mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 09:32:55 +08:00
Merge branch 'master' into flashlight-dim
This commit is contained in:
commit
4f31eee5ad
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
|||||||
default:
|
default:
|
||||||
return 0;
|
return 0;
|
||||||
case HitResult.Perfect:
|
case HitResult.Perfect:
|
||||||
return 8;
|
return 0.008;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
|||||||
switch (result)
|
switch (result)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
return 0;
|
return base.HealthIncreaseFor(result);
|
||||||
case HitResult.Perfect:
|
case HitResult.Perfect:
|
||||||
return 7;
|
return 0.007;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,9 +27,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
|||||||
switch (result)
|
switch (result)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
return 0;
|
return -0.02;
|
||||||
case HitResult.Perfect:
|
case HitResult.Perfect:
|
||||||
return 10.2;
|
return 0.01;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
|||||||
default:
|
default:
|
||||||
return 0;
|
return 0;
|
||||||
case HitResult.Perfect:
|
case HitResult.Perfect:
|
||||||
return 4;
|
return 0.004;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
@ -27,20 +26,15 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
|||||||
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
||||||
}
|
}
|
||||||
|
|
||||||
private const double harshness = 0.01;
|
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||||
|
|
||||||
protected override void ApplyResult(JudgementResult result)
|
|
||||||
{
|
{
|
||||||
base.ApplyResult(result);
|
switch (result.Type)
|
||||||
|
|
||||||
if (result.Type == HitResult.Miss)
|
|
||||||
{
|
{
|
||||||
if (!result.Judgement.IsBonus)
|
case HitResult.Miss:
|
||||||
Health.Value -= hpDrainRate * (harshness * 2);
|
return hpDrainRate;
|
||||||
return;
|
default:
|
||||||
|
return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
|
||||||
}
|
}
|
||||||
|
|
||||||
Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override HitWindows CreateHitWindows() => new CatchHitWindows();
|
public override HitWindows CreateHitWindows() => new CatchHitWindows();
|
||||||
|
@ -10,5 +10,16 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
public override bool AffectsCombo => false;
|
public override bool AffectsCombo => false;
|
||||||
|
|
||||||
protected override int NumericResultFor(HitResult result) => 20;
|
protected override int NumericResultFor(HitResult result) => 20;
|
||||||
|
|
||||||
|
protected override double HealthIncreaseFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
case HitResult.Miss:
|
||||||
|
return 0;
|
||||||
|
default:
|
||||||
|
return 0.040;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,5 +25,26 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
return 300;
|
return 300;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override double HealthIncreaseFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
case HitResult.Miss:
|
||||||
|
return -0.125;
|
||||||
|
case HitResult.Meh:
|
||||||
|
return 0.005;
|
||||||
|
case HitResult.Ok:
|
||||||
|
return 0.010;
|
||||||
|
case HitResult.Good:
|
||||||
|
return 0.035;
|
||||||
|
case HitResult.Great:
|
||||||
|
return 0.055;
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return 0.065;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -28,36 +27,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const double hp_multiplier_max = 1;
|
private const double hp_multiplier_max = 1;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The default BAD hit HP increase.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_increase_bad = 0.005;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The default OK hit HP increase.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_increase_ok = 0.010;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The default GOOD hit HP increase.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_increase_good = 0.035;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The default tick hit HP increase.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_increase_tick = 0.040;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The default GREAT hit HP increase.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_increase_great = 0.055;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The default PERFECT hit HP increase.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_increase_perfect = 0.065;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The MISS HP multiplier at OD = 0.
|
/// The MISS HP multiplier at OD = 0.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -73,11 +42,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const double hp_multiplier_miss_max = 1;
|
private const double hp_multiplier_miss_max = 1;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The default MISS HP increase.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_increase_miss = -0.125;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
|
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -88,10 +52,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private double hpMultiplier = 1;
|
private double hpMultiplier = 1;
|
||||||
|
|
||||||
public ManiaScoreProcessor()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||||
: base(drawableRuleset)
|
: base(drawableRuleset)
