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Fix inspections

This commit is contained in:
Dean Herbert 2025-02-07 13:54:35 +09:00
parent 2593946f69
commit 4f6fd68a91
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
} }
double actualRatio = current.DeltaTime / previous.DeltaTime; double actualRatio = current.DeltaTime / previous.DeltaTime;
double closestRatio = common_ratios.OrderBy(r => Math.Abs(r - actualRatio)).First(); double closestRatio = common_ratios.MinBy(r => Math.Abs(r - actualRatio));
Ratio = closestRatio; Ratio = closestRatio;
} }
@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
/// <item>speeding up is <i>generally</i> harder than slowing down (with exceptions of rhythm changes requiring a hand switch).</item> /// <item>speeding up is <i>generally</i> harder than slowing down (with exceptions of rhythm changes requiring a hand switch).</item>
/// </list> /// </list>
/// </remarks> /// </remarks>
private static readonly double[] common_ratios = new[] private static readonly double[] common_ratios =
{ [
1.0 / 1, 1.0 / 1,
2.0 / 1, 2.0 / 1,
1.0 / 2, 1.0 / 2,
@ -74,6 +74,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
2.0 / 3, 2.0 / 3,
5.0 / 4, 5.0 / 4,
4.0 / 5 4.0 / 5
}; ];
} }
} }