore = startTotalScore + (sort == "score_asc" ? i : -i), User = new APIUser { Id = 2, Username = $"peppy{i}", CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", }, - Statistics = new Dictionary - { - { HitResult.Miss, 1 }, - { HitResult.Meh, 50 }, - { HitResult.Good, 100 }, - { HitResult.Great, 300 } - } }); totalCount++; @@ -367,7 +333,7 @@ namespace osu.Game.Tests.Visual.Playlists { Properties = new Dictionary { - { "sort", JToken.FromObject(scores.Scores[^1].TotalScore > scores.Scores[^2].TotalScore ? "score_asc" : "score_desc") } + { "sort", JToken.FromObject(scores.Scores[^1].ID > scores.Scores[^2].ID ? "score_asc" : "score_desc") } } }; } From c867068cae9fbf589327ed4616939b1e91c1a0a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 21:15:14 +0900 Subject: [PATCH 0423/1336] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 5b26b8f36e..c2788f9a48 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index d86fbc693e..14cb751958 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index c37692f0d8..e485c69096 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 2c382bd1d9acdad5fa0e9ba4d80f996c36d5044e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 8 Mar 2022 11:26:07 +0900 Subject: [PATCH 0424/1336] Rename GetImmediateScore() as overload of GetScore() --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 2 +- .../PerformanceBreakdownCalculator.cs | 2 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 46 +++++++++---------- .../HUD/MultiplayerGameplayLeaderboard.cs | 2 +- 4 files changed, 26 insertions(+), 26 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index c6e7988543..e96ff1f7f1 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -300,7 +300,7 @@ namespace osu.Game.Tests.Rulesets.Scoring HitObjects = { new TestHitObject(result) } }); - Assert.That(scoreProcessor.GetImmediateScore(ScoringMode.Standardised, result.AffectsCombo() ? 1 : 0, statistic), Is.EqualTo(expectedScore).Within(0.5d)); + Assert.That(scoreProcessor.GetScore(ScoringMode.Standardised, result.AffectsCombo() ? 1 : 0, statistic), Is.EqualTo(expectedScore).Within(0.5d)); } private class TestJudgement : Judgement diff --git a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs index 3d384f5914..dfb8066b28 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs @@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Difficulty ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor(); scoreProcessor.HighestCombo.Value = perfectPlay.MaxCombo; scoreProcessor.Mods.Value = perfectPlay.Mods; - perfectPlay.TotalScore = (long)scoreProcessor.GetImmediateScore(ScoringMode.Standardised, perfectPlay.MaxCombo, statistics); + perfectPlay.TotalScore = (long)scoreProcessor.GetScore(ScoringMode.Standardised, perfectPlay.MaxCombo, statistics); // compute rank achieved // default to SS, then adjust the rank with mods diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index d5a5aa4592..af9b4db5ca 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -218,6 +218,29 @@ namespace osu.Game.Rulesets.Scoring scoreResultCounts); } + /// + /// Given a minimal set of inputs, return the computed score for the tracked beatmap / mods combination, at the current point in time. + /// + /// The to compute the total score in. + /// The maximum combo achievable in the beatmap. + /// Statistics to be used for calculating accuracy, bonus score, etc. + /// The computed score for provided inputs. + public double GetScore(ScoringMode mode, int maxCombo, Dictionary statistics) + { + // calculate base score from statistics pairs + int computedBaseScore = 0; + + foreach (var pair in statistics) + { + if (!pair.Key.AffectsAccuracy()) + continue; + + computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value; + } + + return GetScore(mode, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics); + } + /// /// Computes the total score. /// @@ -250,29 +273,6 @@ namespace osu.Game.Rulesets.Scoring } } - /// - /// Given a minimal set of inputs, return the computed score for the tracked beatmap / mods combination, at the current point in time. - /// - /// The to compute the total score in. - /// The maximum combo achievable in the beatmap. - /// Statistics to be used for calculating accuracy, bonus score, etc. - /// The computed score for provided inputs. - public double GetImmediateScore(ScoringMode mode, int maxCombo, Dictionary statistics) - { - // calculate base score from statistics pairs - int computedBaseScore = 0; - - foreach (var pair in statistics) - { - if (!pair.Key.AffectsAccuracy()) - continue; - - computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value; - } - - return GetScore(mode, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics); - } - /// /// Get the accuracy fraction for the provided base score. /// diff --git a/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs b/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs index 83c73e5a70..0516e00b8b 100644 --- a/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs +++ b/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs @@ -244,7 +244,7 @@ namespace osu.Game.Screens.Play.HUD { var header = frame.Header; - Score.Value = ScoreProcessor.GetImmediateScore(ScoringMode.Value, header.MaxCombo, header.Statistics); + Score.Value = ScoreProcessor.GetScore(ScoringMode.Value, header.MaxCombo, header.Statistics); Accuracy.Value = header.Accuracy; CurrentCombo.Value = header.Combo; } From 6654977a7b73c19d2250b030e519055c8be7cbae Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 8 Mar 2022 11:28:14 +0900 Subject: [PATCH 0425/1336] Add GetScore() overload with total hitobject count --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index af9b4db5ca..67b78d5230 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -250,6 +250,17 @@ namespace osu.Game.Rulesets.Scoring /// Any statistics to be factored in. /// The total score. public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, Dictionary statistics) + { + int totalHitObjects = statistics.Where(k => k.Key >= HitResult.Miss && k.Key <= HitResult.Perfect).Sum(k => k.Value); + + // If there are no hitobjects then the beatmap can be composed of only ticks or spinners, so ensure we don't multiply by 0 at all times. + if (totalHitObjects == 0) + totalHitObjects = 1; + + return GetScore(mode, accuracyRatio, comboRatio, statistics, totalHitObjects); + } + + public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, Dictionary statistics, int totalHitObjects) { switch (mode) { @@ -260,12 +271,6 @@ namespace osu.Game.Rulesets.Scoring return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier; case ScoringMode.Classic: - int totalHitObjects = statistics.Where(k => k.Key >= HitResult.Miss && k.Key <= HitResult.Perfect).Sum(k => k.Value); - - // If there are no hitobjects then the beatmap can be composed of only ticks or spinners, so ensure we don't multiply by 0 at all times. - if (totalHitObjects == 0) - totalHitObjects = 1; - // This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring. // The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes. double scaledStandardised = GetScore(ScoringMode.Standardised, accuracyRatio, comboRatio, statistics) / max_score; From 5b6b8d1fa95c32f10500b838b95cf116dbe59abf Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 8 Mar 2022 11:29:47 +0900 Subject: [PATCH 0426/1336] Remove GetStandardisedScore() proxy method --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 14 +++----------- .../OnlinePlay/Playlists/PlaylistsPlayer.cs | 3 ++- 2 files changed, 5 insertions(+), 12 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 67b78d5230..422b29601a 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -207,16 +207,10 @@ namespace osu.Game.Rulesets.Scoring if (rollingMaxBaseScore != 0) Accuracy.Value = calculateAccuracyRatio(baseScore, true); - TotalScore.Value = getScore(Mode.Value); + TotalScore.Value = GetScore(Mode.Value); } - private double getScore(ScoringMode mode) - { - return GetScore(mode, - calculateAccuracyRatio(baseScore), - calculateComboRatio(HighestCombo.Value), - scoreResultCounts); - } + public double GetScore(ScoringMode mode) => GetScore(mode, calculateAccuracyRatio(baseScore), calculateComboRatio(HighestCombo.Value), scoreResultCounts); /// /// Given a minimal set of inputs, return the computed score for the tracked beatmap / mods combination, at the current point in time. @@ -316,8 +310,6 @@ namespace osu.Game.Rulesets.Scoring public int GetStatistic(HitResult result) => scoreResultCounts.GetValueOrDefault(result); - public double GetStandardisedScore() => getScore(ScoringMode.Standardised); - /// /// Resets this ScoreProcessor to a default state. /// @@ -351,7 +343,7 @@ namespace osu.Game.Rulesets.Scoring /// public virtual void PopulateScore(ScoreInfo score) { - score.TotalScore = (long)Math.Round(GetStandardisedScore()); + score.TotalScore = (long)Math.Round(GetScore(ScoringMode.Standardised)); score.Combo = Combo.Value; score.MaxCombo = HighestCombo.Value; score.Accuracy = Accuracy.Value; diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index 7efeae8129..77eaf133c7 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -11,6 +11,7 @@ using osu.Framework.Screens; using osu.Game.Extensions; using osu.Game.Online.Rooms; using osu.Game.Rulesets; +using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; @@ -64,7 +65,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists { await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false); - Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore()); + Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetScore(ScoringMode.Standardised)); } protected override void Dispose(bool isDisposing) From a8e99f1a9521bdc528aaf66817183bc5f1e6b085 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 8 Mar 2022 11:45:04 +0900 Subject: [PATCH 0427/1336] Calculate classic score using total basic hitobject count --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 93 +++++++++++++++------ 1 file changed, 66 insertions(+), 27 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 422b29601a..b0656e270e 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -7,6 +7,7 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Utils; +using osu.Game.Beatmaps; using osu.Game.Extensions; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; @@ -86,9 +87,22 @@ namespace osu.Game.Rulesets.Scoring /// private double maxBaseScore; + /// + /// The maximum number of basic (non-tick and non-bonus) hitobjects. + /// + private int maxBasicHitObjects; + + /// + /// Maximum for a normal hit (i.e. not tick/bonus) for this ruleset. + /// Only populated via . + /// + private HitResult? maxBasicHitResult; + private double rollingMaxBaseScore; private double baseScore; + private int basicHitObjects; + private readonly Dictionary scoreResultCounts = new Dictionary(); private readonly List hitEvents = new List(); private HitObject lastHitObject; @@ -122,8 +136,6 @@ namespace osu.Game.Rulesets.Scoring }; } - private readonly Dictionary scoreResultCounts = new Dictionary(); - protected sealed override void ApplyResultInternal(JudgementResult result) { result.ComboAtJudgement = Combo.Value; @@ -160,6 +172,9 @@ namespace osu.Game.Rulesets.Scoring rollingMaxBaseScore += result.Judgement.MaxNumericResult; } + if (result.Type.IsBasic()) + basicHitObjects++; + hitEvents.Add(CreateHitEvent(result)); lastHitObject = result.HitObject; @@ -195,6 +210,9 @@ namespace osu.Game.Rulesets.Scoring rollingMaxBaseScore -= result.Judgement.MaxNumericResult; } + if (result.Type.IsBasic()) + basicHitObjects--; + Debug.Assert(hitEvents.Count > 0); lastHitObject = hitEvents[^1].LastHitObject; hitEvents.RemoveAt(hitEvents.Count - 1); @@ -210,15 +228,30 @@ namespace osu.Game.Rulesets.Scoring TotalScore.Value = GetScore(Mode.Value); } - public double GetScore(ScoringMode mode) => GetScore(mode, calculateAccuracyRatio(baseScore), calculateComboRatio(HighestCombo.Value), scoreResultCounts); + /// + /// Computes the total score from judgements that have been applied to this + /// through and . + /// + /// + /// Requires an to have been applied via before use. + /// + /// The to represent the score as. + /// The total score in the given . + public double GetScore(ScoringMode mode) + { + return GetScore(mode, calculateAccuracyRatio(baseScore), calculateComboRatio(HighestCombo.Value), scoreResultCounts); + } /// - /// Given a minimal set of inputs, return the computed score for the tracked beatmap / mods combination, at the current point in time. + /// Computes the total score from judgements counts in a statistics dictionary. /// - /// The to compute the total score in. + /// + /// Requires an to have been applied via before use. + /// + /// The to represent the score as. /// The maximum combo achievable in the beatmap. - /// Statistics to be used for calculating accuracy, bonus score, etc. - /// The computed score for provided inputs. + /// The statistics to compute the score for. + /// The total score computed from judgements in the statistics dictionary. public double GetScore(ScoringMode mode, int maxCombo, Dictionary statistics) { // calculate base score from statistics pairs @@ -236,25 +269,34 @@ namespace osu.Game.Rulesets.Scoring } /// - /// Computes the total score. + /// Computes the total score from given scoring component ratios. /// - /// The to compute the total score in. + /// + /// Requires an to have been applied via before use. + /// + /// The to represent the score as. /// The accuracy percentage achieved by the player. - /// The proportion of the max combo achieved by the player. - /// Any statistics to be factored in. - /// The total score. + /// The portion of the max combo achieved by the player. + /// Any additional statistics to be factored in. + /// The total score computed from the given scoring component ratios. public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, Dictionary statistics) { - int totalHitObjects = statistics.Where(k => k.Key >= HitResult.Miss && k.Key <= HitResult.Perfect).Sum(k => k.Value); - - // If there are no hitobjects then the beatmap can be composed of only ticks or spinners, so ensure we don't multiply by 0 at all times. - if (totalHitObjects == 0) - totalHitObjects = 1; - - return GetScore(mode, accuracyRatio, comboRatio, statistics, totalHitObjects); + return GetScore(mode, accuracyRatio, comboRatio, maxBasicHitObjects, statistics); } - public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, Dictionary statistics, int totalHitObjects) + /// + /// Computes the total score from given scoring component ratios. + /// + /// + /// Does not require an to have been applied via before use. + /// + /// The to represent the score as. + /// The accuracy percentage achieved by the player. + /// The portion of the max combo achieved by the player. + /// Any additional statistics to be factored in. + /// The total number of basic (non-tick and non-bonus) hitobjects in the beatmap. + /// The total score computed from the given scoring component ratios. + public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, int totalBasicHitObjects, Dictionary statistics) { switch (mode) { @@ -268,7 +310,7 @@ namespace osu.Game.Rulesets.Scoring // This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring. // The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes. double scaledStandardised = GetScore(ScoringMode.Standardised, accuracyRatio, comboRatio, statistics) / max_score; - return Math.Pow(scaledStandardised * totalHitObjects, 2) * 36; + return Math.Pow(scaledStandardised * totalBasicHitObjects, 2) * 36; } } @@ -326,10 +368,12 @@ namespace osu.Game.Rulesets.Scoring { maxAchievableCombo = HighestCombo.Value; maxBaseScore = baseScore; + maxBasicHitObjects = basicHitObjects; } baseScore = 0; rollingMaxBaseScore = 0; + basicHitObjects = 0; TotalScore.Value = 0; Accuracy.Value = 1; @@ -355,11 +399,6 @@ namespace osu.Game.Rulesets.Scoring score.HitEvents = hitEvents; } - /// - /// Maximum for a normal hit (i.e. not tick/bonus) for this ruleset. Only populated via . - /// - private HitResult? maxNormalResult; - public override void ResetFromReplayFrame(Ruleset ruleset, ReplayFrame frame) { base.ResetFromReplayFrame(ruleset, frame); @@ -394,7 +433,7 @@ namespace osu.Game.Rulesets.Scoring break; default: - maxResult = maxNormalResult ??= ruleset.GetHitResults().OrderByDescending(kvp => Judgement.ToNumericResult(kvp.result)).First().result; + maxResult = maxBasicHitResult ??= ruleset.GetHitResults().OrderByDescending(kvp => Judgement.ToNumericResult(kvp.result)).First().result; break; } From f1c40bd9eda6dfda1bcd6669c548b8e078c8396f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 8 Mar 2022 12:57:59 +0900 Subject: [PATCH 0428/1336] Rework GetScore() method signatures + implementations Rename legacy-facing overload to mention as much --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 25 ++- .../Visual/Gameplay/TestSceneFailJudgement.cs | 2 +- .../TestSceneMultiSpectatorLeaderboard.cs | 5 +- ...TestSceneMultiplayerGameplayLeaderboard.cs | 2 +- ...ceneMultiplayerGameplayLeaderboardTeams.cs | 2 +- .../PerformanceBreakdownCalculator.cs | 3 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 190 ++++++++++-------- osu.Game/Scoring/ScoreManager.cs | 15 +- .../Multiplayer/MultiplayerPlayer.cs | 2 +- .../Spectate/MultiSpectatorLeaderboard.cs | 11 +- .../Spectate/MultiSpectatorScreen.cs | 2 +- .../OnlinePlay/Playlists/PlaylistsPlayer.cs | 2 +- .../HUD/MultiplayerGameplayLeaderboard.cs | 25 ++- 13 files changed, 173 insertions(+), 113 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index e96ff1f7f1..d327f4844e 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -6,11 +6,15 @@ using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Rulesets.Scoring @@ -300,7 +304,26 @@ namespace osu.Game.Tests.Rulesets.Scoring HitObjects = { new TestHitObject(result) } }); - Assert.That(scoreProcessor.GetScore(ScoringMode.Standardised, result.AffectsCombo() ? 1 : 0, statistic), Is.EqualTo(expectedScore).Within(0.5d)); + Assert.That(scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, new ScoreInfo + { + Ruleset = new TestRuleset().RulesetInfo, + MaxCombo = result.AffectsCombo() ? 1 : 0, + Statistics = statistic + }), Is.EqualTo(expectedScore).Within(0.5d)); + } + + private class TestRuleset : Ruleset + { + public override IEnumerable GetModsFor(ModType type) => throw new System.NotImplementedException(); + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new System.NotImplementedException(); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException(); + + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new System.NotImplementedException(); + + public override string Description { get; } + public override string ShortName { get; } } private class TestJudgement : Judgement diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs index 6430c29dfa..79d7bb366d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs @@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1); AddAssert("total number of results == 1", () => { - var score = new ScoreInfo(); + var score = new ScoreInfo { Ruleset = Ruleset.Value }; ((FailPlayer)Player).ScoreProcessor.PopulateScore(score); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs index 42bb99de24..f57a54d84c 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs @@ -46,7 +46,10 @@ namespace osu.Game.Tests.Visual.Multiplayer var scoreProcessor = new OsuScoreProcessor(); scoreProcessor.ApplyBeatmap(playable); - LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) { Expanded = { Value = true } }, Add); + LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) + { + Expanded = { Value = true } + }, Add); }); AddUntilStep("wait for load", () => leaderboard.IsLoaded); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs index cfac5da4ff..bcd4474876 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs @@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Multiplayer scoreProcessor.ApplyBeatmap(playableBeatmap); - LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, multiplayerUsers.ToArray()) + LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, multiplayerUsers.ToArray()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs index f751b162d1..7f5aced925 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs @@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer scoreProcessor.ApplyBeatmap(playableBeatmap); - LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, multiplayerUsers.ToArray()) + LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, multiplayerUsers.ToArray()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs index dfb8066b28..fc38ed0298 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs @@ -63,9 +63,8 @@ namespace osu.Game.Rulesets.Difficulty // calculate total score ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor(); - scoreProcessor.HighestCombo.Value = perfectPlay.MaxCombo; scoreProcessor.Mods.Value = perfectPlay.Mods; - perfectPlay.TotalScore = (long)scoreProcessor.GetScore(ScoringMode.Standardised, perfectPlay.MaxCombo, statistics); + perfectPlay.TotalScore = (long)scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, perfectPlay); // compute rank achieved // default to SS, then adjust the rank with mods diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index b0656e270e..3004464df7 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -7,7 +7,6 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Utils; -using osu.Game.Beatmaps; using osu.Game.Extensions; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; @@ -93,10 +92,10 @@ namespace osu.Game.Rulesets.Scoring private int maxBasicHitObjects; /// - /// Maximum for a normal hit (i.e. not tick/bonus) for this ruleset. - /// Only populated via . + /// The maximum of a basic (non-tick and non-bonus) hitobject. + /// Only populated via or . /// - private HitResult? maxBasicHitResult; + private HitResult? maxBasicResult; private double rollingMaxBaseScore; private double baseScore; @@ -222,81 +221,110 @@ namespace osu.Game.Rulesets.Scoring private void updateScore() { - if (rollingMaxBaseScore != 0) - Accuracy.Value = calculateAccuracyRatio(baseScore, true); + double rollingAccuracyRatio = rollingMaxBaseScore > 0 ? baseScore / rollingMaxBaseScore : 1; + double accuracyRatio = maxBaseScore > 0 ? baseScore / maxBaseScore : 1; + double comboRatio = maxAchievableCombo > 0 ? (double)HighestCombo.Value / maxAchievableCombo : 1; - TotalScore.Value = GetScore(Mode.Value); + Accuracy.Value = rollingAccuracyRatio; + TotalScore.Value = ComputeScore(Mode.Value, accuracyRatio, comboRatio, getBonusScore(scoreResultCounts), maxBasicHitObjects); } /// - /// Computes the total score from judgements that have been applied to this - /// through and . + /// Computes the total score of a given finalised . This should be used when a score is known to be complete. /// /// - /// Requires an to have been applied via before use. + /// Does not require to have been called before use. /// /// The to represent the score as. + /// The to compute the total score of. /// The total score in the given . - public double GetScore(ScoringMode mode) + public double ComputeFinalScore(ScoringMode mode, ScoreInfo scoreInfo) { - return GetScore(mode, calculateAccuracyRatio(baseScore), calculateComboRatio(HighestCombo.Value), scoreResultCounts); + extractFromStatistics(scoreInfo.Ruleset.CreateInstance(), + scoreInfo.Statistics, + out double extractedBaseScore, + out double extractedMaxBaseScore, + out int extractedMaxCombo, + out int extractedBasicHitObjects); + + double accuracyRatio = extractedMaxBaseScore > 0 ? extractedBaseScore / extractedMaxBaseScore : 1; + double comboRatio = extractedMaxCombo > 0 ? (double)scoreInfo.MaxCombo / extractedMaxCombo : 1; + + return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), extractedBasicHitObjects); } /// - /// Computes the total score from judgements counts in a statistics dictionary. + /// Computes the total score of a partially-completed . This should be used when it is unknown whether a score is complete. /// /// - /// Requires an to have been applied via before use. + /// Requires to have been called before use. /// /// The to represent the score as. - /// The maximum combo achievable in the beatmap. - /// The statistics to compute the score for. - /// The total score computed from judgements in the statistics dictionary. - public double GetScore(ScoringMode mode, int maxCombo, Dictionary statistics) + /// The to compute the total score of. + /// The total score in the given . + public double ComputePartialScore(ScoringMode mode, ScoreInfo scoreInfo) { - // calculate base score from statistics pairs - int computedBaseScore = 0; + extractFromStatistics(scoreInfo.Ruleset.CreateInstance(), + scoreInfo.Statistics, + out double extractedBaseScore, + out _, + out _, + out _); - foreach (var pair in statistics) + double accuracyRatio = maxBaseScore > 0 ? extractedBaseScore / maxBaseScore : 1; + double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1; + + return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), maxBasicHitObjects); + } + + /// + /// Computes the total score of a given with a given custom max achievable combo. + /// + /// + /// This is useful for processing legacy scores in which the maximum achievable combo can be more accurately determined via external means (e.g. database values or difficulty calculation). + ///

Does not require to have been called before use.

+ ///
+ /// The to represent the score as. + /// The to compute the total score of. + /// The maximum achievable combo for the provided beatmap. + /// The total score in the given . + public double ComputeFinalLegacyScore(ScoringMode mode, ScoreInfo scoreInfo, int maxAchievableCombo) + { + double accuracyRatio = scoreInfo.Accuracy; + double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1; + + // For legacy osu!mania scores, a full-GREAT score has 100% accuracy. If combined with a full-combo, the score becomes indistinguishable from a full-PERFECT score. + // To get around this, the accuracy ratio is always recalculated based on the hit statistics rather than trusting the score. + // Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together. + if (scoreInfo.IsLegacyScore && scoreInfo.Ruleset.OnlineID == 3) { - if (!pair.Key.AffectsAccuracy()) - continue; + extractFromStatistics( + scoreInfo.Ruleset.CreateInstance(), + scoreInfo.Statistics, + out double computedBaseScore, + out double computedMaxBaseScore, + out _, + out _); - computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value; + if (computedMaxBaseScore > 0) + accuracyRatio = computedBaseScore / computedMaxBaseScore; } - return GetScore(mode, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics); + int computedBasicHitObjects = scoreInfo.Statistics.Where(kvp => kvp.Key.IsBasic()).Select(kvp => kvp.Value).Sum(); + + return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), computedBasicHitObjects); } /// - /// Computes the total score from given scoring component ratios. + /// Computes the total score from individual scoring components. /// - /// - /// Requires an to have been applied via before use. - /// /// The to represent the score as. /// The accuracy percentage achieved by the player. /// The portion of the max combo achieved by the player. - /// Any additional statistics to be factored in. - /// The total score computed from the given scoring component ratios. - public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, Dictionary statistics) - { - return GetScore(mode, accuracyRatio, comboRatio, maxBasicHitObjects, statistics); - } - - /// - /// Computes the total score from given scoring component ratios. - /// - /// - /// Does not require an to have been applied via before use. - /// - /// The to represent the score as. - /// The accuracy percentage achieved by the player. - /// The portion of the max combo achieved by the player. - /// Any additional statistics to be factored in. + /// The total bonus score. /// The total number of basic (non-tick and non-bonus) hitobjects in the beatmap. /// The total score computed from the given scoring component ratios. - public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, int totalBasicHitObjects, Dictionary statistics) + public double ComputeScore(ScoringMode mode, double accuracyRatio, double comboRatio, double bonusScore, int totalBasicHitObjects) { switch (mode) { @@ -304,33 +332,22 @@ namespace osu.Game.Rulesets.Scoring case ScoringMode.Standardised: double accuracyScore = accuracyPortion * accuracyRatio; double comboScore = comboPortion * comboRatio; - return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier; + return (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier; case ScoringMode.Classic: // This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring. // The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes. - double scaledStandardised = GetScore(ScoringMode.Standardised, accuracyRatio, comboRatio, statistics) / max_score; - return Math.Pow(scaledStandardised * totalBasicHitObjects, 2) * 36; + double scaledStandardised = ComputeScore(ScoringMode.Standardised, accuracyRatio, comboRatio, bonusScore, totalBasicHitObjects) / max_score; + return Math.Pow(scaledStandardised * Math.Max(1, totalBasicHitObjects), 2) * 36; } } /// - /// Get the accuracy fraction for the provided base score. + /// Calculates the total bonus score from score statistics. /// - /// The score to be used for accuracy calculation. - /// Whether the rolling base score should be used (ie. for the current point in time based on Apply/Reverted results). - /// The computed accuracy. - private double calculateAccuracyRatio(double baseScore, bool preferRolling = false) - { - if (preferRolling && rollingMaxBaseScore != 0) - return baseScore / rollingMaxBaseScore; - - return maxBaseScore > 0 ? baseScore / maxBaseScore : 1; - } - - private double calculateComboRatio(int maxCombo) => maxAchievableCombo > 0 ? (double)maxCombo / maxAchievableCombo : 1; - - private double getBonusScore(Dictionary statistics) + /// The score statistics. + /// The total bonus score. + private double getBonusScore(IReadOnlyDictionary statistics) => statistics.GetValueOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE + statistics.GetValueOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE; @@ -387,16 +404,17 @@ namespace osu.Game.Rulesets.Scoring ///
public virtual void PopulateScore(ScoreInfo score) { - score.TotalScore = (long)Math.Round(GetScore(ScoringMode.Standardised)); score.Combo = Combo.Value; score.MaxCombo = HighestCombo.Value; score.Accuracy = Accuracy.Value; score.Rank = Rank.Value; + score.HitEvents = hitEvents; foreach (var result in HitResultExtensions.ALL_TYPES) score.Statistics[result] = GetStatistic(result); - score.HitEvents = hitEvents; + // Populate total score after everything else. + score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score)); } public override void ResetFromReplayFrame(Ruleset ruleset, ReplayFrame frame) @@ -406,11 +424,26 @@ namespace osu.Game.Rulesets.Scoring if (frame.Header == null) return; - baseScore = 0; - rollingMaxBaseScore = 0; + extractFromStatistics(ruleset, frame.Header.Statistics, out baseScore, out rollingMaxBaseScore, out _, out _); HighestCombo.Value = frame.Header.MaxCombo; - foreach ((HitResult result, int count) in frame.Header.Statistics) + scoreResultCounts.Clear(); + scoreResultCounts.AddRange(frame.Header.Statistics); + + updateScore(); + + OnResetFromReplayFrame?.Invoke(); + } + + private void extractFromStatistics(Ruleset ruleset, IReadOnlyDictionary statistics, out double baseScore, out double maxBaseScore, out int maxCombo, + out int basicHitObjects) + { + baseScore = 0; + maxBaseScore = 0; + maxCombo = 0; + basicHitObjects = 0; + + foreach ((HitResult result, int count) in statistics) { // Bonus scores are counted separately directly from the statistics dictionary later on. if (!result.IsScorable() || result.IsBonus()) @@ -433,20 +466,19 @@ namespace osu.Game.Rulesets.Scoring break; default: - maxResult = maxBasicHitResult ??= ruleset.GetHitResults().OrderByDescending(kvp => Judgement.ToNumericResult(kvp.result)).First().result; + maxResult = maxBasicResult ??= ruleset.GetHitResults().OrderByDescending(kvp => Judgement.ToNumericResult(kvp.result)).First().result; break; } baseScore += count * Judgement.ToNumericResult(result); - rollingMaxBaseScore += count * Judgement.ToNumericResult(maxResult); + maxBaseScore += count * Judgement.ToNumericResult(maxResult); + + if (result.AffectsCombo()) + maxCombo += count; + + if (result.IsBasic()) + basicHitObjects += count; } - - scoreResultCounts.Clear(); - scoreResultCounts.AddRange(frame.Header.Statistics); - - updateScore(); - - OnResetFromReplayFrame?.Invoke(); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 963c4a77ca..6e49e3c9af 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -18,7 +18,6 @@ using osu.Game.Database; using osu.Game.IO.Archives; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Scoring @@ -136,21 +135,9 @@ namespace osu.Game.Scoring return score.TotalScore; int beatmapMaxCombo; - double accuracy = score.Accuracy; if (score.IsLegacyScore) { - if (score.RulesetID == 3) - { - // In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score. - // To get around this, recalculate accuracy based on the hit statistics. - // Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together. - double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect); - double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum(); - if (maxBaseScore > 0) - accuracy = baseScore / maxBaseScore; - } - // This score is guaranteed to be an osu!stable score. // The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used. if (score.BeatmapInfo.MaxCombo != null) @@ -184,7 +171,7 @@ namespace osu.Game.Scoring var scoreProcessor = ruleset.CreateScoreProcessor(); scoreProcessor.Mods.Value = score.Mods; - return (long)Math.Round(scoreProcessor.GetScore(mode, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics)); + return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo)); } /// diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index bd2f49a9e5..d8fb448437 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -76,7 +76,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer }); // todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area. - LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, users), l => + LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(GameplayState.Ruleset.RulesetInfo, ScoreProcessor, users), l => { if (!LoadedBeatmapSuccessfully) return; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorLeaderboard.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorLeaderboard.cs index 1614828a78..4545913db8 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorLeaderboard.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorLeaderboard.cs @@ -5,6 +5,7 @@ using System; using JetBrains.Annotations; using osu.Framework.Timing; using osu.Game.Online.Multiplayer; +using osu.Game.Rulesets; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; @@ -12,8 +13,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { public class MultiSpectatorLeaderboard : MultiplayerGameplayLeaderboard { - public MultiSpectatorLeaderboard([NotNull] ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users) - : base(scoreProcessor, users) + public MultiSpectatorLeaderboard(RulesetInfo ruleset, [NotNull] ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users) + : base(ruleset, scoreProcessor, users) { } @@ -33,7 +34,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate ((SpectatingTrackedUserData)data).Clock = null; } - protected override TrackedUserData CreateUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor) => new SpectatingTrackedUserData(user, scoreProcessor); + protected override TrackedUserData CreateUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) => new SpectatingTrackedUserData(user, ruleset, scoreProcessor); protected override void Update() { @@ -48,8 +49,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate [CanBeNull] public IClock Clock; - public SpectatingTrackedUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor) - : base(user, scoreProcessor) + public SpectatingTrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) + : base(user, ruleset, scoreProcessor) { } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 3bb76c4a76..6747b8fc66 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -133,7 +133,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate var scoreProcessor = Ruleset.Value.CreateInstance().CreateScoreProcessor(); scoreProcessor.ApplyBeatmap(playableBeatmap); - LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, users) + LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, users) { Expanded = { Value = true }, }, l => diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index 77eaf133c7..5a7762a3d8 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -65,7 +65,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists { await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false); - Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetScore(ScoringMode.Standardised)); + Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeFinalScore(ScoringMode.Standardised, Score.ScoreInfo)); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs b/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs index 0516e00b8b..71998622ef 100644 --- a/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs +++ b/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs @@ -17,7 +17,9 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; using osu.Game.Online.Spectator; +using osu.Game.Rulesets; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD @@ -41,6 +43,7 @@ namespace osu.Game.Screens.Play.HUD [Resolved] private UserLookupCache userLookupCache { get; set; } + private readonly RulesetInfo ruleset; private readonly ScoreProcessor scoreProcessor; private readonly MultiplayerRoomUser[] playingUsers; private Bindable scoringMode; @@ -52,11 +55,13 @@ namespace osu.Game.Screens.Play.HUD /// /// Construct a new leaderboard. /// + /// The ruleset. /// A score processor instance to handle score calculation for scores of users in the match. /// IDs of all users in this match. - public MultiplayerGameplayLeaderboard(ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users) + public MultiplayerGameplayLeaderboard(RulesetInfo ruleset, ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users) { // todo: this will eventually need to be created per user to support different mod combinations. + this.ruleset = ruleset; this.scoreProcessor = scoreProcessor; playingUsers = users; @@ -69,7 +74,7 @@ namespace osu.Game.Screens.Play.HUD foreach (var user in playingUsers) { - var trackedUser = CreateUserData(user, scoreProcessor); + var trackedUser = CreateUserData(user, ruleset, scoreProcessor); trackedUser.ScoringMode.BindTo(scoringMode); UserScores[user.UserID] = trackedUser; @@ -119,7 +124,7 @@ namespace osu.Game.Screens.Play.HUD spectatorClient.OnNewFrames += handleIncomingFrames; } - protected virtual TrackedUserData CreateUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor) => new TrackedUserData(user, scoreProcessor); + protected virtual TrackedUserData CreateUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) => new TrackedUserData(user, ruleset, scoreProcessor); protected override GameplayLeaderboardScore CreateLeaderboardScoreDrawable(APIUser user, bool isTracked) { @@ -222,8 +227,12 @@ namespace osu.Game.Screens.Play.HUD public int? Team => (User.MatchState as TeamVersusUserState)?.TeamID; - public TrackedUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor) + private readonly RulesetInfo ruleset; + + public TrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) { + this.ruleset = ruleset; + User = user; ScoreProcessor = scoreProcessor; @@ -244,7 +253,13 @@ namespace osu.Game.Screens.Play.HUD { var header = frame.Header; - Score.Value = ScoreProcessor.GetScore(ScoringMode.Value, header.MaxCombo, header.Statistics); + Score.Value = ScoreProcessor.ComputePartialScore(ScoringMode.Value, new ScoreInfo + { + Ruleset = ruleset, + MaxCombo = header.MaxCombo, + Statistics = header.Statistics + }); + Accuracy.Value = header.Accuracy; CurrentCombo.Value = header.Combo; } From 6fd8b4d8918f9095c9651cf88047c5467c10b06e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 8 Mar 2022 22:14:58 +0900 Subject: [PATCH 0429/1336] Safeguard method against invalid invocation --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 3004464df7..5e11d4da72 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -7,6 +7,7 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Utils; +using osu.Game.Beatmaps; using osu.Game.Extensions; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; @@ -100,6 +101,7 @@ namespace osu.Game.Rulesets.Scoring private double rollingMaxBaseScore; private double baseScore; private int basicHitObjects; + private bool beatmapApplied; private readonly Dictionary scoreResultCounts = new Dictionary(); private readonly List hitEvents = new List(); @@ -135,6 +137,12 @@ namespace osu.Game.Rulesets.Scoring }; } + public override void ApplyBeatmap(IBeatmap beatmap) + { + base.ApplyBeatmap(beatmap); + beatmapApplied = true; + } + protected sealed override void ApplyResultInternal(JudgementResult result) { result.ComboAtJudgement = Combo.Value; @@ -264,6 +272,9 @@ namespace osu.Game.Rulesets.Scoring /// The total score in the given . public double ComputePartialScore(ScoringMode mode, ScoreInfo scoreInfo) { + if (!beatmapApplied) + throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}."); + extractFromStatistics(scoreInfo.Ruleset.CreateInstance(), scoreInfo.Statistics, out double extractedBaseScore, From 512536f5fe3465b329c1ccb6f7a2a7e23d8d6a65 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 23:25:51 +0900 Subject: [PATCH 0430/1336] Fix unconditional null in `Equals` implementation --- osu.Game/Online/Chat/Message.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/Message.cs b/osu.Game/Online/Chat/Message.cs index 3db63c3fca..ad004e2881 100644 --- a/osu.Game/Online/Chat/Message.cs +++ b/osu.Game/Online/Chat/Message.cs @@ -64,7 +64,7 @@ namespace osu.Game.Online.Chat if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; - return Id.HasValue && Id == other?.Id; + return Id.HasValue && Id == other.Id; } // ReSharper disable once ImpureMethodCallOnReadonlyValueField From e9a2d235420c87ef3c45d06e82997fc7248a426f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 8 Mar 2022 23:35:35 +0900 Subject: [PATCH 0431/1336] Fix score order related test failure --- .../Visual/Ranking/TestSceneScorePanelList.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneScorePanelList.cs b/osu.Game.Tests/Visual/Ranking/TestSceneScorePanelList.cs index e786b85f78..c65587d433 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneScorePanelList.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneScorePanelList.cs @@ -2,12 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Models; +using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Ranking; using osu.Game.Tests.Resources; @@ -208,13 +210,19 @@ namespace osu.Game.Tests.Visual.Ranking public void TestKeyboardNavigation() { var lowestScore = TestResources.CreateTestScoreInfo(); - lowestScore.MaxCombo = 100; + lowestScore.OnlineID = 3; + lowestScore.TotalScore = 0; + lowestScore.Statistics = new Dictionary(); var middleScore = TestResources.CreateTestScoreInfo(); - middleScore.MaxCombo = 200; + middleScore.OnlineID = 2; + middleScore.TotalScore = 0; + middleScore.Statistics = new Dictionary(); var highestScore = TestResources.CreateTestScoreInfo(); - highestScore.MaxCombo = 300; + highestScore.OnlineID = 1; + highestScore.TotalScore = 0; + highestScore.Statistics = new Dictionary(); createListStep(() => new ScorePanelList()); From 94d5e2f2642a531a08e5f31c932bf9be779d2afb Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 9 Mar 2022 00:48:03 +0900 Subject: [PATCH 0432/1336] Fix test failure ripple through entire TestScene --- .../Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs index 35992a0b38..5490c1e056 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs @@ -43,8 +43,6 @@ namespace osu.Game.Tests.Visual.Multiplayer Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); - - beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); } [SetUp] @@ -52,8 +50,10 @@ namespace osu.Game.Tests.Visual.Multiplayer { AvailabilityTracker.SelectedItem.BindTo(selectedItem); + beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); importedSet = beatmaps.GetAllUsableBeatmapSets().First(); Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); + selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo) { RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID From 729af28a64c866f5eed51e9335ec151f5238d4b6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 9 Mar 2022 00:48:12 +0900 Subject: [PATCH 0433/1336] Fix intermittent test failure --- .../Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs index 5490c1e056..c86d5e482a 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs @@ -92,16 +92,16 @@ namespace osu.Game.Tests.Visual.Multiplayer { OsuButton readyButton = null; - AddAssert("ensure ready button enabled", () => + AddUntilStep("ensure ready button enabled", () => { readyButton = button.ChildrenOfType().Single(); return readyButton.Enabled.Value; }); AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); - AddAssert("ready button disabled", () => !readyButton.Enabled.Value); + AddUntilStep("ready button disabled", () => !readyButton.Enabled.Value); AddStep("undelete beatmap", () => beatmaps.Undelete(importedSet)); - AddAssert("ready button enabled back", () => readyButton.Enabled.Value); + AddUntilStep("ready button enabled back", () => readyButton.Enabled.Value); } [Test] From a2ef086c1f23ebf9873ef55b6c4766983d9be455 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 01:08:11 +0900 Subject: [PATCH 0434/1336] Fix potential crash on rare incorrect firing of skin dropdown update methods As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847. There's a chance that the dropdown is not populated by the time `updateSelectedSkinFromConfig` is fired via an external means (config changes). --- osu.Game/Overlays/Settings/Sections/SkinSection.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 1dfe49945f..475c4bff8d 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -134,6 +134,9 @@ namespace osu.Game.Overlays.Settings.Sections private void updateSelectedSkinFromConfig() { + if (!skinDropdown.Items.Any()) + return; + Live skin = null; if (Guid.TryParse(configBindable.Value, out var configId)) From 56ad684f5b72271476ed430e78d45fb3e0c8e40a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 01:11:34 +0900 Subject: [PATCH 0435/1336] Fix potential test failure on slow realm callback in `TestSceneBeatmapDownloadButton` As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847. --- .../Visual/Online/TestSceneBeatmapDownloadButton.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapDownloadButton.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapDownloadButton.cs index d9f01622da..8d8879490d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapDownloadButton.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapDownloadButton.cs @@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online AddUntilStep("ensure manager loaded", () => beatmaps != null); ensureSoleilyRemoved(); createButtonWithBeatmap(createSoleily()); - AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded); + AddUntilStep("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded); AddStep("import soleily", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport())); AddUntilStep("wait for beatmap import", () => beatmaps.GetAllUsableBeatmapSets().Any(b => b.OnlineID == 241526)); @@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Online createButtonWithBeatmap(createSoleily()); AddUntilStep("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable); ensureSoleilyRemoved(); - AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded); + AddUntilStep("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded); } private void ensureSoleilyRemoved() From 286bafe326cf1f9b5bf35cd1e9c1f1867ad09781 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 01:18:53 +0900 Subject: [PATCH 0436/1336] Refactor multiple `TestScenePlaySongSelect` test methods to be resilient to slow realm callbacks --- .../Visual/SongSelect/TestScenePlaySongSelect.cs | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index e2b50e38c2..c0c1e6b7a4 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -284,14 +284,13 @@ namespace osu.Game.Tests.Visual.SongSelect public void TestDummy() { createSongSelect(); - AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap); + AddUntilStep("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap); AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap); addManyTestMaps(); - AddWaitStep("wait for select", 3); - AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); + AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); } [Test] @@ -299,9 +298,8 @@ namespace osu.Game.Tests.Visual.SongSelect { createSongSelect(); addManyTestMaps(); - AddWaitStep("wait for add", 3); - AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); + AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); AddStep(@"Sort by Artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist)); AddStep(@"Sort by Title", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title)); @@ -571,6 +569,8 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); + AddUntilStep("wait for selection", () => !Beatmap.IsDefault); + AddStep("press ctrl+enter", () => { InputManager.PressKey(Key.ControlLeft); @@ -605,6 +605,8 @@ namespace osu.Game.Tests.Visual.SongSelect addRulesetImportStep(0); createSongSelect(); + AddUntilStep("wait for selection", () => !Beatmap.IsDefault); + DrawableCarouselBeatmapSet set = null; AddStep("Find the DrawableCarouselBeatmapSet", () => { @@ -844,6 +846,8 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); + AddUntilStep("wait for selection", () => !Beatmap.IsDefault); + AddStep("present score", () => { // this beatmap change should be overridden by the present. From 233c8232d3c782f22f5352a442ed6c76de25a73c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 01:21:46 +0900 Subject: [PATCH 0437/1336] Fix `TestSceneTopLocalRank.TestHighScoreSet` not waiting for potentially slow realm callback As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847. --- osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs index 39680d157b..7bef7c8fce 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs @@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.SongSelect }); AddUntilStep("Became present", () => topLocalRank.IsPresent); - AddAssert("Correct rank", () => topLocalRank.Rank == ScoreRank.B); + AddUntilStep("Correct rank", () => topLocalRank.Rank == ScoreRank.B); AddStep("Add higher score for current user", () => { @@ -137,7 +137,7 @@ namespace osu.Game.Tests.Visual.SongSelect scoreManager.Import(testScoreInfo2); }); - AddAssert("Correct rank", () => topLocalRank.Rank == ScoreRank.S); + AddUntilStep("Correct rank", () => topLocalRank.Rank == ScoreRank.S); } } } From e91226f5786e1d481c7bffcbe778a77056e6eed7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 8 Mar 2022 21:41:10 +0100 Subject: [PATCH 0438/1336] Fix 'auto-property never assigned to' inspections --- osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index d327f4844e..2a19d51c9d 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -322,8 +322,8 @@ namespace osu.Game.Tests.Rulesets.Scoring public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new System.NotImplementedException(); - public override string Description { get; } - public override string ShortName { get; } + public override string Description => string.Empty; + public override string ShortName => string.Empty; } private class TestJudgement : Judgement From e2001148d570ca139df57cf7cbd606adf8f50363 Mon Sep 17 00:00:00 2001 From: apollo-dw <83023433+apollo-dw@users.noreply.github.com> Date: Tue, 8 Mar 2022 21:47:54 +0000 Subject: [PATCH 0439/1336] Implement strict tracking mod --- osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs | 3 + .../Mods/OsuModStrictTracking.cs | 59 +++++++++++++++++++ .../Objects/SliderTailCircle.cs | 4 +- osu.Game.Rulesets.Osu/OsuRuleset.cs | 1 + 4 files changed, 66 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs index e04a30d06c..f46573c494 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Bindables; using osu.Game.Configuration; @@ -16,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset { + public override Type[] IncompatibleMods => new[] { typeof(OsuModStrictTracking) }; + [SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")] public Bindable NoSliderHeadAccuracy { get; } = new BindableBool(true); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs new file mode 100644 index 0000000000..13da422049 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Sprites; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Mods +{ + public class OsuModStrictTracking : Mod, IApplicableToDifficulty, IApplicableToDrawableHitObject, IApplicableToHitObject + { + public override string Name => @"Strict Tracking"; + public override string Acronym => @"ST"; + public override IconUsage? Icon => FontAwesome.Solid.PenFancy; + public override ModType Type => ModType.DifficultyIncrease; + public override string Description => @"Follow circles just got serious..."; + public override double ScoreMultiplier => 1.0; + public override Type[] IncompatibleMods => new[] { typeof(ModClassic) }; + + public void ApplyToDifficulty(BeatmapDifficulty difficulty) + { + difficulty.SliderTickRate = 0.0; + } + + public void ApplyToDrawableHitObject(DrawableHitObject drawable) + { + if (drawable is DrawableSlider slider) + { + slider.Tracking.ValueChanged += e => + { + if (e.NewValue || slider.Judged) return; + + slider.MissForcefully(); + + foreach (var o in slider.NestedHitObjects) + { + if (o is DrawableOsuHitObject h && !o.Judged) + h.MissForcefully(); + } + }; + } + } + + public void ApplyToHitObject(HitObject hitObject) + { + switch (hitObject) + { + case Slider slider: + slider.TailCircle.JudgeAsSliderTick = true; + break; + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index f9450062f4..70459dc432 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -14,12 +14,14 @@ namespace osu.Game.Rulesets.Osu.Objects /// public class SliderTailCircle : SliderEndCircle { + public bool JudgeAsSliderTick = false; + public SliderTailCircle(Slider slider) : base(slider) { } - public override Judgement CreateJudgement() => new SliderTailJudgement(); + public override Judgement CreateJudgement() => JudgeAsSliderTick ? (OsuJudgement)new SliderTickJudgement() : new SliderTailJudgement(); public class SliderTailJudgement : OsuJudgement { diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 5ade164566..faaab1a8e2 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -159,6 +159,7 @@ namespace osu.Game.Rulesets.Osu new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()), new OsuModHidden(), new MultiMod(new OsuModFlashlight(), new OsuModBlinds()), + new OsuModStrictTracking() }; case ModType.Conversion: From a3477c3841d4c85f81a5fe5546e695c8ebbd836c Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Tue, 8 Mar 2022 22:30:58 +0000 Subject: [PATCH 0440/1336] Implement `ChannelListing` for new chat design Adds components `ChannelListing` and `ChannelListing` item with visual test. Essentially a more simplified version of the existing `ChannelSelectionOverlay` component. Correctly implements `IFilterable` behaviour to filter child channel items. Channel joined state is based on the underlying `Joined` bindable of the `Channel` class. Channel join/leave events are exposed via `OnRequestJoin` and `OnRequestLeave` events which should be handled by parent component. Requires a cached `OverlayColourScheme` instance to be provided by the parent overlay component when added. --- .../Online/NewChat/TestSceneChannelListing.cs | 90 +++++++++ osu.Game/Overlays/NewChat/ChannelListing.cs | 85 +++++++++ .../Overlays/NewChat/ChannelListingItem.cs | 175 ++++++++++++++++++ 3 files changed, 350 insertions(+) create mode 100644 osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs create mode 100644 osu.Game/Overlays/NewChat/ChannelListing.cs create mode 100644 osu.Game/Overlays/NewChat/ChannelListingItem.cs diff --git a/osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs b/osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs new file mode 100644 index 0000000000..cbec23a305 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Chat; +using osu.Game.Overlays; +using osu.Game.Overlays.NewChat; +using osuTK; + +namespace osu.Game.Tests.Visual.Online.NewChat +{ + [TestFixture] + public class TestSceneChannelListing : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider overlayColours = new OverlayColourProvider(OverlayColourScheme.Pink); + + private SearchTextBox search; + private ChannelListing listing; + + [SetUp] + public void SetUp() + { + Schedule(() => + { + Children = new Drawable[] + { + search = new SearchTextBox + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Width = 300, + Margin = new MarginPadding { Top = 100 }, + }, + listing = new ChannelListing + { + Size = new Vector2(800, 400), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + }; + listing.Show(); + search.Current.ValueChanged += term => listing.SearchTerm = term.NewValue; + }); + } + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Add Join/Leave callbacks", () => + { + listing.OnRequestJoin += channel => channel.Joined.Value = true; + listing.OnRequestLeave += channel => channel.Joined.Value = false; + }); + } + + [Test] + public void TestAddRandomChannels() + { + AddStep("Add Random Channels", () => + { + listing.UpdateAvailableChannels(createRandomChannels(20)); + }); + } + + private Channel createRandomChannel() + { + var id = RNG.Next(0, 10000); + return new Channel + { + Name = $"#channel-{id}", + Topic = RNG.Next(4) < 3 ? $"We talk about the number {id} here" : null, + Type = ChannelType.Public, + Id = id, + }; + } + + private List createRandomChannels(int num) + => Enumerable.Range(0, num) + .Select(_ => createRandomChannel()) + .ToList(); + } +} diff --git a/osu.Game/Overlays/NewChat/ChannelListing.cs b/osu.Game/Overlays/NewChat/ChannelListing.cs new file mode 100644 index 0000000000..79371d0fed --- /dev/null +++ b/osu.Game/Overlays/NewChat/ChannelListing.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Containers; +using osu.Game.Online.Chat; +using osuTK; + +namespace osu.Game.Overlays.NewChat +{ + public class ChannelListing : VisibilityContainer + { + public event Action? OnRequestJoin; + public event Action? OnRequestLeave; + + public string SearchTerm + { + get => flow.SearchTerm; + set => flow.SearchTerm = value; + } + + private SearchContainer flow = null!; + + [Resolved] + private OverlayColourProvider overlayColours { get; set; } = null!; + + public ChannelListing() + { + Masking = true; + } + + protected override void PopIn() => this.FadeIn(); + protected override void PopOut() => this.FadeOut(); + + public void UpdateAvailableChannels(IEnumerable newChannels) + { + flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public) + .Select(c => new ChannelListingItem(c)); + + foreach (var item in flow.Children) + { + item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel); + item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel); + } + } + + [BackgroundDependencyLoader] + private void load() + { + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = overlayColours.Background4, + }, + new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + ScrollbarAnchor = Anchor.TopRight, + Child = flow = new SearchContainer + { + Direction = FillDirection.Vertical, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(3), + Padding = new MarginPadding + { + Vertical = 13, + Horizontal = 15, + }, + }, + }, + }; + } + } +} diff --git a/osu.Game/Overlays/NewChat/ChannelListingItem.cs b/osu.Game/Overlays/NewChat/ChannelListingItem.cs new file mode 100644 index 0000000000..845db4e802 --- /dev/null +++ b/osu.Game/Overlays/NewChat/ChannelListingItem.cs @@ -0,0 +1,175 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.Chat; +using osuTK; + +namespace osu.Game.Overlays.NewChat +{ + public class ChannelListingItem : OsuClickableContainer, IFilterable + { + public event Action? OnRequestJoin; + public event Action? OnRequestLeave; + + public bool FilteringActive { get; set; } + public IEnumerable FilterTerms => new[] { channel.Name, channel.Topic ?? string.Empty }; + public bool MatchingFilter + { + set => this.FadeTo(value ? 