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Merge pull request #16525 from bdach/beatmap-listing-overflow-and-scrolling

Improve usability of expanded card content on beatmap listing
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Dan Balasescu 2022-01-20 14:14:44 +09:00 committed by GitHub
commit 4f86a2cb61
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3 changed files with 52 additions and 6 deletions

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
@ -292,6 +293,33 @@ namespace osu.Game.Tests.Visual.Online
noPlaceholderShown(); noPlaceholderShown();
} }
[Test]
public void TestExpandedCardContentNotClipped()
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show result with many difficulties", () =>
{
var beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
beatmapSet.Beatmaps = Enumerable.Repeat(beatmapSet.Beatmaps.First(), 100).ToArray();
fetchFor(beatmapSet);
});
assertAllCardsOfType<BeatmapCardNormal>(1);
AddStep("hover extra info row", () =>
{
var difficultyArea = this.ChildrenOfType<BeatmapCardExtraInfoRow>().Single();
InputManager.MoveMouseTo(difficultyArea);
});
AddUntilStep("wait for expanded", () => this.ChildrenOfType<BeatmapCardNormal>().Single().Expanded.Value);
AddAssert("expanded content not clipped", () =>
{
var cardContainer = this.ChildrenOfType<ReverseChildIDFillFlowContainer<BeatmapCard>>().Single().Parent;
var expandedContent = this.ChildrenOfType<ExpandedContentScrollContainer>().Single();
return expandedContent.ScreenSpaceDrawQuad.GetVertices().ToArray().All(v => cardContainer.ScreenSpaceDrawQuad.Contains(v));
});
}
private static int searchCount; private static int searchCount;
private void fetchFor(params APIBeatmapSet[] beatmaps) private void fetchFor(params APIBeatmapSet[] beatmaps)

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
@ -12,16 +13,14 @@ namespace osu.Game.Beatmaps.Drawables.Cards
{ {
public const float HEIGHT = 200; public const float HEIGHT = 200;
public ExpandedContentScrollContainer() protected override ScrollbarContainer CreateScrollbar(Direction direction) => new ExpandedContentScrollbar(direction);
{
ScrollbarVisible = false;
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
Height = Math.Min(Content.DrawHeight, HEIGHT); Height = Math.Min(Content.DrawHeight, HEIGHT);
ScrollbarVisible = allowScroll;
} }
private bool allowScroll => !Precision.AlmostEquals(DrawSize, Content.DrawSize); private bool allowScroll => !Precision.AlmostEquals(DrawSize, Content.DrawSize);
@ -57,5 +56,22 @@ namespace osu.Game.Beatmaps.Drawables.Cards
return base.OnScroll(e); return base.OnScroll(e);
} }
private class ExpandedContentScrollbar : OsuScrollbar
{
public ExpandedContentScrollbar(Direction scrollDir)
: base(scrollDir)
{
}
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
// do not handle hover, as handling hover would make the beatmap card's expanded content not-hovered
// and therefore cause it to hide when trying to drag the scroll bar.
// see: `BeatmapCardContent.dropdownContent` and its `Unhovered` handler.
return false;
}
}
} }
} }

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@ -187,8 +187,10 @@ namespace osu.Game.Overlays
Alpha = 0, Alpha = 0,
Margin = new MarginPadding Margin = new MarginPadding
{ {
Vertical = 15, Top = 15,
Bottom = ExpandedContentScrollContainer.HEIGHT // the + 20 adjustment is roughly eyeballed in order to fit all of the expanded content height after it's scaled
// as well as provide visual balance to the top margin.
Bottom = ExpandedContentScrollContainer.HEIGHT + 20
}, },
ChildrenEnumerable = newCards ChildrenEnumerable = newCards
}; };