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Merge pull request #15335 from smoogipoo/cleanup-multiplayer-screen-tests

Clean up multiplayer-screen tests by removing intermediate screen
This commit is contained in:
Dean Herbert 2021-10-28 17:28:26 +09:00 committed by GitHub
commit 4f4f2503aa
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 118 additions and 160 deletions

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@ -17,15 +17,12 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
@ -33,8 +30,8 @@ using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Spectate;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users;
using osuTK.Input;
@ -46,11 +43,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private DependenciesScreen dependenciesScreen;
private TestMultiplayer multiplayerScreen;
private TestMultiplayerClient client;
private TestMultiplayerScreenStack multiplayerScreenStack;
private TestMultiplayerRoomManager roomManager => multiplayerScreen.RoomManager;
private TestMultiplayerClient client => multiplayerScreenStack.Client;
private TestMultiplayerRoomManager roomManager => multiplayerScreenStack.RoomManager;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
@ -72,22 +68,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
AddStep("load dependencies", () =>
{
client = new TestMultiplayerClient(roomManager);
// The screen gets suspended so it stops receiving updates.
Child = client;
LoadScreen(dependenciesScreen = new DependenciesScreen(client));
});
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerScreenStack = new TestMultiplayerScreenStack()));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreenStack.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
}
@ -443,7 +425,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("start match externally", () => client.StartMatch());
AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
AddAssert("play not started", () => multiplayerScreenStack.IsCurrentScreen());
}
[Test]
@ -487,7 +469,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
AddUntilStep("play started", () => multiplayerScreenStack.CurrentScreen is SpectatorScreen);
}
[Test]
@ -529,16 +511,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("open mod overlay", () => this.ChildrenOfType<RoomSubScreen.UserModSelectButton>().Single().TriggerClick());
AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());
AddStep("invoke on back button", () => multiplayerScreenStack.OnBackButton());
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<UserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
testLeave("back button", () => multiplayerScreen.OnBackButton());
testLeave("back button", () => multiplayerScreenStack.OnBackButton());
// mimics home button and OS window close
testLeave("forced exit", () => multiplayerScreen.Exit());
testLeave("forced exit", () => multiplayerScreenStack.Exit());
void testLeave(string actionName, Action action)
{
@ -579,7 +561,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("click start button", () => InputManager.Click(MouseButton.Left));
AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player);
// Gameplay runs in real-time, so we need to incrementally check if gameplay has finished in order to not time out.
for (double i = 1000; i < TestResources.QUICK_BEATMAP_LENGTH; i += 1000)
@ -588,15 +570,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType<GameplayClockContainer>().SingleOrDefault()?.GameplayClock.CurrentTime > time);
}
AddUntilStep("wait for results", () => Stack.CurrentScreen is ResultsScreen);
AddUntilStep("wait for results", () => multiplayerScreenStack.CurrentScreen is ResultsScreen);
}
private MultiplayerReadyButton readyButton => this.ChildrenOfType<MultiplayerReadyButton>().Single();
private void createRoom(Func<Room> room)
{
AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddUntilStep("wait for lounge", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
@ -609,35 +591,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for join", () => client.Room != null);
}
/// <summary>
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
/// </summary>
private class DependenciesScreen : OsuScreen
{
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
[Cached]
public readonly TestRoomRequestsHandler RequestsHandler = new TestRoomRequestsHandler();
public DependenciesScreen(TestMultiplayerClient client)
{
Client = client;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuGameBase game)
{
((DummyAPIAccess)api).HandleRequest = request => RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
}
}
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
public new TestMultiplayerRoomManager RoomManager { get; private set; }
protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager();
}
}
}

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@ -6,25 +6,19 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
@ -35,9 +29,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private DependenciesScreen dependenciesScreen;
private TestMultiplayer multiplayerScreen;
private TestMultiplayerClient client;
private TestMultiplayerScreenStack multiplayerScreenStack;
private TestMultiplayerClient client => multiplayerScreenStack.Client;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
@ -59,24 +53,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
AddStep("load dependencies", () =>
{
client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
// The screen gets suspended so it stops receiving updates.
Child = client;
LoadScreen(dependenciesScreen = new DependenciesScreen(client));
});
AddUntilStep("wait for dependencies screen", () => Stack.CurrentScreen is DependenciesScreen);
AddUntilStep("wait for dependencies to start load", () => dependenciesScreen.LoadState > LoadState.NotLoaded);
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerScreenStack = new TestMultiplayerScreenStack()));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreenStack.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
}
@ -122,7 +100,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("press button", () =>
{
InputManager.MoveMouseTo(multiplayerScreen.ChildrenOfType<TeamDisplay>().First());
InputManager.MoveMouseTo(multiplayerScreenStack.ChildrenOfType<TeamDisplay>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
@ -156,7 +134,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createRoom(Func<Room> room)
{
AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
@ -169,35 +147,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for join", () => client.Room != null);
}
/// <summary>
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
/// </summary>
private class DependenciesScreen : OsuScreen
{
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
[Cached]
public readonly TestRoomRequestsHandler RequestsHandler = new TestRoomRequestsHandler();
public DependenciesScreen(TestMultiplayerClient client)
{
Client = client;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuGameBase game)
{
((DummyAPIAccess)api).HandleRequest = request => RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
}
}
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
public new TestMultiplayerRoomManager RoomManager { get; private set; }
protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager();
}
}
}