1f : 0f, 100); + } + + private readonly float TEXT_SIZE = 18; + private readonly float ICON_SIZE = 14; + private readonly Channel channel; + + private Colour4 selectedColour; + private Colour4 normalColour; + + private Box hoverBox = null!; + private SpriteIcon checkbox = null!; + private OsuSpriteText channelText = null!; + private IBindable channelJoined = null!; + + [Resolved] + private OverlayColourProvider overlayColours { get; set; } = null!; + + public ChannelListingItem(Channel channel) + { + this.channel = channel; + + Masking = true; + CornerRadius = 5; + RelativeSizeAxes = Axes.X; + Height = 20; + } + + protected override bool OnHover(HoverEvent e) + { + hoverBox.Show(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + hoverBox.Hide(); + base.OnHoverLost(e); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + // Set colours + normalColour = overlayColours.Light3; + selectedColour = Colour4.White; + + // Set handlers for state display + channelJoined = channel.Joined.GetBoundCopy(); + channelJoined.BindValueChanged(change => + { + if (change.NewValue) + { + checkbox.Show(); + channelText.Colour = selectedColour; + } + else + { + checkbox.Hide(); + channelText.Colour = normalColour; + } + }, true); + + // Set action on click + Action = () => (channelJoined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); + } + + [BackgroundDependencyLoader] + private void load() + { + Children = new Drawable[] + { + hoverBox = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = overlayColours.Background3, + Alpha = 0f, + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new Dimension[] + { + new Dimension(GridSizeMode.Absolute, 40), + new Dimension(GridSizeMode.Absolute, 200), + new Dimension(GridSizeMode.Absolute, 400), + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + }, + Content = new[] + { + new Drawable[] + { + checkbox = new SpriteIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Left = 15 }, + Icon = FontAwesome.Solid.Check, + Size = new Vector2(ICON_SIZE), + }, + channelText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = $"# {channel.Name.Substring(1)}", + Font = OsuFont.Torus.With(size: TEXT_SIZE, weight: FontWeight.Medium), + Margin = new MarginPadding { Bottom = 2 }, + }, + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = channel.Topic, + Font = OsuFont.Torus.With(size: TEXT_SIZE), + Margin = new MarginPadding { Bottom = 2 }, + Colour = Colour4.White, + }, + new SpriteIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Icon = FontAwesome.Solid.User, + Size = new Vector2(ICON_SIZE), + Margin = new MarginPadding { Right = 5 }, + Colour = overlayColours.Light3, + }, + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = "0", + Font = OsuFont.Numeric.With(size: TEXT_SIZE, weight: FontWeight.Medium), + Margin = new MarginPadding { Bottom = 2 }, + Colour = overlayColours.Light3, + }, + }, + }, + }, + }; + } + } +} From 7dd51a9c4a69ab6b6ef2618bc25c4eec08689002 Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Wed, 9 Mar 2022 00:12:44 +0000 Subject: [PATCH 0441/1336] Reorder class attributes --- osu.Game/Overlays/NewChat/ChannelListing.cs | 40 +++---- .../Overlays/NewChat/ChannelListingItem.cs | 110 +++++++++--------- 2 files changed, 72 insertions(+), 78 deletions(-) diff --git a/osu.Game/Overlays/NewChat/ChannelListing.cs b/osu.Game/Overlays/NewChat/ChannelListing.cs index 79371d0fed..3de6364303 100644 --- a/osu.Game/Overlays/NewChat/ChannelListing.cs +++ b/osu.Game/Overlays/NewChat/ChannelListing.cs @@ -30,27 +30,7 @@ namespace osu.Game.Overlays.NewChat private SearchContainer flow = null!; [Resolved] - private OverlayColourProvider overlayColours { get; set; } = null!; - - public ChannelListing() - { - Masking = true; - } - - protected override void PopIn() => this.FadeIn(); - protected override void PopOut() => this.FadeOut(); - - public void UpdateAvailableChannels(IEnumerable newChannels) - { - flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public) - .Select(c => new ChannelListingItem(c)); - - foreach (var item in flow.Children) - { - item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel); - item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel); - } - } + private OverlayColourProvider colourProvider { get; set; } = null!; [BackgroundDependencyLoader] private void load() @@ -60,7 +40,7 @@ namespace osu.Game.Overlays.NewChat new Box { RelativeSizeAxes = Axes.Both, - Colour = overlayColours.Background4, + Colour = colourProvider.Background4, }, new OsuScrollContainer { @@ -81,5 +61,21 @@ namespace osu.Game.Overlays.NewChat }, }; } + + public void UpdateAvailableChannels(IEnumerable newChannels) + { + flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public) + .Select(c => new ChannelListingItem(c)); + + foreach (var item in flow.Children) + { + item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel); + item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel); + } + } + + protected override void PopIn() => this.FadeIn(); + + protected override void PopOut() => this.FadeOut(); } } diff --git a/osu.Game/Overlays/NewChat/ChannelListingItem.cs b/osu.Game/Overlays/NewChat/ChannelListingItem.cs index 845db4e802..7e7cf36e91 100644 --- a/osu.Game/Overlays/NewChat/ChannelListingItem.cs +++ b/osu.Game/Overlays/NewChat/ChannelListingItem.cs @@ -27,15 +27,13 @@ namespace osu.Game.Overlays.NewChat public bool FilteringActive { get; set; } public IEnumerable FilterTerms => new[] { channel.Name, channel.Topic ?? string.Empty }; - public bool MatchingFilter - { - set => this.FadeTo(value ? 1f : 0f, 100); - } + public bool MatchingFilter { set => this.FadeTo(value ? 1f : 0f, 100); } - private readonly float TEXT_SIZE = 18; - private readonly float ICON_SIZE = 14; private readonly Channel channel; + private const float TEXT_SIZE = 18; + private const float ICON_SIZE = 14; + private Colour4 selectedColour; private Colour4 normalColour; @@ -45,73 +43,33 @@ namespace osu.Game.Overlays.NewChat private IBindable channelJoined = null!; [Resolved] - private OverlayColourProvider overlayColours { get; set; } = null!; + private OverlayColourProvider colourProvider { get; set; } = null!; public ChannelListingItem(Channel channel) { this.channel = channel; - - Masking = true; - CornerRadius = 5; - RelativeSizeAxes = Axes.X; - Height = 20; - } - - protected override bool OnHover(HoverEvent e) - { - hoverBox.Show(); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - hoverBox.Hide(); - base.OnHoverLost(e); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - // Set colours - normalColour = overlayColours.Light3; - selectedColour = Colour4.White; - - // Set handlers for state display - channelJoined = channel.Joined.GetBoundCopy(); - channelJoined.BindValueChanged(change => - { - if (change.NewValue) - { - checkbox.Show(); - channelText.Colour = selectedColour; - } - else - { - checkbox.Hide(); - channelText.Colour = normalColour; - } - }, true); - - // Set action on click - Action = () => (channelJoined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); } [BackgroundDependencyLoader] private void load() { + Masking = true; + CornerRadius = 5; + RelativeSizeAxes = Axes.X; + Height = 20; + Children = new Drawable[] { hoverBox = new Box { RelativeSizeAxes = Axes.Both, - Colour = overlayColours.Background3, + Colour = colourProvider.Background3, Alpha = 0f, }, new GridContainer { RelativeSizeAxes = Axes.Both, - ColumnDimensions = new Dimension[] + ColumnDimensions = new[] { new Dimension(GridSizeMode.Absolute, 40), new Dimension(GridSizeMode.Absolute, 200), @@ -155,7 +113,7 @@ namespace osu.Game.Overlays.NewChat Icon = FontAwesome.Solid.User, Size = new Vector2(ICON_SIZE), Margin = new MarginPadding { Right = 5 }, - Colour = overlayColours.Light3, + Colour = colourProvider.Light3, }, new OsuSpriteText { @@ -164,12 +122,52 @@ namespace osu.Game.Overlays.NewChat Text = "0", Font = OsuFont.Numeric.With(size: TEXT_SIZE, weight: FontWeight.Medium), Margin = new MarginPadding { Bottom = 2 }, - Colour = overlayColours.Light3, + Colour = colourProvider.Light3, }, }, }, }, }; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + // Set colours + normalColour = colourProvider.Light3; + selectedColour = Colour4.White; + + // Set handlers for state display + channelJoined = channel.Joined.GetBoundCopy(); + channelJoined.BindValueChanged(change => + { + if (change.NewValue) + { + checkbox.Show(); + channelText.Colour = selectedColour; + } + else + { + checkbox.Hide(); + channelText.Colour = normalColour; + } + }, true); + + // Set action on click + Action = () => (channelJoined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); + } + + protected override bool OnHover(HoverEvent e) + { + hoverBox.Show(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + hoverBox.Hide(); + base.OnHoverLost(e); + } } } From 7daa2d0ea4dd67f4aea73274ee2db9198f8b1871 Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Wed, 9 Mar 2022 00:33:46 +0000 Subject: [PATCH 0442/1336] Use correct fonts and colours in ChannelListingItem --- .../Overlays/NewChat/ChannelListingItem.cs | 37 ++++++++----------- 1 file changed, 15 insertions(+), 22 deletions(-) diff --git a/osu.Game/Overlays/NewChat/ChannelListingItem.cs b/osu.Game/Overlays/NewChat/ChannelListingItem.cs index 7e7cf36e91..77d5599c9b 100644 --- a/osu.Game/Overlays/NewChat/ChannelListingItem.cs +++ b/osu.Game/Overlays/NewChat/ChannelListingItem.cs @@ -31,20 +31,18 @@ namespace osu.Game.Overlays.NewChat private readonly Channel channel; - private const float TEXT_SIZE = 18; - private const float ICON_SIZE = 14; - - private Colour4 selectedColour; - private Colour4 normalColour; - private Box hoverBox = null!; private SpriteIcon checkbox = null!; private OsuSpriteText channelText = null!; + private OsuSpriteText topicText = null!; private IBindable channelJoined = null!; [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; + private const float text_size = 18; + private const float icon_size = 14; + public ChannelListingItem(Channel channel) { this.channel = channel; @@ -87,31 +85,30 @@ namespace osu.Game.Overlays.NewChat Origin = Anchor.CentreLeft, Margin = new MarginPadding { Left = 15 }, Icon = FontAwesome.Solid.Check, - Size = new Vector2(ICON_SIZE), + Size = new Vector2(icon_size), }, channelText = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Text = $"# {channel.Name.Substring(1)}", - Font = OsuFont.Torus.With(size: TEXT_SIZE, weight: FontWeight.Medium), + Text = channel.Name, + Font = OsuFont.Torus.With(size: text_size, weight: FontWeight.SemiBold), Margin = new MarginPadding { Bottom = 2 }, }, - new OsuSpriteText + topicText = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Text = channel.Topic, - Font = OsuFont.Torus.With(size: TEXT_SIZE), + Font = OsuFont.Torus.With(size: text_size), Margin = new MarginPadding { Bottom = 2 }, - Colour = Colour4.White, }, new SpriteIcon { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Icon = FontAwesome.Solid.User, - Size = new Vector2(ICON_SIZE), + Size = new Vector2(icon_size), Margin = new MarginPadding { Right = 5 }, Colour = colourProvider.Light3, }, @@ -120,7 +117,7 @@ namespace osu.Game.Overlays.NewChat Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Text = "0", - Font = OsuFont.Numeric.With(size: TEXT_SIZE, weight: FontWeight.Medium), + Font = OsuFont.Torus.With(size: text_size), Margin = new MarginPadding { Bottom = 2 }, Colour = colourProvider.Light3, }, @@ -134,27 +131,23 @@ namespace osu.Game.Overlays.NewChat { base.LoadComplete(); - // Set colours - normalColour = colourProvider.Light3; - selectedColour = Colour4.White; - - // Set handlers for state display channelJoined = channel.Joined.GetBoundCopy(); channelJoined.BindValueChanged(change => { if (change.NewValue) { checkbox.Show(); - channelText.Colour = selectedColour; + channelText.Colour = Colour4.White; + topicText.Colour = Colour4.White; } else { checkbox.Hide(); - channelText.Colour = normalColour; + channelText.Colour = colourProvider.Light3; + topicText.Colour = colourProvider.Content2; } }, true); - // Set action on click Action = () => (channelJoined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); } From 9720a06b16105f23fc9f151e67d3af0cce63004d Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Wed, 9 Mar 2022 00:52:33 +0000 Subject: [PATCH 0443/1336] Use `int` in ChannelListing test --- osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs b/osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs index cbec23a305..8f955c0520 100644 --- a/osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs +++ b/osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs @@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Online.NewChat private Channel createRandomChannel() { - var id = RNG.Next(0, 10000); + int id = RNG.Next(0, 10000); return new Channel { Name = $"#channel-{id}", From 6bf436cd62d0c844d74964837fb2387ebe112725 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 13:52:58 +0900 Subject: [PATCH 0444/1336] Only null the realm write task if it actually completed --- .../Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 9e280fdca2..42091c521f 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -129,8 +129,11 @@ namespace osu.Game.Screens.Play.PlayerSettings if (realmWriteTask == null) Current.Value = val; - // we can also mark any in-flight write that is managed locally as "seen" and start handling any incoming changes again. - realmWriteTask = null; + if (realmWriteTask?.IsCompleted == true) + { + // we can also mark any in-flight write that is managed locally as "seen" and start handling any incoming changes again. + realmWriteTask = null; + } }); Current.BindValueChanged(currentChanged); From 3ced5e7904877e7b989984bff414b1ce2c83dd47 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Wed, 9 Mar 2022 13:09:33 +0800 Subject: [PATCH 0445/1336] Rename `Distance` to `DistanceFromPrevious` --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index babc4311ee..e450127488 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -73,19 +73,19 @@ namespace osu.Game.Rulesets.Osu.Mods if (previous == null) { - current.Distance = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.X / 2); + current.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.X / 2); current.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); } else { - current.Distance = Vector2.Distance(previous.EndPositionOriginal, current.PositionOriginal); + current.DistanceFromPrevious = Vector2.Distance(previous.EndPositionOriginal, current.PositionOriginal); // The max. angle (relative to the angle of the vector pointing from the 2nd last to the last hit object) // is proportional to the distance between the last and the current hit object // to allow jumps and prevent too sharp turns during streams. // Allow maximum jump angle when jump distance is more than half of playfield diagonal length - current.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, current.Distance / (playfield_diagonal * 0.5f)); + current.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, current.DistanceFromPrevious / (playfield_diagonal * 0.5f)); } previous = current; @@ -177,8 +177,8 @@ namespace osu.Game.Rulesets.Osu.Mods float absoluteAngle = previousAbsoluteAngle + current.RelativeAngle; var posRelativeToPrev = new Vector2( - current.Distance * (float)Math.Cos(absoluteAngle), - current.Distance * (float)Math.Sin(absoluteAngle) + current.DistanceFromPrevious * (float)Math.Cos(absoluteAngle), + current.DistanceFromPrevious * (float)Math.Sin(absoluteAngle) ); Vector2 lastEndPosition = previous?.EndPositionRandomised ?? playfield_centre; @@ -349,9 +349,9 @@ namespace osu.Game.Rulesets.Osu.Mods /// The jump distance from the previous hit object to this one. /// /// - /// of the first hit object in a beatmap is relative to the playfield center. + /// of the first hit object in a beatmap is relative to the playfield center. /// - public float Distance { get; set; } + public float DistanceFromPrevious { get; set; } public Vector2 PositionOriginal { get; } public Vector2 PositionRandomised { get; set; } From e3cf2c6acd3e0aecd307e458acbe5f251258f488 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Wed, 9 Mar 2022 13:18:57 +0800 Subject: [PATCH 0446/1336] Merge `getAbsoluteAngle` into `computeRandomisedPosition` --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 36 ++++++++++------------ 1 file changed, 17 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index e450127488..895dc9a506 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Graphics.Primitives; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Mods continue; } - computeRandomisedPosition(getAbsoluteAngle(hitObjects, i - 1), previous, current); + computeRandomisedPosition(current, previous, i > 1 ? randomObjects[i - 2] : null); // Move hit objects back into the playfield if they are outside of it Vector2 shift = Vector2.Zero; @@ -151,29 +152,23 @@ namespace osu.Game.Rulesets.Osu.Mods } } - /// - /// Get the absolute angle of a vector pointing from the previous hit object to the one denoted by . - /// - /// A list of all hit objects in the beatmap. - /// The hit object that the vector should point to. - /// The absolute angle of the aforementioned vector. - private float getAbsoluteAngle(IReadOnlyList hitObjects, int hitObjectIndex) - { - if (hitObjectIndex < 0) return 0; - - Vector2 previousPosition = hitObjectIndex == 0 ? playfield_centre : hitObjects[hitObjectIndex - 1].EndPosition; - Vector2 relativePosition = hitObjects[hitObjectIndex].Position - previousPosition; - return (float)Math.Atan2(relativePosition.Y, relativePosition.X); - } - /// /// Compute the randomised position of a hit object while attempting to keep it inside the playfield. /// - /// The direction of movement of the player's cursor before it starts to approach the current hit object. - /// The representing the hit object immediately preceding the current one. /// The representing the hit object to have the randomised position computed for. - private void computeRandomisedPosition(float previousAbsoluteAngle, RandomObjectInfo previous, RandomObjectInfo current) + /// The representing the hit object immediately preceding the current one. + /// The representing the hit object immediately preceding the one. + private void computeRandomisedPosition(RandomObjectInfo current, [CanBeNull] RandomObjectInfo previous, [CanBeNull] RandomObjectInfo beforePrevious) { + float previousAbsoluteAngle = 0f; + + if (previous != null) + { + Vector2 earliestPosition = beforePrevious == null ? playfield_centre : beforePrevious.HitObject.EndPosition; + Vector2 relativePosition = previous.HitObject.Position - earliestPosition; + previousAbsoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X); + } + float absoluteAngle = previousAbsoluteAngle + current.RelativeAngle; var posRelativeToPrev = new Vector2( @@ -359,10 +354,13 @@ namespace osu.Game.Rulesets.Osu.Mods public Vector2 EndPositionOriginal { get; } public Vector2 EndPositionRandomised { get; set; } + public OsuHitObject HitObject { get; } + public RandomObjectInfo(OsuHitObject hitObject) { PositionRandomised = PositionOriginal = hitObject.Position; EndPositionRandomised = EndPositionOriginal = hitObject.EndPosition; + HitObject = hitObject; } } } From ad0ca5673a445f5a1e7fb38da44af8050ae7fa38 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 9 Mar 2022 14:39:02 +0900 Subject: [PATCH 0447/1336] Fix avatar not clickable after watching replay --- osu.Game/Users/Drawables/ClickableAvatar.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index e3cfaf1d14..34c87568a1 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -64,7 +64,7 @@ namespace osu.Game.Users.Drawables private void openProfile() { - if (user?.Id > 1) + if (user?.Id > 1 || !string.IsNullOrEmpty(user?.Username)) game?.ShowUser(user); } From b07a1e8d09b50bd8511dabcbc75c49a55439687c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 9 Mar 2022 15:38:00 +0900 Subject: [PATCH 0448/1336] Fix unable to copy playlist rooms without first opening --- osu.Game/Online/Rooms/Room.cs | 19 +-------- .../OnlinePlay/Lounge/DrawableLoungeRoom.cs | 2 +- .../OnlinePlay/Lounge/LoungeSubScreen.cs | 39 +++++++++++++++++++ 3 files changed, 41 insertions(+), 19 deletions(-) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index a33150fe08..543b176b51 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -10,12 +10,11 @@ using osu.Game.IO.Serialization.Converters; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms.RoomStatuses; -using osu.Game.Utils; namespace osu.Game.Online.Rooms { [JsonObject(MemberSerialization.OptIn)] - public class Room : IDeepCloneable + public class Room { [Cached] [JsonProperty("id")] @@ -153,22 +152,6 @@ namespace osu.Game.Online.Rooms Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue)); } - /// - /// Create a copy of this room without online information. - /// Should be used to create a local copy of a room for submitting in the future. - /// - public Room DeepClone() - { - var copy = new Room(); - - copy.CopyFrom(this); - - // ID must be unset as we use this as a marker for whether this is a client-side (not-yet-created) room or not. - copy.RoomID.Value = null; - - return copy; - } - public void CopyFrom(Room other) { RoomID.Value = other.RoomID.Value; diff --git a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs index 27743e709f..7baa346c6f 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs @@ -128,7 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge { new OsuMenuItem("Create copy", MenuItemType.Standard, () => { - lounge?.Open(Room.DeepClone()); + lounge?.OpenCopy(Room); }) }; diff --git a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs index cd1c8a0a64..08b4ae9db2 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs @@ -20,6 +20,7 @@ using osu.Framework.Threading; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input; +using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Rulesets; @@ -63,6 +64,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge [Resolved] private IBindable ruleset { get; set; } + [Resolved] + private IAPIProvider api { get; set; } + [CanBeNull] private IDisposable joiningRoomOperation { get; set; } @@ -310,6 +314,41 @@ namespace osu.Game.Screens.OnlinePlay.Lounge }); }); + /// + /// Copies a room and opens it as a fresh (not-yet-created) one. + /// + /// The room to copy. + public void OpenCopy(Room room) + { + Debug.Assert(room.RoomID.Value != null); + + if (joiningRoomOperation != null) + return; + + joiningRoomOperation = ongoingOperationTracker?.BeginOperation(); + + var req = new GetRoomRequest(room.RoomID.Value.Value); + + req.Success += r => + { + // ID must be unset as we use this as a marker for whether this is a client-side (not-yet-created) room or not. + r.RoomID.Value = null; + + Open(r); + + joiningRoomOperation?.Dispose(); + joiningRoomOperation = null; + }; + + req.Failure += _ => + { + joiningRoomOperation?.Dispose(); + joiningRoomOperation = null; + }; + + api.Queue(req); + } + /// /// Push a room as a new subscreen. /// From 520d2d6cfa4b7e3206083e5c68ea8c04879d10b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 16:06:39 +0900 Subject: [PATCH 0449/1336] Fix beatmap carousel panels accepting input while marked as not-visible This is an issue as carousel panels manage their own animated state. If they are marked as not-visible (done at a higher level, from filtering or update pathways) but clicked while fading out, they will animate back to a visible state but not be marked as visible. No tests for this one as it's probably not worthwhile to test (and hard to do so). Manual testing can be done with the following patch: ```diff diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index c3d340ac61..3372242acc 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -255,7 +255,7 @@ private void beatmapSetsChanged(IRealmCollection sender, ChangeS } foreach (int i in changes.NewModifiedIndices) - UpdateBeatmapSet(sender[i].Detach()); + Scheduler.AddDelayed(() => UpdateBeatmapSet(sender[i].Detach()), 100, true); foreach (int i in changes.InsertedIndices) UpdateBeatmapSet(sender[i].Detach()); ``` - Enter gameplay and adjust beatmap offset then return to song select and click the flashing panel. OR - Enter editor and save then return to song select and click the flashing panel. Closes https://github.com/ppy/osu/discussions/17171. --- osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs index cde3edad39..75bcdedec4 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs @@ -17,6 +17,9 @@ namespace osu.Game.Screens.Select.Carousel public override bool IsPresent => base.IsPresent || Item?.Visible == true; + public override bool HandlePositionalInput => Item?.Visible == true; + public override bool PropagatePositionalInputSubTree => Item?.Visible == true; + public readonly CarouselHeader Header; /// From 4839bd804466fb410884ee1f94eec40a84c86785 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 9 Mar 2022 16:47:47 +0900 Subject: [PATCH 0450/1336] Notify if copying room fails Co-authored-by: Dean Herbert --- osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs index 08b4ae9db2..fb8647284f 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs @@ -340,8 +340,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge joiningRoomOperation = null; }; - req.Failure += _ => + req.Failure += exception => { + Logger.Error(exception, "Couldn't create a copy of this room."); joiningRoomOperation?.Dispose(); joiningRoomOperation = null; }; From 75c6a676b42b4d51bd15b74a2254e0a559269169 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 16:58:36 +0900 Subject: [PATCH 0451/1336] Apply `nullable` to `OsuModRandom` rather than using jetbrains annotations --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 895dc9a506..8ccfbf0da5 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Graphics.Primitives; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -33,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// private const int preceding_hitobjects_to_shift = 10; - private Random rng; + private Random? rng; public void ApplyToBeatmap(IBeatmap beatmap) { @@ -58,8 +60,10 @@ namespace osu.Game.Rulesets.Osu.Mods /// A list of s describing how each hit object should be placed. private List randomiseObjects(IEnumerable hitObjects) { + Debug.Assert(rng != null, $"{nameof(ApplyToBeatmap)} was not called before randomising objects"); + var randomObjects = new List(); - RandomObjectInfo previous = null; + RandomObjectInfo? previous = null; float rateOfChangeMultiplier = 0; foreach (OsuHitObject hitObject in hitObjects) @@ -102,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// A list of describing how each hit object should be placed. private void applyRandomisation(IReadOnlyList hitObjects, IReadOnlyList randomObjects) { - RandomObjectInfo previous = null; + RandomObjectInfo? previous = null; for (int i = 0; i < hitObjects.Count; i++) { @@ -158,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// The representing the hit object to have the randomised position computed for. /// The representing the hit object immediately preceding the current one. /// The representing the hit object immediately preceding the one. - private void computeRandomisedPosition(RandomObjectInfo current, [CanBeNull] RandomObjectInfo previous, [CanBeNull] RandomObjectInfo beforePrevious) + private void computeRandomisedPosition(RandomObjectInfo current, RandomObjectInfo? previous, RandomObjectInfo? beforePrevious) { float previousAbsoluteAngle = 0f; From 353b251d3887e6a71dd82ada40a8205fdf6611a4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 9 Mar 2022 17:46:41 +0900 Subject: [PATCH 0452/1336] Attempt to merge conditional expression Hoping to fix CI error, caused by older R# version. --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 8ccfbf0da5..7479c3120a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Osu.Mods if (previous != null) { - Vector2 earliestPosition = beforePrevious == null ? playfield_centre : beforePrevious.HitObject.EndPosition; + Vector2 earliestPosition = beforePrevious?.HitObject.EndPosition ?? playfield_centre; Vector2 relativePosition = previous.HitObject.Position - earliestPosition; previousAbsoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X); } From 0267aed846cdccaf08b9b382cf7363248a44c659 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 17:13:51 +0900 Subject: [PATCH 0453/1336] Change `ToMod` to return an `UnknownMod` rather than throw if a mod isn't available As seen by this kind of crash, having the `.ToMod` method throw can be very problematic and also hidden (as it is used inside of models in places where exceptions are not expected to occur). Given there are tens of usages of this method, returning a placeholder mod seems like a better idea than outright throwing. ``` An unhandled has occurred. System.InvalidOperationException: There is no mod in the ruleset (osu) matching the acronym AS. at osu.Game.Online.API.APIMod.ToMod(Ruleset ruleset) in /Users/dean/Projects/osu/osu.Game/Online/API/APIMod.cs:line 54 at osu.Game.Scoring.ScoreInfo.b__117_0(APIMod m) in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193 at System.Linq.Enumerable.SelectArrayIterator`2.ToArray() at osu.Game.Scoring.ScoreInfo.get_Mods() in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c.b__40_2(ScoreInfo s) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line 199 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at osu.Game.Database.RealmObjectExtensions.Detach[T](IEnumerable`1 items) in /Users/dean/Projects/osu/osu.Game/Database/RealmObjectExtensions.cs:line 180 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c__DisplayClass40_0.g__localScoresChanged|1(IRealmCollection`1 sender, ChangeSet changes, Exception exception) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line 209 at Realms.RealmCollectionBase`1.Realms.INotifiable.NotifyCallbacks(Nullable`1 changes, Nullable`1 exception) at Realms.NotifiableObjectHandleBase.NotifyObjectChanged(IntPtr managedHandle, IntPtr changes, IntPtr exception) ``` --- .../Online/TestAPIModJsonSerialization.cs | 14 ++++++++++ osu.Game/Online/API/APIMod.cs | 7 ++++- osu.Game/Rulesets/Mods/UnknownMod.cs | 27 +++++++++++++++++++ 3 files changed, 47 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Rulesets/Mods/UnknownMod.cs diff --git a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs index d5ea3e492c..e98ea98bb2 100644 --- a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs +++ b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs @@ -24,6 +24,20 @@ namespace osu.Game.Tests.Online [TestFixture] public class TestAPIModJsonSerialization { + [Test] + public void TestUnknownMod() + { + var apiMod = new APIMod { Acronym = "WNG" }; + + var deserialized = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod)); + + var converted = deserialized?.ToMod(new TestRuleset()); + + Assert.That(converted, Is.TypeOf(typeof(UnknownMod))); + Assert.That(converted?.Type, Is.EqualTo(ModType.System)); + Assert.That(converted?.Acronym, Is.EqualTo("WNG??")); + } + [Test] public void TestAcronymIsPreserved() { diff --git a/osu.Game/Online/API/APIMod.cs b/osu.Game/Online/API/APIMod.cs index 67041cae07..ef8637b8ed 100644 --- a/osu.Game/Online/API/APIMod.cs +++ b/osu.Game/Online/API/APIMod.cs @@ -8,6 +8,7 @@ using Humanizer; using MessagePack; using Newtonsoft.Json; using osu.Framework.Bindables; +using osu.Framework.Logging; using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -51,7 +52,10 @@ namespace osu.Game.Online.API Mod resultMod = ruleset.CreateModFromAcronym(Acronym); if (resultMod == null) - throw new InvalidOperationException($"There is no mod in the ruleset ({ruleset.ShortName}) matching the acronym {Acronym}."); + { + Logger.Log($"There is no mod in the ruleset ({ruleset.ShortName}) matching the acronym {Acronym}."); + return new UnknownMod(Acronym); + } if (Settings.Count > 0) { @@ -98,4 +102,5 @@ namespace osu.Game.Online.API public int GetHashCode(KeyValuePair obj) => HashCode.Combine(obj.Key, ModUtils.GetSettingUnderlyingValue(obj.Value)); } } + } diff --git a/osu.Game/Rulesets/Mods/UnknownMod.cs b/osu.Game/Rulesets/Mods/UnknownMod.cs new file mode 100644 index 0000000000..013725e227 --- /dev/null +++ b/osu.Game/Rulesets/Mods/UnknownMod.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Mods +{ + public class UnknownMod : Mod + { + /// + /// The acronym of the mod which could not be resolved. + /// + public readonly string OriginalAcronym; + + public override string Name => $"Unknown mod ({OriginalAcronym})"; + public override string Acronym => $"{OriginalAcronym}??"; + public override string Description => "This mod could not be resolved by the game."; + public override double ScoreMultiplier => 0; + + public override ModType Type => ModType.System; + + public UnknownMod(string acronym) + { + OriginalAcronym = acronym; + } + + public override Mod DeepClone() => new UnknownMod(OriginalAcronym); + } +} From 1ee0be5e39c613e7bff13cac6bf65dc50dcd02b7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 17:38:56 +0900 Subject: [PATCH 0454/1336] Ensure gameplay can't start when an `UnknownMod` is present --- .../Visual/Gameplay/UnknownModTestScene.cs | 26 +++++++++++++++++++ osu.Game/Screens/Play/Player.cs | 6 +++++ 2 files changed, 32 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/UnknownModTestScene.cs diff --git a/osu.Game.Tests/Visual/Gameplay/UnknownModTestScene.cs b/osu.Game.Tests/Visual/Gameplay/UnknownModTestScene.cs new file mode 100644 index 0000000000..d3e52a0ed4 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/UnknownModTestScene.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneUnknownMod : ModTestScene + { + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + [Test] + public void TestUnknownModDoesntEnterGameplay() + { + CreateModTest(new ModTestData + { + Beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).Beatmap, + Mod = new UnknownMod("WNG"), + PassCondition = () => Player.IsLoaded && !Player.LoadedBeatmapSuccessfully + }); + } + } +} diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index b6f576ff2b..875a96c810 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -185,6 +185,12 @@ namespace osu.Game.Screens.Play { var gameplayMods = Mods.Value.Select(m => m.DeepClone()).ToArray(); + if (gameplayMods.Any(m => m is UnknownMod)) + { + Logger.Log("Gameplay was started with an unknown mod applied.", level: LogLevel.Important); + return; + } + if (Beatmap.Value is DummyWorkingBeatmap) return; From 2eb3365f463618a8679a2ba4a06418bc44b1e4c8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 17:50:05 +0900 Subject: [PATCH 0455/1336] Fix regressing issues when attempting to exit `Player` after an unsuccessful beatmap load --- .../Visual/Gameplay/UnknownModTestScene.cs | 3 ++ osu.Game/Screens/Play/Player.cs | 29 ++++++++++--------- osu.Game/Screens/Play/SubmittingPlayer.cs | 3 +- 3 files changed, 21 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/UnknownModTestScene.cs b/osu.Game.Tests/Visual/Gameplay/UnknownModTestScene.cs index d3e52a0ed4..c0f1112905 100644 --- a/osu.Game.Tests/Visual/Gameplay/UnknownModTestScene.cs +++ b/osu.Game.Tests/Visual/Gameplay/UnknownModTestScene.cs @@ -12,6 +12,9 @@ namespace osu.Game.Tests.Visual.Gameplay { protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + /// + /// This test also covers the scenario of exiting Player after an unsuccessful beatmap load. + /// [Test] public void TestUnknownModDoesntEnterGameplay() { diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 875a96c810..cb8f4b6020 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -994,24 +994,27 @@ namespace osu.Game.Screens.Play public override bool OnExiting(IScreen next) { - if (!GameplayState.HasPassed && !GameplayState.HasFailed) - GameplayState.HasQuit = true; - screenSuspension?.RemoveAndDisposeImmediately(); failAnimationLayer?.RemoveFilters(); - // if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap. - if (prepareScoreForDisplayTask == null) + if (LoadedBeatmapSuccessfully) { - Score.ScoreInfo.Passed = false; - // potentially should be ScoreRank.F instead? this is the best alternative for now. - Score.ScoreInfo.Rank = ScoreRank.D; - } + if (!GameplayState.HasPassed && !GameplayState.HasFailed) + GameplayState.HasQuit = true; - // EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous. - // To resolve test failures, forcefully end playing synchronously when this screen exits. - // Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method. - spectatorClient.EndPlaying(GameplayState); + // if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap. + if (prepareScoreForDisplayTask == null) + { + Score.ScoreInfo.Passed = false; + // potentially should be ScoreRank.F instead? this is the best alternative for now. + Score.ScoreInfo.Rank = ScoreRank.D; + } + + // EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous. + // To resolve test failures, forcefully end playing synchronously when this screen exits. + // Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method. + spectatorClient.EndPlaying(GameplayState); + } // GameplayClockContainer performs seeks / start / stop operations on the beatmap's track. // as we are no longer the current screen, we cannot guarantee the track is still usable. diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 2cf56be659..b1f2bccddf 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -119,7 +119,8 @@ namespace osu.Game.Screens.Play { bool exiting = base.OnExiting(next); - submitScore(Score.DeepClone()); + if (LoadedBeatmapSuccessfully) + submitScore(Score.DeepClone()); return exiting; } From 2e350a91ccc40487678c6b7ceff7d7c31aa93241 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 18:07:37 +0900 Subject: [PATCH 0456/1336] Fix non-matching filename --- .../Gameplay/{UnknownModTestScene.cs => TestSceneUnknownMod.cs} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename osu.Game.Tests/Visual/Gameplay/{UnknownModTestScene.cs => TestSceneUnknownMod.cs} (100%) diff --git a/osu.Game.Tests/Visual/Gameplay/UnknownModTestScene.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneUnknownMod.cs similarity index 100% rename from osu.Game.Tests/Visual/Gameplay/UnknownModTestScene.cs rename to osu.Game.Tests/Visual/Gameplay/TestSceneUnknownMod.cs From 5fb51b578f52adf7a426f5871de0c1f0a833cc3c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 19:09:50 +0900 Subject: [PATCH 0457/1336] Update dependencies Mainly for a `Clowd.Squirrel` bump to fix https://github.com/ppy/osu/discussions/17190. --- osu.Desktop/osu.Desktop.csproj | 2 +- .../osu.Game.Rulesets.Osu.Tests.csproj | 2 +- osu.Game.Tests/osu.Game.Tests.csproj | 2 +- osu.Game/osu.Game.csproj | 14 +++++++------- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index 32ead231c7..a06484214b 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index bd4c3d3345..4ce29ab5c7 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -3,7 +3,7 @@ - + diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index acf1e8470b..0bcf533653 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -8,7 +8,7 @@ - + WinExe diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index d86fbc693e..c106c373c4 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -19,13 +19,13 @@ - + - - - + + + @@ -35,10 +35,10 @@ all runtime; build; native; contentfiles; analyzers; buildtransitive - - + + - + From 8539f619c50eb06dc320fc1902e2c3cd0afd23f8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 21:16:40 +0900 Subject: [PATCH 0458/1336] Update framework --- osu.Android.props | 2 +- osu.iOS.props | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 5b26b8f36e..c2788f9a48 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index c37692f0d8..e485c69096 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 37328f8d245fc9d50e3a14bfe57a3d9c73d0f1d1 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Wed, 9 Mar 2022 20:36:31 +0800 Subject: [PATCH 0459/1336] Extract hit object positioning logic to a separate class It is intentional to not rename the identifiers at this point to produce a cleaner diff. --- .../Mods/OsuHitObjectPositionModifier.cs | 346 ++++++++++++++++++ osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 325 +--------------- 2 files changed, 354 insertions(+), 317 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs diff --git a/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs b/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs new file mode 100644 index 0000000000..3242b99755 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs @@ -0,0 +1,346 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics.Primitives; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.Osu.Utils; +using osuTK; + +#nullable enable + +namespace osu.Game.Rulesets.Osu.Mods +{ + /// + /// Places hit objects according to information in while keeping objects inside the playfield. + /// + public class OsuHitObjectPositionModifier + { + /// + /// Number of previous hitobjects to be shifted together when an object is being moved. + /// + private const int preceding_hitobjects_to_shift = 10; + + private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE / 2; + + private readonly List hitObjects; + + private readonly List randomObjects = new List(); + + /// + /// Contains information specifying how each hit object should be placed. + /// The default values correspond to how objects are originally placed in the beatmap. + /// + public IReadOnlyList RandomObjects => randomObjects; + + public OsuHitObjectPositionModifier(List hitObjects) + { + this.hitObjects = hitObjects; + populateHitObjectPositions(); + } + + private void populateHitObjectPositions() + { + Vector2 previousPosition = playfield_centre; + float previousAngle = 0; + + foreach (OsuHitObject hitObject in hitObjects) + { + Vector2 relativePosition = hitObject.Position - previousPosition; + float absoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X); + float relativeAngle = absoluteAngle - previousAngle; + + randomObjects.Add(new RandomObjectInfo(hitObject) + { + RelativeAngle = relativeAngle, + DistanceFromPrevious = relativePosition.Length + }); + + previousPosition = hitObject.EndPosition; + previousAngle = absoluteAngle; + } + } + + /// + /// Reposition the hit objects according to the information in . + /// + public void ApplyRandomisation() + { + RandomObjectInfo? previous = null; + + for (int i = 0; i < hitObjects.Count; i++) + { + var hitObject = hitObjects[i]; + + var current = randomObjects[i]; + + if (hitObject is Spinner) + { + previous = null; + continue; + } + + computeRandomisedPosition(current, previous, i > 1 ? randomObjects[i - 2] : null); + + // Move hit objects back into the playfield if they are outside of it + Vector2 shift = Vector2.Zero; + + switch (hitObject) + { + case HitCircle circle: + shift = clampHitCircleToPlayfield(circle, current); + break; + + case Slider slider: + shift = clampSliderToPlayfield(slider, current); + break; + } + + if (shift != Vector2.Zero) + { + var toBeShifted = new List(); + + for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--) + { + // only shift hit circles + if (!(hitObjects[j] is HitCircle)) break; + + toBeShifted.Add(hitObjects[j]); + } + + if (toBeShifted.Count > 0) + applyDecreasingShift(toBeShifted, shift); + } + + previous = current; + } + } + + /// + /// Compute the randomised position of a hit object while attempting to keep it inside the playfield. + /// + /// The representing the hit object to have the randomised position computed for. + /// The representing the hit object immediately preceding the current one. + /// The representing the hit object immediately preceding the one. + private void computeRandomisedPosition(RandomObjectInfo current, RandomObjectInfo? previous, RandomObjectInfo? beforePrevious) + { + float previousAbsoluteAngle = 0f; + + if (previous != null) + { + Vector2 earliestPosition = beforePrevious?.HitObject.EndPosition ?? playfield_centre; + Vector2 relativePosition = previous.HitObject.Position - earliestPosition; + previousAbsoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X); + } + + float absoluteAngle = previousAbsoluteAngle + current.RelativeAngle; + + var posRelativeToPrev = new Vector2( + current.DistanceFromPrevious * (float)Math.Cos(absoluteAngle), + current.DistanceFromPrevious * (float)Math.Sin(absoluteAngle) + ); + + Vector2 lastEndPosition = previous?.EndPositionRandomised ?? playfield_centre; + + posRelativeToPrev = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastEndPosition, posRelativeToPrev); + + current.PositionRandomised = lastEndPosition + posRelativeToPrev; + } + + /// + /// Move the randomised position of a hit circle so that it fits inside the playfield. + /// + /// The deviation from the original randomised position in order to fit within the playfield. + private Vector2 clampHitCircleToPlayfield(HitCircle circle, RandomObjectInfo objectInfo) + { + var previousPosition = objectInfo.PositionRandomised; + objectInfo.EndPositionRandomised = objectInfo.PositionRandomised = clampToPlayfieldWithPadding( + objectInfo.PositionRandomised, + (float)circle.Radius + ); + + circle.Position = objectInfo.PositionRandomised; + + return objectInfo.PositionRandomised - previousPosition; + } + + /// + /// Moves the and all necessary nested s into the if they aren't already. + /// + /// The deviation from the original randomised position in order to fit within the playfield. + private Vector2 clampSliderToPlayfield(Slider slider, RandomObjectInfo objectInfo) + { + var possibleMovementBounds = calculatePossibleMovementBounds(slider); + + var previousPosition = objectInfo.PositionRandomised; + + // Clamp slider position to the placement area + // If the slider is larger than the playfield, force it to stay at the original position + float newX = possibleMovementBounds.Width < 0 + ? objectInfo.PositionOriginal.X + : Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right); + + float newY = possibleMovementBounds.Height < 0 + ? objectInfo.PositionOriginal.Y + : Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom); + + slider.Position = objectInfo.PositionRandomised = new Vector2(newX, newY); + objectInfo.EndPositionRandomised = slider.EndPosition; + + shiftNestedObjects(slider, objectInfo.PositionRandomised - objectInfo.PositionOriginal); + + return objectInfo.PositionRandomised - previousPosition; + } + + /// + /// Decreasingly shift a list of s by a specified amount. + /// The first item in the list is shifted by the largest amount, while the last item is shifted by the smallest amount. + /// + /// The list of hit objects to be shifted. + /// The amount to be shifted. + private void applyDecreasingShift(IList hitObjects, Vector2 shift) + { + for (int i = 0; i < hitObjects.Count; i++) + { + var hitObject = hitObjects[i]; + // The first object is shifted by a vector slightly smaller than shift + // The last object is shifted by a vector slightly larger than zero + Vector2 position = hitObject.Position + shift * ((hitObjects.Count - i) / (float)(hitObjects.Count + 1)); + + hitObject.Position = clampToPlayfieldWithPadding(position, (float)hitObject.Radius); + } + } + + /// + /// Calculates a which contains all of the possible movements of the slider (in relative X/Y coordinates) + /// such that the entire slider is inside the playfield. + /// + /// + /// If the slider is larger than the playfield, the returned may have negative width/height. + /// + private RectangleF calculatePossibleMovementBounds(Slider slider) + { + var pathPositions = new List(); + slider.Path.GetPathToProgress(pathPositions, 0, 1); + + float minX = float.PositiveInfinity; + float maxX = float.NegativeInfinity; + + float minY = float.PositiveInfinity; + float maxY = float.NegativeInfinity; + + // Compute the bounding box of the slider. + foreach (var pos in pathPositions) + { + minX = MathF.Min(minX, pos.X); + maxX = MathF.Max(maxX, pos.X); + + minY = MathF.Min(minY, pos.Y); + maxY = MathF.Max(maxY, pos.Y); + } + + // Take the circle radius into account. + float radius = (float)slider.Radius; + + minX -= radius; + minY -= radius; + + maxX += radius; + maxY += radius; + + // Given the bounding box of the slider (via min/max X/Y), + // the amount that the slider can move to the left is minX (with the sign flipped, since positive X is to the right), + // and the amount that it can move to the right is WIDTH - maxX. + // Same calculation applies for the Y axis. + float left = -minX; + float right = OsuPlayfield.BASE_SIZE.X - maxX; + float top = -minY; + float bottom = OsuPlayfield.BASE_SIZE.Y - maxY; + + return new RectangleF(left, top, right - left, bottom - top); + } + + /// + /// Shifts all nested s and s by the specified shift. + /// + /// whose nested s and s should be shifted + /// The the 's nested s and s should be shifted by + private void shiftNestedObjects(Slider slider, Vector2 shift) + { + foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat)) + { + if (!(hitObject is OsuHitObject osuHitObject)) + continue; + + osuHitObject.Position += shift; + } + } + + /// + /// Clamp a position to playfield, keeping a specified distance from the edges. + /// + /// The position to be clamped. + /// The minimum distance allowed from playfield edges. + /// The clamped position. + private Vector2 clampToPlayfieldWithPadding(Vector2 position, float padding) + { + return new Vector2( + Math.Clamp(position.X, padding, OsuPlayfield.BASE_SIZE.X - padding), + Math.Clamp(position.Y, padding, OsuPlayfield.BASE_SIZE.Y - padding) + ); + } + + public interface IRandomObjectInfo + { + /// + /// The jump angle from the previous hit object to this one, relative to the previous hit object's jump angle. + /// + /// + /// of the first hit object in a beatmap represents the absolute angle from playfield center to the object. + /// + /// + /// If is 0, the player's cursor doesn't need to change its direction of movement when passing + /// the previous object to reach this one. + /// + float RelativeAngle { get; set; } + + /// + /// The jump distance from the previous hit object to this one. + /// + /// + /// of the first hit object in a beatmap is relative to the playfield center. + /// + float DistanceFromPrevious { get; set; } + + /// + /// The hit object associated with this . + /// + OsuHitObject HitObject { get; } + } + + private class RandomObjectInfo : IRandomObjectInfo + { + public float RelativeAngle { get; set; } + + public float DistanceFromPrevious { get; set; } + + public Vector2 PositionOriginal { get; } + public Vector2 PositionRandomised { get; set; } + + public Vector2 EndPositionOriginal { get; } + public Vector2 EndPositionRandomised { get; set; } + + public OsuHitObject HitObject { get; } + + public RandomObjectInfo(OsuHitObject hitObject) + { + PositionRandomised = PositionOriginal = hitObject.Position; + EndPositionRandomised = EndPositionOriginal = hitObject.EndPosition; + HitObject = hitObject; + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 7479c3120a..2c38be6c16 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -4,19 +4,13 @@ #nullable enable using System; -using System.Collections.Generic; -using System.Diagnostics; using System.Linq; -using osu.Framework.Graphics.Primitives; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Beatmaps; -using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.Osu.Utils; -using osuTK; namespace osu.Game.Rulesets.Osu.Mods { @@ -28,12 +22,6 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => "It never gets boring!"; private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast; - private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE / 2; - - /// - /// Number of previous hitobjects to be shifted together when another object is being moved. - /// - private const int preceding_hitobjects_to_shift = 10; private Random? rng; @@ -42,330 +30,33 @@ namespace osu.Game.Rulesets.Osu.Mods if (!(beatmap is OsuBeatmap osuBeatmap)) return; - var hitObjects = osuBeatmap.HitObjects; - Seed.Value ??= RNG.Next(); rng = new Random((int)Seed.Value); - var randomObjects = randomiseObjects(hitObjects); + var positionModifier = new OsuHitObjectPositionModifier(osuBeatmap.HitObjects); - applyRandomisation(hitObjects, randomObjects); - } - - /// - /// Randomise the position of each hit object and return a list of s describing how each hit object should be placed. - /// - /// A list of s to have their positions randomised. - /// A list of s describing how each hit object should be placed. - private List randomiseObjects(IEnumerable hitObjects) - { - Debug.Assert(rng != null, $"{nameof(ApplyToBeatmap)} was not called before randomising objects"); - - var randomObjects = new List(); - RandomObjectInfo? previous = null; float rateOfChangeMultiplier = 0; - foreach (OsuHitObject hitObject in hitObjects) + foreach (var positionInfo in positionModifier.RandomObjects) { - var current = new RandomObjectInfo(hitObject); - randomObjects.Add(current); - // rateOfChangeMultiplier only changes every 5 iterations in a combo // to prevent shaky-line-shaped streams - if (hitObject.IndexInCurrentCombo % 5 == 0) + if (positionInfo.HitObject.IndexInCurrentCombo % 5 == 0) rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1; - if (previous == null) + if (positionInfo == positionModifier.RandomObjects.First()) { - current.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.X / 2); - current.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); + positionInfo.DistanceFromPrevious = (float)rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2; + positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); } else { - current.DistanceFromPrevious = Vector2.Distance(previous.EndPositionOriginal, current.PositionOriginal); - - // The max. angle (relative to the angle of the vector pointing from the 2nd last to the last hit object) - // is proportional to the distance between the last and the current hit object - // to allow jumps and prevent too sharp turns during streams. - - // Allow maximum jump angle when jump distance is more than half of playfield diagonal length - current.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, current.DistanceFromPrevious / (playfield_diagonal * 0.5f)); + positionInfo.RelativeAngle = (float)(rateOfChangeMultiplier * 2 * Math.PI * Math.Min(1f, positionInfo.DistanceFromPrevious / (playfield_diagonal * 0.5f))); } - - previous = current; } - return randomObjects; - } - - /// - /// Reposition the hit objects according to the information in . - /// - /// The hit objects to be repositioned. - /// A list of describing how each hit object should be placed. - private void applyRandomisation(IReadOnlyList hitObjects, IReadOnlyList randomObjects) - { - RandomObjectInfo? previous = null; - - for (int i = 0; i < hitObjects.Count; i++) - { - var hitObject = hitObjects[i]; - - var current = randomObjects[i]; - - if (hitObject is Spinner) - { - previous = null; - continue; - } - - computeRandomisedPosition(current, previous, i > 1 ? randomObjects[i - 2] : null); - - // Move hit objects back into the playfield if they are outside of it - Vector2 shift = Vector2.Zero; - - switch (hitObject) - { - case HitCircle circle: - shift = clampHitCircleToPlayfield(circle, current); - break; - - case Slider slider: - shift = clampSliderToPlayfield(slider, current); - break; - } - - if (shift != Vector2.Zero) - { - var toBeShifted = new List(); - - for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--) - { - // only shift hit circles - if (!(hitObjects[j] is HitCircle)) break; - - toBeShifted.Add(hitObjects[j]); - } - - if (toBeShifted.Count > 0) - applyDecreasingShift(toBeShifted, shift); - } - - previous = current; - } - } - - /// - /// Compute the randomised position of a hit object while attempting to keep it inside the playfield. - /// - /// The representing the hit object to have the randomised position computed for. - /// The representing the hit object immediately preceding the current one. - /// The representing the hit object immediately preceding the one. - private void computeRandomisedPosition(RandomObjectInfo current, RandomObjectInfo? previous, RandomObjectInfo? beforePrevious) - { - float previousAbsoluteAngle = 0f; - - if (previous != null) - { - Vector2 earliestPosition = beforePrevious?.HitObject.EndPosition ?? playfield_centre; - Vector2 relativePosition = previous.HitObject.Position - earliestPosition; - previousAbsoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X); - } - - float absoluteAngle = previousAbsoluteAngle + current.RelativeAngle; - - var posRelativeToPrev = new Vector2( - current.DistanceFromPrevious * (float)Math.Cos(absoluteAngle), - current.DistanceFromPrevious * (float)Math.Sin(absoluteAngle) - ); - - Vector2 lastEndPosition = previous?.EndPositionRandomised ?? playfield_centre; - - posRelativeToPrev = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastEndPosition, posRelativeToPrev); - - current.PositionRandomised = lastEndPosition + posRelativeToPrev; - } - - /// - /// Move the randomised position of a hit circle so that it fits inside the playfield. - /// - /// The deviation from the original randomised position in order to fit within the playfield. - private Vector2 clampHitCircleToPlayfield(HitCircle circle, RandomObjectInfo objectInfo) - { - var previousPosition = objectInfo.PositionRandomised; - objectInfo.EndPositionRandomised = objectInfo.PositionRandomised = clampToPlayfieldWithPadding( - objectInfo.PositionRandomised, - (float)circle.Radius - ); - - circle.Position = objectInfo.PositionRandomised; - - return objectInfo.PositionRandomised - previousPosition; - } - - /// - /// Moves the and all necessary nested s into the if they aren't already. - /// - /// The deviation from the original randomised position in order to fit within the playfield. - private Vector2 clampSliderToPlayfield(Slider slider, RandomObjectInfo objectInfo) - { - var possibleMovementBounds = calculatePossibleMovementBounds(slider); - - var previousPosition = objectInfo.PositionRandomised; - - // Clamp slider position to the placement area - // If the slider is larger than the playfield, force it to stay at the original position - float newX = possibleMovementBounds.Width < 0 - ? objectInfo.PositionOriginal.X - : Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right); - - float newY = possibleMovementBounds.Height < 0 - ? objectInfo.PositionOriginal.Y - : Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom); - - slider.Position = objectInfo.PositionRandomised = new Vector2(newX, newY); - objectInfo.EndPositionRandomised = slider.EndPosition; - - shiftNestedObjects(slider, objectInfo.PositionRandomised - objectInfo.PositionOriginal); - - return objectInfo.PositionRandomised - previousPosition; - } - - /// - /// Decreasingly shift a list of s by a specified amount. - /// The first item in the list is shifted by the largest amount, while the last item is shifted by the smallest amount. - /// - /// The list of hit objects to be shifted. - /// The amount to be shifted. - private void applyDecreasingShift(IList hitObjects, Vector2 shift) - { - for (int i = 0; i < hitObjects.Count; i++) - { - var hitObject = hitObjects[i]; - // The first object is shifted by a vector slightly smaller than shift - // The last object is shifted by a vector slightly larger than zero - Vector2 position = hitObject.Position + shift * ((hitObjects.Count - i) / (float)(hitObjects.Count + 1)); - - hitObject.Position = clampToPlayfieldWithPadding(position, (float)hitObject.Radius); - } - } - - /// - /// Calculates a which contains all of the possible movements of the slider (in relative X/Y coordinates) - /// such that the entire slider is inside the playfield. - /// - /// - /// If the slider is larger than the playfield, the returned may have negative width/height. - /// - private RectangleF calculatePossibleMovementBounds(Slider slider) - { - var pathPositions = new List(); - slider.Path.GetPathToProgress(pathPositions, 0, 1); - - float minX = float.PositiveInfinity; - float maxX = float.NegativeInfinity; - - float minY = float.PositiveInfinity; - float maxY = float.NegativeInfinity; - - // Compute the bounding box of the slider. - foreach (var pos in pathPositions) - { - minX = MathF.Min(minX, pos.X); - maxX = MathF.Max(maxX, pos.X); - - minY = MathF.Min(minY, pos.Y); - maxY = MathF.Max(maxY, pos.Y); - } - - // Take the circle radius into account. - float radius = (float)slider.Radius; - - minX -= radius; - minY -= radius; - - maxX += radius; - maxY += radius; - - // Given the bounding box of the slider (via min/max X/Y), - // the amount that the slider can move to the left is minX (with the sign flipped, since positive X is to the right), - // and the amount that it can move to the right is WIDTH - maxX. - // Same calculation applies for the Y axis. - float left = -minX; - float right = OsuPlayfield.BASE_SIZE.X - maxX; - float top = -minY; - float bottom = OsuPlayfield.BASE_SIZE.Y - maxY; - - return new RectangleF(left, top, right - left, bottom - top); - } - - /// - /// Shifts all nested s and s by the specified shift. - /// - /// whose nested s and s should be shifted - /// The the 's nested s and s should be shifted by - private void shiftNestedObjects(Slider slider, Vector2 shift) - { - foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat)) - { - if (!