mirror of
https://github.com/ppy/osu.git
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Merge remote-tracking branch 'refs/remotes/ppy/master' into comments-vote-pill
This commit is contained in:
commit
4f79ac8095
@ -6,6 +6,7 @@ using System.Linq;
|
|||||||
using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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||||||
using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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||||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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||||||
|
using osu.Framework.Input;
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||||||
using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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||||||
using osu.Game.Graphics;
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using osu.Game.Graphics;
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||||||
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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@ -28,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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|
|
||||||
private readonly List<Segment> segments = new List<Segment>();
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private readonly List<Segment> segments = new List<Segment>();
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private Vector2 cursor;
|
private Vector2 cursor;
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||||||
|
private InputManager inputManager;
|
||||||
|
|
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private PlacementState state;
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private PlacementState state;
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@ -52,6 +54,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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setState(PlacementState.Initial);
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setState(PlacementState.Initial);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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|
}
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|
|
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public override void UpdatePosition(Vector2 screenSpacePosition)
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public override void UpdatePosition(Vector2 screenSpacePosition)
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{
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{
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switch (state)
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switch (state)
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@ -61,7 +69,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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break;
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break;
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case PlacementState.Body:
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case PlacementState.Body:
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cursor = ToLocalSpace(screenSpacePosition) - HitObject.Position;
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// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
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// is used instead since snapping control points doesn't make much sense
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cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
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break;
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break;
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}
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}
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}
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}
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@ -6,8 +6,6 @@ using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK;
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@ -29,27 +27,11 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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/// </summary>
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public event Action<SelectionBlueprint> Deselected;
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public event Action<SelectionBlueprint> Deselected;
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/// <summary>
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/// Invoked when this <see cref="SelectionBlueprint"/> has requested selection.
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/// Will fire even if already selected. Does not actually perform selection.
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/// </summary>
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public event Action<SelectionBlueprint, InputState> SelectionRequested;
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/// <summary>
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|
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/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
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|
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/// </summary>
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|
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public event Action<SelectionBlueprint, DragEvent> DragRequested;
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|
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|
||||||
/// <summary>
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/// <summary>
|
||||||
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
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/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
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/// </summary>
|
/// </summary>
|
||||||
public readonly DrawableHitObject DrawableObject;
|
public readonly DrawableHitObject DrawableObject;
|
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|
|
||||||
/// <summary>
|
|
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/// The screen-space position of <see cref="DrawableObject"/> prior to handling a movement event.
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|
||||||
/// </summary>
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|
||||||
internal Vector2 ScreenSpaceMovementStartPosition { get; private set; }
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|
||||||
|
|
||||||
protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || State == SelectionState.Selected;
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protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || State == SelectionState.Selected;
|
||||||
public override bool HandlePositionalInput => ShouldBeAlive;
|
public override bool HandlePositionalInput => ShouldBeAlive;
|
||||||
public override bool RemoveWhenNotAlive => false;
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public override bool RemoveWhenNotAlive => false;
|
||||||
@ -109,45 +91,6 @@ namespace osu.Game.Rulesets.Edit
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|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
|
||||||
private bool selectionRequested;
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|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
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|
||||||
{
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|
||||||
selectionRequested = false;
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|
||||||
|
|
||||||
if (State == SelectionState.NotSelected)
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{
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|
||||||
SelectionRequested?.Invoke(this, e.CurrentState);
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|
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selectionRequested = true;
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|
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}
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|
||||||
|
|
||||||
return IsSelected;
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|
||||||
}
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|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
|
||||||
{
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|
||||||
if (State == SelectionState.Selected && !selectionRequested)
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|
||||||
{
