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Move vertex related constants local to method

This commit is contained in:
Dean Herbert 2023-10-03 17:41:52 +09:00
parent 32b2ac4974
commit 4f3c433946

View File

@ -27,13 +27,6 @@ namespace osu.Game.Screens.Play.HUD
{
public bool UsesFixedAnchor { get; set; }
private const float curve_start = 280;
private const float curve_end = 310;
private const float curve_smoothness = 10;
private const float bar_length = 350;
private const float bar_verticality = 32.5f;
private BarPath mainBar = null!;
/// <summary>
@ -221,6 +214,13 @@ namespace osu.Game.Screens.Play.HUD
private void updatePath()
{
const float curve_start = 280;
const float curve_end = 310;
const float curve_smoothness = 10;
const float bar_length = 350;
const float bar_verticality = 32.5f;
Vector2 diagonalDir = (new Vector2(curve_end, bar_verticality) - new Vector2(curve_start, 0)).Normalized();
barPath = new SliderPath(new[]