(hitObject is OsuHitObject osuHitObject)) - continue; - - osuHitObject.Position += shift; - } - } - - /// - /// Clamp a position to playfield, keeping a specified distance from the edges. - /// - /// The position to be clamped. - /// The minimum distance allowed from playfield edges. - /// The clamped position. - private Vector2 clampToPlayfieldWithPadding(Vector2 position, float padding) - { - return new Vector2( - Math.Clamp(position.X, padding, OsuPlayfield.BASE_SIZE.X - padding), - Math.Clamp(position.Y, padding, OsuPlayfield.BASE_SIZE.Y - padding) - ); - } - - private class RandomObjectInfo - { - /// - /// The jump angle from the previous hit object to this one, relative to the previous hit object's jump angle. - /// - /// - /// of the first hit object in a beatmap represents the absolute angle from playfield center to the object. - /// - /// - /// If is 0, the player's cursor doesn't need to change its direction of movement when passing - /// the previous object to reach this one. - /// - public float RelativeAngle { get; set; } - - /// - /// The jump distance from the previous hit object to this one. - /// - /// - /// of the first hit object in a beatmap is relative to the playfield center. - /// - public float DistanceFromPrevious { get; set; } - - public Vector2 PositionOriginal { get; } - public Vector2 PositionRandomised { get; set; } - - public Vector2 EndPositionOriginal { get; } - public Vector2 EndPositionRandomised { get; set; } - - public OsuHitObject HitObject { get; } - - public RandomObjectInfo(OsuHitObject hitObject) - { - PositionRandomised = PositionOriginal = hitObject.Position; - EndPositionRandomised = EndPositionOriginal = hitObject.EndPosition; - HitObject = hitObject; - } + positionModifier.ApplyRandomisation(); } } } From b59117caf643d04e1f35d8814811dc7c3bce2791 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Mar 2022 21:42:02 +0900 Subject: [PATCH 0460/1336] Update silly iOS dependencies --- osu.iOS.props | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.iOS.props b/osu.iOS.props index e485c69096..86cf1b229c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -79,7 +79,7 @@ - + @@ -89,6 +89,6 @@ - + From 6a507ca11bdf4c95cba876be61bacbc4a9e1a9d5 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Wed, 9 Mar 2022 20:52:11 +0800 Subject: [PATCH 0461/1336] Rename identifiers to remove references to random mod --- .../Mods/OsuHitObjectPositionModifier.cs | 86 +++++++++---------- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 6 +- 2 files changed, 46 insertions(+), 46 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs b/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs index 3242b99755..84ad198951 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs @@ -15,7 +15,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Mods { /// - /// Places hit objects according to information in while keeping objects inside the playfield. + /// Places hit objects according to information in while keeping objects inside the playfield. /// public class OsuHitObjectPositionModifier { @@ -28,21 +28,21 @@ namespace osu.Game.Rulesets.Osu.Mods private readonly List hitObjects; - private readonly List randomObjects = new List(); + private readonly List objectPositionInfos = new List(); /// /// Contains information specifying how each hit object should be placed. /// The default values correspond to how objects are originally placed in the beatmap. /// - public IReadOnlyList RandomObjects => randomObjects; + public IReadOnlyList ObjectPositionInfos => objectPositionInfos; public OsuHitObjectPositionModifier(List hitObjects) { this.hitObjects = hitObjects; - populateHitObjectPositions(); + populateObjectPositionInfos(); } - private void populateHitObjectPositions() + private void populateObjectPositionInfos() { Vector2 previousPosition = playfield_centre; float previousAngle = 0; @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Mods float absoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X); float relativeAngle = absoluteAngle - previousAngle; - randomObjects.Add(new RandomObjectInfo(hitObject) + objectPositionInfos.Add(new ObjectPositionInfo(hitObject) { RelativeAngle = relativeAngle, DistanceFromPrevious = relativePosition.Length @@ -65,17 +65,17 @@ namespace osu.Game.Rulesets.Osu.Mods } /// - /// Reposition the hit objects according to the information in . + /// Reposition the hit objects according to the information in . /// - public void ApplyRandomisation() + public void ApplyModifications() { - RandomObjectInfo? previous = null; + ObjectPositionInfo? previous = null; for (int i = 0; i < hitObjects.Count; i++) { var hitObject = hitObjects[i]; - var current = randomObjects[i]; + var current = objectPositionInfos[i]; if (hitObject is Spinner) { @@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Mods continue; } - computeRandomisedPosition(current, previous, i > 1 ? randomObjects[i - 2] : null); + computeModifiedPosition(current, previous, i > 1 ? objectPositionInfos[i - 2] : null); // Move hit objects back into the playfield if they are outside of it Vector2 shift = Vector2.Zero; @@ -120,12 +120,12 @@ namespace osu.Game.Rulesets.Osu.Mods } /// - /// Compute the randomised position of a hit object while attempting to keep it inside the playfield. + /// Compute the modified position of a hit object while attempting to keep it inside the playfield. /// - /// The representing the hit object to have the randomised position computed for. - /// The representing the hit object immediately preceding the current one. - /// The representing the hit object immediately preceding the one. - private void computeRandomisedPosition(RandomObjectInfo current, RandomObjectInfo? previous, RandomObjectInfo? beforePrevious) + /// The representing the hit object to have the modified position computed for. + /// The representing the hit object immediately preceding the current one. + /// The representing the hit object immediately preceding the one. + private void computeModifiedPosition(ObjectPositionInfo current, ObjectPositionInfo? previous, ObjectPositionInfo? beforePrevious) { float previousAbsoluteAngle = 0f; @@ -143,56 +143,56 @@ namespace osu.Game.Rulesets.Osu.Mods current.DistanceFromPrevious * (float)Math.Sin(absoluteAngle) ); - Vector2 lastEndPosition = previous?.EndPositionRandomised ?? playfield_centre; + Vector2 lastEndPosition = previous?.EndPositionModified ?? playfield_centre; posRelativeToPrev = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastEndPosition, posRelativeToPrev); - current.PositionRandomised = lastEndPosition + posRelativeToPrev; + current.PositionModified = lastEndPosition + posRelativeToPrev; } /// - /// Move the randomised position of a hit circle so that it fits inside the playfield. + /// Move the modified position of a hit circle so that it fits inside the playfield. /// - /// The deviation from the original randomised position in order to fit within the playfield. - private Vector2 clampHitCircleToPlayfield(HitCircle circle, RandomObjectInfo objectInfo) + /// The deviation from the original modified position in order to fit within the playfield. + private Vector2 clampHitCircleToPlayfield(HitCircle circle, ObjectPositionInfo objectPositionInfo) { - var previousPosition = objectInfo.PositionRandomised; - objectInfo.EndPositionRandomised = objectInfo.PositionRandomised = clampToPlayfieldWithPadding( - objectInfo.PositionRandomised, + var previousPosition = objectPositionInfo.PositionModified; + objectPositionInfo.EndPositionModified = objectPositionInfo.PositionModified = clampToPlayfieldWithPadding( + objectPositionInfo.PositionModified, (float)circle.Radius ); - circle.Position = objectInfo.PositionRandomised; + circle.Position = objectPositionInfo.PositionModified; - return objectInfo.PositionRandomised - previousPosition; + return objectPositionInfo.PositionModified - previousPosition; } /// /// Moves the and all necessary nested s into the if they aren't already. /// - /// The deviation from the original randomised position in order to fit within the playfield. - private Vector2 clampSliderToPlayfield(Slider slider, RandomObjectInfo objectInfo) + /// The deviation from the original modified position in order to fit within the playfield. + private Vector2 clampSliderToPlayfield(Slider slider, ObjectPositionInfo objectPositionInfo) { var possibleMovementBounds = calculatePossibleMovementBounds(slider); - var previousPosition = objectInfo.PositionRandomised; + var previousPosition = objectPositionInfo.PositionModified; // Clamp slider position to the placement area // If the slider is larger than the playfield, force it to stay at the original position float newX = possibleMovementBounds.Width < 0 - ? objectInfo.PositionOriginal.X + ? objectPositionInfo.PositionOriginal.X : Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right); float newY = possibleMovementBounds.Height < 0 - ? objectInfo.PositionOriginal.Y + ? objectPositionInfo.PositionOriginal.Y : Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom); - slider.Position = objectInfo.PositionRandomised = new Vector2(newX, newY); - objectInfo.EndPositionRandomised = slider.EndPosition; + slider.Position = objectPositionInfo.PositionModified = new Vector2(newX, newY); + objectPositionInfo.EndPositionModified = slider.EndPosition; - shiftNestedObjects(slider, objectInfo.PositionRandomised - objectInfo.PositionOriginal); + shiftNestedObjects(slider, objectPositionInfo.PositionModified - objectPositionInfo.PositionOriginal); - return objectInfo.PositionRandomised - previousPosition; + return objectPositionInfo.PositionModified - previousPosition; } /// @@ -293,7 +293,7 @@ namespace osu.Game.Rulesets.Osu.Mods ); } - public interface IRandomObjectInfo + public interface IObjectPositionInfo { /// /// The jump angle from the previous hit object to this one, relative to the previous hit object's jump angle. @@ -316,29 +316,29 @@ namespace osu.Game.Rulesets.Osu.Mods float DistanceFromPrevious { get; set; } /// - /// The hit object associated with this . + /// The hit object associated with this . /// OsuHitObject HitObject { get; } } - private class RandomObjectInfo : IRandomObjectInfo + private class ObjectPositionInfo : IObjectPositionInfo { public float RelativeAngle { get; set; } public float DistanceFromPrevious { get; set; } public Vector2 PositionOriginal { get; } - public Vector2 PositionRandomised { get; set; } + public Vector2 PositionModified { get; set; } public Vector2 EndPositionOriginal { get; } - public Vector2 EndPositionRandomised { get; set; } + public Vector2 EndPositionModified { get; set; } public OsuHitObject HitObject { get; } - public RandomObjectInfo(OsuHitObject hitObject) + public ObjectPositionInfo(OsuHitObject hitObject) { - PositionRandomised = PositionOriginal = hitObject.Position; - EndPositionRandomised = EndPositionOriginal = hitObject.EndPosition; + PositionModified = PositionOriginal = hitObject.Position; + EndPositionModified = EndPositionOriginal = hitObject.EndPosition; HitObject = hitObject; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 2c38be6c16..59abc73ed9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -38,14 +38,14 @@ namespace osu.Game.Rulesets.Osu.Mods float rateOfChangeMultiplier = 0; - foreach (var positionInfo in positionModifier.RandomObjects) + foreach (var positionInfo in positionModifier.ObjectPositionInfos) { // rateOfChangeMultiplier only changes every 5 iterations in a combo // to prevent shaky-line-shaped streams if (positionInfo.HitObject.IndexInCurrentCombo % 5 == 0) rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1; - if (positionInfo == positionModifier.RandomObjects.First()) + if (positionInfo == positionModifier.ObjectPositionInfos.First()) { positionInfo.DistanceFromPrevious = (float)rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2; positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods } } - positionModifier.ApplyRandomisation(); + positionModifier.ApplyModifications(); } } } From 8e12a067dfb1695c984d1d4705aff15c5af18b8b Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Wed, 9 Mar 2022 21:04:35 +0800 Subject: [PATCH 0462/1336] Remove an unused property --- osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs b/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs index 84ad198951..16ec25f389 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs @@ -329,8 +329,6 @@ namespace osu.Game.Rulesets.Osu.Mods public Vector2 PositionOriginal { get; } public Vector2 PositionModified { get; set; } - - public Vector2 EndPositionOriginal { get; } public Vector2 EndPositionModified { get; set; } public OsuHitObject HitObject { get; } @@ -338,7 +336,7 @@ namespace osu.Game.Rulesets.Osu.Mods public ObjectPositionInfo(OsuHitObject hitObject) { PositionModified = PositionOriginal = hitObject.Position; - EndPositionModified = EndPositionOriginal = hitObject.EndPosition; + EndPositionModified = hitObject.EndPosition; HitObject = hitObject; } } From e8dbed738e4b819f5a68bf9b1df6a2d1b2a824a7 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Wed, 9 Mar 2022 21:52:15 +0800 Subject: [PATCH 0463/1336] Move `OsuHitObjectPositionModifier` to `Utils/` --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 1 + .../{Mods => Utils}/OsuHitObjectPositionModifier.cs | 3 +-- 2 files changed, 2 insertions(+), 2 deletions(-) rename osu.Game.Rulesets.Osu/{Mods => Utils}/OsuHitObjectPositionModifier.cs (99%) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 59abc73ed9..cdaa8fa3d5 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.Osu.Utils; namespace osu.Game.Rulesets.Osu.Mods { diff --git a/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs similarity index 99% rename from osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs rename to osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs index 16ec25f389..428866623f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuHitObjectPositionModifier.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs @@ -7,12 +7,11 @@ using System.Linq; using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.Osu.Utils; using osuTK; #nullable enable -namespace osu.Game.Rulesets.Osu.Mods +namespace osu.Game.Rulesets.Osu.Utils { /// /// Places hit objects according to information in while keeping objects inside the playfield. From b67f9269f919d47647be5a72d71f1667500194bb Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Wed, 9 Mar 2022 18:13:56 +0000 Subject: [PATCH 0464/1336] Remove `NewChat` namespace --- .../Visual/Online/{NewChat => }/TestSceneChannelListing.cs | 4 ++-- osu.Game/Overlays/{NewChat => Chat/Listing}/ChannelListing.cs | 2 +- .../Overlays/{NewChat => Chat/Listing}/ChannelListingItem.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) rename osu.Game.Tests/Visual/Online/{NewChat => }/TestSceneChannelListing.cs (97%) rename osu.Game/Overlays/{NewChat => Chat/Listing}/ChannelListing.cs (98%) rename osu.Game/Overlays/{NewChat => Chat/Listing}/ChannelListingItem.cs (99%) diff --git a/osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelListing.cs similarity index 97% rename from osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs rename to osu.Game.Tests/Visual/Online/TestSceneChannelListing.cs index 8f955c0520..e521db1c9d 100644 --- a/osu.Game.Tests/Visual/Online/NewChat/TestSceneChannelListing.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelListing.cs @@ -11,10 +11,10 @@ using osu.Framework.Utils; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Chat; using osu.Game.Overlays; -using osu.Game.Overlays.NewChat; +using osu.Game.Overlays.Chat.Listing; using osuTK; -namespace osu.Game.Tests.Visual.Online.NewChat +namespace osu.Game.Tests.Visual.Online { [TestFixture] public class TestSceneChannelListing : OsuTestScene diff --git a/osu.Game/Overlays/NewChat/ChannelListing.cs b/osu.Game/Overlays/Chat/Listing/ChannelListing.cs similarity index 98% rename from osu.Game/Overlays/NewChat/ChannelListing.cs rename to osu.Game/Overlays/Chat/Listing/ChannelListing.cs index 3de6364303..9b8b45c85f 100644 --- a/osu.Game/Overlays/NewChat/ChannelListing.cs +++ b/osu.Game/Overlays/Chat/Listing/ChannelListing.cs @@ -14,7 +14,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Online.Chat; using osuTK; -namespace osu.Game.Overlays.NewChat +namespace osu.Game.Overlays.Chat.Listing { public class ChannelListing : VisibilityContainer { diff --git a/osu.Game/Overlays/NewChat/ChannelListingItem.cs b/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs similarity index 99% rename from osu.Game/Overlays/NewChat/ChannelListingItem.cs rename to osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs index 77d5599c9b..9586730c6b 100644 --- a/osu.Game/Overlays/NewChat/ChannelListingItem.cs +++ b/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs @@ -18,7 +18,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Online.Chat; using osuTK; -namespace osu.Game.Overlays.NewChat +namespace osu.Game.Overlays.Chat.Listing { public class ChannelListingItem : OsuClickableContainer, IFilterable { From d2983b74d53714176600b02387a8f2370b2d264f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 9 Mar 2022 20:15:34 +0100 Subject: [PATCH 0465/1336] Bump Moq in mobile test projects for parity --- osu.Game.Tests.Android/osu.Game.Tests.Android.csproj | 2 +- osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj b/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj index b45a3249ff..afafec6b1f 100644 --- a/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj +++ b/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj @@ -79,7 +79,7 @@ - + 5.0.0 diff --git a/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj b/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj index 97df9b2cd5..05b3cad6da 100644 --- a/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj +++ b/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj @@ -48,7 +48,7 @@ - + From 5cb058a17d636ef70e2ea833a9401fd6dd41d332 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 9 Mar 2022 20:17:46 +0100 Subject: [PATCH 0466/1336] Bump Realm in Android test project for parity --- osu.Android.props | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Android.props b/osu.Android.props index c2788f9a48..839f7882bf 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -56,6 +56,6 @@ - + From 2d8983383a02a830b4e1d84af34c795d077eb562 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 8 Mar 2022 04:43:40 +0300 Subject: [PATCH 0467/1336] Revert `newMessagesArrived` changes and always schedule highlight In the case a message arrives and the chat overlay is hidden, clicking on the mention notification will not work as the `HighlightedMessage` bindable callback will execute before the scheduled `newMessagesArrived` logic (which was hanging since the message arrived until the chat overlay became open because of the notification). Simplify things by always scheduling the `HighlightedMessage` bindable callback. --- osu.Game/Overlays/Chat/DrawableChannel.cs | 82 ++++++++++++----------- 1 file changed, 42 insertions(+), 40 deletions(-) diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index a73e61c52b..0cc3260e60 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -74,33 +74,37 @@ namespace osu.Game.Overlays.Chat } }, }; + + newMessagesArrived(Channel.Messages); + + Channel.NewMessagesArrived += newMessagesArrived; + Channel.MessageRemoved += messageRemoved; + Channel.PendingMessageResolved += pendingMessageResolved; } protected override void LoadComplete() { base.LoadComplete(); - addChatLines(Channel.Messages); - - Channel.NewMessagesArrived += newMessagesArrived; - Channel.MessageRemoved += messageRemoved; - Channel.PendingMessageResolved += pendingMessageResolved; - highlightedMessage = Channel.HighlightedMessage.GetBoundCopy(); highlightedMessage.BindValueChanged(m => { if (m.NewValue == null) return; - var chatLine = chatLines.SingleOrDefault(c => c.Message.Equals(m.NewValue)); - - if (chatLine != null) + // schedule highlight to ensure it performs after any pending "newMessagesArrived" calls. + Schedule(() => { - scroll.ScrollIntoView(chatLine); - chatLine.ScheduleHighlight(); - } + var chatLine = chatLines.SingleOrDefault(c => c.Message.Equals(m.NewValue)); - highlightedMessage.Value = null; + if (chatLine != null) + { + scroll.ScrollIntoView(chatLine); + chatLine.ScheduleHighlight(); + } + + highlightedMessage.Value = null; + }); }, true); } @@ -121,39 +125,18 @@ namespace osu.Game.Overlays.Chat Colour = colours.ChatBlue.Lighten(0.7f), }; - private void newMessagesArrived(IEnumerable newMessages) => Schedule(addChatLines, newMessages); - - private void pendingMessageResolved(Message existing, Message updated) => Schedule(() => + private void newMessagesArrived(IEnumerable newMessages) => Schedule(() => { - var found = chatLines.LastOrDefault(c => c.Message == existing); - - if (found != null) - { - Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID."); - - ChatLineFlow.Remove(found); - found.Message = updated; - ChatLineFlow.Add(found); - } - }); - - private void messageRemoved(Message removed) => Schedule(() => - { - chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire(); - }); - - private void addChatLines(IEnumerable messages) - { - if (messages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id)) + if (newMessages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id)) { // there is a case (on initial population) that we may receive past messages and need to reorder. // easiest way is to just combine messages and recreate drawables (less worrying about day separators etc.) - messages = messages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList(); + newMessages = newMessages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList(); ChatLineFlow.Clear(); } // Add up to last Channel.MAX_HISTORY messages - var displayMessages = messages.Skip(Math.Max(0, messages.Count() - Channel.MAX_HISTORY)); + var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY)); Message lastMessage = chatLines.LastOrDefault()?.Message; @@ -192,9 +175,28 @@ namespace osu.Game.Overlays.Chat // due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced, // to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling. - if (messages.Any(m => m is LocalMessage)) + if (newMessages.Any(m => m is LocalMessage)) scroll.ScrollToEnd(); - } + }); + + private void pendingMessageResolved(Message existing, Message updated) => Schedule(() => + { + var found = chatLines.LastOrDefault(c => c.Message == existing); + + if (found != null) + { + Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID."); + + ChatLineFlow.Remove(found); + found.Message = updated; + ChatLineFlow.Add(found); + } + }); + + private void messageRemoved(Message removed) => Schedule(() => + { + chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire(); + }); private IEnumerable chatLines => ChatLineFlow.Children.OfType(); From 93cf93943f5ff339443e7cffba97c09f51113ec9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 02:48:33 +0300 Subject: [PATCH 0468/1336] Schedule chat line highlight after children to handle non-loaded lines --- osu.Game/Overlays/Chat/DrawableChannel.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 0cc3260e60..d5df6102f2 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -93,7 +93,8 @@ namespace osu.Game.Overlays.Chat return; // schedule highlight to ensure it performs after any pending "newMessagesArrived" calls. - Schedule(() => + // also schedule after children to ensure the scroll flow is updated with any new chat lines. + ScheduleAfterChildren(() => { var chatLine = chatLines.SingleOrDefault(c => c.Message.Equals(m.NewValue)); From 80c0df6af578962b91757d36e8a9de53664acfc3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 02:49:23 +0300 Subject: [PATCH 0469/1336] Scroll chat line to channel center We may eventually want that encapsulated within `ScrollIntoView`, as it would also come in handy for `GameplayLeaderboard`. --- .../Online/TestSceneStandAloneChatDisplay.cs | 17 ++++++++++------- .../Overlays/Chat/ChannelScrollContainer.cs | 6 ++++++ osu.Game/Overlays/Chat/DrawableChannel.cs | 3 ++- 3 files changed, 18 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs index c9837be934..17c818963e 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs @@ -152,7 +152,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("highlight first message", () => { highlighted = testChannel.Messages[0]; - chatDisplay.DrawableChannel.Channel.HighlightedMessage.Value = highlighted; + testChannel.HighlightedMessage.Value = highlighted; }); AddUntilStep("chat scrolled to first message", () => @@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("highlight last message", () => { highlighted = testChannel.Messages[^1]; - chatDisplay.DrawableChannel.Channel.HighlightedMessage.Value = highlighted; + testChannel.HighlightedMessage.Value = highlighted; }); AddUntilStep("chat scrolled to last message", () => @@ -182,19 +182,22 @@ namespace osu.Game.Tests.Visual.Online AddRepeatStep("highlight other random messages", () => { highlighted = testChannel.Messages[RNG.Next(0, testChannel.Messages.Count - 1)]; - chatDisplay.DrawableChannel.Channel.HighlightedMessage.Value = highlighted; + testChannel.HighlightedMessage.Value = highlighted; }, 10); } [Test] public void TestMessageHighlightingOnFilledChat() { + int index = 0; + fillChat(); - AddRepeatStep("highlight random messages", () => - { - chatDisplay.DrawableChannel.Channel.HighlightedMessage.Value = testChannel.Messages[RNG.Next(0, testChannel.Messages.Count - 1)]; - }, 10); + AddStep("highlight first message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = 0]); + AddStep("highlight next message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = Math.Min(index + 1, testChannel.Messages.Count - 1)]); + AddStep("highlight last message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = testChannel.Messages.Count - 1]); + AddStep("highlight previous message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = Math.Max(index - 1, 0)]); + AddRepeatStep("highlight random messages", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = RNG.Next(0, testChannel.Messages.Count - 1)], 10); } /// diff --git a/osu.Game/Overlays/Chat/ChannelScrollContainer.cs b/osu.Game/Overlays/Chat/ChannelScrollContainer.cs index 58b2b9a075..139c091f03 100644 --- a/osu.Game/Overlays/Chat/ChannelScrollContainer.cs +++ b/osu.Game/Overlays/Chat/ChannelScrollContainer.cs @@ -47,6 +47,12 @@ namespace osu.Game.Overlays.Chat updateTrackState(); } + public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null) + { + base.ScrollTo(value, animated, distanceDecay); + updateTrackState(); + } + public new void ScrollIntoView(Drawable d, bool animated = true) { base.ScrollIntoView(d, animated); diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index d5df6102f2..433fb2ced7 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -100,7 +100,8 @@ namespace osu.Game.Overlays.Chat if (chatLine != null) { - scroll.ScrollIntoView(chatLine); + float center = scroll.GetChildPosInContent(chatLine, chatLine.DrawSize / 2) - scroll.DisplayableContent / 2; + scroll.ScrollTo(Math.Clamp(center, 0, scroll.ScrollableExtent)); chatLine.ScheduleHighlight(); } From cf9671cafbe9f85dd8612a5a545360b534906fa8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 02:50:07 +0300 Subject: [PATCH 0470/1336] Increase highlight delay to 1500ms --- osu.Game/Overlays/Chat/ChatLine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index 97fda80492..9ae80a4e2b 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -220,7 +220,7 @@ namespace osu.Game.Overlays.Chat /// /// Scheduling is required to ensure the animation doesn't play until the chat line is in view and not scrolled away. /// - public void ScheduleHighlight() => Schedule(() => lineHighlightBackground.FadeTo(0.5f).FadeOut(1000, Easing.InQuint)); + public void ScheduleHighlight() => Schedule(() => lineHighlightBackground.FadeTo(0.5f).FadeOut(1500, Easing.InQuint)); private void updateMessageContent() { From d4de435eb2f228696d29147d351764114c1745ed Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 02:50:27 +0300 Subject: [PATCH 0471/1336] Add test case for highlighting while chat overlay is hidden --- .../Visual/Online/TestSceneChatOverlay.cs | 32 +++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index a91cd53ec1..5ee17f80bd 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -465,6 +465,38 @@ namespace osu.Game.Tests.Visual.Online AddStep("Highlight message", () => chatOverlay.HighlightMessage(message)); } + [Test] + public void TestHighlightWhileChatHidden() + { + Message message = null; + + AddStep("hide chat", () => chatOverlay.Hide()); + + AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); + AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); + + AddStep("Send message in channel 1", () => + { + channel1.AddNewMessages(message = new Message + { + ChannelId = channel1.Id, + Content = "Message to highlight!", + Timestamp = DateTimeOffset.Now, + Sender = new APIUser + { + Id = 2, + Username = "Someone", + } + }); + }); + + AddStep("Highlight message and show chat", () => + { + chatOverlay.HighlightMessage(message); + chatOverlay.Show(); + }); + } + private void pressChannelHotkey(int number) { var channelKey = Key.Number0 + number; From b25c37ce62d96a3cb2640480cb203ff6d7741280 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 03:47:48 +0300 Subject: [PATCH 0472/1336] Instantiate highlight background container on animation Also removes the necessity of scheduling as it actually never worked as intended, `Scheduler` will still update even when the chat line is masked away, and the animation will never be held anyways. The new duration of the animation should be enough for long scrolls either way. --- osu.Game/Overlays/Chat/ChatLine.cs | 37 +++++++++++++---------- osu.Game/Overlays/Chat/DrawableChannel.cs | 2 +- 2 files changed, 22 insertions(+), 17 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index 9ae80a4e2b..a1d8cd5d38 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -42,8 +42,6 @@ namespace osu.Game.Overlays.Chat protected virtual float TextSize => 20; - private Container lineHighlightBackground; - private Color4 usernameColour; private OsuSpriteText timestamp; @@ -146,15 +144,6 @@ namespace osu.Game.Overlays.Chat InternalChildren = new Drawable[] { - lineHighlightBackground = new Container - { - Alpha = 0f, - RelativeSizeAxes = Axes.Both, - Colour = usernameColour.Darken(1f), - CornerRadius = 2f, - Masking = true, - Child = new Box { RelativeSizeAxes = Axes.Both } - }, new Container { Size = new Vector2(MessagePadding, TextSize), @@ -214,13 +203,29 @@ namespace osu.Game.Overlays.Chat FinishTransforms(true); } + private Container highlight; + /// - /// Schedules a message highlight animation. + /// Performs a highlight animation on this . /// - /// - /// Scheduling is required to ensure the animation doesn't play until the chat line is in view and not scrolled away. - /// - public void ScheduleHighlight() => Schedule(() => lineHighlightBackground.FadeTo(0.5f).FadeOut(1500, Easing.InQuint)); + public void Highlight() + { + if (highlight?.IsAlive != true) + { + AddInternal(highlight = new Container + { + CornerRadius = 2f, + Masking = true, + RelativeSizeAxes = Axes.Both, + Colour = usernameColour.Darken(1f), + Depth = float.MaxValue, + Child = new Box { RelativeSizeAxes = Axes.Both } + }); + } + + highlight.FadeTo(0.5f).FadeOut(1500, Easing.InQuint); + highlight.Expire(); + } private void updateMessageContent() { diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 433fb2ced7..5086d08e91 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -102,7 +102,7 @@ namespace osu.Game.Overlays.Chat { float center = scroll.GetChildPosInContent(chatLine, chatLine.DrawSize / 2) - scroll.DisplayableContent / 2; scroll.ScrollTo(Math.Clamp(center, 0, scroll.ScrollableExtent)); - chatLine.ScheduleHighlight(); + chatLine.Highlight(); } highlightedMessage.Value = null; From f229447453821c387da151c73eeee15cb3a47601 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 04:01:07 +0300 Subject: [PATCH 0473/1336] Add too many messages to better test long scrolls --- .../Visual/Online/TestSceneStandAloneChatDisplay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs index 17c818963e..860ef5d565 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs @@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.Online { int index = 0; - fillChat(); + fillChat(100); AddStep("highlight first message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = 0]); AddStep("highlight next message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = Math.Min(index + 1, testChannel.Messages.Count - 1)]); @@ -304,11 +304,11 @@ namespace osu.Game.Tests.Visual.Online checkScrolledToBottom(); } - private void fillChat() + private void fillChat(int count = 10) { AddStep("fill chat", () => { - for (int i = 0; i < 10; i++) + for (int i = 0; i < count; i++) { testChannel.AddNewMessages(new Message(messageIdSequence++) { From c36badab4bf9c636c9c5e516c805923d96ba5b31 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 10 Mar 2022 10:26:09 +0900 Subject: [PATCH 0474/1336] Add per-ruleset score multipliers for classic scoring --- osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs | 1 + osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs | 2 ++ osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs | 2 ++ osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs | 2 ++ osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 7 ++++++- 5 files changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 2cc05826b4..9cd03dc869 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -7,5 +7,6 @@ namespace osu.Game.Rulesets.Catch.Scoring { public class CatchScoreProcessor : ScoreProcessor { + protected override double ClassicScoreMultiplier => 28; } } diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 48b377c794..e0b19d87e8 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -10,5 +10,7 @@ namespace osu.Game.Rulesets.Mania.Scoring protected override double DefaultAccuracyPortion => 0.99; protected override double DefaultComboPortion => 0.01; + + protected override double ClassicScoreMultiplier => 16; } } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index 44118227d9..df38f0204a 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Scoring { public class OsuScoreProcessor : ScoreProcessor { + protected override double ClassicScoreMultiplier => 36; + protected override HitEvent CreateHitEvent(JudgementResult result) => base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit); diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 1829ea2513..849b9c14bd 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -10,5 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring protected override double DefaultAccuracyPortion => 0.75; protected override double DefaultComboPortion => 0.25; + + protected override double ClassicScoreMultiplier => 22; } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index d5a5aa4592..7ca8a0fecf 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -76,6 +76,11 @@ namespace osu.Game.Rulesets.Scoring /// protected virtual double DefaultComboPortion => 0.7; + /// + /// An arbitrary multiplier to scale scores in the scoring mode. + /// + protected virtual double ClassicScoreMultiplier => 36; + private readonly double accuracyPortion; private readonly double comboPortion; @@ -246,7 +251,7 @@ namespace osu.Game.Rulesets.Scoring // This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring. // The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes. double scaledStandardised = GetScore(ScoringMode.Standardised, accuracyRatio, comboRatio, statistics) / max_score; - return Math.Pow(scaledStandardised * totalHitObjects, 2) * 36; + return Math.Pow(scaledStandardised * totalHitObjects, 2) * ClassicScoreMultiplier; } } From b38de6e580e61cc125d3305fbccdd4bf7b4da40c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 05:51:54 +0300 Subject: [PATCH 0475/1336] Add skinning support for welcome sprite text --- osu.Game/Screens/Menu/IntroWelcome.cs | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroWelcome.cs b/osu.Game/Screens/Menu/IntroWelcome.cs index 639591cfef..f85dbe9abe 100644 --- a/osu.Game/Screens/Menu/IntroWelcome.cs +++ b/osu.Game/Screens/Menu/IntroWelcome.cs @@ -100,13 +100,13 @@ namespace osu.Game.Screens.Menu private class WelcomeIntroSequence : Container { - private Sprite welcomeText; + private Drawable welcomeText; private Container scaleContainer; public LogoVisualisation LogoVisualisation { get; private set; } [BackgroundDependencyLoader] - private void load(TextureStore textures) + private void load(TextureStore textures, IAPIProvider api) { Origin = Anchor.Centre; Anchor = Anchor.Centre; @@ -135,15 +135,17 @@ namespace osu.Game.Screens.Menu Size = new Vector2(480), Colour = Color4.Black }, - welcomeText = new Sprite - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Texture = textures.Get(@"Intro/Welcome/welcome_text") - }, } }, }; + + if (api.LocalUser.Value.IsSupporter) + scaleContainer.Add(welcomeText = new SkinnableSprite(@"Intro/Welcome/welcome_text")); + else + scaleContainer.Add(welcomeText = new Sprite { Texture = textures.Get(@"Intro/Welcome/welcome_text") }); + + welcomeText.Anchor = Anchor.Centre; + welcomeText.Origin = Anchor.Centre; } protected override void LoadComplete() From b8ee786d774f2c504491ef41875f79b01c3636e0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 05:52:12 +0300 Subject: [PATCH 0476/1336] Add skinning support for "welcome" sample --- osu.Game/Screens/Menu/IntroWelcome.cs | 24 +++++++++++++++++++----- 1 file changed, 19 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroWelcome.cs b/osu.Game/Screens/Menu/IntroWelcome.cs index f85dbe9abe..27eaa7eb3a 100644 --- a/osu.Game/Screens/Menu/IntroWelcome.cs +++ b/osu.Game/Screens/Menu/IntroWelcome.cs @@ -13,7 +13,10 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; +using osu.Game.Audio; +using osu.Game.Online.API; using osu.Game.Screens.Backgrounds; +using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Screens.Menu @@ -23,8 +26,11 @@ namespace osu.Game.Screens.Menu protected override string BeatmapHash => "64e00d7022195959bfa3109d09c2e2276c8f12f486b91fcf6175583e973b48f2"; protected override string BeatmapFile => "welcome.osz"; private const double delay_step_two = 2142; - private Sample welcome; - private Sample pianoReverb; + + private SkinnableSound skinnableWelcome; + private ISample welcome; + + private ISample pianoReverb; protected override string SeeyaSampleName => "Intro/Welcome/seeya"; protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false) @@ -40,10 +46,15 @@ namespace osu.Game.Screens.Menu } [BackgroundDependencyLoader] - private void load(AudioManager audio) + private void load(AudioManager audio, IAPIProvider api) { if (MenuVoice.Value) - welcome = audio.Samples.Get(@"Intro/Welcome/welcome"); + { + if (api.LocalUser.Value.IsSupporter) + AddInternal(skinnableWelcome = new SkinnableSound(new SampleInfo(@"Intro/Welcome/welcome"))); + else + welcome = audio.Samples.Get(@"Intro/Welcome/welcome"); + } pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano"); } @@ -65,7 +76,10 @@ namespace osu.Game.Screens.Menu AddInternal(intro); - welcome?.Play(); + if (skinnableWelcome != null) + skinnableWelcome.Play(); + else + welcome?.Play(); var reverbChannel = pianoReverb?.Play(); if (reverbChannel != null) From 2c1589e068dcc0af8d40ece788ed248fed782c8a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 05:52:20 +0300 Subject: [PATCH 0477/1336] Add skinning support for "seeya" sample --- osu.Game/Screens/Menu/IntroScreen.cs | 23 +++++++++++++++++++---- 1 file changed, 19 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index afe75c5ef7..65f9dde1f9 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -13,14 +13,17 @@ using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Framework.Utils; +using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; using osu.Game.IO.Archives; +using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using osu.Game.Screens.Backgrounds; +using osu.Game.Skinning; using osuTK; using osuTK.Graphics; using Realms; @@ -55,7 +58,8 @@ namespace osu.Game.Screens.Menu private const int exit_delay = 3000; - private Sample seeya; + private SkinnableSound skinnableSeeya; + private ISample seeya; protected virtual string SeeyaSampleName => "Intro/seeya"; @@ -90,14 +94,18 @@ namespace osu.Game.Screens.Menu private BeatmapManager beatmaps { get; set; } [BackgroundDependencyLoader] - private void load(OsuConfigManager config, Framework.Game game, RealmAccess realm) + private void load(OsuConfigManager config, Framework.Game game, RealmAccess realm, IAPIProvider api) { // prevent user from changing beatmap while the intro is still running. beatmap = Beatmap.BeginLease(false); MenuVoice = config.GetBindable(OsuSetting.MenuVoice); MenuMusic = config.GetBindable(OsuSetting.MenuMusic); - seeya = audio.Samples.Get(SeeyaSampleName); + + if (api.LocalUser.Value.IsSupporter) + AddInternal(skinnableSeeya = new SkinnableSound(new SampleInfo(SeeyaSampleName))); + else + seeya = audio.Samples.Get(SeeyaSampleName); // if the user has requested not to play theme music, we should attempt to find a random beatmap from their collection. if (!MenuMusic.Value) @@ -201,7 +209,14 @@ namespace osu.Game.Screens.Menu // we also handle the exit transition. if (MenuVoice.Value) { - seeya.Play(); + // ensure samples have been updated after resume before playing. + ScheduleAfterChildren(() => + { + if (skinnableSeeya != null) + skinnableSeeya.Play(); + else + seeya.Play(); + }); // if playing the outro voice, we have more time to have fun with the background track. // initially fade to almost silent then ramp out over the remaining time. From ede838c4b3ebaa2fa2471de68ec11bbf7fbd21e5 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 10 Mar 2022 11:23:52 +0800 Subject: [PATCH 0478/1336] Use `ObjectPositionInfo.HitObject` --- osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs index 428866623f..32f547dfe7 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs @@ -70,11 +70,10 @@ namespace osu.Game.Rulesets.Osu.Utils { ObjectPositionInfo? previous = null; - for (int i = 0; i < hitObjects.Count; i++) + for (int i = 0; i < objectPositionInfos.Count; i++) { - var hitObject = hitObjects[i]; - var current = objectPositionInfos[i]; + var hitObject = current.HitObject; if (hitObject is Spinner) { From 3a71d817758e8387568a0a8f974f6c8ac22e43e7 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 10 Mar 2022 11:53:03 +0800 Subject: [PATCH 0479/1336] Convert the position modifier to stateless methods --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 8 +-- .../Utils/OsuHitObjectGenerationUtils.cs | 2 +- ...OsuHitObjectGenerationUtils_Reposition.cs} | 65 +++++++++---------- 3 files changed, 35 insertions(+), 40 deletions(-) rename osu.Game.Rulesets.Osu/Utils/{OsuHitObjectPositionModifier.cs => OsuHitObjectGenerationUtils_Reposition.cs} (84%) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index cdaa8fa3d5..3c2c5d7759 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -35,18 +35,18 @@ namespace osu.Game.Rulesets.Osu.Mods rng = new Random((int)Seed.Value); - var positionModifier = new OsuHitObjectPositionModifier(osuBeatmap.HitObjects); + var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects); float rateOfChangeMultiplier = 0; - foreach (var positionInfo in positionModifier.ObjectPositionInfos) + foreach (var positionInfo in positionInfos) { // rateOfChangeMultiplier only changes every 5 iterations in a combo // to prevent shaky-line-shaped streams if (positionInfo.HitObject.IndexInCurrentCombo % 5 == 0) rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1; - if (positionInfo == positionModifier.ObjectPositionInfos.First()) + if (positionInfo == positionInfos.First()) { positionInfo.DistanceFromPrevious = (float)rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2; positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Mods } } - positionModifier.ApplyModifications(); + osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos); } } } diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs index 97a4b14a62..da73c2addb 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs @@ -11,7 +11,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Utils { - public static class OsuHitObjectGenerationUtils + public static partial class OsuHitObjectGenerationUtils { // The relative distance to the edge of the playfield before objects' positions should start to "turn around" and curve towards the middle. // The closer the hit objects draw to the border, the sharper the turn diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs similarity index 84% rename from osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs rename to osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs index 32f547dfe7..2a735c89d9 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectPositionModifier.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs @@ -13,10 +13,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Utils { - /// - /// Places hit objects according to information in while keeping objects inside the playfield. - /// - public class OsuHitObjectPositionModifier + public static partial class OsuHitObjectGenerationUtils { /// /// Number of previous hitobjects to be shifted together when an object is being moved. @@ -25,24 +22,15 @@ namespace osu.Game.Rulesets.Osu.Utils private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE / 2; - private readonly List hitObjects; - - private readonly List objectPositionInfos = new List(); - /// - /// Contains information specifying how each hit object should be placed. - /// The default values correspond to how objects are originally placed in the beatmap. + /// Generate a list of s containing information for how the given list of + /// s are positioned. /// - public IReadOnlyList ObjectPositionInfos => objectPositionInfos; - - public OsuHitObjectPositionModifier(List hitObjects) - { - this.hitObjects = hitObjects; - populateObjectPositionInfos(); - } - - private void populateObjectPositionInfos() + /// A list of s to process. + /// A list of s describing how each hit object is positioned relative to the previous one. + public static List GeneratePositionInfos(IEnumerable hitObjects) { + var positionInfos = new List(); Vector2 previousPosition = playfield_centre; float previousAngle = 0; @@ -52,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Utils float absoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X); float relativeAngle = absoluteAngle - previousAngle; - objectPositionInfos.Add(new ObjectPositionInfo(hitObject) + positionInfos.Add(new ObjectPositionInfo(hitObject) { RelativeAngle = relativeAngle, DistanceFromPrevious = relativePosition.Length @@ -61,18 +49,23 @@ namespace osu.Game.Rulesets.Osu.Utils previousPosition = hitObject.EndPosition; previousAngle = absoluteAngle; } + + return positionInfos; } /// - /// Reposition the hit objects according to the information in . + /// Reposition the hit objects according to the information in . /// - public void ApplyModifications() + /// + /// The repositioned hit objects. + public static List RepositionHitObjects(IEnumerable objectPositionInfos) { + List positionInfos = objectPositionInfos.Cast().ToList(); ObjectPositionInfo? previous = null; - for (int i = 0; i < objectPositionInfos.Count; i++) + for (int i = 0; i < positionInfos.Count; i++) { - var current = objectPositionInfos[i]; + var current = positionInfos[i]; var hitObject = current.HitObject; if (hitObject is Spinner) @@ -81,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Utils continue; } - computeModifiedPosition(current, previous, i > 1 ? objectPositionInfos[i - 2] : null); + computeModifiedPosition(current, previous, i > 1 ? positionInfos[i - 2] : null); // Move hit objects back into the playfield if they are outside of it Vector2 shift = Vector2.Zero; @@ -104,9 +97,9 @@ namespace osu.Game.Rulesets.Osu.Utils for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--) { // only shift hit circles - if (!(hitObjects[j] is HitCircle)) break; + if (!(positionInfos[j].HitObject is HitCircle)) break; - toBeShifted.Add(hitObjects[j]); + toBeShifted.Add(positionInfos[j].HitObject); } if (toBeShifted.Count > 0) @@ -115,6 +108,8 @@ namespace osu.Game.Rulesets.Osu.Utils previous = current; } + + return positionInfos.Select(p => p.HitObject).ToList(); } /// @@ -123,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// The representing the hit object to have the modified position computed for. /// The representing the hit object immediately preceding the current one. /// The representing the hit object immediately preceding the one. - private void computeModifiedPosition(ObjectPositionInfo current, ObjectPositionInfo? previous, ObjectPositionInfo? beforePrevious) + private static void computeModifiedPosition(ObjectPositionInfo current, ObjectPositionInfo? previous, ObjectPositionInfo? beforePrevious) { float previousAbsoluteAngle = 0f; @@ -143,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Utils Vector2 lastEndPosition = previous?.EndPositionModified ?? playfield_centre; - posRelativeToPrev = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastEndPosition, posRelativeToPrev); + posRelativeToPrev = RotateAwayFromEdge(lastEndPosition, posRelativeToPrev); current.PositionModified = lastEndPosition + posRelativeToPrev; } @@ -152,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// Move the modified position of a hit circle so that it fits inside the playfield. /// /// The deviation from the original modified position in order to fit within the playfield. - private Vector2 clampHitCircleToPlayfield(HitCircle circle, ObjectPositionInfo objectPositionInfo) + private static Vector2 clampHitCircleToPlayfield(HitCircle circle, ObjectPositionInfo objectPositionInfo) { var previousPosition = objectPositionInfo.PositionModified; objectPositionInfo.EndPositionModified = objectPositionInfo.PositionModified = clampToPlayfieldWithPadding( @@ -169,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// Moves the and all necessary nested s into the if they aren't already. /// /// The deviation from the original modified position in order to fit within the playfield. - private Vector2 clampSliderToPlayfield(Slider slider, ObjectPositionInfo objectPositionInfo) + private static Vector2 clampSliderToPlayfield(Slider slider, ObjectPositionInfo objectPositionInfo) { var possibleMovementBounds = calculatePossibleMovementBounds(slider); @@ -199,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// /// The list of hit objects to be shifted. /// The amount to be shifted. - private void applyDecreasingShift(IList hitObjects, Vector2 shift) + private static void applyDecreasingShift(IList hitObjects, Vector2 shift) { for (int i = 0; i < hitObjects.Count; i++) { @@ -219,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// /// If the slider is larger than the playfield, the returned may have negative width/height. /// - private RectangleF calculatePossibleMovementBounds(Slider slider) + private static RectangleF calculatePossibleMovementBounds(Slider slider) { var pathPositions = new List(); slider.Path.GetPathToProgress(pathPositions, 0, 1); @@ -266,7 +261,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// /// whose nested s and s should be shifted /// The the 's nested s and s should be shifted by - private void shiftNestedObjects(Slider slider, Vector2 shift) + private static void shiftNestedObjects(Slider slider, Vector2 shift) { foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat)) { @@ -283,7 +278,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// The position to be clamped. /// The minimum distance allowed from playfield edges. /// The clamped position. - private Vector2 clampToPlayfieldWithPadding(Vector2 position, float padding) + private static Vector2 clampToPlayfieldWithPadding(Vector2 position, float padding) { return new Vector2( Math.Clamp(position.X, padding, OsuPlayfield.BASE_SIZE.X - padding), From 5e36383258b8a5cb01ab6298d6d2283ef86e6c4f Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 10 Mar 2022 12:02:25 +0800 Subject: [PATCH 0480/1336] Convert `IObjectPositionInfo` to a class --- .../OsuHitObjectGenerationUtils_Reposition.cs | 69 ++++++++++--------- 1 file changed, 35 insertions(+), 34 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs index 2a735c89d9..37a12b20b4 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs @@ -23,14 +23,14 @@ namespace osu.Game.Rulesets.Osu.Utils private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE / 2; /// - /// Generate a list of s containing information for how the given list of + /// Generate a list of s containing information for how the given list of /// s are positioned. /// /// A list of s to process. - /// A list of s describing how each hit object is positioned relative to the previous one. - public static List GeneratePositionInfos(IEnumerable hitObjects) + /// A list of s describing how each hit object is positioned relative to the previous one. + public static List GeneratePositionInfos(IEnumerable hitObjects) { - var positionInfos = new List(); + var positionInfos = new List(); Vector2 previousPosition = playfield_centre; float previousAngle = 0; @@ -56,12 +56,12 @@ namespace osu.Game.Rulesets.Osu.Utils /// /// Reposition the hit objects according to the information in . /// - /// + /// Position information for each hit object. /// The repositioned hit objects. - public static List RepositionHitObjects(IEnumerable objectPositionInfos) + public static List RepositionHitObjects(IEnumerable objectPositionInfos) { - List positionInfos = objectPositionInfos.Cast().ToList(); - ObjectPositionInfo? previous = null; + List positionInfos = objectPositionInfos.Select(o => new ObjectPositionInfoInternal(o)).ToList(); + ObjectPositionInfoInternal? previous = null; for (int i = 0; i < positionInfos.Count; i++) { @@ -115,10 +115,10 @@ namespace osu.Game.Rulesets.Osu.Utils /// /// Compute the modified position of a hit object while attempting to keep it inside the playfield. /// - /// The representing the hit object to have the modified position computed for. - /// The representing the hit object immediately preceding the current one. - /// The representing the hit object immediately preceding the one. - private static void computeModifiedPosition(ObjectPositionInfo current, ObjectPositionInfo? previous, ObjectPositionInfo? beforePrevious) + /// The representing the hit object to have the modified position computed for. + /// The representing the hit object immediately preceding the current one. + /// The representing the hit object immediately preceding the one. + private static void computeModifiedPosition(ObjectPositionInfoInternal current, ObjectPositionInfoInternal? previous, ObjectPositionInfoInternal? beforePrevious) { float previousAbsoluteAngle = 0f; @@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// Move the modified position of a hit circle so that it fits inside the playfield. /// /// The deviation from the original modified position in order to fit within the playfield. - private static Vector2 clampHitCircleToPlayfield(HitCircle circle, ObjectPositionInfo objectPositionInfo) + private static Vector2 clampHitCircleToPlayfield(HitCircle circle, ObjectPositionInfoInternal objectPositionInfo) { var previousPosition = objectPositionInfo.PositionModified; objectPositionInfo.EndPositionModified = objectPositionInfo.PositionModified = clampToPlayfieldWithPadding( @@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// Moves the and all necessary nested s into the if they aren't already. /// /// The deviation from the original modified position in order to fit within the playfield. - private static Vector2 clampSliderToPlayfield(Slider slider, ObjectPositionInfo objectPositionInfo) + private static Vector2 clampSliderToPlayfield(Slider slider, ObjectPositionInfoInternal objectPositionInfo) { var possibleMovementBounds = calculatePossibleMovementBounds(slider); @@ -286,7 +286,7 @@ namespace osu.Game.Rulesets.Osu.Utils ); } - public interface IObjectPositionInfo + public class ObjectPositionInfo { /// /// The jump angle from the previous hit object to this one, relative to the previous hit object's jump angle. @@ -298,7 +298,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// If is 0, the player's cursor doesn't need to change its direction of movement when passing /// the previous object to reach this one. /// - float RelativeAngle { get; set; } + public float RelativeAngle { get; set; } /// /// The jump distance from the previous hit object to this one. @@ -306,32 +306,33 @@ namespace osu.Game.Rulesets.Osu.Utils /// /// of the first hit object in a beatmap is relative to the playfield center. /// - float DistanceFromPrevious { get; set; } - - /// - /// The hit object associated with this . - /// - OsuHitObject HitObject { get; } - } - - private class ObjectPositionInfo : IObjectPositionInfo - { - public float RelativeAngle { get; set; } - public float DistanceFromPrevious { get; set; } - public Vector2 PositionOriginal { get; } - public Vector2 PositionModified { get; set; } - public Vector2 EndPositionModified { get; set; } - + /// + /// The hit object associated with this . + /// public OsuHitObject HitObject { get; } public ObjectPositionInfo(OsuHitObject hitObject) { - PositionModified = PositionOriginal = hitObject.Position; - EndPositionModified = hitObject.EndPosition; HitObject = hitObject; } } + + private class ObjectPositionInfoInternal : ObjectPositionInfo + { + public Vector2 PositionOriginal { get; } + public Vector2 PositionModified { get; set; } + public Vector2 EndPositionModified { get; set; } + + public ObjectPositionInfoInternal(ObjectPositionInfo original) + : base(original.HitObject) + { + RelativeAngle = original.RelativeAngle; + DistanceFromPrevious = original.DistanceFromPrevious; + PositionModified = PositionOriginal = HitObject.Position; + EndPositionModified = HitObject.EndPosition; + } + } } } From eaef27595c71e8412f449345e9b81528fc6b60e9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 10 Mar 2022 15:33:50 +0900 Subject: [PATCH 0481/1336] Also mark `UnknownMod` as not user-playable --- osu.Game/Rulesets/Mods/UnknownMod.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Rulesets/Mods/UnknownMod.cs b/osu.Game/Rulesets/Mods/UnknownMod.cs index 013725e227..b426386d7a 100644 --- a/osu.Game/Rulesets/Mods/UnknownMod.cs +++ b/osu.Game/Rulesets/Mods/UnknownMod.cs @@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Mods public override string Description => "This mod could not be resolved by the game."; public override double ScoreMultiplier => 0; + public override bool UserPlayable => false; + public override ModType Type => ModType.System; public UnknownMod(string acronym) From 1a187d4dec553a0563e6baa75a5c15e282c34a7b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 10 Mar 2022 15:49:18 +0900 Subject: [PATCH 0482/1336] Add animation to checkbox when joning/leaving a channel --- .../Overlays/Chat/Listing/ChannelListingItem.cs | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs b/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs index 9586730c6b..83362bc79d 100644 --- a/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs +++ b/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs @@ -81,9 +81,9 @@ namespace osu.Game.Overlays.Chat.Listing { checkbox = new SpriteIcon { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Margin = new MarginPadding { Left = 15 }, + Alpha = 0, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Icon = FontAwesome.Solid.Check, Size = new Vector2(icon_size), }, @@ -134,15 +134,19 @@ namespace osu.Game.Overlays.Chat.Listing channelJoined = channel.Joined.GetBoundCopy(); channelJoined.BindValueChanged(change => { + const double duration = 500; + if (change.NewValue) { - checkbox.Show(); + checkbox.FadeIn(duration, Easing.OutQuint); + checkbox.ScaleTo(1f, duration, Easing.OutElastic); channelText.Colour = Colour4.White; topicText.Colour = Colour4.White; } else { - checkbox.Hide(); + checkbox.FadeOut(duration, Easing.OutQuint); + checkbox.ScaleTo(0.8f, duration, Easing.OutQuint); channelText.Colour = colourProvider.Light3; topicText.Colour = colourProvider.Content2; } @@ -159,7 +163,7 @@ namespace osu.Game.Overlays.Chat.Listing protected override void OnHoverLost(HoverLostEvent e) { - hoverBox.Hide(); + hoverBox.FadeOut(300, Easing.OutQuint); base.OnHoverLost(e); } } From 46f2db1712beda4ae0a33d2c5fe54b6b10f19b0a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 10 Mar 2022 15:58:19 +0900 Subject: [PATCH 0483/1336] Move `ChannelListingItem` spacing into item so input is always handled by an item in the list Without this change, there would be a couple of pixels between each list item where nothing would be hovered. This is a pretty annoying UX which we should be avoiding we possible. --- osu.Game/Overlays/Chat/Listing/ChannelListing.cs | 2 -- osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs | 5 ++++- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Chat/Listing/ChannelListing.cs b/osu.Game/Overlays/Chat/Listing/ChannelListing.cs index 9b8b45c85f..732c78de15 100644 --- a/osu.Game/Overlays/Chat/Listing/ChannelListing.cs +++ b/osu.Game/Overlays/Chat/Listing/ChannelListing.cs @@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Containers; using osu.Game.Online.Chat; -using osuTK; namespace osu.Game.Overlays.Chat.Listing { @@ -51,7 +50,6 @@ namespace osu.Game.Overlays.Chat.Listing Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Spacing = new Vector2(3), Padding = new MarginPadding { Vertical = 13, diff --git a/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs b/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs index 83362bc79d..526cbcda87 100644 --- a/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs +++ b/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs @@ -43,6 +43,8 @@ namespace osu.Game.Overlays.Chat.Listing private const float text_size = 18; private const float icon_size = 14; + private const float vertical_margin = 1.5f; + public ChannelListingItem(Channel channel) { this.channel = channel; @@ -54,7 +56,7 @@ namespace osu.Game.Overlays.Chat.Listing Masking = true; CornerRadius = 5; RelativeSizeAxes = Axes.X; - Height = 20; + Height = 20 + (vertical_margin * 2); Children = new Drawable[] { @@ -62,6 +64,7 @@ namespace osu.Game.Overlays.Chat.Listing { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background3, + Margin = new MarginPadding { Vertical = vertical_margin }, Alpha = 0f, }, new GridContainer From c61397cc22c9ba9a1a78ab8ec1ba0ab64526a799 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 10 Mar 2022 16:22:27 +0900 Subject: [PATCH 0484/1336] Fix whitespace/inspection --- osu.Game/Online/API/APIMod.