mirror of
https://github.com/ppy/osu.git
synced 2025-01-31 19:32:58 +08:00
Clean up unsuccessful merge
This commit is contained in:
parent
8ce6e3c573
commit
4f257d6987
@ -95,9 +95,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||||
aimValue *= lengthBonus;
|
aimValue *= lengthBonus;
|
||||||
|
|
||||||
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
|
|
||||||
if (effectiveMissCount > 0)
|
if (effectiveMissCount > 0)
|
||||||
aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), effectiveMissCount);
|
aimValue *= calculateMissPenalty(effectiveMissCount, Attributes.AimDifficultStrainCount);
|
||||||
|
|
||||||
double approachRateFactor = 0.0;
|
double approachRateFactor = 0.0;
|
||||||
if (Attributes.ApproachRate > 10.33)
|
if (Attributes.ApproachRate > 10.33)
|
||||||
@ -140,9 +139,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||||
speedValue *= lengthBonus;
|
speedValue *= lengthBonus;
|
||||||
|
|
||||||
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
|
|
||||||
if (effectiveMissCount > 0)
|
if (effectiveMissCount > 0)
|
||||||
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
|
speedValue *= calculateMissPenalty(effectiveMissCount, Attributes.SpeedDifficultStrainCount);
|
||||||
|
|
||||||
double approachRateFactor = 0.0;
|
double approachRateFactor = 0.0;
|
||||||
if (Attributes.ApproachRate > 10.33)
|
if (Attributes.ApproachRate > 10.33)
|
||||||
@ -259,6 +257,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
}
|
}
|
||||||
|
|
||||||
private double getComboScalingFactor() => Attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
private double getComboScalingFactor() => Attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||||
|
|
||||||
|
private double calculateMissPenalty(double missCount, double strainCount)
|
||||||
|
{
|
||||||
|
return 0.95 / ((missCount / (3 * Math.Sqrt(strainCount))) + 1);
|
||||||
|
}
|
||||||
|
|
||||||
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
||||||
private int totalSuccessfulHits => countGreat + countOk + countMeh;
|
private int totalSuccessfulHits => countGreat + countOk + countMeh;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user