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|
||||||
selectionRequested = true;
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|
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SelectionRequested?.Invoke(this, e.CurrentState);
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|
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return true;
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|
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}
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|
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|
|
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return base.OnClick(e);
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|
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}
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|
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|
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protected override bool OnDragStart(DragStartEvent e)
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|
||||||
{
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|
||||||
ScreenSpaceMovementStartPosition = DrawableObject.ToScreenSpace(DrawableObject.OriginPosition);
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|
||||||
return true;
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|
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}
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|
||||||
|
|
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protected override bool OnDrag(DragEvent e)
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|
||||||
{
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|
||||||
DragRequested?.Invoke(this, e);
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return true;
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|
||||||
}
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|
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|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
|
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
|
||||||
/// </summary>
|
/// </summary>
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|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -10,7 +11,6 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
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||||||
using osu.Framework.Input.States;
|
|
||||||
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -23,6 +23,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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|||||||
{
|
{
|
||||||
public event Action<IEnumerable<HitObject>> SelectionChanged;
|
public event Action<IEnumerable<HitObject>> SelectionChanged;
|
||||||
|
|
||||||
|
private DragBox dragBox;
|
||||||
private SelectionBlueprintContainer selectionBlueprints;
|
private SelectionBlueprintContainer selectionBlueprints;
|
||||||
private Container<PlacementBlueprint> placementBlueprintContainer;
|
private Container<PlacementBlueprint> placementBlueprintContainer;
|
||||||
private PlacementBlueprint currentPlacement;
|
private PlacementBlueprint currentPlacement;
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@ -46,12 +47,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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|||||||
selectionHandler = composer.CreateSelectionHandler();
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selectionHandler = composer.CreateSelectionHandler();
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||||||
selectionHandler.DeselectAll = deselectAll;
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selectionHandler.DeselectAll = deselectAll;
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|
|
||||||
var dragBox = new DragBox(select);
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|
||||||
dragBox.DragEnd += () => selectionHandler.UpdateVisibility();
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|
||||||
|
|
||||||
InternalChildren = new[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
dragBox,
|
dragBox = new DragBox(select),
|
||||||
selectionHandler,
|
selectionHandler,
|
||||||
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
|
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
|
||||||
placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
|
placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
|
||||||
@ -91,6 +89,86 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
{
|
||||||
|
beginClickSelection(e);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnClick(ClickEvent e)
|
||||||
|
{
|
||||||
|
// Deselection should only occur if no selected blueprints are hovered
|
||||||
|
// A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection
|
||||||
|
if (endClickSelection() || selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
deselectAll();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseUp(MouseUpEvent e)
|
||||||
|
{
|
||||||
|
// Special case for when a drag happened instead of a click
|
||||||
|
Schedule(() => endClickSelection());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
|
{
|
||||||
|
if (currentPlacement != null)
|
||||||
|
{
|
||||||
|
updatePlacementPosition(e.ScreenSpaceMousePosition);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnMouseMove(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
|
{
|
||||||
|
if (!beginSelectionMovement())
|
||||||
|
{
|
||||||
|
dragBox.UpdateDrag(e);
|
||||||
|
dragBox.FadeIn(250, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDrag(DragEvent e)
|
||||||
|
{
|
||||||
|
if (!moveCurrentSelection(e))
|
||||||
|
dragBox.UpdateDrag(e);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragEnd(DragEndEvent e)
|
||||||
|
{
|
||||||
|
if (!finishSelectionMovement())
|
||||||
|
{
|
||||||
|
dragBox.FadeOut(250, Easing.OutQuint);
|
||||||
|
selectionHandler.UpdateVisibility();
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (currentPlacement != null)
|
||||||
|
{
|
||||||
|
if (composer.CursorInPlacementArea)
|
||||||
|
currentPlacement.State = PlacementState.Shown;
|
||||||
|
else if (currentPlacement?.PlacementBegun == false)
|
||||||
|
currentPlacement.State = PlacementState.Hidden;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Blueprint Addition/Removal
|
||||||
|
|
||||||
private void addBlueprintFor(HitObject hitObject)
|
private void addBlueprintFor(HitObject hitObject)
|
||||||
{
|
{
|
||||||
var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
||||||
@ -110,8 +188,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
blueprint.Selected -= onBlueprintSelected;
|
blueprint.Selected -= onBlueprintSelected;
|
||||||
blueprint.Deselected -= onBlueprintDeselected;
|
blueprint.Deselected -= onBlueprintDeselected;
|
||||||
blueprint.SelectionRequested -= onSelectionRequested;
|
|
||||||
blueprint.DragRequested -= onDragRequested;
|
|
||||||
|
|
||||||
selectionBlueprints.Remove(blueprint);
|
selectionBlueprints.Remove(blueprint);
|
||||||
}
|
}
|
||||||
@ -126,43 +202,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
blueprint.Selected += onBlueprintSelected;
|
blueprint.Selected += onBlueprintSelected;
|
||||||
blueprint.Deselected += onBlueprintDeselected;
|
blueprint.Deselected += onBlueprintDeselected;
|
||||||
blueprint.SelectionRequested += onSelectionRequested;
|
|
||||||
blueprint.DragRequested += onDragRequested;
|
|
||||||
|
|
||||||
selectionBlueprints.Add(blueprint);
|
selectionBlueprints.Add(blueprint);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
|
#endregion
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
#region Placement
|
||||||
{
|
|
||||||
deselectAll();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
||||||
{
|
|
||||||
if (currentPlacement != null)
|
|
||||||
{
|
|
||||||
updatePlacementPosition(e.ScreenSpaceMousePosition);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnMouseMove(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
if (currentPlacement != null)
|
|
||||||
{
|
|
||||||
if (composer.CursorInPlacementArea)
|
|
||||||
currentPlacement.State = PlacementState.Shown;
|
|
||||||
else if (currentPlacement?.PlacementBegun == false)
|
|
||||||
currentPlacement.State = PlacementState.Hidden;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Refreshes the current placement tool.
|
/// Refreshes the current placement tool.
|
||||||
@ -191,6 +237,47 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
|
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Selection
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether a blueprint was selected by a previous click event.