|
||||||
{
|
{
|
||||||
@ -122,42 +82,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ApplyResult(JudgementResult result)
|
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||||
{
|
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
|
||||||
base.ApplyResult(result);
|
|
||||||
|
|
||||||
bool isTick = result.Judgement is HoldNoteTickJudgement;
|
|
||||||
|
|
||||||
if (isTick)
|
|
||||||
{
|
|
||||||
if (result.IsHit)
|
|
||||||
Health.Value += hpMultiplier * hp_increase_tick;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
switch (result.Type)
|
|
||||||
{
|
|
||||||
case HitResult.Miss:
|
|
||||||
Health.Value += hpMissMultiplier * hp_increase_miss;
|
|
||||||
break;
|
|
||||||
case HitResult.Meh:
|
|
||||||
Health.Value += hpMultiplier * hp_increase_bad;
|
|
||||||
break;
|
|
||||||
case HitResult.Ok:
|
|
||||||
Health.Value += hpMultiplier * hp_increase_ok;
|
|
||||||
break;
|
|
||||||
case HitResult.Good:
|
|
||||||
Health.Value += hpMultiplier * hp_increase_good;
|
|
||||||
break;
|
|
||||||
case HitResult.Great:
|
|
||||||
Health.Value += hpMultiplier * hp_increase_great;
|
|
||||||
break;
|
|
||||||
case HitResult.Perfect:
|
|
||||||
Health.Value += hpMultiplier * hp_increase_perfect;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||||
}
|
}
|
||||||
|
@ -24,5 +24,20 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
|||||||
return 300;
|
return 300;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override double HealthIncreaseFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
case HitResult.Miss:
|
||||||
|
return -0.02;
|
||||||
|
case HitResult.Meh:
|
||||||
|
case HitResult.Good:
|
||||||
|
case HitResult.Great:
|
||||||
|
return 0.01;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
comboResultCounts.Clear();
|
comboResultCounts.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
private const double harshness = 0.01;
|
|
||||||
|
|
||||||
protected override void ApplyResult(JudgementResult result)
|
protected override void ApplyResult(JudgementResult result)
|
||||||
{
|
{
|
||||||
base.ApplyResult(result);
|
base.ApplyResult(result);
|
||||||
@ -47,28 +45,29 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
|
|
||||||
if (result.Type != HitResult.None)
|
if (result.Type != HitResult.None)
|
||||||
comboResultCounts[osuResult.ComboType] = comboResultCounts.GetOrDefault(osuResult.ComboType) + 1;
|
comboResultCounts[osuResult.ComboType] = comboResultCounts.GetOrDefault(osuResult.ComboType) + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||||
|
{
|
||||||
switch (result.Type)
|
switch (result.Type)
|
||||||
{
|
{
|
||||||
case HitResult.Great:
|
case HitResult.Great:
|
||||||
Health.Value += (10.2 - hpDrainRate) * harshness;
|
return 10.2 - hpDrainRate;
|
||||||
break;
|
|
||||||
|
|
||||||
case HitResult.Good:
|
case HitResult.Good:
|
||||||
Health.Value += (8 - hpDrainRate) * harshness;
|
return 8 - hpDrainRate;
|
||||||
break;
|
|
||||||
|
|
||||||
case HitResult.Meh:
|
case HitResult.Meh:
|
||||||
Health.Value += (4 - hpDrainRate) * harshness;
|
return 4 - hpDrainRate;
|
||||||
break;
|
|
||||||
|
|
||||||
/*case HitResult.SliderTick:
|
// case HitResult.SliderTick:
|
||||||
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
|
// return Math.Max(7 - hpDrainRate, 0) * 0.01;
|
||||||
break;*/
|
|
||||||
|
|
||||||
case HitResult.Miss:
|
case HitResult.Miss:
|
||||||
Health.Value -= hpDrainRate * (harshness * 2);
|
return hpDrainRate;
|
||||||
break;
|
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -46,19 +46,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
|||||||
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
|
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ApplyResult(JudgementResult result)
|
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||||
{
|
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
|
||||||
base.ApplyResult(result);
|
|
||||||
|
|
||||||
double hpIncrease = result.Judgement.HealthIncreaseFor(result);
|
|
||||||
|
|
||||||
if (result.Type == HitResult.Miss)
|
|
||||||
hpIncrease *= hpMissMultiplier;
|
|
||||||
else
|
|
||||||
hpIncrease *= hpMultiplier;
|
|
||||||
|
|
||||||
Health.Value += hpIncrease;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Reset(bool storeResults)
|
protected override void Reset(bool storeResults)
|
||||||
{
|
{
|
||||||
|
@ -31,6 +31,11 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int MaxNumericResult => NumericResultFor(MaxResult);
|
public int MaxNumericResult => NumericResultFor(MaxResult);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The health increase for the maximum achievable result.
|
||||||
|
/// </summary>
|
||||||
|
public double MaxHealthIncrease => HealthIncreaseFor(MaxResult);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves the numeric score representation of a <see cref="HitResult"/>.
|
/// Retrieves the numeric score representation of a <see cref="HitResult"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int HighestComboAtJudgement { get; internal set; }
|
public int HighestComboAtJudgement { get; internal set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The health prior to this <see cref="JudgementResult"/> occurring.
|
||||||
|
/// </summary>
|
||||||
|
public double HealthAtJudgement { get; internal set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether a miss or hit occurred.