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Online/API/APIMod.cs b/osu.Game/Online/API/APIMod.cs index ef8637b8ed..44b1c460d5 100644 --- a/osu.Game/Online/API/APIMod.cs +++ b/osu.Game/Online/API/APIMod.cs @@ -102,5 +102,4 @@ namespace osu.Game.Online.API public int GetHashCode(KeyValuePair obj) => HashCode.Combine(obj.Key, ModUtils.GetSettingUnderlyingValue(obj.Value)); } } - } From a1b7bf3986666e7ec07a226988386a3b84b75507 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 10 Mar 2022 16:47:02 +0900 Subject: [PATCH 0485/1336] Use a minimum fade length for clamping rather than zero MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs b/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs index 46e0030034..506f679836 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default Child .FadeTo(flash_opacity, EarlyActivationMilliseconds, Easing.OutQuint) .Then() - .FadeOut(Math.Max(0, timingPoint.BeatLength - fade_length), Easing.OutSine); + .FadeOut(Math.Max(fade_length, timingPoint.BeatLength - fade_length), Easing.OutSine); } } } From 671d614c92bde69e6465cc718fd69e561b34c42d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 10 Mar 2022 17:54:31 +0900 Subject: [PATCH 0486/1336] Fix beatmap wedge mutating transforms incorrectly --- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 40 +++++++++++---------- 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index ea531e89c8..59a48f4f9d 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -152,7 +152,6 @@ namespace osu.Game.Screens.Select public OsuSpriteText VersionLabel { get; private set; } public OsuSpriteText TitleLabel { get; private set; } public OsuSpriteText ArtistLabel { get; private set; } - public BeatmapSetOnlineStatusPill StatusPill { get; private set; } public FillFlowContainer MapperContainer { get; private set; } private Container difficultyColourBar; @@ -169,6 +168,12 @@ namespace osu.Game.Screens.Select [Resolved] private IBindable> mods { get; set; } + [Resolved] + private BeatmapDifficultyCache difficultyCache { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + private ModSettingChangeTracker settingChangeTracker; public WedgeInfoText(WorkingBeatmap working, RulesetInfo userRuleset) @@ -181,7 +186,7 @@ namespace osu.Game.Screens.Select private IBindable starDifficulty; [BackgroundDependencyLoader] - private void load(OsuColour colours, LocalisationManager localisation, BeatmapDifficultyCache difficultyCache) + private void load(LocalisationManager localisation) { var beatmapInfo = working.BeatmapInfo; var metadata = beatmapInfo.Metadata; @@ -255,7 +260,7 @@ namespace osu.Game.Screens.Select Shear = -wedged_container_shear, Alpha = 0f, }, - StatusPill = new BeatmapSetOnlineStatusPill + new BeatmapSetOnlineStatusPill { AutoSizeAxes = Axes.Both, Anchor = Anchor.TopRight, @@ -264,6 +269,7 @@ namespace osu.Game.Screens.Select TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Status = beatmapInfo.Status, + Alpha = string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? 0 : 1 } } }, @@ -311,22 +317,6 @@ namespace osu.Game.Screens.Select titleBinding.BindValueChanged(_ => setMetadata(metadata.Source)); artistBinding.BindValueChanged(_ => setMetadata(metadata.Source), true); - starRatingDisplay.DisplayedStars.BindValueChanged(s => - { - difficultyColourBar.Colour = colours.ForStarDifficulty(s.NewValue); - }, true); - - starDifficulty = difficultyCache.GetBindableDifficulty(beatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); - starDifficulty.BindValueChanged(s => - { - starRatingDisplay.FadeIn(transition_duration); - starRatingDisplay.Current.Value = s.NewValue ?? default; - }); - - // no difficulty means it can't have a status to show - if (string.IsNullOrEmpty(beatmapInfo.DifficultyName)) - StatusPill.Hide(); - addInfoLabels(); } @@ -334,6 +324,18 @@ namespace osu.Game.Screens.Select { base.LoadComplete(); + starRatingDisplay.DisplayedStars.BindValueChanged(s => + { + difficultyColourBar.Colour = colours.ForStarDifficulty(s.NewValue); + }, true); + + starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); + starDifficulty.BindValueChanged(s => + { + starRatingDisplay.FadeIn(transition_duration); + starRatingDisplay.Current.Value = s.NewValue ?? default; + }); + mods.BindValueChanged(m => { settingChangeTracker?.Dispose(); From d5eca16b69eb01ec42a3b747e1367a3510f4775f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 10 Mar 2022 18:08:07 +0900 Subject: [PATCH 0487/1336] Fix potential test failures due to slow realm refresh in `TestSceneScreenNavigation` As seen at https://github.com/ppy/osu/runs/5492345983?check_suite_focus=true. --- osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 8debb95f38..f2e6aa1e16 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("confirm deletion", () => InputManager.Key(Key.Number1)); AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get().CurrentDialog == null); - AddAssert("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find(score.ID)?.DeletePending == true)); + AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find(score.ID)?.DeletePending == true)); AddUntilStep("wait for score panel removal", () => scorePanel.Parent == null); } @@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("confirm deletion", () => InputManager.Key(Key.Number1)); AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get().CurrentDialog == null); - AddAssert("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find(score.ID)?.DeletePending == true)); + AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find(score.ID)?.DeletePending == true)); AddUntilStep("wait for score panel removal", () => scorePanel.Parent == null); } From 45d537ef727e787afeaf044b9cfc12af50c29bf9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 10 Mar 2022 18:50:53 +0900 Subject: [PATCH 0488/1336] Fix potential multiplayer crash with async disposal --- osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index d8fb448437..b49f373c7b 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -175,7 +175,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer base.StartGameplay(); }); - private void onResultsReady() => resultsReady.SetResult(true); + private void onResultsReady() => Scheduler.Add(() => + { + resultsReady.SetResult(true); + }); protected override async Task PrepareScoreForResultsAsync(Score score) { From 2d135e5be61e2615fe045747a34c834d31d3c7fb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 10 Mar 2022 19:52:08 +0900 Subject: [PATCH 0489/1336] Explain purpose of `Schedule` call in `MultiplayerPlayer.onResultsReady` --- .../Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index b49f373c7b..78e7f3d987 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -175,10 +175,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer base.StartGameplay(); }); - private void onResultsReady() => Scheduler.Add(() => + private void onResultsReady() { - resultsReady.SetResult(true); - }); + // Schedule is required to ensure that `TaskCompletionSource.SetResult` is not called more than once. + // A scenario where this can occur is if this instance is not immediately disposed (ie. async disposal queue). + Schedule(() => resultsReady.SetResult(true)); + } protected override async Task PrepareScoreForResultsAsync(Score score) { From 2de779584482cb5a0795a338ad7666982ca6335a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 10 Mar 2022 19:59:05 +0900 Subject: [PATCH 0490/1336] Fix always rolling up from zero Co-authored-by: Dean Herbert --- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 59a48f4f9d..1e0aaf9c27 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -332,8 +332,13 @@ namespace osu.Game.Screens.Select starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); starDifficulty.BindValueChanged(s => { - starRatingDisplay.FadeIn(transition_duration); starRatingDisplay.Current.Value = s.NewValue ?? default; + + // Don't roll the counter on initial display (but still allow it to roll on applying mods etc.) + if (!starRatingDisplay.IsPresent) + starRatingDisplay.FinishTransforms(true); + + starRatingDisplay.FadeIn(transition_duration); }); mods.BindValueChanged(m => From 885cb3ce5bc0768a3e434436a5e540bfaff4a5b4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 10 Mar 2022 20:02:58 +0900 Subject: [PATCH 0491/1336] Add current screen checks for added safety --- .../OnlinePlay/Multiplayer/MultiplayerPlayer.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index 78e7f3d987..043315c790 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -10,6 +10,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; +using osu.Framework.Screens; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; @@ -171,6 +172,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer private void onMatchStarted() => Scheduler.Add(() => { + if (!this.IsCurrentScreen()) + return; + loadingDisplay.Hide(); base.StartGameplay(); }); @@ -179,7 +183,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { // Schedule is required to ensure that `TaskCompletionSource.SetResult` is not called more than once. // A scenario where this can occur is if this instance is not immediately disposed (ie. async disposal queue). - Schedule(() => resultsReady.SetResult(true)); + Schedule(() => + { + if (!this.IsCurrentScreen()) + return; + + resultsReady.SetResult(true); + }); } protected override async Task PrepareScoreForResultsAsync(Score score) From e4ef540b5b321c2eef6932d44d6508055a851e52 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 10 Mar 2022 20:33:14 +0900 Subject: [PATCH 0492/1336] Fix intermittent failures on `TestBeatmapDownloadingFlow` due to slow realm refresh --- .../Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index 2521d570f2..db988a544d 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -118,7 +118,7 @@ namespace osu.Game.Tests.Online [Test] public void TestBeatmapDownloadingFlow() { - AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet)); + AddUntilStep("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet)); addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded); AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet)); @@ -132,7 +132,7 @@ namespace osu.Game.Tests.Online AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); AddUntilStep("wait for import", () => beatmaps.CurrentImport != null); - AddAssert("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet)); + AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet)); addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable); } From 717ddbba4e0eb4e4a1f3a96ea83dfc17273d48f9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 16:30:20 +0300 Subject: [PATCH 0493/1336] Fix skin components toolbox not autosizing properly --- osu.Game/Overlays/SettingsToolboxGroup.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SettingsToolboxGroup.cs b/osu.Game/Overlays/SettingsToolboxGroup.cs index b4178359a4..b9e5283a44 100644 --- a/osu.Game/Overlays/SettingsToolboxGroup.cs +++ b/osu.Game/Overlays/SettingsToolboxGroup.cs @@ -162,7 +162,9 @@ namespace osu.Game.Overlays Expanded.BindValueChanged(v => { - content.ClearTransforms(); + // clearing transforms can break autosizing, see: https://github.com/ppy/osu-framework/issues/5064 + if (v.NewValue != v.OldValue) + content.ClearTransforms(); if (v.NewValue) content.AutoSizeAxes = Axes.Y; From 68aedd63a7c9e0234de549988d876f1a2b8817d6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 10 Mar 2022 20:22:36 +0900 Subject: [PATCH 0494/1336] Move `SelectionHandler`'s `SelectedItems` binding to the base implementation Until now it was up to each implementation to connect `BlueprintContainer` to its `SelectionHandler`, which didn't make much sense at all. --- .../Screens/Edit/Compose/Components/BlueprintContainer.cs | 1 + .../Edit/Compose/Components/EditorSelectionHandler.cs | 6 +----- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 130d7a015f..6dc6f20cfe 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -73,6 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components SelectionHandler = CreateSelectionHandler(); SelectionHandler.DeselectAll = deselectAll; + SelectionHandler.SelectedItems.BindTo(SelectedItems); AddRangeInternal(new[] { diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs index 5f6e8de557..7f693996a4 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs @@ -29,11 +29,7 @@ namespace osu.Game.Screens.Edit.Compose.Components // bring in updates from selection changes EditorBeatmap.HitObjectUpdated += _ => Scheduler.AddOnce(UpdateTernaryStates); - SelectedItems.BindTo(EditorBeatmap.SelectedHitObjects); - SelectedItems.CollectionChanged += (sender, args) => - { - Scheduler.AddOnce(UpdateTernaryStates); - }; + SelectedItems.CollectionChanged += (sender, args) => Scheduler.AddOnce(UpdateTernaryStates); } protected override void DeleteItems(IEnumerable items) => EditorBeatmap.RemoveRange(items); From 8cbc8b944f1ec39622cabc2388db53bdacea3e9f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 17:25:13 +0300 Subject: [PATCH 0495/1336] Rescope scheduling and improve comment --- osu.Game/Screens/Menu/IntroScreen.cs | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index 65f9dde1f9..a6b54dd1f2 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -209,14 +209,15 @@ namespace osu.Game.Screens.Menu // we also handle the exit transition. if (MenuVoice.Value) { - // ensure samples have been updated after resume before playing. - ScheduleAfterChildren(() => + if (skinnableSeeya != null) { - if (skinnableSeeya != null) - skinnableSeeya.Play(); - else - seeya.Play(); - }); + // resuming a screen (i.e. calling OnResume) happens before the screen itself becomes alive, + // therefore skinnable samples may not be updated yet with the recently selected skin. + // schedule after children to ensure skinnable samples have processed skin changes before playing. + ScheduleAfterChildren(() => skinnableSeeya.Play()); + } + else + seeya.Play(); // if playing the outro voice, we have more time to have fun with the background track. // initially fade to almost silent then ramp out over the remaining time. From c72e8a8b5e37d3e959a491e926422ded94dd931a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 21:28:38 +0300 Subject: [PATCH 0496/1336] Add functionality to switch to successfully joined channel --- osu.Game/Online/Chat/ChannelManager.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 47e45e67d1..1404c0f333 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -420,10 +420,11 @@ namespace osu.Game.Online.Chat /// Joins a channel if it has not already been joined. Must be called from the update thread. /// /// The channel to join. + /// Switch to the joined channel on successful request. /// The joined channel. Note that this may not match the parameter channel as it is a backed object. - public Channel JoinChannel(Channel channel) => joinChannel(channel, true); + public Channel JoinChannel(Channel channel, bool switchToJoined = false) => joinChannel(channel, switchToJoined, true); - private Channel joinChannel(Channel channel, bool fetchInitialMessages = false) + private Channel joinChannel(Channel channel, bool switchToJoined = false, bool fetchInitialMessages = false) { if (channel == null) return null; @@ -439,7 +440,7 @@ namespace osu.Game.Online.Chat case ChannelType.Multiplayer: // join is implicit. happens when you join a multiplayer game. // this will probably change in the future. - joinChannel(channel, fetchInitialMessages); + joinChannel(channel, switchToJoined, fetchInitialMessages); return channel; case ChannelType.PM: @@ -460,7 +461,7 @@ namespace osu.Game.Online.Chat default: var req = new JoinChannelRequest(channel); - req.Success += () => joinChannel(channel, fetchInitialMessages); + req.Success += () => joinChannel(channel, switchToJoined, fetchInitialMessages); req.Failure += ex => LeaveChannel(channel); api.Queue(req); return channel; @@ -472,7 +473,8 @@ namespace osu.Game.Online.Chat this.fetchInitialMessages(channel); } - CurrentChannel.Value ??= channel; + if (switchToJoined || CurrentChannel.Value == null) + CurrentChannel.Value = channel; return channel; } From 5315ff794a30295e5f018d23a8e5c4026782d97c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 21:29:32 +0300 Subject: [PATCH 0497/1336] Handle non-existing channels on message highlighting gracefully --- osu.Game/Overlays/ChatOverlay.cs | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index d6a1b23c46..a0b5e55014 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -309,10 +309,21 @@ namespace osu.Game.Overlays /// The message to highlight. public void HighlightMessage(Message message) { - if (channelManager.CurrentChannel.Value.Id != message.ChannelId) - channelManager.CurrentChannel.Value = channelManager.JoinedChannels.Single(c => c.Id == message.ChannelId); + Channel targetChannel; - channelManager.CurrentChannel.Value.HighlightedMessage.Value = message; + if (channelManager.CurrentChannel.Value.Id == message.ChannelId) + targetChannel = channelManager.CurrentChannel.Value; + else + { + targetChannel = channelManager.JoinedChannels.SingleOrDefault(c => c.Id == message.ChannelId); + + if (targetChannel != null) + channelManager.CurrentChannel.Value = targetChannel; + else + targetChannel = channelManager.JoinChannel(channelManager.AvailableChannels.SingleOrDefault(c => c.Id == message.ChannelId), true); + } + + targetChannel.HighlightedMessage.Value = message; } private float startDragChatHeight; From e41937083003a2b9c13ac0abd449c8068e574686 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 21:30:02 +0300 Subject: [PATCH 0498/1336] Add test coverage for highlighting message on left channel --- .../Visual/Online/TestSceneChatOverlay.cs | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 5ee17f80bd..906b3faa98 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -463,6 +463,36 @@ namespace osu.Game.Tests.Visual.Online }); AddStep("Highlight message", () => chatOverlay.HighlightMessage(message)); + AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2); + } + + [Test] + public void TestHighlightOnLeftChannel() + { + Message message = null; + + AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); + AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); + + AddStep("Join channel 2", () => channelManager.JoinChannel(channel2)); + AddStep("Send message in channel 2", () => + { + channel2.AddNewMessages(message = new Message + { + ChannelId = channel2.Id, + Content = "Message to highlight!", + Timestamp = DateTimeOffset.Now, + Sender = new APIUser + { + Id = 2, + Username = "Someone", + } + }); + }); + AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); + + AddStep("Highlight message", () => chatOverlay.HighlightMessage(message)); + AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2); } [Test] From 8086f734514ba70ae9997fd2927af2e5dd432a45 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 22:50:02 +0300 Subject: [PATCH 0499/1336] Revert "Add functionality to switch to successfully joined channel" This reverts commit c72e8a8b5e37d3e959a491e926422ded94dd931a. --- osu.Game/Online/Chat/ChannelManager.cs | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 1404c0f333..47e45e67d1 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -420,11 +420,10 @@ namespace osu.Game.Online.Chat /// Joins a channel if it has not already been joined. Must be called from the update thread. /// /// The channel to join. - /// Switch to the joined channel on successful request. /// The joined channel. Note that this may not match the parameter channel as it is a backed object. - public Channel JoinChannel(Channel channel, bool switchToJoined = false) => joinChannel(channel, switchToJoined, true); + public Channel JoinChannel(Channel channel) => joinChannel(channel, true); - private Channel joinChannel(Channel channel, bool switchToJoined = false, bool fetchInitialMessages = false) + private Channel joinChannel(Channel channel, bool fetchInitialMessages = false) { if (channel == null) return null; @@ -440,7 +439,7 @@ namespace osu.Game.Online.Chat case ChannelType.Multiplayer: // join is implicit. happens when you join a multiplayer game. // this will probably change in the future. - joinChannel(channel, switchToJoined, fetchInitialMessages); + joinChannel(channel, fetchInitialMessages); return channel; case ChannelType.PM: @@ -461,7 +460,7 @@ namespace osu.Game.Online.Chat default: var req = new JoinChannelRequest(channel); - req.Success += () => joinChannel(channel, switchToJoined, fetchInitialMessages); + req.Success += () => joinChannel(channel, fetchInitialMessages); req.Failure += ex => LeaveChannel(channel); api.Queue(req); return channel; @@ -473,8 +472,7 @@ namespace osu.Game.Online.Chat this.fetchInitialMessages(channel); } - if (switchToJoined || CurrentChannel.Value == null) - CurrentChannel.Value = channel; + CurrentChannel.Value ??= channel; return channel; } From a31611bdec45c0378e9486cfb090733f7d12b2e0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 22:54:47 +0300 Subject: [PATCH 0500/1336] Improve channel switching flow in `HighlightMessage` --- .../Visual/Online/TestSceneChatOverlay.cs | 8 +++---- osu.Game/Online/Chat/MessageNotifier.cs | 22 ++++++++++--------- osu.Game/Overlays/ChatOverlay.cs | 20 ++++++++--------- 3 files changed, 25 insertions(+), 25 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 906b3faa98..00ff6a9576 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -435,7 +435,7 @@ namespace osu.Game.Tests.Visual.Online }); }); - AddStep("Highlight message", () => chatOverlay.HighlightMessage(message)); + AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel1)); } [Test] @@ -462,7 +462,7 @@ namespace osu.Game.Tests.Visual.Online }); }); - AddStep("Highlight message", () => chatOverlay.HighlightMessage(message)); + AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel2)); AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2); } @@ -491,7 +491,7 @@ namespace osu.Game.Tests.Visual.Online }); AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); - AddStep("Highlight message", () => chatOverlay.HighlightMessage(message)); + AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel2)); AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2); } @@ -522,7 +522,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("Highlight message and show chat", () => { - chatOverlay.HighlightMessage(message); + chatOverlay.HighlightMessage(message, channel1); chatOverlay.Show(); }); } diff --git a/osu.Game/Online/Chat/MessageNotifier.cs b/osu.Game/Online/Chat/MessageNotifier.cs index 90b6d927c7..bcfec3cc0f 100644 --- a/osu.Game/Online/Chat/MessageNotifier.cs +++ b/osu.Game/Online/Chat/MessageNotifier.cs @@ -99,7 +99,7 @@ namespace osu.Game.Online.Chat if (checkForPMs(channel, message)) continue; - checkForMentions(message); + checkForMentions(channel, message); } } @@ -114,15 +114,15 @@ namespace osu.Game.Online.Chat if (!notifyOnPrivateMessage.Value || channel.Type != ChannelType.PM) return false; - notifications.Post(new PrivateMessageNotification(message)); + notifications.Post(new PrivateMessageNotification(message, channel)); return true; } - private void checkForMentions(Message message) + private void checkForMentions(Channel channel, Message message) { if (!notifyOnUsername.Value || !CheckContainsUsername(message.Content, localUser.Value.Username)) return; - notifications.Post(new MentionNotification(message)); + notifications.Post(new MentionNotification(message, channel)); } /// @@ -138,8 +138,8 @@ namespace osu.Game.Online.Chat public class PrivateMessageNotification : HighlightMessageNotification { - public PrivateMessageNotification(Message message) - : base(message) + public PrivateMessageNotification(Message message, Channel channel) + : base(message, channel) { Icon = FontAwesome.Solid.Envelope; Text = $"You received a private message from '{message.Sender.Username}'. Click to read it!"; @@ -148,8 +148,8 @@ namespace osu.Game.Online.Chat public class MentionNotification : HighlightMessageNotification { - public MentionNotification(Message message) - : base(message) + public MentionNotification(Message message, Channel channel) + : base(message, channel) { Icon = FontAwesome.Solid.At; Text = $"Your name was mentioned in chat by '{message.Sender.Username}'. Click to find out why!"; @@ -158,12 +158,14 @@ namespace osu.Game.Online.Chat public abstract class HighlightMessageNotification : SimpleNotification { - protected HighlightMessageNotification(Message message) + protected HighlightMessageNotification(Message message, Channel channel) { this.message = message; + this.channel = channel; } private readonly Message message; + private readonly Channel channel; public override bool IsImportant => false; @@ -175,7 +177,7 @@ namespace osu.Game.Online.Chat Activated = delegate { notificationOverlay.Hide(); - chatOverlay.HighlightMessage(message); + chatOverlay.HighlightMessage(message, channel); chatOverlay.Show(); return true; diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index a0b5e55014..3764ac42fc 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Collections.Specialized; +using System.Diagnostics; using System.Linq; using osuTK; using osuTK.Graphics; @@ -307,23 +308,20 @@ namespace osu.Game.Overlays /// Highlights a certain message in the specified channel. /// /// The message to highlight. - public void HighlightMessage(Message message) + /// The channel containing the message. + public void HighlightMessage(Message message, Channel channel) { - Channel targetChannel; + Debug.Assert(channel.Id == message.ChannelId); - if (channelManager.CurrentChannel.Value.Id == message.ChannelId) - targetChannel = channelManager.CurrentChannel.Value; - else + if (currentChannel.Value.Id != channel.Id) { - targetChannel = channelManager.JoinedChannels.SingleOrDefault(c => c.Id == message.ChannelId); + if (!channel.Joined.Value) + channel = channelManager.JoinChannel(channel); - if (targetChannel != null) - channelManager.CurrentChannel.Value = targetChannel; - else - targetChannel = channelManager.JoinChannel(channelManager.AvailableChannels.SingleOrDefault(c => c.Id == message.ChannelId), true); + channelManager.CurrentChannel.Value = channel; } - targetChannel.HighlightedMessage.Value = message; + channel.HighlightedMessage.Value = message; } private float startDragChatHeight; From d07e3101ea5a040b00c3fc1f66bf1b131aa2dba8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 10 Mar 2022 23:06:58 +0300 Subject: [PATCH 0501/1336] Improve message highlight handling in `DrawableChannel` --- osu.Game/Overlays/Chat/DrawableChannel.cs | 46 ++++++++++++----------- 1 file changed, 25 insertions(+), 21 deletions(-) diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 5086d08e91..1d9f8c7ab7 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -87,29 +87,31 @@ namespace osu.Game.Overlays.Chat base.LoadComplete(); highlightedMessage = Channel.HighlightedMessage.GetBoundCopy(); - highlightedMessage.BindValueChanged(m => - { - if (m.NewValue == null) - return; - - // schedule highlight to ensure it performs after any pending "newMessagesArrived" calls. - // also schedule after children to ensure the scroll flow is updated with any new chat lines. - ScheduleAfterChildren(() => - { - var chatLine = chatLines.SingleOrDefault(c => c.Message.Equals(m.NewValue)); - - if (chatLine != null) - { - float center = scroll.GetChildPosInContent(chatLine, chatLine.DrawSize / 2) - scroll.DisplayableContent / 2; - scroll.ScrollTo(Math.Clamp(center, 0, scroll.ScrollableExtent)); - chatLine.Highlight(); - } - - highlightedMessage.Value = null; - }); - }, true); + highlightedMessage.BindValueChanged(_ => processMessageHighlighting(), true); } + /// + /// Processes any pending message in . + /// + /// + /// is for ensuring the scroll flow has updated with any new chat lines. + /// + private void processMessageHighlighting() => ScheduleAfterChildren(() => + { + if (highlightedMessage.Value == null) + return; + + var chatLine = chatLines.SingleOrDefault(c => c.Message.Equals(highlightedMessage.Value)); + if (chatLine == null) + return; + + float center = scroll.GetChildPosInContent(chatLine, chatLine.DrawSize / 2) - scroll.DisplayableContent / 2; + scroll.ScrollTo(Math.Clamp(center, 0, scroll.ScrollableExtent)); + chatLine.Highlight(); + + highlightedMessage.Value = null; + }); + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -179,6 +181,8 @@ namespace osu.Game.Overlays.Chat // to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling. if (newMessages.Any(m => m is LocalMessage)) scroll.ScrollToEnd(); + + processMessageHighlighting(); }); private void pendingMessageResolved(Message existing, Message updated) => Schedule(() => From 32c7a023f8206ec6cde60e4d1d2dc9641eb06a66 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 11 Mar 2022 19:54:13 +0900 Subject: [PATCH 0502/1336] Make `OsuGame.ScreenChanged` `private` and non-`virtual` Just reducing complexity scope here. --- osu.Game/OsuGame.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index fb81e4fd14..7cd043083a 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1140,7 +1140,7 @@ namespace osu.Game MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false; } - protected virtual void ScreenChanged(IScreen current, IScreen newScreen) + private void screenChanged(IScreen current, IScreen newScreen) { skinEditor.Reset(); @@ -1187,11 +1187,11 @@ namespace osu.Game } } - private void screenPushed(IScreen lastScreen, IScreen newScreen) => ScreenChanged(lastScreen, newScreen); + private void screenPushed(IScreen lastScreen, IScreen newScreen) => screenChanged(lastScreen, newScreen); private void screenExited(IScreen lastScreen, IScreen newScreen) { - ScreenChanged(lastScreen, newScreen); + screenChanged(lastScreen, newScreen); if (newScreen == null) Exit(); From ac55fea3c953a6c81326308200d4b905cd921c3b Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Fri, 11 Mar 2022 14:04:12 +0100 Subject: [PATCH 0503/1336] Confine the host cursor to area of 'everything' scaling container --- .../Graphics/Containers/ScalingContainer.cs | 45 +++++++++++++++++-- 1 file changed, 42 insertions(+), 3 deletions(-) diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index d331b818a1..58d18e1b21 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -6,6 +6,8 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; +using osu.Framework.Layout; +using osu.Framework.Platform; using osu.Framework.Screens; using osu.Game.Configuration; using osu.Game.Screens; @@ -66,7 +68,7 @@ namespace osu.Game.Graphics.Containers this.targetMode = targetMode; RelativeSizeAxes = Axes.Both; - InternalChild = sizableContainer = new AlwaysInputContainer + InternalChild = sizableContainer = new SizeableAlwaysInputContainer(targetMode == ScalingMode.Everything) { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, @@ -209,13 +211,50 @@ namespace osu.Game.Graphics.Containers } } - private class AlwaysInputContainer : Container + private class SizeableAlwaysInputContainer : Container { + [Resolved] + private GameHost host { get; set; } + + [Resolved] + private ISafeArea safeArea { get; set; } + + private readonly bool confineHostCursor; + private readonly LayoutValue cursorRectCache = new LayoutValue(Invalidation.RequiredParentSizeToFit); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; - public AlwaysInputContainer() + /// + /// Container used for sizing/positioning purposes in . Always receives mouse input. + /// + /// Whether to confine the host cursor to the draw area of this container. + /// Cursor confinement will abide by the setting. + public SizeableAlwaysInputContainer(bool confineHostCursor) { RelativeSizeAxes = Axes.Both; + this.confineHostCursor = confineHostCursor; + + if (confineHostCursor) + AddLayout(cursorRectCache); + } + + protected override void Update() + { + base.Update(); + + if (confineHostCursor && !cursorRectCache.IsValid) + { + updateHostCursorConfineRect(); + cursorRectCache.Validate(); + } + } + + private void updateHostCursorConfineRect() + { + if (host.Window == null) return; + + bool coversWholeScreen = Size == Vector2.One && safeArea.SafeAreaPadding.Value.Total == Vector2.Zero; + host.Window.CursorConfineRect = coversWholeScreen ? (RectangleF?)null : ToScreenSpace(DrawRectangle).AABBFloat; } } } From 9a1ade4f7907b695aeaa0d5ca19d18e63c4fa554 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 11 Mar 2022 23:08:40 +0900 Subject: [PATCH 0504/1336] Refactor `SkinEditor` to support switching target screens without full reload --- osu.Game/OsuGame.cs | 4 +-- osu.Game/Skinning/Editor/SkinEditor.cs | 29 ++++++++++----- osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 35 +++++++++++++++---- 3 files changed, 52 insertions(+), 16 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 7cd043083a..ae117d03d2 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1142,8 +1142,6 @@ namespace osu.Game private void screenChanged(IScreen current, IScreen newScreen) { - skinEditor.Reset(); - switch (newScreen) { case IntroScreen intro: @@ -1185,6 +1183,8 @@ namespace osu.Game else BackButton.Hide(); } + + skinEditor.SetTarget((Screen)newScreen); } private void screenPushed(IScreen lastScreen, IScreen newScreen) => screenChanged(lastScreen, newScreen); diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index ae5cbc95f0..cd21507128 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -28,7 +28,7 @@ namespace osu.Game.Skinning.Editor protected override bool StartHidden => true; - private readonly Drawable targetScreen; + private Drawable targetScreen; private OsuTextFlowContainer headerText; @@ -42,11 +42,13 @@ namespace osu.Game.Skinning.Editor private bool hasBegunMutating; + private Container blueprintContainerContainer; + public SkinEditor(Drawable targetScreen) { - this.targetScreen = targetScreen; - RelativeSizeAxes = Axes.Both; + + UpdateTargetScreen(targetScreen); } [BackgroundDependencyLoader] @@ -113,13 +115,9 @@ namespace osu.Game.Skinning.Editor Origin = Anchor.CentreLeft, RequestPlacement = placeComponent }, - new Container + blueprintContainerContainer = new Container { RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new SkinBlueprintContainer(targetScreen), - } }, } } @@ -147,6 +145,21 @@ namespace osu.Game.Skinning.Editor }, true); } + public void UpdateTargetScreen(Drawable targetScreen) + { + this.targetScreen = targetScreen; + + Scheduler.AddOnce(loadBlueprintContainer); + + void loadBlueprintContainer() + { + blueprintContainerContainer.Children = new Drawable[] + { + new SkinBlueprintContainer(targetScreen), + }; + } + } + private void skinChanged() { headerText.Clear(); diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index 61c363b019..08dad2a146 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using JetBrains.Annotations; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -8,6 +9,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Input.Bindings; @@ -114,15 +116,36 @@ namespace osu.Game.Skinning.Editor } /// - /// Exit any existing skin editor due to the game state changing. + /// Set a new target screen which will be used to find skinnable components. /// - public void Reset() + public void SetTarget(Screen screen) { - skinEditor?.Save(); - skinEditor?.Hide(); - skinEditor?.Expire(); + if (skinEditor == null) return; - skinEditor = null; + skinEditor.Save(); + + // AddOnce with paramter will ensure the newest target is loaded if there is any overlap. + Scheduler.AddOnce(setTarget, screen); + } + + private void setTarget(Screen target) + { + Debug.Assert(skinEditor != null); + + if (!target.IsLoaded) + { + Scheduler.AddOnce(setTarget, target); + return; + } + + if (skinEditor.State.Value == Visibility.Visible) + skinEditor.UpdateTargetScreen(target); + else + { + skinEditor.Hide(); + skinEditor.Expire(); + skinEditor = null; + } } } } From 3db42dd77254df799efa9334a2389efacf31e622 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 20:00:32 +0900 Subject: [PATCH 0505/1336] Allow skin editor to target different target containers for placement purposes --- osu.Game/Skinning/Editor/SkinEditor.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index ae5cbc95f0..36b06f01d2 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -171,7 +171,12 @@ namespace osu.Game.Skinning.Editor private void placeComponent(Type type) { - var targetContainer = getTarget(SkinnableTarget.MainHUDComponents); + var target = availableTargets.FirstOrDefault()?.Target; + + if (target == null) + return; + + var targetContainer = getTarget(target.Value); if (targetContainer == null) return; From 5b70139b333bbe03fa6781423f3bec955a4fa6c1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 11 Mar 2022 18:32:32 +0300 Subject: [PATCH 0506/1336] Avoid running message highlight processing more than once --- osu.Game/Overlays/Chat/DrawableChannel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 1d9f8c7ab7..52878199f0 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -96,7 +96,7 @@ namespace osu.Game.Overlays.Chat /// /// is for ensuring the scroll flow has updated with any new chat lines. /// - private void processMessageHighlighting() => ScheduleAfterChildren(() => + private void processMessageHighlighting() => SchedulerAfterChildren.AddOnce(() => { if (highlightedMessage.Value == null) return; From 53c57661c70a1da9836fd2eb4418ad58a0b45df9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 11 Mar 2022 18:34:22 +0300 Subject: [PATCH 0507/1336] Move implementtaion detail to inline comment --- osu.Game/Overlays/Chat/DrawableChannel.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 52878199f0..632517aa31 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -93,9 +93,7 @@ namespace osu.Game.Overlays.Chat /// /// Processes any pending message in . /// - /// - /// is for ensuring the scroll flow has updated with any new chat lines. - /// + // ScheduleAfterChildren is for ensuring the scroll flow has updated with any new chat lines. private void processMessageHighlighting() => SchedulerAfterChildren.AddOnce(() => { if (highlightedMessage.Value == null) From 0b74bde653c2e8be85b4467b8e3ed3db5fe4f5ed Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 13 Mar 2022 08:21:52 +0300 Subject: [PATCH 0508/1336] Disable taiko playfield aspect ratio lock on "Classic" mod --- osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs | 1 + osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 7 ++++++- .../UI/TaikoPlayfieldAdjustmentContainer.cs | 14 ++++++++++---- 3 files changed, 17 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index 6520517039..5a6f57bc36 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset; + drawableTaikoRuleset.LockPlayfieldAspect.Value = false; } public void Update(Playfield playfield) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 824b95639b..2efc4176f5 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Taiko.UI { public new BindableDouble TimeRange => base.TimeRange; + public readonly BindableBool LockPlayfieldAspect = new BindableBool(true); + protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping; protected override bool UserScrollSpeedAdjustment => false; @@ -70,7 +72,10 @@ namespace osu.Game.Rulesets.Taiko.UI return ControlPoints[result]; } - public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer(); + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer + { + LockPlayfieldAspect = { BindTarget = LockPlayfieldAspect } + }; protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs index 1041456020..9cf530e903 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs @@ -2,9 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.UI; -using osuTK; namespace osu.Game.Rulesets.Taiko.UI { @@ -13,16 +13,22 @@ namespace osu.Game.Rulesets.Taiko.UI private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; private const float default_aspect = 16f / 9f; + public readonly IBindable LockPlayfieldAspect = new BindableBool(true); + protected override void Update() { base.Update(); - float aspectAdjust = Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect; - Size = new Vector2(1, default_relative_height * aspectAdjust); + float height = default_relative_height; + + if (LockPlayfieldAspect.Value) + height *= Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect; + + Height = height; // Position the taiko playfield exactly one playfield from the top of the screen. RelativePositionAxes = Axes.Y; - Y = Size.Y; + Y = height; } } } From d1a9b88fe7756e6925b26511459840009b3180c5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 13 Mar 2022 16:05:45 +0900 Subject: [PATCH 0509/1336] Fix typo in comment Co-authored-by: Salman Ahmed --- osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index 08dad2a146..abd8272633 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -124,7 +124,7 @@ namespace osu.Game.Skinning.Editor skinEditor.Save(); - // AddOnce with paramter will ensure the newest target is loaded if there is any overlap. + // AddOnce with parameter will ensure the newest target is loaded if there is any overlap. Scheduler.AddOnce(setTarget, screen); } From f95e753adbfb170317c68ba19155f16e1b3a10a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 13 Mar 2022 16:10:06 +0900 Subject: [PATCH 0510/1336] Rename double-container variable name --- osu.Game/Skinning/Editor/SkinEditor.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index cd21507128..829faab116 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -42,7 +42,7 @@ namespace osu.Game.Skinning.Editor private bool hasBegunMutating; - private Container blueprintContainerContainer; + private Container content; public SkinEditor(Drawable targetScreen) { @@ -115,7 +115,7 @@ namespace osu.Game.Skinning.Editor Origin = Anchor.CentreLeft, RequestPlacement = placeComponent }, - blueprintContainerContainer = new Container + content = new Container { RelativeSizeAxes = Axes.Both, }, @@ -153,7 +153,7 @@ namespace osu.Game.Skinning.Editor void loadBlueprintContainer() { - blueprintContainerContainer.Children = new Drawable[] + content.Children = new Drawable[] { new SkinBlueprintContainer(targetScreen), }; From c99397f75abc9b431954f7b90176e1d44dd6e51e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 11 Mar 2022 23:27:27 +0900 Subject: [PATCH 0511/1336] Add the ability to add settings to skinnable elements --- osu.Game/Extensions/DrawableExtensions.cs | 13 +++++++++++++ osu.Game/Screens/Play/HUD/SkinnableInfo.cs | 14 ++++++++++++++ osu.Game/Skinning/ISkinnableDrawable.cs | 20 ++++++++++++++++++++ 3 files changed, 47 insertions(+) diff --git a/osu.Game/Extensions/DrawableExtensions.cs b/osu.Game/Extensions/DrawableExtensions.cs index 005804789e..d1aba2bfe3 100644 --- a/osu.Game/Extensions/DrawableExtensions.cs +++ b/osu.Game/Extensions/DrawableExtensions.cs @@ -1,8 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using Humanizer; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Configuration; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osuTK; @@ -59,8 +62,18 @@ namespace osu.Game.Extensions component.Origin = info.Origin; if (component is ISkinnableDrawable skinnable) + { skinnable.UsesFixedAnchor = info.UsesFixedAnchor; + foreach (var (_, property) in component.GetSettingsSourceProperties()) + { + if (!info.Settings.TryGetValue(property.Name.Underscore(), out object settingValue)) + continue; + + skinnable.CopyAdjustedSetting((IBindable)property.GetValue(component), settingValue); + } + } + if (component is Container container) { foreach (var child in info.Children) diff --git a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs index a2b84c79af..5a51e7f455 100644 --- a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs +++ b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs @@ -4,11 +4,15 @@ using System; using System.Collections.Generic; using System.Linq; +using Humanizer; using Newtonsoft.Json; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Configuration; using osu.Game.Extensions; using osu.Game.Skinning; +using osu.Game.Utils; using osuTK; namespace osu.Game.Screens.Play.HUD @@ -34,6 +38,8 @@ namespace osu.Game.Screens.Play.HUD /// public bool UsesFixedAnchor { get; set; } + public Dictionary Settings { get; set; } = new Dictionary(); + public List Children { get; } = new List(); [JsonConstructor] @@ -58,6 +64,14 @@ namespace osu.Game.Screens.Play.HUD if (component is ISkinnableDrawable skinnable) UsesFixedAnchor = skinnable.UsesFixedAnchor; + foreach (var (_, property) in component.GetSettingsSourceProperties()) + { + var bindable = (IBindable)property.GetValue(component); + + if (!bindable.IsDefault) + Settings.Add(property.Name.Underscore(), ModUtils.GetSettingUnderlyingValue(bindable)); + } + if (component is Container container) { foreach (var child in container.OfType().OfType()) diff --git a/osu.Game/Skinning/ISkinnableDrawable.cs b/osu.Game/Skinning/ISkinnableDrawable.cs index 60b40982e5..3fc6a2fdd8 100644 --- a/osu.Game/Skinning/ISkinnableDrawable.cs +++ b/osu.Game/Skinning/ISkinnableDrawable.cs @@ -1,6 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using osu.Framework.Bindables; +using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; namespace osu.Game.Skinning @@ -21,5 +24,22 @@ namespace osu.Game.Skinning /// If , a fixed anchor point has been defined. /// bool UsesFixedAnchor { get; set; } + + void CopyAdjustedSetting(IBindable target, object source) + { + if (source is IBindable sourceBindable) + { + // copy including transfer of default values. + target.BindTo(sourceBindable); + target.UnbindFrom(sourceBindable); + } + else + { + if (!(target is IParseable parseable)) + throw new InvalidOperationException($"Bindable type {target.GetType().ReadableName()} is not {nameof(IParseable)}."); + + parseable.Parse(source); + } + } } } From 8d1ee28e6711eec49735625f8e148993aebbec4a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 11 Mar 2022 23:30:46 +0900 Subject: [PATCH 0512/1336] Add settings modification UI to skin editor --- .../Rulesets/Edit/ScrollingToolboxGroup.cs | 4 ++- osu.Game/Skinning/Editor/SkinEditor.cs | 28 ++++++++++++++++++- osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 4 ++- .../Skinning/Editor/SkinSettingsToolbox.cs | 23 +++++++++++++++ 4 files changed, 56 insertions(+), 3 deletions(-) create mode 100644 osu.Game/Skinning/Editor/SkinSettingsToolbox.cs diff --git a/osu.Game/Rulesets/Edit/ScrollingToolboxGroup.cs b/osu.Game/Rulesets/Edit/ScrollingToolboxGroup.cs index 9998a997b3..98e026c49a 100644 --- a/osu.Game/Rulesets/Edit/ScrollingToolboxGroup.cs +++ b/osu.Game/Rulesets/Edit/ScrollingToolboxGroup.cs @@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Edit { protected readonly OsuScrollContainer Scroll; + protected readonly FillFlowContainer FillFlow; + protected override Container Content { get; } public ScrollingToolboxGroup(string title, float scrollAreaHeight) @@ -20,7 +22,7 @@ namespace osu.Game.Rulesets.Edit { RelativeSizeAxes = Axes.X, Height = scrollAreaHeight, - Child = Content = new FillFlowContainer + Child = Content = FillFlow = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 459fbf3be5..ef26682c03 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -11,10 +12,12 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Testing; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components.Menus; namespace osu.Game.Skinning.Editor @@ -44,6 +47,8 @@ namespace osu.Game.Skinning.Editor private Container content; + private EditorToolboxGroup settingsToolbox; + public SkinEditor(Drawable targetScreen) { RelativeSizeAxes = Axes.Both; @@ -103,7 +108,8 @@ namespace osu.Game.Skinning.Editor ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize), - new Dimension() + new Dimension(), + new Dimension(GridSizeMode.AutoSize), }, Content = new[] { @@ -119,6 +125,11 @@ namespace osu.Game.Skinning.Editor { RelativeSizeAxes = Axes.Both, }, + settingsToolbox = new SkinSettingsToolbox + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + } } } } @@ -143,12 +154,15 @@ namespace osu.Game.Skinning.Editor hasBegunMutating = false; Scheduler.AddOnce(skinChanged); }, true); + + SelectedComponents.BindCollectionChanged(selectionChanged); } public void UpdateTargetScreen(Drawable targetScreen) { this.targetScreen = targetScreen; + SelectedComponents.Clear(); Scheduler.AddOnce(loadBlueprintContainer); void loadBlueprintContainer() @@ -210,6 +224,18 @@ namespace osu.Game.Skinning.Editor SelectedComponents.Add(component); } + private void selectionChanged(object sender, NotifyCollectionChangedEventArgs e) + { + settingsToolbox.Clear(); + + var first = SelectedComponents.OfType().FirstOrDefault(); + + if (first != null) + { + settingsToolbox.Children = first.CreateSettingsControls().ToArray(); + } + } + private IEnumerable availableTargets => targetScreen.ChildrenOfType(); private ISkinnableTarget getTarget(SkinnableTarget target) diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index abd8272633..08cdbf0aa9 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -101,9 +101,11 @@ namespace osu.Game.Skinning.Editor private void editorVisibilityChanged(ValueChangedEvent visibility) { + const float toolbar_padding_requirement = 0.18f; + if (visibility.NewValue == Visibility.Visible) { - target.SetCustomRect(new RectangleF(0.18f, 0.1f, VISIBLE_TARGET_SCALE, VISIBLE_TARGET_SCALE), true); + target.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true); } else { diff --git a/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs b/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs new file mode 100644 index 0000000000..c0ef8e7316 --- /dev/null +++ b/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.Edit; +using osuTK; + +namespace osu.Game.Skinning.Editor +{ + internal class SkinSettingsToolbox : ScrollingToolboxGroup + { + public const float WIDTH = 200; + + public SkinSettingsToolbox() + : base("Settings", 600) + { + RelativeSizeAxes = Axes.None; + Width = WIDTH; + + FillFlow.Spacing = new Vector2(10); + } + } +} From 458136dfe779b7daa83bbaf9c76bb0f37d14cc58 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 19:55:25 +0900 Subject: [PATCH 0513/1336] Add `BigBlackBox` for skinning testing purposes --- osu.Game/Skinning/Components/BigBlackBox.cs | 47 +++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 osu.Game/Skinning/Components/BigBlackBox.cs diff --git a/osu.Game/Skinning/Components/BigBlackBox.cs b/osu.Game/Skinning/Components/BigBlackBox.cs new file mode 100644 index 0000000000..b86a863766 --- /dev/null +++ b/osu.Game/Skinning/Components/BigBlackBox.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Skinning.Components +{ + /// + /// Intended to be a test bed for skinning. May be removed at some point in the future. + /// + [UsedImplicitly] + public class BigBlackBox : CompositeDrawable, ISkinnableDrawable + { + public bool UsesFixedAnchor { get; set; } + + public BigBlackBox() + { + Size = new Vector2(150); + + Masking = true; + CornerRadius = 20; + CornerExponent = 5; + + InternalChildren = new Drawable[] + { + new Box + { + Colour = Color4.Black, + RelativeSizeAxes = Axes.Both, + }, + + new OsuSpriteText + { + Text = "Big Black Box", + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }; + } + } +} From e4211104b0fb93ff266cae340b2fc02e54be24be Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Mar 2022 20:33:15 +0900 Subject: [PATCH 0514/1336] Add new settings to the big black box --- osu.Game/Skinning/Components/BigBlackBox.cs | 34 +++++++++++++++++++-- 1 file changed, 31 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/Components/BigBlackBox.cs b/osu.Game/Skinning/Components/BigBlackBox.cs index b86a863766..fc6c652343 100644 --- a/osu.Game/Skinning/Components/BigBlackBox.cs +++ b/osu.Game/Skinning/Components/BigBlackBox.cs @@ -2,9 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using JetBrains.Annotations; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Game.Configuration; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; @@ -19,6 +21,19 @@ namespace osu.Game.Skinning.Components { public bool UsesFixedAnchor { get; set; } + [SettingSource("Spin", "Should the text spin")] + public Bindable TextSpin { get; } = new BindableBool(); + + [SettingSource("Alpha", "The alpha value of this box")] + public BindableNumber BoxAlpha { get; } = new BindableNumber(1) + { + MinValue = 0, + MaxValue = 1, + }; + + private readonly Box box; + private readonly OsuSpriteText text; + public BigBlackBox() { Size = new Vector2(150); @@ -29,13 +44,12 @@ namespace osu.Game.Skinning.Components InternalChildren = new Drawable[] { - new Box + box = new Box { Colour = Color4.Black, RelativeSizeAxes = Axes.Both, }, - - new OsuSpriteText + text = new OsuSpriteText { Text = "Big Black Box", Anchor = Anchor.Centre, @@ -43,5 +57,19 @@ namespace osu.Game.Skinning.Components } }; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + BoxAlpha.BindValueChanged(alpha => box.Alpha = alpha.NewValue, true); + TextSpin.BindValueChanged(spin => + { + if (spin.NewValue) + text.Spin(1000, RotationDirection.Clockwise); + else + text.ClearTransforms(); + }, true); + } } } From 7d2752185dfbf6261a240e35ca539afd1e902485 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 13 Mar 2022 16:47:08 +0900 Subject: [PATCH 0515/1336] Add disclaimer and adjust metrics of `BigBlackBox` --- osu.Game/Skinning/Components/BigBlackBox.cs | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) diff --git a/osu.Game/Skinning/Components/BigBlackBox.cs b/osu.Game/Skinning/Components/BigBlackBox.cs index fc6c652343..8e57143a12 100644 --- a/osu.Game/Skinning/Components/BigBlackBox.cs +++ b/osu.Game/Skinning/Components/BigBlackBox.cs @@ -7,6 +7,8 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Configuration; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; @@ -21,7 +23,7 @@ namespace osu.Game.Skinning.Components { public bool UsesFixedAnchor { get; set; } - [SettingSource("Spin", "Should the text spin")] + [SettingSource("Spining text", "Whether the big text should spin")] public Bindable TextSpin { get; } = new BindableBool(); [SettingSource("Alpha", "The alpha value of this box")] @@ -29,14 +31,16 @@ namespace osu.Game.Skinning.Components { MinValue = 0, MaxValue = 1, + Precision = 0.01f, }; private readonly Box box; private readonly OsuSpriteText text; + private readonly OsuTextFlowContainer disclaimer; public BigBlackBox() { - Size = new Vector2(150); + Size = new Vector2(250); Masking = true; CornerRadius = 20; @@ -54,6 +58,17 @@ namespace osu.Game.Skinning.Components Text = "Big Black Box", Anchor = Anchor.Centre, Origin = Anchor.Centre, + Font = OsuFont.Default.With(size: 40) + }, + disclaimer = new OsuTextFlowContainer(st => st.Font = OsuFont.Default.With(size: 10)) + { + Text = "This is intended to be a test component and may disappear in the future!", + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Margin = new MarginPadding(10), + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + TextAnchor = Anchor.TopCentre, } }; } @@ -70,6 +85,8 @@ namespace osu.Game.Skinning.Components else text.ClearTransforms(); }, true); + + disclaimer.FadeOutFromOne(5000, Easing.InQuint); } } } From 4a8aa72d1ba96dcb60f545250800ef71437a4cf3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 14 Mar 2022 01:03:08 +0300 Subject: [PATCH 0516/1336] Nudge osu!taiko playfield's height to perfectly match with osu!(stable) --- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index d650cab729..504b10e9bc 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.UI /// /// Default height of a when inside a . /// - public const float DEFAULT_HEIGHT = 212; + public const float DEFAULT_HEIGHT = 200; private Container hitExplosionContainer; private Container kiaiExplosionContainer; From dbc26c3534e37108497ae64e040ba32101988fa6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 14 Mar 2022 03:46:05 +0300 Subject: [PATCH 0517/1336] Add failing test assertion --- .../Gameplay/TestSceneDrawableStoryboardSprite.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 52bedc328d..4011a6bc82 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -1,11 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Skinning; @@ -22,6 +24,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private Storyboard storyboard { get; set; } = new Storyboard(); + private IEnumerable sprites => this.ChildrenOfType(); + [Test] public void TestSkinSpriteDisallowedByDefault() { @@ -41,9 +45,11 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); - AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.Centre, Vector2.Zero))); + AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); assertSpritesFromSkin(true); + + AddAssert("skinnable sprite has correct size", () => sprites.Any(s => Precision.AlmostEquals(s.ChildrenOfType().Single().Size, new Vector2(128, 128)))); } private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition) @@ -57,7 +63,6 @@ namespace osu.Game.Tests.Visual.Gameplay private void assertSpritesFromSkin(bool fromSkin) => AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}", - () => this.ChildrenOfType() - .All(sprite => sprite.ChildrenOfType().Any() == fromSkin)); + () => sprites.All(sprite => sprite.ChildrenOfType().Any() == fromSkin)); } } From c9d54834be09429edc2a96a99ea579e15ac83870 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 14 Mar 2022 03:35:08 +0300 Subject: [PATCH 0518/1336] Fix `SkinnableSprite`s in storyboards not autosizing to their textures --- osu.Game/Storyboards/Storyboard.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index 2faed98ae0..b662b98e4e 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -104,7 +104,13 @@ namespace osu.Game.Storyboards drawable = new Sprite { Texture = textureStore.Get(storyboardPath) }; // if the texture isn't available locally in the beatmap, some storyboards choose to source from the underlying skin lookup hierarchy. else if (UseSkinSprites) - drawable = new SkinnableSprite(path); + { + drawable = new SkinnableSprite(path) + { + RelativeSizeAxes = Axes.None, + AutoSizeAxes = Axes.Both, + }; + } return drawable; } From 720e1cd206154fc40f8889ef813f1e31d01d1e0a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 14 Mar 2022 03:35:23 +0300 Subject: [PATCH 0519/1336] Add failing test cases --- .../TestSceneDrawableStoryboardSprite.cs | 44 +++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 4011a6bc82..34e6d1996d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Framework.Utils; @@ -52,6 +53,49 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("skinnable sprite has correct size", () => sprites.Any(s => Precision.AlmostEquals(s.ChildrenOfType().Single().Size, new Vector2(128, 128)))); } + [Test] + public void TestFlippedSprite() + { + const string lookup_name = "hitcircleoverlay"; + + AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); + AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); + AddStep("flip sprites", () => sprites.ForEach(s => + { + s.FlipH = true; + s.FlipV = true; + })); + AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight)); + } + + [Test] + public void TestNegativeScale() + { + const string lookup_name = "hitcircleoverlay"; + + AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); + AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); + AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1))); + AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight)); + } + + [Test] + public void TestNegativeScaleWithFlippedSprite() + { + const string lookup_name = "hitcircleoverlay"; + + AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); + AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); + AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1))); + AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight)); + AddStep("flip sprites", () => sprites.ForEach(s => + { + s.FlipH = true; + s.FlipV = true; + })); + AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft)); + } + private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition) => new DrawableStoryboardSprite( new StoryboardSprite(lookupName, origin, initialPosition) From 0b8c89bfa81c88019f629c8941d542f15d06fc6d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 14 Mar 2022 03:50:12 +0300 Subject: [PATCH 0520/1336] Fix drawable storyboard sprites not flipping origin on negative scale --- osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index eb877f3dff..ad4402dcc4 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -79,7 +79,7 @@ namespace osu.Game.Storyboards.Drawables { var origin = base.Origin; - if (FlipH) + if ((FlipH || VectorScale.X < 0) && !(FlipH && VectorScale.X < 0)) { if (origin.HasFlagFast(Anchor.x0)) origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); @@ -87,7 +87,7 @@ namespace osu.Game.Storyboards.Drawables origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); } - if (FlipV) + if ((FlipV || VectorScale.Y < 0) && !(FlipV && VectorScale.Y < 0)) { if (origin.HasFlagFast(Anchor.y0)) origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); From 9cf05080da2bb0125eaf3483326d1ab4fa0ab66c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 14 Mar 2022 04:40:24 +0300 Subject: [PATCH 0521/1336] Simplify conditionals to one XOR operations with comments --- osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index ad4402dcc4..f3173497e8 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -79,7 +79,8 @@ namespace osu.Game.Storyboards.Drawables { var origin = base.Origin; - if ((FlipH || VectorScale.X < 0) && !(FlipH && VectorScale.X < 0)) + // Either flip horizontally or negative X scale, but not both. + if (FlipH ^ (VectorScale.X < 0)) { if (origin.HasFlagFast(Anchor.x0)) origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); @@ -87,7 +88,8 @@ namespace osu.Game.Storyboards.Drawables origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); } - if ((FlipV || VectorScale.Y < 0) && !(FlipV && VectorScale.Y < 0)) + // Either flip vertically or negative Y scale, but not both. + if (FlipV ^ (VectorScale.Y < 0)) { if (origin.HasFlagFast(Anchor.y0)) origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); From 740a72e16d07b380177c331096780043ded35da1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 14 Mar 2022 05:44:34 +0300 Subject: [PATCH 0522/1336] Share origin adjustment logic between storyboard sprite and animation --- .../Drawables/DrawableStoryboardAnimation.cs | 30 +------------ osu.Game/Storyboards/StoryboardExtensions.cs | 43 +++++++++++++++++++ 2 files changed, 45 insertions(+), 28 deletions(-) create mode 100644 osu.Game/Storyboards/StoryboardExtensions.cs diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index 81623a9307..28ac83a25c 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Textures; @@ -70,34 +69,9 @@ namespace osu.Game.Storyboards.Drawables public override bool RemoveWhenNotAlive => false; - protected override Vector2 DrawScale - => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale; + protected override Vector2 DrawScale => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale; - public override Anchor Origin - { - get - { - var origin = base.Origin; - - if (FlipH) - { - if (origin.HasFlagFast(Anchor.x0)) - origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); - else if (origin.HasFlagFast(Anchor.x2)) - origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); - } - - if (FlipV) - { - if (origin.HasFlagFast(Anchor.y0)) - origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); - else if (origin.HasFlagFast(Anchor.y2)) - origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); - } - - return origin; - } - } + public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV); public override bool IsPresent => !