|
||||||
|
/// </summary>
|
||||||
|
private bool clickSelectionBegan;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempts to select any hovered blueprints.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="e">The input event that triggered this selection.</param>
|
||||||
|
private void beginClickSelection(UIEvent e)
|
||||||
|
{
|
||||||
|
Debug.Assert(!clickSelectionBegan);
|
||||||
|
|
||||||
|
foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
|
||||||
|
{
|
||||||
|
if (blueprint.IsHovered)
|
||||||
|
{
|
||||||
|
selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
|
||||||
|
clickSelectionBegan = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finishes the current blueprint selection.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Whether a click selection was active.</returns>
|
||||||
|
private bool endClickSelection()
|
||||||
|
{
|
||||||
|
if (!clickSelectionBegan)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
clickSelectionBegan = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Select all masks in a given rectangle selection area.
|
/// Select all masks in a given rectangle selection area.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -227,24 +314,80 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
|
#endregion
|
||||||
|
|
||||||
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
|
#region Selection Movement
|
||||||
|
|
||||||
|
private Vector2? screenSpaceMovementStartPosition;
|
||||||
|
private SelectionBlueprint movementBlueprint;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempts to begin the movement of any selected blueprints.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Whether movement began.</returns>
|
||||||
|
private bool beginSelectionMovement()
|
||||||
{
|
{
|
||||||
HitObject draggedObject = blueprint.DrawableObject.HitObject;
|
Debug.Assert(movementBlueprint == null);
|
||||||
|
|
||||||
Vector2 movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
|
// Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement
|
||||||
|
// A special case is added for when a click selection occurred before the drag
|
||||||
|
if (!clickSelectionBegan && !selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
|
||||||
|
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.DrawableObject.HitObject.StartTime).First();
|
||||||
|
screenSpaceMovementStartPosition = movementBlueprint.DrawableObject.ToScreenSpace(movementBlueprint.DrawableObject.OriginPosition);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Moves the current selected blueprints.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="e">The <see cref="DragEvent"/> defining the movement event.</param>
|
||||||
|
/// <returns>Whether a movement was active.</returns>
|
||||||
|
private bool moveCurrentSelection(DragEvent e)
|
||||||
|
{
|
||||||
|
if (movementBlueprint == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
Debug.Assert(screenSpaceMovementStartPosition != null);
|
||||||
|
|
||||||
|
Vector2 startPosition = screenSpaceMovementStartPosition.Value;
|
||||||
|
HitObject draggedObject = movementBlueprint.DrawableObject.HitObject;
|
||||||
|
|
||||||
|
// The final movement position, relative to screenSpaceMovementStartPosition
|
||||||
|
Vector2 movePosition = startPosition + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||||
Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition));
|
Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition));
|
||||||
|
|
||||||
// Move the hitobjects
|
// Move the hitobjects
|
||||||
selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, ToScreenSpace(snappedPosition)));
|
selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition)));
|
||||||
|
|
||||||
// Apply the start time at the newly snapped-to position
|
// Apply the start time at the newly snapped-to position
|
||||||
double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
|
double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
|
||||||
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
||||||
obj.StartTime += offset;
|
obj.StartTime += offset;
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finishes the current movement of selected blueprints.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Whether a movement was active.</returns>
|
||||||
|
private bool finishSelectionMovement()
|
||||||
|
{
|
||||||
|
if (movementBlueprint == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
screenSpaceMovementStartPosition = null;
|
||||||
|
movementBlueprint = null;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
@ -258,6 +401,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||||
{
|
{
|
||||||
|
public IEnumerable<SelectionBlueprint> AliveBlueprints => AliveInternalChildren.Cast<SelectionBlueprint>();
|
||||||
|
|
||||||
protected override int Compare(Drawable x, Drawable y)
|
protected override int Compare(Drawable x, Drawable y)
|
||||||
{
|
{
|
||||||
if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
|
if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
|
||||||
|
@ -19,11 +19,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
private readonly Action<RectangleF> performSelection;
|
private readonly Action<RectangleF> performSelection;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Invoked when the drag selection has finished.
|
|
||||||
/// </summary>
|
|
||||||
public event Action DragEnd;
|
|
||||||
|
|
||||||
private Drawable box;
|
private Drawable box;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -55,13 +50,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnDragStart(DragStartEvent e)
|
public void UpdateDrag(MouseButtonEvent e)
|
||||||
{
|
|
||||||
this.FadeIn(250, Easing.OutQuint);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnDrag(DragEvent e)
|
|
||||||
{
|
{
|
||||||
var dragPosition = e.ScreenSpaceMousePosition;
|
var dragPosition = e.ScreenSpaceMousePosition;
|
||||||
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
|
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
|
||||||
@ -78,14 +67,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
box.Size = bottomRight - topLeft;
|
box.Size = bottomRight - topLeft;
|
||||||
|
|
||||||
performSelection?.Invoke(dragRectangle);
|
performSelection?.Invoke(dragRectangle);
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnDragEnd(DragEndEvent e)
|
|
||||||
{
|
|
||||||
this.FadeOut(250, Easing.OutQuint);
|
|
||||||
DragEnd?.Invoke();
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user