|
/// Whether a miss or hit occurred.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -301,6 +301,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
{
|
{
|
||||||
result.ComboAtJudgement = Combo.Value;
|
result.ComboAtJudgement = Combo.Value;
|
||||||
result.HighestComboAtJudgement = HighestCombo.Value;
|
result.HighestComboAtJudgement = HighestCombo.Value;
|
||||||
|
result.HealthAtJudgement = Health.Value;
|
||||||
|
|
||||||
JudgedHits++;
|
JudgedHits++;
|
||||||
|
|
||||||
@ -332,6 +333,8 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
baseScore += result.Judgement.NumericResultFor(result);
|
baseScore += result.Judgement.NumericResultFor(result);
|
||||||
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
|
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Health.Value += HealthAdjustmentFactorFor(result) * result.Judgement.HealthIncreaseFor(result);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -343,6 +346,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
{
|
{
|
||||||
Combo.Value = result.ComboAtJudgement;
|
Combo.Value = result.ComboAtJudgement;
|
||||||
HighestCombo.Value = result.HighestComboAtJudgement;
|
HighestCombo.Value = result.HighestComboAtJudgement;
|
||||||
|
Health.Value = result.HealthAtJudgement;
|
||||||
|
|
||||||
JudgedHits--;
|
JudgedHits--;
|
||||||
|
|
||||||
@ -358,6 +362,13 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An adjustment factor which is multiplied into the health increase provided by a <see cref="JudgementResult"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="result">The <see cref="JudgementResult"/> for which the adjustment should apply.</param>
|
||||||
|
/// <returns>The adjustment factor.</returns>
|
||||||
|
protected virtual double HealthAdjustmentFactorFor(JudgementResult result) => 1;
|
||||||
|
|
||||||
private void updateScore()
|
private void updateScore()
|
||||||
{
|
{
|
||||||
if (rollingMaxBaseScore != 0)
|
if (rollingMaxBaseScore != 0)
|
||||||
|
@ -225,6 +225,12 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
if (replayInputManager.ReplayInputHandler != null)
|
if (replayInputManager.ReplayInputHandler != null)
|
||||||
replayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
|
replayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
|
||||||
|
|
||||||
|
if (!ProvidingUserCursor)
|
||||||
|
{
|
||||||
|
// The cursor is hidden by default (see Playfield.load()), but should be shown when there's a replay
|
||||||
|
Playfield.Cursor?.Show();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -68,8 +68,13 @@ namespace osu.Game.Rulesets.UI
|
|||||||
{
|
{
|
||||||
Cursor = CreateCursor();
|
Cursor = CreateCursor();
|
||||||
if (Cursor != null)
|
if (Cursor != null)
|
||||||
|
{
|
||||||
|
// initial showing of the cursor will be handed by MenuCursorContainer (via DrawableRuleset's IProvideCursor implementation).
|
||||||
|
Cursor.Hide();
|
||||||
|
|
||||||
AddInternal(Cursor);
|
AddInternal(Cursor);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
|
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
|
||||||
|
@ -79,7 +79,7 @@ namespace osu.Game.Screens.Multi
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
Title = "multiplayer";
|
Title = "multi";
|
||||||
Icon = OsuIcon.Multi;
|
Icon = OsuIcon.Multi;
|
||||||
AccentColour = colours.Yellow;
|
AccentColour = colours.Yellow;
|
||||||
}
|
}
|
||||||
|
@ -276,7 +276,7 @@ namespace osu.Game.Screens.Multi
|
|||||||
|
|
||||||
updatePollingRate(isIdle.Value);
|
updatePollingRate(isIdle.Value);
|
||||||
|
|
||||||
if (screenStack.CurrentScreen == null)
|
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
|
||||||
this.Exit();
|
this.Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -110,20 +110,17 @@ namespace osu.Game.Screens.Play
|
|||||||
adjustableClock.ChangeSource(sourceClock);
|
adjustableClock.ChangeSource(sourceClock);
|
||||||
updateRate();
|
updateRate();
|
||||||
|
|
||||||
this.Delay(750).Schedule(() =>
|
|
||||||
{
|
|
||||||
if (!IsPaused.Value)
|
if (!IsPaused.Value)
|
||||||
Start();
|
Start();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||||
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
||||||
adjustableClock.Seek(adjustableClock.CurrentTime);
|
Seek(GameplayClock.CurrentTime);
|
||||||
adjustableClock.Start();
|
adjustableClock.Start();
|
||||||
IsPaused.Value = false;
|
IsPaused.Value = false;
|
||||||
}
|
}
|
||||||
|
@ -129,7 +129,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Size = new Vector2(15),
|
Size = new Vector2(15),
|
||||||
Icon = FontAwesome.Solid.TimesCircle
|
Icon = FontAwesome.Solid.Times
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -4,17 +4,24 @@
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Testing.Input;
|
using osu.Framework.Testing.Input;
|
||||||
|
using osu.Game.Graphics.Cursor;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
{
|
{
|
||||||
public abstract class ManualInputManagerTestCase : OsuTestCase
|
public abstract class ManualInputManagerTestCase : OsuTestCase
|
||||||
{
|
{
|
||||||
protected override Container<Drawable> Content => InputManager;
|
protected override Container<Drawable> Content => content;
|
||||||
|
private readonly Container content;
|
||||||
|
|
||||||
protected readonly ManualInputManager InputManager;
|
protected readonly ManualInputManager InputManager;
|
||||||
|
|
||||||
protected ManualInputManagerTestCase()
|
protected ManualInputManagerTestCase()
|
||||||
{
|
{
|
||||||
base.Content.Add(InputManager = new ManualInputManager { UseParentInput = true });
|
base.Content.Add(InputManager = new ManualInputManager
|
||||||
|
{
|
||||||
|
UseParentInput = true,
|
||||||
|
Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both },
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
Loading…
Reference in New Issue
Block a user