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent; diff --git a/osu.Game/Storyboards/StoryboardExtensions.cs b/osu.Game/Storyboards/StoryboardExtensions.cs new file mode 100644 index 0000000000..4e8251c9e7 --- /dev/null +++ b/osu.Game/Storyboards/StoryboardExtensions.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Graphics; +using osuTK; + +namespace osu.Game.Storyboards +{ + public static class StoryboardExtensions + { + /// + /// Given an origin and a set of properties, adjust the origin to display the sprite/animation correctly. + /// + /// The current origin. + /// The vector scale. + /// Whether the element is flipped horizontally. + /// Whether the element is flipped vertically. + /// The adjusted origin. + public static Anchor AdjustOrigin(Anchor origin, Vector2 vectorScale, bool flipH, bool flipV) + { + // Either flip horizontally or negative X scale, but not both. + if (flipH ^ (vectorScale.X < 0)) + { + if (origin.HasFlagFast(Anchor.x0)) + origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); + else if (origin.HasFlagFast(Anchor.x2)) + origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); + } + + // Either flip vertically or negative Y scale, but not both. + if (flipV ^ (vectorScale.Y < 0)) + { + if (origin.HasFlagFast(Anchor.y0)) + origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); + else if (origin.HasFlagFast(Anchor.y2)) + origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); + } + + return origin; + } + } +} From c1697c7621358e02dccb710d79842696a983c669 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 14 Mar 2022 06:29:49 +0300 Subject: [PATCH 0523/1336] Update `DrawableStoryboardSprite` to use helper method --- .../Drawables/DrawableStoryboardAnimation.cs | 3 +- .../Drawables/DrawableStoryboardSprite.cs | 29 +------------------ 2 files changed, 3 insertions(+), 29 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index 28ac83a25c..88cb5f40a1 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -69,7 +69,8 @@ namespace osu.Game.Storyboards.Drawables public override bool RemoveWhenNotAlive => false; - protected override Vector2 DrawScale => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale; + protected override Vector2 DrawScale + => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale; public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV); diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index f3173497e8..db10f13896 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; @@ -73,33 +72,7 @@ namespace osu.Game.Storyboards.Drawables protected override Vector2 DrawScale => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale; - public override Anchor Origin - { - get - { - var origin = base.Origin; - - // Either flip horizontally or negative X scale, but not both. - if (FlipH ^ (VectorScale.X < 0)) - { - if (origin.HasFlagFast(Anchor.x0)) - origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); - else if (origin.HasFlagFast(Anchor.x2)) - origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); - } - - // Either flip vertically or negative Y scale, but not both. - if (FlipV ^ (VectorScale.Y < 0)) - { - if (origin.HasFlagFast(Anchor.y0)) - origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); - else if (origin.HasFlagFast(Anchor.y2)) - origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); - } - - return origin; - } - } + public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV); public override bool IsPresent => !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent; From 4ae6cba080d707402399b295f4a41b9503545991 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 14 Mar 2022 13:49:38 +0900 Subject: [PATCH 0524/1336] Expose UseDevelopmentServer as virtual --- osu.Game/OsuGameBase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 8b75de9718..602f84b0e1 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -69,7 +69,7 @@ namespace osu.Game /// private const double global_track_volume_adjust = 0.8; - public bool UseDevelopmentServer { get; } + public virtual bool UseDevelopmentServer { get; } public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version(); From 21beb8774d5d3d95bbcd19e524e571e181512048 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 14 Mar 2022 13:54:54 +0900 Subject: [PATCH 0525/1336] Change to lambda method --- osu.Game/OsuGameBase.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 602f84b0e1..5468db348e 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -69,7 +69,7 @@ namespace osu.Game /// private const double global_track_volume_adjust = 0.8; - public virtual bool UseDevelopmentServer { get; } + public virtual bool UseDevelopmentServer => DebugUtils.IsDebugBuild; public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version(); @@ -177,7 +177,6 @@ namespace osu.Game public OsuGameBase() { - UseDevelopmentServer = DebugUtils.IsDebugBuild; Name = @"osu!"; } From 4a3e3aba65a1cece80e164fefc7622f853637d8c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 14 Mar 2022 14:25:26 +0900 Subject: [PATCH 0526/1336] Restructure PerformanceCalculator to not require ScoreInfo argument --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 3 +- .../Difficulty/CatchPerformanceCalculator.cs | 36 +++-- .../Difficulty/ManiaPerformanceCalculator.cs | 49 +++---- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- .../Difficulty/OsuPerformanceCalculator.cs | 132 +++++++++--------- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- .../Difficulty/TaikoPerformanceCalculator.cs | 44 +++--- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- .../Visual/Ranking/TestSceneResultsScreen.cs | 2 +- .../PerformanceBreakdownCalculator.cs | 2 +- .../Difficulty/PerformanceCalculator.cs | 36 ++--- osu.Game/Rulesets/Ruleset.cs | 18 +-- osu.Game/Scoring/ScorePerformanceCache.cs | 4 +- .../Play/HUD/PerformancePointsCounter.cs | 4 +- 14 files changed, 147 insertions(+), 189 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 70d11c42e5..3a7efb6263 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -19,7 +19,6 @@ using osu.Game.Rulesets.Catch.Difficulty; using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; using System; using osu.Framework.Extensions.EnumExtensions; using osu.Game.Rulesets.Catch.Edit; @@ -182,7 +181,7 @@ namespace osu.Game.Rulesets.Catch public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin); - public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score); + public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator(this); public int LegacyID => 2; diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index 8cdbe500f0..6fefb2e5bb 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -13,33 +13,29 @@ namespace osu.Game.Rulesets.Catch.Difficulty { public class CatchPerformanceCalculator : PerformanceCalculator { - protected new CatchDifficultyAttributes Attributes => (CatchDifficultyAttributes)base.Attributes; - - private Mod[] mods; - private int fruitsHit; private int ticksHit; private int tinyTicksHit; private int tinyTicksMissed; private int misses; - public CatchPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) - : base(ruleset, attributes, score) + public CatchPerformanceCalculator(Ruleset ruleset) + : base(ruleset) { } - public override PerformanceAttributes Calculate() + protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes) { - mods = Score.Mods; + var catchAttributes = (CatchDifficultyAttributes)attributes; - fruitsHit = Score.Statistics.GetValueOrDefault(HitResult.Great); - ticksHit = Score.Statistics.GetValueOrDefault(HitResult.LargeTickHit); - tinyTicksHit = Score.Statistics.GetValueOrDefault(HitResult.SmallTickHit); - tinyTicksMissed = Score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss); - misses = Score.Statistics.GetValueOrDefault(HitResult.Miss); + fruitsHit = score.Statistics.GetValueOrDefault(HitResult.Great); + ticksHit = score.Statistics.GetValueOrDefault(HitResult.LargeTickHit); + tinyTicksHit = score.Statistics.GetValueOrDefault(HitResult.SmallTickHit); + tinyTicksMissed = score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss); + misses = score.Statistics.GetValueOrDefault(HitResult.Miss); // We are heavily relying on aim in catch the beat - double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0; + double value = Math.Pow(5.0 * Math.Max(1.0, catchAttributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0; // Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo int numTotalHits = totalComboHits(); @@ -52,10 +48,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty value *= Math.Pow(0.97, misses); // Combo scaling - if (Attributes.MaxCombo > 0) - value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0); + if (catchAttributes.MaxCombo > 0) + value *= Math.Min(Math.Pow(score.MaxCombo, 0.8) / Math.Pow(catchAttributes.MaxCombo, 0.8), 1.0); - double approachRate = Attributes.ApproachRate; + double approachRate = catchAttributes.ApproachRate; double approachRateFactor = 1.0; if (approachRate > 9.0) approachRateFactor += 0.1 * (approachRate - 9.0); // 10% for each AR above 9 @@ -66,7 +62,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty value *= approachRateFactor; - if (mods.Any(m => m is ModHidden)) + if (score.Mods.Any(m => m is ModHidden)) { // Hiddens gives almost nothing on max approach rate, and more the lower it is if (approachRate <= 10.0) @@ -75,12 +71,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty value *= 1.01 + 0.04 * (11.0 - Math.Min(11.0, approachRate)); // 5% at AR 10, 1% at AR 11 } - if (mods.Any(m => m is ModFlashlight)) + if (score.Mods.Any(m => m is ModFlashlight)) value *= 1.35 * lengthBonus; value *= Math.Pow(accuracy(), 5.5); - if (mods.Any(m => m is ModNoFail)) + if (score.Mods.Any(m => m is ModNoFail)) value *= 0.90; return new CatchPerformanceAttributes diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index 722cb55036..1eaf45e54a 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -13,10 +13,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty { public class ManiaPerformanceCalculator : PerformanceCalculator { - protected new ManiaDifficultyAttributes Attributes => (ManiaDifficultyAttributes)base.Attributes; - - private Mod[] mods; - // Score after being scaled by non-difficulty-increasing mods private double scaledScore; @@ -27,39 +23,40 @@ namespace osu.Game.Rulesets.Mania.Difficulty private int countMeh; private int countMiss; - public ManiaPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) - : base(ruleset, attributes, score) + public ManiaPerformanceCalculator(Ruleset ruleset) + : base(ruleset) { } - public override PerformanceAttributes Calculate() + protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes) { - mods = Score.Mods; - scaledScore = Score.TotalScore; - countPerfect = Score.Statistics.GetValueOrDefault(HitResult.Perfect); - countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great); - countGood = Score.Statistics.GetValueOrDefault(HitResult.Good); - countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok); - countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh); - countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss); + var maniaAttributes = (ManiaDifficultyAttributes)attributes; - if (Attributes.ScoreMultiplier > 0) + scaledScore = score.TotalScore; + countPerfect = score.Statistics.GetValueOrDefault(HitResult.Perfect); + countGreat = score.Statistics.GetValueOrDefault(HitResult.Great); + countGood = score.Statistics.GetValueOrDefault(HitResult.Good); + countOk = score.Statistics.GetValueOrDefault(HitResult.Ok); + countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); + countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); + + if (maniaAttributes.ScoreMultiplier > 0) { // Scale score up, so it's comparable to other keymods - scaledScore *= 1.0 / Attributes.ScoreMultiplier; + scaledScore *= 1.0 / maniaAttributes.ScoreMultiplier; } // Arbitrary initial value for scaling pp in order to standardize distributions across game modes. // The specific number has no intrinsic meaning and can be adjusted as needed. double multiplier = 0.8; - if (mods.Any(m => m is ModNoFail)) + if (score.Mods.Any(m => m is ModNoFail)) multiplier *= 0.9; - if (mods.Any(m => m is ModEasy)) + if (score.Mods.Any(m => m is ModEasy)) multiplier *= 0.5; - double difficultyValue = computeDifficultyValue(); - double accValue = computeAccuracyValue(difficultyValue); + double difficultyValue = computeDifficultyValue(maniaAttributes); + double accValue = computeAccuracyValue(difficultyValue, maniaAttributes); double totalValue = Math.Pow( Math.Pow(difficultyValue, 1.1) + @@ -75,9 +72,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty }; } - private double computeDifficultyValue() + private double computeDifficultyValue(ManiaDifficultyAttributes attributes) { - double difficultyValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0; + double difficultyValue = Math.Pow(5 * Math.Max(1, attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0; difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0); @@ -97,14 +94,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty return difficultyValue; } - private double computeAccuracyValue(double difficultyValue) + private double computeAccuracyValue(double difficultyValue, ManiaDifficultyAttributes attributes) { - if (Attributes.GreatHitWindow <= 0) + if (attributes.GreatHitWindow <= 0) return 0; // Lots of arbitrary values from testing. // Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution - double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667) + double accuracyValue = Math.Max(0.0, 0.2 - (attributes.GreatHitWindow - 34) * 0.006667) * difficultyValue * Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1); diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index f139a88f50..d04ef69dd2 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this); - public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new ManiaPerformanceCalculator(this, attributes, score); + public override PerformanceCalculator CreatePerformanceCalculator() => new ManiaPerformanceCalculator(this); public const string SHORT_NAME = "mania"; diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 604ab73454..5644b2009d 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -14,10 +13,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty { public class OsuPerformanceCalculator : PerformanceCalculator { - public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes; - - private Mod[] mods; - private double accuracy; private int scoreMaxCombo; private int countGreat; @@ -27,31 +22,32 @@ namespace osu.Game.Rulesets.Osu.Difficulty private double effectiveMissCount; - public OsuPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) - : base(ruleset, attributes, score) + public OsuPerformanceCalculator(Ruleset ruleset) + : base(ruleset) { } - public override PerformanceAttributes Calculate() + protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes) { - mods = Score.Mods; - accuracy = Score.Accuracy; - scoreMaxCombo = Score.MaxCombo; - countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great); - countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok); - countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh); - countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss); - effectiveMissCount = calculateEffectiveMissCount(); + var osuAttributes = (OsuDifficultyAttributes)attributes; + + accuracy = score.Accuracy; + scoreMaxCombo = score.MaxCombo; + countGreat = score.Statistics.GetValueOrDefault(HitResult.Great); + countOk = score.Statistics.GetValueOrDefault(HitResult.Ok); + countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); + countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); + effectiveMissCount = calculateEffectiveMissCount(osuAttributes); double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. - if (mods.Any(m => m is OsuModNoFail)) + if (score.Mods.Any(m => m is OsuModNoFail)) multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount); - if (mods.Any(m => m is OsuModSpunOut) && totalHits > 0) - multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85); + if (score.Mods.Any(m => m is OsuModSpunOut) && totalHits > 0) + multiplier *= 1.0 - Math.Pow((double)osuAttributes.SpinnerCount / totalHits, 0.85); - if (mods.Any(h => h is OsuModRelax)) + if (score.Mods.Any(h => h is OsuModRelax)) { // As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it. effectiveMissCount = Math.Min(effectiveMissCount + countOk + countMeh, totalHits); @@ -59,10 +55,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty multiplier *= 0.6; } - double aimValue = computeAimValue(); - double speedValue = computeSpeedValue(); - double accuracyValue = computeAccuracyValue(); - double flashlightValue = computeFlashlightValue(); + double aimValue = computeAimValue(score, osuAttributes); + double speedValue = computeSpeedValue(score, osuAttributes); + double accuracyValue = computeAccuracyValue(score, osuAttributes); + double flashlightValue = computeFlashlightValue(score, osuAttributes); double totalValue = Math.Pow( Math.Pow(aimValue, 1.1) + @@ -82,11 +78,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty }; } - private double computeAimValue() + private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes) { - double rawAim = Attributes.AimDifficulty; + double rawAim = attributes.AimDifficulty; - if (mods.Any(m => m is OsuModTouchDevice)) + if (score.Mods.Any(m => m is OsuModTouchDevice)) rawAim = Math.Pow(rawAim, 0.8); double aimValue = Math.Pow(5.0 * Math.Max(1.0, rawAim / 0.0675) - 4.0, 3.0) / 100000.0; @@ -99,44 +95,44 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (effectiveMissCount > 0) aimValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), effectiveMissCount); - aimValue *= getComboScalingFactor(); + aimValue *= getComboScalingFactor(attributes); double approachRateFactor = 0.0; - if (Attributes.ApproachRate > 10.33) - approachRateFactor = 0.3 * (Attributes.ApproachRate - 10.33); - else if (Attributes.ApproachRate < 8.0) - approachRateFactor = 0.1 * (8.0 - Attributes.ApproachRate); + if (attributes.ApproachRate > 10.33) + approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33); + else if (attributes.ApproachRate < 8.0) + approachRateFactor = 0.1 * (8.0 - attributes.ApproachRate); aimValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR. - if (mods.Any(m => m is OsuModBlinds)) - aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate); - else if (mods.Any(h => h is OsuModHidden)) + if (score.Mods.Any(m => m is OsuModBlinds)) + aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * attributes.DrainRate * attributes.DrainRate); + else if (score.Mods.Any(h => h is OsuModHidden)) { // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. - aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate); + aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } // We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator. - double estimateDifficultSliders = Attributes.SliderCount * 0.15; + double estimateDifficultSliders = attributes.SliderCount * 0.15; - if (Attributes.SliderCount > 0) + if (attributes.SliderCount > 0) { - double estimateSliderEndsDropped = Math.Clamp(Math.Min(countOk + countMeh + countMiss, Attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders); - double sliderNerfFactor = (1 - Attributes.SliderFactor) * Math.Pow(1 - estimateSliderEndsDropped / estimateDifficultSliders, 3) + Attributes.SliderFactor; + double estimateSliderEndsDropped = Math.Clamp(Math.Min(countOk + countMeh + countMiss, attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders); + double sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateSliderEndsDropped / estimateDifficultSliders, 3) + attributes.SliderFactor; aimValue *= sliderNerfFactor; } aimValue *= accuracy; // It is important to consider accuracy difficulty when scaling with accuracy. - aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500; + aimValue *= 0.98 + Math.Pow(attributes.OverallDifficulty, 2) / 2500; return aimValue; } - private double computeSpeedValue() + private double computeSpeedValue(ScoreInfo score, OsuDifficultyAttributes attributes) { - double speedValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.SpeedDifficulty / 0.0675) - 4.0, 3.0) / 100000.0; + double speedValue = Math.Pow(5.0 * Math.Max(1.0, attributes.SpeedDifficulty / 0.0675) - 4.0, 3.0) / 100000.0; double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) + (totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0); @@ -146,27 +142,27 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (effectiveMissCount > 0) speedValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875)); - speedValue *= getComboScalingFactor(); + speedValue *= getComboScalingFactor(attributes); double approachRateFactor = 0.0; - if (Attributes.ApproachRate > 10.33) - approachRateFactor = 0.3 * (Attributes.ApproachRate - 10.33); + if (attributes.ApproachRate > 10.33) + approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33); speedValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR. - if (mods.Any(m => m is OsuModBlinds)) + if (score.Mods.Any(m => m is OsuModBlinds)) { // Increasing the speed value by object count for Blinds isn't ideal, so the minimum buff is given. speedValue *= 1.12; } - else if (mods.Any(m => m is OsuModHidden)) + else if (score.Mods.Any(m => m is OsuModHidden)) { // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. - speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate); + speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } // Scale the speed value with accuracy and OD. - speedValue *= (0.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2); + speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2); // Scale the speed value with # of 50s to punish doubletapping. speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0); @@ -174,14 +170,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty return speedValue; } - private double computeAccuracyValue() + private double computeAccuracyValue(ScoreInfo score, OsuDifficultyAttributes attributes) { - if (mods.Any(h => h is OsuModRelax)) + if (score.Mods.Any(h => h is OsuModRelax)) return 0.0; // This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window. double betterAccuracyPercentage; - int amountHitObjectsWithAccuracy = Attributes.HitCircleCount; + int amountHitObjectsWithAccuracy = attributes.HitCircleCount; if (amountHitObjectsWithAccuracy > 0) betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6); @@ -194,43 +190,43 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Lots of arbitrary values from testing. // Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution. - double accuracyValue = Math.Pow(1.52163, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83; + double accuracyValue = Math.Pow(1.52163, attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83; // Bonus for many hitcircles - it's harder to keep good accuracy up for longer. accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3)); // Increasing the accuracy value by object count for Blinds isn't ideal, so the minimum buff is given. - if (mods.Any(m => m is OsuModBlinds)) + if (score.Mods.Any(m => m is OsuModBlinds)) accuracyValue *= 1.14; - else if (mods.Any(m => m is OsuModHidden)) + else if (score.Mods.Any(m => m is OsuModHidden)) accuracyValue *= 1.08; - if (mods.Any(m => m is OsuModFlashlight)) + if (score.Mods.Any(m => m is OsuModFlashlight)) accuracyValue *= 1.02; return accuracyValue; } - private double computeFlashlightValue() + private double computeFlashlightValue(ScoreInfo score, OsuDifficultyAttributes attributes) { - if (!mods.Any(h => h is OsuModFlashlight)) + if (!score.Mods.Any(h => h is OsuModFlashlight)) return 0.0; - double rawFlashlight = Attributes.FlashlightDifficulty; + double rawFlashlight = attributes.FlashlightDifficulty; - if (mods.Any(m => m is OsuModTouchDevice)) + if (score.Mods.Any(m => m is OsuModTouchDevice)) rawFlashlight = Math.Pow(rawFlashlight, 0.8); double flashlightValue = Math.Pow(rawFlashlight, 2.0) * 25.0; - if (mods.Any(h => h is OsuModHidden)) + if (score.Mods.Any(h => h is OsuModHidden)) flashlightValue *= 1.3; // Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses. if (effectiveMissCount > 0) flashlightValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875)); - flashlightValue *= getComboScalingFactor(); + flashlightValue *= getComboScalingFactor(attributes); // Account for shorter maps having a higher ratio of 0 combo/100 combo flashlight radius. flashlightValue *= 0.7 + 0.1 * Math.Min(1.0, totalHits / 200.0) + @@ -239,19 +235,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Scale the flashlight value with accuracy _slightly_. flashlightValue *= 0.5 + accuracy / 2.0; // It is important to also consider accuracy difficulty when doing that. - flashlightValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500; + flashlightValue *= 0.98 + Math.Pow(attributes.OverallDifficulty, 2) / 2500; return flashlightValue; } - private double calculateEffectiveMissCount() + private double calculateEffectiveMissCount(OsuDifficultyAttributes attributes) { // Guess the number of misses + slider breaks from combo double comboBasedMissCount = 0.0; - if (Attributes.SliderCount > 0) + if (attributes.SliderCount > 0) { - double fullComboThreshold = Attributes.MaxCombo - 0.1 * Attributes.SliderCount; + double fullComboThreshold = attributes.MaxCombo - 0.1 * attributes.SliderCount; if (scoreMaxCombo < fullComboThreshold) comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo); } @@ -262,7 +258,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty return Math.Max(countMiss, comboBasedMissCount); } - private double getComboScalingFactor() => Attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0); + private double getComboScalingFactor(OsuDifficultyAttributes attributes) => attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(attributes.MaxCombo, 0.8), 1.0); private int totalHits => countGreat + countOk + countMeh + countMiss; private int totalSuccessfulHits => countGreat + countOk + countMeh; } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 5b936b1bf1..92b90339f9 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Osu public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(RulesetInfo, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score); + public override PerformanceCalculator CreatePerformanceCalculator() => new OsuPerformanceCalculator(this); public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index bcd55f8fae..9e73390fad 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -14,37 +14,35 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoPerformanceCalculator : PerformanceCalculator { - protected new TaikoDifficultyAttributes Attributes => (TaikoDifficultyAttributes)base.Attributes; - - private Mod[] mods; private int countGreat; private int countOk; private int countMeh; private int countMiss; - public TaikoPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) - : base(ruleset, attributes, score) + public TaikoPerformanceCalculator(Ruleset ruleset) + : base(ruleset) { } - public override PerformanceAttributes Calculate() + protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes) { - mods = Score.Mods; - countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great); - countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok); - countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh); - countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss); + var taikoAttributes = (TaikoDifficultyAttributes)attributes; + + countGreat = score.Statistics.GetValueOrDefault(HitResult.Great); + countOk = score.Statistics.GetValueOrDefault(HitResult.Ok); + countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); + countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things - if (mods.Any(m => m is ModNoFail)) + if (score.Mods.Any(m => m is ModNoFail)) multiplier *= 0.90; - if (mods.Any(m => m is ModHidden)) + if (score.Mods.Any(m => m is ModHidden)) multiplier *= 1.10; - double difficultyValue = computeDifficultyValue(); - double accuracyValue = computeAccuracyValue(); + double difficultyValue = computeDifficultyValue(score, taikoAttributes); + double accuracyValue = computeAccuracyValue(score, taikoAttributes); double totalValue = Math.Pow( Math.Pow(difficultyValue, 1.1) + @@ -59,30 +57,30 @@ namespace osu.Game.Rulesets.Taiko.Difficulty }; } - private double computeDifficultyValue() + private double computeDifficultyValue(ScoreInfo score, TaikoDifficultyAttributes attributes) { - double difficultyValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0; + double difficultyValue = Math.Pow(5.0 * Math.Max(1.0, attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0; double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0); difficultyValue *= lengthBonus; difficultyValue *= Math.Pow(0.985, countMiss); - if (mods.Any(m => m is ModHidden)) + if (score.Mods.Any(m => m is ModHidden)) difficultyValue *= 1.025; - if (mods.Any(m => m is ModFlashlight)) + if (score.Mods.Any(m => m is ModFlashlight)) difficultyValue *= 1.05 * lengthBonus; - return difficultyValue * Score.Accuracy; + return difficultyValue * score.Accuracy; } - private double computeAccuracyValue() + private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes) { - if (Attributes.GreatHitWindow <= 0) + if (attributes.GreatHitWindow <= 0) return 0; - double accValue = Math.Pow(150.0 / Attributes.GreatHitWindow, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0; + double accValue = Math.Pow(150.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 15) * 22.0; // Bonus for many objects - it's harder to keep good accuracy up for longer return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index dc90845d92..8934b64ca5 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Taiko public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score); + public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator(this); public int LegacyID => 1; diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index cc380df183..4eed2a25f5 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -390,7 +390,7 @@ namespace osu.Game.Tests.Visual.Ranking private class RulesetWithNoPerformanceCalculator : OsuRuleset { - public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => null; + public override PerformanceCalculator CreatePerformanceCalculator() => null; } } } diff --git a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs index fc38ed0298..1e5dda253f 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Difficulty ).ConfigureAwait(false); // ScorePerformanceCache is not used to avoid caching multiple copies of essentially identical perfect performance attributes - return difficulty == null ? null : ruleset.CreatePerformanceCalculator(difficulty.Value.Attributes, perfectPlay)?.Calculate(); + return difficulty == null ? null : ruleset.CreatePerformanceCalculator()?.Calculate(perfectPlay, difficulty.Value.Attributes); }, cancellationToken); } diff --git a/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs index 6358ec18b7..4c55249661 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs @@ -1,41 +1,31 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; -using osu.Framework.Audio.Track; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Game.Rulesets.Mods; +using osu.Game.Beatmaps; using osu.Game.Scoring; namespace osu.Game.Rulesets.Difficulty { public abstract class PerformanceCalculator { - protected readonly DifficultyAttributes Attributes; - protected readonly Ruleset Ruleset; - protected readonly ScoreInfo Score; - protected double TimeRate { get; private set; } = 1; - - protected PerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) + protected PerformanceCalculator(Ruleset ruleset) { Ruleset = ruleset; - Score = score; - - Attributes = attributes ?? throw new ArgumentNullException(nameof(attributes)); - - ApplyMods(score.Mods); } - protected virtual void ApplyMods(Mod[] mods) - { - var track = new TrackVirtual(10000); - mods.OfType().ForEach(m => m.ApplyToTrack(track)); - TimeRate = track.Rate; - } + public PerformanceAttributes Calculate(ScoreInfo score, DifficultyAttributes attributes) + => CreatePerformanceAttributes(score, attributes); - public abstract PerformanceAttributes Calculate(); + public PerformanceAttributes Calculate(ScoreInfo score, IWorkingBeatmap beatmap) + => Calculate(score, Ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods)); + + /// + /// Creates to describe a score's performance. + /// + /// The score to create the attributes for. + /// The difficulty attributes for the beatmap relating to the score. + protected abstract PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes); } } diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 616540b59c..d5926386e8 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -228,25 +228,9 @@ namespace osu.Game.Rulesets /// /// Optionally creates a to generate performance data from the provided score. /// - /// Difficulty attributes for the beatmap related to the provided score. - /// The score to be processed. /// A performance calculator instance for the provided score. [CanBeNull] - public virtual PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => null; - - /// - /// Optionally creates a to generate performance data from the provided score. - /// - /// The beatmap to use as a source for generating . - /// The score to be processed. - /// A performance calculator instance for the provided score. - [CanBeNull] - public PerformanceCalculator CreatePerformanceCalculator(IWorkingBeatmap beatmap, ScoreInfo score) - { - var difficultyCalculator = CreateDifficultyCalculator(beatmap); - var difficultyAttributes = difficultyCalculator.Calculate(score.Mods); - return CreatePerformanceCalculator(difficultyAttributes, score); - } + public virtual PerformanceCalculator CreatePerformanceCalculator() => null; public virtual HitObjectComposer CreateHitObjectComposer() => null; diff --git a/osu.Game/Scoring/ScorePerformanceCache.cs b/osu.Game/Scoring/ScorePerformanceCache.cs index a428a66aae..e15d59e648 100644 --- a/osu.Game/Scoring/ScorePerformanceCache.cs +++ b/osu.Game/Scoring/ScorePerformanceCache.cs @@ -43,9 +43,7 @@ namespace osu.Game.Scoring token.ThrowIfCancellationRequested(); - var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Value.Attributes, score); - - return calculator?.Calculate(); + return score.Ruleset.CreateInstance().CreatePerformanceCalculator()?.Calculate(score, attributes.Value.Attributes); } public readonly struct PerformanceCacheLookup diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index 21a7698248..67a8aaabdc 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -130,9 +130,9 @@ namespace osu.Game.Screens.Play.HUD var scoreInfo = gameplayState.Score.ScoreInfo.DeepClone(); scoreInfo.Mods = clonedMods; - var calculator = gameplayState.Ruleset.CreatePerformanceCalculator(attrib, scoreInfo); + var calculator = gameplayState.Ruleset.CreatePerformanceCalculator(); - Current.Value = (int)Math.Round(calculator?.Calculate().Total ?? 0, MidpointRounding.AwayFromZero); + Current.Value = (int)Math.Round(calculator?.Calculate(scoreInfo, attrib).Total ?? 0, MidpointRounding.AwayFromZero); IsValid = true; } From 926827207abc22efc5819b168a6ed94ea91562d8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 14 Mar 2022 14:44:04 +0900 Subject: [PATCH 0527/1336] Reduce calculator allocations in counter --- osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index 67a8aaabdc..a9b5544921 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -55,6 +55,7 @@ namespace osu.Game.Screens.Play.HUD private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource(); private JudgementResult lastJudgement; + private PerformanceCalculator performanceCalculator; public PerformancePointsCounter() { @@ -70,6 +71,8 @@ namespace osu.Game.Screens.Play.HUD if (gameplayState != null) { + performanceCalculator = gameplayState.Ruleset.CreatePerformanceCalculator(); + clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray(); var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap); @@ -130,9 +133,7 @@ namespace osu.Game.Screens.Play.HUD var scoreInfo = gameplayState.Score.ScoreInfo.DeepClone(); scoreInfo.Mods = clonedMods; - var calculator = gameplayState.Ruleset.CreatePerformanceCalculator(); - - Current.Value = (int)Math.Round(calculator?.Calculate(scoreInfo, attrib).Total ?? 0, MidpointRounding.AwayFromZero); + Current.Value = (int)Math.Round(performanceCalculator?.Calculate(scoreInfo, attrib).Total ?? 0, MidpointRounding.AwayFromZero); IsValid = true; } From 9cc7f70872a00d15c91836114fda6b72781eb652 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 14 Mar 2022 15:38:00 +0900 Subject: [PATCH 0528/1336] Nullable annotate classes --- osu.Game/Rulesets/Scoring/HealthProcessor.cs | 6 ++++-- osu.Game/Rulesets/Scoring/JudgementProcessor.cs | 10 ++++++---- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 6 ++++-- 3 files changed, 14 insertions(+), 8 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index 1535fe4d00..a92c30e593 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using osu.Framework.Bindables; using osu.Framework.Utils; @@ -14,12 +16,12 @@ namespace osu.Game.Rulesets.Scoring /// Invoked when the is in a failed state. /// Return true if the fail was permitted. /// - public event Func Failed; + public event Func? Failed; /// /// Additional conditions on top of that cause a failing state. /// - public event Func FailConditions; + public event Func? FailConditions; /// /// The current health. diff --git a/osu.Game/Rulesets/Scoring/JudgementProcessor.cs b/osu.Game/Rulesets/Scoring/JudgementProcessor.cs index a643c31daa..3017841c9d 100644 --- a/osu.Game/Rulesets/Scoring/JudgementProcessor.cs +++ b/osu.Game/Rulesets/Scoring/JudgementProcessor.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; @@ -17,12 +19,12 @@ namespace osu.Game.Rulesets.Scoring /// /// Invoked when a new judgement has occurred. This occurs after the judgement has been processed by this . /// - public event Action NewJudgement; + public event Action? NewJudgement; /// /// Invoked when a judgement is reverted, usually due to rewinding gameplay. /// - public event Action JudgementReverted; + public event Action? JudgementReverted; /// /// The maximum number of hits that can be judged. @@ -34,7 +36,7 @@ namespace osu.Game.Rulesets.Scoring /// public int JudgedHits { get; private set; } - private JudgementResult lastAppliedResult; + private JudgementResult? lastAppliedResult; private readonly BindableBool hasCompleted = new BindableBool(); @@ -163,7 +165,7 @@ namespace osu.Game.Rulesets.Scoring protected override void Update() { base.Update(); - hasCompleted.Value = JudgedHits == MaxHits && (JudgedHits == 0 || lastAppliedResult.TimeAbsolute < Clock.CurrentTime); + hasCompleted.Value = JudgedHits == MaxHits && (JudgedHits == 0 || lastAppliedResult?.TimeAbsolute < Clock.CurrentTime); } /// diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index db53e3130c..a7fe8b354b 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using System.Collections.Generic; using System.Diagnostics; @@ -24,7 +26,7 @@ namespace osu.Game.Rulesets.Scoring /// /// Invoked when this was reset from a replay frame. /// - public event Action OnResetFromReplayFrame; + public event Action? OnResetFromReplayFrame; /// /// The current total score. @@ -110,7 +112,7 @@ namespace osu.Game.Rulesets.Scoring private readonly Dictionary scoreResultCounts = new Dictionary(); private readonly List hitEvents = new List(); - private HitObject lastHitObject; + private HitObject? lastHitObject; private double scoreMultiplier = 1; From 3fff7f4b7e9a5921be5928752840e59531090de4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 14 Mar 2022 15:51:10 +0900 Subject: [PATCH 0529/1336] Require ScoreProcessor to receive ruleset --- .../Scoring/PippidonScoreProcessor.cs | 11 ----------- .../TestSceneComboCounter.cs | 2 +- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- .../Scoring/CatchScoreProcessor.cs | 5 +++++ osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- .../Scoring/ManiaScoreProcessor.cs | 5 +++++ osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- .../Scoring/OsuScoreProcessor.cs | 5 +++++ .../Skinning/TestSceneDrawableTaikoMascot.cs | 2 +- .../Scoring/TaikoScoreProcessor.cs | 5 +++++ osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- .../Gameplay/TestSceneScoreProcessor.cs | 6 +++--- .../Rulesets/Scoring/ScoreProcessorTest.cs | 3 ++- .../Gameplay/TestSceneBeatmapSkinFallbacks.cs | 2 +- .../Visual/Gameplay/TestSceneHUDOverlay.cs | 3 ++- .../Visual/Gameplay/TestSceneHitErrorMeter.cs | 5 +++++ .../TestScenePerformancePointsCounter.cs | 2 +- .../TestSceneSkinEditorMultipleSkins.cs | 2 +- .../TestSceneSkinnableAccuracyCounter.cs | 3 ++- .../Gameplay/TestSceneSkinnableComboCounter.cs | 3 ++- .../Gameplay/TestSceneSkinnableHUDOverlay.cs | 2 +- .../Gameplay/TestSceneSkinnableScoreCounter.cs | 3 ++- .../Gameplay/TestSceneUnstableRateCounter.cs | 6 ++++++ .../TestSceneMultiSpectatorLeaderboard.cs | 2 +- .../TestSceneMultiplayerGameplayLeaderboard.cs | 2 +- ...SceneMultiplayerGameplayLeaderboardTeams.cs | 2 +- osu.Game/Rulesets/Ruleset.cs | 2 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 11 +++++++---- .../Play/HUD/PerformancePointsCounter.cs | 12 ++++++------ .../Skinning/Editor/SkinComponentToolbox.cs | 18 +++++++++++++++++- 30 files changed, 88 insertions(+), 44 deletions(-) delete mode 100644 Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Scoring/PippidonScoreProcessor.cs diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Scoring/PippidonScoreProcessor.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Scoring/PippidonScoreProcessor.cs deleted file mode 100644 index 1c4fe698c2..0000000000 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Scoring/PippidonScoreProcessor.cs +++ /dev/null @@ -1,11 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Pippidon.Scoring -{ - public class PippidonScoreProcessor : ScoreProcessor - { - } -} diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs index 064a84cb98..b720ab1e97 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests [SetUp] public void SetUp() => Schedule(() => { - scoreProcessor = new ScoreProcessor(); + scoreProcessor = new ScoreProcessor(new CatchRuleset()); SetContents(_ => new CatchComboDisplay { diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 3a7efb6263..45198fa0ca 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch { public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableCatchRuleset(this, beatmap, mods); - public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(); + public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this); diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 9cd03dc869..2c183f5d94 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -7,6 +7,11 @@ namespace osu.Game.Rulesets.Catch.Scoring { public class CatchScoreProcessor : ScoreProcessor { + public CatchScoreProcessor(Ruleset ruleset) + : base(ruleset) + { + } + protected override double ClassicScoreMultiplier => 28; } } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index d04ef69dd2..92c77f405b 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableManiaRuleset(this, beatmap, mods); - public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(); + public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this); public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime, 0.5); diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index e0b19d87e8..0ffee809fc 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -7,6 +7,11 @@ namespace osu.Game.Rulesets.Mania.Scoring { internal class ManiaScoreProcessor : ScoreProcessor { + public ManiaScoreProcessor(Ruleset ruleset) + : base(ruleset) + { + } + protected override double DefaultAccuracyPortion => 0.99; protected override double DefaultComboPortion => 0.01; diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 92b90339f9..87ffe8983f 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu { public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableOsuRuleset(this, beatmap, mods); - public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(); + public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this); diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index df38f0204a..e397fea0ed 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -11,6 +11,11 @@ namespace osu.Game.Rulesets.Osu.Scoring { public class OsuScoreProcessor : ScoreProcessor { + public OsuScoreProcessor(Ruleset ruleset) + : base(ruleset) + { + } + protected override double ClassicScoreMultiplier => 36; protected override HitEvent CreateHitEvent(JudgementResult result) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index 920a7cd1a1..b7e1c9586a 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [SetUp] public void SetUp() { - scoreProcessor = new TaikoScoreProcessor(); + scoreProcessor = new TaikoScoreProcessor(new TaikoRuleset()); } [Test] diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 849b9c14bd..ddf6587022 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -7,6 +7,11 @@ namespace osu.Game.Rulesets.Taiko.Scoring { internal class TaikoScoreProcessor : ScoreProcessor { + public TaikoScoreProcessor(Ruleset ruleset) + : base(ruleset) + { + } + protected override double DefaultAccuracyPortion => 0.75; protected override double DefaultComboPortion => 0.25; diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 8934b64ca5..a3a2858bd5 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko { public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableTaikoRuleset(this, beatmap, mods); - public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(); + public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TaikoHealthProcessor(); diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index 70ba868de6..9c307341bd 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -25,7 +25,7 @@ namespace osu.Game.Tests.Gameplay { var beatmap = new Beatmap { HitObjects = { new HitObject() } }; - var scoreProcessor = new ScoreProcessor(); + var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); // Apply a miss judgement @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Gameplay { var beatmap = new Beatmap { HitObjects = { new HitObject() } }; - var scoreProcessor = new ScoreProcessor(); + var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); // Apply a judgement @@ -53,7 +53,7 @@ namespace osu.Game.Tests.Gameplay { var beatmap = new Beatmap { HitObjects = { new HitCircle() } }; - var scoreProcessor = new ScoreProcessor(); + var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TestJudgement(HitResult.Great)) { Type = HitResult.Great }); diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 2a19d51c9d..5c01950bea 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -10,6 +10,7 @@ using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; @@ -27,7 +28,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [SetUp] public void SetUp() { - scoreProcessor = new ScoreProcessor(); + scoreProcessor = new ScoreProcessor(new OsuRuleset()); beatmap = new TestBeatmap(new RulesetInfo()) { HitObjects = new List diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index c5f56cae9e..c5ea9e6204 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay private SkinManager skinManager { get; set; } [Cached] - private ScoreProcessor scoreProcessor = new ScoreProcessor(); + private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index 4b54cd3510..505f73159f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Skinning; @@ -24,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay private HUDOverlay hudOverlay; [Cached] - private ScoreProcessor scoreProcessor = new ScoreProcessor(); + private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs index c1260f0231..ab9758a2ee 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs @@ -273,6 +273,11 @@ namespace osu.Game.Tests.Visual.Gameplay private class TestScoreProcessor : ScoreProcessor { + public TestScoreProcessor() + : base(new OsuRuleset()) + { + } + public void Reset() => base.Reset(false); } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs index 84c7f611af..aefe0db36a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs @@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay gameplayState = new GameplayState(beatmap, ruleset); gameplayState.LastJudgementResult.BindTo(lastJudgementResult); - scoreProcessor = new ScoreProcessor(); + scoreProcessor = new ScoreProcessor(ruleset); Child = dependencyContainer = new DependencyProvidingContainer { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs index 856747ad19..8f33f6fac5 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs @@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene { [Cached] - private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(); + private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs index 80eb887894..9c713b4616 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs @@ -5,6 +5,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; @@ -14,7 +15,7 @@ namespace osu.Game.Tests.Visual.Gameplay public class TestSceneSkinnableAccuracyCounter : SkinnableHUDComponentTestScene { [Cached] - private ScoreProcessor scoreProcessor = new ScoreProcessor(); + private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); protected override Drawable CreateDefaultImplementation() => new DefaultAccuracyCounter(); protected override Drawable CreateLegacyImplementation() => new LegacyAccuracyCounter(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs index bd1fe050af..f507172931 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs @@ -5,6 +5,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; @@ -13,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay public class TestSceneSkinnableComboCounter : SkinnableHUDComponentTestScene { [Cached] - private ScoreProcessor scoreProcessor = new ScoreProcessor(); + private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); protected override Drawable CreateDefaultImplementation() => new DefaultComboCounter(); protected override Drawable CreateLegacyImplementation() => new LegacyComboCounter(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs index 3074a91dc6..cdf349ff7f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay private HUDOverlay hudOverlay; [Cached] - private ScoreProcessor scoreProcessor = new ScoreProcessor(); + private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs index 1700886263..a871e37ad4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs @@ -4,6 +4,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; @@ -13,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay public class TestSceneSkinnableScoreCounter : SkinnableHUDComponentTestScene { [Cached] - private ScoreProcessor scoreProcessor = new ScoreProcessor(); + private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter(); protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs index be20799479..ca8ecd490d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs @@ -6,6 +6,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; @@ -102,6 +103,11 @@ namespace osu.Game.Tests.Visual.Gameplay private class TestScoreProcessor : ScoreProcessor { + public TestScoreProcessor() + : base(new OsuRuleset()) + { + } + public void Reset() => base.Reset(false); } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs index f57a54d84c..0cc1257a07 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); - var scoreProcessor = new OsuScoreProcessor(); + var scoreProcessor = new OsuScoreProcessor(Ruleset.Value.CreateInstance()); scoreProcessor.ApplyBeatmap(playable); LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs index bcd4474876..0edc56f5d3 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs @@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Children = new Drawable[] { - scoreProcessor = new OsuScoreProcessor(), + scoreProcessor = new OsuScoreProcessor(Ruleset.Value.CreateInstance()), }; scoreProcessor.ApplyBeatmap(playableBeatmap); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs index 7f5aced925..60a5785b31 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs @@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Children = new Drawable[] { - scoreProcessor = new OsuScoreProcessor(), + scoreProcessor = new OsuScoreProcessor(Ruleset.Value.CreateInstance()), }; scoreProcessor.ApplyBeatmap(playableBeatmap); diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index d5926386e8..b7c6132bdb 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -201,7 +201,7 @@ namespace osu.Game.Rulesets /// Creates a for this . /// /// The score processor. - public virtual ScoreProcessor CreateScoreProcessor() => new ScoreProcessor(); + public virtual ScoreProcessor CreateScoreProcessor() => new ScoreProcessor(this); /// /// Creates a for this . diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index a7fe8b354b..b982c6ece2 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -84,6 +84,7 @@ namespace osu.Game.Rulesets.Scoring /// protected virtual double ClassicScoreMultiplier => 36; + private readonly Ruleset ruleset; private readonly double accuracyPortion; private readonly double comboPortion; @@ -116,8 +117,10 @@ namespace osu.Game.Rulesets.Scoring private double scoreMultiplier = 1; - public ScoreProcessor() + public ScoreProcessor(Ruleset ruleset) { + this.ruleset = ruleset; + accuracyPortion = DefaultAccuracyPortion; comboPortion = DefaultComboPortion; @@ -255,7 +258,7 @@ namespace osu.Game.Rulesets.Scoring /// The total score in the given . public double ComputeFinalScore(ScoringMode mode, ScoreInfo scoreInfo) { - extractFromStatistics(scoreInfo.Ruleset.CreateInstance(), + extractFromStatistics(ruleset, scoreInfo.Statistics, out double extractedBaseScore, out double extractedMaxBaseScore, @@ -282,7 +285,7 @@ namespace osu.Game.Rulesets.Scoring if (!beatmapApplied) throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}."); - extractFromStatistics(scoreInfo.Ruleset.CreateInstance(), + extractFromStatistics(ruleset, scoreInfo.Statistics, out double extractedBaseScore, out _, @@ -317,7 +320,7 @@ namespace osu.Game.Rulesets.Scoring if (scoreInfo.IsLegacyScore && scoreInfo.Ruleset.OnlineID == 3) { extractFromStatistics( - scoreInfo.Ruleset.CreateInstance(), + ruleset, scoreInfo.Statistics, out double computedBaseScore, out double computedMaxBaseScore, diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index a9b5544921..af360b42bb 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -26,6 +26,7 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Skinning; using osuTK; @@ -56,6 +57,7 @@ namespace osu.Game.Screens.Play.HUD private JudgementResult lastJudgement; private PerformanceCalculator performanceCalculator; + private ScoreInfo scoreInfo; public PerformancePointsCounter() { @@ -72,9 +74,10 @@ namespace osu.Game.Screens.Play.HUD if (gameplayState != null) { performanceCalculator = gameplayState.Ruleset.CreatePerformanceCalculator(); - clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray(); + scoreInfo = new ScoreInfo(gameplayState.Score.ScoreInfo.BeatmapInfo, gameplayState.Score.ScoreInfo.Ruleset); + var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap); difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token) .ContinueWith(task => Schedule(() => @@ -123,16 +126,13 @@ namespace osu.Game.Screens.Play.HUD var attrib = getAttributeAtTime(judgement); - if (gameplayState == null || attrib == null) + if (gameplayState == null || attrib == null || scoreProcessor == null) { IsValid = false; return; } - // awkward but we need to make sure the true mods are not passed to PerformanceCalculator as it makes a mess of track applications. - var scoreInfo = gameplayState.Score.ScoreInfo.DeepClone(); - scoreInfo.Mods = clonedMods; - + scoreProcessor.PopulateScore(scoreInfo); Current.Value = (int)Math.Round(performanceCalculator?.Calculate(scoreInfo, attrib).Total ?? 0, MidpointRounding.AwayFromZero); IsValid = true; } diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs index ce9afd650a..a9dcf705a9 100644 --- a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; @@ -11,11 +12,16 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Input.Events; using osu.Framework.Utils; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; using osuTK; using osuTK.Graphics; @@ -30,7 +36,7 @@ namespace osu.Game.Skinning.Editor private const float component_display_scale = 0.8f; [Cached] - private ScoreProcessor scoreProcessor = new ScoreProcessor + private ScoreProcessor scoreProcessor = new ScoreProcessor(new DummyRuleset()) { Combo = { Value = RNG.Next(1, 1000) }, TotalScore = { Value = RNG.Next(1000, 10000000) } @@ -171,5 +177,15 @@ namespace osu.Game.Skinning.Editor return true; } } + + private class DummyRuleset : Ruleset + { + public override IEnumerable GetModsFor(ModType type) => throw new NotImplementedException(); + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new NotImplementedException(); + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException(); + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException(); + public override string Description { get; } + public override string ShortName { get; } + } } } From 028750936c1243f0da0627416cddc067154238e2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 14 Mar 2022 17:10:37 +0900 Subject: [PATCH 0530/1336] Apply review suggestions --- osu.Game/Rulesets/Scoring/JudgementProcessor.cs | 8 +++++++- osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs | 2 +- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/JudgementProcessor.cs b/osu.Game/Rulesets/Scoring/JudgementProcessor.cs index 3017841c9d..94ddc32bb7 100644 --- a/osu.Game/Rulesets/Scoring/JudgementProcessor.cs +++ b/osu.Game/Rulesets/Scoring/JudgementProcessor.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Game.Beatmaps; @@ -165,7 +166,12 @@ namespace osu.Game.Rulesets.Scoring protected override void Update() { base.Update(); - hasCompleted.Value = JudgedHits == MaxHits && (JudgedHits == 0 || lastAppliedResult?.TimeAbsolute < Clock.CurrentTime); + + hasCompleted.Value = + JudgedHits == MaxHits + && (JudgedHits == 0 + // Last applied result is guaranteed to be non-null when JudgedHits > 0. + || lastAppliedResult.AsNonNull().TimeAbsolute < Clock.CurrentTime); } /// diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index af360b42bb..c0d0ea0721 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -76,7 +76,7 @@ namespace osu.Game.Screens.Play.HUD performanceCalculator = gameplayState.Ruleset.CreatePerformanceCalculator(); clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray(); - scoreInfo = new ScoreInfo(gameplayState.Score.ScoreInfo.BeatmapInfo, gameplayState.Score.ScoreInfo.Ruleset); + scoreInfo = new ScoreInfo(gameplayState.Score.ScoreInfo.BeatmapInfo, gameplayState.Score.ScoreInfo.Ruleset) { Mods = clonedMods }; var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap); difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token) From 8676a2587c12c2a200d6122d53736a611401e1a6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 15:45:43 +0900 Subject: [PATCH 0531/1336] Add the ability for `HitObject`s to specify auxiliary samples --- osu.Game/Rulesets/Objects/HitObject.