mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 02:17:46 +08:00
Centralise calls to mutable hitobjects list
This commit is contained in:
parent
ca90f708f1
commit
4f2fa2626a
@ -7,6 +7,7 @@ using System.IO;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using ManagedBass;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -125,6 +126,9 @@ namespace osu.Game
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
|
Bass.Configure(ManagedBass.Configuration.DeviceBufferLength, 2);
|
||||||
|
Bass.Configure(ManagedBass.Configuration.DevicePeriod, -512);
|
||||||
|
|
||||||
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
|
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
|
||||||
|
|
||||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
|
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
|
||||||
|
@ -62,6 +62,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
|
public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
|
||||||
|
|
||||||
|
private IList mutableHitObjects => (IList)beatmap.HitObjects;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap"/>.
|
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -72,7 +74,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
// Preserve existing sorting order in the beatmap
|
// Preserve existing sorting order in the beatmap
|
||||||
var insertionIndex = findInsertionIndex(beatmap.HitObjects, hitObject.StartTime);
|
var insertionIndex = findInsertionIndex(beatmap.HitObjects, hitObject.StartTime);
|
||||||
((IList)beatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
|
mutableHitObjects.Insert(insertionIndex + 1, hitObject);
|
||||||
|
|
||||||
HitObjectAdded?.Invoke(hitObject);
|
HitObjectAdded?.Invoke(hitObject);
|
||||||
}
|
}
|
||||||
@ -83,10 +85,10 @@ namespace osu.Game.Screens.Edit
|
|||||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||||
public void Remove(HitObject hitObject)
|
public void Remove(HitObject hitObject)
|
||||||
{
|
{
|
||||||
if (!((IList)beatmap.HitObjects).Contains(hitObject))
|
if (!mutableHitObjects.Contains(hitObject))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
((IList)beatmap.HitObjects).Remove(hitObject);
|
mutableHitObjects.Remove(hitObject);
|
||||||
|
|
||||||
var bindable = startTimeBindables[hitObject];
|
var bindable = startTimeBindables[hitObject];
|
||||||
bindable.UnbindAll();
|
bindable.UnbindAll();
|
||||||
@ -101,10 +103,10 @@ namespace osu.Game.Screens.Edit
|
|||||||
startTimeBindables[hitObject].ValueChanged += _ =>
|
startTimeBindables[hitObject].ValueChanged += _ =>
|
||||||
{
|
{
|
||||||
// For now we'll remove and re-add the hitobject. This is not optimal and can be improved if required.
|
// For now we'll remove and re-add the hitobject. This is not optimal and can be improved if required.
|
||||||
((IList)beatmap.HitObjects).Remove(hitObject);
|
mutableHitObjects.Remove(hitObject);
|
||||||
|
|
||||||
var insertionIndex = findInsertionIndex(beatmap.HitObjects, hitObject.StartTime);
|
var insertionIndex = findInsertionIndex(beatmap.HitObjects, hitObject.StartTime);
|
||||||
((IList)beatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
|
mutableHitObjects.Insert(insertionIndex + 1, hitObject);
|
||||||
|
|
||||||
StartTimeChanged?.Invoke(hitObject);
|
StartTimeChanged?.Invoke(hitObject);
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user