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@ -9,23 +9,18 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Menu;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Options;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK;
using osuTK.Input;
@ -335,12 +330,12 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestPushMatchSubScreenAndPressBackButtonImmediately()
{
TestMultiplayer multiplayer = null;
TestMultiplayerScreenStack multiplayerScreenStack = null;
PushAndConfirm(() => multiplayer = new TestMultiplayer());
PushAndConfirm(() => multiplayerScreenStack = new TestMultiplayerScreenStack());
AddUntilStep("wait for lounge", () => multiplayer.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayer.ChildrenOfType<LoungeSubScreen>().Single().Open());
AddUntilStep("wait for lounge", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open());
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
AddWaitStep("wait two frames", 2);
}
@ -455,28 +450,5 @@ namespace osu.Game.Tests.Visual.Navigation
protected override bool DisplayStableImportPrompt => false;
}
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
[Cached]
public readonly TestRoomRequestsHandler RequestsHandler;
public TestMultiplayer()
{
Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager);
RequestsHandler = new TestRoomRequestsHandler();
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuGameBase game)
{
((DummyAPIAccess)api).HandleRequest = request => RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
}
protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
}
}
}

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@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual
{
/// <summary>
/// An <see cref="OsuScreen"/> loadable into <see cref="ScreenTestScene"/>s via <see cref="ScreenTestScene.LoadScreen"/>,
/// which provides dependencies for and loads an isolated <see cref="Screens.OnlinePlay.Multiplayer.Multiplayer"/> screen.
/// <p>
/// This screen:
/// <list type="bullet">
/// <item>Provides a <see cref="TestMultiplayerClient"/> to be resolved as a dependency in the <see cref="Screens.OnlinePlay.Multiplayer.Multiplayer"/> screen,
/// which is typically a part of <see cref="OsuGameBase"/>.</item>
/// <item>Rebinds the <see cref="DummyAPIAccess"/> to handle requests via a <see cref="TestRoomRequestsHandler"/>.</item>
/// <item>Provides a <see cref="TestMultiplayerRoomManager"/> for the <see cref="Screens.OnlinePlay.Multiplayer.Multiplayer"/> screen.</item>
/// </list>
/// </p>
/// </summary>
public class TestMultiplayerScreenStack : OsuScreen
{
public Screens.OnlinePlay.Multiplayer.Multiplayer MultiplayerScreen => multiplayerScreen;
public TestMultiplayerRoomManager RoomManager => multiplayerScreen.RoomManager;
public IScreen CurrentScreen => screenStack.CurrentScreen;
public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded;
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
private readonly OsuScreenStack screenStack;
private readonly TestMultiplayer multiplayerScreen;
public TestMultiplayerScreenStack()
{
multiplayerScreen = new TestMultiplayer();
InternalChildren = new Drawable[]
{
Client = new TestMultiplayerClient(RoomManager),
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }
};
screenStack.Push(multiplayerScreen);
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuGameBase game)
{
((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
}
public override bool OnBackButton() => multiplayerScreen.OnBackButton();
public override bool OnExiting(IScreen next)
{
if (screenStack.CurrentScreen == null)
return base.OnExiting(next);
screenStack.Exit();
return true;
}
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
public new TestMultiplayerRoomManager RoomManager { get; private set; }
public TestRoomRequestsHandler RequestsHandler { get; private set; }
protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager(RequestsHandler = new TestRoomRequestsHandler());
}
}
}

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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
CacheAs<SpectatorClient>(SpectatorClient);
}
protected override IRoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
protected override IRoomManager CreateRoomManager() => new TestMultiplayerRoomManager(RequestsHandler);
protected virtual TestSpectatorClient CreateSpectatorClient() => new TestSpectatorClient();
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
@ -16,8 +15,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// </summary>
public class TestMultiplayerRoomManager : MultiplayerRoomManager
{
[Resolved]
private TestRoomRequestsHandler requestsHandler { get; set; }
private readonly TestRoomRequestsHandler requestsHandler;
public TestMultiplayerRoomManager(TestRoomRequestsHandler requestsHandler)
{
this.requestsHandler = requestsHandler;
}
public IReadOnlyList<Room> ServerSideRooms => requestsHandler.ServerSideRooms;

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@ -34,10 +34,10 @@ namespace osu.Game.Tests.Visual.OnlinePlay
public OnlinePlayTestSceneDependencies()
{
SelectedRoom = new Bindable<Room>();
RoomManager = CreateRoomManager();
RequestsHandler = new TestRoomRequestsHandler();
OngoingOperationTracker = new OngoingOperationTracker();
AvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker();
RequestsHandler = new TestRoomRequestsHandler();
RoomManager = CreateRoomManager();
dependencies = new DependencyContainer(new CachedModelDependencyContainer<Room>(null) { Model = { BindTarget = SelectedRoom } });