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index c590cc302f..57b897e5b5 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Collections.Immutable; using System.Threading; using JetBrains.Annotations; using Newtonsoft.Json; @@ -67,6 +68,12 @@ namespace osu.Game.Rulesets.Objects } } + /// + /// Any samples which may be used by this hit object that are non-standard. + /// This is used only to preload these samples ahead of time. + /// + public virtual IList AuxiliarySamples => ImmutableList.Empty; + public SampleControlPoint SampleControlPoint = SampleControlPoint.DEFAULT; public DifficultyControlPoint DifficultyControlPoint = DifficultyControlPoint.DEFAULT; From 90e34d7686b9a9762ba153ca841c5ad685497f3b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 15:45:57 +0900 Subject: [PATCH 0532/1336] Move slider slide samples to auxiliary specification --- .../Objects/Drawables/DrawableSlider.cs | 22 +++++-------------- osu.Game.Rulesets.Osu/Objects/Slider.cs | 17 ++++++++++++++ 2 files changed, 22 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 3acec4498d..1447f131c6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -2,23 +2,22 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; -using osuTK; -using osu.Framework.Graphics; -using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Audio; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; -using osuTK.Graphics; using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -126,18 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } Samples.Samples = HitObject.TailSamples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast().ToArray(); - - var slidingSamples = new List(); - - var normalSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL); - if (normalSample != null) - slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(normalSample).With("sliderslide")); - - var whistleSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE); - if (whistleSample != null) - slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(whistleSample).With("sliderwhistle")); - - slidingSample.Samples = slidingSamples.ToArray(); + slidingSample.Samples = HitObject.CreateSlidingSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast().ToArray(); } public override void StopAllSamples() diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 5c1c3fd253..601311694d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -29,6 +29,23 @@ namespace osu.Game.Rulesets.Osu.Objects set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed. } + public override IList AuxiliarySamples => CreateSlidingSamples(); + + public IList CreateSlidingSamples() + { + var slidingSamples = new List(); + + var normalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL); + if (normalSample != null) + slidingSamples.Add(normalSample.With("sliderslide")); + + var whistleSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE); + if (whistleSample != null) + slidingSamples.Add(whistleSample.With("sliderwhistle")); + + return slidingSamples; + } + private readonly Cached endPositionCache = new Cached(); public override Vector2 EndPosition => endPositionCache.IsValid ? endPositionCache.Value : endPositionCache.Value = Position + this.CurvePositionAt(1); From be9920218805cc3280fb1e16d3816774305ca069 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 17:08:04 +0900 Subject: [PATCH 0533/1336] Move spinner spin samples to auxiliary specification --- .../Objects/Drawables/DrawableSpinner.cs | 11 ++--------- osu.Game.Rulesets.Osu/Objects/Spinner.cs | 19 +++++++++++++++++++ 2 files changed, 21 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index c6db02ee02..a904658a4c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -121,15 +121,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.LoadSamples(); - var firstSample = HitObject.Samples.FirstOrDefault(); - - if (firstSample != null) - { - var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("spinnerspin"); - - spinningSample.Samples = new ISampleInfo[] { clone }; - spinningSample.Frequency.Value = spinning_sample_initial_frequency; - } + spinningSample.Samples = HitObject.CreateSpinningSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast().ToArray(); + spinningSample.Frequency.Value = spinning_sample_initial_frequency; } private void updateSpinningSample(ValueChangedEvent tracking) diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs index 1eddfb7fef..ddee4d3ebd 100644 --- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs @@ -1,7 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.Linq; using System.Threading; +using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; @@ -73,5 +77,20 @@ namespace osu.Game.Rulesets.Osu.Objects public override Judgement CreateJudgement() => new OsuJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; + + public override IList AuxiliarySamples => CreateSpinningSamples(); + + public HitSampleInfo[] CreateSpinningSamples() + { + var referenceSample = Samples.FirstOrDefault(); + + if (referenceSample == null) + return Array.Empty(); + + return new[] + { + SampleControlPoint.ApplyTo(referenceSample).With("spinnerspin") + }; + } } } From 6d6f73e0168d6c7d5c447e0b32c6d8566d5b4761 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 17:08:26 +0900 Subject: [PATCH 0534/1336] Add overrides in `DrawableSliderTail` to explain/warn that this class never plays its own samples --- .../Objects/Drawables/DrawableSliderTail.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index ec1387eb54..64964ed396 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -74,6 +74,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue)); } + protected override void LoadSamples() + { + // Tail models don't actually get samples, as the playback is handled by DrawableSlider. + // This override is only here for visibility in explaining this weird flow. + } + + public override void PlaySamples() + { + // Tail models don't actually get samples, as the playback is handled by DrawableSlider. + // This override is only here for visibility in explaining this weird flow. + } + protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); From 45233932089ea26d9e329c47f1893137d2d4bcaf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 17:08:57 +0900 Subject: [PATCH 0535/1336] Remove `IsLayered` from `LegacyHitSampleInfo` comparison The equality of samples is generally used to compare the sample equality, not its full properties. For instance, we don't compare `Volume` in the base implementation. Having `IsLayered` here breaks actual usages of equality, ie. for pooling purposes. --- osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index b091803406..47fe9032f0 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -500,7 +500,7 @@ namespace osu.Game.Rulesets.Objects.Legacy => new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered)); public bool Equals(LegacyHitSampleInfo? other) - => base.Equals(other) && CustomSampleBank == other.CustomSampleBank && IsLayered == other.IsLayered; + => base.Equals(other) && CustomSampleBank == other.CustomSampleBank; public override bool Equals(object? obj) => obj is LegacyHitSampleInfo other && Equals(other); From 1b8c632b878b6d5c30a7a5693dc5834d0aa987b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 17:17:14 +0900 Subject: [PATCH 0536/1336] Add `TailSamples` to auxiliary samples list --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 601311694d..776165cfb4 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed. } - public override IList AuxiliarySamples => CreateSlidingSamples(); + public override IList AuxiliarySamples => CreateSlidingSamples().Concat(TailSamples).ToArray(); public IList CreateSlidingSamples() { From 39d95aa8cf412b1a5ef66e1cd1d05541fef4f3bb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 17:19:23 +0900 Subject: [PATCH 0537/1336] Add automatic preloading of sample pools at a `Playfield` level --- osu.Game/Rulesets/UI/Playfield.cs | 73 +++++++++++++++++++++---------- 1 file changed, 49 insertions(+), 24 deletions(-) diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index 30e71dde1c..cd8f99db8b 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -3,22 +3,22 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using JetBrains.Annotations; -using osu.Framework.Graphics; -using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Pooling; using osu.Game.Audio; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Skinning; using osuTK; -using System.Diagnostics; namespace osu.Game.Rulesets.UI { @@ -264,10 +264,25 @@ namespace osu.Game.Rulesets.UI var entry = CreateLifetimeEntry(hitObject); lifetimeEntryMap[entry.HitObject] = entry; + preloadSamples(hitObject); + HitObjectContainer.Add(entry); OnHitObjectAdded(entry.HitObject); } + private void preloadSamples(HitObject hitObject) + { + // prepare sample pools ahead of time so we're not initialising at runtime. + foreach (var sample in hitObject.Samples) + prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample)); + + foreach (var sample in hitObject.AuxiliarySamples) + prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample)); + + foreach (var nestedObject in hitObject.NestedHitObjects) + preloadSamples(nestedObject); + } + /// /// Removes a for a pooled from this . /// @@ -330,22 +345,7 @@ namespace osu.Game.Rulesets.UI DrawableHitObject IPooledHitObjectProvider.GetPooledDrawableRepresentation(HitObject hitObject, DrawableHitObject parent) { - var lookupType = hitObject.GetType(); - - IDrawablePool pool; - - // Tests may add derived hitobject instances for which pools don't exist. Try to find any applicable pool and dynamically assign the type if the pool exists. - if (!pools.TryGetValue(lookupType, out pool)) - { - foreach (var (t, p) in pools) - { - if (!t.IsInstanceOfType(hitObject)) - continue; - - pools[lookupType] = pool = p; - break; - } - } + var pool = prepareDrawableHitObjectPool(hitObject); return (DrawableHitObject)pool?.Get(d => { @@ -372,14 +372,39 @@ namespace osu.Game.Rulesets.UI }); } + private IDrawablePool prepareDrawableHitObjectPool(HitObject hitObject) + { + var lookupType = hitObject.GetType(); + + IDrawablePool pool; + + // Tests may add derived hitobject instances for which pools don't exist. Try to find any applicable pool and dynamically assign the type if the pool exists. + if (!pools.TryGetValue(lookupType, out pool)) + { + foreach (var (t, p) in pools) + { + if (!t.IsInstanceOfType(hitObject)) + continue; + + pools[lookupType] = pool = p; + break; + } + } + + return pool; + } + private readonly Dictionary> samplePools = new Dictionary>(); - public PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo) - { - if (!samplePools.TryGetValue(sampleInfo, out var existingPool)) - AddInternal(samplePools[sampleInfo] = existingPool = new DrawableSamplePool(sampleInfo, 1)); + public PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo) => prepareSamplePool(sampleInfo).Get(); - return existingPool.Get(); + private DrawablePool prepareSamplePool(ISampleInfo sampleInfo) + { + if (samplePools.TryGetValue(sampleInfo, out var pool)) return pool; + + AddInternal(samplePools[sampleInfo] = pool = new DrawableSamplePool(sampleInfo, 1)); + + return pool; } private class DrawableSamplePool : DrawablePool From 3c5fda5f23fce4a384cf286b4cab2ff180cfaa33 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 17:24:31 +0900 Subject: [PATCH 0538/1336] Add early exist if the target screen is no longer current --- osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index abd8272633..73af2591c8 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -132,6 +132,9 @@ namespace osu.Game.Skinning.Editor { Debug.Assert(skinEditor != null); + if (!target.IsCurrentScreen()) + return; + if (!target.IsLoaded) { Scheduler.AddOnce(setTarget, target); From 16ee6b5fc7700b2a46359fb6b814e9c56eafaa53 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 18:12:04 +0900 Subject: [PATCH 0539/1336] Remove `IsLayered` from `GetHasCode` implementation --- osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 47fe9032f0..8dc037c7c8 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -505,7 +505,7 @@ namespace osu.Game.Rulesets.Objects.Legacy public override bool Equals(object? obj) => obj is LegacyHitSampleInfo other && Equals(other); - public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), CustomSampleBank, IsLayered); + public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), CustomSampleBank); } private class FileHitSampleInfo : LegacyHitSampleInfo, IEquatable From b31ff679fb1af632f8b40d980a3d3528a08e43a8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 19:16:19 +0900 Subject: [PATCH 0540/1336] Provide correct `HitResult` type for random judgements in `TestSceneHitErrorMeter` --- osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs index c1260f0231..a93ab6810d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs @@ -48,7 +48,11 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create display", () => recreateDisplay(new OsuHitWindows(), 5)); - AddRepeatStep("New random judgement", () => newJudgement(), 40); + AddRepeatStep("New random judgement", () => + { + double offset = RNG.Next(-150, 150); + newJudgement(offset, drawableRuleset.HitWindows.ResultFor(offset)); + }, 400); AddRepeatStep("New max negative", () => newJudgement(-drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20); AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20); From 6eed2c35a4cb79877ced63626745d8768fb196a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 19:16:38 +0900 Subject: [PATCH 0541/1336] Adjust visual appearance of `BarHitErrorMeter` for easier reading --- .../HUD/HitErrorMeters/BarHitErrorMeter.cs | 157 ++++++++++-------- 1 file changed, 89 insertions(+), 68 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs index 7903e54960..2f9206e0fb 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs @@ -13,7 +13,6 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osuTK; -using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD.HitErrorMeters { @@ -21,14 +20,15 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters { private const int arrow_move_duration = 400; - private const int judgement_line_width = 6; + private const int judgement_line_width = 10; + private const int judgement_line_height = 3; + + private const int centre_marker_size = 6; private const int bar_height = 200; private const int bar_width = 2; - private const int spacing = 2; - private const float chevron_size = 8; private SpriteIcon arrow; @@ -50,54 +50,25 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters [BackgroundDependencyLoader] private void load() { - InternalChild = new FillFlowContainer + var hitWindows = HitWindows.GetAllAvailableWindows().ToArray(); + + InternalChild = new Container { AutoSizeAxes = Axes.X, Height = bar_height, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(spacing, 0), Margin = new MarginPadding(2), Children = new Drawable[] { - new Container - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Width = chevron_size, - RelativeSizeAxes = Axes.Y, - Child = arrow = new SpriteIcon - { - Anchor = Anchor.TopCentre, - Origin = Anchor.Centre, - RelativePositionAxes = Axes.Y, - Y = 0.5f, - Icon = FontAwesome.Solid.ChevronRight, - Size = new Vector2(chevron_size), - } - }, colourBars = new Container { - Width = bar_width, - RelativeSizeAxes = Axes.Y, + Name = "colour axis", + X = chevron_size, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, + Width = judgement_line_width, + RelativeSizeAxes = Axes.Y, Children = new Drawable[] { - colourBarsEarly = new Container - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.TopRight, - RelativeSizeAxes = Axes.Both, - Height = 0.5f, - Scale = new Vector2(1, -1), - }, - colourBarsLate = new Container - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.TopRight, - RelativeSizeAxes = Axes.Both, - Height = 0.5f, - }, iconEarly = new SpriteIcon { Y = -10, @@ -113,20 +84,72 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters Icon = FontAwesome.Solid.Bicycle, Anchor = Anchor.BottomCentre, Origin = Anchor.Centre, - } + }, + colourBarsEarly = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.TopCentre, + Width = bar_width, + RelativeSizeAxes = Axes.Y, + Height = 0.5f, + Scale = new Vector2(1, -1), + }, + colourBarsLate = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.TopCentre, + Width = bar_width, + RelativeSizeAxes = Axes.Y, + Height = 0.5f, + }, + judgementsContainer = new Container + { + Name = "judgements", + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Y, + Width = judgement_line_width, + }, + new Circle + { + Name = "middle marker behind", + Colour = GetColourForHitResult(hitWindows.Last().result), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(centre_marker_size), + }, + new Circle + { + Name = "middle marker in front", + Colour = GetColourForHitResult(hitWindows.Last().result).Darken(0.5f), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(centre_marker_size), + Scale = new Vector2(0.5f), + }, } }, - judgementsContainer = new Container + new Container { + Name = "average chevron", Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Width = judgement_line_width, + Width = chevron_size, RelativeSizeAxes = Axes.Y, + Child = arrow = new SpriteIcon + { + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.Y, + Y = 0.5f, + Icon = FontAwesome.Solid.ChevronRight, + Size = new Vector2(chevron_size), + } }, } }; - createColourBars(); + createColourBars(hitWindows); } protected override void LoadComplete() @@ -149,10 +172,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters iconLate.Rotation = -Rotation; } - private void createColourBars() + private void createColourBars((HitResult result, double length)[] windows) { - var windows = HitWindows.GetAllAvailableWindows().ToArray(); - // max to avoid div-by-zero. maxHitWindow = Math.Max(1, windows.First().length); @@ -166,17 +187,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters colourBarsLate.Add(createColourBar(result, hitWindow, i == 0)); } - // a little nub to mark the centre point. - var centre = createColourBar(windows.Last().result, 0.01f); - centre.Anchor = centre.Origin = Anchor.CentreLeft; - centre.Width = 2.5f; - colourBars.Add(centre); - - Drawable createColourBar(HitResult result, float height, bool first = false) + Drawable createColourBar(HitResult result, float height, bool requireGradient = false) { var colour = GetColourForHitResult(result); - if (first) + if (requireGradient) { // the first bar needs gradient rendering. const float gradient_start = 0.8f; @@ -243,7 +258,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters judgementsContainer.Add(new JudgementLine { Y = getRelativeJudgementPosition(judgement.TimeOffset), - Origin = Anchor.CentreLeft, + Colour = GetColourForHitResult(judgement.Type), }); arrow.MoveToY( @@ -255,34 +270,40 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters internal class JudgementLine : CompositeDrawable { - private const int judgement_fade_duration = 5000; - public JudgementLine() { RelativeSizeAxes = Axes.X; RelativePositionAxes = Axes.Y; - Height = 3; + Height = judgement_line_height; - InternalChild = new CircularContainer + Blending = BlendingParameters.Additive; + + Origin = Anchor.Centre; + Anchor = Anchor.TopCentre; + + InternalChild = new Circle { - Masking = true, RelativeSizeAxes = Axes.Both, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, - } }; } protected override void LoadComplete() { + const int judgement_fade_in_duration = 100; + const int judgement_fade_out_duration = 5000; + base.LoadComplete(); + Alpha = 0; Width = 0; - this.ResizeWidthTo(1, 200, Easing.OutElasticHalf); - this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration).Expire(); + this + .FadeTo(0.8f, judgement_fade_in_duration, Easing.OutQuint) + .ResizeWidthTo(1, judgement_fade_in_duration, Easing.OutQuint) + .Then() + .FadeOut(judgement_fade_out_duration, Easing.In) + .ResizeWidthTo(0, judgement_fade_out_duration, Easing.In) + .Expire(); } } From e91b3ae5f19fa70fa4062be6aef4e726f12ba10c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 19:18:47 +0900 Subject: [PATCH 0542/1336] Move constants closer to usages --- .../HUD/HitErrorMeters/BarHitErrorMeter.cs | 22 +++++++++---------- 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs index 2f9206e0fb..521d8c01b1 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs @@ -18,19 +18,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters { public class BarHitErrorMeter : HitErrorMeter { - private const int arrow_move_duration = 400; - private const int judgement_line_width = 10; private const int judgement_line_height = 3; - private const int centre_marker_size = 6; - - private const int bar_height = 200; - - private const int bar_width = 2; - - private const float chevron_size = 8; - private SpriteIcon arrow; private SpriteIcon iconEarly; private SpriteIcon iconLate; @@ -50,6 +40,12 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters [BackgroundDependencyLoader] private void load() { + const int centre_marker_size = 6; + const int bar_height = 200; + const int bar_width = 2; + const float chevron_size = 8; + const float icon_size = 14; + var hitWindows = HitWindows.GetAllAvailableWindows().ToArray(); InternalChild = new Container @@ -72,7 +68,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters iconEarly = new SpriteIcon { Y = -10, - Size = new Vector2(10), + Size = new Vector2(icon_size), Icon = FontAwesome.Solid.ShippingFast, Anchor = Anchor.TopCentre, Origin = Anchor.Centre, @@ -80,7 +76,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters iconLate = new SpriteIcon { Y = 10, - Size = new Vector2(10), + Size = new Vector2(icon_size), Icon = FontAwesome.Solid.Bicycle, Anchor = Anchor.BottomCentre, Origin = Anchor.Centre, @@ -235,6 +231,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters protected override void OnNewJudgement(JudgementResult judgement) { + const int arrow_move_duration = 400; + if (!judgement.IsHit || judgement.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0) return; From 163cd48bf63ec43c3b9677340976544b109eca2f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 19:27:53 +0900 Subject: [PATCH 0543/1336] Further metrics tweaking --- .../HUD/HitErrorMeters/BarHitErrorMeter.cs | 34 +++++++++---------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs index 521d8c01b1..542731cf93 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs @@ -18,8 +18,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters { public class BarHitErrorMeter : HitErrorMeter { - private const int judgement_line_width = 10; - private const int judgement_line_height = 3; + private const int judgement_line_width = 14; + private const int judgement_line_height = 4; private SpriteIcon arrow; private SpriteIcon iconEarly; @@ -40,7 +40,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters [BackgroundDependencyLoader] private void load() { - const int centre_marker_size = 6; + const int centre_marker_size = 8; const int bar_height = 200; const int bar_width = 2; const float chevron_size = 8; @@ -98,6 +98,14 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters RelativeSizeAxes = Axes.Y, Height = 0.5f, }, + new Circle + { + Name = "middle marker behind", + Colour = GetColourForHitResult(hitWindows.Last().result), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(centre_marker_size), + }, judgementsContainer = new Container { Name = "judgements", @@ -107,17 +115,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters Width = judgement_line_width, }, new Circle - { - Name = "middle marker behind", - Colour = GetColourForHitResult(hitWindows.Last().result), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(centre_marker_size), - }, - new Circle { Name = "middle marker in front", - Colour = GetColourForHitResult(hitWindows.Last().result).Darken(0.5f), + Colour = GetColourForHitResult(hitWindows.Last().result).Darken(0.3f), Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(centre_marker_size), @@ -231,7 +231,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters protected override void OnNewJudgement(JudgementResult judgement) { - const int arrow_move_duration = 400; + const int arrow_move_duration = 800; if (!judgement.IsHit || judgement.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0) return; @@ -261,7 +261,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters arrow.MoveToY( getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1) - , arrow_move_duration, Easing.Out); + , arrow_move_duration, Easing.OutQuint); } private float getRelativeJudgementPosition(double value) => Math.Clamp((float)((value / maxHitWindow) + 1) / 2, 0, 1); @@ -296,11 +296,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters Width = 0; this - .FadeTo(0.8f, judgement_fade_in_duration, Easing.OutQuint) + .FadeTo(0.6f, judgement_fade_in_duration, Easing.OutQuint) .ResizeWidthTo(1, judgement_fade_in_duration, Easing.OutQuint) .Then() - .FadeOut(judgement_fade_out_duration, Easing.In) - .ResizeWidthTo(0, judgement_fade_out_duration, Easing.In) + .FadeOut(judgement_fade_out_duration) + .ResizeWidthTo(0, judgement_fade_out_duration, Easing.InQuint) .Expire(); } } From 6657d93b29e2dbeda325333c674fd53c572b0d66 Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Mon, 14 Mar 2022 20:18:30 +0800 Subject: [PATCH 0544/1336] Separate the two nested classes --- .../OsuHitObjectGenerationUtils_Reposition.cs | 45 ++++++++++--------- 1 file changed, 23 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs index 37a12b20b4..94f4f154bd 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs @@ -60,12 +60,12 @@ namespace osu.Game.Rulesets.Osu.Utils /// The repositioned hit objects. public static List RepositionHitObjects(IEnumerable objectPositionInfos) { - List positionInfos = objectPositionInfos.Select(o => new ObjectPositionInfoInternal(o)).ToList(); - ObjectPositionInfoInternal? previous = null; + List workingObjects = objectPositionInfos.Select(o => new WorkingObject(o)).ToList(); + WorkingObject? previous = null; - for (int i = 0; i < positionInfos.Count; i++) + for (int i = 0; i < workingObjects.Count; i++) { - var current = positionInfos[i]; + var current = workingObjects[i]; var hitObject = current.HitObject; if (hitObject is Spinner) @@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Utils continue; } - computeModifiedPosition(current, previous, i > 1 ? positionInfos[i - 2] : null); + computeModifiedPosition(current, previous, i > 1 ? workingObjects[i - 2] : null); // Move hit objects back into the playfield if they are outside of it Vector2 shift = Vector2.Zero; @@ -97,9 +97,9 @@ namespace osu.Game.Rulesets.Osu.Utils for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--) { // only shift hit circles - if (!(positionInfos[j].HitObject is HitCircle)) break; + if (!(workingObjects[j].HitObject is HitCircle)) break; - toBeShifted.Add(positionInfos[j].HitObject); + toBeShifted.Add(workingObjects[j].HitObject); } if (toBeShifted.Count > 0) @@ -109,16 +109,16 @@ namespace osu.Game.Rulesets.Osu.Utils previous = current; } - return positionInfos.Select(p => p.HitObject).ToList(); + return workingObjects.Select(p => p.HitObject).ToList(); } /// /// Compute the modified position of a hit object while attempting to keep it inside the playfield. /// - /// The representing the hit object to have the modified position computed for. - /// The representing the hit object immediately preceding the current one. - /// The representing the hit object immediately preceding the one. - private static void computeModifiedPosition(ObjectPositionInfoInternal current, ObjectPositionInfoInternal? previous, ObjectPositionInfoInternal? beforePrevious) + /// The representing the hit object to have the modified position computed for. + /// The representing the hit object immediately preceding the current one. + /// The representing the hit object immediately preceding the one. + private static void computeModifiedPosition(WorkingObject current, WorkingObject? previous, WorkingObject? beforePrevious) { float previousAbsoluteAngle = 0f; @@ -129,11 +129,11 @@ namespace osu.Game.Rulesets.Osu.Utils previousAbsoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X); } - float absoluteAngle = previousAbsoluteAngle + current.RelativeAngle; + float absoluteAngle = previousAbsoluteAngle + current.PositionInfo.RelativeAngle; var posRelativeToPrev = new Vector2( - current.DistanceFromPrevious * (float)Math.Cos(absoluteAngle), - current.DistanceFromPrevious * (float)Math.Sin(absoluteAngle) + current.PositionInfo.DistanceFromPrevious * (float)Math.Cos(absoluteAngle), + current.PositionInfo.DistanceFromPrevious * (float)Math.Sin(absoluteAngle) ); Vector2 lastEndPosition = previous?.EndPositionModified ?? playfield_centre; @@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// Move the modified position of a hit circle so that it fits inside the playfield. /// /// The deviation from the original modified position in order to fit within the playfield. - private static Vector2 clampHitCircleToPlayfield(HitCircle circle, ObjectPositionInfoInternal objectPositionInfo) + private static Vector2 clampHitCircleToPlayfield(HitCircle circle, WorkingObject objectPositionInfo) { var previousPosition = objectPositionInfo.PositionModified; objectPositionInfo.EndPositionModified = objectPositionInfo.PositionModified = clampToPlayfieldWithPadding( @@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Utils /// Moves the and all necessary nested s into the if they aren't already. /// /// The deviation from the original modified position in order to fit within the playfield. - private static Vector2 clampSliderToPlayfield(Slider slider, ObjectPositionInfoInternal objectPositionInfo) + private static Vector2 clampSliderToPlayfield(Slider slider, WorkingObject objectPositionInfo) { var possibleMovementBounds = calculatePossibleMovementBounds(slider); @@ -319,17 +319,18 @@ namespace osu.Game.Rulesets.Osu.Utils } } - private class ObjectPositionInfoInternal : ObjectPositionInfo + private class WorkingObject { public Vector2 PositionOriginal { get; } public Vector2 PositionModified { get; set; } public Vector2 EndPositionModified { get; set; } - public ObjectPositionInfoInternal(ObjectPositionInfo original) - : base(original.HitObject) + public ObjectPositionInfo PositionInfo { get; } + public OsuHitObject HitObject => PositionInfo.HitObject; + + public WorkingObject(ObjectPositionInfo positionInfo) { - RelativeAngle = original.RelativeAngle; - DistanceFromPrevious = original.DistanceFromPrevious; + PositionInfo = positionInfo; PositionModified = PositionOriginal = HitObject.Position; EndPositionModified = HitObject.EndPosition; } From 76021c76278cf3a91a6f38e6b9b047a93f5dadad Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Mon, 14 Mar 2022 20:23:35 +0800 Subject: [PATCH 0545/1336] Remove extra parameters --- .../OsuHitObjectGenerationUtils_Reposition.cs | 41 ++++++++++--------- 1 file changed, 21 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs index 94f4f154bd..d1bc3b45df 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils_Reposition.cs @@ -81,12 +81,12 @@ namespace osu.Game.Rulesets.Osu.Utils switch (hitObject) { - case HitCircle circle: - shift = clampHitCircleToPlayfield(circle, current); + case HitCircle _: + shift = clampHitCircleToPlayfield(current); break; - case Slider slider: - shift = clampSliderToPlayfield(slider, current); + case Slider _: + shift = clampSliderToPlayfield(current); break; } @@ -144,48 +144,49 @@ namespace osu.Game.Rulesets.Osu.Utils } /// - /// Move the modified position of a hit circle so that it fits inside the playfield. + /// Move the modified position of a so that it fits inside the playfield. /// /// The deviation from the original modified position in order to fit within the playfield. - private static Vector2 clampHitCircleToPlayfield(HitCircle circle, WorkingObject objectPositionInfo) + private static Vector2 clampHitCircleToPlayfield(WorkingObject workingObject) { - var previousPosition = objectPositionInfo.PositionModified; - objectPositionInfo.EndPositionModified = objectPositionInfo.PositionModified = clampToPlayfieldWithPadding( - objectPositionInfo.PositionModified, - (float)circle.Radius + var previousPosition = workingObject.PositionModified; + workingObject.EndPositionModified = workingObject.PositionModified = clampToPlayfieldWithPadding( + workingObject.PositionModified, + (float)workingObject.HitObject.Radius ); - circle.Position = objectPositionInfo.PositionModified; + workingObject.HitObject.Position = workingObject.PositionModified; - return objectPositionInfo.PositionModified - previousPosition; + return workingObject.PositionModified - previousPosition; } /// /// Moves the and all necessary nested s into the if they aren't already. /// /// The deviation from the original modified position in order to fit within the playfield. - private static Vector2 clampSliderToPlayfield(Slider slider, WorkingObject objectPositionInfo) + private static Vector2 clampSliderToPlayfield(WorkingObject workingObject) { + var slider = (Slider)workingObject.HitObject; var possibleMovementBounds = calculatePossibleMovementBounds(slider); - var previousPosition = objectPositionInfo.PositionModified; + var previousPosition = workingObject.PositionModified; // Clamp slider position to the placement area // If the slider is larger than the playfield, force it to stay at the original position float newX = possibleMovementBounds.Width < 0 - ? objectPositionInfo.PositionOriginal.X + ? workingObject.PositionOriginal.X : Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right); float newY = possibleMovementBounds.Height < 0 - ? objectPositionInfo.PositionOriginal.Y + ? workingObject.PositionOriginal.Y : Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom); - slider.Position = objectPositionInfo.PositionModified = new Vector2(newX, newY); - objectPositionInfo.EndPositionModified = slider.EndPosition; + slider.Position = workingObject.PositionModified = new Vector2(newX, newY); + workingObject.EndPositionModified = slider.EndPosition; - shiftNestedObjects(slider, objectPositionInfo.PositionModified - objectPositionInfo.PositionOriginal); + shiftNestedObjects(slider, workingObject.PositionModified - workingObject.PositionOriginal); - return objectPositionInfo.PositionModified - previousPosition; + return workingObject.PositionModified - previousPosition; } /// From 8fdf2b13ac2d83b206d88940e7582ae80c91a645 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 22:23:50 +0900 Subject: [PATCH 0546/1336] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 839f7882bf..1b5461959a 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index c106c373c4..5e194e2aca 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 86cf1b229c..23101c5af6 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -84,7 +84,7 @@ - + From 39c30516d0874b025d3e8e0610bd6ab096ebd2a6 Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 18:31:13 +0000 Subject: [PATCH 0547/1336] Implement `ChannelControlItem` for new chat design Adds new component `ChannelControlItem` and it's child components to be used as the clickable control in the new chat sidebar for joined channels. Has public properties `HasUnread` and `MentionCount` to control the display of the channel having unread messages or mentions of the user. Channel select/join requests are exposed via `OnRequestSelect` and `OnRequestLeave` events respectively which should be handled by a parent component. Requires a cached `Bindable` instance to be managed by a parent component. Requires a cached `OveralayColourScheme` instance to be provided by a parent component. --- .../Online/TestSceneChannelControlItem.cs | 145 +++++++++++++++ .../Chat/ChannelControl/ControlItem.cs | 167 ++++++++++++++++++ .../Chat/ChannelControl/ControlItemAvatar.cs | 60 +++++++ .../Chat/ChannelControl/ControlItemClose.cs | 55 ++++++ .../Chat/ChannelControl/ControlItemMention.cs | 77 ++++++++ .../Chat/ChannelControl/ControlItemText.cs | 71 ++++++++ 6 files changed, 575 insertions(+) create mode 100644 osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs create mode 100644 osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs create mode 100644 osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs create mode 100644 osu.Game/Overlays/Chat/ChannelControl/ControlItemClose.cs create mode 100644 osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs create mode 100644 osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs new file mode 100644 index 0000000000..a1431f696b --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs @@ -0,0 +1,145 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Chat; +using osu.Game.Overlays; +using osu.Game.Overlays.Chat.ChannelControl; +using osuTK; + +namespace osu.Game.Tests.Visual.Online +{ + [TestFixture] + public class TestSceneChannelControlItem : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink); + + [Cached] + private readonly Bindable selected = new Bindable(); + + private static List channels = new List + { + createPublicChannel("#public-channel"), + createPublicChannel("#public-channel-long-name"), + createPrivateChannel("test user", 2), + createPrivateChannel("test user long name", 3), + }; + + private readonly Dictionary channelMap = new Dictionary(); + + private FillFlowContainer flow; + private OsuSpriteText selectedText; + private OsuSpriteText leaveText; + + [SetUp] + public void SetUp() + { + Schedule(() => + { + Children = new Drawable[] + { + selectedText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Y = -140, + }, + leaveText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Y = -120, + }, + new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(190, 200), + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background6, + }, + flow = new FillFlowContainer + { + Spacing = new Vector2(20), + RelativeSizeAxes = Axes.Both, + }, + }, + }, + }; + + selected.BindValueChanged(change => + { + selectedText.Text = $"Selected Channel: {change.NewValue?.Name ?? "[null]"}"; + }, true); + + foreach (var channel in channels) + { + var item = new ControlItem(channel); + flow.Add(item); + channelMap.Add(channel, item); + item.OnRequestSelect += channel => selected.Value = channel; + item.OnRequestLeave += leaveChannel; + } + }); + } + + [Test] + public void TestVisual() + { + AddStep("Unread Selected", () => + { + if (selected.Value != null) + channelMap[selected.Value].HasUnread = true; + }); + + AddStep("Read Selected", () => + { + if (selected.Value != null) + channelMap[selected.Value].HasUnread = false; + }); + + AddStep("Add Mention Selected", () => + { + if (selected.Value != null) + channelMap[selected.Value].MentionCount++; + }); + + AddStep("Add 98 Mentions Selected", () => + { + if (selected.Value != null) + channelMap[selected.Value].MentionCount += 98; + }); + + AddStep("Clear Mentions Selected", () => + { + if (selected.Value != null) + channelMap[selected.Value].MentionCount = 0; + }); + } + + private void leaveChannel(Channel channel) + { + leaveText.Text = $"OnRequestLeave: {channel.Name}"; + leaveText.FadeIn().Then().FadeOut(1000, Easing.InQuint); + } + + private static Channel createPublicChannel(string name) => + new Channel { Name = name, Type = ChannelType.Public, Id = 1234 }; + + private static Channel createPrivateChannel(string username, int id) + => new Channel(new APIUser { Id = id, Username = username }); + } +} diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs new file mode 100644 index 0000000000..559f75f198 --- /dev/null +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -0,0 +1,167 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Graphics.Containers; +using osu.Game.Online.Chat; + +namespace osu.Game.Overlays.Chat.ChannelControl +{ + public class ControlItem : OsuClickableContainer + { + public event Action? OnRequestSelect; + public event Action? OnRequestLeave; + + public int MentionCount + { + get => mention?.MentionCount ?? 0; + set + { + if (mention != null) + mention.MentionCount = value; + } + } + + public bool HasUnread + { + get => text?.HasUnread ?? false; + set + { + if (text != null) + text.HasUnread = value; + } + } + + private Box? hoverBox; + private Box? selectBox; + private ControlItemText? text; + private ControlItemMention? mention; + private ControlItemClose? close; + + [Resolved] + private Bindable? selectedChannel { get; set; } + + [Resolved] + private OverlayColourProvider? colourProvider { get; set; } + + private readonly Channel channel; + + public ControlItem(Channel channel) + { + this.channel = channel; + } + + [BackgroundDependencyLoader] + private void load() + { + Height = 30; + RelativeSizeAxes = Axes.X; + + Children = new Drawable[] + { + hoverBox = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider!.Background3, + Alpha = 0f, + }, + selectBox = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider!.Background4, + Alpha = 0f, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = 18, Right = 5 }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] + { + createAvatar(), + text = new ControlItemText(channel) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + mention = new ControlItemMention + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Right = 3 }, + }, + close = new ControlItemClose + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Right = 3 }, + } + } + }, + }, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedChannel?.BindValueChanged(change => + { + if (change.NewValue == channel) + selectBox?.Show(); + else + selectBox?.Hide(); + }, true); + + Action = () => OnRequestSelect?.Invoke(channel); + close!.Action = () => OnRequestLeave?.Invoke(channel); + } + + protected override bool OnHover(HoverEvent e) + { + hoverBox?.Show(); + close?.Show(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + hoverBox?.Hide(); + close?.Hide(); + base.OnHoverLost(e); + } + + private Drawable createAvatar() + { + if (channel.Type != ChannelType.PM) + return Drawable.Empty(); + + return new ControlItemAvatar(channel) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }; + } + } +} diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs new file mode 100644 index 0000000000..9192f20cb1 --- /dev/null +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs @@ -0,0 +1,60 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Online.Chat; +using osu.Game.Users.Drawables; +using osuTK; + +namespace osu.Game.Overlays.Chat.ChannelControl +{ + public class ControlItemAvatar : CircularContainer + { + private DrawableAvatar? avatar; + private readonly Channel channel; + + public ControlItemAvatar(Channel channel) + { + this.channel = channel; + } + + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(20); + Margin = new MarginPadding { Right = 5 }; + Masking = true; + + Children = new Drawable[] + { + new SpriteIcon + { + Icon = FontAwesome.Solid.At, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = Colour4.Black, + RelativeSizeAxes = Axes.Both, + Alpha = 0.2f, + }, + new DelayedLoadWrapper(avatar = new DrawableAvatar(channel.Users.First()) + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }), + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + avatar!.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint); + } + } +} diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemClose.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemClose.cs new file mode 100644 index 0000000000..4b190e18fd --- /dev/null +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemClose.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Game.Graphics.Containers; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Chat.ChannelControl +{ + public class ControlItemClose : OsuClickableContainer + { + private readonly SpriteIcon icon; + + public ControlItemClose() + { + Alpha = 0f; + Size = new Vector2(20); + Child = icon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(0.75f), + Icon = FontAwesome.Solid.TimesCircle, + RelativeSizeAxes = Axes.Both, + }; + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + icon.ScaleTo(0.5f, 1000, Easing.OutQuint); + return base.OnMouseDown(e); + } + + protected override void OnMouseUp(MouseUpEvent e) + { + icon.ScaleTo(0.75f, 1000, Easing.OutElastic); + base.OnMouseUp(e); + } + + protected override bool OnHover(HoverEvent e) + { + icon.FadeColour(Color4.Red, 200, Easing.OutQuint); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + icon.FadeColour(Color4.White, 200, Easing.OutQuint); + base.OnHoverLost(e); + } + } +} diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs new file mode 100644 index 0000000000..12de154faa --- /dev/null +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Overlays.Chat.ChannelControl +{ + public class ControlItemMention : CircularContainer + { + private int mentionCount = 0; + public int MentionCount + { + get => mentionCount; + set + { + if (value == mentionCount) + return; + + mentionCount = value; + updateText(); + } + } + + private OsuSpriteText? countText; + + [Resolved] + private OverlayColourProvider? colourProvider { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + Masking = true; + Size = new Vector2(20, 12); + Alpha = 0f; + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider!.Colour1, + }, + countText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.Torus.With(size: 11, weight: FontWeight.Bold), + Margin = new MarginPadding { Bottom = 1 }, + Colour = colourProvider.Background5, + }, + }; + + updateText(); + } + + private void updateText() + { + if (mentionCount > 99) + countText!.Text = "99+"; + else + countText!.Text = mentionCount.ToString(); + + if (mentionCount > 0) + this.Show(); + else + this.Hide(); + } + } +} diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs new file mode 100644 index 0000000000..2b8f50e184 --- /dev/null +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.Chat; + +namespace osu.Game.Overlays.Chat.ChannelControl +{ + public class ControlItemText : Container + { + public bool HasUnread + { + get => hasUnread; + set + { + if (hasUnread == value) + return; + + hasUnread = value; + updateText(); + } + } + + private bool hasUnread = false; + private OsuSpriteText? text; + + [Resolved] + private OverlayColourProvider? colourProvider { get; set; } + + private readonly Channel channel; + + public ControlItemText(Channel channel) + { + this.channel = channel; + } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Both; + Child = text = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = channel.Type == ChannelType.Public ? $"# {channel.Name.Substring(1)}" : channel.Name, + Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold), + Colour = colourProvider!.Light3, + Margin = new MarginPadding { Bottom = 2 }, + RelativeSizeAxes = Axes.X, + Truncate = true, + }; + } + + private void updateText() + { + if (!IsLoaded) + return; + + if (HasUnread) + text!.Colour = Colour4.White; + else + text!.Colour = colourProvider!.Light3; + } + } +} From c0d82dfb41478a97e633a60fe847930bf85bf7ca Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 19:42:55 +0000 Subject: [PATCH 0548/1336] Code quality fixes --- .../Visual/Online/TestSceneChannelControlItem.cs | 4 ++-- osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs | 2 +- .../Chat/ChannelControl/ControlItemMention.cs | 12 +++++------- .../Overlays/Chat/ChannelControl/ControlItemText.cs | 3 ++- 4 files changed, 10 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs index a1431f696b..64ad924ecb 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs @@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Online [Cached] private readonly Bindable selected = new Bindable(); - private static List channels = new List + private static readonly List channels = new List { createPublicChannel("#public-channel"), createPublicChannel("#public-channel-long-name"), @@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Online var item = new ControlItem(channel); flow.Add(item); channelMap.Add(channel, item); - item.OnRequestSelect += channel => selected.Value = channel; + item.OnRequestSelect += c => selected.Value = c; item.OnRequestLeave += leaveChannel; } }); diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs index 559f75f198..e475ac7821 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -95,7 +95,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl }, Content = new[] { - new Drawable[] + new[] { createAvatar(), text = new ControlItemText(channel) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs index 12de154faa..6af2e26af8 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs @@ -15,7 +15,8 @@ namespace osu.Game.Overlays.Chat.ChannelControl { public class ControlItemMention : CircularContainer { - private int mentionCount = 0; + private int mentionCount; + public int MentionCount { get => mentionCount; @@ -63,15 +64,12 @@ namespace osu.Game.Overlays.Chat.ChannelControl private void updateText() { - if (mentionCount > 99) - countText!.Text = "99+"; - else - countText!.Text = mentionCount.ToString(); + countText!.Text = MentionCount > 99 ? "99+" : MentionCount.ToString(); if (mentionCount > 0) - this.Show(); + Show(); else - this.Hide(); + Hide(); } } } diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs index 2b8f50e184..bb88d733d4 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs @@ -14,6 +14,8 @@ namespace osu.Game.Overlays.Chat.ChannelControl { public class ControlItemText : Container { + private bool hasUnread; + public bool HasUnread { get => hasUnread; @@ -27,7 +29,6 @@ namespace osu.Game.Overlays.Chat.ChannelControl } } - private bool hasUnread = false; private OsuSpriteText? text; [Resolved] From e9f0ad33efca61ccbbb0a09c14f88615d3e2f819 Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 20:06:31 +0000 Subject: [PATCH 0549/1336] Use autosizing for ChannelControlItem test scene --- .../Online/TestSceneChannelControlItem.cs | 63 +++++++++++-------- 1 file changed, 37 insertions(+), 26 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs index 64ad924ecb..7f76dca013 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs @@ -45,36 +45,47 @@ namespace osu.Game.Tests.Visual.Online { Schedule(() => { - Children = new Drawable[] + Child = new FillFlowContainer { - selectedText = new OsuSpriteText + Direction = FillDirection.Vertical, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(10), + Children = new Drawable[] { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Y = -140, - }, - leaveText = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Y = -120, - }, - new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(190, 200), - Children = new Drawable[] + selectedText = new OsuSpriteText { - new Box + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }, + leaveText = new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Height = 16, + AlwaysPresent = true, + }, + new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Y, + Width = 190, + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Colour = colourProvider.Background6, - }, - flow = new FillFlowContainer - { - Spacing = new Vector2(20), - RelativeSizeAxes = Axes.Both, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background6, + }, + flow = new FillFlowContainer + { + Direction = FillDirection.Vertical, + Spacing = new Vector2(20), + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, }, }, }, From 12472593cc4f2c7b36a8682c7d63d17315e7a9cf Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 20:14:04 +0000 Subject: [PATCH 0550/1336] Mark required dependencies as non-nullable --- .../Overlays/Chat/ChannelControl/ControlItem.cs | 14 +++++++------- .../Chat/ChannelControl/ControlItemAvatar.cs | 3 ++- .../Chat/ChannelControl/ControlItemMention.cs | 4 ++-- .../Chat/ChannelControl/ControlItemText.cs | 8 ++++---- 4 files changed, 15 insertions(+), 14 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs index e475ac7821..073173f2ff 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -40,6 +40,8 @@ namespace osu.Game.Overlays.Chat.ChannelControl } } + private readonly Channel channel; + private Box? hoverBox; private Box? selectBox; private ControlItemText? text; @@ -47,12 +49,10 @@ namespace osu.Game.Overlays.Chat.ChannelControl private ControlItemClose? close; [Resolved] - private Bindable? selectedChannel { get; set; } + private Bindable selectedChannel { get; set; } = null!; [Resolved] - private OverlayColourProvider? colourProvider { get; set; } - - private readonly Channel channel; + private OverlayColourProvider colourProvider { get; set; } = null!; public ControlItem(Channel channel) { @@ -70,13 +70,13 @@ namespace osu.Game.Overlays.Chat.ChannelControl hoverBox = new Box { RelativeSizeAxes = Axes.Both, - Colour = colourProvider!.Background3, + Colour = colourProvider.Background3, Alpha = 0f, }, selectBox = new Box { RelativeSizeAxes = Axes.Both, - Colour = colourProvider!.Background4, + Colour = colourProvider.Background4, Alpha = 0f, }, new Container @@ -126,7 +126,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl { base.LoadComplete(); - selectedChannel?.BindValueChanged(change => + selectedChannel.BindValueChanged(change => { if (change.NewValue == channel) selectBox?.Show(); diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs index 9192f20cb1..62b893f3bc 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs @@ -16,9 +16,10 @@ namespace osu.Game.Overlays.Chat.ChannelControl { public class ControlItemAvatar : CircularContainer { - private DrawableAvatar? avatar; private readonly Channel channel; + private DrawableAvatar? avatar; + public ControlItemAvatar(Channel channel) { this.channel = channel; diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs index 6af2e26af8..693fb68217 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs @@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl private OsuSpriteText? countText; [Resolved] - private OverlayColourProvider? colourProvider { get; set; } + private OverlayColourProvider colourProvider { get; set; } = null!; [BackgroundDependencyLoader] private void load() @@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl new Box { RelativeSizeAxes = Axes.Both, - Colour = colourProvider!.Colour1, + Colour = colourProvider.Colour1, }, countText = new OsuSpriteText { diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs index bb88d733d4..9b0f5011fc 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs @@ -29,12 +29,12 @@ namespace osu.Game.Overlays.Chat.ChannelControl } } + private readonly Channel channel; + private OsuSpriteText? text; [Resolved] - private OverlayColourProvider? colourProvider { get; set; } - - private readonly Channel channel; + private OverlayColourProvider colourProvider { get; set; } = null!; public ControlItemText(Channel channel) { @@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl Origin = Anchor.CentreLeft, Text = channel.Type == ChannelType.Public ? $"# {channel.Name.Substring(1)}" : channel.Name, Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold), - Colour = colourProvider!.Light3, + Colour = colourProvider.Light3, Margin = new MarginPadding { Bottom = 2 }, RelativeSizeAxes = Axes.X, Truncate = true, From e91af664ef080c250fbfd6997dd5aa1033f502d1 Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 20:37:54 +0000 Subject: [PATCH 0551/1336] Adjust ControlItemAvatar placeholder animation and colour --- .../Overlays/Chat/ChannelControl/ControlItemAvatar.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs index 62b893f3bc..bb3109ec1f 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemAvatar.cs @@ -18,6 +18,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl { private readonly Channel channel; + private SpriteIcon? placeholder; private DrawableAvatar? avatar; public ControlItemAvatar(Channel channel) @@ -34,14 +35,14 @@ namespace osu.Game.Overlays.Chat.ChannelControl Children = new Drawable[] { - new SpriteIcon + placeholder = new SpriteIcon { Icon = FontAwesome.Solid.At, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Colour = Colour4.Black, + Colour = Colour4.White, RelativeSizeAxes = Axes.Both, - Alpha = 0.2f, + Alpha = 0.5f, }, new DelayedLoadWrapper(avatar = new DrawableAvatar(channel.Users.First()) { @@ -55,7 +56,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl protected override void LoadComplete() { base.LoadComplete(); - avatar!.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint); + avatar!.OnLoadComplete += _ => placeholder!.FadeOut(250); } } } From 9621ef9437ca389fde4295e507d8681ee14ee3bb Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 21:10:39 +0000 Subject: [PATCH 0552/1336] Use OsuColour.Red1 for ControlItemClose hover colour --- .../Visual/Online/TestSceneChannelControlItem.cs | 4 ++++ .../Overlays/Chat/ChannelControl/ControlItemClose.cs | 10 +++++++--- 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs index 7f76dca013..9464d244be 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs @@ -8,6 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; @@ -23,6 +24,9 @@ namespace osu.Game.Tests.Visual.Online [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink); + [Cached] + private readonly OsuColour osuColour = new OsuColour(); + [Cached] private readonly Bindable selected = new Bindable(); diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemClose.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemClose.cs index 4b190e18fd..4730d7b72d 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemClose.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemClose.cs @@ -1,12 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osuTK; -using osuTK.Graphics; namespace osu.Game.Overlays.Chat.ChannelControl { @@ -14,6 +15,9 @@ namespace osu.Game.Overlays.Chat.ChannelControl { private readonly SpriteIcon icon; + [Resolved] + private OsuColour osuColour { get; set; } = null!; + public ControlItemClose() { Alpha = 0f; @@ -42,13 +46,13 @@ namespace osu.Game.Overlays.Chat.ChannelControl protected override bool OnHover(HoverEvent e) { - icon.FadeColour(Color4.Red, 200, Easing.OutQuint); + icon.FadeColour(osuColour.Red1, 200, Easing.OutQuint); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - icon.FadeColour(Color4.White, 200, Easing.OutQuint); + icon.FadeColour(Colour4.White, 200, Easing.OutQuint); base.OnHoverLost(e); } } From 3aa343b9870dc3487013151889880f282b29cafe Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 21:14:33 +0000 Subject: [PATCH 0553/1336] Use OsuColour.YellowLight for ControlItemMention background --- osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs index 693fb68217..370c435266 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs @@ -32,6 +32,9 @@ namespace osu.Game.Overlays.Chat.ChannelControl private OsuSpriteText? countText; + [Resolved] + private OsuColour osuColour { get; set; } = null!; + [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; @@ -47,7 +50,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl new Box { RelativeSizeAxes = Axes.Both, - Colour = colourProvider.Colour1, + Colour = osuColour.YellowLight, }, countText = new OsuSpriteText { From 1f0f6990f096d15a064eda731bd2dbad876ff786 Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 21:16:28 +0000 Subject: [PATCH 0554/1336] Use ColourProvider.Content1 for ControlItemText colour --- osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs index 9b0f5011fc..0c91903f6b 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs @@ -64,9 +64,9 @@ namespace osu.Game.Overlays.Chat.ChannelControl return; if (HasUnread) - text!.Colour = Colour4.White; + text!.Colour = colourProvider.Content1; else - text!.Colour = colourProvider!.Light3; + text!.Colour = colourProvider.Light3; } } } From b01a809d551efcb342e59046ae087d46309323fe Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 21:26:33 +0000 Subject: [PATCH 0555/1336] Refactor ControlItemMention to use bindable flow --- .../Online/TestSceneChannelControlItem.cs | 6 +-- .../Chat/ChannelControl/ControlItem.cs | 11 +---- .../Chat/ChannelControl/ControlItemMention.cs | 41 ++++++++----------- 3 files changed, 23 insertions(+), 35 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs index 9464d244be..2e5c2cc2cb 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs @@ -129,19 +129,19 @@ namespace osu.Game.Tests.Visual.Online AddStep("Add Mention Selected", () => { if (selected.Value != null) - channelMap[selected.Value].MentionCount++; + channelMap[selected.Value].Mentions.Value++; }); AddStep("Add 98 Mentions Selected", () => { if (selected.Value != null) - channelMap[selected.Value].MentionCount += 98; + channelMap[selected.Value].Mentions.Value += 98; }); AddStep("Clear Mentions Selected", () => { if (selected.Value != null) - channelMap[selected.Value].MentionCount = 0; + channelMap[selected.Value].Mentions.Value = 0; }); } diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs index 073173f2ff..d88a99c484 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -20,15 +20,8 @@ namespace osu.Game.Overlays.Chat.ChannelControl public event Action? OnRequestSelect; public event Action? OnRequestLeave; - public int MentionCount - { - get => mention?.MentionCount ?? 