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mirror of https://github.com/ppy/osu.git synced 2025-01-12 16:02:55 +08:00

Rename class to match osu! version

This commit is contained in:
Dean Herbert 2022-09-08 19:41:04 +09:00
parent 161c54df1c
commit 4f22616860
3 changed files with 6 additions and 6 deletions

View File

@ -12,19 +12,19 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestFixture] [TestFixture]
public class TestSceneCatchTouchInput : OsuTestScene public class TestSceneCatchTouchInput : OsuTestScene
{ {
private TouchInputField touchInputField = null!; private CatchTouchInputMapper catchTouchInputMapper = null!;
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("create inputfield", () => AddStep("create input overlay", () =>
{ {
Child = new CatchInputManager(new CatchRuleset().RulesetInfo) Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
touchInputField = new TouchInputField catchTouchInputMapper = new CatchTouchInputMapper
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test] [Test]
public void TestInputField() public void TestInputField()
{ {
AddStep("show inputfield", () => touchInputField.Show()); AddStep("show overlay", () => catchTouchInputMapper.Show());
} }
} }
} }

View File

@ -16,7 +16,7 @@ using System.Collections.Generic;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
public class TouchInputField : VisibilityContainer public class CatchTouchInputMapper : VisibilityContainer
{ {
public enum TouchCatchAction public enum TouchCatchAction
{ {

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
KeyBindingInputManager.Add(new TouchInputField()); KeyBindingInputManager.Add(new CatchTouchInputMapper());
} }
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);