0; - set - { - if (mention != null) - mention.MentionCount = value; - } - } + [Cached] + public readonly BindableInt Mentions = new BindableInt(); public bool HasUnread { diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs index 370c435266..594a52b8a7 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs @@ -4,6 +4,7 @@ #nullable enable using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -15,23 +16,11 @@ namespace osu.Game.Overlays.Chat.ChannelControl { public class ControlItemMention : CircularContainer { - private int mentionCount; - - public int MentionCount - { - get => mentionCount; - set - { - if (value == mentionCount) - return; - - mentionCount = value; - updateText(); - } - } - private OsuSpriteText? countText; + [Resolved] + private BindableInt mentions { get; set; } = null!; + [Resolved] private OsuColour osuColour { get; set; } = null!; @@ -61,18 +50,24 @@ namespace osu.Game.Overlays.Chat.ChannelControl Colour = colourProvider.Background5, }, }; - - updateText(); } - private void updateText() + protected override void LoadComplete() { - countText!.Text = MentionCount > 99 ? "99+" : MentionCount.ToString(); + base.LoadComplete(); - if (mentionCount > 0) - Show(); - else - Hide(); + mentions.BindValueChanged(change => + { + int mentionCount = change.NewValue; + + countText!.Text = mentionCount > 99 ? "99+" : mentionCount.ToString(); + + if (mentionCount > 0) + Show(); + else + Hide(); + }, true); } + } } From 75958bf2702778784caee4c70ed3040170f16a5e Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 21:32:30 +0000 Subject: [PATCH 0556/1336] Refactor ControlItemText to use bindable flow for unread state --- .../Online/TestSceneChannelControlItem.cs | 4 +-- .../Chat/ChannelControl/ControlItem.cs | 11 ++---- .../Chat/ChannelControl/ControlItemText.cs | 35 +++++++------------ 3 files changed, 17 insertions(+), 33 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs index 2e5c2cc2cb..9af3b7613b 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs @@ -117,13 +117,13 @@ namespace osu.Game.Tests.Visual.Online AddStep("Unread Selected", () => { if (selected.Value != null) - channelMap[selected.Value].HasUnread = true; + channelMap[selected.Value].Unread.Value = true; }); AddStep("Read Selected", () => { if (selected.Value != null) - channelMap[selected.Value].HasUnread = false; + channelMap[selected.Value].Unread.Value = false; }); AddStep("Add Mention Selected", () => diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs index d88a99c484..4b1bbaec82 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -23,15 +23,8 @@ namespace osu.Game.Overlays.Chat.ChannelControl [Cached] public readonly BindableInt Mentions = new BindableInt(); - public bool HasUnread - { - get => text?.HasUnread ?? false; - set - { - if (text != null) - text.HasUnread = value; - } - } + [Cached] + public readonly BindableBool Unread = new BindableBool(); private readonly Channel channel; diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs index 0c91903f6b..3573c72846 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs @@ -4,6 +4,7 @@ #nullable enable using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -14,25 +15,13 @@ namespace osu.Game.Overlays.Chat.ChannelControl { public class ControlItemText : Container { - private bool hasUnread; - - public bool HasUnread - { - get => hasUnread; - set - { - if (hasUnread == value) - return; - - hasUnread = value; - updateText(); - } - } - private readonly Channel channel; private OsuSpriteText? text; + [Resolved] + private BindableBool unread { get; set; } = null!; + [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; @@ -58,15 +47,17 @@ namespace osu.Game.Overlays.Chat.ChannelControl }; } - private void updateText() + protected override void LoadComplete() { - if (!IsLoaded) - return; + base.LoadComplete(); - if (HasUnread) - text!.Colour = colourProvider.Content1; - else - text!.Colour = colourProvider.Light3; + unread.BindValueChanged(change => + { + if (change.NewValue) + text!.Colour = colourProvider.Content1; + else + text!.Colour = colourProvider.Light3; + }, true); } } } From ec61b88ec27796836ae380c5e845101e1f06f589 Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 21:39:57 +0000 Subject: [PATCH 0557/1336] Adjust ControlItem padding --- osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs index 4b1bbaec82..e944bf4c28 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -68,7 +68,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl new Container { RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = 18, Right = 5 }, + Padding = new MarginPadding { Left = 18, Right = 10 }, Child = new GridContainer { RelativeSizeAxes = Axes.Both, From 73a0373b4ed0d2de982c84b236dafae6c02ee677 Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 21:56:56 +0000 Subject: [PATCH 0558/1336] Code quality fixes --- osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs | 6 ++---- osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs | 1 - osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs | 5 +---- 3 files changed, 3 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs index e944bf4c28..f2bab64371 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -30,8 +30,6 @@ namespace osu.Game.Overlays.Chat.ChannelControl private Box? hoverBox; private Box? selectBox; - private ControlItemText? text; - private ControlItemMention? mention; private ControlItemClose? close; [Resolved] @@ -84,12 +82,12 @@ namespace osu.Game.Overlays.Chat.ChannelControl new[] { createAvatar(), - text = new ControlItemText(channel) + new ControlItemText(channel) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, - mention = new ControlItemMention + new ControlItemMention { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs index 594a52b8a7..e9172d99ba 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs @@ -68,6 +68,5 @@ namespace osu.Game.Overlays.Chat.ChannelControl Hide(); }, true); } - } } diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs index 3573c72846..89845dfef8 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs @@ -53,10 +53,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl unread.BindValueChanged(change => { - if (change.NewValue) - text!.Colour = colourProvider.Content1; - else - text!.Colour = colourProvider.Light3; + text!.Colour = change.NewValue ? colourProvider.Content1 : colourProvider.Light3; }, true); } } From 6628b7c654789619617475f7114c84b35acde86a Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Mon, 14 Mar 2022 22:21:18 +0000 Subject: [PATCH 0559/1336] Ensure existing items are expired and cleared in ChannelControlItem test setup --- osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs index 9af3b7613b..e496ef60d7 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs @@ -49,6 +49,11 @@ namespace osu.Game.Tests.Visual.Online { Schedule(() => { + foreach (var item in channelMap.Values) + item.Expire(); + + channelMap.Clear(); + Child = new FillFlowContainer { Direction = FillDirection.Vertical, From 59d57a44d4c1b7901aab454671ccc9d611379bca Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Mar 2022 09:11:57 +0900 Subject: [PATCH 0560/1336] Prevent incorrect usages by hard-typing ctor type --- osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs | 2 +- osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs | 2 +- osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs | 2 +- osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs | 2 +- .../Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs | 3 ++- .../Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs | 3 ++- .../TestSceneMultiplayerGameplayLeaderboardTeams.cs | 3 ++- 7 files changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 2c183f5d94..3de86c3fb1 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Catch.Scoring { public class CatchScoreProcessor : ScoreProcessor { - public CatchScoreProcessor(Ruleset ruleset) + public CatchScoreProcessor(CatchRuleset ruleset) : base(ruleset) { } diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 0ffee809fc..7251c58eba 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Scoring { internal class ManiaScoreProcessor : ScoreProcessor { - public ManiaScoreProcessor(Ruleset ruleset) + public ManiaScoreProcessor(ManiaRuleset ruleset) : base(ruleset) { } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index e397fea0ed..8acb1cb59b 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Scoring { public class OsuScoreProcessor : ScoreProcessor { - public OsuScoreProcessor(Ruleset ruleset) + public OsuScoreProcessor(OsuRuleset ruleset) : base(ruleset) { } diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index ddf6587022..fb33ad25d9 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring { internal class TaikoScoreProcessor : ScoreProcessor { - public TaikoScoreProcessor(Ruleset ruleset) + public TaikoScoreProcessor(TaikoRuleset ruleset) : base(ruleset) { } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs index 0cc1257a07..1c0af829be 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs @@ -8,6 +8,7 @@ using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; using osu.Game.Screens.Play.HUD; @@ -43,7 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); - var scoreProcessor = new OsuScoreProcessor(Ruleset.Value.CreateInstance()); + var scoreProcessor = new OsuScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(playable); LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs index 0edc56f5d3..6663180802 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs @@ -16,6 +16,7 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Spectator; using osu.Game.Replays.Legacy; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -64,7 +65,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Children = new Drawable[] { - scoreProcessor = new OsuScoreProcessor(Ruleset.Value.CreateInstance()), + scoreProcessor = new OsuScoreProcessor(new OsuRuleset()), }; scoreProcessor.ApplyBeatmap(playableBeatmap); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs index 60a5785b31..62130ca5be 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs @@ -12,6 +12,7 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; using osu.Game.Online.Rooms; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.Play.HUD; @@ -75,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Children = new Drawable[] { - scoreProcessor = new OsuScoreProcessor(Ruleset.Value.CreateInstance()), + scoreProcessor = new OsuScoreProcessor(new OsuRuleset()), }; scoreProcessor.ApplyBeatmap(playableBeatmap); From 3a6d254d1f87a80a081346353ce8fe71d3a58ee3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Mar 2022 09:15:52 +0900 Subject: [PATCH 0561/1336] Add safeguards around incorrect ruleset sources --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index b982c6ece2..0c585fac98 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -258,6 +258,9 @@ namespace osu.Game.Rulesets.Scoring /// The total score in the given . public double ComputeFinalScore(ScoringMode mode, ScoreInfo scoreInfo) { + if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset)) + throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\"."); + extractFromStatistics(ruleset, scoreInfo.Statistics, out double extractedBaseScore, @@ -282,6 +285,9 @@ namespace osu.Game.Rulesets.Scoring /// The total score in the given . public double ComputePartialScore(ScoringMode mode, ScoreInfo scoreInfo) { + if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset)) + throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\"."); + if (!beatmapApplied) throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}."); @@ -311,6 +317,9 @@ namespace osu.Game.Rulesets.Scoring /// The total score in the given . public double ComputeFinalLegacyScore(ScoringMode mode, ScoreInfo scoreInfo, int maxAchievableCombo) { + if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset)) + throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\"."); + double accuracyRatio = scoreInfo.Accuracy; double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1; From ca6256049558e15a9266b0553afd91573ab42235 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Mar 2022 09:16:39 +0900 Subject: [PATCH 0562/1336] Resolve inspections --- osu.Game/Skinning/Editor/SkinComponentToolbox.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs index a9dcf705a9..2781f1958f 100644 --- a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -184,8 +184,8 @@ namespace osu.Game.Skinning.Editor public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new NotImplementedException(); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException(); public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException(); - public override string Description { get; } - public override string ShortName { get; } + public override string Description => string.Empty; + public override string ShortName => string.Empty; } } } From faf145742fc67bd22be37f9a3604c97a58a226bc Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Mar 2022 09:21:09 +0900 Subject: [PATCH 0563/1336] Fix incorrect provided ruleset in test --- osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 5c01950bea..7ecd509193 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -10,7 +10,6 @@ using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; @@ -28,7 +27,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [SetUp] public void SetUp() { - scoreProcessor = new ScoreProcessor(new OsuRuleset()); + scoreProcessor = new ScoreProcessor(new TestRuleset()); beatmap = new TestBeatmap(new RulesetInfo()) { HitObjects = new List From 4ff6879b85baed3b42560431b7c4962b7804c0d0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Mar 2022 11:30:57 +0900 Subject: [PATCH 0564/1336] Fix incorrect copied room end dates --- osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs index fb8647284f..a2d3b7f4fc 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs @@ -334,6 +334,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge // ID must be unset as we use this as a marker for whether this is a client-side (not-yet-created) room or not. r.RoomID.Value = null; + // Null out dates because end date is not supported client-side and the settings overlay will populate a duration. + r.EndDate.Value = null; + r.Duration.Value = null; + Open(r); joiningRoomOperation?.Dispose(); From daac93349864ee975aab450fd6b7d4b48e77bac6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Mar 2022 12:34:58 +0900 Subject: [PATCH 0565/1336] Remove unnecessary ctor arguments --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs | 4 ++-- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs | 4 ++-- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs | 4 ++-- .../Skinning/TestSceneDrawableTaikoMascot.cs | 2 +- osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs | 4 ++-- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- .../Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs | 3 +-- .../Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs | 3 +-- .../TestSceneMultiplayerGameplayLeaderboardTeams.cs | 3 +-- 12 files changed, 16 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 45198fa0ca..3a7efb6263 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch { public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableCatchRuleset(this, beatmap, mods); - public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this); + public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this); diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 3de86c3fb1..51b1ccaaba 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -7,8 +7,8 @@ namespace osu.Game.Rulesets.Catch.Scoring { public class CatchScoreProcessor : ScoreProcessor { - public CatchScoreProcessor(CatchRuleset ruleset) - : base(ruleset) + public CatchScoreProcessor() + : base(new CatchRuleset()) { } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 92c77f405b..d04ef69dd2 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableManiaRuleset(this, beatmap, mods); - public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this); + public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(); public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime, 0.5); diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 7251c58eba..02d62a090b 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -7,8 +7,8 @@ namespace osu.Game.Rulesets.Mania.Scoring { internal class ManiaScoreProcessor : ScoreProcessor { - public ManiaScoreProcessor(ManiaRuleset ruleset) - : base(ruleset) + public ManiaScoreProcessor() + : base(new ManiaRuleset()) { } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 87ffe8983f..92b90339f9 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu { public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableOsuRuleset(this, beatmap, mods); - public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this); + public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this); diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index 8acb1cb59b..ab0c0850dc 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Osu.Scoring { public class OsuScoreProcessor : ScoreProcessor { - public OsuScoreProcessor(OsuRuleset ruleset) - : base(ruleset) + public OsuScoreProcessor() + : base(new OsuRuleset()) { } diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index b7e1c9586a..920a7cd1a1 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [SetUp] public void SetUp() { - scoreProcessor = new TaikoScoreProcessor(new TaikoRuleset()); + scoreProcessor = new TaikoScoreProcessor(); } [Test] diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index fb33ad25d9..bacc22714e 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -7,8 +7,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring { internal class TaikoScoreProcessor : ScoreProcessor { - public TaikoScoreProcessor(TaikoRuleset ruleset) - : base(ruleset) + public TaikoScoreProcessor() + : base(new TaikoRuleset()) { } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index a3a2858bd5..8934b64ca5 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko { public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableTaikoRuleset(this, beatmap, mods); - public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); + public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(); public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TaikoHealthProcessor(); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs index 1c0af829be..f57a54d84c 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs @@ -8,7 +8,6 @@ using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; -using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; using osu.Game.Screens.Play.HUD; @@ -44,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); - var scoreProcessor = new OsuScoreProcessor(new OsuRuleset()); + var scoreProcessor = new OsuScoreProcessor(); scoreProcessor.ApplyBeatmap(playable); LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs index 6663180802..bcd4474876 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs @@ -16,7 +16,6 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Spectator; using osu.Game.Replays.Legacy; -using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -65,7 +64,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Children = new Drawable[] { - scoreProcessor = new OsuScoreProcessor(new OsuRuleset()), + scoreProcessor = new OsuScoreProcessor(), }; scoreProcessor.ApplyBeatmap(playableBeatmap); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs index 62130ca5be..7f5aced925 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboardTeams.cs @@ -12,7 +12,6 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; using osu.Game.Online.Rooms; -using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.Play.HUD; @@ -76,7 +75,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Children = new Drawable[] { - scoreProcessor = new OsuScoreProcessor(new OsuRuleset()), + scoreProcessor = new OsuScoreProcessor(), }; scoreProcessor.ApplyBeatmap(playableBeatmap); From 523f668c8cae5211cab71fcc711d34aac70fdd94 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Mar 2022 12:37:39 +0900 Subject: [PATCH 0566/1336] Remove unnecessary ctor argument --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- .../Difficulty/CatchPerformanceCalculator.cs | 4 ++-- .../Difficulty/ManiaPerformanceCalculator.cs | 4 ++-- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 4 ++-- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- .../Difficulty/TaikoPerformanceCalculator.cs | 4 ++-- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- 8 files changed, 12 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 3a7efb6263..80b9436b2c 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Catch public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin); - public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator(this); + public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator(); public int LegacyID => 2; diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index 6fefb2e5bb..b30b85be2d 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty private int tinyTicksMissed; private int misses; - public CatchPerformanceCalculator(Ruleset ruleset) - : base(ruleset) + public CatchPerformanceCalculator() + : base(new CatchRuleset()) { } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index 1eaf45e54a..b347cc9ae2 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -23,8 +23,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty private int countMeh; private int countMiss; - public ManiaPerformanceCalculator(Ruleset ruleset) - : base(ruleset) + public ManiaPerformanceCalculator() + : base(new ManiaRuleset()) { } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index d04ef69dd2..bd6a67bf67 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this); - public override PerformanceCalculator CreatePerformanceCalculator() => new ManiaPerformanceCalculator(this); + public override PerformanceCalculator CreatePerformanceCalculator() => new ManiaPerformanceCalculator(); public const string SHORT_NAME = "mania"; diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 5644b2009d..a93a1641a1 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -22,8 +22,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty private double effectiveMissCount; - public OsuPerformanceCalculator(Ruleset ruleset) - : base(ruleset) + public OsuPerformanceCalculator() + : base(new OsuRuleset()) { } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 92b90339f9..2fdf42fca1 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Osu public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(RulesetInfo, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator() => new OsuPerformanceCalculator(this); + public override PerformanceCalculator CreatePerformanceCalculator() => new OsuPerformanceCalculator(); public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 9e73390fad..a8122551ff 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private int countMeh; private int countMiss; - public TaikoPerformanceCalculator(Ruleset ruleset) - : base(ruleset) + public TaikoPerformanceCalculator() + : base(new TaikoRuleset()) { } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 8934b64ca5..615fbf093f 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Taiko public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator(this); + public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator(); public int LegacyID => 1; From 6d5692fcecc3e4c88b0bd7395b7b5a6258821885 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 14:25:05 +0900 Subject: [PATCH 0567/1336] Fix typo in setting name MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Skinning/Components/BigBlackBox.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/Components/BigBlackBox.cs b/osu.Game/Skinning/Components/BigBlackBox.cs index 8e57143a12..373e6467e8 100644 --- a/osu.Game/Skinning/Components/BigBlackBox.cs +++ b/osu.Game/Skinning/Components/BigBlackBox.cs @@ -23,7 +23,7 @@ namespace osu.Game.Skinning.Components { public bool UsesFixedAnchor { get; set; } - [SettingSource("Spining text", "Whether the big text should spin")] + [SettingSource("Spinning text", "Whether the big text should spin")] public Bindable TextSpin { get; } = new BindableBool(); [SettingSource("Alpha", "The alpha value of this box")] From 1814a325d8aef692bb174adf9266710f87b445ef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 14:53:50 +0900 Subject: [PATCH 0568/1336] Move `GetSettingUnderlyingValue` to a `SettingSource` extension method --- .../Configuration/SettingSourceAttribute.cs | 34 ++++++++++++++++ osu.Game/Online/API/APIMod.cs | 9 ++--- .../API/ModSettingsDictionaryFormatter.cs | 4 +- osu.Game/Rulesets/Mods/Mod.cs | 8 ++-- osu.Game/Screens/Play/HUD/SkinnableInfo.cs | 3 +- osu.Game/Utils/ModUtils.cs | 39 +------------------ 6 files changed, 47 insertions(+), 50 deletions(-) diff --git a/osu.Game/Configuration/SettingSourceAttribute.cs b/osu.Game/Configuration/SettingSourceAttribute.cs index 5db502804d..4111a67b24 100644 --- a/osu.Game/Configuration/SettingSourceAttribute.cs +++ b/osu.Game/Configuration/SettingSourceAttribute.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Concurrent; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using System.Reflection; using JetBrains.Annotations; @@ -170,6 +171,39 @@ namespace osu.Game.Configuration private static readonly ConcurrentDictionary property_info_cache = new ConcurrentDictionary(); + /// + /// Returns the underlying value of the given mod setting object. + /// Can be used for serialization and equality comparison purposes. + /// + /// A bindable. + public static object GetUnderlyingSettingValue(this object setting) + { + switch (setting) + { + case Bindable d: + return d.Value; + + case Bindable i: + return i.Value; + + case Bindable f: + return f.Value; + + case Bindable b: + return b.Value; + + case IBindable u: + // An unknown (e.g. enum) generic type. + var valueMethod = u.GetType().GetProperty(nameof(IBindable.Value)); + Debug.Assert(valueMethod != null); + return valueMethod.GetValue(u); + + default: + // fall back for non-bindable cases. + return setting; + } + } + public static IEnumerable<(SettingSourceAttribute, PropertyInfo)> GetSettingsSourceProperties(this object obj) { var type = obj.GetType(); diff --git a/osu.Game/Online/API/APIMod.cs b/osu.Game/Online/API/APIMod.cs index 44b1c460d5..524f7b7108 100644 --- a/osu.Game/Online/API/APIMod.cs +++ b/osu.Game/Online/API/APIMod.cs @@ -12,7 +12,6 @@ using osu.Framework.Logging; using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Utils; namespace osu.Game.Online.API { @@ -43,7 +42,7 @@ namespace osu.Game.Online.API var bindable = (IBindable)property.GetValue(mod); if (!bindable.IsDefault) - Settings.Add(property.Name.Underscore(), ModUtils.GetSettingUnderlyingValue(bindable)); + Settings.Add(property.Name.Underscore(), bindable.GetUnderlyingSettingValue()); } } @@ -93,13 +92,13 @@ namespace osu.Game.Online.API public bool Equals(KeyValuePair x, KeyValuePair y) { - object xValue = ModUtils.GetSettingUnderlyingValue(x.Value); - object yValue = ModUtils.GetSettingUnderlyingValue(y.Value); + object xValue = x.Value.GetUnderlyingSettingValue(); + object yValue = y.Value.GetUnderlyingSettingValue(); return x.Key == y.Key && EqualityComparer.Default.Equals(xValue, yValue); } - public int GetHashCode(KeyValuePair obj) => HashCode.Combine(obj.Key, ModUtils.GetSettingUnderlyingValue(obj.Value)); + public int GetHashCode(KeyValuePair obj) => HashCode.Combine(obj.Key, obj.Value.GetUnderlyingSettingValue()); } } } diff --git a/osu.Game/Online/API/ModSettingsDictionaryFormatter.cs b/osu.Game/Online/API/ModSettingsDictionaryFormatter.cs index 81ecc74ddb..a7c63c17f9 100644 --- a/osu.Game/Online/API/ModSettingsDictionaryFormatter.cs +++ b/osu.Game/Online/API/ModSettingsDictionaryFormatter.cs @@ -6,7 +6,7 @@ using System.Collections.Generic; using System.Text; using MessagePack; using MessagePack.Formatters; -using osu.Game.Utils; +using osu.Game.Configuration; namespace osu.Game.Online.API { @@ -23,7 +23,7 @@ namespace osu.Game.Online.API var stringBytes = new ReadOnlySequence(Encoding.UTF8.GetBytes(kvp.Key)); writer.WriteString(in stringBytes); - primitiveFormatter.Serialize(ref writer, ModUtils.GetSettingUnderlyingValue(kvp.Value), options); + primitiveFormatter.Serialize(ref writer, kvp.Value.GetUnderlyingSettingValue(), options); } } diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 7136795461..b2d4be54ce 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mods hashCode.Add(GetType()); foreach (var setting in Settings) - hashCode.Add(ModUtils.GetSettingUnderlyingValue(setting)); + hashCode.Add(setting.GetUnderlyingSettingValue()); return hashCode.ToHashCode(); } @@ -208,13 +208,13 @@ namespace osu.Game.Rulesets.Mods public bool Equals(IBindable x, IBindable y) { - object xValue = x == null ? null : ModUtils.GetSettingUnderlyingValue(x); - object yValue = y == null ? null : ModUtils.GetSettingUnderlyingValue(y); + object xValue = x?.GetUnderlyingSettingValue(); + object yValue = y?.GetUnderlyingSettingValue(); return EqualityComparer.Default.Equals(xValue, yValue); } - public int GetHashCode(IBindable obj) => ModUtils.GetSettingUnderlyingValue(obj).GetHashCode(); + public int GetHashCode(IBindable obj) => obj.GetUnderlyingSettingValue().GetHashCode(); } } } diff --git a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs index 5a51e7f455..95395f8181 100644 --- a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs +++ b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs @@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Extensions; using osu.Game.Skinning; -using osu.Game.Utils; using osuTK; namespace osu.Game.Screens.Play.HUD @@ -69,7 +68,7 @@ namespace osu.Game.Screens.Play.HUD var bindable = (IBindable)property.GetValue(component); if (!bindable.IsDefault) - Settings.Add(property.Name.Underscore(), ModUtils.GetSettingUnderlyingValue(bindable)); + Settings.Add(property.Name.Underscore(), bindable.GetUnderlyingSettingValue()); } if (component is Container container) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index cdca277dd8..d5ea74c404 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -1,18 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using System.Collections.Generic; -using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; -using osu.Framework.Bindables; using osu.Game.Online.API; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -#nullable enable - namespace osu.Game.Utils { /// @@ -154,39 +152,6 @@ namespace osu.Game.Utils yield return mod; } - /// - /// Returns the underlying value of the given mod setting object. - /// Used in for serialization and equality comparison purposes. - /// - /// The mod setting. - public static object GetSettingUnderlyingValue(object setting) - { - switch (setting) - { - case Bindable d: - return d.Value; - - case Bindable i: - return i.Value; - - case Bindable f: - return f.Value; - - case Bindable b: - return b.Value; - - case IBindable u: - // A mod with unknown (e.g. enum) generic type. - var valueMethod = u.GetType().GetProperty(nameof(IBindable.Value)); - Debug.Assert(valueMethod != null); - return valueMethod.GetValue(u); - - default: - // fall back for non-bindable cases. - return setting; - } - } - /// /// Verifies all proposed mods are valid for a given ruleset and returns instantiated s for further processing. /// From 2b02a6555b2616dceadb941d0b5f01473547ef9b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 15:40:26 +0900 Subject: [PATCH 0569/1336] Remove current screen check from skin editor changes --- osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index 73af2591c8..abd8272633 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -132,9 +132,6 @@ namespace osu.Game.Skinning.Editor { Debug.Assert(skinEditor != null); - if (!target.IsCurrentScreen()) - return; - if (!target.IsLoaded) { Scheduler.AddOnce(setTarget, target); From 9e476ced63eba9e4ad3e7e2f62d74faf67f079ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 16:35:46 +0900 Subject: [PATCH 0570/1336] Add `EditorSidebar` component --- .../UserInterface/TestSceneEditorSidebar.cs | 97 +++++++++++++++++++ .../Screens/Edit/Components/EditorSidebar.cs | 52 ++++++++++ .../Edit/Components/EditorSidebarSection.cs | 73 ++++++++++++++ 3 files changed, 222 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneEditorSidebar.cs create mode 100644 osu.Game/Screens/Edit/Components/EditorSidebar.cs create mode 100644 osu.Game/Screens/Edit/Components/EditorSidebarSection.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneEditorSidebar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneEditorSidebar.cs new file mode 100644 index 0000000000..7e2b5e0bad --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneEditorSidebar.cs @@ -0,0 +1,97 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Overlays; +using osu.Game.Screens.Edit.Components; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneEditorSidebar : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + + [Test] + public void TestSidebars() + { + AddStep("Add sidebars", () => + { + Children = new Drawable[] + { + new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] + { + new EditorSidebar + { + Children = new[] + { + new EditorSidebarSection("Section 1") + { + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Full, + Spacing = new Vector2(3), + ChildrenEnumerable = Enumerable.Range(0, 10).Select(_ => new Box + { + Colour = Color4.White, + Size = new Vector2(32), + }) + }, + }, + new EditorSidebarSection("Section 2") + { + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Full, + Spacing = new Vector2(3), + ChildrenEnumerable = Enumerable.Range(0, 400).Select(_ => new Box + { + Colour = Color4.Gray, + Size = new Vector2(32), + }) + }, + }, + }, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + }, + new EditorSidebar + { + Children = new[] + { + new EditorSidebarSection("Section 1"), + new EditorSidebarSection("Section 2"), + }, + }, + } + } + } + }; + }); + } + } +} diff --git a/osu.Game/Screens/Edit/Components/EditorSidebar.cs b/osu.Game/Screens/Edit/Components/EditorSidebar.cs new file mode 100644 index 0000000000..cd7ef98401 --- /dev/null +++ b/osu.Game/Screens/Edit/Components/EditorSidebar.cs @@ -0,0 +1,52 @@ +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Containers; +using osu.Game.Overlays; + +namespace osu.Game.Screens.Edit.Components +{ + /// + /// A sidebar area that can be attached to the left or right edge of the screen. + /// Houses scrolling sectionised content. + /// + internal class EditorSidebar : Container + { + private readonly Box background; + + protected override Container Content { get; } + + public EditorSidebar() + { + Width = 250; + RelativeSizeAxes = Axes.Y; + + InternalChildren = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both, + }, + new OsuScrollContainer + { + Padding = new MarginPadding { Left = 20 }, + ScrollbarOverlapsContent = false, + RelativeSizeAxes = Axes.Both, + Child = Content = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + }, + } + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + background.Colour = colourProvider.Background5; + } + } +} diff --git a/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs b/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs new file mode 100644 index 0000000000..5c000471a6 --- /dev/null +++ b/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs @@ -0,0 +1,73 @@ +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osuTK; + +namespace osu.Game.Screens.Edit.Components +{ + public class EditorSidebarSection : Container + { + protected override Container Content { get; } + + public EditorSidebarSection(LocalisableString sectionName) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new SectionHeader(sectionName), + Content = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + }, + } + }; + } + + public class SectionHeader : CompositeDrawable + { + private readonly LocalisableString text; + + public SectionHeader(LocalisableString text) + { + this.text = text; + + Margin = new MarginPadding { Vertical = 10, Horizontal = 5 }; + + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + InternalChildren = new Drawable[] + { + new OsuSpriteText + { + Text = text, + Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold), + }, + new Circle + { + Y = 18, + Colour = colourProvider.Highlight1, + Size = new Vector2(28, 2), + } + }; + } + } + } +} \ No newline at end of file From 4ab5d6e3f0b76ad04067fdfb274b188b2c29c0f8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 16:46:57 +0900 Subject: [PATCH 0571/1336] Remove unnecessary `FillFlowContainer` from section --- osu.Game/Screens/Edit/Components/EditorSidebarSection.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs b/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs index 5c000471a6..319ad82b79 100644 --- a/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs +++ b/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs @@ -27,11 +27,10 @@ namespace osu.Game.Screens.Edit.Components Children = new Drawable[] { new SectionHeader(sectionName), - Content = new FillFlowContainer + Content = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, }, } }; @@ -70,4 +69,4 @@ namespace osu.Game.Screens.Edit.Components } } } -} \ No newline at end of file +} From a0a033520f17b765f91a9a09d346a0cbc115c2b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 16:48:14 +0900 Subject: [PATCH 0572/1336] Rider no add licence headers --- osu.Game/Screens/Edit/Components/EditorSidebar.cs | 3 +++ osu.Game/Screens/Edit/Components/EditorSidebarSection.cs | 3 +++ 2 files changed, 6 insertions(+) diff --git a/osu.Game/Screens/Edit/Components/EditorSidebar.cs b/osu.Game/Screens/Edit/Components/EditorSidebar.cs index cd7ef98401..4edcef41b1 100644 --- a/osu.Game/Screens/Edit/Components/EditorSidebar.cs +++ b/osu.Game/Screens/Edit/Components/EditorSidebar.cs @@ -1,3 +1,6 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs b/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs index 319ad82b79..d403694bde 100644 --- a/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs +++ b/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs @@ -1,3 +1,6 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; From c56df80106c50e4281aa8a28291c852b99cafecc Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Tue, 15 Mar 2022 20:38:04 +0000 Subject: [PATCH 0573/1336] Fix `PlaylistResultsScreen` test failures As seen: https://github.com/ppy/osu/pull/17252/checks?check_run_id=5545717506 The `PlaylistsResultsScreen` takes a lease on the `Beatmap` bindable when entered. During `SetUp`, the `Beatmap` bindable is reassigned but fails in cases where an existing test instance of the screen hasn't been exited yet. This fix moves the assignment into the `SetUpSteps` function after `base.SetUpSteps` is called which will exit the existing screens first. --- .../TestScenePlaylistsResultsScreen.cs | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 67894bab38..82cca1f61e 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -53,12 +53,23 @@ namespace osu.Game.Tests.Visual.Playlists userScore.Statistics = new Dictionary(); bindHandler(); - - // beatmap is required to be an actual beatmap so the scores can get their scores correctly calculated for standardised scoring. - // else the tests that rely on ordering will fall over. - Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); }); + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + + // Existing test instances of the results screen hold a leased bindable of the beatmap, + // so wait for those screens to be cleaned up by the base SetUpSteps before re-assigning + AddStep("Create Working Beatmap", () => + { + // Beatmap is required to be an actual beatmap so the scores can get their scores correctly calculated for standardised scoring. + // else the tests that rely on ordering will fall over. + Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); + }); + } + [Test] public void TestShowWithUserScore() { From 1c79083f96dfb6bd9eb848caf02f180f8ff761da Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Tue, 15 Mar 2022 22:15:35 +0000 Subject: [PATCH 0574/1336] Move all `PlaylistResultScreen` test state initialisation into `SetUpSteps` --- .../TestScenePlaylistsResultsScreen.cs | 38 +++++++++---------- 1 file changed, 18 insertions(+), 20 deletions(-) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 82cca1f61e..ee9a0e263b 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -40,32 +40,30 @@ namespace osu.Game.Tests.Visual.Playlists private int totalCount; private ScoreInfo userScore; - [SetUp] - public void Setup() => Schedule(() => - { - lowestScoreId = 1; - highestScoreId = 1; - requestComplete = false; - totalCount = 0; - - userScore = TestResources.CreateTestScoreInfo(); - userScore.TotalScore = 0; - userScore.Statistics = new Dictionary(); - - bindHandler(); - }); - [SetUpSteps] public override void SetUpSteps() { base.SetUpSteps(); - // Existing test instances of the results screen hold a leased bindable of the beatmap, - // so wait for those screens to be cleaned up by the base SetUpSteps before re-assigning - AddStep("Create Working Beatmap", () => + // Previous test instances of the results screen may still exist at this point so wait for + // those screens to be cleaned up by the base SetUpSteps before re-initialising test state. + // The the screen also holds a leased Beatmap bindable so reassigning it must happen after + // the screen as been exited. + AddStep("initialise user scores and beatmap", () => { - // Beatmap is required to be an actual beatmap so the scores can get their scores correctly calculated for standardised scoring. - // else the tests that rely on ordering will fall over. + lowestScoreId = 1; + highestScoreId = 1; + requestComplete = false; + totalCount = 0; + + userScore = TestResources.CreateTestScoreInfo(); + userScore.TotalScore = 0; + userScore.Statistics = new Dictionary(); + + bindHandler(); + + // Beatmap is required to be an actual beatmap so the scores can get their scores correctly + // calculated for standardised scoring, else the tests that rely on ordering will fall over. Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); }); } From 7621e779fa8667110e1b477c5fba3481627ea7f1 Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Tue, 15 Mar 2022 22:19:58 +0000 Subject: [PATCH 0575/1336] Move `ControlItem` Action assignments into BDL --- osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs index f2bab64371..d886e8b45a 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -98,12 +98,15 @@ namespace osu.Game.Overlays.Chat.ChannelControl Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Margin = new MarginPadding { Right = 3 }, + Action = () => OnRequestLeave?.Invoke(channel), } } }, }, }, }; + + Action = () => OnRequestSelect?.Invoke(channel); } protected override void LoadComplete() @@ -117,9 +120,6 @@ namespace osu.Game.Overlays.Chat.ChannelControl else selectBox?.Hide(); }, true); - - Action = () => OnRequestSelect?.Invoke(channel); - close!.Action = () => OnRequestLeave?.Invoke(channel); } protected override bool OnHover(HoverEvent e) From 481b8fe80bc043b6a70ad1b799fefd94ba58af06 Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Tue, 15 Mar 2022 22:22:32 +0000 Subject: [PATCH 0576/1336] Use `Orange1` for `ControlItemMention` background colour --- osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs index e9172d99ba..5118386977 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl new Box { RelativeSizeAxes = Axes.Both, - Colour = osuColour.YellowLight, + Colour = osuColour.Orange1, }, countText = new OsuSpriteText { From 49b74d78670d85ef7a3b159b43b9504c5ff7156a Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Tue, 15 Mar 2022 22:33:36 +0000 Subject: [PATCH 0577/1336] Use `BindTarget` instead of caching for `ControlItem` mentions bindable flow --- osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs | 2 +- .../Overlays/Chat/ChannelControl/ControlItemMention.cs | 7 +++---- 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs index d886e8b45a..d73ebed817 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -20,7 +20,6 @@ namespace osu.Game.Overlays.Chat.ChannelControl public event Action? OnRequestSelect; public event Action? OnRequestLeave; - [Cached] public readonly BindableInt Mentions = new BindableInt(); [Cached] @@ -92,6 +91,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Margin = new MarginPadding { Right = 3 }, + Mentions = { BindTarget = Mentions }, }, close = new ControlItemClose { diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs index 5118386977..beb2713c92 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs @@ -16,10 +16,9 @@ namespace osu.Game.Overlays.Chat.ChannelControl { public class ControlItemMention : CircularContainer { - private OsuSpriteText? countText; + public readonly BindableInt Mentions = new BindableInt(); - [Resolved] - private BindableInt mentions { get; set; } = null!; + private OsuSpriteText? countText; [Resolved] private OsuColour osuColour { get; set; } = null!; @@ -56,7 +55,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl { base.LoadComplete(); - mentions.BindValueChanged(change => + Mentions.BindValueChanged(change => { int mentionCount = change.NewValue; From e38d9eafa053a4ddc0e374cbead1063a3f194d8c Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Tue, 15 Mar 2022 22:37:15 +0000 Subject: [PATCH 0578/1336] Use `BindTarget` instead of caching for `ControlItem` unread flow --- osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs | 2 +- osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs | 7 +++---- 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs index d73ebed817..cc00550965 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -22,7 +22,6 @@ namespace osu.Game.Overlays.Chat.ChannelControl public readonly BindableInt Mentions = new BindableInt(); - [Cached] public readonly BindableBool Unread = new BindableBool(); private readonly Channel channel; @@ -85,6 +84,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, + Unread = { BindTarget = Unread }, }, new ControlItemMention { diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs index 89845dfef8..490edb5d28 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs @@ -15,13 +15,12 @@ namespace osu.Game.Overlays.Chat.ChannelControl { public class ControlItemText : Container { + public readonly BindableBool Unread = new BindableBool(); + private readonly Channel channel; private OsuSpriteText? text; - [Resolved] - private BindableBool unread { get; set; } = null!; - [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; @@ -51,7 +50,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl { base.LoadComplete(); - unread.BindValueChanged(change => + Unread.BindValueChanged(change => { text!.Colour = change.NewValue ? colourProvider.Content1 : colourProvider.Light3; }, true); From ba1642a680d34ffc5c1f26953735965031542f22 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Mar 2022 17:19:08 +0900 Subject: [PATCH 0579/1336] Allow section headers to wrap --- .../UserInterface/TestSceneEditorSidebar.cs | 2 +- .../Edit/Components/EditorSidebarSection.cs | 32 ++++++++++++------- 2 files changed, 21 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneEditorSidebar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneEditorSidebar.cs index 7e2b5e0bad..f2f475e063 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneEditorSidebar.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneEditorSidebar.cs @@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.UserInterface }) }, }, - new EditorSidebarSection("Section 2") + new EditorSidebarSection("Section with a really long section header") { Child = new FillFlowContainer { diff --git a/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs b/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs index d403694bde..3871720562 100644 --- a/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs +++ b/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs @@ -7,7 +7,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osuTK; @@ -49,24 +49,32 @@ namespace osu.Game.Screens.Edit.Components Margin = new MarginPadding { Vertical = 10, Horizontal = 5 }; - AutoSizeAxes = Axes.Both; + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { - InternalChildren = new Drawable[] + InternalChild = new FillFlowContainer { - new OsuSpriteText + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(2), + Children = new Drawable[] { - Text = text, - Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold), - }, - new Circle - { - Y = 18, - Colour = colourProvider.Highlight1, - Size = new Vector2(28, 2), + new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold)) + { + Text = text, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + new Circle + { + Colour = colourProvider.Highlight1, + Size = new Vector2(28, 2), + } } }; } From 603527d72d09eaf0e727cf075e98fb9cdc78d51c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Mar 2022 18:38:01 +0900 Subject: [PATCH 0580/1336] Fix potential crash when highlighting chat messages Test failed locally in `TestPublicChannelMention`. This test seems to specify that the same message may arrive twice with the same ID, so rather than overthinking this one I propose we just use `FirstOrDefault`. ```csharp TearDown : System.AggregateException : One or more errors occurred. (Sequence contains more than one matching element) ----> System.InvalidOperationException : Sequence contains more than one matching element --TearDown at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task) at osu.Framework.Testing.TestScene.checkForErrors() --InvalidOperationException at System.Linq.ThrowHelper.ThrowMoreThanOneMatchException() at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found) at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at osu.Game.Overlays.Chat.DrawableChannel.b__14_0() in /Users/dean/Projects/osu/osu.Game/Overlays/Chat/DrawableChannel.cs:line 102 at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal() ``` --- osu.Game/Overlays/Chat/DrawableChannel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 632517aa31..161fe1d5be 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -99,7 +99,7 @@ namespace osu.Game.Overlays.Chat if (highlightedMessage.Value == null) return; - var chatLine = chatLines.SingleOrDefault(c => c.Message.Equals(highlightedMessage.Value)); + var chatLine = chatLines.FirstOrDefault(c => c.Message.Equals(highlightedMessage.Value)); if (chatLine == null) return; From 2452d84e98fab4a975caef4af19fac619143047d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Mar 2022 18:44:30 +0900 Subject: [PATCH 0581/1336] Add missing `Schedule` call to allow individual tests from `TestSceneMessageNotifier` to pass --- osu.Game.Tests/Visual/Online/TestSceneMessageNotifier.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneMessageNotifier.cs b/osu.Game.Tests/Visual/Online/TestSceneMessageNotifier.cs index 175d2ea36b..2c253650d5 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneMessageNotifier.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneMessageNotifier.cs @@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Online private int messageIdCounter; [SetUp] - public void Setup() + public void Setup() => Schedule(() => { if (API is DummyAPIAccess daa) { @@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Online testContainer.ChatOverlay.Show(); }); - } + }); private bool dummyAPIHandleRequest(APIRequest request) { From 99e3161cf0a40e6e6bfc70d201a967df29f2bcf2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 18:00:32 +0900 Subject: [PATCH 0582/1336] Fix `SkinEditor`'s initial target not being a `Screen` --- osu.Game/Skinning/Editor/SkinEditor.cs | 14 +++++++++----- osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 18 ++++++++++++------ 2 files changed, 21 insertions(+), 11 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index ef26682c03..19c39d23d5 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -49,16 +48,20 @@ namespace osu.Game.Skinning.Editor private EditorToolboxGroup settingsToolbox; + public SkinEditor() + { + } + public SkinEditor(Drawable targetScreen) { - RelativeSizeAxes = Axes.Both; - UpdateTargetScreen(targetScreen); } [BackgroundDependencyLoader] private void load() { + RelativeSizeAxes = Axes.Both; + InternalChild = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, @@ -155,7 +158,7 @@ namespace osu.Game.Skinning.Editor Scheduler.AddOnce(skinChanged); }, true); - SelectedComponents.BindCollectionChanged(selectionChanged); + SelectedComponents.BindCollectionChanged((_, __) => Scheduler.AddOnce(populateSettings), true); } public void UpdateTargetScreen(Drawable targetScreen) @@ -163,6 +166,7 @@ namespace osu.Game.Skinning.Editor this.targetScreen = targetScreen; SelectedComponents.Clear(); + Scheduler.AddOnce(loadBlueprintContainer); void loadBlueprintContainer() @@ -224,7 +228,7 @@ namespace osu.Game.Skinning.Editor SelectedComponents.Add(component); } - private void selectionChanged(object sender, NotifyCollectionChangedEventArgs e) + private void populateSettings() { settingsToolbox.Clear(); diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index 08cdbf0aa9..1bab499979 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -21,16 +21,18 @@ namespace osu.Game.Skinning.Editor /// public class SkinEditorOverlay : CompositeDrawable, IKeyBindingHandler { - private readonly ScalingContainer target; + private readonly ScalingContainer scalingContainer; [CanBeNull] private SkinEditor skinEditor; public const float VISIBLE_TARGET_SCALE = 0.8f; - public SkinEditorOverlay(ScalingContainer target) + private Screen lastTargetScreen; + + public SkinEditorOverlay(ScalingContainer scalingContainer) { - this.target = target; + this.scalingContainer = scalingContainer; RelativeSizeAxes = Axes.Both; } @@ -77,7 +79,7 @@ namespace osu.Game.Skinning.Editor return; } - var editor = new SkinEditor(target); + var editor = new SkinEditor(); editor.State.BindValueChanged(editorVisibilityChanged); skinEditor = editor; @@ -95,6 +97,8 @@ namespace osu.Game.Skinning.Editor return; AddInternal(editor); + + SetTarget(lastTargetScreen); }); }); } @@ -105,11 +109,11 @@ namespace osu.Game.Skinning.Editor if (visibility.NewValue == Visibility.Visible) { - target.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true); + scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true); } else { - target.SetCustomRect(null); + scalingContainer.SetCustomRect(null); } } @@ -122,6 +126,8 @@ namespace osu.Game.Skinning.Editor /// public void SetTarget(Screen screen) { + lastTargetScreen = screen; + if (skinEditor == null) return; skinEditor.Save(); From 86960c791f783c614ada963bc105f065f42e3cfb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 18:10:30 +0900 Subject: [PATCH 0583/1336] Close overlays and toolbar on entering the skin editor --- osu.Game/OsuGame.cs | 2 +- osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 20 +++++++++++++++---- 2 files changed, 17 insertions(+), 5 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index ae117d03d2..25bd3d71de 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1184,7 +1184,7 @@ namespace osu.Game BackButton.Hide(); } - skinEditor.SetTarget((Screen)newScreen); + skinEditor.SetTarget((OsuScreen)newScreen); } private void screenPushed(IScreen lastScreen, IScreen newScreen) => screenChanged(lastScreen, newScreen); diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index 1bab499979..2fdb16abfc 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -3,15 +3,16 @@ using System.Diagnostics; using JetBrains.Annotations; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Input.Bindings; +using osu.Game.Screens; namespace osu.Game.Skinning.Editor { @@ -28,7 +29,10 @@ namespace osu.Game.Skinning.Editor public const float VISIBLE_TARGET_SCALE = 0.8f; - private Screen lastTargetScreen; + [Resolved(canBeNull: true)] + private OsuGame game { get; set; } + + private OsuScreen lastTargetScreen; public SkinEditorOverlay(ScalingContainer scalingContainer) { @@ -105,15 +109,23 @@ namespace osu.Game.Skinning.Editor private void editorVisibilityChanged(ValueChangedEvent visibility) { + Debug.Assert(skinEditor != null); + const float toolbar_padding_requirement = 0.18f; if (visibility.NewValue == Visibility.Visible) { scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true); + + game?.Toolbar.Hide(); + game?.CloseAllOverlays(); } else { scalingContainer.SetCustomRect(null); + + if (lastTargetScreen?.HideOverlaysOnEnter != true) + game?.Toolbar.Show(); } } @@ -124,7 +136,7 @@ namespace osu.Game.Skinning.Editor /// /// Set a new target screen which will be used to find skinnable components. /// - public void SetTarget(Screen screen) + public void SetTarget(OsuScreen screen) { lastTargetScreen = screen; @@ -136,7 +148,7 @@ namespace osu.Game.Skinning.Editor Scheduler.AddOnce(setTarget, screen); } - private void setTarget(Screen target) + private void setTarget(OsuScreen target) { Debug.Assert(skinEditor != null); From c807ad7e4ee131563ed45079bfde1e00d4226ae3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Mar 2022 19:11:17 +0900 Subject: [PATCH 0584/1336] Ensure toolbar is hidden even when the active screen is changed while the editor is open --- osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index 2fdb16abfc..780e3d5b67 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -4,7 +4,6 @@ using System.Diagnostics; using JetBrains.Annotations; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; @@ -84,7 +83,7 @@ namespace osu.Game.Skinning.Editor } var editor = new SkinEditor(); - editor.State.BindValueChanged(editorVisibilityChanged); + editor.State.BindValueChanged(visibility => updateComponentVisibility()); skinEditor = editor; @@ -107,13 +106,13 @@ namespace osu.Game.Skinning.Editor }); } - private void editorVisibilityChanged(ValueChangedEvent visibility) + private void updateComponentVisibility() { Debug.Assert(skinEditor != null); const float toolbar_padding_requirement = 0.18f; - if (visibility.NewValue == Visibility.Visible) + if (skinEditor.State.Value == Visibility.Visible) { scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true); @@ -144,6 +143,9 @@ namespace osu.Game.Skinning.Editor skinEditor.Save(); + // ensure the toolbar is re-hidden even if a new screen decides to try and show it. + updateComponentVisibility(); + // AddOnce with parameter will ensure the newest target is loaded if there is any overlap. Scheduler.AddOnce(setTarget, screen); } From d062810ff2b4c04019f2523faa58e2d3cecca758 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 11 Mar 2022 23:30:46 +0900 Subject: [PATCH 0585/1336] Add basic scene selector --- .../Visual/Gameplay/TestSceneSkinEditor.cs | 2 +- osu.Game/Skinning/Editor/SkinEditor.cs | 53 +++++++++++++++++++ osu.Game/Skinning/Editor/SkinEditorOverlay.cs | 2 +- 3 files changed, 55 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index a0602e21b9..9012492028 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("reload skin editor", () => { skinEditor?.Expire(); - Player.ScaleTo(SkinEditorOverlay.VISIBLE_TARGET_SCALE); + Player.ScaleTo(0.8f); LoadComponentAsync(skinEditor = new SkinEditor(Player), Add); }); } diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 19c39d23d5..37900d9920 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -10,14 +10,20 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components.Menus; +using osu.Game.Screens.OnlinePlay.Match.Components; +using osu.Game.Screens.Play; +using osu.Game.Screens.Select; +using osuTK; namespace osu.Game.Skinning.Editor { @@ -42,6 +48,12 @@ namespace osu.Game.Skinning.Editor [Resolved] private OsuColour colours { get; set; } + [Resolved] + private IBindable ruleset { get; set; } + + [Resolved(canBeNull: true)] + private OsuGame game { get; set; } + private bool hasBegunMutating; private Container content; @@ -105,6 +117,47 @@ namespace osu.Game.Skinning.Editor }, }, }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + Y = 45, + Height = 30, + Name = "Scene library", + Spacing = new Vector2(10), + Padding = new MarginPadding(10), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new PurpleTriangleButton + { + Text = "Song Select", + Width = 100, + Height = 30, + Action = () => game?.PerformFromScreen(screen => + { + if (screen is SongSelect) + return; + + screen.Push(new PlaySongSelect()); + }, new[] { typeof(SongSelect) }) + }, + new PurpleTriangleButton + { + Text = "Gameplay", + Width = 100, + Height = 30, + Action = () => game?.PerformFromScreen(screen => + { + if (screen is Player) + return; + + var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod(); + if (replayGeneratingMod != null) + screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods))); + }, new[] { typeof(Player) }) + }, + } + }, new GridContainer { RelativeSizeAxes = Axes.Both, diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index 780e3d5b67..9fc233d3e3 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -114,7 +114,7 @@ namespace osu.Game.Skinning.Editor if (skinEditor.State.Value == Visibility.Visible) { - scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true); + scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.2f, 0.8f - toolbar_padding_requirement, 0.7f), true); game?.Toolbar.Hide(); game?.CloseAllOverlays(); From 8d85723a62f1e0ad3f0d6b9e2e2480ce877b0b72 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 7 Mar 2022 19:23:57 +0900 Subject: [PATCH 0586/1336] Split out `SceneLibrary` into its own component --- osu.Game/Skinning/Editor/SkinEditor.cs | 126 ++++++++++++++++--------- 1 file changed, 82 insertions(+), 44 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 37900d9920..9d5d496837 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -6,8 +6,10 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Screens; @@ -24,6 +26,7 @@ using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.Play; using osu.Game.Screens.Select; using osuTK; +using osuTK.Graphics; namespace osu.Game.Skinning.Editor { @@ -48,12 +51,6 @@ namespace osu.Game.Skinning.Editor [Resolved] private OsuColour colours { get; set; } - [Resolved] - private IBindable ruleset { get; set; } - - [Resolved(canBeNull: true)] - private OsuGame game { get; set; } - private bool hasBegunMutating; private Container content; @@ -117,47 +114,12 @@ namespace osu.Game.Skinning.Editor }, }, }, - new FillFlowContainer + new SceneLibrary { RelativeSizeAxes = Axes.X, Y = 45, - Height = 30, - Name = "Scene library", - Spacing = new Vector2(10), - Padding = new MarginPadding(10), - Direction = FillDirection.Horizontal, - Children = new Drawable[] - { - new PurpleTriangleButton - { - Text = "Song Select", - Width = 100, - Height = 30, - Action = () => game?.PerformFromScreen(screen => - { - if (screen is SongSelect) - return; - - screen.Push(new PlaySongSelect()); - }, new[] { typeof(SongSelect) }) - }, - new PurpleTriangleButton - { - Text = "Gameplay", - Width = 100, - Height = 30, - Action = () => game?.PerformFromScreen(screen => - { - if (screen is Player) - return; - - var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod(); - if (replayGeneratingMod != null) - screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods))); - }, new[] { typeof(Player) }) - }, - } }, + new GridContainer { RelativeSizeAxes = Axes.Both, @@ -226,7 +188,10 @@ namespace osu.Game.Skinning.Editor { content.Children = new Drawable[] { - new SkinBlueprintContainer(targetScreen), + new SkinBlueprintContainer(targetScreen) + { + Margin = new MarginPadding { Top = 100 }, + } }; } } @@ -345,5 +310,78 @@ namespace osu.Game.Skinning.Editor foreach (var item in items) availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item); } + + private class SceneLibrary : CompositeDrawable + { + public const float HEIGHT = 30; + private const float padding = 10; + + [Resolved(canBeNull: true)] + private OsuGame game { get; set; } + + [Resolved] + private IBindable ruleset { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + new OsuScrollContainer(Direction.Horizontal) + { + RelativeSizeAxes = Axes.X, + Height = HEIGHT + padding * 2, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black.Opacity(0.5f) + }, + new FillFlowContainer + { + Name = "Scene library", + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Spacing = new Vector2(padding), + Padding = new MarginPadding(padding), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new PurpleTriangleButton + { + Text = "Song Select", + Width = 100, + Height = HEIGHT, + Action = () => game?.PerformFromScreen(screen => + { + if (screen is SongSelect) + return; + + screen.Push(new PlaySongSelect()); + }, new[] { typeof(SongSelect) }) + }, + new PurpleTriangleButton + { + Text = "Gameplay", + Width = 100, + Height = HEIGHT, + Action = () => game?.PerformFromScreen(screen => + { + if (screen is Player) + return; + + var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod(); + if (replayGeneratingMod != null) + screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods))); + }, new[] { typeof(Player), typeof(SongSelect) }) + }, + } + }, + } + } + }; + } + } } } From c6aa32a003925fcde04c258409e7685016e9b95e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 7 Mar 2022 23:26:27 +0900 Subject: [PATCH 0587/1336] Add basic song select setup for skinnability --- osu.Game/Screens/Select/SongSelect.cs | 5 +++++ osu.Game/Skinning/DefaultSkin.cs | 8 ++++++++ osu.Game/Skinning/SkinnableTarget.cs | 3 ++- 3 files changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index f5b11448f8..2d1a2bce4e 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -37,6 +37,7 @@ using osu.Game.Graphics.UserInterface; using System.Diagnostics; using osu.Game.Screens.Play; using osu.Game.Database; +using osu.Game.Skinning; namespace osu.Game.Screens.Select { @@ -235,6 +236,10 @@ namespace osu.Game.Screens.Select } } }, + new SkinnableTargetContainer(SkinnableTarget.SongSelect) + { + RelativeSizeAxes = Axes.Both, + }, }); if (ShowFooter) diff --git a/osu.Game/Skinning/DefaultSkin.cs b/osu.Game/Skinning/DefaultSkin.cs index 951e3f9cc5..7c6d138f4c 100644 --- a/osu.Game/Skinning/DefaultSkin.cs +++ b/osu.Game/Skinning/DefaultSkin.cs @@ -70,6 +70,14 @@ namespace osu.Game.Skinning case SkinnableTargetComponent target: switch (target.Target) { + case SkinnableTarget.SongSelect: + var songSelectComponents = new SkinnableTargetComponentsContainer(container => + { + // do stuff when we need to. + }); + + return songSelectComponents; + case SkinnableTarget.MainHUDComponents: var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container => { diff --git a/osu.Game/Skinning/SkinnableTarget.cs b/osu.Game/Skinning/SkinnableTarget.cs index 7b1eae126c..09de8a5d71 100644 --- a/osu.Game/Skinning/SkinnableTarget.cs +++ b/osu.Game/Skinning/SkinnableTarget.cs @@ -5,6 +5,7 @@ namespace osu.Game.Skinning { public enum SkinnableTarget { - MainHUDComponents + MainHUDComponents, + SongSelect } } From aff6a5a428d6ff232835d844066161b45b0f7f45 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 15:11:47 +0900 Subject: [PATCH 0588/1336] Better align scene selector with menu bar --- osu.Game/Skinning/Editor/SkinEditor.cs | 27 +++++++++++++++----------- 1 file changed, 16 insertions(+), 11 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 9d5d496837..921849c0aa 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -26,7 +26,6 @@ using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.Play; using osu.Game.Screens.Select; using osuTK; -using osuTK.Graphics; namespace osu.Game.Skinning.Editor { @@ -71,6 +70,8 @@ namespace osu.Game.Skinning.Editor { RelativeSizeAxes = Axes.Both; + const float menu_height = 40; + InternalChild = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, @@ -78,10 +79,10 @@ namespace osu.Game.Skinning.Editor { new Container { - Name = "Top bar", + Name = "Menu container", RelativeSizeAxes = Axes.X, Depth = float.MinValue, - Height = 40, + Height = menu_height, Children = new Drawable[] { new EditorMenuBar @@ -117,7 +118,7 @@ namespace osu.Game.Skinning.Editor new SceneLibrary { RelativeSizeAxes = Axes.X, - Y = 45, + Y = menu_height, }, new GridContainer @@ -322,22 +323,26 @@ namespace osu.Game.Skinning.Editor [Resolved] private IBindable ruleset { get; set; } + public SceneLibrary() + { + Height = HEIGHT + padding * 2; + } + [BackgroundDependencyLoader] private void load() { InternalChildren = new Drawable[] { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("222") + }, new OsuScrollContainer(Direction.Horizontal) { - RelativeSizeAxes = Axes.X, - Height = HEIGHT + padding * 2, + RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.5f) - }, new FillFlowContainer { Name = "Scene library", From ee3715f5cfe7e10f1f44d4a564ea0977aebc7bbf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 15:33:01 +0900 Subject: [PATCH 0589/1336] Use `OverlayColourProvider` and adjust metrics to roughly match new designs --- osu.Game/Skinning/Editor/SkinEditor.cs | 52 ++++++++++++++++++++------ 1 file changed, 40 insertions(+), 12 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 921849c0aa..b891d63da3 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -4,9 +4,9 @@ using System; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -18,11 +18,12 @@ using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; +using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components.Menus; -using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.Play; using osu.Game.Screens.Select; using osuTK; @@ -50,6 +51,9 @@ namespace osu.Game.Skinning.Editor [Resolved] private OsuColour colours { get; set; } + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + private bool hasBegunMutating; private Container content; @@ -314,7 +318,8 @@ namespace osu.Game.Skinning.Editor private class SceneLibrary : CompositeDrawable { - public const float HEIGHT = 30; + public const float BUTTON_HEIGHT = 40; + private const float padding = 10; [Resolved(canBeNull: true)] @@ -325,18 +330,18 @@ namespace osu.Game.Skinning.Editor public SceneLibrary() { - Height = HEIGHT + padding * 2; + Height = BUTTON_HEIGHT + padding * 2; } [BackgroundDependencyLoader] - private void load() + private void load(OverlayColourProvider overlayColourProvider) { InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, - Colour = Color4Extensions.FromHex("222") + Colour = overlayColourProvider.Background5, }, new OsuScrollContainer(Direction.Horizontal) { @@ -353,11 +358,18 @@ namespace osu.Game.Skinning.Editor Direction = FillDirection.Horizontal, Children = new Drawable[] { - new PurpleTriangleButton + new OsuSpriteText + { + Text = "Scene library", + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding(10), + }, + new SceneButton { Text = "Song Select", - Width = 100, - Height = HEIGHT, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, Action = () => game?.PerformFromScreen(screen => { if (screen is SongSelect) @@ -366,11 +378,11 @@ namespace osu.Game.Skinning.Editor screen.Push(new PlaySongSelect()); }, new[] { typeof(SongSelect) }) }, - new PurpleTriangleButton + new SceneButton { Text = "Gameplay", - Width = 100, - Height = HEIGHT, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, Action = () => game?.PerformFromScreen(screen => { if (screen is Player) @@ -387,6 +399,22 @@ namespace osu.Game.Skinning.Editor } }; } + + private class SceneButton : OsuButton + { + public SceneButton() + { + Width = 100; + Height = BUTTON_HEIGHT; + } + + [BackgroundDependencyLoader(true)] + private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours) + { + BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3; + Content.CornerRadius = 5; + } + } } } } From b08d4bb8eb12c6d8f7337aa1445b821203cd1c95 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 15:34:04 +0900 Subject: [PATCH 0590/1336] Move `SceneLibrary` implementation to its own file --- osu.Game/Skinning/Editor/SkinEditor.cs | 111 +--------------- .../Skinning/Editor/SkinEditorSceneLibrary.cs | 123 ++++++++++++++++++ 2 files changed, 124 insertions(+), 110 deletions(-) create mode 100644 osu.Game/Skinning/Editor/SkinEditorSceneLibrary.cs diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index b891d63da3..acae09ee71 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -4,29 +4,21 @@ using System; using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; -using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; -using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; -using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components.Menus; -using osu.Game.Screens.Play; -using osu.Game.Screens.Select; -using osuTK; namespace osu.Game.Skinning.Editor { @@ -119,7 +111,7 @@ namespace osu.Game.Skinning.Editor }, }, }, - new SceneLibrary + new SkinEditorSceneLibrary { RelativeSizeAxes = Axes.X, Y = menu_height, @@ -315,106 +307,5 @@ namespace osu.Game.Skinning.Editor foreach (var item in items) availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item); } - - private class SceneLibrary : CompositeDrawable - { - public const float BUTTON_HEIGHT = 40; - - private const float padding = 10; - - [Resolved(canBeNull: true)] - private OsuGame game { get; set; } - - [Resolved] - private IBindable ruleset { get; set; } - - public SceneLibrary() - { - Height = BUTTON_HEIGHT + padding * 2; - } - - [BackgroundDependencyLoader] - private void load(OverlayColourProvider overlayColourProvider) - { - InternalChildren = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = overlayColourProvider.Background5, - }, - new OsuScrollContainer(Direction.Horizontal) - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new FillFlowContainer - { - Name = "Scene library", - AutoSizeAxes = Axes.X, - RelativeSizeAxes = Axes.Y, - Spacing = new Vector2(padding), - Padding = new MarginPadding(padding), - Direction = FillDirection.Horizontal, - Children = new Drawable[] - { - new OsuSpriteText - { - Text = "Scene library", - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Margin = new MarginPadding(10), - }, - new SceneButton - { - Text = "Song Select", - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Action = () => game?.PerformFromScreen(screen => - { - if (screen is SongSelect) - return; - - screen.Push(new PlaySongSelect()); - }, new[] { typeof(SongSelect) }) - }, - new SceneButton - { - Text = "Gameplay", - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Action = () => game?.PerformFromScreen(screen => - { - if (screen is Player) - return; - - var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod(); - if (replayGeneratingMod != null) - screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods))); - }, new[] { typeof(Player), typeof(SongSelect) }) - }, - } - }, - } - } - }; - } - - private class SceneButton : OsuButton - { - public SceneButton() - { - Width = 100; - Height = BUTTON_HEIGHT; - } - - [BackgroundDependencyLoader(true)] - private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours) - { - BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3; - Content.CornerRadius = 5; - } - } - } } } diff --git a/osu.Game/Skinning/Editor/SkinEditorSceneLibrary.cs b/osu.Game/Skinning/Editor/SkinEditorSceneLibrary.cs new file mode 100644 index 0000000000..5da6147e4c --- /dev/null +++ b/osu.Game/Skinning/Editor/SkinEditorSceneLibrary.cs @@ -0,0 +1,123 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Screens; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osu.Game.Rulesets; +using osu.Game.Screens.Play; +using osu.Game.Screens.Select; +using osuTK; + +namespace osu.Game.Skinning.Editor +{ + public class SkinEditorSceneLibrary : CompositeDrawable + { + public const float BUTTON_HEIGHT = 40; + + private const float padding = 10; + + [Resolved(canBeNull: true)] + private OsuGame game { get; set; } + + [Resolved] + private IBindable ruleset { get; set; } + + public SkinEditorSceneLibrary() + { + Height = BUTTON_HEIGHT + padding * 2; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider overlayColourProvider) + { + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = overlayColourProvider.Background6, + }, + new OsuScrollContainer(Direction.Horizontal) + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new FillFlowContainer + { + Name = "Scene library", + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Spacing = new Vector2(padding), + Padding = new MarginPadding(padding), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new OsuSpriteText + { + Text = "Scene library", + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding(10), + }, + new SceneButton + { + Text = "Song Select", + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Action = () => game?.PerformFromScreen(screen => + { + if (screen is SongSelect) + return; + + screen.Push(new PlaySongSelect()); + }, new[] { typeof(SongSelect) }) + }, + new SceneButton + { + Text = "Gameplay", + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Action = () => game?.PerformFromScreen(screen => + { + if (screen is Player) + return; + + var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod(); + if (replayGeneratingMod != null) + screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods))); + }, new[] { typeof(Player), typeof(SongSelect) }) + }, + } + }, + } + } + }; + } + + private class SceneButton : OsuButton + { + public SceneButton() + { + Width = 100; + Height = BUTTON_HEIGHT; + } + + [BackgroundDependencyLoader(true)] + private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours) + { + BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3; + Content.CornerRadius = 5; + } + } + } +} From fdb411c0f3dcd9bf7ea7e5ec4a13028dac551160 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 17:19:20 +0900 Subject: [PATCH 0591/1336] Update skin editor toolbox design to suck less --- .../Skinning/Editor/SkinComponentToolbox.cs | 62 +++++++++---------- 1 file changed, 29 insertions(+), 33 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs index 2781f1958f..e5fe13b64d 100644 --- a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -6,16 +6,15 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Edit; @@ -23,7 +22,6 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osuTK; -using osuTK.Graphics; namespace osu.Game.Skinning.Editor { @@ -33,8 +31,6 @@ namespace osu.Game.Skinning.Editor public Action RequestPlacement; - private const float component_display_scale = 0.8f; - [Cached] private ScoreProcessor scoreProcessor = new ScoreProcessor(new DummyRuleset()) { @@ -62,7 +58,7 @@ namespace osu.Game.Skinning.Editor RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, - Spacing = new Vector2(20) + Spacing = new Vector2(2) }; var skinnableTypes = typeof(OsuGame).Assembly.GetTypes() @@ -120,39 +116,36 @@ namespace osu.Game.Skinning.Editor Enabled.Value = true; RelativeSizeAxes = Axes.X; - Height = 70; + Height = 60; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider, OsuColour colours) { - BackgroundColour = colours.Gray3; - Content.EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Radius = 2, - Offset = new Vector2(0, 1), - Colour = Color4.Black.Opacity(0.5f) - }; + BackgroundColour = colourProvider.Background3; AddRange(new Drawable[] { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(10) { Bottom = 20 }, + Masking = true, + Child = innerContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Child = component + }, + }, new OsuSpriteText { Text = component.GetType().Name, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Margin = new MarginPadding(5), }, - innerContainer = new Container - { - Y = 10, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Scale = new Vector2(component_display_scale), - Masking = true, - Child = component - } }); // adjust provided component to fit / display in a known state. @@ -160,14 +153,17 @@ namespace osu.Game.Skinning.Editor component.Origin = Anchor.Centre; } - protected override void LoadComplete() + protected override void Update() { - base.LoadComplete(); + base.Update(); - if (component.RelativeSizeAxes != Axes.None) + if (component.DrawSize != Vector2.Zero) { - innerContainer.AutoSizeAxes = Axes.None; - innerContainer.Height = 100; + float bestScale = Math.Min( + innerContainer.DrawWidth / component.DrawWidth, + innerContainer.DrawHeight / component.DrawHeight); + + innerContainer.Scale = new Vector2(bestScale); } } From e4a6b7ae9139ec2b8600accc717fcad1e525a3cc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 17:33:06 +0900 Subject: [PATCH 0592/1336] Expand toolbox component items on hover --- .../Skinning/Editor/SkinComponentToolbox.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs index e5fe13b64d..3980163a9d 100644 --- a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -109,6 +109,9 @@ namespace osu.Game.Skinning.Editor private Container innerContainer; + private const float contracted_size = 60; + private const float expanded_size = 120; + public ToolboxComponentButton(Drawable component) { this.component = component; @@ -116,7 +119,19 @@ namespace osu.Game.Skinning.Editor Enabled.Value = true; RelativeSizeAxes = Axes.X; - Height = 60; + Height = contracted_size; + } + + protected override bool OnHover(HoverEvent e) + { + this.Delay(300).ResizeHeightTo(expanded_size, 500, Easing.OutQuint); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + this.ResizeHeightTo(contracted_size, 500, Easing.OutQuint); } [BackgroundDependencyLoader] From 59cb1ac126bed54c93ccc600cc134696d7d82482 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 17:35:25 +0900 Subject: [PATCH 0593/1336] Order components by name for now --- osu.Game/Skinning/Editor/SkinComponentToolbox.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs index 3980163a9d..98fdc7c93f 100644 --- a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -64,6 +64,7 @@ namespace osu.Game.Skinning.Editor var skinnableTypes = typeof(OsuGame).Assembly.GetTypes() .Where(t => !t.IsInterface) .Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)) + .OrderBy(t => t.Name) .ToArray(); foreach (var type in skinnableTypes) From 4525ed645c4c844c21774eeb6b2ced2e0028c3e9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 16:36:04 +0900 Subject: [PATCH 0594/1336] Update skin editor to use `EditorSidebar` --- .../TestSceneSkinEditorComponentsList.cs | 12 ++++++--- .../Skinning/Editor/SkinComponentToolbox.cs | 12 +++------ osu.Game/Skinning/Editor/SkinEditor.cs | 27 +++++++++++++------ .../Skinning/Editor/SkinSettingsToolbox.cs | 20 ++++++++------ 4 files changed, 44 insertions(+), 27 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs index 58c89411c0..5385a9983b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs @@ -2,7 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Skinning.Editor; @@ -11,13 +13,17 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSkinEditorComponentsList : SkinnableTestScene { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + [Test] public void TestToggleEditor() { - AddStep("show available components", () => SetContents(_ => new SkinComponentToolbox(300) + AddStep("show available components", () => SetContents(_ => new SkinComponentToolbox { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Width = 0.6f, })); } diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs index 2781f1958f..05da229c3e 100644 --- a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -18,19 +18,17 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Edit.Components; using osuTK; using osuTK.Graphics; namespace osu.Game.Skinning.Editor { - public class SkinComponentToolbox : ScrollingToolboxGroup + public class SkinComponentToolbox : EditorSidebarSection { - public const float WIDTH = 200; - public Action RequestPlacement; private const float component_display_scale = 0.8f; @@ -45,11 +43,9 @@ namespace osu.Game.Skinning.Editor [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); - public SkinComponentToolbox(float height) - : base("Components", height) + public SkinComponentToolbox() + : base("Components") { - RelativeSizeAxes = Axes.None; - Width = WIDTH; } [BackgroundDependencyLoader] diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index acae09ee71..381f7a1cc3 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -18,6 +18,7 @@ using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Rulesets.Edit; +using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components.Menus; namespace osu.Game.Skinning.Editor @@ -130,21 +131,31 @@ namespace osu.Game.Skinning.Editor { new Drawable[] { - new SkinComponentToolbox(600) + new EditorSidebar { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - RequestPlacement = placeComponent + Children = new[] + { + new SkinComponentToolbox + { + RequestPlacement = placeComponent + }, + } }, content = new Container { RelativeSizeAxes = Axes.Both, }, - settingsToolbox = new SkinSettingsToolbox + new EditorSidebar { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - } + Children = new[] + { + settingsToolbox = new SkinSettingsToolbox + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + } + } + }, } } } diff --git a/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs b/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs index c0ef8e7316..fc06d3647a 100644 --- a/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs @@ -2,22 +2,26 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Game.Rulesets.Edit; +using osu.Framework.Graphics.Containers; +using osu.Game.Screens.Edit.Components; using osuTK; namespace osu.Game.Skinning.Editor { - internal class SkinSettingsToolbox : ScrollingToolboxGroup + internal class SkinSettingsToolbox : EditorSidebarSection { - public const float WIDTH = 200; + protected override Container Content { get; } public SkinSettingsToolbox() - : base("Settings", 600) + : base("Settings") { - RelativeSizeAxes = Axes.None; - Width = WIDTH; - - FillFlow.Spacing = new Vector2(10); + base.Content.Add(Content = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(10), + }); } } } From 54e351efe9e6dfe53fe13034108a454ff480ab03 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 16:57:39 +0900 Subject: [PATCH 0595/1336] Convert top level skin editor layout to use grid container Fix `SkinEditor`'s initial target not being a `Screen` --- osu.Game/Skinning/Editor/SkinEditor.cs | 180 +++++++++++++------------ 1 file changed, 95 insertions(+), 85 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 381f7a1cc3..f7e5aeecdf 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -17,7 +17,6 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; -using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components.Menus; @@ -51,7 +50,7 @@ namespace osu.Game.Skinning.Editor private Container content; - private EditorToolboxGroup settingsToolbox; + private EditorSidebarSection settingsToolbox; public SkinEditor() { @@ -72,92 +71,111 @@ namespace osu.Game.Skinning.Editor InternalChild = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + Child = new GridContainer { - new Container + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] { - Name = "Menu container", - RelativeSizeAxes = Axes.X, - Depth = float.MinValue, - Height = menu_height, - Children = new Drawable[] - { - new EditorMenuBar - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - RelativeSizeAxes = Axes.Both, - Items = new[] - { - new MenuItem("File") - { - Items = new[] - { - new EditorMenuItem("Save", MenuItemType.Standard, Save), - new EditorMenuItem("Revert to default", MenuItemType.Destructive, revert), - new EditorMenuItemSpacer(), - new EditorMenuItem("Exit", MenuItemType.Standard, Hide), - }, - }, - } - }, - headerText = new OsuTextFlowContainer - { - TextAnchor = Anchor.TopRight, - Padding = new MarginPadding(5), - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - AutoSizeAxes = Axes.X, - RelativeSizeAxes = Axes.Y, - }, - }, - }, - new SkinEditorSceneLibrary - { - RelativeSizeAxes = Axes.X, - Y = menu_height, + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + new Dimension(), }, - new GridContainer + Content = new[] { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] + new Drawable[] { - new Dimension(GridSizeMode.AutoSize), - new Dimension(), - new Dimension(GridSizeMode.AutoSize), - }, - Content = new[] - { - new Drawable[] + new Container { - new EditorSidebar + Name = "Menu container", + RelativeSizeAxes = Axes.X, + Depth = float.MinValue, + Height = menu_height, + Children = new Drawable[] { - Children = new[] + new EditorMenuBar { - new SkinComponentToolbox + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Items = new[] { - RequestPlacement = placeComponent + new MenuItem("File") + { + Items = new[] + { + new EditorMenuItem("Save", MenuItemType.Standard, Save), + new EditorMenuItem("Revert to default", MenuItemType.Destructive, revert), + new EditorMenuItemSpacer(), + new EditorMenuItem("Exit", MenuItemType.Standard, Hide), + }, + }, + } + }, + headerText = new OsuTextFlowContainer + { + TextAnchor = Anchor.TopRight, + Padding = new MarginPadding(5), + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + }, + }, + }, + }, + new Drawable[] + { + new SkinEditorSceneLibrary + { + RelativeSizeAxes = Axes.X, + }, + }, + new Drawable[] + { + new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] + { + new EditorSidebar + { + Children = new[] + { + new SkinComponentToolbox + { + RequestPlacement = placeComponent + }, + } + }, + content = new Container + { + Depth = float.MaxValue, + RelativeSizeAxes = Axes.Both, + }, + new EditorSidebar + { + Children = new[] + { + settingsToolbox = new SkinSettingsToolbox + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + } + } }, } - }, - content = new Container - { - RelativeSizeAxes = Axes.Both, - }, - new EditorSidebar - { - Children = new[] - { - settingsToolbox = new SkinSettingsToolbox - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - } - } - }, + } } - } + }, } } }; @@ -191,17 +209,9 @@ namespace osu.Game.Skinning.Editor SelectedComponents.Clear(); Scheduler.AddOnce(loadBlueprintContainer); + Scheduler.AddOnce(populateSettings); - void loadBlueprintContainer() - { - content.Children = new Drawable[] - { - new SkinBlueprintContainer(targetScreen) - { - Margin = new MarginPadding { Top = 100 }, - } - }; - } + void loadBlueprintContainer() => content.Child = new SkinBlueprintContainer(targetScreen); } private void skinChanged() From 27122c17c91e1b2e0e5cc14a5f13c37d6123ef64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 17:41:20 +0900 Subject: [PATCH 0596/1336] Show settings for multiple components in a selection --- osu.Game/Skinning/Editor/SkinEditor.cs | 25 ++++--------------- .../Skinning/Editor/SkinSettingsToolbox.cs | 7 ++++-- 2 files changed, 10 insertions(+), 22 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index f7e5aeecdf..6fe3df6e8a 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Testing; -using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; @@ -50,7 +49,7 @@ namespace osu.Game.Skinning.Editor private Container content; - private EditorSidebarSection settingsToolbox; + private EditorSidebar settingsSidebar; public SkinEditor() { @@ -161,17 +160,7 @@ namespace osu.Game.Skinning.Editor Depth = float.MaxValue, RelativeSizeAxes = Axes.Both, }, - new EditorSidebar - { - Children = new[] - { - settingsToolbox = new SkinSettingsToolbox - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - } - } - }, + settingsSidebar = new EditorSidebar(), } } } @@ -266,14 +255,10 @@ namespace osu.Game.Skinning.Editor private void populateSettings() { - settingsToolbox.Clear(); + settingsSidebar.Clear(); - var first = SelectedComponents.OfType().FirstOrDefault(); - - if (first != null) - { - settingsToolbox.Children = first.CreateSettingsControls().ToArray(); - } + foreach (var component in SelectedComponents.OfType()) + settingsSidebar.Add(new SkinSettingsToolbox(component)); } private IEnumerable availableTargets => targetScreen.ChildrenOfType(); diff --git a/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs b/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs index fc06d3647a..d2823ed0e4 100644 --- a/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs @@ -1,8 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Configuration; using osu.Game.Screens.Edit.Components; using osuTK; @@ -12,8 +14,8 @@ namespace osu.Game.Skinning.Editor { protected override Container Content { get; } - public SkinSettingsToolbox() - : base("Settings") + public SkinSettingsToolbox(Drawable component) + : base($"Settings ({component.GetType().Name})") { base.Content.Add(Content = new FillFlowContainer { @@ -21,6 +23,7 @@ namespace osu.Game.Skinning.Editor AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(10), + Children = component.CreateSettingsControls().ToArray() }); } } From cc356bcfe4afacb6392e22bdfa665cf4f3249cc9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 18:57:53 +0900 Subject: [PATCH 0597/1336] Show components available for current screen only (using actual live dependencies) --- .../Skinning/Editor/SkinComponentToolbox.cs | 76 ++++++++----------- osu.Game/Skinning/Editor/SkinEditor.cs | 31 ++++---- 2 files changed, 47 insertions(+), 60 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs index 483e365e78..9c4a369c1d 100644 --- a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -2,24 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; -using osu.Framework.Utils; -using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit.Components; using osuTK; @@ -29,26 +21,19 @@ namespace osu.Game.Skinning.Editor { public Action RequestPlacement; - [Cached] - private ScoreProcessor scoreProcessor = new ScoreProcessor(new DummyRuleset()) - { - Combo = { Value = RNG.Next(1, 1000) }, - TotalScore = { Value = RNG.Next(1000, 10000000) } - }; + private readonly CompositeDrawable target; - [Cached(typeof(HealthProcessor))] - private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); - - public SkinComponentToolbox() + public SkinComponentToolbox(CompositeDrawable target = null) : base("Components") { + this.target = target; } + private FillFlowContainer fill; + [BackgroundDependencyLoader] private void load() { - FillFlowContainer fill; - Child = fill = new FillFlowContainer { RelativeSizeAxes = Axes.X, @@ -57,6 +42,13 @@ namespace osu.Game.Skinning.Editor Spacing = new Vector2(2) }; + reloadComponents(); + } + + private void reloadComponents() + { + fill.Clear(); + var skinnableTypes = typeof(OsuGame).Assembly.GetTypes() .Where(t => !t.IsInterface) .Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)) @@ -64,18 +56,10 @@ namespace osu.Game.Skinning.Editor .ToArray(); foreach (var type in skinnableTypes) - { - var component = attemptAddComponent(type); - - if (component != null) - { - component.RequestPlacement = t => RequestPlacement?.Invoke(t); - fill.Add(component); - } - } + attemptAddComponent(type); } - private static ToolboxComponentButton attemptAddComponent(Type type) + private void attemptAddComponent(Type type) { try { @@ -83,14 +67,15 @@ namespace osu.Game.Skinning.Editor Debug.Assert(instance != null); - if (!((ISkinnableDrawable)instance).IsEditable) - return null; + if (!((ISkinnableDrawable)instance).IsEditable) return; - return new ToolboxComponentButton(instance); + fill.Add(new ToolboxComponentButton(instance, target) + { + RequestPlacement = t => RequestPlacement?.Invoke(t) + }); } catch { - return null; } } @@ -101,6 +86,7 @@ namespace osu.Game.Skinning.Editor public override bool PropagateNonPositionalInputSubTree => false; private readonly Drawable component; + private readonly CompositeDrawable dependencySource; public Action RequestPlacement; @@ -109,9 +95,10 @@ namespace osu.Game.Skinning.Editor private const float contracted_size = 60; private const float expanded_size = 120; - public ToolboxComponentButton(Drawable component) + public ToolboxComponentButton(Drawable component, CompositeDrawable dependencySource) { this.component = component; + this.dependencySource = dependencySource; Enabled.Value = true; @@ -143,7 +130,7 @@ namespace osu.Game.Skinning.Editor RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(10) { Bottom = 20 }, Masking = true, - Child = innerContainer = new Container + Child = innerContainer = new DependencyBorrowingContainer(dependencySource) { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, @@ -186,14 +173,17 @@ namespace osu.Game.Skinning.Editor } } - private class DummyRuleset : Ruleset + public class DependencyBorrowingContainer : Container { - public override IEnumerable GetModsFor(ModType type) => throw new NotImplementedException(); - public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new NotImplementedException(); - public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException(); - public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException(); - public override string Description => string.Empty; - public override string ShortName => string.Empty; + private readonly CompositeDrawable donor; + + public DependencyBorrowingContainer(CompositeDrawable donor) + { + this.donor = donor; + } + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => + new DependencyContainer(donor?.Dependencies ?? base.CreateChildDependencies(parent)); } } } diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index f7e5aeecdf..2a7e3439c0 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -51,6 +51,7 @@ namespace osu.Game.Skinning.Editor private Container content; private EditorSidebarSection settingsToolbox; + private EditorSidebar componentsSidebar; public SkinEditor() { @@ -146,16 +147,7 @@ namespace osu.Game.Skinning.Editor { new Drawable[] { - new EditorSidebar - { - Children = new[] - { - new SkinComponentToolbox - { - RequestPlacement = placeComponent - }, - } - }, + componentsSidebar = new EditorSidebar(), content = new Container { Depth = float.MaxValue, @@ -211,7 +203,15 @@ namespace osu.Game.Skinning.Editor Scheduler.AddOnce(loadBlueprintContainer); Scheduler.AddOnce(populateSettings); - void loadBlueprintContainer() => content.Child = new SkinBlueprintContainer(targetScreen); + void loadBlueprintContainer() + { + content.Child = new SkinBlueprintContainer(targetScreen); + + componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable) + { + RequestPlacement = placeComponent + }; + } } private void skinChanged() @@ -238,12 +238,7 @@ namespace osu.Game.Skinning.Editor private void placeComponent(Type type) { - var target = availableTargets.FirstOrDefault()?.Target; - - if (target == null) - return; - - var targetContainer = getTarget(target.Value); + var targetContainer = getFirstTarget(); if (targetContainer == null) return; @@ -278,6 +273,8 @@ namespace osu.Game.Skinning.Editor private IEnumerable availableTargets => targetScreen.ChildrenOfType(); + private ISkinnableTarget getFirstTarget() => availableTargets.FirstOrDefault(); + private ISkinnableTarget getTarget(SkinnableTarget target) { return availableTargets.FirstOrDefault(c => c.Target == target); From 7e5262364525dc4cd0685b3ef8bc4287e8092b74 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Mar 2022 20:02:52 +0900 Subject: [PATCH 0598/1336] Add "Reset position" menu item in skin editor --- osu.Game/Skinning/Editor/SkinSelectionHandler.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Skinning/Editor/SkinSelectionHandler.cs b/osu.Game/Skinning/Editor/SkinSelectionHandler.cs index bd6d097eb2..46755728a7 100644 --- a/osu.Game/Skinning/Editor/SkinSelectionHandler.cs +++ b/osu.Game/Skinning/Editor/SkinSelectionHandler.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; @@ -199,6 +200,12 @@ namespace osu.Game.Skinning.Editor Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray() }; + yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () => + { + foreach (var blueprint in SelectedBlueprints) + ((Drawable)blueprint.Item).Position = Vector2.Zero; + }); + foreach (var item in base.GetContextMenuItemsForSelection(selection)) yield return item; From c2e4779c2ed429a5e54dd405938e80347f1d2bab Mon Sep 17 00:00:00 2001 From: Jai Sharma Date: Wed, 16 Mar 2022 11:57:11 +0000 Subject: [PATCH 0599/1336] Remove redundant spacing in `ControlItem` test scene --- osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs index e496ef60d7..8289be033a 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs @@ -91,7 +91,6 @@ namespace osu.Game.Tests.Visual.Online flow = new FillFlowContainer { Direction = FillDirection.Vertical, - Spacing = new Vector2(20), RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, From 3f61b0d9688e99221c51522563be6aee7939c5aa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 16 Mar 2022 22:23:19 +0900 Subject: [PATCH 0600/1336] Add missing `OverlayColourProvider` to `SkinEditor` test --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index 9012492028..e74345aae9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -2,8 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; +using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Skinning.Editor; @@ -16,6 +18,9 @@ namespace osu.Game.Tests.Visual.Gameplay protected override bool Autoplay => true; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + [SetUpSteps] public override void SetUpSteps() { From 03d3969b38ebd37e03e8b09c4f6eed5218f4766d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 16 Mar 2022 21:46:02 +0100 Subject: [PATCH 0601/1336] Remove unnecessary `OsuColour` cache One is already cached at `OsuGameBase` level. --- osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs index 8289be033a..3465e7dfec 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs @@ -8,7 +8,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; @@ -24,9 +23,6 @@ namespace osu.Game.Tests.Visual.Online [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink); - [Cached] - private readonly OsuColour osuColour = new OsuColour(); - [Cached] private readonly Bindable selected = new Bindable(); From a8cefca685f9ec5faed81112a70f894c838f7f54 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 16 Mar 2022 21:49:04 +0100 Subject: [PATCH 0602/1336] Simplify fade-out transform --- osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs index 3465e7dfec..e66092bf27 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelControlItem.cs @@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual.Online private void leaveChannel(Channel channel) { leaveText.Text = $"OnRequestLeave: {channel.Name}"; - leaveText.FadeIn().Then().FadeOut(1000, Easing.InQuint); + leaveText.FadeOutFromOne(1000, Easing.InQuint); } private static Channel createPublicChannel(string name) => From b21fa78cbfa57b749138fdcd36a256ea727bc610 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 16 Mar 2022 21:55:36 +0100 Subject: [PATCH 0603/1336] Move dependencies out of fields to BDL args where possible --- osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs | 5 +---- .../Overlays/Chat/ChannelControl/ControlItemMention.cs | 8 +------- 2 files changed, 2 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs index cc00550965..c27d5fdf5d 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItem.cs @@ -33,16 +33,13 @@ namespace osu.Game.Overlays.Chat.ChannelControl [Resolved] private Bindable selectedChannel { get; set; } = null!; - [Resolved] - private OverlayColourProvider colourProvider { get; set; } = null!; - public ControlItem(Channel channel) { this.channel = channel; } [BackgroundDependencyLoader] - private void load() + private void load(OverlayColourProvider colourProvider) { Height = 30; RelativeSizeAxes = Axes.X; diff --git a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs index beb2713c92..34e1e33c87 100644 --- a/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs +++ b/osu.Game/Overlays/Chat/ChannelControl/ControlItemMention.cs @@ -20,14 +20,8 @@ namespace osu.Game.Overlays.Chat.ChannelControl private OsuSpriteText? countText; - [Resolved] - private OsuColour osuColour { get; set; } = null!; - - [Resolved] - private OverlayColourProvider colourProvider { get; set; } = null!; - [BackgroundDependencyLoader] - private void load() + private void load(OsuColour osuColour, OverlayColourProvider colourProvider) { Masking = true; Size = new Vector2(20, 12); From 624f9fc774732ae8c7ee795968414d3f7f97926b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 16 Mar 2022 22:41:28 +0100 Subject: [PATCH 0604/1336] Implement mod settings area component --- .../UserInterface/TestSceneModSettingsArea.cs | 40 ++++ osu.Game/Overlays/Mods/ModSettingsArea.cs | 176 ++++++++++++++++++ 2 files changed, 216 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneModSettingsArea.cs create mode 100644 osu.Game/Overlays/Mods/ModSettingsArea.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettingsArea.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettingsArea.cs new file mode 100644 index 0000000000..ddc1c8c128 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettingsArea.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneModSettingsArea : OsuTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + [Test] + public void TestModToggleArea() + { + ModSettingsArea modSettingsArea = null; + + AddStep("create content", () => Child = new Container + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Child = modSettingsArea = new ModSettingsArea() + }); + AddStep("set DT", () => modSettingsArea.SelectedMods.Value = new[] { new OsuModDoubleTime() }); + AddStep("set DA", () => modSettingsArea.SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() }); + AddStep("set FL+WU+DA+AD", () => modSettingsArea.SelectedMods.Value = new Mod[] { new OsuModFlashlight(), new ModWindUp(), new OsuModDifficultyAdjust(), new OsuModApproachDifferent() }); + AddStep("set empty", () => modSettingsArea.SelectedMods.Value = Array.Empty()); + } + } +} diff --git a/osu.Game/Overlays/Mods/ModSettingsArea.cs b/osu.Game/Overlays/Mods/ModSettingsArea.cs new file mode 100644 index 0000000000..e0a30f60c2 --- /dev/null +++ b/osu.Game/Overlays/Mods/ModSettingsArea.cs @@ -0,0 +1,176 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Configuration; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Overlays.Mods +{ + public class ModSettingsArea : CompositeDrawable + { + public Bindable> SelectedMods { get; } = new Bindable>(); + + private readonly Box background; + private readonly FillFlowContainer modSettingsFlow; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + public ModSettingsArea() + { + RelativeSizeAxes = Axes.X; + Height = 250; + + Anchor = Anchor.BottomRight; + Origin = Anchor.BottomRight; + + InternalChild = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderThickness = 2, + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + new OsuScrollContainer(Direction.Horizontal) + { + RelativeSizeAxes = Axes.Both, + ScrollbarOverlapsContent = false, + Child = modSettingsFlow = new FillFlowContainer + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Padding = new MarginPadding { Vertical = 7, Horizontal = 70 }, + Spacing = new Vector2(7), + Direction = FillDirection.Horizontal + } + } + } + }; + } + + [BackgroundDependencyLoader] + private void load() + { + background.Colour = colourProvider.Dark3; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + SelectedMods.BindValueChanged(_ => updateMods()); + } + + private void updateMods() + { + modSettingsFlow.Clear(); + + foreach (var mod in SelectedMods.Value.OrderBy(mod => mod.Type).ThenBy(mod => mod.Acronym)) + { + var settings = mod.CreateSettingsControls().ToList(); + + if (settings.Count > 0) + { + if (modSettingsFlow.Any()) + { + modSettingsFlow.Add(new Box + { + RelativeSizeAxes = Axes.Y, + Width = 2, + Colour = colourProvider.Dark4, + }); + } + + modSettingsFlow.Add(new ModSettingsColumn(mod, settings)); + } + } + } + + protected override bool OnMouseDown(MouseDownEvent e) => true; + protected override bool OnHover(HoverEvent e) => true; + + private class ModSettingsColumn : CompositeDrawable + { + public ModSettingsColumn(Mod mod, IEnumerable settingsControls) + { + Width = 250; + RelativeSizeAxes = Axes.Y; + Padding = new MarginPadding { Bottom = 7 }; + + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension() + }, + Content = new[] + { + new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(7), + Children = new Drawable[] + { + new ModSwitchTiny(mod) + { + Active = { Value = true }, + Scale = new Vector2(0.6f), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft + }, + new OsuSpriteText + { + Text = mod.Name, + Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Margin = new MarginPadding { Bottom = 2 } + } + } + } + }, + new[] { Empty() }, + new Drawable[] + { + new OsuScrollContainer(Direction.Vertical) + { + RelativeSizeAxes = Axes.Both, + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Right = 7 }, + ChildrenEnumerable = settingsControls, + Spacing = new Vector2(0, 7) + } + } + } + } + }; + } + } + } +} From 1a04260807bfaf54675e753b4a0b7561d7349fad Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 17 Mar 2022 05:51:12 +0300 Subject: [PATCH 0605/1336] Update mod instantiaton utility method to no longer check for validity --- osu.Game/Utils/ModUtils.cs | 26 ++++++-------------------- 1 file changed, 6 insertions(+), 20 deletions(-) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index d5ea74c404..bccb706842 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -153,31 +153,17 @@ namespace osu.Game.Utils } /// - /// Verifies all proposed mods are valid for a given ruleset and returns instantiated s for further processing. + /// Returns an instantiated list of all proposed mods on a given ruleset. /// - /// The ruleset to verify mods against. + /// The ruleset to instantiate mods. /// The proposed mods. - /// Mods instantiated from which were valid for the given . - /// Whether all were valid for the given . - public static bool InstantiateValidModsForRuleset(Ruleset ruleset, IEnumerable proposedMods, out List valid) + /// Mods instantiated from on the given . + public static void InstantiateModsForRuleset(Ruleset ruleset, IEnumerable proposedMods, out List mods) { - valid = new List(); - bool proposedWereValid = true; + mods = new List(); foreach (var apiMod in proposedMods) - { - try - { - // will throw if invalid - valid.Add(apiMod.ToMod(ruleset)); - } - catch - { - proposedWereValid = false; - } - } - - return proposedWereValid; + mods.Add(apiMod.ToMod(ruleset)); } } } From 83189d1f07dc21af413f74f48e38c52082d6d005 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 17 Mar 2022 06:24:55 +0300 Subject: [PATCH 0606/1336] Revert "Update mod instantiaton utility method to no longer check for validity" This reverts commit 1a04260807bfaf54675e753b4a0b7561d7349fad. --- osu.Game/Utils/ModUtils.cs | 26 ++++++++++++++++++++------ 1 file changed, 20 insertions(+), 6 deletions(-) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index bccb706842..d5ea74c404 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -153,17 +153,31 @@ namespace osu.Game.Utils } /// - /// Returns an instantiated list of all proposed mods on a given ruleset. + /// Verifies all proposed mods are valid for a given ruleset and returns instantiated s for further processing. /// - /// The ruleset to instantiate mods. + /// The ruleset to verify mods against. /// The proposed mods. - /// Mods instantiated from on the given . - public static void InstantiateModsForRuleset(Ruleset ruleset, IEnumerable proposedMods, out List mods) + /// Mods instantiated from which were valid for the given . + /// Whether all were valid for the given . + public static bool InstantiateValidModsForRuleset(Ruleset ruleset, IEnumerable proposedMods, out List valid) { - mods = new List(); + valid = new List(); + bool proposedWereValid = true; foreach (var apiMod in proposedMods) - mods.Add(apiMod.ToMod(ruleset)); + { + try + { + // will throw if invalid + valid.Add(apiMod.ToMod(ruleset)); + } + catch + { + proposedWereValid = false; + } + } + + return proposedWereValid; } } } From e0a06bf5d931ceffb4ff0a42d4269483896d99df Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 17 Mar 2022 06:28:10 +0300 Subject: [PATCH 0607/1336] Update mod instantiation utility method inline with `APIMod.ToMod` changes --- osu.Game/Utils/ModUtils.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index d5ea74c404..ff8e04cc58 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -166,15 +166,15 @@ namespace osu.Game.Utils foreach (var apiMod in proposedMods) { - try - { - // will throw if invalid - valid.Add(apiMod.ToMod(ruleset)); - } - catch + var mod = apiMod.ToMod(ruleset); + + if (mod is UnknownMod) { proposedWereValid = false; + continue; } + + valid.Add(mod); } return proposedWereValid; From 1eac0f41bf4e624e32d125de2635561a8ff01e14 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 17 Mar 2022 13:44:54 +0900 Subject: [PATCH 0608/1336] Remove unused using --- osu.Game/Skinning/Editor/SkinSelectionHandler.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Skinning/Editor/SkinSelectionHandler.cs b/osu.Game/Skinning/Editor/SkinSelectionHandler.cs index 46755728a7..d7fb5c0498 100644 --- a/osu.Game/Skinning/Editor/SkinSelectionHandler.cs +++ b/osu.Game/Skinning/Editor/SkinSelectionHandler.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.EnumExtensions; -using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; From 46e66e66e477507c3c7564930b2c615ed81f47da Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 17 Mar 2022 08:19:38 +0300 Subject: [PATCH 0609/1336] Make opening chat overlay opt-in to add coverage for unloaded chat overlays Causes `TestHighlightWhileChatNeverOpen` to fail as expected. --- .../Visual/Online/TestSceneChatOverlay.cs | 26 ++++++++++++++----- 1 file changed, 19 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 00ff6a9576..80a6698761 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -122,6 +122,8 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestHideOverlay() { + AddStep("Open chat overlay", () => chatOverlay.Show()); + AddAssert("Chat overlay is visible", () => chatOverlay.State.Value == Visibility.Visible); AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible); @@ -134,6 +136,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestChannelSelection() { + AddStep("Open chat overlay", () => chatOverlay.Show()); AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible); AddStep("Setup get message response", () => onGetMessages = channel => { @@ -169,6 +172,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestSearchInSelector() { + AddStep("Open chat overlay", () => chatOverlay.Show()); AddStep("Search for 'no. 2'", () => chatOverlay.ChildrenOfType().First().Text = "no. 2"); AddUntilStep("Only channel 2 visible", () => { @@ -180,6 +184,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestChannelShortcutKeys() { + AddStep("Open chat overlay", () => chatOverlay.Show()); AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel))); AddStep("Close channel selector", () => InputManager.Key(Key.Escape)); AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden); @@ -199,6 +204,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestCloseChannelBehaviour() { + AddStep("Open chat overlay", () => chatOverlay.Show()); AddUntilStep("Join until dropdown has channels", () => { if (visibleChannels.Count() < joinedChannels.Count()) @@ -269,6 +275,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestChannelCloseButton() { + AddStep("Open chat overlay", () => chatOverlay.Show()); AddStep("Join 2 channels", () => { channelManager.JoinChannel(channel1); @@ -289,6 +296,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestCloseTabShortcut() { + AddStep("Open chat overlay", () => chatOverlay.Show()); AddStep("Join 2 channels", () => { channelManager.JoinChannel(channel1); @@ -314,6 +322,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestNewTabShortcut() { + AddStep("Open chat overlay", () => chatOverlay.Show()); AddStep("Join 2 channels", () => { channelManager.JoinChannel(channel1); @@ -330,6 +339,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestRestoreTabShortcut() { + AddStep("Open chat overlay", () => chatOverlay.Show()); AddStep("Join 3 channels", () => { channelManager.JoinChannel(channel1); @@ -375,6 +385,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestChatCommand() { + AddStep("Open chat overlay", () => chatOverlay.Show()); AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); @@ -398,6 +409,8 @@ namespace osu.Game.Tests.Visual.Online { Channel multiplayerChannel = null; + AddStep("open chat overlay", () => chatOverlay.Show()); + AddStep("join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser()) { Name = "#mp_1", @@ -417,6 +430,7 @@ namespace osu.Game.Tests.Visual.Online { Message message = null; + AddStep("Open chat overlay", () => chatOverlay.Show()); AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); @@ -443,6 +457,7 @@ namespace osu.Game.Tests.Visual.Online { Message message = null; + AddStep("Open chat overlay", () => chatOverlay.Show()); AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); @@ -471,6 +486,8 @@ namespace osu.Game.Tests.Visual.Online { Message message = null; + AddStep("Open chat overlay", () => chatOverlay.Show()); + AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); @@ -496,14 +513,11 @@ namespace osu.Game.Tests.Visual.Online } [Test] - public void TestHighlightWhileChatHidden() + public void TestHighlightWhileChatNeverOpen() { Message message = null; - AddStep("hide chat", () => chatOverlay.Hide()); - AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); - AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); AddStep("Send message in channel 1", () => { @@ -520,7 +534,7 @@ namespace osu.Game.Tests.Visual.Online }); }); - AddStep("Highlight message and show chat", () => + AddStep("Highlight message and open chat", () => { chatOverlay.HighlightMessage(message, channel1); chatOverlay.Show(); @@ -571,8 +585,6 @@ namespace osu.Game.Tests.Visual.Online ChannelManager, ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, }, }; - - ChatOverlay.Show(); } } From 7aae9bbd1b33943fab4301934db6d3d20322660e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 17 Mar 2022 08:31:38 +0300 Subject: [PATCH 0610/1336] Improve channel bindable logic in `ChatOverlay` to avoid potential nullrefs --- osu.Game/Overlays/ChatOverlay.cs | 38 ++++++++++++-------------------- 1 file changed, 14 insertions(+), 24 deletions(-) diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 3764ac42fc..3d39c7ce3a 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -73,6 +73,10 @@ namespace osu.Game.Overlays private Container channelSelectionContainer; protected ChannelSelectionOverlay ChannelSelectionOverlay; + private readonly IBindableList availableChannels = new BindableList(); + private readonly IBindableList joinedChannels = new BindableList(); + private readonly Bindable currentChannel = new Bindable(); + public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos)); @@ -198,9 +202,13 @@ namespace osu.Game.Overlays }, }; + availableChannels.BindTo(channelManager.AvailableChannels); + joinedChannels.BindTo(channelManager.JoinedChannels); + currentChannel.BindTo(channelManager.CurrentChannel); + textBox.OnCommit += postMessage; - ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue; + ChannelTabControl.Current.ValueChanged += current => currentChannel.Value = current.NewValue; ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden; ChannelSelectionOverlay.State.ValueChanged += state => { @@ -238,18 +246,12 @@ namespace osu.Game.Overlays Schedule(() => { // TODO: consider scheduling bindable callbacks to not perform when overlay is not present. - channelManager.JoinedChannels.BindCollectionChanged(joinedChannelsChanged, true); - - channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged; - availableChannelsChanged(null, null); - - currentChannel = channelManager.CurrentChannel.GetBoundCopy(); + joinedChannels.BindCollectionChanged(joinedChannelsChanged, true); + availableChannels.BindCollectionChanged(availableChannelsChanged, true); currentChannel.BindValueChanged(currentChannelChanged, true); }); } - private Bindable currentChannel; - private void currentChannelChanged(ValueChangedEvent e) { if (e.NewValue == null) @@ -318,7 +320,7 @@ namespace osu.Game.Overlays if (!channel.Joined.Value) channel = channelManager.JoinChannel(channel); - channelManager.CurrentChannel.Value = channel; + currentChannel.Value = channel; } channel.HighlightedMessage.Value = message; @@ -407,7 +409,7 @@ namespace osu.Game.Overlays return true; case PlatformAction.DocumentClose: - channelManager.LeaveChannel(channelManager.CurrentChannel.Value); + channelManager.LeaveChannel(currentChannel.Value); return true; } @@ -487,19 +489,7 @@ namespace osu.Game.Overlays private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args) { - ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels); - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (channelManager != null) - { - channelManager.CurrentChannel.ValueChanged -= currentChannelChanged; - channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged; - channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged; - } + ChannelSelectionOverlay.UpdateAvailableChannels(availableChannels); } private void postMessage(TextBox textBox, bool newText) From ac739c9dae7a6ab6ca09eac1e9a9b93eeeac5ce4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 15 Mar 2022 22:55:47 +0900 Subject: [PATCH 0611/1336] Change `PerformancePointsCounter` resolution requirements to be required All other similar UI components have required dependencies, so this is mainly to bring things in line with expectations. I am using this fact in the skin editor to only show components which can be used in the current editor context (by `try-catch`ing their `Activator.CreateInstance`). --- .../Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs | 5 +++++ osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs | 4 ++++ .../Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs | 4 ++++ .../Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs | 4 ++++ osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs | 6 ++---- 5 files changed, 19 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index c5ea9e6204..c70313ee8a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -18,9 +18,11 @@ using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Skinning.Legacy; using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osu.Game.Storyboards; +using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual.Gameplay { @@ -37,6 +39,9 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + [Cached] + private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()); + protected override bool HasCustomSteps => true; [Test] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index 505f73159f..d6a4d9bf79 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -14,6 +14,7 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Skinning; +using osu.Game.Tests.Beatmaps; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay @@ -30,6 +31,9 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + [Cached] + private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()); + // best way to check without exposing. private Drawable hideTarget => hudOverlay.KeyCounter; private FillFlowContainer keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType>().First(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs index 8f33f6fac5..5dc4bdb041 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs @@ -10,6 +10,7 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Skinning.Editor; +using osu.Game.Tests.Beatmaps; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay @@ -22,6 +23,9 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + [Cached] + private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()); + [SetUpSteps] public void SetUpSteps() { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs index cdf349ff7f..da443a6c92 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs @@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; +using osu.Game.Tests.Beatmaps; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay @@ -29,6 +30,9 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + [Cached] + private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()); + private IEnumerable hudOverlays => CreatedDrawables.OfType(); // best way to check without exposing. diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index c0d0ea0721..7a1f724cfb 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -42,12 +42,10 @@ namespace osu.Game.Screens.Play.HUD private const float alpha_when_invalid = 0.3f; - [CanBeNull] - [Resolved(CanBeNull = true)] + [Resolved] private ScoreProcessor scoreProcessor { get; set; } - [Resolved(CanBeNull = true)] - [CanBeNull] + [Resolved] private GameplayState gameplayState { get; set; } [CanBeNull] From fd71aa4a4d321078f0da1194db47f18590052c8f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 17 Mar 2022 15:05:51 +0900 Subject: [PATCH 0612/1336] Change `SongProgress` resolution requirements to be required --- osu.Game/Screens/Play/SongProgress.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/SongProgress.cs index b27a9c5f5d..694b5ec628 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/SongProgress.cs @@ -73,9 +73,12 @@ namespace osu.Game.Screens.Play [Resolved(canBeNull: true)] private Player player { get; set; } - [Resolved(canBeNull: true)] + [Resolved] private GameplayClock gameplayClock { get; set; } + [Resolved] + private DrawableRuleset drawableRuleset { get; set; } + private IClock referenceClock; public bool UsesFixedAnchor { get; set; } @@ -113,7 +116,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader(true)] - private void load(OsuColour colours, OsuConfigManager config, DrawableRuleset drawableRuleset) + private void load(OsuColour colours, OsuConfigManager config) { base.LoadComplete(); From 93bc0ac86966bed11fd59ce02df600e4cf717844 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Thu, 17 Mar 2022 17:49:35 +0900 Subject: [PATCH 0613/1336] Update download links in README.md for macOS (to add Apple Silicon) --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index f64240f67a..dba0b2670d 100644 --- a/README.md +++ b/README.md @@ -31,7 +31,7 @@ If you are looking to install or test osu! without setting up a development envi **Latest build:** -| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.15+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) +| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) | ------------- | ------------- | ------------- | ------------- | ------------- | - The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets. From 7b8fb341a54e9a5dab83bf363aec810cc466782e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 17 Mar 2022 17:59:26 +0900 Subject: [PATCH 0614/1336] Fix not handling IconButtons --- osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs b/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs index b7aa8af4aa..2deb8686cc 100644 --- a/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs +++ b/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs @@ -127,9 +127,9 @@ namespace osu.Game.Tests.Visual where T : Drawable { if (typeof(T) == typeof(Button)) - AddUntilStep($"wait for {typeof(T).Name} enabled", () => (this.ChildrenOfType().Single() as Button)?.Enabled.Value == true); + AddUntilStep($"wait for {typeof(T).Name} enabled", () => (this.ChildrenOfType().Single() as ClickableContainer)?.Enabled.Value == true); else - AddUntilStep($"wait for {typeof(T).Name} enabled", () => this.ChildrenOfType().Single().ChildrenOfType